mage-engine 3.23.9 → 3.23.11
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/mage.js +92 -54
- package/package.json +1 -1
package/dist/mage.js
CHANGED
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@@ -57798,7 +57798,7 @@ function applyMiddleware() {
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var thunk = createThunkMiddleware();
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thunk.withExtraArgument = createThunkMiddleware;var name$1 = "mage-engine";
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var version$1 = "3.23.
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var version$1 = "3.23.11";
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var description = "A WebGL Javascript Game Engine, built on top of THREE.js and many other libraries.";
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var main = "dist/mage.js";
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var author$1 = {
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@@ -60038,14 +60038,14 @@ var prepareModel = function prepareModel(model) {
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return model;
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};
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var serializeVector = function serializeVector(vector) {
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return {
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return vector && {
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x: vector.x,
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y: vector.y,
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z: vector.z
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};
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};
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var serializeQuaternion = function serializeQuaternion(quaternion) {
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-
return {
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return quaternion && {
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x: quaternion.x,
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y: quaternion.y,
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z: quaternion.z,
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@@ -60053,7 +60053,7 @@ var serializeQuaternion = function serializeQuaternion(quaternion) {
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};
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};
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var serializeColor = function serializeColor(color) {
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-
return {
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return color && {
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r: color.r,
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g: color.g,
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b: color.b
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@@ -89372,24 +89372,37 @@ var FirstPersonControl = /*#__PURE__*/function (_EventDispatcher) {
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return FlyControl;
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}(EventDispatcher);var CONTROLS = {
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ORBIT: "
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TRANSFORM: "
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FPS: "
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FLY: "
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ORBIT: "CONTROLS:ORBIT",
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TRANSFORM: "CONTROLS:TRANSFORM",
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FPS: "CONTROLS:FPS",
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FLY: "CONTROLS:FLY"
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};
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var AVAILABLE_CONTROLS = Object.keys(CONTROLS);
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var EVENTS = {
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var AVAILABLE_CONTROLS = Object.keys(CONTROLS);var controls_contants=/*#__PURE__*/Object.freeze({__proto__:null,CONTROLS:CONTROLS,AVAILABLE_CONTROLS:AVAILABLE_CONTROLS});var THREEJS_CONTROL_EVENTS = {
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CHANGE: "change",
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OBJECT_CHANGE: "objectChange",
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DRAGGING_CHANGE: "dragging-changed"
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};
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var
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var CONTROL_EVENTS = {
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TRANSFORM: {
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CHANGE: "".concat(CONTROLS.TRANSFORM, ":CHANGE"),
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DRAGGING_CHANGE: "".concat(CONTROLS.TRANSFORM, ":DRAGGING_CHANGE")
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}
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};
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var Controls = /*#__PURE__*/function (_EventDispatcher) {
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_inherits(Controls, _EventDispatcher);
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var _super = _createSuper(Controls);
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function Controls() {
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var _this
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-
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var _this$controls;
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var _this;
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_classCallCheck(this, Controls);
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_this = _super.call(this);
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_defineProperty$1(_assertThisInitialized(_this), "disposeSingleControls", function (control) {
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if (_this.controls[control] && _this.controls[control].dispose) {
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_this.controls[control].dispose();
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@@ -89397,7 +89410,8 @@ var Controls = /*#__PURE__*/function () {
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}
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});
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-
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_this.controls = (_this$controls = {}, _defineProperty$1(_this$controls, CONTROLS.ORBIT, undefined), _defineProperty$1(_this$controls, CONTROLS.TRANSFORM, undefined), _defineProperty$1(_this$controls, CONTROLS.FPS, undefined), _defineProperty$1(_this$controls, CONTROLS.FLY, undefined), _this$controls);
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return _this;
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}
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_createClass(Controls, [{
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@@ -89466,15 +89480,36 @@ var Controls = /*#__PURE__*/function () {
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value: function setTransformControls() {
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var _this4 = this;
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var control = new TransformControls(Scene$1.getCameraBody(), Scene$1.getDOMElement());
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control.init();
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control.addEventListener(THREEJS_CONTROL_EVENTS.CHANGE, function () {
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_this4.dispatchEvent({
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type: CONTROL_EVENTS.TRANSFORM.CHANGE,
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element: Universe$1.find(control.object)
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});
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Scene$1.render.call(Scene$1);
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});
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control.addEventListener(THREEJS_CONTROL_EVENTS.OBJECT_CHANGE, function () {
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_this4.dispatchEvent({
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type: CONTROL_EVENTS.TRANSFORM.CHANGE,
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element: Universe$1.find(control.object)
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});
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Scene$1.render.call(Scene$1);
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});
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control.addEventListener(THREEJS_CONTROL_EVENTS.DRAGGING_CHANGE, function (event) {
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_this4.dispatchEvent({
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type: CONTROL_EVENTS.TRANSFORM.DRAGGING_CHANGE,
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element: Universe$1.find(control.object)
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});
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if (_this4.controls[CONTROLS.ORBIT]) {
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_this4.controls[CONTROLS.ORBIT].enabled = !event.value;
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}
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});
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this.controls[CONTROLS.TRANSFORM] = control;
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return this.controls[CONTROLS.TRANSFORM];
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}
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}, {
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key: "setFirstPersonControl",
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@@ -89505,7 +89540,7 @@ var Controls = /*#__PURE__*/function () {
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}]);
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return Controls;
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}();
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}(EventDispatcher);
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var Controls$1 = new Controls();var author = {
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name: "Marco Stagni",
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email: "mrc.stagni@gmail.com",
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@@ -91631,9 +91666,10 @@ var addHitBox = function addHitBox(element) {
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key: "toJSON",
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value: function toJSON() {
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var parseJSON = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : false;
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var color = this.getColor();
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return _objectSpread2$1(_objectSpread2$1({}, _get(_getPrototypeOf(Light.prototype), "toJSON", this).call(this, parseJSON)), {}, {
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type: this.getEntityType(),
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color:
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color: parseJSON ? serializeColor(color) : color,
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intensity: this.getIntensity(),
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name: this.getName(),
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castShadow: this.getCastShadow()
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@@ -91972,7 +92008,7 @@ var SunLight = /*#__PURE__*/function (_Light) {
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value: function toJSON() {
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var parseJSON = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : false;
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return _objectSpread2$1(_objectSpread2$1({}, _get(_getPrototypeOf(SunLight.prototype), "toJSON", this).call(this, parseJSON)), {}, {
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target: this.getTarget(),
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target: parseJSON ? this.getTarget().toJSON(parseJSON) : this.getTarget(),
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bias: this.getBias(),
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mapSize: this.getMapSize(),
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shadowCamera: _objectSpread2$1(_objectSpread2$1({}, this.getShadowCameraNearFar()), {}, {
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@@ -92502,7 +92538,7 @@ var SpotLight = /*#__PURE__*/function (_Light) {
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value: function toJSON() {
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var parseJSON = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : false;
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return _objectSpread2$1(_objectSpread2$1({}, _get(_getPrototypeOf(SpotLight.prototype), "toJSON", this).call(this, parseJSON)), {}, {
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target: this.getTarget(),
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target: parseJSON ? this.getTarget().toJSON(parseJSON) : this.getTarget(),
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distance: this.getDistance(),
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decay: this.getDecay(),
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bias: this.getBias(),
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@@ -92748,9 +92784,10 @@ var SpotLight = /*#__PURE__*/function (_Light) {
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key: "toJSON",
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value: function toJSON() {
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var parseJSON = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : false;
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var color = this.getColor();
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return _objectSpread2$1(_objectSpread2$1({}, _get(_getPrototypeOf(Light.prototype), "toJSON", this).call(this, parseJSON)), {}, {
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type: this.getEntityType(),
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color:
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color: parseJSON ? serializeColor(color) : color,
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intensity: this.getIntensity(),
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name: this.getName(),
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castShadow: this.getCastShadow()
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@@ -92880,8 +92917,9 @@ var HemisphereLight = /*#__PURE__*/function (_Light) {
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key: "toJSON",
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value: function toJSON() {
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var parseJSON = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : false;
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var color = this.getColor();
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return _objectSpread2$1(_objectSpread2$1({}, _get(_getPrototypeOf(HemisphereLight.prototype), "toJSON", this).call(this, parseJSON)), {}, {
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color:
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color: parseJSON ? serializeColor(color) : color
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});
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}
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}]);
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@@ -94198,41 +94236,41 @@ var Water = /*#__PURE__*/function (_Element) {
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}, {
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key: "vertexShader",
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value: function vertexShader() {
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return [
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return ["uniform vec3 sunPosition;", "uniform float rayleigh;", "uniform float turbidity;", "uniform float mieCoefficient;", "varying vec3 vWorldPosition;", "varying vec3 vSunDirection;", "varying float vSunfade;", "varying vec3 vBetaR;", "varying vec3 vBetaM;", "varying float vSunE;", "const vec3 up = vec3( 0.0, 1.0, 0.0 );", // constants for atmospheric scattering
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"const float e = 2.71828182845904523536028747135266249775724709369995957;", "const float pi = 3.141592653589793238462643383279502884197169;", // wavelength of used primaries, according to preetham
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"const vec3 lambda = vec3( 680E-9, 550E-9, 450E-9 );", // this pre-calcuation replaces older TotalRayleigh(vec3 lambda) function:
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// (8.0 * pow(pi, 3.0) * pow(pow(n, 2.0) - 1.0, 2.0) * (6.0 + 3.0 * pn)) / (3.0 * N * pow(lambda, vec3(4.0)) * (6.0 - 7.0 * pn))
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"const vec3 totalRayleigh = vec3( 5.804542996261093E-6, 1.3562911419845635E-5, 3.0265902468824876E-5 );", // mie stuff
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// K coefficient for the primaries
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"const float v = 4.0;", "const vec3 K = vec3( 0.686, 0.678, 0.666 );", // MieConst = pi * pow( ( 2.0 * pi ) / lambda, vec3( v - 2.0 ) ) * K
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"const vec3 MieConst = vec3( 1.8399918514433978E14, 2.7798023919660528E14, 4.0790479543861094E14 );", // earth shadow hack
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// cutoffAngle = pi / 1.95;
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"const float cutoffAngle = 1.6110731556870734;", "const float steepness = 1.5;", "const float EE = 1000.0;", "float sunIntensity( float zenithAngleCos ) {", " zenithAngleCos = clamp( zenithAngleCos, -1.0, 1.0 );", " return EE * max( 0.0, 1.0 - pow( e, -( ( cutoffAngle - acos( zenithAngleCos ) ) / steepness ) ) );", "}", "vec3 totalMie( float T ) {", " float c = ( 0.2 * T ) * 10E-18;", " return 0.434 * c * MieConst;", "}", "void main() {", " vec4 worldPosition = modelMatrix * vec4( position, 1.0 );", " vWorldPosition = worldPosition.xyz;", " gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );", " gl_Position.z = gl_Position.w;", // set z to camera.far
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" vSunDirection = normalize( sunPosition );", " vSunE = sunIntensity( dot( vSunDirection, up ) );", " vSunfade = 1.0 - clamp( 1.0 - exp( ( sunPosition.y / 450000.0 ) ), 0.0, 1.0 );", " float rayleighCoefficient = rayleigh - ( 1.0 * ( 1.0 - vSunfade ) );", // extinction (absorbtion + out scattering)
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// rayleigh coefficients
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" vBetaR = totalRayleigh * rayleighCoefficient;", // mie coefficients
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" vBetaM = totalMie( turbidity ) * mieCoefficient;", "}"].join("\n");
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}
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}, {
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key: "fragmentShader",
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value: function fragmentShader() {
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return [
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return ["varying vec3 vWorldPosition;", "varying vec3 vSunDirection;", "varying float vSunfade;", "varying vec3 vBetaR;", "varying vec3 vBetaM;", "varying float vSunE;", "uniform float luminance;", "uniform float mieDirectionalG;", "const vec3 cameraPos = vec3( 0.0, 0.0, 0.0 );", // constants for atmospheric scattering
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"const float pi = 3.141592653589793238462643383279502884197169;", "const float n = 1.0003;", // refractive index of air
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"const float N = 2.545E25;", // number of molecules per unit volume for air at
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// 288.15K and 1013mb (sea level -45 celsius)
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// optical length at zenith for molecules
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"const float rayleighZenithLength = 8.4E3;", "const float mieZenithLength = 1.25E3;", "const vec3 up = vec3( 0.0, 1.0, 0.0 );", // 66 arc seconds -> degrees, and the cosine of that
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"const float sunAngularDiameterCos = 0.999956676946448443553574619906976478926848692873900859324;", // 3.0 / ( 16.0 * pi )
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"const float THREE_OVER_SIXTEENPI = 0.05968310365946075;", // 1.0 / ( 4.0 * pi )
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"const float ONE_OVER_FOURPI = 0.07957747154594767;", "float rayleighPhase( float cosTheta ) {", " return THREE_OVER_SIXTEENPI * ( 1.0 + pow( cosTheta, 2.0 ) );", "}", "float hgPhase( float cosTheta, float g ) {", " float g2 = pow( g, 2.0 );", " float inverse = 1.0 / pow( 1.0 - 2.0 * g * cosTheta + g2, 1.5 );", " return ONE_OVER_FOURPI * ( ( 1.0 - g2 ) * inverse );", "}", // Filmic ToneMapping http://filmicgames.com/archives/75
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+
"const float A = 0.15;", "const float B = 0.50;", "const float C = 0.10;", "const float D = 0.20;", "const float E = 0.02;", "const float F = 0.30;", "const float whiteScale = 1.0748724675633854;", // 1.0 / Uncharted2Tonemap(1000.0)
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94267
|
+
"vec3 Uncharted2Tonemap( vec3 x ) {", " return ( ( x * ( A * x + C * B ) + D * E ) / ( x * ( A * x + B ) + D * F ) ) - E / F;", "}", "void main() {", // optical length
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94230
94268
|
// cutoff angle at 90 to avoid singularity in next formula.
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94231
|
-
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|
94232
|
-
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|
94233
|
-
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|
94234
|
-
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|
94235
|
-
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|
94269
|
+
" float zenithAngle = acos( max( 0.0, dot( up, normalize( vWorldPosition - cameraPos ) ) ) );", " float inverse = 1.0 / ( cos( zenithAngle ) + 0.15 * pow( 93.885 - ( ( zenithAngle * 180.0 ) / pi ), -1.253 ) );", " float sR = rayleighZenithLength * inverse;", " float sM = mieZenithLength * inverse;", // combined extinction factor
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|
94270
|
+
" vec3 Fex = exp( -( vBetaR * sR + vBetaM * sM ) );", // in scattering
|
|
94271
|
+
" float cosTheta = dot( normalize( vWorldPosition - cameraPos ), vSunDirection );", " float rPhase = rayleighPhase( cosTheta * 0.5 + 0.5 );", " vec3 betaRTheta = vBetaR * rPhase;", " float mPhase = hgPhase( cosTheta, mieDirectionalG );", " vec3 betaMTheta = vBetaM * mPhase;", " vec3 Lin = pow( vSunE * ( ( betaRTheta + betaMTheta ) / ( vBetaR + vBetaM ) ) * ( 1.0 - Fex ), vec3( 1.5 ) );", " Lin *= mix( vec3( 1.0 ), pow( vSunE * ( ( betaRTheta + betaMTheta ) / ( vBetaR + vBetaM ) ) * Fex, vec3( 1.0 / 2.0 ) ), clamp( pow( 1.0 - dot( up, vSunDirection ), 5.0 ), 0.0, 1.0 ) );", // nightsky
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|
94272
|
+
" vec3 direction = normalize( vWorldPosition - cameraPos );", " float theta = acos( direction.y ); // elevation --> y-axis, [-pi/2, pi/2]", " float phi = atan( direction.z, direction.x ); // azimuth --> x-axis [-pi/2, pi/2]", " vec2 uv = vec2( phi, theta ) / vec2( 2.0 * pi, pi ) + vec2( 0.5, 0.0 );", " vec3 L0 = vec3( 0.1 ) * Fex;", // composition + solar disc
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|
94273
|
+
" float sundisk = smoothstep( sunAngularDiameterCos, sunAngularDiameterCos + 0.00002, cosTheta );", " L0 += ( vSunE * 19000.0 * Fex ) * sundisk;", " vec3 texColor = ( Lin + L0 ) * 0.04 + vec3( 0.0, 0.0003, 0.00075 );", " vec3 curr = Uncharted2Tonemap( ( log2( 2.0 / pow( luminance, 4.0 ) ) ) * texColor );", " vec3 color = curr * whiteScale;", " vec3 retColor = pow( color, vec3( 1.0 / ( 1.2 + ( 1.2 * vSunfade ) ) ) );", " gl_FragColor = vec4( retColor, 1.0 );", "}"].join("\n");
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|
94236
94274
|
}
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|
94237
94275
|
}]);
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|
94238
94276
|
|
|
@@ -94240,10 +94278,10 @@ var Water = /*#__PURE__*/function (_Element) {
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|
|
94240
94278
|
}();
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|
94241
94279
|
var DEFAULT_SCALE = 10000;
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|
94242
94280
|
var DEFAULT_TURBIDITY = 10;
|
|
94243
|
-
var DEFAULT_RALEIGH = .8;
|
|
94281
|
+
var DEFAULT_RALEIGH = 0.8;
|
|
94244
94282
|
var DEFAULT_MIE_COEFFICIENT = 0.005;
|
|
94245
|
-
var DEFAULT_MIE_DIRECTIONAL_G = .8;
|
|
94246
|
-
var DEFAULT_SUN_INCLINATION = .49;
|
|
94283
|
+
var DEFAULT_MIE_DIRECTIONAL_G = 0.8;
|
|
94284
|
+
var DEFAULT_SUN_INCLINATION = 0.49;
|
|
94247
94285
|
var DEFAULT_SUN_AZIMUTH = 0.205;
|
|
94248
94286
|
var DEFAULT_SUN_DISTANCE = 100;
|
|
94249
94287
|
|
|
@@ -94463,4 +94501,4 @@ var Shaders$1 = new Shaders();var Shader = function Shader(name, attributes, uni
|
|
|
94463
94501
|
} else {
|
|
94464
94502
|
this.instance = this.shader.instance;
|
|
94465
94503
|
}
|
|
94466
|
-
};var constants = _objectSpread2$1(_objectSpread2$1(_objectSpread2$1({}, lib_constants), light_contants), material_constants);export{AUDIO_RAMPS,AmbientLight,AmbientSound,Atmosphere,Audio$1 as Audio,Axes,BUILTIN,BaseScript,Box,Camera,Color,Cone,Config$1 as Config,Controls$1 as Controls,Cube,CurveLine,Cylinder,DirectionalSound,ENTITY_EVENTS,ENTITY_TYPES,Element$1 as Element,Entity,EventDispatcher,FEATURES,Features$1 as Features,GameRunner$1 as GameRunner,Grid,HelperSprite,HemisphereLight,INPUT_EVENTS,Images$1 as Images,Input$1 as Input,Label,LabelComponent,Level,Lights$1 as Lights,Line,Mirror,Models$1 as Models,Ocean,PALETTES,PARTICLES,constants$1 as PHYSICS_CONSTANTS,PHYSICS_EVENTS,ParticleEmitter,ParticleEmitterGroup,Particles$1 as Particles,index$1 as Partykals,Physics$1 as Physics,Plane,PointLight,PostProcessing$1 as PostProcessing,Proton,ProtonParticleEmitter,Provider,Router$1 as Router,Scene$1 as Scene,Scripts$1 as Scripts,Shader,Sky,Skybox,Sound,Sphere,SpotLight,Sprite,Stats$1 as Stats,SunLight,three_module as THREE,Universe$1 as Universe,Vector3$1 as Vector3,Water,author,connect,constants,createElement,easing,functions,hitbox as hitboxUtils,index_esm as inferno,math,utils as physicsUtils,index$2 as rxjs,index as store,strings,uuid$1 as uuid,workers,index$3 as xstate};
|
|
94504
|
+
};var constants = _objectSpread2$1(_objectSpread2$1(_objectSpread2$1(_objectSpread2$1({}, lib_constants), light_contants), material_constants), controls_contants);export{AUDIO_RAMPS,AmbientLight,AmbientSound,Atmosphere,Audio$1 as Audio,Axes,BUILTIN,BaseScript,Box,CONTROL_EVENTS,Camera,Color,Cone,Config$1 as Config,Controls$1 as Controls,Cube,CurveLine,Cylinder,DirectionalSound,ENTITY_EVENTS,ENTITY_TYPES,Element$1 as Element,Entity,EventDispatcher,FEATURES,Features$1 as Features,GameRunner$1 as GameRunner,Grid,HelperSprite,HemisphereLight,INPUT_EVENTS,Images$1 as Images,Input$1 as Input,Label,LabelComponent,Level,Lights$1 as Lights,Line,Mirror,Models$1 as Models,Ocean,PALETTES,PARTICLES,constants$1 as PHYSICS_CONSTANTS,PHYSICS_EVENTS,ParticleEmitter,ParticleEmitterGroup,Particles$1 as Particles,index$1 as Partykals,Physics$1 as Physics,Plane,PointLight,PostProcessing$1 as PostProcessing,Proton,ProtonParticleEmitter,Provider,Router$1 as Router,Scene$1 as Scene,Scripts$1 as Scripts,Shader,Sky,Skybox,Sound,Sphere,SpotLight,Sprite,Stats$1 as Stats,SunLight,three_module as THREE,THREEJS_CONTROL_EVENTS,Universe$1 as Universe,Vector3$1 as Vector3,Water,author,connect,constants,createElement,easing,functions,hitbox as hitboxUtils,index_esm as inferno,math,utils as physicsUtils,index$2 as rxjs,index as store,strings,uuid$1 as uuid,workers,index$3 as xstate};
|