lythreeframe 1.2.35 → 1.2.36
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/dist/bundle.cjs.js
CHANGED
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@@ -3007,6 +3007,74 @@ class DirectionalLightActor extends Actor {
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3007
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}
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3008
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}
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3009
3009
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3010
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class AmbientLightComponent extends LightComponent {
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3011
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get threeObject() {
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3012
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if (!this.obj) {
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3013
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throw Error("three object is invalid");
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3014
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}
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3015
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return this.obj;
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3016
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}
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3017
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set threeObject(newThreeObject) {
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3018
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this.obj = newThreeObject;
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3019
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if (this.obj) {
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3020
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this.obj.userData["LYObject"] = this;
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3021
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}
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3022
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}
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3023
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get castShadow() {
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3024
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return this.threeObject.castShadow;
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3025
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}
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3026
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set castShadow(value) {
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this.threeObject.castShadow = value;
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3028
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}
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3029
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constructor(app, color = 0xffffff, intensity = 10, uuid) {
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3030
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super(app, uuid);
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3031
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this.threeObject.color.set(color);
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this.threeObject.intensity = intensity;
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3033
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}
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3034
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createDefaultObject() {
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3035
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return new webgpu.AmbientLight(0xffffff, 10);
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3036
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}
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3037
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setPosition(...args) {
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3038
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if (args.length === 1) {
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3039
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super.setPosition(args[0]);
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3040
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}
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3041
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else {
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3042
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super.setPosition(args[0], args[1], args[2]);
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3043
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}
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3044
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this.update();
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3045
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}
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3046
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update() {
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3047
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if (this.world)
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3048
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this.world.viewport.markRenderStateDirty();
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3049
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}
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3050
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onAddedToWorld(world) {
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3051
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if (!this.threeObject) {
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3052
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throw Error("three object is invalid");
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3053
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}
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3054
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super.onAddedToWorld(world);
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3055
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}
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3056
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destroy() {
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3057
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super.destroy();
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3058
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}
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3059
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}
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3060
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3061
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class AmbientLightActor extends Actor {
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3062
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constructor(app, color = 0xffffff, intensity = 1, uuid) {
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3063
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super(app, uuid);
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3064
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this.lightComponent = null;
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3065
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this.lightComponent = this.rootComponent;
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if (this.lightComponent) {
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this.lightComponent.color = color;
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this.lightComponent.intensity = intensity;
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this.lightComponent.castShadow = true;
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}
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this.lightComponent.castShadow = true;
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}
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constructRootComponent() {
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3074
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return new AmbientLightComponent(this.app);
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3075
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}
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3076
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}
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3077
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3010
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class BoxComponent extends MeshComponent {
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3011
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constructor(app, width = 1, height = 1, depth = 1, widthSegments = 1, heightSegments = 1, depthSegments = 1, material = new webgpu.MeshStandardMaterial(), uuid) {
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3012
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super(app, new webgpu.BoxGeometry(width, height, depth, widthSegments, heightSegments, depthSegments), material, uuid);
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@@ -3430,6 +3498,8 @@ class TransformGizmo extends Pawn {
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}
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exports.Actor = Actor;
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exports.AmbientLightActor = AmbientLightActor;
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exports.AmbientLightComponent = AmbientLightComponent;
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exports.AssetManager = AssetManager;
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exports.BoxActor = BoxActor;
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exports.BoxComponent = BoxComponent;
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package/dist/bundle.esm.js
CHANGED
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@@ -1,4 +1,4 @@
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1
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-
import { MathUtils, Object3D, Vector3, Box3, Quaternion, Euler, Matrix4, Mesh, LoadingManager, BufferGeometry, Texture, FileLoader, Material, NearestFilter, WebGPURenderer, PostProcessing, Color, Vector2, Raycaster, OrthographicCamera, PerspectiveCamera, Clock, DirectionalLight, MeshStandardMaterial, BoxGeometry, MeshBasicMaterial, PlaneGeometry, SphereGeometry } from 'three/webgpu';
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1
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import { MathUtils, Object3D, Vector3, Box3, Quaternion, Euler, Matrix4, Mesh, LoadingManager, BufferGeometry, Texture, FileLoader, Material, NearestFilter, WebGPURenderer, PostProcessing, Color, Vector2, Raycaster, OrthographicCamera, PerspectiveCamera, Clock, DirectionalLight, AmbientLight, MeshStandardMaterial, BoxGeometry, MeshBasicMaterial, PlaneGeometry, SphereGeometry } from 'three/webgpu';
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2
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import { GLTFLoader, DRACOLoader, CSS2DRenderer, OrbitControls } from 'three/examples/jsm/Addons.js';
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3
3
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import { pass, mrt, output, uniform, metalness, transformedNormalView, time, oscSine } from 'three/tsl';
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import { dof } from 'three/addons/tsl/display/DepthOfFieldNode.js';
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@@ -3005,6 +3005,74 @@ class DirectionalLightActor extends Actor {
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3005
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}
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}
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3008
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class AmbientLightComponent extends LightComponent {
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3009
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get threeObject() {
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3010
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if (!this.obj) {
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3011
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throw Error("three object is invalid");
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3012
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}
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3013
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return this.obj;
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3014
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}
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3015
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set threeObject(newThreeObject) {
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3016
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this.obj = newThreeObject;
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3017
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if (this.obj) {
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3018
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this.obj.userData["LYObject"] = this;
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3019
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}
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}
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3021
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get castShadow() {
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3022
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return this.threeObject.castShadow;
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3023
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}
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3024
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set castShadow(value) {
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3025
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this.threeObject.castShadow = value;
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3026
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}
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constructor(app, color = 0xffffff, intensity = 10, uuid) {
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super(app, uuid);
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this.threeObject.color.set(color);
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3030
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this.threeObject.intensity = intensity;
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3031
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}
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3032
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createDefaultObject() {
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3033
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return new AmbientLight(0xffffff, 10);
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3034
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}
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3035
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setPosition(...args) {
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3036
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if (args.length === 1) {
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3037
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super.setPosition(args[0]);
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3038
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}
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3039
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else {
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3040
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super.setPosition(args[0], args[1], args[2]);
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3041
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}
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3042
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this.update();
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3043
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}
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3044
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update() {
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3045
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if (this.world)
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3046
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this.world.viewport.markRenderStateDirty();
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3047
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}
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3048
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onAddedToWorld(world) {
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3049
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if (!this.threeObject) {
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3050
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throw Error("three object is invalid");
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3051
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}
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3052
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super.onAddedToWorld(world);
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3053
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}
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3054
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destroy() {
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3055
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super.destroy();
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3056
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}
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3057
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}
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3058
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3059
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class AmbientLightActor extends Actor {
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3060
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constructor(app, color = 0xffffff, intensity = 1, uuid) {
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3061
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super(app, uuid);
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3062
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this.lightComponent = null;
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3063
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this.lightComponent = this.rootComponent;
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3064
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if (this.lightComponent) {
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3065
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this.lightComponent.color = color;
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3066
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this.lightComponent.intensity = intensity;
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3067
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this.lightComponent.castShadow = true;
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}
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3069
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this.lightComponent.castShadow = true;
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3070
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}
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3071
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constructRootComponent() {
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3072
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return new AmbientLightComponent(this.app);
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3073
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}
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3074
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}
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3075
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class BoxComponent extends MeshComponent {
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constructor(app, width = 1, height = 1, depth = 1, widthSegments = 1, heightSegments = 1, depthSegments = 1, material = new MeshStandardMaterial(), uuid) {
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3010
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super(app, new BoxGeometry(width, height, depth, widthSegments, heightSegments, depthSegments), material, uuid);
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@@ -3427,4 +3495,4 @@ class TransformGizmo extends Pawn {
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}
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}
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3430
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-
export { Actor, AssetManager, AttachmentRules, BoxActor, BoxComponent, Controller, DefaultAAParams, DefaultAppParam, DefaultBloomParam, DefaultCameraParam, DefaultDOFParam, DefaultDenoiseParam, DefaultGTAOParam, DefaultOrthographicCameraParam, DefaultOutlineParams, DefaultPerspectiveCameraParam, DefaultPostProcessParam, DefaultRendererParameters, DefaultSSRParam, DefaultSkyParam, DefaultViewportParam, DefaultWorldParam, Delegate, DirectionalLightActor, DirectionalLightComponent, FirstPerson, GeometryAssetPointer, LabelComponent, LevelActor, LevelComponent, MaterialAssetPointer, MeshComponent, Orbital, PlaneActor, PlaneComponent, PostProcessStepType, SceneComponent, SkyActor, SkyComponent, SphereComponent, TAssetPointer, TSmartPointer, TextureAssetPointer, ThreeJsApp, ThreeObjectLibrary, TransformGizmo, Viewport, WebGPUPostProcessFactory, World };
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3498
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export { Actor, AmbientLightActor, AmbientLightComponent, AssetManager, AttachmentRules, BoxActor, BoxComponent, Controller, DefaultAAParams, DefaultAppParam, DefaultBloomParam, DefaultCameraParam, DefaultDOFParam, DefaultDenoiseParam, DefaultGTAOParam, DefaultOrthographicCameraParam, DefaultOutlineParams, DefaultPerspectiveCameraParam, DefaultPostProcessParam, DefaultRendererParameters, DefaultSSRParam, DefaultSkyParam, DefaultViewportParam, DefaultWorldParam, Delegate, DirectionalLightActor, DirectionalLightComponent, FirstPerson, GeometryAssetPointer, LabelComponent, LevelActor, LevelComponent, MaterialAssetPointer, MeshComponent, Orbital, PlaneActor, PlaneComponent, PostProcessStepType, SceneComponent, SkyActor, SkyComponent, SphereComponent, TAssetPointer, TSmartPointer, TextureAssetPointer, ThreeJsApp, ThreeObjectLibrary, TransformGizmo, Viewport, WebGPUPostProcessFactory, World };
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package/dist/index.d.ts
CHANGED
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@@ -22,6 +22,7 @@ export type { RendererParameters } from './lythreeframe/Frame/Parameters/Rendere
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export { DefaultRendererParameters } from './lythreeframe/Frame/Parameters/RendererParameters';
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export { Actor } from "./lythreeframe/Object/Actor";
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export { DirectionalLightActor } from "./lythreeframe/Object/Actors/Light/DirectionalLightActor";
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export { AmbientLightActor } from './lythreeframe/Object/Actors/Light/AmbientLightActor';
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export { BoxActor } from "./lythreeframe/Object/Actors/Shape/BoxActor";
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export { SkyActor } from "./lythreeframe/Object/Actors/Sky/SkyActor";
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export { PlaneActor } from "./lythreeframe/Object/Actors/Shape/PlaneActor";
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@@ -33,6 +34,7 @@ export { PlaneComponent } from "./lythreeframe/Object/Components/Mesh/Shape/Plan
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export { SphereComponent } from "./lythreeframe/Object/Components/Mesh/Shape/SphereComponent";
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export { LevelComponent } from "./lythreeframe/Object/Components/Level/LevelComponent";
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export { DirectionalLightComponent } from "./lythreeframe/Object/Components/Light/DirectionalLight/DirectionalLightComponent";
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37
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export { AmbientLightComponent } from './lythreeframe/Object/Components/Light/AmbientLight/AmbientLightComponent';
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export { LabelComponent } from "./lythreeframe/Object/Components/2D/2DComponent";
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export { SkyComponent } from "./lythreeframe/Object/Components/Sky/SkyComponent";
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export type { SkyComponentParam } from "./lythreeframe/Object/Components/Sky/SkyComponent";
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@@ -0,0 +1,9 @@
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1
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import { ColorRepresentation } from "three/webgpu";
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import { Actor } from "../../Actor";
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3
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import { ThreeJsApp } from "../../../ThreeJsApp";
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4
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import { AmbientLightComponent } from "../../Components/Light/AmbientLight/AmbientLightComponent";
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5
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export declare class AmbientLightActor extends Actor {
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6
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protected lightComponent: AmbientLightComponent | null;
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7
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constructor(app: ThreeJsApp, color?: ColorRepresentation, intensity?: number, uuid?: string);
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8
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protected constructRootComponent(): AmbientLightComponent;
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9
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}
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@@ -0,0 +1,16 @@
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1
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import { LightComponent } from "../LightComponent";
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2
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import { AmbientLight, ColorRepresentation, Vector3 } from "three/webgpu";
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3
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import { World } from "../../../../Frame/World";
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4
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import { ThreeJsApp } from "../../../../ThreeJsApp";
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5
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export declare class AmbientLightComponent extends LightComponent {
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6
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get threeObject(): AmbientLight;
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7
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set threeObject(newThreeObject: AmbientLight);
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8
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get castShadow(): boolean;
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9
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set castShadow(value: boolean);
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10
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constructor(app: ThreeJsApp, color?: ColorRepresentation, intensity?: number, uuid?: string);
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11
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protected createDefaultObject(): AmbientLight;
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12
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setPosition(...args: [Vector3] | [number, number, number]): void;
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13
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update(): void;
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14
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onAddedToWorld(world: World): void;
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15
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destroy(): void;
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16
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}
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