mani-game-engine 1.0.0-pre.8 → 1.0.0-pre.80
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE +1 -1
- package/lib/clock.d.ts +63 -0
- package/lib/clock.js +147 -0
- package/lib/clock.js.map +1 -0
- package/lib/ecsInjector.d.ts +45 -0
- package/lib/ecsInjector.js +220 -0
- package/lib/ecsInjector.js.map +1 -0
- package/lib/entity.d.ts +40 -0
- package/lib/entity.js +194 -0
- package/lib/entity.js.map +1 -0
- package/lib/gameEngine.d.ts +96 -0
- package/lib/gameEngine.js +445 -0
- package/lib/gameEngine.js.map +1 -0
- package/lib/index.d.ts +12 -0
- package/lib/index.js +37 -0
- package/lib/index.js.map +1 -0
- package/lib/injector.d.ts +125 -0
- package/lib/injector.js +305 -0
- package/lib/injector.js.map +1 -0
- package/lib/scope/scopeContext.d.ts +76 -0
- package/lib/scope/scopeContext.js +306 -0
- package/lib/scope/scopeContext.js.map +1 -0
- package/lib/systemContext.d.ts +18 -0
- package/lib/systemContext.js +54 -0
- package/lib/systemContext.js.map +1 -0
- package/lib/types.d.ts +80 -0
- package/lib/types.js +20 -0
- package/lib/types.js.map +1 -0
- package/lib/utils/map2k.d.ts +6 -0
- package/lib/utils/map2k.js +44 -0
- package/lib/utils/map2k.js.map +1 -0
- package/package.json +12 -15
- package/src/clock.ts +163 -82
- package/src/ecsInjector.ts +131 -36
- package/src/entity.ts +126 -6
- package/src/gameEngine.ts +492 -364
- package/src/index.ts +24 -9
- package/src/injector.ts +410 -0
- package/src/scope/scopeContext.ts +122 -35
- package/src/systemContext.ts +50 -14
- package/src/types.ts +20 -10
package/src/clock.ts
CHANGED
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@@ -6,110 +6,191 @@ const MIN_TIME_SCALE = 0.00001;
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// type OnUpdateParams = { time: number, deltaTime: number, alpha: number; };
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const defaultOptions = {
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autoStart: true,
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fixedDeltaTime: 1 / 60,
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maxFrameTime: 0.25,
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timeScale: 1,
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};
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export type Timeout = {
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recall?: number;
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callback: Function;
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callTime: number;
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};
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export type GameClockOptions = Partial<typeof defaultOptions>;
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export interface Clock {
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readonly gameTime: number;
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onPrepare: Signal<unknown>;
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onEarlyUpdate: Signal<OnEarlyUpdateParams>;
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onUpdate: Signal<OnUpdateParams>;
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onFixedUpdate: Signal<OnFixedUpdateParams>;
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timeScale: number;
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start(): this;
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stop(): this;
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dispose(): void;
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setTimeout(callback: Function, delay: number): number;
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setInterval(callback: Function, delay: number): number;
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clearTimeout(timeoutId: number): boolean;
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fixedTween(duration: number, from: number, to: number, onUpdate: (t: number) => void): Promise<void>;
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tween(duration: number, from: number, to: number, onUpdate: (t: number) => void): Promise<void>;
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}
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export class GameClock implements Clock {
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get gameTime(): number {
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return this._gameTime;
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}
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get animationTime(): number {
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return this._animationTime;
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}
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private _animationTime = 0;
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private nextTimeoutId = 0;
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private timeouts = new Map<number, Timeout>();
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private isRunning = false;
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private requestId = 0;
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private currentTime = 0;
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private accumulator = 0;
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private _gameTime = 0;
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private readonly _fixedDeltaTime: number;
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private update = (time: number) => {
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const newTime = time * 0.001;
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if (!this.isRunning) {
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this.currentTime = newTime;
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this.isRunning = true;
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}
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let frameTime = (newTime - this.currentTime) * this.timeScale;
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if (frameTime > this.maxFrameTime) {
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frameTime = this.maxFrameTime;
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}
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this.
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}
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const alpha = this.accumulator / this._fixedDeltaTime;
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this.onUpdate.dispatch({time: this.gameTime + alpha * this._fixedDeltaTime, deltaTime: frameTime, alpha: alpha});
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if (this.isRunning) {
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this.requestId = requestAnimationFrame(this.update);
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this.currentTime = newTime;
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this.accumulator += frameTime;
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while (this.accumulator >= this._fixedDeltaTime) {
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this.onEarlyUpdate.dispatch({time: this._gameTime, deltaTime: frameTime});
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this.onPrepare.dispatch();
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for (const [id, timeOut] of this.timeouts) {
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if (this._gameTime >= timeOut.callTime) {
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timeOut.callback();
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if (timeOut.recall) {
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timeOut.callTime += timeOut.recall;
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} else {
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this.timeouts.delete(id);
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}
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}
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}
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this.onFixedUpdate.dispatch({time: this._gameTime, deltaTime: this._fixedDeltaTime});
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this.accumulator -= this._fixedDeltaTime;
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this._gameTime += this._fixedDeltaTime;
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}
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const alpha = this.accumulator / this._fixedDeltaTime;
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this._animationTime = this._gameTime + alpha * this._fixedDeltaTime;
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this.onUpdate.dispatch({time: this._animationTime, deltaTime: frameTime, alpha: alpha});
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if (this.isRunning) {
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this.requestId = requestAnimationFrame(this.update);
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}
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};
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private readonly maxFrameTime: number;
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readonly onPrepare = new Signal();
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readonly onEarlyUpdate = new Signal<OnEarlyUpdateParams>();
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readonly onUpdate = new Signal<OnUpdateParams>();
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readonly onFixedUpdate = new Signal<OnFixedUpdateParams>();
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constructor(options?: GameClockOptions) {
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const opts = {...defaultOptions, ...options} as Required<GameClockOptions>;
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this._fixedDeltaTime = opts.fixedDeltaTime;
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this.maxFrameTime = opts.maxFrameTime;
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this.timeScale = opts.timeScale;
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opts.autoStart && this.start();
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}
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dispose(): void {
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this.onPrepare.detachAll();
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this.onEarlyUpdate.detachAll();
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this.onUpdate.detachAll();
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this.onFixedUpdate.detachAll();
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}
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get fixedDeltaTime(): number { return this._fixedDeltaTime; }
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return this._timeScale;
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}
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private _timeScale = 1;
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get timeScale(): number {
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return this._timeScale;
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}
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set timeScale(value: number) {
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this._timeScale = Math.max(value, MIN_TIME_SCALE);
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}
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start(): this {
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if (this.isRunning) {
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return this;
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}
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this.requestId = requestAnimationFrame(this.update);
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return this;
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}
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}
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this.isRunning = false;
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cancelAnimationFrame(this.requestId);
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return this;
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stop(): this {
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if (!this.isRunning) {
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return this;
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}
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this.isRunning = false;
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cancelAnimationFrame(this.requestId);
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return this;
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}
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setTimeout(callback: Function, delay: number) {
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const timeOut: Timeout = {callback, callTime: this._gameTime + delay};
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this.nextTimeoutId++;
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this.timeouts.set(this.nextTimeoutId, timeOut);
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return this.nextTimeoutId;
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}
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setInterval(callback: Function, delay: number) {
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const timeOut: Timeout = {callback, callTime: this._gameTime + delay, recall: delay};
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this.nextTimeoutId++;
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this.timeouts.set(this.nextTimeoutId, timeOut);
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return this.nextTimeoutId;
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}
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async fixedTween(duration: number, from: number, to: number, onUpdate: (t: number) => void) {
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return new Promise<void>((resolve) => {
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const startTime = this.gameTime;
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const binding = this.onFixedUpdate.add(({time}) => {
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const t = Math.min(1, (this.gameTime - startTime) / duration);
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onUpdate(from + (to - from) * t);
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if (t >= 1) {
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binding.detach();
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resolve();
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}
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});
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});
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}
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async tween(duration: number, from: number, to: number, onUpdate: (t: number) => void) {
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return new Promise<void>((resolve) => {
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const startTime = this._animationTime;
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const binding = this.onUpdate.add(({time}) => {
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const t = Math.min(1, (this._animationTime - startTime) / duration);
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onUpdate(from + (to - from) * t);
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if (t >= 1) {
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binding.detach();
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resolve();
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}
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});
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});
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}
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clearTimeout(timeoutId: number) {
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return this.timeouts.delete(timeoutId);
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}
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}
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package/src/ecsInjector.ts
CHANGED
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// TODO: what if systems for entity without components are created?
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import {Class, createDependencyAnnotation, Dependency, ID, Injector, putIfAbsent, ResolverContext, ResolverFunction} from 'mani-injector';
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import {Signal} from 'mani-signal';
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import {
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import {Class, createDependencyAnnotation, Dependency, ID, Injector, putIfAbsent, ResolverContext, ResolverFunction} from './injector';
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import {entitySignalHandlers, SystemContext} from './systemContext';
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import {Entity} from './entity';
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type ComponentClass = Class;
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type EntityClass = Class;
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type SystemResolvers<T extends Class> = [T, ResolverFunction[]]
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type ComponentDependency = Dependency & { kind: 'component'; index: number; type: Class; };
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type DynamicComponentDependency = Dependency & { kind: 'dynamic'; index: number; type: Class; };
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type EntityDependency = Dependency & { kind: 'entity'; index: number; };
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type ContextDependency = Dependency & { kind: 'context'; index: number; };
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type SignalDependency = Dependency & { kind: 'signal'; index: number; id: ID; };
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type EntitySignalDependency = Dependency & { kind: 'entitySignal'; index: number; id: ID; };
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type EntityResolverContext = ResolverContext & { entityClass: Object; };
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export const entityComponents = new Map<EntityClass, Map<ComponentClass, string>>();
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export const GetComponent = createDependencyAnnotation((type, index): ComponentDependency => ({kind: 'component', type, index}));
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export const GetDynamicComponent = createDependencyAnnotation((type, index): DynamicComponentDependency => ({
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kind: 'dynamic',
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type,
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index,
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}));
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export const GetEntity = createDependencyAnnotation((_type, index): EntityDependency => ({kind: 'entity', index}));
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export const GetContext = createDependencyAnnotation((_type, index): ContextDependency => ({kind: 'context', index}));
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export const GetSignal = (id: ID) => createDependencyAnnotation((_type, index): SignalDependency => ({kind: 'signal', index, id}));
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export const GetEntitySignal = (id: ID) => createDependencyAnnotation((_type, index): EntitySignalDependency => ({
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kind: 'entitySignal',
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index,
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id,
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}));
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export const EntityComponent = (target: object, propertyKey: string): any => {
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const entityClass = target.constructor;
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const componentClass = Reflect.getMetadata('design:type', target, propertyKey);
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if (componentClass === Object) {
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throw new Error(`Object component type not allowed. Forgot to specify type of ${entityClass.name}.${propertyKey}?`);
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}
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const componentSet = putIfAbsent(entityComponents, entityClass, () => new Map<ComponentClass, string>());
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const componentSet = putIfAbsent(EcsInjector.entityComponents, entityClass, () => new Map<ComponentClass, string>());
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componentSet.set(componentClass, propertyKey);
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};
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@@ -42,17 +53,18 @@ export const OnSignal = (id: ID) => (target: any, propertyKey: string, descripto
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}
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};
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const extractDependenciesWithType = <T extends Dependency>(type: string) => {
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const result = new Map<Class, T[]>();
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Injector.dependencyMap.forEach((dependency, system) => {
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putIfAbsent(result, system, () => [...dependency.filter((dependency) => dependency.kind === type)]);
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});
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return result;
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const getEntityClassesForComponentDependencies = (componentTypes: Class[]): Class[] => {
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// TODO: refactor class, use map, filter etc...
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const result = [];
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for (const [entityClass, componentMap] of entityComponents) {
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for (const [entityClass, componentMap] of EcsInjector.entityComponents) {
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let allDependenciesMet = true;
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for (const componentType of componentTypes) {
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if (!componentMap.has(componentType)) {
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@@ -74,10 +86,21 @@ const componentResolver = (context: ResolverContext, dependency: Dependency): Re
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throw new Error(`Could not resolve Component ${type.name}. @GetComponent only allowed in system scope.`);
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}
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const entityClass = (context as EntityResolverContext).entityClass;
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const key = entityComponents.get(<any>entityClass as Class)!.get((dependency as ComponentDependency).type);
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const key = EcsInjector.entityComponents.get(<any>entityClass as Class)!.get((dependency as ComponentDependency).type);
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return (context: SystemContext) => (context.entity as any)[key!];
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};
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const dynamicComponentResolver = (context: ResolverContext, dependency: Dependency): ResolverFunction => {
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const kind = context.kind;
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const type = context.type;
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if (kind !== 'system') {
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throw new Error(`Could not resolve Component ${type.name}. @GetComponent only allowed in system scope.`);
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}
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// const entityClass = (context as EntityResolverContext).entityClass;
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// const key = entityComponents.get(<any>entityClass as Class)!.get((dependency as ComponentDependency).type);
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return (context: SystemContext) => context.entity.getDynamicComponent((dependency as DynamicComponentDependency).type);
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};
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const entityResolver = ({type, kind}: ResolverContext, _dependency: Dependency): ResolverFunction => {
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if (kind !== 'system') {
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throw new Error(`Could not resolve Entity in ${type.name}. @GetEntity only allowed in system scope.`);
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@@ -85,6 +108,13 @@ const entityResolver = ({type, kind}: ResolverContext, _dependency: Dependency):
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return (context: SystemContext) => context.entity;
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};
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const entitySignalResolver = ({type, kind}: ResolverContext, dependency: Dependency): ResolverFunction => {
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if (kind !== 'system') {
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throw new Error(`Could not resolve Entity in ${type.name}. @GetEntity only allowed in system scope.`);
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}
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return (context: SystemContext) => (<Entity>context.entity).getSignal((<EntitySignalDependency>dependency).id);
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};
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const contextResolver = ({type, kind}: ResolverContext, _dependency: Dependency): ResolverFunction => {
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if (kind !== 'system') {
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throw new Error(`Could not resolve Context in ${type.name}. @GetContext only allowed in system scope.`);
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@@ -95,22 +125,31 @@ const contextResolver = ({type, kind}: ResolverContext, _dependency: Dependency)
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// const isSignalResolver = (dependency: Dependency): dependency is SignalDependency => dependency.kind === 'signal';
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export class EcsInjector<SystemClass extends Class = Class> extends Injector {
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static warnNoMatchingEntities = true;
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static entityComponents = new Map<EntityClass, Map<ComponentClass, string>>();
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protected componentDependencyMap = extractDependenciesWithType<ComponentDependency>('component');
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protected dynamicComponentDependencyMap = extractDependenciesWithType<DynamicComponentDependency>('dynamic');
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protected entitySystemMap: Map<Class, SystemClass[]>;
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protected
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protected dynamicComponentSystemMap: Map<Class, SystemClass[]>;
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protected entitySystemResolverTuples: Map<Class, Map<SystemClass, ResolverFunction[]>>;
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private readonly signalMap: Map<ID, Signal>;
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constructor(parent?: EcsInjector<SystemClass>) {
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super(parent);
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this.signalMap = parent ? parent.signalMap : new Map<ID, Signal>();
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// TODO: do we need to have this maps in every child injector?
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this.entitySystemMap = new Map<EntityClass, SystemClass[]>();
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this.dynamicComponentSystemMap = new Map<EntityClass, SystemClass[]>();
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this.entitySystemResolverTuples = new Map<Class, Map<SystemClass, ResolverFunction[]>>();
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this.map(EcsInjector).toValue(this);
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if (!parent) {
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// only add extension resolvers to the main/parent injector
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this.addExtensionResolver('entity', entityResolver);
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this.addExtensionResolver('component', componentResolver);
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this.addExtensionResolver('dynamic', dynamicComponentResolver);
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this.addExtensionResolver('context', contextResolver);
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const signalResolver = ({kind}: ResolverContext, dependency: Dependency): ResolverFunction => {
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@@ -118,17 +157,30 @@ export class EcsInjector<SystemClass extends Class = Class> extends Injector {
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return (entity: any) => signal;
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};
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this.addExtensionResolver('signal', signalResolver);
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this.addExtensionResolver('entitySignal', entitySignalResolver);
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}
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}
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//TODO: this needs some overthinking...
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// newSignalScope() {
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// this.signalMap = new Map<ID, Signal>();
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// }
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registerSystem<T extends SystemClass>(systemClass: T) {
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// TODO: check if system is already mapped
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const componentDependencies =
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const componentDependencies = this.componentDependencyMap.get(systemClass)?.map(it => it.type) || [];
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const dynamicComponentDependencies = this.dynamicComponentDependencyMap.get(systemClass) || [];
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for (const dynamicComponentDependency of dynamicComponentDependencies) {
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const systemClassesForDynamicComponent = putIfAbsent(this.dynamicComponentSystemMap, dynamicComponentDependency.type, () => [] as SystemClass[]);
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systemClassesForDynamicComponent.push(systemClass);
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}
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if (componentDependencies.length === 0) {
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throw new Error(`${systemClass.name} needs at least one component dependency.`);
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}
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const entityClasses = getEntityClassesForComponentDependencies(componentDependencies);
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if (entityClasses.length === 0) {
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if (entityClasses.length === 0 && EcsInjector.warnNoMatchingEntities) {
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console.warn(`System '${systemClass.name}' has no matching entities.`);
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return;
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}
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@@ -138,39 +190,82 @@ export class EcsInjector<SystemClass extends Class = Class> extends Injector {
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}
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}
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const
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if (!systems) {
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return [];
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}
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createSystemsForDynamicComponents(dynamicComponentClass: Class, entity: Entity) {
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const potentialSystems = this.getSystemResolverTuples(entity);
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const systems = this.dynamicComponentSystemMap.get(dynamicComponentClass)!;
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if (!systems) {
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console.warn(`No system found that handles dynamic component: ${dynamicComponentClass.name}`);
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return undefined;
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}
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const finalSystemResolverEntries = new Map<SystemClass, ResolverFunction[]>();
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for (const system of systems) {
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const resolverTuples = potentialSystems.get(system);
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if (resolverTuples) {
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finalSystemResolverEntries.set(system, resolverTuples);
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}
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}
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return this.createSystems(finalSystemResolverEntries, entity);
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}
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+
createSystemsForEntity(entity: Entity): Set<SystemContext> {
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const systemResolverTuples = this.getSystemResolverTuples(entity);
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+
return this.createSystems(systemResolverTuples, entity);
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+
}
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+
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+
private createSystems(systemResolverMap: Map<SystemClass, ResolverFunction[]>, entity: Entity) {
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+
const systemInstances = new Set<SystemContext>();
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for (const [system, resolver] of systemResolverMap) {
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const args = new Array(resolver.length);
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222
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223
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+
const dynamicDependencies = this.dynamicComponentDependencyMap.get(system) || [];
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+
const hasUnfulfilledDynamicDependencies = dynamicDependencies.some((dependency, index) => {
|
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225
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+
return !entity.hasDynamicComponentClass(dependency.type);
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+
});
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227
|
+
if (hasUnfulfilledDynamicDependencies) {
|
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228
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+
continue;
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+
}
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+
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231
|
const systemContext = new SystemContext<InstanceType<SystemClass>>(entity);
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232
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160
233
|
for (let i = 0; i < args.length; i++) {
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161
234
|
args[i] = resolver[i](systemContext);
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162
235
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}
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163
236
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164
|
-
//
|
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165
|
-
(systemContext as any).system = new system(...args); // TODO: new class(...args) is very slow in firefox :/
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237
|
+
const newSystem = new system(...args); // TODO: new class(...args) is very slow in firefox :/
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166
238
|
|
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167
|
-
//
|
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239
|
+
// map entity signals
|
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240
|
+
const entitySignals = entitySignalHandlers.get(system);
|
|
241
|
+
if (entitySignals?.length) {
|
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242
|
+
for (const [propertyKey, id] of entitySignals) {
|
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243
|
+
entity.getSignal(id).add(newSystem[propertyKey], {context: newSystem});
|
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244
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+
}
|
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245
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+
}
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246
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+
|
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247
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+
// friend class :)
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248
|
+
(systemContext as any).system = newSystem;
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168
249
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169
|
-
systemInstances.
|
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250
|
+
systemInstances.add(systemContext);
|
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170
251
|
}
|
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171
252
|
return systemInstances;
|
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172
253
|
}
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173
254
|
|
|
255
|
+
private getSystemResolverTuples(entity: Entity) {
|
|
256
|
+
return putIfAbsent(this.entitySystemResolverTuples, entity.constructor, (): Map<SystemClass, ResolverFunction[]> => {
|
|
257
|
+
const systems = this.entitySystemMap.get(entity.constructor as Class);
|
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258
|
+
if (!systems) return [] as any;
|
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259
|
+
|
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260
|
+
// const result: SystemResolvers<SystemClass>[] = [];
|
|
261
|
+
const result = new Map<SystemClass, ResolverFunction[]>();
|
|
262
|
+
for (const systemClass of systems) {
|
|
263
|
+
result.set(systemClass, this.createResolverArray({type: systemClass, kind: 'system', entityClass: entity.constructor}));
|
|
264
|
+
}
|
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265
|
+
return result;
|
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266
|
+
});
|
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267
|
+
}
|
|
268
|
+
|
|
174
269
|
getSignal<T>(id: ID): Signal<T> {
|
|
175
270
|
return putIfAbsent(this.signalMap, id, () => new Signal<any>());
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|
176
271
|
}
|