mani-game-engine 1.0.0-pre.34 → 1.0.0-pre.35

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@@ -1,83 +1,83 @@
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- import { Action, Class, GameEnginePlugin, OnFixedUpdateParams, OnUpdateParams, Service, System } from './types';
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- import { Signal } from 'mani-signal';
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- import { Entity } from './entity';
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- import { EcsInjector } from './ecsInjector';
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- import { Clock } from './clock';
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- import { ID } from './injector';
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- declare const defaultOptions: {
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- fixedDeltaTime: number;
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- plugins: GameEnginePlugin[];
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- };
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- export declare type GameEngineOptions = Partial<typeof defaultOptions>;
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- declare global {
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- interface GameEngineActions {
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- 'testAction': string;
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- }
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- }
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- export declare class GameEngine {
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- readonly injector: EcsInjector<Class<System>>;
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- readonly clock: Clock;
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- readonly id: number;
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- readonly onPrepare: Signal;
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- readonly onStart: Signal;
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- readonly onEnd: Signal;
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- readonly onRender: Signal<OnUpdateParams>;
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- readonly onUpdate: Signal<OnUpdateParams>;
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- readonly onFixedUpdate: Signal<OnFixedUpdateParams>;
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- readonly onPrePhysicsUpdate: Signal<OnFixedUpdateParams>;
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- readonly onPhysicsUpdate: Signal<OnFixedUpdateParams>;
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- readonly onPostPhysicsUpdate: Signal<OnFixedUpdateParams>;
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- readonly onLateFixedUpdate: Signal<OnFixedUpdateParams>;
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- readonly onLateUpdate: Signal<OnUpdateParams>;
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- private readonly onEarlyUpdateSet;
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- private readonly onUpdateSet;
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- private readonly onFixedUpdateSet;
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- private readonly onPreFixedUpdateSet;
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- private readonly onPhysicsUpdateSet;
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- private readonly onPrePhysicsUpdateSet;
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- private readonly onPostPhysicsUpdateSet;
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- private readonly onLateFixedUpdateSet;
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- private readonly onLateUpdateSet;
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- private readonly onRenderUpdateSet;
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- private readonly entitySystemMap;
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- private readonly serviceClasses;
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- private readonly services;
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- private framePromise;
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- private resolveFrame;
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- private addQueue;
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- private removeQueue;
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- private _started;
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- get started(): boolean;
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- private _frameCount;
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- get frameCount(): number;
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- private _fixedFrameCount;
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- get fixedFrameCount(): number;
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- get numEntities(): number;
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- constructor(injector: EcsInjector<Class<System>>, clock: Clock);
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- static createDefault(options?: GameEngineOptions): GameEngine;
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- static createDefaultWithInjector(injector: EcsInjector<Class<System>>, options?: GameEngineOptions): GameEngine;
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- addService(service: Service): void;
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- installPlugins(plugins: GameEnginePlugin[]): void;
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- registerSystem(systemClass: Class<System>): void;
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- registerService(serviceClass: Class<Service>): void;
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- getService<T extends Class<Service>>(serviceClass: T): InstanceType<T>;
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- start(): void;
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- private setupClock;
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- add(entity: Entity): Promise<void>;
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- waitFrame(): Promise<any>;
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- remove(entity: Entity): Promise<void>;
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- stop(): void;
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- runAction<T extends Action>(action: T): ReturnType<T>;
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- getSignal<T>(signalId: ID): Signal<T>;
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- private signalMappings;
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- private staticSignalMappings;
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- private signalMapBindings;
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- private mapStaticAnnotatedSignals;
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- private mapAnnotatedSignals;
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- private unmapAnnotatedSignals;
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- private getSignalMap;
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- private getStaticSignalMap;
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- dispose(): void;
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- private prepareFrame;
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- }
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- export {};
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+ import { Action, Class, GameEnginePlugin, OnFixedUpdateParams, OnUpdateParams, Service, System } from './types';
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+ import { Signal } from 'mani-signal';
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+ import { Entity } from './entity';
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+ import { EcsInjector } from './ecsInjector';
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+ import { Clock } from './clock';
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+ import { ID } from './injector';
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+ declare const defaultOptions: {
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+ fixedDeltaTime: number;
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+ plugins: GameEnginePlugin[];
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+ };
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+ export declare type GameEngineOptions = Partial<typeof defaultOptions>;
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+ declare global {
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+ interface GameEngineActions {
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+ 'testAction': string;
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+ }
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+ }
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+ export declare class GameEngine {
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+ readonly injector: EcsInjector<Class<System>>;
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+ readonly clock: Clock;
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+ readonly id: number;
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+ readonly onPrepare: Signal;
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+ readonly onStart: Signal;
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+ readonly onEnd: Signal;
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+ readonly onRender: Signal<OnUpdateParams>;
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+ readonly onUpdate: Signal<OnUpdateParams>;
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+ readonly onFixedUpdate: Signal<OnFixedUpdateParams>;
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+ readonly onPrePhysicsUpdate: Signal<OnFixedUpdateParams>;
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+ readonly onPhysicsUpdate: Signal<OnFixedUpdateParams>;
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+ readonly onPostPhysicsUpdate: Signal<OnFixedUpdateParams>;
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+ readonly onLateFixedUpdate: Signal<OnFixedUpdateParams>;
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+ readonly onLateUpdate: Signal<OnUpdateParams>;
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+ private readonly onEarlyUpdateSet;
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+ private readonly onUpdateSet;
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+ private readonly onFixedUpdateSet;
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+ private readonly onPreFixedUpdateSet;
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+ private readonly onPhysicsUpdateSet;
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+ private readonly onPrePhysicsUpdateSet;
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+ private readonly onPostPhysicsUpdateSet;
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+ private readonly onLateFixedUpdateSet;
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+ private readonly onLateUpdateSet;
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+ private readonly onRenderUpdateSet;
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+ private readonly entitySystemMap;
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+ private readonly serviceClasses;
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+ private readonly services;
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+ private framePromise;
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+ private resolveFrame;
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+ private addQueue;
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+ private removeQueue;
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+ private _started;
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+ get started(): boolean;
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+ private _frameCount;
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+ get frameCount(): number;
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+ private _fixedFrameCount;
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+ get fixedFrameCount(): number;
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+ get numEntities(): number;
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+ constructor(injector: EcsInjector<Class<System>>, clock: Clock);
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+ static createDefault(options?: GameEngineOptions): GameEngine;
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+ static createDefaultWithInjector(injector: EcsInjector<Class<System>>, options?: GameEngineOptions): GameEngine;
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+ addService(service: Service): void;
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+ installPlugins(plugins: GameEnginePlugin[]): void;
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+ registerSystem(systemClass: Class<System>): void;
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+ registerService(serviceClass: Class<Service>): void;
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+ getService<T extends Class<Service>>(serviceClass: T): InstanceType<T>;
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+ start(): void;
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+ private setupClock;
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+ add(entity: Entity): Promise<void>;
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+ waitFrame(): Promise<any>;
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+ remove(entity: Entity): Promise<void>;
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+ stop(): void;
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+ runAction<T extends Action>(action: T): ReturnType<T>;
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+ getSignal<T>(signalId: ID): Signal<T>;
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+ private signalMappings;
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+ private staticSignalMappings;
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+ private signalMapBindings;
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+ private mapStaticAnnotatedSignals;
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+ private mapAnnotatedSignals;
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+ private unmapAnnotatedSignals;
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+ private getSignalMap;
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+ private getStaticSignalMap;
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+ dispose(): void;
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+ private prepareFrame;
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+ }
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+ export {};