mage-engine 3.22.2 → 3.22.3

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Files changed (2) hide show
  1. package/dist/mage.js +41 -8
  2. package/package.json +1 -1
package/dist/mage.js CHANGED
@@ -56408,7 +56408,7 @@ var Physics$1 = new Physics();var Scene = /*#__PURE__*/function () {
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  return [{
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  element: this.toJSON(),
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  children: [this.getCamera().getHierarchy()].concat(_toConsumableArray(this.elements.filter(function (e) {
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- return !e.hasParent() && !e.isHelper();
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+ return !e.hasParent() && !e.isHelper() && e.isSerializable();
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  }).map(function (e) {
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  return e.getHierarchy();
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  })))
@@ -57763,7 +57763,7 @@ function applyMiddleware() {
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  var thunk = createThunkMiddleware();
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  thunk.withExtraArgument = createThunkMiddleware;var name = "mage-engine";
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- var version$1 = "3.22.2";
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+ var version$1 = "3.22.3";
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  var description = "A WebGL Javascript Game Engine, built on top of THREE.js and many other libraries.";
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  var main = "dist/mage.js";
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  var author$1 = {
@@ -61082,8 +61082,7 @@ var tweenTo = function tweenTo(origin, target) {
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  return AnimationHandler;
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  }(EventDispatcher);var _MATERIAL_TEXTURE_MAP;
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- var MATERIAL_TEXTURE_MAP = (_MATERIAL_TEXTURE_MAP = {}, _defineProperty$1(_MATERIAL_TEXTURE_MAP, MATERIALS.BASIC, [TEXTURES.ALPHA, TEXTURES.AO, TEXTURES.ENV, TEXTURES.LIGHT, TEXTURES.MAP, TEXTURES.SPECULAR]), _defineProperty$1(_MATERIAL_TEXTURE_MAP, MATERIALS.LAMBERT, [TEXTURES.ALPHA, TEXTURES.AO, TEXTURES.ENV, TEXTURES.LIGHT, TEXTURES.MAP, TEXTURES.SPECULAR, TEXTURES.EMISSIVE]), _defineProperty$1(_MATERIAL_TEXTURE_MAP, MATERIALS.PHONG, [TEXTURES.ALPHA, TEXTURES.AO, TEXTURES.ENV, TEXTURES.LIGHT, TEXTURES.MAP, TEXTURES.SPECULAR, TEXTURES.EMISSIVE, TEXTURES.BUMP, TEXTURES.DISPLACEMENT, TEXTURES.NORMAL]), _defineProperty$1(_MATERIAL_TEXTURE_MAP, MATERIALS.DEPTH, [TEXTURES.ALPHA, TEXTURES.MAP, TEXTURES.DISPLACEMENT]), _defineProperty$1(_MATERIAL_TEXTURE_MAP, MATERIALS.STANDARD, [TEXTURES.ALPHA, TEXTURES.AO, TEXTURES.ENV, TEXTURES.LIGHT, TEXTURES.MAP, TEXTURES.EMISSIVE, TEXTURES.BUMP, TEXTURES.DISPLACEMENT, TEXTURES.NORMAL, TEXTURES.METALNESS, TEXTURES.ROUGHNESS]), _defineProperty$1(_MATERIAL_TEXTURE_MAP, MATERIALS.THREE_TOON, [TEXTURES.ALPHA, TEXTURES.AO, TEXTURES.BUMP, TEXTURES.DISPLACEMENT, TEXTURES.EMISSIVE, TEXTURES.GRADIENT, TEXTURES.LIGHT, TEXTURES.MAP, TEXTURES.NORMAL]), _MATERIAL_TEXTURE_MAP);
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- var isTextureMapAllowedForMaterial = function isTextureMapAllowedForMaterial(materialType, textureType) {
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+ var MATERIAL_TEXTURE_MAP = (_MATERIAL_TEXTURE_MAP = {}, _defineProperty$1(_MATERIAL_TEXTURE_MAP, MATERIALS.BASIC, [TEXTURES.ALPHA, TEXTURES.AO, TEXTURES.ENV, TEXTURES.LIGHT, TEXTURES.MAP, TEXTURES.SPECULAR]), _defineProperty$1(_MATERIAL_TEXTURE_MAP, MATERIALS.LAMBERT, [TEXTURES.ALPHA, TEXTURES.AO, TEXTURES.ENV, TEXTURES.LIGHT, TEXTURES.MAP, TEXTURES.SPECULAR, TEXTURES.EMISSIVE]), _defineProperty$1(_MATERIAL_TEXTURE_MAP, MATERIALS.PHONG, [TEXTURES.ALPHA, TEXTURES.AO, TEXTURES.ENV, TEXTURES.LIGHT, TEXTURES.MAP, TEXTURES.SPECULAR, TEXTURES.EMISSIVE, TEXTURES.BUMP, TEXTURES.DISPLACEMENT, TEXTURES.NORMAL]), _defineProperty$1(_MATERIAL_TEXTURE_MAP, MATERIALS.DEPTH, [TEXTURES.ALPHA, TEXTURES.MAP, TEXTURES.DISPLACEMENT]), _defineProperty$1(_MATERIAL_TEXTURE_MAP, MATERIALS.STANDARD, [TEXTURES.ALPHA, TEXTURES.AO, TEXTURES.ENV, TEXTURES.LIGHT, TEXTURES.MAP, TEXTURES.EMISSIVE, TEXTURES.BUMP, TEXTURES.DISPLACEMENT, TEXTURES.NORMAL, TEXTURES.METALNESS, TEXTURES.ROUGHNESS]), _defineProperty$1(_MATERIAL_TEXTURE_MAP, MATERIALS.THREE_TOON, [TEXTURES.ALPHA, TEXTURES.AO, TEXTURES.BUMP, TEXTURES.DISPLACEMENT, TEXTURES.EMISSIVE, TEXTURES.GRADIENT, TEXTURES.LIGHT, TEXTURES.MAP, TEXTURES.NORMAL]), _MATERIAL_TEXTURE_MAP);var material_constants=/*#__PURE__*/Object.freeze({__proto__:null,MATERIAL_TEXTURE_MAP:MATERIAL_TEXTURE_MAP});var isTextureMapAllowedForMaterial = function isTextureMapAllowedForMaterial(materialType, textureType) {
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  return MATERIAL_TEXTURE_MAP[materialType] && MATERIAL_TEXTURE_MAP[materialType].includes(textureType);
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  };var _excluded$8 = ["position", "quaternion"],
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  _excluded2 = ["applyPhysicsUpdate"],
@@ -62492,7 +62491,39 @@ var Sprite = /*#__PURE__*/function (_Element) {
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  }]);
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  return Sprite;
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- }(Element$1);var __awaiter$5 = (undefined && undefined.__awaiter) || function (thisArg, _arguments, P, generator) {
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+ }(Element$1);var HelperSprite = /*#__PURE__*/function (_Sprite) {
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+ _inherits(HelperSprite, _Sprite);
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+
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+ var _super = _createSuper(HelperSprite);
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+
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+ function HelperSprite() {
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+ var _this;
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+
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+ _classCallCheck(this, HelperSprite);
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+
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+ for (var _len = arguments.length, options = new Array(_len), _key = 0; _key < _len; _key++) {
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+ options[_key] = arguments[_key];
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+ }
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+
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+ _this = _super.call.apply(_super, [this].concat(options));
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+ _this.helperTarget = undefined;
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+ return _this;
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+ }
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+
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+ _createClass(HelperSprite, [{
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+ key: "setHelperTarget",
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+ value: function setHelperTarget(element) {
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+ this.helperTarget = element;
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+ }
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+ }, {
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+ key: "getHelperTarget",
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+ value: function getHelperTarget() {
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+ return this.helperTarget;
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+ }
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+ }]);
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+
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+ return HelperSprite;
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+ }(Sprite);var __awaiter$5 = (undefined && undefined.__awaiter) || function (thisArg, _arguments, P, generator) {
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  function adopt(value) { return value instanceof P ? value : new P(function (resolve) { resolve(value); }); }
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  return new (P || (P = Promise))(function (resolve, reject) {
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  function fulfilled(value) { try { step(generator.next(value)); } catch (e) { reject(e); } }
@@ -82931,7 +82962,7 @@ var MeshLoader$1 = new MeshLoader();var Light = /*#__PURE__*/function (_Entity)
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  _defineProperty$1(_assertThisInitialized(_this), "addHolder", function () {
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  var name = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : "lightholder";
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  var size = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : 0.05;
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- var holderSprite = new Sprite(size, size, name, {
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+ var holderSprite = new HelperSprite(size, size, name, {
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  name: name
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  });
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@@ -82942,6 +82973,7 @@ var MeshLoader$1 = new MeshLoader();var Light = /*#__PURE__*/function (_Entity)
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  holderSprite.setSerializable(false);
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  holderSprite.setPosition(_this.getPosition());
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  holderSprite.addTags([TAGS.LIGHTS.HELPER, TAGS.LIGHTS.HOLDER, name]);
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+ holderSprite.setHelperTarget(_assertThisInitialized(_this));
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  _this.holder = holderSprite;
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  return true;
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  } else {
@@ -82953,7 +82985,7 @@ var MeshLoader$1 = new MeshLoader();var Light = /*#__PURE__*/function (_Entity)
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  _defineProperty$1(_assertThisInitialized(_this), "addTargetHolder", function () {
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  var name = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : "targetholder";
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  var size = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : 0.05;
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- var targetSprite = new Sprite(size, size, name, {
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+ var targetSprite = new HelperSprite(size, size, name, {
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  name: name
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  });
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@@ -82964,6 +82996,7 @@ var MeshLoader$1 = new MeshLoader();var Light = /*#__PURE__*/function (_Entity)
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  targetSprite.setSerializable(false);
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  targetSprite.setPosition(_this.getTargetPosition());
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  targetSprite.addTags([TAGS.LIGHTS.HELPER, TAGS.LIGHTS.TARGET, name]);
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+ targetSprite.setHelperTarget(_assertThisInitialized(_this));
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  targetSprite.getBody().add(_this.getBody().target);
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  _this.targetHolder = targetSprite;
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  }
@@ -93282,4 +93315,4 @@ var Shaders$1 = new Shaders();var Shader = function Shader(name, attributes, uni
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  } else {
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  this.instance = this.shader.instance;
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  }
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- };var constants = _objectSpread2$1(_objectSpread2$1({}, lib_constants), light_contants);export{AUDIO_RAMPS,AmbientLight,AmbientSound,Atmosphere,Audio$1 as Audio,Axes,BUILTIN,BaseScript,Box,Camera,Color,Cone,Config$1 as Config,Controls$1 as Controls,Cube,CurveLine,Cylinder,DirectionalSound,ENTITY_EVENTS,ENTITY_TYPES,Element$1 as Element,Entity,EventDispatcher,FEATURES,Features$1 as Features,GameRunner$1 as GameRunner,Grid,HemisphereLight,INPUT_EVENTS,Images$1 as Images,Input$1 as Input,Label,LabelComponent,Level,LightLoader$1 as LightLoader,Lights$1 as Lights,Line,MeshLoader$1 as MeshLoader,Mirror,Models$1 as Models,Ocean,PALETTES,PARTICLES,constants$1 as PHYSICS_CONSTANTS,PHYSICS_EVENTS,ParticleEmitter,ParticleEmitterGroup,Particles$1 as Particles,index$1 as Partykals,Physics$1 as Physics,Plane,PointLight,PostProcessing$1 as PostProcessing,Proton,ProtonParticleEmitter,Provider,Router$1 as Router,Scene$1 as Scene,Scripts$1 as Scripts,Shader,Sky,Skybox,Sound,Sphere,SpotLight,Sprite,Stats$1 as Stats,SunLight,three_module as THREE,Universe$1 as Universe,Vector3$1 as Vector3,Water,author,connect,constants,createElement,easing,functions,hitbox as hitboxUtils,index_esm as inferno,math,utils as physicsUtils,index$2 as rxjs,index as store,strings,uuid$1 as uuid,workers,index$3 as xstate};
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+ };var constants = _objectSpread2$1(_objectSpread2$1(_objectSpread2$1({}, lib_constants), light_contants), material_constants);export{AUDIO_RAMPS,AmbientLight,AmbientSound,Atmosphere,Audio$1 as Audio,Axes,BUILTIN,BaseScript,Box,Camera,Color,Cone,Config$1 as Config,Controls$1 as Controls,Cube,CurveLine,Cylinder,DirectionalSound,ENTITY_EVENTS,ENTITY_TYPES,Element$1 as Element,Entity,EventDispatcher,FEATURES,Features$1 as Features,GameRunner$1 as GameRunner,Grid,HelperSprite,HemisphereLight,INPUT_EVENTS,Images$1 as Images,Input$1 as Input,Label,LabelComponent,Level,LightLoader$1 as LightLoader,Lights$1 as Lights,Line,MeshLoader$1 as MeshLoader,Mirror,Models$1 as Models,Ocean,PALETTES,PARTICLES,constants$1 as PHYSICS_CONSTANTS,PHYSICS_EVENTS,ParticleEmitter,ParticleEmitterGroup,Particles$1 as Particles,index$1 as Partykals,Physics$1 as Physics,Plane,PointLight,PostProcessing$1 as PostProcessing,Proton,ProtonParticleEmitter,Provider,Router$1 as Router,Scene$1 as Scene,Scripts$1 as Scripts,Shader,Sky,Skybox,Sound,Sphere,SpotLight,Sprite,Stats$1 as Stats,SunLight,three_module as THREE,Universe$1 as Universe,Vector3$1 as Vector3,Water,author,connect,constants,createElement,easing,functions,hitbox as hitboxUtils,index_esm as inferno,math,utils as physicsUtils,index$2 as rxjs,index as store,strings,uuid$1 as uuid,workers,index$3 as xstate};
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "mage-engine",
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- "version": "3.22.2",
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+ "version": "3.22.3",
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  "description": "A WebGL Javascript Game Engine, built on top of THREE.js and many other libraries.",
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  "main": "dist/mage.js",
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  "author": {