mage-engine 3.23.23 → 3.23.24

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (2) hide show
  1. package/dist/mage.js +211 -20
  2. package/package.json +1 -1
package/dist/mage.js CHANGED
@@ -54036,7 +54036,8 @@ var AUDIO_CONTEXT_NOT_AVAILABLE = "".concat(PREFIX, " No Audio Context available
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  var AUDIO_UNABLE_TO_LOAD_SOUND = "".concat(PREFIX, " Unable to load sound, sorry.");
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  var AUDIO_SOURCE_NOT_DEFINED = "".concat(PREFIX, " No audio source defined. Set a source for this sound.");
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  var LIGHT_NOT_FOUND = "".concat(PREFIX, " This light was not created properly.");
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- var LIGHT_HOLDER_MODEL_NOT_FOUND$1 = "".concat(PREFIX, " This light holder model can't be found.");
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+ var LIGHT_HOLDER_MODEL_NOT_FOUND = "".concat(PREFIX, " This light holder model can't be found.");
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+ var SOUND_HOLDER_MODEL_NOT_FOUND = "".concat(PREFIX, " This sound holder model can't be found.");
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  var LABEL_DOMELEMENT_MISSING = "".concat(PREFIX, " Could not create Label, domElement is missing. Did you forget to set the this.element ref on your component?");
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  var NO_VALID_LEVEL_DATA_PROVIDED = "".concat(PREFIX, " No valid level data (json or url) provided");/*
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  A dynamic script that can be attached to an entity.
@@ -58257,8 +58258,8 @@ function applyMiddleware() {
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  }
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  var thunk = createThunkMiddleware();
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- thunk.withExtraArgument = createThunkMiddleware;var name$1 = "mage-engine";
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- var version$1 = "3.23.23";
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+ thunk.withExtraArgument = createThunkMiddleware;var name = "mage-engine";
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+ var version$1 = "3.23.24";
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  var description = "A WebGL Javascript Game Engine, built on top of THREE.js and many other libraries.";
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  var main = "dist/mage.js";
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  var author$1 = {
@@ -58341,7 +58342,7 @@ var devDependencies = {
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  "rollup-plugin-web-worker-loader": "1.6.1"
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  };
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  var packageJSON = {
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- name: name$1,
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+ name: name,
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  version: version$1,
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  description: description,
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  main: main,
@@ -91199,7 +91200,7 @@ var storage = new Storage();var Light$1 = /*#__PURE__*/function (_Entity) {
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  _this.holder = holderSprite;
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  return true;
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  } else {
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- console.warn(LIGHT_HOLDER_MODEL_NOT_FOUND$1);
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+ console.warn(LIGHT_HOLDER_MODEL_NOT_FOUND);
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  return false;
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  }
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  });
@@ -91650,7 +91651,32 @@ var PointLight$1 = /*#__PURE__*/function (_Light) {
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  key: "create",
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  value: function create() {
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  var data = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : {};
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- return new PointLight(data.options);
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+ var color = data.color,
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+ intensity = data.intensity,
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+ name = data.name,
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+ position = data.position,
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+ distance = data.distance,
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+ decay = data.decay,
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+ bias = data.bias,
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+ mapSize = data.mapSize,
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+ shadowCamera = data.shadowCamera;
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+
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+ var _ref3 = shadowCamera || {},
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+ near = _ref3.near,
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+ far = _ref3.far;
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+
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+ return new PointLight({
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+ color: color,
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+ intensity: intensity,
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+ name: name,
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+ position: position,
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+ distance: distance,
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+ decay: decay,
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+ near: near,
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+ far: far,
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+ mapSize: mapSize,
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+ bias: bias
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+ });
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  }
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  }]);
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@@ -91760,7 +91786,16 @@ var AmbientLight$1 = /*#__PURE__*/function (_Light) {
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  key: "create",
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  value: function create() {
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  var data = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : {};
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- return new AmbientLight(data.options);
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+ var color = data.color,
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+ intensity = data.intensity,
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+ name = data.name,
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+ position = data.position;
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+ return new AmbientLight({
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+ color: color,
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+ intensity: intensity,
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+ name: name,
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+ position: position
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+ });
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  }
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  }]);
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@@ -92070,7 +92105,36 @@ var SpotLight$1 = /*#__PURE__*/function (_Light) {
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  key: "create",
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  value: function create() {
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  var data = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : {};
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- return new SpotLight(data.options);
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+ var color = data.color,
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+ intensity = data.intensity,
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+ name = data.name,
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+ position = data.position,
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+ distance = data.distance,
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+ angle = data.angle,
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+ penumbra = data.penumbra,
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+ decay = data.decay,
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+ bias = data.bias,
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+ mapSize = data.mapSize,
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+ shadowCamera = data.shadowCamera;
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+
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+ var _ref3 = shadowCamera || {},
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+ near = _ref3.near,
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+ far = _ref3.far;
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+
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+ return new SpotLight({
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+ color: color,
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+ intensity: intensity,
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+ name: name,
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+ position: position,
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+ distance: distance,
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+ angle: angle,
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+ penumbra: penumbra,
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+ decay: decay,
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+ near: near,
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+ far: far,
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+ mapSize: mapSize,
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+ bias: bias
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+ });
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  }
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  }]);
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@@ -92111,7 +92175,7 @@ var SpotLight$1 = /*#__PURE__*/function (_Light) {
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  _this.holder = holderSprite;
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  return true;
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  } else {
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- console.warn(LIGHT_HOLDER_MODEL_NOT_FOUND$1);
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+ console.warn(LIGHT_HOLDER_MODEL_NOT_FOUND);
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  return false;
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  }
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  });
@@ -92476,7 +92540,16 @@ var HemisphereLight$1 = /*#__PURE__*/function (_Light) {
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  key: "create",
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  value: function create() {
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  var data = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : {};
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- return new HemisphereLight(data.options);
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+ var color = data.color,
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+ intensity = data.intensity,
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+ name = data.name,
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+ position = data.position;
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+ return new HemisphereLight({
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+ color: color,
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+ intensity: intensity,
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+ name: name,
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+ position: position
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+ });
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  }
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  }]);
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@@ -92724,7 +92797,30 @@ var SunLight$1 = /*#__PURE__*/function (_Light) {
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  key: "create",
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  value: function create() {
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  var data = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : {};
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- return new SunLight(data.options);
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+ var color = data.color,
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+ intensity = data.intensity,
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+ name = data.name,
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+ position = data.position,
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+ bias = data.bias,
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+ mapSize = data.mapSize,
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+ shadowCamera = data.shadowCamera;
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+
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+ var _ref3 = shadowCamera || {},
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+ near = _ref3.near,
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+ far = _ref3.far,
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+ fov = _ref3.fov;
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+
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+ return new SunLight({
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+ color: color,
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+ intensity: intensity,
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+ name: name,
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+ position: position,
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+ near: near,
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+ far: far,
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+ mapSize: mapSize,
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+ bias: bias,
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+ fov: fov
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+ });
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  }
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  }]);
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@@ -92836,12 +92932,12 @@ var Sound$1 = /*#__PURE__*/function (_Entity) {
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  holderSprite.setDepthWrite(false);
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  holderSprite.setSerializable(false);
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  holderSprite.setPosition(this.getPosition());
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- holderSprite.addTags([TAGS.HELPER, TAGS.SOUNDS.HELPER, TAGS.SOUNDS.HOLDER, name]);
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+ holderSprite.addTags([TAGS.HELPER, TAGS.SOUNDS.HELPER, TAGS.SOUNDS.HOLDER, holderName]);
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  holderSprite.setHelperTarget(this);
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  this.holder = holderSprite;
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  return true;
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  } else {
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- console.warn(LIGHT_HOLDER_MODEL_NOT_FOUND);
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+ console.warn(SOUND_HOLDER_MODEL_NOT_FOUND);
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  return false;
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  }
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  }
@@ -94970,12 +95066,12 @@ var Sound = /*#__PURE__*/function (_Entity) {
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  holderSprite.setDepthWrite(false);
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  holderSprite.setSerializable(false);
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  holderSprite.setPosition(this.getPosition());
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- holderSprite.addTags([TAGS.HELPER, TAGS.SOUNDS.HELPER, TAGS.SOUNDS.HOLDER, name]);
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+ holderSprite.addTags([TAGS.HELPER, TAGS.SOUNDS.HELPER, TAGS.SOUNDS.HOLDER, holderName]);
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  holderSprite.setHelperTarget(this);
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  this.holder = holderSprite;
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  return true;
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  } else {
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- console.warn(LIGHT_HOLDER_MODEL_NOT_FOUND);
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+ console.warn(SOUND_HOLDER_MODEL_NOT_FOUND);
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  return false;
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  }
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  }
@@ -95554,7 +95650,16 @@ var AmbientLight = /*#__PURE__*/function (_Light) {
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  key: "create",
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  value: function create() {
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  var data = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : {};
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- return new AmbientLight(data.options);
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+ var color = data.color,
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+ intensity = data.intensity,
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+ name = data.name,
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+ position = data.position;
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+ return new AmbientLight({
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+ color: color,
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+ intensity: intensity,
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+ name: name,
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+ position: position
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+ });
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  }
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  }]);
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@@ -95802,7 +95907,30 @@ var SunLight = /*#__PURE__*/function (_Light) {
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  key: "create",
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  value: function create() {
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  var data = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : {};
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- return new SunLight(data.options);
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+ var color = data.color,
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+ intensity = data.intensity,
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+ name = data.name,
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+ position = data.position,
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+ bias = data.bias,
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+ mapSize = data.mapSize,
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+ shadowCamera = data.shadowCamera;
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+
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+ var _ref3 = shadowCamera || {},
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+ near = _ref3.near,
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+ far = _ref3.far,
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+ fov = _ref3.fov;
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+
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+ return new SunLight({
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+ color: color,
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+ intensity: intensity,
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+ name: name,
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+ position: position,
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+ near: near,
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+ far: far,
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+ mapSize: mapSize,
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+ bias: bias,
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+ fov: fov
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+ });
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  }
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  }]);
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@@ -96041,7 +96169,32 @@ var PointLight = /*#__PURE__*/function (_Light) {
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  key: "create",
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  value: function create() {
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  var data = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : {};
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- return new PointLight(data.options);
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+ var color = data.color,
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+ intensity = data.intensity,
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+ name = data.name,
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+ position = data.position,
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+ distance = data.distance,
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+ decay = data.decay,
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+ bias = data.bias,
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+ mapSize = data.mapSize,
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+ shadowCamera = data.shadowCamera;
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+
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+ var _ref3 = shadowCamera || {},
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+ near = _ref3.near,
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+ far = _ref3.far;
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+
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+ return new PointLight({
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+ color: color,
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+ intensity: intensity,
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+ name: name,
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+ position: position,
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+ distance: distance,
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+ decay: decay,
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+ near: near,
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+ far: far,
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+ mapSize: mapSize,
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+ bias: bias
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+ });
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  }
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  }]);
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@@ -96351,7 +96504,36 @@ var SpotLight = /*#__PURE__*/function (_Light) {
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  key: "create",
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  value: function create() {
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  var data = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : {};
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- return new SpotLight(data.options);
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+ var color = data.color,
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+ intensity = data.intensity,
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+ name = data.name,
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+ position = data.position,
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+ distance = data.distance,
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+ angle = data.angle,
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+ penumbra = data.penumbra,
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+ decay = data.decay,
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+ bias = data.bias,
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+ mapSize = data.mapSize,
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+ shadowCamera = data.shadowCamera;
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+
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+ var _ref3 = shadowCamera || {},
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+ near = _ref3.near,
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+ far = _ref3.far;
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+
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+ return new SpotLight({
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+ color: color,
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+ intensity: intensity,
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+ name: name,
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+ position: position,
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+ distance: distance,
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+ angle: angle,
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+ penumbra: penumbra,
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+ decay: decay,
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+ near: near,
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+ far: far,
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+ mapSize: mapSize,
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+ bias: bias
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+ });
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  }
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  }]);
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@@ -96504,7 +96686,16 @@ var HemisphereLight = /*#__PURE__*/function (_Light) {
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  key: "create",
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  value: function create() {
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  var data = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : {};
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- return new HemisphereLight(data.options);
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+ var color = data.color,
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+ intensity = data.intensity,
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+ name = data.name,
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+ position = data.position;
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+ return new HemisphereLight({
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+ color: color,
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+ intensity: intensity,
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+ name: name,
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+ position: position
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+ });
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  }
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  }]);
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package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "mage-engine",
3
- "version": "3.23.23",
3
+ "version": "3.23.24",
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  "description": "A WebGL Javascript Game Engine, built on top of THREE.js and many other libraries.",
5
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  "main": "dist/mage.js",
6
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  "author": {