mage-engine 3.23.42 → 3.23.44

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Files changed (2) hide show
  1. package/dist/mage.js +17 -3
  2. package/package.json +1 -1
package/dist/mage.js CHANGED
@@ -58204,7 +58204,7 @@ function applyMiddleware() {
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  var thunk = createThunkMiddleware();
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  thunk.withExtraArgument = createThunkMiddleware;var name = "mage-engine";
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- var version$1 = "3.23.42";
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+ var version$1 = "3.23.44";
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  var description = "A WebGL Javascript Game Engine, built on top of THREE.js and many other libraries.";
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  var main = "dist/mage.js";
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  var author$1 = {
@@ -91921,6 +91921,8 @@ let PointLight$1 = /*#__PURE__*/function (_Light) {
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  _this.getBody().shadow.camera.bottom = -d;
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  _this.getBody().shadow.camera.near = near;
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  _this.getBody().shadow.camera.far = far;
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+
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+ _this.getBody().shadow.camera.updateProjectionMatrix();
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  });
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  _defineProperty$1(_assertThisInitialized(_this), "setBias", function () {
@@ -92301,6 +92303,8 @@ let SpotLight$1 = /*#__PURE__*/function (_Light) {
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  _this.getBody().shadow.camera.bottom = -d;
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  _this.getBody().shadow.camera.near = near;
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  _this.getBody().shadow.camera.far = far;
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+
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+ _this.getBody().shadow.camera.updateProjectionMatrix();
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  });
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  _defineProperty$1(_assertThisInitialized(_this), "setBias", function () {
@@ -93030,6 +93034,8 @@ let SunLight$1 = /*#__PURE__*/function (_Light) {
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  _this.getBody().shadow.camera.bottom = -d;
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  _this.getBody().shadow.camera.near = near;
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  _this.getBody().shadow.camera.far = far;
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+
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+ _this.getBody().shadow.camera.updateProjectionMatrix();
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  });
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  _defineProperty$1(_assertThisInitialized(_this), "setBias", function () {
@@ -93126,6 +93132,7 @@ let SunLight$1 = /*#__PURE__*/function (_Light) {
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  let fov = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : DEFAULT_FOV$1;
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  this.fov = fov;
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  this.getBody().shadow.camera.fov = fov;
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+ this.getBody().shadow.camera.updateProjectionMatrix();
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  }
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  }, {
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  key: "getShadowCameraFov",
@@ -93209,7 +93216,7 @@ let SunLight$1 = /*#__PURE__*/function (_Light) {
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  bias: this.getBias(),
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  mapSize: this.getMapSize(),
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  shadowCamera: { ...this.getShadowCameraNearFar(),
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- fov: this.setShadowCameraFov()
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+ fov: this.getShadowCameraFov()
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  }
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  };
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  }
@@ -96144,6 +96151,8 @@ let SunLight = /*#__PURE__*/function (_Light) {
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  _this.getBody().shadow.camera.bottom = -d;
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  _this.getBody().shadow.camera.near = near;
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  _this.getBody().shadow.camera.far = far;
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+
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+ _this.getBody().shadow.camera.updateProjectionMatrix();
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  });
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  _defineProperty$1(_assertThisInitialized(_this), "setBias", function () {
@@ -96240,6 +96249,7 @@ let SunLight = /*#__PURE__*/function (_Light) {
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  let fov = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : DEFAULT_FOV;
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  this.fov = fov;
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  this.getBody().shadow.camera.fov = fov;
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+ this.getBody().shadow.camera.updateProjectionMatrix();
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  }
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  }, {
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  key: "getShadowCameraFov",
@@ -96323,7 +96333,7 @@ let SunLight = /*#__PURE__*/function (_Light) {
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  bias: this.getBias(),
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  mapSize: this.getMapSize(),
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  shadowCamera: { ...this.getShadowCameraNearFar(),
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- fov: this.setShadowCameraFov()
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+ fov: this.getShadowCameraFov()
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  }
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  };
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  }
@@ -96412,6 +96422,8 @@ let PointLight = /*#__PURE__*/function (_Light) {
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  _this.getBody().shadow.camera.bottom = -d;
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  _this.getBody().shadow.camera.near = near;
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  _this.getBody().shadow.camera.far = far;
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+
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+ _this.getBody().shadow.camera.updateProjectionMatrix();
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  });
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  _defineProperty$1(_assertThisInitialized(_this), "setBias", function () {
@@ -96673,6 +96685,8 @@ let SpotLight = /*#__PURE__*/function (_Light) {
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  _this.getBody().shadow.camera.bottom = -d;
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  _this.getBody().shadow.camera.near = near;
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  _this.getBody().shadow.camera.far = far;
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+
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+ _this.getBody().shadow.camera.updateProjectionMatrix();
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  });
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  _defineProperty$1(_assertThisInitialized(_this), "setBias", function () {
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "mage-engine",
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- "version": "3.23.42",
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+ "version": "3.23.44",
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  "description": "A WebGL Javascript Game Engine, built on top of THREE.js and many other libraries.",
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  "main": "dist/mage.js",
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  "author": {