lythreeframe 1.2.51 → 1.2.52

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -930,16 +930,16 @@ class TAssetPointer extends TSmartPointer {
930
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  value.userData["assetPointer"] = this;
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  }
932
932
  release() {
933
- if (this.value) {
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- this.referenceCount--;
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- if (this.referenceCount === 0) {
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- setTimeout(() => {
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- this.value.dispose();
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- this.value = null;
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- }, 0);
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- }
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- }
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- console.log("realease", this);
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+ // if (this.value) {
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+ // this.referenceCount--;
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+ // if (this.referenceCount === 0) {
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+ // setTimeout(() => {
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+ // this.value!.dispose();
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+ // this.value = null;
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+ // }, 0);
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+ // }
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+ // }
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+ // console.log("realease", this)
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  }
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  forceRelease() {
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  console.log("forceRelease", this);
@@ -1045,63 +1045,58 @@ class AssetManager {
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  }
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  }
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  convertThreeObjectToLYObject(parentLYComponent, threejsObject) {
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- let location = threejsObject.position.clone();
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- let rotation = threejsObject.rotation.clone();
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- let scale = threejsObject.scale.clone();
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+ const location = threejsObject.position.clone();
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+ const rotation = threejsObject.rotation.clone();
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+ const scale = threejsObject.scale.clone();
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  let newComp = null;
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- let children = threejsObject.children;
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+ const children = threejsObject.children;
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  threejsObject.children = [];
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  if (threejsObject.type === "Group" || threejsObject.type === "Object3D") {
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- newComp = new SceneComponent(this.app, threejsObject);
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+ newComp = new SceneComponent(this.app, threejsObject.uuid);
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  }
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  else if (threejsObject.isMesh) {
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- let obj = threejsObject;
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+ const obj = threejsObject;
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  newComp = new MeshComponent(this.app, obj.geometry, obj.material);
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- // assetManager.#collectMatAndGeoInMesh(threejsObject)
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  threejsObject.layers.set(0);
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  }
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  else {
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- newComp = new SceneComponent(this.app, threejsObject);
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+ newComp = new SceneComponent(this.app, threejsObject.uuid);
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  }
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  if (newComp === null) {
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  threejsObject.children = children;
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- //threejsObject.parent = parent
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- //console.log("Unprocess", threejsObject);
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  return null;
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  }
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  parentLYComponent.addChildComponent(newComp);
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  newComp.setPosition(location);
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  newComp.setRotation(rotation);
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  newComp.setScale(scale);
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- for (let i = 0; i < children.length; ++i) {
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- this.convertThreeObjectToLYObject(newComp, children[i]);
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+ for (const child of children) {
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+ this.convertThreeObjectToLYObject(newComp, child);
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  }
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  return newComp;
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  }
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  collectResourcesAndReferences(object) {
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- function countResource(map, resource) {
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- if (!map.has(resource)) {
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- map.set(resource, 1);
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- }
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- else {
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- map.set(resource, map.get(resource) + 1);
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- }
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- }
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+ const countResource = (map, resource) => {
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+ var _a;
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+ const currentCount = (_a = map.get(resource)) !== null && _a !== void 0 ? _a : 0;
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+ map.set(resource, currentCount + 1);
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+ };
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  const resources = {
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  geometries: new Map(),
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  materials: new Map(),
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  textures: new Map()
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  };
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  object.traverse((child) => {
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- if (child.geometry && child.geometry instanceof webgpu.BufferGeometry) {
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- countResource(resources.geometries, child.geometry);
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+ const meshChild = child;
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+ if (meshChild.geometry instanceof webgpu.BufferGeometry) {
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+ countResource(resources.geometries, meshChild.geometry);
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  }
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- if (child.material) {
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- const mats = Array.isArray(child.material) ? child.material : [child.material];
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+ if (meshChild.material) {
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+ const mats = Array.isArray(meshChild.material) ? meshChild.material : [meshChild.material];
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  mats.forEach((mat) => {
1102
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  if (mat) {
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  countResource(resources.materials, mat);
1104
- Object.entries(mat).forEach(([key, value]) => {
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+ Object.values(mat).forEach((value) => {
1105
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  if (value instanceof webgpu.Texture) {
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  countResource(resources.textures, value);
1107
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  }
@@ -1110,49 +1105,36 @@ class AssetManager {
1110
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  });
1111
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  }
1112
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  });
1113
- function createPointer(manager, map) {
1114
- map.forEach((value, key) => {
1115
- manager.addAsset(key, value);
1116
- });
1117
- }
1118
- createPointer(this, resources.geometries);
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- createPointer(this, resources.materials);
1120
- createPointer(this, resources.textures);
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- // console.log('Geometries:', Array.from(resources.geometries.entries()));
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- // console.log('Materials:', Array.from(resources.materials.entries()));
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- // console.log('Textures:', Array.from(resources.textures.entries()));
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- // console.log('assetPointer:', this.assetPointer);
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+ resources.geometries.forEach((count, geometry) => this.addAsset(geometry, count));
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+ resources.materials.forEach((count, material) => this.addAsset(material, count));
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+ resources.textures.forEach((count, texture) => this.addAsset(texture, count));
1125
1111
  }
1126
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  checkMeshResource(mesh) {
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- if (mesh.geometry) {
1128
- if (!mesh.geometry.userData["assetPointer"]) {
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- this.addAsset(mesh.geometry);
1130
- }
1113
+ if (mesh.geometry && !mesh.geometry.userData["assetPointer"]) {
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+ this.addAsset(mesh.geometry);
1131
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  }
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  if (mesh.material) {
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  const mats = Array.isArray(mesh.material) ? mesh.material : [mesh.material];
1134
1118
  mats.forEach((material) => {
1135
- if (material) {
1136
- if (!material.userData["assetPointer"]) {
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- this.addAsset(material);
1138
- }
1139
- Object.entries(material).forEach(([key, value]) => {
1140
- if (value instanceof webgpu.Texture) {
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- if (!(value.userData["assetPointer"])) {
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- this.addAsset(value);
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- }
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- }
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- });
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+ if (!material)
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+ return;
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+ if (!material.userData["assetPointer"]) {
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+ this.addAsset(material);
1146
1123
  }
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+ Object.values(material).forEach((value) => {
1125
+ if (value instanceof webgpu.Texture && !value.userData["assetPointer"]) {
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+ this.addAsset(value);
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+ }
1128
+ });
1147
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  });
1148
1130
  }
1149
1131
  }
1150
1132
  async loadGltfFromPathAsync(path) {
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  this.setupDracoLoader("/SceneResource/draco/");
1152
- let res = await this.gltfLoader.loadAsync(path);
1153
- return res;
1134
+ return await this.gltfLoader.loadAsync(path);
1154
1135
  }
1155
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  loadGltfFromPath(path, onLoadFinished) {
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+ this.setupDracoLoader("/SceneResource/draco/");
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  this.gltfLoader.load(path, onLoadFinished);
1157
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  }
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1140
  loadGltfFromBuffer(data, path, onLoadFinished) {
@@ -1161,33 +1143,30 @@ class AssetManager {
1161
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  }
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1144
  loadFile(filepath = '', onLoadFinished) {
1163
1145
  const loader = new webgpu.FileLoader();
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- loader.load(filepath, (data) => {
1165
- onLoadFinished(data);
1166
- });
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+ loader.load(filepath, onLoadFinished);
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  }
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  addAsset(asset, referenceCount = 0) {
1169
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  if (asset instanceof webgpu.BufferGeometry) {
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  return this.addGeometryAsset(asset, referenceCount);
1171
1151
  }
1172
- else if (asset instanceof webgpu.Material) {
1152
+ if (asset instanceof webgpu.Material) {
1173
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  return this.addMaterialAsset(asset, referenceCount);
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1154
  }
1175
- else if (asset instanceof webgpu.Texture) {
1155
+ if (asset instanceof webgpu.Texture) {
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  return this.addTextureAsset(asset, referenceCount);
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  }
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  return undefined;
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1159
  }
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  addMaterialAsset(asset, referenceCount = 0) {
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- let pointer = (asset.userData["assetPointer"]);
1161
+ let pointer = asset.userData["assetPointer"];
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1162
  if (!pointer) {
1183
- let textureMap = new Map();
1184
- for (let k in asset) {
1185
- const value = asset[k];
1163
+ const textureMap = new Map();
1164
+ Object.entries(asset).forEach(([key, value]) => {
1186
1165
  if (value instanceof webgpu.Texture) {
1187
- let ptr = this.addTextureAsset(value, 1);
1188
- textureMap.set(k, ptr);
1166
+ const texturePointer = this.addTextureAsset(value, 1);
1167
+ textureMap.set(key, texturePointer);
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  }
1190
- }
1169
+ });
1191
1170
  pointer = new MaterialAssetPointer(asset, textureMap, referenceCount);
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1171
  this.materialAssets.set(asset.uuid, pointer);
1193
1172
  }
@@ -1197,7 +1176,7 @@ class AssetManager {
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  return pointer;
1198
1177
  }
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  addTextureAsset(asset, referenceCount = 0) {
1200
- let pointer = (asset.userData["assetPointer"]);
1179
+ let pointer = asset.userData["assetPointer"];
1201
1180
  if (!pointer) {
1202
1181
  pointer = new TextureAssetPointer(asset, referenceCount);
1203
1182
  this.textureAssets.set(asset.uuid, pointer);
@@ -1208,7 +1187,7 @@ class AssetManager {
1208
1187
  return pointer;
1209
1188
  }
1210
1189
  addGeometryAsset(asset, referenceCount = 0) {
1211
- let pointer = (asset.userData["assetPointer"]);
1190
+ let pointer = asset.userData["assetPointer"];
1212
1191
  if (!pointer) {
1213
1192
  pointer = new GeometryAssetPointer(asset, referenceCount);
1214
1193
  this.geometryAssets.set(asset.uuid, pointer);
@@ -1219,34 +1198,21 @@ class AssetManager {
1219
1198
  return pointer;
1220
1199
  }
1221
1200
  releaseAsset(asset) {
1222
- // let uuid = asset.uuid
1223
- let p = asset.userData["assetPointer"];
1224
- if (p) {
1225
- p.release();
1201
+ const pointer = asset.userData["assetPointer"];
1202
+ if (pointer) {
1203
+ pointer.release();
1226
1204
  }
1227
1205
  else {
1228
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  asset.dispose();
1229
1207
  }
1230
1208
  }
1231
1209
  clearAssets() {
1232
- this.geometryAssets.forEach((p) => {
1233
- p.forceRelease();
1234
- });
1210
+ this.geometryAssets.forEach((pointer) => pointer.forceRelease());
1235
1211
  this.geometryAssets.clear();
1236
- this.materialAssets.forEach((p) => {
1237
- p.forceRelease();
1238
- });
1212
+ this.materialAssets.forEach((pointer) => pointer.forceRelease());
1239
1213
  this.materialAssets.clear();
1240
- this.textureAssets.forEach((p) => {
1241
- p.forceRelease();
1242
- });
1214
+ this.textureAssets.forEach((pointer) => pointer.forceRelease());
1243
1215
  this.textureAssets.clear();
1244
- // let pointers = Array.from(this.assetPointer.values());
1245
- // pointers.forEach((p) =>
1246
- // {
1247
- // p.forceRelease();
1248
- // });
1249
- // this.assetPointer.clear();
1250
1216
  }
1251
1217
  }
1252
1218
 
@@ -928,16 +928,16 @@ class TAssetPointer extends TSmartPointer {
928
928
  value.userData["assetPointer"] = this;
929
929
  }
930
930
  release() {
931
- if (this.value) {
932
- this.referenceCount--;
933
- if (this.referenceCount === 0) {
934
- setTimeout(() => {
935
- this.value.dispose();
936
- this.value = null;
937
- }, 0);
938
- }
939
- }
940
- console.log("realease", this);
931
+ // if (this.value) {
932
+ // this.referenceCount--;
933
+ // if (this.referenceCount === 0) {
934
+ // setTimeout(() => {
935
+ // this.value!.dispose();
936
+ // this.value = null;
937
+ // }, 0);
938
+ // }
939
+ // }
940
+ // console.log("realease", this)
941
941
  }
942
942
  forceRelease() {
943
943
  console.log("forceRelease", this);
@@ -1043,63 +1043,58 @@ class AssetManager {
1043
1043
  }
1044
1044
  }
1045
1045
  convertThreeObjectToLYObject(parentLYComponent, threejsObject) {
1046
- let location = threejsObject.position.clone();
1047
- let rotation = threejsObject.rotation.clone();
1048
- let scale = threejsObject.scale.clone();
1046
+ const location = threejsObject.position.clone();
1047
+ const rotation = threejsObject.rotation.clone();
1048
+ const scale = threejsObject.scale.clone();
1049
1049
  let newComp = null;
1050
- let children = threejsObject.children;
1050
+ const children = threejsObject.children;
1051
1051
  threejsObject.children = [];
1052
1052
  if (threejsObject.type === "Group" || threejsObject.type === "Object3D") {
1053
- newComp = new SceneComponent(this.app, threejsObject);
1053
+ newComp = new SceneComponent(this.app, threejsObject.uuid);
1054
1054
  }
1055
1055
  else if (threejsObject.isMesh) {
1056
- let obj = threejsObject;
1056
+ const obj = threejsObject;
1057
1057
  newComp = new MeshComponent(this.app, obj.geometry, obj.material);
1058
- // assetManager.#collectMatAndGeoInMesh(threejsObject)
1059
1058
  threejsObject.layers.set(0);
1060
1059
  }
1061
1060
  else {
1062
- newComp = new SceneComponent(this.app, threejsObject);
1061
+ newComp = new SceneComponent(this.app, threejsObject.uuid);
1063
1062
  }
1064
1063
  if (newComp === null) {
1065
1064
  threejsObject.children = children;
1066
- //threejsObject.parent = parent
1067
- //console.log("Unprocess", threejsObject);
1068
1065
  return null;
1069
1066
  }
1070
1067
  parentLYComponent.addChildComponent(newComp);
1071
1068
  newComp.setPosition(location);
1072
1069
  newComp.setRotation(rotation);
1073
1070
  newComp.setScale(scale);
1074
- for (let i = 0; i < children.length; ++i) {
1075
- this.convertThreeObjectToLYObject(newComp, children[i]);
1071
+ for (const child of children) {
1072
+ this.convertThreeObjectToLYObject(newComp, child);
1076
1073
  }
1077
1074
  return newComp;
1078
1075
  }
1079
1076
  collectResourcesAndReferences(object) {
1080
- function countResource(map, resource) {
1081
- if (!map.has(resource)) {
1082
- map.set(resource, 1);
1083
- }
1084
- else {
1085
- map.set(resource, map.get(resource) + 1);
1086
- }
1087
- }
1077
+ const countResource = (map, resource) => {
1078
+ var _a;
1079
+ const currentCount = (_a = map.get(resource)) !== null && _a !== void 0 ? _a : 0;
1080
+ map.set(resource, currentCount + 1);
1081
+ };
1088
1082
  const resources = {
1089
1083
  geometries: new Map(),
1090
1084
  materials: new Map(),
1091
1085
  textures: new Map()
1092
1086
  };
1093
1087
  object.traverse((child) => {
1094
- if (child.geometry && child.geometry instanceof BufferGeometry) {
1095
- countResource(resources.geometries, child.geometry);
1088
+ const meshChild = child;
1089
+ if (meshChild.geometry instanceof BufferGeometry) {
1090
+ countResource(resources.geometries, meshChild.geometry);
1096
1091
  }
1097
- if (child.material) {
1098
- const mats = Array.isArray(child.material) ? child.material : [child.material];
1092
+ if (meshChild.material) {
1093
+ const mats = Array.isArray(meshChild.material) ? meshChild.material : [meshChild.material];
1099
1094
  mats.forEach((mat) => {
1100
1095
  if (mat) {
1101
1096
  countResource(resources.materials, mat);
1102
- Object.entries(mat).forEach(([key, value]) => {
1097
+ Object.values(mat).forEach((value) => {
1103
1098
  if (value instanceof Texture) {
1104
1099
  countResource(resources.textures, value);
1105
1100
  }
@@ -1108,49 +1103,36 @@ class AssetManager {
1108
1103
  });
1109
1104
  }
1110
1105
  });
1111
- function createPointer(manager, map) {
1112
- map.forEach((value, key) => {
1113
- manager.addAsset(key, value);
1114
- });
1115
- }
1116
- createPointer(this, resources.geometries);
1117
- createPointer(this, resources.materials);
1118
- createPointer(this, resources.textures);
1119
- // console.log('Geometries:', Array.from(resources.geometries.entries()));
1120
- // console.log('Materials:', Array.from(resources.materials.entries()));
1121
- // console.log('Textures:', Array.from(resources.textures.entries()));
1122
- // console.log('assetPointer:', this.assetPointer);
1106
+ resources.geometries.forEach((count, geometry) => this.addAsset(geometry, count));
1107
+ resources.materials.forEach((count, material) => this.addAsset(material, count));
1108
+ resources.textures.forEach((count, texture) => this.addAsset(texture, count));
1123
1109
  }
1124
1110
  checkMeshResource(mesh) {
1125
- if (mesh.geometry) {
1126
- if (!mesh.geometry.userData["assetPointer"]) {
1127
- this.addAsset(mesh.geometry);
1128
- }
1111
+ if (mesh.geometry && !mesh.geometry.userData["assetPointer"]) {
1112
+ this.addAsset(mesh.geometry);
1129
1113
  }
1130
1114
  if (mesh.material) {
1131
1115
  const mats = Array.isArray(mesh.material) ? mesh.material : [mesh.material];
1132
1116
  mats.forEach((material) => {
1133
- if (material) {
1134
- if (!material.userData["assetPointer"]) {
1135
- this.addAsset(material);
1136
- }
1137
- Object.entries(material).forEach(([key, value]) => {
1138
- if (value instanceof Texture) {
1139
- if (!(value.userData["assetPointer"])) {
1140
- this.addAsset(value);
1141
- }
1142
- }
1143
- });
1117
+ if (!material)
1118
+ return;
1119
+ if (!material.userData["assetPointer"]) {
1120
+ this.addAsset(material);
1144
1121
  }
1122
+ Object.values(material).forEach((value) => {
1123
+ if (value instanceof Texture && !value.userData["assetPointer"]) {
1124
+ this.addAsset(value);
1125
+ }
1126
+ });
1145
1127
  });
1146
1128
  }
1147
1129
  }
1148
1130
  async loadGltfFromPathAsync(path) {
1149
1131
  this.setupDracoLoader("/SceneResource/draco/");
1150
- let res = await this.gltfLoader.loadAsync(path);
1151
- return res;
1132
+ return await this.gltfLoader.loadAsync(path);
1152
1133
  }
1153
1134
  loadGltfFromPath(path, onLoadFinished) {
1135
+ this.setupDracoLoader("/SceneResource/draco/");
1154
1136
  this.gltfLoader.load(path, onLoadFinished);
1155
1137
  }
1156
1138
  loadGltfFromBuffer(data, path, onLoadFinished) {
@@ -1159,33 +1141,30 @@ class AssetManager {
1159
1141
  }
1160
1142
  loadFile(filepath = '', onLoadFinished) {
1161
1143
  const loader = new FileLoader();
1162
- loader.load(filepath, (data) => {
1163
- onLoadFinished(data);
1164
- });
1144
+ loader.load(filepath, onLoadFinished);
1165
1145
  }
1166
1146
  addAsset(asset, referenceCount = 0) {
1167
1147
  if (asset instanceof BufferGeometry) {
1168
1148
  return this.addGeometryAsset(asset, referenceCount);
1169
1149
  }
1170
- else if (asset instanceof Material) {
1150
+ if (asset instanceof Material) {
1171
1151
  return this.addMaterialAsset(asset, referenceCount);
1172
1152
  }
1173
- else if (asset instanceof Texture) {
1153
+ if (asset instanceof Texture) {
1174
1154
  return this.addTextureAsset(asset, referenceCount);
1175
1155
  }
1176
1156
  return undefined;
1177
1157
  }
1178
1158
  addMaterialAsset(asset, referenceCount = 0) {
1179
- let pointer = (asset.userData["assetPointer"]);
1159
+ let pointer = asset.userData["assetPointer"];
1180
1160
  if (!pointer) {
1181
- let textureMap = new Map();
1182
- for (let k in asset) {
1183
- const value = asset[k];
1161
+ const textureMap = new Map();
1162
+ Object.entries(asset).forEach(([key, value]) => {
1184
1163
  if (value instanceof Texture) {
1185
- let ptr = this.addTextureAsset(value, 1);
1186
- textureMap.set(k, ptr);
1164
+ const texturePointer = this.addTextureAsset(value, 1);
1165
+ textureMap.set(key, texturePointer);
1187
1166
  }
1188
- }
1167
+ });
1189
1168
  pointer = new MaterialAssetPointer(asset, textureMap, referenceCount);
1190
1169
  this.materialAssets.set(asset.uuid, pointer);
1191
1170
  }
@@ -1195,7 +1174,7 @@ class AssetManager {
1195
1174
  return pointer;
1196
1175
  }
1197
1176
  addTextureAsset(asset, referenceCount = 0) {
1198
- let pointer = (asset.userData["assetPointer"]);
1177
+ let pointer = asset.userData["assetPointer"];
1199
1178
  if (!pointer) {
1200
1179
  pointer = new TextureAssetPointer(asset, referenceCount);
1201
1180
  this.textureAssets.set(asset.uuid, pointer);
@@ -1206,7 +1185,7 @@ class AssetManager {
1206
1185
  return pointer;
1207
1186
  }
1208
1187
  addGeometryAsset(asset, referenceCount = 0) {
1209
- let pointer = (asset.userData["assetPointer"]);
1188
+ let pointer = asset.userData["assetPointer"];
1210
1189
  if (!pointer) {
1211
1190
  pointer = new GeometryAssetPointer(asset, referenceCount);
1212
1191
  this.geometryAssets.set(asset.uuid, pointer);
@@ -1217,34 +1196,21 @@ class AssetManager {
1217
1196
  return pointer;
1218
1197
  }
1219
1198
  releaseAsset(asset) {
1220
- // let uuid = asset.uuid
1221
- let p = asset.userData["assetPointer"];
1222
- if (p) {
1223
- p.release();
1199
+ const pointer = asset.userData["assetPointer"];
1200
+ if (pointer) {
1201
+ pointer.release();
1224
1202
  }
1225
1203
  else {
1226
1204
  asset.dispose();
1227
1205
  }
1228
1206
  }
1229
1207
  clearAssets() {
1230
- this.geometryAssets.forEach((p) => {
1231
- p.forceRelease();
1232
- });
1208
+ this.geometryAssets.forEach((pointer) => pointer.forceRelease());
1233
1209
  this.geometryAssets.clear();
1234
- this.materialAssets.forEach((p) => {
1235
- p.forceRelease();
1236
- });
1210
+ this.materialAssets.forEach((pointer) => pointer.forceRelease());
1237
1211
  this.materialAssets.clear();
1238
- this.textureAssets.forEach((p) => {
1239
- p.forceRelease();
1240
- });
1212
+ this.textureAssets.forEach((pointer) => pointer.forceRelease());
1241
1213
  this.textureAssets.clear();
1242
- // let pointers = Array.from(this.assetPointer.values());
1243
- // pointers.forEach((p) =>
1244
- // {
1245
- // p.forceRelease();
1246
- // });
1247
- // this.assetPointer.clear();
1248
1214
  }
1249
1215
  }
1250
1216
 
@@ -19,13 +19,13 @@ export declare class AssetManager {
19
19
  get LoadingManager(): LoadingManager;
20
20
  init(): Promise<void>;
21
21
  setupDracoLoader(dracoPath: string): void;
22
- convertThreeObjectToLYObject(parentLYComponent: SceneComponent, threejsObject: any): SceneComponent | null;
22
+ convertThreeObjectToLYObject(parentLYComponent: SceneComponent, threejsObject: Object3D): SceneComponent | null;
23
23
  collectResourcesAndReferences(object: Object3D): void;
24
24
  checkMeshResource(mesh: Mesh): void;
25
25
  loadGltfFromPathAsync(path: string): Promise<GLTF>;
26
26
  loadGltfFromPath(path: string, onLoadFinished: (gltf: GLTF) => void): void;
27
27
  loadGltfFromBuffer(data: ArrayBuffer | string, path: string, onLoadFinished: (gltf: GLTF) => void): void;
28
- loadFile(filepath: string | undefined, onLoadFinished: (data: any) => void): void;
28
+ loadFile(filepath: string | undefined, onLoadFinished: (data: string | ArrayBuffer) => void): void;
29
29
  addAsset(asset: BufferGeometry | Material | Texture, referenceCount?: number): TAssetPointer<BufferGeometry | Material | Texture> | undefined;
30
30
  addMaterialAsset(asset: Material, referenceCount?: number): MaterialAssetPointer;
31
31
  addTextureAsset(asset: Texture, referenceCount?: number): TextureAssetPointer;
@@ -1,9 +1,9 @@
1
- import { Vector3, Quaternion, Euler, Matrix4 } from "three/webgpu";
2
- import { BaseObject } from "./BaseObject";
1
+ import { Euler, Matrix4, Quaternion, Vector3 } from "three/webgpu";
3
2
  import { AttachmentRules } from "../Defines";
4
- import { SceneComponent } from "./Components/SceneComponent";
3
+ import { BaseObject } from "./BaseObject";
5
4
  import { World } from "../Frame/World";
6
5
  import { ThreeJsApp } from "../ThreeJsApp";
6
+ import { SceneComponent } from "./Components/SceneComponent";
7
7
  export declare class Actor extends BaseObject {
8
8
  get world(): World | null;
9
9
  get name(): string;
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "lythreeframe",
3
- "version": "1.2.51",
3
+ "version": "1.2.52",
4
4
  "description": "Three.js 封装",
5
5
  "main": "dist/bundle.cjs.js",
6
6
  "module": "dist/bundle.esm.js",