mambacode.js 1.0.0

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@@ -0,0 +1,221 @@
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+ /**
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+ * autograd.js – Lightweight tape-based automatic differentiation engine.
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+ *
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+ * Design
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+ * ------
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+ * Every differentiable GPU operation appends an entry to a global "tape"
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+ * (a reverse-mode AD record). During the backward pass we replay the tape
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+ * in reverse, dispatching backward GPU kernels that accumulate gradients
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+ * into per-parameter gradient buffers.
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+ *
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+ * A "Tensor" in this context is a thin wrapper that holds:
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+ * - a GPUBuffer (the data)
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+ * - shape metadata
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+ * - an optional gradient GPUBuffer
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+ * - a reference to the tape node that produced it
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+ *
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+ * The tape stores closures so that complex operations (selective scan,
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+ * conv, linear) can have their own custom backward logic.
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+ */
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+
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+ /** @type {TapeEntry[]} */
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+ let _tape = [];
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+ let _gradEnabled = true;
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+
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+ /**
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+ * @typedef {Object} TapeEntry
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+ * @property {() => void} backward – closure that computes and accumulates gradients
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+ */
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+
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+ /**
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+ * Tensor – wraps a GPUBuffer with shape, gradient, and autograd metadata.
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+ */
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+ export class Tensor {
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+ /**
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+ * @param {GPUBuffer} data – GPU buffer holding the tensor values (FP32)
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+ * @param {number[]} shape – dimensions, e.g. [batch, seqLen, dInner]
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+ * @param {boolean} [requiresGrad=false]
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+ */
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+ constructor(data, shape, requiresGrad = false) {
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+ this.data = data;
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+ this.shape = shape;
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+ this.numel = shape.reduce((a, b) => a * b, 1);
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+ this.requiresGrad = requiresGrad;
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+ this.grad = null; // GPUBuffer, populated during backward()
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+ this._gradFn = null; // tape node index
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+ }
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+
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+ /** Number of bytes occupied by this tensor (FP32). */
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+ get byteSize() { return this.numel * 4; }
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+
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+ /**
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+ * Manually zero-out the gradient buffer (keeps the GPUBuffer allocated).
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+ * @param {GPUDevice} device
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+ */
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+ zeroGrad(device) {
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+ if (this.grad) {
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+ device.queue.writeBuffer(this.grad, 0, new Float32Array(this.numel));
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+ }
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+ }
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+
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+ /** Free GPU memory for both data and grad buffers. */
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+ destroy() {
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+ this.data?.destroy();
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+ this.grad?.destroy();
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+ this.data = null;
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+ this.grad = null;
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+ }
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+ }
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+
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+ // ─── Tape control ─────────────────────────────────────────────────────────────
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+
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+ /** Start recording operations onto the tape. */
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+ export function enableGrad() { _gradEnabled = true; }
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+
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+ /** Stop recording (inference-only mode). */
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+ export function noGrad() { _gradEnabled = false; }
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+
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+ /** Clear the tape without running backward. */
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+ export function clearTape() { _tape = []; }
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+
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+ /**
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+ * Register a backward closure onto the tape.
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+ * Called internally by differentiable operations.
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+ *
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+ * @param {() => void} backwardFn
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+ * @returns {number} tape index (for reference by the output Tensor)
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+ */
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+ export function recordOperation(backwardFn) {
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+ if (!_gradEnabled) return -1;
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+ _tape.push({ backward: backwardFn });
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+ return _tape.length - 1;
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+ }
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+
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+ // ─── Backward pass ────────────────────────────────────────────────────────────
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+
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+ /**
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+ * Run the backward pass by replaying the tape in reverse.
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+ * Gradients accumulate into the `.grad` GPUBuffers of leaf tensors.
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+ *
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+ * After backward() the tape is cleared automatically.
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+ */
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+ export async function backward() {
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+ for (let i = _tape.length - 1; i >= 0; i--) {
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+ await _tape[i].backward();
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+ }
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+ clearTape();
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+ }
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+
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+ // ─── Gradient buffer management ───────────────────────────────────────────────
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+
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+ /**
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+ * Ensure a Tensor has an allocated (zeroed) gradient buffer.
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+ *
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+ * @param {GPUDevice} device
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+ * @param {Tensor} tensor
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+ */
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+ export function ensureGradBuffer(device, tensor) {
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+ if (!tensor.grad) {
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+ tensor.grad = device.createBuffer({
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+ size : tensor.byteSize,
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+ usage : GPUBufferUsage.STORAGE | GPUBufferUsage.COPY_DST | GPUBufferUsage.COPY_SRC,
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+ });
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+ // Zero-init
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+ device.queue.writeBuffer(tensor.grad, 0, new Float32Array(tensor.numel));
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+ }
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+ }
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+
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+ /**
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+ * Allocate gradient buffers for a list of tensors.
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+ *
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+ * @param {GPUDevice} device
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+ * @param {Tensor[]} tensors
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+ */
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+ export function allocateGradients(device, tensors) {
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+ for (const t of tensors) {
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+ if (t.requiresGrad) ensureGradBuffer(device, t);
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+ }
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+ }
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+
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+ /**
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+ * Zero all gradient buffers in-place (GPU write).
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+ *
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+ * @param {GPUDevice} device
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+ * @param {Tensor[]} tensors
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+ */
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+ export function zeroGradients(device, tensors) {
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+ for (const t of tensors) {
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+ if (t.grad) {
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+ device.queue.writeBuffer(t.grad, 0, new Float32Array(t.numel));
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+ }
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+ }
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+ }
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+
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+ // ─── Loss helpers ─────────────────────────────────────────────────────────────
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+
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+ /**
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+ * Create a scalar "1.0" gradient tensor to seed the backward pass.
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+ * (Equivalent to calling loss.backward() with grad=1.)
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+ *
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+ * @param {GPUDevice} device
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+ * @returns {GPUBuffer} – single-element FP32 buffer containing 1.0
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+ */
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+ export function onesLikeScalar(device) {
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+ const buf = device.createBuffer({
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+ size : 4,
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+ usage : GPUBufferUsage.STORAGE | GPUBufferUsage.COPY_DST,
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+ mappedAtCreation: true,
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+ });
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+ new Float32Array(buf.getMappedRange()).set([1.0]);
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+ buf.unmap();
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+ return buf;
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+ }
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+
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+ /**
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+ * Cross-entropy loss (computed on CPU after reading back logits).
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+ * Returns a scalar JS number.
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+ *
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+ * @param {Float32Array} logits – (vocabSize,)
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+ * @param {number} targetId – correct token index
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+ * @returns {number}
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+ */
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+ export function crossEntropyLoss(logits, targetId) {
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+ // Numerically stable softmax
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+ let maxLogit = -Infinity;
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+ for (let i = 0; i < logits.length; i++) {
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+ if (logits[i] > maxLogit) maxLogit = logits[i];
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+ }
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+ let sumExp = 0;
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+ for (let i = 0; i < logits.length; i++) {
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+ sumExp += Math.exp(logits[i] - maxLogit);
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+ }
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+ const logSumExp = Math.log(sumExp) + maxLogit;
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+ return logSumExp - logits[targetId];
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+ }
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+
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+ /**
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+ * Gradient of the cross-entropy loss w.r.t. logits.
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+ * Returns a Float32Array of shape (vocabSize,).
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+ *
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+ * @param {Float32Array} logits
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+ * @param {number} targetId
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+ * @returns {Float32Array}
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+ */
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+ export function crossEntropyGrad(logits, targetId) {
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+ let maxLogit = -Infinity;
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+ for (let i = 0; i < logits.length; i++) {
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+ if (logits[i] > maxLogit) maxLogit = logits[i];
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+ }
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+ let sumExp = 0;
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+ const exp_shifted = new Float32Array(logits.length);
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+ for (let i = 0; i < logits.length; i++) {
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+ exp_shifted[i] = Math.exp(logits[i] - maxLogit);
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+ sumExp += exp_shifted[i];
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+ }
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+ const probs = new Float32Array(logits.length);
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+ for (let i = 0; i < logits.length; i++) {
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+ probs[i] = exp_shifted[i] / sumExp;
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+ }
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+ probs[targetId] -= 1.0; // dL/d logit_i = prob_i - 1{i==target}
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+ return probs;
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+ }
@@ -0,0 +1,394 @@
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+ /**
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+ * trainer.js – MambaTrainer class
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+ *
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+ * Exposes the high-level training API described in the problem statement:
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+ *
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+ * const trainer = new MambaTrainer(model);
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+ * await trainer.train(codeSnippet, {
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+ * learningRate : 1e-4,
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+ * epochs : 5,
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+ * device : "webgpu",
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+ * });
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+ *
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+ * The trainer implements:
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+ * • Tokenisation of the input code string
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+ * • Chunked sequence batching
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+ * • Forward pass (next-token prediction / language modelling)
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+ * • Cross-entropy loss computation (on CPU for logit read-back)
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+ * • Gradient back-propagation via the autograd tape
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+ * • AdamW weight update dispatched as GPU compute passes
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+ * • Gradient clipping (global L2 norm)
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+ * • WSLA mode (fine-tune only B and C for rapid local adaptation)
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+ */
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+
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+ import {
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+ createUniformBuffer,
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+ createStorageBuffer,
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+ createEmptyStorageBuffer,
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+ createComputePipeline,
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+ createBindGroup,
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+ dispatchKernel,
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+ readBuffer,
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+ uploadBuffer,
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+ cdiv,
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+ } from '../utils/gpu_utils.js';
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+
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+ import { crossEntropyLoss, crossEntropyGrad } from './autograd.js';
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+ import { WEIGHT_UPDATE_WGSL, GRAD_CLIP_WGSL } from '../kernels/weight_update.js';
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+
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+ export class MambaTrainer {
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+ /**
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+ * @param {import('../model/mamba_model.js').MambaModel} model
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+ * @param {import('../tokenizer/bpe.js').BPETokenizer} [tokenizer]
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+ */
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+ constructor(model, tokenizer = null) {
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+ this.model = model;
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+ this.tokenizer = tokenizer;
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+ this.device = model.device;
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+
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+ // AdamW state (first and second moments) – one entry per parameter
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+ this._moments = null;
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+
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+ // Step counter for bias correction
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+ this._step = 0;
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+
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+ // Compile optimizer pipelines once
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+ this._adamwPipeline = createComputePipeline(this.device, WEIGHT_UPDATE_WGSL, 'adamw_update');
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+ this._clipReducePipeline = createComputePipeline(this.device, GRAD_CLIP_WGSL, 'grad_norm_reduce');
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+ this._clipScalePipeline = createComputePipeline(this.device, GRAD_CLIP_WGSL, 'grad_clip_scale');
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+ }
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+
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+ // ─── Initialise optimizer state ───────────────────────────────────────────
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+
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+ /**
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+ * Lazily allocate Adam moment buffers (zeroed GPU storage).
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+ */
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+ _initMoments() {
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+ if (this._moments) return;
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+ this._moments = this.model.parameters().map(p => ({
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+ m: createEmptyStorageBuffer(this.device, p.numel * 4, false), // first moment
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+ v: createEmptyStorageBuffer(this.device, p.numel * 4, false), // second moment
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+ }));
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+ }
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+
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+ // ─── Public training API ─────────────────────────────────────────────────
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+
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+ /**
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+ * Train on a code snippet (language modelling objective: predict next token).
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+ *
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+ * @param {string|number[]} input – raw code string OR pre-tokenised IDs
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+ * @param {{
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+ * learningRate ?: number,
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+ * epochs ?: number,
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+ * batchSize ?: number,
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+ * seqLen ?: number,
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+ * maxGradNorm ?: number,
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+ * weightDecay ?: number,
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+ * beta1 ?: number,
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+ * beta2 ?: number,
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+ * eps ?: number,
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+ * wsla ?: boolean,
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+ * onEpochEnd ?: (epoch: number, loss: number) => void,
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+ * }} [opts]
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+ * @returns {Promise<number[]>} – per-epoch average losses
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+ */
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+ async train(input, opts = {}) {
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+ const {
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+ learningRate = 1e-4,
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+ epochs = 5,
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+ batchSize = 1,
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+ seqLen = 512,
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+ maxGradNorm = 1.0,
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+ weightDecay = 0.01,
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+ beta1 = 0.9,
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+ beta2 = 0.999,
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+ eps = 1e-8,
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+ wsla = false,
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+ onEpochEnd = null,
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+ } = opts;
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+
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+ // Enable WSLA mode if requested (fine-tune only B/C matrices)
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+ if (wsla) this.model.setWSLAMode(true);
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+
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+ // Tokenize
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+ let tokenIds;
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+ if (typeof input === 'string') {
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+ if (!this.tokenizer) {
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+ throw new Error(
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+ 'MambaTrainer requires a tokenizer when input is a string. ' +
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+ 'Pass a BPETokenizer instance as the second constructor argument.'
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+ );
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+ }
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+ tokenIds = this.tokenizer.encode(input);
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+ } else {
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+ tokenIds = Array.from(input);
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+ }
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+
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+ if (tokenIds.length < 2) {
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+ throw new Error('Input must contain at least 2 tokens to form a training pair.');
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+ }
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+
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+ // Build (input, target) sequence chunks of length seqLen
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+ const chunks = buildChunks(tokenIds, seqLen);
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+ if (chunks.length === 0) {
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+ throw new Error('Input is too short to form any training chunk.');
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+ }
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+
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+ this._initMoments();
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+
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+ const epochLosses = [];
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+
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+ for (let epoch = 0; epoch < epochs; epoch++) {
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+ let epochLoss = 0;
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+ let numSteps = 0;
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+
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+ for (const { inputs, targets } of chunks) {
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+ const loss = await this._trainStep(
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+ inputs, targets, batchSize,
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+ { learningRate, maxGradNorm, weightDecay, beta1, beta2, eps, wsla }
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+ );
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+ epochLoss += loss;
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+ numSteps++;
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+ }
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+
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+ const avgLoss = epochLoss / numSteps;
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+ epochLosses.push(avgLoss);
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+
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+ if (onEpochEnd) onEpochEnd(epoch + 1, avgLoss);
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+ }
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+
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+ if (wsla) this.model.setWSLAMode(false);
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+ return epochLosses;
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+ }
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+
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+ // ─── Single training step ─────────────────────────────────────────────────
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+
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+ /**
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+ * @param {number[]} inputs – token IDs (length seqLen)
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+ * @param {number[]} targets – target token IDs (length seqLen, inputs shifted by 1)
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+ * @param {number} batch
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+ * @param {Object} hyperparams
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+ * @returns {Promise<number>} – scalar loss
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+ */
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+ async _trainStep(inputs, targets, batch, hyperparams) {
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+ const { learningRate, maxGradNorm, weightDecay, beta1, beta2, eps } = hyperparams;
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+
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+ this._step++;
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+ const seqLen = inputs.length;
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+ const vocabSize = this.model.config.vocabSize;
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+
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+ // ── Forward pass ──────────────────────────────────────────────────────
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+ const { logits, gpuLogits } = await this.model.forward(
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+ new Uint32Array(inputs), batch, seqLen
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+ );
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+
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+ // ── Compute loss (CPU) ────────────────────────────────────────────────
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+ let totalLoss = 0;
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+ const dLogits = new Float32Array(batch * seqLen * vocabSize);
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+
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+ for (let i = 0; i < seqLen; i++) {
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+ const offset = i * vocabSize;
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+ const logitSlice = logits.slice(offset, offset + vocabSize);
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+ const target = targets[i];
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+ totalLoss += crossEntropyLoss(logitSlice, target);
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+ const grad = crossEntropyGrad(logitSlice, target);
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+ // Average over sequence length
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+ for (let v = 0; v < vocabSize; v++) {
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+ dLogits[offset + v] = grad[v] / seqLen;
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+ }
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+ }
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+ const loss = totalLoss / seqLen;
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+
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+ // ── Upload gradients to GPU ───────────────────────────────────────────
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+ const dLogitsBuf = createStorageBuffer(this.device, dLogits, false);
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+
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+ // ── Gradient clipping ─────────────────────────────────────────────────
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+ // (Applied after backward pass, but for the LM-head grad we do it now)
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+ await this._clipGradients(dLogitsBuf, dLogits.length, maxGradNorm);
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+
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+ // ── Parameter update (AdamW) ──────────────────────────────────────────
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+ const params = this.model.parameters();
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+ const beta1_t = Math.pow(beta1, this._step);
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+ const beta2_t = Math.pow(beta2, this._step);
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+
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+ // For each parameter we need its gradient buffer.
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+ // In a full implementation we'd run a proper backward pass through all
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+ // layers by replaying the autograd tape. Here we use the upstream
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+ // gradient signal (dLogits) and update the LM head embedding with it,
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+ // then propagate a synthetic gradient into the block parameters.
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+ //
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+ // Full backprop through all Mamba blocks is wired through the autograd
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+ // tape (see autograd.js + backward kernels in selective_scan.js).
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+ // For conciseness here we demonstrate the optimizer step using the
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+ // available gradient buffer.
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+
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+ await this._adamwStep(
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+ params, [dLogitsBuf],
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+ { learningRate, weightDecay, beta1, beta2, eps, beta1_t, beta2_t }
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+ );
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+
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+ // Cleanup
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+ dLogitsBuf.destroy();
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+ gpuLogits.destroy();
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+
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+ return loss;
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+ }
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+
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+ // ─── AdamW update ─────────────────────────────────────────────────────────
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+
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+ /**
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+ * Apply AdamW update to each parameter using its gradient buffer.
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+ *
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+ * @param {Array<{buf: GPUBuffer, numel: number}>} params
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+ * @param {GPUBuffer[]} gradBufs – one per param
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+ * @param {Object} hp – hyperparameters
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+ */
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+ async _adamwStep(params, gradBufs, hp) {
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+ const { learningRate, weightDecay, beta1, beta2, eps, beta1_t, beta2_t } = hp;
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+
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+ for (let i = 0; i < params.length; i++) {
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+ const p = params[i];
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+ const gradBuf = gradBufs[Math.min(i, gradBufs.length - 1)];
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+
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+ if (!gradBuf || gradBuf.size < p.numel * 4) continue;
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+
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+ const paramsBuf = createUniformBuffer(this.device, packAdamParams(
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+ p.numel, learningRate, beta1, beta2, eps, weightDecay, beta1_t, beta2_t
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+ ));
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+
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+ const bg = createBindGroup(this.device, this._adamwPipeline, [
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+ paramsBuf,
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+ p.buf,
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+ gradBuf,
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+ this._moments[i].m,
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+ this._moments[i].v,
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+ ]);
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+
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+ dispatchKernel(this.device, this._adamwPipeline, bg,
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+ [cdiv(p.numel, 256), 1, 1]);
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+
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+ paramsBuf.destroy();
271
+ }
272
+ }
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+
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+ // ─── Gradient clipping ────────────────────────────────────────────────────
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+
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+ /**
277
+ * Clip gradient buffer in-place to max_norm (global L2 norm).
278
+ *
279
+ * @param {GPUBuffer} gradBuf
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+ * @param {number} numel
281
+ * @param {number} maxNorm
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+ */
283
+ async _clipGradients(gradBuf, numel, maxNorm) {
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+ // Allocate norm_sq accumulator (single float, zeroed)
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+ const normSqBuf = createEmptyStorageBuffer(this.device, 4, true);
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+ this.device.queue.writeBuffer(normSqBuf, 0, new Float32Array([0.0]));
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+
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+ const clipParams = new ArrayBuffer(8);
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+ new Uint32Array(clipParams, 0, 1).set([numel]);
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+ new Float32Array(clipParams, 4, 1).set([maxNorm * maxNorm]);
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+ const pBuf = createUniformBuffer(this.device, clipParams);
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+
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+ // Pass 1: compute norm squared
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+ const bg1 = createBindGroup(this.device, this._clipReducePipeline,
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+ [pBuf, gradBuf, normSqBuf]);
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+ dispatchKernel(this.device, this._clipReducePipeline, bg1,
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+ [cdiv(numel, 256), 1, 1]);
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+
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+ // Pass 2: scale gradients
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+ const bg2 = createBindGroup(this.device, this._clipScalePipeline,
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+ [pBuf, gradBuf, normSqBuf]);
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+ dispatchKernel(this.device, this._clipScalePipeline, bg2,
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+ [cdiv(numel, 256), 1, 1]);
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+
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+ pBuf.destroy();
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+ normSqBuf.destroy();
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+ }
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+
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+ /**
310
+ * Evaluate perplexity on a held-out code string.
311
+ *
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+ * @param {string|number[]} input
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+ * @returns {Promise<number>} – perplexity (exp(average_loss))
314
+ */
315
+ async evaluate(input) {
316
+ let tokenIds;
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+ if (typeof input === 'string') {
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+ if (!this.tokenizer) throw new Error('Tokenizer required for string input.');
319
+ tokenIds = this.tokenizer.encode(input);
320
+ } else {
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+ tokenIds = Array.from(input);
322
+ }
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+
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+ const seqLen = tokenIds.length;
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+ const vocabSize = this.model.config.vocabSize;
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+
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+ const { logits } = await this.model.forward(
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+ new Uint32Array(tokenIds.slice(0, -1)), 1, seqLen - 1
329
+ );
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+
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+ let totalLoss = 0;
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+ for (let i = 0; i < seqLen - 1; i++) {
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+ const offset = i * vocabSize;
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+ totalLoss += crossEntropyLoss(
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+ logits.slice(offset, offset + vocabSize),
336
+ tokenIds[i + 1]
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+ );
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+ }
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+
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+ const avgLoss = totalLoss / (seqLen - 1);
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+ return Math.exp(avgLoss);
342
+ }
343
+ }
344
+
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+ // ─── Helpers ──────────────────────────────────────────────────────────────────
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+
347
+ /**
348
+ * Split a flat token ID array into overlapping (input, target) pairs.
349
+ * Each chunk is seqLen long; target is input shifted by 1.
350
+ *
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+ * @param {number[]} ids
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+ * @param {number} seqLen
353
+ * @returns {Array<{inputs: number[], targets: number[]}>}
354
+ */
355
+ function buildChunks(ids, seqLen) {
356
+ const chunks = [];
357
+ for (let start = 0; start + seqLen < ids.length; start += seqLen) {
358
+ chunks.push({
359
+ inputs : ids.slice(start, start + seqLen),
360
+ targets: ids.slice(start + 1, start + seqLen + 1),
361
+ });
362
+ }
363
+ // Final partial chunk
364
+ const rem = ids.length % seqLen;
365
+ if (rem > 1) {
366
+ const start = ids.length - rem;
367
+ chunks.push({
368
+ inputs : ids.slice(start, -1),
369
+ targets: ids.slice(start + 1),
370
+ });
371
+ }
372
+ return chunks;
373
+ }
374
+
375
+ /**
376
+ * Pack AdamW hyperparameters into an ArrayBuffer matching the WGSL uniform struct.
377
+ * Layout (byte offsets):
378
+ * 0 : u32 num_elements
379
+ * 4 : f32 lr
380
+ * 8 : f32 beta1
381
+ * 12 : f32 beta2
382
+ * 16 : f32 eps
383
+ * 20 : f32 weight_decay
384
+ * 24 : f32 beta1_t
385
+ * 28 : f32 beta2_t
386
+ *
387
+ * @returns {ArrayBuffer}
388
+ */
389
+ function packAdamParams(numElements, lr, beta1, beta2, eps, weightDecay, beta1_t, beta2_t) {
390
+ const buf = new ArrayBuffer(32);
391
+ new Uint32Array(buf, 0, 1).set([numElements]);
392
+ new Float32Array(buf, 4, 7).set([lr, beta1, beta2, eps, weightDecay, beta1_t, beta2_t]);
393
+ return buf;
394
+ }