mage-engine 3.23.28 → 3.23.31

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Files changed (2) hide show
  1. package/dist/mage.js +14 -14
  2. package/package.json +1 -1
package/dist/mage.js CHANGED
@@ -55804,13 +55804,14 @@ var isAbsoluteURL$3 = function isAbsoluteURL(path) {
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  }
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  };
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  /**
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- * Checks if a path already contains the assets API path.
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- * This prevents double-prepending when a full path is passed.
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+ * Checks if a path is already a fully resolved URL.
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+ * The engine is agnostic about asset locations - it just needs to know
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+ * if the path is absolute (use as-is) or relative (prepend base URL).
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  */
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  var isAlreadyResolved$2 = function isAlreadyResolved(path) {
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- return path && (isAbsoluteURL$3(path) || path.includes("/api/assets/"));
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+ return path && isAbsoluteURL$3(path);
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  };
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  /**
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  * Resolves a single asset path to a full URL using MAGE_ASSETS_BASE_URL.
@@ -58425,7 +58426,7 @@ function applyMiddleware() {
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  var thunk = createThunkMiddleware();
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  thunk.withExtraArgument = createThunkMiddleware;var name = "mage-engine";
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- var version$1 = "3.23.28";
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+ var version$1 = "3.23.31";
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  var description = "A WebGL Javascript Game Engine, built on top of THREE.js and many other libraries.";
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  var main = "dist/mage.js";
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  var author$1 = {
@@ -70364,13 +70365,14 @@ var isAbsoluteURL$2 = function isAbsoluteURL(path) {
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  }
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  };
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  /**
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- * Checks if a path already contains the assets API path.
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- * This prevents double-prepending when a full path is passed.
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+ * Checks if a path is already a fully resolved URL.
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+ * The engine is agnostic about asset locations - it just needs to know
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+ * if the path is absolute (use as-is) or relative (prepend base URL).
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  */
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  var isAlreadyResolved$1 = function isAlreadyResolved(path) {
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- return path && (isAbsoluteURL$2(path) || path.includes("/api/assets/"));
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+ return path && isAbsoluteURL$2(path);
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  };
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  /**
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  * Resolves an asset path to a full URL.
@@ -76363,10 +76365,7 @@ var buildFBXLoader = function buildFBXLoader() {
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  scope.manager.itemError(url);
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  }
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- }, onProgress, function (err) {
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- errors.push(err.message);
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- onError(err);
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- });
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+ }, onProgress, onError);
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  }
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  }, {
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  key: "parse",
@@ -80960,13 +80959,14 @@ var isURL = function isURL(path) {
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  }
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  };
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  /**
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- * Checks if a path already contains the assets API path.
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- * This prevents double-prepending when a full path is passed.
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+ * Checks if a path is already a fully resolved URL.
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+ * The engine is agnostic about asset locations - it just needs to know
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+ * if the path is absolute (use as-is) or relative (prepend base URL).
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  */
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  var isAlreadyResolved = function isAlreadyResolved(path) {
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- return path && (isAbsoluteURL(path) || path.includes("/api/assets/"));
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+ return path && isAbsoluteURL(path);
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  };
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  /**
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  * Resolves an asset path to a full URL.
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "mage-engine",
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- "version": "3.23.28",
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+ "version": "3.23.31",
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  "description": "A WebGL Javascript Game Engine, built on top of THREE.js and many other libraries.",
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  "main": "dist/mage.js",
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  "author": {