maplestory-openapi 2.3.0 → 2.3.2

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package/README.md CHANGED
@@ -13,7 +13,7 @@ Packages written in other languages can be found [HERE](https://github.com/Spira
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  Install the latest version of the JavaScript/TypeScript library in your npm project:
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  ```bash
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- npm install maplestory-openapi@2.3.0 # Replace with the latest version
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+ npm install maplestory-openapi@2.3.2 # Replace with the latest version
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  ```
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  ## Usage
package/dist/index.js CHANGED
@@ -1456,6 +1456,9 @@ class CharacterItemEquipmentTotalOptionDto {
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  }
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  }
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+ /**
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+ * 캐릭터 장비 아이템 상세 정보
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+ */
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  class CharacterItemEquipmentInfoDto {
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  /**
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  * 장비 부위 명
@@ -1464,7 +1467,7 @@ class CharacterItemEquipmentInfoDto {
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  /**
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  * 장비 슬롯 위치
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  */
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- equipmentSlot;
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+ itemEquipmentSlot;
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  /**
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  * 장비 명
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  */
@@ -1602,9 +1605,9 @@ class CharacterItemEquipmentInfoDto {
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  */
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  dateExpire;
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  constructor(obj) {
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- const { item_equipment_part, equipment_slot, item_name, item_icon, item_description, item_shape_name, item_shape_icon, item_gender, item_total_option, item_base_option, potential_option_grade, additional_potential_option_grade, potential_option_1, potential_option_2, potential_option_3, additional_potential_option_1, additional_potential_option_2, additional_potential_option_3, equipment_level_increase, item_exceptional_option, item_add_option, growth_exp, growth_level, scroll_upgrade, cuttable_count, golden_hammer_flag, scroll_resilience_count, scroll_upgradeable_count, soul_name, soul_option, item_etc_option, starforce, starforce_scroll_flag, item_starforce_option, special_ring_level, date_expire, } = obj;
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+ const { item_equipment_part, item_equipment_slot, item_name, item_icon, item_description, item_shape_name, item_shape_icon, item_gender, item_total_option, item_base_option, potential_option_grade, additional_potential_option_grade, potential_option_1, potential_option_2, potential_option_3, additional_potential_option_1, additional_potential_option_2, additional_potential_option_3, equipment_level_increase, item_exceptional_option, item_add_option, growth_exp, growth_level, scroll_upgrade, cuttable_count, golden_hammer_flag, scroll_resilience_count, scroll_upgradeable_count, soul_name, soul_option, item_etc_option, starforce, starforce_scroll_flag, item_starforce_option, special_ring_level, date_expire, } = obj;
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  this.itemEquipmentPart = item_equipment_part;
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- this.equipmentSlot = equipment_slot;
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+ this.itemEquipmentSlot = item_equipment_slot;
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  this.itemName = item_name;
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  this.itemIcon = item_icon;
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  this.itemDescription = item_description;
@@ -1687,6 +1690,304 @@ class CharacterItemEquipmentTitleDto {
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  }
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  }
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+ /**
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+ * 에반 드래곤 장비 정보
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+ */
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+ class CharacterItemEquipmentDragonInfoDto {
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+ /**
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+ * 장비 부위 명
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+ */
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+ itemEquipmentPart;
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+ /**
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+ * 장비 슬롯 위치
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+ */
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+ itemEquipmentSlot;
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+ /**
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+ * 장비 명
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+ */
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+ itemName;
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+ /**
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+ * 장비 아이콘
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+ */
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+ itemIcon;
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+ /**
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+ * 장비 설명
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+ */
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+ itemDescription;
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+ /**
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+ * 장비 외형
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+ */
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+ itemShapeName;
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+ /**
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+ * 장비 외형 아이콘
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+ */
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+ itemShapeIcon;
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+ /**
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+ * 전용 성별
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+ */
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+ itemGender;
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+ /**
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+ * 장비 최종 옵션
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+ */
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+ itemTotalOption;
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+ /**
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+ * 장비 기본 옵션
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+ */
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+ itemBaseOption;
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+ /**
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+ * 착용 레벨 증가
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+ */
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+ equipmentLevelIncrease;
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+ /**
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+ * 장비 특별 옵션
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+ */
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+ itemExceptionalOption;
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+ /**
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+ * 장비 추가 옵션
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+ */
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+ itemAddOption;
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+ /**
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+ * 성장 경험치
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+ */
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+ growthExp;
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+ /**
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+ * 성장 레벨
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+ */
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+ growthLevel;
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+ /**
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+ * 업그레이드 횟수
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+ */
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+ scrollUpgrade;
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+ /**
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+ * 가위 사용 가능 횟수 (교환 불가 장비, 가위 횟수가 없는 교환 가능 장비는 255)
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+ */
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+ cuttableCount;
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+ /**
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+ * 황금 망치 재련 적용 (1:적용, 이외 미 적용)
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+ */
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+ goldenHammerFlag;
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+ /**
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+ * 복구 가능 횟수
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+ */
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+ scrollResilienceCount;
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+ /**
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+ * 업그레이드 가능 횟수
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+ */
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+ scrollUpgradeableCount;
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+ /**
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+ * 소울 명
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+ */
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+ soulName;
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+ /**
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+ * 소울 옵션
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+ */
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+ soulOption;
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+ /**
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+ * 장비 기타 옵션
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+ */
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+ itemEtcOption;
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+ /**
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+ * 강화 단계
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+ */
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+ starforce;
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+ /**
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+ * 놀라운 장비 강화 주문서 사용 여부 (0:미사용, 1:사용)
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+ */
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+ starforceScrollFlag;
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+ /**
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+ * 장비 스타포스 옵션
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+ */
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+ itemStarforceOption;
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+ /**
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+ * 특수 반지 레벨
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+ */
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+ specialRingLevel;
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+ /**
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+ * 장비 유효 기간
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+ */
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+ dateExpire;
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+ constructor(obj) {
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+ const { item_equipment_part, item_equipment_slot, item_name, item_icon, item_description, item_shape_name, item_shape_icon, item_gender, item_total_option, item_base_option, equipment_level_increase, item_exceptional_option, item_add_option, growth_exp, growth_level, scroll_upgrade, cuttable_count, golden_hammer_flag, scroll_resilience_count, scroll_upgradeable_count, soul_name, soul_option, item_etc_option, starforce, starforce_scroll_flag, item_starforce_option, special_ring_level, date_expire, } = obj;
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+ this.itemEquipmentPart = item_equipment_part;
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+ this.itemEquipmentSlot = item_equipment_slot;
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+ this.itemName = item_name;
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+ this.itemIcon = item_icon;
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+ this.itemDescription = item_description;
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+ this.itemShapeName = item_shape_name;
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+ this.itemShapeIcon = item_shape_icon;
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+ this.itemGender = item_gender;
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+ this.itemTotalOption = new CharacterItemEquipmentTotalOptionDto(item_total_option);
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+ this.itemBaseOption = new CharacterItemEquipmentBaseOptionDto(item_base_option);
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+ this.equipmentLevelIncrease = equipment_level_increase;
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+ this.itemExceptionalOption = new CharacterItemEquipmentExceptionalOptionDto(item_exceptional_option);
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+ this.itemAddOption = new CharacterItemEquipmentAddOptionDto(item_add_option);
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+ this.growthExp = growth_exp;
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+ this.growthLevel = growth_level;
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+ this.scrollUpgrade = scroll_upgrade;
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+ this.cuttableCount = cuttable_count;
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+ this.goldenHammerFlag = golden_hammer_flag;
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+ this.scrollResilienceCount = scroll_resilience_count;
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+ this.scrollUpgradeableCount = scroll_upgradeable_count;
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+ this.soulName = soul_name;
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+ this.soulOption = soul_option;
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+ this.itemEtcOption = new CharacterItemEquipmentEtcOptionDto(item_etc_option);
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+ this.starforce = starforce;
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+ this.starforceScrollFlag = starforce_scroll_flag;
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+ this.itemStarforceOption = new CharacterItemEquipmentStarforceOptionDto(item_starforce_option);
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+ this.specialRingLevel = special_ring_level;
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+ this.dateExpire = date_expire ? new Date(date_expire) : null;
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+ }
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+ }
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+
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+ /**
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+ * 메카닉 장비 정보
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+ */
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+ class CharacterItemEquipmentMechanicInfoDto {
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+ /**
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+ * 장비 부위 명
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+ */
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+ itemEquipmentPart;
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+ /**
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+ * 장비 슬롯 위치
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+ */
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+ itemEquipmentSlot;
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+ /**
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+ * 장비 명
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+ */
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+ itemName;
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+ /**
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+ * 장비 아이콘
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+ */
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+ itemIcon;
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+ /**
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+ * 장비 설명
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+ */
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+ itemDescription;
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+ /**
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+ * 장비 외형
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+ */
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+ itemShapeName;
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+ /**
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+ * 장비 외형 아이콘
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+ */
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+ itemShapeIcon;
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+ /**
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+ * 전용 성별
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+ */
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+ itemGender;
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+ /**
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+ * 장비 최종 옵션
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+ */
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+ itemTotalOption;
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+ /**
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+ * 장비 기본 옵션
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+ */
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+ itemBaseOption;
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+ /**
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+ * 착용 레벨 증가
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+ */
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+ equipmentLevelIncrease;
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+ /**
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+ * 장비 특별 옵션
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+ */
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+ itemExceptionalOption;
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+ /**
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+ * 장비 추가 옵션
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+ */
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+ itemAddOption;
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+ /**
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+ * 성장 경험치
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+ */
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+ growthExp;
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+ /**
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+ * 성장 레벨
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+ */
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+ growthLevel;
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+ /**
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+ * 업그레이드 횟수
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+ */
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+ scrollUpgrade;
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+ /**
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+ * 가위 사용 가능 횟수 (교환 불가 장비, 가위 횟수가 없는 교환 가능 장비는 255)
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+ */
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+ cuttableCount;
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+ /**
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+ * 황금 망치 재련 적용 (1:적용, 이외 미 적용)
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+ */
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+ goldenHammerFlag;
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+ /**
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+ * 복구 가능 횟수
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+ */
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+ scrollResilienceCount;
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+ /**
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+ * 업그레이드 가능 횟수
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+ */
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+ scrollUpgradeableCount;
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+ /**
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+ * 소울 명
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+ */
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+ soulName;
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+ /**
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+ * 소울 옵션
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+ */
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+ soulOption;
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+ /**
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+ * 장비 기타 옵션
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+ */
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+ itemEtcOption;
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+ /**
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+ * 강화 단계
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+ */
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+ starforce;
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+ /**
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+ * 놀라운 장비 강화 주문서 사용 여부 (0:미사용, 1:사용)
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+ */
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+ starforceScrollFlag;
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+ /**
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+ * 장비 스타포스 옵션
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+ */
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+ itemStarforceOption;
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+ /**
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+ * 특수 반지 레벨
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+ */
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+ specialRingLevel;
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+ /**
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+ * 장비 유효 기간
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+ */
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+ dateExpire;
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+ constructor(obj) {
1959
+ const { item_equipment_part, item_equipment_slot, item_name, item_icon, item_description, item_shape_name, item_shape_icon, item_gender, item_total_option, item_base_option, equipment_level_increase, item_exceptional_option, item_add_option, growth_exp, growth_level, scroll_upgrade, cuttable_count, golden_hammer_flag, scroll_resilience_count, scroll_upgradeable_count, soul_name, soul_option, item_etc_option, starforce, starforce_scroll_flag, item_starforce_option, special_ring_level, date_expire, } = obj;
1960
+ this.itemEquipmentPart = item_equipment_part;
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+ this.itemEquipmentSlot = item_equipment_slot;
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+ this.itemName = item_name;
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+ this.itemIcon = item_icon;
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+ this.itemDescription = item_description;
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+ this.itemShapeName = item_shape_name;
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+ this.itemShapeIcon = item_shape_icon;
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+ this.itemGender = item_gender;
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+ this.itemTotalOption = new CharacterItemEquipmentTotalOptionDto(item_total_option);
1969
+ this.itemBaseOption = new CharacterItemEquipmentBaseOptionDto(item_base_option);
1970
+ this.equipmentLevelIncrease = equipment_level_increase;
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+ this.itemExceptionalOption = new CharacterItemEquipmentExceptionalOptionDto(item_exceptional_option);
1972
+ this.itemAddOption = new CharacterItemEquipmentAddOptionDto(item_add_option);
1973
+ this.growthExp = growth_exp;
1974
+ this.growthLevel = growth_level;
1975
+ this.scrollUpgrade = scroll_upgrade;
1976
+ this.cuttableCount = cuttable_count;
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+ this.goldenHammerFlag = golden_hammer_flag;
1978
+ this.scrollResilienceCount = scroll_resilience_count;
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+ this.scrollUpgradeableCount = scroll_upgradeable_count;
1980
+ this.soulName = soul_name;
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+ this.soulOption = soul_option;
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+ this.itemEtcOption = new CharacterItemEquipmentEtcOptionDto(item_etc_option);
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+ this.starforce = starforce;
1984
+ this.starforceScrollFlag = starforce_scroll_flag;
1985
+ this.itemStarforceOption = new CharacterItemEquipmentStarforceOptionDto(item_starforce_option);
1986
+ this.specialRingLevel = special_ring_level;
1987
+ this.dateExpire = date_expire ? new Date(date_expire) : null;
1988
+ }
1989
+ }
1990
+
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1991
  /**
1691
1992
  * 캐릭터 장비 아이템 정보
1692
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  */
@@ -1725,13 +2026,9 @@ class CharacterItemEquipmentDto {
1725
2026
  this.characterGender = character_gender;
1726
2027
  this.characterClass = character_class;
1727
2028
  this.itemEquipment = item_equipment.map((equipment) => new CharacterItemEquipmentInfoDto(equipment));
1728
- this.title = new CharacterItemEquipmentTitleDto(title);
1729
- this.dragonEquipment = dragon_equipment
1730
- ? dragon_equipment.map((equipment) => new CharacterItemEquipmentInfoDto(equipment))
1731
- : undefined;
1732
- this.mechanicEquipment = mechanic_equipment
1733
- ? mechanic_equipment.map((equipment) => new CharacterItemEquipmentInfoDto(equipment))
1734
- : undefined;
2029
+ this.title = title ? new CharacterItemEquipmentTitleDto(title) : null;
2030
+ this.dragonEquipment = dragon_equipment.map((equipment) => new CharacterItemEquipmentDragonInfoDto(equipment));
2031
+ this.mechanicEquipment = mechanic_equipment.map((equipment) => new CharacterItemEquipmentMechanicInfoDto(equipment));
1735
2032
  }
1736
2033
  }
1737
2034
 
@@ -2758,7 +3055,7 @@ class GuildBasicDto {
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  /**
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  * 노블레스 스킬 목록
2760
3057
  */
2761
- guildNoblessSkill;
3058
+ guildNoblesseSkill;
2762
3059
  /**
2763
3060
  * 조합형 길드 마크
2764
3061
  */
@@ -2768,7 +3065,7 @@ class GuildBasicDto {
2768
3065
  */
2769
3066
  guildMarkCustom;
2770
3067
  constructor(obj) {
2771
- const { date, world_name, guild_name, guild_level, guild_fame, guild_point, guild_master_name, guild_member_count, guild_member, guild_skill, guild_nobless_skill, guild_mark, guild_mark_custom, } = obj;
3068
+ const { date, world_name, guild_name, guild_level, guild_fame, guild_point, guild_master_name, guild_member_count, guild_member, guild_skill, guild_noblesse_skill, guild_mark, guild_mark_custom, } = obj;
2772
3069
  this.date = new Date(date);
2773
3070
  this.worldName = world_name;
2774
3071
  this.guildName = guild_name;
@@ -2779,7 +3076,7 @@ class GuildBasicDto {
2779
3076
  this.guildMemberCount = guild_member_count;
2780
3077
  this.guildMember = guild_member;
2781
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  this.guildSkill = guild_skill.map((skill) => new GuildSkillDto(skill));
2782
- this.guildNoblessSkill = guild_nobless_skill.map((skill) => new GuildSkillDto(skill));
3079
+ this.guildNoblesseSkill = guild_noblesse_skill.map((skill) => new GuildSkillDto(skill));
2783
3080
  this.guildMark = guild_mark;
2784
3081
  this.guildMarkCustom = guild_mark_custom;
2785
3082
  }
@@ -4870,10 +5167,12 @@ exports.CharacterHyperStatDto = CharacterHyperStatDto;
4870
5167
  exports.CharacterHyperStatPresetDto = CharacterHyperStatPresetDto;
4871
5168
  exports.CharacterItemEquipmentAddOptionDto = CharacterItemEquipmentAddOptionDto;
4872
5169
  exports.CharacterItemEquipmentBaseOptionDto = CharacterItemEquipmentBaseOptionDto;
5170
+ exports.CharacterItemEquipmentDragonInfoDto = CharacterItemEquipmentDragonInfoDto;
4873
5171
  exports.CharacterItemEquipmentDto = CharacterItemEquipmentDto;
4874
5172
  exports.CharacterItemEquipmentEtcOptionDto = CharacterItemEquipmentEtcOptionDto;
4875
5173
  exports.CharacterItemEquipmentExceptionalOptionDto = CharacterItemEquipmentExceptionalOptionDto;
4876
5174
  exports.CharacterItemEquipmentInfoDto = CharacterItemEquipmentInfoDto;
5175
+ exports.CharacterItemEquipmentMechanicInfoDto = CharacterItemEquipmentMechanicInfoDto;
4877
5176
  exports.CharacterItemEquipmentStarforceOptionDto = CharacterItemEquipmentStarforceOptionDto;
4878
5177
  exports.CharacterItemEquipmentTitleDto = CharacterItemEquipmentTitleDto;
4879
5178
  exports.CharacterItemEquipmentTotalOptionDto = CharacterItemEquipmentTotalOptionDto;