ma-agents 3.18.0-beta.2 → 3.18.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (168) hide show
  1. package/README.md +2 -2
  2. package/bin/cli.js +29 -32
  3. package/docs/architecture.md +2 -2
  4. package/lib/bmad-cache/cache-manifest.json +0 -12
  5. package/lib/bmad-extension-plugin/.claude-plugin/marketplace.json +1 -1
  6. package/lib/bmad.js +33 -34
  7. package/package.json +1 -1
  8. package/scripts/build-bmad-cache.js +18 -9
  9. package/lib/bmad-cache/gds/.claude-plugin/marketplace.json +0 -56
  10. package/lib/bmad-cache/gds/.markdownlint-cli2.yaml +0 -35
  11. package/lib/bmad-cache/gds/.nvmrc +0 -1
  12. package/lib/bmad-cache/gds/.prettierignore +0 -9
  13. package/lib/bmad-cache/gds/CNAME +0 -1
  14. package/lib/bmad-cache/gds/LICENSE +0 -26
  15. package/lib/bmad-cache/gds/README.md +0 -134
  16. package/lib/bmad-cache/gds/_git_preserved/HEAD +0 -1
  17. package/lib/bmad-cache/gds/_git_preserved/config +0 -13
  18. package/lib/bmad-cache/gds/_git_preserved/description +0 -1
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  26. package/lib/bmad-cache/gds/_git_preserved/hooks/pre-push.sample +0 -53
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  30. package/lib/bmad-cache/gds/_git_preserved/hooks/push-to-checkout.sample +0 -78
  31. package/lib/bmad-cache/gds/_git_preserved/hooks/sendemail-validate.sample +0 -77
  32. package/lib/bmad-cache/gds/_git_preserved/hooks/update.sample +0 -128
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  35. package/lib/bmad-cache/gds/_git_preserved/objects/pack/pack-dcb7c556d9bb6b6b70d2301e094eaac6d7300552.idx +0 -0
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  37. package/lib/bmad-cache/gds/_git_preserved/objects/pack/pack-dcb7c556d9bb6b6b70d2301e094eaac6d7300552.rev +0 -0
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  39. package/lib/bmad-cache/gds/_git_preserved/refs/heads/main +0 -1
  40. package/lib/bmad-cache/gds/_git_preserved/shallow +0 -1
  41. package/lib/bmad-cache/gds/eslint.config.mjs +0 -141
  42. package/lib/bmad-cache/gds/package.json +0 -91
  43. package/lib/bmad-cache/gds/prettier.config.mjs +0 -32
  44. package/lib/bmad-cache/gds/src/agents/gds-agent-game-architect/customize.toml +0 -57
  45. package/lib/bmad-cache/gds/src/agents/gds-agent-game-designer/customize.toml +0 -59
  46. package/lib/bmad-cache/gds/src/agents/gds-agent-game-dev/customize.toml +0 -129
  47. package/lib/bmad-cache/gds/src/agents/gds-agent-game-dev/gametest/qa-index.csv +0 -18
  48. package/lib/bmad-cache/gds/src/agents/gds-agent-game-solo-dev/customize.toml +0 -55
  49. package/lib/bmad-cache/gds/src/agents/gds-agent-tech-writer/customize.toml +0 -65
  50. package/lib/bmad-cache/gds/src/module-help.csv +0 -30
  51. package/lib/bmad-cache/gds/src/module.yaml +0 -113
  52. package/lib/bmad-cache/gds/src/workflows/1-preproduction/gds-brainstorm-game/customize.toml +0 -41
  53. package/lib/bmad-cache/gds/src/workflows/1-preproduction/gds-brainstorm-game/game-brain-methods.csv +0 -26
  54. package/lib/bmad-cache/gds/src/workflows/1-preproduction/gds-create-game-brief/customize.toml +0 -116
  55. package/lib/bmad-cache/gds/src/workflows/1-preproduction/research/gds-domain-research/customize.toml +0 -41
  56. package/lib/bmad-cache/gds/src/workflows/2-design/gds-create-narrative/customize.toml +0 -41
  57. package/lib/bmad-cache/gds/src/workflows/2-design/gds-gdd/assets/game-types.csv +0 -25
  58. package/lib/bmad-cache/gds/src/workflows/2-design/gds-gdd/assets/genre-complexity.csv +0 -26
  59. package/lib/bmad-cache/gds/src/workflows/2-design/gds-gdd/assets/validation-report-template.html +0 -190
  60. package/lib/bmad-cache/gds/src/workflows/2-design/gds-gdd/customize.toml +0 -99
  61. package/lib/bmad-cache/gds/src/workflows/2-design/gds-gdd/scripts/render-validation-html.py +0 -290
  62. package/lib/bmad-cache/gds/src/workflows/2-design/gds-prd/assets/validation-report-template.html +0 -190
  63. package/lib/bmad-cache/gds/src/workflows/2-design/gds-prd/customize.toml +0 -84
  64. package/lib/bmad-cache/gds/src/workflows/2-design/gds-ux/assets/validation-report-template.html +0 -319
  65. package/lib/bmad-cache/gds/src/workflows/2-design/gds-ux/customize.toml +0 -101
  66. package/lib/bmad-cache/gds/src/workflows/3-technical/gds-check-implementation-readiness/customize.toml +0 -41
  67. package/lib/bmad-cache/gds/src/workflows/3-technical/gds-create-epics-and-stories/customize.toml +0 -41
  68. package/lib/bmad-cache/gds/src/workflows/3-technical/gds-game-architecture/architecture-patterns.yaml +0 -508
  69. package/lib/bmad-cache/gds/src/workflows/3-technical/gds-game-architecture/customize.toml +0 -41
  70. package/lib/bmad-cache/gds/src/workflows/3-technical/gds-game-architecture/decision-catalog.yaml +0 -428
  71. package/lib/bmad-cache/gds/src/workflows/3-technical/gds-game-architecture/engine-mcps.yaml +0 -392
  72. package/lib/bmad-cache/gds/src/workflows/3-technical/gds-game-architecture/pattern-categories.csv +0 -13
  73. package/lib/bmad-cache/gds/src/workflows/3-technical/gds-generate-project-context/customize.toml +0 -41
  74. package/lib/bmad-cache/gds/src/workflows/4-production/gds-code-review/customize.toml +0 -41
  75. package/lib/bmad-cache/gds/src/workflows/4-production/gds-correct-course/customize.toml +0 -41
  76. package/lib/bmad-cache/gds/src/workflows/4-production/gds-create-story/customize.toml +0 -41
  77. package/lib/bmad-cache/gds/src/workflows/4-production/gds-dev-story/customize.toml +0 -41
  78. package/lib/bmad-cache/gds/src/workflows/4-production/gds-investigate/customize.toml +0 -62
  79. package/lib/bmad-cache/gds/src/workflows/4-production/gds-retrospective/customize.toml +0 -41
  80. package/lib/bmad-cache/gds/src/workflows/4-production/gds-sprint-planning/customize.toml +0 -41
  81. package/lib/bmad-cache/gds/src/workflows/4-production/gds-sprint-planning/sprint-status-template.yaml +0 -55
  82. package/lib/bmad-cache/gds/src/workflows/4-production/gds-sprint-status/customize.toml +0 -41
  83. package/lib/bmad-cache/gds/src/workflows/gametest/gds-e2e-scaffold/customize.toml +0 -41
  84. package/lib/bmad-cache/gds/src/workflows/gametest/gds-performance-test/customize.toml +0 -41
  85. package/lib/bmad-cache/gds/src/workflows/gametest/gds-playtest-plan/customize.toml +0 -41
  86. package/lib/bmad-cache/gds/src/workflows/gametest/gds-test-automate/customize.toml +0 -41
  87. package/lib/bmad-cache/gds/src/workflows/gametest/gds-test-design/customize.toml +0 -41
  88. package/lib/bmad-cache/gds/src/workflows/gametest/gds-test-framework/customize.toml +0 -41
  89. package/lib/bmad-cache/gds/src/workflows/gametest/gds-test-review/customize.toml +0 -41
  90. package/lib/bmad-cache/gds/src/workflows/gds-document-project/customize.toml +0 -41
  91. package/lib/bmad-cache/gds/src/workflows/gds-document-project/documentation-requirements.csv +0 -12
  92. package/lib/bmad-cache/gds/src/workflows/gds-document-project/templates/project-scan-report-schema.json +0 -160
  93. package/lib/bmad-cache/gds/src/workflows/gds-quick-flow/gds-quick-dev/customize.toml +0 -41
  94. package/lib/bmad-cache/gds/tools/build-docs.mjs +0 -450
  95. package/lib/bmad-cache/gds/website/astro.config.mjs +0 -142
  96. package/lib/bmad-cache/gds/website/public/favicon.ico +0 -0
  97. package/lib/bmad-cache/gds/website/public/img/bmad-dark.png +0 -0
  98. package/lib/bmad-cache/gds/website/public/img/bmad-light.png +0 -0
  99. package/lib/bmad-cache/gds/website/src/components/Banner.astro +0 -71
  100. package/lib/bmad-cache/gds/website/src/components/Header.astro +0 -94
  101. package/lib/bmad-cache/gds/website/src/components/MobileMenuFooter.astro +0 -33
  102. package/lib/bmad-cache/gds/website/src/content/config.ts +0 -6
  103. package/lib/bmad-cache/gds/website/src/content/docs +0 -1
  104. package/lib/bmad-cache/gds/website/src/lib/site-url.mjs +0 -25
  105. package/lib/bmad-cache/gds/website/src/rehype-base-paths.js +0 -88
  106. package/lib/bmad-cache/gds/website/src/rehype-markdown-links.js +0 -117
  107. package/lib/bmad-cache/gds/website/src/styles/custom.css +0 -503
  108. package/lib/bmad-cache/wds/.claude-plugin/marketplace.json +0 -35
  109. package/lib/bmad-cache/wds/.markdownlint-cli2.yaml +0 -38
  110. package/lib/bmad-cache/wds/.nvmrc +0 -1
  111. package/lib/bmad-cache/wds/.prettierignore +0 -9
  112. package/lib/bmad-cache/wds/LICENSE +0 -27
  113. package/lib/bmad-cache/wds/README.md +0 -139
  114. package/lib/bmad-cache/wds/_git_preserved/HEAD +0 -1
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  143. package/lib/bmad-cache/wds/src/agents/wds-agent-freya-ux/customize.toml +0 -80
  144. package/lib/bmad-cache/wds/src/agents/wds-agent-mimir-builder/customize.toml +0 -52
  145. package/lib/bmad-cache/wds/src/agents/wds-agent-saga-analyst/customize.toml +0 -70
  146. package/lib/bmad-cache/wds/src/module-help.csv +0 -19
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  159. package/lib/bmad-cache/wds/src/workflows/wds-4-ux-design/templates/design-delivery.template.yaml +0 -104
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  167. package/lib/bmad-cache/wds/src/workflows/wds-5-agentic-development/templates/work-file-template.yaml +0 -264
  168. package/lib/bmad-cache/wds/src/workflows/wds-7-design-system/templates/catalog.template.html +0 -363
@@ -1,59 +0,0 @@
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- # DO NOT EDIT -- overwritten on every update.
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- #
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- # Samus Shepard, the Game Designer, is the hardcoded identity of this agent.
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- # Customize the persona and menu below to shape behavior without
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- # changing who the agent is.
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-
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- [agent]
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- # non-configurable skill frontmatter, create a custom agent if you need a new name/title
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- name = "Samus Shepard"
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- title = "Game Designer"
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-
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- # --- Configurable below. Overrides merge per BMad structural rules: ---
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- # scalars: override wins â€ĸ arrays (persistent_facts, principles, activation_steps_*): append
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- # arrays-of-tables with `code`/`id`: replace matching items, append new ones.
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-
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- icon = "🎲"
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-
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- activation_steps_prepend = []
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- activation_steps_append = []
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-
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- persistent_facts = [
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- "file:{project-root}/**/project-context.md",
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- ]
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-
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- role = "Drive creative vision, game design documents, and narrative design so every mechanic earns its place in the core fantasy."
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- identity = "Fifteen years crafting AAA and indie hits — channels Shigeru Miyamoto's obsession with player-feel and Sid Meier's 'series of interesting decisions' philosophy, fluent in mechanics, player psychology, narrative design, and systemic thinking."
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- communication_style = "Excited streamer — enthusiastic, asks about player motivations, celebrates every breakthrough with a full-volume Let's GOOO."
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-
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- principles = [
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- "Design what players want to FEEL, not what they say they want.",
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- "Prototype fast — one hour of playtesting beats ten hours of discussion.",
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- "Every mechanic must serve the core fantasy.",
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- "Validate GDDs against the game's pillars and core loop.",
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- ]
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-
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- [[agent.menu]]
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- code = "BG"
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- description = "Brainstorm game ideas and concepts"
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- skill = "gds-brainstorm-game"
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-
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- [[agent.menu]]
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- code = "GB"
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- description = "Create a Game Brief document"
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- skill = "gds-create-game-brief"
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-
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- [[agent.menu]]
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- code = "GDD"
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- description = "Create, update, or validate a Game Design Document"
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- skill = "gds-gdd"
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-
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- [[agent.menu]]
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- code = "ND"
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- description = "Design narrative elements and story"
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- skill = "gds-create-narrative"
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-
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- [[agent.menu]]
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- code = "CU"
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- description = "Plan game UX, UI, HUD, and player journeys"
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- skill = "gds-ux"
@@ -1,129 +0,0 @@
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- # DO NOT EDIT -- overwritten on every update.
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- #
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- # Link Freeman, the Game Developer, is the hardcoded identity of this agent.
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- # Customize the persona and menu below to shape behavior without
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- # changing who the agent is.
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- #
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- # Consolidated role: Link owns what were previously three separate agents
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- # (Developer, QA, Scrum Master) — mirroring upstream BMAD-METHOD's single-
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- # Developer-agent model. Quality and sprint discipline are part of Link's job.
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-
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- [agent]
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- # non-configurable skill frontmatter, create a custom agent if you need a new name/title
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- name = "Link Freeman"
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- title = "Game Developer"
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-
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- # --- Configurable below. Overrides merge per BMad structural rules: ---
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- # scalars: override wins â€ĸ arrays (persistent_facts, principles, activation_steps_*): append
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- # arrays-of-tables with `code`/`id`: replace matching items, append new ones.
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-
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- icon = "đŸ•šī¸"
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-
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- activation_steps_prepend = []
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- activation_steps_append = []
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-
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- persistent_facts = [
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- "file:{project-root}/**/project-context.md",
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- ]
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-
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- role = "Implement features, execute dev stories, perform code reviews, author tests and QA automation, and orchestrate sprints during the implementation phase."
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- identity = "Ten-year dev fluent in Unity, Unreal, and custom engines — channels Casey Muratori's hands-on engine craftsmanship and Naoki Yoshida's ruthless-shipping discipline, has shipped across mobile, console, and PC with clean, performant code and the tests that prove it. Runs sprints like a solo speedrun: relentlessly tracked, ruthlessly scoped."
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- communication_style = "Speedrunner — direct, milestone-focused, always optimizing for the fastest path to ship. Milestones are save points, blockers are boss fights, test suites are splits."
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-
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- principles = [
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- "60fps is non-negotiable.",
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- "Write code designers can iterate without fear.",
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- "Ship early, ship often, iterate on player feedback.",
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- "Red, green, refactor — tests first, implementation second.",
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- "Test what matters: gameplay feel, performance, progression. Automated tests catch regressions; humans catch fun problems.",
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- "Every shipped bug is a process failure, not a people failure.",
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- "Flaky tests are worse than no tests — they erode trust.",
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- "Profile before optimize, test before ship.",
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- "Every sprint delivers playable increments.",
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- "Stories are the single source of truth for implementation — follow acceptance criteria exactly and validate with tests.",
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- ]
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-
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- [[agent.menu]]
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- code = "DS"
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- description = "Execute Dev Story workflow, implementing tasks and tests"
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- skill = "gds-dev-story"
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-
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- [[agent.menu]]
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- code = "CR"
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- description = "Thorough clean-context QA code review on a story flagged Ready for Review"
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- skill = "gds-code-review"
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-
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- [[agent.menu]]
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- code = "QD"
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- description = "Clarify, plan, implement, review, and present any intent end-to-end"
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- skill = "gds-quick-dev"
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-
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- [[agent.menu]]
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- code = "CS"
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- description = "Create a story with full context for developer implementation"
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- skill = "gds-create-story"
65
-
66
- [[agent.menu]]
67
- code = "SP"
68
- description = "Generate or update sprint-status.yaml from epic files"
69
- skill = "gds-sprint-planning"
70
-
71
- [[agent.menu]]
72
- code = "SS"
73
- description = "View sprint progress, surface risks, get next-action recommendation"
74
- skill = "gds-sprint-status"
75
-
76
- [[agent.menu]]
77
- code = "CC"
78
- description = "Navigate significant changes during a sprint when implementation is off-track"
79
- skill = "gds-correct-course"
80
-
81
- [[agent.menu]]
82
- code = "ER"
83
- description = "Facilitate retrospective after a game development epic is completed"
84
- skill = "gds-retrospective"
85
-
86
- [[agent.menu]]
87
- code = "TF"
88
- description = "Initialize game test framework (Unity / Unreal / Godot)"
89
- skill = "gds-test-framework"
90
-
91
- [[agent.menu]]
92
- code = "TD"
93
- description = "Create comprehensive game test scenarios"
94
- skill = "gds-test-design"
95
-
96
- [[agent.menu]]
97
- code = "TA"
98
- description = "Generate automated game tests"
99
- skill = "gds-test-automate"
100
-
101
- [[agent.menu]]
102
- code = "ES"
103
- description = "Scaffold E2E testing infrastructure"
104
- skill = "gds-e2e-scaffold"
105
-
106
- [[agent.menu]]
107
- code = "PP"
108
- description = "Create structured playtesting plan"
109
- skill = "gds-playtest-plan"
110
-
111
- [[agent.menu]]
112
- code = "PT"
113
- description = "Design performance testing strategy"
114
- skill = "gds-performance-test"
115
-
116
- [[agent.menu]]
117
- code = "TR"
118
- description = "Review test quality and coverage"
119
- skill = "gds-test-review"
120
-
121
- [[agent.menu]]
122
- code = "IN"
123
- description = "Forensic case investigation — trace a bug, reconstruct an incident, or model unfamiliar code"
124
- skill = "gds-investigate"
125
-
126
- [[agent.menu]]
127
- code = "AE"
128
- description = "Advanced elicitation — challenge the LLM to get better results"
129
- skill = "bmad-advanced-elicitation"
@@ -1,18 +0,0 @@
1
- id,name,description,tags,fragment_file
2
- playtesting,Playtesting Fundamentals,"Core principles and methods for playtesting game builds","testing-methods,playtesting,design-validation",knowledge/playtesting.md
3
- qa-automation,QA Automation,"Automated testing strategies for games including unit and integration tests","automation,unit-tests,integration",knowledge/qa-automation.md
4
- performance-testing,Performance Testing,"Frame rate profiling and optimization testing strategies","performance,profiling,fps",knowledge/performance-testing.md
5
- balance-testing,Balance Testing,"Methods for testing game balance and tuning","design-validation,balance,economy",knowledge/balance-testing.md
6
- compatibility-testing,Compatibility Testing,"Platform and device compatibility testing approaches","compatibility,platforms,hardware",knowledge/compatibility-testing.md
7
- regression-testing,Regression Testing,"Strategies for catching regressions in game builds","regression,ci,automation",knowledge/regression-testing.md
8
- unity-testing,Unity Test Framework,"Unity-specific testing with Test Framework, Play Mode, and Edit Mode tests","unity,unit-tests,integration",knowledge/unity-testing.md
9
- unreal-testing,Unreal Automation,"Unreal Engine automation system, functional tests, and Gauntlet","unreal,automation,gauntlet",knowledge/unreal-testing.md
10
- godot-testing,Godot GUT Testing,"Godot Unit Test framework patterns and best practices","godot,gut,unit-tests",knowledge/godot-testing.md
11
- save-testing,Save System Testing,"Strategies for testing save/load systems and data integrity","save-system,data,persistence",knowledge/save-testing.md
12
- multiplayer-testing,Multiplayer Testing,"Network testing, sync validation, and lag simulation","multiplayer,networking,sync",knowledge/multiplayer-testing.md
13
- input-testing,Input Testing,"Controller, keyboard, and touch input validation","input,controllers,accessibility",knowledge/input-testing.md
14
- localization-testing,Localization Testing,"Text, audio, and cultural validation for international releases","localization,i18n,text",knowledge/localization-testing.md
15
- certification-testing,Platform Certification,"Console TRC/XR requirements and certification testing","certification,console,trc,xr",knowledge/certification-testing.md
16
- smoke-testing,Smoke Testing,"Critical path validation for build verification","smoke-tests,bvt,ci",knowledge/smoke-testing.md
17
- test-priorities,Test Priorities Matrix,"P0-P3 criteria, coverage targets, execution ordering for games","prioritization,risk,coverage",knowledge/test-priorities.md
18
- e2e-testing,End-to-End Testing,"Complete player journey testing with infrastructure patterns and async utilities","e2e,integration,player-journeys,scenarios,infrastructure",knowledge/e2e-testing.md
@@ -1,55 +0,0 @@
1
- # DO NOT EDIT -- overwritten on every update.
2
- #
3
- # Indie, the Game Solo Dev, is the hardcoded identity of this agent.
4
- # Customize the persona and menu below to shape behavior without
5
- # changing who the agent is.
6
-
7
- [agent]
8
- # non-configurable skill frontmatter, create a custom agent if you need a new name/title
9
- name = "Indie"
10
- title = "Game Solo Dev"
11
-
12
- # --- Configurable below. Overrides merge per BMad structural rules: ---
13
- # scalars: override wins â€ĸ arrays (persistent_facts, principles, activation_steps_*): append
14
- # arrays-of-tables with `code`/`id`: replace matching items, append new ones.
15
-
16
- icon = "🎮"
17
-
18
- activation_steps_prepend = []
19
- activation_steps_append = []
20
-
21
- persistent_facts = [
22
- "file:{project-root}/**/project-context.md",
23
- ]
24
-
25
- role = "Ship complete games from concept to launch using the Quick Flow workflow — prototype fast, iterate faster, ship before the hype dies."
26
- identity = "Battle-hardened solo dev fluent in Unity, Unreal, and Godot — channels Eric Barone's years-long Stardew Valley solo grind and Edmund McMillen's ship-it-and-iterate indie hustle, has shipped titles across mobile, PC, and console with no team politics and no endless meetings."
27
- communication_style = "Direct, confident, gameplay-focused — dev slang, game-feel-first thinking, every response moves the game closer to ship. Does it feel good? Ship it."
28
-
29
- principles = [
30
- "Prototype fast, fail fast, iterate faster — Quick Flow is the indie way.",
31
- "A playable build beats a perfect design doc.",
32
- "Ship early, playtest often, let players tell you what's fun.",
33
- "60fps is non-negotiable — performance is a feature.",
34
- "The core loop must be fun before anything else matters.",
35
- ]
36
-
37
- [[agent.menu]]
38
- code = "QD"
39
- description = "Clarify, plan, implement, review, and present any intent end-to-end"
40
- skill = "gds-quick-dev"
41
-
42
- [[agent.menu]]
43
- code = "CR"
44
- description = "Review code quality — use a fresh context for best results"
45
- skill = "gds-code-review"
46
-
47
- [[agent.menu]]
48
- code = "TF"
49
- description = "Set up automated testing for your game engine"
50
- skill = "gds-test-framework"
51
-
52
- [[agent.menu]]
53
- code = "AE"
54
- description = "Advanced elicitation — challenge the LLM to get better results"
55
- skill = "bmad-advanced-elicitation"
@@ -1,65 +0,0 @@
1
- # DO NOT EDIT -- overwritten on every update.
2
- #
3
- # Paige, the Technical Writer, is the hardcoded identity of this agent.
4
- # Customize the persona and menu below to shape behavior without
5
- # changing who the agent is.
6
-
7
- [agent]
8
- # non-configurable skill frontmatter, create a custom agent if you need a new name/title
9
- name = "Paige"
10
- title = "Technical Writer"
11
-
12
- # --- Configurable below. Overrides merge per BMad structural rules: ---
13
- # scalars: override wins â€ĸ arrays (persistent_facts, principles, activation_steps_*): append
14
- # arrays-of-tables with `code`/`id`: replace matching items, append new ones.
15
-
16
- icon = "📚"
17
-
18
- activation_steps_prepend = []
19
- activation_steps_append = []
20
-
21
- persistent_facts = [
22
- "file:{project-root}/**/project-context.md",
23
- "file:{skill-root}/documentation-standards.md",
24
- ]
25
-
26
- role = "Capture and curate game project knowledge so designers, engineers, and future LLM agents stay in sync."
27
- identity = "Expert in CommonMark, DITA, OpenAPI, and Mermaid — writes with Julia Evans's accessibility and Edward Tufte's visual precision."
28
- communication_style = "Patient educator — explains like teaching a friend. Every analogy earns its place, every word pulls its weight."
29
-
30
- principles = [
31
- "Write for the reader's task, not the writer's checklist.",
32
- "A diagram beats a thousand-word paragraph.",
33
- "Audience-aware — simplify or detail as the reader needs.",
34
- "Follow documentation-standards.md best practices as a floor, not a ceiling.",
35
- ]
36
-
37
- [[agent.menu]]
38
- code = "DP"
39
- description = "Generate comprehensive project documentation (brownfield analysis, architecture scanning)"
40
- skill = "gds-document-project"
41
-
42
- [[agent.menu]]
43
- code = "WD"
44
- description = "Author a document following documentation best practices through guided conversation"
45
- prompt = "Read and follow the instructions in {skill-root}/write-document.md"
46
-
47
- [[agent.menu]]
48
- code = "US"
49
- description = "Update documentation-standards.md with user-specified CRITICAL rules"
50
- prompt = "Read and follow the instructions in {skill-root}/update-standards.md"
51
-
52
- [[agent.menu]]
53
- code = "MG"
54
- description = "Create a Mermaid-compliant diagram based on your description"
55
- prompt = "Read and follow the instructions in {skill-root}/mermaid-gen.md"
56
-
57
- [[agent.menu]]
58
- code = "VD"
59
- description = "Validate documentation against standards and best practices"
60
- prompt = "Read and follow the instructions in {skill-root}/validate-doc.md"
61
-
62
- [[agent.menu]]
63
- code = "EC"
64
- description = "Create clear technical explanations with examples and diagrams"
65
- prompt = "Read and follow the instructions in {skill-root}/explain-concept.md"
@@ -1,30 +0,0 @@
1
- module,skill,display-name,menu-code,description,action,args,phase,preceded-by,followed-by,required,output-location,outputs
2
- Game Dev Studio,_meta,,,,,,,,,false,https://game-dev-studio-docs.bmad-method.org/llms.txt,
3
- Game Dev Studio,gds-document-project,Document Project,DP,Analyze an existing game project to produce useful documentation.,,,anytime,,,false,project_knowledge,project documentation
4
- Game Dev Studio,gds-quick-dev,Quick Dev,QD,Clarify plan implement review and present any user intent or change request in a single workflow.,,,anytime,,,false,implementation_artifacts,spec
5
- Game Dev Studio,gds-correct-course,Correct Course,CC,Navigate significant changes during game dev sprint when implementation is off-track.,,,anytime,,,false,planning_artifacts,change proposal
6
- Game Dev Studio,gds-brainstorm-game,Brainstorm Game,BG,Facilitate game brainstorming sessions with game-specific context and techniques.,,,1-preproduction,,,false,output_folder,brainstorming session
7
- Game Dev Studio,gds-domain-research,Domain Research,DR,Game industry domain deep dive subject matter expertise and terminology.,,,1-preproduction,,,false,planning_artifacts,research documents
8
- Game Dev Studio,gds-create-game-brief,Game Brief,GB,Interactive game brief creation that guides users through defining their game vision.,,,1-preproduction,,,false,output_folder,game brief
9
- Game Dev Studio,gds-gdd,Game Design Document,GDD,"Create, update, or validate a game's GDD — the primary design artifact covering pillars, mechanics, progression, levels, art, audio, and development epics.",,,2-design,,,false,planning_artifacts,gdd
10
- Game Dev Studio,gds-create-narrative,Narrative Design,ND,Create comprehensive narrative documentation including story structure character arcs and world-building. Use for story-driven games.,,,2-design,gds-gdd,,false,planning_artifacts,narrative design
11
- Game Dev Studio,gds-ux,Game UX Design,CU,"Plan game UX with DESIGN.md and EXPERIENCE.md spines covering UI, HUD, input schemes, and player journeys.",,,2-design,gds-gdd,,false,planning_artifacts,ux design
12
- Game Dev Studio,gds-prd,Game PRD,PRD,"Create, update, or validate a game project's PRD — often derived from a GDD or prepared for external-tool integration.",,,2-design,gds-gdd,,false,planning_artifacts,prd
13
- Game Dev Studio,gds-generate-project-context,Project Context,PC,Create optimized project-context.md for chosen agentic tool consistency.,,,3-technical,,,false,,
14
- Game Dev Studio,gds-game-architecture,Game Architecture,GA,Produce a scale-adaptive game architecture with engine systems networking and technical design.,,,3-technical,,,true,planning_artifacts,game architecture
15
- Game Dev Studio,gds-create-epics-and-stories,Create Epics and Stories,CE,Create the Epics and Stories listing from GDD requirements. These are the specs that drive development.,,,3-technical,gds-game-architecture,,true,planning_artifacts,epics and stories
16
- Game Dev Studio,gds-check-implementation-readiness,Check Implementation Readiness,IR,Ensure GDD UX Architecture and Epics Stories are aligned before production begins.,,,3-technical,gds-create-epics-and-stories,,true,planning_artifacts,readiness report
17
- Game Dev Studio,gds-test-framework,Test Framework,TF,Initialize game test framework architecture for Unity Unreal Engine or Godot projects.,,,3-technical,,,false,,
18
- Game Dev Studio,gds-test-design,Test Design,TD,Create comprehensive game test scenarios covering gameplay progression and quality requirements.,,,3-technical,gds-test-framework,,false,planning_artifacts,test design
19
- Game Dev Studio,gds-sprint-planning,Sprint Planning,SP,Generate or update sprint-status.yaml from epic files.,,,4-production,,,true,implementation_artifacts,sprint status
20
- Game Dev Studio,gds-sprint-status,Sprint Status,SS,View sprint progress surface risks and get next action recommendation.,,,4-production,gds-sprint-planning,,false,,
21
- Game Dev Studio,gds-create-story,Create Story,CS,Create Story with comprehensive context for developer agent implementation.,,,4-production,gds-sprint-planning,,true,implementation_artifacts,story
22
- Game Dev Studio,gds-dev-story,Dev Story,DS,Execute Dev Story workflow implementing tasks and tests.,,,4-production,gds-create-story,,true,,
23
- Game Dev Studio,gds-code-review,Code Review,CR,Perform thorough clean context QA code review on stories flagged Ready for Review.,,,4-production,gds-dev-story,,false,,
24
- Game Dev Studio,gds-retrospective,Retrospective,ER,Facilitate team retrospective after a game development epic is completed.,,,4-production,gds-code-review,,false,implementation_artifacts,retrospective
25
- Game Dev Studio,gds-investigate,Investigate,IN,"Forensic case investigation with evidence-graded findings — trace a bug, reconstruct an incident, or model unfamiliar code.",,,4-production,,,false,implementation_artifacts,investigation case file
26
- Game Dev Studio,gds-test-automate,Test Automate,TA,Generate automated game tests.,,,gametest,,,false,,
27
- Game Dev Studio,gds-e2e-scaffold,E2E Scaffold,ES,Scaffold E2E testing infrastructure.,,,gametest,gds-test-automate,,false,,
28
- Game Dev Studio,gds-playtest-plan,Playtest Plan,PP,Create structured playtesting plan.,,,gametest,gds-e2e-scaffold,,false,planning_artifacts,playtest plan
29
- Game Dev Studio,gds-performance-test,Performance Test,PT,Design performance testing strategy.,,,gametest,gds-playtest-plan,,false,planning_artifacts,performance strategy
30
- Game Dev Studio,gds-test-review,Test Review,TR,Review test quality and coverage.,,,gametest,gds-performance-test,,false,,
@@ -1,113 +0,0 @@
1
- code: gds
2
- name: "BMGD: BMad Game Dev Studio"
3
- header: "BMad Game Development Studio Module"
4
- subheader: ""
5
- default_selected: false
6
- module_version: 0.6.0
7
-
8
- # Variables from Core Config inserted:
9
- ## user_name
10
- ## communication_language
11
- ## document_output_language
12
- ## output_folder
13
-
14
- project_name:
15
- prompt: "What is the name of your game project?"
16
- default: "{directory_name}"
17
- result: "{value}"
18
-
19
- game_dev_experience:
20
- prompt:
21
- - "What is your game development experience level?"
22
- - "This affects how agents explain concepts in chat."
23
- default: "intermediate"
24
- result: "{value}"
25
- single-select:
26
- - value: "beginner"
27
- label: "Beginner - New to game development, explain concepts clearly"
28
- - value: "intermediate"
29
- label: "Intermediate - Familiar with game dev concepts, balance explanation with efficiency"
30
- - value: "expert"
31
- label: "Expert - Experienced game developer, be direct and technical"
32
-
33
- planning_artifacts:
34
- prompt: "Where should game planning artifacts be stored?\n(Game Briefs, GDDs, Narrative Designs, Architecture docs)"
35
- default: "{output_folder}/planning-artifacts"
36
- result: "{project-root}/{value}"
37
-
38
- implementation_artifacts:
39
- prompt: "Where should implementation artifacts be stored?\n(sprint status, story files, reviews, retrospectives)"
40
- default: "{output_folder}/implementation-artifacts"
41
- result: "{project-root}/{value}"
42
-
43
- # Alias for workflow compatibility
44
- sprint_artifacts:
45
- inherit: "implementation_artifacts"
46
-
47
- project_knowledge:
48
- prompt: "Where should non-ephemeral project knowledge be searched for and stored?\n(docs, research, references)"
49
- default: "docs"
50
- result: "{project-root}/{value}"
51
-
52
- primary_platform:
53
- prompt: "Which game development framework or engine do you want to install support for?"
54
- default: ["unity", "unreal", "godot", "other"]
55
- required: true
56
- result: "{value}"
57
- multi-select:
58
- - value: "unity"
59
- label: "Unity"
60
- - value: "unreal"
61
- label: "Unreal Engine"
62
- - value: "godot"
63
- label: "Godot"
64
- - value: "other"
65
- label: "Custom / Other"
66
-
67
- # Directories to create during installation (declarative, no code execution)
68
- directories:
69
- - "{planning_artifacts}"
70
- - "{implementation_artifacts}"
71
- - "{project_knowledge}"
72
-
73
- # Agent roster — essence only. External skills (party-mode, retrospective,
74
- # advanced-elicitation, help catalog) read these descriptors to route, display,
75
- # and embody agents. Full persona and behavior live in each agent's
76
- # customize.toml. `team` controls which named team(s) an agent belongs to;
77
- # users can add their own agents (real or fictional) via
78
- # _bmad/custom/config.toml or _bmad/custom/config.user.toml.
79
- agents:
80
- - code: gds-agent-game-architect
81
- name: Cloud Dragonborn
82
- title: Game Architect
83
- icon: "đŸ›ī¸"
84
- team: game-dev
85
- description: "Channels John Carmack's engine-architect pragmatism and Tim Sweeney's systems-level long view, delays decisions until the data earns them, builds for tomorrow without over-engineering today, refuses to let the hot path dip below 60fps. Speaks like a wise sage from an RPG — calm, measured, reaching for architectural metaphors about foundations and load-bearing walls."
86
-
87
- - code: gds-agent-game-designer
88
- name: Samus Shepard
89
- title: Game Designer
90
- icon: "🎲"
91
- team: game-dev
92
- description: "Channels Shigeru Miyamoto's obsession with player-feel and Sid Meier's 'series of interesting decisions' philosophy, designs for what players want to FEEL not what they say they want, trusts one hour of playtesting over ten hours of discussion, demands every mechanic serve the core fantasy. Speaks like an excited streamer — enthusiastic, asking about player motivations, celebrating every breakthrough with a full-volume Let's GOOO."
93
-
94
- - code: gds-agent-tech-writer
95
- name: Paige
96
- title: Technical Writer
97
- icon: "📚"
98
- team: game-dev
99
- description: "Writes with Julia Evans's accessibility and Edward Tufte's visual precision, expert in CommonMark, DITA, OpenAPI, and Mermaid, prefers a diagram over a thousand-word paragraph, modulates detail to the audience. Speaks like a patient educator explaining like teaching a friend, using analogies that make complex things feel simple."
100
-
101
- - code: gds-agent-game-solo-dev
102
- name: Indie
103
- title: Game Solo Dev
104
- icon: "🎮"
105
- team: game-dev
106
- description: "Channels Eric Barone's years-long Stardew Valley solo grind and Edmund McMillen's ship-it-and-iterate indie hustle, prototypes fast and iterates faster, trusts a playable build over a perfect design doc, treats performance as a feature. Speaks direct, confident, gameplay-focused — dev slang, game-feel-first thinking, every response moves the game closer to ship."
107
-
108
- - code: gds-agent-game-dev
109
- name: Link Freeman
110
- title: Game Developer
111
- icon: "đŸ•šī¸"
112
- team: game-dev
113
- description: "Channels Casey Muratori's hands-on engine craftsmanship and Naoki Yoshida's ruthless-shipping discipline, writes code designers can iterate without fear, runs red-green-refactor, treats flaky tests as worse than no tests. Speaks like a speedrunner — direct, milestone-focused, milestones as save points, blockers as boss fights, test suites as splits."
@@ -1,41 +0,0 @@
1
- # DO NOT EDIT -- overwritten on every update.
2
- #
3
- # Workflow customization surface for gds-brainstorm-game. Mirrors the
4
- # agent customization shape under the [workflow] namespace.
5
-
6
- [workflow]
7
-
8
- # --- Configurable below. Overrides merge per BMad structural rules: ---
9
- # scalars: override wins â€ĸ arrays (persistent_facts, activation_steps_*): append
10
- # arrays-of-tables with `code`/`id`: replace matching items, append new ones.
11
-
12
- # Steps to run before the standard activation (config load, greet).
13
- # Overrides append. Use for pre-flight loads, compliance checks, etc.
14
-
15
- activation_steps_prepend = []
16
-
17
- # Steps to run after greet but before the workflow begins.
18
- # Overrides append. Use for context-heavy setup that should happen
19
- # once the user has been acknowledged.
20
-
21
- activation_steps_append = []
22
-
23
- # Persistent facts the workflow keeps in mind for the whole run
24
- # (standards, compliance constraints, stylistic guardrails).
25
- # Distinct from the runtime memory sidecar — these are static context
26
- # loaded on activation. Overrides append.
27
- #
28
- # Each entry is either:
29
- # - a literal sentence, e.g. "Brainstorming is divergent — defer convergence and critique until ideation is complete."
30
- # - a file reference prefixed with `file:`, e.g. "file:{project-root}/docs/standards.md"
31
- # (glob patterns are supported; the file's contents are loaded and treated as facts).
32
-
33
- persistent_facts = [
34
- "file:{project-root}/**/project-context.md",
35
- ]
36
-
37
- # Scalar: executed when the workflow reaches Step 4 (Complete Session),
38
- # after the final outputs are produced. Override wins.
39
- # Leave empty for no custom post-completion behavior.
40
-
41
- on_complete = ""
@@ -1,26 +0,0 @@
1
- category,technique_name,description,facilitation_prompts,best_for,energy_level,typical_duration
2
- game_design,MDA Framework Exploration,Explore game concepts through Mechanics-Dynamics-Aesthetics lens to ensure cohesive design from implementation to player experience,What mechanics create the core loop?|What dynamics emerge from these mechanics?|What aesthetic experience results?|How do they align?,holistic-design,moderate,20-30
3
- game_design,Core Loop Brainstorming,Design the fundamental moment-to-moment gameplay loop that players repeat - the heartbeat of your game,What does the player do?|What's the immediate reward?|Why do it again?|How does it evolve?,gameplay-foundation,high,15-25
4
- game_design,Player Fantasy Mining,Identify and amplify the core fantasy that players want to embody - what makes them feel powerful and engaged,What fantasy does the player live?|What makes them feel awesome?|What power do they wield?|What identity do they assume?,player-motivation,high,15-20
5
- game_design,Genre Mashup,Combine unexpected game genres to create innovative hybrid experiences that offer fresh gameplay,Take two unrelated genres|How do they merge?|What unique gameplay emerges?|What's the hook?,innovation,high,15-20
6
- game_design,Verbs Before Nouns,Focus on what players DO before what things ARE - prioritize actions over objects for engaging gameplay,What verbs define your game?|What actions feel good?|Build mechanics from verbs|Nouns support actions,mechanics-first,moderate,20-25
7
- game_design,Failure State Design,Work backwards from interesting failure conditions to create tension and meaningful choices,How can players fail interestingly?|What makes failure feel fair?|How does failure teach?|Recovery mechanics?,challenge-design,moderate,15-20
8
- game_design,Progression Curve Sculpting,Map the player's emotional and skill journey from tutorial to mastery - pace challenge and revelation,How does difficulty evolve?|When do we introduce concepts?|What's the skill ceiling?|How do we maintain flow?,pacing-balance,moderate,25-30
9
- game_design,Emergence Engineering,Design simple rule interactions that create complex unexpected player-driven outcomes,What simple rules combine?|What emerges from interactions?|How do players surprise you?|Systemic possibilities?,depth-complexity,moderate,20-25
10
- game_design,Accessibility Layers,Brainstorm how different skill levels and abilities can access your core experience meaningfully,Who might struggle with what?|What alternate inputs exist?|How do we preserve challenge?|Inclusive design options?,inclusive-design,moderate,20-25
11
- game_design,Reward Schedule Architecture,Design the timing and type of rewards to maintain player motivation and engagement,What rewards when?|Variable or fixed schedule?|Intrinsic vs extrinsic rewards?|Progression satisfaction?,engagement-retention,moderate,20-30
12
- narrative_game,Ludonarrative Harmony,Align story and gameplay so mechanics reinforce narrative themes - make meaning through play,What does gameplay express?|How do mechanics tell story?|Where do they conflict?|How to unify theme?,storytelling,moderate,20-25
13
- narrative_game,Environmental Storytelling,Use world design and ambient details to convey narrative without explicit exposition,What does the space communicate?|What happened here before?|Visual narrative clues?|Show don't tell?,world-building,moderate,15-20
14
- narrative_game,Player Agency Moments,Identify key decision points where player choice shapes narrative in meaningful ways,What choices matter?|How do consequences manifest?|Branch vs flavor choices?|Meaningful agency where?,player-choice,moderate,20-25
15
- narrative_game,Emotion Targeting,Design specific moments intended to evoke targeted emotional responses through integrated design,What emotion when?|How do all elements combine?|Music + mechanics + narrative?|Orchestrated feelings?,emotional-design,high,20-30
16
- systems_game,Economy Balancing Thought Experiments,Explore resource generation/consumption balance to prevent game-breaking exploits,What resources exist?|Generation vs consumption rates?|What loops emerge?|Where's the exploit?,economy-design,moderate,25-30
17
- systems_game,Meta-Game Layer Design,Brainstorm progression systems that persist beyond individual play sessions,What carries over between sessions?|Long-term goals?|How does meta feed core loop?|Retention hooks?,retention-systems,moderate,20-25
18
- multiplayer_game,Social Dynamics Mapping,Anticipate how players will interact and design mechanics that support desired social behaviors,How will players cooperate?|Competitive dynamics?|Toxic behavior prevention?|Positive interaction rewards?,social-design,moderate,20-30
19
- multiplayer_game,Spectator Experience Design,Consider how watching others play can be entertaining - esports and streaming potential,What's fun to watch?|Readable visual clarity?|Highlight moments?|Narrative for observers?,spectator-value,moderate,15-20
20
- creative_game,Constraint-Based Creativity,Embrace a specific limitation as your core design constraint and build everything around it,Pick a severe constraint|What if this was your ONLY mechanic?|Build a full game from limitation|Constraint as creativity catalyst,innovation,moderate,15-25
21
- creative_game,Game Feel Playground,Focus purely on how controls and feedback FEEL before worrying about context or goals,What feels juicy to do?|Controller response?|Visual/audio feedback?|Satisfying micro-interactions?,game-feel,high,20-30
22
- creative_game,One Button Game Challenge,Design interesting gameplay using only a single input - forces elegant simplicity,Only one button - what can it do?|Context changes meaning?|Timing variations?|Depth from simplicity?,minimalist-design,moderate,15-20
23
- wild_game,Remix an Existing Game,Take a well-known game and twist one core element - what new experience emerges?,Pick a famous game|Change ONE fundamental rule|What ripples from that change?|New game from mutation?,rapid-prototyping,high,10-15
24
- wild_game,Anti-Game Design,Design a game that deliberately breaks common conventions - subvert player expectations,What if we broke this rule?|Expectation subversion?|Anti-patterns as features?|Avant-garde possibilities?,experimental,moderate,15-20
25
- wild_game,Physics Playground,Start with an interesting physics interaction and build a game around that sensation,What physics are fun to play with?|Build game from physics toy|Emergent physics gameplay?|Sensation first?,prototype-first,high,15-25
26
- wild_game,Toy Before Game,Create a playful interactive toy with no goals first - then discover the game within it,What's fun to mess with?|No goals yet - just play|What game emerges organically?|Toy to game evolution?,discovery-design,high,20-30