madden-franchise 3.0.6 → 3.1.1

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package/FranchiseFile.js CHANGED
@@ -117,7 +117,7 @@ class FranchiseFile extends EventEmitter {
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  const tableData = this.unpackedFileContents.slice(currentTable, nextTable);
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- const newFranchiseTable = new FranchiseFileTable(tableData, currentTable, this._gameYear, this.strategy);
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+ const newFranchiseTable = new FranchiseFileTable(tableData, currentTable, this._gameYear, this.strategy, this.settings);
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  newFranchiseTable.index = i;
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  this.tables.push(newFranchiseTable);
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@@ -3,7 +3,8 @@ class FranchiseFileSettings {
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  this.saveOnChange = settings && settings.saveOnChange ? settings.saveOnChange : false;
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  this.schemaOverride = settings && settings.schemaOverride ? settings.schemaOverride: false;
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  this.schemaDirectory = settings && settings.schemaDirectory ? settings.schemaDirectory : false;
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- this.autoParse = settings && (settings.autoParse !== null && settings.autoParse !== undefined) ? settings.autoParse : true
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+ this.autoParse = settings && (settings.autoParse !== null && settings.autoParse !== undefined) ? settings.autoParse : true;
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+ this.autoUnempty = settings && (settings.autoUnempty !== null && settings.autoUnempty !== undefined) ? settings.autoUnempty : false;
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  }
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  };
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@@ -4,7 +4,7 @@ const FranchiseFileRecord = require('./FranchiseFileRecord');
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  const FranchiseFileTable2Field = require('./FranchiseFileTable2Field');
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  class FranchiseFileTable extends EventEmitter {
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- constructor(data, offset, gameYear, strategy) {
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+ constructor(data, offset, gameYear, strategy, settings) {
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  super();
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  this.index = -1;
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  this.data = data;
@@ -23,6 +23,7 @@ class FranchiseFileTable extends EventEmitter {
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  this.table2Records = [];
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  this.arraySizes = [];
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  this.emptyRecords = new Map();
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+ this._settings = settings;
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  };
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  get hexData () {
@@ -426,10 +427,8 @@ class FranchiseFileTable extends EventEmitter {
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  const emptyRecordReference = this.emptyRecords.get(object.index);
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  const changedRecordWasEmpty = emptyRecordReference !== null && emptyRecordReference !== undefined;
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+ // Automatically un-empty the row if the setting is enabled and the changed record was empty.
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  if (changedRecordWasEmpty) {
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- // 1/5/23: Assume all changes to a field make the record not empty. Leaving comments
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- // below if this needs to be reverted in the future.
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-
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  // Check if the record's first four bytes still have a reference to the 0th table.
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  // If so, then the record is still considered empty.
@@ -442,7 +441,7 @@ class FranchiseFileTable extends EventEmitter {
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  // if the changed field isn't included in the first 32 bits, zero out the first 32 bits.
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  // Otherwise, it's not necessary to zero out.
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  const changedFieldsInFirst4Bytes = object.fieldsArray.filter((field) => { return field.isChanged && field.offset.indexOffset < 32; });
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- if (changedFieldsInFirst4Bytes.length === 0) {
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+ if (this._settings.autoUnempty && changedFieldsInFirst4Bytes.length === 0) {
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  // set first 4 bytes to 0
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  this._changeRecordBuffers(object.index, 0);
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@@ -452,53 +451,57 @@ class FranchiseFileTable extends EventEmitter {
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  field.clearCachedValues();
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  });
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  }
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+
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+ // If autoUnempty is disabled, only un-empty the row if a field in the first 4 bytes changed.
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+ // If autoUnempty is enabled, un-empty the row if ANY field changed.
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+ if (this._settings.autoUnempty || changedFieldsInFirst4Bytes.length > 0) {
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+ // if the record contains any string values, point the string values to
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+ // their correct offsets
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+ this.strategy.recalculateStringOffsets(this, object);
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+
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+ // Delete the empty record entry because it is no longer empty
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+ this.emptyRecords.delete(object.index);
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+
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+ // Set the isEmpty back to false because it's no longer empty
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+ object.isEmpty = false;
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+
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+ // Check if there is a previous empty record
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+ const previousEmptyReference = this.emptyRecords.get(emptyRecordReference.previous);
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+
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+ if (previousEmptyReference) {
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+ // Set the previous empty record to point to the old reference's next node
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+ this.emptyRecords.set(emptyRecordReference.previous, {
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+ previous: this.emptyRecords.get(emptyRecordReference.previous).previous,
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+ next: emptyRecordReference.next
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+ });
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+
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+ // change the table buffer and record buffer to reflect object change
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+ this._changeRecordBuffers(emptyRecordReference.previous, emptyRecordReference.next);
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+ }
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- // if the record contains any string values, point the string values to
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- // their correct offsets
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- this.strategy.recalculateStringOffsets(this, object);
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-
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- // Delete the empty record entry because it is no longer empty
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- this.emptyRecords.delete(object.index);
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-
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- // Set the isEmpty back to false because it's no longer empty
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- object.isEmpty = false;
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-
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- // Check if there is a previous empty record
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- const previousEmptyReference = this.emptyRecords.get(emptyRecordReference.previous);
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-
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- if (previousEmptyReference) {
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- // Set the previous empty record to point to the old reference's next node
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- this.emptyRecords.set(emptyRecordReference.previous, {
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- previous: this.emptyRecords.get(emptyRecordReference.previous).previous,
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- next: emptyRecordReference.next
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- });
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-
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- // change the table buffer and record buffer to reflect object change
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- this._changeRecordBuffers(emptyRecordReference.previous, emptyRecordReference.next);
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- }
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-
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- // If there is a next empty reference, update the previous value accordingly to now point
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- // to the current record's previous index.
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- const nextEmptyReference = this.emptyRecords.get(emptyRecordReference.next);
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-
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- if (nextEmptyReference) {
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- this.emptyRecords.set(emptyRecordReference.next, {
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- previous: emptyRecordReference.previous,
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- next: this.emptyRecords.get(emptyRecordReference.next).next
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- });
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-
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- if (!previousEmptyReference) {
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- // If no previous empty record exists and a next record exists, we need to update the header to
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- // point to object record as the next record to use.
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- this.setNextRecordToUse(emptyRecordReference.next);
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+ // If there is a next empty reference, update the previous value accordingly to now point
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+ // to the current record's previous index.
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+ const nextEmptyReference = this.emptyRecords.get(emptyRecordReference.next);
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+
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+ if (nextEmptyReference) {
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+ this.emptyRecords.set(emptyRecordReference.next, {
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+ previous: emptyRecordReference.previous,
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+ next: this.emptyRecords.get(emptyRecordReference.next).next
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+ });
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+
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+ if (!previousEmptyReference) {
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+ // If no previous empty record exists and a next record exists, we need to update the header to
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+ // point to object record as the next record to use.
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+ this.setNextRecordToUse(emptyRecordReference.next);
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+ }
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  }
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- }
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- // If there are no previous or next empty references
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- // Then there are no more empty references in the table
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- // Update the table header nextRecordToUse back to the table record capacity
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- if (!previousEmptyReference && !nextEmptyReference) {
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- this.setNextRecordToUse(this.header.recordCapacity);
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+ // If there are no previous or next empty references
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+ // Then there are no more empty references in the table
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+ // Update the table header nextRecordToUse back to the table record capacity
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+ if (!previousEmptyReference && !nextEmptyReference) {
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+ this.setNextRecordToUse(this.header.recordCapacity);
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+ }
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  }
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  // }
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  }
package/README.md CHANGED
@@ -49,6 +49,10 @@ Franchise file settings
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  // AUTO PARSE - specify if you want the system to automatically parse all tables in the file, or if you want to explicity call file.parse()
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  'autoParse': true/false [default: true]
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+
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+ // AUTO UNEMPTY - specify if you want the system to automatically determine if an empty field should become un-empty once you edit it.
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+ // Warning: may have unintended side-effects if you batch import. Enable with caution.
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+ 'autoUnempty': true/false [default: false]
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  }
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  #### fields
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "madden-franchise",
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- "version": "3.0.6",
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+ "version": "3.1.1",
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  "description": "Tools to read a madden franchise file and get data from it",
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  "main": "FranchiseFile.js",
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  "scripts": {