maplestory-openapi 2.13.0 → 2.13.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/index.js +16 -16
- package/dist/index.min.js +1 -1
- package/dist/index.mjs +16 -16
- package/package.json +1 -1
- package/types/maplestory/api/dto/character/characterAbilityDto.d.ts +2 -2
- package/types/maplestory/api/dto/character/characterAndroidEquipmentDto.d.ts +3 -3
- package/types/maplestory/api/dto/character/characterBeautyEquipmentDto.d.ts +3 -3
- package/types/maplestory/api/dto/character/characterCashItemEquipmentDto.d.ts +3 -3
- package/types/maplestory/api/dto/character/characterDojangDto.d.ts +4 -4
- package/types/maplestory/api/dto/character/characterHexaMatrixDto.d.ts +1 -1
- package/types/maplestory/api/dto/character/characterHexaMatrixStatDto.d.ts +1 -1
- package/types/maplestory/api/dto/character/characterHyperStatDto.d.ts +6 -6
- package/types/maplestory/api/dto/character/characterItemEquipmentDto.d.ts +5 -5
- package/types/maplestory/api/dto/character/characterLinkSkillDto.d.ts +2 -2
- package/types/maplestory/api/dto/character/characterPropensityDto.d.ts +6 -6
- package/types/maplestory/api/dto/character/characterSkillDto.d.ts +2 -2
- package/types/maplestory/api/dto/character/characterStatDto.d.ts +2 -2
- package/types/maplestory/api/dto/character/characterSymbolEquipmentDto.d.ts +1 -1
- package/types/maplestory/api/dto/character/characterVMatrixDto.d.ts +2 -2
- package/types/maplestory/api/dto/union/unionDto.d.ts +2 -2
- package/types/maplestory/api/mapleStoryApi.d.ts +11 -11
- package/types/maplestory/api/response/character/characterAbilityDtoBody.d.ts +6 -6
- package/types/maplestory/api/response/character/characterAndroidEquipmentDtoBody.d.ts +2 -2
- package/types/maplestory/api/response/character/characterBeautyEquipmentDtoBody.d.ts +3 -3
- package/types/maplestory/api/response/character/characterCashItemEquipmentDtoBody.d.ts +3 -3
- package/types/maplestory/api/response/character/characterDojangDtoBody.d.ts +4 -4
- package/types/maplestory/api/response/character/characterHexaMatrixDtoBody.d.ts +1 -1
- package/types/maplestory/api/response/character/characterHexaMatrixStatDtoBody.d.ts +7 -7
- package/types/maplestory/api/response/character/characterHyperStatDtoBody.d.ts +6 -6
- package/types/maplestory/api/response/character/characterItemEquipmentDtoBody.d.ts +2 -2
- package/types/maplestory/api/response/character/characterLinkSkillDtoBody.d.ts +2 -2
- package/types/maplestory/api/response/character/characterPropensityDtoBody.d.ts +6 -6
- package/types/maplestory/api/response/character/characterSkillDtoBody.d.ts +2 -2
- package/types/maplestory/api/response/character/characterStatDtoBody.d.ts +2 -2
- package/types/maplestory/api/response/character/characterSymbolEquipmentDtoBody.d.ts +1 -1
- package/types/maplestory/api/response/character/characterVMatrixDtoBody.d.ts +2 -2
- package/types/maplestory/api/response/union/unionDtoBody.d.ts +2 -2
package/dist/index.mjs
CHANGED
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@@ -2843,8 +2843,8 @@ class CharacterAndroidEquipmentDto {
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this.androidNickname = android_nickname;
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this.androidIcon = android_icon;
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this.androidDescription = android_description;
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-
this.androidHair = new CharacterAndroidEquipmentHairDto(android_hair);
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-
this.androidFace = new CharacterAndroidEquipmentFaceDto(android_face);
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+
this.androidHair = android_hair ? new CharacterAndroidEquipmentHairDto(android_hair) : null;
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this.androidFace = android_face ? new CharacterAndroidEquipmentFaceDto(android_face) : null;
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this.androidSkin = android_skin ? new CharacterAndroidEquipmentSkinDto(android_skin) : null;
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this.androidCashItemEquipment = android_cash_item_equipment.map((equipment) => new CharacterAndroidCashItemEquipmentDto(equipment));
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this.androidEarSensorClipFlag = android_ear_sensor_clip_flag ?? null;
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@@ -3087,9 +3087,9 @@ class CharacterBeautyEquipmentDto {
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this.date = date ? new Date(date) : null;
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this.characterGender = character_gender;
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this.characterClass = character_class;
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-
this.characterHair = new CharacterBeautyEquipmentHairDto(character_hair);
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this.characterFace = new CharacterBeautyEquipmentFaceDto(character_face);
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this.characterSkin = new CharacterBeautyEquipmentSkinDto(character_skin);
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this.characterHair = character_hair ? new CharacterBeautyEquipmentHairDto(character_hair) : null;
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this.characterFace = character_face ? new CharacterBeautyEquipmentFaceDto(character_face) : null;
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this.characterSkin = character_skin ? new CharacterBeautyEquipmentSkinDto(character_skin) : null;
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this.additionalCharacterHair = additional_character_hair
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? new CharacterBeautyEquipmentHairDto(additional_character_hair)
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: null;
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@@ -3434,7 +3434,7 @@ class CharacterHexaMatrixDto {
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constructor(obj) {
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const { date, character_hexa_core_equipment } = obj;
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this.date = date ? new Date(date) : null;
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this.characterHexaCoreEquipment = character_hexa_core_equipment
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this.characterHexaCoreEquipment = character_hexa_core_equipment?.map((equipment) => new CharacterHexaMatrixEquipmentDto(equipment)) ?? [];
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}
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}
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@@ -3527,12 +3527,12 @@ class CharacterHexaMatrixStatDto {
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const { date, character_class, character_hexa_stat_core, character_hexa_stat_core_2, character_hexa_stat_core_3, preset_hexa_stat_core, preset_hexa_stat_core_2, preset_hexa_stat_core_3, } = obj;
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this.date = date ? new Date(date) : null;
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this.characterClass = character_class;
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this.characterHexaStatCore = character_hexa_stat_core
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this.characterHexaStatCore2 = character_hexa_stat_core_2
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this.characterHexaStatCore3 = character_hexa_stat_core_3
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this.presetHexaStatCore = preset_hexa_stat_core
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this.presetHexaStatCore2 = preset_hexa_stat_core_2
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this.presetHexaStatCore3 = preset_hexa_stat_core_3
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this.characterHexaStatCore = character_hexa_stat_core?.map((core) => new CharacterHexaMatrixStatCoreDto(core)) ?? [];
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this.characterHexaStatCore2 = character_hexa_stat_core_2?.map((core) => new CharacterHexaMatrixStatCoreDto(core)) ?? [];
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this.characterHexaStatCore3 = character_hexa_stat_core_3?.map((core) => new CharacterHexaMatrixStatCoreDto(core)) ?? [];
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this.presetHexaStatCore = preset_hexa_stat_core?.map((core) => new CharacterHexaMatrixStatCoreDto(core)) ?? [];
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this.presetHexaStatCore2 = preset_hexa_stat_core_2?.map((core) => new CharacterHexaMatrixStatCoreDto(core)) ?? [];
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this.presetHexaStatCore3 = preset_hexa_stat_core_3?.map((core) => new CharacterHexaMatrixStatCoreDto(core)) ?? [];
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}
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}
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@@ -4935,9 +4935,9 @@ class CharacterItemEquipmentDto {
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this.characterClass = character_class;
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this.presetNo = preset_no;
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this.itemEquipment = item_equipment.map((equipment) => new CharacterItemEquipmentInfoDto(equipment));
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this.itemEquipmentPreset1 = item_equipment_preset_1
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this.itemEquipmentPreset2 = item_equipment_preset_2
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this.itemEquipmentPreset3 = item_equipment_preset_3
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this.itemEquipmentPreset1 = item_equipment_preset_1?.map((equipment) => new CharacterItemEquipmentInfoDto(equipment)) ?? [];
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this.itemEquipmentPreset2 = item_equipment_preset_2?.map((equipment) => new CharacterItemEquipmentInfoDto(equipment)) ?? [];
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this.itemEquipmentPreset3 = item_equipment_preset_3?.map((equipment) => new CharacterItemEquipmentInfoDto(equipment)) ?? [];
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this.title = title ? new CharacterItemEquipmentTitleDto(title) : null;
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this.medalShape = medal_shape ? new CharacterItemEquipmentMedalShapeDto(medal_shape) : null;
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this.dragonEquipment = dragon_equipment.map((equipment) => new CharacterItemEquipmentDragonInfoDto(equipment));
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@@ -5036,7 +5036,7 @@ class CharacterLinkSkillDto {
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this.characterLinkSkillPreset1 = character_link_skill_preset_1.map((skill) => new CharacterLinkSkillInfoDto(skill));
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this.characterLinkSkillPreset2 = character_link_skill_preset_2.map((skill) => new CharacterLinkSkillInfoDto(skill));
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this.characterLinkSkillPreset3 = character_link_skill_preset_3.map((skill) => new CharacterLinkSkillInfoDto(skill));
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-
this.characterOwnedLinkSkill = new CharacterLinkSkillInfoDto(character_owned_link_skill);
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this.characterOwnedLinkSkill = character_owned_link_skill ? new CharacterLinkSkillInfoDto(character_owned_link_skill) : null;
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this.characterOwnedLinkSkillPreset1 = character_owned_link_skill_preset_1 ? new CharacterLinkSkillInfoDto(character_owned_link_skill_preset_1) : null;
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this.characterOwnedLinkSkillPreset2 = character_owned_link_skill_preset_2 ? new CharacterLinkSkillInfoDto(character_owned_link_skill_preset_2) : null;
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this.characterOwnedLinkSkillPreset3 = character_owned_link_skill_preset_3 ? new CharacterLinkSkillInfoDto(character_owned_link_skill_preset_3) : null;
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package/package.json
CHANGED
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@@ -12,7 +12,7 @@ declare class CharacterAbilityDto {
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/**
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* 어빌리티 등급
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*/
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-
abilityGrade: string;
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abilityGrade: string | null;
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/**
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* 어빌리티 정보
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*/
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@@ -20,7 +20,7 @@ declare class CharacterAbilityDto {
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/**
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* 보유 명성치
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*/
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remainFame: number;
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remainFame: number | null;
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/**
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* 적용 중인 어빌리티 프리셋 번호
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*/
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@@ -2,8 +2,8 @@ import { CharacterAndroidCashItemEquipmentDto } from './characterAndroidCashItem
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import { CharacterAndroidEquipmentFaceDto } from './characterAndroidEquipmentFaceDto';
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import { CharacterAndroidEquipmentHairDto } from './characterAndroidEquipmentHairDto';
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import { CharacterAndroidEquipmentPresetDto } from './characterAndroidEquipmentPresetDto';
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-
import { CharacterAndroidEquipmentDtoBody } from '../../response/character/characterAndroidEquipmentDtoBody';
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import { CharacterAndroidEquipmentSkinDto } from './characterAndroidEquipmentSkinDto';
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import { CharacterAndroidEquipmentDtoBody } from '../../response/character/characterAndroidEquipmentDtoBody';
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/**
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* 캐릭터 안드로이드 장비 정보
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*/
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/**
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* 안드로이드 헤어 정보
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*/
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androidHair: CharacterAndroidEquipmentHairDto;
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androidHair: CharacterAndroidEquipmentHairDto | null;
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/**
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* 안드로이드 성형 정보
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*/
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androidFace: CharacterAndroidEquipmentFaceDto;
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androidFace: CharacterAndroidEquipmentFaceDto | null;
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/**
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* 안드로이드 피부 정보
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*/
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@@ -22,17 +22,17 @@ declare class CharacterBeautyEquipmentDto {
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* 캐릭터 헤어 정보<br>
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* (제로인 경우 알파, 엔젤릭버스터인 경우 일반 모드)
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*/
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characterHair: CharacterBeautyEquipmentHairDto;
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characterHair: CharacterBeautyEquipmentHairDto | null;
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/**
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* 캐릭터 성형 정보<br>
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* (제로인 경우 알파, 엔젤릭버스터인 경우 일반 모드)
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*/
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characterFace: CharacterBeautyEquipmentFaceDto;
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characterFace: CharacterBeautyEquipmentFaceDto | null;
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/**
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* 캐릭터 피부 정보<br>
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* (제로인 경우 알파, 엔젤릭버스터인 경우 일반 모드)
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*/
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characterSkin: CharacterBeautyEquipmentSkinDto;
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characterSkin: CharacterBeautyEquipmentSkinDto | null;
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/**
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* 제로인 경우 베타, 엔젤릭버스터인 경우 드레스 업 모드에 적용 중인 헤어 정보
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*/
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/**
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* 캐릭터 성별
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*/
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characterGender: string;
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characterGender: string | null;
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/**
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* 캐릭터 직업
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*/
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characterClass: string;
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characterClass: string | null;
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/**
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* 캐릭터 외형 모드(0:일반 모드, 1:제로인 경우 베타, 엔젤릭버스터인 경우 드레스 업 모드)
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*/
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/**
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* 적용 중인 캐시 장비 프리셋 번호
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*/
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presetNo: number;
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presetNo: number | null;
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/**
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* 장착 중인 캐시 장비
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*/
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@@ -10,15 +10,15 @@ declare class CharacterDojangDto {
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/**
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* 캐릭터 직업
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*/
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characterClass: string;
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characterClass: string | null;
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/**
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* 월드 명
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*/
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worldName: string;
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worldName: string | null;
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/**
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* 무릉도장 최고 기록 층수
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*/
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dojangBestFloor: number;
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dojangBestFloor: number | null;
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/**
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* 무릉도장 최고 기록 달성 일 (KST, 일 단위 데이터로 시, 분은 일괄 0으로 표기)
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*/
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@@ -26,7 +26,7 @@ declare class CharacterDojangDto {
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/**
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* 무릉도장 최고 층수 클리어에 걸린 시간 (초)
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*/
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dojangBestTime: number;
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dojangBestTime: number | null;
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constructor(obj: CharacterDojangDtoBody);
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}
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export { CharacterDojangDto };
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@@ -11,7 +11,7 @@ declare class CharacterHexaMatrixDto {
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/**
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* HEXA 코어 정보
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*/
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characterHexaCoreEquipment: CharacterHexaMatrixEquipmentDto[]
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characterHexaCoreEquipment: CharacterHexaMatrixEquipmentDto[];
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constructor(obj: CharacterHexaMatrixDtoBody);
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}
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export { CharacterHexaMatrixDto };
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@@ -11,15 +11,15 @@ declare class CharacterHyperStatDto {
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/**
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* 캐릭터 직업
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*/
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characterClass: string;
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characterClass: string | null;
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/**
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* 적용 중인 프리셋 번호
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*/
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usePresetNo: string;
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usePresetNo: string | null;
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/**
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* 사용 가능한 최대 하이퍼스탯 포인트
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*/
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22
|
-
useAvailableHyperStat: number;
|
|
22
|
+
useAvailableHyperStat: number | null;
|
|
23
23
|
/**
|
|
24
24
|
* 프리셋 1번 하이퍼 스탯 정보
|
|
25
25
|
*/
|
|
@@ -27,7 +27,7 @@ declare class CharacterHyperStatDto {
|
|
|
27
27
|
/**
|
|
28
28
|
* 프리셋 1번 하이퍼 스탯 잔여 포인트
|
|
29
29
|
*/
|
|
30
|
-
hyperStatPreset1RemainPoint: number;
|
|
30
|
+
hyperStatPreset1RemainPoint: number | null;
|
|
31
31
|
/**
|
|
32
32
|
* 프리셋 2번 하이퍼 스탯 정보
|
|
33
33
|
*/
|
|
@@ -35,7 +35,7 @@ declare class CharacterHyperStatDto {
|
|
|
35
35
|
/**
|
|
36
36
|
* 프리셋 2번 하이퍼 스탯 잔여 포인트
|
|
37
37
|
*/
|
|
38
|
-
hyperStatPreset2RemainPoint: number;
|
|
38
|
+
hyperStatPreset2RemainPoint: number | null;
|
|
39
39
|
/**
|
|
40
40
|
* 프리셋 3번 하이퍼 스탯 정보
|
|
41
41
|
*/
|
|
@@ -43,7 +43,7 @@ declare class CharacterHyperStatDto {
|
|
|
43
43
|
/**
|
|
44
44
|
* 프리셋 3번 하이퍼 스탯 잔여 포인트
|
|
45
45
|
*/
|
|
46
|
-
hyperStatPreset3RemainPoint: number;
|
|
46
|
+
hyperStatPreset3RemainPoint: number | null;
|
|
47
47
|
constructor(obj: CharacterHyperStatDtoBody);
|
|
48
48
|
}
|
|
49
49
|
export { CharacterHyperStatDto };
|
|
@@ -15,11 +15,11 @@ declare class CharacterItemEquipmentDto {
|
|
|
15
15
|
/**
|
|
16
16
|
* 캐릭터 성별
|
|
17
17
|
*/
|
|
18
|
-
characterGender: string;
|
|
18
|
+
characterGender: string | null;
|
|
19
19
|
/**
|
|
20
20
|
* 캐릭터 직업
|
|
21
21
|
*/
|
|
22
|
-
characterClass: string;
|
|
22
|
+
characterClass: string | null;
|
|
23
23
|
/**
|
|
24
24
|
* 적용 중인 장비 프리셋 번호
|
|
25
25
|
*/
|
|
@@ -31,15 +31,15 @@ declare class CharacterItemEquipmentDto {
|
|
|
31
31
|
/**
|
|
32
32
|
* 1번 프리셋 장비 정보
|
|
33
33
|
*/
|
|
34
|
-
itemEquipmentPreset1: CharacterItemEquipmentInfoDto[]
|
|
34
|
+
itemEquipmentPreset1: CharacterItemEquipmentInfoDto[];
|
|
35
35
|
/**
|
|
36
36
|
* 2번 프리셋 장비 정보
|
|
37
37
|
*/
|
|
38
|
-
itemEquipmentPreset2: CharacterItemEquipmentInfoDto[]
|
|
38
|
+
itemEquipmentPreset2: CharacterItemEquipmentInfoDto[];
|
|
39
39
|
/**
|
|
40
40
|
* 3번 프리셋 장비 정보
|
|
41
41
|
*/
|
|
42
|
-
itemEquipmentPreset3: CharacterItemEquipmentInfoDto[]
|
|
42
|
+
itemEquipmentPreset3: CharacterItemEquipmentInfoDto[];
|
|
43
43
|
/**
|
|
44
44
|
* 칭호 정보
|
|
45
45
|
*/
|
|
@@ -11,7 +11,7 @@ declare class CharacterLinkSkillDto {
|
|
|
11
11
|
/**
|
|
12
12
|
* 캐릭터 직업
|
|
13
13
|
*/
|
|
14
|
-
characterClass: string;
|
|
14
|
+
characterClass: string | null;
|
|
15
15
|
/**
|
|
16
16
|
* 링크 스킬 정보
|
|
17
17
|
*/
|
|
@@ -31,7 +31,7 @@ declare class CharacterLinkSkillDto {
|
|
|
31
31
|
/**
|
|
32
32
|
* 내 링크 스킬 정보
|
|
33
33
|
*/
|
|
34
|
-
characterOwnedLinkSkill: CharacterLinkSkillInfoDto;
|
|
34
|
+
characterOwnedLinkSkill: CharacterLinkSkillInfoDto | null;
|
|
35
35
|
/**
|
|
36
36
|
* 내 링크 스킬 1번 프리셋 정보
|
|
37
37
|
*/
|
|
@@ -7,27 +7,27 @@ declare class CharacterPropensityDto {
|
|
|
7
7
|
/**
|
|
8
8
|
* 카리스마 레벨
|
|
9
9
|
*/
|
|
10
|
-
charismaLevel: number;
|
|
10
|
+
charismaLevel: number | null;
|
|
11
11
|
/**
|
|
12
12
|
* 감성 레벨
|
|
13
13
|
*/
|
|
14
|
-
sensibilityLevel: number;
|
|
14
|
+
sensibilityLevel: number | null;
|
|
15
15
|
/**
|
|
16
16
|
* 통찰력 레벨
|
|
17
17
|
*/
|
|
18
|
-
insightLevel: number;
|
|
18
|
+
insightLevel: number | null;
|
|
19
19
|
/**
|
|
20
20
|
* 의지 레벨
|
|
21
21
|
*/
|
|
22
|
-
willingnessLevel: number;
|
|
22
|
+
willingnessLevel: number | null;
|
|
23
23
|
/**
|
|
24
24
|
* 손재주 레벨
|
|
25
25
|
*/
|
|
26
|
-
handicraftLevel: number;
|
|
26
|
+
handicraftLevel: number | null;
|
|
27
27
|
/**
|
|
28
28
|
* 매력 레벨
|
|
29
29
|
*/
|
|
30
|
-
charmLevel: number;
|
|
30
|
+
charmLevel: number | null;
|
|
31
31
|
constructor(obj: CharacterPropensityDtoBody);
|
|
32
32
|
}
|
|
33
33
|
export { CharacterPropensityDto };
|
|
@@ -10,7 +10,7 @@ declare class CharacterStatDto {
|
|
|
10
10
|
/**
|
|
11
11
|
* 캐릭터 직업
|
|
12
12
|
*/
|
|
13
|
-
characterClass: string;
|
|
13
|
+
characterClass: string | null;
|
|
14
14
|
/**
|
|
15
15
|
* 현재 스탯 정보
|
|
16
16
|
*/
|
|
@@ -21,7 +21,7 @@ declare class CharacterStatDto {
|
|
|
21
21
|
/**
|
|
22
22
|
* 잔여 AP
|
|
23
23
|
*/
|
|
24
|
-
remainAP: number;
|
|
24
|
+
remainAP: number | null;
|
|
25
25
|
constructor(obj: CharacterStatDtoBody);
|
|
26
26
|
}
|
|
27
27
|
export { CharacterStatDto };
|
|
@@ -11,7 +11,7 @@ declare class CharacterVMatrixDto {
|
|
|
11
11
|
/**
|
|
12
12
|
* 캐릭터 직업
|
|
13
13
|
*/
|
|
14
|
-
characterClass: string;
|
|
14
|
+
characterClass: string | null;
|
|
15
15
|
/**
|
|
16
16
|
* V코어 정보
|
|
17
17
|
*/
|
|
@@ -19,7 +19,7 @@ declare class CharacterVMatrixDto {
|
|
|
19
19
|
/**
|
|
20
20
|
* 캐릭터 잔여 매트릭스 강화 포인트
|
|
21
21
|
*/
|
|
22
|
-
characterVMatrixRemainSlotUpgradePoint: number;
|
|
22
|
+
characterVMatrixRemainSlotUpgradePoint: number | null;
|
|
23
23
|
constructor(obj: CharacterVMatrixDtoBody);
|
|
24
24
|
}
|
|
25
25
|
export { CharacterVMatrixDto };
|
|
@@ -631,15 +631,15 @@ type OverallRankingApiFilterOptions = {
|
|
|
631
631
|
* - 오로라
|
|
632
632
|
* - 아케인
|
|
633
633
|
* - 노바
|
|
634
|
-
* -
|
|
635
|
-
* -
|
|
634
|
+
* - 에오스
|
|
635
|
+
* - 헬리오스
|
|
636
636
|
* - 버닝
|
|
637
637
|
* - 버닝2
|
|
638
638
|
* - 버닝3
|
|
639
639
|
*/
|
|
640
640
|
worldName?: string;
|
|
641
641
|
/**
|
|
642
|
-
* 월드 타입 (0:일반, 1
|
|
642
|
+
* 월드 타입 (0:일반, 1:에오스,헬리오스) (기본 값은 0이며, world_name 입력 시 미 반영)
|
|
643
643
|
*/
|
|
644
644
|
worldType?: number;
|
|
645
645
|
/**
|
|
@@ -767,8 +767,8 @@ type UnionRankingApiFilterOptions = {
|
|
|
767
767
|
* - 오로라
|
|
768
768
|
* - 아케인
|
|
769
769
|
* - 노바
|
|
770
|
-
* -
|
|
771
|
-
* -
|
|
770
|
+
* - 에오스
|
|
771
|
+
* - 헬리오스
|
|
772
772
|
* - 버닝
|
|
773
773
|
* - 버닝2
|
|
774
774
|
* - 버닝3
|
|
@@ -799,8 +799,8 @@ type GuildRankingApiFilterOptions = {
|
|
|
799
799
|
* - 오로라
|
|
800
800
|
* - 아케인
|
|
801
801
|
* - 노바
|
|
802
|
-
* -
|
|
803
|
-
* -
|
|
802
|
+
* - 에오스
|
|
803
|
+
* - 헬리오스
|
|
804
804
|
* - 버닝
|
|
805
805
|
* - 버닝2
|
|
806
806
|
* - 버닝3
|
|
@@ -835,8 +835,8 @@ type DojangRankingApiFilterOptions = {
|
|
|
835
835
|
* - 오로라
|
|
836
836
|
* - 아케인
|
|
837
837
|
* - 노바
|
|
838
|
-
* -
|
|
839
|
-
* -
|
|
838
|
+
* - 에오스
|
|
839
|
+
* - 헬리오스
|
|
840
840
|
* - 버닝
|
|
841
841
|
* - 버닝2
|
|
842
842
|
* - 버닝3
|
|
@@ -971,8 +971,8 @@ type TheSeedRankingApiFilterOptions = {
|
|
|
971
971
|
* - 오로라
|
|
972
972
|
* - 아케인
|
|
973
973
|
* - 노바
|
|
974
|
-
* -
|
|
975
|
-
* -
|
|
974
|
+
* - 에오스
|
|
975
|
+
* - 헬리오스
|
|
976
976
|
* - 버닝
|
|
977
977
|
* - 버닝2
|
|
978
978
|
* - 버닝3
|
|
@@ -1,12 +1,12 @@
|
|
|
1
1
|
type CharacterAbilityDtoBody = {
|
|
2
2
|
date: string | null;
|
|
3
|
-
ability_grade: string;
|
|
3
|
+
ability_grade: string | null;
|
|
4
4
|
ability_info: CharacterAbilityInfoDtoBody[];
|
|
5
|
-
remain_fame: number;
|
|
6
|
-
preset_no: number;
|
|
7
|
-
ability_preset_1: CharacterAbilityPresetDtoBody;
|
|
8
|
-
ability_preset_2: CharacterAbilityPresetDtoBody;
|
|
9
|
-
ability_preset_3: CharacterAbilityPresetDtoBody;
|
|
5
|
+
remain_fame: number | null;
|
|
6
|
+
preset_no: number | null;
|
|
7
|
+
ability_preset_1: CharacterAbilityPresetDtoBody | null;
|
|
8
|
+
ability_preset_2: CharacterAbilityPresetDtoBody | null;
|
|
9
|
+
ability_preset_3: CharacterAbilityPresetDtoBody | null;
|
|
10
10
|
};
|
|
11
11
|
type CharacterAbilityInfoDtoBody = {
|
|
12
12
|
ability_no: string;
|
|
@@ -4,8 +4,8 @@ type CharacterAndroidEquipmentDtoBody = {
|
|
|
4
4
|
android_nickname: string | null;
|
|
5
5
|
android_icon: string | null;
|
|
6
6
|
android_description: string | null;
|
|
7
|
-
android_hair: CharacterAndroidEquipmentHairDtoBody;
|
|
8
|
-
android_face: CharacterAndroidEquipmentFaceDtoBody;
|
|
7
|
+
android_hair: CharacterAndroidEquipmentHairDtoBody | null;
|
|
8
|
+
android_face: CharacterAndroidEquipmentFaceDtoBody | null;
|
|
9
9
|
android_skin: CharacterAndroidEquipmentSkinDtoBody | null;
|
|
10
10
|
android_cash_item_equipment: CharacterAndroidCashItemEquipmentDtoBody[];
|
|
11
11
|
android_ear_sensor_clip_flag: string | null;
|
|
@@ -2,9 +2,9 @@ type CharacterBeautyEquipmentDtoBody = {
|
|
|
2
2
|
date: string | null;
|
|
3
3
|
character_gender: string;
|
|
4
4
|
character_class: string;
|
|
5
|
-
character_hair: CharacterBeautyEquipmentHairDtoBody;
|
|
6
|
-
character_face: CharacterBeautyEquipmentFaceDtoBody;
|
|
7
|
-
character_skin: CharacterBeautyEquipmentSkinDtoBody;
|
|
5
|
+
character_hair: CharacterBeautyEquipmentHairDtoBody | null;
|
|
6
|
+
character_face: CharacterBeautyEquipmentFaceDtoBody | null;
|
|
7
|
+
character_skin: CharacterBeautyEquipmentSkinDtoBody | null;
|
|
8
8
|
additional_character_hair: CharacterBeautyEquipmentHairDtoBody | null;
|
|
9
9
|
additional_character_face: CharacterBeautyEquipmentFaceDtoBody | null;
|
|
10
10
|
additional_character_skin: CharacterBeautyEquipmentSkinDtoBody | null;
|
|
@@ -1,9 +1,9 @@
|
|
|
1
1
|
type CharacterCashItemEquipmentDtoBody = {
|
|
2
2
|
date: string | null;
|
|
3
|
-
character_gender: string;
|
|
4
|
-
character_class: string;
|
|
3
|
+
character_gender: string | null;
|
|
4
|
+
character_class: string | null;
|
|
5
5
|
character_look_mode: string | null;
|
|
6
|
-
preset_no: number;
|
|
6
|
+
preset_no: number | null;
|
|
7
7
|
cash_item_equipment_base: CharacterCashItemEquipmentPresetDtoBody[];
|
|
8
8
|
cash_item_equipment_preset_1: CharacterCashItemEquipmentPresetDtoBody[];
|
|
9
9
|
cash_item_equipment_preset_2: CharacterCashItemEquipmentPresetDtoBody[];
|
|
@@ -1,9 +1,9 @@
|
|
|
1
1
|
type CharacterDojangDtoBody = {
|
|
2
2
|
date: string | null;
|
|
3
|
-
character_class: string;
|
|
4
|
-
world_name: string;
|
|
5
|
-
dojang_best_floor: number;
|
|
3
|
+
character_class: string | null;
|
|
4
|
+
world_name: string | null;
|
|
5
|
+
dojang_best_floor: number | null;
|
|
6
6
|
date_dojang_record: string | null;
|
|
7
|
-
dojang_best_time: number;
|
|
7
|
+
dojang_best_time: number | null;
|
|
8
8
|
};
|
|
9
9
|
export type { CharacterDojangDtoBody };
|
|
@@ -1,6 +1,6 @@
|
|
|
1
1
|
type CharacterHexaMatrixDtoBody = {
|
|
2
2
|
date: string | null;
|
|
3
|
-
character_hexa_core_equipment: CharacterHexaMatrixEquipmentDtoBody[];
|
|
3
|
+
character_hexa_core_equipment: CharacterHexaMatrixEquipmentDtoBody[] | null;
|
|
4
4
|
};
|
|
5
5
|
type CharacterHexaMatrixEquipmentDtoBody = {
|
|
6
6
|
hexa_core_name: string;
|
|
@@ -1,12 +1,12 @@
|
|
|
1
1
|
type CharacterHexaMatrixStatDtoBody = {
|
|
2
2
|
date: string | null;
|
|
3
|
-
character_class: string;
|
|
4
|
-
character_hexa_stat_core: CharacterHexaMatrixStatCoreDtoBody[];
|
|
5
|
-
character_hexa_stat_core_2: CharacterHexaMatrixStatCoreDtoBody[];
|
|
6
|
-
character_hexa_stat_core_3: CharacterHexaMatrixStatCoreDtoBody[];
|
|
7
|
-
preset_hexa_stat_core: CharacterHexaMatrixStatCoreDtoBody[];
|
|
8
|
-
preset_hexa_stat_core_2: CharacterHexaMatrixStatCoreDtoBody[];
|
|
9
|
-
preset_hexa_stat_core_3: CharacterHexaMatrixStatCoreDtoBody[];
|
|
3
|
+
character_class: string | null;
|
|
4
|
+
character_hexa_stat_core: CharacterHexaMatrixStatCoreDtoBody[] | null;
|
|
5
|
+
character_hexa_stat_core_2: CharacterHexaMatrixStatCoreDtoBody[] | null;
|
|
6
|
+
character_hexa_stat_core_3: CharacterHexaMatrixStatCoreDtoBody[] | null;
|
|
7
|
+
preset_hexa_stat_core: CharacterHexaMatrixStatCoreDtoBody[] | null;
|
|
8
|
+
preset_hexa_stat_core_2: CharacterHexaMatrixStatCoreDtoBody[] | null;
|
|
9
|
+
preset_hexa_stat_core_3: CharacterHexaMatrixStatCoreDtoBody[] | null;
|
|
10
10
|
};
|
|
11
11
|
type CharacterHexaMatrixStatCoreDtoBody = {
|
|
12
12
|
slot_id: string;
|
|
@@ -1,14 +1,14 @@
|
|
|
1
1
|
type CharacterHyperStatDtoBody = {
|
|
2
2
|
date: string | null;
|
|
3
|
-
character_class: string;
|
|
4
|
-
use_preset_no: string;
|
|
5
|
-
use_available_hyper_stat: number;
|
|
3
|
+
character_class: string | null;
|
|
4
|
+
use_preset_no: string | null;
|
|
5
|
+
use_available_hyper_stat: number | null;
|
|
6
6
|
hyper_stat_preset_1: CharacterHyperStatPresetDtoBody[];
|
|
7
|
-
hyper_stat_preset_1_remain_point: number;
|
|
7
|
+
hyper_stat_preset_1_remain_point: number | null;
|
|
8
8
|
hyper_stat_preset_2: CharacterHyperStatPresetDtoBody[];
|
|
9
|
-
hyper_stat_preset_2_remain_point: number;
|
|
9
|
+
hyper_stat_preset_2_remain_point: number | null;
|
|
10
10
|
hyper_stat_preset_3: CharacterHyperStatPresetDtoBody[];
|
|
11
|
-
hyper_stat_preset_3_remain_point: number;
|
|
11
|
+
hyper_stat_preset_3_remain_point: number | null;
|
|
12
12
|
};
|
|
13
13
|
type CharacterHyperStatPresetDtoBody = {
|
|
14
14
|
stat_type: string;
|
|
@@ -1,7 +1,7 @@
|
|
|
1
1
|
type CharacterItemEquipmentDtoBody = {
|
|
2
2
|
date: string | null;
|
|
3
|
-
character_gender: string;
|
|
4
|
-
character_class: string;
|
|
3
|
+
character_gender: string | null;
|
|
4
|
+
character_class: string | null;
|
|
5
5
|
preset_no: number | null;
|
|
6
6
|
item_equipment: CharacterItemEquipmentInfoDtoBody[];
|
|
7
7
|
item_equipment_preset_1: CharacterItemEquipmentInfoDtoBody[] | null;
|
|
@@ -1,11 +1,11 @@
|
|
|
1
1
|
type CharacterLinkSkillDtoBody = {
|
|
2
2
|
date: string | null;
|
|
3
|
-
character_class: string;
|
|
3
|
+
character_class: string | null;
|
|
4
4
|
character_link_skill: CharacterLinkSkillInfoDtoBody[];
|
|
5
5
|
character_link_skill_preset_1: CharacterLinkSkillInfoDtoBody[];
|
|
6
6
|
character_link_skill_preset_2: CharacterLinkSkillInfoDtoBody[];
|
|
7
7
|
character_link_skill_preset_3: CharacterLinkSkillInfoDtoBody[];
|
|
8
|
-
character_owned_link_skill: CharacterLinkSkillInfoDtoBody;
|
|
8
|
+
character_owned_link_skill: CharacterLinkSkillInfoDtoBody | null;
|
|
9
9
|
character_owned_link_skill_preset_1: CharacterLinkSkillInfoDtoBody | null;
|
|
10
10
|
character_owned_link_skill_preset_2: CharacterLinkSkillInfoDtoBody | null;
|
|
11
11
|
character_owned_link_skill_preset_3: CharacterLinkSkillInfoDtoBody | null;
|