mage-engine 3.22.1 → 3.22.3
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/mage.js +109 -31
- package/package.json +1 -1
package/dist/mage.js
CHANGED
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@@ -56306,7 +56306,7 @@ var Physics$1 = new Physics();var Scene = /*#__PURE__*/function () {
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});
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_defineProperty$1(this, "setBackground", function (texture) {
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56309
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_this.scene.background = typeof texture ===
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_this.scene.background = typeof texture === "string" ? Images$1.get(texture) : texture;
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});
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_defineProperty$1(this, "setRendererShadowMap", function () {
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@@ -56348,7 +56348,7 @@ var Physics$1 = new Physics();var Scene = /*#__PURE__*/function () {
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}, {
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key: "createScene",
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value: function createScene() {
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var name = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : generateRandomName(
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var name = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : generateRandomName("LevelName");
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var fog = Config$1.fog();
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this.scene = new Scene$2();
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this.scene.name = name;
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@@ -56406,9 +56406,9 @@ var Physics$1 = new Physics();var Scene = /*#__PURE__*/function () {
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key: "getHierarchy",
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value: function getHierarchy() {
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return [{
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element: this,
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element: this.toJSON(),
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children: [this.getCamera().getHierarchy()].concat(_toConsumableArray(this.elements.filter(function (e) {
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56411
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-
return !e.hasParent() && !e.isHelper();
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return !e.hasParent() && !e.isHelper() && e.isSerializable();
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}).map(function (e) {
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return e.getHierarchy();
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})))
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@@ -56466,7 +56466,7 @@ var Physics$1 = new Physics();var Scene = /*#__PURE__*/function () {
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var win = getWindow();
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if (win) {
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win.addEventListener(
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win.addEventListener("resize", this.onResize);
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}
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}
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}, {
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@@ -56475,7 +56475,7 @@ var Physics$1 = new Physics();var Scene = /*#__PURE__*/function () {
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var win = getWindow();
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if (win) {
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win.removeEventListener(
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win.removeEventListener("resize", this.onResize);
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}
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}
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}, {
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@@ -56556,7 +56556,7 @@ var Physics$1 = new Physics();var Scene = /*#__PURE__*/function () {
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this.renderer = new WebGLRenderer({
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alpha: alpha,
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antialias: antialias,
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powerPreference:
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powerPreference: "high-performance"
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});
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if (shadows) {
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@@ -56618,6 +56618,20 @@ var Physics$1 = new Physics();var Scene = /*#__PURE__*/function () {
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Universe$1.update(dt);
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this.getCamera().update(dt);
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}
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}, {
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key: "toJSON",
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value: function toJSON() {
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return {
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name: this.getName(),
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uuid: this.uuid(),
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entityType: this.getEntityType(),
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background: this.scene.background,
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clearColor: this.clearColor,
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alpha: this.alpha,
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outputEncoding: this.outputEncoding,
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fog: this.scene.fog
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};
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}
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}]);
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return Scene;
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@@ -57749,7 +57763,7 @@ function applyMiddleware() {
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var thunk = createThunkMiddleware();
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thunk.withExtraArgument = createThunkMiddleware;var name = "mage-engine";
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var version$1 = "3.22.
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var version$1 = "3.22.3";
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var description = "A WebGL Javascript Game Engine, built on top of THREE.js and many other libraries.";
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var main = "dist/mage.js";
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var author$1 = {
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@@ -60346,7 +60360,7 @@ var tweenTo = function tweenTo(origin, target) {
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key: "getHierarchy",
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value: function getHierarchy() {
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return {
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element: this,
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element: this.toJSON(),
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children: this.children.map(function (e) {
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return e.getHierarchy();
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})
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@@ -60891,15 +60905,17 @@ var tweenTo = function tweenTo(origin, target) {
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return this.getBody().userData[key];
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} else {
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console.log(KEY_IS_MISSING);
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return this.getBody().userData;
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}
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} else {
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console.log(USER_DATA_IS_MISSING);
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return {};
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}
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}
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}, {
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key: "mapScriptsToJSON",
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value: function mapScriptsToJSON() {
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this.allScripts().reduce(function (acc, _ref8) {
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return this.allScripts().reduce(function (acc, _ref8) {
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var name = _ref8.name,
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_ref8$options = _ref8.options,
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options = _ref8$options === void 0 ? {} : _ref8$options,
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@@ -60921,10 +60937,15 @@ var tweenTo = function tweenTo(origin, target) {
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return {
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position: this.getPosition(),
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rotation: this.getRotation(),
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quaternion: this.getQuaternion(),
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worldTransform: this.getWorldTransform(),
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scale: this.getScale(),
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entityType: this.getEntityType(),
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scripts: this.mapScriptsToJSON(),
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tags: this.getTags()
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tags: this.getTags(),
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name: this.getName(),
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uuid: this.uuid(),
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data: this.getData()
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};
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}
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}
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@@ -61061,8 +61082,7 @@ var tweenTo = function tweenTo(origin, target) {
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return AnimationHandler;
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}(EventDispatcher);var _MATERIAL_TEXTURE_MAP;
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-
var MATERIAL_TEXTURE_MAP = (_MATERIAL_TEXTURE_MAP = {}, _defineProperty$1(_MATERIAL_TEXTURE_MAP, MATERIALS.BASIC, [TEXTURES.ALPHA, TEXTURES.AO, TEXTURES.ENV, TEXTURES.LIGHT, TEXTURES.MAP, TEXTURES.SPECULAR]), _defineProperty$1(_MATERIAL_TEXTURE_MAP, MATERIALS.LAMBERT, [TEXTURES.ALPHA, TEXTURES.AO, TEXTURES.ENV, TEXTURES.LIGHT, TEXTURES.MAP, TEXTURES.SPECULAR, TEXTURES.EMISSIVE]), _defineProperty$1(_MATERIAL_TEXTURE_MAP, MATERIALS.PHONG, [TEXTURES.ALPHA, TEXTURES.AO, TEXTURES.ENV, TEXTURES.LIGHT, TEXTURES.MAP, TEXTURES.SPECULAR, TEXTURES.EMISSIVE, TEXTURES.BUMP, TEXTURES.DISPLACEMENT, TEXTURES.NORMAL]), _defineProperty$1(_MATERIAL_TEXTURE_MAP, MATERIALS.DEPTH, [TEXTURES.ALPHA, TEXTURES.MAP, TEXTURES.DISPLACEMENT]), _defineProperty$1(_MATERIAL_TEXTURE_MAP, MATERIALS.STANDARD, [TEXTURES.ALPHA, TEXTURES.AO, TEXTURES.ENV, TEXTURES.LIGHT, TEXTURES.MAP, TEXTURES.EMISSIVE, TEXTURES.BUMP, TEXTURES.DISPLACEMENT, TEXTURES.NORMAL, TEXTURES.METALNESS, TEXTURES.ROUGHNESS]), _defineProperty$1(_MATERIAL_TEXTURE_MAP, MATERIALS.THREE_TOON, [TEXTURES.ALPHA, TEXTURES.AO, TEXTURES.BUMP, TEXTURES.DISPLACEMENT, TEXTURES.EMISSIVE, TEXTURES.GRADIENT, TEXTURES.LIGHT, TEXTURES.MAP, TEXTURES.NORMAL]), _MATERIAL_TEXTURE_MAP);
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-
var isTextureMapAllowedForMaterial = function isTextureMapAllowedForMaterial(materialType, textureType) {
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var MATERIAL_TEXTURE_MAP = (_MATERIAL_TEXTURE_MAP = {}, _defineProperty$1(_MATERIAL_TEXTURE_MAP, MATERIALS.BASIC, [TEXTURES.ALPHA, TEXTURES.AO, TEXTURES.ENV, TEXTURES.LIGHT, TEXTURES.MAP, TEXTURES.SPECULAR]), _defineProperty$1(_MATERIAL_TEXTURE_MAP, MATERIALS.LAMBERT, [TEXTURES.ALPHA, TEXTURES.AO, TEXTURES.ENV, TEXTURES.LIGHT, TEXTURES.MAP, TEXTURES.SPECULAR, TEXTURES.EMISSIVE]), _defineProperty$1(_MATERIAL_TEXTURE_MAP, MATERIALS.PHONG, [TEXTURES.ALPHA, TEXTURES.AO, TEXTURES.ENV, TEXTURES.LIGHT, TEXTURES.MAP, TEXTURES.SPECULAR, TEXTURES.EMISSIVE, TEXTURES.BUMP, TEXTURES.DISPLACEMENT, TEXTURES.NORMAL]), _defineProperty$1(_MATERIAL_TEXTURE_MAP, MATERIALS.DEPTH, [TEXTURES.ALPHA, TEXTURES.MAP, TEXTURES.DISPLACEMENT]), _defineProperty$1(_MATERIAL_TEXTURE_MAP, MATERIALS.STANDARD, [TEXTURES.ALPHA, TEXTURES.AO, TEXTURES.ENV, TEXTURES.LIGHT, TEXTURES.MAP, TEXTURES.EMISSIVE, TEXTURES.BUMP, TEXTURES.DISPLACEMENT, TEXTURES.NORMAL, TEXTURES.METALNESS, TEXTURES.ROUGHNESS]), _defineProperty$1(_MATERIAL_TEXTURE_MAP, MATERIALS.THREE_TOON, [TEXTURES.ALPHA, TEXTURES.AO, TEXTURES.BUMP, TEXTURES.DISPLACEMENT, TEXTURES.EMISSIVE, TEXTURES.GRADIENT, TEXTURES.LIGHT, TEXTURES.MAP, TEXTURES.NORMAL]), _MATERIAL_TEXTURE_MAP);var material_constants=/*#__PURE__*/Object.freeze({__proto__:null,MATERIAL_TEXTURE_MAP:MATERIAL_TEXTURE_MAP});var isTextureMapAllowedForMaterial = function isTextureMapAllowedForMaterial(materialType, textureType) {
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return MATERIAL_TEXTURE_MAP[materialType] && MATERIAL_TEXTURE_MAP[materialType].includes(textureType);
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};var _excluded$8 = ["position", "quaternion"],
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_excluded2 = ["applyPhysicsUpdate"],
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@@ -61303,14 +61323,6 @@ var Element$1 = /*#__PURE__*/function (_Entity) {
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}
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_createClass(Element, [{
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key: "addTag",
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value: function addTag(tag) {
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_get(_getPrototypeOf(Element.prototype), "addTag", this).call(this, tag);
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var existingTags = this.getBody().userData.tags || [];
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this.getBody().userData.tags = [].concat(_toConsumableArray(existingTags), [tag]);
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}
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}, {
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key: "setBody",
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value: function setBody(_ref7) {
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var body = _ref7.body,
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@@ -61810,9 +61822,16 @@ var Element$1 = /*#__PURE__*/function (_Entity) {
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value: function toJSON() {
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if (this.isSerializable()) {
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return _objectSpread2$1(_objectSpread2$1({}, _get(_getPrototypeOf(Element.prototype), "toJSON", this).call(this)), {}, {
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physics: {
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state: this.getPhysicsState(),
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options: this.getPhysicsOptions()
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},
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body: this.body.toJSON(),
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textures: this.textures
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-
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textures: this.textures,
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materialType: this.getMaterialType(),
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opacity: this.opacity,
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color: this.getColor()
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});
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}
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}
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}]);
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_classCallCheck(this, Camera);
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var _options$name = options.name,
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name = _options$name === void 0 ?
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name = _options$name === void 0 ? "Main PerspectiveCamera" : _options$name,
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_options$fov = options.fov,
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fov = _options$fov === void 0 ? Config$1.camera().fov : _options$fov,
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_options$ratio = options.ratio,
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@@ -62472,7 +62491,39 @@ var Sprite = /*#__PURE__*/function (_Element) {
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}]);
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return Sprite;
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}(Element$1);var
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}(Element$1);var HelperSprite = /*#__PURE__*/function (_Sprite) {
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_inherits(HelperSprite, _Sprite);
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var _super = _createSuper(HelperSprite);
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function HelperSprite() {
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var _this;
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_classCallCheck(this, HelperSprite);
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for (var _len = arguments.length, options = new Array(_len), _key = 0; _key < _len; _key++) {
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options[_key] = arguments[_key];
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}
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_this = _super.call.apply(_super, [this].concat(options));
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_this.helperTarget = undefined;
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return _this;
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}
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_createClass(HelperSprite, [{
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key: "setHelperTarget",
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value: function setHelperTarget(element) {
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this.helperTarget = element;
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}
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}, {
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key: "getHelperTarget",
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value: function getHelperTarget() {
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return this.helperTarget;
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}
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}]);
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return HelperSprite;
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}(Sprite);var __awaiter$5 = (undefined && undefined.__awaiter) || function (thisArg, _arguments, P, generator) {
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function adopt(value) { return value instanceof P ? value : new P(function (resolve) { resolve(value); }); }
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return new (P || (P = Promise))(function (resolve, reject) {
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function fulfilled(value) { try { step(generator.next(value)); } catch (e) { reject(e); } }
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_defineProperty$1(_assertThisInitialized(_this), "addHolder", function () {
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var name = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : "lightholder";
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var size = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : 0.05;
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var holderSprite = new
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var holderSprite = new HelperSprite(size, size, name, {
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name: name
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@@ -82922,6 +82973,7 @@ var MeshLoader$1 = new MeshLoader();var Light = /*#__PURE__*/function (_Entity)
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holderSprite.setSerializable(false);
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holderSprite.setPosition(_this.getPosition());
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holderSprite.addTags([TAGS.LIGHTS.HELPER, TAGS.LIGHTS.HOLDER, name]);
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holderSprite.setHelperTarget(_assertThisInitialized(_this));
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_defineProperty$1(_assertThisInitialized(_this), "addTargetHolder", function () {
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var name = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : "targetholder";
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var size = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : 0.05;
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var targetSprite = new
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var targetSprite = new HelperSprite(size, size, name, {
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name: name
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@@ -82944,6 +82996,7 @@ var MeshLoader$1 = new MeshLoader();var Light = /*#__PURE__*/function (_Entity)
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targetSprite.setSerializable(false);
|
|
82945
82997
|
targetSprite.setPosition(_this.getTargetPosition());
|
|
82946
82998
|
targetSprite.addTags([TAGS.LIGHTS.HELPER, TAGS.LIGHTS.TARGET, name]);
|
|
82999
|
+
targetSprite.setHelperTarget(_assertThisInitialized(_this));
|
|
82947
83000
|
targetSprite.getBody().add(_this.getBody().target);
|
|
82948
83001
|
_this.targetHolder = targetSprite;
|
|
82949
83002
|
}
|
|
@@ -83038,6 +83091,7 @@ var MeshLoader$1 = new MeshLoader();var Light = /*#__PURE__*/function (_Entity)
|
|
|
83038
83091
|
value: function setIntensity(value) {
|
|
83039
83092
|
if (this.hasBody()) {
|
|
83040
83093
|
this.body.intensity = value;
|
|
83094
|
+
this.intensity = value;
|
|
83041
83095
|
}
|
|
83042
83096
|
}
|
|
83043
83097
|
}, {
|
|
@@ -83047,6 +83101,16 @@ var MeshLoader$1 = new MeshLoader();var Light = /*#__PURE__*/function (_Entity)
|
|
|
83047
83101
|
return this.body.intensity;
|
|
83048
83102
|
}
|
|
83049
83103
|
}
|
|
83104
|
+
}, {
|
|
83105
|
+
key: "setColor",
|
|
83106
|
+
value: function setColor(color) {
|
|
83107
|
+
this.body.color = color;
|
|
83108
|
+
}
|
|
83109
|
+
}, {
|
|
83110
|
+
key: "getColor",
|
|
83111
|
+
value: function getColor() {
|
|
83112
|
+
return this.body.color;
|
|
83113
|
+
}
|
|
83050
83114
|
}, {
|
|
83051
83115
|
key: "dim",
|
|
83052
83116
|
value: function dim() {
|
|
@@ -83100,9 +83164,9 @@ var MeshLoader$1 = new MeshLoader();var Light = /*#__PURE__*/function (_Entity)
|
|
|
83100
83164
|
value: function toJSON() {
|
|
83101
83165
|
return _objectSpread2$1(_objectSpread2$1({}, _get(_getPrototypeOf(Light.prototype), "toJSON", this).call(this)), {}, {
|
|
83102
83166
|
type: this.getEntityType(),
|
|
83103
|
-
color: this.
|
|
83104
|
-
intensity: this.
|
|
83105
|
-
name: this.
|
|
83167
|
+
color: this.getColor(),
|
|
83168
|
+
intensity: this.getIntensity(),
|
|
83169
|
+
name: this.getName()
|
|
83106
83170
|
});
|
|
83107
83171
|
}
|
|
83108
83172
|
}]);
|
|
@@ -83284,6 +83348,13 @@ var SunLight = /*#__PURE__*/function (_Light) {
|
|
|
83284
83348
|
});
|
|
83285
83349
|
}
|
|
83286
83350
|
}
|
|
83351
|
+
}, {
|
|
83352
|
+
key: "toJSON",
|
|
83353
|
+
value: function toJSON() {
|
|
83354
|
+
return _objectSpread2$1(_objectSpread2$1({}, _get(_getPrototypeOf(SunLight.prototype), "toJSON", this).call(this)), {}, {
|
|
83355
|
+
target: this.getTargetPosition()
|
|
83356
|
+
});
|
|
83357
|
+
}
|
|
83287
83358
|
}]);
|
|
83288
83359
|
|
|
83289
83360
|
return SunLight;
|
|
@@ -91555,6 +91626,13 @@ var SpotLight = /*#__PURE__*/function (_Light) {
|
|
|
91555
91626
|
});
|
|
91556
91627
|
}
|
|
91557
91628
|
}
|
|
91629
|
+
}, {
|
|
91630
|
+
key: "toJSON",
|
|
91631
|
+
value: function toJSON() {
|
|
91632
|
+
return _objectSpread2$1(_objectSpread2$1({}, _get(_getPrototypeOf(SpotLight.prototype), "toJSON", this).call(this)), {}, {
|
|
91633
|
+
target: this.getTargetPosition()
|
|
91634
|
+
});
|
|
91635
|
+
}
|
|
91558
91636
|
}]);
|
|
91559
91637
|
|
|
91560
91638
|
return SpotLight;
|
|
@@ -93237,4 +93315,4 @@ var Shaders$1 = new Shaders();var Shader = function Shader(name, attributes, uni
|
|
|
93237
93315
|
} else {
|
|
93238
93316
|
this.instance = this.shader.instance;
|
|
93239
93317
|
}
|
|
93240
|
-
};var constants = _objectSpread2$1(_objectSpread2$1({}, lib_constants), light_contants);export{AUDIO_RAMPS,AmbientLight,AmbientSound,Atmosphere,Audio$1 as Audio,Axes,BUILTIN,BaseScript,Box,Camera,Color,Cone,Config$1 as Config,Controls$1 as Controls,Cube,CurveLine,Cylinder,DirectionalSound,ENTITY_EVENTS,ENTITY_TYPES,Element$1 as Element,Entity,EventDispatcher,FEATURES,Features$1 as Features,GameRunner$1 as GameRunner,Grid,HemisphereLight,INPUT_EVENTS,Images$1 as Images,Input$1 as Input,Label,LabelComponent,Level,LightLoader$1 as LightLoader,Lights$1 as Lights,Line,MeshLoader$1 as MeshLoader,Mirror,Models$1 as Models,Ocean,PALETTES,PARTICLES,constants$1 as PHYSICS_CONSTANTS,PHYSICS_EVENTS,ParticleEmitter,ParticleEmitterGroup,Particles$1 as Particles,index$1 as Partykals,Physics$1 as Physics,Plane,PointLight,PostProcessing$1 as PostProcessing,Proton,ProtonParticleEmitter,Provider,Router$1 as Router,Scene$1 as Scene,Scripts$1 as Scripts,Shader,Sky,Skybox,Sound,Sphere,SpotLight,Sprite,Stats$1 as Stats,SunLight,three_module as THREE,Universe$1 as Universe,Vector3$1 as Vector3,Water,author,connect,constants,createElement,easing,functions,hitbox as hitboxUtils,index_esm as inferno,math,utils as physicsUtils,index$2 as rxjs,index as store,strings,uuid$1 as uuid,workers,index$3 as xstate};
|
|
93318
|
+
};var constants = _objectSpread2$1(_objectSpread2$1(_objectSpread2$1({}, lib_constants), light_contants), material_constants);export{AUDIO_RAMPS,AmbientLight,AmbientSound,Atmosphere,Audio$1 as Audio,Axes,BUILTIN,BaseScript,Box,Camera,Color,Cone,Config$1 as Config,Controls$1 as Controls,Cube,CurveLine,Cylinder,DirectionalSound,ENTITY_EVENTS,ENTITY_TYPES,Element$1 as Element,Entity,EventDispatcher,FEATURES,Features$1 as Features,GameRunner$1 as GameRunner,Grid,HelperSprite,HemisphereLight,INPUT_EVENTS,Images$1 as Images,Input$1 as Input,Label,LabelComponent,Level,LightLoader$1 as LightLoader,Lights$1 as Lights,Line,MeshLoader$1 as MeshLoader,Mirror,Models$1 as Models,Ocean,PALETTES,PARTICLES,constants$1 as PHYSICS_CONSTANTS,PHYSICS_EVENTS,ParticleEmitter,ParticleEmitterGroup,Particles$1 as Particles,index$1 as Partykals,Physics$1 as Physics,Plane,PointLight,PostProcessing$1 as PostProcessing,Proton,ProtonParticleEmitter,Provider,Router$1 as Router,Scene$1 as Scene,Scripts$1 as Scripts,Shader,Sky,Skybox,Sound,Sphere,SpotLight,Sprite,Stats$1 as Stats,SunLight,three_module as THREE,Universe$1 as Universe,Vector3$1 as Vector3,Water,author,connect,constants,createElement,easing,functions,hitbox as hitboxUtils,index_esm as inferno,math,utils as physicsUtils,index$2 as rxjs,index as store,strings,uuid$1 as uuid,workers,index$3 as xstate};
|