lythreeframe 1.2.33 → 1.2.35
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/dist/bundle.cjs.js
CHANGED
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@@ -683,6 +683,9 @@ class SceneComponent extends Component {
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683
683
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}
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684
684
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/* click */
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685
685
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onClicked() {
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686
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if (!this.isClickEnabled) {
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687
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return;
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688
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}
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686
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if (this.parentActor) {
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687
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let comp = this;
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688
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this.parentActor.onComponentClicked(comp);
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@@ -1044,7 +1047,7 @@ class AssetManager {
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1044
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for (let i = 0; i < children.length; ++i) {
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1045
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this.convertThreeObjectToLYObject(newComp, children[i]);
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}
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1047
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-
return
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1050
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return newComp;
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1048
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}
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1049
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collectResourcesAndReferences(object) {
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1050
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function countResource(map, resource) {
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@@ -1115,51 +1118,10 @@ class AssetManager {
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});
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1116
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}
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1117
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}
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1118
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-
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1119
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-
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1120
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-
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1121
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-
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1122
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// this.loadingManager.onLoad = () =>
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1123
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// {
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1124
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// };
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1125
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// onAllFinished();
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1126
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// } : () =>
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1127
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// {
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1128
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// this.loadingManager.onLoad = () =>
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1129
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// {
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1130
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// };
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1131
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// };
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1132
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// this.loadingManager.onProgress = onProgress ? (url, loaded, total) =>
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1133
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// {
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1134
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// onProgress(url, loaded, total);
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1135
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// } : () =>
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1136
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// {
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1137
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// };
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1138
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// tasks.forEach(
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1139
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// (task) =>
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1140
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// {
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1141
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// task.Paths.forEach(
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1142
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// (path) =>
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1143
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// {
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1144
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// const onGlbLoaded = (glb:GLTF) =>
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1145
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// {
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1146
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// task.onLoadingFinished(glb);
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1147
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// this.collectResourcesAndReferences(glb.scene);
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1148
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// };
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1149
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// try
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1150
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// {
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1151
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// this.gltfLoader.load(path, (glb:GLTF) =>
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1152
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// {
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1153
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// onGlbLoaded(glb);
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1154
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// });
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1155
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// } catch (e)
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1156
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// {
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1157
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// console.error(e, path);
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1158
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// }
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1159
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// });
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1160
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// }
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1161
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// );
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1162
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// }
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1121
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async loadGltfFromPath(path) {
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1122
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let res = await this.gltfLoader.loadAsync(path);
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1123
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return res;
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1124
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}
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loadGltfFromBuffer(data, path, onLoadFinished) {
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this.gltfLoader.parse(data, path, onLoadFinished);
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}
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package/dist/bundle.esm.js
CHANGED
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@@ -681,6 +681,9 @@ class SceneComponent extends Component {
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681
681
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}
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682
682
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/* click */
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683
683
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onClicked() {
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684
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if (!this.isClickEnabled) {
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685
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return;
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686
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}
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684
687
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if (this.parentActor) {
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685
688
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let comp = this;
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686
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this.parentActor.onComponentClicked(comp);
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@@ -1042,7 +1045,7 @@ class AssetManager {
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1042
1045
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for (let i = 0; i < children.length; ++i) {
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1043
1046
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this.convertThreeObjectToLYObject(newComp, children[i]);
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1044
1047
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}
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1045
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-
return
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1048
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return newComp;
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1046
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}
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1047
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collectResourcesAndReferences(object) {
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1048
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function countResource(map, resource) {
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@@ -1113,51 +1116,10 @@ class AssetManager {
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});
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1114
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}
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1115
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}
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1116
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-
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1117
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-
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1118
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-
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1119
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-
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1120
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// this.loadingManager.onLoad = () =>
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1121
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// {
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1122
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// };
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1123
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// onAllFinished();
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1124
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// } : () =>
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1125
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// {
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1126
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// this.loadingManager.onLoad = () =>
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1127
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// {
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1128
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// };
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1129
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// };
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1130
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-
// this.loadingManager.onProgress = onProgress ? (url, loaded, total) =>
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1131
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// {
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1132
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// onProgress(url, loaded, total);
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1133
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// } : () =>
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1134
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// {
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1135
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// };
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1136
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// tasks.forEach(
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1137
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-
// (task) =>
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1138
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// {
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1139
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-
// task.Paths.forEach(
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1140
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// (path) =>
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1141
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// {
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1142
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// const onGlbLoaded = (glb:GLTF) =>
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1143
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// {
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1144
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// task.onLoadingFinished(glb);
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1145
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// this.collectResourcesAndReferences(glb.scene);
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1146
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// };
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1147
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// try
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1148
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// {
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1149
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// this.gltfLoader.load(path, (glb:GLTF) =>
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1150
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// {
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1151
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// onGlbLoaded(glb);
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1152
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// });
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1153
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// } catch (e)
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1154
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// {
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1155
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// console.error(e, path);
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1156
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// }
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1157
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// });
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1158
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// }
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1159
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// );
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1160
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// }
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1119
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async loadGltfFromPath(path) {
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1120
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let res = await this.gltfLoader.loadAsync(path);
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1121
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return res;
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1122
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}
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1161
1123
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loadGltfFromBuffer(data, path, onLoadFinished) {
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1162
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this.gltfLoader.parse(data, path, onLoadFinished);
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1163
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}
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@@ -22,6 +22,7 @@ export declare class AssetManager {
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convertThreeObjectToLYObject(parentLYComponent: SceneComponent, threejsObject: any): SceneComponent | null;
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collectResourcesAndReferences(object: Object3D): void;
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checkMeshResource(mesh: Mesh): void;
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loadGltfFromPath(path: string): Promise<GLTF>;
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loadGltfFromBuffer(data: ArrayBuffer | string, path: string, onLoadFinished: (gltf: GLTF) => void): void;
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loadFile(filepath: string | undefined, onLoadFinished: (data: any) => void): void;
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addAsset(asset: BufferGeometry | Material | Texture, referenceCount?: number): TAssetPointer<BufferGeometry | Material | Texture> | undefined;
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