maplestory-openapi 2.13.0 → 2.13.1

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Files changed (37) hide show
  1. package/dist/index.js +16 -16
  2. package/dist/index.min.js +1 -1
  3. package/dist/index.mjs +16 -16
  4. package/package.json +1 -1
  5. package/types/maplestory/api/dto/character/characterAbilityDto.d.ts +2 -2
  6. package/types/maplestory/api/dto/character/characterAndroidEquipmentDto.d.ts +3 -3
  7. package/types/maplestory/api/dto/character/characterBeautyEquipmentDto.d.ts +3 -3
  8. package/types/maplestory/api/dto/character/characterCashItemEquipmentDto.d.ts +3 -3
  9. package/types/maplestory/api/dto/character/characterDojangDto.d.ts +4 -4
  10. package/types/maplestory/api/dto/character/characterHexaMatrixDto.d.ts +1 -1
  11. package/types/maplestory/api/dto/character/characterHexaMatrixStatDto.d.ts +1 -1
  12. package/types/maplestory/api/dto/character/characterHyperStatDto.d.ts +6 -6
  13. package/types/maplestory/api/dto/character/characterItemEquipmentDto.d.ts +5 -5
  14. package/types/maplestory/api/dto/character/characterLinkSkillDto.d.ts +2 -2
  15. package/types/maplestory/api/dto/character/characterPropensityDto.d.ts +6 -6
  16. package/types/maplestory/api/dto/character/characterSkillDto.d.ts +2 -2
  17. package/types/maplestory/api/dto/character/characterStatDto.d.ts +2 -2
  18. package/types/maplestory/api/dto/character/characterSymbolEquipmentDto.d.ts +1 -1
  19. package/types/maplestory/api/dto/character/characterVMatrixDto.d.ts +2 -2
  20. package/types/maplestory/api/dto/union/unionDto.d.ts +2 -2
  21. package/types/maplestory/api/mapleStoryApi.d.ts +11 -11
  22. package/types/maplestory/api/response/character/characterAbilityDtoBody.d.ts +6 -6
  23. package/types/maplestory/api/response/character/characterAndroidEquipmentDtoBody.d.ts +2 -2
  24. package/types/maplestory/api/response/character/characterBeautyEquipmentDtoBody.d.ts +3 -3
  25. package/types/maplestory/api/response/character/characterCashItemEquipmentDtoBody.d.ts +3 -3
  26. package/types/maplestory/api/response/character/characterDojangDtoBody.d.ts +4 -4
  27. package/types/maplestory/api/response/character/characterHexaMatrixDtoBody.d.ts +1 -1
  28. package/types/maplestory/api/response/character/characterHexaMatrixStatDtoBody.d.ts +7 -7
  29. package/types/maplestory/api/response/character/characterHyperStatDtoBody.d.ts +6 -6
  30. package/types/maplestory/api/response/character/characterItemEquipmentDtoBody.d.ts +2 -2
  31. package/types/maplestory/api/response/character/characterLinkSkillDtoBody.d.ts +2 -2
  32. package/types/maplestory/api/response/character/characterPropensityDtoBody.d.ts +6 -6
  33. package/types/maplestory/api/response/character/characterSkillDtoBody.d.ts +2 -2
  34. package/types/maplestory/api/response/character/characterStatDtoBody.d.ts +2 -2
  35. package/types/maplestory/api/response/character/characterSymbolEquipmentDtoBody.d.ts +1 -1
  36. package/types/maplestory/api/response/character/characterVMatrixDtoBody.d.ts +2 -2
  37. package/types/maplestory/api/response/union/unionDtoBody.d.ts +2 -2
package/dist/index.mjs CHANGED
@@ -2843,8 +2843,8 @@ class CharacterAndroidEquipmentDto {
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  this.androidNickname = android_nickname;
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  this.androidIcon = android_icon;
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  this.androidDescription = android_description;
2846
- this.androidHair = new CharacterAndroidEquipmentHairDto(android_hair);
2847
- this.androidFace = new CharacterAndroidEquipmentFaceDto(android_face);
2846
+ this.androidHair = android_hair ? new CharacterAndroidEquipmentHairDto(android_hair) : null;
2847
+ this.androidFace = android_face ? new CharacterAndroidEquipmentFaceDto(android_face) : null;
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  this.androidSkin = android_skin ? new CharacterAndroidEquipmentSkinDto(android_skin) : null;
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  this.androidCashItemEquipment = android_cash_item_equipment.map((equipment) => new CharacterAndroidCashItemEquipmentDto(equipment));
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  this.androidEarSensorClipFlag = android_ear_sensor_clip_flag ?? null;
@@ -3087,9 +3087,9 @@ class CharacterBeautyEquipmentDto {
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  this.date = date ? new Date(date) : null;
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  this.characterGender = character_gender;
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  this.characterClass = character_class;
3090
- this.characterHair = new CharacterBeautyEquipmentHairDto(character_hair);
3091
- this.characterFace = new CharacterBeautyEquipmentFaceDto(character_face);
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- this.characterSkin = new CharacterBeautyEquipmentSkinDto(character_skin);
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+ this.characterHair = character_hair ? new CharacterBeautyEquipmentHairDto(character_hair) : null;
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+ this.characterFace = character_face ? new CharacterBeautyEquipmentFaceDto(character_face) : null;
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+ this.characterSkin = character_skin ? new CharacterBeautyEquipmentSkinDto(character_skin) : null;
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  this.additionalCharacterHair = additional_character_hair
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  ? new CharacterBeautyEquipmentHairDto(additional_character_hair)
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  : null;
@@ -3434,7 +3434,7 @@ class CharacterHexaMatrixDto {
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  constructor(obj) {
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  const { date, character_hexa_core_equipment } = obj;
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  this.date = date ? new Date(date) : null;
3437
- this.characterHexaCoreEquipment = character_hexa_core_equipment.map((equipment) => new CharacterHexaMatrixEquipmentDto(equipment));
3437
+ this.characterHexaCoreEquipment = character_hexa_core_equipment?.map((equipment) => new CharacterHexaMatrixEquipmentDto(equipment)) ?? [];
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  }
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  }
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@@ -3527,12 +3527,12 @@ class CharacterHexaMatrixStatDto {
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  const { date, character_class, character_hexa_stat_core, character_hexa_stat_core_2, character_hexa_stat_core_3, preset_hexa_stat_core, preset_hexa_stat_core_2, preset_hexa_stat_core_3, } = obj;
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  this.date = date ? new Date(date) : null;
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  this.characterClass = character_class;
3530
- this.characterHexaStatCore = character_hexa_stat_core.map((core) => new CharacterHexaMatrixStatCoreDto(core));
3531
- this.characterHexaStatCore2 = character_hexa_stat_core_2.map((core) => new CharacterHexaMatrixStatCoreDto(core));
3532
- this.characterHexaStatCore3 = character_hexa_stat_core_3.map((core) => new CharacterHexaMatrixStatCoreDto(core));
3533
- this.presetHexaStatCore = preset_hexa_stat_core.map((core) => new CharacterHexaMatrixStatCoreDto(core));
3534
- this.presetHexaStatCore2 = preset_hexa_stat_core_2.map((core) => new CharacterHexaMatrixStatCoreDto(core));
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- this.presetHexaStatCore3 = preset_hexa_stat_core_3.map((core) => new CharacterHexaMatrixStatCoreDto(core));
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+ this.characterHexaStatCore = character_hexa_stat_core?.map((core) => new CharacterHexaMatrixStatCoreDto(core)) ?? [];
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+ this.characterHexaStatCore2 = character_hexa_stat_core_2?.map((core) => new CharacterHexaMatrixStatCoreDto(core)) ?? [];
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+ this.characterHexaStatCore3 = character_hexa_stat_core_3?.map((core) => new CharacterHexaMatrixStatCoreDto(core)) ?? [];
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+ this.presetHexaStatCore = preset_hexa_stat_core?.map((core) => new CharacterHexaMatrixStatCoreDto(core)) ?? [];
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+ this.presetHexaStatCore2 = preset_hexa_stat_core_2?.map((core) => new CharacterHexaMatrixStatCoreDto(core)) ?? [];
3535
+ this.presetHexaStatCore3 = preset_hexa_stat_core_3?.map((core) => new CharacterHexaMatrixStatCoreDto(core)) ?? [];
3536
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  }
3537
3537
  }
3538
3538
 
@@ -4935,9 +4935,9 @@ class CharacterItemEquipmentDto {
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  this.characterClass = character_class;
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  this.presetNo = preset_no;
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  this.itemEquipment = item_equipment.map((equipment) => new CharacterItemEquipmentInfoDto(equipment));
4938
- this.itemEquipmentPreset1 = item_equipment_preset_1 ? item_equipment_preset_1.map((equipment) => new CharacterItemEquipmentInfoDto(equipment)) : null;
4939
- this.itemEquipmentPreset2 = item_equipment_preset_2 ? item_equipment_preset_2.map((equipment) => new CharacterItemEquipmentInfoDto(equipment)) : null;
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- this.itemEquipmentPreset3 = item_equipment_preset_3 ? item_equipment_preset_3.map((equipment) => new CharacterItemEquipmentInfoDto(equipment)) : null;
4938
+ this.itemEquipmentPreset1 = item_equipment_preset_1?.map((equipment) => new CharacterItemEquipmentInfoDto(equipment)) ?? [];
4939
+ this.itemEquipmentPreset2 = item_equipment_preset_2?.map((equipment) => new CharacterItemEquipmentInfoDto(equipment)) ?? [];
4940
+ this.itemEquipmentPreset3 = item_equipment_preset_3?.map((equipment) => new CharacterItemEquipmentInfoDto(equipment)) ?? [];
4941
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  this.title = title ? new CharacterItemEquipmentTitleDto(title) : null;
4942
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  this.medalShape = medal_shape ? new CharacterItemEquipmentMedalShapeDto(medal_shape) : null;
4943
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  this.dragonEquipment = dragon_equipment.map((equipment) => new CharacterItemEquipmentDragonInfoDto(equipment));
@@ -5036,7 +5036,7 @@ class CharacterLinkSkillDto {
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  this.characterLinkSkillPreset1 = character_link_skill_preset_1.map((skill) => new CharacterLinkSkillInfoDto(skill));
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  this.characterLinkSkillPreset2 = character_link_skill_preset_2.map((skill) => new CharacterLinkSkillInfoDto(skill));
5038
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  this.characterLinkSkillPreset3 = character_link_skill_preset_3.map((skill) => new CharacterLinkSkillInfoDto(skill));
5039
- this.characterOwnedLinkSkill = new CharacterLinkSkillInfoDto(character_owned_link_skill);
5039
+ this.characterOwnedLinkSkill = character_owned_link_skill ? new CharacterLinkSkillInfoDto(character_owned_link_skill) : null;
5040
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  this.characterOwnedLinkSkillPreset1 = character_owned_link_skill_preset_1 ? new CharacterLinkSkillInfoDto(character_owned_link_skill_preset_1) : null;
5041
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  this.characterOwnedLinkSkillPreset2 = character_owned_link_skill_preset_2 ? new CharacterLinkSkillInfoDto(character_owned_link_skill_preset_2) : null;
5042
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  this.characterOwnedLinkSkillPreset3 = character_owned_link_skill_preset_3 ? new CharacterLinkSkillInfoDto(character_owned_link_skill_preset_3) : null;
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "maplestory-openapi",
3
- "version": "2.13.0",
3
+ "version": "2.13.1",
4
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  "description": "This JavaScript library enables the use of the MapleStory OpenAPI of Nexon.",
5
5
  "keywords": [
6
6
  "maplestory",
@@ -12,7 +12,7 @@ declare class CharacterAbilityDto {
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  /**
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  * 어빌리티 등급
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  */
15
- abilityGrade: string;
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+ abilityGrade: string | null;
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  /**
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  * 어빌리티 정보
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  */
@@ -20,7 +20,7 @@ declare class CharacterAbilityDto {
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  /**
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  * 보유 명성치
22
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  */
23
- remainFame: number;
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+ remainFame: number | null;
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  /**
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  * 적용 중인 어빌리티 프리셋 번호
26
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  */
@@ -2,8 +2,8 @@ import { CharacterAndroidCashItemEquipmentDto } from './characterAndroidCashItem
2
2
  import { CharacterAndroidEquipmentFaceDto } from './characterAndroidEquipmentFaceDto';
3
3
  import { CharacterAndroidEquipmentHairDto } from './characterAndroidEquipmentHairDto';
4
4
  import { CharacterAndroidEquipmentPresetDto } from './characterAndroidEquipmentPresetDto';
5
- import { CharacterAndroidEquipmentDtoBody } from '../../response/character/characterAndroidEquipmentDtoBody';
6
5
  import { CharacterAndroidEquipmentSkinDto } from './characterAndroidEquipmentSkinDto';
6
+ import { CharacterAndroidEquipmentDtoBody } from '../../response/character/characterAndroidEquipmentDtoBody';
7
7
  /**
8
8
  * 캐릭터 안드로이드 장비 정보
9
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  */
@@ -31,11 +31,11 @@ declare class CharacterAndroidEquipmentDto {
31
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  /**
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  * 안드로이드 헤어 정보
33
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  */
34
- androidHair: CharacterAndroidEquipmentHairDto;
34
+ androidHair: CharacterAndroidEquipmentHairDto | null;
35
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  /**
36
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  * 안드로이드 성형 정보
37
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  */
38
- androidFace: CharacterAndroidEquipmentFaceDto;
38
+ androidFace: CharacterAndroidEquipmentFaceDto | null;
39
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  /**
40
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  * 안드로이드 피부 정보
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  */
@@ -22,17 +22,17 @@ declare class CharacterBeautyEquipmentDto {
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  * 캐릭터 헤어 정보<br>
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  * (제로인 경우 알파, 엔젤릭버스터인 경우 일반 모드)
24
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  */
25
- characterHair: CharacterBeautyEquipmentHairDto;
25
+ characterHair: CharacterBeautyEquipmentHairDto | null;
26
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  /**
27
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  * 캐릭터 성형 정보<br>
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  * (제로인 경우 알파, 엔젤릭버스터인 경우 일반 모드)
29
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  */
30
- characterFace: CharacterBeautyEquipmentFaceDto;
30
+ characterFace: CharacterBeautyEquipmentFaceDto | null;
31
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  /**
32
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  * 캐릭터 피부 정보<br>
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  * (제로인 경우 알파, 엔젤릭버스터인 경우 일반 모드)
34
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  */
35
- characterSkin: CharacterBeautyEquipmentSkinDto;
35
+ characterSkin: CharacterBeautyEquipmentSkinDto | null;
36
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  /**
37
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  * 제로인 경우 베타, 엔젤릭버스터인 경우 드레스 업 모드에 적용 중인 헤어 정보
38
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  */
@@ -11,11 +11,11 @@ declare class CharacterCashItemEquipmentDto {
11
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  /**
12
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  * 캐릭터 성별
13
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  */
14
- characterGender: string;
14
+ characterGender: string | null;
15
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  /**
16
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  * 캐릭터 직업
17
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  */
18
- characterClass: string;
18
+ characterClass: string | null;
19
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  /**
20
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  * 캐릭터 외형 모드(0:일반 모드, 1:제로인 경우 베타, 엔젤릭버스터인 경우 드레스 업 모드)
21
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  */
@@ -23,7 +23,7 @@ declare class CharacterCashItemEquipmentDto {
23
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  /**
24
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  * 적용 중인 캐시 장비 프리셋 번호
25
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  */
26
- presetNo: number;
26
+ presetNo: number | null;
27
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  /**
28
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  * 장착 중인 캐시 장비
29
29
  */
@@ -10,15 +10,15 @@ declare class CharacterDojangDto {
10
10
  /**
11
11
  * 캐릭터 직업
12
12
  */
13
- characterClass: string;
13
+ characterClass: string | null;
14
14
  /**
15
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  * 월드 명
16
16
  */
17
- worldName: string;
17
+ worldName: string | null;
18
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  /**
19
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  * 무릉도장 최고 기록 층수
20
20
  */
21
- dojangBestFloor: number;
21
+ dojangBestFloor: number | null;
22
22
  /**
23
23
  * 무릉도장 최고 기록 달성 일 (KST, 일 단위 데이터로 시, 분은 일괄 0으로 표기)
24
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  */
@@ -26,7 +26,7 @@ declare class CharacterDojangDto {
26
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  /**
27
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  * 무릉도장 최고 층수 클리어에 걸린 시간 (초)
28
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  */
29
- dojangBestTime: number;
29
+ dojangBestTime: number | null;
30
30
  constructor(obj: CharacterDojangDtoBody);
31
31
  }
32
32
  export { CharacterDojangDto };
@@ -11,7 +11,7 @@ declare class CharacterHexaMatrixDto {
11
11
  /**
12
12
  * HEXA 코어 정보
13
13
  */
14
- characterHexaCoreEquipment: CharacterHexaMatrixEquipmentDto[] | null;
14
+ characterHexaCoreEquipment: CharacterHexaMatrixEquipmentDto[];
15
15
  constructor(obj: CharacterHexaMatrixDtoBody);
16
16
  }
17
17
  export { CharacterHexaMatrixDto };
@@ -11,7 +11,7 @@ declare class CharacterHexaMatrixStatDto {
11
11
  /**
12
12
  * 캐릭터 직업
13
13
  */
14
- characterClass: string;
14
+ characterClass: string | null;
15
15
  /**
16
16
  * HEXA 스탯 I 코어 정보
17
17
  */
@@ -11,15 +11,15 @@ declare class CharacterHyperStatDto {
11
11
  /**
12
12
  * 캐릭터 직업
13
13
  */
14
- characterClass: string;
14
+ characterClass: string | null;
15
15
  /**
16
16
  * 적용 중인 프리셋 번호
17
17
  */
18
- usePresetNo: string;
18
+ usePresetNo: string | null;
19
19
  /**
20
20
  * 사용 가능한 최대 하이퍼스탯 포인트
21
21
  */
22
- useAvailableHyperStat: number;
22
+ useAvailableHyperStat: number | null;
23
23
  /**
24
24
  * 프리셋 1번 하이퍼 스탯 정보
25
25
  */
@@ -27,7 +27,7 @@ declare class CharacterHyperStatDto {
27
27
  /**
28
28
  * 프리셋 1번 하이퍼 스탯 잔여 포인트
29
29
  */
30
- hyperStatPreset1RemainPoint: number;
30
+ hyperStatPreset1RemainPoint: number | null;
31
31
  /**
32
32
  * 프리셋 2번 하이퍼 스탯 정보
33
33
  */
@@ -35,7 +35,7 @@ declare class CharacterHyperStatDto {
35
35
  /**
36
36
  * 프리셋 2번 하이퍼 스탯 잔여 포인트
37
37
  */
38
- hyperStatPreset2RemainPoint: number;
38
+ hyperStatPreset2RemainPoint: number | null;
39
39
  /**
40
40
  * 프리셋 3번 하이퍼 스탯 정보
41
41
  */
@@ -43,7 +43,7 @@ declare class CharacterHyperStatDto {
43
43
  /**
44
44
  * 프리셋 3번 하이퍼 스탯 잔여 포인트
45
45
  */
46
- hyperStatPreset3RemainPoint: number;
46
+ hyperStatPreset3RemainPoint: number | null;
47
47
  constructor(obj: CharacterHyperStatDtoBody);
48
48
  }
49
49
  export { CharacterHyperStatDto };
@@ -15,11 +15,11 @@ declare class CharacterItemEquipmentDto {
15
15
  /**
16
16
  * 캐릭터 성별
17
17
  */
18
- characterGender: string;
18
+ characterGender: string | null;
19
19
  /**
20
20
  * 캐릭터 직업
21
21
  */
22
- characterClass: string;
22
+ characterClass: string | null;
23
23
  /**
24
24
  * 적용 중인 장비 프리셋 번호
25
25
  */
@@ -31,15 +31,15 @@ declare class CharacterItemEquipmentDto {
31
31
  /**
32
32
  * 1번 프리셋 장비 정보
33
33
  */
34
- itemEquipmentPreset1: CharacterItemEquipmentInfoDto[] | null;
34
+ itemEquipmentPreset1: CharacterItemEquipmentInfoDto[];
35
35
  /**
36
36
  * 2번 프리셋 장비 정보
37
37
  */
38
- itemEquipmentPreset2: CharacterItemEquipmentInfoDto[] | null;
38
+ itemEquipmentPreset2: CharacterItemEquipmentInfoDto[];
39
39
  /**
40
40
  * 3번 프리셋 장비 정보
41
41
  */
42
- itemEquipmentPreset3: CharacterItemEquipmentInfoDto[] | null;
42
+ itemEquipmentPreset3: CharacterItemEquipmentInfoDto[];
43
43
  /**
44
44
  * 칭호 정보
45
45
  */
@@ -11,7 +11,7 @@ declare class CharacterLinkSkillDto {
11
11
  /**
12
12
  * 캐릭터 직업
13
13
  */
14
- characterClass: string;
14
+ characterClass: string | null;
15
15
  /**
16
16
  * 링크 스킬 정보
17
17
  */
@@ -31,7 +31,7 @@ declare class CharacterLinkSkillDto {
31
31
  /**
32
32
  * 내 링크 스킬 정보
33
33
  */
34
- characterOwnedLinkSkill: CharacterLinkSkillInfoDto;
34
+ characterOwnedLinkSkill: CharacterLinkSkillInfoDto | null;
35
35
  /**
36
36
  * 내 링크 스킬 1번 프리셋 정보
37
37
  */
@@ -7,27 +7,27 @@ declare class CharacterPropensityDto {
7
7
  /**
8
8
  * 카리스마 레벨
9
9
  */
10
- charismaLevel: number;
10
+ charismaLevel: number | null;
11
11
  /**
12
12
  * 감성 레벨
13
13
  */
14
- sensibilityLevel: number;
14
+ sensibilityLevel: number | null;
15
15
  /**
16
16
  * 통찰력 레벨
17
17
  */
18
- insightLevel: number;
18
+ insightLevel: number | null;
19
19
  /**
20
20
  * 의지 레벨
21
21
  */
22
- willingnessLevel: number;
22
+ willingnessLevel: number | null;
23
23
  /**
24
24
  * 손재주 레벨
25
25
  */
26
- handicraftLevel: number;
26
+ handicraftLevel: number | null;
27
27
  /**
28
28
  * 매력 레벨
29
29
  */
30
- charmLevel: number;
30
+ charmLevel: number | null;
31
31
  constructor(obj: CharacterPropensityDtoBody);
32
32
  }
33
33
  export { CharacterPropensityDto };
@@ -11,11 +11,11 @@ declare class CharacterSkillDto {
11
11
  /**
12
12
  * 캐릭터 직업
13
13
  */
14
- characterClass: string;
14
+ characterClass: string | null;
15
15
  /**
16
16
  * 스킬 전직 차수
17
17
  */
18
- characterSkillGrade: string;
18
+ characterSkillGrade: string | null;
19
19
  /**
20
20
  * 스킬 정보
21
21
  */
@@ -10,7 +10,7 @@ declare class CharacterStatDto {
10
10
  /**
11
11
  * 캐릭터 직업
12
12
  */
13
- characterClass: string;
13
+ characterClass: string | null;
14
14
  /**
15
15
  * 현재 스탯 정보
16
16
  */
@@ -21,7 +21,7 @@ declare class CharacterStatDto {
21
21
  /**
22
22
  * 잔여 AP
23
23
  */
24
- remainAP: number;
24
+ remainAP: number | null;
25
25
  constructor(obj: CharacterStatDtoBody);
26
26
  }
27
27
  export { CharacterStatDto };
@@ -11,7 +11,7 @@ declare class CharacterSymbolEquipmentDto {
11
11
  /**
12
12
  * 캐릭터 직업
13
13
  */
14
- characterClass: string;
14
+ characterClass: string | null;
15
15
  /**
16
16
  * 심볼 정보
17
17
  */
@@ -11,7 +11,7 @@ declare class CharacterVMatrixDto {
11
11
  /**
12
12
  * 캐릭터 직업
13
13
  */
14
- characterClass: string;
14
+ characterClass: string | null;
15
15
  /**
16
16
  * V코어 정보
17
17
  */
@@ -19,7 +19,7 @@ declare class CharacterVMatrixDto {
19
19
  /**
20
20
  * 캐릭터 잔여 매트릭스 강화 포인트
21
21
  */
22
- characterVMatrixRemainSlotUpgradePoint: number;
22
+ characterVMatrixRemainSlotUpgradePoint: number | null;
23
23
  constructor(obj: CharacterVMatrixDtoBody);
24
24
  }
25
25
  export { CharacterVMatrixDto };
@@ -10,11 +10,11 @@ declare class UnionDto {
10
10
  /**
11
11
  * 유니온 레벨
12
12
  */
13
- unionLevel: number;
13
+ unionLevel: number | null;
14
14
  /**
15
15
  * 유니온 등급
16
16
  */
17
- unionGrade: string;
17
+ unionGrade: string | null;
18
18
  /**
19
19
  * 아티팩트 레벨
20
20
  */
@@ -631,15 +631,15 @@ type OverallRankingApiFilterOptions = {
631
631
  * - 오로라
632
632
  * - 아케인
633
633
  * - 노바
634
- * - 리부트
635
- * - 리부트2
634
+ * - 에오스
635
+ * - 헬리오스
636
636
  * - 버닝
637
637
  * - 버닝2
638
638
  * - 버닝3
639
639
  */
640
640
  worldName?: string;
641
641
  /**
642
- * 월드 타입 (0:일반, 1:리부트) (기본 값은 0이며, world_name 입력 시 미 반영)
642
+ * 월드 타입 (0:일반, 1:에오스,헬리오스) (기본 값은 0이며, world_name 입력 시 미 반영)
643
643
  */
644
644
  worldType?: number;
645
645
  /**
@@ -767,8 +767,8 @@ type UnionRankingApiFilterOptions = {
767
767
  * - 오로라
768
768
  * - 아케인
769
769
  * - 노바
770
- * - 리부트
771
- * - 리부트2
770
+ * - 에오스
771
+ * - 헬리오스
772
772
  * - 버닝
773
773
  * - 버닝2
774
774
  * - 버닝3
@@ -799,8 +799,8 @@ type GuildRankingApiFilterOptions = {
799
799
  * - 오로라
800
800
  * - 아케인
801
801
  * - 노바
802
- * - 리부트
803
- * - 리부트2
802
+ * - 에오스
803
+ * - 헬리오스
804
804
  * - 버닝
805
805
  * - 버닝2
806
806
  * - 버닝3
@@ -835,8 +835,8 @@ type DojangRankingApiFilterOptions = {
835
835
  * - 오로라
836
836
  * - 아케인
837
837
  * - 노바
838
- * - 리부트
839
- * - 리부트2
838
+ * - 에오스
839
+ * - 헬리오스
840
840
  * - 버닝
841
841
  * - 버닝2
842
842
  * - 버닝3
@@ -971,8 +971,8 @@ type TheSeedRankingApiFilterOptions = {
971
971
  * - 오로라
972
972
  * - 아케인
973
973
  * - 노바
974
- * - 리부트
975
- * - 리부트2
974
+ * - 에오스
975
+ * - 헬리오스
976
976
  * - 버닝
977
977
  * - 버닝2
978
978
  * - 버닝3
@@ -1,12 +1,12 @@
1
1
  type CharacterAbilityDtoBody = {
2
2
  date: string | null;
3
- ability_grade: string;
3
+ ability_grade: string | null;
4
4
  ability_info: CharacterAbilityInfoDtoBody[];
5
- remain_fame: number;
6
- preset_no: number;
7
- ability_preset_1: CharacterAbilityPresetDtoBody;
8
- ability_preset_2: CharacterAbilityPresetDtoBody;
9
- ability_preset_3: CharacterAbilityPresetDtoBody;
5
+ remain_fame: number | null;
6
+ preset_no: number | null;
7
+ ability_preset_1: CharacterAbilityPresetDtoBody | null;
8
+ ability_preset_2: CharacterAbilityPresetDtoBody | null;
9
+ ability_preset_3: CharacterAbilityPresetDtoBody | null;
10
10
  };
11
11
  type CharacterAbilityInfoDtoBody = {
12
12
  ability_no: string;
@@ -4,8 +4,8 @@ type CharacterAndroidEquipmentDtoBody = {
4
4
  android_nickname: string | null;
5
5
  android_icon: string | null;
6
6
  android_description: string | null;
7
- android_hair: CharacterAndroidEquipmentHairDtoBody;
8
- android_face: CharacterAndroidEquipmentFaceDtoBody;
7
+ android_hair: CharacterAndroidEquipmentHairDtoBody | null;
8
+ android_face: CharacterAndroidEquipmentFaceDtoBody | null;
9
9
  android_skin: CharacterAndroidEquipmentSkinDtoBody | null;
10
10
  android_cash_item_equipment: CharacterAndroidCashItemEquipmentDtoBody[];
11
11
  android_ear_sensor_clip_flag: string | null;
@@ -2,9 +2,9 @@ type CharacterBeautyEquipmentDtoBody = {
2
2
  date: string | null;
3
3
  character_gender: string;
4
4
  character_class: string;
5
- character_hair: CharacterBeautyEquipmentHairDtoBody;
6
- character_face: CharacterBeautyEquipmentFaceDtoBody;
7
- character_skin: CharacterBeautyEquipmentSkinDtoBody;
5
+ character_hair: CharacterBeautyEquipmentHairDtoBody | null;
6
+ character_face: CharacterBeautyEquipmentFaceDtoBody | null;
7
+ character_skin: CharacterBeautyEquipmentSkinDtoBody | null;
8
8
  additional_character_hair: CharacterBeautyEquipmentHairDtoBody | null;
9
9
  additional_character_face: CharacterBeautyEquipmentFaceDtoBody | null;
10
10
  additional_character_skin: CharacterBeautyEquipmentSkinDtoBody | null;
@@ -1,9 +1,9 @@
1
1
  type CharacterCashItemEquipmentDtoBody = {
2
2
  date: string | null;
3
- character_gender: string;
4
- character_class: string;
3
+ character_gender: string | null;
4
+ character_class: string | null;
5
5
  character_look_mode: string | null;
6
- preset_no: number;
6
+ preset_no: number | null;
7
7
  cash_item_equipment_base: CharacterCashItemEquipmentPresetDtoBody[];
8
8
  cash_item_equipment_preset_1: CharacterCashItemEquipmentPresetDtoBody[];
9
9
  cash_item_equipment_preset_2: CharacterCashItemEquipmentPresetDtoBody[];
@@ -1,9 +1,9 @@
1
1
  type CharacterDojangDtoBody = {
2
2
  date: string | null;
3
- character_class: string;
4
- world_name: string;
5
- dojang_best_floor: number;
3
+ character_class: string | null;
4
+ world_name: string | null;
5
+ dojang_best_floor: number | null;
6
6
  date_dojang_record: string | null;
7
- dojang_best_time: number;
7
+ dojang_best_time: number | null;
8
8
  };
9
9
  export type { CharacterDojangDtoBody };
@@ -1,6 +1,6 @@
1
1
  type CharacterHexaMatrixDtoBody = {
2
2
  date: string | null;
3
- character_hexa_core_equipment: CharacterHexaMatrixEquipmentDtoBody[];
3
+ character_hexa_core_equipment: CharacterHexaMatrixEquipmentDtoBody[] | null;
4
4
  };
5
5
  type CharacterHexaMatrixEquipmentDtoBody = {
6
6
  hexa_core_name: string;
@@ -1,12 +1,12 @@
1
1
  type CharacterHexaMatrixStatDtoBody = {
2
2
  date: string | null;
3
- character_class: string;
4
- character_hexa_stat_core: CharacterHexaMatrixStatCoreDtoBody[];
5
- character_hexa_stat_core_2: CharacterHexaMatrixStatCoreDtoBody[];
6
- character_hexa_stat_core_3: CharacterHexaMatrixStatCoreDtoBody[];
7
- preset_hexa_stat_core: CharacterHexaMatrixStatCoreDtoBody[];
8
- preset_hexa_stat_core_2: CharacterHexaMatrixStatCoreDtoBody[];
9
- preset_hexa_stat_core_3: CharacterHexaMatrixStatCoreDtoBody[];
3
+ character_class: string | null;
4
+ character_hexa_stat_core: CharacterHexaMatrixStatCoreDtoBody[] | null;
5
+ character_hexa_stat_core_2: CharacterHexaMatrixStatCoreDtoBody[] | null;
6
+ character_hexa_stat_core_3: CharacterHexaMatrixStatCoreDtoBody[] | null;
7
+ preset_hexa_stat_core: CharacterHexaMatrixStatCoreDtoBody[] | null;
8
+ preset_hexa_stat_core_2: CharacterHexaMatrixStatCoreDtoBody[] | null;
9
+ preset_hexa_stat_core_3: CharacterHexaMatrixStatCoreDtoBody[] | null;
10
10
  };
11
11
  type CharacterHexaMatrixStatCoreDtoBody = {
12
12
  slot_id: string;
@@ -1,14 +1,14 @@
1
1
  type CharacterHyperStatDtoBody = {
2
2
  date: string | null;
3
- character_class: string;
4
- use_preset_no: string;
5
- use_available_hyper_stat: number;
3
+ character_class: string | null;
4
+ use_preset_no: string | null;
5
+ use_available_hyper_stat: number | null;
6
6
  hyper_stat_preset_1: CharacterHyperStatPresetDtoBody[];
7
- hyper_stat_preset_1_remain_point: number;
7
+ hyper_stat_preset_1_remain_point: number | null;
8
8
  hyper_stat_preset_2: CharacterHyperStatPresetDtoBody[];
9
- hyper_stat_preset_2_remain_point: number;
9
+ hyper_stat_preset_2_remain_point: number | null;
10
10
  hyper_stat_preset_3: CharacterHyperStatPresetDtoBody[];
11
- hyper_stat_preset_3_remain_point: number;
11
+ hyper_stat_preset_3_remain_point: number | null;
12
12
  };
13
13
  type CharacterHyperStatPresetDtoBody = {
14
14
  stat_type: string;
@@ -1,7 +1,7 @@
1
1
  type CharacterItemEquipmentDtoBody = {
2
2
  date: string | null;
3
- character_gender: string;
4
- character_class: string;
3
+ character_gender: string | null;
4
+ character_class: string | null;
5
5
  preset_no: number | null;
6
6
  item_equipment: CharacterItemEquipmentInfoDtoBody[];
7
7
  item_equipment_preset_1: CharacterItemEquipmentInfoDtoBody[] | null;
@@ -1,11 +1,11 @@
1
1
  type CharacterLinkSkillDtoBody = {
2
2
  date: string | null;
3
- character_class: string;
3
+ character_class: string | null;
4
4
  character_link_skill: CharacterLinkSkillInfoDtoBody[];
5
5
  character_link_skill_preset_1: CharacterLinkSkillInfoDtoBody[];
6
6
  character_link_skill_preset_2: CharacterLinkSkillInfoDtoBody[];
7
7
  character_link_skill_preset_3: CharacterLinkSkillInfoDtoBody[];
8
- character_owned_link_skill: CharacterLinkSkillInfoDtoBody;
8
+ character_owned_link_skill: CharacterLinkSkillInfoDtoBody | null;
9
9
  character_owned_link_skill_preset_1: CharacterLinkSkillInfoDtoBody | null;
10
10
  character_owned_link_skill_preset_2: CharacterLinkSkillInfoDtoBody | null;
11
11
  character_owned_link_skill_preset_3: CharacterLinkSkillInfoDtoBody | null;