lythreeframe 1.2.26 → 1.2.27

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -866,9 +866,9 @@ class TSmartPointer {
866
866
  release() {
867
867
  if (this.value !== null) {
868
868
  this.referenceCount--;
869
- console.log(`Reference count decreased to: ${this.referenceCount}`);
869
+ //console.log(`Reference count decreased to: ${this.referenceCount}`);
870
870
  if (this.referenceCount === 0) {
871
- console.log("No more references. Deleting object.");
871
+ //console.log("No more references. Deleting object.");
872
872
  this.value = null;
873
873
  }
874
874
  }
@@ -1034,7 +1034,7 @@ class AssetManager {
1034
1034
  if (newComp === null) {
1035
1035
  threejsObject.children = children;
1036
1036
  //threejsObject.parent = parent
1037
- console.log("Unprocess", threejsObject);
1037
+ //console.log("Unprocess", threejsObject);
1038
1038
  return null;
1039
1039
  }
1040
1040
  parentLYComponent.addChildComponent(newComp);
@@ -1612,14 +1612,14 @@ class Viewport {
1612
1612
  case exports.PostProcessStepType.Bloom:
1613
1613
  {
1614
1614
  const bloomPass = WebGPUPostProcessFactory.constructBloomPass(scenePass, step);
1615
- console.log("[PostProcess] BloomPass 构建完成");
1615
+ //console.log("[PostProcess] BloomPass 构建完成");
1616
1616
  finalNode = finalNode.add(bloomPass);
1617
1617
  break;
1618
1618
  }
1619
1619
  case exports.PostProcessStepType.DepthOfField:
1620
1620
  {
1621
1621
  const dofPass = WebGPUPostProcessFactory.constructDOFPass(scenePass, step);
1622
- console.log("[PostProcess] DOFPass 构建完成");
1622
+ //console.log("[PostProcess] DOFPass 构建完成");
1623
1623
  finalNode = finalNode.add(dofPass);
1624
1624
  break;
1625
1625
  }
@@ -1666,7 +1666,7 @@ class Viewport {
1666
1666
  // outlinePulse = this.denoiseOutlinePass.mul(outlinePulse)
1667
1667
  // finalNode = this.denoiseOutlinePass.mul(outlinePulse).add(finalNode);
1668
1668
  finalNode = outlinePulse.add(finalNode);
1669
- console.log("[PostProcess] OutlinePass 构建完成");
1669
+ //console.log("[PostProcess] OutlinePass 构建完成");
1670
1670
  break;
1671
1671
  }
1672
1672
  case exports.PostProcessStepType.Antialiasing:
@@ -1674,11 +1674,11 @@ class Viewport {
1674
1674
  const aaParam = step;
1675
1675
  if (aaParam.method === "fxaa") {
1676
1676
  finalNode = WebGPUPostProcessFactory.constructFXAAPass(finalNode);
1677
- console.log("[PostProcess] FXAAPass 构建完成");
1677
+ //console.log("[PostProcess] FXAAPass 构建完成");
1678
1678
  }
1679
1679
  if (aaParam.method === "smaa") {
1680
1680
  finalNode = WebGPUPostProcessFactory.constructSMAAPass(finalNode);
1681
- console.log("[PostProcess] SMAAPass 构建完成");
1681
+ //console.log("[PostProcess] SMAAPass 构建完成");
1682
1682
  }
1683
1683
  break;
1684
1684
  }
@@ -1686,7 +1686,7 @@ class Viewport {
1686
1686
  });
1687
1687
  this.postProcessing.outputNode = finalNode;
1688
1688
  this.postProcessing.needsUpdate = true;
1689
- console.log("[PostProcess] setup complete", this.postProcessParam.steps);
1689
+ //console.log("[PostProcess] setup complete", this.postProcessParam.steps);
1690
1690
  this.markRenderStateDirty();
1691
1691
  }
1692
1692
  updatePostProcess(steps) {
@@ -1749,7 +1749,7 @@ class Viewport {
1749
1749
  }
1750
1750
  }
1751
1751
  onWindowResize() {
1752
- console.log("resize");
1752
+ //console.log("resize")
1753
1753
  let ele = this._canvas;
1754
1754
  if (!ele) {
1755
1755
  return;
@@ -2286,7 +2286,6 @@ class Actor extends BaseObject {
2286
2286
  return this._world;
2287
2287
  }
2288
2288
  get name() {
2289
- console.log("getname", this._name);
2290
2289
  return this._name;
2291
2290
  }
2292
2291
  set name(name) {
@@ -864,9 +864,9 @@ class TSmartPointer {
864
864
  release() {
865
865
  if (this.value !== null) {
866
866
  this.referenceCount--;
867
- console.log(`Reference count decreased to: ${this.referenceCount}`);
867
+ //console.log(`Reference count decreased to: ${this.referenceCount}`);
868
868
  if (this.referenceCount === 0) {
869
- console.log("No more references. Deleting object.");
869
+ //console.log("No more references. Deleting object.");
870
870
  this.value = null;
871
871
  }
872
872
  }
@@ -1032,7 +1032,7 @@ class AssetManager {
1032
1032
  if (newComp === null) {
1033
1033
  threejsObject.children = children;
1034
1034
  //threejsObject.parent = parent
1035
- console.log("Unprocess", threejsObject);
1035
+ //console.log("Unprocess", threejsObject);
1036
1036
  return null;
1037
1037
  }
1038
1038
  parentLYComponent.addChildComponent(newComp);
@@ -1610,14 +1610,14 @@ class Viewport {
1610
1610
  case PostProcessStepType.Bloom:
1611
1611
  {
1612
1612
  const bloomPass = WebGPUPostProcessFactory.constructBloomPass(scenePass, step);
1613
- console.log("[PostProcess] BloomPass 构建完成");
1613
+ //console.log("[PostProcess] BloomPass 构建完成");
1614
1614
  finalNode = finalNode.add(bloomPass);
1615
1615
  break;
1616
1616
  }
1617
1617
  case PostProcessStepType.DepthOfField:
1618
1618
  {
1619
1619
  const dofPass = WebGPUPostProcessFactory.constructDOFPass(scenePass, step);
1620
- console.log("[PostProcess] DOFPass 构建完成");
1620
+ //console.log("[PostProcess] DOFPass 构建完成");
1621
1621
  finalNode = finalNode.add(dofPass);
1622
1622
  break;
1623
1623
  }
@@ -1664,7 +1664,7 @@ class Viewport {
1664
1664
  // outlinePulse = this.denoiseOutlinePass.mul(outlinePulse)
1665
1665
  // finalNode = this.denoiseOutlinePass.mul(outlinePulse).add(finalNode);
1666
1666
  finalNode = outlinePulse.add(finalNode);
1667
- console.log("[PostProcess] OutlinePass 构建完成");
1667
+ //console.log("[PostProcess] OutlinePass 构建完成");
1668
1668
  break;
1669
1669
  }
1670
1670
  case PostProcessStepType.Antialiasing:
@@ -1672,11 +1672,11 @@ class Viewport {
1672
1672
  const aaParam = step;
1673
1673
  if (aaParam.method === "fxaa") {
1674
1674
  finalNode = WebGPUPostProcessFactory.constructFXAAPass(finalNode);
1675
- console.log("[PostProcess] FXAAPass 构建完成");
1675
+ //console.log("[PostProcess] FXAAPass 构建完成");
1676
1676
  }
1677
1677
  if (aaParam.method === "smaa") {
1678
1678
  finalNode = WebGPUPostProcessFactory.constructSMAAPass(finalNode);
1679
- console.log("[PostProcess] SMAAPass 构建完成");
1679
+ //console.log("[PostProcess] SMAAPass 构建完成");
1680
1680
  }
1681
1681
  break;
1682
1682
  }
@@ -1684,7 +1684,7 @@ class Viewport {
1684
1684
  });
1685
1685
  this.postProcessing.outputNode = finalNode;
1686
1686
  this.postProcessing.needsUpdate = true;
1687
- console.log("[PostProcess] setup complete", this.postProcessParam.steps);
1687
+ //console.log("[PostProcess] setup complete", this.postProcessParam.steps);
1688
1688
  this.markRenderStateDirty();
1689
1689
  }
1690
1690
  updatePostProcess(steps) {
@@ -1747,7 +1747,7 @@ class Viewport {
1747
1747
  }
1748
1748
  }
1749
1749
  onWindowResize() {
1750
- console.log("resize");
1750
+ //console.log("resize")
1751
1751
  let ele = this._canvas;
1752
1752
  if (!ele) {
1753
1753
  return;
@@ -2284,7 +2284,6 @@ class Actor extends BaseObject {
2284
2284
  return this._world;
2285
2285
  }
2286
2286
  get name() {
2287
- console.log("getname", this._name);
2288
2287
  return this._name;
2289
2288
  }
2290
2289
  set name(name) {
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "lythreeframe",
3
- "version": "1.2.26",
3
+ "version": "1.2.27",
4
4
  "description": "Three.js 封装",
5
5
  "main": "dist/bundle.cjs.js",
6
6
  "module": "dist/bundle.esm.js",