lythreeframe 1.0.22 → 1.0.24

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Files changed (39) hide show
  1. package/dist/bundle.cjs.js +217 -141
  2. package/dist/bundle.esm.js +112 -39
  3. package/dist/index.d.ts +11 -7
  4. package/dist/lythreeframe/AssetManagement/AssetManager.d.ts +1 -1
  5. package/dist/lythreeframe/AssetManagement/AssetPointer/AssetPointer.d.ts +1 -1
  6. package/dist/lythreeframe/Factory/CameraFactory.d.ts +2 -2
  7. package/dist/lythreeframe/Frame/Controller.d.ts +1 -1
  8. package/dist/lythreeframe/Frame/World.d.ts +1 -1
  9. package/dist/lythreeframe/Geometry/PlaneGeometry.d.ts +1 -1
  10. package/dist/lythreeframe/Geometry/TriangleGeometry.d.ts +1 -1
  11. package/dist/lythreeframe/Library/Math.d.ts +5 -5
  12. package/dist/lythreeframe/Library/ResourceLibrary.d.ts +1 -1
  13. package/dist/lythreeframe/Object/Actor.d.ts +5 -5
  14. package/dist/lythreeframe/Object/Actors/Light/DirectionalLightActor.d.ts +3 -2
  15. package/dist/lythreeframe/Object/Actors/Shape/BoxActor.d.ts +1 -1
  16. package/dist/lythreeframe/Object/Actors/Shape/PlaneActor.d.ts +1 -1
  17. package/dist/lythreeframe/Object/Actors/Sky/SkyActor.d.ts +8 -0
  18. package/dist/lythreeframe/Object/Components/2D/2DComponent.d.ts +1 -2
  19. package/dist/lythreeframe/Object/Components/Camera/CameraComponent.d.ts +1 -1
  20. package/dist/lythreeframe/Object/Components/Component.d.ts +1 -1
  21. package/dist/lythreeframe/Object/Components/Light/DirectionalLight/DirectionalLightComponent.d.ts +1 -1
  22. package/dist/lythreeframe/Object/Components/Light/LightComponent.d.ts +1 -1
  23. package/dist/lythreeframe/Object/Components/Mesh/InstanceMesh/InstanceMeshComponent.d.ts +1 -1
  24. package/dist/lythreeframe/Object/Components/Mesh/InstanceMesh/MultiInstanceMeshComponent.d.ts +1 -1
  25. package/dist/lythreeframe/Object/Components/Mesh/MeshComponent.d.ts +6 -7
  26. package/dist/lythreeframe/Object/Components/Mesh/Shape/BoxComponent.d.ts +1 -1
  27. package/dist/lythreeframe/Object/Components/Mesh/Shape/PlaneComponent.d.ts +1 -1
  28. package/dist/lythreeframe/Object/Components/Mesh/Shape/SphereComponent.d.ts +1 -2
  29. package/dist/lythreeframe/Object/Components/Mesh/Sprite/SpriteComponent.d.ts +1 -1
  30. package/dist/lythreeframe/Object/Components/SceneComponent.d.ts +13 -13
  31. package/dist/lythreeframe/Object/Components/Sky/SkyComponent.d.ts +20 -0
  32. package/dist/lythreeframe/Object/PawnV2/Oribital.d.ts +2 -2
  33. package/dist/lythreeframe/Object/PawnV2/Pawn.d.ts +2 -2
  34. package/dist/lythreeframe/Object/PawnV2/TransformControl.d.ts +1 -1
  35. package/dist/lythreeframe/PostProcess/Param/Outline.d.ts +1 -1
  36. package/dist/lythreeframe/PostProcess/Param/ToneMapping.d.ts +1 -1
  37. package/dist/lythreeframe/PostProcess/WebGPUPostProcessFactory.d.ts +1 -1
  38. package/dist/lythreeframe/ThreeJsApp.d.ts +1 -1
  39. package/package.json +5 -5
@@ -1,7 +1,6 @@
1
- import { MathUtils, Group, Vector3, Box3, Quaternion, Euler, Matrix4, Mesh, BufferGeometry, Material, Texture, LoadingManager, FileLoader, Scene, NoToneMapping, LinearToneMapping, ReinhardToneMapping, CineonToneMapping, ACESFilmicToneMapping, AgXToneMapping, NeutralToneMapping, Vector2, Raycaster, PerspectiveCamera, OrthographicCamera, Clock, DirectionalLight, MeshStandardMaterial, BoxGeometry, MeshBasicMaterial, PlaneGeometry, SphereGeometry, Object3D } from 'three';
1
+ import { MathUtils, Group, Vector3, Box3, Quaternion, Euler, Matrix4, Mesh, BufferGeometry, Material, Texture, LoadingManager, FileLoader, Scene, NoToneMapping, LinearToneMapping, ReinhardToneMapping, CineonToneMapping, ACESFilmicToneMapping, AgXToneMapping, NeutralToneMapping, WebGPURenderer, PostProcessing, Color, Vector2, Raycaster, PerspectiveCamera, OrthographicCamera, Clock, DirectionalLight, MeshStandardMaterial, BoxGeometry, MeshBasicMaterial, PlaneGeometry, SphereGeometry, Object3D } from 'three/webgpu';
2
2
  import { GLTFLoader, DRACOLoader, CSS2DRenderer, OrbitControls } from 'three/examples/jsm/Addons.js';
3
3
  import { pass, mrt, output, uniform, velocity, metalness, transformedNormalView, blendColor, time, oscSine } from 'three/tsl';
4
- import { WebGPURenderer, PostProcessing, Color } from 'three/webgpu';
5
4
  import { bloom } from 'three/examples/jsm/tsl/display/BloomNode.js';
6
5
  import { denoise } from 'three/examples/jsm/tsl/display/DenoiseNode.js';
7
6
  import { dof } from 'three/examples/jsm/tsl/display/DepthOfFieldNode.js';
@@ -13,6 +12,7 @@ import { motionBlur } from 'three/examples/jsm/tsl/display/MotionBlur.js';
13
12
  import { fxaa } from 'three/examples/jsm/tsl/display/FXAANode.js';
14
13
  import { smaa } from 'three/examples/jsm/tsl/display/SMAANode.js';
15
14
  import { gsap } from 'gsap';
15
+ import { SkyMesh } from 'three/examples/jsm/objects/SkyMesh.js';
16
16
  import { CSS2DObject } from 'three/examples/jsm/renderers/CSS2DRenderer.js';
17
17
  import { PointerLockControls } from 'three/examples/jsm/controls/PointerLockControls';
18
18
  import { TransformControls } from 'three/examples/jsm/controls/TransformControls.js';
@@ -2612,9 +2612,19 @@ class DirectionalLightComponent extends LightComponent {
2612
2612
  class DirectionalLightActor extends Actor {
2613
2613
  constructor(color = 0xffffff, intensity = 1) {
2614
2614
  super();
2615
- this.lightComponent = new DirectionalLightComponent(color, intensity);
2615
+ this.lightComponent = null;
2616
+ this.lightComponent = this.rootComponent;
2617
+ if (this.lightComponent) {
2618
+ this.lightComponent.color = color;
2619
+ this.lightComponent.intensity = intensity;
2620
+ }
2621
+ this.lightComponent.castShadow = true;
2622
+ }
2623
+ constructRootComponent() {
2624
+ this.lightComponent = new DirectionalLightComponent();
2616
2625
  this.rootComponent = this.lightComponent;
2617
2626
  this.lightComponent.castShadow = true;
2627
+ this.rootComponent.parentActor = this;
2618
2628
  }
2619
2629
  }
2620
2630
 
@@ -2631,6 +2641,69 @@ class BoxActor extends Actor {
2631
2641
  }
2632
2642
  }
2633
2643
 
2644
+ const DefaultSkyParam = {
2645
+ turbidity: 10,
2646
+ rayleigh: 2,
2647
+ mieCoefficient: 0.005,
2648
+ mieDirectionalG: 0.8,
2649
+ elevation: 23.44,
2650
+ azimuth: 135,
2651
+ };
2652
+ class SkyComponent extends SceneComponent {
2653
+ get threeObject() {
2654
+ if (!this.obj) {
2655
+ throw Error("three object is invalid");
2656
+ }
2657
+ return this.obj;
2658
+ }
2659
+ set threeObject(newThreeObject) {
2660
+ this.obj = newThreeObject;
2661
+ if (this.obj) {
2662
+ this.obj.userData["LYObject"] = this;
2663
+ }
2664
+ }
2665
+ constructor(skyparam) {
2666
+ let obj = new SkyMesh();
2667
+ super(obj);
2668
+ this.skyParam = DefaultSkyParam;
2669
+ this.sunPosition = new Vector3();
2670
+ this.obj = obj;
2671
+ this.name = "SkyComponent";
2672
+ if (skyparam) {
2673
+ this.skyParam = skyparam;
2674
+ }
2675
+ this.updateSky();
2676
+ }
2677
+ updateSky() {
2678
+ var _a, _b;
2679
+ this.threeObject.turbidity.value = this.skyParam.turbidity;
2680
+ this.threeObject.rayleigh.value = this.skyParam.rayleigh;
2681
+ this.threeObject.mieCoefficient.value = this.skyParam.mieCoefficient;
2682
+ this.threeObject.mieDirectionalG.value = this.skyParam.mieDirectionalG;
2683
+ const phi = MathUtils.degToRad(90 - this.skyParam.elevation);
2684
+ const theta = MathUtils.degToRad(this.skyParam.azimuth);
2685
+ this.sunPosition.setFromSphericalCoords(1, phi, theta);
2686
+ this.threeObject.sunPosition.value.copy(this.sunPosition);
2687
+ (_b = (_a = this.world) === null || _a === void 0 ? void 0 : _a.viewport) === null || _b === void 0 ? void 0 : _b.markRenderStateDirty();
2688
+ }
2689
+ }
2690
+
2691
+ class SkyActor extends Actor {
2692
+ constructor() {
2693
+ super();
2694
+ this._name = "SkyActor";
2695
+ this.skyComponent = null;
2696
+ this.name = "DirectionalLightActor";
2697
+ this.skyComponent = this.rootComponent;
2698
+ this.rootComponent.name = `${this.rootComponent.name}(Root)`;
2699
+ }
2700
+ constructRootComponent() {
2701
+ this.skyComponent = new SkyComponent();
2702
+ this.rootComponent = this.skyComponent;
2703
+ this.rootComponent.parentActor = this;
2704
+ }
2705
+ }
2706
+
2634
2707
  class PlaneComponent extends MeshComponent {
2635
2708
  constructor(width, height, material, widthSegments = 1, heightSegments = 1) {
2636
2709
  super(new PlaneGeometry(width, height, widthSegments, heightSegments), material);
@@ -2656,41 +2729,6 @@ class PlaneActor extends Actor {
2656
2729
  }
2657
2730
  }
2658
2731
 
2659
- const DefaultBloomParam = {
2660
- threshold: 0,
2661
- strength: 1,
2662
- radius: 0,
2663
- };
2664
-
2665
- const DefaultDenoiseParam = {
2666
- denoiseRadius: 5,
2667
- lumaPhi: 5,
2668
- depthPhi: 5,
2669
- normalPhi: 5
2670
- };
2671
-
2672
- const DefaultDOFParam = {
2673
- focus: 500.0,
2674
- aperture: 5,
2675
- maxblur: 0.01
2676
- };
2677
-
2678
- const DefaultGTAOParam = {
2679
- distanceExponent: 1,
2680
- distanceFallOff: 1,
2681
- radius: 0.25,
2682
- scale: 1,
2683
- thickness: 1,
2684
- denoised: true,
2685
- denoiseParam: DefaultDenoiseParam,
2686
- };
2687
-
2688
- const DefaultSSRParam = {
2689
- maxDistance: 0.5,
2690
- opacity: 1,
2691
- thickness: 0.015,
2692
- };
2693
-
2694
2732
  class SphereComponent extends MeshComponent {
2695
2733
  constructor(radius, material = new MeshBasicMaterial(), widthSegments = 32, heightSegments = 16) {
2696
2734
  super(new SphereGeometry(radius, widthSegments, heightSegments), material);
@@ -2740,6 +2778,41 @@ class LabelComponent extends SceneComponent {
2740
2778
  // labelStyle.style.fontSize = "10px";
2741
2779
  // labelStyle.style.pointerEvents = 'auto';
2742
2780
 
2781
+ const DefaultBloomParam = {
2782
+ threshold: 0,
2783
+ strength: 1,
2784
+ radius: 0,
2785
+ };
2786
+
2787
+ const DefaultDenoiseParam = {
2788
+ denoiseRadius: 5,
2789
+ lumaPhi: 5,
2790
+ depthPhi: 5,
2791
+ normalPhi: 5
2792
+ };
2793
+
2794
+ const DefaultDOFParam = {
2795
+ focus: 500.0,
2796
+ aperture: 5,
2797
+ maxblur: 0.01
2798
+ };
2799
+
2800
+ const DefaultGTAOParam = {
2801
+ distanceExponent: 1,
2802
+ distanceFallOff: 1,
2803
+ radius: 0.25,
2804
+ scale: 1,
2805
+ thickness: 1,
2806
+ denoised: true,
2807
+ denoiseParam: DefaultDenoiseParam,
2808
+ };
2809
+
2810
+ const DefaultSSRParam = {
2811
+ maxDistance: 0.5,
2812
+ opacity: 1,
2813
+ thickness: 0.015,
2814
+ };
2815
+
2743
2816
  class FirstPerson extends Pawn {
2744
2817
  constructor(controller) {
2745
2818
  super(controller);
@@ -2901,4 +2974,4 @@ class TransformGizmo extends Pawn {
2901
2974
  }
2902
2975
  }
2903
2976
 
2904
- export { Actor, AttachmentRules, BoxActor, BoxComponent, Controller, DefaultAppParam, DefaultBloomParam, DefaultDOFParam, DefaultDenoiseParam, DefaultGTAOParam, DefaultOutlineParams, DefaultPostProcessParam, DefaultRenderParam, DefaultSSRParam, DefaultToneMappingParams, Delegate, DirectionalLightActor, DirectionalLightComponent, FirstPerson, LYAssetManager, LYLoadTask, LabelComponent, MeshComponent, Orbital, PlaneActor, PlaneComponent, SceneComponent, SphereComponent, ThreeJsApp, ThreeObjectLibrary, ToneMappingOptions, TransformGizmo, Viewport, WebGPUPostProcessFactory, World };
2977
+ export { Actor, AttachmentRules, BoxActor, BoxComponent, Controller, DefaultAppParam, DefaultBloomParam, DefaultDOFParam, DefaultDenoiseParam, DefaultGTAOParam, DefaultOutlineParams, DefaultPostProcessParam, DefaultRenderParam, DefaultSSRParam, DefaultSkyParam, DefaultToneMappingParams, Delegate, DirectionalLightActor, DirectionalLightComponent, FirstPerson, LYAssetManager, LYLoadTask, LabelComponent, MeshComponent, Orbital, PlaneActor, PlaneComponent, SceneComponent, SkyActor, SkyComponent, SphereComponent, ThreeJsApp, ThreeObjectLibrary, ToneMappingOptions, TransformGizmo, Viewport, WebGPUPostProcessFactory, World };
package/dist/index.d.ts CHANGED
@@ -13,7 +13,18 @@ export { DefaultRenderParam, DefaultAppParam } from "./lythreeframe/Frame/Parame
13
13
  export { Actor } from "./lythreeframe/Object/Actor";
14
14
  export { DirectionalLightActor } from "./lythreeframe/Object/Actors/Light/DirectionalLightActor";
15
15
  export { BoxActor } from "./lythreeframe/Object/Actors/Shape/BoxActor";
16
+ export { SkyActor } from "./lythreeframe/Object/Actors/Sky/SkyActor";
16
17
  export { PlaneActor } from "./lythreeframe/Object/Actors/Shape/PlaneActor";
18
+ export { SceneComponent } from "./lythreeframe/Object/Components/SceneComponent";
19
+ export { MeshComponent } from "./lythreeframe/Object/Components/Mesh/MeshComponent";
20
+ export { BoxComponent } from "./lythreeframe/Object/Components/Mesh/Shape/BoxComponent";
21
+ export { PlaneComponent } from "./lythreeframe/Object/Components/Mesh/Shape/PlaneComponent";
22
+ export { SphereComponent } from "./lythreeframe/Object/Components/Mesh/Shape/SphereComponent";
23
+ export { DirectionalLightComponent } from "./lythreeframe/Object/Components/Light/DirectionalLight/DirectionalLightComponent";
24
+ export { LabelComponent } from "./lythreeframe/Object/Components/2D/2DComponent";
25
+ export { SkyComponent } from "./lythreeframe/Object/Components/Sky/SkyComponent";
26
+ export type { SkyComponentParam } from "./lythreeframe/Object/Components/Sky/SkyComponent";
27
+ export { DefaultSkyParam } from "./lythreeframe/Object/Components/Sky/SkyComponent";
17
28
  export { WebGPUPostProcessFactory } from "./lythreeframe/PostProcess/WebGPUPostProcessFactory";
18
29
  export { DefaultPostProcessParam } from "./lythreeframe/PostProcess/PostProcessParam";
19
30
  export type { PostProcessParam } from "./lythreeframe/PostProcess/PostProcessParam";
@@ -31,13 +42,6 @@ export { DefaultSSRParam } from "./lythreeframe/PostProcess/Param/SSR";
31
42
  export type { SSRParam } from "./lythreeframe/PostProcess/Param/SSR";
32
43
  export { DefaultToneMappingParams, ToneMappingOptions } from "./lythreeframe/PostProcess/Param/ToneMapping";
33
44
  export type { ToneMappingParams } from "./lythreeframe/PostProcess/Param/ToneMapping";
34
- export { SceneComponent } from "./lythreeframe/Object/Components/SceneComponent";
35
- export { MeshComponent } from "./lythreeframe/Object/Components/Mesh/MeshComponent";
36
- export { BoxComponent } from "./lythreeframe/Object/Components/Mesh/Shape/BoxComponent";
37
- export { PlaneComponent } from "./lythreeframe/Object/Components/Mesh/Shape/PlaneComponent";
38
- export { SphereComponent } from "./lythreeframe/Object/Components/Mesh/Shape/SphereComponent";
39
- export { DirectionalLightComponent } from "./lythreeframe/Object/Components/Light/DirectionalLight/DirectionalLightComponent";
40
- export { LabelComponent } from "./lythreeframe/Object/Components/2D/2DComponent";
41
45
  export { Orbital } from "./lythreeframe/Object/PawnV2/Oribital";
42
46
  export { FirstPerson } from "./lythreeframe/Object/PawnV2/FirstPerson";
43
47
  export type { ITransforming } from "./lythreeframe/Object/PawnV2/TransformControl";
@@ -1,4 +1,4 @@
1
- import { BufferGeometry, LoadingManager, Material, Mesh, Texture } from 'three';
1
+ import { BufferGeometry, LoadingManager, Material, Mesh, Texture } from "three/webgpu";
2
2
  import { SceneComponent } from "../Object/Components/SceneComponent";
3
3
  import { LYLoadTask } from "./Task/Task";
4
4
  import { TAssetPointer } from "./AssetPointer/AssetPointer";
@@ -1,4 +1,4 @@
1
- import { BufferGeometry, Material, Texture } from "three";
1
+ import { BufferGeometry, Material, Texture } from "three/webgpu";
2
2
  import { TSmartPointer } from "../../Container/SmartPointer";
3
3
  export declare class TAssetPointer<T extends BufferGeometry | Texture | Material> extends TSmartPointer<T> {
4
4
  get uuid(): string;
@@ -1,6 +1,6 @@
1
- import { OrthographicCamera, PerspectiveCamera } from "three";
1
+ import { OrthographicCamera, PerspectiveCamera } from "three/webgpu";
2
2
  import { CameraParam } from "../Frame/Parameters/CameraParameter";
3
3
  export declare class CameraFactory {
4
- static createCamera(param: CameraParam): PerspectiveCamera | OrthographicCamera;
4
+ static createCamera(param: CameraParam): any;
5
5
  static updataCamera(param: CameraParam, camera: PerspectiveCamera | OrthographicCamera): PerspectiveCamera | OrthographicCamera;
6
6
  }
@@ -1,5 +1,5 @@
1
1
  import { ThreeJsApp } from "../ThreeJsApp";
2
- import { Euler, Intersection, OrthographicCamera, PerspectiveCamera, Quaternion, Vector3 } from "three";
2
+ import { Euler, Intersection, OrthographicCamera, PerspectiveCamera, Quaternion, Vector3 } from "three/webgpu";
3
3
  import { World } from "./World";
4
4
  import { Viewport } from "./Viewport";
5
5
  import { Pawn } from "../Object/PawnV2/Pawn";
@@ -1,4 +1,4 @@
1
- import { Scene } from "three";
1
+ import { Scene } from "three/webgpu";
2
2
  import { ThreeJsApp } from "../ThreeJsApp";
3
3
  import { Viewport } from "./Viewport";
4
4
  import { Controller } from "./Controller";
@@ -1,3 +1,3 @@
1
- import { BufferGeometry } from 'three';
1
+ import { BufferGeometry } from "three/webgpu";
2
2
  declare function createPlaneGeometryFaceUp(): BufferGeometry;
3
3
  export { createPlaneGeometryFaceUp };
@@ -1,3 +1,3 @@
1
- import { BufferGeometry } from 'three';
1
+ import { BufferGeometry } from "three/webgpu";
2
2
  declare function createArrowHeadGeometry(): BufferGeometry;
3
3
  export { createArrowHeadGeometry };
@@ -1,4 +1,4 @@
1
- import { Vector3, Quaternion, Object3D, Box3, Plane, Euler } from "three";
1
+ import { Vector3, Quaternion, Object3D, Box3, Euler } from "three/webgpu";
2
2
  export interface Segment {
3
3
  pointA: Vector3;
4
4
  pointB: Vector3;
@@ -11,8 +11,8 @@ export declare class LYMath {
11
11
  y: number;
12
12
  z: number;
13
13
  };
14
- static getQuatFromAxis(forwardVector: Vector3, upVector?: Vector3): Quaternion;
15
- static MaxVector(v1: Vector3, v2: Vector3): Vector3;
14
+ static getQuatFromAxis(forwardVector: Vector3, upVector?: Vector3): any;
15
+ static MaxVector(v1: Vector3, v2: Vector3): any;
16
16
  static clamp(value: number, min: number, max: number): number;
17
17
  static getPlaneConstantFromPointAndNormal(point: Vector3, normal: Vector3): number;
18
18
  static getSizeAndCenterOfObject3D(object: Object3D): {
@@ -22,6 +22,6 @@ export declare class LYMath {
22
22
  };
23
23
  static SegmentsIntersection(segmentA: Segment, segmentB: Segment): Vector3 | null;
24
24
  static getCenterPointInPoints(points: Vector3[]): Vector3;
25
- static contructPlane(dirction: Vector3, position: Vector3, quaternion: Quaternion, scale: Vector3): Plane;
26
- static intersectRayPlane(rayOrigin: Vector3, rayDirection: Vector3, planeNormal: Vector3, planePoint: Vector3): Vector3 | null;
25
+ static contructPlane(dirction: Vector3, position: Vector3, quaternion: Quaternion, scale: Vector3): any;
26
+ static intersectRayPlane(rayOrigin: Vector3, rayDirection: Vector3, planeNormal: Vector3, planePoint: Vector3): any;
27
27
  }
@@ -1,4 +1,4 @@
1
- import { Mesh } from "three";
1
+ import { Mesh } from "three/webgpu";
2
2
  export declare class ThreeObjectLibrary {
3
3
  static disposeMeshMaterial(mesh: Mesh): void;
4
4
  static disposeMeshGeometry(mesh: Mesh): void;
@@ -1,4 +1,4 @@
1
- import { Vector3, Quaternion, Euler, Matrix4, Object3D } from "three";
1
+ import { Vector3, Quaternion, Euler, Matrix4, Object3D } from "three/webgpu";
2
2
  import { BaseObject } from "./BaseObject";
3
3
  import { AttachmentRules } from "../Defines";
4
4
  import { SceneComponent } from "./Components/SceneComponent";
@@ -22,10 +22,10 @@ export declare class Actor extends BaseObject {
22
22
  protected onHoverEndEvent: ((component?: SceneComponent) => void)[];
23
23
  constructor(myThreeObject?: Object3D | null);
24
24
  protected constructRootComponent(myThreeObject?: Object3D | null): void;
25
- getBoundsCenterPosition(bInWorldSpace?: boolean): Vector3;
26
- getBoundsTopCenterPosition(bInWorldSpace?: boolean): Vector3;
27
- getBoundsBottomCenterPosition(bInWorldSpace?: boolean): Vector3;
28
- getBounds(): import("three").Box3;
25
+ getBoundsCenterPosition(bInWorldSpace?: boolean): any;
26
+ getBoundsTopCenterPosition(bInWorldSpace?: boolean): any;
27
+ getBoundsBottomCenterPosition(bInWorldSpace?: boolean): any;
28
+ getBounds(): Box3;
29
29
  destroy(): void;
30
30
  setVisible(bVisible: boolean): void;
31
31
  setLayers(layer: number, bAffectChildActor?: boolean): void;
@@ -1,7 +1,8 @@
1
- import { ColorRepresentation } from "three";
1
+ import { ColorRepresentation } from "three/webgpu";
2
2
  import { Actor } from "../../Actor";
3
3
  import { DirectionalLightComponent } from "../../Components/Light/DirectionalLight/DirectionalLightComponent";
4
4
  export declare class DirectionalLightActor extends Actor {
5
- protected lightComponent: DirectionalLightComponent;
5
+ protected lightComponent: DirectionalLightComponent | null;
6
6
  constructor(color?: ColorRepresentation, intensity?: number);
7
+ protected constructRootComponent(): void;
7
8
  }
@@ -1,4 +1,4 @@
1
- import { Material } from "three";
1
+ import { Material } from "three/webgpu";
2
2
  import { Actor } from "../../Actor";
3
3
  export declare class BoxActor extends Actor {
4
4
  constructor(width?: number, height?: number, depth?: number, widthSegments?: number, heightSegments?: number, depthSegments?: number, material?: Material);
@@ -1,4 +1,4 @@
1
- import { Material } from "three";
1
+ import { Material } from "three/webgpu";
2
2
  import { Actor } from "../../Actor";
3
3
  import { PlaneComponent } from "../../Components/Mesh/Shape/PlaneComponent";
4
4
  export declare class PlaneActor extends Actor {
@@ -0,0 +1,8 @@
1
+ import { Actor } from "../../Actor";
2
+ import { SkyComponent } from "../../Components/Sky/SkyComponent";
3
+ export declare class SkyActor extends Actor {
4
+ protected _name: string;
5
+ protected skyComponent: SkyComponent | null;
6
+ constructor();
7
+ protected constructRootComponent(): void;
8
+ }
@@ -1,11 +1,10 @@
1
1
  import { CSS2DObject } from "three/examples/jsm/renderers/CSS2DRenderer.js";
2
- import { Vector2 } from "three";
3
2
  import { SceneComponent } from "../SceneComponent";
4
3
  export declare class LabelComponent extends SceneComponent {
5
4
  get threeObject(): CSS2DObject;
6
5
  set threeObject(newThreeObject: CSS2DObject);
7
6
  protected obj: CSS2DObject;
8
- constructor(domElement: HTMLElement, center?: Vector2);
7
+ constructor(domElement: HTMLElement, center?: any);
9
8
  set isHoverEnabled(bCanHorver: boolean);
10
9
  set isClickEnabled(bCanClick: boolean);
11
10
  setVisible(bVisible: boolean): void;
@@ -1,5 +1,5 @@
1
1
  import { SceneComponent } from "../SceneComponent";
2
- import { OrthographicCamera, PerspectiveCamera } from "three";
2
+ import { OrthographicCamera, PerspectiveCamera } from "three/webgpu";
3
3
  interface CameraParam {
4
4
  near: number;
5
5
  far: number;
@@ -1,4 +1,4 @@
1
- import { Object3D } from "three";
1
+ import { Object3D } from "three/webgpu";
2
2
  import { BaseObject } from "../BaseObject";
3
3
  import { Actor } from "../Actor";
4
4
  export declare abstract class Component extends BaseObject {
@@ -1,5 +1,5 @@
1
1
  import { LightComponent } from "../LightComponent";
2
- import { ColorRepresentation, DirectionalLight, Vector3 } from "three";
2
+ import { ColorRepresentation, DirectionalLight, Vector3 } from "three/webgpu";
3
3
  import { World } from "../../../../Frame/World";
4
4
  export declare class DirectionalLightComponent extends LightComponent {
5
5
  get threeObject(): DirectionalLight;
@@ -1,4 +1,4 @@
1
- import { ColorRepresentation, Light } from "three";
1
+ import { ColorRepresentation, Light } from "three/webgpu";
2
2
  import { SceneComponent } from "../SceneComponent";
3
3
  export declare abstract class LightComponent extends SceneComponent {
4
4
  get threeObject(): Light;
@@ -1,4 +1,4 @@
1
- import { BufferGeometry, Material, Matrix4 } from "three";
1
+ import { BufferGeometry, Material, Matrix4 } from "three/webgpu";
2
2
  import { MeshComponent } from "../MeshComponent";
3
3
  export declare class LYInstanceMeshComponent extends MeshComponent {
4
4
  constructor(geometry: BufferGeometry, material: Material | Material[], matrices: Matrix4[]);
@@ -1,4 +1,4 @@
1
- import { Matrix4, Object3D } from "three";
1
+ import { Matrix4, Object3D } from "three/webgpu";
2
2
  import { SceneComponent } from "../../SceneComponent";
3
3
  export declare class LYMultiInstanceMeshComponent extends SceneComponent {
4
4
  get matrices(): Matrix4[];
@@ -1,5 +1,4 @@
1
- import { BufferGeometry, Material, Mesh } from 'three';
2
- import { Vector3 } from "three";
1
+ import { BufferGeometry, Material, Mesh } from "three/webgpu";
3
2
  import { SceneComponent } from "../SceneComponent";
4
3
  export declare class MeshComponent extends SceneComponent {
5
4
  get threeObject(): Mesh | null;
@@ -13,10 +12,10 @@ export declare class MeshComponent extends SceneComponent {
13
12
  constructor(geometry: BufferGeometry, material: Material | Material[] | null);
14
13
  set castShadow(bCast: boolean);
15
14
  get castShadow(): boolean;
16
- set receiveShadow(bReceive: boolean);
17
- get receiveShadow(): boolean;
18
- getBoundsCenterPosition(): Vector3;
19
- getBoundsTopCenterPosition(): Vector3;
20
- getBoundsBottomCenterPosition(): Vector3;
15
+ set receiveShadow(bReceive: any);
16
+ get receiveShadow(): any;
17
+ getBoundsCenterPosition(): any;
18
+ getBoundsTopCenterPosition(): any;
19
+ getBoundsBottomCenterPosition(): any;
21
20
  destroyObject(): void;
22
21
  }
@@ -1,4 +1,4 @@
1
- import { Material } from "three";
1
+ import { Material } from "three/webgpu";
2
2
  import { MeshComponent } from "../MeshComponent";
3
3
  export declare class BoxComponent extends MeshComponent {
4
4
  constructor(width?: number, height?: number, depth?: number, widthSegments?: number, heightSegments?: number, depthSegments?: number, material?: Material);
@@ -1,4 +1,4 @@
1
- import { Material } from "three";
1
+ import { Material } from "three/webgpu";
2
2
  import { MeshComponent } from "../MeshComponent";
3
3
  export declare class PlaneComponent extends MeshComponent {
4
4
  constructor(width: number, height: number, material: Material, widthSegments?: number, heightSegments?: number);
@@ -1,5 +1,4 @@
1
- import { MeshBasicMaterial } from "three";
2
1
  import { MeshComponent } from "../MeshComponent";
3
2
  export declare class SphereComponent extends MeshComponent {
4
- constructor(radius: number, material?: MeshBasicMaterial, widthSegments?: number, heightSegments?: number);
3
+ constructor(radius: number, material?: any, widthSegments?: number, heightSegments?: number);
5
4
  }
@@ -1,4 +1,4 @@
1
- import { Sprite, Texture } from "three";
1
+ import { Sprite, Texture } from "three/webgpu";
2
2
  import { SceneComponent } from "../../SceneComponent";
3
3
  export declare class SpriteComponent extends SceneComponent {
4
4
  get threeObject(): Sprite;
@@ -1,5 +1,5 @@
1
1
  import { Actor } from "../Actor";
2
- import { Box3, Euler, Matrix4, Object3D, Quaternion, Vector3 } from "three";
2
+ import { Box3, Euler, Matrix4, Object3D, Quaternion, Vector3 } from "three/webgpu";
3
3
  import { Component } from "./Component";
4
4
  import { World } from "../../Frame/World";
5
5
  import { AttachmentRules } from "../../Defines";
@@ -23,29 +23,29 @@ export declare class SceneComponent extends Component {
23
23
  onAddedToWorld(world: World): void;
24
24
  destroy(): void;
25
25
  destroyObject(): void;
26
- getPosition(): Vector3;
26
+ getPosition(): any;
27
27
  setPosition(position: Vector3): void;
28
28
  setPosition(x: number, y: number, z: number): void;
29
- getRotation(): Euler;
29
+ getRotation(): any;
30
30
  setRotation(rotation: Euler): void;
31
31
  setRotation(x: number, y: number, z: number): void;
32
- getQuaternion(): Quaternion;
32
+ getQuaternion(): any;
33
33
  setQuaternion(quat: Quaternion): void;
34
34
  setQuaternion(x: number, y: number, z: number, w: number): void;
35
- getScale(): Vector3;
35
+ getScale(): any;
36
36
  setScale(position: Vector3): void;
37
37
  setScale(x: number, y: number, z: number): void;
38
38
  getMatrix(): Matrix4;
39
39
  setMatrix(matrix: Matrix4): void;
40
- getWorldPosition(): Vector3;
41
- getWorldRotation(): Euler;
42
- getWorldQuaternion(): Quaternion;
43
- getWorldScale(): Vector3;
44
- getWorldMatrix(): Matrix4;
40
+ getWorldPosition(): any;
41
+ getWorldRotation(): any;
42
+ getWorldQuaternion(): any;
43
+ getWorldScale(): any;
44
+ getWorldMatrix(): any;
45
45
  setWorldMatrix(newMatrix: Matrix4): void;
46
- getWorldForwardDirection(): Vector3;
47
- getWorldUpDirection(): Vector3;
48
- getWorldRightDirection(): Vector3;
46
+ getWorldForwardDirection(): any;
47
+ getWorldUpDirection(): any;
48
+ getWorldRightDirection(): any;
49
49
  worldToLocal(vec: Vector3): Vector3;
50
50
  localToWorld(vec: Vector3): Vector3;
51
51
  attachComponent(newComponent: SceneComponent): void;
@@ -0,0 +1,20 @@
1
+ import { SkyMesh } from "three/examples/jsm/objects/SkyMesh.js";
2
+ import { SceneComponent } from "../SceneComponent";
3
+ export interface SkyComponentParam {
4
+ turbidity: number;
5
+ rayleigh: number;
6
+ mieCoefficient: number;
7
+ mieDirectionalG: number;
8
+ elevation: number;
9
+ azimuth: number;
10
+ }
11
+ export declare const DefaultSkyParam: SkyComponentParam;
12
+ export declare class SkyComponent extends SceneComponent {
13
+ get threeObject(): SkyMesh;
14
+ set threeObject(newThreeObject: SkyMesh);
15
+ protected obj: SkyMesh | null;
16
+ private skyParam;
17
+ private sunPosition;
18
+ constructor(skyparam?: SkyComponentParam);
19
+ private updateSky;
20
+ }
@@ -1,13 +1,13 @@
1
1
  import { Pawn } from "./Pawn";
2
2
  import { Controller } from "../../Frame/Controller";
3
3
  import { OrbitControls } from "three/examples/jsm/Addons.js";
4
- import { Euler, Quaternion, Vector3 } from "three";
4
+ import { Euler, Quaternion, Vector3 } from "three/webgpu";
5
5
  export declare class Orbital extends Pawn {
6
6
  private anim;
7
7
  get control(): OrbitControls;
8
8
  protected _control: OrbitControls;
9
9
  protected changeEvent: () => void;
10
- get camera(): import("three").PerspectiveCamera | import("three").OrthographicCamera;
10
+ get camera(): any;
11
11
  constructor(controller: Controller);
12
12
  possess(): void;
13
13
  unpossess(): void;
@@ -1,7 +1,7 @@
1
- import { Euler, Quaternion, Vector3 } from "three";
1
+ import { Euler, Quaternion, Vector3 } from "three/webgpu";
2
2
  import { Controller } from "../../Frame/Controller";
3
3
  export declare abstract class Pawn {
4
- get camera(): import("three").PerspectiveCamera | import("three").OrthographicCamera;
4
+ get camera(): any;
5
5
  set enabled(value: boolean);
6
6
  get control(): any;
7
7
  protected _control: any | null;
@@ -1,5 +1,5 @@
1
1
  import { Pawn } from "./Pawn";
2
- import { Matrix4 } from "three";
2
+ import { Matrix4 } from "three/webgpu";
3
3
  import { TransformControls } from "three/examples/jsm/controls/TransformControls.js";
4
4
  import { Controller } from "../../Frame/Controller";
5
5
  export interface TransformType {
@@ -1,4 +1,4 @@
1
- import { ColorRepresentation } from "three";
1
+ import { ColorRepresentation } from "three/webgpu";
2
2
  export interface OutlineParams {
3
3
  edgeStrength: number;
4
4
  edgeGlow: number;
@@ -6,4 +6,4 @@ export declare const DefaultToneMappingParams: {
6
6
  exposure: number;
7
7
  toneMapping: string;
8
8
  };
9
- export declare const ToneMappingOptions: Map<string, 0 | 1 | 2 | 3 | 4 | 6 | 7>;
9
+ export declare const ToneMappingOptions: Map<string, any>;
@@ -1,5 +1,5 @@
1
1
  import { OutlineParams } from './Param/Outline';
2
- import { Scene, Camera, Object3D } from "three";
2
+ import { Scene, Camera, Object3D } from "three/webgpu";
3
3
  import BloomNode from "three/examples/jsm/tsl/display/BloomNode.js";
4
4
  import DenoiseNode from "three/examples/jsm/tsl/display/DenoiseNode.js";
5
5
  import DepthOfFieldNode from "three/examples/jsm/tsl/display/DepthOfFieldNode.js";
@@ -1,7 +1,7 @@
1
1
  import { World } from "./Frame/World";
2
2
  import { Viewport } from "./Frame/Viewport";
3
3
  import { Controller } from "./Frame/Controller";
4
- import { Clock, OrthographicCamera, PerspectiveCamera } from "three";
4
+ import { Clock, OrthographicCamera, PerspectiveCamera } from "three/webgpu";
5
5
  import { Delegate } from './Delegate';
6
6
  import { CameraParam } from './Frame/Parameters/CameraParameter';
7
7
  import { AppParam } from './Frame/Parameters/AppParameter';