mandrel 1.57.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (843) hide show
  1. package/.agents/README.md +954 -0
  2. package/.agents/docs/SDLC.md +1420 -0
  3. package/.agents/docs/agentrc-reference.json +278 -0
  4. package/.agents/docs/configuration.md +1040 -0
  5. package/.agents/docs/workflows.md +59 -0
  6. package/.agents/instructions.md +384 -0
  7. package/.agents/personas/architect.md +107 -0
  8. package/.agents/personas/devops-engineer.md +36 -0
  9. package/.agents/personas/engineer-mobile.md +119 -0
  10. package/.agents/personas/engineer-web.md +110 -0
  11. package/.agents/personas/engineer.md +90 -0
  12. package/.agents/personas/product.md +88 -0
  13. package/.agents/personas/project-manager.md +110 -0
  14. package/.agents/personas/qa-engineer.md +91 -0
  15. package/.agents/personas/refactorer.md +110 -0
  16. package/.agents/personas/security-engineer.md +112 -0
  17. package/.agents/personas/sre.md +86 -0
  18. package/.agents/personas/technical-writer.md +100 -0
  19. package/.agents/personas/ux-designer.md +95 -0
  20. package/.agents/rules/api-conventions.md +75 -0
  21. package/.agents/rules/changelog-style.md +238 -0
  22. package/.agents/rules/gherkin-standards.md +146 -0
  23. package/.agents/rules/git-conventions.md +146 -0
  24. package/.agents/rules/orchestration-error-handling.md +35 -0
  25. package/.agents/rules/security-baseline.md +92 -0
  26. package/.agents/rules/shell-conventions.md +70 -0
  27. package/.agents/rules/test-seams.md +59 -0
  28. package/.agents/rules/testing-standards.md +177 -0
  29. package/.agents/runtime-deps.json +18 -0
  30. package/.agents/schemas/acceptance-eval-verdict.schema.json +93 -0
  31. package/.agents/schemas/agentrc.schema.json +1583 -0
  32. package/.agents/schemas/audit-results.schema.json +69 -0
  33. package/.agents/schemas/audit-rules.json +134 -0
  34. package/.agents/schemas/audit-rules.schema.json +69 -0
  35. package/.agents/schemas/baselines/baseline-envelope.schema.json +44 -0
  36. package/.agents/schemas/baselines/bundle-size.schema.json +47 -0
  37. package/.agents/schemas/baselines/coverage.schema.json +50 -0
  38. package/.agents/schemas/baselines/crap.schema.json +52 -0
  39. package/.agents/schemas/baselines/duplication.schema.json +62 -0
  40. package/.agents/schemas/baselines/lighthouse.schema.json +59 -0
  41. package/.agents/schemas/baselines/lint.schema.json +47 -0
  42. package/.agents/schemas/baselines/maintainability.schema.json +71 -0
  43. package/.agents/schemas/baselines/mutation.schema.json +52 -0
  44. package/.agents/schemas/crap-baseline.schema.json +57 -0
  45. package/.agents/schemas/crap-report.schema.json +102 -0
  46. package/.agents/schemas/dispatch-manifest.json +232 -0
  47. package/.agents/schemas/epic-perf-report.schema.json +89 -0
  48. package/.agents/schemas/epic-spec.schema.json +183 -0
  49. package/.agents/schemas/friction-event.schema.json +56 -0
  50. package/.agents/schemas/lifecycle/README.md +18 -0
  51. package/.agents/schemas/lifecycle/acceptance.reconcile.failed.schema.json +13 -0
  52. package/.agents/schemas/lifecycle/acceptance.reconcile.ok.schema.json +13 -0
  53. package/.agents/schemas/lifecycle/acceptance.reconcile.skipped.schema.json +13 -0
  54. package/.agents/schemas/lifecycle/acceptance.reconcile.start.schema.json +12 -0
  55. package/.agents/schemas/lifecycle/acceptance.reconcile.waived.schema.json +13 -0
  56. package/.agents/schemas/lifecycle/checkpoint.written.schema.json +13 -0
  57. package/.agents/schemas/lifecycle/close-validate.end.schema.json +18 -0
  58. package/.agents/schemas/lifecycle/close-validate.start.schema.json +13 -0
  59. package/.agents/schemas/lifecycle/code-review.end.schema.json +30 -0
  60. package/.agents/schemas/lifecycle/code-review.start.schema.json +12 -0
  61. package/.agents/schemas/lifecycle/epic.automerge.end.schema.json +14 -0
  62. package/.agents/schemas/lifecycle/epic.automerge.start.schema.json +13 -0
  63. package/.agents/schemas/lifecycle/epic.blocked.schema.json +13 -0
  64. package/.agents/schemas/lifecycle/epic.cleanup.end.schema.json +12 -0
  65. package/.agents/schemas/lifecycle/epic.cleanup.start.schema.json +12 -0
  66. package/.agents/schemas/lifecycle/epic.close.end.schema.json +12 -0
  67. package/.agents/schemas/lifecycle/epic.complete.schema.json +13 -0
  68. package/.agents/schemas/lifecycle/epic.finalize.end.schema.json +13 -0
  69. package/.agents/schemas/lifecycle/epic.finalize.start.schema.json +12 -0
  70. package/.agents/schemas/lifecycle/epic.merge.armed.schema.json +13 -0
  71. package/.agents/schemas/lifecycle/epic.merge.blocked.schema.json +14 -0
  72. package/.agents/schemas/lifecycle/epic.merge.confirmed.schema.json +17 -0
  73. package/.agents/schemas/lifecycle/epic.merge.ready.schema.json +15 -0
  74. package/.agents/schemas/lifecycle/epic.plan.end.schema.json +18 -0
  75. package/.agents/schemas/lifecycle/epic.plan.start.schema.json +12 -0
  76. package/.agents/schemas/lifecycle/epic.snapshot.end.schema.json +16 -0
  77. package/.agents/schemas/lifecycle/epic.snapshot.start.schema.json +12 -0
  78. package/.agents/schemas/lifecycle/epic.watch.end.schema.json +28 -0
  79. package/.agents/schemas/lifecycle/epic.watch.start.schema.json +16 -0
  80. package/.agents/schemas/lifecycle/intervention.recorded.schema.json +15 -0
  81. package/.agents/schemas/lifecycle/ledger-record.schema.json +59 -0
  82. package/.agents/schemas/lifecycle/notification.emitted.schema.json +18 -0
  83. package/.agents/schemas/lifecycle/pr.created.schema.json +14 -0
  84. package/.agents/schemas/lifecycle/retro.end.schema.json +16 -0
  85. package/.agents/schemas/lifecycle/retro.start.schema.json +12 -0
  86. package/.agents/schemas/lifecycle/story.blocked.schema.json +13 -0
  87. package/.agents/schemas/lifecycle/story.dispatch.end.schema.json +17 -0
  88. package/.agents/schemas/lifecycle/story.dispatch.start.schema.json +15 -0
  89. package/.agents/schemas/lifecycle/story.heartbeat.schema.json +20 -0
  90. package/.agents/schemas/lifecycle/story.merged.schema.json +13 -0
  91. package/.agents/schemas/mi-report.schema.json +58 -0
  92. package/.agents/schemas/model-attribution.schema.json +49 -0
  93. package/.agents/schemas/qa-finding.schema.json +133 -0
  94. package/.agents/schemas/qa-ledger.schema.json +89 -0
  95. package/.agents/schemas/risk-verdict.schema.json +53 -0
  96. package/.agents/schemas/signal-event.schema.json +58 -0
  97. package/.agents/schemas/skill.schema.json +31 -0
  98. package/.agents/schemas/skills-index.schema.json +81 -0
  99. package/.agents/schemas/story-perf-summary.schema.json +73 -0
  100. package/.agents/schemas/validation-evidence.schema.json +78 -0
  101. package/.agents/scripts/README.md +93 -0
  102. package/.agents/scripts/acceptance-eval.js +284 -0
  103. package/.agents/scripts/acceptance-spec-reconciler.js +556 -0
  104. package/.agents/scripts/agents-bootstrap-github.js +634 -0
  105. package/.agents/scripts/analyze-execution.js +369 -0
  106. package/.agents/scripts/assert-branch.js +83 -0
  107. package/.agents/scripts/audit-labels-bootstrap.js +253 -0
  108. package/.agents/scripts/audit-to-stories.js +257 -0
  109. package/.agents/scripts/bootstrap.js +1378 -0
  110. package/.agents/scripts/check-baselines.js +81 -0
  111. package/.agents/scripts/check-dead-exports.js +311 -0
  112. package/.agents/scripts/check-doc-links.js +401 -0
  113. package/.agents/scripts/check-gherkin-placeholders.js +663 -0
  114. package/.agents/scripts/check-lifecycle-doc-drift.js +402 -0
  115. package/.agents/scripts/check-lifecycle-lint.js +379 -0
  116. package/.agents/scripts/check-prepush-recovery.js +90 -0
  117. package/.agents/scripts/check-windows-git-perf.js +138 -0
  118. package/.agents/scripts/cleanup-repo-test-temp.js +67 -0
  119. package/.agents/scripts/coverage-capture.js +112 -0
  120. package/.agents/scripts/detect-merges.js +111 -0
  121. package/.agents/scripts/diagnose-friction.js +257 -0
  122. package/.agents/scripts/diagnose.js +240 -0
  123. package/.agents/scripts/dispatcher.js +295 -0
  124. package/.agents/scripts/drain-pending-cleanup.js +147 -0
  125. package/.agents/scripts/epic-audit-prepare.js +419 -0
  126. package/.agents/scripts/epic-audit-recheck.js +241 -0
  127. package/.agents/scripts/epic-deliver-note-intervention.js +192 -0
  128. package/.agents/scripts/epic-deliver-preflight.js +407 -0
  129. package/.agents/scripts/epic-deliver-prepare.js +383 -0
  130. package/.agents/scripts/epic-execute-record-wave.js +463 -0
  131. package/.agents/scripts/epic-plan-clarity.js +201 -0
  132. package/.agents/scripts/epic-plan-decompose.js +79 -0
  133. package/.agents/scripts/epic-plan-healthcheck.js +363 -0
  134. package/.agents/scripts/epic-plan-spec-validate.js +111 -0
  135. package/.agents/scripts/epic-plan-spec.js +198 -0
  136. package/.agents/scripts/epic-reconcile.js +637 -0
  137. package/.agents/scripts/evidence-gate.js +235 -0
  138. package/.agents/scripts/generate-config-docs.js +516 -0
  139. package/.agents/scripts/generate-lifecycle-docs.js +224 -0
  140. package/.agents/scripts/generate-skills-index.js +252 -0
  141. package/.agents/scripts/generate-workflows-doc.js +168 -0
  142. package/.agents/scripts/git-cleanup.js +124 -0
  143. package/.agents/scripts/git-pr-quality-gate.js +203 -0
  144. package/.agents/scripts/git-rebase-and-resolve.js +234 -0
  145. package/.agents/scripts/hierarchy-gate.js +176 -0
  146. package/.agents/scripts/hydrate-context.js +179 -0
  147. package/.agents/scripts/install-matrix-assert.js +282 -0
  148. package/.agents/scripts/lib/Graph.js +326 -0
  149. package/.agents/scripts/lib/ITicketingProvider.js +349 -0
  150. package/.agents/scripts/lib/Logger.js +194 -0
  151. package/.agents/scripts/lib/audit-suite/cli.js +64 -0
  152. package/.agents/scripts/lib/audit-suite/findings.js +164 -0
  153. package/.agents/scripts/lib/audit-suite/frontmatter-lint.js +32 -0
  154. package/.agents/scripts/lib/audit-suite/frontmatter.js +110 -0
  155. package/.agents/scripts/lib/audit-suite/index.js +22 -0
  156. package/.agents/scripts/lib/audit-suite/runner.js +233 -0
  157. package/.agents/scripts/lib/audit-suite/selector.js +235 -0
  158. package/.agents/scripts/lib/audit-suite/substitutions.js +124 -0
  159. package/.agents/scripts/lib/audit-suite/workflow-loader.js +49 -0
  160. package/.agents/scripts/lib/audit-to-stories/build-story-body.js +130 -0
  161. package/.agents/scripts/lib/audit-to-stories/dedupe-against-github.js +114 -0
  162. package/.agents/scripts/lib/audit-to-stories/finding-adapter.js +93 -0
  163. package/.agents/scripts/lib/audit-to-stories/group-findings.js +265 -0
  164. package/.agents/scripts/lib/audit-to-stories/parse-audit-md.js +246 -0
  165. package/.agents/scripts/lib/audit-to-stories/seed-epic-from-findings.js +160 -0
  166. package/.agents/scripts/lib/auto-refresh-baselines.js +308 -0
  167. package/.agents/scripts/lib/baseline-loader.js +0 -0
  168. package/.agents/scripts/lib/baseline-schema-registry.js +69 -0
  169. package/.agents/scripts/lib/baseline-snapshot.js +716 -0
  170. package/.agents/scripts/lib/baselines/component-matcher.js +21 -0
  171. package/.agents/scripts/lib/baselines/components.js +126 -0
  172. package/.agents/scripts/lib/baselines/diff-scope-cli.js +203 -0
  173. package/.agents/scripts/lib/baselines/duplication-scanner.js +220 -0
  174. package/.agents/scripts/lib/baselines/env-overrides.js +129 -0
  175. package/.agents/scripts/lib/baselines/envelope.js +368 -0
  176. package/.agents/scripts/lib/baselines/exit-codes.js +89 -0
  177. package/.agents/scripts/lib/baselines/git-base.js +0 -0
  178. package/.agents/scripts/lib/baselines/kernel.js +111 -0
  179. package/.agents/scripts/lib/baselines/kinds/_shared-metric.js +220 -0
  180. package/.agents/scripts/lib/baselines/kinds/bundle-size.js +157 -0
  181. package/.agents/scripts/lib/baselines/kinds/coverage.js +194 -0
  182. package/.agents/scripts/lib/baselines/kinds/crap.js +555 -0
  183. package/.agents/scripts/lib/baselines/kinds/duplication.js +197 -0
  184. package/.agents/scripts/lib/baselines/kinds/lighthouse.js +185 -0
  185. package/.agents/scripts/lib/baselines/kinds/lint.js +172 -0
  186. package/.agents/scripts/lib/baselines/kinds/maintainability.js +340 -0
  187. package/.agents/scripts/lib/baselines/kinds/mutation.js +153 -0
  188. package/.agents/scripts/lib/baselines/path-canon.js +279 -0
  189. package/.agents/scripts/lib/baselines/preview-gates.js +298 -0
  190. package/.agents/scripts/lib/baselines/reader.js +321 -0
  191. package/.agents/scripts/lib/baselines/refresh-service.js +733 -0
  192. package/.agents/scripts/lib/baselines/scope.js +291 -0
  193. package/.agents/scripts/lib/baselines/writer.js +312 -0
  194. package/.agents/scripts/lib/bdd-runner-detect.js +417 -0
  195. package/.agents/scripts/lib/bdd-scenario-scanner.js +310 -0
  196. package/.agents/scripts/lib/bootstrap/baselines-layout-migration.js +202 -0
  197. package/.agents/scripts/lib/bootstrap/branch-protection.js +222 -0
  198. package/.agents/scripts/lib/bootstrap/ci-workflow-template.js +171 -0
  199. package/.agents/scripts/lib/bootstrap/commit-push.js +146 -0
  200. package/.agents/scripts/lib/bootstrap/gh-list.js +153 -0
  201. package/.agents/scripts/lib/bootstrap/gh-preflight.js +306 -0
  202. package/.agents/scripts/lib/bootstrap/hitl-confirm.js +89 -0
  203. package/.agents/scripts/lib/bootstrap/install-ledger.js +174 -0
  204. package/.agents/scripts/lib/bootstrap/manifest.js +272 -0
  205. package/.agents/scripts/lib/bootstrap/merge-methods.js +108 -0
  206. package/.agents/scripts/lib/bootstrap/preflight.js +195 -0
  207. package/.agents/scripts/lib/bootstrap/project-bootstrap.js +801 -0
  208. package/.agents/scripts/lib/bootstrap/prompt.js +480 -0
  209. package/.agents/scripts/lib/bootstrap/quality-bootstrap.js +370 -0
  210. package/.agents/scripts/lib/bootstrap/summary.js +75 -0
  211. package/.agents/scripts/lib/bootstrap/workflow-audit.js +256 -0
  212. package/.agents/scripts/lib/branch-name-guard.js +98 -0
  213. package/.agents/scripts/lib/c8-cli-path.js +21 -0
  214. package/.agents/scripts/lib/changed-files.js +184 -0
  215. package/.agents/scripts/lib/checks/baseline-drift-main-checkout.js +104 -0
  216. package/.agents/scripts/lib/checks/core-bare-clean.js +48 -0
  217. package/.agents/scripts/lib/checks/epic-merge-lock-stale.js +54 -0
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  225. package/.agents/scripts/lib/checks/worktree-bootstrap-env.js +81 -0
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@@ -0,0 +1,437 @@
1
+ # Ideation Session Examples
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+
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+ These examples demonstrate what good ideation sessions look like across
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+ different kinds of ideas. Study the rhythm, tone, and structure — not just the
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+ content. The skill should feel equally at home with a vague startup concept, a
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+ feature for an existing product, or a process improvement.
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+
8
+ ---
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+
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+ ## Example 1: Vague Early-Stage Concept (Full 3-Phase Session)
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+
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+ **User invokes:**
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+ `/ideate I want to help small local restaurants compete with the big delivery platforms`
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+
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+ ### Phase 1: Understand & Expand
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+
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+ **Skill response:**
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+
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+ > **How might we** give independent restaurants the reach and convenience
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+ > customers expect from delivery platforms, without forcing them into a model
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+ > that erodes their margins and brand?
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+
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+ That's a big space. Let me sharpen it:
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+
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+ 1. **Which part of "compete"?** Customer acquisition? Delivery logistics? Online
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+ ordering UX? Loyalty/retention? Margin pressure from platform fees?
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+ 2. **Who are you building for?** The restaurant owner? The diner? Both?
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+ 3. **What's the constraint?** Are you thinking software? A cooperative model?
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+ Something physical?
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+
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+ **User responds:** "Restaurant owners. The core pain is that they're paying
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+ 25-30% commission to delivery apps but feel they can't opt out because that's
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+ where the customers are. I'm thinking software but I'm open."
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+
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+ **Skill continues:**
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+
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+ So the problem isn't delivery logistics — it's **customer dependency**. The
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+ platforms own the customer relationship, and restaurants are renting access to
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+ their own customers at 30% of revenue. That's the leverage to break.
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+
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+ Here are 6 variations:
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+
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+ 1. **Direct Channel Toolkit:** Give restaurants their own branded ordering —
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+ web, SMS, maybe a lightweight app — so they can move existing customers
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+ off-platform. The core bet: customers who _already know_ a restaurant will
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+ order direct if it's easy enough. You don't need to compete with DoorDash for
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+ discovery, just for reordering.
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+
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+ 2. **Inversion — Charge the Customer, Not the Restaurant:** What if the delivery
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+ fee model flipped? Customers pay a small premium for direct ordering,
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+ restaurants pay zero commission. Position it as "support your local spot."
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+ The bet: enough customers care about supporting local businesses to pay $1-2
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+ more per order.
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+
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+ 3. **Constraint Removal — What If Delivery Weren't Required?** The platforms
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+ bundle discovery + ordering + delivery, but most of their cost (and the
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+ restaurant's commission) is delivery. What if you only solved ordering and
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+ pickup? Pickup-first model. Restaurants keep 100% of revenue, customers save
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+ the delivery fee. Works best in dense neighborhoods.
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+
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+ 4. **Combination — Restaurant Collective:** A co-op model where 20-50 local
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+ restaurants in an area share a platform, split costs, and cross-promote each
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+ other. Individual restaurants can't afford marketing — but a neighborhood
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+ collective can. Think "local food hall" but digital.
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+
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+ 5. **Audience Shift — For Regular Customers:** Don't try to acquire new
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+ customers. Build exclusively for a restaurant's existing regulars — the
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+ people who come in weekly. A loyalty/reorder tool that's dead simple: "Your
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+ usual?" one-tap reorder. The 80/20 bet: 20% of customers drive 80% of
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+ revenue, and those people don't need DoorDash to discover the restaurant.
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+
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+ 6. **Expert Lens — What Restaurant Owners Actually Do:** Most small restaurant
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+ owners aren't looking at dashboards. They're in the kitchen. Any tool that
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+ requires them to "manage" something will fail. The winning approach might be
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+ something that runs itself — auto-texts regulars when they haven't ordered in
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+ 2 weeks, auto-posts the daily special, auto-handles reorders. Zero
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+ restaurant-side effort.
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+
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+ Variation 5 and 6 together are interesting. Instead of trying to out-platform
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+ the platforms, you'd build something hyper-narrow: a reordering and retention
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+ tool for a restaurant's best existing customers. No discovery, no delivery, no
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+ marketplace. Just "keep your regulars ordering direct."
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+
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+ Which directions interest you?
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+
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+ ---
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+
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+ ### Phase 2: Evaluate & Converge
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+
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+ **User responds:** "I love the regulars angle (5 and 6). The direct channel
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+ toolkit (1) feels necessary but boring. The co-op idea (4) is interesting but
92
+ complex. Let me focus on 1 + 5 + 6 combined."
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+
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+ **Skill response:**
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+
96
+ Good instincts. That combination has a clear thesis: **own the relationship with
97
+ your best customers, make reordering effortless, and require zero effort from
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+ the restaurant owner.** Let me stress-test it.
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+
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+ **Direction A: The "Regulars Engine" (Variations 5 + 6 fused)** A tool focused
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+ entirely on a restaurant's existing repeat customers. Auto-reorder,
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+ auto-engagement, zero management.
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+
104
+ - **Core bet:** A restaurant's top 20% of customers will shift to direct
105
+ ordering if the experience is frictionless and personal. The restaurant
106
+ doesn't need _new_ customers — it needs to stop paying 30% on customers it
107
+ already has.
108
+ - **User value:** High and immediate. Every direct reorder saves the restaurant
109
+ 25-30% commission. If a regular orders $30/week, that's ~$400/year in saved
110
+ fees per customer. 50 regulars = $20K/year. That's real money for a small
111
+ restaurant.
112
+ - **Feasibility:** Medium. The ordering/payment tech is commodity. The hard
113
+ parts: (a) how do you identify and onboard "regulars" without the restaurant
114
+ doing manual work? (b) How do you handle the cold start — the first reorder
115
+ needs an order history that lives on the delivery platform, not with you.
116
+ - **Differentiation:** High for the niche. Platforms optimize for marketplace
117
+ dynamics (new customer discovery, driver logistics). Nobody is optimizing
118
+ specifically for "keep your regulars ordering direct." It's too small for
119
+ DoorDash to care about, which is exactly why it's a good wedge.
120
+ - **Hidden assumptions:**
121
+ - Regulars will install/use yet another ordering method (assumption most
122
+ likely to be wrong)
123
+ - Restaurant owners will share customer contact info or let you access it
124
+ - Direct ordering won't cannibalize dine-in revenue
125
+ - **What could kill it:** If customers simply won't switch channels. Habit is
126
+ powerful — even if DoorDash costs more, it's already on their phone.
127
+
128
+ **Direction B: Direct Channel + Retention Hybrid (Variation 1 + 5)** Branded
129
+ ordering for the restaurant _plus_ the retention automation. More complete but
130
+ more complex.
131
+
132
+ - **Core bet:** Restaurants need both the channel (a way to accept orders) and
133
+ the engine (a way to keep customers coming back through that channel).
134
+ - **User value:** Higher ceiling, but only if both parts work together. The
135
+ ordering channel alone is a commodity (Square, Toast already do this). The
136
+ retention layer alone has no channel to retain customers _on_.
137
+ - **Feasibility:** Lower. You're building two products and hoping they're better
138
+ together.
139
+ - **Differentiation:** Medium. The combination is interesting, but each piece
140
+ individually has competitors.
141
+ - **Hidden assumption:** That bundling these is better than partnering (e.g.,
142
+ retention layer on top of Square Online).
143
+ - **What could kill it:** Scope. Building two things well is exponentially
144
+ harder than building one thing well.
145
+
146
+ **The honest read:** Direction A is the sharper bet. Direction B is safer but
147
+ less differentiated. The biggest risk for A is the channel-switching problem —
148
+ getting customers to order through a new method. If you can crack that (and
149
+ variation 6's "zero effort" approach might help — an SMS-based reorder doesn't
150
+ require a new app), the rest follows.
151
+
152
+ One thing I want to push back on: you said variation 1 feels "necessary but
153
+ boring." That instinct to include the "necessary" thing is how products lose
154
+ focus. If the regulars engine works, you can add a branded ordering channel
155
+ later. But if you build the channel first, you're just another Square Online
156
+ competitor.
157
+
158
+ ---
159
+
160
+ ### Phase 3: Sharpen & Ship
161
+
162
+ **Skill produces:**
163
+
164
+ ## ReOrder: Keep Your Regulars Ordering Direct
165
+
166
+ ## Problem Statement
167
+
168
+ How might we help independent restaurants retain their best existing customers
169
+ through direct ordering, eliminating the 25-30% platform commission on the
170
+ revenue that matters most?
171
+
172
+ ## Recommended Direction
173
+
174
+ Build a **regulars-only retention engine** — not a marketplace, not a full
175
+ ordering platform. Hyper-focused on one job: make it effortless for a
176
+ restaurant's repeat customers to reorder directly.
177
+
178
+ The key insight is that restaurants don't need help _finding_ their best
179
+ customers — they know who walks in every Tuesday. They need help moving those
180
+ relationships off-platform. And the tool needs to run itself, because the owner
181
+ is in the kitchen, not at a dashboard.
182
+
183
+ SMS-first (not app-first) is likely the right channel. A text saying "Hey, want
184
+ your usual Thursday order from Marco's?" with a one-tap confirmation is lower
185
+ friction than any app install.
186
+
187
+ ## Key Assumptions to Validate
188
+
189
+ - [ ] Repeat customers will reorder via SMS/direct link instead of their usual
190
+ delivery app — test with 5 restaurants, 20 regulars each, measure
191
+ conversion over 4 weeks
192
+ - [ ] Restaurant owners can identify their top 20-30 regulars and share contact
193
+ info — test by asking 10 restaurant owners if they'd do this
194
+ - [ ] The commission savings ($8-10 per order) is motivating enough for owners
195
+ to invest initial setup effort — interview 10 owners about platform fee
196
+ pain
197
+
198
+ ## MVP Scope
199
+
200
+ - SMS-based reordering for a restaurant's self-identified regular customers
201
+ - Restaurant owner adds regulars manually (name + phone + usual order) —
202
+ 15-minute setup
203
+ - Customer receives a text with their usual order, confirms with a reply, pays
204
+ via link
205
+ - Restaurant receives the order via text/simple dashboard
206
+ - No delivery — pickup only in v1
207
+ - No discovery, no marketplace, no app
208
+
209
+ ## Not Doing (and Why)
210
+
211
+ - **Delivery logistics** — delivery is the expensive, complex part and not the
212
+ core problem. Pickup-first validates demand without operational burden.
213
+ - **Customer acquisition/discovery** — that's the platform's game. Competing on
214
+ discovery means competing with DoorDash's budget. We compete on retention
215
+ instead.
216
+ - **Branded restaurant apps/websites** — commodity. Square and Toast already do
217
+ this. Another branded channel doesn't solve the behavioral problem.
218
+ - **Menu management, POS integration** — scope creep. "Your usual" doesn't need
219
+ a dynamic menu. Start with static orders.
220
+ - **Analytics dashboards** — the owner is in the kitchen. Build reporting that's
221
+ passive (weekly text summary) not active (log in and look at charts).
222
+
223
+ ## Open Questions
224
+
225
+ - What's the legal/compliance landscape for SMS marketing to restaurant
226
+ customers?
227
+ - How do you handle menu/price changes for "usual" orders?
228
+ - Is there a way to bootstrap the regular customer list from existing POS data
229
+ instead of manual entry?
230
+ - What's the pricing model? Per-order fee? Monthly subscription?
231
+
232
+ ---
233
+
234
+ ## Example 2: Feature Idea Within an Existing Product (Codebase-Aware)
235
+
236
+ **User invokes:**
237
+ `/ideate adding real-time collaboration to our document editor`
238
+
239
+ ### Phase 1: Understand & Expand
240
+
241
+ **Skill response:**
242
+
243
+ > **How might we** let multiple people work on the same document simultaneously
244
+ > in a way that feels natural, not chaotic?
245
+
246
+ I scanned your codebase and see you're using a block-based editor architecture
247
+ with a REST API for persistence. No WebSocket infrastructure currently. That's
248
+ important context. A few questions:
249
+
250
+ 1. **What's the collaboration pattern?** Are people editing the same paragraph
251
+ at the same time (Google Docs style)? Or working in different sections
252
+ (Notion style)? Or reviewing/commenting while one person edits?
253
+ 2. **How many simultaneous users?** 2-3 (pair editing)? 10+ (team workspace)?
254
+ 3. **What's driving this now?** Customer requests? Competitive pressure?
255
+ Internal need?
256
+
257
+ **User responds:** "2-5 people, usually working in different sections. Customers
258
+ keep asking. We're losing deals to Notion because they assume any modern editor
259
+ has this."
260
+
261
+ **Skill continues:**
262
+
263
+ The competitive pressure framing matters — this might be a checkbox feature
264
+ (must-have to stay in the consideration set) rather than a differentiator. That
265
+ changes how much you should invest.
266
+
267
+ I see your document model uses independent blocks with a flat ordering system
268
+ (`src/models/document.ts:45`). That's actually favorable — block-level
269
+ granularity means conflicts are rarer than character-level editing.
270
+
271
+ Here are 5 variations:
272
+
273
+ 1. **Block-Level Locking (Simplest Path):** When someone starts editing a block,
274
+ it's locked for others. They see a presence indicator ("Alex is editing...")
275
+ but can edit any other block freely. No conflict resolution needed. Your
276
+ existing block model supports this with minimal changes — add a `locked_by`
277
+ field and a WebSocket layer for presence.
278
+
279
+ 2. **Inversion — Async-First Collaboration:** Instead of real-time co-editing,
280
+ lean into async. Inline suggestions, comments, and proposed edits that the
281
+ document owner merges. Like suggestion mode, but as the _primary_
282
+ collaboration model. Bet: for 2-5 people in different sections, async might
283
+ actually be _better_ than real-time.
284
+
285
+ 3. **Simplification — Presence Without Co-Editing:** Show who's viewing the
286
+ document and what section they're looking at (cursors, avatars in margins),
287
+ but don't enable simultaneous editing. People coordinate verbally. Sounds
288
+ primitive, but might be 80% of the value at 10% of the engineering cost.
289
+
290
+ 4. **Combination — Collaboration + Version Branches:** Let people create
291
+ "branches" of a document, edit independently, then merge. Each person gets
292
+ their own space, no conflicts during editing, and you build a merge UI. Plays
293
+ to your existing versioning system.
294
+
295
+ 5. **10x Version — AI-Mediated Collaboration:** Multiple people describe what
296
+ they want in a section, and AI synthesizes their inputs into a draft they all
297
+ iterate on. Nobody directly edits the same text — they all influence it.
298
+ Radical, possibly too early, but worth naming.
299
+
300
+ Given your architecture and the competitive context, I'd push you toward
301
+ variation 1 or 3. You need to close deals, which means you need this shipped,
302
+ which means you need the simplest version that checks the box. Variation 1 gives
303
+ you real co-editing. Variation 3 is even cheaper but might not satisfy the "we
304
+ need real-time" checkbox.
305
+
306
+ ---
307
+
308
+ _Phase 2 would cluster into "minimum viable co-editing (1 or 3)" vs.
309
+ "differentiated collaboration model (2 or 4)" — evaluating whether to check the
310
+ competitive box quickly or invest in something that becomes a selling point._
311
+
312
+ _Phase 3 would produce a one-pager recommending block-level locking as the MVP,
313
+ with a "Not Doing" list that includes character-level CRDT (too complex),
314
+ offline sync (not needed for 2-5 users), and AI features (premature)._
315
+
316
+ ---
317
+
318
+ ## Example 3: Process/Workflow Idea (Non-Product)
319
+
320
+ **User invokes:**
321
+ `/ideate a better way to run our weekly team retrospectives — they've gotten stale and people dread them`
322
+
323
+ ### Phase 1: Understand & Expand
324
+
325
+ **Skill response:**
326
+
327
+ > **How might we** make retrospectives genuinely useful — something the team
328
+ > looks forward to — instead of a recurring meeting people endure?
329
+
330
+ Before expanding:
331
+
332
+ 1. **What's stale about them?** Same format every time? Same people talking?
333
+ Action items that never get done? Topics feel repetitive?
334
+ 2. **Team size and dynamic?** 5 people who all speak up, or 15 where 3 dominate?
335
+ 3. **What does a _good_ retro look like to you?** Have you had one that worked?
336
+ What made it different?
337
+
338
+ **User responds:** "8 people, maybe 3-4 actually talk. Same 'what went well /
339
+ what didn't / action items' format for a year. The action items pile up and
340
+ nothing changes. People think it's theater."
341
+
342
+ **Skill continues:**
343
+
344
+ The action item problem is the real signal. If nothing changes after the retro,
345
+ people rationally disengage. The meeting isn't stale — it's **broken at the
346
+ output layer**. The format might be fine if the follow-through worked.
347
+
348
+ Here are 6 variations:
349
+
350
+ 1. **Fix the Output, Not the Meeting:** Keep the retro format but completely
351
+ change what happens after. One action item max per retro. Assigned an owner
352
+ and a deadline during the meeting. Next retro starts with a 5-minute demo of
353
+ the completed action. If it's not done, that _becomes_ the retro topic. The
354
+ constraint of one item forces prioritization.
355
+
356
+ 2. **Inversion — Kill the Meeting:** Replace the synchronous retro with an async
357
+ one. Everyone submits reflections in writing during the week. A rotating
358
+ facilitator synthesizes themes and proposes one change. The "meeting" is a
359
+ 15-minute standup to agree or disagree. Bet: writing produces more honest
360
+ feedback than speaking in a group.
361
+
362
+ 3. **Audience Shift — Retro for the Quiet Ones:** Design the format for the 4-5
363
+ people who don't talk. Anonymous submission of topics. Dot-voting to
364
+ prioritize. Small-group breakouts (pairs) before full-group discussion. The
365
+ loud voices still participate, but the structure prevents them from
366
+ dominating.
367
+
368
+ 4. **Simplification — The One Question Retro:** Each retro has exactly one
369
+ question, and it changes every week. "What's one thing that slowed you down?"
370
+ "What did you learn that the team should know?" "If you could change one
371
+ thing about how we work, what?" The constraint forces depth over breadth.
372
+
373
+ 5. **Combination — Retro + Experimentation:** Treat each retro output as a
374
+ hypothesis. "We believe that [change] will improve [outcome]." Run it as a
375
+ 2-week experiment. Next retro: did it work? Keep, modify, or kill. Turns the
376
+ retro into a continuous improvement engine with built-in accountability.
377
+
378
+ 6. **Expert Lens — What Facilitators Know:** Experienced facilitators say the #1
379
+ retro killer is lack of safety, not format. People won't say what's really
380
+ wrong if they fear consequences. The fix might not be structural — it might
381
+ be starting with an anonymous "team health check" score (1-5) each week. When
382
+ safety is high, retros naturally improve.
383
+
384
+ The interesting tension: variations 1 and 5 fix the _output_ problem (nothing
385
+ changes). Variations 2, 3, and 4 fix the _input_ problem (same voices, same
386
+ topics). Variation 6 says both are symptoms of a deeper issue. Where do you
387
+ think the real bottleneck is?
388
+
389
+ ---
390
+
391
+ _Phase 2 would evaluate in terms of: effort to try (most are free — just change
392
+ how you run the next meeting), risk (variation 2 is the biggest departure), and
393
+ whether the team's real problem is output (action items die) or input (not
394
+ enough honesty)._
395
+
396
+ _Phase 3 would produce a one-pager recommending starting with variation 1 (one
397
+ action item, demo next week) as a zero-cost experiment, combined with variation
398
+ 3's anonymous submission. "Not Doing" list: new tools, elaborate facilitation
399
+ techniques, or anything requiring budget. The first fix should take 0 minutes of
400
+ prep and $0._
401
+
402
+ ---
403
+
404
+ ## What to Notice in These Examples
405
+
406
+ 1. **The restatement changes the frame.** "Help restaurants compete" becomes
407
+ "retain existing customers." "Add real-time collaboration" becomes "let
408
+ people work simultaneously without chaos." "Fix stale retros" becomes "fix
409
+ the output layer."
410
+
411
+ 2. **Questions diagnose before prescribing.** Each question determines which
412
+ _type_ of problem this actually is. The retro example reveals the problem is
413
+ action item follow-through, not meeting format — and that changes every
414
+ variation.
415
+
416
+ 3. **Variations have reasons.** Each one explains _why_ it exists (what lens
417
+ generated it), not just _what_ it is. The label (Inversion, Simplification,
418
+ etc.) teaches the user to think this way themselves.
419
+
420
+ 4. **The skill has opinions.** "I'd push you toward 1 or 3." "Variation 6 is
421
+ worth sitting with." It tells you what it thinks matters and why — not just
422
+ neutral options.
423
+
424
+ 5. **Phase 2 is honest.** Ideas get called out for low differentiation or high
425
+ complexity. The skill pushes back: "That instinct to include the 'necessary'
426
+ thing is how products lose focus."
427
+
428
+ 6. **The output is actionable.** The one-pager ends with things you can _do_
429
+ (validate assumptions, build the MVP, try the experiment), not things to
430
+ _think about_.
431
+
432
+ 7. **The "Not Doing" list does real work.** It's specific and reasoned. Each
433
+ item is something you might _want_ to do but shouldn't yet.
434
+
435
+ 8. **The skill adapts to context.** A codebase-aware example references actual
436
+ architecture. A process idea generates zero-cost experiments instead of
437
+ products. The framework stays the same but the output matches the domain.
@@ -0,0 +1,135 @@
1
+ # Ideation Frameworks Reference
2
+
3
+ Use these frameworks selectively. Pick the lens that fits the idea — don't
4
+ mechanically run every framework. The goal is to unlock thinking, not to follow
5
+ a checklist.
6
+
7
+ ## SCAMPER
8
+
9
+ A structured way to transform an existing idea by applying seven different
10
+ operations:
11
+
12
+ - **Substitute:** What component, material, or process could you swap out? What
13
+ if you replaced the core technology? The target audience? The business model?
14
+ - **Combine:** What if you merged this with another product, service, or idea?
15
+ What two things that don't usually go together would create something new?
16
+ - **Adapt:** What else is like this? What ideas from other industries, domains,
17
+ or time periods could you borrow? What parallel exists in nature?
18
+ - **Modify (Magnify/Minimize):** What if you made it 10x bigger? 10x smaller?
19
+ What if you exaggerated one feature? What if you stripped it to the absolute
20
+ minimum?
21
+ - **Put to other uses:** Who else could use this? What other problems could it
22
+ solve? What happens if you use it in a completely different context?
23
+ - **Eliminate:** What happens if you remove a feature entirely? What's the
24
+ version with zero configuration? What would it look like with half the steps?
25
+ - **Reverse/Rearrange:** What if you did the steps in the opposite order? What
26
+ if the user did the work instead of the system (or vice versa)? What if you
27
+ reversed the value chain?
28
+
29
+ **Best for:** Improving or reimagining existing products/features. Less useful
30
+ for greenfield ideas.
31
+
32
+ ## How Might We (HMW)
33
+
34
+ Reframe problems as opportunities using the "How Might We..." format:
35
+
36
+ - Start with an observation or pain point
37
+ - Reframe it as "How might we [desired outcome] for [specific user] without [key
38
+ constraint]?"
39
+ - Generate multiple HMW framings of the same problem — different framings unlock
40
+ different solutions
41
+
42
+ **Good HMW qualities:**
43
+
44
+ - Narrow enough to be actionable ("...help new users find relevant content in
45
+ their first 5 minutes")
46
+ - Broad enough to allow creative solutions (not "...add a recommendation
47
+ sidebar")
48
+ - Contains a tension or constraint that forces creativity
49
+
50
+ **Bad HMW qualities:**
51
+
52
+ - Too broad: "How might we make users happy?"
53
+ - Too narrow: "How might we add a button to the settings page?"
54
+ - Solution-embedded: "How might we build a chatbot for support?"
55
+
56
+ **Best for:** Reframing stuck thinking. When someone is anchored on a solution,
57
+ pull them back to the problem.
58
+
59
+ ## First Principles Thinking
60
+
61
+ Break the idea down to its fundamental truths, then rebuild from there:
62
+
63
+ 1. **What do we know is true?** (not assumed, not conventional — actually true)
64
+ 2. **What are we assuming?** List every assumption, even the ones that feel
65
+ obvious
66
+ 3. **Which assumptions can we challenge?** For each, ask: "Is this actually a
67
+ law of physics, or just how it's been done?"
68
+ 4. **Rebuild from the truths.** If you only had the fundamental truths, what
69
+ would you build?
70
+
71
+ **Best for:** Breaking out of incremental thinking. When every idea feels like a
72
+ small improvement on the status quo.
73
+
74
+ ## Jobs to Be Done (JTBD)
75
+
76
+ Focus on what the user is trying to accomplish, not what they say they want:
77
+
78
+ - **Functional job:** What task are they trying to complete?
79
+ - **Emotional job:** How do they want to feel?
80
+ - **Social job:** How do they want to be perceived?
81
+
82
+ Format: "When I [situation], I want to [motivation], so I can [expected
83
+ outcome]."
84
+
85
+ **Key insight:** People don't buy products — they hire them to do a job. The
86
+ competing product isn't always in the same category. (Netflix competes with
87
+ sleep, not just other streaming services.)
88
+
89
+ **Best for:** Understanding the real problem. When you're not sure if you're
90
+ solving the right thing.
91
+
92
+ ## Constraint-Based Ideation
93
+
94
+ Deliberately impose constraints to force creative solutions:
95
+
96
+ - **Time constraint:** "What if you only had 1 day to build this?"
97
+ - **Feature constraint:** "What if it could only have one feature?"
98
+ - **Tech constraint:** "What if you couldn't use [the obvious technology]?"
99
+ - **Cost constraint:** "What if it had to be free forever?"
100
+ - **Audience constraint:** "What if your user had never used a computer before?"
101
+ - **Scale constraint:** "What if it needed to work for 1 billion users? What
102
+ about just 10?"
103
+
104
+ **Best for:** Cutting through complexity. When the idea is growing too large or
105
+ too vague.
106
+
107
+ ## Pre-mortem
108
+
109
+ Imagine the idea has already failed. Work backwards:
110
+
111
+ 1. It's 12 months from now. The project shipped and flopped. What went wrong?
112
+ 2. List every plausible reason for failure — technical, market, team, timing
113
+ 3. For each failure mode: Is this preventable? Is this a signal the idea needs
114
+ to change?
115
+ 4. Which failure modes are you willing to accept? Which ones would kill the
116
+ project?
117
+
118
+ **Best for:** Phase 2 evaluation. Stress-testing ideas that feel good but
119
+ haven't been pressure-tested.
120
+
121
+ ## Analogous Inspiration
122
+
123
+ Look at how other domains solved similar problems:
124
+
125
+ - What industry has already solved a version of this problem?
126
+ - What would this look like if [specific company/product] built it?
127
+ - What natural system works this way?
128
+ - What historical precedent exists?
129
+
130
+ The key is finding _structural_ similarities, not surface-level ones. "Uber for
131
+ X" is surface-level. "A two-sided marketplace that solves a trust problem
132
+ between strangers" is structural.
133
+
134
+ **Best for:** Phase 1 expansion. Generating variations that feel genuinely
135
+ different from the obvious approach.