mage-engine 3.15.0 → 3.15.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +9 -5
- package/dist/mage.js +35 -20
- package/package.json +1 -1
package/README.md
CHANGED
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@@ -1,15 +1,19 @@
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# Mage
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---
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Mage is a game engine built on top of THREEJS. It features all you need to create fully interactive 3D application that can be distributed via web, desktop or mobile.
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[Documentation](https://
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[Documentation](https://www.mage.studio/docs)
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## Development
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The engine is under heavy development. The best way to stay up to date with changes, new features and bug fixes is to [join the Discord server](https://discord.gg/NR5ZDGFG5j).
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---
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package/dist/mage.js
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@@ -54270,7 +54270,9 @@ function () {
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near: 0.1,
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far: 100
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},
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ui: {
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ui: {
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enabled: true
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}
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};
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this.isDefault = true;
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}
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});
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_defineProperty(this, "onResize", function () {
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var _Config$screen = Config$1.screen(),
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h = _Config$screen.h,
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w = _Config$screen.w,
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ratio = _Config$screen.ratio;
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if (!_this.camera || !_this.renderer) return;
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_this.camera.getBody().aspect = ratio;
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var _Config$screen = Config$1.screen(),
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h = _Config$screen.h,
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w = _Config$screen.w;
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_this.
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_this.resize(w, h);
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});
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_defineProperty(this, "render", function () {
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this.renderer.toneMapping = toneMapping;
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this.renderer.toneMappingExposure = toneMappingExposure;
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}
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}, {
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key: "resize",
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value: function resize(width, height) {
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if (!width || !height) return;
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var ratio = width / height;
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this.camera.getBody().aspect = ratio;
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this.camera.getBody().updateProjectionMatrix();
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this.renderer.setSize(width, height);
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}
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}, {
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key: "setFog",
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value: function setFog(color, density) {
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var thunk = createThunkMiddleware();
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thunk.withExtraArgument = createThunkMiddleware;var name = "mage-engine";
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var version = "3.15.
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var version = "3.15.1";
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var description = "A WebGL Javascript Game Engine, built on top of THREE.js and many other libraries.";
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var main = "dist/mage.js";
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var author = {
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_this.offset = new Vector3$1(); // so camera.up is the orbit axis
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_this.quat = new Quaternion().setFromUnitVectors(_this.object.up, new Vector3$1(0, 1, 0));
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_this.quatInverse = _this.quat.clone().
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_this.quatInverse = _this.quat.clone().invert();
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_this.lastPosition = new Vector3$1();
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_this.lastQuaternion = new Quaternion();
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return _this;
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_this.tempVector.set(1e-10, 1e-10, 1e-10).add(_this.worldPositionStart).sub(_this.worldPosition).multiplyScalar(-1);
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_this.tempVector.applyQuaternion(_this.worldQuaternionStart.clone().
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_this.tempVector.applyQuaternion(_this.worldQuaternionStart.clone().invert());
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handle.scale.copy(_this.tempVector);
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handle.visible = _this.dragging;
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// Align handles to current local or world rotation
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_this.tempQuaternion2.copy(quaternion);
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_this.alignVector.copy(_this.eye).applyQuaternion(_this.tempQuaternion.copy(quaternion).
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_this.alignVector.copy(_this.eye).applyQuaternion(_this.tempQuaternion.copy(quaternion).invert());
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if (handle.name.search("E") !== -1) {
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handle.quaternion.setFromRotationMatrix(_this.lookAtMatrix.lookAt(_this.eye, _this.zeroVector, _this.unitY));
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_this.pointStart.copy(planeIntersect.point).sub(_this.worldPositionStart);
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if (space === 'local') {
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_this.pointStart.applyQuaternion(_this.worldQuaternionStart.clone().
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_this.pointStart.applyQuaternion(_this.worldQuaternionStart.clone().invert());
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}
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}
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_this.pointEnd.copy(planeIntersect.point).sub(_this.worldPositionStart);
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if (space === 'local') _this.pointEnd.applyQuaternion(_this.worldQuaternionStart.clone().
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if (space === 'local') _this.pointEnd.applyQuaternion(_this.worldQuaternionStart.clone().invert());
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if (mode === 'translate') {
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if (axis.search('X') === -1) {
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if (_this.translationSnap) {
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if (space === 'local') {
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object.position.applyQuaternion(_this._tempQuaternion.copy(_this._quaternionStart).
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object.position.applyQuaternion(_this._tempQuaternion.copy(_this._quaternionStart).invert());
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if (axis.search('X') !== -1) {
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object.position.x = Math.round(object.position.x / _this.translationSnap) * _this.translationSnap;
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_this.pointEnd.copy(planeIntersect.point).sub(_this.worldPositionStart);
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if (space === 'local') _this.pointEnd.applyQuaternion(_this.worldQuaternionStart.clone().
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if (space === 'local') _this.pointEnd.applyQuaternion(_this.worldQuaternionStart.clone().invert());
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if (mode === 'translate') {
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if (_this.translationSnap) {
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object.position.applyQuaternion(_this._tempQuaternion.copy(_this._quaternionStart).
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object.position.applyQuaternion(_this._tempQuaternion.copy(_this._quaternionStart).invert());
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object.position.x = Math.round(object.position.x / _this.translationSnap) * _this.translationSnap;
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var mount$2 = function mount() {
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var _Config$ui = Config$1.ui(),
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_Config$ui$root = _Config$ui.root,
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root = _Config$ui$root === void 0 ? BaseUI : _Config$ui$root
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root = _Config$ui$root === void 0 ? BaseUI : _Config$ui$root,
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_Config$ui$enabled = _Config$ui.enabled,
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enabled = _Config$ui$enabled === void 0 ? true : _Config$ui$enabled;
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if (!enabled) return;
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var store = getStore();
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var uiElement = createElement(root, createProps());
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}
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};
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var unmount$2 = function unmount() {
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var _Config$ui2 = Config$1.ui(),
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_Config$ui2$enabled = _Config$ui2.enabled,
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enabled = _Config$ui2$enabled === void 0 ? true : _Config$ui2$enabled;
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if (!enabled) return; // Rendering null will trigger unmount lifecycle hooks for whole vDOM tree and remove global event listeners.
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// https://github.com/infernojs/inferno#tear-down
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render(null, document.querySelector(ROOT_ID));
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};var hasLocation = function hasLocation() {
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return window && window.location;
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