ma-dino-game 0.1.5 → 0.3.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/README.md CHANGED
@@ -7,9 +7,11 @@ Simple Dino Game
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  ### Installation
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  ```bash
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- npm i ma-dino-game
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+ npm install ma-dino-game react react-dom
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  ```
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+ **Note:** This package requires `react` and `react-dom` as peer dependencies. Make sure they are installed in your project.
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+
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  ### Usage
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  ```jsx
@@ -19,3 +21,124 @@ function App() {
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  return <DinoGame />;
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  }
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  ```
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+
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+ **Note:** The CSS is automatically injected, so no separate import is needed.
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+
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+ ### Next.js Support
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+
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+ This package is fully compatible with Next.js and Server-Side Rendering (SSR). The component will only render on the client side to avoid SSR issues.
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+
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+ For Next.js, use dynamic import:
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+
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+ ```jsx
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+ import dynamic from 'next/dynamic';
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+
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+ const DinoGame = dynamic(() => import('ma-dino-game'), { ssr: false });
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+
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+ function App() {
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+ return <DinoGame />;
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+ }
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+ ```
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+
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+ ### Troubleshooting
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+
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+ #### "Cannot read properties of null (reading 'useState')" Error
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+
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+ This error occurs when React cannot be resolved properly, typically due to module resolution conflicts.
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+
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+ **Why does this happen?**
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+
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+ This package correctly externalizes React (doesn't bundle it) so it can use your app's React instance. However, some bundlers (especially Next.js webpack) have trouble resolving the external React module from npm packages.
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+
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+ **Solution for Next.js (RECOMMENDED):**
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+
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+ Add this webpack alias configuration to your `next.config.js` or `next.config.mjs`:
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+
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+ ```javascript
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+ const path = require('path'); // or import path from 'path' for .mjs
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+
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+ /** @type {import('next').NextConfig} */
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+ const nextConfig = {
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+ webpack: (config, { isServer }) => {
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+ // Ensure React is resolved from the app's node_modules
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+ if (!isServer) {
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+ config.resolve.alias['react'] = path.resolve(__dirname, 'node_modules/react');
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+ config.resolve.alias['react-dom'] = path.resolve(__dirname, 'node_modules/react-dom');
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+ }
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+ return config;
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+ },
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+ };
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+
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+ module.exports = nextConfig;
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+ ```
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+
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+ **For Next.js 13+ with ES modules (`next.config.mjs`):**
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+
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+ ```javascript
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+ import path from 'path';
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+ import { fileURLToPath } from 'url';
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+
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+ const __dirname = path.dirname(fileURLToPath(import.meta.url));
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+
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+ /** @type {import('next').NextConfig} */
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+ const nextConfig = {
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+ webpack: (config, { isServer }) => {
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+ if (!isServer) {
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+ config.resolve.alias['react'] = path.resolve(__dirname, 'node_modules/react');
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+ config.resolve.alias['react-dom'] = path.resolve(__dirname, 'node_modules/react-dom');
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+ }
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+ return config;
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+ },
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+ };
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+
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+ export default nextConfig;
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+ ```
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+
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+ **Alternative Solutions:**
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+
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+ Follow these steps **in your consuming application**:
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+
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+ 1. **Install React as dependencies (not devDependencies):**
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+ ```bash
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+ npm install --save react react-dom
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+ ```
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+
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+ 2. **Delete node_modules and package-lock.json, then reinstall:**
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+ ```bash
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+ rm -rf node_modules package-lock.json
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+ npm install
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+ ```
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+
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+ 3. **Check for duplicate React instances:**
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+ ```bash
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+ npm ls react
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+ ```
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+
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+ If you see multiple versions (UNMET PEER DEPENDENCY or multiple entries), add to your `package.json`:
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+ ```json
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+ "overrides": {
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+ "react": "^19.0.0",
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+ "react-dom": "^19.0.0"
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+ }
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+ ```
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+ Then run `npm install` again.
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+
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+ 4. **For Next.js 14+:**
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+ - Clear the `.next` cache: `rm -rf .next`
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+ - Make sure you have `'use client'` at the top of your page component
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+ - Use the dynamic import pattern shown above
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+
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+ 5. **Verify React is installed correctly:**
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+ ```bash
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+ node -e "console.log(require('react'))"
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+ ```
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+ This should print the React module object, not `null` or `undefined`.
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+
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+ 6. **If using npm link or local development:**
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+ ```bash
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+ cd /path/to/ma-dino-game
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+ npm link
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+ cd /path/to/your-app
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+ npm link ma-dino-game
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+ npm install react react-dom
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+ ```
@@ -1,4 +1,3 @@
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  import './dino.css';
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- declare const DinoGame: () => import("react/jsx-runtime").JSX.Element;
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- export default DinoGame;
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- //# sourceMappingURL=index.d.ts.map
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+ declare const DinoGameInternal: () => import("react/jsx-runtime").JSX.Element;
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+ export default DinoGameInternal;
@@ -0,0 +1,3 @@
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+ import './dino.css';
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+ declare const DinoGameInternal: () => import("react/jsx-runtime").JSX.Element;
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+ export default DinoGameInternal;
@@ -0,0 +1,136 @@
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+ 'use client';
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+ import { jsx, jsxs } from 'react/jsx-runtime';
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+ import { useState, useRef, useEffect } from 'react';
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+
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+ /******************************************************************************
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+ Copyright (c) Microsoft Corporation.
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+
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+ Permission to use, copy, modify, and/or distribute this software for any
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+ purpose with or without fee is hereby granted.
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+
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+ THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES WITH
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+ REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY
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+ AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY SPECIAL, DIRECT,
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+ INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM
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+ LOSS OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
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+ OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
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+ PERFORMANCE OF THIS SOFTWARE.
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+ ***************************************************************************** */
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+ /* global Reflect, Promise, SuppressedError, Symbol, Iterator */
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+
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+
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+ var __assign = function() {
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+ __assign = Object.assign || function __assign(t) {
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+ for (var s, i = 1, n = arguments.length; i < n; i++) {
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+ s = arguments[i];
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+ for (var p in s) if (Object.prototype.hasOwnProperty.call(s, p)) t[p] = s[p];
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+ }
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+ return t;
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+ };
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+ return __assign.apply(this, arguments);
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+ };
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+
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+ typeof SuppressedError === "function" ? SuppressedError : function (error, suppressed, message) {
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+ var e = new Error(message);
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+ return e.name = "SuppressedError", e.error = error, e.suppressed = suppressed, e;
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+ };
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+
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+ function styleInject(css, ref) {
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+ if ( ref === void 0 ) ref = {};
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+ var insertAt = ref.insertAt;
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+
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+ if (typeof document === 'undefined') { return; }
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+
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+ var head = document.head || document.getElementsByTagName('head')[0];
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+ var style = document.createElement('style');
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+ style.type = 'text/css';
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+
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+ if (insertAt === 'top') {
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+ if (head.firstChild) {
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+ head.insertBefore(style, head.firstChild);
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+ } else {
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+ head.appendChild(style);
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+ }
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+ } else {
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+ head.appendChild(style);
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+ }
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+
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+ if (style.styleSheet) {
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+ style.styleSheet.cssText = css;
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+ } else {
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+ style.appendChild(document.createTextNode(css));
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+ }
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+ }
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+
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+ var css_248z = ".game{background:#fff;.dino{height:50px;left:50px}.cactus,.dino{bottom:0;position:absolute;width:50px}.cactus{animation:moveCactus 2s linear infinite;left:600px}.score{font-weight:700;left:10px;position:absolute;top:10px}@keyframes moveCactus{0%{left:600px}to{left:-20px}}}.game{background:#cceffc;border:2px solid #333;height:200px;margin:100px auto;overflow:hidden;position:relative;width:600px}.ground{bottom:0;position:absolute;width:100%}.cloud{animation:moveCloud 30s linear infinite;background:#fff;border-radius:50px;height:40px;opacity:.7;position:absolute;width:80px}.cloud:after,.cloud:before{background:#fff;border-radius:50%;content:\"\";position:absolute}.cloud:before{height:40px;left:10px;top:-10px;width:40px}.cloud:after{height:30px;left:40px;top:0;width:30px}.cloud1{animation-delay:0s;left:100%;top:20px}.cloud2{animation-delay:10s;left:150%;top:60px}@keyframes moveCloud{0%{left:100%}to{left:-100px}}.mountains{pointer-events:none;width:100%}.mountain,.mountains{bottom:0;height:100px;position:absolute}.mountain{background:#99b3cc;clip-path:polygon(50% 0,0 100%,100% 100%);opacity:.8;width:120px}.mountain1{background:#89aacc;height:90px;left:100px;width:120px}.mountain2{background:#79b;height:50px;left:300px;width:50px}.tree{animation:moveTree 12s linear infinite;background:#3e6131;bottom:0;height:20px;position:absolute;width:10px;z-index:0}.tree:before{background:#4caf50;border-radius:50%;bottom:15px;content:\"\";height:25px;left:-10px;position:absolute;width:30px;z-index:-1}.tree1{animation-delay:0s;left:50%}.tree2{animation-delay:5s;left:100%}.tree3{animation-delay:10s;left:150%}@keyframes moveTree{0%{left:100%}to{left:-40px}}.bumpy-wrapper{bottom:0;height:20px;overflow:hidden;position:absolute;width:100%}.bumpy-svg{animation:moveBumps 10s linear infinite;height:100%;position:absolute;width:200%}.bumpy-path{fill:#888}@keyframes moveBumps{0%{transform:translateX(0)}to{transform:translateX(-50%)}}";
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+ styleInject(css_248z);
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+
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+ var DinoGameInternal = function () {
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+ var _a = useState(false), mounted = _a[0], setMounted = _a[1];
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+ var dinoRef = useRef(null);
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+ var cactusRef = useRef(null);
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+ var _b = useState(0), score = _b[0], setScore = _b[1];
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+ var _c = useState(false), isJumping = _c[0], setIsJumping = _c[1];
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+ var gameOver = false;
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+ // Jump Logic
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+ var jump = function () {
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+ if (isJumping || gameOver)
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+ return;
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+ setIsJumping(true);
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+ var pos = 0;
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+ var upInterval = setInterval(function () {
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+ if (pos >= 90) {
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+ clearInterval(upInterval);
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+ var downInterval_1 = setInterval(function () {
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+ if (pos <= 0) {
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+ clearInterval(downInterval_1);
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+ setIsJumping(false);
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+ }
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+ else {
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+ pos -= 4;
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+ if (dinoRef.current)
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+ dinoRef.current.style.bottom = "".concat(pos, "px");
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+ }
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+ }, 25);
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+ }
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+ else {
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+ pos += 4;
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+ if (dinoRef.current)
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+ dinoRef.current.style.bottom = "".concat(pos, "px");
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+ }
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+ }, 20);
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+ };
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+ // Handle mounting and key listener
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+ useEffect(function () {
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+ setMounted(true);
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+ var handleKey = function (e) {
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+ if (e.code === 'Space' || e.code === 'ArrowUp')
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+ jump();
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+ };
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+ window.addEventListener('keydown', handleKey);
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+ return function () { return window.removeEventListener('keydown', handleKey); };
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+ }, [isJumping, gameOver]);
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+ // Collision + Score Logic
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+ useEffect(function () {
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+ var interval = setInterval(function () {
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+ if (dinoRef.current && cactusRef.current) {
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+ var dinoRect = dinoRef.current.getBoundingClientRect();
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+ var cactusRect = cactusRef.current.getBoundingClientRect();
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+ if (cactusRect.left < dinoRect.right &&
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+ cactusRect.right > dinoRect.left &&
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+ cactusRect.bottom > dinoRect.top) ;
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+ else {
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+ setScore(function (prev) { return prev + 1; });
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+ }
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+ }
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+ }, 100);
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+ return function () { return clearInterval(interval); };
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+ }, [gameOver, score]);
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+ if (!mounted) {
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+ return jsx("div", { className: "game", style: { visibility: 'hidden' } });
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+ }
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+ return (jsxs("div", __assign({ className: "game" }, { children: [jsxs("div", __assign({ className: "mountains" }, { children: [jsx("div", { className: "mountain mountain1" }), jsx("div", { className: "mountain mountain2" })] })), jsx("div", __assign({ className: "bumpy-wrapper" }, { children: jsx("svg", __assign({ className: "bumpy-svg", viewBox: "0 0 600 100", preserveAspectRatio: "none" }, { children: jsx("path", { className: "bumpy-path", d: "M0,100 \n L0,80 \n Q30,60 60,80 \n Q90,40 120,80 \n Q150,60 180,70 \n Q210,30 240,80 \n Q270,50 300,70 \n Q330,40 360,80 \n Q390,60 420,70 \n Q450,50 480,80 \n Q510,60 540,70 \n Q570,55 600,80 \n L600,100 Z" }) })) })), jsx("div", { className: "tree tree1" }), jsx("div", { className: "tree tree2" }), jsx("div", { className: "tree tree3" }), jsx("div", { className: "cloud cloud1" }), jsx("div", { className: "cloud cloud2" }), jsx("div", { className: "ground" }), jsx("div", __assign({ ref: dinoRef, className: "dino" }, { children: jsx("img", { style: { width: '100%' }, src: "https://img.itch.zone/aW1hZ2UvNTA5MzIwLzI2NDIzNTEucG5n/347x500/kwmG6Z.png" }) })), jsx("div", __assign({ ref: cactusRef, className: "cactus" }, { children: jsx("img", { style: { width: '100%' }, src: "https://img.itch.zone/aW1hZ2UvNTA5MzIwLzI2NDIzNTcucG5n/347x500/%2FqbQKf.png" }) })), jsxs("div", __assign({ className: "score" }, { children: ["Score: ", score] }))] })));
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+ };
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+
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+ export { DinoGameInternal as default };
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+ //# sourceMappingURL=index.esm.js.map
@@ -0,0 +1 @@
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+ {"version":3,"file":"index.esm.js","sources":["../node_modules/tslib/tslib.es6.js","../node_modules/style-inject/dist/style-inject.es.js","../src/components/DinoGame/index.tsx"],"sourcesContent":["/******************************************************************************\r\nCopyright (c) Microsoft Corporation.\r\n\r\nPermission to use, copy, modify, and/or distribute this software for any\r\npurpose with or without fee is hereby granted.\r\n\r\nTHE SOFTWARE IS PROVIDED \"AS IS\" AND THE AUTHOR DISCLAIMS ALL WARRANTIES WITH\r\nREGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY\r\nAND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY SPECIAL, DIRECT,\r\nINDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM\r\nLOSS OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR\r\nOTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR\r\nPERFORMANCE OF THIS SOFTWARE.\r\n***************************************************************************** */\r\n/* global Reflect, Promise, SuppressedError, Symbol, Iterator */\r\n\r\nvar extendStatics = function(d, b) {\r\n extendStatics = Object.setPrototypeOf ||\r\n ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||\r\n function (d, b) { for (var p in b) if (Object.prototype.hasOwnProperty.call(b, p)) d[p] = b[p]; };\r\n return extendStatics(d, b);\r\n};\r\n\r\nexport function __extends(d, b) {\r\n if (typeof b !== \"function\" && b !== null)\r\n throw new TypeError(\"Class extends value \" + String(b) + \" is not a constructor or null\");\r\n extendStatics(d, b);\r\n function __() { this.constructor = d; }\r\n d.prototype = b === null ? 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Object.getOwnPropertyDescriptor(target, contextIn.name) : {});\r\n var _, done = false;\r\n for (var i = decorators.length - 1; i >= 0; i--) {\r\n var context = {};\r\n for (var p in contextIn) context[p] = p === \"access\" ? {} : contextIn[p];\r\n for (var p in contextIn.access) context.access[p] = contextIn.access[p];\r\n context.addInitializer = function (f) { if (done) throw new TypeError(\"Cannot add initializers after decoration has completed\"); extraInitializers.push(accept(f || null)); };\r\n var result = (0, decorators[i])(kind === \"accessor\" ? { get: descriptor.get, set: descriptor.set } : descriptor[key], context);\r\n if (kind === \"accessor\") {\r\n if (result === void 0) continue;\r\n if (result === null || typeof result !== \"object\") throw new TypeError(\"Object expected\");\r\n if (_ = accept(result.get)) descriptor.get = _;\r\n if (_ = accept(result.set)) descriptor.set = _;\r\n if (_ = accept(result.init)) initializers.unshift(_);\r\n }\r\n else if (_ = accept(result)) {\r\n if (kind === \"field\") initializers.unshift(_);\r\n else descriptor[key] = _;\r\n }\r\n }\r\n if (target) Object.defineProperty(target, contextIn.name, descriptor);\r\n done = true;\r\n};\r\n\r\nexport function __runInitializers(thisArg, initializers, value) {\r\n var useValue = arguments.length > 2;\r\n for (var i = 0; i < initializers.length; i++) {\r\n value = useValue ? initializers[i].call(thisArg, value) : initializers[i].call(thisArg);\r\n }\r\n return useValue ? value : void 0;\r\n};\r\n\r\nexport function __propKey(x) {\r\n return typeof x === \"symbol\" ? x : \"\".concat(x);\r\n};\r\n\r\nexport function __setFunctionName(f, name, prefix) {\r\n if (typeof name === \"symbol\") name = name.description ? \"[\".concat(name.description, \"]\") : \"\";\r\n return Object.defineProperty(f, \"name\", { configurable: true, value: prefix ? \"\".concat(prefix, \" \", name) : name });\r\n};\r\n\r\nexport function __metadata(metadataKey, metadataValue) {\r\n if (typeof Reflect === \"object\" && typeof Reflect.metadata === \"function\") return Reflect.metadata(metadataKey, metadataValue);\r\n}\r\n\r\nexport function __awaiter(thisArg, _arguments, P, generator) {\r\n function adopt(value) { return value instanceof P ? value : new P(function (resolve) { resolve(value); }); }\r\n return new (P || (P = Promise))(function (resolve, reject) {\r\n function fulfilled(value) { try { step(generator.next(value)); } catch (e) { reject(e); } }\r\n function rejected(value) { try { step(generator[\"throw\"](value)); } catch (e) { reject(e); } }\r\n function step(result) { result.done ? resolve(result.value) : adopt(result.value).then(fulfilled, rejected); }\r\n step((generator = generator.apply(thisArg, _arguments || [])).next());\r\n });\r\n}\r\n\r\nexport function __generator(thisArg, body) {\r\n var _ = { label: 0, sent: function() { if (t[0] & 1) throw t[1]; return t[1]; }, trys: [], ops: [] }, f, y, t, g = Object.create((typeof Iterator === \"function\" ? Iterator : Object).prototype);\r\n return g.next = verb(0), g[\"throw\"] = verb(1), g[\"return\"] = verb(2), typeof Symbol === \"function\" && (g[Symbol.iterator] = function() { return this; }), g;\r\n function verb(n) { return function (v) { return step([n, v]); }; }\r\n function step(op) {\r\n if (f) throw new TypeError(\"Generator is already executing.\");\r\n while (g && (g = 0, op[0] && (_ = 0)), _) try {\r\n if (f = 1, y && (t = op[0] & 2 ? y[\"return\"] : op[0] ? y[\"throw\"] || ((t = y[\"return\"]) && t.call(y), 0) : y.next) && !(t = t.call(y, op[1])).done) return t;\r\n if (y = 0, t) op = [op[0] & 2, t.value];\r\n switch (op[0]) {\r\n case 0: case 1: t = op; break;\r\n case 4: _.label++; return { value: op[1], done: false };\r\n case 5: _.label++; y = op[1]; op = [0]; continue;\r\n case 7: op = _.ops.pop(); _.trys.pop(); continue;\r\n default:\r\n if (!(t = _.trys, t = t.length > 0 && t[t.length - 1]) && (op[0] === 6 || op[0] === 2)) { _ = 0; continue; }\r\n if (op[0] === 3 && (!t || (op[1] > t[0] && op[1] < t[3]))) { _.label = op[1]; break; }\r\n if (op[0] === 6 && _.label < t[1]) { _.label = t[1]; t = op; break; }\r\n if (t && _.label < t[2]) { _.label = t[2]; _.ops.push(op); break; }\r\n if (t[2]) _.ops.pop();\r\n _.trys.pop(); continue;\r\n }\r\n op = body.call(thisArg, _);\r\n } catch (e) { op = [6, e]; y = 0; } finally { f = t = 0; }\r\n if (op[0] & 5) throw op[1]; return { value: op[0] ? op[1] : void 0, done: true };\r\n }\r\n}\r\n\r\nexport var __createBinding = Object.create ? (function(o, m, k, k2) {\r\n if (k2 === undefined) k2 = k;\r\n var desc = Object.getOwnPropertyDescriptor(m, k);\r\n if (!desc || (\"get\" in desc ? !m.__esModule : desc.writable || desc.configurable)) {\r\n desc = { enumerable: true, get: function() { return m[k]; } };\r\n }\r\n Object.defineProperty(o, k2, desc);\r\n}) : (function(o, m, k, k2) {\r\n if (k2 === undefined) k2 = k;\r\n o[k2] = m[k];\r\n});\r\n\r\nexport function __exportStar(m, o) {\r\n for (var p in m) if (p !== \"default\" && !Object.prototype.hasOwnProperty.call(o, p)) __createBinding(o, m, p);\r\n}\r\n\r\nexport function __values(o) {\r\n var s = typeof Symbol === \"function\" && Symbol.iterator, m = s && o[s], i = 0;\r\n if (m) return m.call(o);\r\n if (o && typeof o.length === \"number\") return {\r\n next: function () {\r\n if (o && i >= o.length) o = void 0;\r\n return { value: o && o[i++], done: !o };\r\n }\r\n };\r\n throw new TypeError(s ? \"Object is not iterable.\" : \"Symbol.iterator is not defined.\");\r\n}\r\n\r\nexport function __read(o, n) {\r\n var m = typeof Symbol === \"function\" && o[Symbol.iterator];\r\n if (!m) return o;\r\n var i = m.call(o), r, ar = [], e;\r\n try {\r\n while ((n === void 0 || n-- > 0) && !(r = i.next()).done) ar.push(r.value);\r\n }\r\n catch (error) { e = { error: error }; }\r\n finally {\r\n try {\r\n if (r && !r.done && (m = i[\"return\"])) m.call(i);\r\n }\r\n finally { if (e) throw e.error; }\r\n }\r\n return ar;\r\n}\r\n\r\n/** @deprecated */\r\nexport function __spread() {\r\n for (var ar = [], i = 0; i < arguments.length; i++)\r\n ar = ar.concat(__read(arguments[i]));\r\n return ar;\r\n}\r\n\r\n/** @deprecated */\r\nexport function __spreadArrays() {\r\n for (var s = 0, i = 0, il = arguments.length; i < il; i++) s += arguments[i].length;\r\n for (var r = Array(s), k = 0, i = 0; i < il; i++)\r\n for (var a = arguments[i], j = 0, jl = a.length; j < jl; j++, k++)\r\n r[k] = a[j];\r\n return r;\r\n}\r\n\r\nexport function __spreadArray(to, from, pack) {\r\n if (pack || arguments.length === 2) for (var i = 0, l = from.length, ar; i < l; i++) {\r\n if (ar || !(i in from)) {\r\n if (!ar) ar = Array.prototype.slice.call(from, 0, i);\r\n ar[i] = from[i];\r\n }\r\n }\r\n return to.concat(ar || Array.prototype.slice.call(from));\r\n}\r\n\r\nexport function __await(v) {\r\n return this instanceof __await ? (this.v = v, this) : new __await(v);\r\n}\r\n\r\nexport function __asyncGenerator(thisArg, _arguments, generator) {\r\n if (!Symbol.asyncIterator) throw new TypeError(\"Symbol.asyncIterator is not defined.\");\r\n var g = generator.apply(thisArg, _arguments || []), i, q = [];\r\n return i = Object.create((typeof AsyncIterator === \"function\" ? AsyncIterator : Object).prototype), verb(\"next\"), verb(\"throw\"), verb(\"return\", awaitReturn), i[Symbol.asyncIterator] = function () { return this; }, i;\r\n function awaitReturn(f) { return function (v) { return Promise.resolve(v).then(f, reject); }; }\r\n function verb(n, f) { if (g[n]) { i[n] = function (v) { return new Promise(function (a, b) { q.push([n, v, a, b]) > 1 || resume(n, v); }); }; if (f) i[n] = f(i[n]); } }\r\n function resume(n, v) { try { step(g[n](v)); } catch (e) { settle(q[0][3], e); } }\r\n function step(r) { r.value instanceof __await ? Promise.resolve(r.value.v).then(fulfill, reject) : settle(q[0][2], r); }\r\n function fulfill(value) { resume(\"next\", value); }\r\n function reject(value) { resume(\"throw\", value); }\r\n function settle(f, v) { if (f(v), q.shift(), q.length) resume(q[0][0], q[0][1]); }\r\n}\r\n\r\nexport function __asyncDelegator(o) {\r\n var i, p;\r\n return i = {}, verb(\"next\"), verb(\"throw\", function (e) { throw e; }), verb(\"return\"), i[Symbol.iterator] = function () { return this; }, i;\r\n function verb(n, f) { i[n] = o[n] ? function (v) { return (p = !p) ? { value: __await(o[n](v)), done: false } : f ? f(v) : v; } : f; }\r\n}\r\n\r\nexport function __asyncValues(o) {\r\n if (!Symbol.asyncIterator) throw new TypeError(\"Symbol.asyncIterator is not defined.\");\r\n var m = o[Symbol.asyncIterator], i;\r\n return m ? m.call(o) : (o = typeof __values === \"function\" ? __values(o) : o[Symbol.iterator](), i = {}, verb(\"next\"), verb(\"throw\"), verb(\"return\"), i[Symbol.asyncIterator] = function () { return this; }, i);\r\n function verb(n) { i[n] = o[n] && function (v) { return new Promise(function (resolve, reject) { v = o[n](v), settle(resolve, reject, v.done, v.value); }); }; }\r\n function settle(resolve, reject, d, v) { Promise.resolve(v).then(function(v) { resolve({ value: v, done: d }); }, reject); }\r\n}\r\n\r\nexport function __makeTemplateObject(cooked, raw) {\r\n if (Object.defineProperty) { Object.defineProperty(cooked, \"raw\", { value: raw }); } else { cooked.raw = raw; }\r\n return cooked;\r\n};\r\n\r\nvar __setModuleDefault = Object.create ? (function(o, v) {\r\n Object.defineProperty(o, \"default\", { enumerable: true, value: v });\r\n}) : function(o, v) {\r\n o[\"default\"] = v;\r\n};\r\n\r\nvar ownKeys = function(o) {\r\n ownKeys = Object.getOwnPropertyNames || function (o) {\r\n var ar = [];\r\n for (var k in o) if (Object.prototype.hasOwnProperty.call(o, k)) ar[ar.length] = k;\r\n return ar;\r\n };\r\n return ownKeys(o);\r\n};\r\n\r\nexport function __importStar(mod) {\r\n if (mod && mod.__esModule) return mod;\r\n var result = {};\r\n if (mod != null) for (var k = ownKeys(mod), i = 0; i < k.length; i++) if (k[i] !== \"default\") __createBinding(result, mod, k[i]);\r\n __setModuleDefault(result, mod);\r\n return result;\r\n}\r\n\r\nexport function __importDefault(mod) {\r\n return (mod && mod.__esModule) ? mod : { default: mod };\r\n}\r\n\r\nexport function __classPrivateFieldGet(receiver, state, kind, f) {\r\n if (kind === \"a\" && !f) throw new TypeError(\"Private accessor was defined without a getter\");\r\n if (typeof state === \"function\" ? receiver !== state || !f : !state.has(receiver)) throw new TypeError(\"Cannot read private member from an object whose class did not declare it\");\r\n return kind === \"m\" ? f : kind === \"a\" ? f.call(receiver) : f ? f.value : state.get(receiver);\r\n}\r\n\r\nexport function __classPrivateFieldSet(receiver, state, value, kind, f) {\r\n if (kind === \"m\") throw new TypeError(\"Private method is not writable\");\r\n if (kind === \"a\" && !f) throw new TypeError(\"Private accessor was defined without a setter\");\r\n if (typeof state === \"function\" ? receiver !== state || !f : !state.has(receiver)) throw new TypeError(\"Cannot write private member to an object whose class did not declare it\");\r\n return (kind === \"a\" ? f.call(receiver, value) : f ? f.value = value : state.set(receiver, value)), value;\r\n}\r\n\r\nexport function __classPrivateFieldIn(state, receiver) {\r\n if (receiver === null || (typeof receiver !== \"object\" && typeof receiver !== \"function\")) throw new TypeError(\"Cannot use 'in' operator on non-object\");\r\n return typeof state === \"function\" ? receiver === state : state.has(receiver);\r\n}\r\n\r\nexport function __addDisposableResource(env, value, async) {\r\n if (value !== null && value !== void 0) {\r\n if (typeof value !== \"object\" && typeof value !== \"function\") throw new TypeError(\"Object expected.\");\r\n var dispose, inner;\r\n if (async) {\r\n if (!Symbol.asyncDispose) throw new TypeError(\"Symbol.asyncDispose is not defined.\");\r\n dispose = value[Symbol.asyncDispose];\r\n }\r\n if (dispose === void 0) {\r\n if (!Symbol.dispose) throw new TypeError(\"Symbol.dispose is not defined.\");\r\n dispose = value[Symbol.dispose];\r\n if (async) inner = dispose;\r\n }\r\n if (typeof dispose !== \"function\") throw new TypeError(\"Object not disposable.\");\r\n if (inner) dispose = function() { try { inner.call(this); } catch (e) { return Promise.reject(e); } };\r\n env.stack.push({ value: value, dispose: dispose, async: async });\r\n }\r\n else if (async) {\r\n env.stack.push({ async: true });\r\n }\r\n return value;\r\n\r\n}\r\n\r\nvar _SuppressedError = typeof SuppressedError === \"function\" ? SuppressedError : function (error, suppressed, message) {\r\n var e = new Error(message);\r\n return e.name = \"SuppressedError\", e.error = error, e.suppressed = suppressed, e;\r\n};\r\n\r\nexport function __disposeResources(env) {\r\n function fail(e) {\r\n env.error = env.hasError ? new _SuppressedError(e, env.error, \"An error was suppressed during disposal.\") : e;\r\n env.hasError = true;\r\n }\r\n var r, s = 0;\r\n function next() {\r\n while (r = env.stack.pop()) {\r\n try {\r\n if (!r.async && s === 1) return s = 0, env.stack.push(r), Promise.resolve().then(next);\r\n if (r.dispose) {\r\n var result = r.dispose.call(r.value);\r\n if (r.async) return s |= 2, Promise.resolve(result).then(next, function(e) { fail(e); return next(); });\r\n }\r\n else s |= 1;\r\n }\r\n catch (e) {\r\n fail(e);\r\n }\r\n }\r\n if (s === 1) return env.hasError ? Promise.reject(env.error) : Promise.resolve();\r\n if (env.hasError) throw env.error;\r\n }\r\n return next();\r\n}\r\n\r\nexport function __rewriteRelativeImportExtension(path, preserveJsx) {\r\n if (typeof path === \"string\" && /^\\.\\.?\\//.test(path)) {\r\n return path.replace(/\\.(tsx)$|((?:\\.d)?)((?:\\.[^./]+?)?)\\.([cm]?)ts$/i, function (m, tsx, d, ext, cm) {\r\n return tsx ? preserveJsx ? \".jsx\" : \".js\" : d && (!ext || !cm) ? m : (d + ext + \".\" + cm.toLowerCase() + \"js\");\r\n });\r\n }\r\n return path;\r\n}\r\n\r\nexport default {\r\n __extends: __extends,\r\n __assign: __assign,\r\n __rest: __rest,\r\n __decorate: __decorate,\r\n __param: __param,\r\n __esDecorate: __esDecorate,\r\n __runInitializers: __runInitializers,\r\n __propKey: __propKey,\r\n __setFunctionName: __setFunctionName,\r\n __metadata: __metadata,\r\n __awaiter: __awaiter,\r\n __generator: __generator,\r\n __createBinding: __createBinding,\r\n __exportStar: __exportStar,\r\n __values: __values,\r\n __read: __read,\r\n __spread: __spread,\r\n __spreadArrays: __spreadArrays,\r\n __spreadArray: __spreadArray,\r\n __await: __await,\r\n __asyncGenerator: __asyncGenerator,\r\n __asyncDelegator: __asyncDelegator,\r\n __asyncValues: __asyncValues,\r\n __makeTemplateObject: __makeTemplateObject,\r\n __importStar: __importStar,\r\n __importDefault: __importDefault,\r\n __classPrivateFieldGet: __classPrivateFieldGet,\r\n __classPrivateFieldSet: __classPrivateFieldSet,\r\n __classPrivateFieldIn: __classPrivateFieldIn,\r\n __addDisposableResource: __addDisposableResource,\r\n __disposeResources: __disposeResources,\r\n __rewriteRelativeImportExtension: __rewriteRelativeImportExtension,\r\n};\r\n","function styleInject(css, ref) {\n if ( ref === void 0 ) ref = {};\n var insertAt = ref.insertAt;\n\n if (!css || typeof document === 'undefined') { return; }\n\n var head = document.head || document.getElementsByTagName('head')[0];\n var style = document.createElement('style');\n style.type = 'text/css';\n\n if (insertAt === 'top') {\n if (head.firstChild) {\n head.insertBefore(style, head.firstChild);\n } else {\n head.appendChild(style);\n }\n } else {\n head.appendChild(style);\n }\n\n if (style.styleSheet) {\n style.styleSheet.cssText = css;\n } else {\n style.appendChild(document.createTextNode(css));\n }\n}\n\nexport default styleInject;\n","'use client';\n\nimport { useEffect, useRef, useState } from 'react';\nimport './dino.css';\n\nconst DinoGameInternal = () => {\n const [mounted, setMounted] = useState(false);\n const dinoRef = useRef<HTMLDivElement>(null);\n const cactusRef = useRef<HTMLDivElement>(null);\n const [score, setScore] = useState(0);\n const [isJumping, setIsJumping] = useState(false);\n const gameOver = false;\n\n // Jump Logic\n const jump = () => {\n if (isJumping || gameOver) return;\n setIsJumping(true);\n let pos = 0;\n\n const upInterval = setInterval(() => {\n if (pos >= 90) {\n clearInterval(upInterval);\n const downInterval = setInterval(() => {\n if (pos <= 0) {\n clearInterval(downInterval);\n setIsJumping(false);\n } else {\n pos -= 4;\n if (dinoRef.current) dinoRef.current.style.bottom = `${pos}px`;\n }\n }, 25);\n } else {\n pos += 4;\n if (dinoRef.current) dinoRef.current.style.bottom = `${pos}px`;\n }\n }, 20);\n };\n\n // Handle mounting and key listener\n useEffect(() => {\n setMounted(true);\n\n const handleKey = (e: KeyboardEvent) => {\n if (e.code === 'Space' || e.code === 'ArrowUp') jump();\n };\n window.addEventListener('keydown', handleKey);\n return () => window.removeEventListener('keydown', handleKey);\n }, [isJumping, gameOver]);\n\n // Collision + Score Logic\n useEffect(() => {\n const interval = setInterval(() => {\n if (!gameOver && dinoRef.current && cactusRef.current) {\n const dinoRect = dinoRef.current.getBoundingClientRect();\n const cactusRect = cactusRef.current.getBoundingClientRect();\n\n if (\n cactusRect.left < dinoRect.right &&\n cactusRect.right > dinoRect.left &&\n cactusRect.bottom > dinoRect.top\n ) {\n // setGameOver(true);\n // cactusRef.current.style.animationPlayState = 'paused';\n // alert('Game Over! Final Score: ' + score);\n } else {\n setScore((prev) => prev + 1);\n }\n }\n }, 100);\n return () => clearInterval(interval);\n }, [gameOver, score]);\n\n if (!mounted) {\n return <div className=\"game\" style={{ visibility: 'hidden' }} />;\n }\n\n return (\n <div className=\"game\">\n <div className=\"mountains\">\n <div className=\"mountain mountain1\"></div>\n <div className=\"mountain mountain2\"></div>\n </div>\n <div className=\"bumpy-wrapper\">\n <svg\n className=\"bumpy-svg\"\n viewBox=\"0 0 600 100\"\n preserveAspectRatio=\"none\"\n >\n <path\n className=\"bumpy-path\"\n d=\"M0,100 \n L0,80 \n Q30,60 60,80 \n Q90,40 120,80 \n Q150,60 180,70 \n Q210,30 240,80 \n Q270,50 300,70 \n Q330,40 360,80 \n Q390,60 420,70 \n Q450,50 480,80 \n Q510,60 540,70 \n Q570,55 600,80 \n L600,100 Z\"\n />\n </svg>\n </div>\n <div className=\"tree tree1\"></div>\n <div className=\"tree tree2\"></div>\n <div className=\"tree tree3\"></div>\n <div className=\"cloud cloud1\"></div>\n <div className=\"cloud cloud2\"></div>\n <div className=\"ground\"></div>\n\n <div ref={dinoRef} className=\"dino\">\n <img\n style={{ width: '100%' }}\n src=\"https://img.itch.zone/aW1hZ2UvNTA5MzIwLzI2NDIzNTEucG5n/347x500/kwmG6Z.png\"\n />\n </div>\n\n <div ref={cactusRef} className=\"cactus\">\n <img\n style={{ width: '100%' }}\n src=\"https://img.itch.zone/aW1hZ2UvNTA5MzIwLzI2NDIzNTcucG5n/347x500/%2FqbQKf.png\"\n />\n </div>\n <div className=\"score\">Score: {score}</div>\n </div>\n );\n};\n\nexport default DinoGameInternal;\n"],"names":["_jsx","_jsxs"],"mappings":";;;;AAAA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AAeA;AACO,IAAI,QAAQ,GAAG,WAAW;AACjC,IAAI,QAAQ,GAAG,MAAM,CAAC,MAAM,IAAI,SAAS,QAAQ,CAAC,CAAC,EAAE;AACrD,QAAQ,KAAK,IAAI,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,SAAS,CAAC,MAAM,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,EAAE,EAAE;AAC7D,YAAY,CAAC,GAAG,SAAS,CAAC,CAAC,CAAC,CAAC;AAC7B,YAAY,KAAK,IAAI,CAAC,IAAI,CAAC,EAAE,IAAI,MAAM,CAAC,SAAS,CAAC,cAAc,CAAC,IAAI,CAAC,CAAC,EAAE,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC;AACzF,QAAQ,CAAC;AACT,QAAQ,OAAO,CAAC,CAAC;AACjB,IAAI,EAAC;AACL,IAAI,OAAO,QAAQ,CAAC,KAAK,CAAC,IAAI,EAAE,SAAS,CAAC,CAAC;AAC3C,EAAC;AA+RD;AACuB,OAAO,eAAe,KAAK,UAAU,GAAG,eAAe,GAAG,UAAU,KAAK,EAAE,UAAU,EAAE,OAAO,EAAE;AACvH,IAAI,IAAI,CAAC,GAAG,IAAI,KAAK,CAAC,OAAO,CAAC,CAAC;AAC/B,IAAI,OAAO,CAAC,CAAC,IAAI,GAAG,iBAAiB,EAAE,CAAC,CAAC,KAAK,GAAG,KAAK,EAAE,CAAC,CAAC,UAAU,GAAG,UAAU,EAAE,CAAC,CAAC;AACrF;;AC3UA,SAAS,WAAW,CAAC,GAAG,EAAE,GAAG,EAAE;AAC/B,EAAE,KAAK,GAAG,KAAK,MAAM,GAAG,GAAG,GAAG,EAAE;AAChC,EAAE,IAAI,QAAQ,GAAG,GAAG,CAAC,QAAQ;;AAE7B,EAAE,IAAY,OAAO,QAAQ,KAAK,WAAW,EAAE,EAAE,OAAO,CAAC;;AAEzD,EAAE,IAAI,IAAI,GAAG,QAAQ,CAAC,IAAI,IAAI,QAAQ,CAAC,oBAAoB,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC;AACtE,EAAE,IAAI,KAAK,GAAG,QAAQ,CAAC,aAAa,CAAC,OAAO,CAAC;AAC7C,EAAE,KAAK,CAAC,IAAI,GAAG,UAAU;;AAEzB,EAAE,IAAI,QAAQ,KAAK,KAAK,EAAE;AAC1B,IAAI,IAAI,IAAI,CAAC,UAAU,EAAE;AACzB,MAAM,IAAI,CAAC,YAAY,CAAC,KAAK,EAAE,IAAI,CAAC,UAAU,CAAC;AAC/C,IAAI,CAAC,MAAM;AACX,MAAM,IAAI,CAAC,WAAW,CAAC,KAAK,CAAC;AAC7B,IAAI;AACJ,EAAE,CAAC,MAAM;AACT,IAAI,IAAI,CAAC,WAAW,CAAC,KAAK,CAAC;AAC3B,EAAE;;AAEF,EAAE,IAAI,KAAK,CAAC,UAAU,EAAE;AACxB,IAAI,KAAK,CAAC,UAAU,CAAC,OAAO,GAAG,GAAG;AAClC,EAAE,CAAC,MAAM;AACT,IAAI,KAAK,CAAC,WAAW,CAAC,QAAQ,CAAC,cAAc,CAAC,GAAG,CAAC,CAAC;AACnD,EAAE;AACF;;;;;ACpBA,IAAM,gBAAgB,GAAG,YAAA;IACjB,IAAA,EAAA,GAAwB,QAAQ,CAAC,KAAK,CAAC,EAAtC,OAAO,GAAA,EAAA,CAAA,CAAA,CAAA,EAAE,UAAU,GAAA,EAAA,CAAA,CAAA,CAAmB;AAC7C,IAAA,IAAM,OAAO,GAAG,MAAM,CAAiB,IAAI,CAAC;AAC5C,IAAA,IAAM,SAAS,GAAG,MAAM,CAAiB,IAAI,CAAC;IACxC,IAAA,EAAA,GAAoB,QAAQ,CAAC,CAAC,CAAC,EAA9B,KAAK,GAAA,EAAA,CAAA,CAAA,CAAA,EAAE,QAAQ,GAAA,EAAA,CAAA,CAAA,CAAe;IAC/B,IAAA,EAAA,GAA4B,QAAQ,CAAC,KAAK,CAAC,EAA1C,SAAS,GAAA,EAAA,CAAA,CAAA,CAAA,EAAE,YAAY,GAAA,EAAA,CAAA,CAAA,CAAmB;IACjD,IAAM,QAAQ,GAAG,KAAK;;AAGtB,IAAA,IAAM,IAAI,GAAG,YAAA;QACX,IAAI,SAAS,IAAI,QAAQ;YAAE;QAC3B,YAAY,CAAC,IAAI,CAAC;QAClB,IAAI,GAAG,GAAG,CAAC;QAEX,IAAM,UAAU,GAAG,WAAW,CAAC,YAAA;YAC7B,IAAI,GAAG,IAAI,EAAE,EAAE;gBACb,aAAa,CAAC,UAAU,CAAC;gBACzB,IAAM,cAAY,GAAG,WAAW,CAAC,YAAA;oBAC/B,IAAI,GAAG,IAAI,CAAC,EAAE;wBACZ,aAAa,CAAC,cAAY,CAAC;wBAC3B,YAAY,CAAC,KAAK,CAAC;AACpB,oBAAA;AAAM,yBAAA;wBACL,GAAG,IAAI,CAAC;wBACR,IAAI,OAAO,CAAC,OAAO;4BAAE,OAAO,CAAC,OAAO,CAAC,KAAK,CAAC,MAAM,GAAG,EAAA,CAAA,MAAA,CAAG,GAAG,EAAA,IAAA,CAAI;AAC/D,oBAAA;gBACH,CAAC,EAAE,EAAE,CAAC;AACP,YAAA;AAAM,iBAAA;gBACL,GAAG,IAAI,CAAC;gBACR,IAAI,OAAO,CAAC,OAAO;oBAAE,OAAO,CAAC,OAAO,CAAC,KAAK,CAAC,MAAM,GAAG,EAAA,CAAA,MAAA,CAAG,GAAG,EAAA,IAAA,CAAI;AAC/D,YAAA;QACH,CAAC,EAAE,EAAE,CAAC;AACR,IAAA,CAAC;;AAGD,IAAA,SAAS,CAAC,YAAA;QACR,UAAU,CAAC,IAAI,CAAC;QAEhB,IAAM,SAAS,GAAG,UAAC,CAAgB,EAAA;YACjC,IAAI,CAAC,CAAC,IAAI,KAAK,OAAO,IAAI,CAAC,CAAC,IAAI,KAAK,SAAS;AAAE,gBAAA,IAAI,EAAE;AACxD,QAAA,CAAC;AACD,QAAA,MAAM,CAAC,gBAAgB,CAAC,SAAS,EAAE,SAAS,CAAC;AAC7C,QAAA,OAAO,YAAA,EAAM,OAAA,MAAM,CAAC,mBAAmB,CAAC,SAAS,EAAE,SAAS,CAAC,CAAA,CAAhD,CAAgD;AAC/D,IAAA,CAAC,EAAE,CAAC,SAAS,EAAE,QAAQ,CAAC,CAAC;;AAGzB,IAAA,SAAS,CAAC,YAAA;QACR,IAAM,QAAQ,GAAG,WAAW,CAAC,YAAA;YAC3B,IAAiB,OAAO,CAAC,OAAO,IAAI,SAAS,CAAC,OAAO,EAAE;gBACrD,IAAM,QAAQ,GAAG,OAAO,CAAC,OAAO,CAAC,qBAAqB,EAAE;gBACxD,IAAM,UAAU,GAAG,SAAS,CAAC,OAAO,CAAC,qBAAqB,EAAE;AAE5D,gBAAA,IACE,UAAU,CAAC,IAAI,GAAG,QAAQ,CAAC,KAAK;AAChC,oBAAA,UAAU,CAAC,KAAK,GAAG,QAAQ,CAAC,IAAI;AAChC,oBAAA,UAAU,CAAC,MAAM,GAAG,QAAQ,CAAC,GAAG,EAChC;AAIK,qBAAA;oBACL,QAAQ,CAAC,UAAC,IAAI,EAAA,EAAK,OAAA,IAAI,GAAG,CAAC,CAAA,CAAR,CAAQ,CAAC;AAC7B,gBAAA;AACF,YAAA;QACH,CAAC,EAAE,GAAG,CAAC;QACP,OAAO,YAAA,EAAM,OAAA,aAAa,CAAC,QAAQ,CAAC,CAAA,CAAvB,CAAuB;AACtC,IAAA,CAAC,EAAE,CAAC,QAAQ,EAAE,KAAK,CAAC,CAAC;IAErB,IAAI,CAAC,OAAO,EAAE;AACZ,QAAA,OAAOA,GAAA,CAAA,KAAA,EAAA,EAAK,SAAS,EAAC,MAAM,EAAC,KAAK,EAAE,EAAE,UAAU,EAAE,QAAQ,EAAE,GAAI;AACjE,IAAA;AAED,IAAA,QACEC,IAAA,CAAA,KAAA,EAAA,QAAA,CAAA,EAAK,SAAS,EAAC,MAAM,EAAA,EAAA,EAAA,QAAA,EAAA,CACnBA,IAAA,CAAA,KAAA,EAAA,QAAA,CAAA,EAAK,SAAS,EAAC,WAAW,EAAA,EAAA,EAAA,QAAA,EAAA,CACxBD,GAAA,CAAA,KAAA,EAAA,EAAK,SAAS,EAAC,oBAAoB,EAAA,CAAO,EAC1CA,GAAA,CAAA,KAAA,EAAA,EAAK,SAAS,EAAC,oBAAoB,EAAA,CAAO,KACtC,EACNA,GAAA,CAAA,KAAA,EAAA,QAAA,CAAA,EAAK,SAAS,EAAC,eAAe,EAAA,EAAA,EAAA,QAAA,EAC5BA,GAAA,CAAA,KAAA,EAAA,QAAA,CAAA,EACE,SAAS,EAAC,WAAW,EACrB,OAAO,EAAC,aAAa,EACrB,mBAAmB,EAAC,MAAM,gBAE1BA,GAAA,CAAA,MAAA,EAAA,EACE,SAAS,EAAC,YAAY,EACtB,CAAC,EAAC,gTAYM,EAAA,CACR,IACE,EAAA,CAAA,CACF,EACNA,GAAA,CAAA,KAAA,EAAA,EAAK,SAAS,EAAC,YAAY,EAAA,CAAO,EAClCA,aAAK,SAAS,EAAC,YAAY,EAAA,CAAO,EAClCA,GAAA,CAAA,KAAA,EAAA,EAAK,SAAS,EAAC,YAAY,GAAO,EAClCA,GAAA,CAAA,KAAA,EAAA,EAAK,SAAS,EAAC,cAAc,EAAA,CAAO,EACpCA,GAAA,CAAA,KAAA,EAAA,EAAK,SAAS,EAAC,cAAc,EAAA,CAAO,EACpCA,aAAK,SA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package/build/index.js ADDED
@@ -0,0 +1,138 @@
1
+ 'use client';
2
+ 'use strict';
3
+
4
+ var jsxRuntime = require('react/jsx-runtime');
5
+ var react = require('react');
6
+
7
+ /******************************************************************************
8
+ Copyright (c) Microsoft Corporation.
9
+
10
+ Permission to use, copy, modify, and/or distribute this software for any
11
+ purpose with or without fee is hereby granted.
12
+
13
+ THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES WITH
14
+ REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY
15
+ AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY SPECIAL, DIRECT,
16
+ INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM
17
+ LOSS OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
18
+ OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
19
+ PERFORMANCE OF THIS SOFTWARE.
20
+ ***************************************************************************** */
21
+ /* global Reflect, Promise, SuppressedError, Symbol, Iterator */
22
+
23
+
24
+ var __assign = function() {
25
+ __assign = Object.assign || function __assign(t) {
26
+ for (var s, i = 1, n = arguments.length; i < n; i++) {
27
+ s = arguments[i];
28
+ for (var p in s) if (Object.prototype.hasOwnProperty.call(s, p)) t[p] = s[p];
29
+ }
30
+ return t;
31
+ };
32
+ return __assign.apply(this, arguments);
33
+ };
34
+
35
+ typeof SuppressedError === "function" ? SuppressedError : function (error, suppressed, message) {
36
+ var e = new Error(message);
37
+ return e.name = "SuppressedError", e.error = error, e.suppressed = suppressed, e;
38
+ };
39
+
40
+ function styleInject(css, ref) {
41
+ if ( ref === void 0 ) ref = {};
42
+ var insertAt = ref.insertAt;
43
+
44
+ if (typeof document === 'undefined') { return; }
45
+
46
+ var head = document.head || document.getElementsByTagName('head')[0];
47
+ var style = document.createElement('style');
48
+ style.type = 'text/css';
49
+
50
+ if (insertAt === 'top') {
51
+ if (head.firstChild) {
52
+ head.insertBefore(style, head.firstChild);
53
+ } else {
54
+ head.appendChild(style);
55
+ }
56
+ } else {
57
+ head.appendChild(style);
58
+ }
59
+
60
+ if (style.styleSheet) {
61
+ style.styleSheet.cssText = css;
62
+ } else {
63
+ style.appendChild(document.createTextNode(css));
64
+ }
65
+ }
66
+
67
+ var css_248z = ".game{background:#fff;.dino{height:50px;left:50px}.cactus,.dino{bottom:0;position:absolute;width:50px}.cactus{animation:moveCactus 2s linear infinite;left:600px}.score{font-weight:700;left:10px;position:absolute;top:10px}@keyframes moveCactus{0%{left:600px}to{left:-20px}}}.game{background:#cceffc;border:2px solid #333;height:200px;margin:100px auto;overflow:hidden;position:relative;width:600px}.ground{bottom:0;position:absolute;width:100%}.cloud{animation:moveCloud 30s linear infinite;background:#fff;border-radius:50px;height:40px;opacity:.7;position:absolute;width:80px}.cloud:after,.cloud:before{background:#fff;border-radius:50%;content:\"\";position:absolute}.cloud:before{height:40px;left:10px;top:-10px;width:40px}.cloud:after{height:30px;left:40px;top:0;width:30px}.cloud1{animation-delay:0s;left:100%;top:20px}.cloud2{animation-delay:10s;left:150%;top:60px}@keyframes moveCloud{0%{left:100%}to{left:-100px}}.mountains{pointer-events:none;width:100%}.mountain,.mountains{bottom:0;height:100px;position:absolute}.mountain{background:#99b3cc;clip-path:polygon(50% 0,0 100%,100% 100%);opacity:.8;width:120px}.mountain1{background:#89aacc;height:90px;left:100px;width:120px}.mountain2{background:#79b;height:50px;left:300px;width:50px}.tree{animation:moveTree 12s linear infinite;background:#3e6131;bottom:0;height:20px;position:absolute;width:10px;z-index:0}.tree:before{background:#4caf50;border-radius:50%;bottom:15px;content:\"\";height:25px;left:-10px;position:absolute;width:30px;z-index:-1}.tree1{animation-delay:0s;left:50%}.tree2{animation-delay:5s;left:100%}.tree3{animation-delay:10s;left:150%}@keyframes moveTree{0%{left:100%}to{left:-40px}}.bumpy-wrapper{bottom:0;height:20px;overflow:hidden;position:absolute;width:100%}.bumpy-svg{animation:moveBumps 10s linear infinite;height:100%;position:absolute;width:200%}.bumpy-path{fill:#888}@keyframes moveBumps{0%{transform:translateX(0)}to{transform:translateX(-50%)}}";
68
+ styleInject(css_248z);
69
+
70
+ var DinoGameInternal = function () {
71
+ var _a = react.useState(false), mounted = _a[0], setMounted = _a[1];
72
+ var dinoRef = react.useRef(null);
73
+ var cactusRef = react.useRef(null);
74
+ var _b = react.useState(0), score = _b[0], setScore = _b[1];
75
+ var _c = react.useState(false), isJumping = _c[0], setIsJumping = _c[1];
76
+ var gameOver = false;
77
+ // Jump Logic
78
+ var jump = function () {
79
+ if (isJumping || gameOver)
80
+ return;
81
+ setIsJumping(true);
82
+ var pos = 0;
83
+ var upInterval = setInterval(function () {
84
+ if (pos >= 90) {
85
+ clearInterval(upInterval);
86
+ var downInterval_1 = setInterval(function () {
87
+ if (pos <= 0) {
88
+ clearInterval(downInterval_1);
89
+ setIsJumping(false);
90
+ }
91
+ else {
92
+ pos -= 4;
93
+ if (dinoRef.current)
94
+ dinoRef.current.style.bottom = "".concat(pos, "px");
95
+ }
96
+ }, 25);
97
+ }
98
+ else {
99
+ pos += 4;
100
+ if (dinoRef.current)
101
+ dinoRef.current.style.bottom = "".concat(pos, "px");
102
+ }
103
+ }, 20);
104
+ };
105
+ // Handle mounting and key listener
106
+ react.useEffect(function () {
107
+ setMounted(true);
108
+ var handleKey = function (e) {
109
+ if (e.code === 'Space' || e.code === 'ArrowUp')
110
+ jump();
111
+ };
112
+ window.addEventListener('keydown', handleKey);
113
+ return function () { return window.removeEventListener('keydown', handleKey); };
114
+ }, [isJumping, gameOver]);
115
+ // Collision + Score Logic
116
+ react.useEffect(function () {
117
+ var interval = setInterval(function () {
118
+ if (dinoRef.current && cactusRef.current) {
119
+ var dinoRect = dinoRef.current.getBoundingClientRect();
120
+ var cactusRect = cactusRef.current.getBoundingClientRect();
121
+ if (cactusRect.left < dinoRect.right &&
122
+ cactusRect.right > dinoRect.left &&
123
+ cactusRect.bottom > dinoRect.top) ;
124
+ else {
125
+ setScore(function (prev) { return prev + 1; });
126
+ }
127
+ }
128
+ }, 100);
129
+ return function () { return clearInterval(interval); };
130
+ }, [gameOver, score]);
131
+ if (!mounted) {
132
+ return jsxRuntime.jsx("div", { className: "game", style: { visibility: 'hidden' } });
133
+ }
134
+ return (jsxRuntime.jsxs("div", __assign({ className: "game" }, { children: [jsxRuntime.jsxs("div", __assign({ className: "mountains" }, { children: [jsxRuntime.jsx("div", { className: "mountain mountain1" }), jsxRuntime.jsx("div", { className: "mountain mountain2" })] })), jsxRuntime.jsx("div", __assign({ className: "bumpy-wrapper" }, { children: jsxRuntime.jsx("svg", __assign({ className: "bumpy-svg", viewBox: "0 0 600 100", preserveAspectRatio: "none" }, { children: jsxRuntime.jsx("path", { className: "bumpy-path", d: "M0,100 \n L0,80 \n Q30,60 60,80 \n Q90,40 120,80 \n Q150,60 180,70 \n Q210,30 240,80 \n Q270,50 300,70 \n Q330,40 360,80 \n Q390,60 420,70 \n Q450,50 480,80 \n Q510,60 540,70 \n Q570,55 600,80 \n L600,100 Z" }) })) })), jsxRuntime.jsx("div", { className: "tree tree1" }), jsxRuntime.jsx("div", { className: "tree tree2" }), jsxRuntime.jsx("div", { className: "tree tree3" }), jsxRuntime.jsx("div", { className: "cloud cloud1" }), jsxRuntime.jsx("div", { className: "cloud cloud2" }), jsxRuntime.jsx("div", { className: "ground" }), jsxRuntime.jsx("div", __assign({ ref: dinoRef, className: "dino" }, { children: jsxRuntime.jsx("img", { style: { width: '100%' }, src: "https://img.itch.zone/aW1hZ2UvNTA5MzIwLzI2NDIzNTEucG5n/347x500/kwmG6Z.png" }) })), jsxRuntime.jsx("div", __assign({ ref: cactusRef, className: "cactus" }, { children: jsxRuntime.jsx("img", { style: { width: '100%' }, src: "https://img.itch.zone/aW1hZ2UvNTA5MzIwLzI2NDIzNTcucG5n/347x500/%2FqbQKf.png" }) })), jsxRuntime.jsxs("div", __assign({ className: "score" }, { children: ["Score: ", score] }))] })));
135
+ };
136
+
137
+ module.exports = DinoGameInternal;
138
+ //# sourceMappingURL=index.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"index.js","sources":["../node_modules/tslib/tslib.es6.js","../node_modules/style-inject/dist/style-inject.es.js","../src/components/DinoGame/index.tsx"],"sourcesContent":["/******************************************************************************\r\nCopyright (c) Microsoft Corporation.\r\n\r\nPermission to use, copy, modify, and/or distribute this software for any\r\npurpose with or without fee is hereby granted.\r\n\r\nTHE SOFTWARE IS PROVIDED \"AS IS\" AND THE AUTHOR DISCLAIMS ALL WARRANTIES WITH\r\nREGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY\r\nAND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY SPECIAL, DIRECT,\r\nINDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM\r\nLOSS OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR\r\nOTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR\r\nPERFORMANCE OF THIS SOFTWARE.\r\n***************************************************************************** */\r\n/* global Reflect, Promise, SuppressedError, Symbol, Iterator */\r\n\r\nvar extendStatics = function(d, b) {\r\n extendStatics = Object.setPrototypeOf ||\r\n ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||\r\n function (d, b) { for (var p in b) if (Object.prototype.hasOwnProperty.call(b, p)) d[p] = b[p]; };\r\n return extendStatics(d, b);\r\n};\r\n\r\nexport function __extends(d, b) {\r\n if (typeof b !== \"function\" && b !== null)\r\n throw new TypeError(\"Class extends value \" + String(b) + \" is not a constructor or null\");\r\n extendStatics(d, b);\r\n function __() { this.constructor = d; }\r\n d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());\r\n}\r\n\r\nexport var __assign = function() {\r\n __assign = Object.assign || function __assign(t) {\r\n for (var s, i = 1, n = arguments.length; i < n; i++) {\r\n s = arguments[i];\r\n for (var p in s) if (Object.prototype.hasOwnProperty.call(s, p)) t[p] = s[p];\r\n }\r\n return t;\r\n }\r\n return __assign.apply(this, arguments);\r\n}\r\n\r\nexport function __rest(s, e) {\r\n var t = {};\r\n for (var p in s) if (Object.prototype.hasOwnProperty.call(s, p) && e.indexOf(p) < 0)\r\n t[p] = s[p];\r\n if (s != null && typeof Object.getOwnPropertySymbols === \"function\")\r\n for (var i = 0, p = Object.getOwnPropertySymbols(s); i < p.length; i++) {\r\n if (e.indexOf(p[i]) < 0 && Object.prototype.propertyIsEnumerable.call(s, p[i]))\r\n t[p[i]] = s[p[i]];\r\n }\r\n return t;\r\n}\r\n\r\nexport function __decorate(decorators, target, key, desc) {\r\n var c = arguments.length, r = c < 3 ? target : desc === null ? desc = Object.getOwnPropertyDescriptor(target, key) : desc, d;\r\n if (typeof Reflect === \"object\" && typeof Reflect.decorate === \"function\") r = Reflect.decorate(decorators, target, key, desc);\r\n else for (var i = decorators.length - 1; i >= 0; i--) if (d = decorators[i]) r = (c < 3 ? d(r) : c > 3 ? d(target, key, r) : d(target, key)) || r;\r\n return c > 3 && r && Object.defineProperty(target, key, r), r;\r\n}\r\n\r\nexport function __param(paramIndex, decorator) {\r\n return function (target, key) { decorator(target, key, paramIndex); }\r\n}\r\n\r\nexport function __esDecorate(ctor, descriptorIn, decorators, contextIn, initializers, extraInitializers) {\r\n function accept(f) { if (f !== void 0 && typeof f !== \"function\") throw new TypeError(\"Function expected\"); return f; }\r\n var kind = contextIn.kind, key = kind === \"getter\" ? \"get\" : kind === \"setter\" ? \"set\" : \"value\";\r\n var target = !descriptorIn && ctor ? contextIn[\"static\"] ? ctor : ctor.prototype : null;\r\n var descriptor = descriptorIn || (target ? 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(function(o, m, k, k2) {\r\n if (k2 === undefined) k2 = k;\r\n var desc = Object.getOwnPropertyDescriptor(m, k);\r\n if (!desc || (\"get\" in desc ? !m.__esModule : desc.writable || desc.configurable)) {\r\n desc = { enumerable: true, get: function() { return m[k]; } };\r\n }\r\n Object.defineProperty(o, k2, desc);\r\n}) : (function(o, m, k, k2) {\r\n if (k2 === undefined) k2 = k;\r\n o[k2] = m[k];\r\n});\r\n\r\nexport function __exportStar(m, o) {\r\n for (var p in m) if (p !== \"default\" && !Object.prototype.hasOwnProperty.call(o, p)) __createBinding(o, m, p);\r\n}\r\n\r\nexport function __values(o) {\r\n var s = typeof Symbol === \"function\" && Symbol.iterator, m = s && o[s], i = 0;\r\n if (m) return m.call(o);\r\n if (o && typeof o.length === \"number\") return {\r\n next: function () {\r\n if (o && i >= o.length) o = void 0;\r\n return { value: o && o[i++], done: !o };\r\n }\r\n };\r\n throw new TypeError(s ? \"Object is not iterable.\" : \"Symbol.iterator is not defined.\");\r\n}\r\n\r\nexport function __read(o, n) {\r\n var m = typeof Symbol === \"function\" && o[Symbol.iterator];\r\n if (!m) return o;\r\n var i = m.call(o), r, ar = [], e;\r\n try {\r\n while ((n === void 0 || n-- > 0) && !(r = i.next()).done) ar.push(r.value);\r\n }\r\n catch (error) { e = { error: error }; }\r\n finally {\r\n try {\r\n if (r && !r.done && (m = i[\"return\"])) m.call(i);\r\n }\r\n finally { if (e) throw e.error; }\r\n }\r\n return ar;\r\n}\r\n\r\n/** @deprecated */\r\nexport function __spread() {\r\n for (var ar = [], i = 0; i < arguments.length; i++)\r\n ar = ar.concat(__read(arguments[i]));\r\n return ar;\r\n}\r\n\r\n/** @deprecated */\r\nexport function __spreadArrays() {\r\n for (var s = 0, i = 0, il = arguments.length; i < il; i++) s += arguments[i].length;\r\n for (var r = Array(s), k = 0, i = 0; i < il; i++)\r\n for (var a = arguments[i], j = 0, jl = a.length; j < jl; j++, k++)\r\n r[k] = a[j];\r\n return r;\r\n}\r\n\r\nexport function __spreadArray(to, from, pack) {\r\n if (pack || arguments.length === 2) for (var i = 0, l = from.length, ar; i < l; i++) {\r\n if (ar || !(i in from)) {\r\n if (!ar) ar = Array.prototype.slice.call(from, 0, i);\r\n ar[i] = from[i];\r\n }\r\n }\r\n return to.concat(ar || Array.prototype.slice.call(from));\r\n}\r\n\r\nexport function __await(v) {\r\n return this instanceof __await ? 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Promise.resolve(r.value.v).then(fulfill, reject) : settle(q[0][2], r); }\r\n function fulfill(value) { resume(\"next\", value); }\r\n function reject(value) { resume(\"throw\", value); }\r\n function settle(f, v) { if (f(v), q.shift(), q.length) resume(q[0][0], q[0][1]); }\r\n}\r\n\r\nexport function __asyncDelegator(o) {\r\n var i, p;\r\n return i = {}, verb(\"next\"), verb(\"throw\", function (e) { throw e; }), verb(\"return\"), i[Symbol.iterator] = function () { return this; }, i;\r\n function verb(n, f) { i[n] = o[n] ? function (v) { return (p = !p) ? { value: __await(o[n](v)), done: false } : f ? f(v) : v; } : f; }\r\n}\r\n\r\nexport function __asyncValues(o) {\r\n if (!Symbol.asyncIterator) throw new TypeError(\"Symbol.asyncIterator is not defined.\");\r\n var m = o[Symbol.asyncIterator], i;\r\n return m ? m.call(o) : (o = typeof __values === \"function\" ? __values(o) : o[Symbol.iterator](), i = {}, verb(\"next\"), verb(\"throw\"), verb(\"return\"), i[Symbol.asyncIterator] = function () { return this; }, i);\r\n function verb(n) { i[n] = o[n] && function (v) { return new Promise(function (resolve, reject) { v = o[n](v), settle(resolve, reject, v.done, v.value); }); }; }\r\n function settle(resolve, reject, d, v) { Promise.resolve(v).then(function(v) { resolve({ value: v, done: d }); }, reject); }\r\n}\r\n\r\nexport function __makeTemplateObject(cooked, raw) {\r\n if (Object.defineProperty) { Object.defineProperty(cooked, \"raw\", { value: raw }); } else { cooked.raw = raw; }\r\n return cooked;\r\n};\r\n\r\nvar __setModuleDefault = Object.create ? (function(o, v) {\r\n Object.defineProperty(o, \"default\", { enumerable: true, value: v });\r\n}) : function(o, v) {\r\n o[\"default\"] = v;\r\n};\r\n\r\nvar ownKeys = function(o) {\r\n ownKeys = Object.getOwnPropertyNames || function (o) {\r\n var ar = [];\r\n for (var k in o) if (Object.prototype.hasOwnProperty.call(o, k)) ar[ar.length] = k;\r\n return ar;\r\n };\r\n return ownKeys(o);\r\n};\r\n\r\nexport function __importStar(mod) {\r\n if (mod && mod.__esModule) return mod;\r\n var result = {};\r\n if (mod != null) for (var k = ownKeys(mod), i = 0; i < k.length; i++) if (k[i] !== \"default\") __createBinding(result, mod, k[i]);\r\n __setModuleDefault(result, mod);\r\n return result;\r\n}\r\n\r\nexport function __importDefault(mod) {\r\n return (mod && mod.__esModule) ? mod : { default: mod };\r\n}\r\n\r\nexport function __classPrivateFieldGet(receiver, state, kind, f) {\r\n if (kind === \"a\" && !f) throw new TypeError(\"Private accessor was defined without a getter\");\r\n if (typeof state === \"function\" ? receiver !== state || !f : !state.has(receiver)) throw new TypeError(\"Cannot read private member from an object whose class did not declare it\");\r\n return kind === \"m\" ? f : kind === \"a\" ? f.call(receiver) : f ? f.value : state.get(receiver);\r\n}\r\n\r\nexport function __classPrivateFieldSet(receiver, state, value, kind, f) {\r\n if (kind === \"m\") throw new TypeError(\"Private method is not writable\");\r\n if (kind === \"a\" && !f) throw new TypeError(\"Private accessor was defined without a setter\");\r\n if (typeof state === \"function\" ? receiver !== state || !f : !state.has(receiver)) throw new TypeError(\"Cannot write private member to an object whose class did not declare it\");\r\n return (kind === \"a\" ? f.call(receiver, value) : f ? f.value = value : state.set(receiver, value)), value;\r\n}\r\n\r\nexport function __classPrivateFieldIn(state, receiver) {\r\n if (receiver === null || (typeof receiver !== \"object\" && typeof receiver !== \"function\")) throw new TypeError(\"Cannot use 'in' operator on non-object\");\r\n return typeof state === \"function\" ? receiver === state : state.has(receiver);\r\n}\r\n\r\nexport function __addDisposableResource(env, value, async) {\r\n if (value !== null && value !== void 0) {\r\n if (typeof value !== \"object\" && typeof value !== \"function\") throw new TypeError(\"Object expected.\");\r\n var dispose, inner;\r\n if (async) {\r\n if (!Symbol.asyncDispose) throw new TypeError(\"Symbol.asyncDispose is not defined.\");\r\n dispose = value[Symbol.asyncDispose];\r\n }\r\n if (dispose === void 0) {\r\n if (!Symbol.dispose) throw new TypeError(\"Symbol.dispose is not defined.\");\r\n dispose = value[Symbol.dispose];\r\n if (async) inner = dispose;\r\n }\r\n if (typeof dispose !== \"function\") throw new TypeError(\"Object not disposable.\");\r\n if (inner) dispose = function() { try { inner.call(this); } catch (e) { return Promise.reject(e); } };\r\n env.stack.push({ value: value, dispose: dispose, async: async });\r\n }\r\n else if (async) {\r\n env.stack.push({ async: true });\r\n }\r\n return value;\r\n\r\n}\r\n\r\nvar _SuppressedError = typeof SuppressedError === \"function\" ? SuppressedError : function (error, suppressed, message) {\r\n var e = new Error(message);\r\n return e.name = \"SuppressedError\", e.error = error, e.suppressed = suppressed, e;\r\n};\r\n\r\nexport function __disposeResources(env) {\r\n function fail(e) {\r\n env.error = env.hasError ? new _SuppressedError(e, env.error, \"An error was suppressed during disposal.\") : e;\r\n env.hasError = true;\r\n }\r\n var r, s = 0;\r\n function next() {\r\n while (r = env.stack.pop()) {\r\n try {\r\n if (!r.async && s === 1) return s = 0, env.stack.push(r), Promise.resolve().then(next);\r\n if (r.dispose) {\r\n var result = r.dispose.call(r.value);\r\n if (r.async) return s |= 2, Promise.resolve(result).then(next, function(e) { fail(e); return next(); });\r\n }\r\n else s |= 1;\r\n }\r\n catch (e) {\r\n fail(e);\r\n }\r\n }\r\n if (s === 1) return env.hasError ? 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Final Score: ' + score);\n } else {\n setScore((prev) => prev + 1);\n }\n }\n }, 100);\n return () => clearInterval(interval);\n }, [gameOver, score]);\n\n if (!mounted) {\n return <div className=\"game\" style={{ visibility: 'hidden' }} />;\n }\n\n return (\n <div className=\"game\">\n <div className=\"mountains\">\n <div className=\"mountain mountain1\"></div>\n <div className=\"mountain mountain2\"></div>\n </div>\n <div className=\"bumpy-wrapper\">\n <svg\n className=\"bumpy-svg\"\n viewBox=\"0 0 600 100\"\n preserveAspectRatio=\"none\"\n >\n <path\n className=\"bumpy-path\"\n d=\"M0,100 \n L0,80 \n Q30,60 60,80 \n Q90,40 120,80 \n Q150,60 180,70 \n Q210,30 240,80 \n Q270,50 300,70 \n Q330,40 360,80 \n Q390,60 420,70 \n Q450,50 480,80 \n Q510,60 540,70 \n Q570,55 600,80 \n L600,100 Z\"\n />\n </svg>\n </div>\n <div className=\"tree tree1\"></div>\n <div className=\"tree tree2\"></div>\n <div className=\"tree tree3\"></div>\n <div className=\"cloud cloud1\"></div>\n <div className=\"cloud cloud2\"></div>\n <div className=\"ground\"></div>\n\n <div ref={dinoRef} className=\"dino\">\n <img\n style={{ width: '100%' }}\n src=\"https://img.itch.zone/aW1hZ2UvNTA5MzIwLzI2NDIzNTEucG5n/347x500/kwmG6Z.png\"\n />\n </div>\n\n <div ref={cactusRef} className=\"cactus\">\n <img\n style={{ width: '100%' }}\n src=\"https://img.itch.zone/aW1hZ2UvNTA5MzIwLzI2NDIzNTcucG5n/347x500/%2FqbQKf.png\"\n />\n </div>\n <div className=\"score\">Score: {score}</div>\n </div>\n );\n};\n\nexport default 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package/build/lib.d.ts CHANGED
@@ -1,3 +1,2 @@
1
1
  export { default as DinoGame } from './components/DinoGame';
2
2
  export { default } from './components/DinoGame';
3
- //# sourceMappingURL=lib.d.ts.map