magicrealmsshared 0.6.34 → 0.6.35

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@@ -1,5 +1,5 @@
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  import { GameCharacter } from "../types/charcter";
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- import { Auth_Token, Country, PlayerClientData, PlayerWell, Well } from "../types/types";
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+ import { Auth_Token, CharacterWell, Country, PlayerClientData, Well } from "../types/types";
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  import { z } from "zod";
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  export declare const ResponseCode: {
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  readonly SUCCESS: 0;
@@ -63,13 +63,13 @@ export declare const REGISTER_DATA_SCHEME: z.ZodObject<{
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  export type REGISTER_DATA = z.infer<typeof REGISTER_DATA_SCHEME>;
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  export declare const REGISTER_RESPONSE_COMMAND = "RETSIGER";
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  export type REGISTER_RESPONSE_DATA = LOGIN_RESPONSE;
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- export type WellWithPlayer<IdFormat, DateFormat> = Well<IdFormat> & {
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- player?: Omit<PlayerWell<IdFormat, DateFormat>, "_id" | "playerId" | "wellId">;
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+ export type WellWithCharacter<IdFormat, DateFormat> = Well<IdFormat> & {
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+ player?: Omit<CharacterWell<IdFormat, DateFormat>, "_id" | "playerId" | "wellId">;
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  };
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  export declare const DATA_UPDATE_COMMAND = "DATA_UPDATE";
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  export type DATA_UPDATE = {
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  drop?: string[];
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- wells?: WellWithPlayer<string, number>[];
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+ wells?: WellWithCharacter<string, number>[];
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  countries?: Country<string>[];
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  };
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  export declare const POSUPDATE_COMMAND = "POSUPDATE";
@@ -126,7 +126,7 @@ export type CHARACTER_CREATE_RESPONSE = Response & {
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  character?: GameCharacter<string, number>;
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  };
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  export type RESPONE_WITH_PERSONAL_WELL = Response & {
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- well: WellWithPlayer<string, number>;
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+ well: WellWithCharacter<string, number>;
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  };
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  export declare const REQUEST_WITH_WELLID_SCHEME: z.ZodObject<{
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  _id: z.ZodString;
@@ -48,7 +48,7 @@ export type Well<T> = WorldObject<T> & {
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  name: string;
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  color: number;
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  };
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- export type PlayerWell<IDFormat, DateFormat> = {
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+ export type CharacterWell<IDFormat, DateFormat> = {
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  characterId: IDFormat;
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  wellId: IDFormat;
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  firstVisit: DateFormat;
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "magicrealmsshared",
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- "version": "0.6.34",
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+ "version": "0.6.35",
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  "description": "",
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  "main": "dist/index.js",
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  "scripts": {