mani-game-engine 1.0.0-pre.3 → 1.0.0-pre.30

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -0,0 +1,255 @@
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+ "use strict";
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+ Object.defineProperty(exports, "__esModule", { value: true });
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+ exports.ScopeContext = exports.SCOPE_CONTEXT = exports.OnScopeSignal = exports.scopeSignalHandlers = void 0;
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+ const ecsInjector_1 = require("../ecsInjector");
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+ const injector_1 = require("../injector");
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+ exports.scopeSignalHandlers = new Map();
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+ const OnScopeSignal = (id, options) => (target, propertyKey, descriptor) => {
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+ if (target instanceof Function) {
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+ throw new Error('only allowed on non static methods');
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+ }
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+ else {
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+ const mappingList = injector_1.putIfAbsent(exports.scopeSignalHandlers, target.constructor, () => []);
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+ mappingList.push([propertyKey, id, options]);
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+ }
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+ };
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+ exports.OnScopeSignal = OnScopeSignal;
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+ exports.SCOPE_CONTEXT = {
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+ log: true,
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+ };
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+ class ScopeSignalBinding {
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+ constructor(signalBinding, options) {
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+ this.signalBinding = signalBinding;
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+ this.keepAlive = options === null || options === void 0 ? void 0 : options.keepAlive;
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+ this.group = options === null || options === void 0 ? void 0 : options.group;
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+ }
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+ activate() {
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+ this.signalBinding.setActive(true);
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+ }
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+ deactivate() {
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+ this.signalBinding.setActive(false);
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+ }
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+ detach() {
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+ this.signalBinding.detach();
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+ }
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+ }
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+ class ScopeStack {
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+ constructor(rootScope) {
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+ this.rootScope = rootScope;
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+ this.stack = [];
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+ this.queuedScopeChanges = [];
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+ this.ongoingChange = false;
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+ this.stack.push(rootScope);
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+ }
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+ get rootContext() {
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+ return this.stack[0];
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+ }
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+ get activeContext() {
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+ return this.stack[this.stack.length - 1];
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+ }
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+ }
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+ class ScopeContext {
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+ constructor(injector, scopeClass, mapping, parent) {
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+ var _a, _b, _c, _d;
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+ this.parent = parent;
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+ this.signalBindings = [];
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+ this.serviceBindings = [];
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+ this.closed = false;
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+ this.muteKeepAliveSignals = false;
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+ if (!parent) {
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+ this.stack = new ScopeStack(this);
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+ }
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+ else {
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+ this.stack = parent.stack;
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+ this.stack.stack.push(this);
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+ }
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+ this.injector = injector.createChild();
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+ this.injector.map(scopeClass).toSingleton();
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+ this.injector.map(ScopeContext).toValue(this);
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+ mapping === null || mapping === void 0 ? void 0 : mapping({
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+ injector: this.injector,
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+ registerScopeService: serviceClass => {
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+ this.injector.map(serviceClass).toSingleton();
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+ this.mapServiceSignals(this.injector.get(serviceClass));
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+ },
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+ });
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+ this.scope = this.injector.get(scopeClass);
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+ this.mapScopeSignals();
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+ this.updateSignalBindings();
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+ (_b = (_a = this.scope).onEnter) === null || _b === void 0 ? void 0 : _b.call(_a);
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+ (_d = (_c = this.scope).onActivate) === null || _d === void 0 ? void 0 : _d.call(_c);
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+ }
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+ get isRoot() {
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+ return this === this.stack.rootScope;
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+ }
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+ get target() {
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+ return this.stack.target;
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+ }
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+ get isActive() {
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+ return this === this.stack.activeContext;
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+ }
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+ get activeContext() { return this.stack.activeContext; }
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+ enterScope(scopeClass, mapping) {
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+ let newContext;
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+ const doChange = () => {
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+ var _a, _b, _c, _d;
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+ (_b = (_a = this.activeContext.scope).onSubExit) === null || _b === void 0 ? void 0 : _b.call(_a);
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+ (_d = (_c = this.activeContext.scope).onDeactivate) === null || _d === void 0 ? void 0 : _d.call(_c);
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+ newContext = new ScopeContext(this.activeContext.injector, scopeClass, mapping, this.activeContext);
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+ this.logStack();
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+ const nextChange = this.stack.queuedScopeChanges.shift();
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+ if (nextChange) {
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+ nextChange();
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+ }
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+ else {
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+ this.stack.ongoingChange = false;
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+ }
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+ };
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+ if (!this.stack.ongoingChange) {
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+ this.stack.ongoingChange = true;
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+ doChange();
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+ }
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+ else {
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+ this.stack.queuedScopeChanges.push(doChange);
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+ }
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+ return newContext;
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+ }
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+ exitScope(target) {
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+ const doChange = () => {
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+ if (this.closed)
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+ throw new Error(`Scope already closed`);
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+ this.stack.target = target || this.scope.constructor;
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+ while (true) {
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+ const ctx = this.stack.stack.pop();
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+ if (!ctx) {
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+ throw new Error('no scope in stack');
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+ }
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+ ctx.exitThis();
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+ if (ctx.scope.constructor === this.stack.target) {
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+ break;
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+ }
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+ }
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+ this.stack.target = undefined;
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+ const nextChange = this.stack.queuedScopeChanges.shift();
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+ if (nextChange) {
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+ nextChange();
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+ }
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+ else {
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+ this.stack.ongoingChange = false;
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+ }
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+ };
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+ if (!this.stack.ongoingChange) {
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+ this.stack.ongoingChange = true;
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+ doChange();
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+ }
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+ else {
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+ this.stack.queuedScopeChanges.push(doChange);
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+ }
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+ }
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+ closeSubScopes() {
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+ this.stack.target = this.scope.constructor;
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+ while (!this.isActive) {
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+ const ctx = this.stack.stack.pop();
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+ if (!ctx) {
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+ throw new Error('no scope in stack');
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+ }
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+ ctx.exitThis();
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+ }
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+ this.stack.target = undefined;
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+ }
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+ logStack() {
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+ if (exports.SCOPE_CONTEXT.log) {
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+ console.debug('%c' + this.stack.stack.map(c => c.scope.constructor.name).join(' -> '), 'color:yellow');
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+ }
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+ }
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+ getStackClasses() {
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+ return this.stack.stack.map(context => context.scope.constructor);
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+ }
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+ addScopeSignal(signal, callback, params) {
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+ const signalBinding = new ScopeSignalBinding(signal.add(callback, params === null || params === void 0 ? void 0 : params.context), params);
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+ this.signalBindings.push(signalBinding);
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+ }
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+ disableKeepAliveSignals() {
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+ this.muteKeepAliveSignals = true;
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+ this.updateSignalBindings();
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+ }
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+ enableKeepAliveSignals() {
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+ this.muteKeepAliveSignals = false;
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+ this.updateSignalBindings();
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+ }
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+ updateSignalBindings(muteKeepAlive = false) {
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+ var _a;
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+ for (const binding of this.signalBindings) {
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+ if (this.isActive) {
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+ binding.activate();
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+ }
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+ else if (muteKeepAlive) {
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+ binding.deactivate();
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+ }
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+ else if (binding.keepAlive === true) {
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+ binding.activate();
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+ }
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+ else if (!!(binding.keepAlive)) {
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+ if (binding.keepAlive.indexOf(this.activeContext.scope.constructor) != -1) {
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+ binding.activate();
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+ }
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+ else {
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+ binding.deactivate();
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+ }
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+ }
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+ else {
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+ binding.deactivate();
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+ }
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+ }
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+ muteKeepAlive = muteKeepAlive || this.muteKeepAliveSignals;
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+ (_a = this.parent) === null || _a === void 0 ? void 0 : _a.updateSignalBindings(muteKeepAlive);
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+ }
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+ detachSignalBindings() {
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+ for (const signalBinding of this.signalBindings) {
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+ signalBinding.detach();
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+ }
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+ }
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+ mapScopeSignals() {
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+ const handlers = exports.scopeSignalHandlers.get(this.scope.constructor);
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+ if (!handlers)
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+ return;
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+ for (const [field, id, options] of handlers) {
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+ const signal = this.injector.getSignal(id);
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+ const callback = this.scope[field];
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+ this.addScopeSignal(signal, callback, Object.assign(Object.assign({}, options), { context: this.scope }));
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+ }
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+ }
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+ mapServiceSignals(scopeService) {
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+ const handlers = ecsInjector_1.signalHandlers.get(scopeService.constructor);
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+ if (!handlers)
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+ return;
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+ for (const [field, id] of handlers) {
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+ const signal = this.injector.getSignal(id);
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+ const signalBinding = signal.add(scopeService[field], scopeService);
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+ this.serviceBindings.push(signalBinding);
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+ }
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+ }
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+ detachServiceBindings() {
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+ for (const binding of this.serviceBindings) {
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+ binding.detach();
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+ }
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+ this.serviceBindings = [];
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+ }
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+ exitThis() {
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+ var _a, _b, _c, _d, _e, _f, _g, _h;
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+ if (!this.parent) {
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+ throw new Error('can\'t exit root scope?!');
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+ }
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+ this.logStack();
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+ this.detachSignalBindings();
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+ this.detachServiceBindings();
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+ (_b = (_a = this.scope).onDeactivate) === null || _b === void 0 ? void 0 : _b.call(_a);
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+ (_d = (_c = this.scope).onExit) === null || _d === void 0 ? void 0 : _d.call(_c);
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+ this.parent.updateSignalBindings();
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+ (_f = (_e = this.parent.scope).onSubReturn) === null || _f === void 0 ? void 0 : _f.call(_e);
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+ (_h = (_g = this.parent.scope).onActivate) === null || _h === void 0 ? void 0 : _h.call(_g);
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+ this.closed = true;
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+ }
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+ }
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+ exports.ScopeContext = ScopeContext;
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+ //# sourceMappingURL=scopeContext.js.map
@@ -0,0 +1 @@
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+ 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@@ -0,0 +1,12 @@
1
+ import { System } from './types';
2
+ import { Signal, SignalCallback } from './index';
3
+ export declare class SystemContext<T extends System = System> {
4
+ readonly entity: Object;
5
+ readonly system: T;
6
+ private signalBindings;
7
+ constructor(entity: Object);
8
+ addSignalById<S>(signalId: string | symbol, callback: SignalCallback<S>, thisArg?: unknown): void;
9
+ addSignal<S>(signal: Signal<S>, callback: SignalCallback<S>, thisArg?: unknown): void;
10
+ addSignalOnce<S>(signal: Signal<S>, callback: SignalCallback<S>, thisArg?: unknown): void;
11
+ dispose(): void;
12
+ }
@@ -0,0 +1,24 @@
1
+ "use strict";
2
+ Object.defineProperty(exports, "__esModule", { value: true });
3
+ exports.SystemContext = void 0;
4
+ class SystemContext {
5
+ constructor(entity) {
6
+ this.entity = entity;
7
+ this.signalBindings = [];
8
+ }
9
+ addSignalById(signalId, callback, thisArg) {
10
+ this.signalBindings.push(this.entity.gameEngine.getSignal(signalId).add(callback, thisArg));
11
+ }
12
+ addSignal(signal, callback, thisArg) {
13
+ this.signalBindings.push(signal.add(callback, thisArg));
14
+ }
15
+ addSignalOnce(signal, callback, thisArg) {
16
+ this.signalBindings.push(signal.addOnce(callback, thisArg));
17
+ }
18
+ dispose() {
19
+ for (const binding of this.signalBindings)
20
+ binding.detach();
21
+ }
22
+ }
23
+ exports.SystemContext = SystemContext;
24
+ //# sourceMappingURL=systemContext.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"systemContext.js","sourceRoot":"","sources":["../src/systemContext.ts"],"names":[],"mappings":";;;AAGA,MAAa,aAAa;IAItB,YAAqB,MAAc;QAAd,WAAM,GAAN,MAAM,CAAQ;QAF3B,mBAAc,GAAoB,EAAE,CAAC;IAG7C,CAAC;IAGD,aAAa,CAAI,QAAyB,EAAE,QAA2B,EAAE,OAAiB;QACtF,IAAI,CAAC,cAAc,CAAC,IAAI,CAAG,IAAI,CAAC,MAAc,CAAC,UAAyB,CAAC,SAAS,CAAI,QAAQ,CAAC,CAAC,GAAG,CAAC,QAAQ,EAAE,OAAO,CAAC,CAAC,CAAC;IAC5H,CAAC;IAED,SAAS,CAAI,MAAiB,EAAE,QAA2B,EAAE,OAAiB;QAC1E,IAAI,CAAC,cAAc,CAAC,IAAI,CAAC,MAAM,CAAC,GAAG,CAAC,QAAQ,EAAE,OAAO,CAAC,CAAC,CAAC;IAC5D,CAAC;IAED,aAAa,CAAI,MAAiB,EAAE,QAA2B,EAAE,OAAiB;QAC9E,IAAI,CAAC,cAAc,CAAC,IAAI,CAAC,MAAM,CAAC,OAAO,CAAC,QAAQ,EAAE,OAAO,CAAC,CAAC,CAAC;IAChE,CAAC;IAED,OAAO;QACH,KAAK,MAAM,OAAO,IAAI,IAAI,CAAC,cAAc;YAAE,OAAO,CAAC,MAAM,EAAE,CAAC;IAChE,CAAC;CACJ;AAvBD,sCAuBC"}
package/lib/types.d.ts CHANGED
@@ -1,32 +1,33 @@
1
1
  import { GameEngine } from './gameEngine';
2
- export interface GameSystem {
2
+ export interface System {
3
3
  [propName: string]: any;
4
4
  onPrepare?(): Promise<void>;
5
5
  onStart?(): void;
6
6
  onEnd?(): void;
7
- onPreFixedUpdate?(): void;
8
- onEarlyUpdate?(time: number, deltaTime: number): void;
7
+ onPreFixedUpdate?(time: number, deltaTime: number): void;
9
8
  onFixedUpdate?(time: number, deltaTime: number): void;
10
- onPrePhysicUpdate?(time: number, deltaTime: number): void;
11
9
  onPhysicsUpdate?(time: number, deltaTime: number): void;
12
10
  onUpdate?(time: number, deltaTime: number, alpha: number): void;
13
11
  onLateUpdate?(time: number, deltaTime: number, alpha: number): void;
12
+ onPrePhysicsUpdate?(time: number, deltaTime: number): void;
14
13
  onPostPhysicsUpdate?(time: number, deltaTime: number): void;
15
- onRender?(): void;
14
+ onLateFixedUpdate?(time: number, deltaTime: number): void;
15
+ onRender?(time: number, deltaTime: number, alpha: number): void;
16
16
  }
17
- export interface GameService {
17
+ export interface Service {
18
18
  [propName: string]: any;
19
19
  onPrepare?(): Promise<void>;
20
20
  onStart?(): void;
21
21
  onEnd?(): void;
22
- onPreFixedUpdate?(): void;
22
+ onPreFixedUpdate?(time: number, deltaTime: number): void;
23
23
  onPostPhysicsUpdate?(time: number, deltaTime: number): void;
24
+ onLateFixedUpdate?(time: number, deltaTime: number): void;
24
25
  onFixedUpdate?(time: number, deltaTime: number): void;
25
- onPrePhysicUpdate?(time: number, deltaTime: number): void;
26
26
  onPhysicsUpdate?(time: number, deltaTime: number): void;
27
+ onPrePhysicsUpdate?(time: number, deltaTime: number): void;
27
28
  onUpdate?(time: number, deltaTime: number, alpha: number): void;
28
29
  onLateUpdate?(time: number, deltaTime: number, alpha: number): void;
29
- onRender?(): void;
30
+ onRender?(time: number, deltaTime: number, alpha: number): void;
30
31
  }
31
32
  declare type GameEngineCallback = (gameEngine: GameEngine) => void;
32
33
  export interface GameEnginePlugin {
@@ -46,9 +47,27 @@ export declare type OnFixedUpdateParams = {
46
47
  time: number;
47
48
  deltaTime: number;
48
49
  };
50
+ export declare type OnEarlyUpdateParams = {
51
+ time: number;
52
+ deltaTime: number;
53
+ };
49
54
  export declare type AsyncAction<T = unknown> = (gameEngine: GameEngine) => Promise<T>;
50
55
  export declare type Action<T = any> = (gameEngine: GameEngine) => T;
51
56
  export declare type Class<T = any> = {
52
57
  new (...args: any[]): T;
53
58
  };
59
+ export declare const EngineSignals: {
60
+ OnStart: symbol;
61
+ OnEnd: symbol;
62
+ OnUpdate: symbol;
63
+ OnLateUpdate: symbol;
64
+ OnFixedUpdate: symbol;
65
+ OnPreFixedUpdate: symbol;
66
+ OnPrePhysicsUpdate: symbol;
67
+ OnPhysicsUpdate: symbol;
68
+ OnPostPhysicsUpdate: symbol;
69
+ onLateFixedUpdate: symbol;
70
+ OnRender: symbol;
71
+ OnPrepare: symbol;
72
+ };
54
73
  export {};
package/lib/types.js CHANGED
@@ -1 +1,18 @@
1
+ "use strict";
2
+ Object.defineProperty(exports, "__esModule", { value: true });
3
+ exports.EngineSignals = void 0;
4
+ exports.EngineSignals = {
5
+ OnStart: Symbol('OnStart'),
6
+ OnEnd: Symbol('OnEnd'),
7
+ OnUpdate: Symbol('OnUpdate'),
8
+ OnLateUpdate: Symbol('OnLateUpdate'),
9
+ OnFixedUpdate: Symbol('OnFixedUpdate'),
10
+ OnPreFixedUpdate: Symbol('OnPreFixedUpdate'),
11
+ OnPrePhysicsUpdate: Symbol('OnPrePhysicsUpdate'),
12
+ OnPhysicsUpdate: Symbol('OnPhysicsUpdate'),
13
+ OnPostPhysicsUpdate: Symbol('OnPostPhysicsUpdate'),
14
+ onLateFixedUpdate: Symbol('onLateFixedUpdate'),
15
+ OnRender: Symbol('OnRender'),
16
+ OnPrepare: Symbol('OnPrepare'),
17
+ };
1
18
  //# sourceMappingURL=types.js.map
package/lib/types.js.map CHANGED
@@ -1 +1 @@
1
- {"version":3,"file":"types.js","sourceRoot":"","sources":["../src/types.ts"],"names":[],"mappings":""}
1
+ {"version":3,"file":"types.js","sourceRoot":"","sources":["../src/types.ts"],"names":[],"mappings":";;;AAyEa,QAAA,aAAa,GAAG;IACzB,OAAO,EAAE,MAAM,CAAC,SAAS,CAAC;IAC1B,KAAK,EAAE,MAAM,CAAC,OAAO,CAAC;IACtB,QAAQ,EAAE,MAAM,CAAC,UAAU,CAAC;IAC5B,YAAY,EAAE,MAAM,CAAC,cAAc,CAAC;IACpC,aAAa,EAAE,MAAM,CAAC,eAAe,CAAC;IACtC,gBAAgB,EAAE,MAAM,CAAC,kBAAkB,CAAC;IAC5C,kBAAkB,EAAE,MAAM,CAAC,oBAAoB,CAAC;IAChD,eAAe,EAAE,MAAM,CAAC,iBAAiB,CAAC;IAC1C,mBAAmB,EAAE,MAAM,CAAC,qBAAqB,CAAC;IAClD,iBAAiB,EAAE,MAAM,CAAC,mBAAmB,CAAC;IAC9C,QAAQ,EAAE,MAAM,CAAC,UAAU,CAAC;IAC5B,SAAS,EAAE,MAAM,CAAC,WAAW,CAAC;CACjC,CAAC"}
@@ -1,4 +1,7 @@
1
- export class Map2k {
1
+ "use strict";
2
+ Object.defineProperty(exports, "__esModule", { value: true });
3
+ exports.Map2k = void 0;
4
+ class Map2k {
2
5
  constructor() {
3
6
  this.map = new Map();
4
7
  }
@@ -37,4 +40,5 @@ export class Map2k {
37
40
  }
38
41
  }
39
42
  }
43
+ exports.Map2k = Map2k;
40
44
  //# sourceMappingURL=map2k.js.map
@@ -1 +1 @@
1
- {"version":3,"file":"map2k.js","sourceRoot":"","sources":["../../src/utils/map2k.ts"],"names":[],"mappings":"AAAA,MAAM,OAAO,KAAK;IAAlB;QACI,QAAG,GAAG,IAAI,GAAG,EAAgB,CAAC;IAkDlC,CAAC;IAhDG,GAAG,CAAC,IAAO,EAAE,IAAO,EAAE,KAAQ;QAC1B,IAAI,KAAK,GAAG,IAAI,CAAC,GAAG,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC;QAC/B,IAAG,CAAC,KAAK,EAAE;YACP,KAAK,GAAG,IAAI,GAAG,EAAQ,CAAC;YACxB,IAAI,CAAC,GAAG,CAAC,GAAG,CAAC,IAAI,EAAE,KAAK,CAAC,CAAC;SAC7B;QACD,IAAI,MAAM,GAAG,IAAI,CAAC,GAAG,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC;QAChC,IAAG,CAAC,MAAM,EAAE;YACR,MAAM,GAAG,IAAI,GAAG,EAAQ,CAAC;YACzB,IAAI,CAAC,GAAG,CAAC,GAAG,CAAC,IAAI,EAAE,MAAM,CAAC,CAAC;SAC9B;QACD,KAAK,CAAC,GAAG,CAAC,IAAI,EAAE,KAAK,CAAC,CAAC;QACvB,MAAM,CAAC,GAAG,CAAC,IAAI,EAAE,KAAK,CAAC,CAAC;IAC5B,CAAC;IAaD,GAAG,CAAC,IAAO,EAAE,IAAO;QAChB,MAAM,KAAK,GAAG,IAAI,CAAC,GAAG,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC;QACjC,OAAO,KAAK,IAAI,KAAK,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC;IACpC,CAAC;IAED,MAAM,CAAC,IAAM,EAAE,IAAM;QACjB,IAAI,KAAK,GAAG,IAAI,CAAC,GAAG,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC;QAC/B,IAAI,KAAK,EAAE;YACP,KAAK,CAAC,MAAM,CAAC,IAAI,CAAC,CAAC;YACnB,IAAI,KAAK,CAAC,IAAI,KAAK,CAAC,EAAE;gBAClB,IAAI,CAAC,GAAG,CAAC,MAAM,CAAC,IAAI,CAAC,CAAA;aACxB;SACJ;QACD,IAAI,MAAM,GAAG,IAAI,CAAC,GAAG,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC;QAChC,IAAI,MAAM,EAAE;YACR,MAAM,CAAC,MAAM,CAAC,IAAI,CAAC,CAAC;YACpB,IAAI,MAAM,CAAC,IAAI,KAAK,CAAC,EAAE;gBACnB,IAAI,CAAC,GAAG,CAAC,MAAM,CAAC,IAAI,CAAC,CAAA;aACxB;SACJ;IACL,CAAC;CAEJ"}
1
+ {"version":3,"file":"map2k.js","sourceRoot":"","sources":["../../src/utils/map2k.ts"],"names":[],"mappings":";;;AAAA,MAAa,KAAK;IAAlB;QACI,QAAG,GAAG,IAAI,GAAG,EAAgB,CAAC;IAkDlC,CAAC;IAhDG,GAAG,CAAC,IAAO,EAAE,IAAO,EAAE,KAAQ;QAC1B,IAAI,KAAK,GAAG,IAAI,CAAC,GAAG,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC;QAC/B,IAAG,CAAC,KAAK,EAAE;YACP,KAAK,GAAG,IAAI,GAAG,EAAQ,CAAC;YACxB,IAAI,CAAC,GAAG,CAAC,GAAG,CAAC,IAAI,EAAE,KAAK,CAAC,CAAC;SAC7B;QACD,IAAI,MAAM,GAAG,IAAI,CAAC,GAAG,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC;QAChC,IAAG,CAAC,MAAM,EAAE;YACR,MAAM,GAAG,IAAI,GAAG,EAAQ,CAAC;YACzB,IAAI,CAAC,GAAG,CAAC,GAAG,CAAC,IAAI,EAAE,MAAM,CAAC,CAAC;SAC9B;QACD,KAAK,CAAC,GAAG,CAAC,IAAI,EAAE,KAAK,CAAC,CAAC;QACvB,MAAM,CAAC,GAAG,CAAC,IAAI,EAAE,KAAK,CAAC,CAAC;IAC5B,CAAC;IAaD,GAAG,CAAC,IAAO,EAAE,IAAO;QAChB,MAAM,KAAK,GAAG,IAAI,CAAC,GAAG,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC;QACjC,OAAO,KAAK,IAAI,KAAK,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC;IACpC,CAAC;IAED,MAAM,CAAC,IAAM,EAAE,IAAM;QACjB,IAAI,KAAK,GAAG,IAAI,CAAC,GAAG,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC;QAC/B,IAAI,KAAK,EAAE;YACP,KAAK,CAAC,MAAM,CAAC,IAAI,CAAC,CAAC;YACnB,IAAI,KAAK,CAAC,IAAI,KAAK,CAAC,EAAE;gBAClB,IAAI,CAAC,GAAG,CAAC,MAAM,CAAC,IAAI,CAAC,CAAA;aACxB;SACJ;QACD,IAAI,MAAM,GAAG,IAAI,CAAC,GAAG,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC;QAChC,IAAI,MAAM,EAAE;YACR,MAAM,CAAC,MAAM,CAAC,IAAI,CAAC,CAAC;YACpB,IAAI,MAAM,CAAC,IAAI,KAAK,CAAC,EAAE;gBACnB,IAAI,CAAC,GAAG,CAAC,MAAM,CAAC,IAAI,CAAC,CAAA;aACxB;SACJ;IACL,CAAC;CAEJ;AAnDD,sBAmDC"}
package/package.json CHANGED
@@ -1,17 +1,17 @@
1
1
  {
2
2
  "name": "mani-game-engine",
3
3
  "author": "Jan Mankopf",
4
- "version": "1.0.0-pre.3",
4
+ "version": "1.0.0-pre.30",
5
5
  "description": "entity component system game engine for typescript",
6
6
  "private": false,
7
7
  "scripts": {
8
8
  "build": "rimraf lib && tsc",
9
- "watch": "rimraf lib && tsc -w",
9
+ "watch": "tsc -w",
10
10
  "test": "jest",
11
11
  "test watch": "jest --watch",
12
12
  "do-pre-publish": "npm publish --dry-run",
13
- "do-publish": "npm publish",
14
- "testme": "mocha --experimental-modules -r ts-node/register tests/**/*.spec.ts "
13
+ "version-up": "npm version prerelease",
14
+ "do-publish": "npm publish"
15
15
  },
16
16
  "main": "lib/index.js",
17
17
  "files": [
@@ -21,25 +21,19 @@
21
21
  "typings": "lib/index.d.ts",
22
22
  "license": "MIT",
23
23
  "devDependencies": {
24
- "@fluffy-spoon/substitute": "^1.88.0",
25
- "@types/jest": "^24.0.13",
26
- "chai": "^4.2.0",
27
- "jasmine-core": "^3.4.0",
28
- "jest": "^24.8.0",
29
- "mani-signal": "^1.0.3",
30
- "mocha": "^6.1.4",
31
- "nyc": "^14.1.1",
24
+ "@fluffy-spoon/substitute": "^1.201.0",
25
+ "@types/jest": "^26.0.22",
26
+ "jest": "^26.6.3",
32
27
  "reflect-metadata": "^0.1.13",
33
- "rimraf": "^2.6.3",
34
- "ts-jest": "^24.0.2",
35
- "ts-node": "^8.2.0",
36
- "typescript": "^3.5.1"
28
+ "rimraf": "^3.0.2",
29
+ "ts-jest": "^26.5.4",
30
+ "ts-node": "^9.1.1",
31
+ "tslib": "^2.2.0",
32
+ "typescript": "^4.2.4",
33
+ "mani-signal": "1.x"
37
34
  },
38
35
  "peerDependencies": {
39
- "mani-signal": "^1.0.3",
40
- "reflect-metadata": "^0.1.13"
41
- },
42
- "dependencies": {
43
- "mani-injector": "^0.0.2"
36
+ "reflect-metadata": "0.x",
37
+ "mani-signal": "1.x"
44
38
  }
45
39
  }
package/src/clock.ts CHANGED
@@ -1,10 +1,9 @@
1
1
  import {Signal} from 'mani-signal';
2
+ import {OnEarlyUpdateParams, OnFixedUpdateParams, OnUpdateParams} from './types';
2
3
 
3
4
  const MIN_TIME_SCALE = 0.00001;
4
5
 
5
- type OnEarlyUpdateParams = { time: number, deltaTime: number };
6
- type OnUpdateParams = { time: number, deltaTime: number, alpha: number; };
7
- type OnFixedUpdateParams = { time: number, deltaTime: number; };
6
+ // type OnUpdateParams = { time: number, deltaTime: number, alpha: number; };
8
7
 
9
8
  const defaultOptions = {
10
9
  autoStart: true,
@@ -13,32 +12,38 @@ const defaultOptions = {
13
12
  timeScale: 1,
14
13
  };
15
14
 
15
+ export type Timeout = {
16
+ recall?: number;
17
+ callback: Function;
18
+ callTime: number;
19
+ };
16
20
  export type GameClockOptions = Partial<typeof defaultOptions>;
17
21
 
18
- export class Clock {
22
+ export interface Clock {
23
+
24
+ onPrepare: Signal<unknown>;
25
+ onEarlyUpdate: Signal<OnEarlyUpdateParams>;
26
+ onUpdate: Signal<OnUpdateParams>;
27
+ onFixedUpdate: Signal<OnFixedUpdateParams>;
28
+ timeScale: number;
29
+ start(): this;
30
+ stop(): this;
31
+ dispose(): void;
32
+ setTimeout(callback: Function, delay: number): number;
33
+ setInterval(callback: Function, delay: number): number;
34
+ clearTimeout(timeoutId: number): boolean;
35
+ }
36
+
37
+ export class GameClock implements Clock {
38
+ private nextTimeoutId = 0;
39
+ private timeouts = new Map<number, Timeout>();
19
40
  private isRunning = false;
20
41
  private requestId = 0;
21
42
  private currentTime = 0;
22
43
  private accumulator = 0;
23
44
  private gameTime = 0;
24
45
 
25
- private fixedDeltaTime: number;
26
- private maxFrameTime: number;
27
-
28
- readonly onPrepare = new Signal();
29
- readonly onEarlyUpdate = new Signal<OnEarlyUpdateParams>();
30
- readonly onUpdate = new Signal<OnUpdateParams>();
31
- readonly onFixedUpdate = new Signal<OnFixedUpdateParams>();
32
-
33
- constructor(options?: GameClockOptions) {
34
- const opts = {...defaultOptions, ...options} as Required<GameClockOptions>;
35
- this.fixedDeltaTime = opts.fixedDeltaTime;
36
- this.maxFrameTime = opts.maxFrameTime;
37
- this.timeScale = opts.timeScale;
38
-
39
- opts.autoStart && this.start();
40
- }
41
-
46
+ private readonly _fixedDeltaTime: number;
42
47
  private update = (time: number) => {
43
48
  const newTime = time * 0.001;
44
49
  if (!this.isRunning) {
@@ -58,22 +63,59 @@ export class Clock {
58
63
 
59
64
  this.onPrepare.dispatch();
60
65
  this.onEarlyUpdate.dispatch({time: this.gameTime, deltaTime: frameTime});
61
- while (this.accumulator >= this.fixedDeltaTime) {
66
+
67
+ for (const [id, timeOut] of this.timeouts) {
68
+ if (this.gameTime >= timeOut.callTime) {
69
+ timeOut.callback();
70
+ if (timeOut.recall) {
71
+ timeOut.callTime += timeOut.recall;
72
+ } else {
73
+ this.timeouts.delete(id);
74
+ }
75
+ }
76
+ }
77
+
78
+ while (this.accumulator >= this._fixedDeltaTime) {
62
79
  if (isMultipleFixedUpdate) {
63
80
  this.onPrepare.dispatch();
64
81
  }
65
- this.onFixedUpdate.dispatch({time: this.gameTime, deltaTime: this.fixedDeltaTime});
82
+ this.onFixedUpdate.dispatch({time: this.gameTime, deltaTime: this._fixedDeltaTime});
66
83
  isMultipleFixedUpdate = true;
67
- this.accumulator -= this.fixedDeltaTime;
68
- this.gameTime += this.fixedDeltaTime;
84
+ this.accumulator -= this._fixedDeltaTime;
85
+ this.gameTime += this._fixedDeltaTime;
69
86
  }
70
- const alpha = this.accumulator / this.fixedDeltaTime;
71
- this.onUpdate.dispatch({time: this.gameTime + alpha * this.fixedDeltaTime, deltaTime: frameTime, alpha: alpha});
87
+ const alpha = this.accumulator / this._fixedDeltaTime;
88
+ this.onUpdate.dispatch({time: this.gameTime + alpha * this._fixedDeltaTime, deltaTime: frameTime, alpha: alpha});
72
89
  if (this.isRunning) {
73
90
  this.requestId = requestAnimationFrame(this.update);
74
91
  }
75
92
  };
76
93
 
94
+ private readonly maxFrameTime: number;
95
+
96
+ readonly onPrepare = new Signal();
97
+ readonly onEarlyUpdate = new Signal<OnEarlyUpdateParams>();
98
+ readonly onUpdate = new Signal<OnUpdateParams>();
99
+ readonly onFixedUpdate = new Signal<OnFixedUpdateParams>();
100
+
101
+ constructor(options?: GameClockOptions) {
102
+ const opts = {...defaultOptions, ...options} as Required<GameClockOptions>;
103
+ this._fixedDeltaTime = opts.fixedDeltaTime;
104
+ this.maxFrameTime = opts.maxFrameTime;
105
+ this.timeScale = opts.timeScale;
106
+
107
+ opts.autoStart && this.start();
108
+ }
109
+
110
+ dispose(): void {
111
+ this.onPrepare.detachAll();
112
+ this.onEarlyUpdate.detachAll();
113
+ this.onUpdate.detachAll();
114
+ this.onFixedUpdate.detachAll();
115
+ }
116
+
117
+ get fixedDeltaTime(): number { return this._fixedDeltaTime; }
118
+
77
119
  private _timeScale = 1;
78
120
 
79
121
  get timeScale(): number {
@@ -92,11 +134,30 @@ export class Clock {
92
134
  return this;
93
135
  }
94
136
 
95
- stop() {
137
+ stop(): this {
96
138
  if (!this.isRunning) {
97
- return;
139
+ return this;
98
140
  }
99
141
  this.isRunning = false;
100
142
  cancelAnimationFrame(this.requestId);
143
+ return this;
144
+ }
145
+
146
+ setTimeout(callback: Function, delay: number) {
147
+ const timeOut: Timeout = {callback, callTime: this.gameTime + delay};
148
+ this.nextTimeoutId++;
149
+ this.timeouts.set(this.nextTimeoutId, timeOut);
150
+ return this.nextTimeoutId;
151
+ }
152
+
153
+ setInterval(callback: Function, delay: number) {
154
+ const timeOut: Timeout = {callback, callTime: this.gameTime + delay, recall: delay};
155
+ this.nextTimeoutId++;
156
+ this.timeouts.set(this.nextTimeoutId, timeOut);
157
+ return this.nextTimeoutId;
158
+ }
159
+
160
+ clearTimeout(timeoutId: number) {
161
+ return this.timeouts.delete(timeoutId);
101
162
  }
102
163
  }