mage-engine 3.22.2 → 3.22.3
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/mage.js +41 -8
- package/package.json +1 -1
package/dist/mage.js
CHANGED
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@@ -56408,7 +56408,7 @@ var Physics$1 = new Physics();var Scene = /*#__PURE__*/function () {
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return [{
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element: this.toJSON(),
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children: [this.getCamera().getHierarchy()].concat(_toConsumableArray(this.elements.filter(function (e) {
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return !e.hasParent() && !e.isHelper();
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return !e.hasParent() && !e.isHelper() && e.isSerializable();
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}).map(function (e) {
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return e.getHierarchy();
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})))
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@@ -57763,7 +57763,7 @@ function applyMiddleware() {
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var thunk = createThunkMiddleware();
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thunk.withExtraArgument = createThunkMiddleware;var name = "mage-engine";
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var version$1 = "3.22.
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var version$1 = "3.22.3";
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var description = "A WebGL Javascript Game Engine, built on top of THREE.js and many other libraries.";
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var main = "dist/mage.js";
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var author$1 = {
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@@ -61082,8 +61082,7 @@ var tweenTo = function tweenTo(origin, target) {
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return AnimationHandler;
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}(EventDispatcher);var _MATERIAL_TEXTURE_MAP;
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-
var MATERIAL_TEXTURE_MAP = (_MATERIAL_TEXTURE_MAP = {}, _defineProperty$1(_MATERIAL_TEXTURE_MAP, MATERIALS.BASIC, [TEXTURES.ALPHA, TEXTURES.AO, TEXTURES.ENV, TEXTURES.LIGHT, TEXTURES.MAP, TEXTURES.SPECULAR]), _defineProperty$1(_MATERIAL_TEXTURE_MAP, MATERIALS.LAMBERT, [TEXTURES.ALPHA, TEXTURES.AO, TEXTURES.ENV, TEXTURES.LIGHT, TEXTURES.MAP, TEXTURES.SPECULAR, TEXTURES.EMISSIVE]), _defineProperty$1(_MATERIAL_TEXTURE_MAP, MATERIALS.PHONG, [TEXTURES.ALPHA, TEXTURES.AO, TEXTURES.ENV, TEXTURES.LIGHT, TEXTURES.MAP, TEXTURES.SPECULAR, TEXTURES.EMISSIVE, TEXTURES.BUMP, TEXTURES.DISPLACEMENT, TEXTURES.NORMAL]), _defineProperty$1(_MATERIAL_TEXTURE_MAP, MATERIALS.DEPTH, [TEXTURES.ALPHA, TEXTURES.MAP, TEXTURES.DISPLACEMENT]), _defineProperty$1(_MATERIAL_TEXTURE_MAP, MATERIALS.STANDARD, [TEXTURES.ALPHA, TEXTURES.AO, TEXTURES.ENV, TEXTURES.LIGHT, TEXTURES.MAP, TEXTURES.EMISSIVE, TEXTURES.BUMP, TEXTURES.DISPLACEMENT, TEXTURES.NORMAL, TEXTURES.METALNESS, TEXTURES.ROUGHNESS]), _defineProperty$1(_MATERIAL_TEXTURE_MAP, MATERIALS.THREE_TOON, [TEXTURES.ALPHA, TEXTURES.AO, TEXTURES.BUMP, TEXTURES.DISPLACEMENT, TEXTURES.EMISSIVE, TEXTURES.GRADIENT, TEXTURES.LIGHT, TEXTURES.MAP, TEXTURES.NORMAL]), _MATERIAL_TEXTURE_MAP);
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var isTextureMapAllowedForMaterial = function isTextureMapAllowedForMaterial(materialType, textureType) {
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var MATERIAL_TEXTURE_MAP = (_MATERIAL_TEXTURE_MAP = {}, _defineProperty$1(_MATERIAL_TEXTURE_MAP, MATERIALS.BASIC, [TEXTURES.ALPHA, TEXTURES.AO, TEXTURES.ENV, TEXTURES.LIGHT, TEXTURES.MAP, TEXTURES.SPECULAR]), _defineProperty$1(_MATERIAL_TEXTURE_MAP, MATERIALS.LAMBERT, [TEXTURES.ALPHA, TEXTURES.AO, TEXTURES.ENV, TEXTURES.LIGHT, TEXTURES.MAP, TEXTURES.SPECULAR, TEXTURES.EMISSIVE]), _defineProperty$1(_MATERIAL_TEXTURE_MAP, MATERIALS.PHONG, [TEXTURES.ALPHA, TEXTURES.AO, TEXTURES.ENV, TEXTURES.LIGHT, TEXTURES.MAP, TEXTURES.SPECULAR, TEXTURES.EMISSIVE, TEXTURES.BUMP, TEXTURES.DISPLACEMENT, TEXTURES.NORMAL]), _defineProperty$1(_MATERIAL_TEXTURE_MAP, MATERIALS.DEPTH, [TEXTURES.ALPHA, TEXTURES.MAP, TEXTURES.DISPLACEMENT]), _defineProperty$1(_MATERIAL_TEXTURE_MAP, MATERIALS.STANDARD, [TEXTURES.ALPHA, TEXTURES.AO, TEXTURES.ENV, TEXTURES.LIGHT, TEXTURES.MAP, TEXTURES.EMISSIVE, TEXTURES.BUMP, TEXTURES.DISPLACEMENT, TEXTURES.NORMAL, TEXTURES.METALNESS, TEXTURES.ROUGHNESS]), _defineProperty$1(_MATERIAL_TEXTURE_MAP, MATERIALS.THREE_TOON, [TEXTURES.ALPHA, TEXTURES.AO, TEXTURES.BUMP, TEXTURES.DISPLACEMENT, TEXTURES.EMISSIVE, TEXTURES.GRADIENT, TEXTURES.LIGHT, TEXTURES.MAP, TEXTURES.NORMAL]), _MATERIAL_TEXTURE_MAP);var material_constants=/*#__PURE__*/Object.freeze({__proto__:null,MATERIAL_TEXTURE_MAP:MATERIAL_TEXTURE_MAP});var isTextureMapAllowedForMaterial = function isTextureMapAllowedForMaterial(materialType, textureType) {
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return MATERIAL_TEXTURE_MAP[materialType] && MATERIAL_TEXTURE_MAP[materialType].includes(textureType);
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};var _excluded$8 = ["position", "quaternion"],
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_excluded2 = ["applyPhysicsUpdate"],
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@@ -62492,7 +62491,39 @@ var Sprite = /*#__PURE__*/function (_Element) {
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}]);
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return Sprite;
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}(Element$1);var
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}(Element$1);var HelperSprite = /*#__PURE__*/function (_Sprite) {
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_inherits(HelperSprite, _Sprite);
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var _super = _createSuper(HelperSprite);
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function HelperSprite() {
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var _this;
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_classCallCheck(this, HelperSprite);
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for (var _len = arguments.length, options = new Array(_len), _key = 0; _key < _len; _key++) {
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options[_key] = arguments[_key];
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}
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_this = _super.call.apply(_super, [this].concat(options));
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_this.helperTarget = undefined;
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return _this;
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}
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_createClass(HelperSprite, [{
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key: "setHelperTarget",
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value: function setHelperTarget(element) {
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this.helperTarget = element;
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}
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}, {
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key: "getHelperTarget",
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value: function getHelperTarget() {
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return this.helperTarget;
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}
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}]);
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return HelperSprite;
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}(Sprite);var __awaiter$5 = (undefined && undefined.__awaiter) || function (thisArg, _arguments, P, generator) {
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function adopt(value) { return value instanceof P ? value : new P(function (resolve) { resolve(value); }); }
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return new (P || (P = Promise))(function (resolve, reject) {
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function fulfilled(value) { try { step(generator.next(value)); } catch (e) { reject(e); } }
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@@ -82931,7 +82962,7 @@ var MeshLoader$1 = new MeshLoader();var Light = /*#__PURE__*/function (_Entity)
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_defineProperty$1(_assertThisInitialized(_this), "addHolder", function () {
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var name = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : "lightholder";
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var size = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : 0.05;
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var holderSprite = new
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var holderSprite = new HelperSprite(size, size, name, {
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name: name
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});
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@@ -82942,6 +82973,7 @@ var MeshLoader$1 = new MeshLoader();var Light = /*#__PURE__*/function (_Entity)
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holderSprite.setSerializable(false);
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holderSprite.setPosition(_this.getPosition());
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holderSprite.addTags([TAGS.LIGHTS.HELPER, TAGS.LIGHTS.HOLDER, name]);
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holderSprite.setHelperTarget(_assertThisInitialized(_this));
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_this.holder = holderSprite;
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return true;
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} else {
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@@ -82953,7 +82985,7 @@ var MeshLoader$1 = new MeshLoader();var Light = /*#__PURE__*/function (_Entity)
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_defineProperty$1(_assertThisInitialized(_this), "addTargetHolder", function () {
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var name = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : "targetholder";
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var size = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : 0.05;
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var targetSprite = new
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var targetSprite = new HelperSprite(size, size, name, {
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name: name
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});
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@@ -82964,6 +82996,7 @@ var MeshLoader$1 = new MeshLoader();var Light = /*#__PURE__*/function (_Entity)
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targetSprite.setSerializable(false);
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targetSprite.setPosition(_this.getTargetPosition());
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targetSprite.addTags([TAGS.LIGHTS.HELPER, TAGS.LIGHTS.TARGET, name]);
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targetSprite.setHelperTarget(_assertThisInitialized(_this));
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targetSprite.getBody().add(_this.getBody().target);
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_this.targetHolder = targetSprite;
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}
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@@ -93282,4 +93315,4 @@ var Shaders$1 = new Shaders();var Shader = function Shader(name, attributes, uni
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} else {
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this.instance = this.shader.instance;
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}
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};var constants = _objectSpread2$1(_objectSpread2$1({}, lib_constants), light_contants);export{AUDIO_RAMPS,AmbientLight,AmbientSound,Atmosphere,Audio$1 as Audio,Axes,BUILTIN,BaseScript,Box,Camera,Color,Cone,Config$1 as Config,Controls$1 as Controls,Cube,CurveLine,Cylinder,DirectionalSound,ENTITY_EVENTS,ENTITY_TYPES,Element$1 as Element,Entity,EventDispatcher,FEATURES,Features$1 as Features,GameRunner$1 as GameRunner,Grid,HemisphereLight,INPUT_EVENTS,Images$1 as Images,Input$1 as Input,Label,LabelComponent,Level,LightLoader$1 as LightLoader,Lights$1 as Lights,Line,MeshLoader$1 as MeshLoader,Mirror,Models$1 as Models,Ocean,PALETTES,PARTICLES,constants$1 as PHYSICS_CONSTANTS,PHYSICS_EVENTS,ParticleEmitter,ParticleEmitterGroup,Particles$1 as Particles,index$1 as Partykals,Physics$1 as Physics,Plane,PointLight,PostProcessing$1 as PostProcessing,Proton,ProtonParticleEmitter,Provider,Router$1 as Router,Scene$1 as Scene,Scripts$1 as Scripts,Shader,Sky,Skybox,Sound,Sphere,SpotLight,Sprite,Stats$1 as Stats,SunLight,three_module as THREE,Universe$1 as Universe,Vector3$1 as Vector3,Water,author,connect,constants,createElement,easing,functions,hitbox as hitboxUtils,index_esm as inferno,math,utils as physicsUtils,index$2 as rxjs,index as store,strings,uuid$1 as uuid,workers,index$3 as xstate};
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};var constants = _objectSpread2$1(_objectSpread2$1(_objectSpread2$1({}, lib_constants), light_contants), material_constants);export{AUDIO_RAMPS,AmbientLight,AmbientSound,Atmosphere,Audio$1 as Audio,Axes,BUILTIN,BaseScript,Box,Camera,Color,Cone,Config$1 as Config,Controls$1 as Controls,Cube,CurveLine,Cylinder,DirectionalSound,ENTITY_EVENTS,ENTITY_TYPES,Element$1 as Element,Entity,EventDispatcher,FEATURES,Features$1 as Features,GameRunner$1 as GameRunner,Grid,HelperSprite,HemisphereLight,INPUT_EVENTS,Images$1 as Images,Input$1 as Input,Label,LabelComponent,Level,LightLoader$1 as LightLoader,Lights$1 as Lights,Line,MeshLoader$1 as MeshLoader,Mirror,Models$1 as Models,Ocean,PALETTES,PARTICLES,constants$1 as PHYSICS_CONSTANTS,PHYSICS_EVENTS,ParticleEmitter,ParticleEmitterGroup,Particles$1 as Particles,index$1 as Partykals,Physics$1 as Physics,Plane,PointLight,PostProcessing$1 as PostProcessing,Proton,ProtonParticleEmitter,Provider,Router$1 as Router,Scene$1 as Scene,Scripts$1 as Scripts,Shader,Sky,Skybox,Sound,Sphere,SpotLight,Sprite,Stats$1 as Stats,SunLight,three_module as THREE,Universe$1 as Universe,Vector3$1 as Vector3,Water,author,connect,constants,createElement,easing,functions,hitbox as hitboxUtils,index_esm as inferno,math,utils as physicsUtils,index$2 as rxjs,index as store,strings,uuid$1 as uuid,workers,index$3 as xstate};
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