lythreeframe 1.0.5 → 1.0.6

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (135) hide show
  1. package/dist/bundle.cjs.js +2646 -0
  2. package/dist/bundle.esm.js +2612 -0
  3. package/{src/index.ts → dist/index.d.ts} +40 -44
  4. package/dist/lythreeframe/AssetManagement/AssetDefines.d.ts +6 -0
  5. package/dist/lythreeframe/AssetManagement/AssetManager.d.ts +23 -0
  6. package/dist/lythreeframe/AssetManagement/AssetPointer/AssetPointer.d.ts +9 -0
  7. package/dist/lythreeframe/AssetManagement/Task/Task.d.ts +7 -0
  8. package/dist/lythreeframe/Container/SmartPointer.d.ts +10 -0
  9. package/dist/lythreeframe/Defines.d.ts +4 -0
  10. package/dist/lythreeframe/Delegate.d.ts +8 -0
  11. package/dist/lythreeframe/Factory/CameraFactory.d.ts +20 -0
  12. package/dist/lythreeframe/Factory/RendererFactory.d.ts +2 -0
  13. package/dist/lythreeframe/Frame/Controller.d.ts +40 -0
  14. package/dist/lythreeframe/Frame/Viewport.d.ts +50 -0
  15. package/dist/lythreeframe/Frame/World.d.ts +18 -0
  16. package/dist/lythreeframe/Geometry/PlaneGeometry.d.ts +3 -0
  17. package/dist/lythreeframe/Geometry/TriangleGeometry.d.ts +3 -0
  18. package/dist/lythreeframe/Library/ContainerLibrary.d.ts +3 -0
  19. package/dist/lythreeframe/Library/Math.d.ts +27 -0
  20. package/dist/lythreeframe/Library/ResourceLibrary.d.ts +6 -0
  21. package/dist/lythreeframe/Object/Actor.d.ts +86 -0
  22. package/dist/lythreeframe/Object/Actors/Camera/CameraActor.d.ts +4 -0
  23. package/dist/lythreeframe/Object/Actors/Light/DirectionalLightActor.d.ts +7 -0
  24. package/dist/lythreeframe/Object/Actors/Shape/BoxActor.d.ts +5 -0
  25. package/dist/lythreeframe/Object/Actors/Shape/PlaneActor.d.ts +9 -0
  26. package/dist/lythreeframe/Object/BaseObject.d.ts +10 -0
  27. package/dist/lythreeframe/Object/Components/2D/2DComponent.d.ts +13 -0
  28. package/dist/lythreeframe/Object/Components/Camera/CameraComponent.d.ts +26 -0
  29. package/dist/lythreeframe/Object/Components/Component.d.ts +17 -0
  30. package/dist/lythreeframe/Object/Components/Light/DirectionalLight/DirectionalLightComponent.d.ts +15 -0
  31. package/dist/lythreeframe/Object/Components/Light/LightComponent.d.ts +12 -0
  32. package/dist/lythreeframe/Object/Components/Mesh/InstanceMesh/InstanceMeshComponent.d.ts +7 -0
  33. package/dist/lythreeframe/Object/Components/Mesh/InstanceMesh/MultiInstanceMeshComponent.d.ts +13 -0
  34. package/dist/lythreeframe/Object/Components/Mesh/MeshComponent.d.ts +22 -0
  35. package/dist/lythreeframe/Object/Components/Mesh/Shape/BoxComponent.d.ts +5 -0
  36. package/dist/lythreeframe/Object/Components/Mesh/Shape/PlaneComponent.d.ts +5 -0
  37. package/dist/lythreeframe/Object/Components/Mesh/Shape/SphereComponent.d.ts +5 -0
  38. package/dist/lythreeframe/Object/Components/Mesh/Sprite/SpriteComponent.d.ts +8 -0
  39. package/dist/lythreeframe/Object/Components/SceneComponent.d.ts +66 -0
  40. package/dist/lythreeframe/Object/PawnV2/FirstPerson.d.ts +5 -0
  41. package/dist/lythreeframe/Object/PawnV2/Oribital.d.ts +12 -0
  42. package/dist/lythreeframe/Object/PawnV2/Pawn.d.ts +14 -0
  43. package/dist/lythreeframe/Object/PawnV2/TransformControl.d.ts +46 -0
  44. package/dist/lythreeframe/PostProcess/Param/Bloom.d.ts +6 -0
  45. package/dist/lythreeframe/PostProcess/Param/DOF.d.ts +6 -0
  46. package/dist/lythreeframe/PostProcess/Param/Denoise.d.ts +7 -0
  47. package/dist/lythreeframe/PostProcess/Param/GTAO.d.ts +11 -0
  48. package/dist/lythreeframe/PostProcess/Param/LensFlare.d.ts +6 -0
  49. package/dist/lythreeframe/PostProcess/Param/MotionBlur.d.ts +4 -0
  50. package/dist/lythreeframe/PostProcess/Param/Outline.d.ts +17 -0
  51. package/dist/lythreeframe/PostProcess/Param/SSR.d.ts +6 -0
  52. package/dist/lythreeframe/PostProcess/Param/ToneMapping.d.ts +9 -0
  53. package/dist/lythreeframe/PostProcess/PostProcessParam.d.ts +16 -0
  54. package/dist/lythreeframe/PostProcess/WebGPUPostProcessFactory.d.ts +43 -0
  55. package/dist/lythreeframe/Shader/Postprocess/ColorShader.d.ts +29 -0
  56. package/dist/lythreeframe/ThreeJsApp.d.ts +35 -0
  57. package/package.json +26 -14
  58. package/dist/index.ts +0 -80
  59. package/rollup.config.js +0 -31
  60. package/src/draco/README.md +0 -32
  61. package/src/draco/draco_decoder.js +0 -34
  62. package/src/draco/draco_decoder.wasm +0 -0
  63. package/src/draco/draco_encoder.js +0 -33
  64. package/src/draco/draco_wasm_wrapper.js +0 -117
  65. package/src/draco/gltf/draco_decoder.js +0 -33
  66. package/src/draco/gltf/draco_decoder.wasm +0 -0
  67. package/src/draco/gltf/draco_encoder.js +0 -33
  68. package/src/draco/gltf/draco_wasm_wrapper.js +0 -116
  69. package/src/lythreeframe/AssetManagement/AssetDefines.ts +0 -8
  70. package/src/lythreeframe/AssetManagement/AssetManager.ts +0 -288
  71. package/src/lythreeframe/AssetManagement/AssetPointer/AssetPointer.ts +0 -41
  72. package/src/lythreeframe/AssetManagement/Task/Task.ts +0 -24
  73. package/src/lythreeframe/Container/SmartPointer.ts +0 -54
  74. package/src/lythreeframe/Defines.ts +0 -11
  75. package/src/lythreeframe/Delegate.ts +0 -37
  76. package/src/lythreeframe/Factory/CameraFactory.ts +0 -81
  77. package/src/lythreeframe/Factory/RendererFactory.ts +0 -7
  78. package/src/lythreeframe/Frame/Controller.ts +0 -261
  79. package/src/lythreeframe/Frame/Viewport.ts +0 -516
  80. package/src/lythreeframe/Frame/World.ts +0 -59
  81. package/src/lythreeframe/Frame.ts +0 -511
  82. package/src/lythreeframe/Geometry/PlaneGeometry.ts +0 -53
  83. package/src/lythreeframe/Geometry/TriangleGeometry.ts +0 -50
  84. package/src/lythreeframe/Library/ContainerLibrary.ts +0 -21
  85. package/src/lythreeframe/Library/MaterialLibrary.ts +0 -292
  86. package/src/lythreeframe/Library/Math.ts +0 -154
  87. package/src/lythreeframe/Library/ResourceLibrary.ts +0 -21
  88. package/src/lythreeframe/Object/Actor.ts +0 -571
  89. package/src/lythreeframe/Object/Actors/Camera/CameraActor.ts +0 -11
  90. package/src/lythreeframe/Object/Actors/Light/DirectionalLightActor.ts +0 -18
  91. package/src/lythreeframe/Object/Actors/Shape/BoxActor.ts +0 -20
  92. package/src/lythreeframe/Object/Actors/Shape/CurveActor.ts +0 -11
  93. package/src/lythreeframe/Object/Actors/Shape/PlaneActor.ts +0 -27
  94. package/src/lythreeframe/Object/Actors/Shape/TubeActor.ts +0 -37
  95. package/src/lythreeframe/Object/BaseObject.ts +0 -45
  96. package/src/lythreeframe/Object/Components/2D/2DComponent.ts +0 -64
  97. package/src/lythreeframe/Object/Components/Camera/CameraComponent.ts +0 -113
  98. package/src/lythreeframe/Object/Components/Component.ts +0 -67
  99. package/src/lythreeframe/Object/Components/Light/DirectionalLight/DirectionalLightComponent.ts +0 -78
  100. package/src/lythreeframe/Object/Components/Light/LightComponent.ts +0 -54
  101. package/src/lythreeframe/Object/Components/Mesh/InstanceMesh/InstanceMeshComponent.ts +0 -39
  102. package/src/lythreeframe/Object/Components/Mesh/InstanceMesh/MultiInstanceMeshComponent.ts +0 -115
  103. package/src/lythreeframe/Object/Components/Mesh/Line/CurveComponent.ts +0 -221
  104. package/src/lythreeframe/Object/Components/Mesh/MeshComponent.ts +0 -162
  105. package/src/lythreeframe/Object/Components/Mesh/Shape/BoxComponent.ts +0 -17
  106. package/src/lythreeframe/Object/Components/Mesh/Shape/PlaneComponent.ts +0 -10
  107. package/src/lythreeframe/Object/Components/Mesh/Shape/SphereComponent.ts +0 -10
  108. package/src/lythreeframe/Object/Components/Mesh/Sprite/SpriteComponent.ts +0 -32
  109. package/src/lythreeframe/Object/Components/SceneComponent.ts +0 -811
  110. package/src/lythreeframe/Object/Controller/Controller.ts +0 -764
  111. package/src/lythreeframe/Object/Pawn/CameraStatus.ts +0 -262
  112. package/src/lythreeframe/Object/Pawn/FirstPerson.ts +0 -230
  113. package/src/lythreeframe/Object/Pawn/Oribital.ts +0 -276
  114. package/src/lythreeframe/Object/Pawn/PawnBase.ts +0 -189
  115. package/src/lythreeframe/Object/Pawn/TopView.ts +0 -205
  116. package/src/lythreeframe/Object/Pawn/TransformControl.ts +0 -215
  117. package/src/lythreeframe/Object/Pawn/staticCamera.ts +0 -80
  118. package/src/lythreeframe/Object/PawnV2/FirstPerson.ts +0 -12
  119. package/src/lythreeframe/Object/PawnV2/Oribital.ts +0 -45
  120. package/src/lythreeframe/Object/PawnV2/Pawn.ts +0 -50
  121. package/src/lythreeframe/Object/PawnV2/TransformControl.ts +0 -202
  122. package/src/lythreeframe/PostProcess/Param/Bloom.ts +0 -12
  123. package/src/lythreeframe/PostProcess/Param/DOF.ts +0 -13
  124. package/src/lythreeframe/PostProcess/Param/Denoise.ts +0 -14
  125. package/src/lythreeframe/PostProcess/Param/GTAO.ts +0 -21
  126. package/src/lythreeframe/PostProcess/Param/LensFlare.ts +0 -11
  127. package/src/lythreeframe/PostProcess/Param/MotionBlur.ts +0 -8
  128. package/src/lythreeframe/PostProcess/Param/Outline.ts +0 -20
  129. package/src/lythreeframe/PostProcess/Param/SSR.ts +0 -11
  130. package/src/lythreeframe/PostProcess/Param/ToneMapping.ts +0 -31
  131. package/src/lythreeframe/PostProcess/PostProcessParam.ts +0 -26
  132. package/src/lythreeframe/PostProcess/WebGPUPostProcessFactory.ts +0 -217
  133. package/src/lythreeframe/Shader/Postprocess/ColorShader.ts +0 -49
  134. package/src/lythreeframe/ThreeJsApp.ts +0 -124
  135. package/tsconfig.json +0 -105
@@ -1,262 +0,0 @@
1
- // import {Euler, OrthographicCamera, PerspectiveCamera, Quaternion, Vector3} from "three";
2
- // import {LYMath} from "../../Math/Math";
3
-
4
- // export class CameraStatus
5
- // {
6
-
7
- // get cameraQuaternion(): Quaternion
8
- // {
9
- // return this._cameraQuaternion;
10
- // }
11
- // get targetPosition(): Vector3
12
- // {
13
- // return this._targetPosition;
14
- // }
15
- // get cameraPosition(): Vector3
16
- // {
17
- // return this._cameraPosition;
18
- // }
19
- // private _cameraPosition:Vector3
20
- // private _targetPosition:Vector3
21
- // private _cameraQuaternion:Quaternion
22
-
23
- // type:string = ""
24
- // constructor(camera:PerspectiveCamera|OrthographicCamera, targetPosition:Vector3)
25
- // {
26
- // this._cameraPosition = new Vector3()
27
- // this._cameraQuaternion = new Quaternion()
28
- // this._targetPosition = new Vector3()
29
- // this.update(camera,targetPosition)
30
- // }
31
-
32
- // update(camera:PerspectiveCamera|OrthographicCamera, targetPosition:Vector3)
33
- // {
34
- // this.updateCameraPosition(camera.position)
35
- // this.updateCameraQuaternion(camera.quaternion)
36
- // this.updateTargetPosition(targetPosition)
37
-
38
- // }
39
-
40
- // updateCameraPosition(cameraPosition:Vector3)
41
- // {
42
- // this._cameraPosition.copy(cameraPosition)
43
- // }
44
-
45
- // updateCameraQuaternion(cameraQuaternion:Quaternion)
46
- // {
47
- // this._cameraQuaternion.copy(cameraQuaternion)
48
- // }
49
-
50
- // updateTargetPosition(targetPosition:Vector3)
51
- // {
52
- // this._targetPosition.copy(targetPosition)
53
- // }
54
-
55
- // copy(other:CameraStatus)
56
- // {
57
- // this.updateCameraPosition(other.cameraPosition)
58
- // this.updateCameraQuaternion(other.cameraQuaternion)
59
- // this.updateTargetPosition(other.targetPosition)
60
- // }
61
-
62
- // toObject():object
63
- // {
64
- // let euler = new Euler().setFromQuaternion(this._cameraQuaternion)
65
-
66
- // return {
67
- // position: this._cameraPosition.toArray(),
68
- // euler : LYMath.threeJsEulerAngleAsDegree(euler),
69
- // type : this.type
70
- // }
71
- // }
72
-
73
- // fromObject(object)
74
- // {
75
- // this.updateCameraPosition(new Vector3().fromArray(object.position))
76
- // let euler = new Euler(LYMath.degreeToRadians(object.euler.x),LYMath.degreeToRadians(object.euler.y),LYMath.degreeToRadians(object.euler.z))
77
- // this.updateCameraQuaternion(new Quaternion().setFromEuler(euler))
78
- // }
79
- // }
80
-
81
- // export interface ICameraStatus
82
- // {
83
- // restore(status:CameraStatus):void
84
- // }
85
-
86
- // export class PersepecticeCameraStatus extends CameraStatus
87
- // {
88
- // get fov(): number
89
- // {
90
- // return this._fov;
91
- // }
92
- // get far(): number
93
- // {
94
- // return this._far;
95
- // }
96
- // get near(): number
97
- // {
98
- // return this._near;
99
- // }
100
-
101
- // private _near: number = 1
102
- // private _far: number = 1
103
- // private _fov: number = 60
104
- // constructor(camera:PerspectiveCamera, targetPosition:Vector3)
105
- // {
106
- // super(camera,targetPosition)
107
- // this.type = "perspective"
108
- // }
109
-
110
- // update(camera:PerspectiveCamera, targetPosition:Vector3)
111
- // {
112
- // this.updateCameraPosition(camera.position)
113
- // this.updateCameraQuaternion(camera.quaternion)
114
- // this.updateTargetPosition(targetPosition)
115
-
116
- // this.updateFar(camera.far)
117
- // this.updateNear(camera.near)
118
- // this.updateFOV(camera.fov)
119
- // }
120
-
121
- // updateNear(near:number)
122
- // {
123
- // this._near = near
124
- // }
125
- // updateFar(far:number)
126
- // {
127
- // this._far = far
128
- // }
129
- // updateFOV(fov:number)
130
- // {
131
- // this._fov = fov
132
- // }
133
-
134
- // copy(other:PersepecticeCameraStatus)
135
- // {
136
- // this.updateFOV(other.fov)
137
- // this.updateNear(other.near)
138
- // this.updateFar(other.far)
139
- // super.copy(other)
140
- // }
141
-
142
- // toObject():object
143
- // {
144
- // let obj = super.toObject()
145
- // obj.near = this._near
146
- // obj.far = this._far
147
- // obj.fov = this._fov
148
- // return obj
149
- // }
150
- // fromObject(object)
151
- // {
152
- // super.fromObject(object)
153
- // this.updateFOV(object.fov)
154
- // this.updateNear(object.near)
155
- // this.updateFar(object.far)
156
- // }
157
- // }
158
-
159
- // export class OrthographicCameraStatus extends CameraStatus
160
- // {
161
-
162
-
163
- // constructor(camera:OrthographicCamera, targetPosition:Vector3)
164
- // {
165
- // super(camera,targetPosition)
166
- // this.type = "orthographic"
167
-
168
- // }
169
- // get zoom(): number
170
- // {
171
- // return this._zoom;
172
- // }
173
- // private _zoom:number = 1
174
- // update(camera:OrthographicCamera, targetPosition:Vector3)
175
- // {
176
- // this.updateCameraPosition(camera.position)
177
- // this.updateCameraQuaternion(camera.quaternion)
178
- // this.updateTargetPosition(targetPosition)
179
- // this.updateCameraZoom(camera.zoom)
180
- // this.updateCameraView(camera.left, camera.right, camera.top, camera.bottom)
181
- // }
182
- // updateCameraZoom(cameraZoom:number)
183
- // {
184
- // this._zoom = cameraZoom
185
- // }
186
-
187
- // get bottom(): number
188
- // {
189
- // return this._bottom;
190
- // }
191
- // get top(): number
192
- // {
193
- // return this._top;
194
- // }
195
- // get right(): number
196
- // {
197
- // return this._right;
198
- // }
199
- // get left(): number
200
- // {
201
- // return this._left;
202
- // }
203
- // private _left:number = -100
204
- // private _right:number = -100
205
- // private _top:number = -100
206
- // private _bottom:number = -100
207
- // updateCameraView(left:number, right:number, top:number, bottom:number)
208
- // {
209
- // this._left = left
210
- // this._right = right
211
- // this._top = top
212
- // this._bottom = bottom
213
- // }
214
- // get far(): number
215
- // {
216
- // return this._far;
217
- // }
218
- // get near(): number
219
- // {
220
- // return this._near;
221
- // }
222
-
223
- // private _near: number = 1
224
- // private _far: number = 1
225
- // updateNear(near:number)
226
- // {
227
- // this._near = near
228
- // }
229
- // updateFar(far:number)
230
- // {
231
- // this._far = far
232
- // }
233
-
234
- // copy(other:OrthographicCameraStatus)
235
- // {
236
- // this.updateCameraView(other.left, other.right,other.top,other.bottom)
237
- // this.updateNear(other.near)
238
- // this.updateFar(other.far)
239
- // super.copy(other)
240
- // }
241
-
242
- // toObject():object
243
- // {
244
- // let obj = super.toObject()
245
- // obj.left = this.left
246
- // obj.right = this.right
247
- // obj.top = this.top
248
- // obj.bottom = this.bottom
249
- // obj.zoom = this.zoom
250
- // obj.near = this.near
251
- // obj.far = this.far
252
- // return obj
253
- // }
254
-
255
- // fromObject(object)
256
- // {
257
- // super.fromObject(object)
258
- // this.updateCameraView(object.left, object.right, object.top, object.bottom)
259
- // this.updateNear(object.near)
260
- // this.updateFar(object.far)
261
- // }
262
- // }
@@ -1,230 +0,0 @@
1
- // import {PointerLockControls} from "three/examples/jsm/controls/PointerLockControls";
2
- // import {
3
- // CapsuleGeometry,
4
- // Euler,
5
- // MeshBasicMaterial,
6
- // Quaternion,
7
- // Vector3,
8
- // Camera,
9
- // Ray,
10
- // Plane, PerspectiveCamera
11
- // } from "three";
12
- // import {CameraStatus, PawnBase} from "./PawnBase";
13
-
14
- // export class LYFirstPerson extends PawnBase
15
- // {
16
- // protected speed: number = 10
17
- // protected cameraHeight: number = 1.5
18
-
19
- // protected mouseUpEvent
20
- // protected keyUpEvent
21
- // protected keyDownEvent
22
-
23
- // protected isForward: boolean = false;
24
- // protected isBackward: boolean = false;
25
- // protected isLeft: boolean = false;
26
- // protected isRight: boolean = false;
27
-
28
- // protected domElement
29
-
30
- // constructor(world)
31
- // {
32
- // let ele = world.Element;
33
- // let camera = new PerspectiveCamera(60, ele.clientWidth / ele.clientHeight, 0.1, 7000)
34
- // super(world,camera,new PointerLockControls(camera, world.renderer.domElement));
35
- // this.domElement = world.renderer.domElement
36
-
37
- // this.mouseUpEvent = () =>
38
- // {
39
- // this.Control.isLocked ? this.Control.unlock() : this.Control.lock()
40
- // }
41
- // this.keyDownEvent = (event) =>
42
- // {
43
- // this.onKeyDown(event)
44
- // }
45
- // this.keyUpEvent = (event) =>
46
- // {
47
- // this.onKeyUp(event)
48
- // }
49
-
50
- // camera.position.y = Math.max(camera.position.y + this.cameraHeight, 5)
51
-
52
- // this.Camera.updateProjectionMatrix();
53
-
54
-
55
- // const geometry = new CapsuleGeometry(0.3, 1.2, 4, 8);
56
- // const material = new MeshBasicMaterial({
57
- // color : 0x00ff00,
58
- // wireframe: true
59
- // });
60
- // this.cameraStatus.update(this.Camera.position, this.Camera.quaternion, 0)
61
- // }
62
-
63
- // protected onKeyDown(event)
64
- // {
65
- // switch (event.code)
66
- // {
67
- // case 'ArrowUp':
68
- // case 'KeyW':
69
- // this.isForward = true;
70
- // break;
71
-
72
- // case 'ArrowLeft':
73
- // case 'KeyA':
74
- // this.isLeft = true;
75
- // break;
76
-
77
- // case 'ArrowDown':
78
- // case 'KeyS':
79
- // this.isBackward = true;
80
- // break;
81
-
82
- // case 'ArrowRight':
83
- // case 'KeyD':
84
- // this.isRight = true;
85
- // break;
86
- // }
87
- // }
88
-
89
- // protected onKeyUp(event)
90
- // {
91
- // switch (event.code)
92
- // {
93
-
94
- // case 'ArrowUp':
95
- // case 'KeyW':
96
- // this.isForward = false;
97
- // break;
98
-
99
- // case 'ArrowLeft':
100
- // case 'KeyA':
101
- // this.isLeft = false;
102
- // break;
103
-
104
- // case 'ArrowDown':
105
- // case 'KeyS':
106
- // this.isBackward = false;
107
- // break;
108
-
109
- // case 'ArrowRight':
110
- // case 'KeyD':
111
- // this.isRight = false;
112
- // break;
113
-
114
- // }
115
- // }
116
-
117
- // tick(deltaTime)
118
- // {
119
- // super.tick(deltaTime)
120
-
121
- // let movingDirection = new Vector3()
122
- // movingDirection.z = this.isForward ? this.isBackward ? 0 : -1 : this.isBackward ? 1 : 0;
123
- // movingDirection.x = this.isRight ? this.isLeft ? 0 : 1 : this.isLeft ? -1 : 0;
124
-
125
- // movingDirection.applyQuaternion(this.Camera.quaternion)
126
- // movingDirection.normalize()
127
- // movingDirection.y = 0
128
- // movingDirection.multiplyScalar(deltaTime * this.speed);
129
-
130
-
131
- // let finalY = this.Camera.position.y
132
- // if(this.World.Octree)
133
- // {
134
- // let ray = new Ray(this.Camera.position, movingDirection)
135
- // const result = this.World.Octree.rayIntersect(ray)
136
- // if (result && (result.distance < deltaTime * this.speed))
137
- // {
138
- // return
139
- // }
140
- // let rayDown = new Ray(this.Camera.position, new Vector3(0, -1, 0))
141
- // const resultDown = this.World.Octree.rayIntersect(rayDown)
142
-
143
- // if (resultDown)
144
- // {
145
- // finalY = resultDown.position.y + this.cameraHeight
146
- // }
147
- // }
148
- // this.Camera.position.set(
149
- // this.Camera.position.x + movingDirection.x,
150
- // finalY,
151
- // this.Camera.position.z + movingDirection.z
152
- // )
153
- // this.cameraStatus.update(this.Camera.position, this.Camera.quaternion, 0)
154
-
155
- // this.World.markRenderStateDirty();
156
- // }
157
-
158
- // get Camera(): Camera
159
- // {
160
- // return this.Control.camera;
161
- // }
162
-
163
- // setCamera(newCamera)
164
- // {
165
- // super.setCamera(newCamera)
166
- // this.Control.camera = newCamera
167
- // this.World.markRenderStateDirty();
168
- // }
169
-
170
- // possess()
171
- // {
172
- // this.World.Controller.IsTickable = true
173
- // this.IsTickable = true;
174
- // this.domElement.addEventListener('mouseup', this.mouseUpEvent)
175
- // document.addEventListener('keydown', this.keyDownEvent)
176
- // document.addEventListener('keyup', this.keyUpEvent)
177
- // this.World.markRenderStateDirty();
178
- // }
179
-
180
- // unpossess()
181
- // {
182
- // this.World.Controller.IsTickable = false
183
- // this.IsTickable = false
184
- // this.domElement.removeEventListener('mouseup', this.mouseUpEvent)
185
- // document.removeEventListener('keydown', this.keyDownEvent)
186
- // document.removeEventListener('keyup', this.keyUpEvent)
187
- // }
188
-
189
- // focusTo(targetPos, targetQuat, distance, time = 0, onFinished = null)
190
- // {
191
- // console.log(targetPos)
192
- // this.Camera.position.set(targetPos.x, targetPos.y + this.cameraHeight, targetPos.z);
193
- // if (targetQuat instanceof Euler)
194
- // {
195
- // targetQuat = new Quaternion().setFromEuler(targetQuat)
196
- // }
197
- // let fV = new Vector3(0, 0, -1)
198
- // fV.applyQuaternion(targetQuat)
199
- // let lookingTarget = targetPos.clone()
200
- // lookingTarget.add(fV.multiplyScalar(100))
201
- // lookingTarget.y = targetPos.y + this.cameraHeight
202
- // this.Camera.lookAt(lookingTarget.x, targetPos.y + this.cameraHeight, lookingTarget.z)
203
-
204
- // this.cameraStatus.update(this.Camera.position, this.Camera.quaternion, lookingTarget)
205
-
206
- // if (onFinished)
207
- // {
208
- // onFinished();
209
- // }
210
- // this.World.markRenderStateDirty();
211
- // }
212
-
213
- // restore(status: CameraStatus)
214
- // {
215
- // super.restore(status);
216
- // this.focusTo(status.targetPosition, status.cameraQuaternion, status.targetPosition.clone().sub(status.cameraPosition).length())
217
- // }
218
-
219
- // destroy()
220
- // {
221
- // if (this.Control)
222
- // {
223
- // this.domElement.removeEventListener('mouseup', this.mouseUpEvent)
224
- // document.removeEventListener('keydown', this.keyDownEvent)
225
- // document.removeEventListener('keyup', this.keyUpEvent)
226
- // this.Control.dispose();
227
- // }
228
- // super.destroy();
229
- // }
230
- // }