mage-engine 3.23.10 → 3.23.11
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/mage.js +54 -19
- package/package.json +1 -1
package/dist/mage.js
CHANGED
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@@ -57798,7 +57798,7 @@ function applyMiddleware() {
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var thunk = createThunkMiddleware();
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thunk.withExtraArgument = createThunkMiddleware;var name$1 = "mage-engine";
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var version$1 = "3.23.
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var version$1 = "3.23.11";
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var description = "A WebGL Javascript Game Engine, built on top of THREE.js and many other libraries.";
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var main = "dist/mage.js";
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var author$1 = {
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@@ -89372,24 +89372,37 @@ var FirstPersonControl = /*#__PURE__*/function (_EventDispatcher) {
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return FlyControl;
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}(EventDispatcher);var CONTROLS = {
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ORBIT: "
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TRANSFORM: "
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FPS: "
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FLY: "
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ORBIT: "CONTROLS:ORBIT",
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TRANSFORM: "CONTROLS:TRANSFORM",
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FPS: "CONTROLS:FPS",
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FLY: "CONTROLS:FLY"
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};
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var AVAILABLE_CONTROLS = Object.keys(CONTROLS);
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var EVENTS = {
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var AVAILABLE_CONTROLS = Object.keys(CONTROLS);var controls_contants=/*#__PURE__*/Object.freeze({__proto__:null,CONTROLS:CONTROLS,AVAILABLE_CONTROLS:AVAILABLE_CONTROLS});var THREEJS_CONTROL_EVENTS = {
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CHANGE: "change",
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OBJECT_CHANGE: "objectChange",
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DRAGGING_CHANGE: "dragging-changed"
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};
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var
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var CONTROL_EVENTS = {
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TRANSFORM: {
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CHANGE: "".concat(CONTROLS.TRANSFORM, ":CHANGE"),
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DRAGGING_CHANGE: "".concat(CONTROLS.TRANSFORM, ":DRAGGING_CHANGE")
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}
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};
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var Controls = /*#__PURE__*/function (_EventDispatcher) {
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_inherits(Controls, _EventDispatcher);
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var _super = _createSuper(Controls);
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function Controls() {
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var _this
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-
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var _this$controls;
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var _this;
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_classCallCheck(this, Controls);
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_this = _super.call(this);
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_defineProperty$1(_assertThisInitialized(_this), "disposeSingleControls", function (control) {
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if (_this.controls[control] && _this.controls[control].dispose) {
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_this.controls[control].dispose();
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@@ -89397,7 +89410,8 @@ var Controls = /*#__PURE__*/function () {
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}
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});
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-
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_this.controls = (_this$controls = {}, _defineProperty$1(_this$controls, CONTROLS.ORBIT, undefined), _defineProperty$1(_this$controls, CONTROLS.TRANSFORM, undefined), _defineProperty$1(_this$controls, CONTROLS.FPS, undefined), _defineProperty$1(_this$controls, CONTROLS.FLY, undefined), _this$controls);
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return _this;
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}
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_createClass(Controls, [{
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@@ -89466,15 +89480,36 @@ var Controls = /*#__PURE__*/function () {
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value: function setTransformControls() {
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var _this4 = this;
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var control = new TransformControls(Scene$1.getCameraBody(), Scene$1.getDOMElement());
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control.init();
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control.addEventListener(THREEJS_CONTROL_EVENTS.CHANGE, function () {
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_this4.dispatchEvent({
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type: CONTROL_EVENTS.TRANSFORM.CHANGE,
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element: Universe$1.find(control.object)
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});
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Scene$1.render.call(Scene$1);
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});
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control.addEventListener(THREEJS_CONTROL_EVENTS.OBJECT_CHANGE, function () {
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_this4.dispatchEvent({
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type: CONTROL_EVENTS.TRANSFORM.CHANGE,
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element: Universe$1.find(control.object)
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});
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Scene$1.render.call(Scene$1);
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});
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control.addEventListener(THREEJS_CONTROL_EVENTS.DRAGGING_CHANGE, function (event) {
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_this4.dispatchEvent({
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type: CONTROL_EVENTS.TRANSFORM.DRAGGING_CHANGE,
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element: Universe$1.find(control.object)
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});
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if (_this4.controls[CONTROLS.ORBIT]) {
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_this4.controls[CONTROLS.ORBIT].enabled = !event.value;
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}
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});
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this.controls[CONTROLS.TRANSFORM] = control;
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return this.controls[CONTROLS.TRANSFORM];
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}
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}, {
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key: "setFirstPersonControl",
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@@ -89505,7 +89540,7 @@ var Controls = /*#__PURE__*/function () {
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}]);
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return Controls;
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}();
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}(EventDispatcher);
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var Controls$1 = new Controls();var author = {
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name: "Marco Stagni",
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email: "mrc.stagni@gmail.com",
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@@ -94466,4 +94501,4 @@ var Shaders$1 = new Shaders();var Shader = function Shader(name, attributes, uni
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} else {
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this.instance = this.shader.instance;
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}
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-
};var constants = _objectSpread2$1(_objectSpread2$1(_objectSpread2$1({}, lib_constants), light_contants), material_constants);export{AUDIO_RAMPS,AmbientLight,AmbientSound,Atmosphere,Audio$1 as Audio,Axes,BUILTIN,BaseScript,Box,Camera,Color,Cone,Config$1 as Config,Controls$1 as Controls,Cube,CurveLine,Cylinder,DirectionalSound,ENTITY_EVENTS,ENTITY_TYPES,Element$1 as Element,Entity,EventDispatcher,FEATURES,Features$1 as Features,GameRunner$1 as GameRunner,Grid,HelperSprite,HemisphereLight,INPUT_EVENTS,Images$1 as Images,Input$1 as Input,Label,LabelComponent,Level,Lights$1 as Lights,Line,Mirror,Models$1 as Models,Ocean,PALETTES,PARTICLES,constants$1 as PHYSICS_CONSTANTS,PHYSICS_EVENTS,ParticleEmitter,ParticleEmitterGroup,Particles$1 as Particles,index$1 as Partykals,Physics$1 as Physics,Plane,PointLight,PostProcessing$1 as PostProcessing,Proton,ProtonParticleEmitter,Provider,Router$1 as Router,Scene$1 as Scene,Scripts$1 as Scripts,Shader,Sky,Skybox,Sound,Sphere,SpotLight,Sprite,Stats$1 as Stats,SunLight,three_module as THREE,Universe$1 as Universe,Vector3$1 as Vector3,Water,author,connect,constants,createElement,easing,functions,hitbox as hitboxUtils,index_esm as inferno,math,utils as physicsUtils,index$2 as rxjs,index as store,strings,uuid$1 as uuid,workers,index$3 as xstate};
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};var constants = _objectSpread2$1(_objectSpread2$1(_objectSpread2$1(_objectSpread2$1({}, lib_constants), light_contants), material_constants), controls_contants);export{AUDIO_RAMPS,AmbientLight,AmbientSound,Atmosphere,Audio$1 as Audio,Axes,BUILTIN,BaseScript,Box,CONTROL_EVENTS,Camera,Color,Cone,Config$1 as Config,Controls$1 as Controls,Cube,CurveLine,Cylinder,DirectionalSound,ENTITY_EVENTS,ENTITY_TYPES,Element$1 as Element,Entity,EventDispatcher,FEATURES,Features$1 as Features,GameRunner$1 as GameRunner,Grid,HelperSprite,HemisphereLight,INPUT_EVENTS,Images$1 as Images,Input$1 as Input,Label,LabelComponent,Level,Lights$1 as Lights,Line,Mirror,Models$1 as Models,Ocean,PALETTES,PARTICLES,constants$1 as PHYSICS_CONSTANTS,PHYSICS_EVENTS,ParticleEmitter,ParticleEmitterGroup,Particles$1 as Particles,index$1 as Partykals,Physics$1 as Physics,Plane,PointLight,PostProcessing$1 as PostProcessing,Proton,ProtonParticleEmitter,Provider,Router$1 as Router,Scene$1 as Scene,Scripts$1 as Scripts,Shader,Sky,Skybox,Sound,Sphere,SpotLight,Sprite,Stats$1 as Stats,SunLight,three_module as THREE,THREEJS_CONTROL_EVENTS,Universe$1 as Universe,Vector3$1 as Vector3,Water,author,connect,constants,createElement,easing,functions,hitbox as hitboxUtils,index_esm as inferno,math,utils as physicsUtils,index$2 as rxjs,index as store,strings,uuid$1 as uuid,workers,index$3 as xstate};
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