mage-engine 3.23.34 → 3.23.35

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Files changed (2) hide show
  1. package/dist/mage.js +37 -25
  2. package/package.json +1 -1
package/dist/mage.js CHANGED
@@ -55622,10 +55622,12 @@ var DEFAULT_MATERIAL_PROPERTIES = {
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  // boolean
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  VISIBLE: "visible" // boolean
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- };
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- var MATERIAL_PROPERTIES_MAP = (_MATERIAL_PROPERTIES_2 = {}, _defineProperty$1(_MATERIAL_PROPERTIES_2, MATERIALS.BASIC, [PROPERTIES.COLOR, PROPERTIES.COMBINE, // PROPERTIES.FOG,
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+ }; // Common properties that apply to all materials
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+
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+ var COMMON_MATERIAL_PROPERTIES = [PROPERTIES.OPACITY, PROPERTIES.TRANSPARENT, PROPERTIES.VISIBLE, PROPERTIES.SIDE];
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+ var MATERIAL_PROPERTIES_MAP = (_MATERIAL_PROPERTIES_2 = {}, _defineProperty$1(_MATERIAL_PROPERTIES_2, MATERIALS.BASIC, [].concat(COMMON_MATERIAL_PROPERTIES, [PROPERTIES.COLOR, PROPERTIES.COMBINE, // PROPERTIES.FOG,
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  PROPERTIES.LIGHT_MAP_INTENSITY, // float
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- PROPERTIES.REFLECTIVITY, PROPERTIES.WIREFRAME, PROPERTIES.REFRACTION_RATIO]), _defineProperty$1(_MATERIAL_PROPERTIES_2, MATERIALS.LAMBERT, [PROPERTIES.AO_MAP_INTENSITY, // DONE
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+ PROPERTIES.REFLECTIVITY, PROPERTIES.WIREFRAME, PROPERTIES.REFRACTION_RATIO])), _defineProperty$1(_MATERIAL_PROPERTIES_2, MATERIALS.LAMBERT, [].concat(COMMON_MATERIAL_PROPERTIES, [PROPERTIES.AO_MAP_INTENSITY, // DONE
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  PROPERTIES.BUMP_SCALE, // DONE
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  PROPERTIES.COLOR, // DONE
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  PROPERTIES.COMBINE, // DONE
@@ -55638,7 +55640,7 @@ PROPERTIES.LIGHT_MAP_INTENSITY, // DONE
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  PROPERTIES.NORMAL_SCALE, PROPERTIES.REFLECTIVITY, // DONE
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  PROPERTIES.REFRACTION_RATIO, // DONE
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  PROPERTIES.WIREFRAME // DONE
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- ]), _defineProperty$1(_MATERIAL_PROPERTIES_2, MATERIALS.PHONG, [PROPERTIES.AO_MAP_INTENSITY, // DONE
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+ ])), _defineProperty$1(_MATERIAL_PROPERTIES_2, MATERIALS.PHONG, [].concat(COMMON_MATERIAL_PROPERTIES, [PROPERTIES.AO_MAP_INTENSITY, // DONE
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  PROPERTIES.BUMP_SCALE, // DONE
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  PROPERTIES.COLOR, // DONE
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  PROPERTIES.COMBINE, // DONE
@@ -55655,11 +55657,11 @@ PROPERTIES.REFRACTION_RATIO, // DONE
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  PROPERTIES.SHININESS, // DONE
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  PROPERTIES.SPECULAR, // DONE
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  PROPERTIES.WIREFRAME // DONE
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- ]), _defineProperty$1(_MATERIAL_PROPERTIES_2, MATERIALS.DEPTH, [PROPERTIES.DISPLACEMENT_SCALE, // DONE
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+ ])), _defineProperty$1(_MATERIAL_PROPERTIES_2, MATERIALS.DEPTH, [].concat(COMMON_MATERIAL_PROPERTIES, [PROPERTIES.DISPLACEMENT_SCALE, // DONE
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  PROPERTIES.DISPLACEMENT_BIAS, // DONE
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  // PROPERTIES.FOG, // DONE
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  PROPERTIES.WIREFRAME // DONE
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- ]), _defineProperty$1(_MATERIAL_PROPERTIES_2, MATERIALS.STANDARD, [PROPERTIES.AO_MAP_INTENSITY, // DONE
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+ ])), _defineProperty$1(_MATERIAL_PROPERTIES_2, MATERIALS.STANDARD, [].concat(COMMON_MATERIAL_PROPERTIES, [PROPERTIES.AO_MAP_INTENSITY, // DONE
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  PROPERTIES.BUMP_SCALE, // DONE
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  PROPERTIES.COLOR, // DONE
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  PROPERTIES.COMBINE, // DONE
@@ -55675,7 +55677,7 @@ PROPERTIES.METALNESS, // done
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  PROPERTIES.NORMAL_SCALE, // DONE
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  PROPERTIES.ROUGHNESS, // DONE
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  PROPERTIES.WIREFRAME // DONE
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- ]), _defineProperty$1(_MATERIAL_PROPERTIES_2, MATERIALS.THREE_TOON, [PROPERTIES.AO_MAP_INTENSITY, // DONE
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+ ])), _defineProperty$1(_MATERIAL_PROPERTIES_2, MATERIALS.THREE_TOON, [].concat(COMMON_MATERIAL_PROPERTIES, [PROPERTIES.AO_MAP_INTENSITY, // DONE
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  PROPERTIES.BUMP_SCALE, // DONE
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  PROPERTIES.COLOR, // DONE
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  PROPERTIES.DISPLACEMENT_SCALE, // DONE
@@ -55686,7 +55688,7 @@ PROPERTIES.EMISSIVE_INTENSITY, // DONE
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  PROPERTIES.LIGHT_MAP_INTENSITY, // DONE
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  PROPERTIES.NORMAL_SCALE, // done
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  PROPERTIES.WIREFRAME // DONE
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- ]), _MATERIAL_PROPERTIES_2);
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+ ])), _MATERIAL_PROPERTIES_2);
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  var MATERIAL_TEXTURE_MAP$1 = (_MATERIAL_TEXTURE_MAP$1 = {}, _defineProperty$1(_MATERIAL_TEXTURE_MAP$1, MATERIALS.BASIC, [TEXTURES.ALPHA, TEXTURES.AO, TEXTURES.ENV, TEXTURES.LIGHT, TEXTURES.MAP, TEXTURES.SPECULAR]), _defineProperty$1(_MATERIAL_TEXTURE_MAP$1, MATERIALS.LAMBERT, [TEXTURES.ALPHA, // DONE
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  TEXTURES.AO, // DONE
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  TEXTURES.ENV, // DONE
@@ -58432,7 +58434,7 @@ function applyMiddleware() {
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  var thunk = createThunkMiddleware();
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  thunk.withExtraArgument = createThunkMiddleware;var name = "mage-engine";
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- var version$1 = "3.23.34";
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+ var version$1 = "3.23.35";
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  var description = "A WebGL Javascript Game Engine, built on top of THREE.js and many other libraries.";
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  var main = "dist/mage.js";
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  var author$1 = {
@@ -62807,6 +62809,17 @@ var Element$1 = /*#__PURE__*/function (_Entity) {
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  value: function getAOMapIntensity() {
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  return extractMaterialProperty(this.getBody(), PROPERTIES.AO_MAP_INTENSITY);
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  }
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+ }, {
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+ key: "setAoMapIntensity",
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+ value: function setAoMapIntensity() {
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+ var value = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : MATERIAL_PROPERTIES_DEFAULT_VALUES[PROPERTIES.AO_MAP_INTENSITY];
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+
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+ var _setAoMapIntensity = function _setAoMapIntensity(material) {
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+ return material[PROPERTIES.AO_MAP_INTENSITY] = value;
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+ };
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+
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+ applyMaterialChange(this.getBody(), _setAoMapIntensity);
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+ }
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  }, {
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  key: "setEnvMapIntensity",
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  value: function setEnvMapIntensity() {
@@ -94094,7 +94107,7 @@ var Importer = /*#__PURE__*/function () {
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  element.setNormalScale();
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  Object.keys(parsedTextures).forEach( /*#__PURE__*/function () {
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  var _ref2 = _asyncToGenerator( /*#__PURE__*/regeneratorRuntime.mark(function _callee(textureType) {
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- var _parsedTextures$textu, id, options, assetPath, baseUrl, fullUrl;
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+ var _parsedTextures$textu, id, options, assetPath;
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  return regeneratorRuntime.wrap(function _callee$(_context) {
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  while (1) {
@@ -94102,38 +94115,37 @@ var Importer = /*#__PURE__*/function () {
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  case 0:
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  _parsedTextures$textu = parsedTextures[textureType], id = _parsedTextures$textu.id, options = _parsedTextures$textu.options, assetPath = _parsedTextures$textu.assetPath; // If texture not already loaded and we have an assetPath, load it first
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  // assetPath is relative like "textures/mytexture.png"
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- // The actual URL is resolved based on the assets base URL
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+ // Images.loadAssetByPath will resolve the path using MAGE_ASSETS_BASE_URL
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  if (!(!Images$1.get(id) && assetPath)) {
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- _context.next = 12;
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+ _context.next = 10;
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  break;
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  }
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  _context.prev = 2;
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- // Use the assets base URL from env to build full URL
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- baseUrl = env.MAGE_ASSETS_BASE_URL;
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- fullUrl = baseUrl ? "".concat(baseUrl, "/").concat(assetPath) : assetPath;
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- _context.next = 7;
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- return Images$1.loadAssetByPath(fullUrl, id, Images$1.currentLevel);
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+ _context.next = 5;
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+ return Images$1.loadAssetByPath(assetPath, id, Images$1.currentLevel);
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- case 7:
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- _context.next = 12;
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+ case 5:
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+ _context.next = 10;
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  break;
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- case 9:
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- _context.prev = 9;
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+ case 7:
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+ _context.prev = 7;
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  _context.t0 = _context["catch"](2);
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  console.warn("[Mage] Failed to load texture: ".concat(id, " from ").concat(assetPath));
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- case 12:
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- element.setTexture(id, textureType, options);
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+ case 10:
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+ element.setTexture(id, textureType, _objectSpread2$1(_objectSpread2$1({}, options), {}, {
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+ assetPath: assetPath
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+ }));
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- case 13:
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+ case 11:
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  case "end":
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  return _context.stop();
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  }
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  }
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- }, _callee, null, [[2, 9]]);
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+ }, _callee, null, [[2, 7]]);
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  }));
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  return function (_x) {
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
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  {
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  "name": "mage-engine",
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- "version": "3.23.34",
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+ "version": "3.23.35",
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  "description": "A WebGL Javascript Game Engine, built on top of THREE.js and many other libraries.",
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  "main": "dist/mage.js",
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  "author": {