mage-engine 3.22.2 → 3.22.4
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/mage.js +418 -132
- package/package.json +1 -1
package/dist/mage.js
CHANGED
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@@ -56408,7 +56408,7 @@ var Physics$1 = new Physics();var Scene = /*#__PURE__*/function () {
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return [{
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element: this.toJSON(),
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children: [this.getCamera().getHierarchy()].concat(_toConsumableArray(this.elements.filter(function (e) {
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return !e.hasParent() && !e.isHelper();
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return !e.hasParent() && !e.isHelper() && e.isSerializable();
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}).map(function (e) {
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return e.getHierarchy();
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})))
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@@ -57763,7 +57763,7 @@ function applyMiddleware() {
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var thunk = createThunkMiddleware();
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thunk.withExtraArgument = createThunkMiddleware;var name = "mage-engine";
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var version$1 = "3.22.
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var version$1 = "3.22.4";
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var description = "A WebGL Javascript Game Engine, built on top of THREE.js and many other libraries.";
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var main = "dist/mage.js";
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var author$1 = {
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@@ -60945,7 +60945,11 @@ var tweenTo = function tweenTo(origin, target) {
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tags: this.getTags(),
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name: this.getName(),
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uuid: this.uuid(),
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data: this.getData()
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data: this.getData(),
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shadow: {
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cast: this.getBody().castShadow,
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receive: this.getBody().receiveShadow
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}
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};
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}
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}
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@@ -61082,8 +61086,7 @@ var tweenTo = function tweenTo(origin, target) {
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return AnimationHandler;
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}(EventDispatcher);var _MATERIAL_TEXTURE_MAP;
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-
var MATERIAL_TEXTURE_MAP = (_MATERIAL_TEXTURE_MAP = {}, _defineProperty$1(_MATERIAL_TEXTURE_MAP, MATERIALS.BASIC, [TEXTURES.ALPHA, TEXTURES.AO, TEXTURES.ENV, TEXTURES.LIGHT, TEXTURES.MAP, TEXTURES.SPECULAR]), _defineProperty$1(_MATERIAL_TEXTURE_MAP, MATERIALS.LAMBERT, [TEXTURES.ALPHA, TEXTURES.AO, TEXTURES.ENV, TEXTURES.LIGHT, TEXTURES.MAP, TEXTURES.SPECULAR, TEXTURES.EMISSIVE]), _defineProperty$1(_MATERIAL_TEXTURE_MAP, MATERIALS.PHONG, [TEXTURES.ALPHA, TEXTURES.AO, TEXTURES.ENV, TEXTURES.LIGHT, TEXTURES.MAP, TEXTURES.SPECULAR, TEXTURES.EMISSIVE, TEXTURES.BUMP, TEXTURES.DISPLACEMENT, TEXTURES.NORMAL]), _defineProperty$1(_MATERIAL_TEXTURE_MAP, MATERIALS.DEPTH, [TEXTURES.ALPHA, TEXTURES.MAP, TEXTURES.DISPLACEMENT]), _defineProperty$1(_MATERIAL_TEXTURE_MAP, MATERIALS.STANDARD, [TEXTURES.ALPHA, TEXTURES.AO, TEXTURES.ENV, TEXTURES.LIGHT, TEXTURES.MAP, TEXTURES.EMISSIVE, TEXTURES.BUMP, TEXTURES.DISPLACEMENT, TEXTURES.NORMAL, TEXTURES.METALNESS, TEXTURES.ROUGHNESS]), _defineProperty$1(_MATERIAL_TEXTURE_MAP, MATERIALS.THREE_TOON, [TEXTURES.ALPHA, TEXTURES.AO, TEXTURES.BUMP, TEXTURES.DISPLACEMENT, TEXTURES.EMISSIVE, TEXTURES.GRADIENT, TEXTURES.LIGHT, TEXTURES.MAP, TEXTURES.NORMAL]), _MATERIAL_TEXTURE_MAP);
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-
var isTextureMapAllowedForMaterial = function isTextureMapAllowedForMaterial(materialType, textureType) {
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var MATERIAL_TEXTURE_MAP = (_MATERIAL_TEXTURE_MAP = {}, _defineProperty$1(_MATERIAL_TEXTURE_MAP, MATERIALS.BASIC, [TEXTURES.ALPHA, TEXTURES.AO, TEXTURES.ENV, TEXTURES.LIGHT, TEXTURES.MAP, TEXTURES.SPECULAR]), _defineProperty$1(_MATERIAL_TEXTURE_MAP, MATERIALS.LAMBERT, [TEXTURES.ALPHA, TEXTURES.AO, TEXTURES.ENV, TEXTURES.LIGHT, TEXTURES.MAP, TEXTURES.SPECULAR, TEXTURES.EMISSIVE]), _defineProperty$1(_MATERIAL_TEXTURE_MAP, MATERIALS.PHONG, [TEXTURES.ALPHA, TEXTURES.AO, TEXTURES.ENV, TEXTURES.LIGHT, TEXTURES.MAP, TEXTURES.SPECULAR, TEXTURES.EMISSIVE, TEXTURES.BUMP, TEXTURES.DISPLACEMENT, TEXTURES.NORMAL]), _defineProperty$1(_MATERIAL_TEXTURE_MAP, MATERIALS.DEPTH, [TEXTURES.ALPHA, TEXTURES.MAP, TEXTURES.DISPLACEMENT]), _defineProperty$1(_MATERIAL_TEXTURE_MAP, MATERIALS.STANDARD, [TEXTURES.ALPHA, TEXTURES.AO, TEXTURES.ENV, TEXTURES.LIGHT, TEXTURES.MAP, TEXTURES.EMISSIVE, TEXTURES.BUMP, TEXTURES.DISPLACEMENT, TEXTURES.NORMAL, TEXTURES.METALNESS, TEXTURES.ROUGHNESS]), _defineProperty$1(_MATERIAL_TEXTURE_MAP, MATERIALS.THREE_TOON, [TEXTURES.ALPHA, TEXTURES.AO, TEXTURES.BUMP, TEXTURES.DISPLACEMENT, TEXTURES.EMISSIVE, TEXTURES.GRADIENT, TEXTURES.LIGHT, TEXTURES.MAP, TEXTURES.NORMAL]), _MATERIAL_TEXTURE_MAP);var material_constants=/*#__PURE__*/Object.freeze({__proto__:null,MATERIAL_TEXTURE_MAP:MATERIAL_TEXTURE_MAP});var isTextureMapAllowedForMaterial = function isTextureMapAllowedForMaterial(materialType, textureType) {
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return MATERIAL_TEXTURE_MAP[materialType] && MATERIAL_TEXTURE_MAP[materialType].includes(textureType);
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};var _excluded$8 = ["position", "quaternion"],
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_excluded2 = ["applyPhysicsUpdate"],
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@@ -62492,7 +62495,39 @@ var Sprite = /*#__PURE__*/function (_Element) {
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}]);
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return Sprite;
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}(Element$1);var
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}(Element$1);var HelperSprite = /*#__PURE__*/function (_Sprite) {
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_inherits(HelperSprite, _Sprite);
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var _super = _createSuper(HelperSprite);
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function HelperSprite() {
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var _this;
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_classCallCheck(this, HelperSprite);
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for (var _len = arguments.length, options = new Array(_len), _key = 0; _key < _len; _key++) {
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options[_key] = arguments[_key];
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}
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_this = _super.call.apply(_super, [this].concat(options));
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_this.helperTarget = undefined;
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return _this;
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}
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_createClass(HelperSprite, [{
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key: "setHelperTarget",
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value: function setHelperTarget(element) {
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this.helperTarget = element;
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}
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}, {
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key: "getHelperTarget",
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value: function getHelperTarget() {
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return this.helperTarget;
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}
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}]);
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return HelperSprite;
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}(Sprite);var __awaiter$5 = (undefined && undefined.__awaiter) || function (thisArg, _arguments, P, generator) {
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function adopt(value) { return value instanceof P ? value : new P(function (resolve) { resolve(value); }); }
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return new (P || (P = Promise))(function (resolve, reject) {
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function fulfilled(value) { try { step(generator.next(value)); } catch (e) { reject(e); } }
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@@ -82931,7 +82966,7 @@ var MeshLoader$1 = new MeshLoader();var Light = /*#__PURE__*/function (_Entity)
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_defineProperty$1(_assertThisInitialized(_this), "addHolder", function () {
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var name = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : "lightholder";
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var size = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : 0.05;
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var holderSprite = new
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var holderSprite = new HelperSprite(size, size, name, {
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name: name
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});
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@@ -82942,6 +82977,7 @@ var MeshLoader$1 = new MeshLoader();var Light = /*#__PURE__*/function (_Entity)
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holderSprite.setSerializable(false);
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holderSprite.setPosition(_this.getPosition());
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holderSprite.addTags([TAGS.LIGHTS.HELPER, TAGS.LIGHTS.HOLDER, name]);
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holderSprite.setHelperTarget(_assertThisInitialized(_this));
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_this.holder = holderSprite;
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return true;
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} else {
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@@ -82953,7 +82989,7 @@ var MeshLoader$1 = new MeshLoader();var Light = /*#__PURE__*/function (_Entity)
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_defineProperty$1(_assertThisInitialized(_this), "addTargetHolder", function () {
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var name = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : "targetholder";
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var size = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : 0.05;
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var targetSprite = new
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var targetSprite = new HelperSprite(size, size, name, {
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name: name
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});
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@@ -82962,8 +82998,9 @@ var MeshLoader$1 = new MeshLoader();var Light = /*#__PURE__*/function (_Entity)
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targetSprite.setDepthTest(false);
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targetSprite.setDepthWrite(false);
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targetSprite.setSerializable(false);
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targetSprite.setPosition(_this.
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targetSprite.setPosition(_this.getTarget().getPosition());
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targetSprite.addTags([TAGS.LIGHTS.HELPER, TAGS.LIGHTS.TARGET, name]);
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targetSprite.setHelperTarget(_assertThisInitialized(_this));
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targetSprite.getBody().add(_this.getBody().target);
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_this.targetHolder = targetSprite;
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}
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@@ -83078,6 +83115,17 @@ var MeshLoader$1 = new MeshLoader();var Light = /*#__PURE__*/function (_Entity)
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value: function getColor() {
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return this.body.color;
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}
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}, {
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key: "setCastShadow",
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value: function setCastShadow(castShadow) {
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this.castShadow = castShadow;
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this.getBody().castShadow = castShadow;
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}
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}, {
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key: "getCastShadow",
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value: function getCastShadow() {
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return this.castShadow;
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}
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}, {
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key: "dim",
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value: function dim() {
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type: this.getEntityType(),
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color: this.getColor(),
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intensity: this.getIntensity(),
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name: this.getName()
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name: this.getName(),
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castShadow: this.getCastShadow()
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});
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}
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}]);
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@@ -83175,7 +83224,29 @@ var SunLight = /*#__PURE__*/function (_Light) {
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intensity: intensity,
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name: name
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});
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_defineProperty$1(_assertThisInitialized(_this), "setShadowCameraNearFar", function () {
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var near = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : DEFAULT_NEAR$2;
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var far = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : DEFAULT_FAR$2;
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_this.near = near;
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_this.far = far;
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var d = _this.far / 2;
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_this.getBody().shadow.camera.left = -d;
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_this.getBody().shadow.camera.right = d;
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_this.getBody().shadow.camera.top = d;
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_this.getBody().shadow.camera.bottom = -d;
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_this.getBody().shadow.camera.near = near;
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_this.getBody().shadow.camera.far = far;
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});
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_defineProperty$1(_assertThisInitialized(_this), "setBias", function () {
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var bias = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : DEFAULT_BIAS$2;
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_this.bias = bias;
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_this.getBody().shadow.bias = bias;
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});
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_this.options = options;
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_this.target = ORIGIN;
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_this.setLight({
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color: color,
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}, {
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key: "postLightCreation",
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value: function postLightCreation() {
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var _this$options = this.options,
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_this$options$positio
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var _this$options$positio = this.options.position,
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position = _this$options$positio === void 0 ? DEFAULT_POSITION$3 : _this$options$positio;
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var emptyTarget = new Element$1({
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body: new Object3D()
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});
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this.setPosition(position);
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if (target) {
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this.setTarget(target);
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}
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this.setTarget(emptyTarget);
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this.setLightShadows();
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this.addToScene();
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}
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}, {
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key: "setLightShadows",
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value: function setLightShadows() {
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var _this$
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_this$
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near = _this$
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_this$
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far = _this$
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mapSize = _this$
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_this$
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bias = _this$
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fov = _this$
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this.body.shadow.mapSize.width = mapSize;
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this.body.shadow.camera.left = -d;
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this.body.shadow.camera.right = d;
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this.body.shadow.camera.top = d;
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this.body.shadow.camera.bottom = -d;
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this.body.shadow.camera.near = near;
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this.body.shadow.camera.far = far;
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this.body.shadow.camera.fov = fov;
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this.body.shadow.bias = bias;
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var _this$options = this.options,
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_this$options$near = _this$options.near,
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near = _this$options$near === void 0 ? DEFAULT_NEAR$2 : _this$options$near,
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_this$options$far = _this$options.far,
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far = _this$options$far === void 0 ? DEFAULT_FAR$2 : _this$options$far,
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_this$options$mapSize = _this$options.mapSize,
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mapSize = _this$options$mapSize === void 0 ? DEFAULT_MAP_SIZE$2 : _this$options$mapSize,
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_this$options$bias = _this$options.bias,
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bias = _this$options$bias === void 0 ? DEFAULT_BIAS$2 : _this$options$bias,
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_this$options$fov = _this$options.fov,
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fov = _this$options$fov === void 0 ? DEFAULT_FOV : _this$options$fov;
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if (Config$1.lights().shadows) {
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this.setCastShadow(true);
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this.setMapSize(mapSize);
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this.setShadowCameraNearFar(near, far);
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this.setBias(bias);
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this.setShadowCameraFov(fov);
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}
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}
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}, {
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key: "getShadowCameraNearFar",
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value: function getShadowCameraNearFar() {
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return {
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near: this.near,
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+
far: this.far
|
|
83328
|
+
};
|
|
83329
|
+
}
|
|
83330
|
+
}, {
|
|
83331
|
+
key: "setShadowCameraFov",
|
|
83332
|
+
value: function setShadowCameraFov() {
|
|
83333
|
+
var fov = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : DEFAULT_FOV;
|
|
83334
|
+
this.fov = fov;
|
|
83335
|
+
this.getBody().shadow.camera.fov = fov;
|
|
83336
|
+
}
|
|
83337
|
+
}, {
|
|
83338
|
+
key: "getShadowCameraFov",
|
|
83339
|
+
value: function getShadowCameraFov() {
|
|
83340
|
+
return this.fov;
|
|
83341
|
+
}
|
|
83342
|
+
}, {
|
|
83343
|
+
key: "setMapSize",
|
|
83344
|
+
value: function setMapSize() {
|
|
83345
|
+
var mapSize = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : DEFAULT_MAP_SIZE$2;
|
|
83346
|
+
this.mapSize = mapSize;
|
|
83347
|
+
this.getBody().shadow.mapSize.height = mapSize;
|
|
83348
|
+
this.getBody().shadow.mapSize.width = mapSize;
|
|
83349
|
+
}
|
|
83350
|
+
}, {
|
|
83351
|
+
key: "getMapSize",
|
|
83352
|
+
value: function getMapSize() {
|
|
83353
|
+
return this.mapSize;
|
|
83354
|
+
}
|
|
83355
|
+
}, {
|
|
83356
|
+
key: "getBias",
|
|
83357
|
+
value: function getBias() {
|
|
83358
|
+
return this.bias;
|
|
83359
|
+
}
|
|
83263
83360
|
}, {
|
|
83264
83361
|
key: "hasTarget",
|
|
83265
83362
|
value: function hasTarget() {
|
|
@@ -83268,14 +83365,13 @@ var SunLight = /*#__PURE__*/function (_Light) {
|
|
|
83268
83365
|
}, {
|
|
83269
83366
|
key: "setTarget",
|
|
83270
83367
|
value: function setTarget(target) {
|
|
83271
|
-
|
|
83272
|
-
|
|
83273
|
-
|
|
83274
|
-
}
|
|
83368
|
+
this.target = target;
|
|
83369
|
+
this.getBody().target = target.getBody();
|
|
83370
|
+
Scene$1.add(this.getBody().target, null, false);
|
|
83275
83371
|
}
|
|
83276
83372
|
}, {
|
|
83277
|
-
key: "
|
|
83278
|
-
value: function
|
|
83373
|
+
key: "getTarget",
|
|
83374
|
+
value: function getTarget() {
|
|
83279
83375
|
return this.target;
|
|
83280
83376
|
}
|
|
83281
83377
|
}, {
|
|
@@ -83283,7 +83379,7 @@ var SunLight = /*#__PURE__*/function (_Light) {
|
|
|
83283
83379
|
value: function addHelpers() {
|
|
83284
83380
|
var _ref2 = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : {},
|
|
83285
83381
|
_ref2$holderName = _ref2.holderName,
|
|
83286
|
-
holderName = _ref2$holderName === void 0 ? "
|
|
83382
|
+
holderName = _ref2$holderName === void 0 ? "sunlightholder" : _ref2$holderName,
|
|
83287
83383
|
_ref2$holderSize = _ref2.holderSize,
|
|
83288
83384
|
holderSize = _ref2$holderSize === void 0 ? 0.05 : _ref2$holderSize,
|
|
83289
83385
|
_ref2$targetHolderNam = _ref2.targetHolderName,
|
|
@@ -83319,7 +83415,16 @@ var SunLight = /*#__PURE__*/function (_Light) {
|
|
|
83319
83415
|
key: "toJSON",
|
|
83320
83416
|
value: function toJSON() {
|
|
83321
83417
|
return _objectSpread2$1(_objectSpread2$1({}, _get(_getPrototypeOf(SunLight.prototype), "toJSON", this).call(this)), {}, {
|
|
83322
|
-
target: this.
|
|
83418
|
+
target: this.getTarget(),
|
|
83419
|
+
distance: this.getDistance(),
|
|
83420
|
+
decay: this.getDecay(),
|
|
83421
|
+
bias: this.getBias(),
|
|
83422
|
+
mapSize: this.getMapSize(),
|
|
83423
|
+
shadowCamera: _objectSpread2$1(_objectSpread2$1({}, this.getShadowCameraNearFar()), {}, {
|
|
83424
|
+
fov: this.setShadowCameraFov()
|
|
83425
|
+
}),
|
|
83426
|
+
penumbra: this.getPenumbra(),
|
|
83427
|
+
angle: this.getAngle()
|
|
83323
83428
|
});
|
|
83324
83429
|
}
|
|
83325
83430
|
}]);
|
|
@@ -83467,6 +83572,27 @@ var PointLight = /*#__PURE__*/function (_Light) {
|
|
|
83467
83572
|
intensity: intensity,
|
|
83468
83573
|
name: name
|
|
83469
83574
|
});
|
|
83575
|
+
|
|
83576
|
+
_defineProperty$1(_assertThisInitialized(_this), "setShadowCameraNearFar", function () {
|
|
83577
|
+
var near = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : DEFAULT_NEAR$1;
|
|
83578
|
+
var far = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : DEFAULT_FAR$1;
|
|
83579
|
+
_this.near = near;
|
|
83580
|
+
_this.far = far;
|
|
83581
|
+
var d = _this.far / 2;
|
|
83582
|
+
_this.getBody().shadow.camera.left = -d;
|
|
83583
|
+
_this.getBody().shadow.camera.right = d;
|
|
83584
|
+
_this.getBody().shadow.camera.top = d;
|
|
83585
|
+
_this.getBody().shadow.camera.bottom = -d;
|
|
83586
|
+
_this.getBody().shadow.camera.near = near;
|
|
83587
|
+
_this.getBody().shadow.camera.far = far;
|
|
83588
|
+
});
|
|
83589
|
+
|
|
83590
|
+
_defineProperty$1(_assertThisInitialized(_this), "setBias", function () {
|
|
83591
|
+
var bias = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : DEFAULT_BIAS$1;
|
|
83592
|
+
_this.bias = bias;
|
|
83593
|
+
_this.getBody().shadow.bias = bias;
|
|
83594
|
+
});
|
|
83595
|
+
|
|
83470
83596
|
_this.options = options;
|
|
83471
83597
|
|
|
83472
83598
|
_this.setLight({
|
|
@@ -83502,8 +83628,10 @@ var PointLight = /*#__PURE__*/function (_Light) {
|
|
|
83502
83628
|
});
|
|
83503
83629
|
} else {
|
|
83504
83630
|
this.setBody({
|
|
83505
|
-
body: new PointLight$1(color, intensity
|
|
83631
|
+
body: new PointLight$1(color, intensity)
|
|
83506
83632
|
});
|
|
83633
|
+
this.setDistance(distance);
|
|
83634
|
+
this.setDecay(decay);
|
|
83507
83635
|
}
|
|
83508
83636
|
|
|
83509
83637
|
if (this.hasBody()) {
|
|
@@ -83533,19 +83661,62 @@ var PointLight = /*#__PURE__*/function (_Light) {
|
|
|
83533
83661
|
bias = _this$options$bias === void 0 ? DEFAULT_BIAS$1 : _this$options$bias;
|
|
83534
83662
|
|
|
83535
83663
|
if (Config$1.lights().shadows) {
|
|
83536
|
-
this.
|
|
83537
|
-
|
|
83538
|
-
this.
|
|
83539
|
-
this.
|
|
83540
|
-
this.body.shadow.camera.left = -d;
|
|
83541
|
-
this.body.shadow.camera.right = d;
|
|
83542
|
-
this.body.shadow.camera.top = d;
|
|
83543
|
-
this.body.shadow.camera.bottom = -d;
|
|
83544
|
-
this.body.shadow.camera.near = near;
|
|
83545
|
-
this.body.shadow.camera.far = far;
|
|
83546
|
-
this.body.shadow.bias = bias;
|
|
83664
|
+
this.setCastShadow(true);
|
|
83665
|
+
this.setMapSize(mapSize);
|
|
83666
|
+
this.setShadowCameraNearFar(near, far);
|
|
83667
|
+
this.setBias(bias);
|
|
83547
83668
|
}
|
|
83548
83669
|
}
|
|
83670
|
+
}, {
|
|
83671
|
+
key: "setDistance",
|
|
83672
|
+
value: function setDistance() {
|
|
83673
|
+
var distance = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : DEFAULT_DISTANCE;
|
|
83674
|
+
this.distance = distance;
|
|
83675
|
+
this.getBody().distance = distance;
|
|
83676
|
+
}
|
|
83677
|
+
}, {
|
|
83678
|
+
key: "getDistance",
|
|
83679
|
+
value: function getDistance() {
|
|
83680
|
+
return this.distance;
|
|
83681
|
+
}
|
|
83682
|
+
}, {
|
|
83683
|
+
key: "setDecay",
|
|
83684
|
+
value: function setDecay() {
|
|
83685
|
+
var decay = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : DEFAULT_DECAY;
|
|
83686
|
+
this.decay = decay;
|
|
83687
|
+
this.getBody().decay = decay;
|
|
83688
|
+
}
|
|
83689
|
+
}, {
|
|
83690
|
+
key: "getDecay",
|
|
83691
|
+
value: function getDecay() {
|
|
83692
|
+
return this.decay;
|
|
83693
|
+
}
|
|
83694
|
+
}, {
|
|
83695
|
+
key: "getShadowCameraNearFar",
|
|
83696
|
+
value: function getShadowCameraNearFar() {
|
|
83697
|
+
return {
|
|
83698
|
+
near: this.near,
|
|
83699
|
+
far: this.far
|
|
83700
|
+
};
|
|
83701
|
+
}
|
|
83702
|
+
}, {
|
|
83703
|
+
key: "setMapSize",
|
|
83704
|
+
value: function setMapSize() {
|
|
83705
|
+
var mapSize = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : DEFAULT_MAP_SIZE$1;
|
|
83706
|
+
this.mapSize = mapSize;
|
|
83707
|
+
this.getBody().shadow.mapSize.height = mapSize;
|
|
83708
|
+
this.getBody().shadow.mapSize.width = mapSize;
|
|
83709
|
+
}
|
|
83710
|
+
}, {
|
|
83711
|
+
key: "getMapSize",
|
|
83712
|
+
value: function getMapSize() {
|
|
83713
|
+
return this.mapSize;
|
|
83714
|
+
}
|
|
83715
|
+
}, {
|
|
83716
|
+
key: "getBias",
|
|
83717
|
+
value: function getBias() {
|
|
83718
|
+
return this.bias;
|
|
83719
|
+
}
|
|
83549
83720
|
}, {
|
|
83550
83721
|
key: "addHelpers",
|
|
83551
83722
|
value: function addHelpers() {
|
|
@@ -83582,7 +83753,11 @@ var PointLight = /*#__PURE__*/function (_Light) {
|
|
|
83582
83753
|
key: "toJSON",
|
|
83583
83754
|
value: function toJSON() {
|
|
83584
83755
|
return _objectSpread2$1(_objectSpread2$1({}, _get(_getPrototypeOf(PointLight.prototype), "toJSON", this).call(this)), {}, {
|
|
83585
|
-
distance: this.
|
|
83756
|
+
distance: this.getDistance(),
|
|
83757
|
+
decay: this.getDecay(),
|
|
83758
|
+
bias: this.getBias(),
|
|
83759
|
+
mapSize: this.getMapSize(),
|
|
83760
|
+
shadowCamera: this.getShadowCameraNearFar()
|
|
83586
83761
|
});
|
|
83587
83762
|
}
|
|
83588
83763
|
}]);
|
|
@@ -91397,11 +91572,6 @@ var DEFAULT_POSITION = {
|
|
|
91397
91572
|
y: 0,
|
|
91398
91573
|
z: 0
|
|
91399
91574
|
};
|
|
91400
|
-
var DEFAULT_TARGET_POSITION = {
|
|
91401
|
-
x: 0,
|
|
91402
|
-
y: 0,
|
|
91403
|
-
z: 0
|
|
91404
|
-
};
|
|
91405
91575
|
var DEFAULT_INTENSITY$1 = 0.5;
|
|
91406
91576
|
var DEFAULT_MAP_SIZE = 2048;
|
|
91407
91577
|
var DEFAULT_BIAS = -0.0001;
|
|
@@ -91442,6 +91612,27 @@ var SpotLight = /*#__PURE__*/function (_Light) {
|
|
|
91442
91612
|
intensity: intensity,
|
|
91443
91613
|
name: name
|
|
91444
91614
|
});
|
|
91615
|
+
|
|
91616
|
+
_defineProperty$1(_assertThisInitialized(_this), "setShadowCameraNearFar", function () {
|
|
91617
|
+
var near = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : DEFAULT_NEAR;
|
|
91618
|
+
var far = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : DEFAULT_FAR;
|
|
91619
|
+
_this.near = near;
|
|
91620
|
+
_this.far = far;
|
|
91621
|
+
var d = _this.far / 2;
|
|
91622
|
+
_this.getBody().shadow.camera.left = -d;
|
|
91623
|
+
_this.getBody().shadow.camera.right = d;
|
|
91624
|
+
_this.getBody().shadow.camera.top = d;
|
|
91625
|
+
_this.getBody().shadow.camera.bottom = -d;
|
|
91626
|
+
_this.getBody().shadow.camera.near = near;
|
|
91627
|
+
_this.getBody().shadow.camera.far = far;
|
|
91628
|
+
});
|
|
91629
|
+
|
|
91630
|
+
_defineProperty$1(_assertThisInitialized(_this), "setBias", function () {
|
|
91631
|
+
var bias = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : DEFAULT_BIAS;
|
|
91632
|
+
_this.bias = bias;
|
|
91633
|
+
_this.getBody().shadow.bias = bias;
|
|
91634
|
+
});
|
|
91635
|
+
|
|
91445
91636
|
_this.options = options;
|
|
91446
91637
|
|
|
91447
91638
|
_this.setLight({
|
|
@@ -91484,8 +91675,12 @@ var SpotLight = /*#__PURE__*/function (_Light) {
|
|
|
91484
91675
|
});
|
|
91485
91676
|
} else {
|
|
91486
91677
|
this.setBody({
|
|
91487
|
-
body: new SpotLight$1(color, intensity
|
|
91678
|
+
body: new SpotLight$1(color, intensity)
|
|
91488
91679
|
});
|
|
91680
|
+
this.setDistance(distance);
|
|
91681
|
+
this.setAngle(angle);
|
|
91682
|
+
this.setPenumbra(penumbra);
|
|
91683
|
+
this.setDecay(decay);
|
|
91489
91684
|
}
|
|
91490
91685
|
|
|
91491
91686
|
if (this.hasBody()) {
|
|
@@ -91495,60 +91690,120 @@ var SpotLight = /*#__PURE__*/function (_Light) {
|
|
|
91495
91690
|
}, {
|
|
91496
91691
|
key: "postLightCreation",
|
|
91497
91692
|
value: function postLightCreation() {
|
|
91498
|
-
var _this$options = this.options,
|
|
91499
|
-
_this$options$positio
|
|
91500
|
-
|
|
91501
|
-
|
|
91502
|
-
|
|
91693
|
+
var _this$options$positio = this.options.position,
|
|
91694
|
+
position = _this$options$positio === void 0 ? DEFAULT_POSITION : _this$options$positio;
|
|
91695
|
+
var emptyTarget = new Element$1({
|
|
91696
|
+
body: new Object3D()
|
|
91697
|
+
});
|
|
91503
91698
|
this.setPosition(position);
|
|
91504
|
-
this.
|
|
91699
|
+
this.setTarget(emptyTarget);
|
|
91505
91700
|
this.setLightShadows();
|
|
91506
91701
|
this.addToScene();
|
|
91507
91702
|
}
|
|
91508
91703
|
}, {
|
|
91509
91704
|
key: "setLightShadows",
|
|
91510
91705
|
value: function setLightShadows() {
|
|
91511
|
-
var _this$
|
|
91512
|
-
_this$
|
|
91513
|
-
near = _this$
|
|
91514
|
-
_this$
|
|
91515
|
-
far = _this$
|
|
91516
|
-
_this$
|
|
91517
|
-
mapSize = _this$
|
|
91518
|
-
_this$
|
|
91519
|
-
bias = _this$
|
|
91706
|
+
var _this$options = this.options,
|
|
91707
|
+
_this$options$near = _this$options.near,
|
|
91708
|
+
near = _this$options$near === void 0 ? DEFAULT_NEAR : _this$options$near,
|
|
91709
|
+
_this$options$far = _this$options.far,
|
|
91710
|
+
far = _this$options$far === void 0 ? DEFAULT_FAR : _this$options$far,
|
|
91711
|
+
_this$options$mapSize = _this$options.mapSize,
|
|
91712
|
+
mapSize = _this$options$mapSize === void 0 ? DEFAULT_MAP_SIZE : _this$options$mapSize,
|
|
91713
|
+
_this$options$bias = _this$options.bias,
|
|
91714
|
+
bias = _this$options$bias === void 0 ? DEFAULT_BIAS : _this$options$bias;
|
|
91520
91715
|
|
|
91521
91716
|
if (Config$1.lights().shadows) {
|
|
91522
|
-
this.
|
|
91523
|
-
|
|
91524
|
-
this.
|
|
91525
|
-
this.
|
|
91526
|
-
|
|
91527
|
-
|
|
91528
|
-
|
|
91529
|
-
|
|
91530
|
-
|
|
91531
|
-
|
|
91532
|
-
|
|
91533
|
-
|
|
91534
|
-
}
|
|
91535
|
-
}, {
|
|
91536
|
-
key: "
|
|
91537
|
-
value: function
|
|
91538
|
-
|
|
91539
|
-
|
|
91540
|
-
|
|
91541
|
-
|
|
91542
|
-
|
|
91543
|
-
|
|
91544
|
-
|
|
91545
|
-
|
|
91546
|
-
|
|
91547
|
-
|
|
91548
|
-
|
|
91549
|
-
|
|
91550
|
-
|
|
91551
|
-
|
|
91717
|
+
this.setCastShadow(true);
|
|
91718
|
+
this.setMapSize(mapSize);
|
|
91719
|
+
this.setShadowCameraNearFar(near, far);
|
|
91720
|
+
this.setBias(bias);
|
|
91721
|
+
}
|
|
91722
|
+
}
|
|
91723
|
+
}, {
|
|
91724
|
+
key: "setDistance",
|
|
91725
|
+
value: function setDistance() {
|
|
91726
|
+
var distance = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : DEFAULT_FAR;
|
|
91727
|
+
this.distance = distance;
|
|
91728
|
+
this.getBody().distance = distance;
|
|
91729
|
+
}
|
|
91730
|
+
}, {
|
|
91731
|
+
key: "getDistance",
|
|
91732
|
+
value: function getDistance() {
|
|
91733
|
+
return this.distance;
|
|
91734
|
+
}
|
|
91735
|
+
}, {
|
|
91736
|
+
key: "setAngle",
|
|
91737
|
+
value: function setAngle() {
|
|
91738
|
+
var angle = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : DEFAULT_SPOTLIGHT_ANGLE;
|
|
91739
|
+
this.angle = angle;
|
|
91740
|
+
this.getBody().angle = angle;
|
|
91741
|
+
}
|
|
91742
|
+
}, {
|
|
91743
|
+
key: "getAngle",
|
|
91744
|
+
value: function getAngle() {
|
|
91745
|
+
return this.angle;
|
|
91746
|
+
}
|
|
91747
|
+
}, {
|
|
91748
|
+
key: "setPenumbra",
|
|
91749
|
+
value: function setPenumbra() {
|
|
91750
|
+
var penumbra = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : DEFAULT_SPOTLIGHT_PENUMBRA;
|
|
91751
|
+
this.penumbra = penumbra;
|
|
91752
|
+
this.getBody().penumbra = penumbra;
|
|
91753
|
+
}
|
|
91754
|
+
}, {
|
|
91755
|
+
key: "getPenumbra",
|
|
91756
|
+
value: function getPenumbra() {
|
|
91757
|
+
return this.penumbra;
|
|
91758
|
+
}
|
|
91759
|
+
}, {
|
|
91760
|
+
key: "setDecay",
|
|
91761
|
+
value: function setDecay() {
|
|
91762
|
+
var decay = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : DEFAULT_SPOTLIGHT_DECAY;
|
|
91763
|
+
this.decay = decay;
|
|
91764
|
+
this.getBody().decay = decay;
|
|
91765
|
+
}
|
|
91766
|
+
}, {
|
|
91767
|
+
key: "getDecay",
|
|
91768
|
+
value: function getDecay() {
|
|
91769
|
+
return this.decay;
|
|
91770
|
+
}
|
|
91771
|
+
}, {
|
|
91772
|
+
key: "getShadowCameraNearFar",
|
|
91773
|
+
value: function getShadowCameraNearFar() {
|
|
91774
|
+
return {
|
|
91775
|
+
near: this.near,
|
|
91776
|
+
far: this.far
|
|
91777
|
+
};
|
|
91778
|
+
}
|
|
91779
|
+
}, {
|
|
91780
|
+
key: "setMapSize",
|
|
91781
|
+
value: function setMapSize() {
|
|
91782
|
+
var mapSize = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : DEFAULT_MAP_SIZE;
|
|
91783
|
+
this.mapSize = mapSize;
|
|
91784
|
+
this.getBody().shadow.mapSize.height = mapSize;
|
|
91785
|
+
this.getBody().shadow.mapSize.width = mapSize;
|
|
91786
|
+
}
|
|
91787
|
+
}, {
|
|
91788
|
+
key: "getMapSize",
|
|
91789
|
+
value: function getMapSize() {
|
|
91790
|
+
return this.mapSize;
|
|
91791
|
+
}
|
|
91792
|
+
}, {
|
|
91793
|
+
key: "getBias",
|
|
91794
|
+
value: function getBias() {
|
|
91795
|
+
return this.bias;
|
|
91796
|
+
}
|
|
91797
|
+
}, {
|
|
91798
|
+
key: "setTarget",
|
|
91799
|
+
value: function setTarget(target) {
|
|
91800
|
+
this.target = target;
|
|
91801
|
+
this.getBody().target = target.getBody();
|
|
91802
|
+
Scene$1.add(this.getBody().target, null, false);
|
|
91803
|
+
}
|
|
91804
|
+
}, {
|
|
91805
|
+
key: "getTarget",
|
|
91806
|
+
value: function getTarget() {
|
|
91552
91807
|
return this.target;
|
|
91553
91808
|
}
|
|
91554
91809
|
}, {
|
|
@@ -91597,7 +91852,14 @@ var SpotLight = /*#__PURE__*/function (_Light) {
|
|
|
91597
91852
|
key: "toJSON",
|
|
91598
91853
|
value: function toJSON() {
|
|
91599
91854
|
return _objectSpread2$1(_objectSpread2$1({}, _get(_getPrototypeOf(SpotLight.prototype), "toJSON", this).call(this)), {}, {
|
|
91600
|
-
target: this.
|
|
91855
|
+
target: this.getTarget(),
|
|
91856
|
+
distance: this.getDistance(),
|
|
91857
|
+
decay: this.getDecay(),
|
|
91858
|
+
bias: this.getBias(),
|
|
91859
|
+
mapSize: this.getMapSize(),
|
|
91860
|
+
shadowCamera: this.getShadowCameraNearFar(),
|
|
91861
|
+
penumbra: this.getPenumbra(),
|
|
91862
|
+
angle: this.getAngle()
|
|
91601
91863
|
});
|
|
91602
91864
|
}
|
|
91603
91865
|
}]);
|
|
@@ -91634,6 +91896,23 @@ var HemisphereLight = /*#__PURE__*/function (_Light) {
|
|
|
91634
91896
|
intensity: intensity,
|
|
91635
91897
|
name: name
|
|
91636
91898
|
});
|
|
91899
|
+
|
|
91900
|
+
_defineProperty$1(_assertThisInitialized(_this), "setColor", function () {
|
|
91901
|
+
var _ref = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : {},
|
|
91902
|
+
sky = _ref.sky,
|
|
91903
|
+
ground = _ref.ground;
|
|
91904
|
+
|
|
91905
|
+
_this.getBody().color = sky;
|
|
91906
|
+
_this.getBody().groundColor = ground;
|
|
91907
|
+
});
|
|
91908
|
+
|
|
91909
|
+
_defineProperty$1(_assertThisInitialized(_this), "getColor", function () {
|
|
91910
|
+
return {
|
|
91911
|
+
sky: _this.getBody().color,
|
|
91912
|
+
ground: _this.getBody().groundColor
|
|
91913
|
+
};
|
|
91914
|
+
});
|
|
91915
|
+
|
|
91637
91916
|
_this.options = options;
|
|
91638
91917
|
|
|
91639
91918
|
_this.setLight({
|
|
@@ -91650,15 +91929,15 @@ var HemisphereLight = /*#__PURE__*/function (_Light) {
|
|
|
91650
91929
|
|
|
91651
91930
|
_createClass(HemisphereLight, [{
|
|
91652
91931
|
key: "setLight",
|
|
91653
|
-
value: function setLight(
|
|
91654
|
-
var light =
|
|
91655
|
-
|
|
91656
|
-
color =
|
|
91932
|
+
value: function setLight(_ref2) {
|
|
91933
|
+
var light = _ref2.light,
|
|
91934
|
+
_ref2$color = _ref2.color,
|
|
91935
|
+
color = _ref2$color === void 0 ? {
|
|
91657
91936
|
sky: DEFAULT_SKY_COLOR,
|
|
91658
91937
|
ground: DEFAULT_GROUND_COLOR
|
|
91659
|
-
} :
|
|
91660
|
-
|
|
91661
|
-
intensity =
|
|
91938
|
+
} : _ref2$color,
|
|
91939
|
+
_ref2$intensity = _ref2.intensity,
|
|
91940
|
+
intensity = _ref2$intensity === void 0 ? DEFAULT_INTENSITY : _ref2$intensity;
|
|
91662
91941
|
|
|
91663
91942
|
if (light) {
|
|
91664
91943
|
this.setBody({
|
|
@@ -91681,11 +91960,11 @@ var HemisphereLight = /*#__PURE__*/function (_Light) {
|
|
|
91681
91960
|
}, {
|
|
91682
91961
|
key: "addHelpers",
|
|
91683
91962
|
value: function addHelpers() {
|
|
91684
|
-
var
|
|
91685
|
-
|
|
91686
|
-
holderName =
|
|
91687
|
-
|
|
91688
|
-
holderSize =
|
|
91963
|
+
var _ref3 = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : {},
|
|
91964
|
+
_ref3$holderName = _ref3.holderName,
|
|
91965
|
+
holderName = _ref3$holderName === void 0 ? "hemispherelightholder" : _ref3$holderName,
|
|
91966
|
+
_ref3$holderSize = _ref3.holderSize,
|
|
91967
|
+
holderSize = _ref3$holderSize === void 0 ? 0.05 : _ref3$holderSize;
|
|
91689
91968
|
|
|
91690
91969
|
this.helper = new HemisphereLightHelper(this.getBody(), 2, GREEN);
|
|
91691
91970
|
this.addHolder(holderName, holderSize);
|
|
@@ -91703,6 +91982,13 @@ var HemisphereLight = /*#__PURE__*/function (_Light) {
|
|
|
91703
91982
|
});
|
|
91704
91983
|
}
|
|
91705
91984
|
}
|
|
91985
|
+
}, {
|
|
91986
|
+
key: "toJSON",
|
|
91987
|
+
value: function toJSON() {
|
|
91988
|
+
return _objectSpread2$1(_objectSpread2$1({}, _get(_getPrototypeOf(HemisphereLight.prototype), "toJSON", this).call(this)), {}, {
|
|
91989
|
+
color: this.getColor()
|
|
91990
|
+
});
|
|
91991
|
+
}
|
|
91706
91992
|
}]);
|
|
91707
91993
|
|
|
91708
91994
|
return HemisphereLight;
|
|
@@ -93282,4 +93568,4 @@ var Shaders$1 = new Shaders();var Shader = function Shader(name, attributes, uni
|
|
|
93282
93568
|
} else {
|
|
93283
93569
|
this.instance = this.shader.instance;
|
|
93284
93570
|
}
|
|
93285
|
-
};var constants = _objectSpread2$1(_objectSpread2$1({}, lib_constants), light_contants);export{AUDIO_RAMPS,AmbientLight,AmbientSound,Atmosphere,Audio$1 as Audio,Axes,BUILTIN,BaseScript,Box,Camera,Color,Cone,Config$1 as Config,Controls$1 as Controls,Cube,CurveLine,Cylinder,DirectionalSound,ENTITY_EVENTS,ENTITY_TYPES,Element$1 as Element,Entity,EventDispatcher,FEATURES,Features$1 as Features,GameRunner$1 as GameRunner,Grid,HemisphereLight,INPUT_EVENTS,Images$1 as Images,Input$1 as Input,Label,LabelComponent,Level,LightLoader$1 as LightLoader,Lights$1 as Lights,Line,MeshLoader$1 as MeshLoader,Mirror,Models$1 as Models,Ocean,PALETTES,PARTICLES,constants$1 as PHYSICS_CONSTANTS,PHYSICS_EVENTS,ParticleEmitter,ParticleEmitterGroup,Particles$1 as Particles,index$1 as Partykals,Physics$1 as Physics,Plane,PointLight,PostProcessing$1 as PostProcessing,Proton,ProtonParticleEmitter,Provider,Router$1 as Router,Scene$1 as Scene,Scripts$1 as Scripts,Shader,Sky,Skybox,Sound,Sphere,SpotLight,Sprite,Stats$1 as Stats,SunLight,three_module as THREE,Universe$1 as Universe,Vector3$1 as Vector3,Water,author,connect,constants,createElement,easing,functions,hitbox as hitboxUtils,index_esm as inferno,math,utils as physicsUtils,index$2 as rxjs,index as store,strings,uuid$1 as uuid,workers,index$3 as xstate};
|
|
93571
|
+
};var constants = _objectSpread2$1(_objectSpread2$1(_objectSpread2$1({}, lib_constants), light_contants), material_constants);export{AUDIO_RAMPS,AmbientLight,AmbientSound,Atmosphere,Audio$1 as Audio,Axes,BUILTIN,BaseScript,Box,Camera,Color,Cone,Config$1 as Config,Controls$1 as Controls,Cube,CurveLine,Cylinder,DirectionalSound,ENTITY_EVENTS,ENTITY_TYPES,Element$1 as Element,Entity,EventDispatcher,FEATURES,Features$1 as Features,GameRunner$1 as GameRunner,Grid,HelperSprite,HemisphereLight,INPUT_EVENTS,Images$1 as Images,Input$1 as Input,Label,LabelComponent,Level,LightLoader$1 as LightLoader,Lights$1 as Lights,Line,MeshLoader$1 as MeshLoader,Mirror,Models$1 as Models,Ocean,PALETTES,PARTICLES,constants$1 as PHYSICS_CONSTANTS,PHYSICS_EVENTS,ParticleEmitter,ParticleEmitterGroup,Particles$1 as Particles,index$1 as Partykals,Physics$1 as Physics,Plane,PointLight,PostProcessing$1 as PostProcessing,Proton,ProtonParticleEmitter,Provider,Router$1 as Router,Scene$1 as Scene,Scripts$1 as Scripts,Shader,Sky,Skybox,Sound,Sphere,SpotLight,Sprite,Stats$1 as Stats,SunLight,three_module as THREE,Universe$1 as Universe,Vector3$1 as Vector3,Water,author,connect,constants,createElement,easing,functions,hitbox as hitboxUtils,index_esm as inferno,math,utils as physicsUtils,index$2 as rxjs,index as store,strings,uuid$1 as uuid,workers,index$3 as xstate};
|