mani-game-engine 1.0.0-pre.10 → 1.0.0-pre.100

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package/src/clock.ts CHANGED
@@ -6,110 +6,200 @@ const MIN_TIME_SCALE = 0.00001;
6
6
  // type OnUpdateParams = { time: number, deltaTime: number, alpha: number; };
7
7
 
8
8
  const defaultOptions = {
9
- autoStart: true,
10
- fixedDeltaTime: 1 / 60,
11
- maxFrameTime: 0.25,
12
- timeScale: 1,
9
+ autoStart: true,
10
+ fixedDeltaTime: 1 / 60,
11
+ maxFrameTime: 0.25,
12
+ timeScale: 1,
13
13
  };
14
14
 
15
+ export type Timeout = {
16
+ recall?: number;
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+ callback: Function;
18
+ callTime: number;
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+ };
15
20
  export type GameClockOptions = Partial<typeof defaultOptions>;
16
21
 
17
22
  export interface Clock {
18
-
19
- onPrepare: Signal<unknown>;
20
- onEarlyUpdate: Signal<OnEarlyUpdateParams>;
21
- onUpdate: Signal<OnUpdateParams>;
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- onFixedUpdate: Signal<OnFixedUpdateParams>;
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- timeScale: number;
24
- start(): this;
25
- stop(): this;
23
+ readonly gameTime: number;
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+ onPrepare: Signal<unknown>;
25
+ onEarlyUpdate: Signal<OnEarlyUpdateParams>;
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+ onUpdate: Signal<OnUpdateParams>;
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+ onFixedUpdate: Signal<OnFixedUpdateParams>;
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+ timeScale: number;
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+ start(): this;
30
+ stop(): this;
31
+ dispose(): void;
32
+ processFrame(time: number): void;
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+ readonly fixedDeltaTime: number;
34
+ setTimeout(callback: Function, delay: number): number;
35
+ setInterval(callback: Function, delay: number): number;
36
+ clearTimeout(timeoutId: number): boolean;
37
+ fixedTween(duration: number, from: number, to: number, onUpdate: (t: number) => void): Promise<void>;
38
+ tween(duration: number, from: number, to: number, onUpdate: (t: number) => void): Promise<void>;
26
39
  }
27
40
 
28
41
  export class GameClock implements Clock {
29
- private isRunning = false;
30
- private requestId = 0;
31
- private currentTime = 0;
32
- private accumulator = 0;
33
- private gameTime = 0;
34
-
35
- private readonly _fixedDeltaTime: number;
36
- private update = (time: number) => {
37
- const newTime = time * 0.001;
38
- if (!this.isRunning) {
39
- this.currentTime = newTime;
40
- this.isRunning = true;
41
- }
42
-
43
- let frameTime = (newTime - this.currentTime) * this.timeScale;
44
-
45
- if (frameTime > this.maxFrameTime) {
46
- frameTime = this.maxFrameTime;
47
- }
42
+ get gameTime(): number {
43
+ return this._gameTime;
44
+ }
45
+ get animationTime(): number {
46
+ return this._animationTime;
47
+ }
48
+ private _animationTime = 0;
49
+ private nextTimeoutId = 0;
50
+ private timeouts = new Map<number, Timeout>();
51
+ private isRunning = false;
52
+ private currentTime = 0;
53
+ private accumulator = 0;
54
+ private _gameTime = 0;
55
+
56
+ private readonly _fixedDeltaTime: number;
57
+
58
+
59
+
60
+ processFrame(time: number): void {
61
+ if (!this.isRunning) {
62
+ return;
63
+ }
48
64
 
49
- this.currentTime = newTime;
50
- this.accumulator += frameTime;
51
- let isMultipleFixedUpdate = false;
52
-
53
- this.onPrepare.dispatch();
54
- this.onEarlyUpdate.dispatch({time: this.gameTime, deltaTime: frameTime});
55
- while (this.accumulator >= this._fixedDeltaTime) {
56
- if (isMultipleFixedUpdate) {
57
- this.onPrepare.dispatch();
58
- }
59
- this.onFixedUpdate.dispatch({time: this.gameTime, deltaTime: this._fixedDeltaTime});
60
- isMultipleFixedUpdate = true;
61
- this.accumulator -= this._fixedDeltaTime;
62
- this.gameTime += this._fixedDeltaTime;
63
- }
64
- const alpha = this.accumulator / this._fixedDeltaTime;
65
- this.onUpdate.dispatch({time: this.gameTime + alpha * this._fixedDeltaTime, deltaTime: frameTime, alpha: alpha});
66
- if (this.isRunning) {
67
- this.requestId = requestAnimationFrame(this.update);
65
+ const newTime = time * 0.001;
66
+ // Clamp raw delta before applying timeScale for more predictable behavior
67
+ const rawDelta = newTime - this.currentTime;
68
+ let clampedDelta = rawDelta;
69
+ if (clampedDelta > this.maxFrameTime) {
70
+ clampedDelta = this.maxFrameTime;
71
+ }
72
+ const frameTime = clampedDelta * this.timeScale;
73
+
74
+ this.currentTime = newTime;
75
+ this.accumulator += frameTime;
76
+
77
+ while (this.accumulator >= this._fixedDeltaTime) {
78
+ // Use fixedDeltaTime inside the fixed-step loop for consistency
79
+ this.onEarlyUpdate.dispatch({time: this._gameTime, deltaTime: this._fixedDeltaTime});
80
+ this.onPrepare.dispatch();
81
+ for (const [id, timeOut] of this.timeouts) {
82
+ if (this._gameTime >= timeOut.callTime) {
83
+ timeOut.callback();
84
+ if (timeOut.recall) {
85
+ timeOut.callTime += timeOut.recall;
86
+ } else {
87
+ this.timeouts.delete(id);
88
+ }
68
89
  }
69
- };
70
-
71
- private maxFrameTime: number;
72
-
73
- readonly onPrepare = new Signal();
74
- readonly onEarlyUpdate = new Signal<OnEarlyUpdateParams>();
75
- readonly onUpdate = new Signal<OnUpdateParams>();
76
- readonly onFixedUpdate = new Signal<OnFixedUpdateParams>();
77
-
78
- constructor(options?: GameClockOptions) {
79
- const opts = {...defaultOptions, ...options} as Required<GameClockOptions>;
80
- this._fixedDeltaTime = opts.fixedDeltaTime;
81
- this.maxFrameTime = opts.maxFrameTime;
82
- this.timeScale = opts.timeScale;
83
-
84
- opts.autoStart && this.start();
90
+ }
91
+ this.onFixedUpdate.dispatch({time: this._gameTime, deltaTime: this._fixedDeltaTime});
92
+ this.accumulator -= this._fixedDeltaTime;
93
+ this._gameTime += this._fixedDeltaTime;
85
94
  }
86
-
87
- get fixedDeltaTime(): number { return this._fixedDeltaTime; }
88
-
89
- private _timeScale = 1;
90
-
91
- get timeScale(): number {
92
- return this._timeScale;
95
+ const alpha = this.accumulator / this._fixedDeltaTime;
96
+ this._animationTime = this._gameTime + alpha * this._fixedDeltaTime;
97
+ this.onUpdate.dispatch({time: this._animationTime, deltaTime: frameTime, alpha: alpha});
98
+ }
99
+
100
+ private readonly maxFrameTime: number;
101
+
102
+ readonly onPrepare = new Signal();
103
+ readonly onEarlyUpdate = new Signal<OnEarlyUpdateParams>();
104
+ readonly onUpdate = new Signal<OnUpdateParams>();
105
+ readonly onFixedUpdate = new Signal<OnFixedUpdateParams>();
106
+
107
+ constructor(options?: GameClockOptions) {
108
+ const opts = {...defaultOptions, ...options} as Required<GameClockOptions>;
109
+ this._fixedDeltaTime = opts.fixedDeltaTime;
110
+ this.maxFrameTime = opts.maxFrameTime;
111
+ this.timeScale = opts.timeScale;
112
+
113
+ opts.autoStart && this.start();
114
+ }
115
+
116
+ dispose(): void {
117
+ // Stop scheduling frames and clear callbacks to avoid leaks
118
+ this.stop();
119
+ this.timeouts.clear();
120
+ this.onPrepare.detachAll();
121
+ this.onEarlyUpdate.detachAll();
122
+ this.onUpdate.detachAll();
123
+ this.onFixedUpdate.detachAll();
124
+ }
125
+
126
+ get fixedDeltaTime(): number { return this._fixedDeltaTime; }
127
+
128
+ private _timeScale = 1;
129
+
130
+ get timeScale(): number {
131
+ return this._timeScale;
132
+ }
133
+
134
+ set timeScale(value: number) {
135
+ // Allow 0 (pause). For positive values, clamp to MIN_TIME_SCALE.
136
+ this._timeScale = value === 0 ? 0 : Math.max(value, MIN_TIME_SCALE);
137
+ }
138
+
139
+ start(): this {
140
+ if (this.isRunning) {
141
+ return this;
93
142
  }
94
-
95
- set timeScale(value: number) {
96
- this._timeScale = Math.max(value, MIN_TIME_SCALE);
143
+ // Initialize timing state on start to ensure stable first frame
144
+ this.isRunning = true;
145
+ this.currentTime = performance.now() * 0.001;
146
+ this.accumulator = 0;
147
+ return this;
148
+ }
149
+
150
+ stop(): this {
151
+ if (!this.isRunning) {
152
+ return this;
97
153
  }
98
-
99
- start(): this {
100
- if (this.isRunning) {
101
- return this;
154
+ this.isRunning = false;
155
+ return this;
156
+ }
157
+
158
+ setTimeout(callback: Function, delay: number) {
159
+ const timeOut: Timeout = {callback, callTime: this._gameTime + delay};
160
+ this.nextTimeoutId++;
161
+ this.timeouts.set(this.nextTimeoutId, timeOut);
162
+ return this.nextTimeoutId;
163
+ }
164
+
165
+ setInterval(callback: Function, delay: number) {
166
+ const timeOut: Timeout = {callback, callTime: this._gameTime + delay, recall: delay};
167
+ this.nextTimeoutId++;
168
+ this.timeouts.set(this.nextTimeoutId, timeOut);
169
+ return this.nextTimeoutId;
170
+ }
171
+
172
+ async fixedTween(duration: number, from: number, to: number, onUpdate: (t: number) => void) {
173
+ return new Promise<void>((resolve) => {
174
+ const startTime = this.gameTime;
175
+
176
+ const binding = this.onFixedUpdate.add(({time}) => {
177
+ const t = Math.min(1, (this.gameTime - startTime) / duration);
178
+ onUpdate(from + (to - from) * t);
179
+ if (t >= 1) {
180
+ binding.detach();
181
+ resolve();
102
182
  }
103
- this.requestId = requestAnimationFrame(this.update);
104
- return this;
105
- }
106
-
107
- stop(): this {
108
- if (!this.isRunning) {
109
- return this;
183
+ });
184
+ });
185
+ }
186
+
187
+ async tween(duration: number, from: number, to: number, onUpdate: (t: number) => void) {
188
+ return new Promise<void>((resolve) => {
189
+ const startTime = this._animationTime;
190
+
191
+ const binding = this.onUpdate.add(({time}) => {
192
+ const t = Math.min(1, (this._animationTime - startTime) / duration);
193
+ onUpdate(from + (to - from) * t);
194
+ if (t >= 1) {
195
+ binding.detach();
196
+ resolve();
110
197
  }
111
- this.isRunning = false;
112
- cancelAnimationFrame(this.requestId);
113
- return this;
114
- }
198
+ });
199
+ });
200
+ }
201
+
202
+ clearTimeout(timeoutId: number) {
203
+ return this.timeouts.delete(timeoutId);
204
+ }
115
205
  }
@@ -1,32 +1,43 @@
1
1
  // TODO: what if systems for entity without components are created?
2
- import {Class, createDependencyAnnotation, Dependency, ID, Injector, putIfAbsent, ResolverContext, ResolverFunction} from 'mani-injector';
3
2
  import {Signal} from 'mani-signal';
4
- import {SystemContext} from './systemContext';
3
+ import {Class, createDependencyAnnotation, Dependency, ID, Injector, putIfAbsent, ResolverContext, ResolverFunction} from './injector';
4
+ import {entitySignalHandlers, SystemContext} from './systemContext';
5
+ import {Entity} from './entity';
5
6
 
6
7
  type ComponentClass = Class;
7
8
  type EntityClass = Class;
8
9
 
9
10
  type SystemResolvers<T extends Class> = [T, ResolverFunction[]]
10
11
  type ComponentDependency = Dependency & { kind: 'component'; index: number; type: Class; };
12
+ type DynamicComponentDependency = Dependency & { kind: 'dynamic'; index: number; type: Class; };
11
13
  type EntityDependency = Dependency & { kind: 'entity'; index: number; };
12
14
  type ContextDependency = Dependency & { kind: 'context'; index: number; };
13
15
  type SignalDependency = Dependency & { kind: 'signal'; index: number; id: ID; };
16
+ type EntitySignalDependency = Dependency & { kind: 'entitySignal'; index: number; id: ID; };
14
17
 
15
18
  type EntityResolverContext = ResolverContext & { entityClass: Object; };
16
19
 
17
- export const entityComponents = new Map<EntityClass, Map<ComponentClass, string>>();
18
-
19
20
  export const GetComponent = createDependencyAnnotation((type, index): ComponentDependency => ({kind: 'component', type, index}));
21
+ export const GetDynamicComponent = createDependencyAnnotation((type, index): DynamicComponentDependency => ({
22
+ kind: 'dynamic',
23
+ type,
24
+ index,
25
+ }));
20
26
  export const GetEntity = createDependencyAnnotation((_type, index): EntityDependency => ({kind: 'entity', index}));
21
27
  export const GetContext = createDependencyAnnotation((_type, index): ContextDependency => ({kind: 'context', index}));
22
28
  export const GetSignal = (id: ID) => createDependencyAnnotation((_type, index): SignalDependency => ({kind: 'signal', index, id}));
29
+ export const GetEntitySignal = (id: ID) => createDependencyAnnotation((_type, index): EntitySignalDependency => ({
30
+ kind: 'entitySignal',
31
+ index,
32
+ id,
33
+ }));
23
34
  export const EntityComponent = (target: object, propertyKey: string): any => {
24
35
  const entityClass = target.constructor;
25
36
  const componentClass = Reflect.getMetadata('design:type', target, propertyKey);
26
37
  if (componentClass === Object) {
27
38
  throw new Error(`Object component type not allowed. Forgot to specify type of ${entityClass.name}.${propertyKey}?`);
28
39
  }
29
- const componentSet = putIfAbsent(entityComponents, entityClass, () => new Map<ComponentClass, string>());
40
+ const componentSet = putIfAbsent(EcsInjector.entityComponents, entityClass, () => new Map<ComponentClass, string>());
30
41
  componentSet.set(componentClass, propertyKey);
31
42
  };
32
43
 
@@ -42,17 +53,18 @@ export const OnSignal = (id: ID) => (target: any, propertyKey: string, descripto
42
53
  }
43
54
  };
44
55
 
45
- const getComponentDependencies = (system: Class) => {
46
- const dependencies = Injector.dependencyMap.get(system);
47
- return dependencies
48
- ? dependencies.filter((dependency): dependency is ComponentDependency => dependency.kind === 'component')
49
- : [];
56
+ const extractDependenciesWithType = <T extends Dependency>(type: string) => {
57
+ const result = new Map<Class, T[]>();
58
+ Injector.dependencyMap.forEach((dependency, system) => {
59
+ putIfAbsent(result, system, () => [...dependency.filter((dependency) => dependency.kind === type)]);
60
+ });
61
+ return result;
50
62
  };
51
63
 
52
64
  const getEntityClassesForComponentDependencies = (componentTypes: Class[]): Class[] => {
53
65
  // TODO: refactor class, use map, filter etc...
54
66
  const result = [];
55
- for (const [entityClass, componentMap] of entityComponents) {
67
+ for (const [entityClass, componentMap] of EcsInjector.entityComponents) {
56
68
  let allDependenciesMet = true;
57
69
  for (const componentType of componentTypes) {
58
70
  if (!componentMap.has(componentType)) {
@@ -74,10 +86,21 @@ const componentResolver = (context: ResolverContext, dependency: Dependency): Re
74
86
  throw new Error(`Could not resolve Component ${type.name}. @GetComponent only allowed in system scope.`);
75
87
  }
76
88
  const entityClass = (context as EntityResolverContext).entityClass;
77
- const key = entityComponents.get(<any>entityClass as Class)!.get((dependency as ComponentDependency).type);
89
+ const key = EcsInjector.entityComponents.get(<any>entityClass as Class)!.get((dependency as ComponentDependency).type);
78
90
  return (context: SystemContext) => (context.entity as any)[key!];
79
91
  };
80
92
 
93
+ const dynamicComponentResolver = (context: ResolverContext, dependency: Dependency): ResolverFunction => {
94
+ const kind = context.kind;
95
+ const type = context.type;
96
+ if (kind !== 'system') {
97
+ throw new Error(`Could not resolve Component ${type.name}. @GetComponent only allowed in system scope.`);
98
+ }
99
+ // const entityClass = (context as EntityResolverContext).entityClass;
100
+ // const key = entityComponents.get(<any>entityClass as Class)!.get((dependency as ComponentDependency).type);
101
+ return (context: SystemContext) => context.entity.getDynamicComponent((dependency as DynamicComponentDependency).type);
102
+ };
103
+
81
104
  const entityResolver = ({type, kind}: ResolverContext, _dependency: Dependency): ResolverFunction => {
82
105
  if (kind !== 'system') {
83
106
  throw new Error(`Could not resolve Entity in ${type.name}. @GetEntity only allowed in system scope.`);
@@ -85,6 +108,13 @@ const entityResolver = ({type, kind}: ResolverContext, _dependency: Dependency):
85
108
  return (context: SystemContext) => context.entity;
86
109
  };
87
110
 
111
+ const entitySignalResolver = ({type, kind}: ResolverContext, dependency: Dependency): ResolverFunction => {
112
+ if (kind !== 'system') {
113
+ throw new Error(`Could not resolve Entity in ${type.name}. @GetEntity only allowed in system scope.`);
114
+ }
115
+ return (context: SystemContext) => (<Entity>context.entity).getSignal((<EntitySignalDependency>dependency).id);
116
+ };
117
+
88
118
  const contextResolver = ({type, kind}: ResolverContext, _dependency: Dependency): ResolverFunction => {
89
119
  if (kind !== 'system') {
90
120
  throw new Error(`Could not resolve Context in ${type.name}. @GetContext only allowed in system scope.`);
@@ -95,22 +125,32 @@ const contextResolver = ({type, kind}: ResolverContext, _dependency: Dependency)
95
125
  // const isSignalResolver = (dependency: Dependency): dependency is SignalDependency => dependency.kind === 'signal';
96
126
 
97
127
  export class EcsInjector<SystemClass extends Class = Class> extends Injector {
98
- // protected readonly entitySystemMap = new Map<EntityClass, SystemClass[]>();
128
+ static warnNoMatchingEntities = true;
129
+ static entityComponents = new Map<EntityClass, Map<ComponentClass, string>>();
130
+ protected componentDependencyMap = extractDependenciesWithType<ComponentDependency>('component');
131
+ protected dynamicComponentDependencyMap = extractDependenciesWithType<DynamicComponentDependency>('dynamic');
99
132
  protected entitySystemMap: Map<Class, SystemClass[]>;
100
- protected entitySystemResolverTuples: Map<Class, SystemResolvers<SystemClass>[]>;
101
- private signalMap: Map<ID, Signal>;
133
+ protected dynamicComponentSystemMap: Map<Class, SystemClass[]>;
134
+ protected entitySystemResolverTuples: Map<Class, Map<SystemClass, ResolverFunction[]>>;
135
+ protected registeredClasses = new Set<SystemClass>();
136
+ private readonly signalMap: Map<ID, Signal>;
102
137
 
103
138
  constructor(parent?: EcsInjector<SystemClass>) {
104
139
  super(parent);
105
140
  this.signalMap = parent ? parent.signalMap : new Map<ID, Signal>();
106
- this.entitySystemMap = parent ? parent.entitySystemMap : new Map<EntityClass, SystemClass[]>();
107
- this.entitySystemResolverTuples = parent ? parent.entitySystemResolverTuples : new Map<EntityClass, SystemResolvers<SystemClass>[]>();
141
+
142
+ // TODO: do we need to have this maps in every child injector?
143
+ this.entitySystemMap = new Map<EntityClass, SystemClass[]>();
144
+ this.dynamicComponentSystemMap = new Map<EntityClass, SystemClass[]>();
145
+ this.entitySystemResolverTuples = new Map<Class, Map<SystemClass, ResolverFunction[]>>();
146
+
108
147
  this.map(EcsInjector).toValue(this);
109
148
 
110
149
  if (!parent) {
111
150
  // only add extension resolvers to the main/parent injector
112
151
  this.addExtensionResolver('entity', entityResolver);
113
152
  this.addExtensionResolver('component', componentResolver);
153
+ this.addExtensionResolver('dynamic', dynamicComponentResolver);
114
154
  this.addExtensionResolver('context', contextResolver);
115
155
 
116
156
  const signalResolver = ({kind}: ResolverContext, dependency: Dependency): ResolverFunction => {
@@ -118,17 +158,33 @@ export class EcsInjector<SystemClass extends Class = Class> extends Injector {
118
158
  return (entity: any) => signal;
119
159
  };
120
160
  this.addExtensionResolver('signal', signalResolver);
161
+ this.addExtensionResolver('entitySignal', entitySignalResolver);
121
162
  }
122
163
  }
123
164
 
165
+ //TODO: this needs some overthinking...
166
+ // newSignalScope() {
167
+ // this.signalMap = new Map<ID, Signal>();
168
+ // }
169
+
124
170
  registerSystem<T extends SystemClass>(systemClass: T) {
125
- // TODO: check if system is already mapped
126
- const componentDependencies = getComponentDependencies(systemClass).map(dependency => dependency.type);
171
+ if (this.registeredClasses.has(systemClass)) {
172
+ throw new Error(`System ${systemClass.name} already registered.`);
173
+ }
174
+ this.registeredClasses.add(systemClass);
175
+ const componentDependencies = this.componentDependencyMap.get(systemClass)?.map(it => it.type) || [];
176
+ const dynamicComponentDependencies = this.dynamicComponentDependencyMap.get(systemClass) || [];
177
+
178
+ for (const dynamicComponentDependency of dynamicComponentDependencies) {
179
+ const systemClassesForDynamicComponent = putIfAbsent(this.dynamicComponentSystemMap, dynamicComponentDependency.type, () => [] as SystemClass[]);
180
+ systemClassesForDynamicComponent.push(systemClass);
181
+ }
182
+
127
183
  if (componentDependencies.length === 0) {
128
184
  throw new Error(`${systemClass.name} needs at least one component dependency.`);
129
185
  }
130
186
  const entityClasses = getEntityClassesForComponentDependencies(componentDependencies);
131
- if (entityClasses.length === 0) {
187
+ if (entityClasses.length === 0 && EcsInjector.warnNoMatchingEntities) {
132
188
  console.warn(`System '${systemClass.name}' has no matching entities.`);
133
189
  return;
134
190
  }
@@ -138,39 +194,81 @@ export class EcsInjector<SystemClass extends Class = Class> extends Injector {
138
194
  }
139
195
  }
140
196
 
141
- createSystems(entity: Object): SystemContext[] {
142
- const systemResolverTuples = putIfAbsent(this.entitySystemResolverTuples, entity.constructor, (): SystemResolvers<SystemClass>[] => {
143
- const systems = this.entitySystemMap.get(entity.constructor as Class);
144
- if (!systems) {
145
- return [];
146
- }
197
+ createSystemsForDynamicComponents(dynamicComponentClass: Class, entity: Entity) {
198
+ const potentialSystems = this.getSystemResolverTuples(entity);
199
+ const systems = this.dynamicComponentSystemMap.get(dynamicComponentClass)!;
147
200
 
148
- const result: SystemResolvers<SystemClass>[] = [];
149
- for (const systemClass of systems) {
150
- result.push([systemClass, this.createResolverArray({type: systemClass, kind: 'system', entityClass: entity.constructor})]);
201
+ if (!systems) {
202
+ return undefined;
203
+ }
204
+
205
+ const finalSystemResolverEntries = new Map<SystemClass, ResolverFunction[]>();
206
+ for (const system of systems) {
207
+ const resolverTuples = potentialSystems.get(system);
208
+ if (resolverTuples) {
209
+ finalSystemResolverEntries.set(system, resolverTuples);
151
210
  }
152
- return result;
153
- });
154
- const systemInstances: SystemContext[] = [];
155
- for (const [system, resolver] of systemResolverTuples) {
211
+ }
212
+
213
+ return this.createSystems(finalSystemResolverEntries, entity);
214
+ }
215
+
216
+ createSystemsForEntity(entity: Entity): Set<SystemContext> {
217
+ const systemResolverTuples = this.getSystemResolverTuples(entity);
218
+ return this.createSystems(systemResolverTuples, entity);
219
+ }
220
+
221
+ private createSystems(systemResolverMap: Map<SystemClass, ResolverFunction[]>, entity: Entity) {
222
+ const systemInstances = new Set<SystemContext>();
223
+ for (const [system, resolver] of systemResolverMap) {
156
224
  const args = new Array(resolver.length);
157
225
 
226
+ const dynamicDependencies = this.dynamicComponentDependencyMap.get(system) || [];
227
+ const hasUnfulfilledDynamicDependencies = dynamicDependencies.some((dependency, index) => {
228
+ return !entity.hasDynamicComponentClass(dependency.type);
229
+ });
230
+ if (hasUnfulfilledDynamicDependencies) {
231
+ continue;
232
+ }
233
+
158
234
  const systemContext = new SystemContext<InstanceType<SystemClass>>(entity);
159
235
 
160
236
  for (let i = 0; i < args.length; i++) {
161
237
  args[i] = resolver[i](systemContext);
162
238
  }
163
239
 
164
- // friend class :)
165
- (systemContext as any).system = new system(...args); // TODO: new class(...args) is very slow in firefox :/
240
+ const newSystem = new system(...args); // TODO: new class(...args) is very slow in firefox :/
241
+
242
+ // map entity signals
243
+ const entitySignals = entitySignalHandlers.get(system);
244
+ if (entitySignals?.length) {
245
+ for (const [propertyKey, id] of entitySignals) {
246
+ entity.getSignal(id).add(newSystem[propertyKey], {context: newSystem});
247
+ }
248
+ }
166
249
 
167
- // let systemInstance = new (system.bind(system, args[0], args[1], args[2], args[3], args[4]));
250
+ // friend class :)
251
+ (systemContext as any).system = newSystem;
168
252
 
169
- systemInstances.push(systemContext);
253
+ systemInstances.add(systemContext);
170
254
  }
171
255
  return systemInstances;
172
256
  }
173
257
 
258
+ private getSystemResolverTuples(entity: Entity) {
259
+ return putIfAbsent(this.entitySystemResolverTuples, entity.constructor, (): Map<SystemClass, ResolverFunction[]> => {
260
+ const systems = this.entitySystemMap.get(entity.constructor as Class);
261
+ if (!systems) return [] as any;
262
+
263
+ // const result: SystemResolvers<SystemClass>[] = [];
264
+ const result = new Map<SystemClass, ResolverFunction[]>();
265
+ for (const systemClass of systems) {
266
+ result.set(systemClass, this.createResolverArray({type: systemClass, kind: 'system', entityClass: entity.constructor}));
267
+ }
268
+ return result;
269
+ });
270
+ }
271
+
174
272
  getSignal<T>(id: ID): Signal<T> {
175
273
  return putIfAbsent(this.signalMap, id, () => new Signal<any>());
176
274
  }