magmastream 2.10.1-dev.0 → 2.10.1-dev.2
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
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@@ -4,7 +4,7 @@ import { EventEmitter } from "events";
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import { Node } from "./Node";
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import { Player } from "./Player";
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import { Redis as RedisClient } from "ioredis";
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-
import { AnyGuild, AnyUser, ManagerEvents, ManagerInitOptions, ManagerOptions, NodeOptions, PlayerOptions, SearchQuery, SearchResult, TrackData, VoicePacket, VoiceServer
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+
import { AnyGuild, AnyUser, DiscordVoiceState, ManagerEvents, ManagerInitOptions, ManagerOptions, NodeOptions, PlayerOptions, SearchQuery, SearchResult, TrackData, VoicePacket, VoiceServer } from "./Types";
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/**
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* The main hub for interacting with Lavalink and using Magmastream.
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*/
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@@ -95,7 +95,7 @@ export declare class Manager extends EventEmitter {
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* @returns A promise that resolves when the voice state update is handled.
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* @emits {debug} - Emits a debug message indicating the voice state is being updated.
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*/
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-
updateVoiceState(data: VoicePacket | VoiceServer |
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+
updateVoiceState(data: VoicePacket | VoiceServer | DiscordVoiceState): Promise<void>;
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/**
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* Decodes an array of base64 encoded tracks and returns an array of TrackData.
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* Emits a debug event with the tracks being decoded.
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@@ -544,7 +544,8 @@ class Manager extends events_1.EventEmitter {
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await player.play(Utils_1.TrackUtils.build(lavaPlayer.track, currentTrack.requester, currentTrack.isAutoplay), { startTime: lavaPlayer.state.position ?? 0 });
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await node.rest.delete(`/v4/sessions/${state.node.sessionId}/players/${state.guildId}`);
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}
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-
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+
if (state.paused)
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await player.pause(true);
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await cleanup();
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this.emit(Enums_1.ManagerEventTypes.PlayerRestored, player, node);
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await this.sleep(1000);
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@@ -1,7 +1,7 @@
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import { Filters } from "./Filters";
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import { Manager } from "./Manager";
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import { Node } from "./Node";
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-
import { AnyMessage, IQueue, Lyrics, PlayerOptions, PlayOptions, SearchQuery, SearchResult, Track
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+
import { AnyMessage, IQueue, Lyrics, PlayerOptions, PlayerVoiceState, PlayOptions, SearchQuery, SearchResult, Track } from "./Types";
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import { SponsorBlockSegment, StateTypes } from "./Enums";
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import { WebSocket } from "ws";
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export declare class Player {
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@@ -38,8 +38,8 @@ export declare class Player {
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state: StateTypes;
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/** The equalizer bands array. */
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bands: number[];
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-
/** The voice state object from
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-
voiceState:
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/** The voice state object from the node. */
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voiceState: PlayerVoiceState;
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/** The Manager. */
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manager: Manager;
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/** The autoplay state of the player. */
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@@ -46,7 +46,7 @@ class Player {
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state = Enums_1.StateTypes.Disconnected;
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/** The equalizer bands array. */
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bands = new Array(15).fill(0.0);
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-
/** The voice state object from
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+
/** The voice state object from the node. */
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voiceState;
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/** The Manager. */
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manager;
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@@ -95,10 +95,7 @@ class Player {
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};
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// Set the guild ID and voice state.
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this.guildId = options.guildId;
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-
this.voiceState =
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-
op: "voiceUpdate",
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guild_id: options.guildId,
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-
});
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this.voiceState = {};
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// Set the voice and text channels if they exist.
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if (options.voiceChannelId)
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this.voiceChannelId = options.voiceChannelId;
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@@ -736,7 +733,9 @@ class Player {
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this.node.rest.updatePlayer({
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guildId: this.guildId,
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data: {
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-
track:
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track: {
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encoded: null,
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},
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},
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});
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this.manager.emit(Enums_1.ManagerEventTypes.PlayerStateUpdate, oldPlayer, this, {
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@@ -645,7 +645,7 @@ export interface ManagerEvents {
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*/
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export interface VoicePacket {
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t?: "VOICE_SERVER_UPDATE" | "VOICE_STATE_UPDATE";
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-
d:
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d: DiscordVoiceState | VoiceServer;
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}
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/**
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* Voice Server
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@@ -663,7 +663,7 @@ export interface Extendable {
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/**
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* Voice State
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*/
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export interface
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export interface PlayerVoiceState {
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op: "voiceUpdate";
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guildId: string;
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event: VoiceServer;
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@@ -673,12 +673,14 @@ export interface VoiceState {
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/**
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* Voice State
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*/
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-
export interface
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export interface DiscordVoiceState {
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guild_id: string;
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user_id: string;
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session_id: string;
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channel_id: string;
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}
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/** @deprecated Use DiscordVoiceState or PlayerVoiceState instead */
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export type VoiceState = DiscordVoiceState | PlayerVoiceState;
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/**
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* NodeStats interface
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*/
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@@ -1115,7 +1117,7 @@ export interface SerializedPlayerState {
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queueRepeat: boolean;
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dynamicRepeat: boolean;
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dynamicLoopInterval?: number;
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-
voiceState:
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voiceState: PlayerVoiceState;
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options: PlayerOptions;
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node: {
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sessionId: string;
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