lythreeframe 1.2.10 → 1.2.12

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -154,25 +154,25 @@ class SceneComponent extends Component {
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  });
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  }
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  get isVisible() {
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- if (!this.threeObject) {
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+ if (!this.obj) {
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  return false;
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  }
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- return this.threeObject.visible;
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+ return this.obj.visible;
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  }
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  setVisible(bVisible) {
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- if (!this.threeObject) {
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+ if (!this.obj) {
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  throw Error("threeObject is invalid");
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  }
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- this.threeObject.visible = bVisible;
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+ this.obj.visible = bVisible;
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  if (this.world) {
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  this.world.viewport.markRenderStateDirty();
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  }
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  }
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  setLayers(layer) {
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- if (!this.threeObject) {
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+ if (!this.obj) {
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  throw Error("threeObject is invalid");
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  }
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- this.threeObject.layers.set(layer);
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+ this.obj.layers.set(layer);
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  let childComps = this.childrenComponents;
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  childComps.forEach((elem) => {
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  elem.setLayers(layer);
@@ -198,11 +198,11 @@ class SceneComponent extends Component {
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  return ret;
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  }
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  getBounds() {
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- if (!this.threeObject) {
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+ if (!this.obj) {
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  throw Error("threeObject is invalid");
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  }
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  let ret = new webgpu.Box3();
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- ret.setFromObject(this.threeObject, false);
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+ ret.setFromObject(this.obj, false);
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  if (ret.isEmpty()) {
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  ret.min = ret.max = this.getWorldPosition();
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  }
@@ -210,10 +210,10 @@ class SceneComponent extends Component {
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  }
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  get parentComponent() {
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  var _a, _b;
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- if (!this.threeObject) {
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+ if (!this.obj) {
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  throw Error("threeObject is invalid");
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  }
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- let target = (_b = (_a = this.threeObject) === null || _a === void 0 ? void 0 : _a.parent) === null || _b === void 0 ? void 0 : _b.userData.LYObject;
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+ let target = (_b = (_a = this.obj) === null || _a === void 0 ? void 0 : _a.parent) === null || _b === void 0 ? void 0 : _b.userData.LYObject;
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  if (!target) {
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  return null;
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  }
@@ -226,17 +226,17 @@ class SceneComponent extends Component {
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  return target;
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  }
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  get childrenComponents() {
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- if (!this.threeObject) {
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+ if (!this.obj) {
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  throw Error("threeObject is invalid");
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  }
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  let childrens = [];
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- for (let i = 0; i < this.threeObject.children.length; ++i) {
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- if (!this.threeObject.children[i].userData.LYObject) {
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- // console.warn("One of children component has no parentActor", this.threeObject.children[i].userData.LYObject, this.threeObject.children[i]);
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+ for (let i = 0; i < this.obj.children.length; ++i) {
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+ if (!this.obj.children[i].userData.LYObject) {
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+ // console.warn("One of children component has no parentActor", this.obj.children[i].userData.LYObject, this.obj.children[i]);
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  continue;
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  }
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- if (this.threeObject.children[i].userData.LYObject.parentActor === this.parentActor) {
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- childrens.push(this.threeObject.children[i].userData.LYObject);
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+ if (this.obj.children[i].userData.LYObject.parentActor === this.parentActor) {
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+ childrens.push(this.obj.children[i].userData.LYObject);
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  }
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  }
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  return childrens;
@@ -259,33 +259,33 @@ class SceneComponent extends Component {
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  }
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  }
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  destroyObject() {
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- if (!this.threeObject) {
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+ if (!this.obj) {
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  return;
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  }
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- if (this.threeObject.parent) {
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- this.threeObject.parent.remove(this.threeObject);
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+ if (this.obj.parent) {
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+ this.obj.parent.remove(this.obj);
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  }
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  super.destroyObject();
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  }
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  // Local Transforms
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  // // Position
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  getPosition() {
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- if (!this.threeObject) {
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+ if (!this.obj) {
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  throw Error("threeObject is invalid");
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  }
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- if (this.threeObject.matrixAutoUpdate) {
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- return this.threeObject.position.clone();
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+ if (this.obj.matrixAutoUpdate) {
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+ return this.obj.position.clone();
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  }
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  else {
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  const position = new webgpu.Vector3();
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  const quaternion = new webgpu.Quaternion();
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  const scale = new webgpu.Vector3();
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- this.threeObject.matrix.decompose(position, quaternion, scale);
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+ this.obj.matrix.decompose(position, quaternion, scale);
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  return position;
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  }
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  }
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  setPosition(...args) {
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- if (!this.threeObject) {
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+ if (!this.obj) {
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  throw Error("threeObject is invalid");
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  }
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  let newPosition = null;
@@ -301,34 +301,34 @@ class SceneComponent extends Component {
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  if (!newPosition) {
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  return;
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  }
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- this.threeObject.position.copy(newPosition);
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- if (!this.threeObject.matrixAutoUpdate) {
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- this.threeObject.matrix.setPosition(newPosition.x, newPosition.y, newPosition.z);
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+ this.obj.position.copy(newPosition);
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+ if (!this.obj.matrixAutoUpdate) {
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+ this.obj.matrix.setPosition(newPosition.x, newPosition.y, newPosition.z);
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  }
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- this.threeObject.updateMatrix();
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- this.threeObject.updateMatrixWorld(true);
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+ this.obj.updateMatrix();
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+ this.obj.updateMatrixWorld(true);
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  if (this.world) {
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  this.world.viewport.markRenderStateDirty();
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  }
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  }
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  // // Rotation
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  getRotation() {
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- if (!this.threeObject) {
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+ if (!this.obj) {
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  throw Error("threeObject is invalid");
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  }
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- if (this.threeObject.matrixAutoUpdate) {
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- return this.threeObject.rotation.clone();
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+ if (this.obj.matrixAutoUpdate) {
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+ return this.obj.rotation.clone();
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  }
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  else {
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  const position = new webgpu.Vector3();
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  const quaternion = new webgpu.Quaternion();
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  const scale = new webgpu.Vector3();
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- this.threeObject.matrix.decompose(position, quaternion, scale);
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+ this.obj.matrix.decompose(position, quaternion, scale);
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  return new webgpu.Euler().setFromQuaternion(quaternion);
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  }
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  }
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  setRotation(...args) {
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- if (!this.threeObject) {
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+ if (!this.obj) {
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  throw Error("threeObject is invalid");
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  }
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  let newRotation = null;
@@ -341,31 +341,31 @@ class SceneComponent extends Component {
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  if (!newRotation) {
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  return;
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  }
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- this.threeObject.rotation.copy(newRotation);
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- this.threeObject.updateMatrix();
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- this.threeObject.updateMatrixWorld(true);
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+ this.obj.rotation.copy(newRotation);
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+ this.obj.updateMatrix();
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+ this.obj.updateMatrixWorld(true);
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  if (this.world) {
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  this.world.viewport.markRenderStateDirty();
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  }
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  }
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  // // quat
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  getQuaternion() {
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- if (!this.threeObject) {
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+ if (!this.obj) {
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  throw Error("threeObject is invalid");
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  }
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- if (this.threeObject.matrixAutoUpdate) {
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- return this.threeObject.quaternion.clone();
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+ if (this.obj.matrixAutoUpdate) {
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+ return this.obj.quaternion.clone();
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  }
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  else {
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  const position = new webgpu.Vector3();
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  const quaternion = new webgpu.Quaternion();
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  const scale = new webgpu.Vector3();
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- this.threeObject.matrix.decompose(position, quaternion, scale);
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+ this.obj.matrix.decompose(position, quaternion, scale);
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  return quaternion;
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  }
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  }
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  setQuaternion(...args) {
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- if (!this.threeObject) {
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+ if (!this.obj) {
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  throw Error("threeObject is invalid");
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  }
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  let newQuat = null;
@@ -379,38 +379,38 @@ class SceneComponent extends Component {
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  console.error("setQuaternion failed,param is invalid", args);
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  return;
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  }
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- this.threeObject.quaternion.copy(newQuat);
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- if (!this.threeObject.matrixAutoUpdate) {
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+ this.obj.quaternion.copy(newQuat);
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+ if (!this.obj.matrixAutoUpdate) {
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  const position = new webgpu.Vector3();
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  const quaternion = new webgpu.Quaternion();
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  const scale = new webgpu.Vector3();
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- this.threeObject.matrix.decompose(position, quaternion, scale);
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- this.threeObject.matrix.compose(position, newQuat, scale);
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+ this.obj.matrix.decompose(position, quaternion, scale);
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+ this.obj.matrix.compose(position, newQuat, scale);
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  }
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  if (this.world) {
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  this.world.viewport.markRenderStateDirty();
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  }
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- this.threeObject.updateMatrix();
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- this.threeObject.updateMatrixWorld(true);
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+ this.obj.updateMatrix();
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+ this.obj.updateMatrixWorld(true);
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  }
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  // // Scale
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  getScale() {
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- if (!this.threeObject) {
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+ if (!this.obj) {
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  throw Error("threeObject is invalid");
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  }
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- if (this.threeObject.matrixAutoUpdate) {
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- return this.threeObject.scale.clone();
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+ if (this.obj.matrixAutoUpdate) {
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+ return this.obj.scale.clone();
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  }
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  else {
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  const position = new webgpu.Vector3();
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  const quaternion = new webgpu.Quaternion();
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  const scale = new webgpu.Vector3();
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- this.threeObject.matrix.decompose(position, quaternion, scale);
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+ this.obj.matrix.decompose(position, quaternion, scale);
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  return scale;
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  }
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  }
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  setScale(...args) {
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- if (!this.threeObject) {
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+ if (!this.obj) {
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  throw Error("threeObject is invalid");
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  }
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  let newScale = null;
@@ -423,123 +423,123 @@ class SceneComponent extends Component {
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  if (!newScale) {
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  return;
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  }
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- this.threeObject.scale.copy(newScale);
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- // if(!this.threeObject.matrixAutoUpdate)
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+ this.obj.scale.copy(newScale);
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+ // if(!this.obj.matrixAutoUpdate)
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  // {
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  // const position = new Vector3();
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  // const quaternion = new Quaternion()
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  // const scale = new Vector3();
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- // this.threeObject.matrix.decompose(position, quaternion, scale)
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- // this.threeObject.matrix.compose(position, quaternion, new Vector3(param1, param2, param3))
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+ // this.obj.matrix.decompose(position, quaternion, scale)
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+ // this.obj.matrix.compose(position, quaternion, new Vector3(param1, param2, param3))
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  // }
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- this.threeObject.updateMatrix();
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- this.threeObject.updateMatrixWorld(true);
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+ this.obj.updateMatrix();
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+ this.obj.updateMatrixWorld(true);
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  if (this.world) {
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  this.world.viewport.markRenderStateDirty();
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  }
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  }
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  // matrix
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  getMatrix() {
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- if (!this.threeObject) {
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+ if (!this.obj) {
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  throw Error("threeObject is invalid");
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  }
446
- return this.threeObject.matrix;
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+ return this.obj.matrix;
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  }
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  setMatrix(matrix) {
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  var _a;
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- if (!this.threeObject) {
450
+ if (!this.obj) {
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  throw Error("threeObject is invalid");
452
452
  }
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- // this.threeObject.matrix.copy(matrix)
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- matrix.decompose(this.threeObject.position, this.threeObject.quaternion, this.threeObject.scale);
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- this.threeObject.updateMatrix();
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- this.threeObject.updateMatrixWorld(true);
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+ // this.obj.matrix.copy(matrix)
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+ matrix.decompose(this.obj.position, this.obj.quaternion, this.obj.scale);
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+ this.obj.updateMatrix();
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+ this.obj.updateMatrixWorld(true);
457
457
  (_a = this.world) === null || _a === void 0 ? void 0 : _a.viewport.markRenderStateDirty();
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458
  }
459
459
  // World Transform
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  // // WorldPosition
461
461
  getWorldPosition() {
462
- if (!this.threeObject) {
462
+ if (!this.obj) {
463
463
  throw Error("threeObject is invalid");
464
464
  }
465
465
  let location = new webgpu.Vector3();
466
- this.threeObject.getWorldPosition(location);
466
+ this.obj.getWorldPosition(location);
467
467
  return location;
468
468
  }
469
469
  // // rotation(euler)
470
470
  getWorldRotation() {
471
- if (!this.threeObject) {
471
+ if (!this.obj) {
472
472
  throw Error("threeObject is invalid");
473
473
  }
474
474
  let rotation = new webgpu.Quaternion();
475
- this.threeObject.getWorldQuaternion(rotation);
475
+ this.obj.getWorldQuaternion(rotation);
476
476
  return new webgpu.Euler().setFromQuaternion(rotation);
477
477
  }
478
478
  // // rotation(quat)
479
479
  getWorldQuaternion() {
480
- if (!this.threeObject) {
480
+ if (!this.obj) {
481
481
  throw Error("threeObject is invalid");
482
482
  }
483
483
  let rotation = new webgpu.Quaternion();
484
- this.threeObject.getWorldQuaternion(rotation);
484
+ this.obj.getWorldQuaternion(rotation);
485
485
  return rotation;
486
486
  }
487
487
  // // Scale
488
488
  getWorldScale() {
489
- if (!this.threeObject) {
489
+ if (!this.obj) {
490
490
  throw Error("threeObject is invalid");
491
491
  }
492
492
  let scale = new webgpu.Vector3();
493
- this.threeObject.getWorldScale(scale);
493
+ this.obj.getWorldScale(scale);
494
494
  return scale;
495
495
  }
496
496
  // // Matrix
497
497
  getWorldMatrix() {
498
- if (!this.threeObject) {
498
+ if (!this.obj) {
499
499
  throw Error("threeObject is invalid");
500
500
  }
501
- this.threeObject.updateMatrixWorld(true);
502
- return this.threeObject.matrixWorld.clone();
501
+ this.obj.updateMatrixWorld(true);
502
+ return this.obj.matrixWorld.clone();
503
503
  }
504
504
  setWorldMatrix(newMatrix) {
505
- if (!this.threeObject) {
505
+ if (!this.obj) {
506
506
  throw Error("threeObject is invalid");
507
507
  }
508
- if (this.threeObject.parent) {
509
- this.threeObject.parent.updateMatrixWorld(true);
508
+ if (this.obj.parent) {
509
+ this.obj.parent.updateMatrixWorld(true);
510
510
  // 计算父对象的逆世界矩阵
511
- const parentInverseWorldMatrix = this.threeObject.parent.matrixWorld.clone().invert();
511
+ const parentInverseWorldMatrix = this.obj.parent.matrixWorld.clone().invert();
512
512
  // 计算物体的本地矩阵
513
513
  const cLocalMatrix = new webgpu.Matrix4().multiplyMatrices(parentInverseWorldMatrix, newMatrix);
514
514
  // 更新物体的本地矩阵
515
515
  this.setMatrix(cLocalMatrix);
516
- // this.threeObject.matrix.copy(cLocalMatrix);
517
- // this.threeObject.matrixAutoUpdate = false;
518
- // this.threeObject.matrix.decompose(this.threeObject.position, this.threeObject.quaternion, this.threeObject.scale);
516
+ // this.obj.matrix.copy(cLocalMatrix);
517
+ // this.obj.matrixAutoUpdate = false;
518
+ // this.obj.matrix.decompose(this.obj.position, this.obj.quaternion, this.obj.scale);
519
519
  }
520
520
  else {
521
521
  this.setMatrix(newMatrix);
522
522
  // // 没有父对象时直接设置世界矩阵为本地矩阵
523
- // this.threeObject.matrix.copy(newMatrix);
524
- // this.threeObject.matrixAutoUpdate = false;
523
+ // this.obj.matrix.copy(newMatrix);
524
+ // this.obj.matrixAutoUpdate = false;
525
525
  }
526
526
  // 更新世界矩阵
527
- this.threeObject.updateMatrixWorld(true);
527
+ this.obj.updateMatrixWorld(true);
528
528
  if (this.world) {
529
529
  // 强制场景重新渲染
530
530
  this.world.viewport.markRenderStateDirty();
531
531
  }
532
532
  }
533
533
  getWorldForwardDirection() {
534
- if (!this.threeObject) {
534
+ if (!this.obj) {
535
535
  throw Error("threeObject is invalid");
536
536
  }
537
537
  let ret = new webgpu.Vector3();
538
- this.threeObject.getWorldDirection(ret);
538
+ this.obj.getWorldDirection(ret);
539
539
  return ret;
540
540
  }
541
541
  getWorldUpDirection() {
542
- if (!this.threeObject) {
542
+ if (!this.obj) {
543
543
  throw Error("threeObject is invalid");
544
544
  }
545
545
  let ret = new webgpu.Vector3(0, 1, 0);
@@ -547,7 +547,7 @@ class SceneComponent extends Component {
547
547
  return ret;
548
548
  }
549
549
  getWorldRightDirection() {
550
- if (!this.threeObject) {
550
+ if (!this.obj) {
551
551
  throw Error("threeObject is invalid");
552
552
  }
553
553
  let ret = new webgpu.Vector3(1, 0, 0);
@@ -555,44 +555,44 @@ class SceneComponent extends Component {
555
555
  return ret;
556
556
  }
557
557
  worldToLocal(vec) {
558
- if (!this.threeObject) {
558
+ if (!this.obj) {
559
559
  throw Error("threeObject is invalid");
560
560
  }
561
- return this.threeObject.worldToLocal(vec);
561
+ return this.obj.worldToLocal(vec);
562
562
  }
563
563
  localToWorld(vec) {
564
- if (!this.threeObject) {
564
+ if (!this.obj) {
565
565
  throw Error("threeObject is invalid");
566
566
  }
567
- return this.threeObject.localToWorld(vec);
567
+ return this.obj.localToWorld(vec);
568
568
  }
569
569
  // Attachment
570
570
  // // to another component
571
571
  // this function will not set newComponent's parentActor
572
572
  attachComponent(newComponent) {
573
- if (!this.threeObject) {
573
+ if (!this.obj) {
574
574
  throw Error("threeObject is invalid");
575
575
  }
576
576
  if (!newComponent.threeObject) {
577
577
  throw Error("newComponent threeObject is invalid");
578
578
  }
579
- this.threeObject.add(newComponent.threeObject);
579
+ this.obj.add(newComponent.threeObject);
580
580
  if (this.world) {
581
581
  newComponent.onAddedToWorld(this.world);
582
582
  }
583
583
  }
584
584
  detachComponent(target) {
585
- if (!this.threeObject) {
585
+ if (!this.obj) {
586
586
  throw Error("threeObject is invalid");
587
587
  }
588
588
  if (!target.threeObject) {
589
589
  throw Error("target threeObject is invalid");
590
590
  }
591
- this.threeObject.remove(target.threeObject);
591
+ this.obj.remove(target.threeObject);
592
592
  }
593
593
  // newComponent's parentActor will be the same as this
594
594
  addChildComponent(newComponent, attachmentRule = exports.AttachmentRules.KeepRelative) {
595
- if (!this.threeObject) {
595
+ if (!this.obj) {
596
596
  throw Error("threeObject is invalid");
597
597
  }
598
598
  if (!newComponent.threeObject) {
@@ -601,26 +601,26 @@ class SceneComponent extends Component {
601
601
  newComponent.parentActor = this.parentActor;
602
602
  if (attachmentRule === exports.AttachmentRules.KeepWorld) {
603
603
  let worldMatrix = newComponent.getWorldMatrix();
604
- this.threeObject.add(newComponent.threeObject);
604
+ this.obj.add(newComponent.threeObject);
605
605
  newComponent.setWorldMatrix(worldMatrix);
606
606
  }
607
607
  else {
608
- this.threeObject.add(newComponent.threeObject);
608
+ this.obj.add(newComponent.threeObject);
609
609
  }
610
610
  if (this.world) {
611
611
  newComponent.onAddedToWorld(this.world);
612
612
  }
613
- this.threeObject.updateMatrix();
614
- this.threeObject.updateMatrixWorld(true);
613
+ this.obj.updateMatrix();
614
+ this.obj.updateMatrixWorld(true);
615
615
  }
616
616
  removeChildComponent(targetComponent) {
617
- if (!this.threeObject) {
617
+ if (!this.obj) {
618
618
  throw Error("threeObject is invalid");
619
619
  }
620
620
  if (!targetComponent.threeObject) {
621
621
  throw Error("targetComponent threeObject is invalid");
622
622
  }
623
- this.threeObject.remove(targetComponent.threeObject);
623
+ this.obj.remove(targetComponent.threeObject);
624
624
  targetComponent.destroy();
625
625
  }
626
626
  detachFromParentComponent() {
@@ -635,13 +635,13 @@ class SceneComponent extends Component {
635
635
  }
636
636
  destroyChildren() {
637
637
  var _a;
638
- if (!this.threeObject) {
638
+ if (!this.obj) {
639
639
  return;
640
640
  }
641
- for (let i = 0; i < this.threeObject.children.length; ++i) {
642
- let obj = (_a = this.threeObject.children[i].userData) === null || _a === void 0 ? void 0 : _a.LYObject;
641
+ for (let i = 0; i < this.obj.children.length; ++i) {
642
+ let obj = (_a = this.obj.children[i].userData) === null || _a === void 0 ? void 0 : _a.LYObject;
643
643
  if (obj)
644
- this.threeObject.children[i].userData.LYObject.destroy();
644
+ this.obj.children[i].userData.LYObject.destroy();
645
645
  }
646
646
  }
647
647
  /* horver */
@@ -3263,17 +3263,8 @@ class TransformGizmo extends Pawn {
3263
3263
  let q1 = new webgpu.Quaternion();
3264
3264
  let s1 = new webgpu.Vector3();
3265
3265
  TA2.decompose(p1, q1, s1);
3266
- let mode = this.getMode();
3267
- if (mode === "translate") {
3268
- this.primaryTarget.onTranslating(p1);
3269
- }
3270
- else if (mode === "rotate") {
3271
- this.primaryTarget.onRotating(q1);
3272
- }
3273
- else if (mode === "scale") {
3274
- this.primaryTarget.onScaling(s1);
3275
- }
3276
- // this.primaryTarget.onTransforming(TA2);
3266
+ this.getMode();
3267
+ this.primaryTarget.onTransforming(TA2);
3277
3268
  // const TA1Inverse = TA1.clone().invert();
3278
3269
  //const transformMatrix = new Matrix4().multiplyMatrices(TA2, TA1Inverse);
3279
3270
  this.targets.forEach((tar) => {
@@ -3285,16 +3276,7 @@ class TransformGizmo extends Pawn {
3285
3276
  let s2 = new webgpu.Vector3();
3286
3277
  let TB2 = new webgpu.Matrix4().multiplyMatrices(TA2, t); // B
3287
3278
  TB2.decompose(p2, q2, s2);
3288
- if (mode === "translate") {
3289
- tar.onTranslating(p2);
3290
- }
3291
- else if (mode === "rotate") {
3292
- tar.onRotating(q2);
3293
- }
3294
- else if (mode === "scale") {
3295
- tar.onScaling(s2);
3296
- }
3297
- // tar.onTransforming(TB2);
3279
+ tar.onTransforming(TB2);
3298
3280
  }
3299
3281
  }
3300
3282
  });
@@ -152,25 +152,25 @@ class SceneComponent extends Component {
152
152
  });
153
153
  }
154
154
  get isVisible() {
155
- if (!this.threeObject) {
155
+ if (!this.obj) {
156
156
  return false;
157
157
  }
158
- return this.threeObject.visible;
158
+ return this.obj.visible;
159
159
  }
160
160
  setVisible(bVisible) {
161
- if (!this.threeObject) {
161
+ if (!this.obj) {
162
162
  throw Error("threeObject is invalid");
163
163
  }
164
- this.threeObject.visible = bVisible;
164
+ this.obj.visible = bVisible;
165
165
  if (this.world) {
166
166
  this.world.viewport.markRenderStateDirty();
167
167
  }
168
168
  }
169
169
  setLayers(layer) {
170
- if (!this.threeObject) {
170
+ if (!this.obj) {
171
171
  throw Error("threeObject is invalid");
172
172
  }
173
- this.threeObject.layers.set(layer);
173
+ this.obj.layers.set(layer);
174
174
  let childComps = this.childrenComponents;
175
175
  childComps.forEach((elem) => {
176
176
  elem.setLayers(layer);
@@ -196,11 +196,11 @@ class SceneComponent extends Component {
196
196
  return ret;
197
197
  }
198
198
  getBounds() {
199
- if (!this.threeObject) {
199
+ if (!this.obj) {
200
200
  throw Error("threeObject is invalid");
201
201
  }
202
202
  let ret = new Box3();
203
- ret.setFromObject(this.threeObject, false);
203
+ ret.setFromObject(this.obj, false);
204
204
  if (ret.isEmpty()) {
205
205
  ret.min = ret.max = this.getWorldPosition();
206
206
  }
@@ -208,10 +208,10 @@ class SceneComponent extends Component {
208
208
  }
209
209
  get parentComponent() {
210
210
  var _a, _b;
211
- if (!this.threeObject) {
211
+ if (!this.obj) {
212
212
  throw Error("threeObject is invalid");
213
213
  }
214
- let target = (_b = (_a = this.threeObject) === null || _a === void 0 ? void 0 : _a.parent) === null || _b === void 0 ? void 0 : _b.userData.LYObject;
214
+ let target = (_b = (_a = this.obj) === null || _a === void 0 ? void 0 : _a.parent) === null || _b === void 0 ? void 0 : _b.userData.LYObject;
215
215
  if (!target) {
216
216
  return null;
217
217
  }
@@ -224,17 +224,17 @@ class SceneComponent extends Component {
224
224
  return target;
225
225
  }
226
226
  get childrenComponents() {
227
- if (!this.threeObject) {
227
+ if (!this.obj) {
228
228
  throw Error("threeObject is invalid");
229
229
  }
230
230
  let childrens = [];
231
- for (let i = 0; i < this.threeObject.children.length; ++i) {
232
- if (!this.threeObject.children[i].userData.LYObject) {
233
- // console.warn("One of children component has no parentActor", this.threeObject.children[i].userData.LYObject, this.threeObject.children[i]);
231
+ for (let i = 0; i < this.obj.children.length; ++i) {
232
+ if (!this.obj.children[i].userData.LYObject) {
233
+ // console.warn("One of children component has no parentActor", this.obj.children[i].userData.LYObject, this.obj.children[i]);
234
234
  continue;
235
235
  }
236
- if (this.threeObject.children[i].userData.LYObject.parentActor === this.parentActor) {
237
- childrens.push(this.threeObject.children[i].userData.LYObject);
236
+ if (this.obj.children[i].userData.LYObject.parentActor === this.parentActor) {
237
+ childrens.push(this.obj.children[i].userData.LYObject);
238
238
  }
239
239
  }
240
240
  return childrens;
@@ -257,33 +257,33 @@ class SceneComponent extends Component {
257
257
  }
258
258
  }
259
259
  destroyObject() {
260
- if (!this.threeObject) {
260
+ if (!this.obj) {
261
261
  return;
262
262
  }
263
- if (this.threeObject.parent) {
264
- this.threeObject.parent.remove(this.threeObject);
263
+ if (this.obj.parent) {
264
+ this.obj.parent.remove(this.obj);
265
265
  }
266
266
  super.destroyObject();
267
267
  }
268
268
  // Local Transforms
269
269
  // // Position
270
270
  getPosition() {
271
- if (!this.threeObject) {
271
+ if (!this.obj) {
272
272
  throw Error("threeObject is invalid");
273
273
  }
274
- if (this.threeObject.matrixAutoUpdate) {
275
- return this.threeObject.position.clone();
274
+ if (this.obj.matrixAutoUpdate) {
275
+ return this.obj.position.clone();
276
276
  }
277
277
  else {
278
278
  const position = new Vector3();
279
279
  const quaternion = new Quaternion();
280
280
  const scale = new Vector3();
281
- this.threeObject.matrix.decompose(position, quaternion, scale);
281
+ this.obj.matrix.decompose(position, quaternion, scale);
282
282
  return position;
283
283
  }
284
284
  }
285
285
  setPosition(...args) {
286
- if (!this.threeObject) {
286
+ if (!this.obj) {
287
287
  throw Error("threeObject is invalid");
288
288
  }
289
289
  let newPosition = null;
@@ -299,34 +299,34 @@ class SceneComponent extends Component {
299
299
  if (!newPosition) {
300
300
  return;
301
301
  }
302
- this.threeObject.position.copy(newPosition);
303
- if (!this.threeObject.matrixAutoUpdate) {
304
- this.threeObject.matrix.setPosition(newPosition.x, newPosition.y, newPosition.z);
302
+ this.obj.position.copy(newPosition);
303
+ if (!this.obj.matrixAutoUpdate) {
304
+ this.obj.matrix.setPosition(newPosition.x, newPosition.y, newPosition.z);
305
305
  }
306
- this.threeObject.updateMatrix();
307
- this.threeObject.updateMatrixWorld(true);
306
+ this.obj.updateMatrix();
307
+ this.obj.updateMatrixWorld(true);
308
308
  if (this.world) {
309
309
  this.world.viewport.markRenderStateDirty();
310
310
  }
311
311
  }
312
312
  // // Rotation
313
313
  getRotation() {
314
- if (!this.threeObject) {
314
+ if (!this.obj) {
315
315
  throw Error("threeObject is invalid");
316
316
  }
317
- if (this.threeObject.matrixAutoUpdate) {
318
- return this.threeObject.rotation.clone();
317
+ if (this.obj.matrixAutoUpdate) {
318
+ return this.obj.rotation.clone();
319
319
  }
320
320
  else {
321
321
  const position = new Vector3();
322
322
  const quaternion = new Quaternion();
323
323
  const scale = new Vector3();
324
- this.threeObject.matrix.decompose(position, quaternion, scale);
324
+ this.obj.matrix.decompose(position, quaternion, scale);
325
325
  return new Euler().setFromQuaternion(quaternion);
326
326
  }
327
327
  }
328
328
  setRotation(...args) {
329
- if (!this.threeObject) {
329
+ if (!this.obj) {
330
330
  throw Error("threeObject is invalid");
331
331
  }
332
332
  let newRotation = null;
@@ -339,31 +339,31 @@ class SceneComponent extends Component {
339
339
  if (!newRotation) {
340
340
  return;
341
341
  }
342
- this.threeObject.rotation.copy(newRotation);
343
- this.threeObject.updateMatrix();
344
- this.threeObject.updateMatrixWorld(true);
342
+ this.obj.rotation.copy(newRotation);
343
+ this.obj.updateMatrix();
344
+ this.obj.updateMatrixWorld(true);
345
345
  if (this.world) {
346
346
  this.world.viewport.markRenderStateDirty();
347
347
  }
348
348
  }
349
349
  // // quat
350
350
  getQuaternion() {
351
- if (!this.threeObject) {
351
+ if (!this.obj) {
352
352
  throw Error("threeObject is invalid");
353
353
  }
354
- if (this.threeObject.matrixAutoUpdate) {
355
- return this.threeObject.quaternion.clone();
354
+ if (this.obj.matrixAutoUpdate) {
355
+ return this.obj.quaternion.clone();
356
356
  }
357
357
  else {
358
358
  const position = new Vector3();
359
359
  const quaternion = new Quaternion();
360
360
  const scale = new Vector3();
361
- this.threeObject.matrix.decompose(position, quaternion, scale);
361
+ this.obj.matrix.decompose(position, quaternion, scale);
362
362
  return quaternion;
363
363
  }
364
364
  }
365
365
  setQuaternion(...args) {
366
- if (!this.threeObject) {
366
+ if (!this.obj) {
367
367
  throw Error("threeObject is invalid");
368
368
  }
369
369
  let newQuat = null;
@@ -377,38 +377,38 @@ class SceneComponent extends Component {
377
377
  console.error("setQuaternion failed,param is invalid", args);
378
378
  return;
379
379
  }
380
- this.threeObject.quaternion.copy(newQuat);
381
- if (!this.threeObject.matrixAutoUpdate) {
380
+ this.obj.quaternion.copy(newQuat);
381
+ if (!this.obj.matrixAutoUpdate) {
382
382
  const position = new Vector3();
383
383
  const quaternion = new Quaternion();
384
384
  const scale = new Vector3();
385
- this.threeObject.matrix.decompose(position, quaternion, scale);
386
- this.threeObject.matrix.compose(position, newQuat, scale);
385
+ this.obj.matrix.decompose(position, quaternion, scale);
386
+ this.obj.matrix.compose(position, newQuat, scale);
387
387
  }
388
388
  if (this.world) {
389
389
  this.world.viewport.markRenderStateDirty();
390
390
  }
391
- this.threeObject.updateMatrix();
392
- this.threeObject.updateMatrixWorld(true);
391
+ this.obj.updateMatrix();
392
+ this.obj.updateMatrixWorld(true);
393
393
  }
394
394
  // // Scale
395
395
  getScale() {
396
- if (!this.threeObject) {
396
+ if (!this.obj) {
397
397
  throw Error("threeObject is invalid");
398
398
  }
399
- if (this.threeObject.matrixAutoUpdate) {
400
- return this.threeObject.scale.clone();
399
+ if (this.obj.matrixAutoUpdate) {
400
+ return this.obj.scale.clone();
401
401
  }
402
402
  else {
403
403
  const position = new Vector3();
404
404
  const quaternion = new Quaternion();
405
405
  const scale = new Vector3();
406
- this.threeObject.matrix.decompose(position, quaternion, scale);
406
+ this.obj.matrix.decompose(position, quaternion, scale);
407
407
  return scale;
408
408
  }
409
409
  }
410
410
  setScale(...args) {
411
- if (!this.threeObject) {
411
+ if (!this.obj) {
412
412
  throw Error("threeObject is invalid");
413
413
  }
414
414
  let newScale = null;
@@ -421,123 +421,123 @@ class SceneComponent extends Component {
421
421
  if (!newScale) {
422
422
  return;
423
423
  }
424
- this.threeObject.scale.copy(newScale);
425
- // if(!this.threeObject.matrixAutoUpdate)
424
+ this.obj.scale.copy(newScale);
425
+ // if(!this.obj.matrixAutoUpdate)
426
426
  // {
427
427
  // const position = new Vector3();
428
428
  // const quaternion = new Quaternion()
429
429
  // const scale = new Vector3();
430
- // this.threeObject.matrix.decompose(position, quaternion, scale)
431
- // this.threeObject.matrix.compose(position, quaternion, new Vector3(param1, param2, param3))
430
+ // this.obj.matrix.decompose(position, quaternion, scale)
431
+ // this.obj.matrix.compose(position, quaternion, new Vector3(param1, param2, param3))
432
432
  // }
433
- this.threeObject.updateMatrix();
434
- this.threeObject.updateMatrixWorld(true);
433
+ this.obj.updateMatrix();
434
+ this.obj.updateMatrixWorld(true);
435
435
  if (this.world) {
436
436
  this.world.viewport.markRenderStateDirty();
437
437
  }
438
438
  }
439
439
  // matrix
440
440
  getMatrix() {
441
- if (!this.threeObject) {
441
+ if (!this.obj) {
442
442
  throw Error("threeObject is invalid");
443
443
  }
444
- return this.threeObject.matrix;
444
+ return this.obj.matrix;
445
445
  }
446
446
  setMatrix(matrix) {
447
447
  var _a;
448
- if (!this.threeObject) {
448
+ if (!this.obj) {
449
449
  throw Error("threeObject is invalid");
450
450
  }
451
- // this.threeObject.matrix.copy(matrix)
452
- matrix.decompose(this.threeObject.position, this.threeObject.quaternion, this.threeObject.scale);
453
- this.threeObject.updateMatrix();
454
- this.threeObject.updateMatrixWorld(true);
451
+ // this.obj.matrix.copy(matrix)
452
+ matrix.decompose(this.obj.position, this.obj.quaternion, this.obj.scale);
453
+ this.obj.updateMatrix();
454
+ this.obj.updateMatrixWorld(true);
455
455
  (_a = this.world) === null || _a === void 0 ? void 0 : _a.viewport.markRenderStateDirty();
456
456
  }
457
457
  // World Transform
458
458
  // // WorldPosition
459
459
  getWorldPosition() {
460
- if (!this.threeObject) {
460
+ if (!this.obj) {
461
461
  throw Error("threeObject is invalid");
462
462
  }
463
463
  let location = new Vector3();
464
- this.threeObject.getWorldPosition(location);
464
+ this.obj.getWorldPosition(location);
465
465
  return location;
466
466
  }
467
467
  // // rotation(euler)
468
468
  getWorldRotation() {
469
- if (!this.threeObject) {
469
+ if (!this.obj) {
470
470
  throw Error("threeObject is invalid");
471
471
  }
472
472
  let rotation = new Quaternion();
473
- this.threeObject.getWorldQuaternion(rotation);
473
+ this.obj.getWorldQuaternion(rotation);
474
474
  return new Euler().setFromQuaternion(rotation);
475
475
  }
476
476
  // // rotation(quat)
477
477
  getWorldQuaternion() {
478
- if (!this.threeObject) {
478
+ if (!this.obj) {
479
479
  throw Error("threeObject is invalid");
480
480
  }
481
481
  let rotation = new Quaternion();
482
- this.threeObject.getWorldQuaternion(rotation);
482
+ this.obj.getWorldQuaternion(rotation);
483
483
  return rotation;
484
484
  }
485
485
  // // Scale
486
486
  getWorldScale() {
487
- if (!this.threeObject) {
487
+ if (!this.obj) {
488
488
  throw Error("threeObject is invalid");
489
489
  }
490
490
  let scale = new Vector3();
491
- this.threeObject.getWorldScale(scale);
491
+ this.obj.getWorldScale(scale);
492
492
  return scale;
493
493
  }
494
494
  // // Matrix
495
495
  getWorldMatrix() {
496
- if (!this.threeObject) {
496
+ if (!this.obj) {
497
497
  throw Error("threeObject is invalid");
498
498
  }
499
- this.threeObject.updateMatrixWorld(true);
500
- return this.threeObject.matrixWorld.clone();
499
+ this.obj.updateMatrixWorld(true);
500
+ return this.obj.matrixWorld.clone();
501
501
  }
502
502
  setWorldMatrix(newMatrix) {
503
- if (!this.threeObject) {
503
+ if (!this.obj) {
504
504
  throw Error("threeObject is invalid");
505
505
  }
506
- if (this.threeObject.parent) {
507
- this.threeObject.parent.updateMatrixWorld(true);
506
+ if (this.obj.parent) {
507
+ this.obj.parent.updateMatrixWorld(true);
508
508
  // 计算父对象的逆世界矩阵
509
- const parentInverseWorldMatrix = this.threeObject.parent.matrixWorld.clone().invert();
509
+ const parentInverseWorldMatrix = this.obj.parent.matrixWorld.clone().invert();
510
510
  // 计算物体的本地矩阵
511
511
  const cLocalMatrix = new Matrix4().multiplyMatrices(parentInverseWorldMatrix, newMatrix);
512
512
  // 更新物体的本地矩阵
513
513
  this.setMatrix(cLocalMatrix);
514
- // this.threeObject.matrix.copy(cLocalMatrix);
515
- // this.threeObject.matrixAutoUpdate = false;
516
- // this.threeObject.matrix.decompose(this.threeObject.position, this.threeObject.quaternion, this.threeObject.scale);
514
+ // this.obj.matrix.copy(cLocalMatrix);
515
+ // this.obj.matrixAutoUpdate = false;
516
+ // this.obj.matrix.decompose(this.obj.position, this.obj.quaternion, this.obj.scale);
517
517
  }
518
518
  else {
519
519
  this.setMatrix(newMatrix);
520
520
  // // 没有父对象时直接设置世界矩阵为本地矩阵
521
- // this.threeObject.matrix.copy(newMatrix);
522
- // this.threeObject.matrixAutoUpdate = false;
521
+ // this.obj.matrix.copy(newMatrix);
522
+ // this.obj.matrixAutoUpdate = false;
523
523
  }
524
524
  // 更新世界矩阵
525
- this.threeObject.updateMatrixWorld(true);
525
+ this.obj.updateMatrixWorld(true);
526
526
  if (this.world) {
527
527
  // 强制场景重新渲染
528
528
  this.world.viewport.markRenderStateDirty();
529
529
  }
530
530
  }
531
531
  getWorldForwardDirection() {
532
- if (!this.threeObject) {
532
+ if (!this.obj) {
533
533
  throw Error("threeObject is invalid");
534
534
  }
535
535
  let ret = new Vector3();
536
- this.threeObject.getWorldDirection(ret);
536
+ this.obj.getWorldDirection(ret);
537
537
  return ret;
538
538
  }
539
539
  getWorldUpDirection() {
540
- if (!this.threeObject) {
540
+ if (!this.obj) {
541
541
  throw Error("threeObject is invalid");
542
542
  }
543
543
  let ret = new Vector3(0, 1, 0);
@@ -545,7 +545,7 @@ class SceneComponent extends Component {
545
545
  return ret;
546
546
  }
547
547
  getWorldRightDirection() {
548
- if (!this.threeObject) {
548
+ if (!this.obj) {
549
549
  throw Error("threeObject is invalid");
550
550
  }
551
551
  let ret = new Vector3(1, 0, 0);
@@ -553,44 +553,44 @@ class SceneComponent extends Component {
553
553
  return ret;
554
554
  }
555
555
  worldToLocal(vec) {
556
- if (!this.threeObject) {
556
+ if (!this.obj) {
557
557
  throw Error("threeObject is invalid");
558
558
  }
559
- return this.threeObject.worldToLocal(vec);
559
+ return this.obj.worldToLocal(vec);
560
560
  }
561
561
  localToWorld(vec) {
562
- if (!this.threeObject) {
562
+ if (!this.obj) {
563
563
  throw Error("threeObject is invalid");
564
564
  }
565
- return this.threeObject.localToWorld(vec);
565
+ return this.obj.localToWorld(vec);
566
566
  }
567
567
  // Attachment
568
568
  // // to another component
569
569
  // this function will not set newComponent's parentActor
570
570
  attachComponent(newComponent) {
571
- if (!this.threeObject) {
571
+ if (!this.obj) {
572
572
  throw Error("threeObject is invalid");
573
573
  }
574
574
  if (!newComponent.threeObject) {
575
575
  throw Error("newComponent threeObject is invalid");
576
576
  }
577
- this.threeObject.add(newComponent.threeObject);
577
+ this.obj.add(newComponent.threeObject);
578
578
  if (this.world) {
579
579
  newComponent.onAddedToWorld(this.world);
580
580
  }
581
581
  }
582
582
  detachComponent(target) {
583
- if (!this.threeObject) {
583
+ if (!this.obj) {
584
584
  throw Error("threeObject is invalid");
585
585
  }
586
586
  if (!target.threeObject) {
587
587
  throw Error("target threeObject is invalid");
588
588
  }
589
- this.threeObject.remove(target.threeObject);
589
+ this.obj.remove(target.threeObject);
590
590
  }
591
591
  // newComponent's parentActor will be the same as this
592
592
  addChildComponent(newComponent, attachmentRule = AttachmentRules.KeepRelative) {
593
- if (!this.threeObject) {
593
+ if (!this.obj) {
594
594
  throw Error("threeObject is invalid");
595
595
  }
596
596
  if (!newComponent.threeObject) {
@@ -599,26 +599,26 @@ class SceneComponent extends Component {
599
599
  newComponent.parentActor = this.parentActor;
600
600
  if (attachmentRule === AttachmentRules.KeepWorld) {
601
601
  let worldMatrix = newComponent.getWorldMatrix();
602
- this.threeObject.add(newComponent.threeObject);
602
+ this.obj.add(newComponent.threeObject);
603
603
  newComponent.setWorldMatrix(worldMatrix);
604
604
  }
605
605
  else {
606
- this.threeObject.add(newComponent.threeObject);
606
+ this.obj.add(newComponent.threeObject);
607
607
  }
608
608
  if (this.world) {
609
609
  newComponent.onAddedToWorld(this.world);
610
610
  }
611
- this.threeObject.updateMatrix();
612
- this.threeObject.updateMatrixWorld(true);
611
+ this.obj.updateMatrix();
612
+ this.obj.updateMatrixWorld(true);
613
613
  }
614
614
  removeChildComponent(targetComponent) {
615
- if (!this.threeObject) {
615
+ if (!this.obj) {
616
616
  throw Error("threeObject is invalid");
617
617
  }
618
618
  if (!targetComponent.threeObject) {
619
619
  throw Error("targetComponent threeObject is invalid");
620
620
  }
621
- this.threeObject.remove(targetComponent.threeObject);
621
+ this.obj.remove(targetComponent.threeObject);
622
622
  targetComponent.destroy();
623
623
  }
624
624
  detachFromParentComponent() {
@@ -633,13 +633,13 @@ class SceneComponent extends Component {
633
633
  }
634
634
  destroyChildren() {
635
635
  var _a;
636
- if (!this.threeObject) {
636
+ if (!this.obj) {
637
637
  return;
638
638
  }
639
- for (let i = 0; i < this.threeObject.children.length; ++i) {
640
- let obj = (_a = this.threeObject.children[i].userData) === null || _a === void 0 ? void 0 : _a.LYObject;
639
+ for (let i = 0; i < this.obj.children.length; ++i) {
640
+ let obj = (_a = this.obj.children[i].userData) === null || _a === void 0 ? void 0 : _a.LYObject;
641
641
  if (obj)
642
- this.threeObject.children[i].userData.LYObject.destroy();
642
+ this.obj.children[i].userData.LYObject.destroy();
643
643
  }
644
644
  }
645
645
  /* horver */
@@ -3261,17 +3261,8 @@ class TransformGizmo extends Pawn {
3261
3261
  let q1 = new Quaternion();
3262
3262
  let s1 = new Vector3();
3263
3263
  TA2.decompose(p1, q1, s1);
3264
- let mode = this.getMode();
3265
- if (mode === "translate") {
3266
- this.primaryTarget.onTranslating(p1);
3267
- }
3268
- else if (mode === "rotate") {
3269
- this.primaryTarget.onRotating(q1);
3270
- }
3271
- else if (mode === "scale") {
3272
- this.primaryTarget.onScaling(s1);
3273
- }
3274
- // this.primaryTarget.onTransforming(TA2);
3264
+ this.getMode();
3265
+ this.primaryTarget.onTransforming(TA2);
3275
3266
  // const TA1Inverse = TA1.clone().invert();
3276
3267
  //const transformMatrix = new Matrix4().multiplyMatrices(TA2, TA1Inverse);
3277
3268
  this.targets.forEach((tar) => {
@@ -3283,16 +3274,7 @@ class TransformGizmo extends Pawn {
3283
3274
  let s2 = new Vector3();
3284
3275
  let TB2 = new Matrix4().multiplyMatrices(TA2, t); // B
3285
3276
  TB2.decompose(p2, q2, s2);
3286
- if (mode === "translate") {
3287
- tar.onTranslating(p2);
3288
- }
3289
- else if (mode === "rotate") {
3290
- tar.onRotating(q2);
3291
- }
3292
- else if (mode === "scale") {
3293
- tar.onScaling(s2);
3294
- }
3295
- // tar.onTransforming(TB2);
3277
+ tar.onTransforming(TB2);
3296
3278
  }
3297
3279
  }
3298
3280
  });
@@ -1,5 +1,5 @@
1
1
  import { Pawn } from "./Pawn";
2
- import { Matrix4, Quaternion, Vector3 } from "three/webgpu";
2
+ import { Matrix4 } from "three/webgpu";
3
3
  import { TransformControls } from "three/examples/jsm/controls/TransformControls.js";
4
4
  import { Controller } from "../../Frame/Controller";
5
5
  export interface TransformType {
@@ -10,9 +10,6 @@ export interface TransformType {
10
10
  export interface ITransforming {
11
11
  isTransformAllowed(): boolean;
12
12
  onTransforming(worldMatrix: Matrix4): void;
13
- onTranslating(worldPos: Vector3): void;
14
- onRotating(worldQuat: Quaternion): void;
15
- onScaling(worldScale: Vector3): void;
16
13
  getMatrixInWorld(): Matrix4;
17
14
  getAllowedTransformType(): TransformType;
18
15
  }
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "lythreeframe",
3
- "version": "1.2.10",
3
+ "version": "1.2.12",
4
4
  "description": "Three.js 封装",
5
5
  "main": "dist/bundle.cjs.js",
6
6
  "module": "dist/bundle.esm.js",