mage-engine 3.23.27 → 3.23.29
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/mage.js +80 -20
- package/package.json +1 -1
package/dist/mage.js
CHANGED
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@@ -55792,10 +55792,10 @@ var TAGS = {
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var isLevelName = function isLevelName(level) {
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return level.startsWith(DIVIDER);
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};/**
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* Checks if a path is an absolute URL.
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* Checks if a path is an absolute URL (with protocol).
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*/
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var
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var isAbsoluteURL$3 = function isAbsoluteURL(path) {
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try {
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new URL(path);
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return true;
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@@ -55804,12 +55804,23 @@ var isURL$2 = function isURL(path) {
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}
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};
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/**
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*
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* Checks if a path is already a fully resolved URL.
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* The engine is agnostic about asset locations - it just needs to know
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* if the path is absolute (use as-is) or relative (prepend base URL).
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*/
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var
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-
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var isAlreadyResolved$2 = function isAlreadyResolved(path) {
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return path && isAbsoluteURL$3(path);
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};
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/**
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* Resolves a single asset path to a full URL using MAGE_ASSETS_BASE_URL.
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*/
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var resolveSinglePath = function resolveSinglePath(path) {
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// If already a full URL or already contains the API path, return as-is
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if (isAlreadyResolved$2(path)) {
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return path;
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}
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@@ -55822,6 +55833,21 @@ var resolveAssetPath$2 = function resolveAssetPath(path) {
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return path;
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};
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/**
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* Resolves asset path(s) to full URL(s) using MAGE_ASSETS_BASE_URL.
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* Handles both single paths (string) and arrays of paths (for cube textures).
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*/
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var resolveAssetPath$2 = function resolveAssetPath(pathOrPaths) {
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if (Array.isArray(pathOrPaths)) {
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return pathOrPaths.map(function (p) {
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return resolveSinglePath(p);
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});
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}
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return resolveSinglePath(pathOrPaths);
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};
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var Images = /*#__PURE__*/function () {
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function Images() {
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@@ -58400,7 +58426,7 @@ function applyMiddleware() {
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var thunk = createThunkMiddleware();
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thunk.withExtraArgument = createThunkMiddleware;var name = "mage-engine";
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var version$1 = "3.23.
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var version$1 = "3.23.29";
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var description = "A WebGL Javascript Game Engine, built on top of THREE.js and many other libraries.";
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var main = "dist/mage.js";
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var author$1 = {
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@@ -70327,12 +70353,10 @@ var AUDIO_RAMPS = {
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EXPONENTIAL: "EXPONENTIAL"
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};
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/**
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* Checks if a path is an absolute URL.
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* @param {string} path - The path to check
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* @returns {boolean} - True if path is an absolute URL
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* Checks if a path is an absolute URL (with protocol).
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*/
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var
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var isAbsoluteURL$2 = function isAbsoluteURL(path) {
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try {
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new URL(path);
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return true;
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@@ -70340,9 +70364,19 @@ var isURL$1 = function isURL(path) {
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return false;
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}
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};
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/**
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* Checks if a path is already a fully resolved URL.
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* The engine is agnostic about asset locations - it just needs to know
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* if the path is absolute (use as-is) or relative (prepend base URL).
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*/
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var isAlreadyResolved$1 = function isAlreadyResolved(path) {
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return path && isAbsoluteURL$2(path);
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};
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/**
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* Resolves an asset path to a full URL.
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* If path is already an absolute URL, returns it as-is.
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* If path is already an absolute URL or contains the API path, returns it as-is.
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* If path is relative and MAGE_ASSETS_BASE_URL is set, prepends the base URL.
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* @param {string} path - The asset path (relative or absolute)
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* @returns {string} - The resolved full URL
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@@ -70350,8 +70384,8 @@ var isURL$1 = function isURL(path) {
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var resolveAssetPath$1 = function resolveAssetPath(path) {
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// If
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if (
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// If already a full URL or already contains the API path, return as-is
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if (isAlreadyResolved$1(path)) {
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return path;
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} // If MAGE_ASSETS_BASE_URL is set, prepend it to the relative path
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@@ -76265,7 +76299,7 @@ var NURBSCurve = /*#__PURE__*/function (_Curve) {
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}]);
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return NURBSCurve;
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}(Curve);var isAbsoluteURL = function isAbsoluteURL(url) {
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}(Curve);var isAbsoluteURL$1 = function isAbsoluteURL(url) {
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return /^(?:\w+:)\/\//.test(url);
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};/**
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* Loader loads FBX file and generates Group representing FBX scene.
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@@ -76361,7 +76395,7 @@ var buildFBXLoader = function buildFBXLoader() {
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var texturePath = LoaderUtils.extractUrlBase(texture);
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var textureLoader = new TextureLoader(this.manager).setCrossOrigin(this.crossOrigin);
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if (!isAbsoluteURL(texture)) {
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if (!isAbsoluteURL$1(texture)) {
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textureLoader.setPath(this.resourcePath || texturePath || path);
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}
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@@ -80902,18 +80936,44 @@ var DEFAULTbuildObjectLoader = function DEFAULTbuildObjectLoader() {
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};
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var loaders = (_loaders = {}, _defineProperty$1(_loaders, EXTENSIONS.JSON, DEFAULTbuildObjectLoader), _defineProperty$1(_loaders, EXTENSIONS.GLB, buildGLTFLoader), _defineProperty$1(_loaders, EXTENSIONS.GLTF, buildGLTFLoader), _defineProperty$1(_loaders, EXTENSIONS.FBX, buildFBXLoader), _defineProperty$1(_loaders, EXTENSIONS.OBJ, buildOBJMTLLoader), _loaders);
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* Checks if a path is an absolute URL (with protocol).
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*/
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var isAbsoluteURL = function isAbsoluteURL(path) {
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try {
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new URL(path);
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return true;
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} catch (_) {
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return false;
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}
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};
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/**
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* Parses a URL and returns the URL object, or false if not a valid URL.
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* Used by extractExtension to get the pathname.
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*/
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var isURL = function isURL(path) {
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try {
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return url;
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return new URL(path);
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} catch (_) {
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return false;
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}
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};
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/**
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* Checks if a path is already a fully resolved URL.
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* The engine is agnostic about asset locations - it just needs to know
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* if the path is absolute (use as-is) or relative (prepend base URL).
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*/
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var isAlreadyResolved = function isAlreadyResolved(path) {
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return path && isAbsoluteURL(path);
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};
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/**
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* Resolves an asset path to a full URL.
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* If path is already an absolute URL, returns it as-is.
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* If path is already an absolute URL or contains the API path, returns it as-is.
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* If path is relative and MAGE_ASSETS_BASE_URL is set, prepends the base URL.
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* @param {string} path - The asset path (relative or absolute)
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* @returns {string} - The resolved full URL
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@@ -80921,8 +80981,8 @@ var isURL = function isURL(path) {
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var resolveAssetPath = function resolveAssetPath(path) {
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// If
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if (
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// If already a full URL or already contains the API path, return as-is
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if (isAlreadyResolved(path)) {
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return path;
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} // If MAGE_ASSETS_BASE_URL is set, prepend it to the relative path
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