mani-game-engine 1.0.0-pre.10 → 1.0.0-pre.100
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE +1 -1
- package/lib/clock.d.ts +29 -5
- package/lib/clock.js +108 -41
- package/lib/clock.js.map +1 -1
- package/lib/ecsInjector.d.ts +32 -12
- package/lib/ecsInjector.js +130 -46
- package/lib/ecsInjector.js.map +1 -1
- package/lib/entity.d.ts +29 -6
- package/lib/entity.js +139 -13
- package/lib/entity.js.map +1 -1
- package/lib/gameEngine.d.ts +29 -7
- package/lib/gameEngine.js +258 -81
- package/lib/gameEngine.js.map +1 -1
- package/lib/index.d.ts +7 -7
- package/lib/index.js +35 -10
- package/lib/index.js.map +1 -1
- package/lib/injector.d.ts +125 -0
- package/lib/injector.js +305 -0
- package/lib/injector.js.map +1 -0
- package/lib/scope/scopeContext.d.ts +34 -11
- package/lib/scope/scopeContext.js +97 -31
- package/lib/scope/scopeContext.js.map +1 -1
- package/lib/systemContext.d.ts +12 -5
- package/lib/systemContext.js +43 -6
- package/lib/systemContext.js.map +1 -1
- package/lib/types.d.ts +24 -13
- package/lib/types.js +12 -4
- package/lib/types.js.map +1 -1
- package/lib/utils/map2k.js +5 -1
- package/lib/utils/map2k.js.map +1 -1
- package/package.json +12 -15
- package/src/clock.ts +181 -91
- package/src/ecsInjector.ts +135 -37
- package/src/entity.ts +223 -82
- package/src/gameEngine.ts +562 -365
- package/src/index.ts +22 -7
- package/src/injector.ts +410 -0
- package/src/scope/scopeContext.ts +122 -35
- package/src/systemContext.ts +50 -14
- package/src/types.ts +18 -7
package/src/clock.ts
CHANGED
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@@ -6,110 +6,200 @@ const MIN_TIME_SCALE = 0.00001;
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// type OnUpdateParams = { time: number, deltaTime: number, alpha: number; };
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const defaultOptions = {
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autoStart: true,
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fixedDeltaTime: 1 / 60,
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maxFrameTime: 0.25,
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timeScale: 1,
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};
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export type Timeout = {
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recall?: number;
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callback: Function;
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callTime: number;
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};
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export type GameClockOptions = Partial<typeof defaultOptions>;
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export interface Clock {
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readonly gameTime: number;
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onPrepare: Signal<unknown>;
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onEarlyUpdate: Signal<OnEarlyUpdateParams>;
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onUpdate: Signal<OnUpdateParams>;
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onFixedUpdate: Signal<OnFixedUpdateParams>;
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timeScale: number;
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start(): this;
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stop(): this;
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dispose(): void;
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processFrame(time: number): void;
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readonly fixedDeltaTime: number;
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setTimeout(callback: Function, delay: number): number;
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setInterval(callback: Function, delay: number): number;
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clearTimeout(timeoutId: number): boolean;
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fixedTween(duration: number, from: number, to: number, onUpdate: (t: number) => void): Promise<void>;
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tween(duration: number, from: number, to: number, onUpdate: (t: number) => void): Promise<void>;
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}
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export class GameClock implements Clock {
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get gameTime(): number {
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return this._gameTime;
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}
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get animationTime(): number {
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return this._animationTime;
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}
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private _animationTime = 0;
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private nextTimeoutId = 0;
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private timeouts = new Map<number, Timeout>();
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private isRunning = false;
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private currentTime = 0;
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private accumulator = 0;
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private _gameTime = 0;
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private readonly _fixedDeltaTime: number;
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processFrame(time: number): void {
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if (!this.isRunning) {
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return;
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}
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if (this.
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const newTime = time * 0.001;
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// Clamp raw delta before applying timeScale for more predictable behavior
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const rawDelta = newTime - this.currentTime;
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let clampedDelta = rawDelta;
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if (clampedDelta > this.maxFrameTime) {
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clampedDelta = this.maxFrameTime;
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}
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const frameTime = clampedDelta * this.timeScale;
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this.currentTime = newTime;
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this.accumulator += frameTime;
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while (this.accumulator >= this._fixedDeltaTime) {
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// Use fixedDeltaTime inside the fixed-step loop for consistency
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this.onEarlyUpdate.dispatch({time: this._gameTime, deltaTime: this._fixedDeltaTime});
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this.onPrepare.dispatch();
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for (const [id, timeOut] of this.timeouts) {
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if (this._gameTime >= timeOut.callTime) {
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timeOut.callback();
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if (timeOut.recall) {
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timeOut.callTime += timeOut.recall;
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} else {
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this.timeouts.delete(id);
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}
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}
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readonly onPrepare = new Signal();
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readonly onEarlyUpdate = new Signal<OnEarlyUpdateParams>();
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readonly onUpdate = new Signal<OnUpdateParams>();
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readonly onFixedUpdate = new Signal<OnFixedUpdateParams>();
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constructor(options?: GameClockOptions) {
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const opts = {...defaultOptions, ...options} as Required<GameClockOptions>;
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this._fixedDeltaTime = opts.fixedDeltaTime;
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this.maxFrameTime = opts.maxFrameTime;
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this.timeScale = opts.timeScale;
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opts.autoStart && this.start();
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}
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this.onFixedUpdate.dispatch({time: this._gameTime, deltaTime: this._fixedDeltaTime});
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this.accumulator -= this._fixedDeltaTime;
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this._gameTime += this._fixedDeltaTime;
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}
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const alpha = this.accumulator / this._fixedDeltaTime;
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this._animationTime = this._gameTime + alpha * this._fixedDeltaTime;
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this.onUpdate.dispatch({time: this._animationTime, deltaTime: frameTime, alpha: alpha});
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}
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private readonly maxFrameTime: number;
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readonly onPrepare = new Signal();
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readonly onEarlyUpdate = new Signal<OnEarlyUpdateParams>();
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readonly onUpdate = new Signal<OnUpdateParams>();
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readonly onFixedUpdate = new Signal<OnFixedUpdateParams>();
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constructor(options?: GameClockOptions) {
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const opts = {...defaultOptions, ...options} as Required<GameClockOptions>;
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this._fixedDeltaTime = opts.fixedDeltaTime;
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this.maxFrameTime = opts.maxFrameTime;
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this.timeScale = opts.timeScale;
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opts.autoStart && this.start();
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}
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dispose(): void {
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// Stop scheduling frames and clear callbacks to avoid leaks
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this.stop();
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this.timeouts.clear();
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this.onPrepare.detachAll();
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this.onEarlyUpdate.detachAll();
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this.onUpdate.detachAll();
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this.onFixedUpdate.detachAll();
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}
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get fixedDeltaTime(): number { return this._fixedDeltaTime; }
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private _timeScale = 1;
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get timeScale(): number {
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return this._timeScale;
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}
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set timeScale(value: number) {
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// Allow 0 (pause). For positive values, clamp to MIN_TIME_SCALE.
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this._timeScale = value === 0 ? 0 : Math.max(value, MIN_TIME_SCALE);
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}
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start(): this {
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if (this.isRunning) {
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return this;
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}
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// Initialize timing state on start to ensure stable first frame
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this.isRunning = true;
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this.currentTime = performance.now() * 0.001;
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this.accumulator = 0;
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return this;
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}
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stop(): this {
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if (!this.isRunning) {
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return this;
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}
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this.isRunning = false;
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return this;
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}
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setTimeout(callback: Function, delay: number) {
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const timeOut: Timeout = {callback, callTime: this._gameTime + delay};
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this.nextTimeoutId++;
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this.timeouts.set(this.nextTimeoutId, timeOut);
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return this.nextTimeoutId;
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}
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setInterval(callback: Function, delay: number) {
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const timeOut: Timeout = {callback, callTime: this._gameTime + delay, recall: delay};
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this.nextTimeoutId++;
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this.timeouts.set(this.nextTimeoutId, timeOut);
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return this.nextTimeoutId;
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}
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async fixedTween(duration: number, from: number, to: number, onUpdate: (t: number) => void) {
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return new Promise<void>((resolve) => {
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const startTime = this.gameTime;
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const binding = this.onFixedUpdate.add(({time}) => {
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const t = Math.min(1, (this.gameTime - startTime) / duration);
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onUpdate(from + (to - from) * t);
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if (t >= 1) {
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binding.detach();
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resolve();
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}
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});
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});
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}
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async tween(duration: number, from: number, to: number, onUpdate: (t: number) => void) {
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return new Promise<void>((resolve) => {
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const startTime = this._animationTime;
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const binding = this.onUpdate.add(({time}) => {
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const t = Math.min(1, (this._animationTime - startTime) / duration);
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onUpdate(from + (to - from) * t);
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if (t >= 1) {
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binding.detach();
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resolve();
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}
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});
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});
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}
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clearTimeout(timeoutId: number) {
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return this.timeouts.delete(timeoutId);
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}
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}
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package/src/ecsInjector.ts
CHANGED
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// TODO: what if systems for entity without components are created?
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import {Class, createDependencyAnnotation, Dependency, ID, Injector, putIfAbsent, ResolverContext, ResolverFunction} from 'mani-injector';
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import {Signal} from 'mani-signal';
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import {
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import {Class, createDependencyAnnotation, Dependency, ID, Injector, putIfAbsent, ResolverContext, ResolverFunction} from './injector';
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import {entitySignalHandlers, SystemContext} from './systemContext';
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import {Entity} from './entity';
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type ComponentClass = Class;
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type EntityClass = Class;
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type SystemResolvers<T extends Class> = [T, ResolverFunction[]]
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type ComponentDependency = Dependency & { kind: 'component'; index: number; type: Class; };
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type DynamicComponentDependency = Dependency & { kind: 'dynamic'; index: number; type: Class; };
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type EntityDependency = Dependency & { kind: 'entity'; index: number; };
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type ContextDependency = Dependency & { kind: 'context'; index: number; };
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type SignalDependency = Dependency & { kind: 'signal'; index: number; id: ID; };
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type EntitySignalDependency = Dependency & { kind: 'entitySignal'; index: number; id: ID; };
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type EntityResolverContext = ResolverContext & { entityClass: Object; };
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export const entityComponents = new Map<EntityClass, Map<ComponentClass, string>>();
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export const GetComponent = createDependencyAnnotation((type, index): ComponentDependency => ({kind: 'component', type, index}));
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export const GetDynamicComponent = createDependencyAnnotation((type, index): DynamicComponentDependency => ({
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kind: 'dynamic',
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type,
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}));
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export const GetEntity = createDependencyAnnotation((_type, index): EntityDependency => ({kind: 'entity', index}));
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export const GetContext = createDependencyAnnotation((_type, index): ContextDependency => ({kind: 'context', index}));
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export const GetSignal = (id: ID) => createDependencyAnnotation((_type, index): SignalDependency => ({kind: 'signal', index, id}));
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export const GetEntitySignal = (id: ID) => createDependencyAnnotation((_type, index): EntitySignalDependency => ({
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kind: 'entitySignal',
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index,
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id,
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}));
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export const EntityComponent = (target: object, propertyKey: string): any => {
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const entityClass = target.constructor;
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const componentClass = Reflect.getMetadata('design:type', target, propertyKey);
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if (componentClass === Object) {
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throw new Error(`Object component type not allowed. Forgot to specify type of ${entityClass.name}.${propertyKey}?`);
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}
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const componentSet = putIfAbsent(entityComponents, entityClass, () => new Map<ComponentClass, string>());
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const componentSet = putIfAbsent(EcsInjector.entityComponents, entityClass, () => new Map<ComponentClass, string>());
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componentSet.set(componentClass, propertyKey);
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};
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@@ -42,17 +53,18 @@ export const OnSignal = (id: ID) => (target: any, propertyKey: string, descripto
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}
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};
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const
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const
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const extractDependenciesWithType = <T extends Dependency>(type: string) => {
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const result = new Map<Class, T[]>();
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Injector.dependencyMap.forEach((dependency, system) => {
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putIfAbsent(result, system, () => [...dependency.filter((dependency) => dependency.kind === type)]);
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});
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return result;
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};
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const getEntityClassesForComponentDependencies = (componentTypes: Class[]): Class[] => {
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// TODO: refactor class, use map, filter etc...
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const result = [];
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for (const [entityClass, componentMap] of entityComponents) {
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for (const [entityClass, componentMap] of EcsInjector.entityComponents) {
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let allDependenciesMet = true;
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for (const componentType of componentTypes) {
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if (!componentMap.has(componentType)) {
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@@ -74,10 +86,21 @@ const componentResolver = (context: ResolverContext, dependency: Dependency): Re
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throw new Error(`Could not resolve Component ${type.name}. @GetComponent only allowed in system scope.`);
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}
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const entityClass = (context as EntityResolverContext).entityClass;
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const key = entityComponents.get(<any>entityClass as Class)!.get((dependency as ComponentDependency).type);
|
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|
+
const key = EcsInjector.entityComponents.get(<any>entityClass as Class)!.get((dependency as ComponentDependency).type);
|
|
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|
return (context: SystemContext) => (context.entity as any)[key!];
|
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};
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|
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const dynamicComponentResolver = (context: ResolverContext, dependency: Dependency): ResolverFunction => {
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|
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const kind = context.kind;
|
|
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|
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const type = context.type;
|
|
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|
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if (kind !== 'system') {
|
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throw new Error(`Could not resolve Component ${type.name}. @GetComponent only allowed in system scope.`);
|
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|
+
}
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|
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// const entityClass = (context as EntityResolverContext).entityClass;
|
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|
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// const key = entityComponents.get(<any>entityClass as Class)!.get((dependency as ComponentDependency).type);
|
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|
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return (context: SystemContext) => context.entity.getDynamicComponent((dependency as DynamicComponentDependency).type);
|
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|
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};
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|
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104
|
const entityResolver = ({type, kind}: ResolverContext, _dependency: Dependency): ResolverFunction => {
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|
if (kind !== 'system') {
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|
throw new Error(`Could not resolve Entity in ${type.name}. @GetEntity only allowed in system scope.`);
|
|
@@ -85,6 +108,13 @@ const entityResolver = ({type, kind}: ResolverContext, _dependency: Dependency):
|
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|
return (context: SystemContext) => context.entity;
|
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|
};
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|
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const entitySignalResolver = ({type, kind}: ResolverContext, dependency: Dependency): ResolverFunction => {
|
|
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|
+
if (kind !== 'system') {
|
|
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|
+
throw new Error(`Could not resolve Entity in ${type.name}. @GetEntity only allowed in system scope.`);
|
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|
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}
|
|
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|
+
return (context: SystemContext) => (<Entity>context.entity).getSignal((<EntitySignalDependency>dependency).id);
|
|
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|
+
};
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|
+
|
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118
|
const contextResolver = ({type, kind}: ResolverContext, _dependency: Dependency): ResolverFunction => {
|
|
89
119
|
if (kind !== 'system') {
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|
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120
|
throw new Error(`Could not resolve Context in ${type.name}. @GetContext only allowed in system scope.`);
|
|
@@ -95,22 +125,32 @@ const contextResolver = ({type, kind}: ResolverContext, _dependency: Dependency)
|
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|
// const isSignalResolver = (dependency: Dependency): dependency is SignalDependency => dependency.kind === 'signal';
|
|
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126
|
|
|
97
127
|
export class EcsInjector<SystemClass extends Class = Class> extends Injector {
|
|
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|
-
|
|
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|
+
static warnNoMatchingEntities = true;
|
|
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|
+
static entityComponents = new Map<EntityClass, Map<ComponentClass, string>>();
|
|
130
|
+
protected componentDependencyMap = extractDependenciesWithType<ComponentDependency>('component');
|
|
131
|
+
protected dynamicComponentDependencyMap = extractDependenciesWithType<DynamicComponentDependency>('dynamic');
|
|
99
132
|
protected entitySystemMap: Map<Class, SystemClass[]>;
|
|
100
|
-
protected
|
|
101
|
-
|
|
133
|
+
protected dynamicComponentSystemMap: Map<Class, SystemClass[]>;
|
|
134
|
+
protected entitySystemResolverTuples: Map<Class, Map<SystemClass, ResolverFunction[]>>;
|
|
135
|
+
protected registeredClasses = new Set<SystemClass>();
|
|
136
|
+
private readonly signalMap: Map<ID, Signal>;
|
|
102
137
|
|
|
103
138
|
constructor(parent?: EcsInjector<SystemClass>) {
|
|
104
139
|
super(parent);
|
|
105
140
|
this.signalMap = parent ? parent.signalMap : new Map<ID, Signal>();
|
|
106
|
-
|
|
107
|
-
|
|
141
|
+
|
|
142
|
+
// TODO: do we need to have this maps in every child injector?
|
|
143
|
+
this.entitySystemMap = new Map<EntityClass, SystemClass[]>();
|
|
144
|
+
this.dynamicComponentSystemMap = new Map<EntityClass, SystemClass[]>();
|
|
145
|
+
this.entitySystemResolverTuples = new Map<Class, Map<SystemClass, ResolverFunction[]>>();
|
|
146
|
+
|
|
108
147
|
this.map(EcsInjector).toValue(this);
|
|
109
148
|
|
|
110
149
|
if (!parent) {
|
|
111
150
|
// only add extension resolvers to the main/parent injector
|
|
112
151
|
this.addExtensionResolver('entity', entityResolver);
|
|
113
152
|
this.addExtensionResolver('component', componentResolver);
|
|
153
|
+
this.addExtensionResolver('dynamic', dynamicComponentResolver);
|
|
114
154
|
this.addExtensionResolver('context', contextResolver);
|
|
115
155
|
|
|
116
156
|
const signalResolver = ({kind}: ResolverContext, dependency: Dependency): ResolverFunction => {
|
|
@@ -118,17 +158,33 @@ export class EcsInjector<SystemClass extends Class = Class> extends Injector {
|
|
|
118
158
|
return (entity: any) => signal;
|
|
119
159
|
};
|
|
120
160
|
this.addExtensionResolver('signal', signalResolver);
|
|
161
|
+
this.addExtensionResolver('entitySignal', entitySignalResolver);
|
|
121
162
|
}
|
|
122
163
|
}
|
|
123
164
|
|
|
165
|
+
//TODO: this needs some overthinking...
|
|
166
|
+
// newSignalScope() {
|
|
167
|
+
// this.signalMap = new Map<ID, Signal>();
|
|
168
|
+
// }
|
|
169
|
+
|
|
124
170
|
registerSystem<T extends SystemClass>(systemClass: T) {
|
|
125
|
-
|
|
126
|
-
|
|
171
|
+
if (this.registeredClasses.has(systemClass)) {
|
|
172
|
+
throw new Error(`System ${systemClass.name} already registered.`);
|
|
173
|
+
}
|
|
174
|
+
this.registeredClasses.add(systemClass);
|
|
175
|
+
const componentDependencies = this.componentDependencyMap.get(systemClass)?.map(it => it.type) || [];
|
|
176
|
+
const dynamicComponentDependencies = this.dynamicComponentDependencyMap.get(systemClass) || [];
|
|
177
|
+
|
|
178
|
+
for (const dynamicComponentDependency of dynamicComponentDependencies) {
|
|
179
|
+
const systemClassesForDynamicComponent = putIfAbsent(this.dynamicComponentSystemMap, dynamicComponentDependency.type, () => [] as SystemClass[]);
|
|
180
|
+
systemClassesForDynamicComponent.push(systemClass);
|
|
181
|
+
}
|
|
182
|
+
|
|
127
183
|
if (componentDependencies.length === 0) {
|
|
128
184
|
throw new Error(`${systemClass.name} needs at least one component dependency.`);
|
|
129
185
|
}
|
|
130
186
|
const entityClasses = getEntityClassesForComponentDependencies(componentDependencies);
|
|
131
|
-
if (entityClasses.length === 0) {
|
|
187
|
+
if (entityClasses.length === 0 && EcsInjector.warnNoMatchingEntities) {
|
|
132
188
|
console.warn(`System '${systemClass.name}' has no matching entities.`);
|
|
133
189
|
return;
|
|
134
190
|
}
|
|
@@ -138,39 +194,81 @@ export class EcsInjector<SystemClass extends Class = Class> extends Injector {
|
|
|
138
194
|
}
|
|
139
195
|
}
|
|
140
196
|
|
|
141
|
-
|
|
142
|
-
const
|
|
143
|
-
|
|
144
|
-
if (!systems) {
|
|
145
|
-
return [];
|
|
146
|
-
}
|
|
197
|
+
createSystemsForDynamicComponents(dynamicComponentClass: Class, entity: Entity) {
|
|
198
|
+
const potentialSystems = this.getSystemResolverTuples(entity);
|
|
199
|
+
const systems = this.dynamicComponentSystemMap.get(dynamicComponentClass)!;
|
|
147
200
|
|
|
148
|
-
|
|
149
|
-
|
|
150
|
-
|
|
201
|
+
if (!systems) {
|
|
202
|
+
return undefined;
|
|
203
|
+
}
|
|
204
|
+
|
|
205
|
+
const finalSystemResolverEntries = new Map<SystemClass, ResolverFunction[]>();
|
|
206
|
+
for (const system of systems) {
|
|
207
|
+
const resolverTuples = potentialSystems.get(system);
|
|
208
|
+
if (resolverTuples) {
|
|
209
|
+
finalSystemResolverEntries.set(system, resolverTuples);
|
|
151
210
|
}
|
|
152
|
-
|
|
153
|
-
|
|
154
|
-
|
|
155
|
-
|
|
211
|
+
}
|
|
212
|
+
|
|
213
|
+
return this.createSystems(finalSystemResolverEntries, entity);
|
|
214
|
+
}
|
|
215
|
+
|
|
216
|
+
createSystemsForEntity(entity: Entity): Set<SystemContext> {
|
|
217
|
+
const systemResolverTuples = this.getSystemResolverTuples(entity);
|
|
218
|
+
return this.createSystems(systemResolverTuples, entity);
|
|
219
|
+
}
|
|
220
|
+
|
|
221
|
+
private createSystems(systemResolverMap: Map<SystemClass, ResolverFunction[]>, entity: Entity) {
|
|
222
|
+
const systemInstances = new Set<SystemContext>();
|
|
223
|
+
for (const [system, resolver] of systemResolverMap) {
|
|
156
224
|
const args = new Array(resolver.length);
|
|
157
225
|
|
|
226
|
+
const dynamicDependencies = this.dynamicComponentDependencyMap.get(system) || [];
|
|
227
|
+
const hasUnfulfilledDynamicDependencies = dynamicDependencies.some((dependency, index) => {
|
|
228
|
+
return !entity.hasDynamicComponentClass(dependency.type);
|
|
229
|
+
});
|
|
230
|
+
if (hasUnfulfilledDynamicDependencies) {
|
|
231
|
+
continue;
|
|
232
|
+
}
|
|
233
|
+
|
|
158
234
|
const systemContext = new SystemContext<InstanceType<SystemClass>>(entity);
|
|
159
235
|
|
|
160
236
|
for (let i = 0; i < args.length; i++) {
|
|
161
237
|
args[i] = resolver[i](systemContext);
|
|
162
238
|
}
|
|
163
239
|
|
|
164
|
-
//
|
|
165
|
-
|
|
240
|
+
const newSystem = new system(...args); // TODO: new class(...args) is very slow in firefox :/
|
|
241
|
+
|
|
242
|
+
// map entity signals
|
|
243
|
+
const entitySignals = entitySignalHandlers.get(system);
|
|
244
|
+
if (entitySignals?.length) {
|
|
245
|
+
for (const [propertyKey, id] of entitySignals) {
|
|
246
|
+
entity.getSignal(id).add(newSystem[propertyKey], {context: newSystem});
|
|
247
|
+
}
|
|
248
|
+
}
|
|
166
249
|
|
|
167
|
-
//
|
|
250
|
+
// friend class :)
|
|
251
|
+
(systemContext as any).system = newSystem;
|
|
168
252
|
|
|
169
|
-
systemInstances.
|
|
253
|
+
systemInstances.add(systemContext);
|
|
170
254
|
}
|
|
171
255
|
return systemInstances;
|
|
172
256
|
}
|
|
173
257
|
|
|
258
|
+
private getSystemResolverTuples(entity: Entity) {
|
|
259
|
+
return putIfAbsent(this.entitySystemResolverTuples, entity.constructor, (): Map<SystemClass, ResolverFunction[]> => {
|
|
260
|
+
const systems = this.entitySystemMap.get(entity.constructor as Class);
|
|
261
|
+
if (!systems) return [] as any;
|
|
262
|
+
|
|
263
|
+
// const result: SystemResolvers<SystemClass>[] = [];
|
|
264
|
+
const result = new Map<SystemClass, ResolverFunction[]>();
|
|
265
|
+
for (const systemClass of systems) {
|
|
266
|
+
result.set(systemClass, this.createResolverArray({type: systemClass, kind: 'system', entityClass: entity.constructor}));
|
|
267
|
+
}
|
|
268
|
+
return result;
|
|
269
|
+
});
|
|
270
|
+
}
|
|
271
|
+
|
|
174
272
|
getSignal<T>(id: ID): Signal<T> {
|
|
175
273
|
return putIfAbsent(this.signalMap, id, () => new Signal<any>());
|
|
176
274
|
}
|