lunibee 0.3.3 → 0.4.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (125) hide show
  1. package/README.md +1 -1
  2. package/dist/builders/commands.d.ts +1 -1
  3. package/dist/builders/components.d.ts +9 -11
  4. package/dist/builders/embed.d.ts +1 -1
  5. package/dist/builders/index.d.ts +1 -1
  6. package/dist/builders/index.js +87 -1298
  7. package/dist/builders/index.js.map +3 -11
  8. package/dist/chunks/index-0wn81eng.js +2492 -0
  9. package/dist/chunks/index-0wn81eng.js.map +17 -0
  10. package/dist/chunks/index-2en489j6.js +40 -0
  11. package/dist/chunks/index-2en489j6.js.map +10 -0
  12. package/dist/chunks/index-3hyps48a.js +203 -0
  13. package/dist/chunks/index-3hyps48a.js.map +11 -0
  14. package/dist/chunks/index-57c5n3ms.js +2274 -0
  15. package/dist/chunks/index-57c5n3ms.js.map +19 -0
  16. package/dist/chunks/index-5yx92e36.js +1170 -0
  17. package/dist/chunks/index-5yx92e36.js.map +14 -0
  18. package/dist/chunks/index-690bp093.js +95 -0
  19. package/dist/chunks/index-690bp093.js.map +10 -0
  20. package/dist/chunks/index-7fp2hvmg.js +2155 -0
  21. package/dist/chunks/index-7fp2hvmg.js.map +24 -0
  22. package/dist/chunks/index-cnmsajvk.js +1119 -0
  23. package/dist/chunks/index-cnmsajvk.js.map +12 -0
  24. package/dist/chunks/index-fdvgk2sw.js +1310 -0
  25. package/dist/chunks/index-fdvgk2sw.js.map +21 -0
  26. package/dist/chunks/index-gyvps8b9.js +214 -0
  27. package/dist/chunks/index-gyvps8b9.js.map +12 -0
  28. package/dist/chunks/index-jzg4bh99.js +1533 -0
  29. package/dist/chunks/index-jzg4bh99.js.map +21 -0
  30. package/dist/chunks/index-mgw2yvrm.js +3547 -0
  31. package/dist/chunks/index-mgw2yvrm.js.map +25 -0
  32. package/dist/chunks/index-yh76b55h.js +3449 -0
  33. package/dist/chunks/index-yh76b55h.js.map +29 -0
  34. package/dist/collection/index.js +9 -1118
  35. package/dist/collection/index.js.map +3 -6
  36. package/dist/core/api.d.ts +3 -3
  37. package/dist/core/channel-create.d.ts +2 -2
  38. package/dist/core/commands.d.ts +3 -3
  39. package/dist/core/events.d.ts +4 -4
  40. package/dist/core/handles.d.ts +4 -4
  41. package/dist/core/index.d.ts +25 -20
  42. package/dist/core/index.js +68 -10130
  43. package/dist/core/index.js.map +3 -65
  44. package/dist/core/permissions.d.ts +1 -1
  45. package/dist/core/redis-cache.d.ts +1 -1
  46. package/dist/formatters/index.js +41 -110
  47. package/dist/formatters/index.js.map +3 -4
  48. package/dist/handlers/index.js +5 -37
  49. package/dist/handlers/index.js.map +3 -4
  50. package/dist/index.d.ts +21 -21
  51. package/dist/index.js +641 -16325
  52. package/dist/index.js.map +3 -92
  53. package/dist/managers/advanced.d.ts +3 -3
  54. package/dist/managers/application.d.ts +2 -2
  55. package/dist/managers/base.d.ts +1 -1
  56. package/dist/managers/emoji.d.ts +2 -2
  57. package/dist/managers/guild-resources.d.ts +6 -6
  58. package/dist/managers/guild.d.ts +3 -3
  59. package/dist/managers/index.d.ts +4 -8
  60. package/dist/managers/index.js +51 -4060
  61. package/dist/managers/index.js.map +3 -29
  62. package/dist/managers/member.d.ts +2 -2
  63. package/dist/managers/message.d.ts +14 -6
  64. package/dist/managers/role.d.ts +2 -2
  65. package/dist/managers/thread.d.ts +3 -3
  66. package/dist/managers/user.d.ts +7 -4
  67. package/dist/rest/index.d.ts +10 -35
  68. package/dist/rest/index.js +57 -2184
  69. package/dist/rest/index.js.map +3 -18
  70. package/dist/rest/limiter.d.ts +9 -1
  71. package/dist/rest/webhook.d.ts +2 -8
  72. package/dist/sharding/bus.d.ts +2 -2
  73. package/dist/sharding/cluster.d.ts +45 -5
  74. package/dist/sharding/context.d.ts +45 -3
  75. package/dist/sharding/gateway-bot.d.ts +2 -1
  76. package/dist/sharding/health.d.ts +1 -1
  77. package/dist/sharding/identify.d.ts +12 -0
  78. package/dist/sharding/index.d.ts +44 -11
  79. package/dist/sharding/index.js +60 -4620
  80. package/dist/sharding/index.js.map +3 -33
  81. package/dist/sharding/supervisor.d.ts +4 -2
  82. package/dist/structures/audit-log.d.ts +1 -1
  83. package/dist/structures/base.d.ts +6 -6
  84. package/dist/structures/channels.d.ts +1 -1
  85. package/dist/structures/embed.d.ts +1 -1
  86. package/dist/structures/index.d.ts +14 -14
  87. package/dist/structures/index.js +109 -2382
  88. package/dist/structures/index.js.map +3 -16
  89. package/dist/structures/interactions.d.ts +13 -9
  90. package/dist/structures/options.d.ts +1 -1
  91. package/dist/structures/permissions.d.ts +2 -2
  92. package/dist/structures/resources.d.ts +10 -10
  93. package/dist/structures/sticker.d.ts +1 -1
  94. package/dist/types/gateway.d.ts +2 -79
  95. package/dist/types/index.d.ts +0 -6
  96. package/dist/types/index.js +41 -272
  97. package/dist/types/index.js.map +3 -6
  98. package/dist/utils/index.js +23 -209
  99. package/dist/utils/index.js.map +3 -5
  100. package/dist/voice/connection.d.ts +200 -0
  101. package/dist/voice/crypto.d.ts +50 -0
  102. package/dist/voice/dave.d.ts +85 -0
  103. package/dist/voice/effects.d.ts +31 -0
  104. package/dist/voice/emitter.d.ts +14 -0
  105. package/dist/voice/gateway.d.ts +59 -0
  106. package/dist/voice/index.d.ts +25 -228
  107. package/dist/voice/index.js +111 -442
  108. package/dist/voice/index.js.map +3 -4
  109. package/dist/voice/libopus.d.ts +88 -0
  110. package/dist/voice/networking.d.ts +80 -0
  111. package/dist/voice/ogg.d.ts +24 -0
  112. package/dist/voice/opus.d.ts +18 -0
  113. package/dist/voice/player.d.ts +79 -0
  114. package/dist/voice/protocol.d.ts +76 -0
  115. package/dist/voice/receiver.d.ts +59 -0
  116. package/dist/voice/resource.d.ts +102 -0
  117. package/dist/voice/udp.d.ts +40 -0
  118. package/dist/ws/close-codes.d.ts +1 -1
  119. package/dist/ws/index.d.ts +25 -4
  120. package/dist/ws/index.js +47 -1336
  121. package/dist/ws/index.js.map +3 -17
  122. package/dist/ws/protocol.d.ts +1 -1
  123. package/dist/ws/send-budget.d.ts +0 -2
  124. package/dist/ws/state.d.ts +0 -10
  125. package/package.json +19 -16
package/dist/index.js.map CHANGED
@@ -1,98 +1,9 @@
1
1
  {
2
2
  "version": 3,
3
- "sources": ["../packages/types/src/channel-kind.ts", "../packages/types/src/gateway.ts", "../packages/types/src/index.ts", "../packages/structures/src/base.ts", "../packages/structures/src/permissions.ts", "../packages/structures/src/resources.ts", "../packages/structures/src/channels.ts", "../packages/structures/src/options.ts", "../packages/structures/src/interactions.ts", "../packages/structures/src/embed.ts", "../packages/structures/src/audit-log.ts", "../packages/structures/src/sticker.ts", "../packages/structures/src/index.ts", "../packages/core/src/events.ts", "../packages/core/src/collector.ts", "../packages/core/src/redis-cache.ts", "../packages/core/src/api.ts", "../packages/builders/src/clone.ts", "../packages/builders/src/embed.ts", "../packages/builders/src/components.ts", "../packages/builders/src/commands.ts", "../packages/builders/src/attachment.ts", "../packages/utils/src/args.ts", "../packages/utils/src/index.ts", "../packages/core/src/commands.ts", "../packages/core/src/channel-create.ts", "../packages/core/src/handles.ts", "../packages/collection/src/cache.ts", "../packages/collection/src/redis.ts", "../packages/collection/src/index.ts", "../packages/managers/src/base.ts", "../packages/rest/src/store.ts", "../packages/rest/src/errors.ts", "../packages/rest/src/route.ts", "../packages/rest/src/scheduler.ts", "../packages/rest/src/headers.ts", "../packages/rest/src/telemetry.ts", "../packages/rest/src/limiter.ts", "../packages/rest/src/identity.ts", "../packages/rest/src/transport.ts", "../packages/rest/src/decoder.ts", "../packages/rest/src/routes.ts", "../packages/rest/src/error-codes.ts", "../packages/rest/src/redis.ts", "../packages/rest/src/webhook.ts", "../packages/rest/src/index.ts", "../packages/managers/src/message.ts", "../packages/managers/src/thread.ts", "../packages/managers/src/user.ts", "../packages/managers/src/emoji.ts", "../packages/managers/src/advanced.ts", "../packages/managers/src/member.ts", "../packages/managers/src/role.ts", "../packages/managers/src/guild-resources.ts", "../packages/managers/src/guild.ts", "../packages/managers/src/application.ts", "../packages/managers/src/index.ts", "../packages/ws/src/session.ts", "../packages/ws/src/heartbeat.ts", "../packages/ws/src/close-codes.ts", "../packages/ws/src/reconnect.ts", "../packages/ws/src/decoder.ts", "../packages/ws/src/transport.ts", "../packages/ws/src/opcodes.ts", "../packages/ws/src/protocol.ts", "../packages/ws/src/dispatcher.ts", "../packages/ws/src/send-budget.ts", "../packages/ws/src/state.ts", "../packages/ws/src/index.ts", "../packages/core/src/index.ts", "../packages/formatters/src/index.ts", "../packages/handlers/src/index.ts", "../packages/sharding/src/gateway-bot.ts", "../packages/sharding/src/context.ts", "../packages/sharding/src/protocol.ts", "../packages/sharding/src/thread.ts", "../packages/sharding/src/worker.ts", "../packages/sharding/src/transport.ts", "../packages/sharding/src/bus.ts", "../packages/sharding/src/supervisor.ts", "../packages/sharding/src/cluster.ts", "../packages/sharding/src/identify.ts", "../packages/sharding/src/remote.ts", "../packages/sharding/src/remote-protocol.ts", "../packages/sharding/src/requests.ts", "../packages/sharding/src/host.ts", "../packages/sharding/src/leader.ts", "../packages/sharding/src/index.ts", "../packages/voice/src/index.ts"],
3
+ "sources": [],
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  "sourcesContent": [
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- "/**\n * Channel kinds: a short name for what a channel is, in place of the numeric\n * `type` Discord sends. Threads share one kind; `type` still tells the three\n * apart.\n */\nexport const ChannelKinds = {\n text: [0],\n dm: [1],\n voice: [2],\n \"group-dm\": [3],\n category: [4],\n announcement: [5],\n thread: [10, 11, 12],\n stage: [13],\n directory: [14],\n forum: [15],\n media: [16],\n} as const;\n\n/** The name of a kind of channel, such as `\"text\"` or `\"voice\"`. */\nexport type ChannelKind = keyof typeof ChannelKinds;\n\n/** A channel type Discord has no kind for yet. */\nexport type UnknownChannelKind = \"unknown\";\n\nconst KIND_OF_TYPE = new Map<number, ChannelKind>(\n (Object.keys(ChannelKinds) as ChannelKind[]).flatMap((kind) =>\n ChannelKinds[kind].map((type): [number, ChannelKind] => [type, kind]),\n ),\n);\n\n/** The kind of a Discord channel `type`, or `\"unknown\"` for a type this version does not know. */\nexport function channelKindOf(type: number): ChannelKind | UnknownChannelKind {\n return KIND_OF_TYPE.get(type) ?? \"unknown\";\n}\n\n/** The Discord channel `type` numbers a kind covers (three for `\"thread\"`, one for the rest). */\nexport function channelTypesOf(kind: ChannelKind): readonly number[] {\n return ChannelKinds[kind];\n}\n",
6
- "// ─── Gateway Intents ─────────────────────────────────────────────────────────\n\n/** Gateway intent bit flags supported by Discord (PascalCase). */\nexport const GatewayIntentBits = {\n Guilds: 1 << 0,\n GuildMembers: 1 << 1,\n GuildModeration: 1 << 2,\n GuildExpressions: 1 << 3,\n GuildIntegrations: 1 << 4,\n GuildWebhooks: 1 << 5,\n GuildInvites: 1 << 6,\n GuildVoiceStates: 1 << 7,\n GuildPresences: 1 << 8,\n GuildMessages: 1 << 9,\n GuildMessageReactions: 1 << 10,\n GuildMessageTyping: 1 << 11,\n DirectMessages: 1 << 12,\n DirectMessageReactions: 1 << 13,\n DirectMessageTyping: 1 << 14,\n MessageContent: 1 << 15,\n GuildScheduledEvents: 1 << 16,\n AutoModerationConfiguration: 1 << 20,\n AutoModerationExecution: 1 << 21,\n GuildMessagePolls: 1 << 24,\n DirectMessagePolls: 1 << 25,\n} as const;\n\n/** Idiomatic camelCase Gateway intent bit flags supported by Discord. */\nexport const IntentBits = {\n guild: 1 << 0,\n guilds: 1 << 0,\n guildMembers: 1 << 1,\n guildModeration: 1 << 2,\n guildBans: 1 << 2,\n guildExpressions: 1 << 3,\n guildEmojis: 1 << 3,\n guildEmojisAndStickers: 1 << 3,\n guildIntegrations: 1 << 4,\n guildWebhooks: 1 << 5,\n guildInvites: 1 << 6,\n guildVoiceStates: 1 << 7,\n guildPresences: 1 << 8,\n guildMessages: 1 << 9,\n guildMessage: 1 << 9,\n guildMessageReactions: 1 << 10,\n guildMessageTyping: 1 << 11,\n directMessages: 1 << 12,\n directMessageReactions: 1 << 13,\n directMessageTyping: 1 << 14,\n messageContent: 1 << 15,\n guildScheduledEvents: 1 << 16,\n autoModerationConfiguration: 1 << 20,\n autoModerationExecution: 1 << 21,\n guildMessagePolls: 1 << 24,\n directMessagePolls: 1 << 25,\n} as const;\n\n/** Alias for IntentBits. */\nexport const Intents = IntentBits;\n\n/** Gateway intents: an array of intent bits or names, e.g. `[GatewayIntentBits.Guilds, \"GuildMessages\"]`. A single number, name or OR-ed bitfield is not accepted. */\nexport type GatewayIntentResolvable = readonly (\n number | keyof typeof GatewayIntentBits | keyof typeof IntentBits | string\n)[];\n\n/**\n * Resolves an array of intents into a raw bitfield integer.\n * @throws {TypeError} If `intents` is not an array (an OR-ed number, a single name or a bitfield object).\n */\nexport function resolveGatewayIntents(\n intents: GatewayIntentResolvable,\n): number {\n if (!Array.isArray(intents))\n throw new TypeError(\n \"Gateway intents must be an array, e.g. [GatewayIntentBits.Guilds, GatewayIntentBits.GuildMessages].\",\n );\n return intents.reduce<number>(\n (acc, intent) => acc | resolveIntent(intent),\n 0,\n );\n}\n\n/** Resolves one intent: a bitfield, an intent name in either casing, or a numeric string. */\nfunction resolveIntent(intent: number | string): number {\n if (typeof intent === \"number\") return intent;\n const bits: Record<string, number> = {\n ...IntentBits,\n ...GatewayIntentBits,\n };\n const lower = intent.charAt(0).toLowerCase() + intent.slice(1);\n if (Object.hasOwn(bits, intent)) return bits[intent]!;\n if (Object.hasOwn(bits, lower)) return bits[lower]!;\n const num = Number(intent);\n return Number.isNaN(num) ? 0 : num;\n}\n\n/** What `IntentsBitField` methods take: one intent or an array of them. Clients and gateways take only arrays. */\ntype IntentsInput = GatewayIntentResolvable[number] | GatewayIntentResolvable;\n\nfunction resolveInput(bits: IntentsInput): number {\n return resolveGatewayIntents(Array.isArray(bits) ? bits : [bits as number]);\n}\n\n/**\n * Discord.js-familiar intent bitfield.\n * @example new IntentsBitField([IntentsBitField.Flags.Guilds, \"GuildMessages\"])\n */\nexport class IntentsBitField {\n /** Intent flag values by name. */\n public static readonly Flags = GatewayIntentBits;\n /** Raw intent bitfield. */\n public bitfield: number;\n\n public constructor(bits: IntentsInput = []) {\n this.bitfield = resolveInput(bits);\n }\n\n /** Whether every given intent is set. */\n public has(bits: IntentsInput): boolean {\n const resolved = resolveInput(bits);\n return (this.bitfield & resolved) === resolved;\n }\n\n /** Whether any given intent is set. */\n public any(bits: IntentsInput): boolean {\n return (this.bitfield & resolveInput(bits)) !== 0;\n }\n\n /** Adds intents in place. @returns This bitfield. */\n public add(...bits: IntentsInput[]): this {\n for (const bit of bits) this.bitfield |= resolveInput(bit);\n return this;\n }\n\n /** Removes intents in place. @returns This bitfield. */\n public remove(...bits: IntentsInput[]): this {\n for (const bit of bits) this.bitfield &= ~resolveInput(bit);\n return this;\n }\n\n /** Names of the set intents. */\n public toArray(): (keyof typeof GatewayIntentBits)[] {\n return (\n Object.keys(GatewayIntentBits) as (keyof typeof GatewayIntentBits)[]\n ).filter((name) => this.has(GatewayIntentBits[name]));\n }\n\n /** Whether this equals another bitfield. */\n public equals(bits: IntentsInput): boolean {\n return this.bitfield === resolveInput(bits);\n }\n\n public valueOf(): number {\n return this.bitfield;\n }\n\n public toJSON(): number {\n return this.bitfield;\n }\n}\n\n// ─── Gateway Config ───────────────────────────────────────────────────────────\n\n/** Gateway connection properties (OS, browser, device). */\nexport interface GatewayProperties {\n os?: string;\n browser?: string;\n device?: string;\n [key: string]: string | undefined;\n}\n/** Gateway presence activity. */\nexport interface GatewayPresenceActivity {\n name: string;\n type?: number;\n url?: string;\n state?: string;\n}\n/** Gateway presence data. */\nexport interface GatewayPresence {\n status?: \"online\" | \"dnd\" | \"idle\" | \"invisible\" | \"offline\";\n activities?: GatewayPresenceActivity[];\n afk?: boolean;\n since?: number | null;\n}\n/** Client configuration. */\nexport interface ClientOptions {\n token: string;\n intents: GatewayIntentResolvable;\n gateway?: GatewayOptions;\n /**\n * zlib-stream transport compression for the Gateway connection, about a\n * tenth of the inbound bandwidth. Shorthand for `gateway: { compress }`,\n * which wins when both are set. Off by default.\n */\n compress?: boolean;\n rest?: RESTOptions;\n /** Opt-in bounded per-channel message cache. Messages are not cached by default. */\n messageCache?: { maxSize?: number; ttl?: number };\n /**\n * Which resources the client keeps from Gateway events. Everything is\n * cached by default; large bots can turn off what they do not read.\n * Events are still emitted either way.\n */\n cache?: {\n users?: boolean;\n members?: boolean;\n roles?: boolean;\n emojis?: boolean;\n /** Keep each member's latest presence (needs the `GuildPresences` intent). Off by default: it is a lot of data. */\n presences?: boolean;\n /** Most members kept per guild (least recently used leave first). Default: unbounded, so a big guild's member list stays whole. */\n maxMembers?: number;\n };\n /**\n * Default `allowed_mentions` for every message the client sends (channel\n * send/edit, replies, interaction replies, edits and follow-ups), e.g.\n * `{ parse: [] }` so nothing pings unless a message says so. A message's\n * own `allowed_mentions` always wins.\n */\n allowedMentions?: AllowedMentions;\n}\n/** Discord's `allowed_mentions` object. */\nexport interface AllowedMentions {\n parse?: (\"users\" | \"roles\" | \"everyone\")[];\n users?: string[];\n roles?: string[];\n replied_user?: boolean;\n}\n/** Gateway connection configuration. */\nexport interface GatewayOptions {\n intents?: GatewayIntentResolvable;\n /** zlib-stream transport compression; `ClientOptions.compress` is shorthand for this. */\n compress?: boolean;\n reconnect?: boolean;\n maxReconnectAttempts?: number;\n reconnectBaseDelay?: number;\n reconnectMaxDelay?: number;\n shardId?: number;\n shardCount?: number;\n properties?: GatewayProperties;\n presence?: GatewayPresence;\n}\n\n/** REST request configuration. */\nexport interface RESTOptions {\n timeout?: number;\n retries?: number;\n /** Where requests go. Must be `https:` (or `http:` on this machine) with no credentials, query or fragment. */\n baseURL?: string;\n /** Allow a cleartext `http://` `baseURL` on a network you trust, such as a REST proxy. Default false. */\n allowInsecureBaseURL?: boolean;\n}\n",
7
- "/** Discord API snowflake identifier. */\nexport type Snowflake = string;\n\nexport * from \"./channel-kind.js\";\nexport * from \"./gateway.js\";\nexport * from \"./gateway-events.js\";\n\n// ─── Core Discord Objects ─────────────────────────────────────────────────────\n\n/** Discord user object. */\nexport interface UserData {\n id: Snowflake;\n username: string;\n discriminator?: string;\n global_name?: string | null;\n avatar?: string | null;\n bot?: boolean;\n system?: boolean;\n public_flags?: number;\n}\n/** Current authenticated bot user. */\nexport type ClientUser = UserData;\n/** Discord Gateway payload envelope. */\nexport interface GatewayPayload<T = unknown> {\n op: number;\n d: T | null;\n s: number | null;\n t: string | null;\n}\n/** Generic Discord API error payload. */\nexport interface APIError {\n code?: number;\n message?: string;\n errors?: Record<string, unknown>;\n}\n\n// ─── Discord Flags & Enums ────────────────────────────────────────────────────\n\n/** Discord message flags. */\nexport const MessageFlags = {\n Crossposted: 1,\n IsCrosspost: 2,\n SuppressEmbeds: 4,\n SourceMessageDeleted: 8,\n Urgent: 16,\n HasThread: 32,\n Ephemeral: 64,\n Loading: 128,\n IsComponentsV2: 32768,\n} as const;\n/** One {@link MessageFlags} value, usable as a type. */\nexport type MessageFlags = (typeof MessageFlags)[keyof typeof MessageFlags];\n\n/** Discord channel types. */\nexport const ChannelEnum = {\n GuildText: 0,\n DM: 1,\n GuildVoice: 2,\n GroupDM: 3,\n GuildCategory: 4,\n GuildAnnouncement: 5,\n AnnouncementThread: 10,\n PublicThread: 11,\n PrivateThread: 12,\n GuildStageVoice: 13,\n GuildDirectory: 14,\n GuildForum: 15,\n GuildMedia: 16,\n} as const;\n/** One {@link ChannelEnum} value, usable as a type. */\nexport type ChannelEnum = (typeof ChannelEnum)[keyof typeof ChannelEnum];\n\n/** Discord component types. */\nexport const ComponentEnum = {\n ActionRow: 1,\n Button: 2,\n StringSelect: 3,\n TextInput: 4,\n UserSelect: 5,\n RoleSelect: 6,\n MentionableSelect: 7,\n ChannelSelect: 8,\n Section: 9,\n TextDisplay: 10,\n Thumbnail: 11,\n MediaGallery: 12,\n File: 13,\n Separator: 14,\n ContentInventoryEntry: 16,\n Container: 17,\n} as const;\n/** One {@link ComponentEnum} value, usable as a type. */\nexport type ComponentEnum = (typeof ComponentEnum)[keyof typeof ComponentEnum];\n\n/** Discord button style types. */\nexport const ButtonType = {\n Primary: 1,\n Secondary: 2,\n Success: 3,\n Danger: 4,\n Link: 5,\n Premium: 6,\n} as const;\n/** One {@link ButtonType} value, usable as a type: `style: ButtonType`. */\nexport type ButtonType = (typeof ButtonType)[keyof typeof ButtonType];\n\n/** Discord text input style types. */\nexport const TextInputType = {\n Short: 1,\n Paragraph: 2,\n} as const;\n/** One {@link TextInputType} value, usable as a type. */\nexport type TextInputType = (typeof TextInputType)[keyof typeof TextInputType];\n\n/** Discord interaction response types. */\nexport const InteractionResponseEnum = {\n Pong: 1,\n ChannelMessage: 4,\n DeferredChannelMessage: 5,\n DeferredMessageUpdate: 6,\n MessageUpdate: 7,\n Autocomplete: 8,\n Modal: 9,\n} as const;\n/** One {@link InteractionResponseEnum} value, usable as a type. */\nexport type InteractionResponseEnum =\n (typeof InteractionResponseEnum)[keyof typeof InteractionResponseEnum];\n\n/** Discord sticker format types. */\nexport const StickerFormatEnum = {\n PNG: 1,\n APNG: 2,\n Lottie: 3,\n GIF: 4,\n} as const;\n/** One {@link StickerFormatEnum} value, usable as a type. */\nexport type StickerFormatEnum =\n (typeof StickerFormatEnum)[keyof typeof StickerFormatEnum];\n\n/** Discord sticker types. */\nexport const StickerEnum = {\n Standard: 1,\n Guild: 2,\n} as const;\n/** One {@link StickerEnum} value, usable as a type. */\nexport type StickerEnum = (typeof StickerEnum)[keyof typeof StickerEnum];\n\n/** Discord verification levels. */\nexport const VerificationLevel = {\n None: 0,\n Low: 1,\n Medium: 2,\n High: 3,\n VeryHigh: 4,\n} as const;\n\n/** Discord premium tiers. */\nexport const PremiumTier = {\n None: 0,\n Tier1: 1,\n Tier2: 2,\n Tier3: 3,\n} as const;\n\n// ─── Embeds ───────────────────────────────────────────────────────────────────\n\n/** Raw Discord embed footer object. */\nexport interface APIEmbedFooter {\n text: string;\n icon_url?: string;\n proxy_icon_url?: string;\n}\n/** Raw Discord embed image/thumbnail/video object. */\nexport interface APIEmbedMedia {\n url: string;\n proxy_url?: string;\n height?: number;\n width?: number;\n}\n/** Raw Discord embed provider object. */\nexport interface APIEmbedProvider {\n name?: string;\n url?: string;\n}\n/** Raw Discord embed author object. */\nexport interface APIEmbedAuthor {\n name: string;\n url?: string;\n icon_url?: string;\n proxy_icon_url?: string;\n}\n/** Raw Discord embed field object. */\nexport interface APIEmbedField {\n name: string;\n value: string;\n inline?: boolean;\n}\n/** Raw Discord embed object. */\nexport interface APIEmbed {\n title?: string;\n type?: string;\n description?: string;\n url?: string;\n timestamp?: string;\n color?: number;\n footer?: APIEmbedFooter;\n image?: APIEmbedMedia;\n thumbnail?: APIEmbedMedia;\n video?: APIEmbedMedia;\n provider?: APIEmbedProvider;\n author?: APIEmbedAuthor;\n fields?: APIEmbedField[];\n}\n\n// ─── Message Components ───────────────────────────────────────────────────────\n\n/** Raw Discord select menu option. */\nexport interface APISelectMenuOption {\n label: string;\n value: string;\n description?: string;\n emoji?: APIPartialEmoji;\n default?: boolean;\n}\n/** Raw Discord emoji (partial, as used in components). */\nexport interface APIPartialEmoji {\n id?: Snowflake | null;\n name?: string | null;\n animated?: boolean;\n}\n/** Raw Discord button component. */\nexport interface APIButtonComponent {\n type: 2;\n style: number;\n label?: string;\n emoji?: APIPartialEmoji;\n custom_id?: string;\n url?: string;\n sku_id?: string;\n disabled?: boolean;\n}\n/** Raw Discord select menu component. */\nexport interface APISelectMenuComponent {\n type: 3 | 5 | 6 | 7 | 8;\n custom_id: string;\n options?: APISelectMenuOption[];\n channel_types?: number[];\n placeholder?: string;\n min_values?: number;\n max_values?: number;\n disabled?: boolean;\n}\n/** Raw Discord text input component. */\nexport interface APITextInputComponent {\n type: 4;\n custom_id: string;\n style: number;\n label: string;\n min_length?: number;\n max_length?: number;\n required?: boolean;\n value?: string;\n placeholder?: string;\n}\n/** Union of all raw message component types. */\nexport type APIMessageActionRowComponent =\n APIButtonComponent | APISelectMenuComponent | APITextInputComponent;\n/** Raw Discord action row component. */\nexport interface APIActionRowComponent {\n type: 1;\n id?: number;\n components: APIMessageActionRowComponent[];\n}\n/** Union including action rows and V2 components. */\nexport type APIMessageComponent =\n APIActionRowComponent | { type: Exclude<number, 1>; [key: string]: any };\n\n// ─── Message payloads ────────────────────────────────────────────────────────\n\n/** A Discord payload, or a builder that serialises to one (its `toJSON()` runs when the request is sent). */\nexport type Buildable<T> = T | { toJSON(): T };\n\n/**\n * A message Lunibee sends: channel send and edit, message reply and edit,\n * interaction replies, follow-ups and updates. Embeds and components may be\n * builders or raw objects. Other Discord fields pass through unchanged.\n */\nexport interface MessagePayload {\n content?: string;\n embeds?: Buildable<APIEmbed>[];\n components?: Buildable<APIMessageComponent>[];\n allowed_mentions?: import(\"./gateway.js\").AllowedMentions;\n /** Discord message flags, e.g. `MessageFlags.SuppressEmbeds`. */\n flags?: number;\n tts?: boolean;\n /** Attachment metadata for files sent with the message. */\n attachments?: Array<{\n id: number | string;\n filename?: string;\n description?: string;\n }>;\n [key: string]: unknown;\n}\n\n/** A file to upload with a message. */\nexport interface MessageFile {\n name: string;\n data: Blob | Uint8Array | ArrayBuffer | string;\n contentType?: string;\n /** Alt text, sent as the attachment's `description`. */\n description?: string;\n}\n/** A file whose bytes are read when the message is sent, such as a `CreateAttachment`. */\nexport interface MessageFileSource {\n name: string;\n description?: string;\n toBuffer(): Promise<Uint8Array>;\n}\n\n/** A poll to send; Discord fills in `results` and `expiry` when it is read back. */\nexport interface MessagePoll {\n question: { text?: string; emoji?: APIPartialEmoji };\n answers: Array<{ poll_media: { text?: string; emoji?: APIPartialEmoji } }>;\n /** Hours the poll stays open (1-768). */\n duration?: number;\n allow_multiselect?: boolean;\n layout_type?: number;\n}\n\n/** What `send()` takes. */\nexport interface MessageCreateOptions extends MessagePayload {\n /** Files to upload; the message is sent as multipart. */\n files?: (MessageFile | MessageFileSource)[];\n /** Reply to or forward another message. */\n message_reference?: APIMessageReference;\n poll?: MessagePoll;\n sticker_ids?: Snowflake[];\n /** Returned on the Gateway event so the client can match its own message. */\n nonce?: string | number;\n enforce_nonce?: boolean;\n}\n\n/** What `edit()` takes: the fields Discord lets you change after sending. */\nexport interface MessageEditOptions extends MessagePayload {\n files?: (MessageFile | MessageFileSource)[];\n}\n\n/** What a reply, edit-reply, follow-up or update to an interaction takes. */\nexport interface InteractionReplyOptions extends MessagePayload {\n /** Only the person who ran the command sees it. */\n ephemeral?: boolean;\n files?: (MessageFile | MessageFileSource)[];\n poll?: MessagePoll;\n /** On `reply()` / `update()`: return the created message (one request, no `fetchReply()`). */\n withResponse?: boolean;\n}\n\n/** What `update()` on a component interaction takes. */\nexport type InteractionUpdateOptions = InteractionReplyOptions;\n\n/** What `followUp()` takes. */\nexport type FollowUpOptions = InteractionReplyOptions;\n\n// ─── Attachments ─────────────────────────────────────────────────────────────\n\n/** Raw Discord attachment object. */\nexport interface APIAttachment {\n id: Snowflake;\n filename: string;\n description?: string | null;\n content_type?: string;\n size: number;\n url: string;\n proxy_url: string;\n height?: number | null;\n width?: number | null;\n ephemeral?: boolean;\n duration_secs?: number;\n waveform?: string;\n flags?: number;\n}\n\n// ─── Stickers ────────────────────────────────────────────────────────────────\n\n/** Compact sticker item as included in messages. */\nexport interface APIStickerItem {\n id: Snowflake;\n name: string;\n format_type: number;\n}\n/** Full Discord sticker object. */\nexport interface APISticker {\n id: Snowflake;\n pack_id?: Snowflake;\n name: string;\n description?: string | null;\n tags?: string;\n type: number;\n format_type: number;\n available?: boolean;\n guild_id?: Snowflake;\n user?: UserData;\n sort_value?: number;\n}\n\n// ─── Messages ────────────────────────────────────────────────────────────────\n\n/** Raw Discord message reference. */\nexport interface APIMessageReference {\n type?: number;\n message_id?: Snowflake;\n channel_id?: Snowflake;\n guild_id?: Snowflake;\n fail_if_not_exists?: boolean;\n}\n/** Raw Discord message reaction. */\nexport interface APIMessageReaction {\n count: number;\n count_details?: Record<string, number>;\n me?: boolean;\n me_burst?: boolean;\n emoji: APIPartialEmoji;\n burst_colors?: string[];\n}\n/** Raw Discord poll object. */\nexport interface APIPoll {\n question: { text?: string; emoji?: APIPartialEmoji };\n answers: Array<{\n answer_id: number;\n poll_media: { text?: string; emoji?: APIPartialEmoji };\n }>;\n expiry: string | null;\n allow_multiselect: boolean;\n layout_type: number;\n results?: {\n is_finalized: boolean;\n answer_counts: Array<{ id: number; count: number; me_voted: boolean }>;\n };\n}\n/** A forwarded message's snapshot of the original. */\nexport interface APIMessageSnapshot {\n message: Partial<\n Pick<\n APIMessage,\n | \"type\"\n | \"content\"\n | \"embeds\"\n | \"attachments\"\n | \"timestamp\"\n | \"edited_timestamp\"\n | \"flags\"\n | \"mentions\"\n | \"mention_roles\"\n | \"sticker_items\"\n | \"components\"\n >\n >;\n}\n/** Raw Discord message object. */\nexport interface APIMessage {\n id: Snowflake;\n channel_id: Snowflake;\n author: UserData;\n content: string;\n timestamp?: string;\n edited_timestamp?: string | null;\n tts?: boolean;\n mention_everyone?: boolean;\n mentions?: UserData[];\n mention_roles?: Snowflake[];\n mention_channels?: Array<Record<string, unknown>>;\n attachments?: APIAttachment[];\n embeds?: APIEmbed[];\n reactions?: APIMessageReaction[];\n nonce?: string | number | null;\n pinned?: boolean;\n webhook_id?: Snowflake;\n type?: number;\n activity?: Record<string, unknown>;\n application?: Record<string, unknown>;\n application_id?: Snowflake;\n message_reference?: APIMessageReference;\n flags?: number;\n referenced_message?: APIMessage | null;\n interaction_metadata?: Record<string, unknown>;\n thread?: Record<string, unknown>;\n components?: APIMessageComponent[];\n sticker_items?: APIStickerItem[];\n stickers?: APISticker[];\n position?: number;\n role_subscription_data?: Record<string, unknown>;\n purchase_notification?: Record<string, unknown>;\n poll?: APIPoll;\n /** Forwarded messages: a partial copy of the original (content, embeds, attachments, …). */\n message_snapshots?: APIMessageSnapshot[];\n guild_id?: Snowflake;\n /** The author's guild member, on guild messages from the Gateway (without `user`; the author is the user). */\n member?: Omit<APIGuildMember, \"user\"> & { user?: UserData };\n}\n\n// ─── Channels ────────────────────────────────────────────────────────────────\n\n/** Raw Discord channel object. */\nexport interface APIChannel {\n id: Snowflake;\n type: number;\n guild_id?: Snowflake;\n position?: number;\n permission_overwrites?: APIOverwrite[];\n name?: string | null;\n topic?: string | null;\n nsfw?: boolean;\n last_message_id?: Snowflake | null;\n bitrate?: number;\n user_limit?: number;\n rate_limit_per_user?: number;\n recipients?: UserData[];\n icon?: string | null;\n owner_id?: Snowflake;\n application_id?: Snowflake;\n parent_id?: Snowflake | null;\n last_pin_timestamp?: string | null;\n rtc_region?: string | null;\n video_quality_mode?: number;\n message_count?: number;\n member_count?: number;\n thread_metadata?: APIThreadMetadata;\n default_auto_archive_duration?: number;\n flags?: number;\n total_message_sent?: number;\n available_tags?: APIForumTag[];\n default_reaction_emoji?: APIPartialEmoji | null;\n default_thread_rate_limit_per_user?: number;\n default_sort_order?: number | null;\n default_forum_layout?: number;\n}\n\n/** Raw Discord thread metadata. */\nexport interface APIThreadMetadata {\n archived: boolean;\n auto_archive_duration: number;\n archive_timestamp: string;\n locked: boolean;\n invitable?: boolean;\n create_timestamp?: string | null;\n}\n\n/** Fields for a forum or media channel tag. */\nexport interface ForumTagInput {\n name: string;\n /** Only moderators (Manage Threads) can apply it. */\n moderated?: boolean;\n emoji_id?: Snowflake | null;\n emoji_name?: string | null;\n}\n\n/** A role's colours: a solid colour, or a gradient or holographic style. */\nexport interface APIRoleColors {\n primary_color: number;\n secondary_color: number | null;\n tertiary_color: number | null;\n}\n\n/** Raw Discord forum tag. */\nexport interface APIForumTag {\n id: Snowflake;\n name: string;\n moderated: boolean;\n emoji_id?: Snowflake | null;\n emoji_name?: string | null;\n}\n\n/** Raw Discord thread member. */\nexport interface APIThreadMember {\n id?: Snowflake;\n user_id?: Snowflake;\n join_timestamp: string;\n flags: number;\n member?: APIGuildMember;\n}\n\n// ─── Guild welcome screen and onboarding ──────────────────────────────────────\n\n/** A channel shown on the welcome screen. */\nexport interface APIWelcomeScreenChannel {\n channel_id: Snowflake;\n description: string;\n emoji_id: Snowflake | null;\n emoji_name: string | null;\n}\n\n/** Raw Discord welcome screen. */\nexport interface APIWelcomeScreen {\n description: string | null;\n welcome_channels: APIWelcomeScreenChannel[];\n}\n\n/** One answer to an onboarding question. */\nexport interface APIOnboardingOption {\n id: Snowflake;\n channel_ids: Snowflake[];\n role_ids: Snowflake[];\n emoji?: APIPartialEmoji;\n title: string;\n description: string | null;\n}\n\n/** A question in a guild's onboarding. */\nexport interface APIOnboardingPrompt {\n id: Snowflake;\n type: number;\n options: APIOnboardingOption[];\n title: string;\n single_select: boolean;\n required: boolean;\n in_onboarding: boolean;\n}\n\n/** Raw Discord guild onboarding. */\nexport interface APIGuildOnboarding {\n guild_id: Snowflake;\n prompts: APIOnboardingPrompt[];\n default_channel_ids: Snowflake[];\n enabled: boolean;\n mode: number;\n}\n\n// ─── Roles ────────────────────────────────────────────────────────────────────\n\n/** Raw Discord role object. */\nexport interface APIRole {\n id: Snowflake;\n name: string;\n color: number;\n hoist: boolean;\n icon?: string | null;\n unicode_emoji?: string | null;\n /** Gradient and holographic colours; `color` stays the primary colour. */\n colors?: APIRoleColors;\n position: number;\n permissions: string;\n managed: boolean;\n mentionable: boolean;\n tags?: Record<string, unknown>;\n flags?: number;\n}\n\n// ─── Emoji ────────────────────────────────────────────────────────────────────\n\n/** Raw Discord emoji object. */\nexport interface APIEmoji {\n id: Snowflake | null;\n name: string | null;\n roles?: Snowflake[];\n user?: UserData;\n require_colons?: boolean;\n managed?: boolean;\n animated?: boolean;\n available?: boolean;\n}\n\n// ─── Guilds ───────────────────────────────────────────────────────────────────\n\n/** Raw Discord guild object. */\nexport interface APIGuild {\n id: Snowflake;\n name: string;\n icon?: string | null;\n icon_hash?: string | null;\n splash?: string | null;\n discovery_splash?: string | null;\n owner?: boolean;\n owner_id?: Snowflake;\n permissions?: string;\n afk_channel_id?: Snowflake | null;\n afk_timeout?: number;\n widget_enabled?: boolean;\n widget_channel_id?: Snowflake | null;\n verification_level?: number;\n default_message_notifications?: number;\n explicit_content_filter?: number;\n roles?: APIRole[];\n emojis?: APIEmoji[];\n stickers?: APISticker[];\n features?: string[];\n mfa_level?: number;\n application_id?: Snowflake | null;\n system_channel_id?: Snowflake | null;\n system_channel_flags?: number;\n rules_channel_id?: Snowflake | null;\n max_presences?: number | null;\n max_members?: number;\n vanity_url_code?: string | null;\n description?: string | null;\n banner?: string | null;\n premium_tier?: number;\n premium_subscription_count?: number;\n preferred_locale?: string;\n public_updates_channel_id?: Snowflake | null;\n max_video_channel_users?: number;\n premium_progress_bar_enabled?: boolean;\n approximate_member_count?: number;\n approximate_presence_count?: number;\n nsfw_level?: number;\n safety_alerts_channel_id?: Snowflake | null;\n member_count?: number;\n}\n\n// ─── Welcome Screen ───────────────────────────────────────────────────────────\n\nexport interface APIWelcomeScreenChannel {\n channel_id: Snowflake;\n description: string;\n emoji_id: Snowflake | null;\n emoji_name: string | null;\n}\n\nexport interface APIGuildWelcomeScreen {\n description: string | null;\n welcome_channels: APIWelcomeScreenChannel[];\n}\n\n// ─── Guild Onboarding ─────────────────────────────────────────────────────────\n\nexport interface APIOnboardingPromptOption {\n id: Snowflake;\n channel_ids: Snowflake[];\n role_ids: Snowflake[];\n emoji?: APIPartialEmoji;\n title: string;\n description: string | null;\n}\n\nexport interface APIOnboardingPrompt {\n id: Snowflake;\n type: number;\n options: APIOnboardingPromptOption[];\n title: string;\n single_select: boolean;\n required: boolean;\n in_onboarding: boolean;\n}\n\nexport interface APIGuildOnboarding {\n guild_id: Snowflake;\n prompts: APIOnboardingPrompt[];\n default_channel_ids: Snowflake[];\n enabled: boolean;\n mode: number;\n}\n\n/** Raw Discord guild member object. */\nexport interface APIGuildMember {\n user: UserData;\n nick?: string | null;\n avatar?: string | null;\n roles: Snowflake[];\n joined_at: string;\n premium_since?: string | null;\n deaf?: boolean;\n mute?: boolean;\n flags?: number;\n pending?: boolean;\n permissions?: string;\n communication_disabled_until?: string | null;\n guild_id?: Snowflake;\n}\n\n// ─── Voice ────────────────────────────────────────────────────────────────────\n\n/** Raw Discord voice state object. */\nexport interface APIVoiceState {\n guild_id?: Snowflake;\n channel_id?: Snowflake | null;\n user_id: Snowflake;\n member?: APIGuildMember;\n session_id: string;\n deaf: boolean;\n mute: boolean;\n self_deaf: boolean;\n self_mute: boolean;\n self_stream?: boolean;\n self_video: boolean;\n suppress: boolean;\n request_to_speak_timestamp?: string | null;\n}\n\n/** Raw Discord voice server update event. */\nexport interface APIVoiceServerUpdate {\n token: string;\n guild_id: Snowflake;\n endpoint?: string | null;\n}\n\n// ─── Presence ────────────────────────────────────────────────────────────────\n\n/** Raw Discord activity object. */\n/** Discord activity types, for presences (`setPresence({ activities: [{ name, type: ActivityEnum.Watching }] })`). */\nexport const ActivityEnum = {\n Playing: 0,\n Streaming: 1,\n Listening: 2,\n Watching: 3,\n Custom: 4,\n Competing: 5,\n} as const;\n/** One {@link ActivityEnum} value, usable as a type. */\nexport type ActivityEnum = (typeof ActivityEnum)[keyof typeof ActivityEnum];\n\n/** An activity in a presence (playing, streaming, listening, a custom status…). */\nexport interface APIActivity {\n name: string;\n type: number;\n url?: string | null;\n created_at: number;\n state?: string | null;\n details?: string | null;\n emoji?: APIPartialEmoji | null;\n}\n\n/** Raw Discord presence update event. */\nexport interface APIPresenceUpdate {\n user: { id: Snowflake } & Partial<UserData>;\n guild_id: Snowflake;\n status: string;\n activities: APIActivity[];\n client_status: { desktop?: string; mobile?: string; web?: string };\n}\n\n// ─── Typing ───────────────────────────────────────────────────────────────────\n\n/** Raw Discord typing start event. */\nexport interface APITypingStart {\n channel_id: Snowflake;\n guild_id?: Snowflake;\n user_id: Snowflake;\n timestamp: number;\n member?: APIGuildMember;\n}\n\n// ─── Guilds ──────────────────────────────────────────────────────────────────\n\n/** Raw Discord guild preview. */\nexport interface APIGuildPreview {\n id: Snowflake;\n name: string;\n icon: string | null;\n splash: string | null;\n discovery_splash: string | null;\n emojis: unknown[];\n features: string[];\n approximate_member_count: number;\n approximate_presence_count: number;\n description: string | null;\n stickers: unknown[];\n}\n\n// ─── Invites ─────────────────────────────────────────────────────────────────\n\n/** Raw Discord invite. */\nexport interface APIInvite {\n code: string;\n guild?: Partial<APIGuild>;\n channel: Partial<APIChannel>;\n inviter?: UserData;\n target_type?: number;\n target_user?: UserData;\n approximate_presence_count?: number;\n approximate_member_count?: number;\n}\n\n/** Raw Discord invite create event. */\nexport interface APIInviteCreate {\n channel_id: Snowflake;\n code: string;\n created_at: string;\n guild_id?: Snowflake;\n inviter?: UserData;\n max_age: number;\n max_uses: number;\n target_type?: number;\n target_user?: UserData;\n temporary: boolean;\n uses: number;\n}\n\n/** Raw Discord invite delete event. */\nexport interface APIInviteDelete {\n channel_id: Snowflake;\n guild_id?: Snowflake;\n code: string;\n}\n\n// ─── Webhooks ────────────────────────────────────────────────────────────────\n\n/** Raw Discord webhooks update event. */\nexport interface APIWebhooksUpdate {\n guild_id: Snowflake;\n channel_id: Snowflake;\n}\n\n/** Raw Discord webhook object. */\nexport interface APIWebhook {\n id: Snowflake;\n type: number;\n guild_id?: Snowflake | null;\n channel_id?: Snowflake | null;\n user?: UserData;\n name?: string | null;\n avatar?: string | null;\n token?: string;\n application_id?: Snowflake | null;\n url?: string;\n}\n\n// ─── AutoMod ─────────────────────────────────────────────────────────────────\n\n/** Raw Discord AutoMod action. */\nexport interface APIAutoModerationAction {\n type: number;\n metadata?: {\n channel_id?: Snowflake;\n duration_seconds?: number;\n custom_message?: string;\n };\n}\n\n// ─── Audit Logs ──────────────────────────────────────────────────────────────\n\n/** Raw Discord audit log change object. */\nexport interface APIAuditLogChange {\n new_value?: unknown;\n old_value?: unknown;\n key: string;\n}\n\n/** Raw Discord audit log entry options object. */\nexport interface APIAuditLogOptions {\n app_id?: Snowflake;\n auto_moderation_rule_name?: string;\n auto_moderation_rule_trigger_type?: string;\n channel_id?: Snowflake;\n count?: string;\n delete_member_days?: string;\n id?: Snowflake;\n members_removed?: string;\n message_id?: Snowflake;\n role_name?: string;\n type?: string;\n integration_type?: string;\n}\n\n/** Raw Discord audit log entry object. */\nexport interface APIAuditLogEntry {\n target_id: string | null;\n changes?: APIAuditLogChange[];\n user_id: Snowflake | null;\n id: Snowflake;\n action_type: number;\n options?: APIAuditLogOptions;\n reason?: string;\n}\n\n/** Raw Discord audit log object. */\nexport interface APIAuditLog {\n audit_log_entries: APIAuditLogEntry[];\n guild_scheduled_events: APIGuildScheduledEvent[];\n integrations: Array<Record<string, unknown>>;\n threads: APIChannel[];\n users: UserData[];\n webhooks: APIWebhook[];\n application_commands: APIApplicationCommand[];\n auto_moderation_rules: APIAutoModerationRule[];\n}\n\n/** Raw Discord AutoMod rule object. */\nexport interface APIAutoModerationRule {\n id: Snowflake;\n guild_id: Snowflake;\n name: string;\n creator_id: Snowflake;\n event_type: number;\n trigger_type: number;\n trigger_metadata: Record<string, unknown>;\n actions: APIAutoModerationAction[];\n enabled: boolean;\n exempt_roles: Snowflake[];\n exempt_channels: Snowflake[];\n}\n\n/** Raw Discord AutoMod action execution event. */\nexport interface APIAutoModerationActionExecution {\n guild_id: Snowflake;\n action: APIAutoModerationAction;\n rule_id: Snowflake;\n rule_trigger_type: number;\n user_id: Snowflake;\n channel_id?: Snowflake;\n message_id?: Snowflake;\n alert_system_message_id?: Snowflake;\n content: string;\n matched_keyword?: string | null;\n matched_content?: string | null;\n}\n\n// ─── Scheduled Events ─────────────────────────────────────────────────────────\n\n/** Raw Discord guild scheduled event entity metadata. */\nexport interface APIGuildScheduledEventEntityMetadata {\n location?: string;\n}\n\n/** Raw Discord guild scheduled event object. */\nexport interface APIGuildScheduledEvent {\n id: Snowflake;\n guild_id: Snowflake;\n channel_id?: Snowflake | null;\n creator_id?: Snowflake | null;\n name: string;\n description?: string | null;\n scheduled_start_time: string;\n scheduled_end_time?: string | null;\n privacy_level: number;\n status: number;\n entity_type: number;\n entity_id?: Snowflake | null;\n entity_metadata?: APIGuildScheduledEventEntityMetadata | null;\n creator?: UserData;\n user_count?: number;\n image?: string | null;\n}\n\n// ─── Stage Instances ─────────────────────────────────────────────────────────\n\n/** Raw Discord stage instance object. */\nexport interface APIStageInstance {\n id: Snowflake;\n guild_id: Snowflake;\n channel_id: Snowflake;\n topic: string;\n privacy_level: number;\n discoverable_disabled?: boolean;\n guild_scheduled_event_id?: Snowflake | null;\n}\n\n// ─── Application Commands ─────────────────────────────────────────────────────\n\n/** Discord application command option types. */\nexport const ApplicationCommandOptionEnum = {\n SubCommand: 1,\n SubCommandGroup: 2,\n String: 3,\n Integer: 4,\n Boolean: 5,\n User: 6,\n Channel: 7,\n Role: 8,\n Mentionable: 9,\n Number: 10,\n Attachment: 11,\n} as const;\n/** One {@link ApplicationCommandOptionEnum} value, usable as a type. */\nexport type ApplicationCommandOptionEnum =\n (typeof ApplicationCommandOptionEnum)[keyof typeof ApplicationCommandOptionEnum];\n\n/** Discord application command types. */\nexport const ApplicationCommandEnum = {\n ChatInput: 1,\n User: 2,\n Message: 3,\n} as const;\n/** One {@link ApplicationCommandEnum} value, usable as a type. */\nexport type ApplicationCommandEnum =\n (typeof ApplicationCommandEnum)[keyof typeof ApplicationCommandEnum];\n\n/** Raw Discord application command option. */\nexport interface APIApplicationCommandOption {\n type: number;\n name: string;\n description: string;\n required?: boolean;\n choices?: Array<{ name: string; value: string | number }>;\n options?: APIApplicationCommandOption[];\n min_value?: number;\n max_value?: number;\n min_length?: number;\n max_length?: number;\n autocomplete?: boolean;\n channel_types?: number[];\n}\n\n/** Raw Discord application command object (from API). */\nexport interface APIApplicationCommand {\n id: Snowflake;\n type?: number;\n application_id: Snowflake;\n guild_id?: Snowflake;\n name: string;\n description: string;\n options?: APIApplicationCommandOption[];\n default_member_permissions?: string | null;\n /** Where the command can be used: 0 guilds, 1 the bot's DMs, 2 other DMs. */\n contexts?: number[];\n nsfw?: boolean;\n version: Snowflake;\n}\n\n/** Data for creating/overwriting an application command. */\nexport interface ApplicationCommandData {\n name: string;\n /** Required for slash commands; user and message context-menu commands have none. */\n description?: string;\n type?: number;\n options?: APIApplicationCommandOption[];\n default_member_permissions?: string | null;\n /** Where the command can be used: 0 guilds, 1 the bot's DMs, 2 other DMs. */\n contexts?: number[];\n nsfw?: boolean;\n}\n\n/** A channel permission overwrite for a role (type 0) or member (type 1). */\nexport interface APIOverwrite {\n id: Snowflake;\n type: 0 | 1;\n /** Allowed permission bits as a decimal string. */\n allow: string;\n /** Denied permission bits as a decimal string. */\n deny: string;\n}\n\n// ─── Soundboard & Monetization ───────────────────────────────────────────────\n/** Raw Discord soundboard sound. */\nexport interface APISoundboardSound {\n sound_id: string;\n name: string;\n volume: number;\n emoji_id: string | null;\n emoji_name: string | null;\n guild_id?: string;\n available: boolean;\n user?: UserData;\n}\n\n/** Raw Discord SKU. */\nexport interface APISKU {\n id: string;\n type: number;\n application_id: string;\n name: string;\n slug: string;\n flags: number;\n}\n\n/** Raw Discord entitlement. */\nexport interface APIEntitlement {\n id: string;\n sku_id: string;\n application_id: string;\n user_id?: string;\n guild_id?: string;\n type: number;\n deleted: boolean;\n starts_at?: string | null;\n ends_at?: string | null;\n consumed?: boolean;\n}\n\n/** Raw Discord subscription. */\nexport interface APISubscription {\n id: string;\n user_id: string;\n sku_ids: string[];\n entitlement_ids: string[];\n current_period_start: string;\n current_period_end: string;\n status: number;\n canceled_at: string | null;\n country?: string;\n}\n",
8
- "import {\n channelKindOf,\n type ChannelKind,\n type MessageCreateOptions,\n type MessageEditOptions,\n type UnknownChannelKind,\n} from \"@lunibee/types\";\nimport type { ChannelOfKind } from \"./channels.js\";\n\n/** Common Discord snowflake-backed structure. */\nexport class BaseStructure {\n public readonly id: string;\n public constructor(id: string) {\n if (!/^\\d{1,20}$/.test(id))\n throw new TypeError(\n \"A Discord structure requires a valid snowflake ID.\",\n );\n this.id = id;\n }\n /** Returns the snowflake ID as a string. */\n public toString(): string {\n return this.id;\n }\n /** Milliseconds since the Unix epoch at which this snowflake was created. */\n public get createdTimestamp(): number {\n return Number((BigInt(this.id) >> 22n) + 1420070400000n);\n }\n /** Returns the timestamp this snowflake was created at. */\n public get createdAt(): Date {\n return new Date(this.createdTimestamp);\n }\n}\n\n/** What a structure uses to act on Discord (send, edit, fetch, compute permissions). `Client` supplies it; tests can supply their own. */\nexport interface ResourceContext {\n sendMessage(\n channelId: string,\n options: MessageCreateOptions,\n ): Promise<import(\"./index.js\").Message>;\n editMessage(\n channelId: string,\n messageId: string,\n options: MessageEditOptions,\n ): Promise<import(\"./index.js\").Message>;\n deleteMessage(\n channelId: string,\n messageId: string,\n reason?: string,\n ): Promise<void>;\n crosspostMessage(\n channelId: string,\n messageId: string,\n ): Promise<import(\"./index.js\").Message>;\n editChannel?(\n channelId: string,\n options: Record<string, unknown>,\n ): Promise<import(\"./base.js\").Channel>;\n deleteChannel?(channelId: string, reason?: string): Promise<void>;\n addReaction?(\n channelId: string,\n messageId: string,\n emoji: string,\n ): Promise<void>;\n removeOwnReaction?(\n channelId: string,\n messageId: string,\n emoji: string,\n ): Promise<void>;\n removeReaction?(\n channelId: string,\n messageId: string,\n emoji: string,\n userId: string,\n ): Promise<void>;\n removeAllReactions?(channelId: string, messageId: string): Promise<void>;\n pinMessage?(\n channelId: string,\n messageId: string,\n reason?: string,\n ): Promise<void>;\n unpinMessage?(\n channelId: string,\n messageId: string,\n reason?: string,\n ): Promise<void>;\n /**\n * A member's permissions from cached state: guild-level, or channel-level\n * (with overwrites) when a channel ID is given. Null when the guild (or\n * channel) is not cached.\n */\n /** The cached channel, when the client has a complete one (not a partial placeholder). */\n cachedChannel?(channelId: string): Channel | undefined;\n memberPermissions?(\n guildId: string,\n memberId: string,\n roleIds: readonly string[],\n channelId?: string,\n timedOutUntil?: Date | null,\n ): import(\"./permissions.js\").PermissionSet | null;\n kickMember?(\n guildId: string,\n userId: string,\n reason?: string,\n ): Promise<void>;\n banMember?(\n guildId: string,\n userId: string,\n options?: { reason?: string; deleteMessageSeconds?: number },\n ): Promise<void>;\n editMember?(\n guildId: string,\n userId: string,\n options: Record<string, unknown>,\n reason?: string,\n ): Promise<import(\"./resources.js\").GuildMember>;\n addMemberRole?(\n guildId: string,\n userId: string,\n roleId: string,\n reason?: string,\n ): Promise<void>;\n removeMemberRole?(\n guildId: string,\n userId: string,\n roleId: string,\n reason?: string,\n ): Promise<void>;\n /** Collects the client's interactions (a `Collector` over `interactionCreate`). Used by message and interaction collectors. */\n collectInteractions?(\n options: import(\"@lunibee/core\").CollectorOptions<\n import(\"./interactions.js\").Interaction\n >,\n ): import(\"@lunibee/core\").Collector<\n string,\n import(\"./interactions.js\").Interaction\n >;\n editPermissionOverwrite?(\n channelId: string,\n targetId: string,\n changes: PermissionOverwriteChanges,\n options?: { type?: 0 | 1; reason?: string },\n ): Promise<void>;\n}\n\n/**\n * Permissions to change on one overwrite: `true` allows, `false` denies,\n * `null` goes back to inheriting. Permissions not named keep their state.\n */\nexport type PermissionOverwriteChanges = Partial<\n Record<import(\"./permissions.js\").PermissionName, boolean | null>\n>;\n\n// ─── CDN helpers ──────────────────────────────────────────────────────────────\n\nexport const CDN_BASE = \"https://cdn.discordapp.com\";\n\n/** Options for CDN image URLs. */\nexport interface ImageURLOptions {\n extension?: \"png\" | \"jpg\" | \"webp\" | \"gif\" | \"jpeg\";\n size?: 16 | 32 | 64 | 128 | 256 | 512 | 1024 | 2048 | 4096;\n forceStatic?: boolean;\n}\n\n/** Builds a Discord CDN asset URL from a directory path and asset hash, applying\n * animated-hash (`a_`) gif detection, extension and size options. Shared by all\n * hash-backed asset accessors (user/member/role/webhook) to avoid duplicating the logic.\n * @param path CDN directory path, e.g. `/role-icons/{id}`. @param hash Asset hash. @param options Image URL options. */\nexport function cdnURL(\n path: string,\n hash: string,\n options: ImageURLOptions = {},\n): string {\n const isAnimated = hash.startsWith(\"a_\") && !options.forceStatic;\n const ext = options.extension ?? (isAnimated ? \"gif\" : \"png\");\n const size = options.size ? `?size=${options.size}` : \"\";\n // Encoded, so a hash holding `/`, `?` or `#` cannot change the CDN path.\n return `${CDN_BASE}${path}/${encodeURIComponent(hash)}.${ext}${size}`;\n}\n\n// ─── User ─────────────────────────────────────────────────────────────────────\n\nexport class User extends BaseStructure {\n public username: string;\n public globalName: string | null;\n public avatar: string | null;\n public bot: boolean;\n public system: boolean;\n public flags: number;\n public discriminator: string | null;\n public constructor(data: import(\"@lunibee/types\").UserData) {\n super(data.id);\n if (!data.username)\n throw new TypeError(\"A Discord user requires a username.\");\n this.username = data.username;\n this.globalName = data.global_name ?? null;\n this.avatar = data.avatar ?? null;\n this.bot = data.bot ?? false;\n this.system = data.system ?? false;\n this.flags = data.public_flags ?? 0;\n this.discriminator =\n data.discriminator && data.discriminator !== \"0\"\n ? data.discriminator\n : null;\n }\n /** Effective display name — global name, falling back to username. */\n public get displayName(): string {\n return this.globalName ?? this.username;\n }\n /** Returns the user's avatar URL, or null if they have no avatar. */\n public avatarURL(options: ImageURLOptions = {}): string | null {\n if (!this.avatar) return null;\n return cdnURL(`/avatars/${this.id}`, this.avatar, options);\n }\n /** Returns the default avatar URL based on the user's discriminator/snowflake. */\n public defaultAvatarURL(): string {\n const index = this.discriminator\n ? Number(this.discriminator) % 5\n : Number((BigInt(this.id) >> 22n) % 6n);\n return `${CDN_BASE}/embed/avatars/${index}.png`;\n }\n /** Returns the avatar URL if available, falling back to the default avatar URL. */\n public displayAvatarURL(options: ImageURLOptions = {}): string {\n return this.avatarURL(options) ?? this.defaultAvatarURL();\n }\n /** Returns the Discord mention string. Used automatically in template literals. */\n public override toString(): string {\n return `<@${this.id}>`;\n }\n}\n\n// ─── Channel ──────────────────────────────────────────────────────────────────\n\nexport class Channel extends BaseStructure {\n public type: number;\n public name?: string | null;\n public guildId?: string;\n public topic?: string | null;\n public parentId?: string | null;\n public nsfw?: boolean;\n public rateLimitPerUser?: number;\n public position?: number;\n /** Role and member permission overwrites (empty for DMs and when not provided). */\n public permissionOverwrites: import(\"@lunibee/types\").APIOverwrite[];\n /**\n * A placeholder built from a message's `channel_id`, not from channel\n * data: its `type`, `name`, `parentId` and `permissionOverwrites` are not\n * the real channel's, so nothing may decide access from them.\n */\n public partial: boolean;\n readonly #context?: ResourceContext;\n\n /** Creates a channel structure from Discord channel data. `options.partial` marks a placeholder. */\n public constructor(\n data: import(\"@lunibee/types\").APIChannel,\n context?: ResourceContext,\n options?: { partial?: boolean },\n ) {\n super(data.id);\n if (!Number.isInteger(data.type) || data.type < 0)\n throw new RangeError(\n \"A Discord channel requires a valid channel type.\",\n );\n this.type = data.type;\n this.name = data.name;\n this.guildId = data.guild_id;\n this.topic = data.topic;\n this.parentId = data.parent_id;\n this.nsfw = data.nsfw;\n this.rateLimitPerUser = data.rate_limit_per_user;\n this.position = data.position;\n this.permissionOverwrites = (data.permission_overwrites ?? []).map(\n (overwrite) => ({ ...overwrite }),\n );\n this.partial = options?.partial ?? false;\n this.#context = context;\n }\n\n /** Sends a message to this channel. @param options Message payload. @returns The created message. @throws {Error} If the channel is not attached to a client. */\n public send(\n options: MessageCreateOptions,\n ): Promise<import(\"./index.js\").Message> {\n if (!this.#context)\n throw new Error(\"This channel is not attached to a client.\");\n return this.#context.sendMessage(this.id, options);\n }\n\n /** Edits this channel. @param options Channel fields to change. @returns The updated channel. @throws {Error} If the channel is not attached to a client. */\n public edit(options: Record<string, unknown>): Promise<Channel> {\n if (!this.#context?.editChannel)\n throw new Error(\"This channel is not attached to a client.\");\n return this.#context.editChannel(this.id, options);\n }\n\n /** Changes only this channel's name. @param name New channel name. @returns The updated channel. @throws {TypeError} If the name is empty. @throws {Error} If the channel is not attached to a client. */\n public editName(name: string): Promise<Channel> {\n if (!name.trim()) throw new TypeError(\"Channel name cannot be empty.\");\n return this.edit({ name });\n }\n\n /** Changes only this channel's topic. @param topic New topic, or null to clear it. @returns The updated channel. @throws {Error} If the channel is not attached to a client. */\n public editTopic(topic: string | null): Promise<Channel> {\n return this.edit({ topic });\n }\n\n /** Moves this channel to another parent category. @param parentId Parent category ID, or null to remove the parent. @returns The updated channel. @throws {Error} If the channel is not attached to a client. */\n /**\n * Changes some permissions of one overwrite and keeps the rest: `true`\n * allows, `false` denies, `null` resets to inherited.\n * @param targetId Role or member ID. @param changes Permissions to change.\n * @param options `type` (0 role, 1 member) when the overwrite does not exist yet; audit-log `reason`.\n * @example channel.editPermissionOverwrite(userId, { ViewChannel: true, SendMessages: false }, { type: 1 })\n */\n public editPermissionOverwrite(\n targetId: string,\n changes: PermissionOverwriteChanges,\n options?: { type?: 0 | 1; reason?: string },\n ): Promise<void> {\n if (!this.#context?.editPermissionOverwrite)\n throw new Error(\"This channel is not attached to a client.\");\n return this.#context.editPermissionOverwrite(\n this.id,\n targetId,\n changes,\n options,\n );\n }\n\n public editParent(parentId: string | null): Promise<Channel> {\n return this.edit({ parent_id: parentId });\n }\n\n /** Deletes this channel. @param reason Audit-log reason. @returns A promise fulfilled when Discord confirms deletion. @throws {Error} If the channel is not attached to a client. */\n public delete(reason?: string): Promise<void> {\n if (!this.#context?.deleteChannel)\n throw new Error(\"This channel is not attached to a client.\");\n return this.#context.deleteChannel(this.id, reason);\n }\n\n /** Updates this channel using the same resource operation as edit. @param options Channel fields to change. @returns The updated channel. @throws {Error} If the channel is not attached to a client. */\n public update(options: Record<string, unknown>): Promise<Channel> {\n return this.edit(options);\n }\n\n /** What kind of channel this is: `\"text\"`, `\"voice\"`, `\"thread\"`, `\"forum\"`… (`\"unknown\"` for a type this version does not know). */\n public get kind(): ChannelKind | UnknownChannelKind {\n return channelKindOf(this.type);\n }\n\n /**\n * Whether this channel is one of `kinds`, narrowing its type to match.\n * @example if (channel.is(\"text\", \"announcement\")) await channel.send({ content: \"hi\" });\n */\n public is<K extends ChannelKind | UnknownChannelKind>(\n ...kinds: K[]\n ): this is ChannelOfKind<K> {\n return (kinds as string[]).includes(this.kind);\n }\n\n /**\n * Returns this channel typed as one of `kinds`.\n * @throws {TypeError} If it is a different kind.\n */\n public as<K extends ChannelKind | UnknownChannelKind>(\n ...kinds: K[]\n ): ChannelOfKind<K> {\n if (!this.is(...kinds))\n throw new TypeError(\n `Channel ${this.id} is a ${this.kind} channel, not ${kinds.join(\" or \")}.`,\n );\n return this;\n }\n\n /** Whether this is a thread (announcement, public or private). */\n public isThread(): boolean {\n return this.type === 10 || this.type === 11 || this.type === 12;\n }\n\n /** Whether messages can be sent in this channel (text, DM, announcement, voice, stage, threads). */\n public isTextBased(): boolean {\n return [0, 1, 2, 3, 5, 10, 11, 12, 13].includes(this.type);\n }\n\n /** Whether this is a voice or stage channel. */\n public isVoiceBased(): boolean {\n return this.type === 2 || this.type === 13;\n }\n\n /** Whether this is a direct-message channel (DM or group DM). */\n public isDMBased(): boolean {\n return this.type === 1 || this.type === 3;\n }\n\n /** Returns the Discord channel mention string. Used automatically in template literals. */\n public override toString(): string {\n return `<#${this.id}>`;\n }\n}\n\n// ─── Guild ────────────────────────────────────────────────────────────────────\n\nexport class Guild extends BaseStructure {\n public name: string;\n public icon: string | null;\n public splash: string | null;\n public banner: string | null;\n public description: string | null;\n public preferredLocale: string;\n public ownerId?: string;\n public features: string[];\n public verificationLevel: number;\n public premiumTier: number;\n public premiumSubscriptionCount: number;\n public memberCount?: number;\n public approximateMemberCount?: number;\n public approximatePresenceCount?: number;\n public vanityUrlCode: string | null;\n public nsfwLevel: number;\n public discoverySplash: string | null;\n /** ID of the rules channel for Community guilds. */\n public rulesChannelId: string | null;\n /** ID of the system messages channel. */\n public systemChannelId: string | null;\n /** Bitfield of system channel flags. */\n public systemChannelFlags: number;\n /** Maximum number of members the guild can have. */\n public maxMembers: number;\n /** Required MFA level for administrators. */\n public mfaLevel: number;\n /** Explicit content filter level. */\n public explicitContentFilter: number;\n /** Default notification level for new members. */\n public defaultMessageNotifications: number;\n /** AFK voice channel, or null. */\n public afkChannelId: string | null;\n /** Seconds before a silent member is moved to the AFK channel. */\n public afkTimeout?: number;\n /** Whether the server widget is on. */\n public widgetEnabled: boolean;\n /** Channel the widget invites to, or null. */\n public widgetChannelId: string | null;\n /** Application that created the guild, if a bot did. */\n public applicationId: string | null;\n /** Channel for Discord's community updates, or null. */\n public publicUpdatesChannelId: string | null;\n /** Channel for safety alerts, or null. */\n public safetyAlertsChannelId: string | null;\n /** Maximum presences (null for the default limit). */\n public maxPresences: number | null;\n /** Maximum users in a video channel. */\n public maxVideoChannelUsers?: number;\n /** Whether the boost progress bar shows. */\n public premiumProgressBarEnabled: boolean;\n\n public constructor(data: import(\"@lunibee/types\").APIGuild) {\n super(data.id);\n if (!data.name) throw new TypeError(\"A Discord guild requires a name.\");\n this.name = data.name;\n this.icon = data.icon ?? null;\n this.splash = data.splash ?? null;\n this.banner = data.banner ?? null;\n this.description = data.description ?? null;\n this.preferredLocale = data.preferred_locale ?? \"en-US\";\n this.ownerId = data.owner_id;\n this.features = data.features ?? [];\n this.verificationLevel = data.verification_level ?? 0;\n this.premiumTier = data.premium_tier ?? 0;\n this.premiumSubscriptionCount = data.premium_subscription_count ?? 0;\n this.memberCount = data.member_count ?? data.approximate_member_count;\n this.approximateMemberCount = data.approximate_member_count;\n this.approximatePresenceCount = data.approximate_presence_count;\n this.vanityUrlCode = data.vanity_url_code ?? null;\n this.nsfwLevel = data.nsfw_level ?? 0;\n this.discoverySplash = data.discovery_splash ?? null;\n this.rulesChannelId = data.rules_channel_id ?? null;\n this.systemChannelId = data.system_channel_id ?? null;\n this.systemChannelFlags = data.system_channel_flags ?? 0;\n this.maxMembers = data.max_members ?? 0;\n this.mfaLevel = data.mfa_level ?? 0;\n this.explicitContentFilter = data.explicit_content_filter ?? 0;\n this.defaultMessageNotifications =\n data.default_message_notifications ?? 0;\n this.afkChannelId = data.afk_channel_id ?? null;\n this.afkTimeout = data.afk_timeout;\n this.widgetEnabled = data.widget_enabled ?? false;\n this.widgetChannelId = data.widget_channel_id ?? null;\n this.applicationId = data.application_id ?? null;\n this.publicUpdatesChannelId = data.public_updates_channel_id ?? null;\n this.safetyAlertsChannelId = data.safety_alerts_channel_id ?? null;\n this.maxPresences = data.max_presences ?? null;\n this.maxVideoChannelUsers = data.max_video_channel_users;\n this.premiumProgressBarEnabled =\n data.premium_progress_bar_enabled ?? false;\n }\n\n /** Returns the guild icon URL, or null if no icon is set. */\n public iconURL(options: ImageURLOptions = {}): string | null {\n if (!this.icon) return null;\n return cdnURL(`/icons/${this.id}`, this.icon, options);\n }\n\n /** Returns the guild splash URL, or null if none. */\n public splashURL(options: ImageURLOptions = {}): string | null {\n if (!this.splash) return null;\n return cdnURL(`/splashes/${this.id}`, this.splash, options);\n }\n\n /** Returns the guild banner URL, or null if none. */\n public bannerURL(options: ImageURLOptions = {}): string | null {\n if (!this.banner) return null;\n return cdnURL(`/banners/${this.id}`, this.banner, options);\n }\n\n /** Returns the guild discovery splash URL, or null if none. */\n public discoverySplashURL(options: ImageURLOptions = {}): string | null {\n if (!this.discoverySplash) return null;\n return cdnURL(\n `/discovery-splashes/${this.id}`,\n this.discoverySplash,\n options,\n );\n }\n\n /** Returns a widget image URL for the guild.\n * @param style Widget style: shield (default), banner1, banner2, banner3, banner4.\n */\n public widgetImageURL(\n style:\n \"shield\" | \"banner1\" | \"banner2\" | \"banner3\" | \"banner4\" = \"shield\",\n ): string {\n return `https://discord.com/api/guilds/${this.id}/widget.png?style=${style}`;\n }\n\n /** Whether the guild has a given feature flag. @param feature Feature string, e.g. \"COMMUNITY\". */\n public hasFeature(feature: string): boolean {\n return this.features.includes(feature);\n }\n\n /** Whether the guild is a Community server. */\n public get isCommunity(): boolean {\n return this.hasFeature(\"COMMUNITY\");\n }\n\n /** Whether the guild is an official Discord Partner. */\n public get isPartnered(): boolean {\n return this.hasFeature(\"PARTNERED\");\n }\n\n /** Whether the guild is verified by Discord. */\n public get isVerified(): boolean {\n return this.hasFeature(\"VERIFIED\");\n }\n\n /** Whether the guild has any active boost subscriptions. */\n public get isBoosted(): boolean {\n return this.premiumSubscriptionCount > 0;\n }\n\n /** Alias for premiumTier — the guild's current Nitro boost level (0–3). */\n public get boostLevel(): number {\n return this.premiumTier;\n }\n\n /** Whether the guild has a vanity URL. */\n public get hasVanityUrl(): boolean {\n return this.vanityUrlCode !== null;\n }\n\n /** Returns the guild's vanity invite URL, or null if none. */\n public get vanityURL(): string | null {\n return this.vanityUrlCode\n ? `https://discord.gg/${this.vanityUrlCode}`\n : null;\n }\n\n /** Returns a human-readable string representation. */\n public override toString(): string {\n return this.name;\n }\n}\n",
9
- "/** Permission overwrite target types. */\nexport enum PermissionOverwriteEnum {\n Role = 0,\n Member = 1,\n}\n\n/** Lunibee idiomatic camelCase permission bitflags. */\nexport const Permission = {\n createInstantInvite: 1n << 0n,\n kickMembers: 1n << 1n,\n banMembers: 1n << 2n,\n administrator: 1n << 3n,\n manageChannels: 1n << 4n,\n manageGuild: 1n << 5n,\n addReactions: 1n << 6n,\n viewAuditLog: 1n << 7n,\n prioritySpeaker: 1n << 8n,\n stream: 1n << 9n,\n viewChannel: 1n << 10n,\n sendMessages: 1n << 11n,\n sendTTSMessages: 1n << 12n,\n manageMessages: 1n << 13n,\n embedLinks: 1n << 14n,\n attachFiles: 1n << 15n,\n readMessageHistory: 1n << 16n,\n mentionEveryone: 1n << 17n,\n useExternalEmojis: 1n << 18n,\n viewGuildInsights: 1n << 19n,\n connect: 1n << 20n,\n speak: 1n << 21n,\n muteMembers: 1n << 22n,\n deafenMembers: 1n << 23n,\n moveMembers: 1n << 24n,\n useVAD: 1n << 25n,\n changeNickname: 1n << 26n,\n manageNicknames: 1n << 27n,\n manageRoles: 1n << 28n,\n manageWebhooks: 1n << 29n,\n manageGuildExpressions: 1n << 30n,\n useApplicationCommands: 1n << 31n,\n requestToSpeak: 1n << 32n,\n manageEvents: 1n << 33n,\n manageThreads: 1n << 34n,\n createPublicThreads: 1n << 35n,\n createPrivateThreads: 1n << 36n,\n useExternalStickers: 1n << 37n,\n sendMessagesInThreads: 1n << 38n,\n useEmbeddedActivities: 1n << 39n,\n moderateMembers: 1n << 40n,\n viewCreatorMonetizationAnalytics: 1n << 41n,\n useSoundboard: 1n << 42n,\n createGuildExpressions: 1n << 43n,\n createEvents: 1n << 44n,\n useExternalSounds: 1n << 45n,\n sendVoiceMessages: 1n << 46n,\n setVoiceChannelStatus: 1n << 48n,\n sendPolls: 1n << 49n,\n useExternalApps: 1n << 50n,\n pinMessages: 1n << 51n,\n bypassSlowmode: 1n << 52n,\n} as const;\n\n/** Canonical PascalCase permission constants. */\nexport const Permissions = {\n CreateInstantInvite: 1n << 0n,\n KickMembers: 1n << 1n,\n BanMembers: 1n << 2n,\n Administrator: 1n << 3n,\n ManageChannels: 1n << 4n,\n ManageGuild: 1n << 5n,\n AddReactions: 1n << 6n,\n ViewAuditLog: 1n << 7n,\n PrioritySpeaker: 1n << 8n,\n Stream: 1n << 9n,\n ViewChannel: 1n << 10n,\n SendMessages: 1n << 11n,\n SendTTSMessages: 1n << 12n,\n ManageMessages: 1n << 13n,\n EmbedLinks: 1n << 14n,\n AttachFiles: 1n << 15n,\n ReadMessageHistory: 1n << 16n,\n MentionEveryone: 1n << 17n,\n UseExternalEmojis: 1n << 18n,\n ViewGuildInsights: 1n << 19n,\n Connect: 1n << 20n,\n Speak: 1n << 21n,\n MuteMembers: 1n << 22n,\n DeafenMembers: 1n << 23n,\n MoveMembers: 1n << 24n,\n UseVAD: 1n << 25n,\n ChangeNickname: 1n << 26n,\n ManageNicknames: 1n << 27n,\n ManageRoles: 1n << 28n,\n ManageWebhooks: 1n << 29n,\n ManageGuildExpressions: 1n << 30n,\n UseApplicationCommands: 1n << 31n,\n RequestToSpeak: 1n << 32n,\n ManageEvents: 1n << 33n,\n ManageThreads: 1n << 34n,\n CreatePublicThreads: 1n << 35n,\n CreatePrivateThreads: 1n << 36n,\n UseExternalStickers: 1n << 37n,\n SendMessagesInThreads: 1n << 38n,\n UseEmbeddedActivities: 1n << 39n,\n ModerateMembers: 1n << 40n,\n ViewCreatorMonetizationAnalytics: 1n << 41n,\n UseSoundboard: 1n << 42n,\n CreateGuildExpressions: 1n << 43n,\n CreateEvents: 1n << 44n,\n UseExternalSounds: 1n << 45n,\n SendVoiceMessages: 1n << 46n,\n SetVoiceChannelStatus: 1n << 48n,\n SendPolls: 1n << 49n,\n UseExternalApps: 1n << 50n,\n PinMessages: 1n << 51n,\n BypassSlowmode: 1n << 52n,\n} as const;\n\n/**\n * Permission flag bits with **bigint** values matching Discord's permission bit\n * positions. Mirrors discord.js's `PermissionFlagsBits`, so bitwise composition\n * (`Flags.A | Flags.B`) OR-s the bits instead of concatenating strings.\n *\n * The same object as {@link Permissions}, under the discord.js name. It is a\n * `const` object rather than a TS `enum` because enums cannot hold bigint\n * members; the same-named union type below preserves usage as a type.\n */\nexport const PermissionFlagsBits = Permissions;\n\n/** Union of {@link PermissionFlagsBits} values (all bigint). */\nexport type PermissionFlagsBits =\n (typeof PermissionFlagsBits)[keyof typeof PermissionFlagsBits];\n\n/** A permission flag name, such as `\"BanMembers\"`, accepted wherever a permission can be given by name. */\nexport type PermissionName =\n | keyof typeof Permission\n | keyof typeof Permissions\n | keyof typeof PermissionFlagsBits;\n\n/** Anything accepted as permissions: a bit, a name, a `PermissionSet`, or an array of these. */\nexport type PermissionResolvable =\n | bigint\n | number\n | string\n | PermissionName\n | PermissionFlagsBits\n | PermissionSet\n | PermissionResolvable[];\n\n/** Immutable permission bitfield with direct boolean getters. */\nexport class PermissionSet {\n /** Permission bitfield. */\n public readonly bitfield: bigint;\n\n /** Creates a permission set. @param value Initial permission bitfield or array of permissions. @throws {RangeError} If the value is negative. @throws {TypeError} If the value is not a valid integer. */\n public constructor(value: PermissionResolvable = 0n) {\n try {\n if (Array.isArray(value)) {\n let bit = 0n;\n for (const item of value) {\n bit |= this.#resolve(item);\n }\n this.bitfield = bit;\n } else if (value instanceof PermissionSet) {\n this.bitfield = value.bitfield;\n } else {\n const bitfield = this.#resolve(value);\n if (bitfield < 0n)\n throw new RangeError(\n \"Permission bitfield cannot be negative.\",\n );\n this.bitfield = bitfield;\n }\n } catch (error) {\n if (error instanceof RangeError) throw error;\n throw new TypeError(\n \"Permission bitfield must be a valid non-negative integer.\",\n { cause: error },\n );\n }\n }\n\n // Direct camelCase boolean getters for instant checks (e.g. member.permissions.kickMembers)\n public get createInstantInvite(): boolean {\n return (\n (this.bitfield & Permission.createInstantInvite) ===\n Permission.createInstantInvite\n );\n }\n public get kickMembers(): boolean {\n return (\n (this.bitfield & Permission.kickMembers) === Permission.kickMembers\n );\n }\n public get banMembers(): boolean {\n return (\n (this.bitfield & Permission.banMembers) === Permission.banMembers\n );\n }\n public get administrator(): boolean {\n return (\n (this.bitfield & Permission.administrator) ===\n Permission.administrator\n );\n }\n public get manageChannels(): boolean {\n return (\n (this.bitfield & Permission.manageChannels) ===\n Permission.manageChannels\n );\n }\n public get manageGuild(): boolean {\n return (\n (this.bitfield & Permission.manageGuild) === Permission.manageGuild\n );\n }\n public get addReactions(): boolean {\n return (\n (this.bitfield & Permission.addReactions) ===\n Permission.addReactions\n );\n }\n public get viewAuditLog(): boolean {\n return (\n (this.bitfield & Permission.viewAuditLog) ===\n Permission.viewAuditLog\n );\n }\n public get prioritySpeaker(): boolean {\n return (\n (this.bitfield & Permission.prioritySpeaker) ===\n Permission.prioritySpeaker\n );\n }\n public get stream(): boolean {\n return (this.bitfield & Permission.stream) === Permission.stream;\n }\n public get viewChannel(): boolean {\n return (\n (this.bitfield & Permission.viewChannel) === Permission.viewChannel\n );\n }\n public get sendMessages(): boolean {\n return (\n (this.bitfield & Permission.sendMessages) ===\n Permission.sendMessages\n );\n }\n public get sendTTSMessages(): boolean {\n return (\n (this.bitfield & Permission.sendTTSMessages) ===\n Permission.sendTTSMessages\n );\n }\n public get manageMessages(): boolean {\n return (\n (this.bitfield & Permission.manageMessages) ===\n Permission.manageMessages\n );\n }\n public get embedLinks(): boolean {\n return (\n (this.bitfield & Permission.embedLinks) === Permission.embedLinks\n );\n }\n public get attachFiles(): boolean {\n return (\n (this.bitfield & Permission.attachFiles) === Permission.attachFiles\n );\n }\n public get readMessageHistory(): boolean {\n return (\n (this.bitfield & Permission.readMessageHistory) ===\n Permission.readMessageHistory\n );\n }\n public get mentionEveryone(): boolean {\n return (\n (this.bitfield & Permission.mentionEveryone) ===\n Permission.mentionEveryone\n );\n }\n public get useExternalEmojis(): boolean {\n return (\n (this.bitfield & Permission.useExternalEmojis) ===\n Permission.useExternalEmojis\n );\n }\n public get viewGuildInsights(): boolean {\n return (\n (this.bitfield & Permission.viewGuildInsights) ===\n Permission.viewGuildInsights\n );\n }\n public get connect(): boolean {\n return (this.bitfield & Permission.connect) === Permission.connect;\n }\n public get speak(): boolean {\n return (this.bitfield & Permission.speak) === Permission.speak;\n }\n public get muteMembers(): boolean {\n return (\n (this.bitfield & Permission.muteMembers) === Permission.muteMembers\n );\n }\n public get deafenMembers(): boolean {\n return (\n (this.bitfield & Permission.deafenMembers) ===\n Permission.deafenMembers\n );\n }\n public get moveMembers(): boolean {\n return (\n (this.bitfield & Permission.moveMembers) === Permission.moveMembers\n );\n }\n public get useVAD(): boolean {\n return (this.bitfield & Permission.useVAD) === Permission.useVAD;\n }\n public get changeNickname(): boolean {\n return (\n (this.bitfield & Permission.changeNickname) ===\n Permission.changeNickname\n );\n }\n public get manageNicknames(): boolean {\n return (\n (this.bitfield & Permission.manageNicknames) ===\n Permission.manageNicknames\n );\n }\n public get manageRoles(): boolean {\n return (\n (this.bitfield & Permission.manageRoles) === Permission.manageRoles\n );\n }\n public get manageWebhooks(): boolean {\n return (\n (this.bitfield & Permission.manageWebhooks) ===\n Permission.manageWebhooks\n );\n }\n public get manageGuildExpressions(): boolean {\n return (\n (this.bitfield & Permission.manageGuildExpressions) ===\n Permission.manageGuildExpressions\n );\n }\n public get useApplicationCommands(): boolean {\n return (\n (this.bitfield & Permission.useApplicationCommands) ===\n Permission.useApplicationCommands\n );\n }\n public get requestToSpeak(): boolean {\n return (\n (this.bitfield & Permission.requestToSpeak) ===\n Permission.requestToSpeak\n );\n }\n public get manageEvents(): boolean {\n return (\n (this.bitfield & Permission.manageEvents) ===\n Permission.manageEvents\n );\n }\n public get manageThreads(): boolean {\n return (\n (this.bitfield & Permission.manageThreads) ===\n Permission.manageThreads\n );\n }\n public get createPublicThreads(): boolean {\n return (\n (this.bitfield & Permission.createPublicThreads) ===\n Permission.createPublicThreads\n );\n }\n public get createPrivateThreads(): boolean {\n return (\n (this.bitfield & Permission.createPrivateThreads) ===\n Permission.createPrivateThreads\n );\n }\n public get useExternalStickers(): boolean {\n return (\n (this.bitfield & Permission.useExternalStickers) ===\n Permission.useExternalStickers\n );\n }\n public get sendMessagesInThreads(): boolean {\n return (\n (this.bitfield & Permission.sendMessagesInThreads) ===\n Permission.sendMessagesInThreads\n );\n }\n public get useEmbeddedActivities(): boolean {\n return (\n (this.bitfield & Permission.useEmbeddedActivities) ===\n Permission.useEmbeddedActivities\n );\n }\n public get moderateMembers(): boolean {\n return (\n (this.bitfield & Permission.moderateMembers) ===\n Permission.moderateMembers\n );\n }\n public get viewCreatorMonetizationAnalytics(): boolean {\n return (\n (this.bitfield & Permission.viewCreatorMonetizationAnalytics) ===\n Permission.viewCreatorMonetizationAnalytics\n );\n }\n public get useSoundboard(): boolean {\n return (\n (this.bitfield & Permission.useSoundboard) ===\n Permission.useSoundboard\n );\n }\n public get createGuildExpressions(): boolean {\n return (\n (this.bitfield & Permission.createGuildExpressions) ===\n Permission.createGuildExpressions\n );\n }\n public get createEvents(): boolean {\n return (\n (this.bitfield & Permission.createEvents) ===\n Permission.createEvents\n );\n }\n public get useExternalSounds(): boolean {\n return (\n (this.bitfield & Permission.useExternalSounds) ===\n Permission.useExternalSounds\n );\n }\n public get sendVoiceMessages(): boolean {\n return (\n (this.bitfield & Permission.sendVoiceMessages) ===\n Permission.sendVoiceMessages\n );\n }\n public get sendPolls(): boolean {\n return (this.bitfield & Permission.sendPolls) === Permission.sendPolls;\n }\n public get useExternalApps(): boolean {\n return (\n (this.bitfield & Permission.useExternalApps) ===\n Permission.useExternalApps\n );\n }\n public get setVoiceChannelStatus(): boolean {\n return (\n (this.bitfield & Permission.setVoiceChannelStatus) ===\n Permission.setVoiceChannelStatus\n );\n }\n public get pinMessages(): boolean {\n return (\n (this.bitfield & Permission.pinMessages) === Permission.pinMessages\n );\n }\n public get bypassSlowmode(): boolean {\n return (\n (this.bitfield & Permission.bypassSlowmode) ===\n Permission.bypassSlowmode\n );\n }\n\n /** Checks whether all supplied permissions are present (AND). @param permissions Permission names or raw bits. @returns True when every requested permission is present. */\n public has(...permissions: PermissionResolvable[]): boolean {\n if (permissions.length === 1) {\n const p = permissions[0]!;\n const bit = typeof p === \"bigint\" ? p : this.#resolve(p);\n return (this.bitfield & bit) === bit;\n }\n for (let i = 0; i < permissions.length; i++) {\n const p = permissions[i]!;\n const bit = typeof p === \"bigint\" ? p : this.#resolve(p);\n if ((this.bitfield & bit) !== bit) return false;\n }\n return true;\n }\n\n /** Checks whether any supplied permission is present (OR). @param permissions Permission names or raw bits. @returns True when at least one requested permission is present. */\n public any(...permissions: PermissionResolvable[]): boolean {\n if (permissions.length === 1) {\n const p = permissions[0]!;\n const bit = typeof p === \"bigint\" ? p : this.#resolve(p);\n return (this.bitfield & bit) !== 0n;\n }\n for (let i = 0; i < permissions.length; i++) {\n const p = permissions[i]!;\n const bit = typeof p === \"bigint\" ? p : this.#resolve(p);\n if ((this.bitfield & bit) !== 0n) return true;\n }\n return false;\n }\n\n /** Returns the known permission names from `permissions` that this set lacks. @param permissions Permission names or raw bits. */\n public missing(...permissions: PermissionResolvable[]): PermissionName[] {\n const wanted = new PermissionSet(permissions);\n return wanted.toArray().filter((name) => !this.has(name));\n }\n\n /** Returns a new set with permissions added. @param permissions Permission names or raw bits. @returns A new permission set. */\n public add(...permissions: PermissionResolvable[]): PermissionSet {\n let bitfield = this.bitfield;\n for (let i = 0; i < permissions.length; i++) {\n const p = permissions[i]!;\n bitfield |= typeof p === \"bigint\" ? p : this.#resolve(p);\n }\n return new PermissionSet(bitfield);\n }\n\n /** Returns a new set with permissions removed. @param permissions Permission names or raw bits. @returns A new permission set. */\n public remove(...permissions: PermissionResolvable[]): PermissionSet {\n let bitfield = this.bitfield;\n for (let i = 0; i < permissions.length; i++) {\n const p = permissions[i]!;\n bitfield &= ~(typeof p === \"bigint\" ? p : this.#resolve(p));\n }\n return new PermissionSet(bitfield);\n }\n\n /** Checks equality with another permission set or raw bitfield. @param other Permission set or raw bitfield. @returns True when both values are equal. */\n public equals(other: PermissionSet | bigint | number | string): boolean {\n return (\n this.bitfield ===\n (other instanceof PermissionSet\n ? other.bitfield\n : new PermissionSet(other).bitfield)\n );\n }\n\n /** Returns the decimal permission representation. @returns Decimal permission bitfield. */\n public toString(): string {\n return this.bitfield.toString();\n }\n\n /** Returns known permission names contained in this set. @returns Names of all enabled known permissions. */\n public toArray(): PermissionName[] {\n return (Object.keys(Permission) as PermissionName[]).filter(\n (permission) => this.has(permission),\n );\n }\n\n /** Resolves a named permission, enum value, or raw bit. @param permission Permission name, enum value, or raw bit. @returns Numeric permission bit. */\n /** Names Discord has since renamed, still accepted when resolving a permission by name. */\n static readonly #renamed: Readonly<Record<string, string>> = {\n ManageEmojisAndStickers: \"ManageGuildExpressions\",\n ManageEmojis: \"ManageGuildExpressions\",\n UseSlashCommands: \"UseApplicationCommands\",\n };\n\n #resolve(permission: PermissionResolvable): bigint {\n if (typeof permission === \"bigint\") return permission;\n if (typeof permission === \"number\") return BigInt(permission);\n if (permission instanceof PermissionSet) return permission.bitfield;\n if (Array.isArray(permission)) {\n let bit = 0n;\n for (let i = 0; i < permission.length; i++)\n bit |= this.#resolve(permission[i]!);\n return bit;\n }\n if (typeof permission === \"string\") {\n const renamed = PermissionSet.#renamed[permission];\n if (renamed) return this.#resolve(renamed);\n if (permission in Permission)\n return (Permission as Record<string, bigint>)[permission]!;\n if (permission in Permissions)\n return (Permissions as Record<string, bigint>)[permission]!;\n if (permission in PermissionFlagsBits)\n return (PermissionFlagsBits as Record<string, bigint>)[\n permission\n ]!;\n const lower =\n permission.charAt(0).toLowerCase() + permission.slice(1);\n if (lower in Permission)\n return (Permission as Record<string, bigint>)[lower]!;\n return BigInt(permission);\n }\n return 0n;\n }\n}\n\n/** Permissions bitfield alias. */\nexport class PermissionsBitField extends PermissionSet {\n /** Permission flags bits enum. */\n public static readonly Flags = PermissionFlagsBits;\n /** Permission flags constants. */\n public static readonly All = Permission;\n\n /** Creates a permissions bitfield. @param value Initial permission bitfield or array of permissions. */\n public constructor(value: PermissionResolvable = 0n) {\n super(value);\n }\n}\n\n/** Every known permission bit. */\nconst ALL_PERMISSIONS = Object.values(Permission).reduce(\n (bits, bit) => bits | bit,\n 0n,\n);\n\n/** A role as needed for permission resolution. */\nexport interface PermissionRole {\n id: string;\n permissions: PermissionResolvable;\n}\n\n/** A channel permission overwrite (Discord's `permission_overwrites` entry). */\nexport interface PermissionOverwrite {\n id: string;\n type: PermissionOverwriteEnum | number;\n allow: PermissionResolvable;\n deny: PermissionResolvable;\n}\n\n/** Everything needed to resolve a member's permissions. */\nexport interface PermissionContext {\n guildId: string;\n /** Guild owner ID; the owner has every permission. */\n ownerId?: string;\n memberId: string;\n memberRoleIds: readonly string[];\n /** Guild roles, including `@everyone` (whose ID is the guild ID). */\n roles: readonly PermissionRole[];\n /** Channel overwrites; omit for guild-level permissions. */\n overwrites?: readonly PermissionOverwrite[];\n /** When the member's timeout ends; while it is in the future the member keeps only View Channel and Read Message History. */\n timedOutUntil?: Date | number | null;\n}\n\nconst bits = (value: PermissionResolvable): bigint =>\n new PermissionSet(value).bitfield;\n\n/**\n * Resolves a member's effective permissions the way Discord does: base\n * permissions from `@everyone` and the member's roles (owner and\n * administrator get everything), then the channel's `@everyone` overwrite,\n * the combined role overwrites, and finally the member overwrite. A member\n * whose timeout has not ended keeps only View Channel and Read Message History.\n */\nexport function computePermissions(context: PermissionContext): PermissionSet {\n if (context.ownerId !== undefined && context.ownerId === context.memberId)\n return new PermissionSet(ALL_PERMISSIONS);\n const roles = new Map(context.roles.map((role) => [role.id, role]));\n let base = bits(roles.get(context.guildId)?.permissions ?? 0n);\n for (const id of context.memberRoleIds)\n base |= bits(roles.get(id)?.permissions ?? 0n);\n if (base & Permission.administrator)\n return new PermissionSet(ALL_PERMISSIONS);\n const overwrites = context.overwrites ?? [];\n const everyone = overwrites.find((o) => o.id === context.guildId);\n if (everyone) base = (base & ~bits(everyone.deny)) | bits(everyone.allow);\n const memberRoles = new Set(context.memberRoleIds);\n let allow = 0n;\n let deny = 0n;\n for (const overwrite of overwrites)\n if (\n overwrite.type === PermissionOverwriteEnum.Role &&\n overwrite.id !== context.guildId &&\n memberRoles.has(overwrite.id)\n ) {\n allow |= bits(overwrite.allow);\n deny |= bits(overwrite.deny);\n }\n base = (base & ~deny) | allow;\n const member = overwrites.find(\n (o) =>\n o.type === PermissionOverwriteEnum.Member &&\n o.id === context.memberId,\n );\n if (member) base = (base & ~bits(member.deny)) | bits(member.allow);\n // Discord: timed-out members lose every permission except View Channel and\n // Read Message History. Owners and administrators returned above.\n const until =\n context.timedOutUntil instanceof Date\n ? context.timedOutUntil.getTime()\n : (context.timedOutUntil ?? 0);\n if (until > Date.now())\n base &= Permission.viewChannel | Permission.readMessageHistory;\n return new PermissionSet(base);\n}\n",
10
- "import { BaseStructure, Channel, User, CDN_BASE, cdnURL } from \"./base.js\";\nimport { PermissionsBitField } from \"./permissions.js\";\nimport type { ImageURLOptions, ResourceContext } from \"./base.js\";\n\n/** Parses a Discord ISO timestamp into a Date, returning null for absent or invalid values. */\nfunction toDateOrNull(value?: string | null): Date | null {\n if (!value) return null;\n const date = new Date(value);\n return Number.isNaN(date.getTime()) ? null : date;\n}\n\n// ─── GuildMember ───────────────────────────────────────────────────────────────\n\n/** A Discord guild member. */\nexport class GuildMember {\n /** User represented by the member. */\n public readonly user: User;\n /** Guild containing the member. */\n public readonly guildId: string;\n /** Nickname, if configured. */\n public nickname: string | null;\n /** Role IDs assigned to the member. */\n public readonly roleIds: string[];\n /** Whether the member is pending membership screening. */\n public pending: boolean;\n /** Member join timestamp. */\n public joinedAt?: Date;\n /** Member-specific avatar hash, if set. */\n public avatarHash: string | null;\n /** When the member started boosting the guild. */\n public premiumSince: Date | null;\n /** When the member's timeout expires (null if not timed out). */\n public timedOutUntil: Date | null;\n /** Member flags bitfield. */\n public flags: number;\n /** Permissions Discord sent with the member (interactions only). */\n readonly #suppliedPermissions?: PermissionsBitField;\n readonly #context?: ResourceContext;\n\n /** Creates a guild member from Discord data. @param data Discord guild-member payload. @throws {TypeError} If the guild ID is invalid. @throws {RangeError} If joined_at is invalid. */\n public constructor(\n data: {\n user: {\n id: string;\n username: string;\n global_name?: string | null;\n avatar?: string | null;\n bot?: boolean;\n system?: boolean;\n public_flags?: number;\n discriminator?: string;\n };\n guild_id: string;\n nick?: string | null;\n roles?: string[];\n pending?: boolean;\n joined_at?: string;\n permissions?: string;\n avatar?: string | null;\n premium_since?: string | null;\n communication_disabled_until?: string | null;\n flags?: number;\n },\n context?: ResourceContext,\n ) {\n this.user = new User(data.user);\n this.#context = context;\n if (!/^\\d{1,20}$/.test(data.guild_id))\n throw new TypeError(\"Member guild_id must be a valid snowflake.\");\n this.guildId = data.guild_id;\n this.nickname = data.nick ?? null;\n this.roleIds = [...(data.roles ?? [])];\n this.pending = data.pending ?? false;\n this.joinedAt = data.joined_at ? new Date(data.joined_at) : undefined;\n if (this.joinedAt?.toString() === \"Invalid Date\")\n throw new RangeError(\"Member joined_at must be a valid date.\");\n if (data.permissions !== undefined)\n this.#suppliedPermissions = new PermissionsBitField(\n data.permissions,\n );\n this.avatarHash = data.avatar ?? null;\n // Like joinedAt, coerce malformed timestamps to null instead of an Invalid Date.\n this.premiumSince = toDateOrNull(data.premium_since);\n this.timedOutUntil = toDateOrNull(data.communication_disabled_until);\n this.flags = data.flags ?? 0;\n }\n\n /**\n * The member's permissions. Discord sends them with interactions (already\n * resolved for the channel); anywhere else they are computed at guild\n * level from the cached roles each time they are read, so they follow role\n * changes. Empty when the guild's roles are not cached.\n *\n * Interaction permissions are used as Discord sent them: Discord computes\n * them, so the local timeout mask is not applied on top.\n */\n public get permissions(): PermissionsBitField {\n if (this.#suppliedPermissions) return this.#suppliedPermissions;\n return new PermissionsBitField(\n this.#context?.memberPermissions?.(\n this.guildId,\n this.user.id,\n this.roleIds,\n undefined,\n this.timedOutUntil,\n ) ?? 0n,\n );\n }\n\n /** The member's permissions in a channel, with its overwrites. Null when the channel or guild is not cached. @param channelId Channel ID. */\n public permissionsIn(channelId: string): PermissionsBitField | null {\n const computed = this.#context?.memberPermissions?.(\n this.guildId,\n this.user.id,\n this.roleIds,\n channelId,\n this.timedOutUntil,\n );\n return computed ? new PermissionsBitField(computed) : null;\n }\n\n #action<K extends keyof ResourceContext>(\n name: K,\n ): NonNullable<ResourceContext[K]> {\n const action = this.#context?.[name];\n if (!action)\n throw new Error(\"This member is not attached to a client.\");\n return action as NonNullable<ResourceContext[K]>;\n }\n\n /** Kicks this member. @param reason Audit-log reason. */\n public kick(reason?: string): Promise<void> {\n return this.#action(\"kickMember\")(this.guildId, this.user.id, reason);\n }\n\n /** Bans this member. @param options Audit-log reason and seconds of messages to delete. */\n public ban(\n options: { reason?: string; deleteMessageSeconds?: number } = {},\n ): Promise<void> {\n return this.#action(\"banMember\")(this.guildId, this.user.id, options);\n }\n\n /** Edits this member (nickname, roles, voice state, timeout). @param options Discord member fields. @param reason Audit-log reason. */\n public edit(\n options: Record<string, unknown>,\n reason?: string,\n ): Promise<GuildMember> {\n return this.#action(\"editMember\")(\n this.guildId,\n this.user.id,\n options,\n reason,\n );\n }\n\n /** Times this member out, or clears the timeout with null. @param milliseconds Timeout length (Discord allows up to 28 days). @param reason Audit-log reason. */\n public timeout(\n milliseconds: number | null,\n reason?: string,\n ): Promise<GuildMember> {\n if (milliseconds !== null && !(milliseconds > 0))\n throw new RangeError(\n \"Timeout length must be a positive number of milliseconds.\",\n );\n return this.edit(\n {\n communication_disabled_until:\n milliseconds === null\n ? null\n : new Date(Date.now() + milliseconds).toISOString(),\n },\n reason,\n );\n }\n\n /** Sets or clears (null) this member's nickname. @param nickname New nickname. @param reason Audit-log reason. */\n public setNickname(\n nickname: string | null,\n reason?: string,\n ): Promise<GuildMember> {\n return this.edit({ nick: nickname }, reason);\n }\n\n /** Gives this member a role. @param roleId Role ID. @param reason Audit-log reason. */\n public addRole(roleId: string, reason?: string): Promise<void> {\n return this.#action(\"addMemberRole\")(\n this.guildId,\n this.user.id,\n roleId,\n reason,\n );\n }\n\n /** Takes a role from this member. @param roleId Role ID. @param reason Audit-log reason. */\n public removeRole(roleId: string, reason?: string): Promise<void> {\n return this.#action(\"removeMemberRole\")(\n this.guildId,\n this.user.id,\n roleId,\n reason,\n );\n }\n\n /** Effective member display name — nickname, falling back to user display name. */\n public get displayName(): string {\n return this.nickname ?? this.user.displayName;\n }\n\n /** Whether this member is currently timed out. */\n public get isTimedOut(): boolean {\n return this.timedOutUntil !== null && this.timedOutUntil > new Date();\n }\n\n /** Returns the member-specific avatar URL, falling back to the user's avatar, or null if none. */\n public avatarURL(options: ImageURLOptions = {}): string | null {\n if (this.avatarHash)\n return cdnURL(\n `/guilds/${this.guildId}/users/${this.user.id}/avatars`,\n this.avatarHash,\n options,\n );\n // User always exposes avatarURL(); returns null when the user has no avatar.\n return this.user.avatarURL(options);\n }\n\n /** Returns the resolved avatar URL — member avatar, user avatar, or default. */\n public displayAvatarURL(options: ImageURLOptions = {}): string {\n return this.avatarURL(options) ?? this.user.displayAvatarURL(options);\n }\n\n /** Returns the Discord user mention for this member. */\n public toString(): string {\n return this.user.toString();\n }\n}\n\n// ─── Role ──────────────────────────────────────────────────────────────────────\n\n/** A Discord guild role. */\nexport class Role extends BaseStructure {\n /** Role name. */\n public name: string;\n /** Role color as a 24-bit RGB integer. */\n public color: number;\n /** Whether the role is hoisted. */\n public hoist: boolean;\n /** Permission bitfield. */\n public permissions: PermissionsBitField;\n /** Whether the role is managed by an integration. */\n public managed: boolean;\n /** Whether the role is mentionable. */\n public mentionable: boolean;\n /** Role position in the hierarchy. */\n public position: number;\n /** Unicode emoji used as the role icon, if any. */\n public unicodeEmoji: string | null;\n /** Hash of the role's custom icon image, if any. */\n public iconHash: string | null;\n /** Gradient or holographic colours, when the role has more than a solid colour. */\n public colors: {\n primary: number;\n secondary: number | null;\n tertiary: number | null;\n } | null;\n /** Role tags metadata (bot, premium subscriber, etc). */\n public tags: Record<string, unknown> | null;\n\n /** Creates a role from Discord data. @param data Discord role payload. */\n public constructor(data: {\n id: string;\n name: string;\n color?: number;\n hoist?: boolean;\n permissions?: string;\n managed?: boolean;\n mentionable?: boolean;\n position?: number;\n unicode_emoji?: string | null;\n icon?: string | null;\n colors?: {\n primary_color: number;\n secondary_color: number | null;\n tertiary_color: number | null;\n };\n tags?: Record<string, unknown> | null;\n }) {\n super(data.id);\n if (!data.name) throw new TypeError(\"Role name cannot be empty.\");\n this.name = data.name;\n this.color = data.color ?? 0;\n this.hoist = data.hoist ?? false;\n this.permissions = new PermissionsBitField(data.permissions ?? 0n);\n this.managed = data.managed ?? false;\n this.mentionable = data.mentionable ?? false;\n this.position = data.position ?? 0;\n this.unicodeEmoji = data.unicode_emoji ?? null;\n this.colors = data.colors\n ? {\n primary: data.colors.primary_color,\n secondary: data.colors.secondary_color,\n tertiary: data.colors.tertiary_color,\n }\n : null;\n this.iconHash = data.icon ?? null;\n this.tags = data.tags ?? null;\n }\n\n /** Returns the role's color as a `#RRGGBB` hex string. Returns `#000000` for colorless roles. */\n public get colorHex(): string {\n return `#${this.color.toString(16).padStart(6, \"0\").toUpperCase()}`;\n }\n\n /** Returns the role's custom icon URL, or null if the role has no icon. */\n public iconURL(options: ImageURLOptions = {}): string | null {\n if (!this.iconHash) return null;\n return cdnURL(`/role-icons/${this.id}`, this.iconHash, options);\n }\n\n /** Whether this is the `@everyone` base role (its ID equals the guild ID). */\n public isEveryone(guildId: string): boolean {\n return this.id === guildId;\n }\n\n /** Discord role mention string. Used automatically in template literals. */\n public override toString(): string {\n return `<@&${this.id}>`;\n }\n}\n\n// ─── TextChannel ──────────────────────────────────────────────────────────────\n\n/** A Discord text-capable channel. */\nexport class TextChannel extends Channel {\n /** Creates a text channel from Discord data. @param data Discord channel payload. */\n public constructor(\n data: {\n id: string;\n type: number;\n name?: string | null;\n parent_id?: string | null;\n guild_id?: string;\n } & Partial<import(\"@lunibee/types\").APIChannel>,\n context?: import(\"./base.js\").ResourceContext,\n ) {\n super(data, context);\n }\n /** Discord channel mention string. Used automatically in template literals. */\n public override toString(): string {\n return `<#${this.id}>`;\n }\n}\n\n// ─── Invite ───────────────────────────────────────────────────────────────────\n\n/** A Discord invite link and its metadata. */\nexport class Invite {\n /** Invite code (the unique part of the URL). */\n public readonly code: string;\n /** Guild this invite belongs to, if any. */\n public readonly guildId: string | null;\n /** Channel this invite points to, if any. */\n public readonly channelId: string | null;\n /** User who created the invite, if available. */\n public readonly inviter: User | null;\n /** Number of times the invite has been used. */\n public uses: number;\n /** Maximum number of uses (0 = unlimited). */\n public maxUses: number;\n /** Duration in seconds until the invite expires (0 = never). */\n public maxAge: number;\n /** Whether the invite is temporary (kicks uninducted members on disconnect). */\n public temporary: boolean;\n /** When the invite was created. */\n public readonly createdAt: Date | null;\n /** When the invite expires, or null if it never expires. */\n public readonly expiresAt: Date | null;\n\n /** Creates an invite from Discord data. */\n public constructor(data: {\n code: string;\n guild?: { id: string } | null;\n channel?: { id: string } | null;\n inviter?: {\n id: string;\n username: string;\n global_name?: string | null;\n avatar?: string | null;\n bot?: boolean;\n system?: boolean;\n public_flags?: number;\n discriminator?: string;\n } | null;\n uses?: number;\n max_uses?: number;\n max_age?: number;\n temporary?: boolean;\n created_at?: string | null;\n expires_at?: string | null;\n }) {\n if (!data.code) throw new TypeError(\"An invite requires a code.\");\n this.code = data.code;\n this.guildId = data.guild?.id ?? null;\n this.channelId = data.channel?.id ?? null;\n this.inviter = data.inviter ? new User(data.inviter) : null;\n this.uses = data.uses ?? 0;\n this.maxUses = data.max_uses ?? 0;\n this.maxAge = data.max_age ?? 0;\n this.temporary = data.temporary ?? false;\n this.createdAt = data.created_at ? new Date(data.created_at) : null;\n this.expiresAt = data.expires_at ? new Date(data.expires_at) : null;\n }\n\n /** The full invite URL. */\n public get url(): string {\n return `https://discord.gg/${this.code}`;\n }\n\n /** Returns the invite URL. Used automatically in template literals. */\n public toString(): string {\n return this.url;\n }\n}\n\n// ─── Webhook ──────────────────────────────────────────────────────────────────\n\n/** Webhook type constants. */\nexport const WebhookEnum = {\n Incoming: 1,\n ChannelFollower: 2,\n Application: 3,\n} as const;\n/** One {@link WebhookEnum} value, usable as a type. */\nexport type WebhookEnum = (typeof WebhookEnum)[keyof typeof WebhookEnum];\n\n/** A Discord webhook — an HTTP endpoint that can post messages to a channel. */\nexport class Webhook extends BaseStructure {\n /** Webhook type. */\n public readonly type: number;\n /** Webhook display name. */\n public name: string | null;\n /** Webhook avatar hash. */\n public avatarHash: string | null;\n /** Channel this webhook posts to. */\n public readonly channelId: string | null;\n /** Guild this webhook belongs to. */\n public readonly guildId: string | null;\n /** Application that created this webhook, if any. */\n public readonly applicationId: string | null;\n /** Webhook token (only present for incoming webhooks). */\n public readonly token: string | null;\n\n /** Creates a webhook from Discord data. */\n public constructor(data: {\n id: string;\n type?: number;\n name?: string | null;\n avatar?: string | null;\n channel_id?: string | null;\n guild_id?: string | null;\n application_id?: string | null;\n token?: string;\n }) {\n super(data.id);\n this.type = data.type ?? WebhookEnum.Incoming;\n this.name = data.name ?? null;\n this.avatarHash = data.avatar ?? null;\n this.channelId = data.channel_id ?? null;\n this.guildId = data.guild_id ?? null;\n this.applicationId = data.application_id ?? null;\n this.token = data.token ?? null;\n }\n\n /** Returns the webhook avatar URL, or null if no avatar is set. */\n public avatarURL(options: ImageURLOptions = {}): string | null {\n if (!this.avatarHash) return null;\n return cdnURL(`/avatars/${this.id}`, this.avatarHash, options);\n }\n\n /** Returns the webhook execution URL, or null if no token is set. */\n public get url(): string | null {\n return this.token\n ? `https://discord.com/api/webhooks/${this.id}/${this.token}`\n : null;\n }\n\n /** Returns the webhook URL or its ID as a string. */\n public override toString(): string {\n return this.url ?? this.id;\n }\n}\n\n// ─── Emoji ────────────────────────────────────────────────────────────────────\n\n/** A Discord emoji. */\nexport class Emoji extends BaseStructure {\n /** Emoji name. */\n public name: string | null;\n /** Roles allowed to use this emoji. */\n public roleIds: string[];\n /** User that created this emoji. */\n public user: User | null;\n /** Whether this emoji must be wrapped in colons. */\n public requireColons: boolean;\n /** Whether this emoji is managed. */\n public managed: boolean;\n /** Whether this emoji is animated. */\n public animated: boolean;\n /** Whether this emoji can be used, may be false due to loss of Server Boosts. */\n public available: boolean;\n\n /** Creates an emoji from Discord data. */\n public constructor(data: {\n id: string | null;\n name: string | null;\n roles?: string[];\n user?: import(\"@lunibee/types\").UserData;\n require_colons?: boolean;\n managed?: boolean;\n animated?: boolean;\n available?: boolean;\n }) {\n // Unicode emoji have no snowflake: pass the base check with a\n // placeholder, then expose the documented \"unicode\" sentinel id.\n super(data.id ?? \"0\");\n if (data.id === null) (this as { id: string }).id = \"unicode\";\n this.name = data.name;\n this.roleIds = data.roles ?? [];\n this.user = data.user ? new User(data.user) : null;\n this.requireColons = data.require_colons ?? false;\n this.managed = data.managed ?? false;\n this.animated = data.animated ?? false;\n this.available = data.available ?? true;\n }\n\n /** Returns the URL for this emoji if it is custom, or null for unicode emojis. */\n public url(options: ImageURLOptions = {}): string | null {\n if (!this.id || this.id === \"unicode\") return null;\n const ext = options.extension ?? (this.animated ? \"gif\" : \"png\");\n const size = options.size ? `?size=${options.size}` : \"\";\n return `${CDN_BASE}/emojis/${this.id}.${ext}${size}`;\n }\n\n /** Returns the text required to render this emoji in Discord. */\n public override toString(): string {\n return this.id !== \"unicode\"\n ? `<${this.animated ? \"a\" : \"\"}:${this.name}:${this.id}>`\n : (this.name ?? \"\");\n }\n}\n\n// --- AutoModerationRule --------------------------------------------------------\n\n/** A Discord AutoModeration Rule. */\nexport class AutoModerationRule extends BaseStructure {\n public guildId: string;\n public name: string;\n public creatorId: string;\n public eventType: number;\n public triggerType: number;\n public triggerMetadata: Record<string, unknown>;\n public actions: import(\"@lunibee/types\").APIAutoModerationAction[];\n public enabled: boolean;\n public exemptRoles: string[];\n public exemptChannels: string[];\n\n /** Creates an auto moderation rule from Discord data. */\n public constructor(data: import(\"@lunibee/types\").APIAutoModerationRule) {\n super(data.id);\n if (!/^\\d{1,20}$/.test(data.guild_id))\n throw new TypeError(\n \"AutoModerationRule guild_id must be a valid snowflake.\",\n );\n this.guildId = data.guild_id;\n this.name = data.name;\n this.creatorId = data.creator_id;\n this.eventType = data.event_type;\n this.triggerType = data.trigger_type;\n this.triggerMetadata = data.trigger_metadata;\n this.actions = data.actions;\n this.enabled = data.enabled;\n this.exemptRoles = data.exempt_roles;\n this.exemptChannels = data.exempt_channels;\n }\n\n public toJSON(): Record<string, unknown> {\n return {\n id: this.id,\n guildId: this.guildId,\n name: this.name,\n creatorId: this.creatorId,\n eventType: this.eventType,\n triggerType: this.triggerType,\n triggerMetadata: this.triggerMetadata,\n actions: this.actions,\n enabled: this.enabled,\n exemptRoles: this.exemptRoles,\n exemptChannels: this.exemptChannels,\n };\n }\n}\n\n// --- Welcome Screen -----------------------------------------------------------\n\n/** A channel listed in a guild's Welcome Screen. */\nexport class WelcomeScreenChannel {\n public channelId: string;\n public description: string;\n public emojiId: string | null;\n public emojiName: string | null;\n\n public constructor(data: import(\"@lunibee/types\").APIWelcomeScreenChannel) {\n this.channelId = data.channel_id;\n this.description = data.description;\n this.emojiId = data.emoji_id;\n this.emojiName = data.emoji_name;\n }\n}\n\n/** A Discord Guild Welcome Screen. */\nexport class GuildWelcomeScreen {\n public description: string | null;\n public channels: WelcomeScreenChannel[];\n\n public constructor(data: import(\"@lunibee/types\").APIGuildWelcomeScreen) {\n this.description = data.description;\n this.channels = data.welcome_channels.map(\n (c) => new WelcomeScreenChannel(c),\n );\n }\n}\n\n// --- Guild Onboarding ---------------------------------------------------------\n\n/** An option within a Guild Onboarding Prompt. */\nexport class OnboardingPromptOption extends BaseStructure {\n public channelIds: string[];\n public roleIds: string[];\n public emoji: import(\"@lunibee/types\").APIPartialEmoji | undefined;\n public title: string;\n public description: string | null;\n\n public constructor(\n data: import(\"@lunibee/types\").APIOnboardingPromptOption,\n ) {\n super(data.id);\n this.channelIds = data.channel_ids;\n this.roleIds = data.role_ids;\n this.emoji = data.emoji;\n this.title = data.title;\n this.description = data.description;\n }\n}\n\n/** A prompt shown during Guild Onboarding. */\nexport class OnboardingPrompt extends BaseStructure {\n public type: number;\n public options: OnboardingPromptOption[];\n public title: string;\n public singleSelect: boolean;\n public required: boolean;\n public inOnboarding: boolean;\n\n public constructor(data: import(\"@lunibee/types\").APIOnboardingPrompt) {\n super(data.id);\n this.type = data.type;\n this.options = data.options.map((o) => new OnboardingPromptOption(o));\n this.title = data.title;\n this.singleSelect = data.single_select;\n this.required = data.required;\n this.inOnboarding = data.in_onboarding;\n }\n}\n\n/** A Discord Guild Onboarding setup. */\nexport class GuildOnboarding extends BaseStructure {\n public prompts: OnboardingPrompt[];\n public defaultChannelIds: string[];\n public enabled: boolean;\n public mode: number;\n\n public constructor(data: import(\"@lunibee/types\").APIGuildOnboarding) {\n super(data.guild_id);\n this.prompts = data.prompts.map((p) => new OnboardingPrompt(p));\n this.defaultChannelIds = data.default_channel_ids;\n this.enabled = data.enabled;\n this.mode = data.mode;\n }\n}\n",
11
- "import { Channel, User, type ResourceContext } from \"./base.js\";\nimport { TextChannel } from \"./resources.js\";\nimport type {\n APIChannel,\n APIForumTag,\n APIPartialEmoji,\n APIThreadMetadata,\n} from \"@lunibee/types\";\n\n// Every channel class extends Channel, so `instanceof Channel` checks and\n// Channel methods keep working.\n\n/** A guild announcement (news) channel. */\nexport class NewsChannel extends TextChannel {}\n\n/** A direct-message or group DM channel. */\nexport class DMChannel extends Channel {\n /** Users in the conversation. */\n public readonly recipients: User[];\n /** Owner of a group DM. */\n public readonly ownerId: string | null;\n\n public constructor(data: APIChannel, context?: ResourceContext) {\n super(data, context);\n this.recipients = (data.recipients ?? []).map((u) => new User(u));\n this.ownerId = data.owner_id ?? null;\n }\n}\n\n/** A guild voice channel. */\nexport class VoiceChannel extends Channel {\n /** Bitrate in bits per second. */\n public bitrate: number;\n /** User limit (0 = unlimited). */\n public userLimit: number;\n /** Voice region override, or null for automatic. */\n public rtcRegion: string | null;\n /** Camera video quality mode. */\n public videoQualityMode: number;\n\n public constructor(data: APIChannel, context?: ResourceContext) {\n super(data, context);\n this.bitrate = data.bitrate ?? 64000;\n this.userLimit = data.user_limit ?? 0;\n this.rtcRegion = data.rtc_region ?? null;\n this.videoQualityMode = data.video_quality_mode ?? 1;\n }\n}\n\n/** A guild stage channel. */\nexport class StageChannel extends VoiceChannel {}\n\n/** A guild category. */\nexport class CategoryChannel extends Channel {}\n\n/** A thread (announcement, public or private). */\nexport class ThreadChannel extends Channel {\n /** User who created the thread. */\n public readonly ownerId: string | null;\n /** Approximate message count. */\n public messageCount: number;\n /** Approximate member count (stops counting at 50). */\n public memberCount: number;\n /** Thread metadata. */\n public metadata: APIThreadMetadata | null;\n\n public constructor(data: APIChannel, context?: ResourceContext) {\n super(data, context);\n this.ownerId = data.owner_id ?? null;\n this.messageCount = data.message_count ?? 0;\n this.memberCount = data.member_count ?? 0;\n this.metadata = data.thread_metadata ?? null;\n }\n\n /** Whether the thread is archived. */\n public get archived(): boolean {\n return this.metadata?.archived ?? false;\n }\n\n /** Whether the thread is locked. */\n public get locked(): boolean {\n return this.metadata?.locked ?? false;\n }\n\n /** Minutes of inactivity before the thread auto-archives. */\n public get autoArchiveDuration(): number | null {\n return this.metadata?.auto_archive_duration ?? null;\n }\n}\n\n/** A guild forum channel. */\nexport class ForumChannel extends Channel {\n /** Tags that threads can apply. */\n public availableTags: APIForumTag[];\n /** Default reaction for new threads. */\n public defaultReactionEmoji: APIPartialEmoji | null;\n /** Default slowmode for new threads. */\n public defaultThreadRateLimitPerUser: number;\n /** Default auto-archive duration for new threads. */\n public defaultAutoArchiveDuration: number | null;\n\n public constructor(data: APIChannel, context?: ResourceContext) {\n super(data, context);\n this.availableTags = data.available_tags ?? [];\n this.defaultReactionEmoji = data.default_reaction_emoji ?? null;\n this.defaultThreadRateLimitPerUser =\n data.default_thread_rate_limit_per_user ?? 0;\n this.defaultAutoArchiveDuration =\n data.default_auto_archive_duration ?? null;\n }\n}\n\n/** A guild media channel. */\nexport class MediaChannel extends ForumChannel {}\n\n/**\n * Builds the most specific channel class for a payload's `type`, falling back\n * to {@link Channel} for types without a dedicated class.\n */\nexport function createChannel(\n data: APIChannel,\n context?: ResourceContext,\n): Channel {\n switch (data.type) {\n case 0:\n return new TextChannel(data, context);\n case 1:\n case 3:\n return new DMChannel(data, context);\n case 2:\n return new VoiceChannel(data, context);\n case 4:\n return new CategoryChannel(data, context);\n case 5:\n return new NewsChannel(data, context);\n case 10:\n case 11:\n case 12:\n return new ThreadChannel(data, context);\n case 13:\n return new StageChannel(data, context);\n case 15:\n return new ForumChannel(data, context);\n case 16:\n return new MediaChannel(data, context);\n default:\n return new Channel(data, context);\n }\n}\n\n/** The class of each channel kind, so `channel.is(\"voice\")` can narrow to `VoiceChannel`. */\nexport interface ChannelsByKind {\n text: TextChannel;\n announcement: NewsChannel;\n voice: VoiceChannel;\n stage: StageChannel;\n category: CategoryChannel;\n thread: ThreadChannel;\n forum: ForumChannel;\n media: MediaChannel;\n dm: DMChannel;\n \"group-dm\": DMChannel;\n directory: Channel;\n unknown: Channel;\n}\n\n/** The channel class for a kind (or a union of them). */\nexport type ChannelOfKind<K extends keyof ChannelsByKind> = ChannelsByKind[K];\n",
12
- "import type { UserData } from \"@lunibee/types\";\n\n// ─── Raw option type from Discord ────────────────────────────────────────────\n\n/** Raw Discord application command interaction data option. */\nexport interface APIInteractionDataOption {\n name: string;\n type: number;\n value?: string | number | boolean;\n options?: APIInteractionDataOption[];\n focused?: boolean;\n}\n\n// ─── CommandOptions resolver ──────────────────────────────────────────────────\n\n/** Application command option types mirroring Discord's enum. */\nconst OptionType = {\n SubCommand: 1,\n SubCommandGroup: 2,\n String: 3,\n Integer: 4,\n Boolean: 5,\n User: 6,\n Channel: 7,\n Role: 8,\n Mentionable: 9,\n Number: 10,\n Attachment: 11,\n} as const;\n\n/**\n * Typed resolver for application command options.\n * Attached as `CommandInteraction.options`.\n */\nexport class CommandOptions {\n readonly #options: APIInteractionDataOption[];\n readonly #resolved: Record<string, unknown>;\n /** `resolved[kind][id]` from Discord's interaction data, if present. */\n #lookup(kind: string, id: string): Record<string, unknown> | undefined {\n const group = this.#resolved?.[kind];\n if (typeof group !== \"object\" || group === null) return undefined;\n const entry = (group as Record<string, unknown>)[id];\n return typeof entry === \"object\" && entry !== null\n ? (entry as Record<string, unknown>)\n : undefined;\n }\n\n /** @internal */\n public constructor(\n options: APIInteractionDataOption[],\n resolved: Record<string, unknown> = {},\n ) {\n let currentOptions = options;\n let group: string | null = null;\n let sub: string | null = null;\n\n // Drill down to the deepest options level for nested subcommands\n while (currentOptions.length === 1) {\n const opt = currentOptions[0]!;\n if (opt.type === OptionType.SubCommandGroup) {\n group = opt.name;\n currentOptions = opt.options ?? [];\n } else if (opt.type === OptionType.SubCommand) {\n sub = opt.name;\n currentOptions = opt.options ?? [];\n } else {\n break;\n }\n }\n\n this.#options = currentOptions;\n this.#resolved = resolved;\n this.#subcommandGroup = group;\n this.#subcommand = sub;\n }\n\n readonly #subcommandGroup: string | null;\n readonly #subcommand: string | null;\n\n /** Finds a raw option by name (case-insensitive). */\n #get(name: string): APIInteractionDataOption | undefined {\n return this.#options.find(\n (o) => o.name.toLowerCase() === name.toLowerCase(),\n );\n }\n\n // ── Subcommand resolution ──────────────────────────────────────────────────\n\n /** Returns the invoked subcommand name, or null if none. */\n public getSubcommand(required?: false): string | null;\n public getSubcommand(required: true): string;\n public getSubcommand(required = false): string | null {\n if (!this.#subcommand && required) {\n throw new TypeError(\"No subcommand was provided.\");\n }\n return this.#subcommand;\n }\n\n /** Returns the invoked subcommand group name, or null if none. */\n public getSubcommandGroup(required?: false): string | null;\n public getSubcommandGroup(required: true): string;\n public getSubcommandGroup(required = false): string | null {\n if (!this.#subcommandGroup && required) {\n throw new TypeError(\"No subcommand group was provided.\");\n }\n return this.#subcommandGroup;\n }\n\n // ── Autocomplete ───────────────────────────────────────────────────────────\n\n /** Returns the focused option's value (autocomplete), or the full option when `full` is true. @throws {TypeError} If no option is focused. */\n public getFocused(full: true): APIInteractionDataOption;\n public getFocused(full?: false): string | number | boolean;\n public getFocused(\n full = false,\n ): APIInteractionDataOption | string | number | boolean {\n const focused = this.#options.find((o) => o.focused);\n if (!focused) throw new TypeError(\"No focused option was provided.\");\n return full ? focused : (focused.value ?? \"\");\n }\n\n // ── Primitive value options ────────────────────────────────────────────────\n\n /** Gets a string option. @param name Option name. @param required If true, throws when missing. */\n public getString(name: string, required?: false): string | null;\n public getString(name: string, required: true): string;\n public getString(name: string, required = false): string | null {\n const opt = this.#get(name);\n if (!opt || opt.type !== OptionType.String) {\n if (required)\n throw new TypeError(\n `Required option \"${name}\" (string) is missing.`,\n );\n return null;\n }\n return typeof opt.value === \"string\" ? opt.value : null;\n }\n\n /** Gets an integer option. @param name Option name. @param required If true, throws when missing. */\n public getInteger(name: string, required?: false): number | null;\n public getInteger(name: string, required: true): number;\n public getInteger(name: string, required = false): number | null {\n const opt = this.#get(name);\n if (!opt || opt.type !== OptionType.Integer) {\n if (required)\n throw new TypeError(\n `Required option \"${name}\" (integer) is missing.`,\n );\n return null;\n }\n return typeof opt.value === \"number\" ? Math.trunc(opt.value) : null;\n }\n\n /** Gets a number (float) option. @param name Option name. @param required If true, throws when missing. */\n public getNumber(name: string, required?: false): number | null;\n public getNumber(name: string, required: true): number;\n public getNumber(name: string, required = false): number | null {\n const opt = this.#get(name);\n if (!opt || opt.type !== OptionType.Number) {\n if (required)\n throw new TypeError(\n `Required option \"${name}\" (number) is missing.`,\n );\n return null;\n }\n return typeof opt.value === \"number\" ? opt.value : null;\n }\n\n /** Gets a boolean option. @param name Option name. @param required If true, throws when missing. */\n public getBoolean(name: string, required?: false): boolean | null;\n public getBoolean(name: string, required: true): boolean;\n public getBoolean(name: string, required = false): boolean | null {\n const opt = this.#get(name);\n if (!opt || opt.type !== OptionType.Boolean) {\n if (required)\n throw new TypeError(\n `Required option \"${name}\" (boolean) is missing.`,\n );\n return null;\n }\n return typeof opt.value === \"boolean\" ? opt.value : null;\n }\n\n // ── Resolved entity options ────────────────────────────────────────────────\n\n /** Gets the raw resolved user data for a user option. @param name Option name. @param required If true, throws when missing. */\n public getUser(\n name: string,\n required?: false,\n ): (UserData & Record<string, unknown>) | null;\n public getUser(\n name: string,\n required: true,\n ): UserData & Record<string, unknown>;\n public getUser(\n name: string,\n required = false,\n ): (UserData & Record<string, unknown>) | null {\n const opt = this.#get(name);\n if (!opt || opt.type !== OptionType.User) {\n if (required)\n throw new TypeError(\n `Required option \"${name}\" (user) is missing.`,\n );\n return null;\n }\n const userId = String(opt.value);\n const resolved = this.#lookup(\"users\", userId) ?? null;\n if (!resolved && required)\n throw new TypeError(\n `Resolved user for option \"${name}\" is missing.`,\n );\n return resolved as (UserData & Record<string, unknown>) | null;\n }\n\n /** Gets the raw resolved channel data for a channel option. @param name Option name. @param required If true, throws when missing. */\n public getChannel(\n name: string,\n required?: false,\n ): Record<string, unknown> | null;\n public getChannel(name: string, required: true): Record<string, unknown>;\n public getChannel(\n name: string,\n required = false,\n ): Record<string, unknown> | null {\n const opt = this.#get(name);\n if (!opt || opt.type !== OptionType.Channel) {\n if (required)\n throw new TypeError(\n `Required option \"${name}\" (channel) is missing.`,\n );\n return null;\n }\n const channelId = String(opt.value);\n const resolved = this.#lookup(\"channels\", channelId) ?? null;\n if (!resolved && required)\n throw new TypeError(\n `Resolved channel for option \"${name}\" is missing.`,\n );\n return resolved;\n }\n\n /** Gets the raw resolved role data for a role option. @param name Option name. @param required If true, throws when missing. */\n public getRole(\n name: string,\n required?: false,\n ): Record<string, unknown> | null;\n public getRole(name: string, required: true): Record<string, unknown>;\n public getRole(\n name: string,\n required = false,\n ): Record<string, unknown> | null {\n const opt = this.#get(name);\n if (!opt || opt.type !== OptionType.Role) {\n if (required)\n throw new TypeError(\n `Required option \"${name}\" (role) is missing.`,\n );\n return null;\n }\n const roleId = String(opt.value);\n const resolved = this.#lookup(\"roles\", roleId) ?? null;\n if (!resolved && required)\n throw new TypeError(\n `Resolved role for option \"${name}\" is missing.`,\n );\n return resolved;\n }\n\n /** Gets the raw resolved user or role data for a mentionable option. @param name Option name. @param required If true, throws when missing. */\n public getMentionable(\n name: string,\n required?: false,\n ): Record<string, unknown> | null;\n public getMentionable(\n name: string,\n required: true,\n ): Record<string, unknown>;\n public getMentionable(\n name: string,\n required = false,\n ): Record<string, unknown> | null {\n const opt = this.#get(name);\n if (!opt || opt.type !== OptionType.Mentionable) {\n if (required)\n throw new TypeError(\n `Required option \"${name}\" (mentionable) is missing.`,\n );\n return null;\n }\n const id = String(opt.value);\n const resolved =\n this.#lookup(\"users\", id) ?? this.#lookup(\"roles\", id) ?? null;\n if (!resolved && required)\n throw new TypeError(\n `Resolved mentionable for option \"${name}\" is missing.`,\n );\n return resolved;\n }\n\n /** Whether a mentionable option picked a user or a role; null when the option is missing. @param name Option name. */\n public getMentionableType(name: string): \"user\" | \"role\" | null {\n const opt = this.#get(name);\n if (!opt || opt.type !== OptionType.Mentionable) return null;\n const id = String(opt.value);\n if (this.#lookup(\"users\", id)) return \"user\";\n if (this.#lookup(\"roles\", id)) return \"role\";\n return null;\n }\n\n /** Gets the raw resolved attachment data for an attachment option. @param name Option name. @param required If true, throws when missing. */\n public getAttachment(\n name: string,\n required?: false,\n ): Record<string, unknown> | null;\n public getAttachment(name: string, required: true): Record<string, unknown>;\n public getAttachment(\n name: string,\n required = false,\n ): Record<string, unknown> | null {\n const opt = this.#get(name);\n if (!opt || opt.type !== OptionType.Attachment) {\n if (required)\n throw new TypeError(\n `Required option \"${name}\" (attachment) is missing.`,\n );\n return null;\n }\n const attachmentId = String(opt.value);\n const resolved = this.#lookup(\"attachments\", attachmentId) ?? null;\n if (!resolved && required)\n throw new TypeError(\n `Resolved attachment for option \"${name}\" is missing.`,\n );\n return resolved;\n }\n\n /** Returns the raw option list for advanced use cases. */\n public get raw(): readonly APIInteractionDataOption[] {\n return this.#options;\n }\n}\n",
13
- "import {\n InteractionResponseEnum,\n type APIEntitlement,\n type InteractionReplyOptions,\n} from \"@lunibee/types\";\nimport { User, type ResourceContext } from \"./base.js\";\nimport { GuildMember } from \"./resources.js\";\n// A cycle with index.ts: Message is only used lazily (in a getter), after both modules loaded.\nimport { Message } from \"./index.js\";\n\n/** Discord interaction type constants. */\nexport const InteractionEnum = {\n Ping: 1,\n ApplicationCommand: 2,\n MessageComponent: 3,\n ApplicationCommandAutocomplete: 4,\n ModalSubmit: 5,\n} as const;\n/** One {@link InteractionEnum} value, usable as a type. */\nexport type InteractionEnum =\n (typeof InteractionEnum)[keyof typeof InteractionEnum];\n// Re-export for consumers who import from structures directly\nexport { InteractionResponseEnum } from \"@lunibee/types\";\n/** Data shared by Discord interactions. */\nexport interface InteractionData {\n /** Interaction identifier. */\n id: string;\n /** Application identifier. */\n application_id: string;\n /** Interaction type. */\n type: number;\n /** Interaction token. */\n token: string;\n /** Gateway/API version. */\n version?: number;\n /** Guild identifier. */\n guild_id?: string;\n /** Channel identifier. */\n channel_id?: string;\n /** Interaction-specific data. */\n data?: Record<string, unknown>;\n [key: string]: unknown;\n}\nexport type { InteractionReplyOptions };\n/** Transport required by an interaction structure. */\nexport interface InteractionClient {\n /** Sends the initial interaction callback. @param id Interaction identifier. @param token Interaction token. @param response Callback payload. @returns Discord response. @throws {Error} When REST fails. */\n postInteractionResponse(\n id: string,\n token: string,\n response: InteractionResponse,\n ): Promise<unknown>;\n /** Edits the original interaction response. @param token Interaction token. @param data Message payload. @returns Discord response. @throws {Error} When REST fails. */\n editInteractionReply(\n token: string,\n data: InteractionReplyOptions,\n ): Promise<unknown>;\n /** Deletes the original interaction response. @param token Interaction token. @returns Promise fulfilled after deletion. @throws {Error} When REST fails. */\n deleteInteractionReply(token: string): Promise<void>;\n /** Sends a follow-up interaction webhook message. @param token Interaction token. @param data Message payload. @returns Discord response. @throws {Error} When REST fails. */\n followUpInteraction(\n token: string,\n data: InteractionReplyOptions,\n ): Promise<unknown>;\n /** Reads, edits or deletes an interaction webhook message (`@original` or a follow-up ID). Optional; required for {@link Interaction.fetchReply}, {@link Interaction.editFollowUp} and {@link Interaction.deleteFollowUp}. */\n interactionWebhookMessage?(\n method: \"GET\" | \"PATCH\" | \"DELETE\",\n applicationId: string,\n token: string,\n messageId: string,\n data?: InteractionReplyOptions,\n ): Promise<unknown>;\n /** Lets structures built from an interaction (such as {@link Interaction.member}) act through the client. Optional. */\n readonly resourceContext?: ResourceContext;\n}\n\n/** Discord's ephemeral message flag. */\nconst EPHEMERAL = 64;\n/** Application command types (`data.type`): slash, user context menu, message context menu. */\nconst COMMAND_CHAT_INPUT = 1;\nconst COMMAND_USER = 2;\nconst COMMAND_MESSAGE = 3;\n/** Interaction tokens stay valid for 15 minutes. */\nconst TOKEN_LIFETIME_MS = 15 * 60_000;\nconst DISCORD_EPOCH = 1_420_070_400_000n;\n\n/** Takes the local-only `withResponse` key off reply options. */\nfunction splitWithResponse(options: InteractionReplyOptions | string): {\n withResponse: boolean;\n rest: InteractionReplyOptions | string;\n} {\n if (typeof options === \"string\")\n return { withResponse: false, rest: options };\n const { withResponse, ...rest } = options;\n return { withResponse: withResponse === true, rest };\n}\n\n/** Turns `{ ephemeral: true }` into Discord's flag and drops the local-only key. */\nfunction toMessageData(\n options: InteractionReplyOptions | string,\n): InteractionReplyOptions {\n if (typeof options === \"string\") return { content: options };\n const { ephemeral, ...data } = options;\n if (ephemeral)\n data.flags =\n (typeof data.flags === \"number\" ? data.flags : 0) | EPHEMERAL;\n return data;\n}\n\nexport { CommandOptions, type APIInteractionDataOption } from \"./options.js\";\nimport { CommandOptions, type APIInteractionDataOption } from \"./options.js\";\n\n// ─── Response class ───────────────────────────────────────────────────────────\n\n/** A Discord interaction callback payload. */\nexport class InteractionResponse {\n readonly type: number;\n readonly data?: InteractionReplyOptions;\n /** Ask Discord to return the created message (`?with_response=true`); not part of the body. */\n public withResponse = false;\n /** Creates a response payload. @param type Discord callback type. @param data Optional callback data. @throws {TypeError} If type is not finite. */\n public constructor(type: number, data?: InteractionReplyOptions) {\n if (!Number.isFinite(type))\n throw new TypeError(\"Interaction response type must be finite.\");\n this.type = type;\n this.data = data;\n }\n /** Serializes the response for Discord. @returns Discord callback payload. */\n public toJSON(): {\n type: number;\n data?: InteractionReplyOptions;\n } {\n return this.data === undefined\n ? { type: this.type }\n : { type: this.type, data: this.data };\n }\n /** Creates an immediate message response. @param options Response message options. @returns Callback payload. */\n public static message(\n options: InteractionReplyOptions,\n ): InteractionResponse {\n return new InteractionResponse(\n InteractionResponseEnum.ChannelMessage,\n toMessageData(options),\n );\n }\n /** Creates a deferred channel response. @param ephemeral Whether the eventual response is ephemeral. @returns Callback payload. */\n public static defer(ephemeral = false): InteractionResponse {\n return new InteractionResponse(\n InteractionResponseEnum.DeferredChannelMessage,\n ephemeral ? { flags: EPHEMERAL } : undefined,\n );\n }\n /** Creates a Pong response. @returns Callback payload. */\n public static pong(): InteractionResponse {\n return new InteractionResponse(InteractionResponseEnum.Pong);\n }\n}\n\n// ─── Base Interaction ─────────────────────────────────────────────────────────\n\n/** Base interaction structure. */\nexport class Interaction<TData extends InteractionData = InteractionData> {\n /** Interaction identifier. */\n public readonly id: string;\n /** Application identifier. */\n public readonly applicationId: string;\n /** Interaction token. */\n public readonly token: string;\n /** Guild identifier. */\n public readonly guildId?: string;\n /** Channel identifier. */\n public readonly channelId?: string;\n /** Interaction type. */\n public readonly type: number;\n /** Raw interaction data. */\n public readonly data: TData;\n /** Whether the initial response was sent. */\n public replied = false;\n /** Whether the initial response was deferred. */\n public deferred = false;\n readonly #client: InteractionClient;\n /** An initial response is in flight; a second one must not be sent. */\n #acknowledging = false;\n /** Creates an interaction from a Gateway payload. @param client Interaction transport. @param data Gateway interaction payload. @throws {TypeError} If required identifiers are missing. */\n public constructor(client: InteractionClient, data: TData) {\n if (!data.id || !data.token)\n throw new TypeError(\"Interaction ID and token are required.\");\n this.#client = client;\n this.id = data.id;\n this.applicationId = data.application_id;\n this.token = data.token;\n this.guildId = data.guild_id;\n this.channelId = data.channel_id;\n this.type = data.type;\n this.data = data;\n }\n /** The entitlements of the person (and guild) that ran this interaction: what they own from your SKUs. */\n public get entitlements(): readonly APIEntitlement[] {\n const entitlements = this.data.entitlements;\n return Array.isArray(entitlements)\n ? (entitlements as APIEntitlement[])\n : [];\n }\n /** Whether the interaction carries an active entitlement for a SKU. */\n public hasEntitlement(skuId: string): boolean {\n const now = Date.now();\n return this.entitlements.some(\n (entitlement) =>\n entitlement.sku_id === skuId &&\n !entitlement.deleted &&\n (!entitlement.ends_at || Date.parse(entitlement.ends_at) > now),\n );\n }\n /** The application command's own type (1 chat input, 2 user, 3 message); 0 when this is not a command. */\n #commandType(): number {\n if (this.type !== InteractionEnum.ApplicationCommand) return 0;\n const type = this.data.data?.type;\n return typeof type === \"number\" ? type : COMMAND_CHAT_INPUT;\n }\n /** Whether this interaction is any application command: slash or context menu. */\n public isCommand(): this is CommandInteraction {\n return this.type === InteractionEnum.ApplicationCommand;\n }\n /**\n * Whether this interaction is a slash (chat input) command. Since 0.2.2 this\n * is false for context-menu commands; use {@link isCommand} for both.\n */\n public isChatInputCommand(): this is CommandInteraction {\n return this.#commandType() === COMMAND_CHAT_INPUT;\n }\n /** Whether this interaction is a user or message context-menu command. */\n public isContextMenuCommand(): this is ContextMenuCommandInteraction {\n const type = this.#commandType();\n return type === COMMAND_USER || type === COMMAND_MESSAGE;\n }\n /** Whether this interaction is a user context-menu command (right-click a user). */\n public isUserContextMenuCommand(): this is ContextMenuCommandInteraction {\n return this.#commandType() === COMMAND_USER;\n }\n /** Whether this interaction is a message context-menu command (right-click a message). */\n public isMessageContextMenuCommand(): this is ContextMenuCommandInteraction {\n return this.#commandType() === COMMAND_MESSAGE;\n }\n /** The client context structures built from this interaction act through. */\n protected get resourceContext(): ResourceContext | undefined {\n return this.#client.resourceContext;\n }\n /**\n * Waits for this user to submit a modal, typically one this interaction\n * just opened with {@link showModal}.\n * @param options `time` (required, ms); optional `customId` and `filter`.\n * @returns The submission. @throws {Error} When time runs out first or no client is attached.\n * @example const submitted = await interaction.awaitModalSubmit({ time: 60_000, customId: \"feedback\" });\n */\n public awaitModalSubmit(options: {\n time: number;\n customId?: string;\n filter?: (\n interaction: ModalSubmitInteraction,\n ) => boolean | Promise<boolean>;\n }): Promise<ModalSubmitInteraction> {\n const collect = this.#client.resourceContext?.collectInteractions;\n if (!collect)\n return Promise.reject(\n new Error(\"This interaction is not attached to a client.\"),\n );\n if (!(options.time > 0))\n return Promise.reject(\n new RangeError(\"awaitModalSubmit needs a positive time.\"),\n );\n const userId = this.user?.id;\n const collector = collect({\n time: options.time,\n max: 1,\n filter: async (interaction) =>\n interaction.isModalSubmit() &&\n interaction.user?.id === userId &&\n (options.customId === undefined ||\n interaction.customId === options.customId) &&\n (options.filter ? await options.filter(interaction) : true),\n });\n return collector.next() as Promise<ModalSubmitInteraction>;\n }\n /** Whether this interaction is a message component. @returns True for component interactions. */\n public isMessageComponent(): this is ComponentInteraction {\n return this.type === InteractionEnum.MessageComponent;\n }\n /** Whether this interaction is a modal submission. @returns True for modal submissions. */\n public isModalSubmit(): this is ModalSubmitInteraction {\n return this.type === InteractionEnum.ModalSubmit;\n }\n /** Whether this interaction is autocomplete. @returns True for autocomplete interactions. */\n public isAutocomplete(): this is AutocompleteInteraction {\n return this.type === InteractionEnum.ApplicationCommandAutocomplete;\n }\n /** Message component type of this interaction, or 0 when it is not a component. */\n #componentType(): number {\n return this.isMessageComponent()\n ? ((this.data.data?.component_type as number | undefined) ?? 0)\n : 0;\n }\n /** Whether this is a button interaction. */\n public isButton(): this is ComponentInteraction {\n return this.#componentType() === 2;\n }\n /** Whether this is a string select menu interaction. */\n public isStringSelectMenu(): this is ComponentInteraction {\n return this.#componentType() === 3;\n }\n /** Whether this is a user select menu interaction. */\n public isUserSelectMenu(): this is ComponentInteraction {\n return this.#componentType() === 5;\n }\n /** Whether this is a role select menu interaction. */\n public isRoleSelectMenu(): this is ComponentInteraction {\n return this.#componentType() === 6;\n }\n /** Whether this is a mentionable select menu interaction. */\n public isMentionableSelectMenu(): this is ComponentInteraction {\n return this.#componentType() === 7;\n }\n /** Whether this is a channel select menu interaction. */\n public isChannelSelectMenu(): this is ComponentInteraction {\n return this.#componentType() === 8;\n }\n /** Whether this is any select menu interaction. */\n public isAnySelectMenu(): this is ComponentInteraction {\n return [3, 5, 6, 7, 8].includes(this.#componentType());\n }\n /** Ensures the interaction has not already been acknowledged. @returns Nothing. @throws {Error} When already acknowledged. */\n protected assertUnacknowledged(): void {\n if (this.replied || this.deferred || this.#acknowledging)\n throw new Error(\"Interaction has already been acknowledged.\");\n }\n /**\n * Sends the initial response exactly once. The in-flight flag is set\n * before the request, so two concurrent calls cannot both send; it is\n * cleared if the request fails so the caller may try again.\n */\n protected async acknowledge(\n response: InteractionResponse,\n state: \"replied\" | \"deferred\",\n ): Promise<unknown> {\n this.assertUnacknowledged();\n this.#acknowledging = true;\n try {\n const result = await this.postResponse(response);\n this[state] = true;\n return result;\n } finally {\n this.#acknowledging = false;\n }\n }\n /** The invoking user (from `member.user` in guilds, `user` in DMs). */\n public get user(): User | null {\n const raw =\n (this.data.member as { user?: unknown } | undefined)?.user ??\n this.data.user;\n return raw\n ? new User(raw as ConstructorParameters<typeof User>[0])\n : null;\n }\n /** The invoking guild member, or null outside a guild. */\n public get member(): GuildMember | null {\n const raw = this.data.member;\n if (!raw || !this.guildId) return null;\n return new GuildMember(\n {\n ...(raw as Omit<\n ConstructorParameters<typeof GuildMember>[0],\n \"guild_id\"\n >),\n guild_id: this.guildId,\n },\n this.#client.resourceContext,\n );\n }\n /** Unix timestamp (ms) at which the interaction was created, from its snowflake. */\n public get createdTimestamp(): number {\n return Number((BigInt(this.id) >> 22n) + DISCORD_EPOCH);\n }\n /** When the interaction token stops working (15 minutes after creation). */\n public get expiresAt(): Date {\n return new Date(this.createdTimestamp + TOKEN_LIFETIME_MS);\n }\n /** Whether the token has expired; no response, edit or follow-up can succeed after that. */\n public get isExpired(): boolean {\n return Date.now() >= this.createdTimestamp + TOKEN_LIFETIME_MS;\n }\n #webhookMessage(\n method: \"GET\" | \"PATCH\" | \"DELETE\",\n messageId: string,\n data?: InteractionReplyOptions,\n ): Promise<unknown> {\n if (!this.#client.interactionWebhookMessage)\n return Promise.reject(\n new Error(\n \"This interaction client does not support webhook message access.\",\n ),\n );\n return this.#client.interactionWebhookMessage(\n method,\n this.applicationId,\n this.token,\n messageId,\n data,\n );\n }\n /** Fetches the original response message. */\n public fetchReply(): Promise<unknown> {\n this.assertAcknowledged();\n return this.#webhookMessage(\"GET\", \"@original\");\n }\n /** Edits a follow-up message. @param messageId Follow-up message ID. */\n public editFollowUp(\n messageId: string,\n options: InteractionReplyOptions | string,\n ): Promise<unknown> {\n return this.#webhookMessage(\"PATCH\", messageId, toMessageData(options));\n }\n /** Deletes a follow-up message. @param messageId Follow-up message ID. */\n public async deleteFollowUp(messageId: string): Promise<void> {\n await this.#webhookMessage(\"DELETE\", messageId);\n }\n /** Ensures the interaction has been acknowledged. @returns Nothing. @throws {Error} When not acknowledged. */\n protected assertAcknowledged(): void {\n if (!this.replied && !this.deferred)\n throw new Error(\"Interaction has not been acknowledged.\");\n }\n /** Posts a raw interaction response callback. */\n protected postResponse(response: InteractionResponse): Promise<unknown> {\n return this.#client.postInteractionResponse(\n this.id,\n this.token,\n response,\n );\n }\n /**\n * Sends a response and, when `withResponse` is set, turns the callback\n * resource Discord returns into the created message.\n */\n protected async acknowledgeWith(\n response: InteractionResponse,\n state: \"replied\" | \"deferred\",\n withResponse: boolean,\n ): Promise<unknown> {\n response.withResponse = withResponse;\n const result = await this.acknowledge(response, state);\n if (!withResponse) return result;\n const message = (result as { resource?: { message?: unknown } } | null)\n ?.resource?.message;\n return message\n ? new Message(\n message as ConstructorParameters<typeof Message>[0],\n this.#client.resourceContext,\n )\n : null;\n }\n /**\n * Sends the initial interaction response. With `withResponse: true` it\n * returns the created {@link Message} in the same request (no `fetchReply()`).\n * @throws {Error} When already acknowledged or REST fails.\n */\n public async reply(\n options: InteractionReplyOptions & { withResponse: true },\n ): Promise<Message | null>;\n public async reply(\n options: InteractionReplyOptions | string,\n ): Promise<unknown>;\n public async reply(\n options: InteractionReplyOptions | string,\n ): Promise<unknown> {\n const { withResponse, rest } = splitWithResponse(options);\n return this.acknowledgeWith(\n InteractionResponse.message(toMessageData(rest)),\n \"replied\",\n withResponse,\n );\n }\n /**\n * Defers the initial interaction response. `true` or `{ ephemeral: true }`\n * makes the eventual response private; `withResponse: true` returns the\n * placeholder message. @throws {Error} When already acknowledged or REST fails.\n */\n public async deferReply(options: {\n ephemeral?: boolean;\n withResponse: true;\n }): Promise<Message | null>;\n public async deferReply(\n options?: boolean | { ephemeral?: boolean; withResponse?: boolean },\n ): Promise<void>;\n public async deferReply(\n options:\n boolean | { ephemeral?: boolean; withResponse?: boolean } = false,\n ): Promise<Message | null | void> {\n const ephemeral =\n typeof options === \"boolean\" ? options : options.ephemeral === true;\n const withResponse =\n typeof options === \"object\" && options.withResponse === true;\n const result = await this.acknowledgeWith(\n InteractionResponse.defer(ephemeral),\n \"deferred\",\n withResponse,\n );\n if (withResponse) return result as Message | null;\n }\n /** Edits the original response. @param options Replacement message options. @returns Discord response. @throws {Error} When not acknowledged or REST fails. */\n public editReply(options: InteractionReplyOptions): Promise<unknown> {\n this.assertAcknowledged();\n return this.#client.editInteractionReply(\n this.token,\n toMessageData(options),\n );\n }\n /** Deletes the original response. @returns Promise fulfilled after deletion. @throws {Error} When not acknowledged or REST fails. */\n public deleteReply(): Promise<void> {\n this.assertAcknowledged();\n return this.#client.deleteInteractionReply(this.token);\n }\n /** Sends a follow-up message using the interaction webhook. @param options Follow-up message options. @returns Discord response. @throws {Error} When REST fails. */\n public followUp(\n options: InteractionReplyOptions | string,\n ): Promise<unknown> {\n return this.#client.followUpInteraction(\n this.token,\n toMessageData(options),\n );\n }\n /**\n * Updates the message a component is on. With `withResponse: true` it\n * returns the updated {@link Message}.\n */\n public async update(\n options: InteractionReplyOptions & { withResponse: true },\n ): Promise<Message | null>;\n public async update(\n options: InteractionReplyOptions | string,\n ): Promise<unknown>;\n public async update(\n options: InteractionReplyOptions | string,\n ): Promise<unknown> {\n const { withResponse, rest } = splitWithResponse(options);\n return this.acknowledgeWith(\n new InteractionResponse(\n InteractionResponseEnum.MessageUpdate,\n toMessageData(rest),\n ),\n \"replied\",\n withResponse,\n );\n }\n /** Opens a modal dialog in the user's client. @param modal Modal builder output or raw modal callback data. @returns Discord response. @throws {Error} When already acknowledged or REST fails. */\n public async showModal(\n modal:\n | {\n toJSON(): {\n custom_id: string;\n title: string;\n components: unknown[];\n };\n }\n // No index signature: an interface such as the builder's\n // `APIModalComponent` (what `toJSON()` returns) must be assignable.\n | {\n custom_id: string;\n title: string;\n components: readonly unknown[];\n },\n ): Promise<unknown> {\n const data =\n \"toJSON\" in modal && typeof modal.toJSON === \"function\"\n ? modal.toJSON()\n : modal;\n return this.acknowledge(\n new InteractionResponse(\n InteractionResponseEnum.Modal,\n data as InteractionReplyOptions,\n ),\n \"replied\",\n );\n }\n}\n\n// ─── CommandInteraction ───────────────────────────────────────────────────────\n\n/** Application command interaction with fully typed option resolver. */\nexport class CommandInteraction extends Interaction {\n /** Typed option resolver. Access slash command options with full type safety. */\n public readonly options: CommandOptions;\n\n /** Invoked command name. @returns Command name or an empty string. */\n public get commandName(): string {\n return typeof this.data.data?.name === \"string\"\n ? this.data.data.name\n : \"\";\n }\n\n public constructor(client: InteractionClient, data: InteractionData) {\n super(client, data);\n const rawOptions =\n (data.data?.options as APIInteractionDataOption[]) ?? [];\n const resolved = (data.data?.resolved as Record<string, unknown>) ?? {};\n // Hand the resolver the *top-level* options. CommandOptions performs the\n // subcommand/group drill itself and records the names it walks through;\n // pre-drilling here would strip those wrappers before it sees them, so\n // getSubcommand()/getSubcommandGroup() would report null.\n this.options = new CommandOptions(rawOptions, resolved);\n }\n}\n\n// ─── ContextMenuCommandInteraction ───────────────────────────────────────────\n\n/** A user or message context-menu command, with what was right-clicked. */\nexport class ContextMenuCommandInteraction extends CommandInteraction {\n #resolved(): Record<string, Record<string, unknown> | undefined> {\n return (this.data.data?.resolved ?? {}) as Record<\n string,\n Record<string, unknown> | undefined\n >;\n }\n /** ID of the user or message the command was used on. */\n public get targetId(): string | null {\n const id = this.data.data?.target_id;\n return typeof id === \"string\" ? id : null;\n }\n /** The user a user command was used on. */\n public get targetUser(): User | null {\n const id = this.targetId;\n const raw = id ? this.#resolved().users?.[id] : undefined;\n return raw\n ? new User(raw as ConstructorParameters<typeof User>[0])\n : null;\n }\n /** The member a user command was used on (in a guild), with member actions when attached to a client. */\n public get targetMember(): GuildMember | null {\n const id = this.targetId;\n const raw = id ? this.#resolved().members?.[id] : undefined;\n const user = id ? this.#resolved().users?.[id] : undefined;\n if (!raw || !user || !this.guildId) return null;\n return new GuildMember(\n {\n ...(raw as Omit<\n ConstructorParameters<typeof GuildMember>[0],\n \"guild_id\" | \"user\"\n >),\n user: user as ConstructorParameters<\n typeof GuildMember\n >[0][\"user\"],\n guild_id: this.guildId,\n },\n this.resourceContext,\n );\n }\n /** The message a message command was used on. */\n public get targetMessage(): Message | null {\n const id = this.targetId;\n const raw = id ? this.#resolved().messages?.[id] : undefined;\n return raw\n ? new Message(\n raw as unknown as ConstructorParameters<typeof Message>[0],\n this.resourceContext,\n )\n : null;\n }\n}\n\n// ─── ComponentInteraction ─────────────────────────────────────────────────────\n\n/** Message component interaction. */\nexport class ComponentInteraction extends Interaction {\n /** Gets component custom ID. */\n public get customId(): string {\n const id = this.data.data?.custom_id;\n return typeof id === \"string\" ? id : \"\";\n }\n /** ID of the message the component is on. */\n public get messageId(): string | undefined {\n return (this.data.message as { id?: string } | undefined)?.id;\n }\n /** Gets component type. */\n public get componentType(): number {\n const type = this.data.data?.component_type;\n return typeof type === \"number\" ? type : 0;\n }\n /** Gets selected values for select menu component interactions. */\n public get values(): string[] {\n const values = this.data.data?.values;\n return Array.isArray(values) ? (values as string[]) : [];\n }\n /** Defers updating the message to which the component was attached. */\n public async deferUpdate(options: {\n withResponse: true;\n }): Promise<Message | null>;\n public async deferUpdate(options?: {\n withResponse?: boolean;\n }): Promise<void>;\n public async deferUpdate(\n options: { withResponse?: boolean } = {},\n ): Promise<Message | null | void> {\n const withResponse = options.withResponse === true;\n const result = await this.acknowledgeWith(\n new InteractionResponse(\n InteractionResponseEnum.DeferredMessageUpdate,\n ),\n \"deferred\",\n withResponse,\n );\n if (withResponse) return result as Message | null;\n }\n}\n\n// ─── ModalSubmitInteraction ───────────────────────────────────────────────────\n\n/** Represents a Discord modal submission interaction. */\nexport class ModalSubmitInteraction extends Interaction {\n /** Gets the submitted modal custom ID. */\n public get customId(): string {\n const id = this.data.data?.custom_id;\n return typeof id === \"string\" ? id : \"\";\n }\n\n /** Retrieves the text value for a specific text input custom ID. @param customId The custom_id of the text input component. @returns The submitted text, or undefined if not found. */\n public getInputValue(customId: string): string | undefined {\n const rows =\n (this.data.data?.components as\n | { components?: { custom_id?: string; value?: string }[] }[]\n | undefined) ?? [];\n for (const row of rows) {\n for (const comp of row.components ?? []) {\n if (comp.custom_id === customId) return comp.value;\n }\n }\n return undefined;\n }\n\n /** Retrieves the text value for a text input, throwing if missing. @param customId The custom_id of the text input component. @returns The submitted text. @throws {TypeError} If the field is not found. */\n public getRequiredInputValue(customId: string): string {\n const value = this.getInputValue(customId);\n if (value === undefined)\n throw new TypeError(\n `Modal input \"${customId}\" was not found in the submission.`,\n );\n return value;\n }\n}\n\n// ─── AutocompleteInteraction ──────────────────────────────────────────────────\n\n/** Represents a Discord slash command autocomplete interaction. */\nexport class AutocompleteInteraction extends Interaction {\n /** Option resolver; use `options.getFocused()` for the focused value. */\n public readonly options: CommandOptions;\n\n public constructor(client: InteractionClient, data: InteractionData) {\n super(client, data);\n this.options = new CommandOptions(\n (data.data?.options as APIInteractionDataOption[]) ?? [],\n );\n }\n\n /** Gets the target command name. */\n public get commandName(): string {\n const name = this.data.data?.name;\n return typeof name === \"string\" ? name : \"\";\n }\n\n /** Gets the currently focused autocomplete option. */\n public get focusedOption():\n { name: string; value: unknown; type: number } | undefined {\n const options = this.data.data?.options;\n return findFocused(\n Array.isArray(options) ? (options as FocusableOption[]) : [],\n );\n }\n\n /** Responds to Discord with autocomplete choices. @param choices Array of name/value pairs to show. @throws {TypeError} If choices is not an array. */\n public async respond(\n choices: { name: string; value: string | number }[],\n ): Promise<void> {\n if (!Array.isArray(choices))\n throw new TypeError(\"Autocomplete choices must be an array.\");\n const response = new InteractionResponse(\n InteractionResponseEnum.Autocomplete,\n { choices } as InteractionReplyOptions,\n );\n await this.acknowledge(response, \"replied\");\n }\n}\n\n/** An option as Discord sends it in autocomplete data. */\ninterface FocusableOption {\n name: string;\n value?: unknown;\n type: number;\n focused?: boolean;\n options?: FocusableOption[];\n}\n\n/** Recursively finds the focused option in a nested options tree. */\nfunction findFocused(\n options: FocusableOption[],\n): { name: string; value: unknown; type: number } | undefined {\n for (const opt of options) {\n if (opt.focused)\n return { name: opt.name, value: opt.value, type: opt.type };\n if (Array.isArray(opt.options)) {\n const found = findFocused(opt.options);\n if (found) return found;\n }\n }\n return undefined;\n}\n\n// ─── Factory ──────────────────────────────────────────────────────────────────\n\n/**\n * Creates a specialized interaction structure for a Gateway payload.\n * @param client Interaction transport.\n * @param data Gateway interaction payload.\n * @returns Specialized interaction structure.\n * @throws {TypeError} If required identifiers are missing.\n */\nexport function createInteraction(\n client: InteractionClient,\n data: InteractionData,\n): Interaction {\n switch (data.type) {\n case InteractionEnum.ApplicationCommand: {\n const commandType = data.data?.type;\n return commandType === COMMAND_USER ||\n commandType === COMMAND_MESSAGE\n ? new ContextMenuCommandInteraction(client, data)\n : new CommandInteraction(client, data);\n }\n case InteractionEnum.ApplicationCommandAutocomplete:\n return new AutocompleteInteraction(client, data);\n case InteractionEnum.MessageComponent:\n return new ComponentInteraction(client, data);\n case InteractionEnum.ModalSubmit:\n return new ModalSubmitInteraction(client, data);\n default:\n return new Interaction(client, data);\n }\n}\n",
14
- "import type {\n APIEmbed,\n APIEmbedAuthor,\n APIEmbedField,\n APIEmbedFooter,\n APIEmbedMedia,\n} from \"@lunibee/types\";\n\n/**\n * A rich Embed structure that wraps a Discord API embed object.\n * Provides typed accessors and a fluent builder interface.\n */\nexport class Embed {\n #data: APIEmbed;\n\n /** Creates an Embed from raw Discord API data, or starts a blank embed. */\n public constructor(data: APIEmbed = {}) {\n this.#data = { ...data };\n if (this.#data.fields) this.#data.fields = [...this.#data.fields];\n }\n\n // ── Read accessors ───────────────────────────────────────────────────────\n\n /** Embed title. */\n public get title(): string | undefined {\n return this.#data.title;\n }\n /** Embed description. */\n public get description(): string | undefined {\n return this.#data.description;\n }\n /** Embed URL. */\n public get url(): string | undefined {\n return this.#data.url;\n }\n /** Embed color as an integer. */\n public get color(): number | undefined {\n return this.#data.color;\n }\n /** Embed timestamp ISO 8601 string. */\n public get timestamp(): string | undefined {\n return this.#data.timestamp;\n }\n /** Embed timestamp as a Date object, or undefined. */\n public get createdAt(): Date | undefined {\n return this.#data.timestamp\n ? new Date(this.#data.timestamp)\n : undefined;\n }\n /** Embed footer. */\n public get footer(): APIEmbedFooter | undefined {\n return this.#data.footer;\n }\n /** Embed image. */\n public get image(): APIEmbedMedia | undefined {\n return this.#data.image;\n }\n /** Embed thumbnail. */\n public get thumbnail(): APIEmbedMedia | undefined {\n return this.#data.thumbnail;\n }\n /** Embed video. */\n public get video(): APIEmbedMedia | undefined {\n return this.#data.video;\n }\n /** Embed author. */\n public get author(): APIEmbedAuthor | undefined {\n return this.#data.author;\n }\n /** Embed fields (read-only copy). */\n public get fields(): readonly APIEmbedField[] {\n return this.#data.fields ?? [];\n }\n\n // ── Fluent builder methods ────────────────────────────────────────────────\n\n /** Sets the embed title. @param title Embed title text (max 256 chars). @throws {TypeError} If title exceeds 256 characters. */\n public setTitle(title: string): this {\n if (title.length > 256)\n throw new TypeError(\"Embed title must not exceed 256 characters.\");\n this.#data.title = title;\n return this;\n }\n\n /** Sets the embed description. @param description Embed description (max 4096 chars). @throws {TypeError} If description exceeds 4096 characters. */\n public setDescription(description: string): this {\n if (description.length > 4096)\n throw new TypeError(\n \"Embed description must not exceed 4096 characters.\",\n );\n this.#data.description = description;\n return this;\n }\n\n /** Sets the embed URL. @param url A valid URL string. */\n public setURL(url: string): this {\n this.#data.url = url;\n return this;\n }\n\n /** Sets the embed color. Accepts a hex number (0xff0000), decimal integer, or hex string (\"#ff0000\"). @param color Color value. */\n public setColor(color: number | string): this {\n if (typeof color === \"string\") {\n const hex = color.replace(/^#/, \"\");\n this.#data.color = parseInt(hex, 16);\n } else {\n this.#data.color = color;\n }\n return this;\n }\n\n /** Sets the embed timestamp. Accepts a Date, ISO string, or number (ms since epoch). Defaults to now. */\n public setTimestamp(timestamp: Date | string | number = Date.now()): this {\n this.#data.timestamp = new Date(timestamp).toISOString();\n return this;\n }\n\n /** Sets the embed footer. @param text Footer text (max 2048 chars). @param iconURL Optional footer icon URL. */\n public setFooter(text: string, iconURL?: string): this {\n if (text.length > 2048)\n throw new TypeError(\n \"Embed footer text must not exceed 2048 characters.\",\n );\n this.#data.footer = iconURL ? { text, icon_url: iconURL } : { text };\n return this;\n }\n\n /** Sets the embed image. @param url Image URL. */\n public setImage(url: string): this {\n this.#data.image = { url };\n return this;\n }\n\n /** Sets the embed thumbnail. @param url Thumbnail URL. */\n public setThumbnail(url: string): this {\n this.#data.thumbnail = { url };\n return this;\n }\n\n /** Sets the embed author. @param name Author name (max 256 chars). @param options Optional URL and icon URL. */\n public setAuthor(\n name: string,\n options: { url?: string; iconURL?: string } = {},\n ): this {\n if (name.length > 256)\n throw new TypeError(\n \"Embed author name must not exceed 256 characters.\",\n );\n this.#data.author = {\n name,\n url: options.url,\n icon_url: options.iconURL,\n };\n return this;\n }\n\n /** Adds one or more fields to the embed. @param fields Fields to add (max 25 total). @throws {TypeError} If adding exceeds 25 fields. */\n public addFields(...fields: APIEmbedField[]): this {\n const existing = this.#data.fields ?? [];\n if (existing.length + fields.length > 25)\n throw new TypeError(\"Embeds cannot have more than 25 fields.\");\n for (const field of fields) {\n if (field.name.length > 256)\n throw new TypeError(\n \"Embed field name must not exceed 256 characters.\",\n );\n if (field.value.length > 1024)\n throw new TypeError(\n \"Embed field value must not exceed 1024 characters.\",\n );\n }\n this.#data.fields = [...existing, ...fields];\n return this;\n }\n\n /** Removes all fields from the embed. */\n public clearFields(): this {\n this.#data.fields = [];\n return this;\n }\n\n /** Splices the fields array, replacing, inserting, or deleting fields. @param index Start index. @param deleteCount Number of fields to remove. @param fields Replacement fields. */\n public spliceFields(\n index: number,\n deleteCount: number,\n ...fields: APIEmbedField[]\n ): this {\n const next = [...(this.#data.fields ?? [])];\n next.splice(index, deleteCount, ...fields);\n if (next.length > 25)\n throw new TypeError(\"Embeds cannot have more than 25 fields.\");\n for (const field of fields) {\n if (field.name.length > 256)\n throw new TypeError(\n \"Embed field name must not exceed 256 characters.\",\n );\n if (field.value.length > 1024)\n throw new TypeError(\n \"Embed field value must not exceed 1024 characters.\",\n );\n }\n this.#data.fields = next;\n return this;\n }\n\n // ── Serialization ─────────────────────────────────────────────────────────\n\n /** Returns the raw Discord API embed payload. */\n public toJSON(): APIEmbed {\n const json = { ...this.#data };\n if (json.fields) json.fields = [...json.fields];\n return json;\n }\n\n /** Creates an Embed from an existing raw API embed object. */\n public static from(data: APIEmbed): Embed {\n return new Embed(data);\n }\n}\n",
15
- "import { BaseStructure } from \"./base.js\";\nimport type {\n APIAuditLog,\n APIAuditLogEntry,\n APIAuditLogChange,\n APIAuditLogOptions,\n} from \"@lunibee/types\";\n\n/** What `info` holds for each action type that carries extra details (numbers are parsed from Discord's strings). */\nexport interface AuditLogInfoByType {\n /** Overwrite created, updated or deleted: a role (`type` 0) or a member (`type` 1). */\n 13: AuditLogOverwriteInfo;\n 14: AuditLogOverwriteInfo;\n 15: AuditLogOverwriteInfo;\n /** Member prune. */\n 21: { deleteMemberDays: number; membersRemoved: number };\n /** Members moved between voice channels. */\n 26: { channelId: string; count: number };\n /** Members disconnected from voice. */\n 27: { count: number };\n /** Message deleted in a channel. */\n 72: { channelId: string; count: number };\n /** Messages bulk deleted. */\n 73: { count: number };\n /** Message pinned or unpinned. */\n 74: { channelId: string; messageId: string };\n 75: { channelId: string; messageId: string };\n /** Stage instance created, updated or deleted. */\n 83: { channelId: string };\n 84: { channelId: string };\n 85: { channelId: string };\n /** Application command permissions updated. */\n 121: { applicationId: string };\n /** AutoMod blocked a message, flagged it, or timed a member out. */\n 143: AuditLogAutoModInfo;\n 144: AuditLogAutoModInfo;\n 145: AuditLogAutoModInfo;\n}\n\n/** The overwrite an audit entry is about. */\nexport interface AuditLogOverwriteInfo {\n /** The role or user the overwrite is for. */\n id: string;\n /** 0 role, 1 member. */\n type: number;\n roleName?: string;\n}\n\n/** The rule behind an AutoMod audit entry. */\nexport interface AuditLogAutoModInfo {\n ruleName: string;\n ruleTriggerType: number;\n channelId?: string;\n}\n\n/** The details object of an action type, or `undefined` when the type has none. */\nexport type AuditLogInfo<T extends number> = number extends T\n ? AuditLogInfoByType[keyof AuditLogInfoByType] | undefined\n : T extends keyof AuditLogInfoByType\n ? AuditLogInfoByType[T]\n : undefined;\n\nfunction int(value: string | undefined): number {\n return Number(value ?? 0);\n}\n\n/** Reads Discord's string-valued options into the typed `info` of one action type. */\nfunction parseInfo(\n type: number,\n options: APIAuditLogOptions | undefined,\n): AuditLogInfoByType[keyof AuditLogInfoByType] | undefined {\n if (!options) return undefined;\n switch (type) {\n case 13:\n case 14:\n case 15:\n return {\n id: options.id ?? \"\",\n type: int(options.type),\n roleName: options.role_name,\n };\n case 21:\n return {\n deleteMemberDays: int(options.delete_member_days),\n membersRemoved: int(options.members_removed),\n };\n case 26:\n case 72:\n return {\n channelId: options.channel_id ?? \"\",\n count: int(options.count),\n };\n case 27:\n case 73:\n return { count: int(options.count) };\n case 74:\n case 75:\n return {\n channelId: options.channel_id ?? \"\",\n messageId: options.message_id ?? \"\",\n };\n case 83:\n case 84:\n case 85:\n return { channelId: options.channel_id ?? \"\" };\n case 121:\n return { applicationId: options.app_id ?? \"\" };\n case 143:\n case 144:\n case 145:\n return {\n ruleName: options.auto_moderation_rule_name ?? \"\",\n ruleTriggerType: int(options.auto_moderation_rule_trigger_type),\n channelId: options.channel_id,\n };\n default:\n return undefined;\n }\n}\n\n/** Represents a single entry in a Discord audit log. */\nexport class AuditLogEntry<T extends number = number> extends BaseStructure {\n /** The ID of the affected entity. */\n public readonly targetId: string | null;\n /** The ID of the user who made the changes. */\n public readonly userId: string | null;\n /** The action type of this entry. */\n public readonly actionType: T;\n /** The changes made to the target. */\n public readonly changes: APIAuditLogChange[];\n /** Additional info for certain action types. */\n public readonly options: APIAuditLogOptions | null;\n /** The action's details with numbers parsed, typed by action type (`undefined` for types that have none). `options` is Discord's raw object. */\n public readonly info: AuditLogInfo<T>;\n /** The reason for the change, if any. */\n public readonly reason: string | null;\n\n /** Creates an audit log entry. */\n public constructor(data: APIAuditLogEntry) {\n super(data.id);\n this.targetId = data.target_id;\n this.userId = data.user_id;\n this.actionType = data.action_type as T;\n this.info = parseInfo(\n data.action_type,\n data.options,\n ) as AuditLogInfo<T>;\n this.changes = data.changes ?? [];\n this.options = data.options ?? null;\n this.reason = data.reason ?? null;\n }\n\n /** Narrows the entry to one action type, so `info` is typed for it. */\n public is<K extends number>(type: K): this is AuditLogEntry<K> {\n return (this.actionType as number) === type;\n }\n\n /** One change by its key (`\"nick\"`, `\"permissions\"`...), or `undefined`. */\n public change(key: string): { old: unknown; new: unknown } | undefined {\n const found = this.changes.find((change) => change.key === key);\n return found && { old: found.old_value, new: found.new_value };\n }\n}\n\n/** Which entries {@link AuditLog.find} and {@link AuditLog.filter} keep. Every field given must match. */\nexport interface AuditLogQuery<T extends number = number> {\n /** One action type, or any of several. */\n type?: T | readonly T[];\n /** The affected entity. */\n targetId?: string;\n /** Who did it. */\n userId?: string;\n /** Only entries created at or after this time (a Date, an ISO string or milliseconds). */\n since?: Date | string | number;\n}\n\n/** Represents a Discord audit log. */\nexport class AuditLog {\n /** The entries in the audit log. */\n public readonly entries: Map<string, AuditLogEntry>;\n // Depending on what else is needed, we could parse the users, webhooks, etc.\n // However, the typical structure mainly exposes the entries.\n\n /** Creates an audit log. */\n public constructor(data: APIAuditLog) {\n this.entries = new Map();\n for (const entryData of data.audit_log_entries) {\n this.entries.set(entryData.id, new AuditLogEntry(entryData));\n }\n }\n\n /** The entries that match `query`, newest first (the order Discord returns them in). */\n public filter<T extends number = number>(\n query: AuditLogQuery<T>,\n ): AuditLogEntry<T>[] {\n const types =\n query.type === undefined\n ? undefined\n : Array.isArray(query.type)\n ? (query.type as readonly number[])\n : [query.type as number];\n const since =\n query.since === undefined\n ? undefined\n : new Date(query.since).getTime();\n const matches: AuditLogEntry<T>[] = [];\n for (const entry of this.entries.values()) {\n if (types && !types.includes(entry.actionType)) continue;\n if (\n query.targetId !== undefined &&\n entry.targetId !== query.targetId\n )\n continue;\n if (query.userId !== undefined && entry.userId !== query.userId)\n continue;\n if (since !== undefined && entry.createdAt.getTime() < since)\n continue;\n matches.push(entry as unknown as AuditLogEntry<T>);\n }\n return matches;\n }\n\n /** The newest entry that matches `query`, or `undefined`. */\n public find<T extends number = number>(\n query: AuditLogQuery<T>,\n ): AuditLogEntry<T> | undefined {\n return this.filter(query)[0];\n }\n}\n",
16
- "import {\n StickerFormatEnum,\n type APISticker,\n type APIStickerItem,\n type UserData,\n} from \"@lunibee/types\";\nimport { BaseStructure } from \"./base.js\";\n\n/** Where a sticker's image lives on Discord's CDN, by format. Lottie stickers are JSON, GIFs come from the media host. */\nexport function stickerURL(\n id: string,\n format: number,\n options: { size?: number } = {},\n): string {\n const size = options.size === undefined ? \"\" : `?size=${options.size}`;\n if (format === StickerFormatEnum.Lottie)\n return `https://cdn.discordapp.com/stickers/${id}.json`;\n if (format === StickerFormatEnum.GIF)\n return `https://media.discordapp.net/stickers/${id}.gif${size}`;\n return `https://cdn.discordapp.com/stickers/${id}.png${size}`;\n}\n\n/** A sticker: a guild's own, one from a Nitro pack, or a standard one. */\nexport class Sticker extends BaseStructure {\n public readonly name: string;\n public readonly description: string | null;\n /** Comma-separated autocomplete tags. */\n public readonly tags: string;\n /** 1 standard (from a pack), 2 guild. */\n public readonly type: number;\n /** 1 PNG, 2 APNG, 3 Lottie, 4 GIF. */\n public readonly formatType: number;\n /** Whether the sticker can be used (guild stickers become unavailable when the boost level drops). */\n public readonly available: boolean;\n public readonly guildId: string | null;\n public readonly packId: string | null;\n public readonly sortValue: number | null;\n /** Who uploaded it, for guild stickers. */\n public readonly user: UserData | null;\n\n public constructor(data: APISticker) {\n super(data.id);\n this.name = data.name;\n this.description = data.description ?? null;\n this.tags = data.tags ?? \"\";\n this.type = data.type ?? 2;\n this.formatType = data.format_type;\n this.available = data.available ?? true;\n this.guildId = data.guild_id ?? null;\n this.packId = data.pack_id ?? null;\n this.sortValue = data.sort_value ?? null;\n this.user = data.user ?? null;\n }\n\n /** Whether the sticker moves: APNG, Lottie or GIF. */\n public get animated(): boolean {\n return this.formatType !== StickerFormatEnum.PNG;\n }\n\n /** The sticker's image URL (a `.json` file for Lottie). */\n public url(options: { size?: number } = {}): string {\n return stickerURL(this.id, this.formatType, options);\n }\n\n /** The sticker as a message carries it. */\n public toItem(): APIStickerItem {\n return { id: this.id, name: this.name, format_type: this.formatType };\n }\n}\n",
17
- "/** Resource structures for Discord messages and related entities. */\nimport type { MessageCreateOptions, MessageEditOptions } from \"@lunibee/types\";\nimport { BaseStructure, Channel, User } from \"./base.js\";\nimport { GuildMember } from \"./resources.js\";\nimport type { ComponentInteraction } from \"./interactions.js\";\nimport type { Collector, CollectorOptions } from \"@lunibee/core\";\n\n/** Interaction tokens last 15 minutes, so a component collector with no limit of its own stops then. */\nconst COMPONENT_COLLECTOR_DEFAULT_TIME = 15 * 60_000;\n\n/** Options for {@link Message.createComponentCollector}. */\nexport interface ComponentCollectorOptions extends CollectorOptions<ComponentInteraction> {\n /** Only this component type (2 button, 3 string select...). */\n componentType?: number;\n}\nimport type { ResourceContext } from \"./base.js\";\n\n/** discord.js user-authored (non-system) message types: Default, Reply,\n * ChatInputCommand and ContextMenuCommand. Any other type is a system message. */\nconst NON_SYSTEM_MESSAGE_TYPES = new Set([0, 19, 20, 23]);\n\nexport {\n BaseStructure,\n Channel,\n Guild,\n User,\n CDN_BASE,\n cdnURL,\n} from \"./base.js\";\nexport type { ResourceContext, ImageURLOptions } from \"./base.js\";\n\nexport class Message extends BaseStructure {\n public content: string;\n public author: User;\n public channelId: string;\n public readonly channel: Channel;\n public guildId?: string;\n public flags: number;\n /** Message creation timestamp (from timestamp field or snowflake). */\n public readonly timestamp: Date;\n public readonly attachments: import(\"@lunibee/types\").APIAttachment[];\n public readonly embeds: import(\"@lunibee/types\").APIEmbed[];\n public readonly mentions: User[];\n public readonly mentionRoles: string[];\n public pinned: boolean;\n public mentionEveryone: boolean;\n public type: number;\n public readonly reference?: import(\"@lunibee/types\").APIMessageReference;\n public readonly components: import(\"@lunibee/types\").APIMessageComponent[];\n public readonly referencedMessage?: Message | null;\n /** Stickers sent with the message (`sticker_items`). */\n public readonly stickers: import(\"@lunibee/types\").APIStickerItem[];\n /** The poll, when the message is one. */\n public readonly poll: import(\"@lunibee/types\").APIPoll | null;\n /** For a forwarded message, the snapshot of the original. */\n public readonly messageSnapshots: import(\"@lunibee/types\").APIMessageSnapshot[];\n /**\n * The author as a guild member, on guild messages from the Gateway. Its\n * `permissions` are computed from the cached roles; `member.kick()` and the\n * other member actions work when the message came from a client.\n */\n public member: GuildMember | null;\n readonly #context?: ResourceContext;\n\n /** Creates a message structure from Discord message data. */\n public constructor(\n data: import(\"@lunibee/types\").APIMessage,\n context?: ResourceContext,\n ) {\n super(data.id);\n if (!/^\\d{1,20}$/.test(data.channel_id))\n throw new TypeError(\n \"Message channel_id must be a valid snowflake.\",\n );\n this.content = data.content ?? \"\";\n this.author = new User(data.author);\n this.channelId = data.channel_id;\n this.guildId = data.guild_id;\n this.flags = data.flags ?? 0;\n this.timestamp = new Date(\n data.timestamp ?? Number((BigInt(this.id) >> 22n) + 1420070400000n),\n );\n this.attachments = data.attachments ?? [];\n this.embeds = data.embeds ?? [];\n this.components = data.components ?? [];\n this.mentions = (data.mentions ?? []).map((user) => new User(user));\n this.mentionRoles = data.mention_roles ?? [];\n this.pinned = data.pinned ?? false;\n this.mentionEveryone = data.mention_everyone ?? false;\n this.type = data.type ?? 0;\n this.reference = data.message_reference;\n this.stickers =\n data.sticker_items ??\n (data.stickers ?? []).map(({ id, name, format_type }) => ({\n id,\n name,\n format_type,\n }));\n this.poll = data.poll ?? null;\n this.messageSnapshots = data.message_snapshots ?? [];\n this.referencedMessage = data.referenced_message\n ? new Message(data.referenced_message, context)\n : data.referenced_message === null\n ? null\n : undefined;\n this.#context = context;\n this.member =\n data.member && data.guild_id\n ? new GuildMember(\n {\n ...data.member,\n user: data.member.user ?? data.author,\n guild_id: data.guild_id,\n },\n context,\n )\n : null;\n // The cached channel when the client has it; otherwise a placeholder\n // marked partial, since a message carries only the channel's id.\n this.channel =\n context?.cachedChannel?.(data.channel_id) ??\n new Channel(\n { id: data.channel_id, type: 0, guild_id: data.guild_id },\n context,\n { partial: true },\n );\n }\n\n /** Whether embeds are suppressed on this message. */\n public get embedsSuppressed(): boolean {\n return (this.flags & 4) !== 0;\n }\n\n /** Unix timestamp (ms) at which the message was created — discord.js parity.\n * Derived from the message `timestamp`, which itself falls back to the id snowflake. */\n public override get createdTimestamp(): number {\n return this.timestamp.getTime();\n }\n\n /** Date at which the message was created — discord.js parity. Overrides the\n * snowflake-only `BaseStructure.createdAt` to honour the message `timestamp`. */\n public override get createdAt(): Date {\n return this.timestamp;\n }\n\n /** Edits this message. @param options Message fields to change. @returns The updated message. @throws {Error} If the message is not attached to a client. */\n public edit(options: MessageEditOptions): Promise<Message> {\n if (!this.#context)\n throw new Error(\"This message is not attached to a client.\");\n return this.#context.editMessage(this.channelId, this.id, options);\n }\n\n /** Updates this message using the same resource operation as edit. @param options Message fields to change. @returns The updated message. @throws {Error} If the message is not attached to a client. */\n public update(options: MessageEditOptions): Promise<Message> {\n return this.edit(options);\n }\n\n /** Deletes this message. @param reason Audit-log reason (shown when deleting someone else's message). @returns A promise fulfilled when Discord confirms deletion. @throws {Error} If the message is not attached to a client. */\n public delete(reason?: string): Promise<void> {\n if (!this.#context)\n throw new Error(\"This message is not attached to a client.\");\n return this.#context.deleteMessage(this.channelId, this.id, reason);\n }\n\n /** Replies to this message. @param options Message content or payload. @returns The created reply message. @throws {Error} If the message is not attached to a client. */\n public reply(options: string | MessageCreateOptions): Promise<Message> {\n if (!this.#context)\n throw new Error(\"This message is not attached to a client.\");\n const payload =\n typeof options === \"string\" ? { content: options } : { ...options };\n payload.message_reference = {\n message_id: this.id,\n channel_id: this.channelId,\n guild_id: this.guildId,\n };\n return this.#context.sendMessage(this.channelId, payload);\n }\n\n /** Crossposts this message. @returns The resulting message. @throws {Error} If the message is not attached to a client. */\n public crosspost(): Promise<Message> {\n if (!this.#context)\n throw new Error(\"This message is not attached to a client.\");\n return this.#context.crosspostMessage(this.channelId, this.id);\n }\n\n /**\n * Collects clicks and picks on this message's components. It always ends:\n * after `time`, or 15 minutes (an interaction token's life) when neither\n * `time` nor `idle` is set.\n * @example\n * const collector = message.createComponentCollector({ filter: (i) => i.user?.id === authorId, time: 60_000 });\n * collector.on(\"collect\", (i) => i.update({ content: `Picked ${i.customId}` }));\n */\n public createComponentCollector(\n options: ComponentCollectorOptions = {},\n ): Collector<string, ComponentInteraction> {\n const collect = this.#context?.collectInteractions;\n if (!collect)\n throw new Error(\"This message is not attached to a client.\");\n const { componentType, filter, ...rest } = options;\n return collect({\n ...rest,\n time:\n rest.time ??\n (rest.idle ? undefined : COMPONENT_COLLECTOR_DEFAULT_TIME),\n filter: async (interaction) =>\n interaction.isMessageComponent() &&\n interaction.messageId === this.id &&\n (componentType === undefined ||\n interaction.componentType === componentType) &&\n (filter ? await filter(interaction) : true),\n }) as unknown as Collector<string, ComponentInteraction>;\n }\n\n /**\n * Waits for the next click or pick on this message's components.\n * @param options `time` (default 15 minutes), `filter`, `componentType`.\n * @returns The interaction. @throws {Error} When time runs out first.\n */\n public awaitComponent(\n options: Omit<ComponentCollectorOptions, \"max\"> = {},\n ): Promise<ComponentInteraction> {\n return this.createComponentCollector({ ...options, max: 1 }).next();\n }\n\n /** Adds a reaction to this message. @param emoji Emoji identifier. @returns A promise fulfilled when the reaction is added. @throws {Error} If reactions are unavailable. */\n public react(emoji: string): Promise<void> {\n if (!this.#context?.addReaction)\n throw new Error(\"This message is not attached to a client.\");\n return this.#context.addReaction(this.channelId, this.id, emoji);\n }\n\n /** Removes a reaction from this message. @param emoji Emoji identifier. @param userId User whose reaction should be removed; omit to remove the current user's reaction. @returns A promise fulfilled when the reaction is removed. @throws {Error} If reaction operations are unavailable. */\n public removeReaction(emoji: string, userId?: string): Promise<void> {\n if (!this.#context)\n throw new Error(\"This message is not attached to a client.\");\n return userId\n ? (this.#context.removeReaction?.(\n this.channelId,\n this.id,\n emoji,\n userId,\n ) ??\n Promise.reject(\n new Error(\"Reaction operations are unavailable.\"),\n ))\n : (this.#context.removeOwnReaction?.(\n this.channelId,\n this.id,\n emoji,\n ) ??\n Promise.reject(\n new Error(\"Reaction operations are unavailable.\"),\n ));\n }\n\n /** Removes all reactions from this message. @returns A promise fulfilled when reactions are removed. @throws {Error} If reaction operations are unavailable. */\n public removeAllReactions(): Promise<void> {\n if (!this.#context?.removeAllReactions)\n throw new Error(\"This message is not attached to a client.\");\n return this.#context.removeAllReactions(this.channelId, this.id);\n }\n\n /** Pins this message. @param reason Audit-log reason. @returns A promise fulfilled when the message is pinned. @throws {Error} If pin operations are unavailable. */\n public pin(reason?: string): Promise<void> {\n if (!this.#context?.pinMessage)\n throw new Error(\"This message is not attached to a client.\");\n return this.#context.pinMessage(this.channelId, this.id, reason);\n }\n\n /** Unpins this message. @param reason Audit-log reason. @returns A promise fulfilled when the message is unpinned. @throws {Error} If pin operations are unavailable. */\n public unpin(reason?: string): Promise<void> {\n if (!this.#context?.unpinMessage)\n throw new Error(\"This message is not attached to a client.\");\n return this.#context.unpinMessage(this.channelId, this.id, reason);\n }\n\n // ─── Flag-based getters ───────────────────────────────────────────────────────\n\n /** Whether this message was sent ephemerally (only visible to the recipient). */\n public get isEphemeral(): boolean {\n return (this.flags & 64) !== 0;\n }\n\n /** Whether this message is currently pinned in its channel. */\n public get isPinned(): boolean {\n return this.pinned;\n }\n\n /** Whether this is a system-generated message (join, boost, etc). Mirrors\n * discord.js: a message is \"system\" unless its type is one of the user-authored\n * types — Default (0), Reply (19), ChatInputCommand (20) or ContextMenuCommand (23). */\n public get isSystemMessage(): boolean {\n return !NON_SYSTEM_MESSAGE_TYPES.has(this.type);\n }\n\n /** Whether this message was crossposted from an announcement channel. */\n public get isCrosspost(): boolean {\n return (this.flags & 2) !== 0;\n }\n\n /** Whether this message has file attachments. */\n public get hasAttachments(): boolean {\n return this.attachments.length > 0;\n }\n\n /** Whether this message contains embeds. */\n public get hasEmbeds(): boolean {\n return this.embeds.length > 0;\n }\n\n /** Whether this message contains interactive components. */\n public get hasComponents(): boolean {\n return this.components.length > 0;\n }\n\n /** Edits this message to suppress its embeds. @returns The updated message. */\n public suppressEmbeds(): Promise<Message> {\n return this.edit({ flags: this.flags | 4 });\n }\n\n /** Returns a plain-object snapshot of all message fields. */\n public toJSON(): Record<string, unknown> {\n return {\n id: this.id,\n content: this.content,\n channelId: this.channelId,\n guildId: this.guildId,\n flags: this.flags,\n pinned: this.pinned,\n mentionEveryone: this.mentionEveryone,\n type: this.type,\n timestamp: this.timestamp.toISOString(),\n author: { id: this.author.id, username: this.author.username },\n attachments: [...this.attachments],\n embeds: [...this.embeds],\n components: [...this.components],\n mentions: this.mentions.map((u) => u.id),\n mentionRoles: [...this.mentionRoles],\n reference: this.reference,\n referencedMessage: this.referencedMessage\n ? this.referencedMessage.id\n : this.referencedMessage,\n };\n }\n}\n\nexport {\n GuildMember,\n Role,\n TextChannel,\n Invite,\n Webhook,\n WebhookEnum,\n Emoji,\n AutoModerationRule,\n WelcomeScreenChannel,\n GuildWelcomeScreen,\n OnboardingPromptOption,\n OnboardingPrompt,\n GuildOnboarding,\n} from \"./resources.js\";\nexport {\n NewsChannel,\n DMChannel,\n VoiceChannel,\n StageChannel,\n CategoryChannel,\n ThreadChannel,\n ForumChannel,\n MediaChannel,\n createChannel,\n type ChannelOfKind,\n type ChannelsByKind,\n} from \"./channels.js\";\nexport * from \"./interactions.js\";\nexport { Embed } from \"./embed.js\";\nexport {\n AuditLog,\n AuditLogEntry,\n type AuditLogAutoModInfo,\n type AuditLogInfo,\n type AuditLogInfoByType,\n type AuditLogOverwriteInfo,\n type AuditLogQuery,\n} from \"./audit-log.js\";\nexport { Sticker, stickerURL } from \"./sticker.js\";\nexport {\n Permission,\n Permissions,\n PermissionFlagsBits,\n PermissionSet,\n PermissionsBitField,\n PermissionOverwriteEnum,\n computePermissions,\n type PermissionContext,\n type PermissionOverwrite,\n type PermissionRole,\n type PermissionName,\n type PermissionResolvable,\n} from \"./permissions.js\";\n",
18
- "import type {\n APIEntitlement,\n APISoundboardSound,\n APISticker,\n} from \"@lunibee/types\";\nimport type {\n APIAutoModerationActionExecution,\n APIAutoModerationRule,\n APIChannel,\n APIChannelPinsUpdate,\n APIGuild,\n APIGuildBanEvent,\n APIGuildEmojisUpdateEvent,\n APIGuildMember,\n APIGuildMembersChunk,\n APIGuildRoleDeleteEvent,\n APIGuildRoleEvent,\n APIGuildScheduledEvent,\n APIGuildScheduledEventUserEvent,\n APIGuildStickersUpdateEvent,\n APIInviteCreate,\n APIInviteDelete,\n APIMessageDeleteBulkEvent,\n APIMessageDeleteEvent,\n APIMessagePollVoteEvent,\n APIMessageReactionEvent,\n APIMessageReactionRemoveEmojiEvent,\n APIPresenceUpdate,\n APIStageInstance,\n APIThreadEvent,\n APIThreadListSync,\n APIThreadMember,\n APIThreadMembersUpdate,\n APITypingStart,\n APIVoiceServerUpdate,\n APIVoiceState,\n APIWebhooksUpdate,\n ClientUser,\n} from \"@lunibee/types\";\nimport type {\n Channel,\n Emoji,\n Guild,\n GuildMember,\n Interaction,\n Message,\n Role,\n} from \"@lunibee/structures\";\n/** Names of events emitted by a Lunibee client. */\nexport enum ClientEvent {\n // ── Lifecycle ──────────────────────────────────────────────────────────────\n Ready = \"ready\",\n Resumed = \"resumed\",\n InvalidSession = \"invalidSession\",\n Raw = \"raw\",\n Error = \"error\",\n Open = \"open\",\n Close = \"close\",\n // ── Messages ───────────────────────────────────────────────────────────────\n MessageCreate = \"messageCreate\",\n MessageUpdate = \"messageUpdate\",\n MessageDelete = \"messageDelete\",\n MessageDeleteBulk = \"messageDeleteBulk\",\n // ── Reactions ─────────────────────────────────────────────────────────────\n MessageReactionAdd = \"messageReactionAdd\",\n MessageReactionRemove = \"messageReactionRemove\",\n MessageReactionRemoveAll = \"messageReactionRemoveAll\",\n MessageReactionRemoveEmoji = \"messageReactionRemoveEmoji\",\n // ── Polls ─────────────────────────────────────────────────────────────────\n MessagePollVoteAdd = \"messagePollVoteAdd\",\n MessagePollVoteRemove = \"messagePollVoteRemove\",\n // ── Guilds ────────────────────────────────────────────────────────────────\n GuildCreate = \"guildCreate\",\n GuildUpdate = \"guildUpdate\",\n GuildDelete = \"guildDelete\",\n GuildAvailable = \"guildAvailable\",\n GuildUnavailable = \"guildUnavailable\",\n // ── Guild Members ──────────────────────────────────────────────────────────\n GuildMemberAdd = \"guildMemberAdd\",\n GuildMemberUpdate = \"guildMemberUpdate\",\n GuildMemberRemove = \"guildMemberRemove\",\n GuildMembersChunk = \"guildMembersChunk\",\n // ── Guild Bans ────────────────────────────────────────────────────────────\n GuildBanAdd = \"guildBanAdd\",\n GuildBanRemove = \"guildBanRemove\",\n // ── Guild Roles ───────────────────────────────────────────────────────────\n GuildRoleCreate = \"guildRoleCreate\",\n GuildRoleUpdate = \"guildRoleUpdate\",\n GuildRoleDelete = \"guildRoleDelete\",\n // ── Guild Emojis & Stickers ───────────────────────────────────────────────\n GuildEmojisUpdate = \"guildEmojisUpdate\",\n GuildStickersUpdate = \"guildStickersUpdate\",\n // ── Monetization ──────────────────────────────────────────────────────────\n EntitlementCreate = \"entitlementCreate\",\n EntitlementUpdate = \"entitlementUpdate\",\n EntitlementDelete = \"entitlementDelete\",\n // ── Soundboard ────────────────────────────────────────────────────────────\n SoundboardSoundCreate = \"soundboardSoundCreate\",\n SoundboardSoundUpdate = \"soundboardSoundUpdate\",\n SoundboardSoundDelete = \"soundboardSoundDelete\",\n SoundboardSoundsUpdate = \"soundboardSoundsUpdate\",\n // ── Guild Integrations ────────────────────────────────────────────────────\n GuildIntegrationsUpdate = \"guildIntegrationsUpdate\",\n // ── Guild Scheduled Events ────────────────────────────────────────────────\n GuildScheduledEventCreate = \"guildScheduledEventCreate\",\n GuildScheduledEventUpdate = \"guildScheduledEventUpdate\",\n GuildScheduledEventDelete = \"guildScheduledEventDelete\",\n GuildScheduledEventUserAdd = \"guildScheduledEventUserAdd\",\n GuildScheduledEventUserRemove = \"guildScheduledEventUserRemove\",\n // ── AutoMod ───────────────────────────────────────────────────────────────\n AutoModerationRuleCreate = \"autoModerationRuleCreate\",\n AutoModerationRuleUpdate = \"autoModerationRuleUpdate\",\n AutoModerationRuleDelete = \"autoModerationRuleDelete\",\n AutoModerationActionExecution = \"autoModerationActionExecution\",\n // ── Channels ──────────────────────────────────────────────────────────────\n ChannelCreate = \"channelCreate\",\n ChannelUpdate = \"channelUpdate\",\n ChannelDelete = \"channelDelete\",\n ChannelPinsUpdate = \"channelPinsUpdate\",\n // ── Threads ───────────────────────────────────────────────────────────────\n ThreadCreate = \"threadCreate\",\n ThreadUpdate = \"threadUpdate\",\n ThreadDelete = \"threadDelete\",\n ThreadListSync = \"threadListSync\",\n ThreadMembersUpdate = \"threadMembersUpdate\",\n ThreadMemberUpdate = \"threadMemberUpdate\",\n // ── Stage Instances ───────────────────────────────────────────────────────\n StageInstanceCreate = \"stageInstanceCreate\",\n StageInstanceUpdate = \"stageInstanceUpdate\",\n StageInstanceDelete = \"stageInstanceDelete\",\n // ── Invites ───────────────────────────────────────────────────────────────\n InviteCreate = \"inviteCreate\",\n InviteDelete = \"inviteDelete\",\n // ── Webhooks ──────────────────────────────────────────────────────────────\n WebhooksUpdate = \"webhooksUpdate\",\n // ── Voice ─────────────────────────────────────────────────────────────────\n VoiceStateUpdate = \"voiceStateUpdate\",\n VoiceServerUpdate = \"voiceServerUpdate\",\n // ── Presence & Typing ─────────────────────────────────────────────────────\n PresenceUpdate = \"presenceUpdate\",\n TypingStart = \"typingStart\",\n // ── Interactions ──────────────────────────────────────────────────────────\n InteractionCreate = \"interactionCreate\",\n}\n\n/** Names of events emitted by a Lunibee client. */\nexport type ClientEventName = keyof ClientEvents;\n\n/** Listener signature for a Lunibee client event. */\nexport type ClientListener<K extends ClientEventName> = (\n ...args: ClientEvents[K]\n) => unknown;\n\n// ─── ClientEvents type map ────────────────────────────────────────────────────\n// Uses string literal keys so client.on(\"ready\", ...) works without using\n// the ClientEvent enum explicitly.\n\n/** Every `Client` event name mapped to its listener arguments. */\nexport type ClientEvents = {\n // ── Lifecycle ──────────────────────────────────────────────────────────────\n ready: [user: ClientUser];\n resumed: [];\n invalidSession: [isRecoverable: boolean];\n raw: [data: { event: string; data: unknown }];\n error: [error: Error];\n open: [];\n close: [data: { code: number; action: string }];\n // ── Messages ───────────────────────────────────────────────────────────────\n messageCreate: [message: Message];\n /** `previous` is the cached version, or `null` unless `messageCache` is enabled and the message was cached. */\n messageUpdate: [message: Message, previous: Message | null];\n /** `message` is the cached message, available when `messageCache` is enabled. */\n messageDelete: [data: APIMessageDeleteEvent, message?: Message];\n /** `messages` are the cached messages that were deleted (empty without `messageCache`). */\n messageDeleteBulk: [data: APIMessageDeleteBulkEvent, messages: Message[]];\n // ── Reactions ─────────────────────────────────────────────────────────────\n messageReactionAdd: [data: APIMessageReactionEvent];\n messageReactionRemove: [data: APIMessageReactionEvent];\n messageReactionRemoveAll: [data: APIMessageDeleteEvent];\n messageReactionRemoveEmoji: [data: APIMessageReactionRemoveEmojiEvent];\n // ── Polls ─────────────────────────────────────────────────────────────────\n messagePollVoteAdd: [data: APIMessagePollVoteEvent];\n messagePollVoteRemove: [data: APIMessagePollVoteEvent];\n // ── Guilds ────────────────────────────────────────────────────────────────\n guildCreate: [data: APIGuild];\n /** `previous` is a copy of the cached guild before the update, or null when it was not cached. */\n guildUpdate: [data: APIGuild, previous: Guild | null];\n guildDelete: [data: { id: string; unavailable?: boolean }];\n guildAvailable: [data: APIGuild & { unavailable?: boolean }];\n guildUnavailable: [data: { id: string; unavailable?: boolean }];\n // ── Guild Members ──────────────────────────────────────────────────────────\n guildMemberAdd: [member: APIGuildMember];\n /** `previous` is a copy of the cached member before the update, or null when it was not cached. */\n guildMemberUpdate: [member: APIGuildMember, previous: GuildMember | null];\n guildMemberRemove: [member: APIGuildMember];\n guildMembersChunk: [data: APIGuildMembersChunk];\n // ── Guild Bans ────────────────────────────────────────────────────────────\n guildBanAdd: [data: APIGuildBanEvent];\n guildBanRemove: [data: APIGuildBanEvent];\n // ── Guild Roles ───────────────────────────────────────────────────────────\n guildRoleCreate: [data: APIGuildRoleEvent];\n /** `previous` is a copy of the cached role before the update, or null when it was not cached. */\n guildRoleUpdate: [data: APIGuildRoleEvent, previous: Role | null];\n /** `removed` is the role that was cached, or null. */\n guildRoleDelete: [data: APIGuildRoleDeleteEvent, removed: Role | null];\n // ── Guild Emojis & Stickers ───────────────────────────────────────────────\n /** `previous` is the cached emoji list before the update, or null without the emoji cache. */\n guildEmojisUpdate: [\n data: APIGuildEmojisUpdateEvent,\n previous: Emoji[] | null,\n ];\n /** `previous` is the cached sticker list before the update (empty when none were cached). */\n guildStickersUpdate: [\n data: APIGuildStickersUpdateEvent,\n previous: APISticker[],\n ];\n // ── Monetization ──────────────────────────────────────────────────────────\n entitlementCreate: [entitlement: APIEntitlement];\n entitlementUpdate: [entitlement: APIEntitlement];\n entitlementDelete: [entitlement: APIEntitlement];\n // ── Soundboard ────────────────────────────────────────────────────────────\n soundboardSoundCreate: [sound: APISoundboardSound];\n soundboardSoundUpdate: [sound: APISoundboardSound];\n soundboardSoundDelete: [data: { sound_id: string; guild_id: string }];\n soundboardSoundsUpdate: [\n data: { guild_id: string; soundboard_sounds: APISoundboardSound[] },\n ];\n // ── Guild Integrations ────────────────────────────────────────────────────\n guildIntegrationsUpdate: [data: { guild_id: string }];\n // ── Guild Scheduled Events ────────────────────────────────────────────────\n guildScheduledEventCreate: [data: APIGuildScheduledEvent];\n /** `previous` is the cached event, or `null` if it was not cached. */\n guildScheduledEventUpdate: [\n data: APIGuildScheduledEvent,\n previous: APIGuildScheduledEvent | null,\n ];\n guildScheduledEventDelete: [data: APIGuildScheduledEvent];\n guildScheduledEventUserAdd: [data: APIGuildScheduledEventUserEvent];\n guildScheduledEventUserRemove: [data: APIGuildScheduledEventUserEvent];\n // ── AutoMod ───────────────────────────────────────────────────────────────\n autoModerationRuleCreate: [data: APIAutoModerationRule];\n /** `previous` is the cached rule, or `null` if it was not cached. */\n autoModerationRuleUpdate: [\n data: APIAutoModerationRule,\n previous: APIAutoModerationRule | null,\n ];\n autoModerationRuleDelete: [data: APIAutoModerationRule];\n autoModerationActionExecution: [data: APIAutoModerationActionExecution];\n // ── Channels ──────────────────────────────────────────────────────────────\n channelCreate: [channel: Channel];\n /** `previous` is a copy of the cached channel before the update, or null when it was not cached. */\n channelUpdate: [channel: Channel, previous: Channel | null];\n /** `removed` is the channel that was cached, or null. */\n channelDelete: [data: APIChannel, removed: Channel | null];\n channelPinsUpdate: [data: APIChannelPinsUpdate];\n // ── Threads ───────────────────────────────────────────────────────────────\n threadCreate: [channel: Channel];\n /** `previous` is a copy of the cached thread before the update, or null when it was not cached. */\n threadUpdate: [channel: Channel, previous: Channel | null];\n /** `removed` is the thread that was cached, or null. */\n threadDelete: [data: APIThreadEvent, removed: Channel | null];\n threadListSync: [data: APIThreadListSync];\n threadMembersUpdate: [data: APIThreadMembersUpdate];\n threadMemberUpdate: [data: APIThreadMember];\n // ── Stage Instances ───────────────────────────────────────────────────────\n stageInstanceCreate: [data: APIStageInstance];\n /** `previous` is the cached stage instance, or `null` if it was not cached. */\n stageInstanceUpdate: [\n data: APIStageInstance,\n previous: APIStageInstance | null,\n ];\n stageInstanceDelete: [data: APIStageInstance];\n // ── Invites ───────────────────────────────────────────────────────────────\n inviteCreate: [data: APIInviteCreate];\n inviteDelete: [data: APIInviteDelete];\n // ── Webhooks ──────────────────────────────────────────────────────────────\n webhooksUpdate: [data: APIWebhooksUpdate];\n // ── Voice ─────────────────────────────────────────────────────────────────\n /** `previous` is the user's last known voice state in that guild, or `null` (first sighting, or not in a guild). */\n voiceStateUpdate: [data: APIVoiceState, previous: APIVoiceState | null];\n voiceServerUpdate: [data: APIVoiceServerUpdate];\n // ── Presence & Typing ─────────────────────────────────────────────────────\n /** `previous` is the last presence seen, available with `cache: { presences: true }`; otherwise `null`. */\n presenceUpdate: [\n data: APIPresenceUpdate,\n previous: APIPresenceUpdate | null,\n ];\n typingStart: [data: APITypingStart];\n // ── Interactions ──────────────────────────────────────────────────────────\n interactionCreate: [interaction: Interaction];\n};\n",
19
- "import { EventEmitter } from \"node:events\";\n\nexport interface CollectorOptions<T> {\n /** Filter predicate to accept or reject items. */\n filter?: (item: T) => boolean | Promise<boolean>;\n /** Lifetime of the collector in milliseconds. */\n time?: number;\n /** Maximum number of elements to collect. */\n max?: number;\n /** Maximum number of processed elements. */\n maxProcessed?: number;\n /** Stop after this many milliseconds without a collected item. */\n idle?: number;\n /** Stop (reason `\"abort\"`) when this signal aborts. */\n signal?: AbortSignal;\n}\n\n/** General-purpose event collector for interactions and messages. */\nexport class Collector<K, V> extends EventEmitter {\n public readonly collected = new Map<K, V>();\n public readonly options: CollectorOptions<V>;\n public ended = false;\n public endReason?: string;\n public totalProcessed = 0;\n readonly #timeoutTimer?: ReturnType<typeof setTimeout>;\n #idleTimer?: ReturnType<typeof setTimeout>;\n readonly #onAbort = (): void => this.stop(\"abort\");\n /** Cleanup hooks run once when the collector ends (e.g. event unsubscription). */\n readonly #cleanup: (() => void)[] = [];\n\n /** `collect` receives each collected item; `end` the collected map and the reason. */\n public override on(event: \"collect\", listener: (item: V) => void): this;\n public override on(\n event: \"end\",\n listener: (collected: Map<K, V>, reason: string) => void,\n ): this;\n public override on(\n event: string | symbol,\n listener: (...args: never[]) => void,\n ): this;\n public override on(\n event: string | symbol,\n listener: (...args: never[]) => void,\n ): this {\n return super.on(event, listener as (...args: unknown[]) => void);\n }\n /** Like {@link Collector.on}, for one call. */\n public override once(event: \"collect\", listener: (item: V) => void): this;\n public override once(\n event: \"end\",\n listener: (collected: Map<K, V>, reason: string) => void,\n ): this;\n public override once(\n event: string | symbol,\n listener: (...args: never[]) => void,\n ): this;\n public override once(\n event: string | symbol,\n listener: (...args: never[]) => void,\n ): this {\n return super.once(event, listener as (...args: unknown[]) => void);\n }\n\n public constructor(options: CollectorOptions<V> = {}) {\n super();\n this.options = options;\n\n if (options.time && options.time > 0) {\n this.#timeoutTimer = setTimeout(() => {\n this.stop(\"time\");\n }, options.time);\n }\n this.#resetIdle();\n if (options.signal?.aborted) this.stop(\"abort\");\n else\n options.signal?.addEventListener(\"abort\", this.#onAbort, {\n once: true,\n });\n }\n\n /** Registers a function to run once when the collector ends. Runs immediately if it already has. */\n public onDispose(cleanup: () => void): this {\n if (this.ended) cleanup();\n else this.#cleanup.push(cleanup);\n return this;\n }\n\n #resetIdle(): void {\n if (!this.options.idle || this.options.idle <= 0) return;\n if (this.#idleTimer) clearTimeout(this.#idleTimer);\n this.#idleTimer = setTimeout(\n () => this.stop(\"idle\"),\n this.options.idle,\n );\n }\n\n /** Handles a candidate item for collection. */\n public async handle(key: K, item: V): Promise<boolean> {\n if (this.ended) return false;\n this.totalProcessed++;\n\n // `maxProcessed` counts every item the collector *sees*, so it has to be\n // evaluated whether or not the filter accepts this one — checking it only\n // on the accepted path means a collector whose filter rejects everything\n // never reaches its processed limit and runs until `time`/`stop()`.\n const reachedProcessed =\n !!this.options.maxProcessed &&\n this.totalProcessed >= this.options.maxProcessed;\n\n let passed = true;\n if (this.options.filter) passed = !!(await this.options.filter(item));\n\n // The filter may be async, so the collector can have been stopped while\n // it was pending. Anything decided before that stop is discarded rather\n // than collected (and emitted) after \"end\".\n if (this.ended) return false;\n\n if (!passed) {\n if (reachedProcessed) this.stop(\"processedLimit\");\n return false;\n }\n\n this.collected.set(key, item);\n this.#resetIdle();\n this.emit(\"collect\", item);\n\n if (this.options.max && this.collected.size >= this.options.max) {\n this.stop(\"limit\");\n return true;\n }\n\n if (reachedProcessed) {\n this.stop(\"processedLimit\");\n return true;\n }\n\n return true;\n }\n\n /** Stops the collector and emits the \"end\" event. */\n public stop(reason = \"user\"): void {\n if (this.ended) return;\n this.ended = true;\n this.endReason = reason;\n if (this.#timeoutTimer) clearTimeout(this.#timeoutTimer);\n if (this.#idleTimer) clearTimeout(this.#idleTimer);\n this.options.signal?.removeEventListener(\"abort\", this.#onAbort);\n for (const cleanup of this.#cleanup.splice(0)) {\n try {\n cleanup();\n } catch {\n // A failing cleanup must not stop the others or the \"end\" event.\n }\n }\n this.emit(\"end\", this.collected, reason);\n this.removeAllListeners();\n }\n\n /** Resolves with everything collected once the collector ends. */\n public wait(): Promise<Map<K, V>> {\n if (this.ended) return Promise.resolve(this.collected);\n return new Promise((resolve) =>\n this.once(\"end\", (collected: Map<K, V>) => resolve(collected)),\n );\n }\n\n /** Yields items as they are collected until the collector ends. Items\n * collected between iterations are buffered, not dropped. */\n public async *[Symbol.asyncIterator](): AsyncGenerator<V, void, undefined> {\n const queue: V[] = [];\n let wake: (() => void) | undefined;\n const onCollect = (item: V): void => {\n queue.push(item);\n wake?.();\n };\n const onEnd = (): void => wake?.();\n if (!this.ended) {\n this.on(\"collect\", onCollect);\n this.on(\"end\", onEnd);\n }\n try {\n for (;;) {\n if (queue.length > 0) {\n yield queue.shift()!;\n continue;\n }\n if (this.ended) return;\n await new Promise<void>((resolve) => (wake = resolve));\n wake = undefined;\n }\n } finally {\n this.off(\"collect\", onCollect);\n this.off(\"end\", onEnd);\n }\n }\n\n /** Stops the collector (reason `\"disposed\"`); enables `using collector = ...`. */\n public [Symbol.dispose](): void {\n this.stop(\"disposed\");\n }\n\n /** Returns a Promise that resolves with the next collected item or rejects on end/timeout. */\n public next(): Promise<V> {\n return new Promise<V>((resolve, reject) => {\n if (this.ended) {\n return reject(\n new Error(\n `Collector already ended: ${this.endReason ?? \"unknown\"}`,\n ),\n );\n }\n\n // Each settled next() must drop its counterpart listener. Polling\n // a long-lived collector in a loop otherwise leaves one dangling\n // \"end\" listener per call, which grows without bound and trips the\n // EventEmitter max-listener warning.\n const onCollect = (item: V): void => {\n this.off(\"end\", onEnd);\n resolve(item);\n };\n const onEnd = (_collected: Map<K, V>, reason: string): void => {\n this.off(\"collect\", onCollect);\n reject(\n new Error(\n `Collector ended before item was collected: ${reason}`,\n ),\n );\n };\n\n this.once(\"collect\", onCollect);\n this.once(\"end\", onEnd);\n });\n }\n}\n",
20
- "/**\n * A shared cache in Redis, beside the in-memory one.\n *\n * The in-memory cache of each process holds the guilds its shards receive.\n * `RedisCache` mirrors the same Gateway events into Redis as raw Discord\n * payloads, so any process — another cluster, a dashboard, a worker without\n * a Gateway — can read any guild. It never replaces the synchronous cache.\n */\n\nimport type { RedisCommandClient } from \"@lunibee/collection\";\n\nexport type { RedisCommandClient };\n\n/** What `attach()` listens to: a `Client` (its `raw` event) or a `Gateway` (`RAW`). */\nexport interface RawDispatchSource {\n // Loose on purpose: Client and Gateway type their events differently.\n // biome-ignore lint/suspicious/noExplicitAny: structural emitter shape\n on(event: any, listener: any): unknown;\n // biome-ignore lint/suspicious/noExplicitAny: structural emitter shape\n off(event: any, listener: any): unknown;\n}\n\n/** Options for {@link RedisCache}. */\nexport interface RedisCacheOptions {\n /** The Redis client. `Bun.RedisClient` works as it is; for ioredis pass `{ send: (c, a) => redis.call(c, ...a) }`. */\n client: RedisCommandClient;\n /** Key prefix. Default `\"lunibee:cache:\"`; keys are versioned under it (`…v1:…`). */\n prefix?: string;\n /** Store members and their users. Default `true`. */\n members?: boolean;\n /** Expire every key this many seconds after its last write. Default: never. */\n ttlSeconds?: number;\n /** Called when a write fails. Writes never throw into the Gateway. */\n onError?: (operation: string, error: unknown) => void;\n}\n\n/** Health of a {@link RedisCache}. */\nexport interface RedisCacheDiagnostics {\n /** Events written. */\n writes: number;\n /** Writes that failed. */\n failures: number;\n /** Events waiting to be written. */\n pending: number;\n}\n\ntype Payload = Record<string, unknown>;\n\n/** Guild fields kept in their own hashes, not in the guild document. */\nconst GUILD_LISTS = [\n \"members\",\n \"channels\",\n \"threads\",\n \"roles\",\n \"presences\",\n \"voice_states\",\n \"stage_instances\",\n \"guild_scheduled_events\",\n \"soundboard_sounds\",\n];\n/** Fields per HSET, so a 100,000-member guild is not one giant command. */\nconst CHUNK = 1000;\n\nconst id = (value: unknown): string | undefined =>\n typeof value === \"string\" && /^\\d{1,20}$/.test(value) ? value : undefined;\n\n/**\n * A Redis mirror of guilds, channels, roles, members and users.\n *\n * ```ts\n * const shared = new RedisCache({ client: new Bun.RedisClient(process.env.REDIS_URL) });\n * shared.attach(client); // or each shard's Gateway\n * const guild = await shared.guild(id); // from any process\n * ```\n *\n * Writes for one guild are applied in Gateway order; a failed write is\n * reported through `onError` and never reaches the Gateway. Reads throw on a\n * Redis error. Values are raw Discord payloads (`APIGuild`-shaped JSON).\n */\nexport class RedisCache {\n readonly #redis: RedisCommandClient;\n readonly #prefix: string;\n readonly #members: boolean;\n readonly #ttl?: number;\n readonly #onError?: RedisCacheOptions[\"onError\"];\n /** Per-guild write chains, so one guild's events land in order. */\n readonly #chains = new Map<string, Promise<void>>();\n readonly #attached = new Map<\n RawDispatchSource,\n { event: string; listener: (payload: never) => void }\n >();\n #writes = 0;\n #failures = 0;\n #pending = 0;\n\n public constructor(options: RedisCacheOptions) {\n this.#redis = options.client;\n this.#prefix = `${options.prefix ?? \"lunibee:cache:\"}v1:`;\n this.#members = options.members ?? true;\n if (\n options.ttlSeconds !== undefined &&\n !(Number.isInteger(options.ttlSeconds) && options.ttlSeconds > 0)\n )\n throw new RangeError(\"ttlSeconds must be a positive integer.\");\n this.#ttl = options.ttlSeconds;\n this.#onError = options.onError;\n }\n\n // ── Wiring ────────────────────────────────────────────────────────────────\n\n /**\n * Mirrors the dispatches of a `Client` (its `raw` event) or of one\n * `Gateway` (`RAW`). Attach each shard's Gateway, or the client once.\n */\n public attach(source: RawDispatchSource): this {\n if (this.#attached.has(source)) return this;\n const event = \"gateway\" in (source as object) ? \"raw\" : \"RAW\";\n const listener = (payload: never): void => {\n const { event: name, data } = payload as {\n event?: string;\n data?: unknown;\n };\n if (typeof name === \"string\") this.handle(name, data);\n };\n source.on(event, listener);\n this.#attached.set(source, { event, listener });\n return this;\n }\n\n /** Stops mirroring `source` (or every source). */\n public detach(source?: RawDispatchSource): this {\n for (const [s, { event, listener }] of this.#attached)\n if (!source || s === source) {\n s.off(event, listener);\n this.#attached.delete(s);\n }\n return this;\n }\n\n /** Resolves when every write queued so far has been applied (or failed). */\n public async flush(): Promise<void> {\n while (this.#chains.size > 0)\n await Promise.all([...this.#chains.values()]);\n }\n\n public diagnostics(): RedisCacheDiagnostics {\n return {\n writes: this.#writes,\n failures: this.#failures,\n pending: this.#pending,\n };\n }\n\n /**\n * Applies one Gateway dispatch. `attach()` calls it; call it yourself to\n * feed events from elsewhere (an IPC relay, a replay).\n */\n public handle(event: string, data: unknown): void {\n if (!data || typeof data !== \"object\") return;\n const d = data as Payload;\n // Users are shared by every guild: their writes go on one chain, in\n // Gateway order, so a member event of one guild cannot overwrite a\n // newer user written from another.\n const users = this.#usersOf(event, d);\n if (users.length)\n this.#enqueue(\"users\", event, async () => {\n for (const user of users)\n await this.#setJSON(\n this.#k(\"user\", user.id as string),\n user,\n );\n });\n const write = this.#writer(event, d);\n if (!write) return;\n const guild = id(d.guild_id) ?? id(d.id) ?? \"-\";\n // USER_UPDATE and the like have no guild; they share one chain.\n const key = event.startsWith(\"GUILD_\") || d.guild_id ? guild : \"-\";\n this.#enqueue(key, event, write);\n }\n\n #usersOf(event: string, d: Payload): Payload[] {\n const list: unknown[] =\n event === \"USER_UPDATE\"\n ? [d]\n : !this.#members\n ? []\n : event === \"GUILD_CREATE\" || event === \"GUILD_MEMBERS_CHUNK\"\n ? ((d.members as Payload[] | undefined) ?? []).map(\n (m) => m?.user,\n )\n : event === \"GUILD_MEMBER_ADD\" ||\n event === \"GUILD_MEMBER_UPDATE\"\n ? [d.user]\n : [];\n return list.filter(\n (u): u is Payload =>\n !!u && typeof u === \"object\" && !!id((u as Payload).id),\n );\n }\n\n #enqueue(key: string, event: string, write: () => Promise<void>): void {\n this.#pending++;\n const previous = this.#chains.get(key) ?? Promise.resolve();\n const next = previous.then(async () => {\n try {\n await write();\n this.#writes++;\n } catch (error) {\n this.#failures++;\n try {\n this.#onError?.(event, error);\n } catch {\n // Diagnostics never break the Gateway.\n }\n } finally {\n this.#pending--;\n }\n });\n this.#chains.set(key, next);\n void next.then(() => {\n if (this.#chains.get(key) === next) this.#chains.delete(key);\n });\n }\n\n // ── Keys and commands ─────────────────────────────────────────────────────\n\n #k(...parts: string[]): string {\n return this.#prefix + parts.join(\":\");\n }\n\n async #cmd(command: string, ...args: string[]): Promise<unknown> {\n return this.#redis.send(command, args);\n }\n\n async #setJSON(key: string, value: unknown): Promise<void> {\n const args = [key, JSON.stringify(value)];\n if (this.#ttl) args.push(\"EX\", String(this.#ttl));\n await this.#redis.send(\"SET\", args);\n }\n\n async #touch(key: string): Promise<void> {\n if (this.#ttl) await this.#cmd(\"EXPIRE\", key, String(this.#ttl));\n }\n\n async #hset(key: string, entries: Array<[string, unknown]>): Promise<void> {\n for (let i = 0; i < entries.length; i += CHUNK) {\n const args: string[] = [key];\n for (const [field, value] of entries.slice(i, i + CHUNK))\n args.push(field, JSON.stringify(value));\n await this.#redis.send(\"HSET\", args);\n }\n if (entries.length) await this.#touch(key);\n }\n\n async #channel(channel: Payload, guildId?: string): Promise<void> {\n const channelId = id(channel.id);\n if (!channelId) return;\n const value = guildId ? { ...channel, guild_id: guildId } : channel;\n await this.#setJSON(this.#k(\"channel\", channelId), value);\n if (guildId)\n await this.#hset(this.#k(\"guild\", guildId, \"channels\"), [\n [channelId, value],\n ]);\n }\n\n async #member(guildId: string, member: Payload): Promise<void> {\n if (!this.#members) return;\n const userId = id((member.user as Payload | undefined)?.id);\n if (!userId) return;\n const { user: _user, ...rest } = member;\n await this.#hset(this.#k(\"guild\", guildId, \"members\"), [\n [userId, { ...rest, user_id: userId }],\n ]);\n }\n\n async #dropGuild(guildId: string): Promise<void> {\n const channels = (await this.#cmd(\n \"HKEYS\",\n this.#k(\"guild\", guildId, \"channels\"),\n )) as string[] | null;\n const keys = [\n this.#k(\"guild\", guildId),\n this.#k(\"guild\", guildId, \"channels\"),\n this.#k(\"guild\", guildId, \"roles\"),\n this.#k(\"guild\", guildId, \"members\"),\n ...(channels ?? []).map((c) => this.#k(\"channel\", c)),\n ];\n await this.#redis.send(\"DEL\", keys);\n await this.#cmd(\"SREM\", this.#k(\"guilds\"), guildId);\n }\n\n async #patchGuild(guildId: string, patch: Payload): Promise<void> {\n const current = await this.guild(guildId);\n if (!current) return;\n await this.#setJSON(this.#k(\"guild\", guildId), {\n ...current,\n ...patch,\n });\n }\n\n // ── Event handlers ────────────────────────────────────────────────────────\n\n #writer(event: string, d: Payload): (() => Promise<void>) | undefined {\n const guildId = id(d.guild_id);\n switch (event) {\n case \"GUILD_CREATE\":\n case \"GUILD_UPDATE\":\n return async () => {\n const gid = id(d.id);\n if (!gid) return;\n const doc: Payload = {};\n for (const [k, v] of Object.entries(d))\n if (!GUILD_LISTS.includes(k)) doc[k] = v;\n if (event === \"GUILD_CREATE\") {\n // A fresh snapshot replaces whatever was stored.\n await this.#dropGuild(gid);\n await this.#hset(\n this.#k(\"guild\", gid, \"roles\"),\n ((d.roles as Payload[]) ?? [])\n .filter((r) => id(r.id))\n .map((r) => [r.id as string, r]),\n );\n for (const c of [\n ...((d.channels as Payload[]) ?? []),\n ...((d.threads as Payload[]) ?? []),\n ])\n await this.#channel(c, gid);\n if (this.#members) {\n const members = (\n (d.members as Payload[]) ?? []\n ).filter((m) =>\n id((m.user as Payload | undefined)?.id),\n );\n await this.#hset(\n this.#k(\"guild\", gid, \"members\"),\n members.map((m) => {\n const { user, ...rest } = m;\n const uid = (user as Payload).id as string;\n return [uid, { ...rest, user_id: uid }];\n }),\n );\n }\n await this.#setJSON(this.#k(\"guild\", gid), doc);\n } else {\n if (Array.isArray(d.roles))\n await this.#hset(\n this.#k(\"guild\", gid, \"roles\"),\n (d.roles as Payload[])\n .filter((r) => id(r.id))\n .map((r) => [r.id as string, r]),\n );\n const current = await this.guild(gid);\n await this.#setJSON(this.#k(\"guild\", gid), {\n ...current,\n ...doc,\n });\n }\n await this.#cmd(\"SADD\", this.#k(\"guilds\"), gid);\n };\n case \"GUILD_DELETE\":\n return async () => {\n const gid = id(d.id);\n if (!gid) return;\n // An outage keeps the data; leaving or a kick drops it.\n if (d.unavailable === true)\n await this.#patchGuild(gid, { unavailable: true });\n else await this.#dropGuild(gid);\n };\n case \"CHANNEL_CREATE\":\n case \"CHANNEL_UPDATE\":\n case \"THREAD_CREATE\":\n case \"THREAD_UPDATE\":\n return () => this.#channel(d, guildId);\n case \"CHANNEL_DELETE\":\n case \"THREAD_DELETE\":\n return async () => {\n const channelId = id(d.id);\n if (!channelId) return;\n await this.#cmd(\"DEL\", this.#k(\"channel\", channelId));\n if (guildId)\n await this.#cmd(\n \"HDEL\",\n this.#k(\"guild\", guildId, \"channels\"),\n channelId,\n );\n };\n case \"GUILD_ROLE_CREATE\":\n case \"GUILD_ROLE_UPDATE\":\n return async () => {\n const role = d.role as Payload | undefined;\n if (!guildId || !role || !id(role.id)) return;\n await this.#hset(this.#k(\"guild\", guildId, \"roles\"), [\n [role.id as string, role],\n ]);\n };\n case \"GUILD_ROLE_DELETE\":\n return async () => {\n const roleId = id(d.role_id);\n if (!guildId || !roleId) return;\n await this.#cmd(\n \"HDEL\",\n this.#k(\"guild\", guildId, \"roles\"),\n roleId,\n );\n };\n case \"GUILD_MEMBER_ADD\":\n case \"GUILD_MEMBER_UPDATE\":\n return async () => {\n if (!guildId) return;\n if (event === \"GUILD_MEMBER_UPDATE\" && this.#members) {\n // An update carries a partial member: merge it.\n const userId = id((d.user as Payload | undefined)?.id);\n const current = userId\n ? await this.#hget<Payload>(\n this.#k(\"guild\", guildId, \"members\"),\n userId,\n )\n : undefined;\n await this.#member(guildId, { ...current, ...d });\n } else await this.#member(guildId, d);\n };\n case \"GUILD_MEMBER_REMOVE\":\n return async () => {\n const userId = id((d.user as Payload | undefined)?.id);\n if (!guildId || !userId || !this.#members) return;\n await this.#cmd(\n \"HDEL\",\n this.#k(\"guild\", guildId, \"members\"),\n userId,\n );\n };\n case \"GUILD_MEMBERS_CHUNK\":\n return async () => {\n if (!guildId) return;\n for (const m of (d.members as Payload[]) ?? [])\n await this.#member(guildId, m);\n };\n case \"GUILD_EMOJIS_UPDATE\":\n return async () => {\n if (guildId)\n await this.#patchGuild(guildId, { emojis: d.emojis });\n };\n case \"GUILD_STICKERS_UPDATE\":\n return async () => {\n if (guildId)\n await this.#patchGuild(guildId, {\n stickers: d.stickers,\n });\n };\n default:\n return undefined;\n }\n }\n\n // ── Reads ─────────────────────────────────────────────────────────────────\n\n async #get<T>(key: string): Promise<T | undefined> {\n const raw = (await this.#cmd(\"GET\", key)) as string | null;\n return raw ? (JSON.parse(raw) as T) : undefined;\n }\n\n async #hget<T>(key: string, field: string): Promise<T | undefined> {\n const raw = (await this.#cmd(\"HGET\", key, field)) as string | null;\n return raw ? (JSON.parse(raw) as T) : undefined;\n }\n\n async #hvals<T>(key: string): Promise<T[]> {\n const raw = ((await this.#cmd(\"HVALS\", key)) as string[] | null) ?? [];\n return raw.map((v) => JSON.parse(v) as T);\n }\n\n /** The guild document (without its channels, roles and members). */\n public guild<T extends object = Payload>(\n guildId: string,\n ): Promise<T | undefined> {\n return this.#get<T>(this.#k(\"guild\", guildId));\n }\n\n /** Ids of every guild in the cache. */\n public async guildIds(): Promise<string[]> {\n return (\n ((await this.#cmd(\"SMEMBERS\", this.#k(\"guilds\"))) as\n string[] | null) ?? []\n );\n }\n\n /** A channel or thread, with its `guild_id`. */\n public channel<T extends object = Payload>(\n channelId: string,\n ): Promise<T | undefined> {\n return this.#get<T>(this.#k(\"channel\", channelId));\n }\n\n /** Every channel and thread of a guild. */\n public channels<T extends object = Payload>(guildId: string): Promise<T[]> {\n return this.#hvals<T>(this.#k(\"guild\", guildId, \"channels\"));\n }\n\n public role<T extends object = Payload>(\n guildId: string,\n roleId: string,\n ): Promise<T | undefined> {\n return this.#hget<T>(this.#k(\"guild\", guildId, \"roles\"), roleId);\n }\n\n public roles<T extends object = Payload>(guildId: string): Promise<T[]> {\n return this.#hvals<T>(this.#k(\"guild\", guildId, \"roles\"));\n }\n\n public user<T extends object = Payload>(\n userId: string,\n ): Promise<T | undefined> {\n return this.#get<T>(this.#k(\"user\", userId));\n }\n\n /** A member, with its `user` attached. */\n public async member<T extends object = Payload>(\n guildId: string,\n userId: string,\n ): Promise<T | undefined> {\n const member = await this.#hget<Payload>(\n this.#k(\"guild\", guildId, \"members\"),\n userId,\n );\n if (!member) return undefined;\n return { ...member, user: await this.user(userId) } as T;\n }\n\n /** Every cached member of a guild, with users. Large guilds: mind the size. */\n public async members<T extends object = Payload>(\n guildId: string,\n ): Promise<T[]> {\n const members = await this.#hvals<Payload>(\n this.#k(\"guild\", guildId, \"members\"),\n );\n if (members.length === 0) return [];\n const users = (await this.#redis.send(\n \"MGET\",\n members.map((m) => this.#k(\"user\", String(m.user_id))),\n )) as Array<string | null>;\n return members.map((m, i) => ({\n ...m,\n user: users[i] ? JSON.parse(users[i]!) : undefined,\n })) as T[];\n }\n}\n",
21
- "import type { APIBan } from \"@lunibee/managers\";\nimport type { REST, RESTFileAttachment } from \"@lunibee/rest\";\nimport type {\n APIApplicationCommand,\n APIAuditLog,\n APIChannel,\n APIEmoji,\n APIGuild,\n APIGuildMember,\n APIInvite,\n APIMessage,\n APIOverwrite,\n APIRole,\n APIThreadMember,\n APIWebhook,\n UserData,\n} from \"@lunibee/types\";\n\n/** What goes in a path where Discord wants an id: a snowflake, `\"@me\"`, an invite code, an emoji. */\nexport type RouteId = string | number | bigint;\n\n/** Extra settings for one request. */\nexport interface RouteOptions {\n /** Appended to the URL: `{ limit: 50 }`. Undefined values are left out. */\n query?: Record<string, string | number | boolean | undefined>;\n /** The audit-log reason, sent as `X-Audit-Log-Reason`. */\n reason?: string;\n /** Cancels the request, and any wait for a rate limit. */\n signal?: AbortSignal;\n /** Files to upload; the body is sent as multipart. */\n files?: RESTFileAttachment[];\n}\n\n/** How a list is paged. Each route has its own defaults; set only what you need to change. */\nexport interface PageOptions<Item = unknown> extends Pick<\n RouteOptions,\n \"signal\"\n> {\n /** Items per request. */\n limit?: number;\n /** Which end the next page starts from: after the last id, or before it. */\n cursor?: \"after\" | \"before\";\n /** Where to start: an id. */\n start?: string;\n /** Other query parameters sent with every page. */\n query?: RouteOptions[\"query\"];\n /** How to read an item's id, when it is not `id` or `user.id`. */\n idOf?: (item: Item) => string;\n}\n\n/**\n * A place in Discord's REST API. Send a request with `get`, `post`, `put`,\n * `patch` or `delete`. `Read` is what `get` returns; `Write` is what `post`\n * and `patch` return (the same, except on a list, where posting makes one item).\n */\nexport interface Route<Read = unknown, Write = Read> {\n /** The path this route stands for, such as `/guilds/123/members`. */\n readonly path: string;\n get<R = Read>(options?: RouteOptions): Promise<R>;\n post<R = Write>(body?: unknown, options?: RouteOptions): Promise<R>;\n put<R = void>(body?: unknown, options?: RouteOptions): Promise<R>;\n patch<R = Write>(body?: unknown, options?: RouteOptions): Promise<R>;\n delete<R = void>(options?: RouteOptions): Promise<R>;\n}\n\n/** A route that lists things and can follow its pages. */\nexport interface ListRoute<Item> extends Route<Item[], Item> {\n /** Yields one page at a time, following the cursor until the list ends. */\n pages(options?: PageOptions<Item>): AsyncGenerator<Item[], void>;\n /**\n * Collects pages into one array.\n * @param options.max Stop after this many items (10,000 by default).\n */\n all(options?: PageOptions<Item> & { max?: number }): Promise<Item[]>;\n}\n\ntype Pick1<N> = (id: RouteId) => N;\n\nexport interface MessageNode extends Route<APIMessage> {\n crosspost: Route<APIMessage>;\n /** `reactions(emoji)` lists who reacted; `reactions(emoji)(\"@me\")` is the bot's own reaction. */\n reactions: ListRoute<UserData> &\n ((emoji: string) => ListRoute<UserData> & Pick1<Route>);\n}\nexport interface MessagesRoute extends ListRoute<APIMessage> {\n (id: RouteId): MessageNode;\n bulkDelete: Route;\n}\nexport interface ChannelNode extends Route<APIChannel> {\n messages: MessagesRoute;\n typing: Route;\n invites: ListRoute<APIInvite>;\n webhooks: ListRoute<APIWebhook>;\n /** Permission overwrites, by role or user id. */\n permissions: Pick1<Route<APIOverwrite>>;\n threadMembers: ListRoute<APIThreadMember> & Pick1<Route<APIThreadMember>>;\n}\nexport interface MemberNode extends Route<APIGuildMember> {\n /** `roles(roleId).put()` adds the role; `.delete()` takes it away. */\n roles: Pick1<Route>;\n}\nexport interface MembersRoute extends ListRoute<APIGuildMember> {\n (userId: RouteId): MemberNode;\n search: Route<APIGuildMember[]>;\n}\nexport interface GuildNode extends Route<APIGuild> {\n channels: Route<APIChannel[], APIChannel>;\n members: MembersRoute;\n roles: ListRoute<APIRole> & Pick1<Route<APIRole>>;\n bans: ListRoute<APIBan> & Pick1<Route<APIBan>>;\n emojis: ListRoute<APIEmoji> & Pick1<Route<APIEmoji>>;\n invites: ListRoute<APIInvite>;\n webhooks: ListRoute<APIWebhook>;\n auditLogs: Route<APIAuditLog>;\n preview: Route;\n}\nexport interface UserNode extends Route<UserData> {\n /** The guilds a user is in (`users(\"@me\").guilds`); `guilds(id).delete()` leaves one. */\n guilds: ListRoute<APIGuild> & Pick1<Route>;\n /** `channels.post({ recipient_id })` opens a direct message. */\n channels: Route<APIChannel>;\n}\nexport interface ApplicationNode extends Route {\n commands: ListRoute<APIApplicationCommand> &\n Pick1<Route<APIApplicationCommand>>;\n /** Commands of one guild. */\n guilds: Pick1<{\n commands: ListRoute<APIApplicationCommand> &\n Pick1<Route<APIApplicationCommand>>;\n }>;\n}\n/** `webhooks(id)` is the webhook; `webhooks(id)(token)` is its execute route, with `messages(id)` inside. */\nexport type WebhookNode = Route<APIWebhook> &\n ((token: string) => Route<APIMessage> & {\n messages: Pick1<Route<APIMessage>>;\n });\n\n/**\n * Discord's REST API as a path you build by chaining: a name goes one level\n * down, a call with an id goes into that item, and a method sends. Names are\n * the route words in camelCase (`auditLogs` is `/audit-logs`).\n * @example await bot.api.guilds(guildId).members(userId).patch({ nick: \"x\" }, { reason: \"rename\" });\n * @example for await (const page of bot.api.guilds(guildId).members.pages()) { … }\n */\nexport interface Api {\n guilds: Pick1<GuildNode>;\n channels: Pick1<ChannelNode>;\n users: Pick1<UserNode>;\n applications: Pick1<ApplicationNode>;\n webhooks: Pick1<WebhookNode>;\n invites: Pick1<Route<APIInvite>>;\n /** Any route not listed above: `bot.api.to(\"stage-instances\", id)`. */\n to(...segments: RouteId[]): Route;\n}\n\n// ─── Runtime ─────────────────────────────────────────────────────────────────\n\nconst SAFE_WORD = /^[a-z][a-zA-Z0-9]*$/;\nconst SAFE_SEGMENT = /^[A-Za-z0-9_@.%-]+$/;\n\n/** Page defaults of the routes whose lists Discord pages in its own way. */\nconst PAGING: Record<\n string,\n {\n limit: number;\n cursor: \"after\" | \"before\";\n idOf?: (item: never) => string;\n }\n> = {\n members: {\n limit: 1000,\n cursor: \"after\",\n idOf: (member: APIGuildMember) => member.user.id,\n },\n bans: {\n limit: 1000,\n cursor: \"after\",\n idOf: (ban: APIBan) => ban.user.id,\n },\n messages: { limit: 100, cursor: \"before\" },\n guilds: { limit: 200, cursor: \"after\" },\n};\nconst DEFAULT_PAGING = { limit: 100, cursor: \"after\" as const };\nconst DEFAULT_MAX = 10_000;\n\nfunction kebab(word: string): string {\n return word.replace(/[A-Z]/g, (letter) => `-${letter.toLowerCase()}`);\n}\n\nfunction idSegment(id: unknown): string {\n if (\n typeof id !== \"string\" &&\n typeof id !== \"number\" &&\n typeof id !== \"bigint\"\n )\n throw new TypeError(\"A route id must be a string, number or bigint.\");\n const text = String(id);\n if (text === \"\") throw new TypeError(\"A route id cannot be empty.\");\n return encodeURIComponent(text).replace(/%40/g, \"@\");\n}\n\nfunction defaultId(item: unknown): string {\n const record = item as { id?: unknown; user?: { id?: unknown } };\n const id = record?.id ?? record?.user?.id;\n if (typeof id !== \"string\")\n throw new TypeError(\n \"Cannot find an id on a page item; pass idOf to pages().\",\n );\n return id;\n}\n\nfunction node(rest: REST, segments: readonly string[]): unknown {\n const path = `/${segments.join(\"/\")}`;\n const send =\n (method: string, hasBody: boolean) =>\n (first?: unknown, second?: RouteOptions) =>\n rest.request(\n method,\n path,\n hasBody ? first : undefined,\n (hasBody ? second : (first as RouteOptions | undefined)) ?? {},\n );\n const last = segments[segments.length - 1] ?? \"\";\n const pages = async function* (\n options: PageOptions<unknown> = {},\n ): AsyncGenerator<unknown[], void> {\n const paging = { ...DEFAULT_PAGING, ...PAGING[last] };\n const cursorName = options.cursor ?? paging.cursor;\n const limit = options.limit ?? paging.limit;\n const idOf =\n options.idOf ??\n (paging.idOf as ((item: unknown) => string) | undefined) ??\n defaultId;\n let cursor = options.start;\n for (;;) {\n const batch = await rest.request<unknown[]>(\n \"GET\",\n path,\n undefined,\n {\n signal: options.signal,\n query: {\n ...options.query,\n limit,\n ...(cursor === undefined\n ? {}\n : { [cursorName]: cursor }),\n },\n },\n );\n if (!Array.isArray(batch) || batch.length === 0) return;\n yield batch;\n if (batch.length < limit) return;\n cursor = idOf(batch[batch.length - 1]);\n }\n };\n const all = async (\n options: PageOptions<unknown> & { max?: number } = {},\n ): Promise<unknown[]> => {\n const max = options.max ?? DEFAULT_MAX;\n const paging = { ...DEFAULT_PAGING, ...PAGING[last] };\n const items: unknown[] = [];\n if (max <= 0) return items;\n for await (const page of pages({\n ...options,\n limit: Math.min(options.limit ?? paging.limit, max),\n })) {\n items.push(...page);\n if (items.length >= max) break;\n }\n return items.slice(0, max);\n };\n const members: Record<string, unknown> = {\n path,\n get: send(\"GET\", false),\n post: send(\"POST\", true),\n put: send(\"PUT\", true),\n patch: send(\"PATCH\", true),\n delete: send(\"DELETE\", false),\n pages,\n all,\n toString: () => path,\n };\n return new Proxy(function route() {}, {\n get(_target, property) {\n if (typeof property !== \"string\") return undefined;\n if (property in members) return members[property];\n // `then` stays undefined so awaiting a route cannot hang.\n if (property === \"then\" || !SAFE_WORD.test(property))\n return undefined;\n return node(rest, [...segments, kebab(property)]);\n },\n apply(_target, _this, args: unknown[]) {\n if (args.length !== 1)\n throw new TypeError(\n `Call a route with exactly one id, e.g. ${path}(id).`,\n );\n return node(rest, [...segments, idSegment(args[0])]);\n },\n });\n}\n\n/** Builds `bot.api` over a REST client. */\nexport function createApi(rest: REST): Api {\n const root = node(rest, []) as Record<string, unknown>;\n return new Proxy(root, {\n get(target, property, receiver) {\n if (property === \"to\")\n return (...segments: RouteId[]): Route => {\n if (segments.length === 0)\n throw new TypeError(\"to() needs at least one segment.\");\n const cleaned = segments.map((segment) => {\n const text = String(segment);\n if (!SAFE_SEGMENT.test(text))\n throw new TypeError(\n `Invalid route segment: ${JSON.stringify(text)}.`,\n );\n return text;\n });\n return node(rest, cleaned) as Route;\n };\n return Reflect.get(target, property, receiver);\n },\n }) as unknown as Api;\n}\n",
22
- "/**\n * A deep copy of builder data, for `toJSON()`.\n *\n * Builder payloads are plain JSON: objects, arrays and primitives. Copying\n * those directly is several times faster than `structuredClone` on the small\n * payloads builders hold. Anything else (a Date, a Map, a class instance) and\n * anything nested deeper than 64 levels (a cycle) goes to `structuredClone`,\n * so the result is what `structuredClone` would give.\n */\nexport function cloneData<T>(value: T, depth = 0): T {\n if (value === null || typeof value !== \"object\") return value;\n if (depth > 64) return structuredClone(value);\n if (Array.isArray(value)) {\n const out = new Array(value.length);\n for (let i = 0; i < value.length; i++)\n out[i] = cloneData(value[i], depth + 1);\n return out as T;\n }\n const proto = Object.getPrototypeOf(value);\n if (proto !== Object.prototype && proto !== null)\n return structuredClone(value);\n const from = value as Record<string, unknown>;\n const out: Record<string, unknown> = {};\n for (const key of Object.keys(from))\n out[key] = cloneData(from[key], depth + 1);\n return out as T;\n}\n",
23
- "import { cloneData } from \"./clone.js\";\n/** Discord API embed field payload. */\nexport interface EmbedField {\n /** Field name. */\n name: string;\n /** Field value. */\n value: string;\n /** Whether the field is displayed inline. */\n inline?: boolean;\n}\n/** Discord API embed footer payload. */\nexport interface EmbedFooter {\n /** Footer text. */\n text: string;\n /** Footer icon URL. */\n icon_url?: string;\n}\n/** Discord API embed author payload. */\nexport interface EmbedAuthor {\n /** Author display name. */\n name: string;\n /** Author URL. */\n url?: string;\n /** Author icon URL. */\n icon_url?: string;\n}\n/** Strict Discord API embed payload. */\nexport interface APIEmbed {\n /** Embed title. */\n title?: string;\n /** Embed description. */\n description?: string;\n /** Embed URL. */\n url?: string;\n /** Embed color. */\n color?: number;\n /** ISO-8601 timestamp. */\n timestamp?: string;\n /** Embed footer. */\n footer?: EmbedFooter;\n /** Embed author. */\n author?: EmbedAuthor;\n /** Thumbnail payload. */\n thumbnail?: { /** Thumbnail URL. */ url: string };\n /** Image payload. */\n image?: { /** Image URL. */ url: string };\n /** Embed fields. */\n fields?: EmbedField[];\n}\n\n/** Builds compile-time-safe rich embed payloads for Discord API requests. */\nexport class CreateEmbed {\n readonly #data: APIEmbed = {};\n /** Sets the embed title. @param value Title text, or null to clear. @returns This builder. @throws {RangeError} If title exceeds Discord's limit. */\n public setTitle(value: string | null): this {\n if (value === null) delete this.#data.title;\n else this.#data.title = validate(value, 256, \"Embed title\");\n return this;\n }\n /** Sets the embed description. @param value Description text, or null to clear. @returns This builder. @throws {RangeError} If description exceeds Discord's limit. */\n public setDescription(value: string | null): this {\n if (value === null) delete this.#data.description;\n else\n this.#data.description = validate(value, 4096, \"Embed description\");\n return this;\n }\n /** Sets the embed URL. @param value Absolute URL, or null to clear. @returns This builder. @throws {TypeError} If URL is invalid. */\n public setURL(value: string | null): this {\n if (value === null) delete this.#data.url;\n else this.#data.url = url(value, \"Embed URL\");\n return this;\n }\n /** Sets the embed color. @param value RGB integer. @returns This builder. @throws {RangeError} If color is outside 24-bit RGB range. */\n public setColor(value: number): this {\n if (!Number.isInteger(value) || value < 0 || value > 0xffffff)\n throw new RangeError(\n \"Embed color must be an integer between 0 and 16777215.\",\n );\n this.#data.color = value;\n return this;\n }\n /** Sets the embed timestamp. @param value Date value. @returns This builder. @throws {RangeError} If date is invalid. */\n public setTimestamp(value = new Date()): this {\n const date = value instanceof Date ? value : new Date(value);\n if (Number.isNaN(date.getTime()))\n throw new RangeError(\"Embed timestamp must be a valid date.\");\n this.#data.timestamp = date.toISOString();\n return this;\n }\n /** Sets the embed footer. @param value Footer payload. @returns This builder. @throws {RangeError} If footer text exceeds Discord's limit. */\n public setFooter(value: EmbedFooter): this {\n this.#data.footer = {\n text: validate(value.text, 2048, \"Footer text\"),\n ...(value.icon_url\n ? { icon_url: url(value.icon_url, \"Footer icon URL\") }\n : {}),\n };\n return this;\n }\n /** Sets the embed author. @param value Author payload. @returns This builder. @throws {RangeError} If author name exceeds Discord's limit. */\n public setAuthor(value: EmbedAuthor): this {\n this.#data.author = {\n name: validate(value.name, 256, \"Author name\"),\n ...(value.url ? { url: url(value.url, \"Author URL\") } : {}),\n ...(value.icon_url\n ? { icon_url: url(value.icon_url, \"Author icon URL\") }\n : {}),\n };\n return this;\n }\n /** Sets the thumbnail URL. @param value Thumbnail URL or payload, or null to clear. @returns This builder. @throws {TypeError} If URL is invalid. */\n public setThumbnail(value: { url: string } | string | null): this {\n if (value === null) {\n delete this.#data.thumbnail;\n return this;\n }\n const valueURL = typeof value === \"string\" ? value : value.url;\n this.#data.thumbnail = { url: url(valueURL, \"Thumbnail URL\") };\n return this;\n }\n /** Sets the image URL. @param value Image URL or payload, or null to clear. @returns This builder. @throws {TypeError} If URL is invalid. */\n public setImage(value: { url: string } | string | null): this {\n if (value === null) {\n delete this.#data.image;\n return this;\n }\n const valueURL = typeof value === \"string\" ? value : value.url;\n this.#data.image = { url: url(valueURL, \"Image URL\") };\n return this;\n }\n /** Adds embed fields. Accepts both the spread form `addFields(a, b)` and the\n * single-array form `addFields([a, b])` for discord.js `RestOrArray` parity.\n * @param fields Field payloads, spread or as a single array. @returns This builder. @throws {RangeError} If the 25-field limit is exceeded. */\n public addFields(...fields: EmbedField[] | [EmbedField[]]): this {\n const resolved = (\n fields.length === 1 && Array.isArray(fields[0]) ? fields[0] : fields\n ) as EmbedField[];\n if (!resolved.length)\n throw new TypeError(\"At least one embed field is required.\");\n const current = this.#data.fields ?? [];\n if (current.length + resolved.length > 25)\n throw new RangeError(\n \"An embed cannot contain more than 25 fields.\",\n );\n for (const field of resolved) {\n validate(field.name, 256, \"Embed field name\");\n validate(field.value, 1024, \"Embed field value\");\n }\n this.#data.fields = [\n ...current,\n ...resolved.map((field) => ({ ...field })),\n ];\n return this;\n }\n public setFields(fields: EmbedField[]): this {\n this.#data.fields = [];\n return this.addFields(...fields);\n }\n /** Replaces fields starting at an index. @param index Start index. @param deleteCount Number of fields to remove. @param fields Replacement fields. @returns This builder. @throws {RangeError} If arguments are invalid or the 25-field limit is exceeded. */\n public spliceFields(\n index: number,\n deleteCount: number,\n ...fields: EmbedField[]\n ): this {\n const current = [...(this.#data.fields ?? [])];\n if (\n !Number.isInteger(index) ||\n !Number.isInteger(deleteCount) ||\n index < 0 ||\n deleteCount < 0\n )\n throw new RangeError(\n \"Field index and delete count must be non-negative integers.\",\n );\n for (const field of fields) {\n validate(field.name, 256, \"Embed field name\");\n validate(field.value, 1024, \"Embed field value\");\n }\n current.splice(index, deleteCount, ...fields.map((f) => ({ ...f })));\n if (current.length > 25)\n throw new RangeError(\n \"An embed cannot contain more than 25 fields.\",\n );\n this.#data.fields = current;\n return this;\n }\n /** Removes all embed fields. @returns This builder. */\n public clearFields(): this {\n delete this.#data.fields;\n return this;\n }\n /** Removes the embed title. @returns This builder. */\n public clearTitle(): this {\n delete this.#data.title;\n return this;\n }\n /** Removes the embed description. @returns This builder. */\n public clearDescription(): this {\n delete this.#data.description;\n return this;\n }\n /** Returns a deep-cloned Discord API payload. @returns Strict embed payload. */\n public get data(): APIEmbed {\n return this.toJSON();\n }\n /** Returns a deep-cloned Discord API payload. @returns Strict embed payload. @throws {RangeError} If the text in the embed adds up to more than Discord's 6000-character limit. */\n public toJSON(): APIEmbed {\n const data = this.#data;\n const total =\n (data.title?.length ?? 0) +\n (data.description?.length ?? 0) +\n (data.footer?.text.length ?? 0) +\n (data.author?.name.length ?? 0) +\n (data.fields ?? []).reduce(\n (sum, field) => sum + field.name.length + field.value.length,\n 0,\n );\n if (total > 6000)\n throw new RangeError(\n `An embed cannot contain more than 6000 characters in total (this one has ${total}).`,\n );\n return cloneData(data);\n }\n}\n/** Validates a bounded Discord string field. @param value Field value. @param max Maximum length. @param field Human-readable field name. @returns Validated value. @throws {RangeError} If length is invalid. */\nfunction validate(value: string, max: number, field: string): string {\n if (typeof value !== \"string\" || value.length === 0 || value.length > max)\n throw new RangeError(`${field} must contain 1-${max} characters.`);\n return value;\n}\n/** Validates and normalizes an absolute URL. @param value URL value. @param field Human-readable field name. @returns Normalized URL. @throws {TypeError} If URL is invalid. */\nfunction url(value: string, field: string): string {\n let parsed: URL;\n try {\n parsed = new URL(value);\n } catch (error) {\n throw new TypeError(`${field} must be a valid URL.`, { cause: error });\n }\n // `attachment://` points an image at an uploaded file.\n if (![\"http:\", \"https:\", \"attachment:\"].includes(parsed.protocol))\n throw new TypeError(`${field} must use http, https or attachment.`);\n return parsed.toString();\n}\n",
24
- "import { cloneData } from \"./clone.js\";\nimport { ButtonType, ComponentEnum } from \"@lunibee/types\";\nexport { ButtonType, ComponentEnum };\n\nexport const TextInputType = { Short: 1, Paragraph: 2 } as const;\n/** One {@link TextInputType} value, usable as a type. */\nexport type TextInputType = (typeof TextInputType)[keyof typeof TextInputType];\n/** An emoji on a button or select option: a custom emoji `id`, or a Unicode `name`. */\nexport interface APIComponentEmoji {\n id?: string | null;\n name?: string | null;\n animated?: boolean;\n}\n/** A button as a builder sends it. Exported from `lunibee` as `APIButtonPayload`. */\nexport interface APIButtonComponent {\n type: typeof ComponentEnum.Button;\n style: 1 | 2 | 3 | 4 | 5 | 6;\n custom_id?: string;\n label?: string;\n emoji?: APIComponentEmoji;\n url?: string;\n /** SKU for premium (style 6) buttons. */\n sku_id?: string;\n disabled?: boolean;\n}\n/** One option of a string select menu. */\nexport interface APISelectOption {\n label: string;\n value: string;\n description?: string;\n emoji?: APIComponentEmoji;\n default?: boolean;\n}\n/** A string select menu (component type 3) as Discord receives it. */\nexport interface APIStringSelectComponent {\n type: typeof ComponentEnum.StringSelect;\n custom_id?: string;\n placeholder?: string;\n min_values?: number;\n max_values?: number;\n required?: boolean;\n disabled?: boolean;\n options?: APISelectOption[];\n}\n/** A user, role, mentionable or channel select menu as Discord receives it. */\nexport interface APIEntitySelectComponent {\n type:\n | typeof ComponentEnum.UserSelect\n | typeof ComponentEnum.RoleSelect\n | typeof ComponentEnum.MentionableSelect\n | typeof ComponentEnum.ChannelSelect;\n custom_id?: string;\n placeholder?: string;\n min_values?: number;\n max_values?: number;\n required?: boolean;\n disabled?: boolean;\n default_values?: APISelectDefaultValue[];\n}\n/** A modal text input as a builder sends it. Exported from `lunibee` as `APITextInputPayload`. */\nexport interface APITextInputComponent {\n type: typeof ComponentEnum.TextInput;\n style: typeof TextInputType.Short | typeof TextInputType.Paragraph;\n custom_id?: string;\n label?: string;\n placeholder?: string;\n min_length?: number;\n max_length?: number;\n required?: boolean;\n value?: string;\n}\n/** A modal (callback type 9 data): title, custom ID and its components. */\nexport interface APIModalComponent {\n type: 9;\n custom_id: string;\n title: string;\n components: APIActionRowComponent[];\n}\n/** Any component an action row can hold: a button, a select menu or a text input. */\nexport type APIActionRowChild =\n | APIButtonComponent\n | APIStringSelectComponent\n | APIEntitySelectComponent\n | APITextInputComponent;\n/** An action row as a builder sends it: up to five buttons, or one select menu or text input. Exported from `lunibee` as `APIActionRowPayload`. */\nexport interface APIActionRowComponent {\n type: typeof ComponentEnum.ActionRow;\n components: APIActionRowChild[];\n}\n/** A Components V2 section: up to three text displays with an accessory. */\nexport interface APISectionComponent {\n type: typeof ComponentEnum.Section;\n components?: APIComponent[]; // text displays\n accessory?: APIComponent; // buttons, thumbnails, etc.\n}\n/** A Components V2 text display (Markdown content). */\nexport interface APITextDisplayComponent {\n type: typeof ComponentEnum.TextDisplay;\n content: string;\n}\n/** A Components V2 media gallery; each item is `{ media: { url }, description?, spoiler? }`. */\nexport interface APIMediaGalleryComponent {\n type: typeof ComponentEnum.MediaGallery;\n items: {\n media: { url: string };\n description?: string;\n spoiler?: boolean;\n }[];\n}\n/** Default values accepted by an auto-populated entity select. */\nexport interface APISelectDefaultValue {\n id: string;\n type: \"user\" | \"role\" | \"channel\";\n}\n/** A Components V2 file display for an uploaded attachment. */\nexport interface APIFileComponent {\n type: typeof ComponentEnum.File;\n file: { url: string };\n spoiler?: boolean;\n}\n/** A Components V2 separator, with optional divider line and spacing. */\nexport interface APISeparatorComponent {\n type: typeof ComponentEnum.Separator;\n spacing?: 1 | 2;\n divider?: boolean;\n}\n/** A Components V2 thumbnail: `{ type: 11, media: { url }, description?, spoiler? }`. */\nexport interface APIThumbnailComponent {\n type: typeof ComponentEnum.Thumbnail;\n media: { url: string };\n description?: string;\n spoiler?: boolean;\n}\n/** A Components V2 content inventory entry. */\nexport interface APIContentInventoryEntryComponent {\n type: typeof ComponentEnum.ContentInventoryEntry;\n id: string;\n}\n/** A Components V2 container: a box around other components, with an optional accent colour. */\nexport interface APIContainerComponent {\n type: typeof ComponentEnum.Container;\n components: APIComponent[];\n accent_color?: number;\n spoiler?: boolean;\n}\n/** Any top-level message component: an action row or a Components V2 layout component. */\nexport type APIComponent =\n | APIActionRowComponent\n | APIButtonComponent\n | APIStringSelectComponent\n | APIEntitySelectComponent\n | APITextInputComponent\n | APISectionComponent\n | APITextDisplayComponent\n | APIThumbnailComponent\n | APIMediaGalleryComponent\n | APIFileComponent\n | APISeparatorComponent\n | APIContentInventoryEntryComponent\n | APIContainerComponent;\n\nexport class CreateActionRow<\n T extends { toJSON(): APIActionRowChild } = { toJSON(): APIActionRowChild },\n> {\n readonly #components: T[] = [];\n public addComponents(...components: T[]): this {\n if (!components.length)\n throw new TypeError(\"At least one component is required.\");\n if (this.#components.length + components.length > 5)\n throw new RangeError(\n \"An action row cannot contain more than 5 components.\",\n );\n this.#components.push(...components);\n return this;\n }\n public clearComponents(): this {\n this.#components.length = 0;\n return this;\n }\n public toJSON(): APIActionRowComponent {\n const components = this.#components.map((component) =>\n component.toJSON(),\n );\n if (components.length === 0)\n throw new RangeError(\"An action row needs at least one component.\");\n const types = components.map((component) => component.type);\n if (\n types.some((type) => type !== ComponentEnum.Button) &&\n components.length > 1\n )\n throw new RangeError(\n \"A select menu or text input must be alone in its action row.\",\n );\n return { type: ComponentEnum.ActionRow, components };\n }\n}\n/** Setters shared by string and entity select menus. */\nexport class CreateSelectMenu {\n readonly #select: APIStringSelectComponent | APIEntitySelectComponent;\n protected constructor(\n data: APIStringSelectComponent | APIEntitySelectComponent,\n ) {\n this.#select = data;\n }\n public setCustomId(value: string): this {\n validateText(value, 100, \"Component custom ID\");\n this.#select.custom_id = value;\n return this;\n }\n public setPlaceholder(value: string): this {\n validateText(value, 150, \"Component placeholder\");\n this.#select.placeholder = value;\n return this;\n }\n public setMinValues(value: number): this {\n validateCount(value, \"min_values\", 0);\n this.#select.min_values = value;\n return this;\n }\n public setMaxValues(value: number): this {\n validateCount(value, \"max_values\", 1);\n this.#select.max_values = value;\n return this;\n }\n public setRequired(value = true): this {\n this.#select.required = value;\n return this;\n }\n public setDisabled(value = true): this {\n this.#select.disabled = value;\n return this;\n }\n}\nexport class CreateStringSelect extends CreateSelectMenu {\n readonly #data: APIStringSelectComponent;\n public constructor() {\n const data: APIStringSelectComponent = {\n type: ComponentEnum.StringSelect,\n };\n super(data);\n this.#data = data;\n }\n public addOptions(...options: APISelectOption[]): this {\n if (!options.length)\n throw new TypeError(\"At least one select option is required.\");\n const current = this.#data.options ?? [];\n if (current.length + options.length > 25)\n throw new RangeError(\n \"A string select cannot contain more than 25 options.\",\n );\n for (const option of options) {\n validateText(option.label, 100, \"Select option label\");\n validateText(option.value, 100, \"Select option value\");\n if (option.description)\n validateText(\n option.description,\n 100,\n \"Select option description\",\n );\n }\n this.#data.options = [\n ...current,\n ...options.map((option) => ({ ...option })),\n ];\n return this;\n }\n public toJSON(): APIStringSelectComponent {\n assertSelect(this.#data);\n const count = this.#data.options?.length ?? 0;\n if (count === 0)\n throw new RangeError(\"A string select needs at least one option.\");\n if ((this.#data.max_values ?? 1) > count)\n throw new RangeError(\n \"max_values cannot exceed the number of options.\",\n );\n return cloneData(this.#data);\n }\n}\nexport class CreateButton {\n readonly #data: APIButtonComponent = {\n type: ComponentEnum.Button,\n style: ButtonType.Secondary,\n };\n /** Sets the style and drops fields that style cannot carry. */\n public setStyle(style: APIButtonComponent[\"style\"]): this {\n const data = this.#data;\n data.style = style;\n if (style === ButtonType.Link) {\n delete data.custom_id;\n delete data.sku_id;\n } else if (style === ButtonType.Premium) {\n delete data.custom_id;\n delete data.url;\n delete data.label;\n delete data.emoji;\n } else {\n delete data.url;\n delete data.sku_id;\n }\n return this;\n }\n public setCustomId(value: string): this {\n validateText(value, 100, \"Button custom ID\");\n if (this.#data.style === ButtonType.Link)\n throw new TypeError(\"Link buttons cannot use custom IDs.\");\n this.#data.custom_id = value;\n return this;\n }\n public setLabel(value: string): this {\n validateText(value, 80, \"Button label\");\n this.#data.label = value;\n return this;\n }\n public setURL(value: string): this {\n validateText(value, 512, \"Button URL\");\n let url: URL;\n try {\n url = new URL(value);\n } catch (error) {\n throw new TypeError(\"Button URL must be a valid URL.\", {\n cause: error,\n });\n }\n if (![\"http:\", \"https:\", \"discord:\"].includes(url.protocol))\n throw new TypeError(\"Button URL must use http, https or discord.\");\n this.setStyle(ButtonType.Link);\n this.#data.url = url.toString();\n return this;\n }\n /** Makes this a premium (purchase) button for a SKU. Premium buttons carry no label, emoji, custom ID or URL. */\n public setSKUId(skuId: string): this {\n validateText(skuId, 20, \"Button SKU ID\");\n this.setStyle(ButtonType.Premium);\n this.#data.sku_id = skuId;\n return this;\n }\n public setEmoji(emoji: APIComponentEmoji | string): this {\n this.#data.emoji =\n typeof emoji === \"string\" ? { name: emoji } : { ...emoji };\n return this;\n }\n public setDisabled(value = true): this {\n this.#data.disabled = value;\n return this;\n }\n public toJSON(): APIButtonComponent {\n const data = this.#data;\n if (data.style === ButtonType.Link) {\n if (!data.url) throw new TypeError(\"Link buttons require a URL.\");\n if (data.custom_id || data.sku_id)\n throw new TypeError(\n \"Link buttons cannot have a custom ID or SKU ID.\",\n );\n } else if (data.style === ButtonType.Premium) {\n if (!data.sku_id)\n throw new TypeError(\"Premium buttons require a SKU ID.\");\n if (data.custom_id || data.url || data.label || data.emoji)\n throw new TypeError(\n \"Premium buttons cannot have a custom ID, URL, label or emoji.\",\n );\n } else {\n if (!data.custom_id)\n throw new TypeError(\"Non-link buttons require a custom ID.\");\n if (data.url || data.sku_id)\n throw new TypeError(\n \"Only link buttons have a URL and only premium buttons have a SKU ID.\",\n );\n }\n if (data.style !== ButtonType.Premium && !data.label && !data.emoji)\n throw new TypeError(\"Buttons require a label or an emoji.\");\n return cloneData(data);\n }\n}\nexport class CreateEntitySelect extends CreateSelectMenu {\n readonly #data: APIEntitySelectComponent;\n public constructor(\n type:\n | typeof ComponentEnum.UserSelect\n | typeof ComponentEnum.RoleSelect\n | typeof ComponentEnum.MentionableSelect\n | typeof ComponentEnum.ChannelSelect,\n ) {\n if (\n type !== ComponentEnum.UserSelect &&\n type !== ComponentEnum.RoleSelect &&\n type !== ComponentEnum.MentionableSelect &&\n type !== ComponentEnum.ChannelSelect\n )\n throw new TypeError(\"Invalid select component type.\");\n const data: APIEntitySelectComponent = { type };\n super(data);\n this.#data = data;\n }\n public setDefaultValues(...values: APISelectDefaultValue[]): this {\n this.#data.default_values = values.map((value) => ({ ...value }));\n return this;\n }\n public toJSON(): APIEntitySelectComponent {\n assertSelect(this.#data);\n return cloneData(this.#data);\n }\n}\nexport class CreateModal {\n readonly #components: Array<{ toJSON(): APIActionRowComponent }> = [];\n #custom_id?: string;\n #title?: string;\n public setCustomId(value: string): this {\n validateText(value, 100, \"Modal custom ID\");\n this.#custom_id = value;\n return this;\n }\n public setTitle(value: string): this {\n validateText(value, 45, \"Modal title\");\n this.#title = value;\n return this;\n }\n public addComponents(\n ...components: Array<{ toJSON(): APIActionRowComponent }>\n ): this {\n if (!components.length)\n throw new TypeError(\"At least one modal component is required.\");\n if (this.#components.length + components.length > 5)\n throw new RangeError(\n \"A modal cannot contain more than 5 action rows.\",\n );\n this.#components.push(...components);\n return this;\n }\n /** Adds text inputs, each in its own action row (Discord's modal layout). @param inputs Text inputs, at most 5 per modal. */\n public addTextInputs(...inputs: CreateTextInput[]): this {\n return this.addComponents(\n ...inputs.map((input) =>\n new CreateActionRow<CreateTextInput>().addComponents(input),\n ),\n );\n }\n public toJSON(): APIModalComponent {\n if (!this.#custom_id || !this.#title)\n throw new TypeError(\"Modals require a custom ID and a title.\");\n if (this.#components.length === 0)\n throw new RangeError(\"Modals require at least one component.\");\n return {\n type: 9,\n custom_id: this.#custom_id,\n title: this.#title,\n components: this.#components.map((component) => component.toJSON()),\n };\n }\n}\nexport class CreateTextInput {\n readonly #data: APITextInputComponent = {\n type: ComponentEnum.TextInput,\n style: TextInputType.Short,\n };\n public setStyle(style: APITextInputComponent[\"style\"]): this {\n this.#data.style = style;\n return this;\n }\n public setCustomId(value: string): this {\n validateText(value, 100, \"Text input custom ID\");\n this.#data.custom_id = value;\n return this;\n }\n public setLabel(value: string): this {\n validateText(value, 45, \"Text input label\");\n this.#data.label = value;\n return this;\n }\n public setPlaceholder(value: string): this {\n validateText(value, 100, \"Text input placeholder\");\n this.#data.placeholder = value;\n return this;\n }\n public setMinLength(value: number): this {\n validateLength(value, \"min_length\", 4000);\n this.#data.min_length = value;\n return this;\n }\n public setMaxLength(value: number): this {\n validateLength(value, \"max_length\", 4000);\n this.#data.max_length = value;\n return this;\n }\n public setRequired(value = true): this {\n this.#data.required = value;\n return this;\n }\n public setValue(value: string): this {\n validateText(value, 4000, \"Text input value\");\n this.#data.value = value;\n return this;\n }\n public toJSON(): APITextInputComponent {\n const data = this.#data;\n if (!data.custom_id)\n throw new TypeError(\"Text inputs require a custom ID.\");\n if (\n data.min_length !== undefined &&\n data.max_length !== undefined &&\n data.min_length > data.max_length\n )\n throw new RangeError(\"min_length cannot exceed max_length.\");\n return cloneData(data);\n }\n}\n\nexport class CreateContainer {\n readonly #components: { toJSON(): APIComponent }[] = [];\n #accentColor?: number;\n #spoiler?: boolean;\n public addComponents(...components: { toJSON(): APIComponent }[]): this {\n if (!components.length)\n throw new TypeError(\"At least one component is required.\");\n this.#components.push(...components);\n return this;\n }\n public setAccentColor(color: number): this {\n if (!Number.isInteger(color) || color < 0 || color > 0xffffff) {\n throw new RangeError(\n \"Accent color must be an integer between 0 and 16777215 (0xFFFFFF).\",\n );\n }\n this.#accentColor = color;\n return this;\n }\n /** Marks the whole container as a spoiler (blurred until clicked). */\n public setSpoiler(spoiler = true): this {\n this.#spoiler = spoiler;\n return this;\n }\n public toJSON(): APIContainerComponent {\n const data: APIContainerComponent = {\n type: ComponentEnum.Container,\n components: this.#components.map((c) => c.toJSON()),\n };\n if (this.#accentColor !== undefined)\n data.accent_color = this.#accentColor;\n if (this.#spoiler !== undefined) data.spoiler = this.#spoiler;\n return data;\n }\n}\n\nexport class CreateSection {\n readonly #components: { toJSON(): APIComponent }[] = [];\n #accessory?: { toJSON(): APIComponent };\n public addComponents(...components: { toJSON(): APIComponent }[]): this {\n if (!components.length)\n throw new TypeError(\"At least one component is required.\");\n this.#components.push(...components);\n return this;\n }\n public setAccessory(accessory: { toJSON(): APIComponent }): this {\n this.#accessory = accessory;\n return this;\n }\n public toJSON(): APISectionComponent {\n return {\n type: ComponentEnum.Section,\n components: this.#components.length\n ? this.#components.map((c) => c.toJSON())\n : undefined,\n accessory: this.#accessory?.toJSON(),\n };\n }\n}\n\nexport class CreateTextDisplay {\n #content = \"\";\n public setContent(content: string): this {\n validateText(content, 4000, \"Text display content\");\n this.#content = content;\n return this;\n }\n public toJSON(): APITextDisplayComponent {\n return {\n type: ComponentEnum.TextDisplay,\n content: this.#content,\n };\n }\n}\n\nexport class CreateMediaGallery {\n readonly #items: APIMediaGalleryComponent[\"items\"] = [];\n public addItems(\n ...items: { url: string; description?: string; spoiler?: boolean }[]\n ): this {\n if (!items.length) {\n throw new TypeError(\"At least one media gallery item is required.\");\n }\n if (this.#items.length + items.length > 10) {\n throw new RangeError(\n \"MediaGallery can only contain up to 10 items.\",\n );\n }\n this.#items.push(\n ...items.map(({ url, description, spoiler }) => ({\n media: { url },\n ...(description !== undefined ? { description } : {}),\n ...(spoiler !== undefined ? { spoiler } : {}),\n })),\n );\n return this;\n }\n public toJSON(): APIMediaGalleryComponent {\n return {\n type: ComponentEnum.MediaGallery,\n items: cloneData(this.#items),\n };\n }\n}\n\nexport class CreateFileComponent {\n #url = \"\";\n #spoiler?: boolean;\n public setUrl(url: string): this {\n validateText(url, 2048, \"File component URL\");\n this.#url = url;\n return this;\n }\n public setSpoiler(spoiler = true): this {\n this.#spoiler = spoiler;\n return this;\n }\n public toJSON(): APIFileComponent {\n if (!this.#url) throw new Error(\"File component must have a URL.\");\n const data: APIFileComponent = {\n type: ComponentEnum.File,\n file: { url: this.#url },\n };\n if (this.#spoiler !== undefined) data.spoiler = this.#spoiler;\n return data;\n }\n}\n\nexport class CreateSeparator {\n #spacing?: 1 | 2;\n #divider?: boolean;\n public setSpacing(spacing: 1 | 2): this {\n this.#spacing = spacing;\n return this;\n }\n public setDivider(divider = true): this {\n this.#divider = divider;\n return this;\n }\n public toJSON(): APISeparatorComponent {\n const data: APISeparatorComponent = {\n type: ComponentEnum.Separator,\n };\n if (this.#spacing !== undefined) data.spacing = this.#spacing;\n if (this.#divider !== undefined) data.divider = this.#divider;\n return data;\n }\n}\n\nexport class CreateThumbnail {\n #url = \"\";\n #description?: string;\n #spoiler?: boolean;\n public setUrl(url: string): this {\n validateText(url, 2048, \"Thumbnail URL\");\n this.#url = url;\n return this;\n }\n /** Sets the thumbnail's alt-text description. */\n public setDescription(description: string): this {\n validateText(description, 1024, \"Thumbnail description\");\n this.#description = description;\n return this;\n }\n /** Marks the thumbnail as a spoiler (blurred until clicked). */\n public setSpoiler(spoiler = true): this {\n this.#spoiler = spoiler;\n return this;\n }\n public toJSON(): APIThumbnailComponent {\n const data: APIThumbnailComponent = {\n type: ComponentEnum.Thumbnail,\n media: { url: this.#url },\n };\n if (this.#description !== undefined)\n data.description = this.#description;\n if (this.#spoiler !== undefined) data.spoiler = this.#spoiler;\n return data;\n }\n}\n\nexport class CreateContentInventoryEntry {\n #id = \"\";\n public setId(id: string): this {\n validateText(id, 100, \"Content inventory entry ID\");\n this.#id = id;\n return this;\n }\n public toJSON(): APIContentInventoryEntryComponent {\n return {\n type: ComponentEnum.ContentInventoryEntry,\n id: this.#id,\n };\n }\n}\n\nfunction validateText(value: string, max: number, field: string): void {\n if (typeof value !== \"string\")\n throw new TypeError(`${field} must be a string.`);\n if (!value.trim())\n throw new RangeError(`${field} must be a non-empty string.`);\n if (value.length > max)\n throw new RangeError(`${field} cannot exceed ${max} characters.`);\n}\nfunction validateCount(\n value: number,\n field: string,\n min: number,\n max = 25,\n): void {\n if (!Number.isInteger(value) || value < min || value > max)\n throw new RangeError(\n `${field} must be an integer between ${min} and ${max}.`,\n );\n}\nfunction validateLength(value: number, field: string, max = 4000): void {\n if (!Number.isInteger(value) || value < 0 || value > max)\n throw new RangeError(\n `${field} must be an integer between 0 and ${max}.`,\n );\n}\n\n/** Discord.js-familiar alias for {@link CreateStringSelect}. */\nexport { CreateStringSelect as CreateStringSelectMenu };\n/** User select menu builder (Discord.js-familiar). */\nexport class CreateUserSelectMenu extends CreateEntitySelect {\n public constructor() {\n super(ComponentEnum.UserSelect);\n }\n}\n/** Role select menu builder (Discord.js-familiar). */\nexport class CreateRoleSelectMenu extends CreateEntitySelect {\n public constructor() {\n super(ComponentEnum.RoleSelect);\n }\n}\n/** Mentionable select menu builder (Discord.js-familiar). */\nexport class CreateMentionableSelectMenu extends CreateEntitySelect {\n public constructor() {\n super(ComponentEnum.MentionableSelect);\n }\n}\n/** Channel select menu builder (Discord.js-familiar). */\nexport class CreateChannelSelectMenu extends CreateEntitySelect {\n public constructor() {\n super(ComponentEnum.ChannelSelect);\n }\n}\n\n/** Checks the fields every select menu needs. */\nfunction assertSelect(data: {\n custom_id?: string;\n min_values?: number;\n max_values?: number;\n}): void {\n if (!data.custom_id)\n throw new TypeError(\"Select menus require a custom ID.\");\n if ((data.min_values ?? 1) > (data.max_values ?? 1))\n throw new RangeError(\"min_values cannot exceed max_values.\");\n}\n\n/** Discord's flag for a message laid out with Components V2 (containers, text displays...). */\nconst IS_COMPONENTS_V2 = 1 << 15;\n\n/**\n * A message payload laid out with Components V2: the components, and the flag\n * Discord requires for them. A V2 message cannot also carry `content` or `embeds`.\n * @param components Top-level components (containers, sections, text displays, action rows...).\n * @param options Extra message fields, such as `allowed_mentions` or `ephemeral`; `flags` are combined.\n * @example channel.send(componentsV2Message(new CreateContainer().addComponents(new CreateTextDisplay().setContent(\"Hi\"))))\n */\nexport function componentsV2Message<\n T extends Record<string, unknown> = Record<string, never>,\n>(\n components: { toJSON(): APIComponent } | Array<{ toJSON(): APIComponent }>,\n options?: T & { flags?: number },\n): { components: APIComponent[]; flags: number } & T {\n const list = Array.isArray(components) ? components : [components];\n if (!list.length)\n throw new TypeError(\n \"A Components V2 message needs at least one component.\",\n );\n return {\n ...(options ?? ({} as T)),\n components: list.map((component) => component.toJSON()),\n flags: (options?.flags ?? 0) | IS_COMPONENTS_V2,\n };\n}\n",
25
- "import { cloneData } from \"./clone.js\";\n/** Discord application command option types. */\nexport const ApplicationCommandOptionEnum = {\n Subcommand: 1,\n SubcommandGroup: 2,\n String: 3,\n Integer: 4,\n Boolean: 5,\n User: 6,\n Channel: 7,\n Role: 8,\n Mentionable: 9,\n Number: 10,\n Attachment: 11,\n} as const;\n/** One {@link ApplicationCommandOptionEnum} value, usable as a type. */\nexport type ApplicationCommandOptionEnum =\n (typeof ApplicationCommandOptionEnum)[keyof typeof ApplicationCommandOptionEnum];\n\n/** Throws unless every context is 0 (guilds), 1 (the bot's DMs) or 2 (other DMs). */\nfunction validateContexts(contexts: number[]): void {\n if (\n contexts.some(\n (context) => context !== 0 && context !== 1 && context !== 2,\n )\n )\n throw new RangeError(\"Command contexts must be 0, 1 or 2.\");\n}\n\n/** Builds Discord application command payloads. */\nexport class CreateSlashCommand {\n readonly #data: Record<string, unknown> = { type: 1 };\n /** Sets the command name. */\n public setName(name: string): this {\n validateName(name, \"Command name\");\n this.#data.name = name;\n return this;\n }\n /** Sets the command description. */\n public setDescription(description: string): this {\n validateText(description, \"Command description\", 100);\n this.#data.description = description;\n return this;\n }\n /** Sets where the command can be used: 0 guilds, 1 the bot's DMs, 2 other DMs. @throws {RangeError} For any other value. */\n public setContexts(...contexts: number[]): this {\n validateContexts(contexts);\n this.#data.contexts = [...contexts];\n return this;\n }\n /** Sets whether the command is NSFW. */\n public setNSFW(nsfw = true): this {\n this.#data.nsfw = nsfw;\n return this;\n }\n /** Sets whether the command is NSFW. */\n public setNsfw(nsfw = true): this {\n return this.setNSFW(nsfw);\n }\n /** Sets command default member permissions. */\n public setDefaultMemberPermissions(\n permissions: bigint | number | string | null,\n ): this {\n this.#data.default_member_permissions =\n permissions === null ? null : BigInt(permissions).toString();\n return this;\n }\n /** Sets command integration types. */\n public setIntegrationTypes(...types: number[]): this {\n this.#data.integration_types = [...types];\n return this;\n }\n /** Adds a string option. */\n public addStringOption(\n configure: (option: CreateStringOption) => CreateStringOption,\n ): this {\n return this.addOption(configure(new CreateStringOption()));\n }\n /** Adds an integer option. */\n public addIntegerOption(\n configure: (option: CreateIntegerOption) => CreateIntegerOption,\n ): this {\n return this.addOption(configure(new CreateIntegerOption()));\n }\n /** Adds a number option. */\n public addNumberOption(\n configure: (option: CreateNumberOption) => CreateNumberOption,\n ): this {\n return this.addOption(configure(new CreateNumberOption()));\n }\n /** Adds a boolean option. */\n public addBooleanOption(\n configure: (option: CreateBooleanOption) => CreateBooleanOption,\n ): this {\n return this.addOption(configure(new CreateBooleanOption()));\n }\n /** Adds a user option. */\n public addUserOption(\n configure: (option: CreateUserOption) => CreateUserOption,\n ): this {\n return this.addOption(configure(new CreateUserOption()));\n }\n /** Adds a channel option. */\n public addChannelOption(\n configure: (option: CreateChannelOption) => CreateChannelOption,\n ): this {\n return this.addOption(configure(new CreateChannelOption()));\n }\n /** Adds a role option. */\n public addRoleOption(\n configure: (option: CreateRoleOption) => CreateRoleOption,\n ): this {\n return this.addOption(configure(new CreateRoleOption()));\n }\n /** Adds a mentionable option. */\n public addMentionableOption(\n configure: (option: CreateMentionableOption) => CreateMentionableOption,\n ): this {\n return this.addOption(configure(new CreateMentionableOption()));\n }\n /** Adds an attachment option. */\n public addAttachmentOption(\n configure: (option: CreateAttachmentOption) => CreateAttachmentOption,\n ): this {\n return this.addOption(configure(new CreateAttachmentOption()));\n }\n /** Adds a subcommand. */\n public addSubcommand(\n configure: (option: CreateSubcommand) => CreateSubcommand,\n ): this {\n return this.addOption(configure(new CreateSubcommand()));\n }\n /** Adds a subcommand group. */\n public addSubcommandGroup(\n configure: (option: CreateSubcommandGroup) => CreateSubcommandGroup,\n ): this {\n return this.addOption(configure(new CreateSubcommandGroup()));\n }\n /** Serializes the command payload. */\n public toJSON(): Record<string, unknown> {\n return cloneData(this.#data);\n }\n /** Adds a validated top-level command option. */\n protected addOption(option: CreateCommandOption): this {\n this.#data.options = appendOption(\n this.#data.options,\n option.toJSON(),\n \"application command\",\n );\n return this;\n }\n}\n\n/** Base builder for command options. */\nexport class CreateCommandOption {\n protected readonly data: Record<string, unknown>;\n /** Creates an option builder. */\n public constructor(type: number) {\n this.data = { type };\n }\n /** Sets the option name. */\n public setName(name: string): this {\n validateName(name, \"Option name\");\n this.data.name = name;\n return this;\n }\n /** Sets the option description. */\n public setDescription(description: string): this {\n validateText(description, \"Option description\", 100);\n this.data.description = description;\n return this;\n }\n /** Makes the option required or optional. */\n public setRequired(required = true): this {\n this.data.required = required;\n return this;\n }\n /** Sets autocomplete; options with choices cannot use it. */\n public setAutocomplete(enabled = true): this {\n if (\n enabled &&\n Array.isArray(this.data.choices) &&\n this.data.choices.length\n )\n throw new RangeError(\"Autocomplete options cannot define choices.\");\n this.data.autocomplete = enabled;\n return this;\n }\n /** Serializes the option payload. */\n public toJSON(): Record<string, unknown> {\n return cloneData(this.data);\n }\n}\n\n/** Builds a string command option. */\nexport class CreateStringOption extends CreateCommandOption {\n /** Creates a string option. */\n public constructor() {\n super(ApplicationCommandOptionEnum.String);\n }\n /** Adds string choices. */\n public addChoices(\n ...choices: Array<{ name: string; value: string }>\n ): this {\n for (const choice of choices)\n validateText(choice.value, \"Choice value\", 100);\n appendChoices(this.data, choices);\n return this;\n }\n /** Sets the minimum string length. */\n public setMinLength(value: number): this {\n validateIntegerRange(value, 0, 6000, \"min_length\");\n this.data.min_length = value;\n return this;\n }\n /** Sets the maximum string length. */\n public setMaxLength(value: number): this {\n validateIntegerRange(value, 1, 6000, \"max_length\");\n if (\n (this.data.min_length as number | undefined) !== undefined &&\n (this.data.min_length as number) > value\n )\n throw new RangeError(\"min_length cannot exceed max_length.\");\n this.data.max_length = value;\n return this;\n }\n}\n/** Shared bounds, choices and autocomplete rules of integer and number options. */\nexport class CreateNumericOption extends CreateCommandOption {\n readonly #integer: boolean;\n /** Creates a numeric option; `integer` rejects fractional bounds. */\n public constructor(type: number, integer: boolean) {\n super(type);\n this.#integer = integer;\n }\n /** Sets the minimum value. */\n public setMinValue(value: number): this {\n validateNumberRange(\n value,\n -MAX_SAFE,\n MAX_SAFE,\n \"min_value\",\n this.#integer,\n );\n const max = this.data.max_value as number | undefined;\n if (max !== undefined && value > max)\n throw new RangeError(\"min_value cannot exceed max_value.\");\n this.data.min_value = value;\n return this;\n }\n /** Sets the maximum value; it cannot be below the minimum. */\n public setMaxValue(value: number): this {\n validateNumberRange(\n value,\n -MAX_SAFE,\n MAX_SAFE,\n \"max_value\",\n this.#integer,\n );\n const min = this.data.min_value as number | undefined;\n if (min !== undefined && min > value)\n throw new RangeError(\"min_value cannot exceed max_value.\");\n this.data.max_value = value;\n return this;\n }\n /** Enables autocomplete; options with choices cannot use it. */\n public override setAutocomplete(enabled = true): this {\n if (\n enabled &&\n Array.isArray(this.data.choices) &&\n this.data.choices.length\n )\n throw new RangeError(\"Autocomplete options cannot define choices.\");\n this.data.autocomplete = enabled;\n return this;\n }\n /** Adds fixed choices. */\n public addChoices(...choices: { name: string; value: number }[]): this {\n appendChoices(this.data, choices);\n return this;\n }\n}\n/** Builds an integer command option. */\nexport class CreateIntegerOption extends CreateNumericOption {\n public constructor() {\n super(ApplicationCommandOptionEnum.Integer, true);\n }\n}\n/** Builds a number command option. */\nexport class CreateNumberOption extends CreateNumericOption {\n public constructor() {\n super(ApplicationCommandOptionEnum.Number, false);\n }\n}\n/** Builds a boolean command option. */\nexport class CreateBooleanOption extends CreateCommandOption {\n /** Creates a boolean option. */\n public constructor() {\n super(ApplicationCommandOptionEnum.Boolean);\n }\n}\n/** Builds a user command option. */\nexport class CreateUserOption extends CreateCommandOption {\n /** Creates a user option. */\n public constructor() {\n super(ApplicationCommandOptionEnum.User);\n }\n}\n/** Builds a role command option. */\nexport class CreateRoleOption extends CreateCommandOption {\n /** Creates a role option. */\n public constructor() {\n super(ApplicationCommandOptionEnum.Role);\n }\n}\n/** Builds a mentionable command option. */\nexport class CreateMentionableOption extends CreateCommandOption {\n /** Creates a mentionable option. */\n public constructor() {\n super(ApplicationCommandOptionEnum.Mentionable);\n }\n}\n/** Builds an attachment command option. */\nexport class CreateAttachmentOption extends CreateCommandOption {\n /** Creates an attachment option. */\n public constructor() {\n super(ApplicationCommandOptionEnum.Attachment);\n }\n}\n/** Builds a channel command option. */\nexport class CreateChannelOption extends CreateCommandOption {\n /** Creates a channel option. */\n public constructor() {\n super(ApplicationCommandOptionEnum.Channel);\n }\n /** Restricts accepted channel types. */\n public addChannelTypes(...types: number[]): this {\n if (types.some((type) => !Number.isInteger(type) || type < 0))\n throw new RangeError(\n \"Channel types must be non-negative integers.\",\n );\n this.data.channel_types = [...new Set(types)];\n return this;\n }\n}\n/** Builds a nested subcommand. */\nexport class CreateSubcommand extends CreateCommandOption {\n /** Creates a subcommand. */\n public constructor() {\n super(ApplicationCommandOptionEnum.Subcommand);\n }\n /** Adds a string option to this subcommand. */\n public addStringOption(\n configure: (option: CreateStringOption) => CreateStringOption,\n ): this {\n return this.addChildOption(configure(new CreateStringOption()));\n }\n /** Adds an integer option to this subcommand. */\n public addIntegerOption(\n configure: (option: CreateIntegerOption) => CreateIntegerOption,\n ): this {\n return this.addChildOption(configure(new CreateIntegerOption()));\n }\n /** Adds a number option to this subcommand. */\n public addNumberOption(\n configure: (option: CreateNumberOption) => CreateNumberOption,\n ): this {\n return this.addChildOption(configure(new CreateNumberOption()));\n }\n /** Adds a boolean option to this subcommand. */\n public addBooleanOption(\n configure: (option: CreateBooleanOption) => CreateBooleanOption,\n ): this {\n return this.addChildOption(configure(new CreateBooleanOption()));\n }\n /** Adds a user option to this subcommand. */\n public addUserOption(\n configure: (option: CreateUserOption) => CreateUserOption,\n ): this {\n return this.addChildOption(configure(new CreateUserOption()));\n }\n /** Adds a channel option to this subcommand. */\n public addChannelOption(\n configure: (option: CreateChannelOption) => CreateChannelOption,\n ): this {\n return this.addChildOption(configure(new CreateChannelOption()));\n }\n /** Adds a role option to this subcommand. */\n public addRoleOption(\n configure: (option: CreateRoleOption) => CreateRoleOption,\n ): this {\n return this.addChildOption(configure(new CreateRoleOption()));\n }\n /** Adds a mentionable option to this subcommand. */\n public addMentionableOption(\n configure: (option: CreateMentionableOption) => CreateMentionableOption,\n ): this {\n return this.addChildOption(configure(new CreateMentionableOption()));\n }\n /** Adds an attachment option to this subcommand. */\n public addAttachmentOption(\n configure: (option: CreateAttachmentOption) => CreateAttachmentOption,\n ): this {\n return this.addChildOption(configure(new CreateAttachmentOption()));\n }\n protected addChildOption(option: CreateCommandOption): this {\n const options =\n (this.data.options as OptionPayload[] | undefined) ?? [];\n if (\n options.some(\n (existing) =>\n existing.type === ApplicationCommandOptionEnum.Subcommand,\n )\n )\n throw new RangeError(\n \"Subcommands cannot contain nested subcommands.\",\n );\n this.data.options = appendOption(\n options,\n option.toJSON(),\n \"subcommand\",\n );\n return this;\n }\n}\n/** Builds a nested subcommand group. */\nexport class CreateSubcommandGroup extends CreateCommandOption {\n /** Creates a subcommand group. */\n public constructor() {\n super(ApplicationCommandOptionEnum.SubcommandGroup);\n }\n /** Adds a subcommand to this group. */\n public addSubcommand(\n configure: (option: CreateSubcommand) => CreateSubcommand,\n ): this {\n const options = (this.data.options as unknown[] | undefined) ?? [];\n if (options.length >= 25)\n throw new RangeError(\n \"A subcommand group cannot contain more than 25 subcommands.\",\n );\n const payload = configure(new CreateSubcommand()).toJSON();\n if (\n options.some(\n (existing) =>\n (existing as Record<string, unknown>).name === payload.name,\n )\n )\n throw new RangeError(\n `Duplicate subcommand name: ${String(payload.name)}.`,\n );\n if (payload.type !== ApplicationCommandOptionEnum.Subcommand)\n throw new TypeError(\n \"Subcommand group children must be subcommands.\",\n );\n options.push(payload);\n this.data.options = options;\n return this;\n }\n}\nconst MAX_SAFE = Number.MAX_SAFE_INTEGER;\n\n/** A serialized option as stored on its parent. */\ntype OptionPayload = Record<string, unknown>;\n\n/**\n * Returns `options` with `payload` appended, enforcing Discord's limit of 25,\n * unique names, and required options before optional ones.\n */\nfunction appendOption(\n options: unknown,\n payload: OptionPayload,\n parent: \"application command\" | \"subcommand\",\n): OptionPayload[] {\n const list = (options as OptionPayload[] | undefined) ?? [];\n if (list.length >= 25)\n throw new RangeError(\n `${parent === \"subcommand\" ? \"A subcommand\" : \"An application command\"} cannot contain more than 25 options.`,\n );\n if (list.some((existing) => existing.name === payload.name))\n throw new RangeError(`Duplicate option name: ${String(payload.name)}.`);\n if (\n payload.required === true &&\n list.some((existing) => existing.required !== true)\n )\n throw new RangeError(\n `Required ${parent} options must be placed before optional options.`,\n );\n return [...list, payload];\n}\n\n/** Appends choices to an option, enforcing the shared choice rules. */\nfunction appendChoices(\n data: OptionPayload,\n choices: { name: string; value: string | number }[],\n): void {\n const current = (data.choices as unknown[] | undefined) ?? [];\n if (!choices.length)\n throw new TypeError(\"At least one choice is required.\");\n if (data.autocomplete === true)\n throw new RangeError(\"Autocomplete options cannot define choices.\");\n if (current.length + choices.length > 25)\n throw new RangeError(\"An option cannot contain more than 25 choices.\");\n for (const choice of choices) {\n validateText(choice.name, \"Choice name\", 100);\n const value: unknown = choice.value;\n if (\n typeof value === \"string\"\n ? value.length === 0 || value.length > 100\n : typeof value !== \"number\" || !Number.isFinite(value)\n )\n throw new TypeError(\n \"Choice value must be a string of 1-100 characters or a finite number.\",\n );\n }\n data.choices = [...current, ...choices.map((choice) => ({ ...choice }))];\n}\n\nfunction validateName(value: string, field: string): void {\n if (!/^[\\p{L}\\p{N}_-]{1,32}$/u.test(value) || value !== value.toLowerCase())\n throw new RangeError(\n `${field} must contain 1-32 lowercase letters, numbers, underscores, or hyphens.`,\n );\n}\nfunction validateText(value: string, field: string, max: number): void {\n if (typeof value !== \"string\" || !value.trim() || value.length > max)\n throw new RangeError(`${field} must contain 1-${max} characters.`);\n}\nfunction validateIntegerRange(\n value: number,\n minimum: number,\n maximum: number,\n field: string,\n): void {\n if (!Number.isInteger(value) || value < minimum || value > maximum)\n throw new RangeError(\n `${field} must be an integer between ${minimum} and ${maximum}.`,\n );\n}\nfunction validateNumberRange(\n value: number,\n minimum: number,\n maximum: number,\n field: string,\n integerOnly = true,\n): void {\n if (\n !Number.isFinite(value) ||\n (integerOnly && !Number.isInteger(value)) ||\n value < minimum ||\n value > maximum\n )\n throw new RangeError(\n `${field} must be ${integerOnly ? \"an integer\" : \"a number\"} between ${minimum} and ${maximum}.`,\n );\n}\n\n// ─── Context Menu Builders ────────────────────────────────────────────────────\n\n/** Builder for application commands that appear in right-click context menus.\n * Discord.js-familiar: `new CreateContextMenuCommand().setName(\"x\").setType(2)`. */\nexport class CreateContextMenuCommand {\n protected readonly data: Record<string, unknown>;\n public constructor(type: 2 | 3 = 2) {\n this.data = { type };\n }\n /** Sets the command type: 2 = USER, 3 = MESSAGE. @throws {RangeError} For any other type. */\n public setType(type: 2 | 3): this {\n if (type !== 2 && type !== 3)\n throw new RangeError(\"Context menu command type must be 2 or 3.\");\n this.data.type = type;\n return this;\n }\n /** Sets the command name (shown in the right-click menu).\n * Unlike CHAT_INPUT commands, USER (type 2) and MESSAGE (type 3) context-menu\n * command names may contain uppercase letters and spaces, so no lowercase/charset\n * validation is applied here — only Discord's 1-32 length limit and a non-empty\n * (non-whitespace) requirement are enforced.\n * @param name Display name; 1-32 characters, mixed case and spaces allowed.\n * @throws {RangeError} If the name is empty/whitespace-only or exceeds 32 characters.\n */\n public setName(name: string): this {\n if (\n typeof name !== \"string\" ||\n name.trim().length < 1 ||\n name.length > 32\n )\n throw new RangeError(\"Command name must contain 1-32 characters.\");\n this.data.name = name;\n return this;\n }\n /** Sets default member permissions required to see this command. */\n public setDefaultMemberPermissions(\n permissions: bigint | number | string | null,\n ): this {\n this.data.default_member_permissions =\n permissions === null ? null : BigInt(permissions).toString();\n return this;\n }\n /** Sets command integration types (0 guild install, 1 user install). */\n public setIntegrationTypes(...types: number[]): this {\n this.data.integration_types = [...types];\n return this;\n }\n /** Sets where the command can be used: 0 guilds, 1 the bot's DMs, 2 other DMs. @throws {RangeError} For any other value. */\n public setContexts(...contexts: number[]): this {\n validateContexts(contexts);\n this.data.contexts = [...contexts];\n return this;\n }\n /** Sets the name shown per locale, e.g. `{ \"es-ES\": \"Ver perfil\" }`; null clears it. */\n public setNameLocalizations(\n localizations: Record<string, string> | null,\n ): this {\n this.data.name_localizations =\n localizations === null ? null : { ...localizations };\n return this;\n }\n /** Serializes the command payload for the Discord API. */\n public toJSON(): Record<string, unknown> {\n return cloneData(this.data);\n }\n}\n\n/** Builds a User context menu command (appears when right-clicking a user, type 2).\n * @example\n * new CreateUserCommand().setName(\"View Profile\").toJSON()\n */\nexport class CreateUserCommand extends CreateContextMenuCommand {\n public constructor() {\n super(2);\n }\n}\n\n/** Builds a Message context menu command (appears when right-clicking a message, type 3).\n * @example\n * new CreateMessageCommand().setName(\"Translate Message\").toJSON()\n */\nexport class CreateMessageCommand extends CreateContextMenuCommand {\n public constructor() {\n super(3);\n }\n}\n",
26
- "import { readFile, realpath } from \"node:fs/promises\";\nimport { basename, isAbsolute, relative, resolve } from \"node:path\";\n\n/** Options for `CreateAttachment`: file name, alt-text description, the contents or a file path, and an optional root folder the path must stay inside. */\nexport interface AttachmentData {\n name: string;\n description?: string;\n file: Uint8Array | ArrayBuffer | Blob | Buffer | string;\n /**\n * Folder a string `file` must stay inside (symlinks included). Set it\n * whenever the path is not one you wrote yourself, e.g. from a command\n * option: without it, any readable file on the machine can be uploaded.\n */\n root?: string;\n}\n\n/** Builder for message attachments and file uploads. */\nexport class CreateAttachment {\n public name: string;\n public description?: string;\n public file: Uint8Array | ArrayBuffer | Blob | Buffer | string;\n /** Folder a string `file` must stay inside; see {@link AttachmentData.root}. */\n public root?: string;\n\n public constructor(\n file: Uint8Array | ArrayBuffer | Blob | Buffer | string,\n data?: Partial<Omit<AttachmentData, \"file\">> | string,\n ) {\n this.file = file;\n if (typeof data === \"string\") {\n this.name = data;\n } else {\n this.name =\n data?.name ??\n (typeof file === \"string\" ? basename(file) : \"file.bin\");\n this.description = data?.description;\n this.root = data?.root;\n }\n }\n\n /** Sets the attachment filename. */\n public setName(name: string): this {\n this.name = name;\n return this;\n }\n\n /** Sets the attachment description / alt text. */\n public setDescription(description: string): this {\n this.description = description;\n return this;\n }\n\n /** Sets the file contents. */\n public setFile(\n file: Uint8Array | ArrayBuffer | Blob | Buffer | string,\n ): this {\n this.file = file;\n return this;\n }\n\n /** Resolves the attachment payload to a binary Uint8Array. */\n public async toBuffer(): Promise<Uint8Array> {\n if (typeof this.file === \"string\") {\n const path =\n this.root === undefined\n ? this.file\n : await insideRoot(this.root, this.file);\n const buffer = await readFile(path);\n return new Uint8Array(buffer);\n }\n if (this.file instanceof Uint8Array) return this.file;\n if (this.file instanceof ArrayBuffer) return new Uint8Array(this.file);\n if (this.file instanceof Blob) {\n const buf = await this.file.arrayBuffer();\n return new Uint8Array(buf);\n }\n if (typeof Buffer !== \"undefined\" && Buffer.isBuffer(this.file)) {\n return new Uint8Array(this.file);\n }\n throw new TypeError(\n \"Attachment file must be a supported binary value or file path.\",\n );\n }\n}\n\n/** Resolves `file` against `root`, refusing anything outside it (after following symlinks). */\nasync function insideRoot(root: string, file: string): Promise<string> {\n const base = await realpath(root).catch(() => {\n throw new Error(\"Attachment root folder was not found.\");\n });\n const target = await realpath(resolve(base, file)).catch(() => {\n throw new Error(\"Attachment file was not found inside its root.\");\n });\n const rel = relative(base, target);\n if (\n rel === \"\" ||\n rel === \"..\" ||\n rel.startsWith(\"../\") ||\n rel.startsWith(\"..\\\\\") ||\n isAbsolute(rel)\n )\n throw new Error(\"Attachment file is outside its root folder.\");\n return target;\n}\n",
27
- "/**\n * Prefix-command arguments: split a message into arguments and read them as\n * typed values, the way slash-command options are read.\n */\n\n/** What an argument is read as. `rest` takes everything left, as one string. */\nexport type PrefixArgType =\n | \"string\"\n | \"integer\"\n | \"number\"\n | \"boolean\"\n | \"user\"\n | \"role\"\n | \"channel\"\n | \"mentionable\"\n | \"rest\";\n\n/** One expected argument. */\nexport interface PrefixArgSpec {\n name: string;\n type: PrefixArgType;\n required?: boolean;\n /** For `string` and `rest`: the longest accepted value. */\n maxLength?: number;\n /** For `integer` and `number`: the accepted range. */\n min?: number;\n max?: number;\n /** Accepted values. Strings match without regard to case and are returned as the choice itself. */\n choices?: readonly (string | number)[];\n}\n\n/** A mentionable argument: which kind of mention it was. An unmarked ID reads as a user. */\nexport interface MentionableArg {\n id: string;\n type: \"user\" | \"role\";\n}\n\n/** A parsed prefix-command argument: a string, number, boolean or mention. */\nexport type PrefixArgValue = string | number | boolean | MentionableArg;\n\n/** The result of `parsePrefixArgs`: the parsed values, or the argument that failed and why. */\nexport type PrefixArgsResult =\n | { ok: true; values: Record<string, PrefixArgValue | undefined> }\n | { ok: false; arg: string; error: string };\n\nconst SNOWFLAKE = /^\\d{16,20}$/;\nconst TRUE_WORDS = new Set([\n \"true\",\n \"yes\",\n \"y\",\n \"on\",\n \"1\",\n \"enable\",\n \"enabled\",\n]);\nconst FALSE_WORDS = new Set([\n \"false\",\n \"no\",\n \"n\",\n \"off\",\n \"0\",\n \"disable\",\n \"disabled\",\n]);\n\n/**\n * Splits text into arguments on whitespace. \"Double quotes\" or 'single quotes'\n * keep spaces inside one argument; a backslash escapes the next character.\n * @example tokenizeArgs(`ban @user \"being rude\"`) // [\"ban\", \"@user\", \"being rude\"]\n */\nexport function tokenizeArgs(input: string): string[] {\n const args: string[] = [];\n let current = \"\";\n let quote: string | null = null;\n let started = false;\n for (let index = 0; index < input.length; index++) {\n const character = input[index]!;\n if (character === \"\\\\\" && index + 1 < input.length) {\n current += input[++index];\n started = true;\n } else if (quote) {\n if (character === quote) quote = null;\n else current += character;\n } else if (character === '\"' || character === \"'\") {\n // A quote opens a quoted part only at the start of an argument.\n if (started) current += character;\n else {\n quote = character;\n started = true;\n }\n } else if (/\\s/.test(character)) {\n if (started) args.push(current);\n current = \"\";\n started = false;\n } else {\n current += character;\n started = true;\n }\n }\n if (started) args.push(current);\n return args;\n}\n\n/** The user ID in `<@id>`, `<@!id>` or a bare ID; null otherwise. */\nexport function parseUserMention(value: string): string | null {\n const id = /^<@!?(\\d{16,20})>$/.exec(value)?.[1] ?? value;\n return SNOWFLAKE.test(id) ? id : null;\n}\n\n/** The role ID in `<@&id>` or a bare ID; null otherwise. */\nexport function parseRoleMention(value: string): string | null {\n const id = /^<@&(\\d{16,20})>$/.exec(value)?.[1] ?? value;\n return SNOWFLAKE.test(id) ? id : null;\n}\n\n/** The channel ID in `<#id>` or a bare ID; null otherwise. */\nexport function parseChannelMention(value: string): string | null {\n const id = /^<#(\\d{16,20})>$/.exec(value)?.[1] ?? value;\n return SNOWFLAKE.test(id) ? id : null;\n}\n\n/** A user or role mention; a bare ID reads as a user. Null otherwise. */\nexport function parseMentionable(value: string): MentionableArg | null {\n const role = /^<@&(\\d{16,20})>$/.exec(value)?.[1];\n if (role) return { id: role, type: \"role\" };\n const user = parseUserMention(value);\n return user ? { id: user, type: \"user\" } : null;\n}\n\nfunction readOne(\n spec: PrefixArgSpec,\n raw: string,\n): { value: PrefixArgValue } | { error: string } {\n switch (spec.type) {\n case \"string\":\n case \"rest\":\n if (spec.maxLength !== undefined && raw.length > spec.maxLength)\n return {\n error: `must be at most ${spec.maxLength} characters`,\n };\n if (spec.choices) {\n // Matched without regard to case, but the handler gets the\n // choice itself: code that compares it exactly (as its type\n // says it may) must not see \"ALL\" where it expects \"all\".\n const lower = raw.toLowerCase();\n const choice =\n spec.choices.find((c) => String(c) === raw) ??\n spec.choices.find((c) => String(c).toLowerCase() === lower);\n if (choice === undefined)\n return {\n error: `must be one of: ${spec.choices.join(\", \")}`,\n };\n return { value: String(choice) };\n }\n return { value: raw };\n case \"integer\":\n case \"number\": {\n const value = Number(raw);\n if (!Number.isFinite(value) || raw.trim() === \"\")\n return { error: \"must be a number\" };\n if (spec.type === \"integer\" && !Number.isSafeInteger(value))\n return { error: \"must be a whole number\" };\n if (spec.min !== undefined && value < spec.min)\n return { error: `must be at least ${spec.min}` };\n if (spec.max !== undefined && value > spec.max)\n return { error: `must be at most ${spec.max}` };\n if (spec.choices && !spec.choices.includes(value))\n return { error: `must be one of: ${spec.choices.join(\", \")}` };\n return { value };\n }\n case \"boolean\": {\n const word = raw.toLowerCase();\n if (TRUE_WORDS.has(word)) return { value: true };\n if (FALSE_WORDS.has(word)) return { value: false };\n return { error: \"must be yes or no\" };\n }\n case \"user\": {\n const id = parseUserMention(raw);\n return id\n ? { value: id }\n : { error: \"must be a user mention or ID\" };\n }\n case \"role\": {\n const id = parseRoleMention(raw);\n return id\n ? { value: id }\n : { error: \"must be a role mention or ID\" };\n }\n case \"channel\": {\n const id = parseChannelMention(raw);\n return id\n ? { value: id }\n : { error: \"must be a channel mention or ID\" };\n }\n case \"mentionable\": {\n const value = parseMentionable(raw);\n return value\n ? { value }\n : { error: \"must be a user or role mention\" };\n }\n }\n}\n\n/**\n * Reads prefix-command arguments by position, as typed values. IDs come back\n * as strings (user, role, channel); a mentionable says which it was. The first\n * problem is reported, with the argument's name, instead of throwing.\n * @param input The text after the command name, or already-split arguments.\n * @param specs The expected arguments in order; a `rest` argument must be last.\n * @example\n * const result = parsePrefixArgs(`@user 10 spamming links`, [\n * { name: \"user\", type: \"user\", required: true },\n * { name: \"minutes\", type: \"integer\", min: 1, max: 40320 },\n * { name: \"reason\", type: \"rest\" },\n * ]);\n * if (!result.ok) return message.reply(`\\`${result.arg}\\` ${result.error}.`);\n */\nexport function parsePrefixArgs(\n input: string | readonly string[],\n specs: readonly PrefixArgSpec[],\n): PrefixArgsResult {\n const args = typeof input === \"string\" ? tokenizeArgs(input) : [...input];\n const values: Record<string, PrefixArgValue | undefined> =\n Object.create(null);\n let position = 0;\n for (const [index, spec] of specs.entries()) {\n if (spec.type === \"rest\" && index !== specs.length - 1)\n throw new TypeError(\n `The rest argument \"${spec.name}\" must be the last one.`,\n );\n const raw =\n spec.type === \"rest\"\n ? args.slice(position).join(\" \")\n : args[position];\n if (raw === undefined || raw === \"\") {\n if (spec.required)\n return { ok: false, arg: spec.name, error: \"is required\" };\n values[spec.name] = undefined;\n continue;\n }\n const read = readOne(spec, raw);\n if (\"error\" in read)\n return { ok: false, arg: spec.name, error: read.error };\n values[spec.name] = read.value;\n position += spec.type === \"rest\" ? args.length : 1;\n }\n return { ok: true, values };\n}\n\n/** Discord application-command option types, as numbers (this package has no dependencies). */\nconst OPTION_TYPES: Readonly<Record<number, PrefixArgType>> = {\n 3: \"string\",\n 4: \"integer\",\n 5: \"boolean\",\n 6: \"user\",\n 7: \"channel\",\n 8: \"role\",\n 9: \"mentionable\",\n 10: \"number\",\n};\n\n/**\n * Argument specs from a slash command's options, so one definition serves both\n * `/command` and the prefix command. Subcommands and attachments are left out.\n * @param options The command's (or subcommand's) `options` as sent to Discord.\n * @param restLast Read the last string option as the rest of the message (handy for reasons).\n */\nexport function argsFromCommandOptions(\n options: readonly {\n name: string;\n type: number;\n required?: boolean;\n min_value?: number;\n max_value?: number;\n max_length?: number;\n choices?: readonly { value: string | number }[];\n }[],\n restLast = false,\n): PrefixArgSpec[] {\n const specs: PrefixArgSpec[] = [];\n for (const option of options) {\n const type = OPTION_TYPES[option.type];\n if (!type) continue;\n specs.push({\n name: option.name,\n type,\n required: option.required,\n min: option.min_value,\n max: option.max_value,\n maxLength: option.max_length,\n choices: option.choices?.map((choice) => choice.value),\n });\n }\n const last = specs[specs.length - 1];\n if (restLast && last?.type === \"string\") last.type = \"rest\";\n return specs;\n}\n",
28
- "/** Returns a promise that resolves after the specified duration. */\nexport function sleep(ms: number): Promise<void> {\n return new Promise((resolve) => setTimeout(resolve, ms));\n}\n\n/** Returns an integer between the supplied inclusive bounds. */\nexport function randomInt(min: number, max: number): number {\n return Math.floor(Math.random() * (max - min + 1)) + min;\n}\n\n/**\n * Tests whether a value looks like a Discord snowflake: 16 to 20 digits. A\n * snowflake is an unsigned 64-bit number, so it never has more than 20 digits;\n * the minimum keeps short numbers in text from being read as IDs. (`Routes`\n * only validates IDs it is given, so it accepts 1 to 20 digits.)\n */\nexport function isSnowflake(value: string): boolean {\n return /^\\d{16,20}$/.test(value);\n}\n\nexport {\n tokenizeArgs,\n parsePrefixArgs,\n argsFromCommandOptions,\n parseUserMention,\n parseRoleMention,\n parseChannelMention,\n parseMentionable,\n type PrefixArgType,\n type PrefixArgSpec,\n type PrefixArgValue,\n type PrefixArgsResult,\n type MentionableArg,\n} from \"./args.js\";\n",
29
- "import {\n CreateAttachmentOption,\n CreateBooleanOption,\n CreateChannelOption,\n CreateIntegerOption,\n CreateMentionableOption,\n CreateNumberOption,\n CreateRoleOption,\n CreateSlashCommand,\n CreateStringOption,\n CreateUserOption,\n type CreateCommandOption,\n} from \"@lunibee/builders\";\nimport type { InteractionReplyOptions } from \"@lunibee/structures\";\nimport type {\n CommandInteraction,\n GuildMember,\n Message,\n} from \"@lunibee/structures\";\nimport {\n ChannelKinds,\n resolveGatewayIntents,\n type APIAttachment,\n type ChannelKind,\n} from \"@lunibee/types\";\nimport {\n parsePrefixArgs,\n type PrefixArgSpec,\n type PrefixArgType,\n type PrefixArgValue,\n} from \"@lunibee/utils\";\nimport { PermissionSet, type PermissionName } from \"./permissions.js\";\nimport type { Client } from \"./index.js\";\n\n// ─── Options ─────────────────────────────────────────────────────────────────\n\n/** What every option takes. */\ninterface OptionConfig {\n /** Shown in Discord's command picker (1-100 characters). Defaults to the option's name. */\n description?: string;\n /** Whether the command cannot run without it. */\n required?: boolean;\n}\n\n/** A string option. */\nexport interface StringConfig extends OptionConfig {\n default?: string;\n /** Shortest and longest accepted text. */\n min?: number;\n max?: number;\n /** Allowed values, as plain text or `{ name, value }` pairs. */\n choices?: readonly (string | { name: string; value: string })[];\n}\n\n/** An integer or number option. */\nexport interface NumberConfig extends OptionConfig {\n default?: number;\n /** Smallest and largest accepted value. */\n min?: number;\n max?: number;\n choices?: readonly (number | { name: string; value: number })[];\n}\n\n/** A true/false option. */\nexport interface BooleanConfig extends OptionConfig {\n default?: boolean;\n}\n\n/** A channel option. */\nexport interface ChannelConfig extends OptionConfig {\n /** Only these kinds of channel are accepted (all by default). */\n kinds?: readonly ChannelKind[];\n}\n\n/** A choice between fixed words. */\nexport interface ChoiceConfig<V extends string> extends OptionConfig {\n default?: V;\n}\n\n/** Which option kind a definition is. */\ntype OptionKind =\n | \"string\"\n | \"integer\"\n | \"number\"\n | \"boolean\"\n | \"user\"\n | \"channel\"\n | \"role\"\n | \"mentionable\"\n | \"attachment\";\n\n/** A mention or id that can be either a user or a role. */\nexport interface MentionableValue {\n id: string;\n type: \"user\" | \"role\";\n}\n\n/**\n * One option of a command. `T` is the type the handler receives and `C` the\n * configuration it was made with, which decides whether it can be missing.\n * Make one with {@link option}.\n */\nexport interface OptionDef<T, C> {\n readonly kind: OptionKind;\n readonly config: C;\n /** Choices for {@link option.choice}; undefined for the other kinds. */\n readonly words?: readonly string[];\n /** Type only: the type the handler receives. Never present at runtime. */\n readonly __type: T;\n}\n\ntype AnyOption = OptionDef<unknown, object>;\n\n/** The settings every option kind shares, whatever its own configuration adds. */\nfunction settings(def: AnyOption): OptionConfig & { default?: unknown } {\n return def.config as OptionConfig & { default?: unknown };\n}\n/** The options of a command, by name. */\nexport type OptionMap = Record<string, AnyOption>;\n\nfunction define<T, C extends object>(\n kind: OptionKind,\n config: C | undefined,\n words?: readonly string[],\n): OptionDef<T, C> {\n return { kind, config: config ?? ({} as C), words } as OptionDef<T, C>;\n}\n\n/**\n * Describes the options of a command. The key you give each one in\n * `command({ options })` is its name; the handler gets them typed.\n *\n * - An option is required when `required: true`, and also never missing when it has a `default`.\n * - `user`, `role` and `channel` give the id; `mentionable` gives `{ id, type }`;\n * `attachment` gives the attachment.\n */\nexport const option = {\n string: <const C extends StringConfig>(config?: C) =>\n define<string, C>(\"string\", config),\n integer: <const C extends NumberConfig>(config?: C) =>\n define<number, C>(\"integer\", config),\n number: <const C extends NumberConfig>(config?: C) =>\n define<number, C>(\"number\", config),\n boolean: <const C extends BooleanConfig>(config?: C) =>\n define<boolean, C>(\"boolean\", config),\n user: <const C extends OptionConfig>(config?: C) =>\n define<string, C>(\"user\", config),\n role: <const C extends OptionConfig>(config?: C) =>\n define<string, C>(\"role\", config),\n channel: <const C extends ChannelConfig>(config?: C) =>\n define<string, C>(\"channel\", config),\n mentionable: <const C extends OptionConfig>(config?: C) =>\n define<MentionableValue, C>(\"mentionable\", config),\n attachment: <const C extends OptionConfig>(config?: C) =>\n define<APIAttachment, C>(\"attachment\", config),\n /** A choice between fixed words; the handler gets the word, typed as the union. */\n choice: <\n const W extends readonly string[],\n const C extends ChoiceConfig<W[number]>,\n >(\n words: W,\n config?: C,\n ) => define<W[number], C>(\"string\", config, words),\n};\n\ntype IsNeeded<C> = C extends { required: true }\n ? true\n : C extends { default: string | number | boolean }\n ? true\n : false;\n\ntype ValueOf<D> = D extends OptionDef<infer T, unknown> ? T : never;\ntype ConfigOf<D> = D extends OptionDef<unknown, infer C> ? C : never;\ntype RequiredKeys<M extends OptionMap> = {\n [K in keyof M]: IsNeeded<ConfigOf<M[K]>> extends true ? K : never;\n}[keyof M];\n\n/** The values a handler receives: required (or defaulted) options always, the rest possibly missing. */\nexport type OptionValues<M extends OptionMap> = {\n [K in RequiredKeys<M>]: ValueOf<M[K]>;\n} & {\n [K in Exclude<keyof M, RequiredKeys<M>>]?: ValueOf<M[K]>;\n};\n\n// ─── Commands ────────────────────────────────────────────────────────────────\n\n/** What a command handler gets, whether it was run as `/name` or as `!name`. */\nexport interface CommandContext<M extends OptionMap = OptionMap> {\n bot: Client;\n /** The command's options, typed from its definition. */\n options: OptionValues<M>;\n /** How it was run. */\n source: \"slash\" | \"prefix\";\n guildId: string | undefined;\n channelId: string | undefined;\n /** The id of whoever ran it. */\n userId: string;\n /** The person who ran it as a guild member, when it ran in a guild. */\n member: GuildMember | null;\n /** The slash interaction, when `source` is `\"slash\"`. */\n interaction: CommandInteraction | undefined;\n /** The message, when `source` is `\"prefix\"`. */\n message: Message | undefined;\n /**\n * Answers the command: an interaction reply for a slash command (a first\n * reply, an edit after `defer()`, then follow-ups), a message reply for a\n * prefix command. `ephemeral` only means something for slash commands.\n */\n reply(content: string | InteractionReplyOptions): Promise<void>;\n /** Tells Discord the answer will take a while (slash commands only; a no-op for prefix commands). */\n defer(options?: { ephemeral?: boolean }): Promise<void>;\n}\n\n/** The definition `command()` takes. */\nexport interface CommandDefinition<M extends OptionMap> {\n /** 1-32 lowercase letters, digits, `-` or `_`. */\n name: string;\n /** 1-100 characters. */\n description: string;\n options?: M;\n /** Permissions the person needs; checked by Discord for slash commands and by Lunibee for prefix commands. Implies `guildOnly`. */\n permissions?: readonly PermissionName[];\n /** Only allow it in servers. */\n guildOnly?: boolean;\n nsfw?: boolean;\n /** Answer `!name args` too, with the same options; `{ aliases }` adds other names. */\n prefix?: boolean | { aliases?: readonly string[] };\n /** Register it as a slash command (default `true`); `false` makes a prefix-only command. */\n slash?: boolean;\n run(context: CommandContext<M>): unknown;\n}\n\n/** A command made by {@link command}. */\nexport interface Command<M extends OptionMap = OptionMap> {\n readonly name: string;\n readonly description: string;\n readonly options: M;\n readonly permissions: readonly PermissionName[];\n readonly guildOnly: boolean;\n readonly nsfw: boolean;\n /** Whether it is registered as a slash command. */\n readonly slash: boolean;\n /** Whether it answers a prefix, and under which other names. */\n readonly prefix: false | { aliases: readonly string[] };\n run(context: CommandContext<M>): unknown;\n /** The slash command as Discord expects it. */\n toJSON(): Record<string, unknown>;\n /** The usage line of the prefix form, such as `!timeout <user> [minutes] [reason…]`. */\n usage(prefix: string): string;\n}\n\nconst COMMAND_NAME = /^[-_\\p{Ll}\\p{Lo}\\p{N}\\p{sc=Deva}\\p{sc=Thai}]{1,32}$/u;\n\nconst channelTypes = (kinds: readonly ChannelKind[]): number[] => [\n ...new Set(kinds.flatMap((kind) => ChannelKinds[kind])),\n];\n\n/** Names an option builder and applies what every option shares. */\nfunction named<B extends CreateCommandOption>(\n builder: B,\n name: string,\n def: AnyOption,\n): B {\n const config = settings(def);\n return builder\n .setName(name)\n .setDescription(config.description ?? name)\n .setRequired(config.required === true);\n}\n\n/** Adds one option definition to a slash command builder. */\nfunction addOptionTo(\n slash: CreateSlashCommand,\n name: string,\n def: AnyOption,\n): void {\n switch (def.kind) {\n case \"string\": {\n const config = def.config as StringConfig;\n const text = named(new CreateStringOption(), name, def);\n if (config.min !== undefined) text.setMinLength(config.min);\n if (config.max !== undefined) text.setMaxLength(config.max);\n const choices = def.words ?? config.choices;\n if (choices?.length)\n text.addChoices(\n ...choices.map((choice) =>\n typeof choice === \"string\"\n ? { name: choice, value: choice }\n : choice,\n ),\n );\n slash.addStringOption(() => text);\n break;\n }\n case \"integer\":\n case \"number\": {\n const config = def.config as NumberConfig;\n const numeric = named(\n def.kind === \"integer\"\n ? new CreateIntegerOption()\n : new CreateNumberOption(),\n name,\n def,\n );\n if (config.min !== undefined) numeric.setMinValue(config.min);\n if (config.max !== undefined) numeric.setMaxValue(config.max);\n if (config.choices?.length)\n numeric.addChoices(\n ...config.choices.map((choice) =>\n typeof choice === \"number\"\n ? { name: String(choice), value: choice }\n : choice,\n ),\n );\n if (def.kind === \"integer\")\n slash.addIntegerOption(() => numeric as CreateIntegerOption);\n else slash.addNumberOption(() => numeric as CreateNumberOption);\n break;\n }\n case \"boolean\":\n slash.addBooleanOption(() =>\n named(new CreateBooleanOption(), name, def),\n );\n break;\n case \"user\":\n slash.addUserOption(() => named(new CreateUserOption(), name, def));\n break;\n case \"role\":\n slash.addRoleOption(() => named(new CreateRoleOption(), name, def));\n break;\n case \"mentionable\":\n slash.addMentionableOption(() =>\n named(new CreateMentionableOption(), name, def),\n );\n break;\n case \"attachment\":\n slash.addAttachmentOption(() =>\n named(new CreateAttachmentOption(), name, def),\n );\n break;\n case \"channel\": {\n const config = def.config as ChannelConfig;\n const channel = named(new CreateChannelOption(), name, def);\n if (config.kinds?.length)\n channel.addChannelTypes(...channelTypes(config.kinds));\n slash.addChannelOption(() => channel);\n break;\n }\n }\n}\n\nconst PREFIX_TYPES: Record<OptionKind, PrefixArgType | null> = {\n string: \"string\",\n integer: \"integer\",\n number: \"number\",\n boolean: \"boolean\",\n user: \"user\",\n role: \"role\",\n channel: \"channel\",\n mentionable: \"mentionable\",\n attachment: null,\n};\n\n/** The argument specs of a command's prefix form; the last text option takes the rest of the message. */\nfunction prefixSpecs(options: OptionMap): PrefixArgSpec[] {\n const entries = Object.entries(options);\n const specs: PrefixArgSpec[] = [];\n for (const [index, [name, def]] of entries.entries()) {\n const type = PREFIX_TYPES[def.kind];\n if (type === null) continue;\n const config = def.config as StringConfig & NumberConfig;\n const choices = (def.words ?? config.choices)?.map((choice) =>\n typeof choice === \"object\" ? choice.value : choice,\n );\n specs.push({\n name,\n type:\n type === \"string\" && index === entries.length - 1\n ? \"rest\"\n : type,\n required:\n settings(def).required === true && config.default === undefined,\n min: config.min,\n max: config.max,\n maxLength: def.kind === \"string\" ? config.max : undefined,\n choices,\n });\n }\n return specs;\n}\n\n/**\n * Defines a command once; it can be a slash command, a prefix command, or both.\n * @example\n * export default command({\n * name: \"timeout\",\n * description: \"Time a member out\",\n * permissions: [\"ModerateMembers\"],\n * options: {\n * user: option.user({ required: true }),\n * minutes: option.integer({ min: 1, max: 40_320, default: 10 }),\n * reason: option.string({ max: 500 }),\n * },\n * prefix: true,\n * async run({ bot, options, guildId, reply }) {\n * await bot.member(guildId!, options.user).timeout(`${options.minutes}m`, options.reason);\n * await reply(`Timed out <@${options.user}>.`);\n * },\n * });\n * @throws {RangeError} For a name, description or option Discord would refuse.\n * @throws {TypeError} If it is neither a slash nor a prefix command, or a required option follows an optional one.\n */\nexport function command<const M extends OptionMap = Record<never, never>>(\n definition: CommandDefinition<M>,\n): Command<M> {\n const slash = definition.slash ?? true;\n const prefix = definition.prefix\n ? {\n aliases:\n typeof definition.prefix === \"object\"\n ? [...(definition.prefix.aliases ?? [])]\n : [],\n }\n : (false as const);\n if (!COMMAND_NAME.test(definition.name))\n throw new RangeError(\n `Invalid command name: ${definition.name}. Use 1-32 lowercase letters, digits, - or _.`,\n );\n if (\n definition.description.length < 1 ||\n definition.description.length > 100\n )\n throw new RangeError(\"A command description must be 1-100 characters.\");\n if (!slash && !prefix)\n throw new TypeError(\n `Command ${definition.name} is neither a slash nor a prefix command.`,\n );\n for (const alias of prefix ? prefix.aliases : [])\n if (!COMMAND_NAME.test(alias))\n throw new RangeError(\n `Invalid alias for ${definition.name}: ${alias}.`,\n );\n const options = (definition.options ?? {}) as M;\n let optionalSeen: string | undefined;\n for (const [name, def] of Object.entries(options)) {\n const needed = settings(def).required === true;\n if (needed && optionalSeen !== undefined)\n throw new TypeError(\n `Option ${name} is required but follows the optional option ${optionalSeen}; put required options first.`,\n );\n if (!needed) optionalSeen ??= name;\n }\n const permissions = definition.permissions ?? [];\n const guildOnly = definition.guildOnly ?? permissions.length > 0;\n\n // Fail now, not on first use: this builds every option once.\n const toJSON = (): Record<string, unknown> => {\n const builder = new CreateSlashCommand()\n .setName(definition.name)\n .setDescription(definition.description);\n for (const [name, def] of Object.entries(options))\n addOptionTo(builder, name, def);\n if (permissions.length)\n builder.setDefaultMemberPermissions(\n new PermissionSet([...permissions]).bitfield,\n );\n if (guildOnly) builder.setContexts(0);\n if (definition.nsfw) builder.setNSFW(true);\n return builder.toJSON();\n };\n if (slash) toJSON();\n\n return Object.freeze({\n name: definition.name,\n description: definition.description,\n options,\n permissions,\n guildOnly,\n nsfw: definition.nsfw ?? false,\n slash,\n prefix,\n run: definition.run,\n toJSON,\n usage(prefixText: string): string {\n const parts = Object.entries(options).map(([name, def]) => {\n const required =\n settings(def).required === true &&\n settings(def).default === undefined;\n const label = def.kind === \"attachment\" ? `${name}📎` : name;\n return required ? `<${label}>` : `[${label}]`;\n });\n return [`${prefixText}${definition.name}`, ...parts].join(\" \");\n },\n });\n}\n\n// ─── Running commands ────────────────────────────────────────────────────────\n\nfunction applyDefault(\n def: AnyOption,\n value: PrefixArgValue | APIAttachment | MentionableValue | null | undefined,\n): unknown {\n if (value !== null && value !== undefined) return value;\n return settings(def).default;\n}\n\n/** Reads a slash command's options as the definition describes them. */\nfunction readSlashOptions(\n options: OptionMap,\n interaction: CommandInteraction,\n): Record<string, unknown> {\n const values: Record<string, unknown> = {};\n for (const [name, def] of Object.entries(options)) {\n const source = interaction.options;\n let value: PrefixArgValue | APIAttachment | MentionableValue | null;\n switch (def.kind) {\n case \"string\":\n value = source.getString(name);\n break;\n case \"integer\":\n value = source.getInteger(name);\n break;\n case \"number\":\n value = source.getNumber(name);\n break;\n case \"boolean\":\n value = source.getBoolean(name);\n break;\n case \"user\":\n value = idOf(source.getUser(name));\n break;\n case \"role\":\n value = idOf(source.getRole(name));\n break;\n case \"channel\":\n value = idOf(source.getChannel(name));\n break;\n case \"mentionable\": {\n const id = idOf(source.getMentionable(name));\n value = id\n ? { id, type: source.getMentionableType(name) ?? \"user\" }\n : null;\n break;\n }\n case \"attachment\":\n value = source.getAttachment(name) as APIAttachment | null;\n break;\n }\n values[name] = applyDefault(def, value);\n }\n return values;\n}\n\nfunction idOf(record: Record<string, unknown> | null): string | null {\n return record === null ? null : String(record.id);\n}\n\nfunction words(name: string): string {\n return name.replace(/([a-z])([A-Z])/g, \"$1 $2\");\n}\n\n/** Adds slash and prefix commands and runs them. Reached as `bot.commands`. */\nexport class CommandRegistry {\n readonly #bot: Client;\n readonly #commands = new Map<string, Command<OptionMap>>();\n readonly #names = new Map<string, Command<OptionMap>>();\n #listening = false;\n\n public constructor(bot: Client) {\n this.#bot = bot;\n }\n\n /**\n * Adds commands, replacing one with the same name.\n * @throws {TypeError} If a prefix name or alias is already taken by another command.\n */\n public add(...commands: Command<OptionMap>[]): this {\n for (const added of commands) {\n const taken = [\n added.name,\n ...(added.prefix ? added.prefix.aliases : []),\n ];\n for (const name of taken) {\n const owner = this.#names.get(name);\n if (owner && owner.name !== added.name)\n throw new TypeError(\n `The name \"${name}\" is already used by the ${owner.name} command.`,\n );\n }\n const previous = this.#commands.get(added.name);\n if (previous)\n for (const name of [\n previous.name,\n ...(previous.prefix ? previous.prefix.aliases : []),\n ])\n this.#names.delete(name);\n this.#commands.set(added.name, added);\n if (added.slash || added.prefix)\n for (const name of taken) this.#names.set(name, added);\n }\n return this;\n }\n\n /** The command named `name` (or one of its prefix aliases). */\n public get(name: string): Command<OptionMap> | undefined {\n return this.#names.get(name.toLowerCase());\n }\n\n /** Every command, in the order they were added. */\n public list(): Command<OptionMap>[] {\n return [...this.#commands.values()];\n }\n\n /**\n * Registers the slash commands with Discord, replacing the ones already\n * registered. Call it once the client is ready.\n * @param options `guildId` registers them in one guild (instant) instead of globally.\n * @returns How many were registered.\n * @throws {Error} If the client is not ready.\n */\n public async deploy(options: { guildId?: string } = {}): Promise<number> {\n if (!this.#bot.isReady())\n throw new Error(\n 'Deploy commands after the client is ready: bot.once(\"ready\", () => bot.commands.deploy()).',\n );\n const payloads = this.list()\n .filter((entry) => entry.slash)\n .map((entry) => entry.toJSON()) as unknown as Parameters<\n Client[\"application\"][\"commands\"][\"set\"]\n >[0];\n await (options.guildId === undefined\n ? this.#bot.application.commands.set(payloads)\n : this.#bot.application.commands.setGuild(\n options.guildId,\n payloads,\n ));\n return payloads.length;\n }\n\n /**\n * Starts answering: slash commands from interactions and, when `prefix`\n * is given, prefix commands from messages.\n * @param options.prefix The text a message starts with, or several.\n * @throws {TypeError} If called twice.\n */\n public listen(options: { prefix?: string | readonly string[] } = {}): this {\n if (this.#listening)\n throw new TypeError(\"bot.commands.listen() was already called.\");\n this.#listening = true;\n const prefixes =\n options.prefix === undefined\n ? []\n : typeof options.prefix === \"string\"\n ? [options.prefix]\n : [...options.prefix];\n if (prefixes.some((prefix) => prefix === \"\"))\n throw new TypeError(\"A command prefix cannot be empty.\");\n\n this.#bot.on(\"interactionCreate\", async (interaction) => {\n if (!interaction.isChatInputCommand()) return;\n const found = this.#commands.get(interaction.commandName);\n if (found?.slash) await this.#runSlash(found, interaction);\n });\n\n if (prefixes.length) {\n this.#warnAboutIntents();\n this.#bot.on(\"messageCreate\", async (message) => {\n if (message.author.bot) return;\n const prefix = prefixes.find((p) =>\n message.content.startsWith(p),\n );\n if (prefix !== undefined)\n await this.#runPrefix(message, prefix);\n });\n }\n return this;\n }\n\n #warnAboutIntents(): void {\n const intents = resolveGatewayIntents(this.#bot.options.intents);\n const missing: string[] = [];\n if ((intents & (1 << 15)) === 0) missing.push(\"MessageContent\");\n if ((intents & ((1 << 9) | (1 << 12))) === 0)\n missing.push(\"GuildMessages or DirectMessages\");\n if (missing.length === 0) return;\n process.emitWarning(\n `Prefix commands need the ${missing.join(\" and \")} intent${missing.length > 1 ? \"s\" : \"\"}; without ${missing.length > 1 ? \"them\" : \"it\"} Discord sends empty message content and no prefix command will match.`,\n { type: \"LunibeeWarning\", code: \"LUNIBEE_MESSAGE_CONTENT_INTENT\" },\n );\n }\n\n async #runSlash(\n found: Command<OptionMap>,\n interaction: CommandInteraction,\n ): Promise<void> {\n let answered = false;\n const reply = async (\n content: string | InteractionReplyOptions,\n ): Promise<void> => {\n const body = typeof content === \"string\" ? { content } : content;\n if (answered) await interaction.followUp(body);\n else if (interaction.deferred) await interaction.editReply(body);\n else await interaction.reply(body);\n answered = true;\n };\n await found.run({\n bot: this.#bot,\n options: readSlashOptions(found.options, interaction),\n source: \"slash\",\n guildId: interaction.guildId,\n channelId: interaction.channelId,\n userId: interaction.user?.id ?? \"\",\n member: interaction.member,\n interaction,\n message: undefined,\n reply,\n defer: async (deferOptions) => {\n await interaction.deferReply({\n ephemeral: deferOptions?.ephemeral ?? false,\n });\n },\n } as CommandContext<OptionMap>);\n }\n\n /**\n * The first channel or role argument that is not in the message's server\n * (or, for a channel, not one of the option's `kinds`). In a DM a channel\n * argument may only name the DM itself, and roles are refused.\n */\n async #outOfScope(\n options: OptionMap,\n values: Record<string, unknown>,\n message: Message,\n ): Promise<{ key: string; error: string } | undefined> {\n const guildId = message.guildId ?? undefined;\n for (const [key, def] of Object.entries(options)) {\n const value = values[key];\n if (value === undefined || value === null) continue;\n if (def.kind === \"channel\") {\n const id = String(value);\n const channel = await this.#channel(id);\n const inScope = guildId\n ? channel?.guildId === guildId\n : id === message.channelId;\n if (!channel || !inScope)\n return {\n key,\n error: guildId\n ? \"must be a channel in this server\"\n : \"must be this channel\",\n };\n const kinds = (def.config as ChannelConfig).kinds;\n if (\n kinds?.length &&\n !channelTypes(kinds).includes(channel.type)\n )\n return {\n key,\n error: `must be a ${kinds.join(\" or \")} channel`,\n };\n }\n const roleId =\n def.kind === \"role\"\n ? String(value)\n : def.kind === \"mentionable\" &&\n (value as { type?: string }).type === \"role\"\n ? (value as { id: string }).id\n : undefined;\n if (\n roleId !== undefined &&\n !(guildId && (await this.#hasRole(guildId, roleId)))\n )\n return { key, error: \"must be a role in this server\" };\n }\n return undefined;\n }\n\n /** A complete channel from the cache, else from Discord; undefined when there is none the bot can see. */\n async #channel(id: string) {\n const cached = this.#bot.channels.get(id);\n if (cached && !cached.partial) return cached;\n try {\n return await this.#bot.channels.fetch(id);\n } catch {\n return undefined;\n }\n }\n\n async #hasRole(guildId: string, roleId: string): Promise<boolean> {\n if (roleId === guildId) return true; // @everyone\n const roles = this.#bot.guilds.roles(guildId);\n if (roles.get(roleId)) return true;\n try {\n return (await roles.fetchAll()).some((role) => role.id === roleId);\n } catch {\n return false;\n }\n }\n\n async #runPrefix(message: Message, prefix: string): Promise<void> {\n const text = message.content.slice(prefix.length).trim();\n const [name = \"\", ...rest] = text.split(/\\s+/);\n const found = this.get(name);\n if (!found?.prefix) return;\n const reply = async (\n content: string | InteractionReplyOptions,\n ): Promise<void> => {\n const { ephemeral: _ephemeral, ...body } =\n typeof content === \"string\" ? { content } : content;\n await message.reply(body);\n };\n if (found.guildOnly && !message.guildId) {\n await reply(\"This command only works in servers.\");\n return;\n }\n if (found.permissions.length) {\n const lacking = found.permissions.filter(\n (permission) => !message.member?.permissions.has(permission),\n );\n if (lacking.length) {\n await reply(\n `You need ${lacking.map((p) => `**${words(p)}**`).join(\", \")}.`,\n );\n return;\n }\n }\n const parsed = parsePrefixArgs(\n rest.join(\" \"),\n prefixSpecs(found.options),\n );\n const attachments = [...message.attachments];\n const values: Record<string, unknown> = {};\n if (parsed.ok)\n for (const [key, def] of Object.entries(found.options)) {\n if (def.kind === \"attachment\") {\n const attachment = attachments.shift();\n if (!attachment && settings(def).required === true) {\n await reply(\n `\\`${key}\\` is required. Usage: \\`${found.usage(prefix)}\\``,\n );\n return;\n }\n values[key] = applyDefault(def, attachment);\n } else values[key] = applyDefault(def, parsed.values[key]);\n }\n else {\n await reply(\n `\\`${parsed.arg}\\` ${parsed.error}. Usage: \\`${found.usage(prefix)}\\``,\n );\n return;\n }\n // Discord resolves a slash command's channel and role options in the\n // server it runs in; a prefix argument is only an ID, so hold it to\n // the same rules here.\n const outOfScope = await this.#outOfScope(\n found.options,\n values,\n message,\n );\n if (outOfScope) {\n await reply(\n `\\`${outOfScope.key}\\` ${outOfScope.error}. Usage: \\`${found.usage(prefix)}\\``,\n );\n return;\n }\n await found.run({\n bot: this.#bot,\n options: values,\n source: \"prefix\",\n guildId: message.guildId,\n channelId: message.channelId,\n userId: message.author.id,\n member: message.member ?? null,\n interaction: undefined,\n message,\n reply,\n defer: async () => {},\n } as CommandContext<OptionMap>);\n }\n}\n",
30
- "import { ChannelKinds, type APIOverwrite } from \"@lunibee/types\";\nimport type { ChannelCreateOptions } from \"@lunibee/managers\";\n\n/** What every kind of channel takes when it is created. */\ninterface CreateBase {\n /** 1-100 characters. */\n name: string;\n /** The category to put it in. */\n parent?: string;\n position?: number;\n permissionOverwrites?: APIOverwrite[];\n /** Audit-log reason. */\n reason?: string;\n}\n\n/** Seconds of inactivity before a thread in the channel archives itself. */\ntype AutoArchive = 60 | 1440 | 4320 | 10080;\n\n/** A text or announcement channel. */\nexport interface CreateTextChannel extends CreateBase {\n kind: \"text\" | \"announcement\";\n topic?: string;\n nsfw?: boolean;\n /** Seconds a member must wait between messages (0-21600). */\n slowmode?: number;\n autoArchive?: AutoArchive;\n}\n\n/** A voice or stage channel. */\nexport interface CreateVoiceChannel extends CreateBase {\n kind: \"voice\" | \"stage\";\n /** Bits per second. */\n bitrate?: number;\n /** 0-99; 0 is unlimited. */\n userLimit?: number;\n /** Voice region id, or `null` for automatic. */\n region?: string | null;\n videoQuality?: \"auto\" | \"720p\";\n nsfw?: boolean;\n}\n\n/** A category. */\nexport interface CreateCategoryChannel extends CreateBase {\n kind: \"category\";\n}\n\n/** A forum tag: a unicode emoji, or a custom emoji's id. */\nexport interface ForumTagInput {\n name: string;\n emoji?: string;\n /** Only moderators can apply it. */\n moderated?: boolean;\n}\n\n/** A forum or media channel. */\nexport interface CreateForumChannel extends CreateBase {\n kind: \"forum\" | \"media\";\n /** The guidelines shown above the posts. */\n topic?: string;\n nsfw?: boolean;\n slowmode?: number;\n /** Slowmode for posts' threads, in seconds. */\n threadSlowmode?: number;\n autoArchive?: AutoArchive;\n tags?: ForumTagInput[];\n /** The reaction added to new posts: a unicode emoji, or a custom emoji's id. */\n defaultReaction?: string;\n sortOrder?: \"latest-activity\" | \"creation-date\";\n /** Forum only. */\n layout?: \"list\" | \"gallery\";\n}\n\n/** The options for `guild.createChannel()`; `kind` decides which others apply. */\nexport type CreateChannelOptions =\n | CreateTextChannel\n | CreateVoiceChannel\n | CreateCategoryChannel\n | CreateForumChannel;\n\nconst CREATABLE = [\n \"text\",\n \"announcement\",\n \"voice\",\n \"stage\",\n \"category\",\n \"forum\",\n \"media\",\n] as const satisfies readonly CreateChannelOptions[\"kind\"][];\n\nfunction emoji(value: string): {\n emoji_id: string | null;\n emoji_name: string | null;\n} {\n return /^\\d+$/.test(value)\n ? { emoji_id: value, emoji_name: null }\n : { emoji_id: null, emoji_name: value };\n}\n\n/**\n * Turns `createChannel()` options into the request Discord expects.\n * @throws {RangeError} For a name or number Discord would refuse.\n */\nexport function channelCreatePayload(\n options: CreateChannelOptions,\n): ChannelCreateOptions {\n if (!(CREATABLE as readonly string[]).includes(options.kind))\n throw new TypeError(\n `Cannot create a ${String(options.kind)} channel here. Use one of: ${CREATABLE.join(\", \")}.`,\n );\n if (options.name.length < 1 || options.name.length > 100)\n throw new RangeError(\"A channel name must be 1-100 characters.\");\n const body: ChannelCreateOptions = {\n name: options.name,\n type: ChannelKinds[options.kind][0],\n parent_id: options.parent,\n position: options.position,\n permission_overwrites: options.permissionOverwrites,\n reason: options.reason,\n };\n switch (options.kind) {\n case \"text\":\n case \"announcement\":\n case \"forum\":\n case \"media\": {\n if (\n options.slowmode !== undefined &&\n (!Number.isInteger(options.slowmode) ||\n options.slowmode < 0 ||\n options.slowmode > 21_600)\n )\n throw new RangeError(\"slowmode must be 0-21600 seconds.\");\n body.topic = options.topic;\n body.nsfw = options.nsfw;\n body.rate_limit_per_user = options.slowmode;\n body.default_auto_archive_duration = options.autoArchive;\n if (options.kind === \"forum\" || options.kind === \"media\") {\n body.default_thread_rate_limit_per_user =\n options.threadSlowmode;\n body.available_tags = options.tags?.map((tag) => ({\n name: tag.name,\n moderated: tag.moderated ?? false,\n ...(tag.emoji ? emoji(tag.emoji) : {}),\n }));\n if (options.defaultReaction)\n body.default_reaction_emoji = emoji(\n options.defaultReaction,\n );\n if (options.sortOrder)\n body.default_sort_order =\n options.sortOrder === \"latest-activity\" ? 0 : 1;\n if (options.layout)\n body.default_forum_layout =\n options.layout === \"list\" ? 1 : 2;\n }\n break;\n }\n case \"voice\":\n case \"stage\":\n if (\n options.userLimit !== undefined &&\n (!Number.isInteger(options.userLimit) ||\n options.userLimit < 0 ||\n options.userLimit > 99)\n )\n throw new RangeError(\"userLimit must be 0-99.\");\n body.bitrate = options.bitrate;\n body.user_limit = options.userLimit;\n body.rtc_region = options.region;\n body.nsfw = options.nsfw;\n if (options.videoQuality)\n body.video_quality_mode =\n options.videoQuality === \"auto\" ? 1 : 2;\n break;\n case \"category\":\n break;\n }\n return body;\n}\n",
31
- "import type { Collection } from \"@lunibee/collection\";\nimport type { ChannelKind, UnknownChannelKind } from \"@lunibee/types\";\nimport type {\n BanOptions,\n ChannelEditOptions,\n GuildManager,\n MemberEditOptions,\n MessageCreateOptions,\n MessageEditOptions,\n MessageQueryOptions,\n RoleEditOptions,\n} from \"@lunibee/managers\";\nimport type {\n Channel,\n ChannelOfKind,\n Guild,\n GuildMember,\n Message,\n Role,\n User,\n} from \"@lunibee/structures\";\nimport type { Client } from \"./index.js\";\nimport {\n channelCreatePayload,\n type CreateChannelOptions,\n} from \"./channel-create.js\";\n\n/** A length of time: milliseconds, or text such as `\"90s\"`, `\"10m\"`, `\"2h\"`, `\"1d\"`, `\"1w\"` or `\"1h30m\"`. */\nexport type Duration = number | string;\n\nconst UNIT_MS: Record<string, number> = {\n ms: 1,\n s: 1_000,\n m: 60_000,\n h: 3_600_000,\n d: 86_400_000,\n w: 604_800_000,\n};\n\n/**\n * Turns a {@link Duration} into milliseconds.\n * @throws {RangeError} If a number is negative or not finite, or the text is not a duration.\n */\nexport function parseDuration(value: Duration): number {\n if (typeof value === \"number\") {\n if (!Number.isFinite(value) || value < 0)\n throw new RangeError(\n \"A duration must be a non-negative, finite number of milliseconds.\",\n );\n return value;\n }\n const text = value.replace(/\\s+/g, \"\").toLowerCase();\n if (!/^(?:\\d+(?:\\.\\d+)?(?:ms|s|m|h|d|w))+$/.test(text))\n throw new RangeError(\n `Invalid duration: ${JSON.stringify(value)}. Use a number of milliseconds or text such as \"90s\", \"10m\" or \"1h30m\".`,\n );\n let total = 0;\n for (const [, amount, unit] of text.matchAll(\n /(\\d+(?:\\.\\d+)?)(ms|s|m|h|d|w)/g,\n ))\n total += Number(amount) * UNIT_MS[unit!]!;\n return Math.round(total);\n}\n\n/** Message text, or a full payload. */\nexport type MessageInput = string | MessageCreateOptions;\n\nfunction payload(input: MessageInput): MessageCreateOptions {\n return typeof input === \"string\" ? { content: input } : input;\n}\n\n/**\n * A reference to one Discord thing by its ids. A handle holds no data, so it\n * is cheap to create, can be made before the thing is cached, and fails only\n * when you use it.\n *\n * - `peek()` reads the cache and returns `undefined` when it is not there.\n * - `get()` reads the cache, and asks Discord when it is not there.\n * - `fetch()` asks Discord now and refreshes the cache.\n */\nexport interface Handle<T> {\n peek(): T | undefined;\n get(): Promise<T>;\n fetch(): Promise<T>;\n}\n\n/** A user, by id. Made by `bot.person(id)`. */\nexport class UserHandle implements Handle<User> {\n public constructor(\n private readonly bot: Client,\n public readonly id: string,\n ) {}\n\n public peek(): User | undefined {\n return this.bot.users.get(this.id);\n }\n public get(): Promise<User> {\n return this.bot.users.resolve(this.id);\n }\n public fetch(): Promise<User> {\n return this.bot.users.fetch(this.id);\n }\n\n /** Opens (or reuses) the direct-message channel with this user. */\n public async dm(): Promise<ChannelHandle> {\n const data = await this.bot.users.createDM(this.id);\n this.bot.channels.upsert(data);\n return new ChannelHandle(this.bot, data.id);\n }\n /** Sends this user a direct message. */\n public async send(message: MessageInput): Promise<Message> {\n return (await this.dm()).send(message);\n }\n}\n\n/** A guild, by id. Made by `bot.guild(id)`. */\nexport class GuildHandle implements Handle<Guild> {\n public constructor(\n private readonly bot: Client,\n public readonly id: string,\n ) {}\n\n public peek(): Guild | undefined {\n return this.bot.guilds.get(this.id);\n }\n public get(): Promise<Guild> {\n return this.bot.guilds.resolve(this.id);\n }\n public fetch(): Promise<Guild> {\n return this.bot.guilds.fetch(this.id);\n }\n\n /** The cached members, live: it changes as the Gateway updates them. */\n public get members(): Collection<string, GuildMember> {\n return this.bot.guilds.members(this.id).cache;\n }\n /** The cached roles, live. */\n public get roles(): Collection<string, Role> {\n return this.bot.guilds.roles(this.id).cache;\n }\n /** The cached channels of this guild, as a snapshot taken when you read it. */\n public get channels(): Collection<string, Channel> {\n return this.bot.channels.cache.filter(\n (channel) => channel.guildId === this.id,\n );\n }\n\n public member(userId: string): MemberHandle {\n return new MemberHandle(this.bot, this.id, userId);\n }\n public role(roleId: string): RoleHandle {\n return new RoleHandle(this.bot, this.id, roleId);\n }\n public channel(channelId: string): ChannelHandle {\n return new ChannelHandle(this.bot, channelId);\n }\n\n /**\n * Creates a channel. `kind` decides which other options apply, and the\n * result is typed to match: a `\"voice\"` option gives a `VoiceChannel`.\n * @example await bot.guild(id).createChannel({ kind: \"text\", name: \"general\", parent: categoryId });\n */\n public async createChannel<O extends CreateChannelOptions>(\n options: O,\n ): Promise<ChannelOfKind<O[\"kind\"]>> {\n const channel = await this.bot.channels.create(\n this.id,\n channelCreatePayload(options),\n );\n return channel.as(options.kind) as ChannelOfKind<O[\"kind\"]>;\n }\n\n /** Bans a user, whether or not they are a member. */\n public ban(userId: string, options?: BanOptions): Promise<void> {\n return this.bot.guilds.members(this.id).ban(userId, options);\n }\n /** Lifts a ban. */\n public unban(userId: string, reason?: string): Promise<void> {\n return this.bot.guilds.members(this.id).unban(userId, reason);\n }\n /** Changes the guild's settings; `reason` is the audit-log reason. */\n public edit(options: Parameters<GuildManager[\"edit\"]>[1]): Promise<Guild> {\n return this.bot.guilds.edit(this.id, options);\n }\n /** Makes the bot leave the guild. */\n public leave(): Promise<void> {\n return this.bot.users.leaveGuild(this.id);\n }\n}\n\n/** A guild member, by guild id and user id. Made by `bot.member(guildId, userId)`. */\nexport class MemberHandle implements Handle<GuildMember> {\n public constructor(\n private readonly bot: Client,\n public readonly guildId: string,\n public readonly userId: string,\n ) {}\n\n private get members() {\n return this.bot.guilds.members(this.guildId);\n }\n\n public peek(): GuildMember | undefined {\n return this.members.get(this.userId);\n }\n public get(): Promise<GuildMember> {\n return this.members.resolve(this.userId);\n }\n public fetch(): Promise<GuildMember> {\n return this.members.fetch(this.userId);\n }\n\n public guild(): GuildHandle {\n return new GuildHandle(this.bot, this.guildId);\n }\n public user(): UserHandle {\n return new UserHandle(this.bot, this.userId);\n }\n\n public kick(reason?: string): Promise<void> {\n return this.members.kick(this.userId, reason);\n }\n public ban(options?: BanOptions): Promise<void> {\n return this.members.ban(this.userId, options);\n }\n public unban(reason?: string): Promise<void> {\n return this.members.unban(this.userId, reason);\n }\n /** Changes nickname, roles, mute or deafen; put the audit-log reason in `options.reason`. */\n public edit(options: MemberEditOptions): Promise<GuildMember> {\n return this.members.edit(this.userId, options);\n }\n public addRole(roleId: string, reason?: string): Promise<void> {\n return this.members.addRole(this.userId, roleId, reason);\n }\n public removeRole(roleId: string, reason?: string): Promise<void> {\n return this.members.removeRole(this.userId, roleId, reason);\n }\n /**\n * Times the member out for `duration` (`\"10m\"`, `\"2h\"`, 90_000), or lifts\n * the timeout with `null`.\n */\n public async timeout(\n duration: Duration | null,\n reason?: string,\n ): Promise<GuildMember> {\n return this.members.timeout(\n this.userId,\n duration === null ? null : parseDuration(duration),\n reason,\n );\n }\n}\n\n/** A role, by guild id and role id. Made by `bot.role(guildId, roleId)`. */\nexport class RoleHandle implements Handle<Role> {\n public constructor(\n private readonly bot: Client,\n public readonly guildId: string,\n public readonly roleId: string,\n ) {}\n\n private get roles() {\n return this.bot.guilds.roles(this.guildId);\n }\n\n public peek(): Role | undefined {\n return this.roles.get(this.roleId);\n }\n public get(): Promise<Role> {\n return this.roles.resolve(this.roleId);\n }\n public fetch(): Promise<Role> {\n return this.roles.fetch(this.roleId);\n }\n\n public edit(options: RoleEditOptions): Promise<Role> {\n return this.roles.edit(this.roleId, options);\n }\n public delete(reason?: string): Promise<void> {\n return this.roles.remove(this.roleId, reason);\n }\n}\n\n/** A channel, by id. Made by `bot.channel(id)`. */\nexport class ChannelHandle implements Handle<Channel> {\n public constructor(\n private readonly bot: Client,\n public readonly id: string,\n ) {}\n\n public peek(): Channel | undefined {\n return this.bot.channels.get(this.id);\n }\n public get(): Promise<Channel> {\n return this.bot.channels.resolve(this.id);\n }\n public fetch(): Promise<Channel> {\n return this.bot.channels.fetch(this.id);\n }\n\n public message(messageId: string): MessageHandle {\n return new MessageHandle(this.bot, this.id, messageId);\n }\n\n /**\n * Gets the channel (cache, else Discord) and returns it typed as one of\n * `kinds`.\n * @throws {TypeError} If it is a different kind.\n */\n public async as<K extends ChannelKind | UnknownChannelKind>(\n ...kinds: K[]\n ): Promise<ChannelOfKind<K>> {\n return (await this.get()).as(...kinds);\n }\n\n /** Sends a message: text, or a full payload (`embeds`, `components`, `files`, …). */\n public send(message: MessageInput): Promise<Message> {\n return this.bot.channels.send(this.id, payload(message));\n }\n /** Reads messages: the latest, or around / before / after one. */\n public messages(query: MessageQueryOptions = {}): Promise<Message[]> {\n return this.bot.channels.fetchMessages(this.id, query);\n }\n public edit(options: ChannelEditOptions): Promise<Channel> {\n return this.bot.channels.edit(this.id, options);\n }\n public delete(reason?: string): Promise<void> {\n return this.bot.channels.remove(this.id, reason);\n }\n /** Deletes up to 100 messages younger than 14 days. */\n public bulkDelete(\n messageIds: Iterable<string>,\n reason?: string,\n ): Promise<void> {\n return this.bot.channels.bulkDeleteMessages(\n this.id,\n messageIds,\n reason,\n );\n }\n}\n\n/** A message, by channel id and message id. Made by `bot.message(channelId, messageId)`. */\nexport class MessageHandle implements Handle<Message> {\n public constructor(\n private readonly bot: Client,\n public readonly channelId: string,\n public readonly messageId: string,\n ) {}\n\n public peek(): Message | undefined {\n return this.bot.channels\n .cachedMessages(this.channelId)\n ?.cache.peek(this.messageId);\n }\n public async get(): Promise<Message> {\n return this.peek() ?? this.fetch();\n }\n public fetch(): Promise<Message> {\n return this.bot.channels.fetchMessage(this.channelId, this.messageId);\n }\n\n public channel(): ChannelHandle {\n return new ChannelHandle(this.bot, this.channelId);\n }\n\n public edit(message: string | MessageEditOptions): Promise<Message> {\n return this.bot.channels.editMessage(\n this.channelId,\n this.messageId,\n typeof message === \"string\" ? { content: message } : message,\n );\n }\n public delete(reason?: string): Promise<void> {\n return this.bot.channels.deleteMessage(\n this.channelId,\n this.messageId,\n reason,\n );\n }\n /** Sends a message that replies to this one. */\n public reply(message: MessageInput): Promise<Message> {\n return this.bot.channels.send(this.channelId, {\n ...payload(message),\n message_reference: {\n message_id: this.messageId,\n channel_id: this.channelId,\n },\n });\n }\n /** Adds the bot's reaction (`\"👍\"`, or `\"name:id\"` for a custom emoji). */\n public react(emoji: string): Promise<void> {\n return this.bot.channels.addReaction(\n this.channelId,\n this.messageId,\n emoji,\n );\n }\n public pin(reason?: string): Promise<void> {\n return this.bot.channels.pinMessage(\n this.channelId,\n this.messageId,\n reason,\n );\n }\n public unpin(reason?: string): Promise<void> {\n return this.bot.channels.unpinMessage(\n this.channelId,\n this.messageId,\n reason,\n );\n }\n /** Publishes the message from an announcement channel. */\n public crosspost(): Promise<Message> {\n return this.bot.channels.crosspostMessage(\n this.channelId,\n this.messageId,\n );\n }\n}\n",
32
- "import { Collection } from \"./index.js\";\n\n/** Cache policy for bounded resource storage. */\nexport interface CacheOptions {\n /** Maximum number of entries retained. */\n maxSize?: number;\n /** Time-to-live in milliseconds. Omit to disable expiration. */\n ttl?: number;\n /** Fraction (0-1) of `ttl` randomly shaved off each entry's lifetime. Default `0`. */\n jitter?: number;\n /**\n * Accepted for compatibility and still validated. Expired entries are now\n * dropped at their deadline, so no periodic sweep is needed.\n */\n sweepInterval?: number;\n}\n\n/**\n * Bounded cache with a fixed TTL, least-recently-used eviction and explicit\n * invalidation. A thin policy layer over {@link Collection}: reads promote an\n * entry but do not extend its TTL.\n */\nexport class Cache<K, V> {\n readonly #entries: Collection<K, V>;\n\n /** Creates a cache using the supplied retention policy. */\n public constructor(options: CacheOptions = {}) {\n const maxSize = options.maxSize ?? Infinity;\n const ttl = options.ttl ?? 0;\n if ((!Number.isInteger(maxSize) && maxSize !== Infinity) || maxSize < 1)\n throw new RangeError(\"Cache maxSize must be a positive integer.\");\n if (!Number.isFinite(ttl) || ttl < 0)\n throw new RangeError(\n \"Cache ttl must be a non-negative finite number.\",\n );\n if (!((options.jitter ?? 0) >= 0 && (options.jitter ?? 0) <= 1))\n throw new RangeError(\"Cache jitter must be between 0 and 1.\");\n if (ttl > 0) {\n const interval = options.sweepInterval ?? Math.min(ttl, 60_000);\n if (!Number.isFinite(interval) || interval < 1)\n throw new RangeError(\"Cache sweepInterval must be positive.\");\n }\n this.#entries = new Collection<K, V>(null, {\n ttl: ttl > 0 ? ttl : undefined,\n jitter: options.jitter,\n maxSize: maxSize === Infinity ? undefined : maxSize,\n slide: false,\n });\n }\n\n /** Number of currently live entries. */\n public get size(): number {\n return this.#entries.size;\n }\n /** Reads a live entry and marks it most recently used. */\n public get(key: K): V | undefined {\n return this.#entries.get(key);\n }\n /** Returns whether a live entry exists. */\n public has(key: K): boolean {\n return this.#entries.has(key);\n }\n /** Stores an entry and evicts the least recently used ones when the bound is exceeded. */\n public set(key: K, value: V): this {\n this.#entries.set(key, value);\n return this;\n }\n /** Invalidates one key. */\n public delete(key: K): boolean {\n return this.#entries.delete(key);\n }\n /** Invalidates every cached resource. */\n public clear(): void {\n this.#entries.clear();\n }\n /** Invalidates every entry matching a predicate. */\n public invalidate(predicate: (value: V, key: K) => boolean): number {\n return this.#entries.sweep(predicate);\n }\n /** Removes expired entries now and returns the number removed. */\n public sweep(): number {\n return this.#entries.purge();\n }\n /** Kept for compatibility: there is no background sweeper to stop. */\n public dispose(): void {}\n /** Returns live cached values. */\n public values(): V[] {\n return [...this.#entries.values()];\n }\n /** Returns live cached entries. */\n public entries(): [K, V][] {\n return [...this.#entries.entries()];\n }\n}\n",
33
- "import type { CollectionStats, EvictionReason } from \"./index.js\";\n\n/** Anything that runs one Redis command: `Bun.RedisClient` as it is, or an adapter. */\nexport interface RedisCommandClient {\n send(command: string, args: string[]): Promise<unknown>;\n}\n\n/** Turns values into strings for Redis and back. */\nexport interface RedisSerializer<V> {\n serialize(value: V): string;\n deserialize(raw: string): V;\n}\n\n/** Options for {@link RedisCollection}. */\nexport interface RedisCollectionOptions<V> {\n /** The Redis client. `Bun.RedisClient` works as it is; for ioredis pass `{ send: (c, a) => redis.call(c, ...a) }`. */\n client: RedisCommandClient;\n /** The collection's name: every process using the same name and prefix shares it. */\n name: string;\n /** Key prefix. Default `\"lunibee:collection:\"`; keys are versioned under it (`…v1:…`). */\n prefix?: string;\n /** Default TTL in ms for `set()`. Omit for no expiry. */\n ttl?: number;\n /** Whether a `get()` restarts a TTL entry's window. Default `true`. */\n slide?: boolean;\n /** Most entries; the least recently used (across every process) are evicted past it. */\n maxSize?: number;\n /** Default JSON. Provide one for values JSON cannot carry (bigint, Map, Date…). */\n serializer?: RedisSerializer<V>;\n /** Called when an operation of this instance removes entries automatically. Exceptions are swallowed. */\n onEvict?: (\n key: string,\n value: V | undefined,\n reason: EvictionReason,\n ) => void;\n}\n\n/**\n * Shared Lua helpers. Entries are `<ep><key>` strings holding `<ttl>:<payload>`;\n * `exp` is a sorted set of expiry times, `lru` one of access order (from an\n * `INCR` clock, so two writes in one millisecond still order). Every script\n * reads the time from Redis, so processes with skewed clocks agree.\n */\nconst PRELUDE = `\nlocal exp, lru, clock, ep = KEYS[1], KEYS[2], KEYS[3], ARGV[1]\nlocal t = redis.call('TIME')\nlocal now = tonumber(t[1]) * 1000 + math.floor(tonumber(t[2]) / 1000)\nlocal out = {}\nlocal function drop(m, reason)\n local v = redis.call('GET', ep .. m)\n redis.call('DEL', ep .. m)\n redis.call('ZREM', exp, m)\n redis.call('ZREM', lru, m)\n if reason then\n table.insert(out, m)\n table.insert(out, v or false)\n table.insert(out, reason)\n end\nend\nlocal gone = redis.call('ZRANGEBYSCORE', exp, '-inf', now, 'LIMIT', 0, 1000)\nfor _, m in ipairs(gone) do drop(m, 'expired') end\nlocal function touch(m) redis.call('ZADD', lru, redis.call('INCR', clock), m) end\n`;\n\n/** `ARGV`: ep, key, payload, ttl (0 none), maxSize (0 none), mode (`set` | `nx`). Returns `{existing|false, ...evictions}`. */\nexport const SET_SCRIPT = `${PRELUDE}\nlocal m, payload, ttl, max, mode = ARGV[2], ARGV[3], tonumber(ARGV[4]), tonumber(ARGV[5]), ARGV[6]\nif mode == 'nx' then\n local cur = redis.call('GET', ep .. m)\n if cur then\n touch(m)\n table.insert(out, 1, cur)\n return out\n end\nend\nlocal env = ttl .. ':' .. payload\nif ttl > 0 then\n -- The key outlives its logical expiry by a grace second, so the prune\n -- that reports the expiry can still hand the value to onEvict.\n redis.call('SET', ep .. m, env, 'PX', ttl + 1000)\n redis.call('ZADD', exp, now + ttl, m)\nelse\n redis.call('SET', ep .. m, env)\n redis.call('ZREM', exp, m)\nend\ntouch(m)\nif max > 0 then\n local n = redis.call('ZCARD', lru)\n while n > max do\n local popped = redis.call('ZPOPMIN', lru)\n local victim = popped[1]\n if victim == nil then break end\n if victim ~= m then drop(victim, 'evicted') end\n n = n - 1\n end\nend\ntable.insert(out, 1, false)\nreturn out\n`;\n\n/** `ARGV`: ep, key, slide (1/0), touch (1/0). Returns `{envelope|false, ...evictions}`. */\nexport const GET_SCRIPT = `${PRELUDE}\nlocal m, slide, mark = ARGV[2], ARGV[3], ARGV[4]\nlocal env = redis.call('GET', ep .. m)\nif not env then\n redis.call('ZREM', exp, m)\n redis.call('ZREM', lru, m)\n table.insert(out, 1, false)\n return out\nend\nif mark == '1' then touch(m) end\nif slide == '1' then\n local ttl = tonumber(string.match(env, '^(%d+):'))\n if ttl and ttl > 0 then\n redis.call('PEXPIRE', ep .. m, ttl + 1000)\n redis.call('ZADD', exp, now + ttl, m)\n end\nend\ntable.insert(out, 1, env)\nreturn out\n`;\n\n/** `ARGV`: ep, key. Returns `{1|0, ...evictions}`. */\nexport const DELETE_SCRIPT = `${PRELUDE}\nlocal m = ARGV[2]\nlocal existed = redis.call('EXISTS', ep .. m)\ndrop(m, nil)\ntable.insert(out, 1, existed)\nreturn out\n`;\n\n/** `ARGV`: ep, what (`size` | `keys` | `clear`). */\nexport const LIST_SCRIPT = `${PRELUDE}\nlocal what = ARGV[2]\nif what == 'clear' then\n local n = 0\n repeat\n local batch = redis.call('ZRANGE', lru, 0, 999)\n for _, m in ipairs(batch) do drop(m, nil) end\n n = n + #batch\n until #batch == 0\n redis.call('DEL', exp, lru, clock)\n return {n}\nend\nlocal result = what == 'size' and redis.call('ZCARD', lru) or redis.call('ZRANGE', lru, 0, -1)\nreturn {result, unpack(out)}\n`;\n\n/** How long an entry's key outlives its logical expiry, for `onEvict` (ms). */\nconst EXPIRY_GRACE_MS = 1000;\n\nconst JSON_SERIALIZER: RedisSerializer<never> = {\n serialize: (value) => JSON.stringify(value),\n deserialize: (raw) => JSON.parse(raw) as never,\n};\n\n/**\n * A key-value collection kept in Redis and shared by every process that opens\n * it with the same `name`, with the retention policy of `Collection`: a TTL\n * (sliding by default), a `maxSize` evicting the least recently used across\n * every process, and `onEvict`.\n *\n * Every operation is one atomic script, so two processes never see a\n * half-applied write. The API is async, and values travel as strings\n * (JSON by default).\n *\n * ```ts\n * const sessions = new RedisCollection<Session>({\n * client: new Bun.RedisClient(process.env.REDIS_URL),\n * name: \"sessions\",\n * ttl: 15 * 60_000,\n * maxSize: 10_000,\n * });\n * await sessions.set(userId, session);\n * const session = await sessions.get(userId); // from any process\n * ```\n */\nexport class RedisCollection<V = unknown> {\n readonly #redis: RedisCommandClient;\n readonly #keys: [string, string, string];\n readonly #ep: string;\n readonly #ttl: number;\n readonly #slide: boolean;\n readonly #maxSize: number;\n readonly #serializer: RedisSerializer<V>;\n readonly #onEvict?: RedisCollectionOptions<V>[\"onEvict\"];\n readonly #stats: CollectionStats = {\n hits: 0,\n misses: 0,\n expired: 0,\n evicted: 0,\n };\n /** The collection's name. */\n public readonly name: string;\n\n public constructor(options: RedisCollectionOptions<V>) {\n if (\n typeof options.name !== \"string\" ||\n !/^[\\w.:-]{1,100}$/.test(options.name)\n )\n throw new TypeError(\n \"name must be 1-100 letters, digits, '_', '.', ':' or '-'.\",\n );\n checkTTL(options.ttl);\n if (\n options.maxSize !== undefined &&\n !(Number.isInteger(options.maxSize) && options.maxSize > 0)\n )\n throw new RangeError(\"maxSize must be a positive integer.\");\n this.#redis = options.client;\n this.name = options.name;\n // A hash tag keeps one collection's keys in one Redis Cluster slot.\n const base = `${options.prefix ?? \"lunibee:collection:\"}v1:{${options.name}}:`;\n this.#keys = [`${base}exp`, `${base}lru`, `${base}clock`];\n this.#ep = `${base}e:`;\n this.#ttl = options.ttl ?? 0;\n this.#slide = options.slide ?? true;\n this.#maxSize = options.maxSize ?? 0;\n this.#serializer =\n options.serializer ?? (JSON_SERIALIZER as RedisSerializer<V>);\n this.#onEvict = options.onEvict;\n }\n\n /** Hits, misses and removals seen by this instance. */\n public get stats(): CollectionStats {\n return { ...this.#stats };\n }\n\n async #run(script: string, ...argv: string[]): Promise<unknown[]> {\n const reply = (await this.#redis.send(\"EVAL\", [\n script,\n \"3\",\n ...this.#keys,\n this.#ep,\n ...argv,\n ])) as unknown[];\n if (!Array.isArray(reply))\n throw new Error(\"Unexpected reply from a RedisCollection script.\");\n return reply;\n }\n\n /** Reports what a script removed, then returns its first value. */\n #settle(reply: unknown[], skip: number): unknown {\n for (let i = skip; i + 2 < reply.length + 0; i += 3) {\n const key = String(reply[i]);\n const raw = reply[i + 1];\n const reason = reply[i + 2] as EvictionReason;\n if (reason === \"expired\") this.#stats.expired++;\n else this.#stats.evicted++;\n if (!this.#onEvict) continue;\n let value: V | undefined;\n try {\n value = typeof raw === \"string\" ? this.#decode(raw) : undefined;\n } catch {\n value = undefined;\n }\n try {\n this.#onEvict(key, value, reason);\n } catch {\n // A listener never breaks the collection.\n }\n }\n return reply[0];\n }\n\n #decode(envelope: string): V {\n const colon = envelope.indexOf(\":\");\n return this.#serializer.deserialize(envelope.slice(colon + 1));\n }\n\n /**\n * The value for `key`, or `undefined`. Marks it recently used and, with\n * `slide`, restarts its TTL window.\n */\n public async get(key: string | number): Promise<V | undefined> {\n const raw = this.#settle(\n await this.#run(\n GET_SCRIPT,\n String(key),\n this.#slide ? \"1\" : \"0\",\n \"1\",\n ),\n 1,\n );\n if (typeof raw !== \"string\") {\n this.#stats.misses++;\n return undefined;\n }\n this.#stats.hits++;\n return this.#decode(raw);\n }\n\n /** The value without marking it used or restarting its window. */\n public async peek(key: string | number): Promise<V | undefined> {\n const raw = this.#settle(\n await this.#run(GET_SCRIPT, String(key), \"0\", \"0\"),\n 1,\n );\n return typeof raw === \"string\" ? this.#decode(raw) : undefined;\n }\n\n /** Whether `key` is present (does not count as a use). */\n public async has(key: string | number): Promise<boolean> {\n return (await this.peek(key)) !== undefined;\n }\n\n /** Stores `value` with the default TTL, or `ttl` ms (`0`: never expires). */\n public async set(\n key: string | number,\n value: V,\n ttl?: number,\n ): Promise<this> {\n checkTTL(ttl, true);\n this.#settle(\n await this.#run(\n SET_SCRIPT,\n String(key),\n this.#serializer.serialize(value),\n String(Math.ceil(ttl ?? this.#ttl)),\n String(this.#maxSize),\n \"set\",\n ),\n 1,\n );\n return this;\n }\n\n /** Stores `value` with no expiry. It still counts towards `maxSize`. */\n public setWithoutTTL(key: string | number, value: V): Promise<this> {\n return this.set(key, value, 0);\n }\n\n /**\n * Returns the value for `key`, or stores and returns what `factory`\n * gives. If two processes race, one value wins and both get it.\n */\n public async ensure(\n key: string | number,\n factory: (key: string) => V | Promise<V>,\n ttl?: number,\n ): Promise<V> {\n const existing = await this.get(key);\n if (existing !== undefined) return existing;\n checkTTL(ttl, true);\n const value = await factory(String(key));\n const raw = this.#settle(\n await this.#run(\n SET_SCRIPT,\n String(key),\n this.#serializer.serialize(value),\n String(Math.ceil(ttl ?? this.#ttl)),\n String(this.#maxSize),\n \"nx\",\n ),\n 1,\n );\n return typeof raw === \"string\" ? this.#decode(raw) : value;\n }\n\n /** Removes `key`. Returns whether it was present. */\n public async delete(key: string | number): Promise<boolean> {\n const reply = await this.#run(DELETE_SCRIPT, String(key));\n return Number(this.#settle(reply, 1)) === 1;\n }\n\n /** Removes every entry. Returns how many there were. */\n public async clear(): Promise<number> {\n const reply = await this.#run(LIST_SCRIPT, \"clear\");\n return Number(reply[0]);\n }\n\n /** Live entries. */\n public async size(): Promise<number> {\n return Number(this.#settle(await this.#run(LIST_SCRIPT, \"size\"), 1));\n }\n\n /** Live keys, least recently used first. */\n public async keys(): Promise<string[]> {\n return (\n this.#settle(await this.#run(LIST_SCRIPT, \"keys\"), 1) as string[]\n ).map(String);\n }\n\n /** Live entries, least recently used first. Reading them does not count as a use. */\n public async entries(): Promise<Array<[string, V]>> {\n const keys = await this.keys();\n if (keys.length === 0) return [];\n const out: Array<[string, V]> = [];\n for (let i = 0; i < keys.length; i += 1000) {\n const batch = keys.slice(i, i + 1000);\n const raws = (await this.#redis.send(\n \"MGET\",\n batch.map((k) => this.#ep + k),\n )) as Array<string | null>;\n raws.forEach((raw, j) => {\n if (typeof raw === \"string\")\n out.push([batch[j]!, this.#decode(raw)]);\n });\n }\n return out;\n }\n\n /** Live values, least recently used first. */\n public async values(): Promise<V[]> {\n return (await this.entries()).map(([, value]) => value);\n }\n\n /** Milliseconds left before `key` expires; `undefined` when it never expires or is absent. */\n public async ttlRemaining(\n key: string | number,\n ): Promise<number | undefined> {\n const ms = Number(\n await this.#redis.send(\"PTTL\", [this.#ep + String(key)]),\n );\n // Less the grace second the key outlives its expiry by.\n return ms >= 0 ? Math.max(0, ms - EXPIRY_GRACE_MS) : undefined;\n }\n}\n\nfunction checkTTL(ttl: number | undefined, allowZero = false): void {\n if (ttl === undefined) return;\n if (!Number.isFinite(ttl) || ttl < 0 || (!allowZero && ttl === 0))\n throw new RangeError(\n allowZero\n ? \"ttl must be 0 or a positive number.\"\n : \"ttl must be a positive number.\",\n );\n}\n",
34
- "/** Retention policy for a {@link Collection}. */\nexport interface CollectionOptions<K = unknown, V = unknown> {\n /** Default sliding TTL in ms for `set()`. Omit for no expiry. */\n ttl?: number;\n /** Fraction (0-1) of each entry's TTL randomly shaved off when it is set, so entries stored together do not expire together. Default `0`. */\n jitter?: number;\n /** Maximum entries stored with `set()`; least-recently-used are evicted past it. `setWithoutTTL()` entries are never counted or evicted. */\n maxSize?: number;\n /** Whether a read restarts a TTL entry's window. Default `true`; with `false` an entry lapses a fixed time after it was set, and reads only mark it recently used. */\n slide?: boolean;\n /** Called after an entry is removed automatically, with why. Exceptions are swallowed. */\n onEvict?: (key: K, value: V, reason: EvictionReason) => void;\n}\n\n/** Why an entry was removed automatically. */\nexport type EvictionReason = \"expired\" | \"evicted\";\n\n/** Cumulative counters from {@link Collection.stats}. */\nexport interface CollectionStats {\n /** `get`/`peek` calls that found a value. */\n hits: number;\n /** `get`/`peek` calls that found nothing. */\n misses: number;\n /** Entries removed because their TTL lapsed. */\n expired: number;\n /** Entries removed to stay within `maxSize`. */\n evicted: number;\n}\n\n/**\n * Everything the policy knows about one key: its place in the recency list\n * and its TTL. One record serves the policy map, the recency list and the\n * expiry heap, so a write touches one extra hash entry and allocates once.\n */\ntype Entry<K, V> = {\n key: K;\n /** A copy of the stored value, so a read needs one lookup instead of two. */\n value: V;\n /** Neighbours in recency order; meaningful while `inLru`. */\n older: Entry<K, V> | undefined;\n newer: Entry<K, V> | undefined;\n inLru: boolean;\n /** TTL window in ms; 0 when the entry does not expire (and is not in the heap). */\n window: number;\n /** The current deadline; a read moves it later without touching the heap. */\n deadline: number;\n /** The deadline the heap ordered this record by. */\n filed: number;\n};\n\n/**\n * Everything a retention policy needs. A Collection without `ttl` or\n * `maxSize` never creates one, so plain collections cost no more than a Map.\n */\ntype Policy<K, V> = {\n /** Keys with a TTL or a recency position; `setWithoutTTL()` keys are absent. */\n entries: Map<K, Entry<K, V>>;\n /** Oldest and newest entries of the recency list; only `maxSize` collections use it. */\n oldest: Entry<K, V> | undefined;\n newest: Entry<K, V> | undefined;\n lruSize: number;\n /** Min-heap by `filed`. A record that is no longer its key's map value is stale and dropped lazily. */\n heap: Entry<K, V>[];\n timer?: ReturnType<typeof setTimeout>;\n armedFor: number;\n /** The options, kept here so a plain collection carries none of them. */\n ttl: number | undefined;\n jitter: number;\n maxSize: number | undefined;\n slide: boolean;\n /** Stored loosely typed so the callback does not make Collection invariant in K and V. */\n onEvict:\n | ((key: unknown, value: unknown, reason: EvictionReason) => void)\n | undefined;\n expired: number;\n evicted: number;\n};\n\nfunction newPolicy<K, V>(options: CollectionOptions<K, V> = {}): Policy<K, V> {\n return {\n ttl: options.ttl,\n jitter: options.jitter ?? 0,\n maxSize: options.maxSize,\n slide: options.slide ?? true,\n onEvict: options.onEvict as Policy<K, V>[\"onEvict\"],\n expired: 0,\n evicted: 0,\n entries: new Map(),\n oldest: undefined,\n newest: undefined,\n lruSize: 0,\n heap: [],\n armedFor: Infinity,\n };\n}\n\n/**\n * Reads a value that `has()` just confirmed, without touching a Lunibee\n * collection's TTL, recency or hit counters.\n */\nfunction peekOf<K, V>(\n collection: ReadonlyCollection<K, V>,\n key: K,\n): V | undefined {\n return collection instanceof Map\n ? (Map.prototype.get.call(collection, key) as V | undefined)\n : collection.get(key);\n}\n\n/** What `merge()` does with one entry: keep it with `value`, or drop it. */\nexport type Keep<V> = { keep: true; value: V } | { keep: false };\n\n/**\n * A `Collection` seen read-only: every method that does not change it. Pass it\n * where you only read, so a function cannot add to or remove from the cache.\n */\nexport type ReadonlyCollection<K, V> = Omit<\n Collection<K, V>,\n | \"set\"\n | \"setWithoutTTL\"\n | \"delete\"\n | \"clear\"\n | \"ensure\"\n | \"forEach\"\n | \"get\"\n | \"sweep\"\n | \"purge\"\n> &\n ReadonlyMap<K, V>;\n\nconst mapGet = Map.prototype.get as (\n this: Map<unknown, unknown>,\n key: unknown,\n) => unknown;\nconst mapHas = Map.prototype.has as (\n this: Map<unknown, unknown>,\n key: unknown,\n) => boolean;\n\n/** Picks `amount` different items at random (a partial Fisher-Yates shuffle of `items`). */\nfunction sample<T>(items: T[], amount: number): T[] {\n if (!Number.isInteger(amount) || amount < 0)\n throw new RangeError(\"amount must be a non-negative integer.\");\n const count = Math.min(amount, items.length);\n for (let i = 0; i < count; i++) {\n const j = i + Math.floor(Math.random() * (items.length - i));\n [items[i], items[j]] = [items[j]!, items[i]!];\n }\n items.length = count;\n return items;\n}\n\nfunction assertTTL(ttl: number | undefined): void {\n if (ttl !== undefined && (!Number.isFinite(ttl) || ttl <= 0))\n throw new RangeError(\"TTL must be a positive number, or omitted.\");\n}\n\n/**\n * A keyed collection for Lunibee resource and application state.\n *\n * - `set(key, value, ttl?)` is TTL/LRU-aware: with a TTL (the default from\n * options, or per call) the entry expires after that window of inactivity,\n * and with `maxSize` it counts toward the cap.\n * - `setWithoutTTL(key, value)` never expires: no deadline, no heap record,\n * no timer, and exempt from `maxSize` eviction. Resource managers store\n * Discord state this way, so it leaves only through an explicit delete.\n *\n * Without options, a Collection behaves like a plain Map.\n */\nexport class Collection<K, V> extends Map<K, V> {\n /** Created with any option, or by the first `set()` with its own TTL. */\n #policy?: Policy<K, V>;\n #hits = 0;\n #misses = 0;\n\n /**\n * @param entries Initial entries, stored with `set()`.\n * @param options TTL and size policy.\n * @throws {RangeError} On a non-positive TTL or non-integer `maxSize`.\n */\n public constructor(\n entries?: Iterable<readonly [K, V]> | null,\n options: CollectionOptions<K, V> = {},\n ) {\n super();\n assertTTL(options.ttl);\n if (\n options.jitter !== undefined &&\n !(options.jitter >= 0 && options.jitter <= 1)\n )\n throw new RangeError(\"jitter must be between 0 and 1.\");\n if (\n options.maxSize !== undefined &&\n (!Number.isInteger(options.maxSize) || options.maxSize <= 0)\n )\n throw new RangeError(\"maxSize must be a positive integer.\");\n if (\n options.ttl !== undefined ||\n options.jitter !== undefined ||\n options.maxSize !== undefined ||\n options.slide !== undefined ||\n options.onEvict !== undefined\n )\n this.#policy = newPolicy(options);\n if (entries) for (const [key, value] of entries) this.set(key, value);\n }\n\n /**\n * Stores an entry with the default TTL (or `ttl`), marks it most recently\n * used, and enforces `maxSize`. Turns a `setWithoutTTL()` entry back into\n * a TTL/LRU entry.\n */\n public override set(key: K, value: V, ttl?: number): this {\n let policy = this.#policy;\n if (ttl === undefined && policy === undefined)\n return super.set(key, value);\n if (ttl !== undefined) assertTTL(ttl);\n let window = ttl ?? policy?.ttl;\n if (window !== undefined && policy !== undefined && policy.jitter > 0)\n window = Math.max(1, window * (1 - policy.jitter * Math.random()));\n if (policy === undefined) {\n if (window === undefined) return super.set(key, value);\n policy = this.#policy = newPolicy();\n }\n const entry = policy.entries.get(key);\n super.set(key, value);\n // The common rewrite: a timed entry whose deadline only moves later\n // is a field write; its heap record re-files itself when it surfaces,\n // and the entry count (so the cap) is unchanged.\n if (entry !== undefined && window !== undefined && entry.window !== 0) {\n const deadline = Date.now() + window;\n if (deadline >= entry.filed) {\n entry.value = value;\n entry.deadline = deadline;\n entry.window = window;\n if (entry.inLru) this.#promote(policy, entry);\n return this;\n }\n }\n this.#track(key, value, window, entry);\n if (policy.maxSize !== undefined && policy.lruSize > policy.maxSize)\n this.#enforceCap();\n return this;\n }\n\n /**\n * Stores an entry that never expires: no deadline, heap record, timer or\n * LRU eviction. It leaves only through `delete`, `sweep`, `clear`, or a\n * later `set()`.\n */\n public setWithoutTTL(key: K, value: V): this {\n if (this.#policy) this.#forget(key);\n super.set(key, value);\n return this;\n }\n\n /** Reads a value; restarts a TTL entry's window and promotes it. */\n public override get(key: K): V | undefined {\n const policy = this.#policy;\n const entry = policy?.entries.get(key);\n if (entry === undefined) {\n const value = mapGet.call(this, key) as V | undefined;\n if (value !== undefined || mapHas.call(this, key)) {\n this.#hits++;\n return value;\n }\n this.#misses++;\n return undefined;\n }\n const timed = entry.window !== 0;\n const now = timed ? Date.now() : 0;\n if (timed && entry.deadline <= now) {\n this.#expire(entry);\n this.#misses++;\n return undefined;\n }\n this.#hits++;\n if (timed && policy!.slide) entry.deadline = now + entry.window;\n if (entry.inLru) this.#promote(policy!, entry);\n return entry.value;\n }\n\n /**\n * Returns the value for `key`, or stores and returns what `factory`\n * makes. Reading counts as a `get()` (restarts the TTL, marks it recently\n * used); creating stores with `set()`, so `ttl` applies.\n * @param factory Called with the key and this collection only when the key is missing; if it throws, nothing is stored.\n * @param ttl TTL in ms for a created entry; defaults to the collection's.\n */\n public ensure(\n key: K,\n factory: (key: K, collection: this) => V,\n ttl?: number,\n ): V {\n const existing = this.get(key);\n if (existing !== undefined || super.has(key)) return existing as V;\n const created = factory(key, this);\n this.set(key, created, ttl);\n return created;\n }\n\n /** Reads a value without restarting its TTL or promoting it. */\n public peek(key: K): V | undefined {\n if (!this.#expireIfDue(key) && super.has(key)) {\n this.#hits++;\n return super.get(key);\n }\n this.#misses++;\n return undefined;\n }\n\n /** Cumulative hit, miss, expiry and eviction counters (a copy). */\n public get stats(): CollectionStats {\n return {\n hits: this.#hits,\n misses: this.#misses,\n expired: this.#policy?.expired ?? 0,\n evicted: this.#policy?.evicted ?? 0,\n };\n }\n\n public override has(key: K): boolean {\n return !this.#expireIfDue(key) && super.has(key);\n }\n\n public override delete(key: K): boolean {\n if (this.#expireIfDue(key)) return false;\n if (this.#policy) this.#forget(key);\n return super.delete(key);\n }\n\n public override clear(): void {\n super.clear();\n const policy = this.#policy;\n if (!policy) return;\n policy.entries.clear();\n policy.oldest = policy.newest = undefined;\n policy.lruSize = 0;\n policy.heap.length = 0;\n if (policy.timer) clearTimeout(policy.timer);\n policy.timer = undefined;\n policy.armedFor = Infinity;\n }\n\n public override get size(): number {\n this.purge();\n return super.size;\n }\n\n public override entries(): MapIterator<[K, V]> {\n this.purge();\n return super.entries();\n }\n\n public override keys(): MapIterator<K> {\n this.purge();\n return super.keys();\n }\n\n public override values(): MapIterator<V> {\n this.purge();\n return super.values();\n }\n\n public override [Symbol.iterator](): MapIterator<[K, V]> {\n return this.entries();\n }\n\n public override forEach(\n callback: (value: V, key: K, map: Map<K, V>) => void,\n thisArg?: unknown,\n ): void {\n this.purge();\n super.forEach(callback, thisArg);\n }\n\n /** Milliseconds until a key lapses, or undefined if absent or never expiring. */\n public ttlRemaining(key: K): number | undefined {\n if (this.#expireIfDue(key)) return undefined;\n const entry = this.#policy?.entries.get(key);\n return entry && entry.window !== 0\n ? Math.max(0, entry.deadline - Date.now())\n : undefined;\n }\n\n /** Drops every lapsed TTL entry now. @returns How many were dropped. */\n public purge(): number {\n if (!this.#policy || this.#policy.heap.length === 0) return 0;\n const now = Date.now();\n let removed = 0;\n const dropped: [K, V][] = [];\n while (this.#nextDeadline() <= now) {\n const due = this.#heapPop()!;\n dropped.push([due.key, super.get(due.key)!]);\n this.#remove(due.key);\n removed++;\n }\n this.#policy!.expired += removed;\n this.#rearm();\n for (const [key, value] of dropped) this.#notify(key, value, \"expired\");\n return removed;\n }\n\n /** Drops `key` if its TTL has lapsed. @returns Whether it did. */\n #expireIfDue(key: K): boolean {\n const entry = this.#policy?.entries.get(key);\n if (!entry || entry.window === 0 || entry.deadline > Date.now())\n return false;\n this.#expire(entry);\n return true;\n }\n\n #expire(entry: Entry<K, V>): void {\n const value = super.get(entry.key)!;\n this.#remove(entry.key);\n this.#policy!.expired++;\n this.#notify(entry.key, value, \"expired\");\n }\n\n #remove(key: K): void {\n this.#forget(key);\n super.delete(key);\n }\n\n /** Drops a key's policy entry (recency position and TTL); its heap record goes stale. */\n #forget(key: K): void {\n const policy = this.#policy!;\n const entry = policy.entries.get(key);\n if (!entry) return;\n if (entry.inLru) this.#unlink(policy, entry);\n policy.entries.delete(key);\n }\n\n /**\n * Brings the key's policy entry in line with a `set()`: marks it newest\n * when `maxSize` is set, and gives it a deadline when `window` is defined.\n * Only a new entry, or a deadline that moves earlier, gets a heap record;\n * a later one is a number write and the record re-files itself when it\n * surfaces.\n */\n #track(\n key: K,\n value: V,\n window: number | undefined,\n existing: Entry<K, V> | undefined,\n ): void {\n const policy = this.#policy!;\n const lru = policy.maxSize !== undefined;\n let entry = existing;\n if (entry) entry.value = value;\n if (window === undefined) {\n if (entry && entry.window !== 0) {\n // It had a TTL and now has none.\n if (lru) entry = this.#replace(policy, entry, 0, 0);\n else {\n this.#forget(key);\n return;\n }\n }\n if (!entry && lru) {\n entry = this.#create(key, value, 0, 0);\n policy.entries.set(key, entry);\n }\n if (entry) this.#promote(policy, entry);\n return;\n }\n const deadline = Date.now() + window;\n if (entry && entry.window !== 0) {\n entry.deadline = deadline;\n entry.window = window;\n if (deadline < entry.filed)\n // The heap cannot move a record up, and this one is in it: file a fresh one.\n entry = this.#replace(policy, entry, window, deadline);\n else {\n if (entry.inLru) this.#promote(policy, entry);\n return;\n }\n } else if (entry) {\n entry.window = window;\n entry.deadline = entry.filed = deadline;\n } else {\n entry = this.#create(key, value, window, deadline);\n policy.entries.set(key, entry);\n }\n if (lru) this.#promote(policy, entry);\n this.#heapPush(entry);\n if (policy.heap.length > 2 * policy.entries.size + 8) this.#compact();\n // A timer already armed for an earlier deadline stays correct.\n if (policy.timer === undefined || deadline < policy.armedFor)\n this.#rearm();\n }\n\n #create(key: K, value: V, window: number, deadline: number): Entry<K, V> {\n return {\n key,\n value,\n older: undefined,\n newer: undefined,\n inLru: false,\n window,\n deadline,\n filed: deadline,\n };\n }\n\n /** Swaps in a fresh record for `old` (which goes stale), keeping its recency position. */\n #replace(\n policy: Policy<K, V>,\n old: Entry<K, V>,\n window: number,\n deadline: number,\n ): Entry<K, V> {\n const entry: Entry<K, V> = {\n ...old,\n window,\n deadline,\n filed: deadline,\n };\n if (old.inLru) {\n if (old.older) old.older.newer = entry;\n else policy.oldest = entry;\n if (old.newer) old.newer.older = entry;\n else policy.newest = entry;\n }\n policy.entries.set(old.key, entry);\n return entry;\n }\n\n /** Makes an entry the newest in recency order, linking it first if needed. */\n #promote(policy: Policy<K, V>, entry: Entry<K, V>): void {\n if (entry === policy.newest) return;\n if (entry.inLru) this.#unlink(policy, entry, true);\n else {\n entry.inLru = true;\n policy.lruSize++;\n }\n entry.older = policy.newest;\n entry.newer = undefined;\n if (policy.newest) policy.newest.newer = entry;\n else policy.oldest = entry;\n policy.newest = entry;\n }\n\n /** Takes an entry out of the recency list; `keepCount` is for a move within it. */\n #unlink(policy: Policy<K, V>, entry: Entry<K, V>, keepCount = false): void {\n if (entry.older) entry.older.newer = entry.newer;\n else policy.oldest = entry.newer;\n if (entry.newer) entry.newer.older = entry.older;\n else policy.newest = entry.older;\n entry.older = entry.newer = undefined;\n if (!keepCount) {\n entry.inLru = false;\n policy.lruSize--;\n }\n }\n\n /**\n * An empty collection of the species this one derives, so `filter()` and\n * friends on a subclass return the subclass. It is built without\n * arguments and carries no `ttl` or `maxSize`.\n */\n #derived(): this {\n const Species =\n (\n this.constructor as {\n [Symbol.species]?: new () => Collection<K, V>;\n }\n )[Symbol.species] ?? Collection;\n return new Species() as this;\n }\n\n #notify(key: K, value: V, reason: EvictionReason): void {\n const onEvict = this.#policy?.onEvict;\n if (!onEvict) return;\n try {\n onEvict(key, value, reason);\n } catch {\n // A throwing callback must not leave the collection inconsistent.\n }\n }\n\n /** Evicts least-recently-used `set()` entries past `maxSize`; O(1) per eviction. */\n #enforceCap(): void {\n const policy = this.#policy!;\n const max = policy.maxSize;\n if (max === undefined) return;\n // Lapsed entries must not push live ones out.\n if (\n policy.lruSize > max &&\n policy.heap.length > 0 &&\n policy.heap[0]!.filed <= Date.now()\n )\n this.purge();\n while (policy.lruSize > max) {\n const oldest = policy.oldest!;\n const value = policy.onEvict ? super.get(oldest.key) : undefined;\n // Unlink the oldest in place: it is never the only other entry\n // here, since a cap of at least 1 keeps the newest.\n const next = oldest.newer;\n policy.oldest = next;\n if (next) next.older = undefined;\n else policy.newest = undefined;\n oldest.newer = undefined;\n oldest.inLru = false;\n policy.lruSize--;\n policy.entries.delete(oldest.key);\n super.delete(oldest.key);\n policy.evicted++;\n if (policy.onEvict) this.#notify(oldest.key, value as V, \"evicted\");\n }\n }\n\n #nextDeadline(): number {\n const policy = this.#policy!;\n for (;;) {\n const top = policy.heap[0];\n if (top === undefined) return Infinity;\n if (policy.entries.get(top.key) !== top) {\n this.#heapPop();\n continue;\n }\n if (top.deadline === top.filed) return top.filed;\n // Extended since it was filed: re-file for its current deadline.\n this.#heapPop();\n top.filed = top.deadline;\n this.#heapPush(top);\n }\n }\n\n #compact(): void {\n const policy = this.#policy!;\n const live = policy.heap.filter(\n (entry) => policy.entries.get(entry.key) === entry,\n );\n policy.heap.length = 0;\n for (const entry of live) this.#heapPush(entry);\n }\n\n #rearm(): void {\n const p = this.#policy!;\n const deadline = this.#nextDeadline();\n if (p.timer !== undefined && deadline >= p.armedFor) return;\n if (p.timer) clearTimeout(p.timer);\n p.timer = undefined;\n p.armedFor = deadline;\n if (deadline === Infinity) return;\n p.timer = setTimeout(\n () => {\n p.timer = undefined;\n p.armedFor = Infinity;\n this.purge();\n },\n Math.max(0, deadline - Date.now()),\n );\n // Pending expiry is housekeeping, not a reason to keep the process alive.\n (p.timer as { unref?: () => void }).unref?.();\n }\n\n #heapPush(entry: Entry<K, V>): void {\n const heap = this.#policy!.heap;\n let i = heap.length;\n heap.push(entry);\n while (i > 0) {\n const parent = (i - 1) >> 1;\n const above = heap[parent]!;\n if (above.filed <= entry.filed) break;\n heap[i] = above;\n i = parent;\n }\n heap[i] = entry;\n }\n\n #heapPop(): Entry<K, V> | undefined {\n const heap = this.#policy!.heap;\n const top = heap[0];\n const last = heap.pop();\n if (top === undefined || heap.length === 0) return top;\n let i = 0;\n for (;;) {\n let child = 2 * i + 1;\n if (child >= heap.length) break;\n if (\n child + 1 < heap.length &&\n heap[child + 1]!.filed < heap[child]!.filed\n )\n child++;\n if (heap[child]!.filed >= last!.filed) break;\n heap[i] = heap[child]!;\n i = child;\n }\n heap[i] = last!;\n return top;\n }\n\n /** Returns the first stored value. */\n public first(): V | undefined {\n for (const value of this.values()) return value;\n return undefined;\n }\n /** Returns the first stored key. */\n public firstKey(): K | undefined {\n for (const key of this.keys()) return key;\n return undefined;\n }\n /** Returns the last stored value. */\n public last(): V | undefined {\n let value: V | undefined;\n for (const item of this.values()) value = item;\n return value;\n }\n /** Returns the last stored key. */\n public lastKey(): K | undefined {\n let key: K | undefined;\n for (const item of this.keys()) key = item;\n return key;\n }\n /** Finds the first value matching a predicate. */\n public find(\n predicate: (value: V, key: K, collection: this) => boolean,\n ): V | undefined {\n for (const [key, value] of this) {\n if (predicate(value, key, this)) return value;\n }\n return undefined;\n }\n /** Finds the last value (in insertion order) matching a predicate. */\n public findLast(\n predicate: (value: V, key: K, collection: this) => boolean,\n ): V | undefined {\n const keys = this.keyArray();\n const values = this.array();\n for (let i = values.length - 1; i >= 0; i--)\n if (predicate(values[i]!, keys[i]!, this)) return values[i];\n return undefined;\n }\n /** Finds the key of the last entry (in insertion order) matching a predicate. */\n public findLastKey(\n predicate: (value: V, key: K, collection: this) => boolean,\n ): K | undefined {\n const keys = this.keyArray();\n const values = this.array();\n for (let i = values.length - 1; i >= 0; i--)\n if (predicate(values[i]!, keys[i]!, this)) return keys[i];\n return undefined;\n }\n /** Returns all values matching a predicate. */\n public filter(\n predicate: (value: V, key: K, collection: this) => boolean,\n ): this {\n const result = this.#derived();\n // forEach walks the entries without allocating a [key, value] pair each.\n this.forEach((value, key) => {\n if (predicate(value, key, this)) result.set(key, value);\n });\n return result;\n }\n /** Transforms every stored value into an array. */\n public map<T>(transform: (value: V, key: K, collection: this) => T): T[] {\n const result: T[] = [];\n this.forEach((value, key) => {\n result.push(transform(value, key, this));\n });\n return result;\n }\n /** Returns whether at least one stored value satisfies a predicate. */\n public some(\n predicate: (value: V, key: K, collection: this) => boolean,\n ): boolean {\n for (const [key, value] of this) {\n if (predicate(value, key, this)) return true;\n }\n return false;\n }\n /** Returns whether every stored value satisfies a predicate. */\n public every(\n predicate: (value: V, key: K, collection: this) => boolean,\n ): boolean {\n for (const [key, value] of this) {\n if (!predicate(value, key, this)) return false;\n }\n return true;\n }\n /** Runs a callback for each stored value. */\n public each(\n callback: (value: V, key: K, collection: this) => unknown,\n ): this {\n this.forEach((value, key) => {\n callback(value, key, this);\n });\n return this;\n }\n /** Returns an array containing all stored values. */\n public array(): V[] {\n return [...this.values()];\n }\n /** Returns an array containing all stored keys. */\n public keyArray(): K[] {\n return [...this.keys()];\n }\n /** Returns a plain array of entries. */\n public entriesArray(): [K, V][] {\n return [...this.entries()];\n }\n /** Returns a new collection with the same entries. */\n public clone(): this {\n const copy = this.#derived();\n this.forEach((value, key) => {\n copy.set(key, value);\n });\n return copy;\n }\n /** Returns whether all supplied keys are present. */\n public hasAll(...keys: K[]): boolean {\n for (let i = 0; i < keys.length; i++) {\n if (!this.has(keys[i]!)) return false;\n }\n return true;\n }\n /** Returns whether at least one supplied key is present. */\n public hasAny(...keys: K[]): boolean {\n for (let i = 0; i < keys.length; i++) {\n if (this.has(keys[i]!)) return true;\n }\n return false;\n }\n /** Returns the first key whose value matches a predicate. */\n public findKey(\n predicate: (value: V, key: K, collection: this) => boolean,\n ): K | undefined {\n for (const [key, value] of this) {\n if (predicate(value, key, this)) return key;\n }\n return undefined;\n }\n /** Returns whether a predicate matches at least one entry. */\n public someEntry(\n predicate: (value: V, key: K, collection: this) => boolean,\n ): boolean {\n return this.some(predicate);\n }\n /** Removes every entry matching a predicate and returns the number removed. */\n public sweep(\n predicate: (value: V, key: K, collection: this) => boolean,\n ): number {\n let removed = 0;\n for (const [key, value] of this) {\n if (predicate(value, key, this) && this.delete(key)) removed++;\n }\n return removed;\n }\n /** Returns the collection's first matching entry as a tuple. */\n public firstEntry(): [K, V] | undefined {\n for (const [key, value] of this) return [key, value];\n return undefined;\n }\n /** Returns the collection's last matching entry as a tuple. */\n public lastEntry(): [K, V] | undefined {\n let entry: [K, V] | undefined;\n for (const item of this) entry = [item[0], item[1]];\n return entry;\n }\n /** Returns a new Collection containing elements from both collections. */\n public union(other: ReadonlyCollection<K, V>): this {\n const result = this.clone();\n for (const [key, value] of other) result.set(key, value);\n return result;\n }\n /** Returns a new Collection containing only elements present in both collections. */\n public intersection(other: ReadonlyCollection<K, V>): this {\n const result = this.#derived();\n for (const [key, value] of this) {\n if (other.has(key)) result.set(key, value);\n }\n return result;\n }\n /** Returns a new Collection containing elements present in this collection but not the other. */\n public difference(other: ReadonlyCollection<K, V>): this {\n const result = this.#derived();\n for (const [key, value] of this) {\n if (!other.has(key)) result.set(key, value);\n }\n return result;\n }\n /** Splits the collection into two collections based on a predicate.\n * @returns `[passing, failing]` — entries satisfying the predicate, then those that don't.\n */\n public partition(\n predicate: (value: V, key: K, collection: this) => boolean,\n ): [this, this] {\n const pass = this.#derived();\n const fail = this.#derived();\n for (const [key, value] of this) {\n if (predicate(value, key, this)) pass.set(key, value);\n else fail.set(key, value);\n }\n return [pass, fail];\n }\n /** Returns the entries of both collections that are in only one of them. */\n public symmetricDifference(other: ReadonlyCollection<K, V>): this {\n const result = this.#derived();\n for (const [key, value] of this)\n if (!other.has(key)) result.set(key, value);\n for (const [key, value] of other)\n if (!this.has(key)) result.set(key, value);\n return result;\n }\n /** Returns a new Collection with this one's entries followed by each of `collections`'; a later collection wins a shared key. */\n public concat(...collections: ReadonlyCollection<K, V>[]): this {\n const result = this.clone();\n for (const collection of collections)\n for (const [key, value] of collection) result.set(key, value);\n return result;\n }\n /**\n * Combines this collection with `other`, deciding per key what to keep.\n * @param whenInSelf Called for a key only in this collection.\n * @param whenInOther Called for a key only in `other`.\n * @param whenInBoth Called for a key in both.\n * @returns A new collection of the entries the callbacks kept, in this collection's order, then `other`'s new keys.\n */\n public merge<T, R>(\n other: ReadonlyCollection<K, T>,\n whenInSelf: (value: V, key: K) => Keep<R>,\n whenInOther: (valueOther: T, key: K) => Keep<R>,\n whenInBoth: (value: V, valueOther: T, key: K) => Keep<R>,\n ): Collection<K, R> {\n const result = this.#derived() as unknown as Collection<K, R>;\n const decide = (key: K, kept: Keep<R>): void => {\n if (kept.keep) result.set(key, kept.value);\n };\n for (const [key, value] of this) {\n decide(\n key,\n other.has(key)\n ? whenInBoth(value, peekOf(other, key) as T, key)\n : whenInSelf(value, key),\n );\n }\n for (const [key, value] of other)\n if (!this.has(key)) decide(key, whenInOther(value, key));\n return result;\n }\n /** Returns whether `other` holds the same keys with `===` equal values. Neither side's TTL or recency is touched. */\n public equals(other: ReadonlyCollection<K, V> | null | undefined): boolean {\n if (!other) return false;\n if (other === (this as unknown)) return true;\n if (this.size !== other.size) return false;\n for (const [key, value] of this) {\n if (!other.has(key)) return false;\n if (value !== peekOf(other, key)) return false;\n }\n return true;\n }\n /** Returns a new collection with the same keys and each value passed through `transform`. */\n public mapValues<T>(\n transform: (value: V, key: K, collection: this) => T,\n ): Collection<K, T> {\n const result = this.#derived() as unknown as Collection<K, T>;\n for (const [key, value] of this)\n result.set(key, transform(value, key, this));\n return result;\n }\n /** Returns a new collection with the entries in reverse order. */\n public toReversed(): this {\n const result = this.#derived();\n const entries = [...this];\n for (let i = entries.length - 1; i >= 0; i--)\n result.set(entries[i]![0], entries[i]![1]);\n return result;\n }\n /** Same as {@link sorted}, under the name the standard `Array` uses. */\n public toSorted(\n comparator?: (a: V, b: V, aKey: K, bKey: K) => number,\n ): this {\n return this.sorted(comparator);\n }\n /**\n * Groups `items` by the key `keySelector` returns for each.\n * @param keySelector Called with each item and its index.\n * @returns A new collection from each key to its items, in input order.\n */\n public static override groupBy<K, V>(\n items: Iterable<V>,\n keySelector: (item: V, index: number) => K,\n ): Collection<K, V[]> {\n const groups = new Collection<K, V[]>();\n let index = 0;\n for (const item of items)\n groups.ensure(keySelector(item, index++), () => []).push(item);\n return groups;\n }\n /**\n * Builds a collection from `entries`, merging values that share a key.\n * @param combine Called with the value stored so far, the new one and the key; its result is stored.\n */\n public static combineEntries<K, V>(\n entries: Iterable<readonly [K, V]>,\n combine: (firstValue: V, secondValue: V, key: K) => V,\n ): Collection<K, V> {\n const result = new Collection<K, V>();\n for (const [key, value] of entries)\n result.set(\n key,\n result.has(key) ? combine(result.get(key)!, value, key) : value,\n );\n return result;\n }\n /** Calls `fn` with this collection and returns the collection unchanged.\n * Useful for inserting debug side-effects in a chain without breaking the flow.\n */\n public tap(fn: (collection: this) => unknown): this {\n fn(this);\n return this;\n }\n /** Maps every entry to an array of items and flattens the results. */\n public flatMap<T>(\n transform: (value: V, key: K, collection: this) => T[],\n ): T[] {\n const result: T[] = [];\n for (const [key, value] of this) {\n for (const item of transform(value, key, this)) result.push(item);\n }\n return result;\n }\n /** Reduces the collection to a single value. */\n public reduce<T>(\n fn: (accumulator: T, value: V, key: K, collection: this) => T,\n initialValue: T,\n ): T {\n let acc = initialValue;\n for (const [key, value] of this) acc = fn(acc, value, key, this);\n return acc;\n }\n /** Like {@link reduce}, but from the last entry to the first. */\n public reduceRight<T>(\n fn: (accumulator: T, value: V, key: K, collection: this) => T,\n initialValue: T,\n ): T {\n const entries = [...this];\n let acc = initialValue;\n for (let i = entries.length - 1; i >= 0; i--)\n acc = fn(acc, entries[i]![1], entries[i]![0], this);\n return acc;\n }\n /** Returns a new Collection with entries sorted by comparator (non-mutating).\n * Defaults to insertion order if no comparator is provided.\n */\n public sorted(comparator?: (a: V, b: V, aKey: K, bKey: K) => number): this {\n // Decorate with the original insertion index and use it as a tiebreaker so\n // equal elements keep their insertion order (a stable sort independent of\n // the engine's Array.prototype.sort stability guarantees).\n const decorated = [...this.entries()].map((entry, index) => ({\n entry,\n index,\n }));\n if (comparator)\n decorated.sort((x, y) => {\n const comparison = comparator(\n x.entry[1],\n y.entry[1],\n x.entry[0],\n y.entry[0],\n );\n return comparison !== 0 ? comparison : x.index - y.index;\n });\n const result = this.#derived();\n for (const { entry } of decorated) result.set(entry[0], entry[1]);\n return result;\n }\n /**\n * Returns a random value, or `undefined` if empty. With `amount`, returns\n * that many different values (all of them, shuffled, when `amount` is at\n * least the size).\n * Uses `Math.random()` (fast, non-cryptographic): do not use it for\n * security-sensitive selection such as tokens or secrets.\n * @param amount How many values to pick.\n * @throws {RangeError} If `amount` is not a non-negative integer.\n */\n public random(): V | undefined;\n public random(amount: number): V[];\n public random(amount?: number): V | V[] | undefined {\n if (amount !== undefined) return sample([...this.values()], amount);\n const size = this.size;\n if (size === 0) return undefined;\n let index = Math.floor(Math.random() * size);\n for (const value of this.values()) if (index-- === 0) return value;\n return undefined;\n }\n /**\n * Returns a random key, or `undefined` if empty. With `amount`, returns\n * that many different keys. Same randomness and errors as {@link random}.\n * @param amount How many keys to pick.\n */\n public randomKey(): K | undefined;\n public randomKey(amount: number): K[];\n public randomKey(amount?: number): K | K[] | undefined {\n if (amount !== undefined) return sample([...this.keys()], amount);\n const size = this.size;\n if (size === 0) return undefined;\n let index = Math.floor(Math.random() * size);\n for (const key of this.keys()) if (index-- === 0) return key;\n return undefined;\n }\n /** Returns the value at a given insertion-order index (supports negative indices). */\n public at(index: number): V | undefined {\n let remaining = index < 0 ? this.size + index : index;\n if (remaining < 0) return undefined;\n for (const value of this.values()) if (remaining-- === 0) return value;\n return undefined;\n }\n /** Returns the key at a given insertion-order index (supports negative indices). */\n public keyAt(index: number): K | undefined {\n let remaining = index < 0 ? this.size + index : index;\n if (remaining < 0) return undefined;\n for (const key of this.keys()) if (remaining-- === 0) return key;\n return undefined;\n }\n /** Serializes the collection to a plain `[key, value]` array. */\n public toJSON(): [K, V][] {\n return [...this.entries()];\n }\n}\n\nexport { Cache } from \"./cache.js\";\nexport type { CacheOptions } from \"./cache.js\";\nexport {\n RedisCollection,\n type RedisCollectionOptions,\n type RedisCommandClient,\n type RedisSerializer,\n} from \"./redis.js\";\n",
35
- "import { Collection } from \"@lunibee/collection\";\n\n/**\n * Copies a structure's own fields onto the cached instance. A key loop: on Bun,\n * Object.assign into an existing object is about twice as slow, on every event.\n * Structures hold no symbol-keyed fields.\n * @internal\n */\nexport function assignFields<T extends object>(into: T, from: T): T {\n const target = into as Record<string, unknown>;\n const source = from as Record<string, unknown>;\n for (const key of Object.keys(source)) target[key] = source[key];\n return into;\n}\n\n/** Splits the audit-log `reason` off an options object, so it becomes a header, not a body field. */\nexport function splitReason<T extends { reason?: string }>(\n options: T,\n): [Omit<T, \"reason\">, string | undefined] {\n const { reason, ...payload } = options;\n return [payload, reason];\n}\n\n/** Generic cache manager. @typeParam K Cache key type. @typeParam V Cached value type. */\nexport class Manager<K, V> {\n /** Authoritative resource state. Entries never expire: see {@link Manager.set}. */\n public readonly cache: Collection<K, V>;\n readonly #bounded: boolean;\n\n /** @param maxSize Most entries kept; the least recently used go first. Default: unbounded. */\n public constructor(maxSize?: number) {\n this.#bounded = maxSize !== undefined;\n this.cache = new Collection<K, V>(null, { maxSize });\n }\n /** Gets a cached value. @param id Cache key. @returns Cached value. */\n public get(id: K): V | undefined {\n return this.cache.get(id);\n }\n /** Checks whether a value is cached. @param id Cache key. @returns True when cached. */\n public has(id: K): boolean {\n return this.cache.has(id);\n }\n /** In-flight fetches; `dirty` is set when the key is written or deleted meanwhile. */\n readonly #inflight = new Map<K, { promise: Promise<V>; dirty: boolean }>();\n\n /**\n * Runs a REST load for one key. Concurrent loads of that key share a\n * single request. If the key is written (e.g. by a Gateway update) or\n * deleted while the request is in flight, the result is returned but not\n * stored, so it cannot overwrite fresher state or resurrect a deleted\n * resource.\n * @param store Stores a fresh result and returns the canonical instance.\n */\n protected fetchOnce(\n id: K,\n load: () => Promise<V>,\n store: (value: V) => V = (value) => {\n this.set(id, value);\n return value;\n },\n ): Promise<V> {\n const pending = this.#inflight.get(id);\n if (pending) return pending.promise;\n const entry = {\n promise: new Promise<V>((resolve) => resolve(load())),\n dirty: false,\n };\n this.#inflight.set(id, entry);\n entry.promise = entry.promise.then(\n (value) => {\n this.#inflight.delete(id);\n return entry.dirty ? (this.get(id) ?? value) : store(value);\n },\n (error: unknown) => {\n this.#inflight.delete(id);\n throw error;\n },\n );\n return entry.promise;\n }\n\n #markDirty(id: K): void {\n const pending = this.#inflight.get(id);\n if (pending) pending.dirty = true;\n }\n\n /** Stores a resource with `setWithoutTTL()`, so it leaves only on an explicit delete (e.g. a Gateway `*_DELETE`), never through TTL. @param id Cache key. @param value Value. @returns This manager. */\n public set(id: K, value: V): this {\n this.#markDirty(id);\n // A bounded manager must count its entries, which `setWithoutTTL` does not.\n if (this.#bounded) this.cache.set(id, value);\n else this.cache.setWithoutTTL(id, value);\n return this;\n }\n /** Deletes a cached value. @param id Cache key. @returns True when deleted. */\n public delete(id: K): boolean {\n this.#markDirty(id);\n return this.cache.delete(id);\n }\n /** Clears the cache. @returns Nothing. */\n public clear(): void {\n this.cache.clear();\n }\n /** Gets cache size. @returns Number of cached values. */\n public get size(): number {\n return this.cache.size;\n }\n /** Gets the first cached value. @returns First value. */\n public first(): V | undefined {\n return this.cache.first();\n }\n /** Returns cached values. @returns Array of values. */\n public values(): V[] {\n return this.cache.array();\n }\n /** Finds a cached value. @param predicate Predicate. @returns Matching value. */\n public find(predicate: (value: V, key: K) => boolean): V | undefined {\n return this.cache.find(predicate);\n }\n /** Iterates cached entries. @returns Cache iterator. */\n public [Symbol.iterator](): IterableIterator<[K, V]> {\n return this.cache[Symbol.iterator]();\n }\n}\n\n/** Generic REST-backed resource manager. @typeParam K Resource key type. @typeParam V Resource type. */\nexport class ResourceManager<K, V> extends Manager<K, V> {\n readonly #fetcher: (id: K) => Promise<V>;\n readonly #key: (value: V) => K;\n\n public constructor(\n fetcher: (id: K) => Promise<V>,\n key: (value: V) => K,\n maxSize?: number,\n ) {\n super(maxSize);\n if (typeof fetcher !== \"function\" || typeof key !== \"function\")\n throw new TypeError(\n \"ResourceManager requires fetcher and key functions.\",\n );\n this.#fetcher = fetcher;\n this.#key = key;\n }\n\n public async resolve(id: K): Promise<V> {\n return this.get(id) ?? this.fetch(id);\n }\n\n /** Fetches from Discord; a cached instance is updated in place, so references to it stay current. */\n public fetch(id: K): Promise<V> {\n return this.fetchOnce(\n id,\n () => this.#fetcher(id),\n (value) => this.upsert(value),\n );\n }\n\n public async fetchMany(ids: Iterable<K>): Promise<V[]> {\n return Promise.all([...ids].map((id) => this.resolve(id)));\n }\n\n /** Stores a resource, merging into the cached instance when there is one so existing references stay current. @returns The canonical instance. */\n public upsert(resource: V): V {\n const key = this.#key(resource);\n const existing = this.get(key);\n if (\n existing !== undefined &&\n existing !== resource &&\n typeof existing === \"object\" &&\n existing !== null\n ) {\n assignFields(existing, resource as typeof existing);\n this.set(key, existing);\n return existing;\n }\n this.set(key, resource);\n return resource;\n }\n\n public update(resource: V): V {\n return this.upsert(resource);\n }\n}\n",
36
- "/**\n * A rate-limit bucket as stored: units `remaining` in the window and when it\n * resets (`resetAt`, ms since the epoch, in the store's clock).\n */\nexport interface BucketState {\n remaining: number;\n resetAt: number;\n /** The bucket's limit per window, once a response has told us. */\n limit?: number;\n /** `X-RateLimit-Reset` of the window this state describes, in epoch ms. */\n window?: number;\n /**\n * `resetAt` is an estimate, not a server value: the window was opened by a\n * reservation after the last one elapsed. A server reset replaces it.\n */\n provisional?: boolean;\n /**\n * Placeholder for a bucket nobody knows yet: one request (the probe) is\n * on its way to discover the limit, and everyone else waits for it.\n */\n probe?: boolean;\n}\n\n/**\n * Outcome of an atomic reservation.\n *\n * `granted` means one unit of the bucket's allowance now belongs to the caller\n * and to nobody else — the distinction that a read-then-write cannot make when\n * several workers share a store. `known` says whether the bucket's limit is\n * known (so more requests may follow concurrently) or this request is the\n * probe that discovers it; `resetAt` identifies the window the unit came from.\n * A refusal says how long to wait and why.\n */\nexport type Reservation =\n | { granted: true; known?: boolean; resetAt?: number }\n | {\n granted: false;\n retryAfterMs: number;\n reason?: \"bucket\" | \"global\" | \"probe\";\n };\n\n/** Options for {@link RateLimitStore.reserve}. */\nexport interface ReserveOptions {\n /** Global-limit scope to check in the same atomic step, if any. */\n global?: string;\n /** How long a probe may hold an unknown bucket before others may try (ms). */\n probeMs?: number;\n /**\n * Most requests per second the `global` scope may send, counted in the\n * same atomic step (Discord's global limit, 50 for most bots). Omitted or\n * 0: only a recorded global 429 is enforced.\n */\n globalLimit?: number;\n}\n\n/**\n * Span of the proactive global limit's sliding log (ms): at most the limit is\n * sent in any span this long. A second plus a margin, so latency jitter\n * cannot squeeze more than the limit into one second as Discord counts it.\n */\nexport const GLOBAL_WINDOW_MS = 1050;\n\n/**\n * Takes one slot from a sliding log of send times, or says how long until\n * one frees. `log` holds the send times still inside the window, oldest first.\n */\nexport function takeGlobalSlot(\n log: number[],\n now: number,\n limit: number,\n window = GLOBAL_WINDOW_MS,\n): number {\n while (log.length > 0 && log[0]! <= now - window) log.shift();\n if (log.length >= limit) return Math.max(1, log[0]! + window - now + 1);\n log.push(now);\n return 0;\n}\n\n/** What a response said about a bucket, for {@link RateLimitStore.reconcile}. */\nexport interface BucketUpdate {\n /** `X-RateLimit-Remaining`. */\n remaining?: number;\n /** `X-RateLimit-Reset-After`, in ms from now. */\n resetAfterMs?: number;\n /** `X-RateLimit-Limit`. */\n limit?: number;\n /** `X-RateLimit-Reset`, epoch ms: identifies the window. */\n window?: number;\n /** A bucket 429's wait, in ms: the bucket is spent until then. */\n retryAfterMs?: number;\n}\n\n/** Interface for distributed or local rate limit synchronization. */\nexport interface RateLimitStore {\n /** Gets the server bucket hash for a normalized route. */\n getBucketHash(\n route: string,\n ): Promise<string | undefined> | string | undefined;\n /** Associates a route with a server bucket hash. */\n setBucketHash(route: string, hash: string): Promise<void> | void;\n\n /** Gets the current state for a bucket key. */\n getBucket(\n key: string,\n ): Promise<BucketState | undefined> | BucketState | undefined;\n /** Replaces the state for a bucket key. */\n updateBucket(key: string, state: BucketState): Promise<void> | void;\n\n /** Gets the global reset timestamp (of `scope`, when the store keeps several). */\n getGlobalReset(scope?: string): Promise<number> | number;\n /** Sets the global reset timestamp (of `scope`, when the store keeps several). */\n setGlobalReset(resetAt: number, scope?: string): Promise<void> | void;\n\n /**\n * Atomically consumes one unit of a bucket's allowance.\n *\n * Optional: a store that cannot do this atomically must omit it, and the\n * limiter falls back to waiting on observed state. Implementations must\n * never refuse forever: an unknown bucket is discovered by sending, so\n * one caller (the probe) must be granted.\n */\n reserve?(\n key: string,\n options?: ReserveOptions,\n ): Promise<Reservation> | Reservation;\n\n /**\n * Whether {@link reserve} also checks `options.global` atomically. When\n * it does not, the limiter reads the global reset itself first.\n */\n readonly reservesGlobal?: boolean;\n\n /**\n * Atomically merges what a response said into a bucket, so a late or\n * out-of-order response cannot hand back allowance already reserved.\n * Optional: without it the limiter reads, merges and writes.\n */\n reconcile?(key: string, update: BucketUpdate): Promise<void> | void;\n\n /**\n * Atomically extends a global limit to at least `waitMs` from now, never\n * shortening a longer one. Optional: without it the limiter reads and\n * writes, which a concurrent writer can shorten.\n */\n extendGlobalReset?(scope: string, waitMs: number): Promise<void> | void;\n\n /**\n * Gives back what a granted reservation held, when that is certain to be\n * safe: a probe placeholder is cleared (so the next request may probe),\n * and with `refund` — the request was never sent — the unit is returned\n * to the window it came from, if that window is still current.\n */\n release?(\n key: string,\n grant: { resetAt?: number },\n refund: boolean,\n ): Promise<void> | void;\n\n /**\n * Evicts expired bucket entries. Optional: stores with native key\n * expiry (e.g. Redis) can omit it. `maxAge` (ms) additionally drops\n * buckets whose reset is older than that window; defaults to 0 (only\n * already-reset buckets are removed).\n */\n prune?(maxAge?: number): Promise<void> | void;\n}\n\n/** Longest a refused waiter sleeps on a placeholder before asking again (ms). */\nexport const PROBE_POLL_MS = 50;\n/** Default time a probe may hold an unknown bucket (ms). */\nexport const DEFAULT_PROBE_MS = 16_000;\n/** How long a bucket's limit is remembered after its window resets (ms). */\nexport const BUCKET_LINGER_MS = 60_000;\n/** Reset values within this many ms of each other name the same window. */\nconst WINDOW_TOLERANCE_MS = 50;\n\n/**\n * The reservation decision, shared by every built-in store (the Redis store\n * runs a Lua port of it). Returns the new state to write, if any.\n */\nexport function reserveState(\n state: BucketState | undefined,\n now: number,\n probeMs: number,\n): { reservation: Reservation; next?: BucketState } {\n if (state && state.resetAt > now) {\n if (state.remaining > 0)\n return {\n reservation: {\n granted: true,\n known: true,\n resetAt: state.resetAt,\n },\n next: { ...state, remaining: state.remaining - 1 },\n };\n const wait = state.resetAt - now;\n return {\n reservation: {\n granted: false,\n // An estimate is replaced as soon as a response lands, so ask\n // again soon rather than sleeping to the estimate.\n retryAfterMs: state.provisional\n ? Math.min(wait, PROBE_POLL_MS)\n : wait,\n reason: state.probe ? \"probe\" : \"bucket\",\n },\n };\n }\n const resetAt = now + probeMs;\n // The window elapsed and its limit is known: open the next one here, so\n // a fleet waking at the reset cannot send more than the limit at once.\n if (state?.limit !== undefined && state.limit > 0)\n return {\n reservation: { granted: true, known: true, resetAt },\n next: {\n remaining: state.limit - 1,\n resetAt,\n limit: state.limit,\n provisional: true,\n },\n };\n // Unknown: this caller probes, everyone else waits for its response.\n return {\n reservation: { granted: true, known: false, resetAt },\n next: { remaining: 0, resetAt, provisional: true, probe: true },\n };\n}\n\n/**\n * The merge of a response into a bucket, shared by every built-in store.\n *\n * Within a window `remaining` only ever goes down: the stored value already\n * counts reservations still in flight, the header counts what the server\n * has seen, and the lower of the two is the one that cannot over-send. A\n * response from an older window than the one stored is ignored. An estimated\n * reset is replaced by the server's.\n *\n * Returns the state to write, `null` to delete, or `undefined` for no change.\n */\nexport function reconcileState(\n state: BucketState | undefined,\n update: BucketUpdate,\n now: number,\n): BucketState | null | undefined {\n const incoming =\n update.resetAfterMs === undefined\n ? undefined\n : Math.ceil(now + update.resetAfterMs);\n const active = !!state && state.resetAt > now && !state.probe;\n let next: BucketState;\n if (active) {\n next = { ...state! };\n const stale =\n update.window !== undefined &&\n next.window !== undefined &&\n update.window < next.window - WINDOW_TOLERANCE_MS;\n if (!stale) {\n if (update.remaining !== undefined)\n next.remaining = Math.min(next.remaining, update.remaining);\n if (incoming !== undefined) {\n const newer =\n update.window !== undefined &&\n next.window !== undefined &&\n update.window > next.window + WINDOW_TOLERANCE_MS;\n next.resetAt =\n next.provisional || newer\n ? incoming\n : Math.max(next.resetAt, incoming);\n delete next.provisional;\n }\n if (update.window !== undefined)\n next.window = Math.max(next.window ?? 0, update.window);\n }\n } else {\n if (\n update.remaining === undefined &&\n update.retryAfterMs === undefined\n ) {\n // Nothing learned. A probe placeholder must not outlive its\n // request, or everyone else waits out its whole lifetime.\n return state?.probe ? null : undefined;\n }\n next = {\n remaining: update.remaining ?? 0,\n resetAt: incoming ?? now,\n };\n if (state?.limit !== undefined) next.limit = state.limit;\n if (update.window !== undefined) next.window = update.window;\n }\n if (update.limit !== undefined && update.limit > 0)\n next.limit = update.limit;\n if (update.retryAfterMs !== undefined) {\n next.remaining = 0;\n next.resetAt = Math.max(\n next.resetAt,\n Math.ceil(now + update.retryAfterMs),\n );\n delete next.provisional;\n }\n return next;\n}\n\n/** Local memory implementation of RateLimitStore. */\nexport class MemoryRateLimitStore implements RateLimitStore {\n readonly #buckets = new Map<string, BucketState>();\n readonly #routeBuckets = new Map<string, string>();\n readonly #globals = new Map<string, number>();\n readonly #globalLogs = new Map<string, number[]>();\n /** Minimum interval between automatic prunes, in ms. */\n static readonly #PRUNE_INTERVAL = 60_000;\n #lastPruneAt = 0;\n /** Most entries either map keeps; the oldest are dropped first. */\n static readonly #MAX_ENTRIES = 10_000;\n public readonly reservesGlobal = true;\n\n /** Creates an empty instance. */\n public constructor() {}\n\n static #evict(map: Map<string, unknown>): void {\n while (map.size > MemoryRateLimitStore.#MAX_ENTRIES)\n map.delete(map.keys().next().value as string);\n }\n\n public getBucketHash(route: string): string | undefined {\n return this.#routeBuckets.get(route);\n }\n public setBucketHash(route: string, hash: string): void {\n this.#routeBuckets.delete(route);\n this.#routeBuckets.set(route, hash);\n MemoryRateLimitStore.#evict(this.#routeBuckets);\n }\n public getBucket(key: string): BucketState | undefined {\n return this.#buckets.get(key);\n }\n /**\n * Consumes one unit of the bucket's allowance.\n *\n * Single-process reservation is trivially atomic: JavaScript will not\n * interleave this method with another caller's copy of it.\n */\n public reserve(key: string, options: ReserveOptions = {}): Reservation {\n const now = Date.now();\n if (options.global !== undefined) {\n const globalWait = this.getGlobalReset(options.global) - now;\n if (globalWait > 0)\n return {\n granted: false,\n retryAfterMs: globalWait,\n reason: \"global\",\n };\n }\n const limit =\n options.global === undefined ? 0 : (options.globalLimit ?? 0);\n let log: number[] | undefined;\n if (limit > 0) {\n log = this.#globalLogs.get(options.global!);\n if (!log) {\n this.#globalLogs.set(options.global!, (log = []));\n MemoryRateLimitStore.#evict(this.#globalLogs);\n }\n // Check without taking: the slot is taken only with the bucket's.\n const wait = takeGlobalSlot(log, now, limit);\n if (wait > 0)\n return { granted: false, retryAfterMs: wait, reason: \"global\" };\n log.pop();\n }\n const { reservation, next } = reserveState(\n this.#buckets.get(key),\n now,\n options.probeMs ?? DEFAULT_PROBE_MS,\n );\n // Record the send first: the write below may prune, and a log still\n // empty then would be dropped while this call holds it.\n if (log && reservation.granted) log.push(now);\n if (next) this.#write(key, next);\n return reservation;\n }\n public reconcile(key: string, update: BucketUpdate): void {\n const next = reconcileState(this.#buckets.get(key), update, Date.now());\n if (next === null) this.#buckets.delete(key);\n else if (next) this.#write(key, next);\n }\n public release(\n key: string,\n grant: { resetAt?: number },\n refund: boolean,\n ): void {\n const state = this.#buckets.get(key);\n if (!state || state.resetAt !== grant.resetAt) return;\n if (state.probe) this.#buckets.delete(key);\n else if (refund)\n state.remaining = Math.min(\n state.remaining + 1,\n state.limit ?? Number.POSITIVE_INFINITY,\n );\n }\n public updateBucket(key: string, state: BucketState): void {\n this.#write(key, state);\n }\n #write(key: string, state: BucketState): void {\n this.#buckets.delete(key);\n this.#buckets.set(key, state);\n MemoryRateLimitStore.#evict(this.#buckets);\n // Amortised eviction: sweep expired buckets at most once per interval\n // so the map cannot grow unbounded across long-lived processes. A\n // bucket's limit is kept a while past its reset, so the next window\n // opens at the known limit instead of probing again.\n const now = Date.now();\n if (now - this.#lastPruneAt >= MemoryRateLimitStore.#PRUNE_INTERVAL) {\n this.#lastPruneAt = now;\n this.prune(BUCKET_LINGER_MS);\n }\n }\n /** Removes buckets whose reset is in the past (or older than `maxAge` ms). */\n public prune(maxAge = 0): void {\n const cutoff = Date.now() - Math.max(0, maxAge);\n for (const [key, state] of this.#buckets) {\n if (state.resetAt <= cutoff) this.#buckets.delete(key);\n }\n for (const [scope, resetAt] of this.#globals)\n if (resetAt <= Date.now()) this.#globals.delete(scope);\n for (const [scope, log] of this.#globalLogs)\n if ((log.at(-1) ?? 0) <= Date.now() - GLOBAL_WINDOW_MS)\n this.#globalLogs.delete(scope);\n }\n public getGlobalReset(scope = \"\"): number {\n return this.#globals.get(scope) ?? 0;\n }\n public setGlobalReset(resetAt: number, scope = \"\"): void {\n this.#globals.set(scope, resetAt);\n MemoryRateLimitStore.#evict(this.#globals);\n }\n public extendGlobalReset(scope: string, waitMs: number): void {\n const resetAt = Date.now() + Math.max(0, waitMs);\n if (resetAt > this.getGlobalReset(scope))\n this.setGlobalReset(resetAt, scope);\n }\n /** Number of buckets held (for diagnostics and leak checks). */\n public get size(): number {\n return this.#buckets.size;\n }\n}\n",
37
- "/** Why a REST request failed, for handling without matching on status codes. */\nexport type RESTErrorKind =\n /** Cancelled through an AbortSignal. */\n | \"aborted\"\n /** The attempt exceeded the transport timeout. */\n | \"timeout\"\n /** No response: DNS, TLS, connection reset. */\n | \"network\"\n /** 429 that outlived the retry budget. */\n | \"rateLimited\"\n /** 401: invalid or revoked token. */\n | \"authentication\"\n /** 403: missing access or permissions. */\n | \"permission\"\n /** 404: unknown resource. */\n | \"notFound\"\n /** 400 / 422: the request body or parameters were rejected. */\n | \"validation\"\n /** 5xx: Discord failed to handle the request. */\n | \"server\"\n /** Any other 4xx. */\n | \"client\"\n /** The rate-limit store failed or refused to coordinate; the request was not sent. */\n | \"coordination\"\n /** A local queue limit was reached; the request was not sent. */\n | \"overloaded\";\n\nfunction kindFromStatus(status: number): RESTErrorKind {\n if (status === 429) return \"rateLimited\";\n if (status === 401) return \"authentication\";\n if (status === 403) return \"permission\";\n if (status === 404) return \"notFound\";\n if (status === 400 || status === 422) return \"validation\";\n if (status >= 500) return \"server\";\n if (status === 0) return \"network\";\n return \"client\";\n}\n\n/**\n * Replaces the token segment of webhook and interaction paths with `:token`,\n * so request paths can appear in errors, hooks and logs without leaking a\n * credential.\n */\nexport function redactPath(path: string): string {\n return (\n path\n // The ID segment is matched loosely: a malformed ID must not stop the\n // token that follows it from being redacted.\n .replace(/^(\\/webhooks\\/[^/?]+\\/)[^/?]+/i, \"$1:token\")\n .replace(/^(\\/interactions\\/[^/?]+\\/)[^/?]+/i, \"$1:token\")\n );\n}\n\n/** Webhook and interaction tokens inside any text, such as the URL in a network error's message. */\nconst TOKEN_IN_TEXT =\n /(\\/(?:webhooks|interactions)\\/[^/\\s?\"'`]+\\/)[^/\\s?\"'`]+/gi;\n\n/** Hides webhook and interaction tokens in free text. */\nexport function redactText(text: string): string {\n return text.replace(TOKEN_IN_TEXT, \"$1:token\");\n}\n\n/**\n * A copy of a lower-level error that is safe to attach as a `cause`: the same\n * name and code, with tokens removed from the message and stack. Runtimes put\n * the request URL in network error messages, and the URL holds webhook tokens.\n */\nexport function sanitizeCause(error: unknown): unknown {\n if (!(error instanceof Error)) return undefined;\n const copy = new Error(redactText(error.message));\n copy.name = error.name;\n if (error.stack) copy.stack = redactText(error.stack);\n for (const key of [\"code\", \"errno\", \"syscall\"] as const) {\n const value = (error as unknown as Record<string, unknown>)[key];\n if (typeof value === \"string\" || typeof value === \"number\")\n (copy as unknown as Record<string, unknown>)[key] = value;\n }\n return copy;\n}\n\n/** What to check when Discord refuses an action the bot attempted. */\nconst HINTS: Readonly<Record<number, string>> = {\n 50001: \"The bot cannot see this resource: check that it is in the guild and has View Channel there.\",\n 50013: \"The bot lacks a permission for this action, or the target role or member is at or above the bot's highest role.\",\n};\n\n/** Error thrown when Discord rejects a REST request. */\nexport class RESTError extends Error {\n /** Failure category. */\n public readonly kind: RESTErrorKind;\n /** HTTP status returned by Discord. */\n public readonly status: number;\n /** Discord API error code, when provided. */\n public readonly code?: number;\n /** Raw Discord validation/error payload. */\n public readonly errors?: unknown;\n /** HTTP method used for the failed request. */\n public readonly method?: string;\n /** API path used for the failed request. */\n public readonly path?: string;\n /** What to check next, for errors with a common cause (missing access or permissions). */\n public readonly hint?: string;\n /** Creates a REST error with request context. @param message Error message. @param status HTTP status. @param code Discord error code. @param errors Raw error payload. @param options Request context and cause. */\n public constructor(\n message: string,\n status: number,\n code?: number,\n errors?: unknown,\n options: {\n method?: string;\n path?: string;\n cause?: unknown;\n kind?: RESTErrorKind;\n } = {},\n ) {\n super(\n message,\n options.cause === undefined ? undefined : { cause: options.cause },\n );\n this.name = \"RESTError\";\n this.status = status;\n this.kind = options.kind ?? kindFromStatus(status);\n this.code = code;\n this.hint = code === undefined ? undefined : HINTS[code];\n this.errors = errors;\n this.method = options.method;\n this.path =\n options.path === undefined ? undefined : redactPath(options.path);\n }\n\n /** Whether sending the same request again later could succeed. Validation,\n * permission, authentication and not-found failures never will. */\n public get retryable(): boolean {\n return (\n this.kind === \"rateLimited\" ||\n this.kind === \"server\" ||\n this.kind === \"network\" ||\n this.kind === \"timeout\" ||\n this.kind === \"coordination\" ||\n this.kind === \"overloaded\"\n );\n }\n}\n\n/** Creates the cancellation error shared by every stage of the request pipeline. */\nexport function abortError(path: string, reason: unknown): RESTError {\n return new RESTError(\n reason instanceof Error\n ? reason.message\n : \"Discord REST request was aborted\",\n 0,\n undefined,\n undefined,\n { path, cause: reason, kind: \"aborted\" },\n );\n}\n\n/** Waits for a delay, rejecting early if the signal aborts. */\n/** The longest delay `setTimeout` honours. */\nconst MAX_TIMER_MS = 2_147_483_647;\n\nexport async function sleep(\n delay: number,\n signal: AbortSignal | undefined,\n path: string,\n): Promise<void> {\n if (delay <= 0) return;\n // setTimeout runs a delay beyond 2^31 - 1 ms at once; that would turn a\n // long wait into none.\n delay = Math.min(delay, MAX_TIMER_MS);\n await new Promise<void>((resolve, reject) => {\n // Every way out clears the timer and removes the listener, so a signal\n // shared by many requests does not collect one listener per wait.\n const finish = (error?: Error): void => {\n clearTimeout(timer);\n signal?.removeEventListener(\"abort\", onAbort);\n if (error) reject(error);\n else resolve();\n };\n const onAbort = (): void => finish(abortError(path, signal?.reason));\n const timer = setTimeout(finish, delay);\n if (signal?.aborted) return onAbort();\n signal?.addEventListener(\"abort\", onAbort, { once: true });\n });\n}\n\n/** Awaits a promise, rejecting early if the signal aborts. */\nexport async function abortable(\n promise: Promise<void>,\n signal: AbortSignal | undefined,\n path: string,\n): Promise<void> {\n if (!signal) return promise;\n if (signal.aborted) throw abortError(path, signal.reason);\n return new Promise<void>((resolve, reject) => {\n const onAbort = (): void => reject(abortError(path, signal.reason));\n signal.addEventListener(\"abort\", onAbort, { once: true });\n // Whichever settles first, the listener goes.\n promise.then(\n () => {\n signal.removeEventListener(\"abort\", onAbort);\n resolve();\n },\n (error: unknown) => {\n signal.removeEventListener(\"abort\", onAbort);\n reject(error);\n },\n );\n });\n}\n",
38
- "import { createHash } from \"node:crypto\";\nimport { redactPath } from \"./errors.js\";\n\n/** Query-string value accepted by a request. */\nexport type RESTQuery =\n | URLSearchParams\n | Record<string, string | number | boolean | null | undefined>\n | string;\n\n/**\n * Identity of a request as Discord's rate limiter sees it.\n *\n * `route` is the shape of the endpoint (ids replaced by `:id`), which is what\n * Discord returns a bucket hash for. `major` is the resource that gives an\n * endpoint its own independent limit. Both are needed: the hash alone would\n * make two channels share one counter.\n */\nexport interface RouteKey {\n /** Uppercased HTTP method. */\n method: string;\n /** Raw request path, without query string. */\n path: string;\n /** Normalized `METHOD:/path/:id` route used for bucket-hash lookup. */\n route: string;\n /** Major parameter scoping the limit (channel, guild, webhook id[:token]). */\n major: string;\n}\n\n/** Normalizes Discord routes for stable bucket discovery. */\nexport function normalizeRoutePath(path: string): string {\n const queryIndex = path.indexOf(\"?\");\n const routePath = queryIndex === -1 ? path : path.slice(0, queryIndex);\n // Tokens never enter a route key: keys are stored (Redis keeps them for days).\n // A reaction's emoji is free text: one key per emoji would grow without\n // bound, and Discord limits reactions per channel, not per emoji.\n return redactPath(routePath)\n .replace(/\\/\\d+(?=\\/|$)/g, \"/:id\")\n .replace(/\\/reactions\\/[^/]+/i, \"/reactions/:emoji\");\n}\n\n/**\n * Discord's *major parameters* — the resource ids that give an endpoint its own\n * independent rate limit. Per the API documentation these are `channel_id`,\n * `guild_id` and `webhook_id`; webhook routes are additionally scoped by\n * their token. Any other id in a path shares its limit with sibling resources.\n */\nexport function majorParameter(path: string): string {\n const match = /^\\/(channels|guilds|webhooks)\\/(\\d+)(?:\\/([^/?]+))?/i.exec(\n path,\n );\n if (!match) return \"@none\";\n // A webhook's limit is keyed by its id and its token. The token is hashed\n // so the key (stored, possibly shared through Redis) never holds it.\n if (match[1]!.toLowerCase() === \"webhooks\" && match[3] !== undefined)\n return `${match[2]}:${tokenDigest(match[3])}`;\n return match[2]!;\n}\n\n/** A short, stable digest of a token, identical in every process. */\nfunction tokenDigest(token: string): string {\n return createHash(\"sha256\").update(token).digest(\"hex\").slice(0, 16);\n}\n\n/** Combines a bucket hash (or route) with a major parameter into a bucket key. */\nexport function scopeBucket(hashOrRoute: string, major: string): string {\n return `${hashOrRoute}|${major}`;\n}\n\n/** Builds the routing identity for one request. */\nexport function createRouteKey(method: string, path: string): RouteKey {\n const normalizedMethod = method.toUpperCase();\n return {\n method: normalizedMethod,\n path,\n route: `${normalizedMethod}:${normalizeRoutePath(path)}`,\n major: majorParameter(path),\n };\n}\n\n/** Serialises a query into a `?...` suffix (empty string when nothing to add). */\nexport function serializeQuery(query: RESTQuery | undefined): string {\n if (query === undefined) return \"\";\n if (typeof query === \"string\")\n return query.length === 0 || query.startsWith(\"?\")\n ? query\n : `?${query}`;\n const params =\n query instanceof URLSearchParams\n ? query\n : new URLSearchParams(\n Object.entries(query).flatMap(([key, value]) =>\n value === undefined || value === null\n ? []\n : [[key, String(value)] as [string, string]],\n ),\n );\n const serialized = params.toString();\n return serialized.length === 0 ? \"\" : `?${serialized}`;\n}\n",
39
- "import { RESTError, abortable } from \"./errors.js\";\n\n/** Limits for {@link RequestScheduler}. */\nexport interface SchedulerOptions {\n /** Most requests waiting for a slot across all buckets. Default unlimited. */\n maxQueued?: number;\n /** Most requests waiting for a slot on one bucket. Default unlimited. */\n maxQueuedPerBucket?: number;\n}\n\n/**\n * Serialises work per rate-limit bucket.\n *\n * One request per bucket key is in flight at a time, so each request sees the\n * limit state its predecessor's response wrote. The queue slot is released on\n * every exit path — including an abort raised while still waiting — because a\n * slot that is never released wedges its bucket for the process lifetime.\n * Buckets queue independently: a slow bucket never holds up another.\n */\nexport class RequestScheduler {\n /** Maximum times a request may be moved to a different bucket queue. */\n public static readonly MAX_REMAPS = 2;\n readonly #queues = new Map<string, Promise<void>>();\n readonly #waiting = new Map<string, number>();\n #queued = 0;\n readonly #maxQueued: number;\n readonly #maxQueuedPerBucket: number;\n\n /** Creates an empty scheduler. @param options Queue limits. */\n public constructor(options: SchedulerOptions = {}) {\n this.#maxQueued = options.maxQueued ?? Number.POSITIVE_INFINITY;\n this.#maxQueuedPerBucket =\n options.maxQueuedPerBucket ?? Number.POSITIVE_INFINITY;\n if (!(this.#maxQueued >= 0) || !(this.#maxQueuedPerBucket >= 0))\n throw new RangeError(\"Queue limits must be non-negative numbers.\");\n }\n\n /** Number of bucket keys currently holding a queue slot. */\n public get size(): number {\n return this.#queues.size;\n }\n\n /** Number of requests waiting for a slot. */\n public get queued(): number {\n return this.#queued;\n }\n\n /**\n * Runs `task` under the bucket key that `resolveKey` reports *at the moment\n * the slot is acquired*, not at enqueue time.\n *\n * Discord can map several routes onto one bucket hash, and a route only\n * learns its hash from a response. A request that queued under its\n * route-derived key while another request discovered the shared hash would\n * otherwise run concurrently with that bucket's other traffic. Re-resolving\n * after the wait moves it onto the right queue instead.\n *\n * @param resolveKey Returns the current bucket key for this request.\n * @param signal Cancellation signal honoured while queued.\n * @param path Request path, used for cancellation error context.\n * @param task Work to run while holding the slot, given the final key and\n * a callback that frees the slot early.\n */\n public async runResolved<T>(\n resolveKey: () => Promise<string>,\n signal: AbortSignal | undefined,\n path: string,\n task: (key: string, release: () => void) => Promise<T>,\n ): Promise<T> {\n let key = await resolveKey();\n // A remap can only chain as far as route key -> shared hash, so a small\n // bound is enough; the final hop runs whatever key it holds.\n for (let hop = 0; hop < RequestScheduler.MAX_REMAPS; hop++) {\n const outcome = await this.run<\n { done: true; value: T } | { done: false; key: string }\n >(key, signal, path, async (release) => {\n const current = await resolveKey();\n if (current !== key) return { done: false, key: current };\n return { done: true, value: await task(key, release) };\n });\n if (outcome.done) return outcome.value;\n key = outcome.key;\n }\n return this.run(key, signal, path, (release) => task(key, release));\n }\n\n /**\n * Runs `task` once every earlier task for `key` has settled, or has freed\n * its slot early through the `release` callback it was given.\n * @param key Bucket key to serialise on.\n * @param signal Cancellation signal honoured while queued.\n * @param path Request path, used for cancellation error context.\n * @param task Work to run while holding the slot, given an idempotent\n * callback that frees the slot before the task settles.\n * @throws {RESTError} Of kind `\"overloaded\"` when a queue limit is reached.\n */\n public async run<T>(\n key: string,\n signal: AbortSignal | undefined,\n path: string,\n task: (release: () => void) => Promise<T>,\n ): Promise<T> {\n const previous = this.#queues.get(key);\n const waiting = this.#waiting.get(key) ?? 0;\n if (\n previous &&\n (this.#queued >= this.#maxQueued ||\n waiting >= this.#maxQueuedPerBucket)\n )\n throw new RESTError(\n \"The REST request queue is full; request not sent.\",\n 0,\n undefined,\n undefined,\n { path, kind: \"overloaded\" },\n );\n let open!: () => void;\n const gate = new Promise<void>((resolve) => {\n open = resolve;\n });\n this.#queues.set(key, gate);\n let released = false;\n const release = (): void => {\n if (released) return;\n released = true;\n open();\n // Drop our entry so idle buckets do not accumulate, but only if it\n // is still ours: a later request may already have replaced it.\n if (this.#queues.get(key) === gate) this.#queues.delete(key);\n };\n try {\n if (previous) {\n this.#queued++;\n this.#waiting.set(key, waiting + 1);\n try {\n await abortable(previous, signal, path);\n } finally {\n this.#queued--;\n const left = (this.#waiting.get(key) ?? 1) - 1;\n if (left > 0) this.#waiting.set(key, left);\n else this.#waiting.delete(key);\n }\n } else await abortable(Promise.resolve(), signal, path);\n return await task(release);\n } finally {\n release();\n }\n }\n}\n",
40
- "/** Which limit a 429 counts against, from `X-RateLimit-Scope`. */\nexport type RateLimitScope = \"user\" | \"global\" | \"shared\";\n\n/** A response's rate-limit headers, each one validated on its own. */\nexport interface RateLimitHeaders {\n /** `X-RateLimit-Limit`: requests per window. */\n limit?: number;\n /** `X-RateLimit-Remaining`: requests left in the window. */\n remaining?: number;\n /** `X-RateLimit-Reset-After`, in ms from now. */\n resetAfterMs?: number;\n /** `X-RateLimit-Reset`, as epoch ms: identifies the window. */\n resetAtMs?: number;\n /** `X-RateLimit-Bucket`: the server's bucket hash. */\n bucket?: string;\n /** `X-RateLimit-Scope`, when it is one Discord documents. */\n scope?: RateLimitScope;\n /** `X-RateLimit-Global: true`. */\n global: boolean;\n /** `Retry-After`, in ms. */\n retryAfterMs?: number;\n}\n\n/**\n * A non-negative finite number from a header, or `undefined`.\n *\n * `Number(null)` and `Number(\"\")` are 0, which would read a missing header as\n * \"nothing remaining\" or \"reset now\"; a negative or non-numeric value is a\n * broken proxy, not information.\n */\nexport function headerNumber(\n headers: Headers,\n name: string,\n): number | undefined {\n const raw = headers.get(name);\n if (raw === null || raw.trim() === \"\") return undefined;\n const value = Number(raw);\n return Number.isFinite(value) && value >= 0 ? value : undefined;\n}\n\n/** Bucket hashes are short opaque strings; anything else is not one. */\nconst BUCKET_HASH = /^[A-Za-z0-9:_\\-.]{1,64}$/;\n\n/**\n * Discord's per-bucket counts are small; one beyond this is a broken or\n * hostile responder, and reading it would make the bucket unlimited.\n */\nconst MAX_COUNT = 100_000;\nfunction count(value: number | undefined): number | undefined {\n return value === undefined || value > MAX_COUNT\n ? undefined\n : Math.floor(value);\n}\n\n/** Reads every rate-limit header of a response defensively. */\nexport function parseRateLimitHeaders(headers: Headers): RateLimitHeaders {\n const remaining = headerNumber(headers, \"X-RateLimit-Remaining\");\n const limit = headerNumber(headers, \"X-RateLimit-Limit\");\n const resetAfter = headerNumber(headers, \"X-RateLimit-Reset-After\");\n const reset = headerNumber(headers, \"X-RateLimit-Reset\");\n const retryAfter = headerNumber(headers, \"Retry-After\");\n const bucket = headers.get(\"X-RateLimit-Bucket\")?.trim();\n const scope = headers.get(\"X-RateLimit-Scope\")?.trim().toLowerCase();\n return {\n limit: count(limit),\n remaining: count(remaining),\n resetAfterMs: resetAfter === undefined ? undefined : resetAfter * 1000,\n resetAtMs: reset === undefined ? undefined : reset * 1000,\n bucket: bucket && BUCKET_HASH.test(bucket) ? bucket : undefined,\n scope:\n scope === \"user\" || scope === \"global\" || scope === \"shared\"\n ? scope\n : undefined,\n global:\n headers.get(\"X-RateLimit-Global\")?.trim().toLowerCase() === \"true\",\n retryAfterMs: retryAfter === undefined ? undefined : retryAfter * 1000,\n };\n}\n",
41
- "/**\n * What the REST pipeline reports while it works. Every field is bounded and\n * free of secrets: routes are normalized (ids become `:id`, tokens `:token`,\n * reaction emoji `:emoji`), and no token, fingerprint or body is included.\n */\nexport type RESTTelemetryEvent =\n /** One HTTP attempt got a response. */\n | {\n type: \"response\";\n method: string;\n route: string;\n status: number;\n durationMs: number;\n }\n /** A request settled (after every attempt), successfully or not. */\n | {\n type: \"request\";\n method: string;\n route: string;\n status: number;\n attempts: number;\n durationMs: number;\n ok: boolean;\n }\n /** Discord answered 429. */\n | {\n type: \"rateLimited\";\n route: string;\n scope: \"user\" | \"global\" | \"shared\" | \"unknown\";\n retryAfterMs: number;\n }\n /** A request waited for a limit before it could be sent. */\n | {\n type: \"wait\";\n reason: \"bucket\" | \"global\" | \"probe\";\n durationMs: number;\n }\n /** A reservation was asked of the store. */\n | {\n type: \"reservation\";\n granted: boolean;\n known: boolean;\n latencyMs: number;\n }\n /** A request is being sent again. */\n | {\n type: \"retry\";\n route: string;\n reason: \"rateLimited\" | \"server\" | \"network\";\n attempt: number;\n }\n /** A request was cancelled. */\n | {\n type: \"cancelled\";\n stage: \"queued\" | \"waiting\" | \"transport\" | \"retry\";\n }\n /** A request was refused because a queue was full. */\n | { type: \"overloaded\" }\n /** Discord answered 401 on a bot route: later requests with the token are refused. */\n | { type: \"tokenRejected\" }\n /** A transport attempt failed without a response. */\n | { type: \"networkError\"; timedOut: boolean }\n /** A route learned its bucket hash, or the hash changed. */\n | { type: \"bucket\"; change: \"discovered\" | \"remapped\"; route: string }\n /** One store command (Redis), with its latency. */\n | {\n type: \"store\";\n operation: string;\n latencyMs: number;\n ok: boolean;\n }\n /** The store's coordination mode changed. */\n | { type: \"mode\"; mode: CoordinationMode; previous: CoordinationMode }\n /** Queue depth and in-flight requests, after a change. */\n | { type: \"queue\"; queued: number; inFlight: number };\n\n/**\n * How a store enforces limits right now.\n *\n * - `distributed`: shared state with atomic reservations.\n * - `observational`: shared state without atomic reservations (a client with\n * no `eval`): workers can race on the last unit.\n * - `degraded-local`: shared state is unreachable and this process is\n * limiting alone, from its last known state.\n * - `unavailable`: shared state is unreachable and requests fail\n * (`failurePolicy: \"fail-closed\"`).\n * - `local`: a process-local store.\n */\nexport type CoordinationMode =\n | \"distributed\"\n | \"observational\"\n | \"degraded-local\"\n | \"unavailable\"\n | \"local\";\n\n/** Receives telemetry events. Must be fast and must not throw. */\nexport interface RESTTelemetry {\n emit(event: RESTTelemetryEvent): void;\n}\n\n/** Calls a sink without letting it break the request path. */\nexport function emitTelemetry(\n sink: RESTTelemetry | undefined,\n event: RESTTelemetryEvent,\n): void {\n if (!sink) return;\n try {\n sink.emit(event);\n } catch {\n // Diagnostics never fail a request.\n }\n}\n\n/** Histogram bucket upper bounds, in ms. */\nconst LATENCY_BOUNDS = [\n 1, 5, 10, 25, 50, 100, 250, 500, 1000, 2500, 5000, 10000, 30000, 60000,\n];\n\ninterface Histogram {\n counts: number[];\n sum: number;\n count: number;\n}\n\n/** A snapshot of {@link RESTMetrics}. */\nexport interface RESTMetricsSnapshot {\n /** `name{label=\"v\",…}` → count. */\n counters: Record<string, number>;\n /** `name` → last value. */\n gauges: Record<string, number>;\n /** `name{…}` → latency distribution in ms. */\n histograms: Record<\n string,\n { count: number; sum: number; buckets: Record<string, number> }\n >;\n}\n\n/**\n * An in-memory metrics aggregator for {@link RESTTelemetry}: counters,\n * gauges and latency histograms, with a hard cap on distinct label sets so\n * an unexpected route shape cannot grow it without bound.\n *\n * ```ts\n * const metrics = new RESTMetrics();\n * const rest = new REST({ token, telemetry: metrics });\n * // later: metrics.snapshot(), or metrics.toPrometheus() for a /metrics endpoint\n * ```\n */\nexport class RESTMetrics implements RESTTelemetry {\n readonly #counters = new Map<string, number>();\n readonly #gauges = new Map<string, number>();\n readonly #histograms = new Map<string, Histogram>();\n readonly #routes = new Set<string>();\n readonly #maxRoutes: number;\n\n /** @param options `maxRoutes`: distinct route labels kept before the rest become `other` (default 500). */\n public constructor(options: { maxRoutes?: number } = {}) {\n this.#maxRoutes = options.maxRoutes ?? 500;\n }\n\n #route(route: string): string {\n if (this.#routes.has(route)) return route;\n if (this.#routes.size >= this.#maxRoutes) return \"other\";\n this.#routes.add(route);\n return route;\n }\n\n #inc(name: string, labels: Record<string, string> = {}, by = 1): void {\n const key = metricKey(name, labels);\n this.#counters.set(key, (this.#counters.get(key) ?? 0) + by);\n }\n\n #observe(\n name: string,\n value: number,\n labels: Record<string, string> = {},\n ): void {\n const key = metricKey(name, labels);\n let h = this.#histograms.get(key);\n if (!h) {\n h = {\n counts: new Array<number>(LATENCY_BOUNDS.length + 1).fill(0),\n sum: 0,\n count: 0,\n };\n this.#histograms.set(key, h);\n }\n let i = LATENCY_BOUNDS.findIndex((bound) => value <= bound);\n if (i === -1) i = LATENCY_BOUNDS.length;\n h.counts[i]!++;\n h.sum += value;\n h.count++;\n }\n\n public emit(event: RESTTelemetryEvent): void {\n switch (event.type) {\n case \"response\":\n this.#inc(\"responses_total\", {\n method: event.method,\n route: this.#route(event.route),\n status: String(event.status),\n });\n this.#observe(\"response_latency_ms\", event.durationMs, {\n method: event.method,\n });\n break;\n case \"request\":\n this.#inc(\"requests_total\", {\n method: event.method,\n outcome: event.ok ? \"ok\" : \"error\",\n });\n this.#observe(\"request_latency_ms\", event.durationMs, {\n method: event.method,\n });\n break;\n case \"rateLimited\":\n this.#inc(\"rate_limited_total\", {\n scope: event.scope,\n route: this.#route(event.route),\n });\n break;\n case \"wait\":\n this.#inc(\"waits_total\", { reason: event.reason });\n this.#observe(\"wait_ms\", event.durationMs, {\n reason: event.reason,\n });\n break;\n case \"reservation\":\n this.#inc(\"reservations_total\", {\n outcome: event.granted ? \"granted\" : \"refused\",\n });\n this.#observe(\"reservation_latency_ms\", event.latencyMs);\n break;\n case \"retry\":\n this.#inc(\"retries_total\", { reason: event.reason });\n break;\n case \"cancelled\":\n this.#inc(\"cancellations_total\", { stage: event.stage });\n break;\n case \"overloaded\":\n this.#inc(\"overloaded_total\");\n break;\n case \"tokenRejected\":\n this.#inc(\"token_rejected_total\");\n break;\n case \"networkError\":\n this.#inc(\"network_errors_total\", {\n timeout: String(event.timedOut),\n });\n break;\n case \"bucket\":\n this.#inc(\"bucket_changes_total\", { change: event.change });\n break;\n case \"store\":\n this.#inc(\"store_commands_total\", {\n operation: event.operation,\n ok: String(event.ok),\n });\n this.#observe(\"store_latency_ms\", event.latencyMs, {\n operation: event.operation,\n });\n break;\n case \"mode\":\n this.#inc(\"mode_changes_total\", { mode: event.mode });\n this.#gauges.set(\n \"degraded\",\n event.mode === \"degraded-local\" ||\n event.mode === \"unavailable\"\n ? 1\n : 0,\n );\n break;\n case \"queue\":\n this.#gauges.set(\"queued\", event.queued);\n this.#gauges.set(\"in_flight\", event.inFlight);\n break;\n }\n }\n\n /** The current values. */\n public snapshot(): RESTMetricsSnapshot {\n const histograms: RESTMetricsSnapshot[\"histograms\"] = {};\n for (const [key, h] of this.#histograms) {\n const buckets: Record<string, number> = {};\n let running = 0;\n LATENCY_BOUNDS.forEach((bound, i) => {\n running += h.counts[i]!;\n buckets[String(bound)] = running;\n });\n buckets[\"+Inf\"] = h.count;\n histograms[key] = { count: h.count, sum: h.sum, buckets };\n }\n return {\n counters: Object.fromEntries(this.#counters),\n gauges: Object.fromEntries(this.#gauges),\n histograms,\n };\n }\n\n /** Clears every value. */\n public reset(): void {\n this.#counters.clear();\n this.#gauges.clear();\n this.#histograms.clear();\n this.#routes.clear();\n }\n\n /** The values in the Prometheus text exposition format. */\n public toPrometheus(prefix = \"lunibee_rest\"): string {\n const lines: string[] = [];\n const typed = new Set<string>();\n const type = (name: string, kind: string): void => {\n if (typed.has(name)) return;\n typed.add(name);\n lines.push(`# TYPE ${name} ${kind}`);\n };\n for (const [key, value] of this.#counters) {\n const name = `${prefix}_${key.split(\"{\")[0]}`;\n type(name, \"counter\");\n lines.push(`${prefix}_${key} ${value}`);\n }\n for (const [key, value] of this.#gauges) {\n type(`${prefix}_${key}`, \"gauge\");\n lines.push(`${prefix}_${key} ${value}`);\n }\n for (const [key, h] of this.#histograms) {\n const [base, rawLabels = \"\"] = key.split(\"{\");\n const labels = rawLabels.replace(/\\}$/, \"\");\n const name = `${prefix}_${base}`;\n type(name, \"histogram\");\n const join = (extra: string): string =>\n `{${[labels, extra].filter(Boolean).join(\",\")}}`;\n let running = 0;\n LATENCY_BOUNDS.forEach((bound, i) => {\n running += h.counts[i]!;\n lines.push(`${name}_bucket${join(`le=\"${bound}\"`)} ${running}`);\n });\n lines.push(`${name}_bucket${join('le=\"+Inf\"')} ${h.count}`);\n lines.push(`${name}_sum${labels ? `{${labels}}` : \"\"} ${h.sum}`);\n lines.push(\n `${name}_count${labels ? `{${labels}}` : \"\"} ${h.count}`,\n );\n }\n return `${lines.join(\"\\n\")}\\n`;\n }\n}\n\nfunction metricKey(name: string, labels: Record<string, string>): string {\n const entries = Object.entries(labels);\n if (entries.length === 0) return name;\n return `${name}{${entries\n .map(([k, v]) => `${k}=\"${v.replace(/[\"\\\\\\n]/g, \"_\")}\"`)\n .join(\",\")}}`;\n}\n",
42
- "import { RESTError, sanitizeCause, sleep } from \"./errors.js\";\nimport { parseRateLimitHeaders } from \"./headers.js\";\nimport { scopeBucket } from \"./route.js\";\nimport {\n DEFAULT_PROBE_MS,\n reconcileState,\n takeGlobalSlot,\n type BucketUpdate,\n type RateLimitStore,\n} from \"./store.js\";\nimport { emitTelemetry, type RESTTelemetry } from \"./telemetry.js\";\n\n/** Default for `maxBackoff`: ten minutes. */\nexport const DEFAULT_MAX_BACKOFF_MS = 600_000;\n\n/** Refusals in a row without a wait before a store is declared broken. */\nconst MAX_IDLE_REFUSALS = 16;\n/** Route-to-hash mappings cached in-process. */\nconst MAX_CACHED_ROUTES = 10_000;\n\n/** What {@link RateLimiter.acquire} obtained. */\nexport interface Grant {\n /** A unit was reserved atomically (false for a store without `reserve`). */\n reserved: boolean;\n /** The bucket's limit is known, so further requests need not wait for this one's response. */\n known: boolean;\n /** The window the unit came from (store clock), when the store reports it. */\n resetAt?: number;\n}\n\n/** Context for {@link RateLimiter.applyResponse} beyond the response itself. */\nexport interface ApplyResponseOptions {\n /** Bucket-key prefix of the request's identity (see `requestIdentity`). */\n identity?: string;\n /** Global-limit scope the request counts against, if any. */\n global?: string;\n /** The decoded error body, for `retry_after` and `global` on a 429. */\n body?: { retry_after?: number; global?: boolean };\n /** The grant the request was sent under. */\n grant?: Grant;\n}\n\n/**\n * Owns Discord's rate-limit state: when a request may go out, and what a\n * response says about the bucket it landed in.\n *\n * The limiter holds no queueing logic of its own — {@link RequestScheduler}\n * decides ordering — and no HTTP knowledge beyond reading rate-limit headers.\n */\nexport class RateLimiter {\n readonly #store: RateLimitStore;\n /** The longest wait the limiter will impose on the strength of a server header. */\n readonly #maxBackoff: number;\n readonly #telemetry?: RESTTelemetry;\n readonly #probeMs: number;\n /** Route → bucket hash, learned from this process's own responses or the store. */\n readonly #routes = new Map<string, string>();\n readonly #globalLimit: number;\n /** Per-scope request windows, for stores that cannot count globally themselves. */\n readonly #localGlobal = new Map<string, number[]>();\n\n /**\n * @param store Rate-limit state store.\n * @param options `maxBackoff`: the most, in ms, that a rate-limit header can\n * make later requests wait (default 10 minutes). `probeMs`: how long a\n * request discovering an unknown bucket holds it (default 16 s; keep it\n * above the transport timeout). `globalLimit`: most requests per second\n * per global scope, enforced before Discord answers 429 (default none;\n * `REST` passes 50). `telemetry`: event sink. `concurrent` is\n * accepted for compatibility: responses are always merged so a late one\n * cannot raise `remaining`.\n */\n public constructor(\n store: RateLimitStore,\n options: {\n concurrent?: boolean;\n maxBackoff?: number;\n probeMs?: number;\n globalLimit?: number;\n telemetry?: RESTTelemetry;\n } = {},\n ) {\n this.#store = store;\n this.#maxBackoff = options.maxBackoff ?? DEFAULT_MAX_BACKOFF_MS;\n if (!(this.#maxBackoff >= 0))\n throw new RangeError(\"maxBackoff must be a non-negative number.\");\n this.#probeMs = options.probeMs ?? DEFAULT_PROBE_MS;\n if (!(this.#probeMs > 0))\n throw new RangeError(\"probeMs must be a positive number.\");\n this.#telemetry = options.telemetry;\n this.#globalLimit = options.globalLimit ?? 0;\n if (!(this.#globalLimit >= 0) || !Number.isFinite(this.#globalLimit))\n throw new RangeError(\"globalLimit must be a non-negative number.\");\n }\n\n /** The ceiling on a wait a server header can cause, in ms. */\n public get maxBackoff(): number {\n return this.#maxBackoff;\n }\n\n /** A wait no longer than `maxBackoff`: a header cannot wedge the limiter. */\n #capWait(ms: number): number {\n return Math.min(Math.max(0, ms), this.#maxBackoff);\n }\n\n /** The backing store, shared across processes when a distributed store is used. */\n public get store(): RateLimitStore {\n return this.#store;\n }\n\n /** Whether the backing store can reserve allowance atomically. */\n public get reserves(): boolean {\n return typeof this.#store.reserve === \"function\";\n }\n\n #cacheRoute(route: string, hash: string): void {\n this.#routes.delete(route);\n this.#routes.set(route, hash);\n if (this.#routes.size > MAX_CACHED_ROUTES)\n this.#routes.delete(this.#routes.keys().next().value as string);\n }\n\n /**\n * Resolves the bucket key a request should be gated on. With an\n * `identity`, the key is prefixed by it, so two bots never share a bucket.\n */\n public async resolveBucketKey(\n route: string,\n major: string,\n identity?: string,\n ): Promise<string> {\n // What this major parameter's own responses said wins over what the\n // route said for another one: if hashes ever differ between them, or\n // change, a request is not split across two keys of one bucket.\n let hash =\n this.#routes.get(`${route}\\u0000${major}`) ??\n this.#routes.get(route);\n if (hash === undefined) {\n hash = await this.#store.getBucketHash(route);\n if (hash !== undefined) this.#cacheRoute(route, hash);\n }\n const key = scopeBucket(hash ?? route, major);\n return identity === undefined ? key : `${identity}/${key}`;\n }\n\n /** Runs a store call, turning an unexpected failure into a coordination error. */\n async #call<T>(\n path: string,\n operation: string,\n call: () => Promise<T> | T,\n ): Promise<T> {\n try {\n return await call();\n } catch (error) {\n if (error instanceof RESTError) throw error;\n throw new RESTError(\n `The rate-limit store failed (${operation}); request not sent.`,\n 0,\n undefined,\n undefined,\n { path, kind: \"coordination\", cause: sanitizeCause(error) },\n );\n }\n }\n\n /**\n * Waits until both the route bucket and the global limit permit sending.\n *\n * When the store supports it, allowance is *reserved* rather than merely\n * observed. Reading `remaining` and deciding to send is a race across\n * workers: three processes all read `remaining: 1` and all send. A\n * reservation hands the unit to exactly one of them. A request is never\n * sent without its reservation: a store that keeps refusing without a\n * wait, or that fails, ends the request with a `\"coordination\"` error.\n * @throws {RESTError} `\"aborted\"` on cancellation, `\"coordination\"` on a\n * broken store, `\"rateLimited\"` when waiting would exceed `maxBackoff`.\n */\n public async acquire(\n bucketKey: string,\n signal: AbortSignal | undefined,\n path: string,\n options: { global?: string } = {},\n ): Promise<Grant> {\n const store = this.#store;\n // Callers that name no scope get the default one, as before scopes.\n const global = \"global\" in options ? options.global : \"\";\n if (!store.reserve) {\n await this.#waitGlobal(global ?? \"\", signal, path);\n if (global !== undefined)\n await this.#localGlobalSlot(global, signal, path);\n const bucket = await this.#call(path, \"getBucket\", () =>\n store.getBucket(bucketKey),\n );\n if (bucket) {\n const delay = bucket.resetAt - Date.now();\n if (bucket.remaining <= 0 && delay > 0)\n await this.#wait(\"bucket\", delay, signal, path);\n }\n return {\n reserved: false,\n known: !!bucket && bucket.resetAt > Date.now(),\n };\n }\n const started = performance.now();\n let idle = 0;\n for (;;) {\n if (global !== undefined && !store.reservesGlobal) {\n await this.#waitGlobal(global, signal, path);\n await this.#localGlobalSlot(global, signal, path);\n }\n const asked = performance.now();\n const reservation = await this.#call(path, \"reserve\", () =>\n store.reserve!(bucketKey, {\n global,\n probeMs: this.#probeMs,\n globalLimit: this.#globalLimit || undefined,\n }),\n );\n if (\n !reservation ||\n typeof reservation !== \"object\" ||\n typeof reservation.granted !== \"boolean\"\n )\n throw new RESTError(\n \"The rate-limit store returned an invalid reservation; request not sent.\",\n 0,\n undefined,\n undefined,\n { path, kind: \"coordination\" },\n );\n if (reservation.granted) {\n let known = reservation.known;\n // A store that does not say whether the limit is known: look.\n if (known === undefined) {\n const bucket = await this.#call(path, \"getBucket\", () =>\n store.getBucket(bucketKey),\n );\n known = !!bucket && bucket.resetAt > Date.now();\n }\n emitTelemetry(this.#telemetry, {\n type: \"reservation\",\n granted: true,\n known,\n latencyMs: performance.now() - asked,\n });\n return { reserved: true, known, resetAt: reservation.resetAt };\n }\n emitTelemetry(this.#telemetry, {\n type: \"reservation\",\n granted: false,\n known: true,\n latencyMs: performance.now() - asked,\n });\n let wait = Number(reservation.retryAfterMs);\n if (!(wait > 0)) {\n // A refusal with no wait is a broken store. Back off a little\n // and give up after a few, rather than spin or send anyway.\n if (++idle > MAX_IDLE_REFUSALS)\n throw new RESTError(\n \"The rate-limit store keeps refusing without a wait; request not sent.\",\n 0,\n undefined,\n undefined,\n { path, kind: \"coordination\" },\n );\n wait = Math.min(100, 2 ** idle);\n } else idle = 0;\n // One wait is capped at maxBackoff; a request that keeps losing\n // the race for its bucket gives up at twice that, not never.\n if (performance.now() - started + wait > 2 * this.#maxBackoff)\n throw new RESTError(\n `Waited for the rate limit longer than twice maxBackoff (${Math.ceil(this.#maxBackoff / 1000)}s); request not sent.`,\n 429,\n undefined,\n undefined,\n { path },\n );\n await this.#wait(\n reservation.reason ?? \"bucket\",\n wait,\n signal,\n path,\n );\n }\n }\n\n async #wait(\n reason: \"bucket\" | \"global\" | \"probe\",\n delay: number,\n signal: AbortSignal | undefined,\n path: string,\n ): Promise<void> {\n const ms = Math.min(delay, this.#maxBackoff);\n await sleep(ms, signal, path);\n emitTelemetry(this.#telemetry, {\n type: \"wait\",\n reason,\n durationMs: ms,\n });\n }\n\n /**\n * Takes one request of `scope`'s per-second allowance in this process,\n * for a store that cannot count it atomically across processes.\n */\n async #localGlobalSlot(\n scope: string,\n signal: AbortSignal | undefined,\n path: string,\n ): Promise<void> {\n if (!this.#globalLimit) return;\n let log = this.#localGlobal.get(scope);\n if (!log) {\n this.#localGlobal.set(scope, (log = []));\n if (this.#localGlobal.size > MAX_CACHED_ROUTES)\n this.#localGlobal.delete(\n this.#localGlobal.keys().next().value as string,\n );\n }\n for (;;) {\n const wait = takeGlobalSlot(log, Date.now(), this.#globalLimit);\n if (wait === 0) return;\n await this.#wait(\"global\", wait, signal, path);\n }\n }\n\n async #waitGlobal(\n scope: string,\n signal: AbortSignal | undefined,\n path: string,\n ): Promise<void> {\n const globalDelay =\n (await this.#call(path, \"getGlobalReset\", () =>\n this.#store.getGlobalReset(scope),\n )) - Date.now();\n if (globalDelay > 0)\n await this.#wait(\"global\", globalDelay, signal, path);\n }\n\n /**\n * Extends the global limit (of `scope`), never shortening a longer one\n * already recorded. Atomic when the store has `extendGlobalReset`.\n */\n public async noteGlobalReset(resetAt: number, scope = \"\"): Promise<void> {\n const waitMs = this.#capWait(resetAt - Date.now());\n if (this.#store.extendGlobalReset) {\n await this.#store.extendGlobalReset(scope, waitMs);\n return;\n }\n const current = await this.#store.getGlobalReset(scope);\n const target = Date.now() + waitMs;\n if (target > current) await this.#store.setGlobalReset(target, scope);\n }\n\n /**\n * How long a 429 asks to wait, in ms: the body's `retry_after`, else the\n * `Retry-After` header, else `X-RateLimit-Reset-After`, else one second.\n * Negative or non-numeric values are ignored, not read as zero.\n */\n public retryAfterMs(\n response: Response,\n body: { retry_after?: number } = {},\n ): number {\n const fromBody = body.retry_after;\n if (\n typeof fromBody === \"number\" &&\n Number.isFinite(fromBody) &&\n fromBody >= 0\n )\n return fromBody * 1000;\n const headers = parseRateLimitHeaders(response.headers);\n return headers.retryAfterMs ?? headers.resetAfterMs ?? 1000;\n }\n\n /**\n * Records a response's rate-limit headers and returns the bucket key the\n * request actually belongs to: Discord may reveal a server bucket hash that\n * differs from the route-derived key used before the first response.\n */\n public async applyResponse(\n response: Response,\n bucketKey: string,\n route: string,\n major: string,\n options: ApplyResponseOptions = {},\n ): Promise<string> {\n const headers = parseRateLimitHeaders(response.headers);\n let currentKey = bucketKey;\n if (headers.bucket) {\n const previous = this.#routes.get(route);\n this.#cacheRoute(`${route}\\u0000${major}`, headers.bucket);\n if (previous !== headers.bucket) {\n await this.#store.setBucketHash(route, headers.bucket);\n this.#cacheRoute(route, headers.bucket);\n emitTelemetry(this.#telemetry, {\n type: \"bucket\",\n change: previous === undefined ? \"discovered\" : \"remapped\",\n route,\n });\n }\n const key = scopeBucket(headers.bucket, major);\n currentKey =\n options.identity === undefined\n ? key\n : `${options.identity}/${key}`;\n }\n\n const limited = response.status === 429;\n const retryAfterMs = limited\n ? this.#capWait(this.retryAfterMs(response, options.body))\n : undefined;\n const global =\n limited &&\n (options.body?.global === true ||\n headers.global ||\n headers.scope === \"global\");\n // A global 429 on a request that counts against no global limit (an\n // interaction callback) is recorded on its bucket instead.\n const onGlobal = global && options.global !== undefined;\n\n let resetAfterMs = headers.resetAfterMs;\n if (resetAfterMs === undefined && headers.resetAtMs !== undefined)\n resetAfterMs = Math.max(0, headers.resetAtMs - Date.now());\n const update: BucketUpdate = {\n remaining: headers.remaining,\n resetAfterMs:\n resetAfterMs === undefined\n ? undefined\n : this.#capWait(resetAfterMs),\n limit: headers.limit,\n // The window id orders responses; one far from now (a hostile or\n // broken responder) would make every real response look stale.\n window:\n headers.resetAtMs !== undefined &&\n Math.abs(headers.resetAtMs - Date.now()) <= this.#maxBackoff\n ? headers.resetAtMs\n : undefined,\n retryAfterMs: limited && !onGlobal ? retryAfterMs : undefined,\n };\n if (this.#store.reconcile)\n await this.#store.reconcile(currentKey, update);\n else {\n const next = reconcileState(\n await this.#store.getBucket(currentKey),\n update,\n Date.now(),\n );\n if (next === null)\n await this.#store.updateBucket(currentKey, {\n remaining: 0,\n resetAt: 0,\n });\n else if (next) await this.#store.updateBucket(currentKey, next);\n }\n // The request probed under its route key and learned the real one:\n // clear the placeholder, so nobody else waits on it.\n if (\n currentKey !== bucketKey &&\n options.grant?.reserved &&\n this.#store.release\n )\n await this.#store.release(bucketKey, options.grant, false);\n\n if (onGlobal)\n await this.noteGlobalReset(\n Date.now() + retryAfterMs!,\n options.global,\n );\n return currentKey;\n }\n\n /**\n * Gives back what a grant held when the request did not get a response:\n * a probe placeholder is always cleared; the unit itself is returned only\n * with `notSent` (the request certainly never left), because a request\n * that may have reached Discord may also have spent it.\n */\n public async releaseGrant(\n bucketKey: string,\n grant: Grant,\n notSent: boolean,\n ): Promise<void> {\n if (!grant.reserved || !this.#store.release) return;\n try {\n await this.#store.release(bucketKey, grant, notSent);\n } catch {\n // Best effort: the placeholder expires on its own.\n }\n }\n}\n",
43
- "import { createHash } from \"node:crypto\";\n\n/**\n * Who a request's rate limits belong to.\n *\n * `bucket` prefixes the bucket key: Discord counts a bot's buckets per bot, so\n * two bots sharing one Redis must not share counters. `global` is the scope of\n * the global limit the request counts against, or `undefined` when it counts\n * against none.\n */\nexport interface RequestIdentity {\n bucket: string;\n global?: string;\n}\n\n/**\n * A stable, non-reversible fingerprint of a token, identical in every process.\n * The token itself never enters a key, a label or a log line.\n */\nexport function tokenFingerprint(token: string): string {\n return createHash(\"sha256\").update(token).digest(\"hex\").slice(0, 16);\n}\n\n/**\n * Classifies a request.\n *\n * - Interaction callbacks (`/interactions/:id/:token/…`) and token webhooks\n * (`/webhooks/:id/:token…`, which includes interaction follow-ups) are\n * limited per webhook, whoever sends them: their buckets are shared\n * (`\"shared\"`), so every bot and process agrees on one counter.\n * Interaction callbacks are not bound to any global limit; a token webhook\n * still counts against the sender's, conservatively, because a follow-up\n * cannot be told from a plain webhook by its path.\n * - A request sent without a bot token is limited per caller (`\"anon\"`).\n * - Everything else belongs to the bot that sends it.\n */\nexport function requestIdentity(\n path: string,\n fingerprint: string | undefined,\n): RequestIdentity {\n if (/^\\/interactions\\//i.test(path)) return { bucket: \"shared\" };\n if (/^\\/webhooks\\/[^/?]+\\/[^/?]+/i.test(path))\n return { bucket: \"shared\", global: fingerprint ?? \"anon\" };\n if (!fingerprint) return { bucket: \"anon\", global: \"anon\" };\n return { bucket: fingerprint, global: fingerprint };\n}\n",
44
- "import { RESTError, abortError, sanitizeCause } from \"./errors.js\";\n\n/** Minimal fetch shape the transport depends on, so a stub needs no extras. */\nexport type FetchLike = (input: string, init: RequestInit) => Promise<Response>;\n\n/** One HTTP attempt, fully resolved: no routing, retry or rate-limit concerns. */\nexport interface TransportRequest {\n /** Uppercased HTTP method. */\n method: string;\n /** Path with query string, relative to the transport's base URL. */\n path: string;\n /** Request headers, already including authorization. */\n headers: Record<string, string>;\n /** Encoded body, or undefined for a bodyless request. */\n body?: BodyInit;\n /** Caller cancellation signal. */\n signal?: AbortSignal;\n}\n\n/** Hosts that are this machine, where cleartext is acceptable. */\nconst LOOPBACK = /^(?:localhost|127(?:\\.\\d{1,3}){3}|\\[::1\\])$/i;\n\n/**\n * Checks a base URL before the bot token is sent to it. It must be an\n * `https:` URL with no credentials, query or fragment; `http:` is accepted\n * for this machine, or anywhere with `allowInsecure`.\n * @throws {TypeError} Without repeating any credentials the URL contained.\n */\nexport function parseBaseURL(raw: string, allowInsecure = false): string {\n let url: URL;\n try {\n url = new URL(raw);\n } catch {\n throw new TypeError(\"baseURL must be an absolute http(s) URL.\");\n }\n if (url.protocol !== \"https:\" && url.protocol !== \"http:\")\n throw new TypeError(\"baseURL must use https.\");\n if (url.username || url.password)\n throw new TypeError(\"baseURL must not contain credentials.\");\n if (url.search || url.hash || /[?#]/.test(raw))\n throw new TypeError(\"baseURL must not contain a query or fragment.\");\n if (\n url.protocol === \"http:\" &&\n !allowInsecure &&\n !LOOPBACK.test(url.hostname)\n )\n throw new TypeError(\n \"baseURL must use https: the bot token would travel in cleartext (allowInsecureBaseURL: true overrides this for a trusted network).\",\n );\n return url.href.replace(/\\/$/, \"\");\n}\n\n/** Thrown by {@link HttpTransport} when the attempt never produced a response. */\nexport class TransportError extends Error {\n /** Whether the attempt was cut short by the transport timeout or an abort. */\n public readonly timedOut: boolean;\n public constructor(message: string, timedOut: boolean, cause?: unknown) {\n super(message, cause === undefined ? undefined : { cause });\n this.name = \"TransportError\";\n this.timedOut = timedOut;\n }\n}\n\n/**\n * Sends one HTTP attempt and returns the raw {@link Response}.\n *\n * Everything above it — routing, rate limiting, retries, decoding — is somebody\n * else's job, which is what makes the layer substitutable in tests.\n */\nexport class HttpTransport {\n readonly #baseURL: string;\n readonly #timeout: number;\n readonly #fetch: FetchLike;\n\n public constructor(\n options: {\n baseURL?: string;\n /** Allow a cleartext `http://` base URL on a network you trust (a REST proxy). Default false. */\n allowInsecureBaseURL?: boolean;\n timeout?: number;\n fetch?: FetchLike;\n } = {},\n ) {\n this.#baseURL = parseBaseURL(\n options.baseURL ?? \"https://discord.com/api/v10\",\n options.allowInsecureBaseURL,\n );\n this.#timeout = Math.max(1, options.timeout ?? 15_000);\n this.#fetch =\n options.fetch ?? ((input, init) => globalThis.fetch(input, init));\n }\n\n /** Base URL every request path is resolved against. */\n public get baseURL(): string {\n return this.#baseURL;\n }\n /** Per-attempt timeout in milliseconds. */\n public get timeout(): number {\n return this.#timeout;\n }\n\n /**\n * Performs the attempt.\n * @throws {RESTError} If the caller's signal was already aborted.\n * @throws {TransportError} If the attempt times out or the transport fails.\n */\n public async send(request: TransportRequest): Promise<Response> {\n if (request.signal?.aborted)\n throw abortError(request.path, request.signal.reason);\n\n const controller = new AbortController();\n const onAbort = (): void => controller.abort(request.signal?.reason);\n request.signal?.addEventListener(\"abort\", onAbort, { once: true });\n const timer = setTimeout(\n () =>\n controller.abort(\n new DOMException(\"REST request timeout\", \"TimeoutError\"),\n ),\n this.#timeout,\n );\n try {\n return await this.#fetch(`${this.#baseURL}${request.path}`, {\n method: request.method,\n headers: request.headers,\n body: request.body,\n signal: controller.signal,\n // Discord's API does not redirect; one that does is not\n // something to send the token to.\n redirect: \"error\",\n });\n } catch (error) {\n if (error instanceof RESTError) throw error;\n const timedOut =\n error instanceof DOMException &&\n (error.name === \"TimeoutError\" || error.name === \"AbortError\");\n throw new TransportError(\n timedOut\n ? `Discord REST request timed out after ${this.#timeout}ms`\n : \"Discord REST request failed\",\n timedOut,\n sanitizeCause(error),\n );\n } finally {\n clearTimeout(timer);\n request.signal?.removeEventListener(\"abort\", onAbort);\n }\n }\n}\n",
45
- "/** Normalised shape of a Discord error payload. */\nexport interface DecodedError {\n message?: string;\n code?: number;\n retry_after?: number;\n global?: boolean;\n}\n\n/** Turns a raw {@link Response} into a payload and the error metadata retries need. */\nexport class ResponseDecoder {\n /** Creates an empty instance. */\n public constructor() {}\n\n /** Reads a Discord response payload as JSON, text, or nothing for 204. */\n public async read(response: Response): Promise<unknown> {\n if (response.status === 204) return undefined;\n const contentType = response.headers.get(\"content-type\") ?? \"\";\n if (contentType.includes(\"application/json\"))\n return response.json().catch(() => undefined);\n return response.text().catch(() => undefined);\n }\n\n /** Extracts Discord's error metadata from a decoded payload. */\n public errorData(payload: unknown): DecodedError {\n if (!payload || typeof payload !== \"object\") return {};\n const data = payload as Record<string, unknown>;\n return {\n message:\n typeof data.message === \"string\" ? data.message : undefined,\n code: typeof data.code === \"number\" ? data.code : undefined,\n retry_after:\n typeof data.retry_after === \"number\"\n ? data.retry_after\n : undefined,\n global: data.global === true,\n };\n }\n\n /**\n * Resolves Retry-After (seconds) from the payload, falling back to the\n * header and finally to one second.\n *\n * An absent header is explicitly *not* a zero delay: `Number(null)` is 0,\n * which is finite, so reading it directly would answer a 429 that carries\n * no Retry-After by retrying immediately — exactly when backing off matters.\n */\n public retryAfter(response: Response, data: DecodedError): number {\n const raw = response.headers.get(\"Retry-After\");\n const header = raw === null ? Number.NaN : Number(raw);\n const retryAfter =\n data.retry_after ?? (Number.isFinite(header) ? header : 1);\n return Math.max(0, retryAfter);\n }\n}\n",
46
- "/** Discord REST API route definitions. */\nexport const Routes = {\n /** Returns the current bot user. @returns User route. */\n user: () => \"/users/@me\",\n /** Returns one user. @param userId User identifier. @returns User route. */\n userById: (userId: string) => `/users/${snowflake(userId, \"User ID\")}`,\n /** Returns a guild. @param guildId Guild identifier. @returns Guild route. */\n guild: (guildId: string) => `/guilds/${snowflake(guildId, \"Guild ID\")}`,\n /** Leaves a guild as the current user (DELETE). @param guildId Guild identifier. @returns Current-user guild route. */\n currentUserGuild: (guildId: string) =>\n `/users/@me/guilds/${snowflake(guildId, \"Guild ID\")}`,\n /** Returns a sticker. @param stickerId Sticker identifier. @returns Sticker route. */\n sticker: (stickerId: string) =>\n `/stickers/${snowflake(stickerId, \"Sticker ID\")}`,\n /** Removes one user's reaction (DELETE). @param channelId Channel identifier. @param messageId Message identifier. @param emoji Emoji name or ID. @param userId User identifier. @returns Reaction-user route. */\n messageReactionUser: (\n channelId: string,\n messageId: string,\n emoji: string,\n userId: string,\n ) =>\n `${Routes.messageReactions(channelId, messageId, emoji)}/${snowflake(userId, \"User ID\")}`,\n /** Returns a guild preview. @param guildId Guild identifier. */\n guildPreview: (guildId: string) =>\n `/guilds/${snowflake(guildId, \"Guild ID\")}/preview`,\n /** Returns active threads for a guild. @param guildId Guild identifier. */\n guildActiveThreads: (guildId: string) =>\n `/guilds/${snowflake(guildId, \"Guild ID\")}/threads/active`,\n /** Returns webhooks for a guild. @param guildId Guild identifier. */\n guildWebhooks: (guildId: string) =>\n `/guilds/${snowflake(guildId, \"Guild ID\")}/webhooks`,\n /** Returns invites for a guild. @param guildId Guild identifier. */\n guildInvites: (guildId: string) =>\n `/guilds/${snowflake(guildId, \"Guild ID\")}/invites`,\n /** Returns channels in a guild. @param guildId Guild identifier. @returns Channel collection route. */\n guildChannels: (guildId: string) =>\n `/guilds/${snowflake(guildId, \"Guild ID\")}/channels`,\n /** Returns a guild member. @param guildId Guild identifier. @param userId User identifier. @returns Guild-member route. */\n guildMember: (guildId: string, userId: string) =>\n `/guilds/${snowflake(guildId, \"Guild ID\")}/members/${snowflake(userId, \"User ID\")}`,\n /** Returns all guild roles. @param guildId Guild identifier. @returns Guild-role route. */\n guildRoles: (guildId: string) =>\n `/guilds/${snowflake(guildId, \"Guild ID\")}/roles`,\n /** Returns an individual guild role. */\n guildRole: (guildId: string, roleId: string) =>\n `/guilds/${snowflake(guildId, \"Guild ID\")}/roles/${snowflake(roleId, \"Role ID\")}`,\n /** Returns a member role route. */\n guildMemberRole: (guildId: string, userId: string, roleId: string) =>\n `/guilds/${snowflake(guildId, \"Guild ID\")}/members/${snowflake(userId, \"User ID\")}/roles/${snowflake(roleId, \"Role ID\")}`,\n /** Returns guild bans collection. */\n guildBans: (guildId: string) =>\n `/guilds/${snowflake(guildId, \"Guild ID\")}/bans`,\n /** Returns an individual guild ban. */\n guildBan: (guildId: string, userId: string) =>\n `/guilds/${snowflake(guildId, \"Guild ID\")}/bans/${snowflake(userId, \"User ID\")}`,\n /** Returns a channel. @param channelId Channel identifier. @returns Channel route. */\n channel: (channelId: string) =>\n `/channels/${snowflake(channelId, \"Channel ID\")}`,\n /** Returns messages in a channel. @param channelId Channel identifier. @returns Message collection route. */\n channelMessages: (channelId: string) =>\n `/channels/${snowflake(channelId, \"Channel ID\")}/messages`,\n /** Returns a message. @param channelId Channel identifier. @param messageId Message identifier. @returns Message route. */\n message: (channelId: string, messageId: string) =>\n `/channels/${snowflake(channelId, \"Channel ID\")}/messages/${snowflake(messageId, \"Message ID\")}`,\n /** Crossposts a message. @param channelId Channel identifier. @param messageId Message identifier. @returns Crosspost route. */\n crosspostMessage: (channelId: string, messageId: string) =>\n `${Routes.message(channelId, messageId)}/crosspost`,\n /** Returns reactions for a message and emoji. @param channelId Channel identifier. @param messageId Message identifier. @param emoji Emoji name or ID. @returns Reaction route. */\n messageReactions: (channelId: string, messageId: string, emoji: string) =>\n `${Routes.message(channelId, messageId)}/reactions/${encodeURIComponent(emoji)}`,\n /** The bot's own reaction: PUT adds it, DELETE removes it. @param channelId Channel identifier. @param messageId Message identifier. @param emoji Emoji name or ID. */\n messageReactionMe: (channelId: string, messageId: string, emoji: string) =>\n `${Routes.messageReactions(channelId, messageId, emoji)}/@me`,\n /** Removes all reactions from a message. @param channelId Channel identifier. @param messageId Message identifier. @returns Reaction collection route. */\n messageReactionsAll: (channelId: string, messageId: string) =>\n `${Routes.message(channelId, messageId)}/reactions`,\n /** Returns pinned messages, newest first, in pages of up to 50 (`before`, `limit`). @param channelId Channel identifier. @returns Pins route. */\n channelMessagesPins: (channelId: string) =>\n `/channels/${snowflake(channelId, \"Channel ID\")}/messages/pins`,\n /** Pins (PUT) or unpins (DELETE) a message. @param channelId Channel identifier. @param messageId Message identifier. @returns Pin route. */\n channelMessagesPin: (channelId: string, messageId: string) =>\n `/channels/${snowflake(channelId, \"Channel ID\")}/messages/pins/${snowflake(messageId, \"Message ID\")}`,\n /** Creates a thread from a message. @param channelId Channel identifier. @param messageId Message identifier. @returns Message-thread route. */\n messageThread: (channelId: string, messageId: string) =>\n `${Routes.message(channelId, messageId)}/threads`,\n /** Bulk deletes messages. @param channelId Channel identifier. @returns Bulk-delete route. */\n channelBulkDelete: (channelId: string) =>\n `/channels/${snowflake(channelId, \"Channel ID\")}/messages/bulk-delete`,\n /** Returns channel webhooks. @param channelId Channel identifier. @returns Webhook collection route. */\n channelWebhooks: (channelId: string) =>\n `/channels/${snowflake(channelId, \"Channel ID\")}/webhooks`,\n /** Returns channel invites. @param channelId Channel identifier. @returns Invite collection route. */\n channelInvites: (channelId: string) =>\n `/channels/${snowflake(channelId, \"Channel ID\")}/invites`,\n /** Returns a webhook. @param webhookId Webhook identifier. @param token Optional webhook token. @returns Webhook route. */\n webhook: (webhookId: string, token?: string) =>\n `/webhooks/${snowflake(webhookId, \"Webhook ID\")}${token ? `/${encodeURIComponent(token)}` : \"\"}`,\n /** Returns a webhook message. */\n webhookMessage: (webhookId: string, token: string, messageId: string) =>\n `/webhooks/${snowflake(webhookId, \"Webhook ID\")}/${encodeURIComponent(token)}/messages/${snowflake(messageId, \"Message ID\")}`,\n /** Returns application commands for an application. @param applicationId Application identifier. @returns Global command route. */\n applicationCommands: (applicationId: string) =>\n `/applications/${snowflake(applicationId, \"Application ID\")}/commands`,\n /** Returns one application command. @param applicationId Application identifier. @param commandId Command identifier. @returns Command route. */\n applicationCommand: (applicationId: string, commandId: string) =>\n `/applications/${snowflake(applicationId, \"Application ID\")}/commands/${snowflake(commandId, \"Command ID\")}`,\n /** Returns guild application commands. @param applicationId Application identifier. @param guildId Guild identifier. @returns Guild command route. */\n guildApplicationCommands: (applicationId: string, guildId: string) =>\n `/applications/${snowflake(applicationId, \"Application ID\")}/guilds/${snowflake(guildId, \"Guild ID\")}/commands`,\n /** Returns a single guild application command. @param applicationId Application identifier. @param guildId Guild identifier. @param commandId Command identifier. @returns Guild command route. */\n guildApplicationCommand: (\n applicationId: string,\n guildId: string,\n commandId: string,\n ) =>\n `/applications/${snowflake(applicationId, \"Application ID\")}/guilds/${snowflake(guildId, \"Guild ID\")}/commands/${snowflake(commandId, \"Command ID\")}`,\n /** Returns an interaction callback endpoint. @param interactionId Interaction identifier. @param token Interaction token. @returns Interaction callback route. */\n interactionCallback: (interactionId: string, token: string) =>\n `/interactions/${snowflake(interactionId, \"Interaction ID\")}/${encodeURIComponent(token)}/callback`,\n /** Returns the original interaction response endpoint. @param applicationId Application identifier. @param token Interaction token. @returns Original-response route. */\n interactionOriginalResponse: (applicationId: string, token: string) =>\n `/webhooks/${snowflake(applicationId, \"Application ID\")}/${encodeURIComponent(token)}/messages/@original`,\n\n /** Returns public archived threads for a channel. @param channelId Channel identifier. @returns Public-archive route. */\n channelPublicArchivedThreads: (channelId: string) =>\n `/channels/${snowflake(channelId, \"Channel ID\")}/threads/archived/public`,\n /** Returns private archived threads for a channel. @param channelId Channel identifier. @returns Private-archive route. */\n channelPrivateArchivedThreads: (channelId: string) =>\n `/channels/${snowflake(channelId, \"Channel ID\")}/threads/archived/private`,\n /** Returns the private archived threads the current user joined. @param channelId Channel identifier. */\n channelJoinedPrivateArchivedThreads: (channelId: string) =>\n `/channels/${snowflake(channelId, \"Channel ID\")}/users/@me/threads/archived/private`,\n /** Returns one member of a thread; `\"@me\"` is the current user (PUT joins, DELETE leaves). @param threadId Thread identifier. @param userId User identifier or `\"@me\"`. */\n threadMember: (threadId: string, userId: string) =>\n `/channels/${snowflake(threadId, \"Thread ID\")}/thread-members/${userOrMe(userId)}`,\n /** Starts a typing indicator (POST). @param channelId Channel identifier. */\n channelTyping: (channelId: string) =>\n `/channels/${snowflake(channelId, \"Channel ID\")}/typing`,\n /** Creates a thread that is not tied to a message, or a forum or media post (POST). @param channelId Channel identifier. */\n channelThreads: (channelId: string) =>\n `/channels/${snowflake(channelId, \"Channel ID\")}/threads`,\n /** Returns a thread's members. @param threadId Thread identifier. @returns Thread-member route. */\n threadMembers: (threadId: string) =>\n `/channels/${snowflake(threadId, \"Thread ID\")}/thread-members`,\n /** Returns guild scheduled events. @param guildId Guild identifier. @returns Scheduled-event collection route. */\n guildScheduledEvents: (guildId: string) =>\n `/guilds/${snowflake(guildId, \"Guild ID\")}/scheduled-events`,\n /** Returns one guild scheduled event. @param guildId Guild identifier. @param eventId Event identifier. @returns Scheduled-event route. */\n guildScheduledEvent: (guildId: string, eventId: string) =>\n `/guilds/${snowflake(guildId, \"Guild ID\")}/scheduled-events/${snowflake(eventId, \"Event ID\")}`,\n /** Returns users subscribed to a scheduled event. @param guildId Guild identifier. @param eventId Event identifier. @returns Scheduled-event users route. */\n guildScheduledEventUsers: (guildId: string, eventId: string) =>\n `/guilds/${snowflake(guildId, \"Guild ID\")}/scheduled-events/${snowflake(eventId, \"Event ID\")}/users`,\n /** Returns a channel permission overwrite. @param channelId Channel identifier. @param overwriteId Role or user identifier. @returns Permission overwrite route. */\n channelPermission: (channelId: string, overwriteId: string) =>\n `/channels/${snowflake(channelId, \"Channel ID\")}/permissions/${snowflake(overwriteId, \"Overwrite ID\")}`,\n /** Returns guild automod rules. @param guildId Guild identifier. @returns Automod-rule collection route. */\n guildAutoModerationRules: (guildId: string) =>\n `/guilds/${snowflake(guildId, \"Guild ID\")}/auto-moderation/rules`,\n /** Returns one automod rule. @param guildId Guild identifier. @param ruleId Rule identifier. @returns Automod-rule route. */\n guildAutoModerationRule: (guildId: string, ruleId: string) =>\n `/guilds/${snowflake(guildId, \"Guild ID\")}/auto-moderation/rules/${snowflake(ruleId, \"Rule ID\")}`,\n /** Returns current voice regions. @returns Voice-region route. */\n voiceRegions: () => \"/voice/regions\",\n /** Returns the generic Gateway endpoint. @returns Gateway route. */\n gateway: () => \"/gateway\",\n /** Returns the Gateway endpoint and recommended shard count for bots. @returns Gateway bot route. */\n gatewayBot: () => \"/gateway/bot\",\n\n // ─── Audit Logs ──────────────────────────────────────────────────────────────\n /** Returns audit log entries for a guild. @param guildId Guild identifier. @returns Audit log route. */\n guildAuditLog: (guildId: string) =>\n `/guilds/${snowflake(guildId, \"Guild ID\")}/audit-logs`,\n\n // ─── Guild Members (bulk fetch) ───────────────────────────────────────────────\n /** Returns members in a guild (paginated). @param guildId Guild identifier. @returns Members collection route. */\n guildMembers: (guildId: string) =>\n `/guilds/${snowflake(guildId, \"Guild ID\")}/members`,\n\n /** Searches members by nickname or username. @param guildId Guild identifier. */\n guildMembersSearch: (guildId: string) =>\n `/guilds/${snowflake(guildId, \"Guild ID\")}/members/search`,\n /** Edits the bot's own member, e.g. its nickname (PATCH). @param guildId Guild identifier. */\n guildMemberMe: (guildId: string) =>\n `/guilds/${snowflake(guildId, \"Guild ID\")}/members/@me`,\n /** Bans up to 200 users at once (POST). @param guildId Guild identifier. */\n guildBulkBan: (guildId: string) =>\n `/guilds/${snowflake(guildId, \"Guild ID\")}/bulk-ban`,\n /** Edits a voice state in a stage channel (PATCH); `\"@me\"` is the bot. @param guildId Guild identifier. @param userId User identifier or `\"@me\"`. */\n guildVoiceState: (guildId: string, userId: string) =>\n `/guilds/${snowflake(guildId, \"Guild ID\")}/voice-states/${userOrMe(userId)}`,\n /** Removes an integration from a guild (DELETE). @param guildId Guild identifier. @param integrationId Integration identifier. */\n guildIntegration: (guildId: string, integrationId: string) =>\n `/guilds/${snowflake(guildId, \"Guild ID\")}/integrations/${snowflake(integrationId, \"Integration ID\")}`,\n /** Returns the guilds the bot is in (paged with `before`, `after`, `limit`). */\n userGuilds: () => \"/users/@me/guilds\",\n /** Returns the sticker packs Nitro users can use, or one pack. @param packId Optional pack identifier. */\n stickerPacks: (packId?: string) =>\n packId\n ? `/sticker-packs/${snowflake(packId, \"Sticker pack ID\")}`\n : \"/sticker-packs\",\n\n // ─── Welcome Screen & Onboarding ──────────────────────────────────────────────\n /** Returns the welcome screen for a guild. @param guildId Guild identifier. */\n guildWelcomeScreen: (guildId: string) =>\n `/guilds/${snowflake(guildId, \"Guild ID\")}/welcome-screen`,\n /** Returns the onboarding configuration for a guild. @param guildId Guild identifier. */\n guildOnboarding: (guildId: string) =>\n `/guilds/${snowflake(guildId, \"Guild ID\")}/onboarding`,\n\n // ─── Guild Prune ──────────────────────────────────────────────────────────────\n /** Returns or executes a prune operation for inactive members. @param guildId Guild identifier. @returns Prune route. */\n guildPrune: (guildId: string) =>\n `/guilds/${snowflake(guildId, \"Guild ID\")}/prune`,\n\n // ─── Stage Instances ──────────────────────────────────────────────────────────\n /** Returns the stage instances collection. @returns Stage instance root route. */\n stageInstances: () => \"/stage-instances\",\n /** Returns a stage instance by its channel. @param channelId Stage channel identifier. @returns Stage instance route. */\n stageInstanceByChannel: (channelId: string) =>\n `/stage-instances/${snowflake(channelId, \"Channel ID\")}`,\n\n // ─── Invites ──────────────────────────────────────────────────────────────────\n /** Returns an invite by code. @param code Invite code. @returns Invite route. */\n invite: (code: string) => `/invites/${encodeURIComponent(code)}`,\n /** Returns the guild vanity invite metadata. @param guildId Guild identifier. @returns Vanity URL route. */\n guildVanity: (guildId: string) =>\n `/guilds/${snowflake(guildId, \"Guild ID\")}/vanity-url`,\n\n // ─── Emojis ───────────────────────────────────────────────────────────────────\n /** Returns guild emojis, or a specific emoji. @param guildId Guild identifier. @param emojiId Optional emoji identifier. */\n guildEmoji: (guildId: string, emojiId?: string) =>\n emojiId\n ? `/guilds/${snowflake(guildId, \"Guild ID\")}/emojis/${snowflake(emojiId, \"Emoji ID\")}`\n : `/guilds/${snowflake(guildId, \"Guild ID\")}/emojis`,\n /** Returns application emojis, or a specific emoji. @param applicationId Application identifier. @param emojiId Optional emoji identifier. */\n applicationEmoji: (applicationId: string, emojiId?: string) =>\n emojiId\n ? `/applications/${snowflake(applicationId, \"Application ID\")}/emojis/${snowflake(emojiId, \"Emoji ID\")}`\n : `/applications/${snowflake(applicationId, \"Application ID\")}/emojis`,\n\n // ─── Polls ────────────────────────────────────────────────────────────────────\n /** Ends a poll early. @param channelId Channel identifier. @param messageId Poll message identifier. */\n pollExpire: (channelId: string, messageId: string) =>\n `/channels/${snowflake(channelId, \"Channel ID\")}/polls/${snowflake(messageId, \"Message ID\")}/expire`,\n /** Returns the users who voted for a poll answer. @param answerId Answer identifier (an integer, not a snowflake). */\n pollAnswerVoters: (\n channelId: string,\n messageId: string,\n answerId: number,\n ) =>\n `/channels/${snowflake(channelId, \"Channel ID\")}/polls/${snowflake(messageId, \"Message ID\")}/answers/${integer(answerId, \"Answer ID\")}`,\n\n // ─── Stickers ─────────────────────────────────────────────────────────────────\n /** Returns guild stickers, or one sticker. */\n guildSticker: (guildId: string, stickerId?: string) =>\n stickerId\n ? `/guilds/${snowflake(guildId, \"Guild ID\")}/stickers/${snowflake(stickerId, \"Sticker ID\")}`\n : `/guilds/${snowflake(guildId, \"Guild ID\")}/stickers`,\n\n // ─── Soundboard ───────────────────────────────────────────────────────────────\n /** Plays a soundboard sound in a voice channel. */\n sendSoundboardSound: (channelId: string) =>\n `/channels/${snowflake(channelId, \"Channel ID\")}/send-soundboard-sound`,\n /** Returns Discord's default soundboard sounds. */\n soundboardDefaultSounds: () => \"/soundboard-default-sounds\",\n /** Returns guild soundboard sounds, or one sound. */\n guildSoundboardSound: (guildId: string, soundId?: string) =>\n soundId\n ? `/guilds/${snowflake(guildId, \"Guild ID\")}/soundboard-sounds/${snowflake(soundId, \"Sound ID\")}`\n : `/guilds/${snowflake(guildId, \"Guild ID\")}/soundboard-sounds`,\n\n // ─── Monetization ─────────────────────────────────────────────────────────────\n /** Returns an application's SKUs. */\n applicationSkus: (applicationId: string) =>\n `/applications/${snowflake(applicationId, \"Application ID\")}/skus`,\n /** Returns an application's entitlements, or one entitlement. */\n applicationEntitlement: (applicationId: string, entitlementId?: string) =>\n entitlementId\n ? `/applications/${snowflake(applicationId, \"Application ID\")}/entitlements/${snowflake(entitlementId, \"Entitlement ID\")}`\n : `/applications/${snowflake(applicationId, \"Application ID\")}/entitlements`,\n /** Marks a one-time-purchase entitlement as consumed. */\n consumeEntitlement: (applicationId: string, entitlementId: string) =>\n `/applications/${snowflake(applicationId, \"Application ID\")}/entitlements/${snowflake(entitlementId, \"Entitlement ID\")}/consume`,\n /** Returns a SKU's subscriptions, or one subscription. */\n skuSubscription: (skuId: string, subscriptionId?: string) =>\n subscriptionId\n ? `/skus/${snowflake(skuId, \"SKU ID\")}/subscriptions/${snowflake(subscriptionId, \"Subscription ID\")}`\n : `/skus/${snowflake(skuId, \"SKU ID\")}/subscriptions`,\n} as const;\n\n/** Validates a non-negative integer route parameter. */\n/** A user id, or `\"@me\"` for the current user. */\nfunction userOrMe(value: string): string {\n return value === \"@me\" ? value : snowflake(value, \"User ID\");\n}\n\nfunction integer(value: number, field: string): string {\n if (!Number.isInteger(value) || value < 0)\n throw new TypeError(`${field} must be a non-negative integer.`);\n return String(value);\n}\n\n/** Validates a Discord snowflake route parameter. Accepts any decimal id that fits an\n * unsigned 64-bit integer, matching the snowflake rule `BaseStructure` applies in\n * `@lunibee/structures`. The guarantee this provides is that no non-numeric segment can\n * reshape the request path; it deliberately does not police id length, because Discord\n * snowflakes are 17 digits for early 2015 ids and reach 20 digits as the epoch advances.\n * @param value Candidate identifier. @param field Human-readable field name. @returns The validated identifier. @throws {TypeError} If the identifier is not a Discord snowflake. */\nfunction snowflake(value: string, field: string): string {\n if (!/^\\d{1,20}$/.test(value))\n throw new TypeError(`${field} must be a valid Discord snowflake.`);\n return value;\n}\n",
47
- "/**\n * Discord JSON error codes that bots commonly handle, by name, for comparing\n * with `RESTError.code`: `if (error.code === RESTErrorCode.UnknownMessage) …`.\n *\n * Values are from Discord's \"JSON Error Codes\" table\n * (discord/discord-api-docs, developers/topics/opcodes-and-status-codes.mdx,\n * checked at commit 86f0a46). Any other code is still available as a number\n * on `RESTError.code`.\n */\nexport const RESTErrorCode = {\n UnknownAccount: 10001,\n UnknownChannel: 10003,\n UnknownGuild: 10004,\n UnknownInvite: 10006,\n UnknownMember: 10007,\n UnknownMessage: 10008,\n UnknownPermissionOverwrite: 10009,\n UnknownRole: 10011,\n UnknownUser: 10013,\n UnknownEmoji: 10014,\n UnknownWebhook: 10015,\n UnknownBan: 10026,\n UnknownSticker: 10060,\n UnknownInteraction: 10062,\n UnknownScheduledEvent: 10070,\n BotsCannotUseEndpoint: 20001,\n MaxGuilds: 30001,\n MaxPins: 30003,\n MaxRoles: 30005,\n MaxWebhooks: 30007,\n MaxEmojis: 30008,\n MaxReactions: 30010,\n MaxChannels: 30013,\n InteractionAlreadyAcknowledged: 40060,\n MissingAccess: 50001,\n CannotExecuteInDM: 50003,\n CannotEditOthersMessage: 50005,\n CannotSendEmptyMessage: 50006,\n CannotSendMessagesToUser: 50007,\n MissingPermissions: 50013,\n InvalidToken: 50014,\n MessageTooOldToBulkDelete: 50034,\n InvalidFormBody: 50035,\n ThreadArchived: 50083,\n CannotReplyWithoutReadHistory: 160002,\n} as const;\n/** One {@link RESTErrorCode} value, usable as a type. */\nexport type RESTErrorCode = (typeof RESTErrorCode)[keyof typeof RESTErrorCode];\n",
48
- "import { RESTError, sanitizeCause } from \"./errors.js\";\nimport {\n BUCKET_LINGER_MS,\n DEFAULT_PROBE_MS,\n GLOBAL_WINDOW_MS,\n MemoryRateLimitStore,\n PROBE_POLL_MS,\n type BucketState,\n type BucketUpdate,\n type RateLimitStore,\n type Reservation,\n type ReserveOptions,\n} from \"./store.js\";\nimport {\n emitTelemetry,\n type CoordinationMode,\n type RESTTelemetry,\n} from \"./telemetry.js\";\n\n/**\n * Shared Lua helpers. Every script reads the clock from Redis (`TIME`), so\n * workers whose clocks disagree still agree on when a window resets.\n */\nconst LUA_PRELUDE = `\nlocal function now_ms()\n local t = redis.call('TIME')\n return tonumber(t[1]) * 1000 + math.floor(tonumber(t[2]) / 1000)\nend\nlocal function load(key)\n local raw = redis.call('GET', key)\n if not raw then return nil end\n local ok, s = pcall(cjson.decode, raw)\n if ok and type(s) == 'table' and type(s.resetAt) == 'number'\n and type(s.remaining) == 'number' then return s end\n return nil\nend\nlocal function save(key, s, now, linger)\n local ttl = math.max(1, math.ceil(s.resetAt - now)) + linger\n redis.call('SET', key, cjson.encode(s), 'PX', ttl)\nend\n`;\n\n/**\n * Atomically checks the global limit and consumes one unit of a bucket.\n * A port of `reserveState` in store.ts.\n *\n * `KEYS[1]` bucket · `KEYS[2]` global reset · `KEYS[3]` global request count\n * (both optional) · `ARGV` probe ms, poll ms, linger ms, global limit, window ms.\n * Returns `{1, resetAt, known}` or `{0, waitMs, reason}`.\n */\nexport const RESERVE_SCRIPT = `${LUA_PRELUDE}\nlocal now = now_ms()\nlocal glimit, gwindow = tonumber(ARGV[4]) or 0, tonumber(ARGV[5]) or 1000\nif #KEYS > 1 then\n local g = tonumber(redis.call('GET', KEYS[2]) or '0') or 0\n if g > now then return {0, math.ceil(g - now), 'global'} end\nend\nif #KEYS < 3 then glimit = 0 end\n-- A sliding log of send times: at most glimit in any gwindow span.\nif glimit > 0 then\n redis.call('ZREMRANGEBYSCORE', KEYS[3], '-inf', now - gwindow)\n if redis.call('ZCARD', KEYS[3]) >= glimit then\n local oldest = redis.call('ZRANGE', KEYS[3], 0, 0, 'WITHSCORES')\n return {0, math.max(1, tonumber(oldest[2]) + gwindow - now + 1), 'global'}\n end\nend\nlocal function count()\n if glimit > 0 then\n local seq = redis.call('ZCARD', KEYS[3])\n redis.call('ZADD', KEYS[3], now, now .. ':' .. seq)\n redis.call('PEXPIRE', KEYS[3], gwindow + 1000)\n end\nend\nlocal probe, poll, linger = tonumber(ARGV[1]), tonumber(ARGV[2]), tonumber(ARGV[3])\nlocal s = load(KEYS[1])\nif s and s.resetAt > now then\n if s.remaining > 0 then\n s.remaining = s.remaining - 1\n save(KEYS[1], s, now, linger)\n count()\n return {1, s.resetAt, 1}\n end\n local wait = s.resetAt - now\n if s.provisional then wait = math.min(wait, poll) end\n local reason = 'bucket'\n if s.probe then reason = 'probe' end\n return {0, math.ceil(wait), reason}\nend\nlocal resetAt = now + probe\nif s and type(s.limit) == 'number' and s.limit > 0 then\n save(KEYS[1], {remaining = s.limit - 1, resetAt = resetAt, limit = s.limit, provisional = true}, now, linger)\n count()\n return {1, resetAt, 1}\nend\nsave(KEYS[1], {remaining = 0, resetAt = resetAt, provisional = true, probe = true}, now, 0)\ncount()\nreturn {1, resetAt, 0}\n`;\n\n/**\n * Atomically merges a response into a bucket. A port of `reconcileState`.\n *\n * `KEYS[1]` bucket · `ARGV` remaining, reset-after ms, limit, window, retry ms\n * (each '' when absent), linger ms.\n */\nexport const RECONCILE_SCRIPT = `${LUA_PRELUDE}\nlocal now = now_ms()\nlocal rem, after, limit = tonumber(ARGV[1]), tonumber(ARGV[2]), tonumber(ARGV[3])\nlocal win, retry, linger = tonumber(ARGV[4]), tonumber(ARGV[5]), tonumber(ARGV[6])\nlocal tol = 50\nlocal incoming = nil\nif after then incoming = math.ceil(now + after) end\nlocal s = load(KEYS[1])\nlocal n\nif s and s.resetAt > now and not s.probe then\n n = s\n local stale = win and n.window and win < n.window - tol\n if not stale then\n if rem then n.remaining = math.min(n.remaining, rem) end\n if incoming then\n local newer = win and n.window and win > n.window + tol\n if n.provisional or newer then n.resetAt = incoming\n else n.resetAt = math.max(n.resetAt, incoming) end\n n.provisional = nil\n end\n if win then n.window = math.max(n.window or 0, win) end\n end\nelse\n if not rem and not retry then\n if s and s.probe then redis.call('DEL', KEYS[1]) end\n return 0\n end\n n = {remaining = rem or 0, resetAt = incoming or now}\n if s and type(s.limit) == 'number' then n.limit = s.limit end\n if win then n.window = win end\nend\nif limit and limit > 0 then n.limit = limit end\nif retry then\n n.remaining = 0\n n.resetAt = math.max(n.resetAt, math.ceil(now + retry))\n n.provisional = nil\nend\nsave(KEYS[1], n, now, linger)\nreturn 1\n`;\n\n/** Extends a global limit, never shortening it. `KEYS[1]` global · `ARGV[1]` wait ms. */\nexport const EXTEND_GLOBAL_SCRIPT = `${LUA_PRELUDE}\nlocal now = now_ms()\nlocal target = math.ceil(now + tonumber(ARGV[1]))\nlocal cur = tonumber(redis.call('GET', KEYS[1]) or '0') or 0\nif target > cur then\n redis.call('SET', KEYS[1], tostring(target), 'PX', math.max(1, target - now))\n return target - now\nend\nreturn math.max(0, cur - now)\n`;\n\n/** Clears a probe or refunds a unit. `KEYS[1]` bucket · `ARGV` resetAt, refund (1/0). */\nexport const RELEASE_SCRIPT = `${LUA_PRELUDE}\nlocal s = load(KEYS[1])\nif not s or s.resetAt ~= tonumber(ARGV[1]) then return 0 end\nif s.probe then\n redis.call('DEL', KEYS[1])\n return 1\nend\nif ARGV[2] == '1' then\n local cap = s.remaining + 1\n if type(s.limit) == 'number' then cap = math.min(cap, s.limit) end\n s.remaining = cap\n redis.call('SET', KEYS[1], cjson.encode(s), 'KEEPTTL')\n return 1\nend\nreturn 0\n`;\n\n/** Checks that scripting and `TIME` are available. */\nconst VERIFY_SCRIPT = \"return redis.call('TIME')[1]\";\n\n/**\n * A Redis client interface that matches the subset of ioredis\n * methods needed for the RedisRateLimitStore.\n */\nexport interface MinimalRedisClient {\n get(key: string): Promise<string | null>;\n mget(keys: string[]): Promise<Array<string | null>>;\n set(\n key: string,\n value: string | number,\n mode?: string,\n duration?: number,\n ): Promise<string | null>;\n del(...keys: string[]): Promise<number>;\n /**\n * Optional Lua evaluation (ioredis/node-redis compatible). When present,\n * the store reserves, reconciles and extends limits atomically; without\n * it the store is observational and workers can race on the last unit.\n */\n eval?(\n script: string,\n numKeys: number,\n ...args: Array<string | number>\n ): Promise<unknown>;\n}\n\n/**\n * Adapts Bun's built-in `Bun.RedisClient` (or anything with\n * `send(command, args)`) to {@link MinimalRedisClient}, with `eval`.\n *\n * ```ts\n * const store = new RedisRateLimitStore({\n * client: fromBunRedis(new Bun.RedisClient(process.env.REDIS_URL)),\n * });\n * ```\n */\nexport function fromBunRedis(client: {\n send(command: string, args: string[]): Promise<unknown>;\n}): MinimalRedisClient {\n return {\n get: (key) => client.send(\"GET\", [key]) as Promise<string | null>,\n mget: (keys) =>\n client.send(\"MGET\", keys) as Promise<Array<string | null>>,\n set: (key, value, mode, duration) =>\n client.send(\n \"SET\",\n mode === undefined\n ? [key, String(value)]\n : [key, String(value), mode, String(duration)],\n ) as Promise<string | null>,\n del: (...keys) => client.send(\"DEL\", keys) as Promise<number>,\n eval: (script, numKeys, ...args) =>\n client.send(\"EVAL\", [script, String(numKeys), ...args.map(String)]),\n };\n}\n\n/**\n * What the store does when Redis cannot be reached.\n *\n * - `degraded-local` (default): limit from this process's last known state,\n * report the mode change, and return to Redis when it answers again. Several\n * processes limiting alone can together exceed a limit.\n * - `fail-closed`: refuse to send. Requests fail with a `RESTError` of kind\n * `\"coordination\"` until Redis answers.\n */\nexport type RedisFailurePolicy = \"degraded-local\" | \"fail-closed\";\n\n/** Options for `RedisRateLimitStore`. */\nexport interface RedisRateLimitStoreOptions {\n /** The Redis client instance (e.g. ioredis, or `fromBunRedis(...)`). */\n client: MinimalRedisClient;\n /**\n * Prefix of every key. Defaults to `lunibee:rest:`; keys are then\n * versioned (`lunibee:rest:v1:…`). On Redis Cluster, put a hash tag in it\n * (`{lunibee}:rest:`) so one script's keys share a slot.\n */\n prefix?: string;\n /** Called whenever a Redis operation fails. */\n onError?: (operation: string, error: unknown) => void;\n /** What to do while Redis is unreachable. Default `\"degraded-local\"`. */\n failurePolicy?: RedisFailurePolicy;\n /** Longest one Redis command may take before it counts as failed, in ms. Default 2000. */\n commandTimeout?: number;\n /** Throw at construction when the client has no `eval` (no atomic reservations). Default false. */\n requireAtomic?: boolean;\n /** Receives `store` latency and `mode` events. */\n telemetry?: RESTTelemetry;\n}\n\n/** The store's health, for diagnostics endpoints. */\nexport interface RedisStoreDiagnostics {\n mode: CoordinationMode;\n failurePolicy: RedisFailurePolicy;\n atomic: boolean;\n failures: number;\n lastFailureAt?: number;\n lastError?: string;\n}\n\n/** Bumped when the stored shape changes; old keys are then simply ignored. */\nconst SCHEMA = \"v1\";\n\n/**\n * Redis-backed implementation of RateLimitStore for distributed rate limit\n * synchronization: workers sharing one Redis share every limit, reserve\n * allowance atomically, and merge responses atomically.\n */\nexport class RedisRateLimitStore implements RateLimitStore {\n readonly #client: MinimalRedisClient;\n readonly #prefix: string;\n readonly #onErrorCallback?: RedisRateLimitStoreOptions[\"onError\"];\n readonly #policy: RedisFailurePolicy;\n readonly #timeout: number;\n readonly #telemetry?: RESTTelemetry;\n readonly #atomic: boolean;\n /**\n * In-process mirror of every write. Reads fall back to it when Redis is\n * unreachable: answering \"no limit known\" would drop every worker to\n * unlimited sending at the same moment, which is how a fleet earns a\n * Cloudflare ban during a Redis blip.\n */\n readonly #local = new MemoryRateLimitStore();\n #lastError?: unknown;\n #warnedSlots = false;\n #lastFailureAt?: number;\n #failures = 0;\n #mode: CoordinationMode;\n\n public constructor(options: RedisRateLimitStoreOptions) {\n this.#client = options.client;\n this.#prefix = `${options.prefix ?? \"lunibee:rest:\"}${SCHEMA}:`;\n this.#onErrorCallback = options.onError;\n this.#policy = options.failurePolicy ?? \"degraded-local\";\n if (this.#policy !== \"degraded-local\" && this.#policy !== \"fail-closed\")\n throw new TypeError(\n 'failurePolicy must be \"degraded-local\" or \"fail-closed\".',\n );\n this.#timeout = options.commandTimeout ?? 2000;\n if (!(this.#timeout > 0))\n throw new RangeError(\"commandTimeout must be a positive number.\");\n this.#telemetry = options.telemetry;\n this.#atomic = typeof options.client.eval === \"function\";\n if (options.requireAtomic && !this.#atomic)\n throw new TypeError(\n \"requireAtomic: the Redis client has no eval method, so reservations cannot be atomic.\",\n );\n this.#mode = this.#atomic ? \"distributed\" : \"observational\";\n // The limiter detects these by presence, so they exist only when the\n // client can run them atomically. They are assigned here rather than\n // declared on the prototype: a prototype method cannot be removed\n // from one instance.\n if (this.#atomic) {\n this.reserve = (key, opts) => this.#reserve(key, opts);\n this.reconcile = (key, update) => this.#reconcile(key, update);\n this.extendGlobalReset = (scope, waitMs) =>\n this.#extendGlobal(scope, waitMs);\n this.release = (key, grant, refund) =>\n this.#release(key, grant, refund);\n this.reservesGlobal = true;\n }\n }\n\n /** The most recent Redis error, if any. */\n public get lastError(): unknown {\n return this.#lastError;\n }\n\n /** Whether no Redis operation has failed since construction or the last successful one. */\n public isHealthy(): boolean {\n return this.#lastError === undefined;\n }\n\n /** How limits are being enforced right now. */\n public get mode(): CoordinationMode {\n return this.#mode;\n }\n\n /** Whether the backing client supports atomic reservations. */\n public get supportsReservation(): boolean {\n return this.#atomic;\n }\n\n /** The store's current health. */\n public diagnostics(): RedisStoreDiagnostics {\n const error = this.#lastError;\n return {\n mode: this.#mode,\n failurePolicy: this.#policy,\n atomic: this.#atomic,\n failures: this.#failures,\n lastFailureAt: this.#lastFailureAt,\n lastError:\n error === undefined\n ? undefined\n : String(\n (sanitizeCause(error) as Error | undefined)\n ?.message ?? error,\n ),\n };\n }\n\n /**\n * Checks that the client can run the store's scripts (some managed Redis\n * services disable `EVAL`). Call it at startup to fail fast.\n * @throws {TypeError} If the client has no `eval`.\n * @throws {RESTError} Of kind `\"coordination\"`, if the script cannot run.\n */\n public async verify(): Promise<void> {\n if (!this.#atomic)\n throw new TypeError(\n \"The Redis client has no eval method: reservations cannot be atomic.\",\n );\n try {\n await this.#withTimeout(this.#client.eval!(VERIFY_SCRIPT, 0));\n } catch (error) {\n throw new RESTError(\n \"The Redis rate-limit store cannot run its scripts.\",\n 0,\n undefined,\n undefined,\n { kind: \"coordination\", cause: sanitizeCause(error) },\n );\n }\n }\n\n #setMode(mode: CoordinationMode): void {\n if (mode === this.#mode) return;\n const previous = this.#mode;\n this.#mode = mode;\n emitTelemetry(this.#telemetry, { type: \"mode\", mode, previous });\n console.warn(\n mode === \"degraded-local\"\n ? \"[lunibee/rest] Redis rate-limit store unreachable: limiting locally in this process until it answers.\"\n : mode === \"unavailable\"\n ? \"[lunibee/rest] Redis rate-limit store unreachable: requests fail until it answers (fail-closed).\"\n : \"[lunibee/rest] Redis rate-limit store reachable again: limits are shared.\",\n );\n }\n\n #withTimeout<T>(promise: Promise<T>): Promise<T> {\n let timer: ReturnType<typeof setTimeout>;\n return Promise.race([\n promise,\n new Promise<never>((_, reject) => {\n timer = setTimeout(\n () =>\n reject(\n new Error(\n `Redis command timed out after ${this.#timeout}ms`,\n ),\n ),\n this.#timeout,\n );\n }),\n ]).finally(() => clearTimeout(timer));\n }\n\n /**\n * Runs one Redis command with the timeout, telemetry and failure policy.\n * `enforcing` commands decide whether a request may be sent: under\n * `fail-closed` their failure throws. Others (writes after a response,\n * route hashes) fall back to the mirror under either policy, because\n * failing a request Discord already answered helps nobody.\n */\n async #run<T>(\n operation: string,\n command: () => Promise<T>,\n fallback: () => T,\n enforcing: boolean,\n ): Promise<T> {\n const started = performance.now();\n try {\n const value = await this.#withTimeout(command());\n emitTelemetry(this.#telemetry, {\n type: \"store\",\n operation,\n latencyMs: performance.now() - started,\n ok: true,\n });\n this.#lastError = undefined;\n this.#setMode(this.#atomic ? \"distributed\" : \"observational\");\n return value;\n } catch (error) {\n emitTelemetry(this.#telemetry, {\n type: \"store\",\n operation,\n latencyMs: performance.now() - started,\n ok: false,\n });\n this.#lastError = error;\n this.#lastFailureAt = Date.now();\n this.#failures++;\n // A configuration error, not an outage: say how to fix it, once.\n if (!this.#warnedSlots && /CROSSSLOT/.test(String(error))) {\n this.#warnedSlots = true;\n console.warn(\n '[lunibee/rest] Redis Cluster refused a script whose keys hash to different slots (CROSSSLOT): use a hash-tagged prefix such as \"{mybot}:rest:\".',\n );\n }\n try {\n this.#onErrorCallback?.(operation, error);\n } catch {\n // User-provided diagnostics must never break REST operations.\n }\n if (this.#policy === \"fail-closed\") {\n this.#setMode(\"unavailable\");\n if (enforcing)\n throw new RESTError(\n `The Redis rate-limit store is unavailable (${operation}); request not sent (failurePolicy: \"fail-closed\").`,\n 0,\n undefined,\n undefined,\n { kind: \"coordination\", cause: sanitizeCause(error) },\n );\n } else this.#setMode(\"degraded-local\");\n return fallback();\n }\n }\n\n #bucketKey(key: string): string {\n return `${this.#prefix}bucket:${key}`;\n }\n #globalKey(scope: string): string {\n return `${this.#prefix}global:${scope}`;\n }\n\n public async getBucketHash(route: string): Promise<string | undefined> {\n return this.#run(\n \"getBucketHash\",\n async () =>\n (await this.#client.get(`${this.#prefix}route:${route}`)) ??\n undefined,\n () => this.#local.getBucketHash(route),\n false,\n );\n }\n\n public async setBucketHash(route: string, hash: string): Promise<void> {\n this.#local.setBucketHash(route, hash);\n await this.#run(\n \"setBucketHash\",\n async () => {\n await this.#client.set(\n `${this.#prefix}route:${route}`,\n hash,\n \"EX\",\n 604800,\n );\n },\n () => undefined,\n false,\n );\n }\n\n public async getBucket(key: string): Promise<BucketState | undefined> {\n return this.#run(\n \"getBucket\",\n async () => {\n const data = await this.#client.get(this.#bucketKey(key));\n if (!data) return undefined;\n try {\n return JSON.parse(data) as BucketState;\n } catch {\n return undefined;\n }\n },\n () => this.#local.getBucket(key),\n true,\n );\n }\n\n public async updateBucket(key: string, state: BucketState): Promise<void> {\n this.#local.updateBucket(key, state);\n // Expired buckets hold no useful limit info; drop them instead of\n // persisting stale state under a clamped TTL.\n const ttl = Math.ceil(state.resetAt - Date.now());\n await this.#run(\n \"updateBucket\",\n async () => {\n if (ttl <= 0) await this.#client.del(this.#bucketKey(key));\n else\n await this.#client.set(\n this.#bucketKey(key),\n JSON.stringify(state),\n \"PX\",\n ttl,\n );\n },\n () => undefined,\n false,\n );\n }\n\n /** Atomically checks the global limit and consumes one unit of the bucket. */\n public reserve?: (\n key: string,\n options?: ReserveOptions,\n ) => Promise<Reservation>;\n /** Atomically merges a response into the bucket. */\n public reconcile?: (key: string, update: BucketUpdate) => Promise<void>;\n /** Atomically extends a global limit, never shortening it. */\n public extendGlobalReset?: (scope: string, waitMs: number) => Promise<void>;\n /** Clears a probe placeholder or refunds an unsent request's unit. */\n public release?: (\n key: string,\n grant: { resetAt?: number },\n refund: boolean,\n ) => Promise<void>;\n /** Whether {@link reserve} checks the global limit itself. */\n public readonly reservesGlobal?: boolean;\n\n async #reserve(\n key: string,\n options: ReserveOptions = {},\n ): Promise<Reservation> {\n const keys = [this.#bucketKey(key)];\n if (options.global !== undefined) {\n keys.push(this.#globalKey(options.global));\n if (options.globalLimit)\n keys.push(`${this.#prefix}global-log:${options.global}`);\n }\n return this.#run(\n \"reserve\",\n async () => {\n const result = await this.#client.eval!(\n RESERVE_SCRIPT,\n keys.length,\n ...keys,\n options.probeMs ?? DEFAULT_PROBE_MS,\n PROBE_POLL_MS,\n BUCKET_LINGER_MS,\n options.globalLimit ?? 0,\n GLOBAL_WINDOW_MS,\n );\n return parseReservation(result);\n },\n () => this.#local.reserve(key, options),\n true,\n );\n }\n\n async #reconcile(key: string, update: BucketUpdate): Promise<void> {\n this.#local.reconcile(key, update);\n const arg = (value: number | undefined): string =>\n value === undefined ? \"\" : String(value);\n await this.#run(\n \"reconcile\",\n async () => {\n await this.#client.eval!(\n RECONCILE_SCRIPT,\n 1,\n this.#bucketKey(key),\n arg(update.remaining),\n arg(update.resetAfterMs),\n arg(update.limit),\n arg(update.window),\n arg(update.retryAfterMs),\n BUCKET_LINGER_MS,\n );\n },\n () => undefined,\n false,\n );\n }\n\n async #extendGlobal(scope: string, waitMs: number): Promise<void> {\n this.#local.extendGlobalReset(scope, waitMs);\n await this.#run(\n \"extendGlobalReset\",\n async () => {\n await this.#client.eval!(\n EXTEND_GLOBAL_SCRIPT,\n 1,\n this.#globalKey(scope),\n Math.max(0, Math.ceil(waitMs)),\n );\n },\n () => undefined,\n false,\n );\n }\n\n async #release(\n key: string,\n grant: { resetAt?: number },\n refund: boolean,\n ): Promise<void> {\n this.#local.release(key, grant, refund);\n if (grant.resetAt === undefined) return;\n await this.#run(\n \"release\",\n async () => {\n await this.#client.eval!(\n RELEASE_SCRIPT,\n 1,\n this.#bucketKey(key),\n grant.resetAt!,\n refund ? \"1\" : \"0\",\n );\n },\n () => undefined,\n false,\n );\n }\n\n public async getGlobalReset(scope = \"\"): Promise<number> {\n return this.#run(\n \"getGlobalReset\",\n async () => {\n const resetAt = await this.#client.get(this.#globalKey(scope));\n return resetAt ? Number(resetAt) || 0 : 0;\n },\n () => this.#local.getGlobalReset(scope),\n true,\n );\n }\n\n public async setGlobalReset(resetAt: number, scope = \"\"): Promise<void> {\n this.#local.setGlobalReset(resetAt, scope);\n const ttl = Math.ceil(resetAt - Date.now());\n await this.#run(\n \"setGlobalReset\",\n async () => {\n if (ttl <= 0) await this.#client.del(this.#globalKey(scope));\n else\n await this.#client.set(\n this.#globalKey(scope),\n String(resetAt),\n \"PX\",\n ttl,\n );\n },\n () => undefined,\n false,\n );\n }\n}\n\n/**\n * Reads the reservation script's reply. Anything unexpected is an error, not\n * a grant: a broken reply must never let a request through unreserved.\n */\nfunction parseReservation(result: unknown): Reservation {\n if (!Array.isArray(result) || result.length < 3)\n throw new Error(\"Unexpected reply from the reservation script.\");\n const [granted, value, flag] = result as [unknown, unknown, unknown];\n const n = Number(value);\n if (!Number.isFinite(n))\n throw new Error(\"Unexpected reply from the reservation script.\");\n if (Number(granted) === 1)\n return { granted: true, known: Number(flag) === 1, resetAt: n };\n const reason = String(flag);\n return {\n granted: false,\n retryAfterMs: Math.max(0, n),\n reason: reason === \"global\" || reason === \"probe\" ? reason : \"bucket\",\n };\n}\n",
49
- "import { REST, type RESTFileAttachment } from \"./index.js\";\nimport { Routes } from \"./routes.js\";\nimport type {\n AllowedMentions,\n APIEmbed,\n APIMessage,\n APIMessageComponent,\n} from \"@lunibee/types\";\n\n/** Where a `WebhookClient` sends: a Discord webhook `url`, or its `id` and `token`. */\nexport interface WebhookClientOptions {\n id?: string;\n token?: string;\n url?: string;\n}\n\n/** A webhook message for `send()` and `editMessage()`; camelCase aliases (`avatarURL`, `threadId`, `allowedMentions`) are accepted beside the wire names. */\nexport interface WebhookMessageOptions {\n content?: string;\n username?: string;\n avatar_url?: string;\n tts?: boolean;\n embeds?: (APIEmbed | { toJSON(): APIEmbed })[];\n components?: (APIMessageComponent | { toJSON(): APIMessageComponent })[];\n /** Uploaded as multipart form data. */\n files?: RESTFileAttachment[];\n flags?: number;\n thread_id?: string;\n /** Discord.js-familiar alias of `avatar_url`. */\n avatarURL?: string;\n /** Discord.js-familiar alias of `thread_id`. */\n threadId?: string;\n /** Discord.js-familiar alias of `allowed_mentions`. */\n allowedMentions?: AllowedMentions;\n allowed_mentions?: AllowedMentions;\n}\n\n/** Standalone client for sending Discord webhooks. */\nexport class WebhookClient {\n /** Webhook ID. */\n public readonly id: string;\n /** Webhook security token. */\n public readonly token: string;\n readonly #rest: REST;\n\n public constructor(\n options: WebhookClientOptions,\n restOptions?: { timeout?: number; retries?: number },\n ) {\n if (options.url) {\n // Anchored: the URL must be Discord's own webhook URL, not merely contain one.\n const match = options.url.match(\n /^https:\\/\\/(?:(?:ptb|canary)\\.)?discord(?:app)?\\.com\\/api(?:\\/v\\d+)?\\/webhooks\\/(\\d{1,20})\\/([A-Za-z0-9_-]+)\\/?(?:[?#].*)?$/,\n );\n if (!match) throw new Error(\"Invalid Discord webhook URL format.\");\n this.id = match[1]!;\n this.token = match[2]!;\n } else if (options.id && options.token) {\n this.id = options.id;\n this.token = options.token;\n } else {\n throw new Error(\n \"WebhookClient requires either a webhook 'url' or both 'id' and 'token'.\",\n );\n }\n this.#rest = new REST(restOptions);\n }\n\n /** Splits a message payload into its query, JSON body and files, resolving the camelCase aliases and builders. */\n #prepare(\n options: string | WebhookMessageOptions,\n base: Record<string, string> = {},\n ): {\n query: string;\n json: Record<string, unknown>;\n files?: RESTFileAttachment[];\n } {\n const payload =\n typeof options === \"string\" ? { content: options } : options;\n const {\n thread_id: threadWire,\n threadId,\n avatarURL,\n allowedMentions,\n files,\n ...body\n } = payload;\n const thread_id = threadWire ?? threadId;\n // The wire names win when both spellings are given.\n if (avatarURL !== undefined && body.avatar_url === undefined)\n body.avatar_url = avatarURL;\n if (\n allowedMentions !== undefined &&\n body.allowed_mentions === undefined\n )\n body.allowed_mentions = allowedMentions;\n const params = new URLSearchParams(base);\n if (thread_id) params.set(\"thread_id\", String(thread_id));\n const json: Record<string, unknown> = { ...body };\n if (body.embeds)\n json.embeds = body.embeds.map((e) =>\n \"toJSON\" in e ? e.toJSON() : e,\n );\n if (body.components)\n json.components = body.components.map((c) =>\n \"toJSON\" in c ? c.toJSON() : c,\n );\n const text = params.toString();\n return { query: text ? `?${text}` : \"\", json, files };\n }\n\n /** Sends a message to the webhook. */\n public async send(\n options: string | WebhookMessageOptions,\n ): Promise<APIMessage> {\n const { query, json, files } = this.#prepare(options, { wait: \"true\" });\n const path = `${Routes.webhook(this.id, this.token)}${query}`;\n return files?.length\n ? this.#rest.postWithFiles<APIMessage>(path, json, files)\n : this.#rest.post<APIMessage>(path, json);\n }\n\n /** Fetches a message this webhook sent (`threadId` for a message inside a thread). */\n public async fetchMessage(\n messageId: string,\n options: { threadId?: string } = {},\n ): Promise<APIMessage> {\n const query = options.threadId\n ? `?${new URLSearchParams({ thread_id: options.threadId })}`\n : \"\";\n return this.#rest.get<APIMessage>(\n `${Routes.webhookMessage(this.id, this.token, messageId)}${query}`,\n );\n }\n\n /** Edits a previously sent webhook message. Takes the same options as {@link WebhookClient.send}, files included. */\n public async editMessage(\n messageId: string,\n options: string | WebhookMessageOptions,\n ): Promise<APIMessage> {\n const { query, json, files } = this.#prepare(options);\n const path = `${Routes.webhookMessage(this.id, this.token, messageId)}${query}`;\n return files?.length\n ? this.#rest.patchWithFiles<APIMessage>(path, json, files)\n : this.#rest.patch<APIMessage>(path, json);\n }\n\n /** Deletes a previously sent webhook message. */\n public async deleteMessage(\n messageId: string,\n options: { threadId?: string } = {},\n ): Promise<void> {\n const query = options.threadId\n ? `?${new URLSearchParams({ thread_id: options.threadId })}`\n : \"\";\n await this.#rest.delete(\n `${Routes.webhookMessage(this.id, this.token, messageId)}${query}`,\n );\n }\n}\n",
50
- "/** Library version and source URL used for the Discord-compliant User-Agent. */\nimport packageJson from \"../package.json\" with { type: \"json\" };\nconst LIBRARY_VERSION = packageJson.version;\nconst LIBRARY_URL = \"https://github.com/Ekretos/lunibee\";\nconst USER_AGENT = `DiscordBot (${LIBRARY_URL}, ${LIBRARY_VERSION})`;\n\nimport { MemoryRateLimitStore, type RateLimitStore } from \"./store.js\";\nimport {\n RESTError,\n abortError,\n redactPath,\n sanitizeCause,\n sleep,\n} from \"./errors.js\";\nimport {\n createRouteKey,\n serializeQuery,\n type RESTQuery,\n type RouteKey,\n} from \"./route.js\";\nimport { RequestScheduler } from \"./scheduler.js\";\nimport { RateLimiter, type Grant } from \"./limiter.js\";\nimport {\n requestIdentity,\n tokenFingerprint,\n type RequestIdentity,\n} from \"./identity.js\";\nimport {\n emitTelemetry,\n type CoordinationMode,\n type RESTTelemetry,\n} from \"./telemetry.js\";\nimport { HttpTransport, TransportError } from \"./transport.js\";\nimport { ResponseDecoder } from \"./decoder.js\";\n\n/**\n * Refuses a path that URL normalization would rewrite into another route:\n * `.` / `..` segments (also percent-encoded) and backslashes. Without this,\n * an id like `../../channels/1` sends the bot token to a route the caller\n * never asked for. The path is left out of the message: it may hold a token.\n */\nfunction assertSafePath(path: string): void {\n // The URL parser deletes tab, LF and CR before it resolves dot segments,\n // so `.\\t.` would pass the segment check below and become `..`; a `#`\n // cuts off whatever the route adds after it. Neither belongs in a REST\n // path, and neither do other control characters or spaces.\n if (/[\\u0000-\\u0020\\u007f#]/.test(path))\n throw new TypeError(\n \"REST paths must not contain control characters, spaces or '#'.\",\n );\n const end = path.indexOf(\"?\");\n const pathname = end === -1 ? path : path.slice(0, end);\n if (pathname.includes(\"\\\\\"))\n throw new TypeError(\"REST paths must not contain backslashes.\");\n for (const segment of pathname.split(\"/\")) {\n let decoded: string;\n try {\n decoded = decodeURIComponent(segment);\n } catch {\n throw new TypeError(\"REST path has malformed percent-encoding.\");\n }\n // Percent-encoded whitespace (`%09..`) is judged the way a server\n // that strips it would read the segment.\n const bare = decoded.replace(/[\\u0000-\\u0020\\u007f]/g, \"\");\n if (\n bare === \".\" ||\n bare === \"..\" ||\n (/[\\\\/]/.test(decoded) &&\n decoded.split(/[\\\\/]/).some((s) => {\n const part = s.replace(/[\\u0000-\\u0020\\u007f]/g, \"\");\n return part === \".\" || part === \"..\";\n }))\n )\n throw new TypeError(\n \"REST paths must not contain '.' or '..' segments.\",\n );\n }\n}\n\n/** A file attachment sent as part of a multipart REST request. */\nexport interface RESTFileAttachment {\n name: string;\n /** The bytes, or a promise of them (read just before the request is sent). */\n data:\n | Blob\n | Uint8Array\n | ArrayBuffer\n | PromiseLike<Blob | Uint8Array | ArrayBuffer>;\n contentType?: string;\n}\n\n/**\n * Options controlling an individual REST request.\n *\n * Lunibee's canonical call shape is positional (`post(path, body)`); these options\n * add the Discord.js-`@discordjs/rest`-familiar per-request knobs (`query`, `headers`,\n * `reason`, `auth`) additively without changing that positional default.\n */\nexport interface RESTRequestOptions {\n /** Abort signal used to cancel the request and any queued wait. */\n signal?: AbortSignal;\n /** Query-string appended to the path (`URLSearchParams`, a record, or a raw string). */\n query?: RESTQuery;\n /** Extra request headers merged in (library headers such as `Authorization` win). */\n headers?: Record<string, string>;\n /** Audit-log reason, sent as the `X-Audit-Log-Reason` header. */\n reason?: string;\n /** Set `false` to omit the `Authorization` header for this request. Defaults to `true`. */\n auth?: boolean;\n /**\n * Longest, in ms, this request may wait before it is sent: queued behind\n * its bucket, for a rate limit, or between retries. Past it the request\n * fails with kind `\"overloaded\"`. Overrides the client's `maxQueueWait`.\n */\n maxQueueWait?: number;\n}\n\n/**\n * Discord.js-familiar request payload. Superset of {@link RESTRequestOptions} that also\n * carries the `body` and `files`, matching `@discordjs/rest`'s `RequestData`. It powers the\n * additive `method(path, { body })` overloads without breaking the positional signature.\n */\nexport interface RequestData extends RESTRequestOptions {\n /** Request body. Encoded as JSON unless `files` are present (then multipart). */\n body?: unknown;\n /** File attachments; presence upgrades the request to `multipart/form-data`. */\n files?: RESTFileAttachment[];\n}\n\n/**\n * The single-object form of {@link REST.request}, matching `@discordjs/rest`:\n * the route is `path` (or its Discord.js name, `fullRoute`).\n */\nexport interface RequestOptionsObject extends RequestData {\n /** HTTP method. */\n method: string;\n /** API path, starting with `/`. */\n path?: string;\n /** Alias of `path`, as `@discordjs/rest` names it. */\n fullRoute?: string;\n}\n\n/** Keys recognised on a {@link RequestData} wrapper, used to disambiguate it from a raw body. */\nconst REQUEST_DATA_KEYS = new Set([\n \"body\",\n \"files\",\n \"query\",\n \"headers\",\n \"reason\",\n \"auth\",\n \"signal\",\n \"maxQueueWait\",\n]);\n\n/**\n * Detects a Discord.js-style `RequestData` wrapper so verb helpers can accept both\n * `post(path, rawBody)` (Lunibee-canonical) and `post(path, { body })` (Discord.js-familiar).\n * A raw body whose keys are all option names (e.g. `{ reason: \"x\" }`) is read as a wrapper:\n * pass it as `{ body: { reason: \"x\" } }` to send it as a body.\n * Conservative by design: only a plain object whose every own key is a known `RequestData`\n * key counts — a raw Discord payload (which always carries entity keys like `content`/`name`)\n * never matches, so existing positional callers are unaffected.\n */\nfunction isRequestData(value: unknown): value is RequestData {\n if (value === null || typeof value !== \"object\") return false;\n if (Array.isArray(value)) return false;\n if (typeof FormData !== \"undefined\" && value instanceof FormData)\n return false;\n if (\n value instanceof Blob ||\n value instanceof Uint8Array ||\n value instanceof ArrayBuffer\n )\n return false;\n const keys = Object.keys(value);\n if (keys.length === 0) return false;\n return keys.every((key) => REQUEST_DATA_KEYS.has(key));\n}\n\n// ─── REST Hooks ───────────────────────────────────────────────────────────────\n\n/** Context passed to `RESTHooks.onRequest`. */\nexport interface RESTRequestContext {\n method: string;\n path: string;\n attempt: number;\n}\n/** Context passed to `RESTHooks.onResponse`. */\nexport interface RESTResponseContext {\n method: string;\n path: string;\n status: number;\n durationMs: number;\n}\n/** Context passed to `RESTHooks.onRateLimit`. */\nexport interface RESTRateLimitContext {\n method: string;\n path: string;\n retryAfterMs: number;\n global: boolean;\n bucket?: string;\n}\n/** Context passed to `RESTHooks.onRetry`. */\nexport interface RESTRetryContext {\n method: string;\n path: string;\n attempt: number;\n status: number;\n delayMs: number;\n}\n\n/**\n * Lightweight callback hooks for REST request lifecycle events.\n *\n * All callbacks are optional. They are dispatched in isolation from the request\n * path (deferred to a microtask, and any thrown error is swallowed), so a hook\n * cannot break or reject a request. Even so, hooks **must** be fast and\n * non-blocking: heavy synchronous work in a hook still steals event-loop time\n * from in-flight requests. Offload anything expensive to your own queue.\n */\nexport interface RESTHooks {\n /** Called just before every HTTP attempt. */\n onRequest?(ctx: RESTRequestContext): void;\n /** Called after a successful or failed response is received. */\n onResponse?(ctx: RESTResponseContext): void;\n /** Called when a rate limit is encountered and the client is about to wait. */\n onRateLimit?(ctx: RESTRateLimitContext): void;\n /** Called when a failed request is about to be retried. */\n onRetry?(ctx: RESTRetryContext): void;\n}\n\n/** Configures which REST failures may be retried. */\nexport interface RetryPolicy {\n /** Maximum retry attempts. */\n maxRetries: number;\n /** Determines whether a request may be retried. @param method HTTP method. @param status HTTP status, or zero for transport errors. @returns True when retrying is safe under the policy. */\n shouldRetry(method: string, status: number): boolean;\n /** Calculates delay before the next attempt. @param attempt Zero-based retry number. @param retryAfter Server-provided delay, when available. @returns Delay in milliseconds. */\n getDelay(attempt: number, retryAfter?: number): number;\n}\n/** Creates the default conservative REST retry policy. @param maxRetries Maximum retries. @returns Retry policy that retries rate limits and idempotent transient failures. @throws {TypeError} If maxRetries is negative or not finite. */\nexport function createRetryPolicy(maxRetries = 2): RetryPolicy {\n if (!Number.isFinite(maxRetries) || maxRetries < 0)\n throw new TypeError(\"maxRetries must be a non-negative finite number.\");\n return {\n maxRetries: Math.floor(maxRetries),\n shouldRetry(method, status) {\n const normalized = method.toUpperCase();\n const idempotent = [\"GET\", \"HEAD\", \"PUT\", \"DELETE\"].includes(\n normalized,\n );\n // Status 0 is a transport failure (DNS, reset connection, TLS):\n // no response reached Discord's handlers, so replaying an\n // idempotent request is as safe as replaying it after a 5xx.\n if (status === 0) return idempotent;\n return (\n status === 429 || (status >= 500 && status <= 599 && idempotent)\n );\n },\n getDelay(attempt, retryAfter) {\n if (retryAfter !== undefined) return Math.max(0, retryAfter * 1000);\n return Math.min(10_000, 500 * 2 ** attempt) + Math.random() * 250;\n },\n };\n}\n\n/** A REST client's state, for health checks and diagnostics endpoints. */\nexport interface RESTDiagnostics {\n /** How the store enforces limits right now. */\n mode: CoordinationMode;\n /** Requests waiting for a bucket slot. */\n queued: number;\n /** Requests started and not yet settled, queued ones included. */\n inFlight: number;\n /** Bucket keys holding a queue slot. */\n buckets: number;\n /** Whether `close()` was called. */\n closed: boolean;\n /**\n * `401`, `403` and `429` responses (shared-scope 429s excepted) in the\n * last ten minutes. Discord bans an IP for a while past 10,000.\n */\n invalidRequests: number;\n /** Whether requests are refused because Discord rejected the token (see `stopOnInvalidToken`). */\n tokenRejected: boolean;\n}\n\n/** Abort reason for a request that waited past `maxQueueWait`. */\nclass QueueWaitExceeded extends Error {\n public constructor(public readonly ms: number) {\n super(\"maxQueueWait exceeded\");\n }\n}\n\nfunction checkWait(ms: number | undefined): number | undefined {\n if (ms === undefined) return undefined;\n if (!(ms >= 0) || !Number.isFinite(ms))\n throw new RangeError(\"maxQueueWait must be a non-negative number.\");\n return ms;\n}\n\n/** Bun-native REST transport with Discord bucket-aware rate limiting, retries, and cancellation. */\nexport class REST {\n readonly #retryPolicy: RetryPolicy;\n #token?: string;\n /** Fingerprint of the token: identifies this bot's limits without holding the token. */\n #fingerprint?: string;\n readonly #telemetry?: RESTTelemetry;\n /** Aborted by `close()`: cancels every wait, never an attempt already sent. */\n readonly #closing = new AbortController();\n #inFlight = 0;\n #idle?: () => void;\n /** Fingerprint of a token Discord answered 401 for. */\n #rejected?: string;\n readonly #stopOnInvalidToken: boolean;\n readonly #maxQueueWait?: number;\n /** Invalid responses per minute, for the last ten minutes. */\n readonly #invalid = new Array<number>(10).fill(0);\n #invalidMinute = 0;\n #drained?: Promise<void>;\n /** Rate-limit state: when a request may go out, what a response says. */\n readonly #limiter: RateLimiter;\n /** Per-bucket ordering. */\n readonly #scheduler: RequestScheduler;\n /** One HTTP attempt, with timeout and cancellation. */\n readonly #transport: HttpTransport;\n /** Response payload and error metadata. */\n readonly #decoder = new ResponseDecoder();\n #hooks: RESTHooks = {};\n /** Whether requests on a known bucket may run concurrently. */\n readonly #concurrentBuckets: boolean;\n /** Creates a REST transport. @param options Transport configuration. @throws {TypeError} If retry configuration is invalid. */\n public constructor(\n options: {\n token?: string;\n timeout?: number;\n retries?: number;\n retryPolicy?: RetryPolicy;\n baseURL?: string;\n /** Allow a cleartext `http://` base URL on a network you trust (a REST proxy). Default false. */\n allowInsecureBaseURL?: boolean;\n hooks?: RESTHooks;\n store?: RateLimitStore;\n /** Replaces the HTTP stage, e.g. with a recording transport in tests. */\n transport?: HttpTransport;\n /**\n * Lets requests on a bucket whose limit is known run concurrently, up\n * to its `remaining` allowance, instead of one at a time. Requires a\n * store with `reserve`. Requests on one bucket may then complete out\n * of order (e.g. messages to one channel). Defaults to `true`.\n */\n concurrentBuckets?: boolean;\n /**\n * The longest, in ms, that a rate-limit header from the server may\n * make this client wait. A `Retry-After` beyond it fails the request\n * with the 429 instead of sleeping, and stored limits are capped to it,\n * so a proxy or an attacker cannot stall every request for hours.\n * Default 600,000 (ten minutes).\n */\n maxBackoff?: number;\n /**\n * Receives telemetry events (latency, 429s by scope, waits,\n * reservations, retries, cancellations, queue depth). See\n * `RESTMetrics` for a ready-made aggregator.\n */\n telemetry?: RESTTelemetry;\n /** Most requests waiting for a bucket slot; more fail with kind `\"overloaded\"`. Default unlimited. */\n maxQueued?: number;\n /** Most requests waiting on one bucket; more fail with kind `\"overloaded\"`. Default unlimited. */\n maxQueuedPerBucket?: number;\n /**\n * Requests per second this bot may send across all buckets,\n * enforced before Discord answers with a global 429 (shared through\n * the store, so it holds for every process). Default 50, Discord's\n * global limit; set what Discord granted a large bot, or `false`\n * to rely on 429s alone.\n */\n globalLimit?: number | false;\n /**\n * After a `401` on a bot route, refuse every later request with\n * this token without sending it, until `setToken()`: repeated 401s\n * count towards Discord's invalid-request ban. Default `true`.\n */\n stopOnInvalidToken?: boolean;\n /**\n * Longest, in ms, a request may wait before it is sent (queue,\n * rate limits, pauses between retries); past it the request fails\n * with kind `\"overloaded\"`. Default unlimited. Per request:\n * `maxQueueWait` in the request options.\n */\n maxQueueWait?: number;\n } = {},\n ) {\n this.#token = options.token;\n this.#fingerprint = options.token\n ? tokenFingerprint(options.token)\n : undefined;\n this.#telemetry = options.telemetry;\n this.#scheduler = new RequestScheduler({\n maxQueued: options.maxQueued,\n maxQueuedPerBucket: options.maxQueuedPerBucket,\n });\n this.#retryPolicy =\n options.retryPolicy ?? createRetryPolicy(options.retries ?? 2);\n this.#transport =\n options.transport ??\n new HttpTransport({\n baseURL: options.baseURL,\n allowInsecureBaseURL: options.allowInsecureBaseURL,\n timeout: options.timeout,\n });\n const store = options.store ?? new MemoryRateLimitStore();\n this.#concurrentBuckets =\n (options.concurrentBuckets ?? true) &&\n typeof store.reserve === \"function\";\n this.#limiter = new RateLimiter(store, {\n concurrent: this.#concurrentBuckets,\n maxBackoff: options.maxBackoff,\n // A probe holds an unknown bucket for as long as its attempt can\n // take, so a second one cannot start while it is still out.\n probeMs:\n this.#transport.timeout > 0\n ? this.#transport.timeout + 1000\n : undefined,\n telemetry: options.telemetry,\n globalLimit:\n options.globalLimit === false\n ? undefined\n : (options.globalLimit ?? 50),\n });\n this.#stopOnInvalidToken = options.stopOnInvalidToken ?? true;\n this.#maxQueueWait = checkWait(options.maxQueueWait);\n if (options.hooks) this.#hooks = options.hooks;\n }\n /** The rate-limit store backing this transport. */\n public get store(): RateLimitStore {\n return this.#limiter.store;\n }\n /** Replaces the current hook set. Pass an empty object to clear all hooks. */\n public setHooks(hooks: RESTHooks): this {\n this.#hooks = hooks;\n return this;\n }\n /** Sets the authentication token. @param token Discord bot token. @returns Nothing. @throws {TypeError} If token is empty. */\n public setToken(token: string): void {\n if (!token.trim())\n throw new TypeError(\"A Discord bot token is required.\");\n this.#token = token;\n this.#fingerprint = tokenFingerprint(token);\n this.#rejected = undefined;\n }\n /** The client's current state. */\n public diagnostics(): RESTDiagnostics {\n const store = this.#limiter.store as { mode?: CoordinationMode };\n return {\n mode:\n store.mode ??\n (store instanceof MemoryRateLimitStore\n ? \"local\"\n : \"distributed\"),\n queued: this.#scheduler.queued,\n inFlight: this.#inFlight,\n buckets: this.#scheduler.size,\n closed: this.#closing.signal.aborted,\n invalidRequests: this.#invalidCount(0),\n tokenRejected:\n this.#rejected !== undefined &&\n this.#rejected === this.#fingerprint,\n };\n }\n /**\n * Stops the client: new requests are refused, requests still queued or\n * waiting for a limit fail with kind `\"aborted\"`, and attempts already\n * sent are allowed to finish. Resolves when nothing is in flight.\n */\n public async close(): Promise<void> {\n if (!this.#closing.signal.aborted)\n this.#closing.abort(new Error(\"The REST client was closed.\"));\n if (this.#inFlight === 0) return;\n this.#drained ??= new Promise<void>((resolve) => {\n this.#idle = resolve;\n });\n await this.#drained;\n }\n /** Adds to and returns the invalid responses of the last ten minutes. */\n #invalidCount(add: number): number {\n const minute = Math.floor(Date.now() / 60_000);\n const elapsed = Math.min(10, minute - this.#invalidMinute);\n for (let i = 1; i <= elapsed; i++)\n this.#invalid[(this.#invalidMinute + i) % 10] = 0;\n if (elapsed > 0) this.#invalidMinute = minute;\n this.#invalid[minute % 10]! += add;\n return this.#invalid.reduce((a, b) => a + b, 0);\n }\n #queueChanged(): void {\n emitTelemetry(this.#telemetry, {\n type: \"queue\",\n queued: this.#scheduler.queued,\n inFlight: this.#inFlight,\n });\n }\n /** Executes an HTTP request with Discord bucket/global rate limits, retry handling, and AbortSignal support.\n * Accepts a JSON body, a FormData body (for file uploads), or undefined.\n * @param method HTTP method.\n * @param path API path.\n * @param body Optional JSON body, FormData for file uploads, or undefined.\n * @param options Request options: cancellation `signal` plus the Discord.js-familiar\n * `query`, `headers`, `reason`, `auth`, and `files` (which upgrade to multipart).\n * @returns Decoded response body.\n * @throws {RESTError} If Discord or transport rejects the request.\n */\n public request<T>(options: RequestOptionsObject): Promise<T>;\n public request<T>(\n method: string,\n path: string,\n body?: unknown,\n options?: RequestData,\n ): Promise<T>;\n public async request<T>(\n methodOrOptions: string | RequestOptionsObject,\n pathArg?: string,\n bodyArg?: unknown,\n optionsArg: RequestData = {},\n ): Promise<T> {\n // Discord.js-familiar form: request({ method, path, body, ... }).\n let method: string;\n let path: string;\n let body = bodyArg;\n let options = optionsArg;\n if (typeof methodOrOptions === \"object\" && methodOrOptions !== null) {\n const { method: m, path: p, fullRoute, ...rest } = methodOrOptions;\n method = m;\n path = p ?? fullRoute ?? \"\";\n body = rest.body;\n options = rest;\n } else {\n method = methodOrOptions;\n path = pathArg as string;\n }\n if (typeof method !== \"string\" || !method.toUpperCase())\n throw new TypeError(\"REST method is required.\");\n if (!path.startsWith(\"/\"))\n throw new TypeError(\"REST paths must start with '/'.\");\n assertSafePath(path);\n const route = createRouteKey(method, path);\n // Upgrade to multipart when file attachments are supplied via options.\n const files = options.files;\n if (files && files.length > 0 && !(body instanceof FormData))\n body = this.#fileForm(\n body,\n await Promise.all(\n files.map(async (file) => ({\n ...file,\n data: await file.data,\n })),\n ),\n );\n const query = serializeQuery(options.query);\n const requestPath = query ? `${path}${query}` : path;\n if (this.#closing.signal.aborted)\n throw abortError(path, this.#closing.signal.reason);\n const identity = requestIdentity(\n path,\n options.auth !== false && this.#token\n ? this.#fingerprint\n : undefined,\n );\n if (\n identity.bucket === this.#fingerprint &&\n this.#rejected === this.#fingerprint\n )\n throw new RESTError(\n \"Discord rejected this bot token (401); request not sent. Call setToken() with a valid token.\",\n 401,\n undefined,\n undefined,\n { method: route.method, path, kind: \"authentication\" },\n );\n // Waits end on the caller's signal or on close(); a sent attempt only\n // on the caller's signal.\n const queueWait = checkWait(options.maxQueueWait) ?? this.#maxQueueWait;\n let deadline: ReturnType<typeof setTimeout> | undefined;\n const sources = [this.#closing.signal];\n if (options.signal) sources.push(options.signal);\n if (queueWait !== undefined) {\n const expired = new AbortController();\n deadline = setTimeout(\n () => expired.abort(new QueueWaitExceeded(queueWait)),\n queueWait,\n );\n sources.push(expired.signal);\n }\n const waitSignal =\n sources.length === 1 ? sources[0]! : AbortSignal.any(sources);\n const state = { attempts: 0, status: 0 };\n const started = performance.now();\n this.#inFlight++;\n this.#queueChanged();\n\n // Discord scopes a rate limit by (bucket hash, major parameter): two\n // channels sharing an endpoint have independent limits, while two\n // different routes can share one hash. The key is therefore resolved\n // again once the slot is acquired, so a request that queued under its\n // route-derived key joins the shared bucket's queue if one was\n // discovered while it waited.\n try {\n return await this.#scheduler.runResolved(\n () =>\n this.#limiter.resolveBucketKey(\n route.route,\n route.major,\n identity.bucket,\n ),\n waitSignal,\n path,\n (bucketKey, release) => {\n this.#queueChanged();\n return this.#attempts<T>(\n route,\n requestPath,\n body,\n options,\n { identity, waitSignal, state },\n bucketKey,\n release,\n );\n },\n );\n } catch (caught) {\n let error = caught;\n if (\n error instanceof RESTError &&\n error.kind === \"aborted\" &&\n error.cause instanceof QueueWaitExceeded\n )\n error = new RESTError(\n `The request waited longer than maxQueueWait (${error.cause.ms}ms) before it could be sent.`,\n 0,\n undefined,\n undefined,\n { method: route.method, path, kind: \"overloaded\" },\n );\n if (error instanceof RESTError) {\n if (error.kind === \"aborted\" && state.attempts === 0)\n emitTelemetry(this.#telemetry, {\n type: \"cancelled\",\n stage: \"queued\",\n });\n else if (error.kind === \"overloaded\")\n emitTelemetry(this.#telemetry, { type: \"overloaded\" });\n if (state.status === 0) state.status = error.status;\n }\n throw error;\n } finally {\n clearTimeout(deadline);\n emitTelemetry(this.#telemetry, {\n type: \"request\",\n method: route.method,\n route: route.route,\n status: state.status,\n attempts: state.attempts,\n durationMs: performance.now() - started,\n ok: state.status >= 200 && state.status < 300,\n });\n if (--this.#inFlight === 0 && this.#idle) {\n this.#idle();\n this.#idle = undefined;\n this.#drained = undefined;\n }\n this.#queueChanged();\n }\n }\n /**\n * Runs the retry loop for one scheduled request: acquire limits, send,\n * record what the response says, decode, and decide whether to try again.\n */\n async #attempts<T>(\n route: RouteKey,\n requestPath: string,\n body: unknown,\n options: RequestData,\n context: {\n identity: RequestIdentity;\n waitSignal: AbortSignal;\n state: { attempts: number; status: number };\n },\n initialBucketKey: string,\n release: () => void,\n ): Promise<T> {\n const { method, path } = route;\n const { identity, waitSignal, state } = context;\n const label = route.route;\n let bucketKey = initialBucketKey;\n for (\n let attempt = 0;\n attempt <= this.#retryPolicy.maxRetries;\n attempt++\n ) {\n let grant: Grant;\n try {\n grant = await this.#limiter.acquire(\n bucketKey,\n waitSignal,\n path,\n { global: identity.global },\n );\n } catch (error) {\n if (error instanceof RESTError && error.kind === \"aborted\")\n emitTelemetry(this.#telemetry, {\n type: \"cancelled\",\n stage: \"waiting\",\n });\n throw error;\n }\n // The reservation already claimed this request's unit, so once the\n // bucket's limit is known the next request need not wait for our\n // response. An unknown bucket stays serial until a response\n // reveals its limit.\n if (this.#concurrentBuckets && grant.known) release();\n if (waitSignal.aborted) {\n // Never sent: the unit goes back to its window.\n await this.#limiter.releaseGrant(bucketKey, grant, true);\n emitTelemetry(this.#telemetry, {\n type: \"cancelled\",\n stage: \"waiting\",\n });\n throw abortError(path, waitSignal.reason);\n }\n this.#emit(this.#hooks.onRequest, { method, path, attempt });\n state.attempts = attempt + 1;\n const requestStart = Date.now();\n let response: Response;\n try {\n response = await this.#transport.send({\n method,\n path: requestPath,\n headers: this.#headers(body, options),\n body: this.#encodeBody(body),\n signal: options.signal,\n });\n } catch (error) {\n // No response: the request may or may not have reached\n // Discord, so its unit stays spent; only a probe placeholder\n // (or a request refused before it left) gives anything back.\n const notSent =\n error instanceof RESTError && error.kind === \"aborted\";\n await this.#limiter.releaseGrant(bucketKey, grant, notSent);\n if (error instanceof RESTError) {\n if (error.kind === \"aborted\")\n emitTelemetry(this.#telemetry, {\n type: \"cancelled\",\n stage: \"transport\",\n });\n throw error;\n }\n if (options.signal?.aborted) {\n emitTelemetry(this.#telemetry, {\n type: \"cancelled\",\n stage: \"transport\",\n });\n throw abortError(path, options.signal.reason);\n }\n const failure =\n error instanceof TransportError\n ? error\n : new TransportError(\n \"Discord REST request failed\",\n false,\n sanitizeCause(error),\n );\n emitTelemetry(this.#telemetry, {\n type: \"networkError\",\n timedOut: failure.timedOut,\n });\n if (\n !failure.timedOut &&\n attempt < this.#retryPolicy.maxRetries &&\n this.#retryPolicy.shouldRetry(method, 0)\n ) {\n const delay = this.#retryPolicy.getDelay(attempt);\n // Status 0: the retry follows a network failure, not a response.\n this.#emit(this.#hooks.onRetry, {\n method,\n path,\n attempt,\n status: 0,\n delayMs: delay,\n });\n emitTelemetry(this.#telemetry, {\n type: \"retry\",\n route: label,\n reason: \"network\",\n attempt,\n });\n await this.#retrySleep(delay, waitSignal, path);\n continue;\n }\n throw new RESTError(failure.message, 0, undefined, undefined, {\n method,\n path,\n cause: failure.cause ?? failure,\n kind: failure.timedOut ? \"timeout\" : \"network\",\n });\n }\n state.status = response.status;\n if (\n response.status === 401 ||\n response.status === 403 ||\n (response.status === 429 &&\n response.headers.get(\"X-RateLimit-Scope\") !== \"shared\")\n )\n this.#invalidCount(1);\n if (\n response.status === 401 &&\n this.#stopOnInvalidToken &&\n identity.bucket === this.#fingerprint\n ) {\n this.#rejected = this.#fingerprint;\n emitTelemetry(this.#telemetry, { type: \"tokenRejected\" });\n }\n const durationMs = Date.now() - requestStart;\n this.#emit(this.#hooks.onResponse, {\n method,\n path,\n status: response.status,\n durationMs,\n });\n emitTelemetry(this.#telemetry, {\n type: \"response\",\n method,\n route: label,\n status: response.status,\n durationMs,\n });\n const payload = await this.#decoder.read(response);\n const data = response.ok ? {} : this.#decoder.errorData(payload);\n bucketKey = await this.#limiter.applyResponse(\n response,\n bucketKey,\n route.route,\n route.major,\n {\n identity: identity.bucket,\n global: identity.global,\n body: data,\n grant,\n },\n );\n if (response.ok)\n return (response.status === 204 ? undefined : payload) as T;\n\n const limited = response.status === 429;\n const retryAfterMs = limited\n ? this.#limiter.retryAfterMs(response, data)\n : undefined;\n // Fire for ANY 429, including a global limit that arrives without a\n // Retry-After header (one second is assumed then).\n if (limited) {\n const global =\n data.global === true ||\n response.headers.get(\"X-RateLimit-Global\") === \"true\";\n const scope = response.headers\n .get(\"X-RateLimit-Scope\")\n ?.toLowerCase();\n emitTelemetry(this.#telemetry, {\n type: \"rateLimited\",\n route: label,\n scope: global\n ? \"global\"\n : scope === \"user\" || scope === \"shared\"\n ? scope\n : \"unknown\",\n retryAfterMs: retryAfterMs!,\n });\n this.#emit(this.#hooks.onRateLimit, {\n method,\n path,\n retryAfterMs: retryAfterMs!,\n global,\n bucket:\n response.headers.get(\"X-RateLimit-Bucket\") ??\n (await this.#limiter.store.getBucketHash(route.route)),\n });\n }\n if (\n attempt < this.#retryPolicy.maxRetries &&\n this.#retryPolicy.shouldRetry(method, response.status)\n ) {\n const delay = this.#retryPolicy.getDelay(\n attempt,\n limited ? retryAfterMs! / 1000 : undefined,\n );\n if (delay > this.#limiter.maxBackoff)\n throw new RESTError(\n `Discord asked to wait ${Math.ceil(delay / 1000)}s before retrying, longer than maxBackoff (${Math.ceil(this.#limiter.maxBackoff / 1000)}s).`,\n response.status,\n data.code,\n payload,\n { method, path },\n );\n this.#emit(this.#hooks.onRetry, {\n method,\n path,\n attempt,\n status: response.status,\n delayMs: delay,\n });\n emitTelemetry(this.#telemetry, {\n type: \"retry\",\n route: label,\n reason: limited ? \"rateLimited\" : \"server\",\n attempt,\n });\n // A 429's wait is now in the limiter's state, where every\n // request on the bucket (in every process) honours it; the\n // next acquire waits it out. Sleep only what the retry policy\n // adds on top.\n await this.#retrySleep(\n limited ? delay - retryAfterMs! : delay,\n waitSignal,\n path,\n );\n continue;\n }\n throw new RESTError(\n data.message ??\n response.statusText ??\n `Discord REST request failed with status ${response.status}`,\n response.status,\n data.code,\n payload,\n { method, path },\n );\n }\n throw new RESTError(\n \"Discord REST request exhausted its retry attempts\",\n 0,\n undefined,\n undefined,\n { method, path },\n );\n }\n /** The pause between attempts, reported as a cancellation when cut short. */\n async #retrySleep(\n delay: number,\n signal: AbortSignal,\n path: string,\n ): Promise<void> {\n try {\n await sleep(delay, signal, path);\n } catch (error) {\n emitTelemetry(this.#telemetry, {\n type: \"cancelled\",\n stage: \"retry\",\n });\n throw error;\n }\n }\n /** Builds the header set for one attempt; library headers win over caller headers. */\n #headers(body: unknown, options: RequestData): Record<string, string> {\n const isFormData =\n typeof FormData !== \"undefined\" && body instanceof FormData;\n const headers: Record<string, string> = { ...options.headers };\n // Header names are case-insensitive: drop the caller's spelling first,\n // or `authorization` and `Authorization` are joined into one value.\n const set = (name: string, value: string): void => {\n for (const key of Object.keys(headers))\n if (key.toLowerCase() === name.toLowerCase())\n delete headers[key];\n headers[name] = value;\n };\n if (options.auth !== false && this.#token)\n set(\"Authorization\", `Bot ${this.#token}`);\n set(\"User-Agent\", USER_AGENT);\n if (options.reason !== undefined)\n set(\"X-Audit-Log-Reason\", encodeURIComponent(options.reason));\n if (!isFormData) set(\"Content-Type\", \"application/json\");\n return headers;\n }\n /** Encodes a body as multipart (passed through) or JSON. */\n #encodeBody(body: unknown): BodyInit | undefined {\n if (typeof FormData !== \"undefined\" && body instanceof FormData)\n return body;\n return body === undefined ? undefined : JSON.stringify(body);\n }\n /**\n * Normalizes a verb helper's second argument into `(body, options)`.\n * Supports both `verb(path, rawBody, options?)` (Lunibee-canonical positional) and the\n * Discord.js-familiar `verb(path, { body, query, headers, reason, files })` wrapper.\n */\n #dispatch<T>(\n method: string,\n path: string,\n bodyOrOptions?: unknown,\n options?: RequestData,\n ): Promise<T> {\n if (options === undefined && isRequestData(bodyOrOptions))\n return this.request<T>(\n method,\n path,\n bodyOrOptions.body,\n bodyOrOptions,\n );\n return this.request<T>(method, path, bodyOrOptions, options);\n }\n /** Sends a GET request. @param path API path. @param options Request options (`query`, `headers`, `signal`, …). @returns Decoded response. @throws {RESTError} When the request fails. */\n public get<T>(path: string, options?: RequestData): Promise<T> {\n return this.request<T>(\"GET\", path, options?.body, options);\n }\n /** Sends a POST request. Accepts a raw body (`post(path, body)`) or a Discord.js-familiar `post(path, { body })`. @param path API path. @param body Optional JSON body, or a `RequestData` wrapper. @param options Request options. @returns Decoded response. @throws {RESTError} When the request fails. */\n public post<T>(path: string, options: RequestData): Promise<T>;\n public post<T>(\n path: string,\n body?: unknown,\n options?: RequestData,\n ): Promise<T>;\n public post<T>(\n path: string,\n body?: unknown,\n options?: RequestData,\n ): Promise<T> {\n return this.#dispatch<T>(\"POST\", path, body, options);\n }\n /** Sends a PATCH request. Accepts a raw body (`patch(path, body)`) or a Discord.js-familiar `patch(path, { body })`. @param path API path. @param body Optional JSON body, or a `RequestData` wrapper. @param options Request options. @returns Decoded response. @throws {RESTError} When the request fails. */\n public patch<T>(path: string, options: RequestData): Promise<T>;\n public patch<T>(\n path: string,\n body?: unknown,\n options?: RequestData,\n ): Promise<T>;\n public patch<T>(\n path: string,\n body?: unknown,\n options?: RequestData,\n ): Promise<T> {\n return this.#dispatch<T>(\"PATCH\", path, body, options);\n }\n /** Sends a PUT request. Accepts a raw body (`put(path, body)`) or a Discord.js-familiar `put(path, { body })`. @param path API path. @param body Optional JSON body, or a `RequestData` wrapper. @param options Request options. @returns Decoded response. @throws {RESTError} When the request fails. */\n public put<T>(path: string, options: RequestData): Promise<T>;\n public put<T>(\n path: string,\n body?: unknown,\n options?: RequestData,\n ): Promise<T>;\n public put<T>(\n path: string,\n body?: unknown,\n options?: RequestData,\n ): Promise<T> {\n return this.#dispatch<T>(\"PUT\", path, body, options);\n }\n /** Sends a DELETE request. @param path API path. @param options Request options (`reason`, `headers`, `signal`, …). @returns Decoded response. @throws {RESTError} When the request fails. */\n public delete<T>(path: string, options?: RequestData): Promise<T> {\n return this.request<T>(\"DELETE\", path, options?.body, options);\n }\n /**\n * Builds a multipart form with a JSON payload and file attachments.\n */\n #fileForm(\n payload: unknown,\n files: (RESTFileAttachment & {\n data: Blob | Uint8Array | ArrayBuffer;\n })[],\n ): FormData {\n const form = new FormData();\n form.append(\"payload_json\", JSON.stringify(payload));\n for (let i = 0; i < files.length; i++) {\n const file = files[i]!;\n const blob =\n file.data instanceof Blob\n ? file.data\n : new Blob([file.data as ArrayBuffer], {\n type: file.contentType ?? \"application/octet-stream\",\n });\n form.append(\n `files[${i}]`,\n blob,\n file.name.replace(/[\\r\\n\"\\\\]/g, \"_\"),\n );\n }\n return form;\n }\n\n /**\n * Sends a multipart/form-data POST request for file uploads.\n * Attaches a JSON payload as `payload_json` and files as additional fields.\n * @param path API path.\n * @param payload JSON payload (e.g. message content, embeds).\n * @param files Array of file attachments.\n * @param options Cancellation options.\n * @returns Decoded response.\n * @throws {RESTError} When the request fails.\n */\n public postWithFiles<T>(\n path: string,\n payload: unknown,\n files: RESTFileAttachment[],\n options?: RESTRequestOptions,\n ): Promise<T> {\n return this.request<T>(\"POST\", path, payload, { ...options, files });\n }\n\n /**\n * Sends a multipart/form-data PATCH request for editing messages with files.\n * @param path API path.\n * @param payload JSON payload.\n * @param files Array of file attachments.\n * @param options Cancellation options.\n * @returns Decoded response.\n * @throws {RESTError} When the request fails.\n */\n public patchWithFiles<T>(\n path: string,\n payload: unknown,\n files: RESTFileAttachment[],\n options?: RESTRequestOptions,\n ): Promise<T> {\n return this.request<T>(\"PATCH\", path, payload, { ...options, files });\n }\n /** Dispatches a lifecycle hook in isolation: deferred to a microtask so it\n * cannot block the request path, with any thrown error swallowed so a faulty\n * hook cannot reject the request. @param hook Optional callback. @param ctx Event context. */\n #emit<C>(hook: ((ctx: C) => void) | undefined, ctx: C): void {\n if (!hook) return;\n const withPath = ctx as { path?: unknown };\n if (typeof withPath.path === \"string\")\n ctx = { ...ctx, path: redactPath(withPath.path) };\n Promise.resolve()\n .then(() => hook(ctx))\n .catch(() => {});\n }\n}\n\nexport { Routes } from \"./routes.js\";\nexport {\n RESTError,\n abortError,\n redactPath,\n type RESTErrorKind,\n} from \"./errors.js\";\nexport { RESTErrorCode } from \"./error-codes.js\";\nexport {\n createRouteKey,\n normalizeRoutePath,\n majorParameter,\n scopeBucket,\n serializeQuery,\n type RouteKey,\n type RESTQuery,\n} from \"./route.js\";\nexport { RequestScheduler, type SchedulerOptions } from \"./scheduler.js\";\nexport {\n RateLimiter,\n DEFAULT_MAX_BACKOFF_MS,\n type Grant,\n type ApplyResponseOptions,\n} from \"./limiter.js\";\nexport {\n parseRateLimitHeaders,\n headerNumber,\n type RateLimitHeaders,\n type RateLimitScope,\n} from \"./headers.js\";\nexport {\n requestIdentity,\n tokenFingerprint,\n type RequestIdentity,\n} from \"./identity.js\";\nexport {\n RESTMetrics,\n type RESTMetricsSnapshot,\n type RESTTelemetry,\n type RESTTelemetryEvent,\n type CoordinationMode,\n} from \"./telemetry.js\";\nexport {\n HttpTransport,\n TransportError,\n type TransportRequest,\n type FetchLike,\n} from \"./transport.js\";\nexport { ResponseDecoder, type DecodedError } from \"./decoder.js\";\nexport {\n type RateLimitStore,\n type BucketState,\n type BucketUpdate,\n type Reservation,\n type ReserveOptions,\n MemoryRateLimitStore,\n} from \"./store.js\";\nexport {\n RedisRateLimitStore,\n fromBunRedis,\n type RedisRateLimitStoreOptions,\n type RedisFailurePolicy,\n type RedisStoreDiagnostics,\n type MinimalRedisClient,\n} from \"./redis.js\";\n\nexport {\n WebhookClient,\n type WebhookClientOptions,\n type WebhookMessageOptions,\n} from \"./webhook.js\";\n\n/**\n * Discord.js-familiar alias for {@link RESTError}. `@discordjs/rest` throws `DiscordAPIError`\n * on a Discord-rejected request; Lunibee keeps `RESTError` as the canonical class and exports\n * this alias so Discord.js-shaped `catch (err) { if (err instanceof DiscordAPIError) … }` works.\n */\nexport { RESTError as DiscordAPIError };\n",
51
- "import { Collection } from \"@lunibee/collection\";\nimport { assignFields } from \"./base.js\";\n\n/** Opt-in per-channel message cache. Messages are temporary data, so they\n * use bounded TTL/LRU storage rather than permanent resource storage. */\nexport interface MessageCacheOptions {\n /** Messages kept per channel; least-recently-used are evicted. Default 100. */\n maxSize?: number;\n /** Sliding TTL in ms. Omit for no expiry. */\n ttl?: number;\n}\nimport { REST, Routes, type RESTFileAttachment } from \"@lunibee/rest\";\nimport type {\n AllowedMentions,\n MessageCreateOptions,\n MessageEditOptions,\n MessageFile,\n MessageFileSource,\n} from \"@lunibee/types\";\nimport { Message, type ResourceContext } from \"@lunibee/structures\";\n\nexport type {\n MessageCreateOptions,\n MessageEditOptions,\n MessageFile,\n MessageFileSource,\n};\n\n/**\n * Turns message files into REST uploads, encoding string data as UTF-8. A file\n * with `toBuffer()` (such as a `CreateAttachment`) is read when the request is sent.\n */\nexport function toAttachments(\n files: readonly (MessageFile | MessageFileSource)[],\n): RESTFileAttachment[] {\n return files.map((file) =>\n \"toBuffer\" in file\n ? { name: file.name, data: file.toBuffer() }\n : {\n name: file.name,\n data:\n typeof file.data === \"string\"\n ? new TextEncoder().encode(file.data)\n : file.data,\n contentType: file.contentType,\n },\n );\n}\n\n/**\n * Splits `files` out of a message payload into a REST upload, encoding string\n * data as UTF-8. `allowedMentions` is the client's default, applied only when\n * the payload has no `allowed_mentions` of its own.\n */\n/**\n * Refuses an `allowed_mentions` object Discord would answer with 400: a kind\n * both in `parse` and listed by id, an unknown `parse` value, or non-string ids.\n * @throws {TypeError} If the object is invalid.\n */\nexport function assertAllowedMentions(mentions: AllowedMentions): void {\n const parse = mentions.parse ?? [];\n for (const kind of parse)\n if (![\"roles\", \"users\", \"everyone\"].includes(kind))\n throw new TypeError(\n `allowed_mentions.parse has unknown value \"${String(kind)}\".`,\n );\n for (const [kind, list] of [\n [\"users\", mentions.users],\n [\"roles\", mentions.roles],\n ] as const) {\n if (list === undefined) continue;\n if (!Array.isArray(list) || list.some((id) => typeof id !== \"string\"))\n throw new TypeError(\n `allowed_mentions.${kind} must be an array of ID strings.`,\n );\n if (list.length > 100)\n throw new RangeError(\n `allowed_mentions.${kind} holds at most 100 IDs.`,\n );\n if (list.length > 0 && parse.includes(kind))\n throw new TypeError(\n `allowed_mentions cannot list ${kind} by ID and also parse \"${kind}\".`,\n );\n }\n}\n\nexport function toRequest(\n options: MessageCreateOptions,\n allowedMentions?: AllowedMentions,\n):\n | Omit<MessageCreateOptions, \"files\">\n | {\n body: Omit<MessageCreateOptions, \"files\">;\n files: RESTFileAttachment[];\n } {\n const { files, ...body } = options;\n if (allowedMentions !== undefined && body.allowed_mentions === undefined)\n body.allowed_mentions = allowedMentions;\n if (body.allowed_mentions) assertAllowedMentions(body.allowed_mentions);\n if (!files?.length) return body;\n // Alt text travels in the payload's `attachments`, matched by index.\n if (body.attachments === undefined && files.some((f) => f.description))\n body.attachments = files.map((file, id) =>\n file.description ? { id, description: file.description } : { id },\n );\n return {\n body,\n files: toAttachments(files),\n };\n}\n\nexport class MessageManager {\n /** Cached messages; always empty unless a message cache is configured. */\n public readonly cache: Collection<string, Message>;\n readonly #caching: boolean;\n readonly #rest: REST;\n readonly #context: ResourceContext;\n readonly #channelId: string;\n\n /** The client's default `allowed_mentions`, for payloads without their own. */\n readonly #allowedMentions?: AllowedMentions;\n\n public constructor(\n rest: REST,\n context: ResourceContext,\n channelId: string,\n cache?: MessageCacheOptions,\n allowedMentions?: AllowedMentions,\n ) {\n if (!channelId) throw new TypeError(\"Channel ID is required.\");\n this.#allowedMentions = allowedMentions;\n this.#rest = rest;\n this.#context = context;\n this.#channelId = channelId;\n this.#caching = cache !== undefined;\n this.cache = new Collection<string, Message>(null, {\n ttl: cache?.ttl,\n maxSize: cache ? (cache.maxSize ?? 100) : undefined,\n });\n }\n public async resolve(messageId: string): Promise<Message> {\n return this.cache.get(messageId) ?? this.fetch(messageId);\n }\n public async send(options: MessageCreateOptions): Promise<Message> {\n const data = await this.#rest.post<\n ConstructorParameters<typeof Message>[0]\n >(\n Routes.channelMessages(this.#channelId),\n toRequest(options, this.#allowedMentions),\n );\n return this.upsert(data);\n }\n public async fetch(messageId: string): Promise<Message> {\n const data = await this.#rest.get<\n ConstructorParameters<typeof Message>[0]\n >(Routes.message(this.#channelId, messageId));\n return this.upsert(data);\n }\n public fetchMany(messageIds: Iterable<string>): Promise<Message[]> {\n return Promise.all(\n Array.from(messageIds, (messageId) => this.fetch(messageId)),\n );\n }\n public upsert(data: ConstructorParameters<typeof Message>[0]): Message {\n const existing = this.cache.peek(data.id);\n const message = new Message(data, this.#context);\n if (existing) {\n assignFields(existing, message);\n return existing;\n }\n if (this.#caching) this.cache.set(message.id, message);\n return message;\n }\n public delete(messageId: string): boolean {\n return this.cache.delete(messageId);\n }\n}\n",
52
- "import { REST, Routes, type RESTFileAttachment } from \"@lunibee/rest\";\nimport {\n Channel,\n createChannel,\n type ResourceContext,\n} from \"@lunibee/structures\";\nimport type {\n AllowedMentions,\n APIChannel,\n APIGuildMember,\n APIThreadMember,\n MessageCreateOptions,\n} from \"@lunibee/types\";\nimport { toRequest } from \"./message.js\";\n\ntype ChannelData = ConstructorParameters<typeof Channel>[0];\n\n/** Options shared by every way of starting a thread. */\nexport interface ThreadCreateOptions {\n name: string;\n /** Minutes of inactivity before it archives: 60, 1440, 4320 or 10080. */\n autoArchiveDuration?: 60 | 1440 | 4320 | 10080;\n /** Seconds a member must wait between messages (0-21600). */\n rateLimitPerUser?: number;\n reason?: string;\n}\n\n/** What a thread member lookup may ask Discord to include. */\nexport interface ThreadMemberQuery {\n /** Include each member's guild member object. */\n withMember?: boolean;\n}\n\n/** Which archived threads to list. */\nexport type ArchivedThreadScope = \"public\" | \"private\" | \"joined-private\";\n\n/** One page of archived threads. */\nexport interface ArchivedThreads {\n threads: Channel[];\n members: APIThreadMember[];\n hasMore: boolean;\n}\n\n/** Manages thread resources created from a parent channel. */\nexport class ThreadManager {\n readonly #rest: REST;\n readonly #context: ResourceContext;\n readonly #channelId: string;\n readonly #allowedMentions?: AllowedMentions;\n /** Creates a thread manager. @param rest REST transport. @param context Structure resource context. @param channelId Parent channel identifier. @param allowedMentions Default `allowed_mentions` for a forum post's first message without its own. @throws {TypeError} If channelId is empty. */\n public constructor(\n rest: REST,\n context: ResourceContext,\n channelId: string,\n allowedMentions?: AllowedMentions,\n ) {\n if (!channelId) throw new TypeError(\"Channel ID is required.\");\n this.#rest = rest;\n this.#context = context;\n this.#channelId = channelId;\n this.#allowedMentions = allowedMentions;\n }\n /** Creates a thread from a message. @param messageId Message identifier. @param options Thread creation options. @returns Created thread channel. @throws {Error} If REST rejects the request. */\n public async createFromMessage(\n messageId: string,\n options: {\n name: string;\n autoArchiveDuration?: 60 | 1440 | 4320 | 10080;\n rateLimitPerUser?: number;\n },\n ): Promise<Channel> {\n const data = await this.#rest.post<\n ConstructorParameters<typeof Channel>[0]\n >(Routes.messageThread(this.#channelId, messageId), {\n name: options.name,\n auto_archive_duration: options.autoArchiveDuration,\n rate_limit_per_user: options.rateLimitPerUser,\n });\n return createChannel(data, this.#context);\n }\n\n /**\n * Starts a thread that is not attached to a message: a private thread\n * (`type: 12`, the default) or a public one (`type: 11`) in a text or\n * announcement channel.\n */\n public async create(\n options: ThreadCreateOptions & {\n /** 11 public, 12 private (default), 10 announcement. */\n type?: 10 | 11 | 12;\n /** Whether non-moderators can add other members to a private thread. */\n invitable?: boolean;\n },\n ): Promise<Channel> {\n const data = await this.#rest.post<ChannelData>(\n Routes.channelThreads(this.#channelId),\n {\n name: options.name,\n type: options.type ?? 12,\n auto_archive_duration: options.autoArchiveDuration,\n rate_limit_per_user: options.rateLimitPerUser,\n invitable: options.invitable,\n },\n { reason: options.reason },\n );\n return createChannel(data, this.#context);\n }\n\n /**\n * Posts to a forum or media channel: one request creates the thread and its\n * first message. `message` takes everything `send()` does, files included.\n */\n public async createForumPost(\n options: ThreadCreateOptions & {\n message: MessageCreateOptions;\n /** IDs of the channel's tags to apply. */\n appliedTags?: string[];\n },\n ): Promise<Channel> {\n const { message, appliedTags, reason, ...thread } = options;\n // The first message goes through the same path as every other send,\n // so it gets the client's allowed_mentions default and alt text.\n const request = toRequest(message, this.#allowedMentions);\n const withFiles = \"body\" in request && \"files\" in request;\n const content = withFiles ? request.body : request;\n const files = withFiles\n ? (request as { files: RESTFileAttachment[] }).files\n : undefined;\n const data = await this.#rest.post<ChannelData>(\n Routes.channelThreads(this.#channelId),\n {\n name: thread.name,\n auto_archive_duration: thread.autoArchiveDuration,\n rate_limit_per_user: thread.rateLimitPerUser,\n applied_tags: appliedTags,\n message: content,\n },\n { files, reason },\n );\n return createChannel(data, this.#context);\n }\n\n /**\n * Lists archived threads of this channel, newest first. `joined-private`\n * is the private archived threads the bot is a member of.\n */\n public async fetchArchived(\n scope: ArchivedThreadScope,\n options: { before?: string; limit?: number } = {},\n ): Promise<ArchivedThreads> {\n const route =\n scope === \"public\"\n ? Routes.channelPublicArchivedThreads(this.#channelId)\n : scope === \"private\"\n ? Routes.channelPrivateArchivedThreads(this.#channelId)\n : Routes.channelJoinedPrivateArchivedThreads(this.#channelId);\n const params = new URLSearchParams();\n if (options.before) params.set(\"before\", options.before);\n if (options.limit !== undefined)\n params.set(\n \"limit\",\n String(Math.min(100, Math.max(1, options.limit))),\n );\n const query = params.toString();\n const page = await this.#rest.get<{\n threads: APIChannel[];\n members: APIThreadMember[];\n has_more: boolean;\n }>(`${route}${query ? `?${query}` : \"\"}`);\n return {\n threads: page.threads.map((thread) =>\n createChannel(thread as ChannelData, this.#context),\n ),\n members: page.members,\n hasMore: page.has_more,\n };\n }\n\n /** Joins a thread as the bot. */\n public async join(threadId: string): Promise<void> {\n await this.#rest.put(Routes.threadMember(threadId, \"@me\"));\n }\n\n /** Leaves a thread as the bot. */\n public async leave(threadId: string): Promise<void> {\n await this.#rest.delete(Routes.threadMember(threadId, \"@me\"));\n }\n\n /** Adds a member to a thread. */\n public async addMember(threadId: string, userId: string): Promise<void> {\n await this.#rest.put(Routes.threadMember(threadId, userId));\n }\n\n /** Removes a member from a thread. */\n public async removeMember(threadId: string, userId: string): Promise<void> {\n await this.#rest.delete(Routes.threadMember(threadId, userId));\n }\n\n /** Fetches one thread member; rejects with a 404 when they have not joined. */\n public async fetchMember(\n threadId: string,\n userId: string,\n query: ThreadMemberQuery = {},\n ): Promise<APIThreadMember & { member?: APIGuildMember }> {\n const suffix = query.withMember ? \"?with_member=true\" : \"\";\n return this.#rest.get(\n `${Routes.threadMember(threadId, userId)}${suffix}`,\n );\n }\n\n /** Lists thread members (needs the Guild Members intent), one page at a time (`limit` 1-100). */\n public async fetchMembers(\n threadId: string,\n options: ThreadMemberQuery & { after?: string; limit?: number } = {},\n ): Promise<APIThreadMember[]> {\n const params = new URLSearchParams();\n if (options.withMember) params.set(\"with_member\", \"true\");\n if (options.after) params.set(\"after\", options.after);\n if (options.limit !== undefined)\n params.set(\n \"limit\",\n String(Math.min(100, Math.max(1, options.limit))),\n );\n const query = params.toString();\n return this.#rest.get(\n `${Routes.threadMembers(threadId)}${query ? `?${query}` : \"\"}`,\n );\n }\n}\n",
53
- "import { ResourceManager } from \"./base.js\";\nimport { User } from \"@lunibee/structures\";\nimport { type REST, Routes } from \"@lunibee/rest\";\nimport type { APIChannel } from \"@lunibee/types\";\n\n/** A guild as `GET /users/@me/guilds` lists it. */\nexport interface APIPartialGuild {\n id: string;\n name: string;\n icon: string | null;\n owner: boolean;\n permissions: string;\n features: string[];\n approximate_member_count?: number;\n approximate_presence_count?: number;\n}\n\ntype UserData = ConstructorParameters<typeof User>[0];\n\nexport interface UserEditOptions {\n username?: string;\n avatar?: string | null;\n}\n\nexport class UserManager extends ResourceManager<string, User> {\n readonly #rest: REST;\n public constructor(rest: REST) {\n super(\n async (id) =>\n new User(await rest.get<UserData>(Routes.userById(id))),\n (user) => user.id,\n );\n this.#rest = rest;\n }\n\n /** Gets the currently logged-in bot user. */\n public async fetchMe(): Promise<User> {\n const data = await this.#rest.get<UserData>(\"/users/@me\");\n return this.upsert(new User(data));\n }\n\n /** Modifies the currently logged-in bot user. */\n public async editMe(options: UserEditOptions): Promise<User> {\n const data = await this.#rest.patch<UserData>(\"/users/@me\", options);\n return this.upsert(new User(data));\n }\n\n /** Lists the guilds the bot is in, one page at a time (`limit` 1-200, `before` / `after` guild-ID cursors). */\n public async fetchGuilds(\n options: {\n limit?: number;\n before?: string;\n after?: string;\n withCounts?: boolean;\n } = {},\n ): Promise<APIPartialGuild[]> {\n const params = new URLSearchParams();\n if (options.limit !== undefined)\n params.set(\n \"limit\",\n String(Math.min(200, Math.max(1, options.limit))),\n );\n if (options.before) params.set(\"before\", options.before);\n if (options.after) params.set(\"after\", options.after);\n if (options.withCounts) params.set(\"with_counts\", \"true\");\n const query = params.toString();\n return this.#rest.get<APIPartialGuild[]>(\n `${Routes.userGuilds()}${query ? `?${query}` : \"\"}`,\n );\n }\n\n /** Leaves a guild. */\n public async leaveGuild(guildId: string): Promise<void> {\n await this.#rest.delete(Routes.currentUserGuild(guildId));\n }\n\n /** Creates a DM channel with a user. */\n public async createDM(userId: string): Promise<APIChannel> {\n return this.#rest.post<APIChannel>(\"/users/@me/channels\", {\n recipient_id: userId,\n });\n }\n}\n",
54
- "import { Manager, assignFields, splitReason } from \"./base.js\";\nimport { Emoji } from \"@lunibee/structures\";\nimport { Routes, type REST } from \"@lunibee/rest\";\n\n/** Strict payload for creating a custom guild emoji. */\nexport interface EmojiCreateOptions {\n /** Audit-log reason. */\n reason?: string;\n /** Emoji name (1-32 chars, alphanumeric + underscores). */\n name: string;\n /** Base64-encoded 128x128 image data URI. */\n image: string;\n /** Role IDs allowed to use the emoji. */\n roles?: string[];\n}\n\n/** Strict payload for editing a custom guild emoji. */\nexport interface EmojiEditOptions {\n /** Audit-log reason. */\n reason?: string;\n /** New emoji name. */\n name?: string;\n /** Role IDs allowed to use the emoji. */\n roles?: string[];\n}\n\n/** Manages custom emojis for a guild. */\nexport class EmojiManager extends Manager<string, Emoji> {\n readonly #rest: REST;\n readonly #guildId: string;\n\n public constructor(rest: REST, guildId: string) {\n super();\n this.#rest = rest;\n this.#guildId = guildId;\n }\n\n /** Fetches an emoji by ID; concurrent fetches share a request and a stale result never overwrites newer state. */\n public fetch(emojiId: string): Promise<Emoji> {\n return this.fetchOnce(\n emojiId,\n async () =>\n new Emoji(\n await this.#rest.get<\n ConstructorParameters<typeof Emoji>[0]\n >(Routes.guildEmoji(this.#guildId, emojiId)),\n ),\n (emoji) => this.#merge(emojiId, emoji),\n );\n }\n\n /** Fetches all emojis for this guild. */\n public async fetchAll(): Promise<Emoji[]> {\n const data = await this.#rest.get<\n ConstructorParameters<typeof Emoji>[0][]\n >(Routes.guildEmoji(this.#guildId));\n return data.map((item) => this.upsert(item));\n }\n\n /** Creates a new custom emoji. */\n public async create(options: EmojiCreateOptions): Promise<Emoji> {\n const [payload, reason] = splitReason(options);\n return this.upsert(\n await this.#rest.post<ConstructorParameters<typeof Emoji>[0]>(\n Routes.guildEmoji(this.#guildId),\n payload,\n { reason },\n ),\n );\n }\n\n /** Edits an existing custom emoji. */\n public async edit(\n emojiId: string,\n options: EmojiEditOptions,\n ): Promise<Emoji> {\n const [payload, reason] = splitReason(options);\n return this.upsert(\n await this.#rest.patch<ConstructorParameters<typeof Emoji>[0]>(\n Routes.guildEmoji(this.#guildId, emojiId),\n payload,\n { reason },\n ),\n );\n }\n\n /** Deletes a custom emoji. @param reason Audit-log reason. */\n public async remove(emojiId: string, reason?: string): Promise<void> {\n await this.#rest.delete(Routes.guildEmoji(this.#guildId, emojiId), {\n reason,\n });\n this.delete(emojiId);\n }\n\n /** Upserts an emoji into the manager cache. Custom emojis are keyed by their\n * snowflake ID; unicode emojis (no ID) are keyed by `unicode:${name}` so repeated\n * upserts reuse the same cached instance instead of allocating a new one each call. */\n public upsert(data: ConstructorParameters<typeof Emoji>[0]): Emoji {\n const key = data.id != null ? data.id : `unicode:${data.name ?? \"\"}`;\n return this.#merge(key, new Emoji(data));\n }\n\n #merge(key: string, emoji: Emoji): Emoji {\n const existing = this.get(key);\n if (existing) {\n assignFields(existing, emoji);\n return existing;\n }\n this.set(key, emoji);\n return emoji;\n }\n}\n",
55
- "import { Manager } from \"./base.js\";\nimport { Routes, type REST } from \"@lunibee/rest\";\nimport type {\n APIEmoji,\n APIEntitlement,\n APISKU,\n APISoundboardSound,\n APISticker,\n APISubscription,\n} from \"@lunibee/types\";\n\nexport type {\n APIEntitlement,\n APISKU,\n APISoundboardSound,\n APISubscription,\n} from \"@lunibee/types\";\n\n/** Appends encoded query parameters, skipping undefined values. */\nfunction withQuery(\n path: string,\n query: Record<string, string | number | boolean | undefined>,\n): string {\n const params = new URLSearchParams();\n for (const [key, value] of Object.entries(query))\n if (value !== undefined) params.set(key, String(value));\n const suffix = params.toString();\n return suffix ? `${path}?${suffix}` : path;\n}\n\n// ─── Stickers ────────────────────────────────────────────────────────────────\n\n/** Fields for {@link GuildStickerManager.create}. */\nexport interface GuildStickerCreateOptions {\n name: string;\n description: string;\n /** Autocomplete/suggestion tags (e.g. an emoji name). */\n tags: string;\n /** PNG, APNG, GIF or Lottie JSON file, max 512 KiB. */\n file: Blob;\n reason?: string;\n}\n\n/** Manages a guild's custom stickers, cached by sticker ID. */\nexport class GuildStickerManager extends Manager<string, APISticker> {\n readonly #rest: REST;\n public readonly guildId: string;\n\n public constructor(rest: REST, guildId: string) {\n super();\n this.#rest = rest;\n this.guildId = guildId;\n }\n\n #store(sticker: APISticker): APISticker {\n this.set(sticker.id, sticker);\n return sticker;\n }\n\n /** Fetches every sticker in the guild, replacing the cache. */\n public async fetchAll(): Promise<APISticker[]> {\n const stickers = await this.#rest.get<APISticker[]>(\n Routes.guildSticker(this.guildId),\n );\n this.clear();\n return stickers.map((sticker) => this.#store(sticker));\n }\n\n /** Fetches one sticker. */\n public async fetch(stickerId: string): Promise<APISticker> {\n return this.#store(\n await this.#rest.get<APISticker>(\n Routes.guildSticker(this.guildId, stickerId),\n ),\n );\n }\n\n /** Uploads a sticker (multipart form, as Discord requires). */\n public async create(\n options: GuildStickerCreateOptions,\n ): Promise<APISticker> {\n const form = new FormData();\n form.set(\"name\", options.name);\n form.set(\"description\", options.description);\n form.set(\"tags\", options.tags);\n form.set(\"file\", options.file);\n return this.#store(\n await this.#rest.post<APISticker>(\n Routes.guildSticker(this.guildId),\n form,\n { reason: options.reason },\n ),\n );\n }\n\n /** Edits a sticker's name, description or tags. */\n public async edit(\n stickerId: string,\n options: {\n name?: string;\n description?: string | null;\n tags?: string;\n reason?: string;\n },\n ): Promise<APISticker> {\n const { reason, ...body } = options;\n return this.#store(\n await this.#rest.patch<APISticker>(\n Routes.guildSticker(this.guildId, stickerId),\n body,\n { reason },\n ),\n );\n }\n\n /** Deletes a sticker. */\n public async remove(stickerId: string, reason?: string): Promise<void> {\n await this.#rest.delete(Routes.guildSticker(this.guildId, stickerId), {\n reason,\n });\n this.delete(stickerId);\n }\n\n /** Replaces the cache with the full list from a `GUILD_STICKERS_UPDATE` event. */\n public sync(stickers: readonly APISticker[]): void {\n this.clear();\n for (const sticker of stickers) this.#store(sticker);\n }\n}\n\n// ─── Soundboard ──────────────────────────────────────────────────────────────\n\n/** Fields for {@link GuildSoundboardManager.create}. */\nexport interface SoundboardSoundCreateOptions {\n name: string;\n /** Data URI of an MP3 or OGG file (max 512 KiB, 5.2 s). */\n sound: string;\n /** 0 to 1; defaults to 1. */\n volume?: number;\n emojiId?: string;\n emojiName?: string;\n reason?: string;\n}\n\n/** Manages a guild's soundboard sounds, cached by sound ID. */\nexport class GuildSoundboardManager extends Manager<\n string,\n APISoundboardSound\n> {\n readonly #rest: REST;\n public readonly guildId: string;\n\n public constructor(rest: REST, guildId: string) {\n super();\n this.#rest = rest;\n this.guildId = guildId;\n }\n\n #store(sound: APISoundboardSound): APISoundboardSound {\n this.set(sound.sound_id, sound);\n return sound;\n }\n\n /** Fetches every soundboard sound in the guild, replacing the cache. */\n public async fetchAll(): Promise<APISoundboardSound[]> {\n const { items } = await this.#rest.get<{\n items: APISoundboardSound[];\n }>(Routes.guildSoundboardSound(this.guildId));\n this.clear();\n return items.map((sound) => this.#store(sound));\n }\n\n /** Fetches one sound. */\n public async fetch(soundId: string): Promise<APISoundboardSound> {\n return this.#store(\n await this.#rest.get<APISoundboardSound>(\n Routes.guildSoundboardSound(this.guildId, soundId),\n ),\n );\n }\n\n /** Creates a sound. */\n public async create(\n options: SoundboardSoundCreateOptions,\n ): Promise<APISoundboardSound> {\n if (\n options.volume !== undefined &&\n (options.volume < 0 || options.volume > 1)\n )\n throw new RangeError(\"Soundboard volume must be between 0 and 1.\");\n return this.#store(\n await this.#rest.post<APISoundboardSound>(\n Routes.guildSoundboardSound(this.guildId),\n {\n name: options.name,\n sound: options.sound,\n volume: options.volume,\n emoji_id: options.emojiId,\n emoji_name: options.emojiName,\n },\n { reason: options.reason },\n ),\n );\n }\n\n /** Edits a sound's name, volume or emoji. */\n public async edit(\n soundId: string,\n options: {\n name?: string;\n volume?: number | null;\n emojiId?: string | null;\n emojiName?: string | null;\n reason?: string;\n },\n ): Promise<APISoundboardSound> {\n return this.#store(\n await this.#rest.patch<APISoundboardSound>(\n Routes.guildSoundboardSound(this.guildId, soundId),\n {\n name: options.name,\n volume: options.volume,\n emoji_id: options.emojiId,\n emoji_name: options.emojiName,\n },\n { reason: options.reason },\n ),\n );\n }\n\n /** Deletes a sound. */\n public async remove(soundId: string, reason?: string): Promise<void> {\n await this.#rest.delete(\n Routes.guildSoundboardSound(this.guildId, soundId),\n { reason },\n );\n this.delete(soundId);\n }\n}\n\n// ─── Monetization ────────────────────────────────────────────────────────────\n\n/** Filters for {@link MonetizationManager.fetchEntitlements}. */\nexport interface EntitlementQuery {\n userId?: string;\n skuIds?: string[];\n guildId?: string;\n before?: string;\n after?: string;\n /** 1-100, default 100. */\n limit?: number;\n excludeEnded?: boolean;\n excludeDeleted?: boolean;\n}\n\n/**\n * SKUs, entitlements and subscriptions for one application. Entitlements are\n * cached by ID and kept current by the client's `ENTITLEMENT_*` events.\n */\nexport class MonetizationManager extends Manager<string, APIEntitlement> {\n readonly #rest: REST;\n public readonly applicationId: string;\n\n public constructor(rest: REST, applicationId: string) {\n super();\n this.#rest = rest;\n this.applicationId = applicationId;\n }\n\n /** Fetches the application's SKUs. */\n public fetchSkus(): Promise<APISKU[]> {\n return this.#rest.get<APISKU[]>(\n Routes.applicationSkus(this.applicationId),\n );\n }\n\n /** Fetches entitlements matching the filters and caches them. */\n public async fetchEntitlements(\n query: EntitlementQuery = {},\n ): Promise<APIEntitlement[]> {\n if (\n query.limit !== undefined &&\n (!Number.isInteger(query.limit) ||\n query.limit < 1 ||\n query.limit > 100)\n )\n throw new RangeError(\"Entitlement limit must be 1-100.\");\n const entitlements = await this.#rest.get<APIEntitlement[]>(\n withQuery(Routes.applicationEntitlement(this.applicationId), {\n user_id: query.userId,\n sku_ids: query.skuIds?.join(\",\"),\n guild_id: query.guildId,\n before: query.before,\n after: query.after,\n limit: query.limit,\n exclude_ended: query.excludeEnded,\n exclude_deleted: query.excludeDeleted,\n }),\n );\n for (const entitlement of entitlements)\n this.set(entitlement.id, entitlement);\n return entitlements;\n }\n\n /** Fetches one entitlement. */\n public async fetch(entitlementId: string): Promise<APIEntitlement> {\n const entitlement = await this.#rest.get<APIEntitlement>(\n Routes.applicationEntitlement(this.applicationId, entitlementId),\n );\n this.set(entitlement.id, entitlement);\n return entitlement;\n }\n\n /** Marks a one-time-purchase entitlement as consumed. */\n public async consume(entitlementId: string): Promise<void> {\n await this.#rest.post(\n Routes.consumeEntitlement(this.applicationId, entitlementId),\n );\n const cached = this.get(entitlementId);\n if (cached) cached.consumed = true;\n }\n\n /** Creates a test entitlement for a user or guild (owner type 1 = guild, 2 = user). */\n public async createTestEntitlement(options: {\n skuId: string;\n ownerId: string;\n ownerType: 1 | 2;\n }): Promise<APIEntitlement> {\n const entitlement = await this.#rest.post<APIEntitlement>(\n Routes.applicationEntitlement(this.applicationId),\n {\n sku_id: options.skuId,\n owner_id: options.ownerId,\n owner_type: options.ownerType,\n },\n );\n this.set(entitlement.id, entitlement);\n return entitlement;\n }\n\n /** Deletes a test entitlement. */\n public async deleteTestEntitlement(entitlementId: string): Promise<void> {\n await this.#rest.delete(\n Routes.applicationEntitlement(this.applicationId, entitlementId),\n );\n this.delete(entitlementId);\n }\n\n /** Fetches a SKU's subscriptions for a user, or one subscription. */\n public fetchSubscriptions(\n skuId: string,\n query: {\n userId?: string;\n before?: string;\n after?: string;\n limit?: number;\n } = {},\n ): Promise<APISubscription[]> {\n return this.#rest.get<APISubscription[]>(\n withQuery(Routes.skuSubscription(skuId), {\n user_id: query.userId,\n before: query.before,\n after: query.after,\n limit: query.limit,\n }),\n );\n }\n\n /** Fetches one subscription. */\n public fetchSubscription(\n skuId: string,\n subscriptionId: string,\n ): Promise<APISubscription> {\n return this.#rest.get<APISubscription>(\n Routes.skuSubscription(skuId, subscriptionId),\n );\n }\n}\n\n// ─── Application emojis ──────────────────────────────────────────────────────\n\n/** Fields for {@link ApplicationEmojiManager.create}. */\nexport interface ApplicationEmojiCreateOptions {\n /** 2-32 characters: letters, digits and underscores. */\n name: string;\n /** The image as a data URI (PNG, JPEG, GIF or WebP, up to 256 KB). */\n image: string;\n}\n\n/**\n * The application's own emojis: they belong to the bot, not to a guild, so any\n * server can show them. Cached by emoji ID.\n */\nexport class ApplicationEmojiManager extends Manager<string, APIEmoji> {\n readonly #rest: REST;\n public readonly applicationId: string;\n\n public constructor(rest: REST, applicationId: string) {\n super();\n this.#rest = rest;\n this.applicationId = applicationId;\n }\n\n #store(emoji: APIEmoji): APIEmoji {\n if (emoji.id) this.set(emoji.id, emoji);\n return emoji;\n }\n\n /** Fetches every application emoji, replacing the cache. */\n public async fetchAll(): Promise<APIEmoji[]> {\n const { items } = await this.#rest.get<{ items: APIEmoji[] }>(\n Routes.applicationEmoji(this.applicationId),\n );\n this.clear();\n return items.map((emoji) => this.#store(emoji));\n }\n\n /** Fetches one application emoji. */\n public async fetch(emojiId: string): Promise<APIEmoji> {\n return this.#store(\n await this.#rest.get<APIEmoji>(\n Routes.applicationEmoji(this.applicationId, emojiId),\n ),\n );\n }\n\n /** Uploads a new application emoji. */\n public async create(\n options: ApplicationEmojiCreateOptions,\n ): Promise<APIEmoji> {\n return this.#store(\n await this.#rest.post<APIEmoji>(\n Routes.applicationEmoji(this.applicationId),\n options,\n ),\n );\n }\n\n /** Renames an application emoji. */\n public async edit(\n emojiId: string,\n options: { name: string },\n ): Promise<APIEmoji> {\n return this.#store(\n await this.#rest.patch<APIEmoji>(\n Routes.applicationEmoji(this.applicationId, emojiId),\n options,\n ),\n );\n }\n\n /** Deletes an application emoji. */\n public async remove(emojiId: string): Promise<void> {\n await this.#rest.delete(\n Routes.applicationEmoji(this.applicationId, emojiId),\n );\n this.delete(emojiId);\n }\n}\n",
56
- "import { REST, Routes } from \"@lunibee/rest\";\nimport { GuildMember, type ResourceContext } from \"@lunibee/structures\";\nimport { ResourceManager, splitReason } from \"./base.js\";\nimport type { APIGuildMember } from \"@lunibee/types\";\n\n/** Fields that can change when editing a guild member (nickname, roles, voice state, timeout). */\nexport interface MemberEditOptions {\n /** Audit-log reason. */\n reason?: string;\n nick?: string | null;\n roles?: string[];\n mute?: boolean;\n deaf?: boolean;\n channel_id?: string | null;\n communication_disabled_until?: string | null;\n}\n\n/** Options for banning a member: audit-log `reason` and how many seconds of their messages to delete. */\nexport interface BanOptions {\n reason?: string;\n deleteMessageSeconds?: number;\n}\n\n/** Manages Discord guild members. */\nexport class GuildMemberManager extends ResourceManager<string, GuildMember> {\n readonly #rest: REST;\n readonly #context: () => ResourceContext | undefined;\n public readonly guildId: string;\n\n /** @param context Gives fetched members their actions (`member.kick()`...). */\n public constructor(\n guildId: string,\n rest: REST,\n context: () => ResourceContext | undefined = () => undefined,\n maxSize?: number,\n ) {\n super(\n (id: string) =>\n rest\n .get<APIGuildMember>(Routes.guildMember(guildId, id))\n .then(\n (data) =>\n new GuildMember(\n { ...data, guild_id: guildId },\n context(),\n ),\n ),\n (member: GuildMember) => member.user.id,\n maxSize,\n );\n this.guildId = guildId;\n this.#rest = rest;\n this.#context = context;\n }\n\n /** Finds members whose username or nickname starts with `query` (up to `limit`, 1-1000, default 1). */\n public async search(query: string, limit = 1): Promise<GuildMember[]> {\n if (!query.trim()) throw new TypeError(\"A search query is required.\");\n const params = new URLSearchParams({\n query,\n limit: String(Math.min(1000, Math.max(1, limit))),\n });\n const found = await this.#rest.get<APIGuildMember[]>(\n `${Routes.guildMembersSearch(this.guildId)}?${params}`,\n );\n return found.map((data) => {\n const member = new GuildMember(\n { ...data, guild_id: this.guildId },\n this.#context(),\n );\n this.set(member.user.id, member);\n return member;\n });\n }\n\n /** Changes the bot's own nickname in this guild (`null` clears it). */\n public async editMe(options: {\n nick?: string | null;\n reason?: string;\n }): Promise<GuildMember> {\n const [payload, reason] = splitReason(options);\n const data = await this.#rest.patch<APIGuildMember>(\n Routes.guildMemberMe(this.guildId),\n payload,\n { reason },\n );\n const member = new GuildMember(\n { ...data, guild_id: this.guildId },\n this.#context(),\n );\n this.set(member.user.id, member);\n return member;\n }\n\n /** Kicks a member from the guild. @param reason Audit-log reason. */\n public async kick(userId: string, reason?: string): Promise<void> {\n await this.#rest.delete(Routes.guildMember(this.guildId, userId), {\n reason,\n });\n this.delete(userId);\n }\n\n /** Bans a user from the guild. */\n public async ban(userId: string, options: BanOptions = {}): Promise<void> {\n await this.#rest.put(\n Routes.guildBan(this.guildId, userId),\n { delete_message_seconds: options.deleteMessageSeconds },\n { reason: options.reason },\n );\n this.delete(userId);\n }\n\n /** Unbans a user from the guild. @param reason Audit-log reason. */\n public async unban(userId: string, reason?: string): Promise<void> {\n await this.#rest.delete(Routes.guildBan(this.guildId, userId), {\n reason,\n });\n }\n\n /** Edits a guild member (nickname, roles, timeout, mute, deaf). Put the audit-log reason in `options.reason`.*/\n public async edit(\n userId: string,\n options: MemberEditOptions,\n ): Promise<GuildMember> {\n const [payload, optionsReason] = splitReason(options);\n const data = await this.#rest.patch<\n import(\"@lunibee/types\").APIGuildMember\n >(Routes.guildMember(this.guildId, userId), payload, {\n reason: optionsReason,\n });\n const member = new GuildMember(\n { ...data, guild_id: this.guildId },\n this.#context(),\n );\n this.set(member.user.id, member);\n return member;\n }\n\n /** Adds a role to a member. @param reason Audit-log reason. */\n public async addRole(\n userId: string,\n roleId: string,\n reason?: string,\n ): Promise<void> {\n await this.#rest.put(\n Routes.guildMemberRole(this.guildId, userId, roleId),\n undefined,\n { reason },\n );\n }\n\n /** Removes a role from a member. @param reason Audit-log reason. */\n public async removeRole(\n userId: string,\n roleId: string,\n reason?: string,\n ): Promise<void> {\n await this.#rest.delete(\n Routes.guildMemberRole(this.guildId, userId, roleId),\n { reason },\n );\n }\n\n /** Times out a member for a given duration in milliseconds (or clears timeout if null). @param reason Audit-log reason. */\n public async timeout(\n userId: string,\n milliseconds: number | null,\n reason?: string,\n ): Promise<GuildMember> {\n const timeoutDate =\n milliseconds === null\n ? null\n : new Date(Date.now() + milliseconds).toISOString();\n return this.edit(userId, {\n communication_disabled_until: timeoutDate,\n reason,\n });\n }\n}\n",
57
- "import { REST, Routes } from \"@lunibee/rest\";\nimport { Role } from \"@lunibee/structures\";\nimport type { APIRole } from \"@lunibee/types\";\nimport { ResourceManager } from \"./base.js\";\n\n/** Role fields shared by create and edit. */\ninterface RoleStyleOptions {\n permissions?: bigint | number | string;\n /** A solid colour as a 24-bit integer. Use `colors` for a gradient. */\n color?: number;\n /** Primary, secondary and tertiary colours: two make a gradient, three the holographic style. */\n colors?: {\n primary: number;\n secondary?: number | null;\n tertiary?: number | null;\n };\n hoist?: boolean;\n mentionable?: boolean;\n /** The role's icon as a data URI (needs the guild's role-icons boost level), or `null` to remove it. */\n icon?: string | null;\n /** A unicode emoji as the role icon, or `null` to remove it. */\n unicodeEmoji?: string | null;\n reason?: string;\n}\n\nexport interface RoleCreateOptions extends RoleStyleOptions {\n name: string;\n}\n\nexport interface RoleEditOptions extends RoleStyleOptions {\n name?: string;\n position?: number;\n}\n\n/** Manages Discord guild roles. */\nexport class RoleManager extends ResourceManager<string, Role> {\n readonly #rest: REST;\n public readonly guildId: string;\n\n public constructor(guildId: string, rest: REST) {\n super(\n (id: string) =>\n rest\n .get<APIRole>(Routes.guildRole(guildId, id))\n .then((data) => new Role(data)),\n (role: Role) => role.id,\n );\n this.guildId = guildId;\n this.#rest = rest;\n }\n\n /** Fetches all roles in the guild. */\n public async fetchAll(): Promise<Role[]> {\n const data = await this.#rest.get<APIRole[]>(\n Routes.guildRoles(this.guildId),\n );\n return data.map((item) => {\n const role = new Role(item);\n this.set(role.id, role);\n return role;\n });\n }\n\n /** Creates a new role in the guild. */\n public async create(options: RoleCreateOptions): Promise<Role> {\n const { reason, ...payload } = options;\n const data = await this.#rest.post<APIRole>(\n Routes.guildRoles(this.guildId),\n rolePayload(payload),\n { reason },\n );\n return this.#store(data);\n }\n\n /** Edits an existing role. */\n public async edit(roleId: string, options: RoleEditOptions): Promise<Role> {\n const { reason, ...payload } = options;\n const data = await this.#rest.patch<APIRole>(\n Routes.guildRole(this.guildId, roleId),\n rolePayload(payload),\n { reason },\n );\n return this.#store(data);\n }\n\n #store(data: APIRole): Role {\n const role = new Role(data);\n this.set(role.id, role);\n return role;\n }\n\n /** Deletes a role. @param reason Audit-log reason. */\n public async remove(roleId: string, reason?: string): Promise<void> {\n await this.#rest.delete(Routes.guildRole(this.guildId, roleId), {\n reason,\n });\n this.delete(roleId);\n }\n /**\n * Moves roles in the hierarchy. Discord shifts the other roles around them.\n * @param positions Each role's ID and its new position.\n * @param reason Audit-log reason.\n * @returns Every role in the guild, in their new order.\n */\n public async setPositions(\n positions: readonly { id: string; position: number }[],\n reason?: string,\n ): Promise<Role[]> {\n const data = await this.#rest.patch<\n ConstructorParameters<typeof Role>[0][]\n >(\n Routes.guildRoles(this.guildId),\n positions.map(({ id, position }) => ({ id, position })),\n { reason },\n );\n return data.map((item) => {\n const role = new Role(item);\n this.set(role.id, role);\n return role;\n });\n }\n}\n\n/** Role options as Discord expects them: `permissions` as a decimal string. */\nfunction rolePayload(options: Omit<RoleEditOptions, \"reason\">) {\n const { permissions, colors, unicodeEmoji, ...rest } = options;\n return {\n ...rest,\n permissions:\n permissions !== undefined ? String(permissions) : undefined,\n colors: colors && {\n primary_color: colors.primary,\n secondary_color: colors.secondary ?? null,\n tertiary_color: colors.tertiary ?? null,\n },\n unicode_emoji: unicodeEmoji,\n };\n}\n",
58
- "import { Manager, splitReason } from \"./base.js\";\nimport { Routes, type REST } from \"@lunibee/rest\";\nimport type {\n APIChannel,\n APIOverwrite,\n APIGuildScheduledEvent,\n APIStageInstance,\n UserData,\n} from \"@lunibee/types\";\n\n/** Raw Discord ban object. */\nexport interface APIBan {\n user: UserData;\n reason: string | null;\n}\n\n/** Options for {@link GuildBanManager.create}. */\nexport interface GuildBanCreateOptions {\n /** Seconds of message history to delete (0-604800). */\n deleteMessageSeconds?: number;\n /** Audit-log reason. */\n reason?: string;\n}\n\n/** Appends encoded query parameters to a route. */\nfunction withQuery(path: string, params: Record<string, unknown>): string {\n const query = new URLSearchParams();\n for (const [key, value] of Object.entries(params))\n if (value !== undefined) query.set(key, String(value));\n const suffix = query.toString();\n return suffix ? `${path}?${suffix}` : path;\n}\n\n/** Manages a guild's bans, cached by user ID. Discord.js-familiar. */\nexport class GuildBanManager extends Manager<string, APIBan> {\n readonly #rest: REST;\n public readonly guildId: string;\n\n public constructor(rest: REST, guildId: string) {\n super();\n this.#rest = rest;\n this.guildId = guildId;\n }\n\n /** Fetches one ban. */\n public async fetch(userId: string): Promise<APIBan> {\n const ban = await this.#rest.get<APIBan>(\n Routes.guildBan(this.guildId, userId),\n );\n this.set(ban.user.id, ban);\n return ban;\n }\n\n /** Fetches a page of bans (`limit` 1-1000, `before`/`after` user-ID cursors). */\n public async fetchAll(\n options: { limit?: number; before?: string; after?: string } = {},\n ): Promise<APIBan[]> {\n const limit =\n options.limit === undefined\n ? undefined\n : Math.min(1000, Math.max(1, options.limit));\n const bans = await this.#rest.get<APIBan[]>(\n withQuery(Routes.guildBans(this.guildId), {\n limit,\n before: options.before,\n after: options.after,\n }),\n );\n for (const ban of bans) this.set(ban.user.id, ban);\n return bans;\n }\n\n /** Bans a user. */\n public async create(\n userId: string,\n options: GuildBanCreateOptions = {},\n ): Promise<void> {\n await this.#rest.put(\n Routes.guildBan(this.guildId, userId),\n { delete_message_seconds: options.deleteMessageSeconds },\n { reason: options.reason },\n );\n }\n\n /**\n * Bans up to 200 users at once. Users that cannot be banned (already\n * banned, higher role, owner) come back in `failed`, not as an error.\n */\n public async bulk(\n userIds: readonly string[],\n options: GuildBanCreateOptions = {},\n ): Promise<{ banned: string[]; failed: string[] }> {\n if (userIds.length < 1 || userIds.length > 200)\n throw new RangeError(\"Bulk ban takes 1 to 200 user IDs.\");\n const result = await this.#rest.post<{\n banned_users: string[] | null;\n failed_users: string[] | null;\n }>(\n Routes.guildBulkBan(this.guildId),\n {\n user_ids: userIds,\n delete_message_seconds: options.deleteMessageSeconds,\n },\n { reason: options.reason },\n );\n return {\n banned: result.banned_users ?? [],\n failed: result.failed_users ?? [],\n };\n }\n\n /** Lifts a ban. */\n public async remove(userId: string, reason?: string): Promise<void> {\n await this.#rest.delete(Routes.guildBan(this.guildId, userId), {\n reason,\n });\n this.delete(userId);\n }\n}\n\n/** Fields accepted when creating or editing a scheduled event. */\nexport type GuildScheduledEventOptions = Partial<\n Omit<APIGuildScheduledEvent, \"id\" | \"guild_id\" | \"creator\" | \"user_count\">\n> &\n Record<string, unknown> & {\n /** Audit-log reason. */\n reason?: string;\n };\n\n/** Manages a guild's scheduled events, cached by event ID. Discord.js-familiar. */\nexport class GuildScheduledEventManager extends Manager<\n string,\n APIGuildScheduledEvent\n> {\n readonly #rest: REST;\n public readonly guildId: string;\n\n public constructor(rest: REST, guildId: string) {\n super();\n this.#rest = rest;\n this.guildId = guildId;\n }\n\n #store(event: APIGuildScheduledEvent): APIGuildScheduledEvent {\n this.set(event.id, event);\n return event;\n }\n\n /** Fetches one event. */\n public async fetch(\n eventId: string,\n options: { withUserCount?: boolean } = {},\n ): Promise<APIGuildScheduledEvent> {\n return this.#store(\n await this.#rest.get(\n withQuery(Routes.guildScheduledEvent(this.guildId, eventId), {\n with_user_count: options.withUserCount,\n }),\n ),\n );\n }\n\n /** Fetches every event in the guild. */\n public async fetchAll(\n options: { withUserCount?: boolean } = {},\n ): Promise<APIGuildScheduledEvent[]> {\n const events = await this.#rest.get<APIGuildScheduledEvent[]>(\n withQuery(Routes.guildScheduledEvents(this.guildId), {\n with_user_count: options.withUserCount,\n }),\n );\n return events.map((event) => this.#store(event));\n }\n\n /** Creates an event. */\n public async create(\n options: GuildScheduledEventOptions,\n ): Promise<APIGuildScheduledEvent> {\n const [payload, optionsReason] = splitReason(options);\n return this.#store(\n await this.#rest.post(\n Routes.guildScheduledEvents(this.guildId),\n payload,\n { reason: optionsReason },\n ),\n );\n }\n\n /** Edits an event. */\n public async edit(\n eventId: string,\n options: GuildScheduledEventOptions,\n ): Promise<APIGuildScheduledEvent> {\n const [payload, optionsReason] = splitReason(options);\n return this.#store(\n await this.#rest.patch(\n Routes.guildScheduledEvent(this.guildId, eventId),\n payload,\n { reason: optionsReason },\n ),\n );\n }\n\n /** Deletes an event. @param reason Audit-log reason. */\n public async remove(eventId: string, reason?: string): Promise<void> {\n await this.#rest.delete(\n Routes.guildScheduledEvent(this.guildId, eventId),\n { reason },\n );\n this.delete(eventId);\n }\n\n /** Fetches users subscribed to an event (`limit` 1-100). */\n public async fetchSubscribers(\n eventId: string,\n options: {\n limit?: number;\n withMember?: boolean;\n before?: string;\n after?: string;\n } = {},\n ): Promise<{ guild_scheduled_event_id: string; user: UserData }[]> {\n const limit =\n options.limit === undefined\n ? undefined\n : Math.min(100, Math.max(1, options.limit));\n return this.#rest.get(\n withQuery(Routes.guildScheduledEventUsers(this.guildId, eventId), {\n limit,\n with_member: options.withMember,\n before: options.before,\n after: options.after,\n }),\n );\n }\n}\n\n/** Options for creating a stage instance. */\nexport interface StageInstanceCreateOptions {\n /** Audit-log reason. */\n reason?: string;\n topic: string;\n privacyLevel?: number;\n sendStartNotification?: boolean;\n guildScheduledEventId?: string;\n}\n\n/** Manages stage instances, cached by stage channel ID. Discord.js-familiar. */\nexport class StageInstanceManager extends Manager<string, APIStageInstance> {\n readonly #rest: REST;\n\n public constructor(rest: REST) {\n super();\n this.#rest = rest;\n }\n\n #store(stage: APIStageInstance): APIStageInstance {\n this.set(stage.channel_id, stage);\n return stage;\n }\n\n /** Starts a stage instance in a stage channel. */\n public async create(\n channelId: string,\n options: StageInstanceCreateOptions,\n ): Promise<APIStageInstance> {\n return this.#store(\n await this.#rest.post(\n Routes.stageInstances(),\n {\n channel_id: channelId,\n topic: options.topic,\n privacy_level: options.privacyLevel,\n send_start_notification: options.sendStartNotification,\n guild_scheduled_event_id: options.guildScheduledEventId,\n },\n { reason: options.reason },\n ),\n );\n }\n\n /** Fetches the stage instance of a stage channel. */\n public async fetch(channelId: string): Promise<APIStageInstance> {\n return this.#store(\n await this.#rest.get(Routes.stageInstanceByChannel(channelId)),\n );\n }\n\n /** Edits a stage instance's topic or privacy level. */\n public async edit(\n channelId: string,\n options: { topic?: string; privacyLevel?: number; reason?: string },\n ): Promise<APIStageInstance> {\n return this.#store(\n await this.#rest.patch(\n Routes.stageInstanceByChannel(channelId),\n { topic: options.topic, privacy_level: options.privacyLevel },\n { reason: options.reason },\n ),\n );\n }\n\n /** Ends a stage instance. */\n public async remove(channelId: string, reason?: string): Promise<void> {\n await this.#rest.delete(Routes.stageInstanceByChannel(channelId), {\n reason,\n });\n this.delete(channelId);\n }\n}\n\n/** Overwrite target type: 0 = role, 1 = member. */\nexport type PermissionOverwriteTargetType = 0 | 1;\n\n/** Permission values accepted by {@link PermissionOverwriteManager.edit}. */\nexport interface PermissionOverwriteOptions {\n /** Audit-log reason. */\n reason?: string;\n /** Target type: 0 = role, 1 = member. */\n type: PermissionOverwriteTargetType;\n /** Allowed permission bits. */\n allow?: bigint | number | string;\n /** Denied permission bits. */\n deny?: bigint | number | string;\n}\n\n/** Bits to change on one overwrite by {@link PermissionOverwriteManager.update}; bits in none of them keep their state. */\nexport interface PermissionOverwriteUpdate {\n /** Bits to allow. */\n allow?: bigint;\n /** Bits to deny. */\n deny?: bigint;\n /** Bits to reset to inherited (neither allowed nor denied). */\n inherit?: bigint;\n}\n\n/** Manages a channel's permission overwrites. Discord.js-familiar. */\nexport class PermissionOverwriteManager {\n readonly #rest: REST;\n readonly #current: () => readonly APIOverwrite[] | undefined;\n public readonly channelId: string;\n\n /** @param current The channel's cached overwrites, read by {@link update}; the channel is fetched when they are unknown. */\n public constructor(\n rest: REST,\n channelId: string,\n current: () => readonly APIOverwrite[] | undefined = () => undefined,\n ) {\n this.#rest = rest;\n this.channelId = channelId;\n this.#current = current;\n }\n\n /**\n * Changes some bits of one overwrite and keeps the rest -- unlike\n * {@link edit}, which replaces the whole overwrite. Creates the overwrite\n * when there is none (then `options.type` is required).\n * @throws {TypeError} When the overwrite does not exist and no type is given.\n */\n public async update(\n overwriteId: string,\n changes: PermissionOverwriteUpdate,\n options: { type?: PermissionOverwriteTargetType; reason?: string } = {},\n ): Promise<void> {\n const overwrites =\n this.#current() ??\n (await this.#rest.get<APIChannel>(Routes.channel(this.channelId)))\n .permission_overwrites ??\n [];\n const existing = overwrites.find((entry) => entry.id === overwriteId);\n const type = existing?.type ?? options.type;\n if (type !== 0 && type !== 1)\n throw new TypeError(\n \"A new permission overwrite needs a type: 0 for a role, 1 for a member.\",\n );\n const touched =\n (changes.allow ?? 0n) |\n (changes.deny ?? 0n) |\n (changes.inherit ?? 0n);\n const allow =\n (BigInt(existing?.allow ?? 0) & ~touched) | (changes.allow ?? 0n);\n const deny =\n (BigInt(existing?.deny ?? 0) & ~touched) | (changes.deny ?? 0n);\n await this.edit(overwriteId, {\n type,\n allow,\n deny,\n reason: options.reason,\n });\n }\n\n /** Creates or replaces the overwrite for a role or member. */\n public async edit(\n overwriteId: string,\n options: PermissionOverwriteOptions,\n ): Promise<void> {\n await this.#rest.put(\n Routes.channelPermission(this.channelId, overwriteId),\n {\n type: options.type,\n allow: BigInt(options.allow ?? 0).toString(),\n deny: BigInt(options.deny ?? 0).toString(),\n },\n { reason: options.reason },\n );\n }\n\n /** Deletes the overwrite for a role or member. */\n public async remove(overwriteId: string, reason?: string): Promise<void> {\n await this.#rest.delete(\n Routes.channelPermission(this.channelId, overwriteId),\n { reason },\n );\n }\n}\n",
59
- "import { Manager, ResourceManager, splitReason } from \"./base.js\";\nimport { EmojiManager } from \"./emoji.js\";\nimport { GuildSoundboardManager, GuildStickerManager } from \"./advanced.js\";\nimport { GuildMemberManager } from \"./member.js\";\nimport { RoleManager } from \"./role.js\";\nimport {\n GuildBanManager,\n GuildScheduledEventManager,\n} from \"./guild-resources.js\";\nimport {\n AuditLog,\n Guild,\n AutoModerationRule,\n type ResourceContext,\n} from \"@lunibee/structures\";\nimport { type REST, Routes } from \"@lunibee/rest\";\nimport {\n type APIAuditLog,\n type APIChannel,\n type APIGuildPreview,\n type APIInvite,\n type APIWebhook,\n type APIAutoModerationRule,\n type APIInviteCreate,\n type APIVoiceState,\n type APIPresenceUpdate,\n type APIWelcomeScreen,\n type APIWelcomeScreenChannel,\n type APIGuildOnboarding,\n type APIOnboardingPrompt,\n} from \"@lunibee/types\";\n\ntype GuildData = ConstructorParameters<typeof Guild>[0];\n\n/** Appends encoded query parameters to a `Routes`-generated path so query building\n * stays centralized and URL-encoded rather than hand-concatenated at each call site.\n * @param path Base path from a `Routes.*` helper. @param params Query parameters (empty → path unchanged). */\nfunction withQuery(path: string, params: URLSearchParams): string {\n const suffix = params.toString();\n return suffix ? `${path}?${suffix}` : path;\n}\n\nexport interface GuildCreateOptions extends Record<string, unknown> {\n name: string;\n}\nexport interface GuildEditOptions extends Record<string, unknown> {\n /** Audit-log reason. */\n reason?: string;\n}\n\nexport class GuildManager extends ResourceManager<string, Guild> {\n readonly #rest: REST;\n readonly #bans = new Map<string, GuildBanManager>();\n readonly #scheduledEvents = new Map<string, GuildScheduledEventManager>();\n readonly #members = new Map<string, GuildMemberManager>();\n readonly #roles = new Map<string, RoleManager>();\n readonly #emojis = new Map<string, EmojiManager>();\n readonly #stickers = new Map<string, GuildStickerManager>();\n readonly #soundboard = new Map<string, GuildSoundboardManager>();\n readonly #voiceStates = new Map<string, Manager<string, APIVoiceState>>();\n readonly #autoModerationRules = new Map<\n string,\n Manager<string, APIAutoModerationRule>\n >();\n readonly #presences = new Map<string, Manager<string, APIPresenceUpdate>>();\n readonly #invites = new Map<string, Manager<string, APIInviteCreate>>();\n #context?: ResourceContext;\n\n /** Lets members from this manager act through a client (`member.kick()`...). Called by the client. */\n public attachContext(context: ResourceContext): void {\n this.#context = context;\n }\n\n /** Returns the per-guild entry of `map`, creating it on first use. */\n #perGuild<M>(map: Map<string, M>, guildId: string, create: () => M): M {\n let manager = map.get(guildId);\n if (!manager) map.set(guildId, (manager = create()));\n return manager;\n }\n readonly #maxMembers?: number;\n public constructor(rest: REST, options: { maxMembers?: number } = {}) {\n super(\n async (id) =>\n new Guild(await rest.get<GuildData>(Routes.guild(id))),\n (guild) => guild.id,\n );\n this.#rest = rest;\n this.#maxMembers = options.maxMembers;\n }\n\n /** Ban manager for a guild (one instance per guild). */\n public bans(guildId: string): GuildBanManager {\n let manager = this.#bans.get(guildId);\n if (!manager)\n this.#bans.set(\n guildId,\n (manager = new GuildBanManager(this.#rest, guildId)),\n );\n return manager;\n }\n\n /** Scheduled-event manager for a guild (one instance per guild). */\n public scheduledEvents(guildId: string): GuildScheduledEventManager {\n let manager = this.#scheduledEvents.get(guildId);\n if (!manager)\n this.#scheduledEvents.set(\n guildId,\n (manager = new GuildScheduledEventManager(this.#rest, guildId)),\n );\n return manager;\n }\n\n /** Member manager for a guild (one instance per guild, kept in sync by the Gateway). */\n public members(guildId: string): GuildMemberManager {\n let manager = this.#members.get(guildId);\n if (!manager)\n this.#members.set(\n guildId,\n (manager = new GuildMemberManager(\n guildId,\n this.#rest,\n () => this.#context,\n this.#maxMembers,\n )),\n );\n return manager;\n }\n\n /** Role manager for a guild (one instance per guild, kept in sync by the Gateway). */\n public roles(guildId: string): RoleManager {\n let manager = this.#roles.get(guildId);\n if (!manager)\n this.#roles.set(\n guildId,\n (manager = new RoleManager(guildId, this.#rest)),\n );\n return manager;\n }\n\n /** Emoji manager for a guild (one instance per guild, kept in sync by the Gateway). */\n public emojis(guildId: string): EmojiManager {\n let manager = this.#emojis.get(guildId);\n if (!manager)\n this.#emojis.set(\n guildId,\n (manager = new EmojiManager(this.#rest, guildId)),\n );\n return manager;\n }\n\n /** Sticker manager for a guild (one instance per guild, kept in sync by the Gateway). */\n public stickers(guildId: string): GuildStickerManager {\n let manager = this.#stickers.get(guildId);\n if (!manager)\n this.#stickers.set(\n guildId,\n (manager = new GuildStickerManager(this.#rest, guildId)),\n );\n return manager;\n }\n\n /** Soundboard manager for a guild (one instance per guild, kept in sync by the Gateway). */\n public soundboard(guildId: string): GuildSoundboardManager {\n let manager = this.#soundboard.get(guildId);\n if (!manager)\n this.#soundboard.set(\n guildId,\n (manager = new GuildSoundboardManager(this.#rest, guildId)),\n );\n return manager;\n }\n\n /** Voice states by user ID for a guild, kept in sync by `GUILD_CREATE` and `VOICE_STATE_UPDATE`. */\n public voiceStates(guildId: string): Manager<string, APIVoiceState> {\n return this.#perGuild(this.#voiceStates, guildId, () => new Manager());\n }\n\n /** Latest presence by user ID for a guild; filled only when `cache.presences` is on. */\n public presences(guildId: string): Manager<string, APIPresenceUpdate> {\n return this.#perGuild(this.#presences, guildId, () => new Manager());\n }\n\n /** Auto-moderation rules by ID for a guild, kept in sync by `AUTO_MODERATION_RULE_*` events. */\n public autoModerationRules(\n guildId: string,\n ): Manager<string, APIAutoModerationRule> {\n return this.#perGuild(\n this.#autoModerationRules,\n guildId,\n () => new Manager(),\n );\n }\n\n /** Invites by code for a guild, kept in sync by `INVITE_CREATE` / `INVITE_DELETE`. */\n public invites(guildId: string): Manager<string, APIInviteCreate> {\n return this.#perGuild(this.#invites, guildId, () => new Manager());\n }\n\n /** Merges a guild payload into the cached instance, keeping object identity. */\n public patch(data: GuildData): Guild {\n const guild = new Guild(data);\n const existing = this.get(guild.id);\n if (!existing) return this.upsert(guild);\n // Partial payloads (e.g. GUILD_UPDATE has no member_count) leave\n // optional fields undefined; those must not erase known values.\n // A key loop: Object.entries allocates a pair per field, on every update.\n const from = guild as unknown as Record<string, unknown>;\n const into = existing as unknown as Record<string, unknown>;\n for (const key of Object.keys(from)) {\n const value = from[key];\n if (value !== undefined) into[key] = value;\n }\n return existing;\n }\n\n /** Removes a guild and every per-guild manager that belongs to it. */\n public override delete(id: string): boolean {\n this.#bans.delete(id);\n this.#scheduledEvents.delete(id);\n this.#members.delete(id);\n this.#roles.delete(id);\n this.#emojis.delete(id);\n this.#stickers.delete(id);\n this.#soundboard.delete(id);\n this.#voiceStates.delete(id);\n this.#presences.delete(id);\n this.#autoModerationRules.delete(id);\n this.#invites.delete(id);\n return super.delete(id);\n }\n\n /** Creates a new guild. (Bot must be in fewer than 10 guilds). */\n public async create(options: GuildCreateOptions): Promise<Guild> {\n const data = await this.#rest.post<GuildData>(\"/guilds\", options);\n return this.upsert(new Guild(data));\n }\n\n /** Modifies a guild's settings. */\n public async edit(id: string, options: GuildEditOptions): Promise<Guild> {\n const [payload, reason] = splitReason(options);\n const data = await this.#rest.patch<GuildData>(\n Routes.guild(id),\n payload,\n { reason },\n );\n return this.upsert(new Guild(data));\n }\n\n /** Deletes a guild permanently. The bot must own it. */\n public async remove(id: string): Promise<void> {\n await this.#rest.delete(Routes.guild(id));\n }\n\n /** Fetches a guild's preview (even if the bot is not in the guild). */\n public async fetchPreview(id: string): Promise<APIGuildPreview> {\n return this.#rest.get<APIGuildPreview>(Routes.guildPreview(id));\n }\n\n /** Fetches the welcome screen of a community guild. */\n public async fetchWelcomeScreen(id: string): Promise<APIWelcomeScreen> {\n return this.#rest.get<APIWelcomeScreen>(Routes.guildWelcomeScreen(id));\n }\n\n /** Edits the welcome screen (needs Manage Guild and the Community feature). */\n public async editWelcomeScreen(\n id: string,\n options: {\n enabled?: boolean;\n description?: string | null;\n welcomeChannels?: APIWelcomeScreenChannel[] | null;\n reason?: string;\n },\n ): Promise<APIWelcomeScreen> {\n const { reason, welcomeChannels, ...rest } = options;\n return this.#rest.patch<APIWelcomeScreen>(\n Routes.guildWelcomeScreen(id),\n { ...rest, welcome_channels: welcomeChannels },\n { reason },\n );\n }\n\n /** Fetches a guild's onboarding: prompts, default channels and mode. */\n public async fetchOnboarding(id: string): Promise<APIGuildOnboarding> {\n return this.#rest.get<APIGuildOnboarding>(Routes.guildOnboarding(id));\n }\n\n /** Replaces parts of a guild's onboarding (needs Manage Guild and Manage Roles). */\n public async editOnboarding(\n id: string,\n options: {\n prompts?: APIOnboardingPrompt[];\n defaultChannelIds?: string[];\n enabled?: boolean;\n mode?: number;\n reason?: string;\n },\n ): Promise<APIGuildOnboarding> {\n const { reason, defaultChannelIds, ...rest } = options;\n return this.#rest.put<APIGuildOnboarding>(\n Routes.guildOnboarding(id),\n { ...rest, default_channel_ids: defaultChannelIds },\n { reason },\n );\n }\n\n /**\n * Edits a voice state in a stage channel: unsuppress the bot to speak, or\n * move a speaker back to the audience. `userId` may be `\"@me\"`.\n */\n public async editVoiceState(\n id: string,\n userId: string,\n options: {\n channelId: string;\n suppress?: boolean;\n requestToSpeakTimestamp?: string | null;\n },\n ): Promise<void> {\n await this.#rest.patch(Routes.guildVoiceState(id, userId), {\n channel_id: options.channelId,\n suppress: options.suppress,\n request_to_speak_timestamp: options.requestToSpeakTimestamp,\n });\n }\n\n /** Removes an integration (and the bot or role it created) from a guild. */\n public async removeIntegration(\n id: string,\n integrationId: string,\n reason?: string,\n ): Promise<void> {\n await this.#rest.delete(Routes.guildIntegration(id, integrationId), {\n reason,\n });\n }\n\n /** Fetches all active threads in the guild. */\n public async fetchActiveThreads(\n id: string,\n ): Promise<{ threads: APIChannel[]; members: unknown[] }> {\n return this.#rest.get<{ threads: APIChannel[]; members: unknown[] }>(\n Routes.guildActiveThreads(id),\n );\n }\n\n /** Fetches all webhooks in the guild. */\n public async fetchWebhooks(id: string): Promise<APIWebhook[]> {\n return this.#rest.get<APIWebhook[]>(Routes.guildWebhooks(id));\n }\n\n /** Fetches all invites in the guild. */\n public async fetchInvites(id: string): Promise<APIInvite[]> {\n return this.#rest.get<APIInvite[]>(Routes.guildInvites(id));\n }\n\n /**\n * Fetches audit log entries for a guild.\n * @param guildId Guild identifier.\n * @param options Filter options: userId (filter by actor), actionType (AuditLogEvent number), before (entry ID cursor), limit (1–100, default 50).\n * @returns Typed audit log response with `audit_log_entries` and related resources.\n */\n public async fetchAuditLog(\n guildId: string,\n options: {\n userId?: string;\n actionType?: number;\n before?: string;\n after?: string;\n limit?: number;\n } = {},\n ): Promise<AuditLogResponse> {\n const params = new URLSearchParams();\n if (options.userId) params.set(\"user_id\", options.userId);\n if (options.actionType !== undefined)\n params.set(\"action_type\", String(options.actionType));\n if (options.before) params.set(\"before\", options.before);\n if (options.after) params.set(\"after\", options.after);\n if (options.limit !== undefined)\n params.set(\n \"limit\",\n String(Math.min(100, Math.max(1, options.limit))),\n );\n return this.#rest.get<AuditLogResponse>(\n withQuery(Routes.guildAuditLog(guildId), params),\n );\n }\n\n /**\n * Fetches the audit log as an {@link AuditLog}: typed `info` per action\n * type, and `find()` / `filter()` by type, target, user and time.\n * @example const kick = (await guilds.fetchAuditLogEntries(id, { actionType: AuditLogEvent.MemberKick })).find({ targetId: userId, since: Date.now() - 60_000 });\n */\n public async fetchAuditLogEntries(\n guildId: string,\n options: Parameters<GuildManager[\"fetchAuditLog\"]>[1] = {},\n ): Promise<AuditLog> {\n return new AuditLog(\n (await this.fetchAuditLog(\n guildId,\n options,\n )) as unknown as APIAuditLog,\n );\n }\n\n /**\n * Fetches members from a guild (paginated).\n * @param guildId Guild identifier.\n * @param options Fetch options: limit (1–1000, default 100), after (member ID cursor).\n * @returns Array of raw member data payloads.\n */\n public async fetchMembers(\n guildId: string,\n options: { limit?: number; after?: string } = {},\n ): Promise<Record<string, unknown>[]> {\n const params = new URLSearchParams();\n if (options.limit !== undefined)\n params.set(\n \"limit\",\n String(Math.min(1000, Math.max(1, options.limit))),\n );\n if (options.after) params.set(\"after\", options.after);\n return this.#rest.get<Record<string, unknown>[]>(\n withQuery(Routes.guildMembers(guildId), params),\n );\n }\n\n /** Fetches a list of all auto moderation rules currently configured for guild. */\n public async fetchAutoModerationRules(\n guildId: string,\n ): Promise<AutoModerationRule[]> {\n const rules = await this.#rest.get<APIAutoModerationRule[]>(\n Routes.guildAutoModerationRules(guildId),\n );\n return rules.map((r) => new AutoModerationRule(r));\n }\n\n /** Fetches a single auto moderation rule. */\n public async fetchAutoModerationRule(\n guildId: string,\n ruleId: string,\n ): Promise<AutoModerationRule> {\n const rule = await this.#rest.get<APIAutoModerationRule>(\n Routes.guildAutoModerationRule(guildId, ruleId),\n );\n return new AutoModerationRule(rule);\n }\n\n /** Creates a new auto moderation rule. */\n public async createAutoModerationRule(\n guildId: string,\n options: Record<string, unknown> & { reason?: string },\n ): Promise<AutoModerationRule> {\n const [payload, reason] = splitReason(options);\n const rule = await this.#rest.post<APIAutoModerationRule>(\n Routes.guildAutoModerationRules(guildId),\n payload,\n { reason },\n );\n return new AutoModerationRule(rule);\n }\n\n /** Modifies an existing auto moderation rule. */\n public async editAutoModerationRule(\n guildId: string,\n ruleId: string,\n options: Record<string, unknown> & { reason?: string },\n ): Promise<AutoModerationRule> {\n const [payload, reason] = splitReason(options);\n const rule = await this.#rest.patch<APIAutoModerationRule>(\n Routes.guildAutoModerationRule(guildId, ruleId),\n payload,\n { reason },\n );\n return new AutoModerationRule(rule);\n }\n\n /** Deletes an auto moderation rule. @param reason Audit-log reason. */\n public async deleteAutoModerationRule(\n guildId: string,\n ruleId: string,\n reason?: string,\n ): Promise<void> {\n await this.#rest.delete(\n Routes.guildAutoModerationRule(guildId, ruleId),\n { reason },\n );\n }\n}\n\n// ─── Audit Log Types ──────────────────────────────────────────────────────────\n\n/** A single audit log entry as returned by the Discord API. */\nexport interface AuditLogEntry {\n id: string;\n action_type: number;\n user_id: string | null;\n target_id: string | null;\n reason?: string;\n changes?: Array<{ key: string; old_value?: unknown; new_value?: unknown }>;\n options?: Record<string, unknown>;\n}\n\n/** Discord API audit log response payload. */\nexport interface AuditLogResponse {\n audit_log_entries: AuditLogEntry[];\n users: Record<string, unknown>[];\n integrations: Record<string, unknown>[];\n webhooks: Record<string, unknown>[];\n guild_scheduled_events: Record<string, unknown>[];\n threads: Record<string, unknown>[];\n application_commands: Record<string, unknown>[];\n}\n\n/** Known Discord audit log event type numbers. */\nexport const AuditLogEvent = {\n GuildUpdate: 1,\n ChannelCreate: 10,\n ChannelUpdate: 11,\n ChannelDelete: 12,\n ChannelOverwriteCreate: 13,\n ChannelOverwriteUpdate: 14,\n ChannelOverwriteDelete: 15,\n MemberKick: 20,\n MemberPrune: 21,\n MemberBanAdd: 22,\n MemberBanRemove: 23,\n MemberUpdate: 24,\n MemberRoleUpdate: 25,\n MemberMove: 26,\n MemberDisconnect: 27,\n BotAdd: 28,\n RoleCreate: 30,\n RoleUpdate: 31,\n RoleDelete: 32,\n InviteCreate: 40,\n InviteUpdate: 41,\n InviteDelete: 42,\n WebhookCreate: 50,\n WebhookUpdate: 51,\n WebhookDelete: 52,\n EmojiCreate: 60,\n EmojiUpdate: 61,\n EmojiDelete: 62,\n MessageDelete: 72,\n MessageBulkDelete: 73,\n MessagePin: 74,\n MessageUnpin: 75,\n IntegrationCreate: 80,\n IntegrationUpdate: 81,\n IntegrationDelete: 82,\n StageInstanceCreate: 83,\n StageInstanceUpdate: 84,\n StageInstanceDelete: 85,\n StickerCreate: 90,\n StickerUpdate: 91,\n StickerDelete: 92,\n ScheduledEventCreate: 100,\n ScheduledEventUpdate: 101,\n ScheduledEventDelete: 102,\n ThreadCreate: 110,\n ThreadUpdate: 111,\n ThreadDelete: 112,\n AutoModerationRuleCreate: 140,\n AutoModerationRuleUpdate: 141,\n AutoModerationRuleDelete: 142,\n AutoModerationBlockMessage: 143,\n} as const;\n",
60
- "import { REST, Routes } from \"@lunibee/rest\";\nimport type {\n APIApplicationCommand,\n ApplicationCommandData,\n} from \"@lunibee/types\";\n\n/** Command data, or a builder such as `CreateSlashCommand` (its `toJSON()` is sent). */\nexport type ApplicationCommandInput =\n ApplicationCommandData | { toJSON(): Record<string, unknown> };\n\n/** The payload for one command input. */\nfunction commandPayload(\n command: ApplicationCommandInput | Partial<ApplicationCommandData>,\n): unknown {\n return \"toJSON\" in command && typeof command.toJSON === \"function\"\n ? command.toJSON()\n : command;\n}\n\n/** Manages global and guild-scoped application commands for a Discord application. */\nexport class ApplicationCommandManager {\n readonly #rest: REST;\n readonly #applicationId: string;\n\n /** Creates an application command manager. @param rest REST transport. @param applicationId Application identifier. */\n public constructor(rest: REST, applicationId: string) {\n this.#rest = rest;\n this.#applicationId = applicationId;\n }\n\n // ──────────────────── Global commands ────────────────────\n\n /** Fetches all global application commands. @returns Array of registered commands. */\n public fetch(): Promise<APIApplicationCommand[]> {\n return this.#rest.get<APIApplicationCommand[]>(\n Routes.applicationCommands(this.#applicationId),\n );\n }\n\n /** Creates a single global application command. @param data Command data. @returns Created command. */\n public create(\n data: ApplicationCommandInput,\n ): Promise<APIApplicationCommand> {\n return this.#rest.post<APIApplicationCommand>(\n Routes.applicationCommands(this.#applicationId),\n commandPayload(data),\n );\n }\n\n /** Overwrites all global application commands atomically. @param commands Array of command data. @returns New full command list. */\n public set(\n commands: readonly ApplicationCommandInput[],\n ): Promise<APIApplicationCommand[]> {\n return this.#rest.put<APIApplicationCommand[]>(\n Routes.applicationCommands(this.#applicationId),\n commands.map(commandPayload),\n );\n }\n\n /** Edits a global application command. @param commandId Command identifier. @param data Partial command data. @returns Updated command. */\n public edit(\n commandId: string,\n data: Partial<ApplicationCommandData> | ApplicationCommandInput,\n ): Promise<APIApplicationCommand> {\n return this.#rest.patch<APIApplicationCommand>(\n Routes.applicationCommand(this.#applicationId, commandId),\n commandPayload(data),\n );\n }\n\n /** Deletes a global application command. @param commandId Command identifier. @returns Nothing. */\n public async delete(commandId: string): Promise<void> {\n await this.#rest.delete(\n Routes.applicationCommand(this.#applicationId, commandId),\n );\n }\n\n // ──────────────────── Guild-scoped commands ────────────────────\n\n /** Fetches all guild-scoped application commands. @param guildId Guild identifier. @returns Array of registered guild commands. */\n public fetchGuild(guildId: string): Promise<APIApplicationCommand[]> {\n return this.#rest.get<APIApplicationCommand[]>(\n Routes.guildApplicationCommands(this.#applicationId, guildId),\n );\n }\n\n /** Creates a single guild-scoped application command. @param guildId Guild identifier. @param data Command data. @returns Created command. */\n public createGuild(\n guildId: string,\n data: ApplicationCommandInput,\n ): Promise<APIApplicationCommand> {\n return this.#rest.post<APIApplicationCommand>(\n Routes.guildApplicationCommands(this.#applicationId, guildId),\n commandPayload(data),\n );\n }\n\n /** Overwrites all guild-scoped application commands atomically. @param guildId Guild identifier. @param commands Array of command data. @returns New full command list. */\n public setGuild(\n guildId: string,\n commands: readonly ApplicationCommandInput[],\n ): Promise<APIApplicationCommand[]> {\n return this.#rest.put<APIApplicationCommand[]>(\n Routes.guildApplicationCommands(this.#applicationId, guildId),\n commands.map(commandPayload),\n );\n }\n\n /** Edits a guild-scoped application command. @param guildId Guild identifier. @param commandId Command identifier. @param data Partial command data. @returns Updated command. */\n public editGuild(\n guildId: string,\n commandId: string,\n data: Partial<ApplicationCommandData> | ApplicationCommandInput,\n ): Promise<APIApplicationCommand> {\n return this.#rest.patch<APIApplicationCommand>(\n Routes.guildApplicationCommand(\n this.#applicationId,\n guildId,\n commandId,\n ),\n commandPayload(data),\n );\n }\n\n /** Deletes a guild-scoped application command. @param guildId Guild identifier. @param commandId Command identifier. @returns Nothing. */\n public async deleteGuild(\n guildId: string,\n commandId: string,\n ): Promise<void> {\n await this.#rest.delete(\n Routes.guildApplicationCommand(\n this.#applicationId,\n guildId,\n commandId,\n ),\n );\n }\n}\n",
61
- "import { Manager, ResourceManager, assignFields, splitReason } from \"./base.js\";\nexport { Manager, ResourceManager } from \"./base.js\";\n/** Discord.js-familiar alias for {@link ResourceManager}. */\nexport { ResourceManager as CachedManager } from \"./base.js\";\nimport { REST, Routes } from \"@lunibee/rest\";\nimport type {\n AllowedMentions,\n APIForumTag,\n ForumTagInput,\n MessageCreateOptions,\n MessageEditOptions,\n} from \"@lunibee/types\";\nimport {\n Channel,\n createChannel,\n Message,\n User,\n type ResourceContext,\n} from \"@lunibee/structures\";\nimport {\n MessageManager,\n toRequest,\n type MessageCacheOptions,\n} from \"./message.js\";\nimport { ThreadManager } from \"./thread.js\";\n\nexport { UserManager } from \"./user.js\";\nexport { GuildManager } from \"./guild.js\";\nexport type { AuditLogEntry, AuditLogResponse } from \"./guild.js\";\nexport { AuditLogEvent } from \"./guild.js\";\n\nexport type { MessageCreateOptions, MessageEditOptions } from \"./message.js\";\n/** Discord only bulk-deletes messages younger than two weeks. */\nconst BULK_DELETE_MAX_AGE_MS = 14 * 24 * 60 * 60_000;\n/** Creation time (ms) encoded in a snowflake. */\nfunction snowflakeTime(id: string): number {\n return Number((BigInt(id) >> 22n) + 1_420_070_400_000n);\n}\n/** Options for fetching one message; `cache: false` skips storing it. */\nexport interface MessageFetchOptions {\n cache?: boolean;\n}\n/** Pagination for fetching a channel's messages: `before`, `after` or `around` an ID, and a `limit`. */\nexport interface MessageQueryOptions {\n before?: string;\n after?: string;\n around?: string;\n limit?: number;\n}\n/** Options for starting a thread from a message. */\nexport interface MessageThreadOptions {\n name: string;\n autoArchiveDuration?: 60 | 1440 | 4320 | 10080;\n rateLimitPerUser?: number;\n}\n/** Pagination for listing the users who reacted with an emoji. */\nexport interface ReactionFetchOptions {\n limit?: number;\n after?: string;\n}\n\nexport interface ChannelCreateOptions extends Record<string, unknown> {\n /** Audit-log reason. */\n reason?: string;\n name: string;\n type: number;\n guild_id?: string;\n parent_id?: string | null;\n}\nexport type ChannelEditOptions = Record<string, unknown> & {\n /** Audit-log reason. */\n reason?: string;\n};\n\nimport { PermissionOverwriteManager } from \"./guild-resources.js\";\n\nexport class ChannelManager extends Manager<string, Channel> {\n readonly #rest: REST;\n readonly #context: ResourceContext;\n readonly #messageManagers = new Map<string, MessageManager>();\n readonly #messageCache?: MessageCacheOptions;\n readonly #allowedMentions?: AllowedMentions;\n /**\n * @param options.messageCache Enables a bounded per-channel message cache; messages are not cached by default.\n * @param options.allowedMentions Default `allowed_mentions` for sends and edits without their own.\n */\n public constructor(\n rest: REST,\n options: {\n messageCache?: MessageCacheOptions;\n allowedMentions?: AllowedMentions;\n } = {},\n ) {\n super();\n this.#rest = rest;\n this.#messageCache = options.messageCache;\n this.#allowedMentions = options.allowedMentions;\n this.#context = {\n sendMessage: (channelId, options) => this.send(channelId, options),\n editMessage: (channelId, messageId, options) =>\n this.editMessage(channelId, messageId, options),\n deleteMessage: (channelId, messageId, reason) =>\n this.deleteMessage(channelId, messageId, reason),\n crosspostMessage: (channelId, messageId) =>\n this.crosspostMessage(channelId, messageId),\n editChannel: (channelId, options) => this.edit(channelId, options),\n deleteChannel: (channelId, reason) =>\n this.remove(channelId, reason),\n addReaction: (channelId, messageId, emoji) =>\n this.addReaction(channelId, messageId, emoji),\n removeOwnReaction: (channelId, messageId, emoji) =>\n this.removeOwnReaction(channelId, messageId, emoji),\n removeReaction: (channelId, messageId, emoji, userId) =>\n this.removeReaction(channelId, messageId, emoji, userId),\n removeAllReactions: (channelId, messageId) =>\n this.removeAllReactions(channelId, messageId),\n pinMessage: (channelId, messageId, reason) =>\n this.pinMessage(channelId, messageId, reason),\n unpinMessage: (channelId, messageId, reason) =>\n this.unpinMessage(channelId, messageId, reason),\n };\n }\n public messages(channelId: string): MessageManager {\n let manager = this.#messageManagers.get(channelId);\n if (!manager) {\n manager = new MessageManager(\n this.#rest,\n this.#context,\n channelId,\n this.#messageCache,\n this.#allowedMentions,\n );\n this.#messageManagers.set(channelId, manager);\n }\n return manager;\n }\n /** Permission overwrite manager for a channel. */\n public permissionOverwrites(channelId: string): PermissionOverwriteManager {\n return new PermissionOverwriteManager(\n this.#rest,\n channelId,\n // A partial channel's overwrites are unknown, not empty: fetch.\n () => {\n const channel = this.get(channelId);\n return channel && !channel.partial\n ? channel.permissionOverwrites\n : undefined;\n },\n );\n }\n public threads(channelId: string): ThreadManager {\n return new ThreadManager(\n this.#rest,\n this.#context,\n channelId,\n this.#allowedMentions,\n );\n }\n /** Fetches a channel; concurrent fetches share a request and a stale result never overwrites newer state. */\n public fetch(channelId: string): Promise<Channel> {\n return this.fetchOnce(\n channelId,\n async () =>\n createChannel(\n await this.#rest.get<\n ConstructorParameters<typeof Channel>[0]\n >(Routes.channel(channelId)),\n this.#context,\n ),\n (channel) => this.#merge(channel),\n );\n }\n public async resolve(channelId: string): Promise<Channel> {\n return this.get(channelId) ?? this.fetch(channelId);\n }\n public upsert(data: ConstructorParameters<typeof Channel>[0]): Channel {\n return this.#merge(createChannel(data, this.#context));\n }\n /** Merges into the cached instance; a type change (e.g. text -> announcement) needs the new subclass. */\n #merge(channel: Channel): Channel {\n const existing = this.get(channel.id);\n if (existing && existing.type === channel.type) {\n assignFields(existing, channel);\n return existing;\n }\n this.set(channel.id, channel);\n return channel;\n }\n public update(channel: Channel): this {\n return this.set(channel.id, channel);\n }\n /** Removes every cached channel that belongs to a guild. @returns Number removed. */\n public deleteGuildChannels(guildId: string): number {\n // Walks the cache once without copying it into an array first.\n const ids: string[] = [];\n this.cache.forEach((channel, id) => {\n if (channel.guildId === guildId) ids.push(id);\n });\n let removed = 0;\n for (const id of ids) if (this.delete(id)) removed++;\n return removed;\n }\n /** Ends a poll now; returns the updated message. */\n public async endPoll(\n channelId: string,\n messageId: string,\n ): Promise<Message> {\n return this.messages(channelId).upsert(\n await this.#rest.post<ConstructorParameters<typeof Message>[0]>(\n Routes.pollExpire(channelId, messageId),\n ),\n );\n }\n /** Fetches users who voted for one poll answer. @param options.limit 1-100 (default 25). */\n public async fetchPollVoters(\n channelId: string,\n messageId: string,\n answerId: number,\n options: { after?: string; limit?: number } = {},\n ): Promise<User[]> {\n if (\n options.limit !== undefined &&\n (!Number.isInteger(options.limit) ||\n options.limit < 1 ||\n options.limit > 100)\n )\n throw new RangeError(\"Poll voter limit must be 1-100.\");\n const params = new URLSearchParams();\n if (options.after) params.set(\"after\", options.after);\n if (options.limit !== undefined)\n params.set(\"limit\", String(options.limit));\n const suffix = params.toString();\n const { users } = await this.#rest.get<{\n users: ConstructorParameters<typeof User>[0][];\n }>(\n `${Routes.pollAnswerVoters(channelId, messageId, answerId)}${suffix ? `?${suffix}` : \"\"}`,\n );\n return users.map((user) => new User(user));\n }\n /** Plays a soundboard sound in a voice channel the bot is connected to. */\n public async sendSoundboardSound(\n channelId: string,\n options: { soundId: string; sourceGuildId?: string },\n ): Promise<void> {\n await this.#rest.post(Routes.sendSoundboardSound(channelId), {\n sound_id: options.soundId,\n source_guild_id: options.sourceGuildId,\n });\n }\n /** Returns the message manager for a channel only if one already exists. */\n public cachedMessages(channelId: string): MessageManager | undefined {\n return this.#messageManagers.get(channelId);\n }\n public async create(\n guildId: string,\n options: ChannelCreateOptions,\n ): Promise<Channel> {\n const [payload, reason] = splitReason(options);\n return this.upsert(\n await this.#rest.post<ConstructorParameters<typeof Channel>[0]>(\n Routes.guildChannels(guildId),\n payload,\n { reason },\n ),\n );\n }\n public async edit(\n channelId: string,\n options: ChannelEditOptions,\n ): Promise<Channel> {\n const [payload, reason] = splitReason(options);\n return this.upsert(\n await this.#rest.patch<ConstructorParameters<typeof Channel>[0]>(\n Routes.channel(channelId),\n payload,\n { reason },\n ),\n );\n }\n\n /** Deletes a channel (or closes a DM). @param reason Audit-log reason. */\n public async remove(channelId: string, reason?: string): Promise<void> {\n await this.#rest.delete(Routes.channel(channelId), { reason });\n this.delete(channelId);\n }\n /** Evicts a channel, dropping its per-channel message manager with it.\n * Overrides {@link Manager.delete} so cache eviction driven by a Gateway\n * `CHANNEL_DELETE`/`THREAD_DELETE` — which calls `delete` rather than\n * {@link remove} — releases the message manager and its cached\n * messages too, instead of retaining them for the client's lifetime. */\n public override delete(channelId: string): boolean {\n this.#messageManagers.delete(channelId);\n return super.delete(channelId);\n }\n public send(\n channelId: string,\n options: MessageCreateOptions,\n ): Promise<Message> {\n return this.messages(channelId).send(options);\n }\n public async fetchMessage(\n channelId: string,\n messageId: string,\n options: MessageFetchOptions = {},\n ): Promise<Message> {\n void options;\n return this.messages(channelId).fetch(messageId);\n }\n public fetchMessages(\n channelId: string,\n query: MessageQueryOptions | Iterable<string>,\n ): Promise<Message[]> {\n if (isMessageQuery(query)) {\n const params = new URLSearchParams();\n if (query.before) params.set(\"before\", query.before);\n if (query.after) params.set(\"after\", query.after);\n if (query.around) params.set(\"around\", query.around);\n if (query.limit !== undefined)\n params.set(\"limit\", String(query.limit));\n const suffix = params.toString();\n return this.#rest\n .get<ConstructorParameters<typeof Message>[0][]>(\n `${Routes.channelMessages(channelId)}${suffix ? `?${suffix}` : \"\"}`,\n )\n .then((data) =>\n data.map((item) => this.messages(channelId).upsert(item)),\n );\n }\n return this.messages(channelId).fetchMany(query);\n }\n public upsertMessage(\n data: ConstructorParameters<typeof Message>[0],\n ): Message {\n return this.messages(data.channel_id).upsert(data);\n }\n public async editMessage(\n channelId: string,\n messageId: string,\n options: MessageEditOptions,\n ): Promise<Message> {\n return this.messages(channelId).upsert(\n await this.#rest.patch<ConstructorParameters<typeof Message>[0]>(\n Routes.message(channelId, messageId),\n toRequest(options, this.#allowedMentions),\n ),\n );\n }\n /** Deletes a message. @param reason Audit-log reason (shown when deleting someone else's message). */\n public async deleteMessage(\n channelId: string,\n messageId: string,\n reason?: string,\n ): Promise<void> {\n await this.#rest.delete(Routes.message(channelId, messageId), {\n reason,\n });\n this.messages(channelId).delete(messageId);\n }\n public deleteCachedMessage(channelId: string, messageId: string): boolean {\n return this.messages(channelId).delete(messageId);\n }\n public async crosspostMessage(\n channelId: string,\n messageId: string,\n ): Promise<Message> {\n return this.messages(channelId).upsert(\n await this.#rest.post<ConstructorParameters<typeof Message>[0]>(\n Routes.crosspostMessage(channelId, messageId),\n ),\n );\n }\n /** Bulk-deletes messages in a channel. Duplicate IDs are ignored and a\n * single ID falls back to a normal delete.\n * @throws {RangeError} If no IDs or more than 100 are provided, or any\n * message is older than 14 days (Discord refuses to bulk-delete those). */\n public async bulkDeleteMessages(\n channelId: string,\n messageIds: Iterable<string>,\n reason?: string,\n ): Promise<void> {\n const ids = [...new Set(messageIds)];\n if (ids.length < 1 || ids.length > 100)\n throw new RangeError(\n \"bulkDelete requires between 1 and 100 message IDs.\",\n );\n if (ids.length === 1)\n return this.deleteMessage(channelId, ids[0]!, reason);\n const cutoff = Date.now() - BULK_DELETE_MAX_AGE_MS;\n const tooOld = ids.filter((id) => snowflakeTime(id) < cutoff);\n if (tooOld.length)\n throw new RangeError(\n `bulkDelete cannot delete messages older than 14 days: ${tooOld.join(\", \")}`,\n );\n await this.#rest.post(\n Routes.channelBulkDelete(channelId),\n { messages: ids },\n { reason },\n );\n for (const id of ids) this.messages(channelId).delete(id);\n }\n /**\n * Iterates a channel's history newest-first, 100 messages per request,\n * starting before `before` (or the latest message) and stopping after\n * `limit` messages or at the start of the channel.\n */\n public async *iterateMessages(\n channelId: string,\n options: { before?: string; limit?: number } = {},\n ): AsyncGenerator<Message, void, undefined> {\n let before = options.before;\n let remaining = options.limit ?? Infinity;\n while (remaining > 0) {\n const page = await this.fetchMessages(channelId, {\n before,\n limit: Math.min(100, remaining),\n });\n for (const message of page) yield message;\n remaining -= page.length;\n if (page.length < 100) return;\n before = page.at(-1)!.id;\n }\n }\n public async addReaction(\n channelId: string,\n messageId: string,\n emoji: string,\n ): Promise<void> {\n // Discord's create-reaction endpoint is\n // PUT .../reactions/{emoji}/@me — the bare .../reactions/{emoji} path\n // is not a valid target for PUT.\n await this.#rest.put(\n Routes.messageReactionMe(channelId, messageId, emoji),\n );\n }\n public async fetchReactions(\n channelId: string,\n messageId: string,\n emoji: string,\n options: ReactionFetchOptions = {},\n ): Promise<User[]> {\n const params = new URLSearchParams();\n if (options.limit !== undefined)\n params.set(\"limit\", String(options.limit));\n if (options.after) params.set(\"after\", options.after);\n const suffix = params.toString();\n const data = await this.#rest.get<\n ConstructorParameters<typeof User>[0][]\n >(\n `${Routes.messageReactions(channelId, messageId, emoji)}${suffix ? `?${suffix}` : \"\"}`,\n );\n return data.map((user) => new User(user));\n }\n public async removeOwnReaction(\n channelId: string,\n messageId: string,\n emoji: string,\n ): Promise<void> {\n await this.#rest.delete(\n Routes.messageReactionMe(channelId, messageId, emoji),\n );\n }\n public async removeReaction(\n channelId: string,\n messageId: string,\n emoji: string,\n userId: string,\n ): Promise<void> {\n await this.#rest.delete(\n Routes.messageReactionUser(channelId, messageId, emoji, userId),\n );\n }\n public async removeAllReactions(\n channelId: string,\n messageId: string,\n ): Promise<void> {\n await this.#rest.delete(\n Routes.messageReactionsAll(channelId, messageId),\n );\n }\n /** Fetches the newest pinned messages (one page, up to 50, like the endpoint it replaces). */\n public async fetchPinnedMessages(channelId: string): Promise<Message[]> {\n const data = await this.#rest.get<{\n items: { message: ConstructorParameters<typeof Message>[0] }[];\n }>(Routes.channelMessagesPins(channelId));\n return data.items.map((item) =>\n this.messages(channelId).upsert(item.message),\n );\n }\n /** Fetches pinned messages a page at a time, newest first (`limit` 1-50, `before` an ISO timestamp from the previous page). */\n public async fetchPins(\n channelId: string,\n options: { before?: string; limit?: number } = {},\n ): Promise<{ messages: Message[]; hasMore: boolean }> {\n const params = new URLSearchParams();\n if (options.before) params.set(\"before\", options.before);\n if (options.limit !== undefined)\n params.set(\n \"limit\",\n String(Math.min(50, Math.max(1, options.limit))),\n );\n const query = params.toString();\n const data = await this.#rest.get<{\n items: {\n pinned_at: string;\n message: ConstructorParameters<typeof Message>[0];\n }[];\n has_more: boolean;\n }>(\n `${Routes.channelMessagesPins(channelId)}${query ? `?${query}` : \"\"}`,\n );\n return {\n messages: data.items.map((item) =>\n this.messages(channelId).upsert(item.message),\n ),\n hasMore: data.has_more,\n };\n }\n /** Shows \"the bot is typing…\" for about ten seconds, or until it sends a message. */\n public async triggerTyping(channelId: string): Promise<void> {\n await this.#rest.post(Routes.channelTyping(channelId));\n }\n /** Adds a tag to a forum or media channel and returns the channel's tags. @param reason Audit-log reason. */\n public async createForumTag(\n channelId: string,\n tag: ForumTagInput,\n reason?: string,\n ): Promise<APIForumTag[]> {\n const tags = await this.#forumTags(channelId);\n return this.#saveForumTags(channelId, [...tags, tag], reason);\n }\n /** Changes a forum tag and returns the channel's tags. */\n public async editForumTag(\n channelId: string,\n tagId: string,\n changes: Partial<ForumTagInput>,\n reason?: string,\n ): Promise<APIForumTag[]> {\n const tags = await this.#forumTags(channelId);\n if (!tags.some((tag) => tag.id === tagId))\n throw new Error(`Channel ${channelId} has no tag ${tagId}.`);\n return this.#saveForumTags(\n channelId,\n tags.map((tag) =>\n tag.id === tagId ? { ...tag, ...changes } : tag,\n ),\n reason,\n );\n }\n /** Removes a forum tag and returns the channel's remaining tags. */\n public async removeForumTag(\n channelId: string,\n tagId: string,\n reason?: string,\n ): Promise<APIForumTag[]> {\n const tags = await this.#forumTags(channelId);\n if (!tags.some((tag) => tag.id === tagId))\n throw new Error(`Channel ${channelId} has no tag ${tagId}.`);\n return this.#saveForumTags(\n channelId,\n tags.filter((tag) => tag.id !== tagId),\n reason,\n );\n }\n /** The channel's current tags, read fresh so edits never clobber newer ones. */\n async #forumTags(channelId: string): Promise<APIForumTag[]> {\n const channel = await this.#rest.get<{\n available_tags?: APIForumTag[];\n }>(Routes.channel(channelId));\n return channel.available_tags ?? [];\n }\n /** Discord replaces the whole list; tags that keep their `id` are kept. */\n async #saveForumTags(\n channelId: string,\n tags: Array<ForumTagInput & { id?: string }>,\n reason?: string,\n ): Promise<APIForumTag[]> {\n const updated = await this.#rest.patch<{\n available_tags?: APIForumTag[];\n }>(Routes.channel(channelId), { available_tags: tags }, { reason });\n return updated.available_tags ?? [];\n }\n /** Pins a message. @param reason Audit-log reason. */\n public async pinMessage(\n channelId: string,\n messageId: string,\n reason?: string,\n ): Promise<void> {\n await this.#rest.put(\n Routes.channelMessagesPin(channelId, messageId),\n undefined,\n { reason },\n );\n }\n /** Unpins a message. @param reason Audit-log reason. */\n public async unpinMessage(\n channelId: string,\n messageId: string,\n reason?: string,\n ): Promise<void> {\n await this.#rest.delete(\n Routes.channelMessagesPin(channelId, messageId),\n { reason },\n );\n }\n /** Creates a webhook in a channel. @param options Name, optional avatar data URI, and audit-log `reason`. */\n public async createWebhook(\n channelId: string,\n options: { name: string; avatar?: string | null; reason?: string },\n ): Promise<import(\"@lunibee/types\").APIWebhook> {\n const [payload, reason] = splitReason(options);\n return this.#rest.post(Routes.channelWebhooks(channelId), payload, {\n reason,\n });\n }\n public createThreadFromMessage(\n channelId: string,\n messageId: string,\n options: MessageThreadOptions,\n ): Promise<Channel> {\n return this.threads(channelId).createFromMessage(messageId, options);\n }\n /**\n * Fetches a page of messages with cursor metadata.\n * @param channelId Channel to fetch from.\n * @param options Page options — `before`, `after`, `around`, and `limit` (max 100).\n * @returns `{ messages, before, after, hasMore }` — use `before` or `after` as cursors for the next page.\n */\n public async fetchPage(\n channelId: string,\n options: MessageQueryOptions = {},\n ): Promise<{\n messages: Message[];\n before?: string;\n after?: string;\n hasMore: boolean;\n }> {\n const limit = Math.min(100, Math.max(1, options.limit ?? 50));\n const messages = await this.fetchMessages(channelId, {\n ...options,\n limit,\n });\n return {\n messages,\n before: messages[0]?.id,\n after: messages[messages.length - 1]?.id,\n hasMore: messages.length === limit,\n };\n }\n public override clear(): void {\n this.#messageManagers.clear();\n super.clear();\n }\n}\n\nfunction isMessageQuery(\n value: MessageQueryOptions | Iterable<string>,\n): value is MessageQueryOptions {\n return (\n typeof value === \"object\" &&\n value !== null &&\n !(Symbol.iterator in value)\n );\n}\n/** Discord.js-familiar name for `MessageCreateOptions`. */\nexport type CreateMessageOptions = MessageCreateOptions;\nexport {\n MessageManager,\n toRequest,\n type MessageCacheOptions,\n type MessageFile,\n} from \"./message.js\";\nexport { ThreadManager } from \"./thread.js\";\nexport {\n RoleManager,\n type RoleCreateOptions,\n type RoleEditOptions,\n} from \"./role.js\";\nexport {\n GuildMemberManager,\n type MemberEditOptions,\n type BanOptions,\n} from \"./member.js\";\nexport {\n ApplicationCommandManager,\n type ApplicationCommandInput,\n} from \"./application.js\";\nexport {\n GuildBanManager,\n GuildScheduledEventManager,\n StageInstanceManager,\n PermissionOverwriteManager,\n type APIBan,\n type GuildBanCreateOptions,\n type GuildScheduledEventOptions,\n type StageInstanceCreateOptions,\n type PermissionOverwriteOptions,\n type PermissionOverwriteTargetType,\n type PermissionOverwriteUpdate,\n} from \"./guild-resources.js\";\nexport {\n EmojiManager,\n type EmojiCreateOptions,\n type EmojiEditOptions,\n} from \"./emoji.js\";\nexport {\n GuildStickerManager,\n GuildSoundboardManager,\n MonetizationManager,\n ApplicationEmojiManager,\n type APIEntitlement,\n type APISKU,\n type APISoundboardSound,\n type APISubscription,\n type EntitlementQuery,\n type GuildStickerCreateOptions,\n type SoundboardSoundCreateOptions,\n} from \"./advanced.js\";\n",
62
- "/**\n * Identity of a Discord Gateway session, and the decision of how to open the\n * next connection with it.\n *\n * Deliberately owns nothing else: no socket, no timers, no opcode dispatch, no\n * compression, no event emission. Those belong to the transport, heartbeat,\n * reconnect and protocol seams. Keeping this object small is the point —\n * session confusion is what produced both WS-001 and WS-005.\n */\n\n/** Everything needed to send a RESUME, or nothing when one is impossible. */\nexport interface ResumeInfo {\n /** Discord's session identifier from READY. */\n sessionId: string;\n /** Last sequence number observed on this session. */\n sequence: number;\n /** Host READY nominated for resuming this session. */\n resumeURL: string;\n}\n\n/**\n * What the next connection must do.\n *\n * A discriminated union rather than a boolean plus three nullable fields: the\n * caller cannot reach for a session id on the identify branch, so \"resume with\n * an undefined session\" is not a state this codebase can express.\n */\nexport type HandshakeIntent =\n ({ type: \"resume\" } & ResumeInfo) | { type: \"identify\" };\n\n/** Internal session state. `none` and `established` are the only possibilities. */\ntype SessionState =\n | { status: \"none\" }\n | { status: \"established\"; sessionId: string; resumeURL: string };\n\n/** Why a session was discarded. */\nexport type InvalidationReason =\n /** Discord sent `op 9` with `d: false`. */\n | \"invalid-session\"\n /** The connection closed with a code that forbids resuming. */\n | \"session-timeout\"\n /** Discarded by the owner without a protocol cause. */\n | \"explicit\";\n\n/**\n * Session state for one Gateway shard.\n *\n * **Generations.** Every connection attempt takes a token from\n * {@link GatewaySession.beginConnection}, and every mutation must present it.\n * A socket that has been superseded still holds the old token, so a late\n * dispatch arriving on it cannot advance the new connection's sequence or\n * overwrite its session id. Ownership is therefore structural rather than a\n * chain of `if (this.#ws === ws)` checks at each call site.\n */\nexport class GatewaySession {\n #state: SessionState = { status: \"none\" };\n /**\n * Last sequence observed in the current generation.\n *\n * Held beside the state rather than inside the `established` variant\n * because READY *is* a dispatch: its own `s` is recorded a moment before\n * the session exists. Storing it only on an established session would\n * discard the very first sequence and make the next RESUME impossible.\n */\n #sequence: number | null = null;\n #generation = 0;\n #lastInvalidation?: InvalidationReason;\n\n /** Why the last session was discarded, for diagnostics and reconnect policy. */\n public get lastInvalidation(): InvalidationReason | undefined {\n return this.#lastInvalidation;\n }\n\n /** Token of the current connection attempt; mutations must match it. */\n public get generation(): number {\n return this.#generation;\n }\n\n /** Discord's session id, or undefined when no session is established. */\n public get sessionId(): string | undefined {\n return this.#state.status === \"established\"\n ? this.#state.sessionId\n : undefined;\n }\n\n /** Host to reconnect to for a RESUME, or undefined when none is known. */\n public get resumeURL(): string | undefined {\n return this.#state.status === \"established\"\n ? this.#state.resumeURL\n : undefined;\n }\n\n /**\n * Last sequence number seen, or null when none has been observed.\n *\n * Null, never zero, marks \"nothing seen\": sequence `0` is a legitimate\n * value that must survive into a RESUME.\n */\n public get sequence(): number | null {\n return this.#sequence;\n }\n\n /** Whether a RESUME is possible: a session, a resume host, and a sequence. */\n public get canResume(): boolean {\n return this.#state.status === \"established\" && this.#sequence !== null;\n }\n\n /**\n * Opens a new connection generation and returns its token.\n *\n * The session itself is untouched: reconnecting to resume must keep the\n * session id and sequence. Only ownership moves.\n */\n public beginConnection(): number {\n return ++this.#generation;\n }\n\n /** Whether `token` still owns this session. */\n public owns(token: number): boolean {\n return token === this.#generation;\n }\n\n /**\n * Records a sequence number from a payload.\n * @returns Whether the token owned the session and the value was stored.\n */\n public recordSequence(sequence: number, token: number): boolean {\n if (!this.owns(token)) return false;\n if (!Number.isInteger(sequence)) return false;\n // Sequences only move forward within a session; a lower one is a\n // stale frame and must not roll back the point a RESUME replays from.\n if (this.#sequence !== null && sequence < this.#sequence) return false;\n this.#sequence = sequence;\n return true;\n }\n\n /**\n * Establishes the session from a READY payload.\n * @returns Whether the token owned the session and READY was well-formed.\n */\n public activate(payload: unknown, token: number): boolean {\n if (!this.owns(token)) return false;\n const ready = payload as {\n session_id?: unknown;\n resume_gateway_url?: unknown;\n };\n if (\n typeof ready?.session_id !== \"string\" ||\n typeof ready?.resume_gateway_url !== \"string\"\n )\n return false;\n this.#state = {\n status: \"established\",\n sessionId: ready.session_id,\n resumeURL: ready.resume_gateway_url,\n };\n return true;\n }\n\n /**\n * Discards the session so the next connection must IDENTIFY.\n *\n * Resumable invalidation (`op 9` with `d: true`) is *not* an invalidation:\n * the session survives and the caller simply reconnects, so this is only\n * called for the non-resumable cases.\n *\n * @returns Whether the token owned the session and state was discarded.\n */\n public invalidate(\n token: number,\n reason: InvalidationReason = \"explicit\",\n ): boolean {\n if (!this.owns(token)) return false;\n this.#lastInvalidation = reason;\n // The sequence belongs to the discarded session; carrying it into a\n // fresh IDENTIFY would resume numbering that Discord has forgotten.\n this.#state = { status: \"none\" };\n this.#sequence = null;\n return true;\n }\n\n /** Resume material, or undefined when a RESUME is not possible. */\n public resumeInfo(): ResumeInfo | undefined {\n if (this.#state.status !== \"established\") return undefined;\n if (this.#sequence === null) return undefined;\n const { sessionId, resumeURL } = this.#state;\n return { sessionId, sequence: this.#sequence, resumeURL };\n }\n\n /** What the next connection must send: RESUME with material, or IDENTIFY. */\n public handshake(): HandshakeIntent {\n const resume = this.resumeInfo();\n return resume ? { type: \"resume\", ...resume } : { type: \"identify\" };\n }\n\n /**\n * Host the next connection should dial: the resume host, else `fallback`.\n * The resume host comes from READY, so it is used only when it is a `wss:`\n * URL on discord.gg (or a subdomain), or on the fallback's own host; any\n * other host would receive the bot token in the RESUME frame.\n */\n public connectURL(fallback: string): string {\n const resume = this.resumeInfo()?.resumeURL;\n return resume !== undefined && isTrustedGatewayURL(resume, fallback)\n ? resume\n : fallback;\n }\n}\n\n/** Whether `url` is a `wss:` URL on discord.gg (or a subdomain) or on `fallback`'s host. */\nexport function isTrustedGatewayURL(url: string, fallback: string): boolean {\n let parsed: URL;\n try {\n parsed = new URL(url);\n } catch {\n return false;\n }\n if (parsed.protocol !== \"wss:\" || parsed.username || parsed.password)\n return false;\n const host = parsed.hostname.toLowerCase();\n if (host === \"discord.gg\" || host.endsWith(\".discord.gg\")) return true;\n try {\n return host === new URL(fallback).hostname.toLowerCase();\n } catch {\n return false;\n }\n}\n",
63
- "/**\n * Heartbeat and liveness for one Gateway connection.\n *\n * Owns every timer that decides whether a connection is alive: the heartbeat\n * interval, the acknowledgement deadline, and the staleness (zombie) watch.\n * It owns no socket, no session, no reconnect policy and no event emission —\n * it reports through callbacks and lets its owner decide what to close.\n */\n\n/** Why the connection was declared dead. */\nexport type HeartbeatTimeout =\n | {\n /** A heartbeat went unacknowledged within `ackTimeout`. */\n type: \"ack\";\n /** Time since the unacknowledged heartbeat was sent. */\n elapsedMs: number;\n }\n | {\n /** No traffic at all arrived within the staleness deadline. */\n type: \"zombie\";\n /** Time since the last inbound message. */\n silentFor: number;\n /** Deadline that was exceeded. */\n deadline: number;\n };\n\n/** Collaborators the heartbeat needs from its owner. */\nexport interface HeartbeatOptions {\n /** Milliseconds to wait for an ACK before declaring the connection dead. */\n ackTimeout: number;\n /** Minimum silence before the connection is treated as a zombie. */\n zombieTimeout: number;\n /**\n * Writes a heartbeat payload.\n * @returns Whether it reached the wire; `false` is reported as an error.\n */\n send: (sequence: number | null) => boolean;\n /** Current session sequence, sent as the heartbeat's `d`. */\n sequence: () => number | null;\n /** Whether the underlying connection is open. */\n isConnected: () => boolean;\n /** Called when the connection fails a liveness check. */\n onTimeout: (timeout: HeartbeatTimeout) => void;\n /** Called for non-fatal problems, such as a heartbeat that could not be sent. */\n onError: (error: Error) => void;\n /** Clock injection point for tests. */\n now?: () => number;\n}\n\n/** Longest gap between staleness checks. */\nconst MAX_MONITOR_INTERVAL = 1000;\n\n/** Heartbeat lifecycle for one Gateway connection. */\nexport class GatewayHeartbeat {\n readonly #options: HeartbeatOptions;\n readonly #now: () => number;\n #interval = 0;\n #acknowledged = true;\n #sentAt = 0;\n #latency = -1;\n #lastMessageAt = 0;\n #zombieReported = false;\n #timer?: ReturnType<typeof setInterval>;\n #initialTimer?: ReturnType<typeof setTimeout>;\n #ackTimer?: ReturnType<typeof setTimeout>;\n #monitorTimer?: ReturnType<typeof setInterval>;\n\n public constructor(options: HeartbeatOptions) {\n if (options.zombieTimeout <= options.ackTimeout)\n throw new RangeError(\n \"Gateway zombieTimeout must be greater than heartbeatAckTimeout\",\n );\n this.#options = options;\n this.#now = options.now ?? (() => Date.now());\n }\n\n /** Round-trip time of the last acknowledged heartbeat, or -1 before the first. */\n public get latency(): number {\n return this.#latency;\n }\n\n /** Heartbeat interval Discord asked for, or 0 before HELLO. */\n public get interval(): number {\n return this.#interval;\n }\n\n /** Whether the most recent heartbeat has been acknowledged. */\n public get acknowledged(): boolean {\n return this.#acknowledged;\n }\n\n /** Milliseconds since the last inbound message, or 0 when none has arrived. */\n public get silentFor(): number {\n return this.#lastMessageAt === 0\n ? 0\n : this.#now() - this.#lastMessageAt;\n }\n\n /**\n * Deadline beyond which silence means the connection is dead.\n *\n * At least one heartbeat interval plus its ACK budget, so a quiet Gateway\n * is never mistaken for a dead one.\n */\n public get stalenessDeadline(): number {\n return Math.max(\n this.#options.zombieTimeout,\n this.#interval + this.#options.ackTimeout,\n );\n }\n\n /** Whether the connection looks alive: last beat acknowledged and traffic recent. */\n public isHealthy(): boolean {\n if (!this.#acknowledged) return false;\n if (this.#lastMessageAt === 0) return true;\n return this.silentFor < this.stalenessDeadline;\n }\n\n /**\n * Begins watching for silence. Call when the connection opens, before HELLO:\n * a connection that never reaches HELLO must still be detected as dead.\n */\n public watch(): void {\n this.#lastMessageAt = this.#now();\n this.#zombieReported = false;\n this.#startMonitor();\n }\n\n /** Records inbound traffic of any kind. */\n public receivedMessage(): void {\n this.#lastMessageAt = this.#now();\n this.#zombieReported = false;\n }\n\n /**\n * Starts heartbeating at Discord's interval.\n *\n * The first beat is jittered across the interval, as Discord's\n * documentation requires, so a fleet reconnecting together does not\n * heartbeat in lockstep.\n */\n public start(interval: number): void {\n this.#clearBeatTimers();\n this.#interval = interval;\n this.#acknowledged = true;\n // The regular cadence starts from the first beat, not from HELLO:\n // arming both at once can fire two beats back to back when the\n // jitter lands near the full interval.\n this.#initialTimer = setTimeout(() => {\n this.#initialTimer = undefined;\n this.sendHeartbeat();\n this.#timer = setInterval(() => this.sendHeartbeat(), interval);\n }, Math.random() * interval);\n }\n\n /** Stops every timer. Safe to call more than once. */\n public stop(): void {\n this.#clearBeatTimers();\n if (this.#monitorTimer) clearInterval(this.#monitorTimer);\n this.#monitorTimer = undefined;\n }\n\n /** Sends a heartbeat now, and arms the acknowledgement deadline. */\n public sendHeartbeat(): void {\n this.#acknowledged = false;\n this.#sentAt = this.#now();\n if (!this.#options.send(this.#options.sequence())) {\n this.#options.onError(\n new Error(\n \"Unable to send Gateway heartbeat because the WebSocket is not open.\",\n ),\n );\n return;\n }\n this.#clearAckTimer();\n this.#ackTimer = setTimeout(() => {\n if (this.#acknowledged) return;\n this.#options.onTimeout({\n type: \"ack\",\n elapsedMs: this.#now() - this.#sentAt,\n });\n }, this.#options.ackTimeout);\n }\n\n /** Records a heartbeat ACK and updates {@link latency}. */\n public acknowledge(): void {\n // An ACK with no heartbeat outstanding carries no round trip to measure.\n if (this.#acknowledged) return;\n this.#acknowledged = true;\n this.#latency = this.#now() - this.#sentAt;\n this.#clearAckTimer();\n }\n\n #startMonitor(): void {\n if (this.#monitorTimer) clearInterval(this.#monitorTimer);\n // Poll granularity only needs to be a fraction of the staleness\n // deadline. A 1s ceiling keeps detection latency negligible while\n // costing one wakeup per second per shard instead of four.\n const interval = Math.max(\n 1,\n Math.min(\n MAX_MONITOR_INTERVAL,\n this.#options.ackTimeout,\n this.#options.zombieTimeout / 2,\n ),\n );\n this.#monitorTimer = setInterval(\n () => this.#checkStaleness(),\n interval,\n );\n }\n\n #checkStaleness(): void {\n if (!this.#options.isConnected() || this.#lastMessageAt === 0) return;\n const silentFor = this.silentFor;\n const deadline = this.stalenessDeadline;\n if (silentFor < deadline || this.#zombieReported) return;\n // Report once per silence: the owner closes the connection, and the\n // close path stops these timers.\n this.#zombieReported = true;\n this.#options.onTimeout({ type: \"zombie\", silentFor, deadline });\n }\n\n #clearAckTimer(): void {\n if (this.#ackTimer) clearTimeout(this.#ackTimer);\n this.#ackTimer = undefined;\n }\n\n #clearBeatTimers(): void {\n if (this.#timer) clearInterval(this.#timer);\n if (this.#initialTimer) clearTimeout(this.#initialTimer);\n this.#clearAckTimer();\n this.#timer = undefined;\n this.#initialTimer = undefined;\n }\n}\n",
64
- "/**\n * Discord Gateway close codes.\n *\n * Discord.js-familiar names and numeric values, matching the Discord Gateway\n * protocol. Exposed so consumers can branch on named codes instead of magic\n * numbers; {@link Gateway} uses them internally to decide resume/identify/stop.\n */\nexport const GatewayCloseCodes = {\n UnknownError: 4000,\n UnknownOpcode: 4001,\n DecodeError: 4002,\n NotAuthenticated: 4003,\n AuthenticationFailed: 4004,\n AlreadyAuthenticated: 4005,\n InvalidSeq: 4007,\n RateLimited: 4008,\n SessionTimedOut: 4009,\n InvalidShard: 4010,\n ShardingRequired: 4011,\n InvalidAPIVersion: 4012,\n InvalidIntents: 4013,\n DisallowedIntents: 4014,\n} as const;\n",
65
- "/**\n * Reconnect policy and scheduling for one Gateway connection.\n *\n * Owns how a close code is classified, whether another attempt is allowed, how\n * long to wait, and the coordination that keeps at most one logical connection\n * attempt in flight. It owns no socket, no session state, no heartbeat and no\n * event emission: it is told a close code and whether a resume is possible, and\n * answers with a decision.\n */\nimport { GatewayCloseCodes } from \"./close-codes.js\";\n\n/** What a closed connection should do next. */\nexport type CloseAction =\n /** Reconnect and RESUME the existing session. */\n | \"resume\"\n /** Reconnect, but IDENTIFY afresh: the session cannot be resumed. */\n | \"identify\"\n /** Do not reconnect; the condition will not fix itself. */\n | \"stop\";\n\n/**\n * Close codes that no reconnect can recover from: bad token, bad shard\n * configuration, bad API version, or intents the application is not approved\n * for. Retrying these hammers Discord with a request that cannot succeed.\n */\nexport const FATAL_CLOSE_CODES: readonly number[] = [\n GatewayCloseCodes.AuthenticationFailed,\n GatewayCloseCodes.InvalidShard,\n GatewayCloseCodes.ShardingRequired,\n GatewayCloseCodes.InvalidAPIVersion,\n GatewayCloseCodes.InvalidIntents,\n GatewayCloseCodes.DisallowedIntents,\n];\n\n/**\n * Close codes that keep the connection recoverable but destroy the session, so\n * the next connection must IDENTIFY rather than RESUME.\n */\nexport const IDENTIFY_CLOSE_CODES: readonly number[] = [\n GatewayCloseCodes.InvalidSeq,\n GatewayCloseCodes.SessionTimedOut,\n];\n\n/**\n * Classifies a close code.\n *\n * Any code outside the two tables above is **reconnectable**: transport-level\n * closes (`1006`), server restarts (`1001`), Discord's own `4000`, and the\n * `1000` the Gateway itself sends after a non-resumable `op 9` all belong here.\n * Whether that reconnect resumes or identifies is not a property of the code —\n * it is whether a session survives, which is why `canResume` is a parameter\n * rather than something this module works out for itself.\n *\n * @param code WebSocket close code.\n * @param canResume Whether the session can still be resumed.\n */\nexport function classifyCloseCode(\n code: number,\n canResume: boolean,\n): CloseAction {\n if (FATAL_CLOSE_CODES.includes(code)) return \"stop\";\n if (IDENTIFY_CLOSE_CODES.includes(code)) return \"identify\";\n return canResume ? \"resume\" : \"identify\";\n}\n\n/** Why a reconnect was not scheduled. */\nexport type ScheduleRefusal =\n /** Automatic reconnect is disabled for this Gateway. */\n | \"disabled\"\n /** A reconnect is already armed; a second would open a second socket. */\n | \"pending\"\n /** The attempt budget is spent. */\n | \"exhausted\";\n\n/** Outcome of asking for a reconnect. */\nexport type ScheduleResult =\n | {\n scheduled: true;\n delayMs: number;\n attempt: number;\n /** Set when reconnects are coming too fast: the delay was raised. */\n unstable?: { reconnects: number };\n }\n | { scheduled: false; reason: ScheduleRefusal };\n\n/** Configuration for {@link GatewayReconnect}. */\nexport interface ReconnectOptions {\n /** Whether automatic reconnect is permitted at all. */\n enabled: boolean;\n /** Maximum consecutive attempts before giving up. */\n maxAttempts: number;\n /** Delay for the first attempt, doubled per attempt. */\n baseDelay: number;\n /** Ceiling for the backoff. */\n maxDelay: number;\n /** Randomness source for jitter; injected in tests. */\n random?: () => number;\n /** Reconnects inside `stormWindow` before the link counts as unstable (default 5). */\n stormLimit?: number;\n /** The span over which reconnects are counted, in ms (default 60,000). */\n stormWindow?: number;\n /** Clock in ms; injected in tests. */\n now?: () => number;\n}\n\n/** Reconnect scheduling, backoff and attempt coordination. */\nexport class GatewayReconnect {\n readonly #options: ReconnectOptions;\n readonly #random: () => number;\n #attempt = 0;\n /** When recent reconnects were scheduled. A successful connection does not clear it, so a link that connects and drops again keeps backing off. */\n readonly #recent: number[] = [];\n #timer?: ReturnType<typeof setTimeout>;\n #promise?: Promise<void>;\n #resolve?: () => void;\n #reject?: (error: Error) => void;\n\n public constructor(options: ReconnectOptions) {\n this.#options = options;\n this.#random = options.random ?? Math.random;\n }\n\n /** Whether automatic reconnect is permitted. */\n public get enabled(): boolean {\n return this.#options.enabled;\n }\n\n /** Consecutive attempts made since the last {@link reset}. */\n public get attempts(): number {\n return this.#attempt;\n }\n\n /** Whether a reconnect timer is currently armed. */\n public get pending(): boolean {\n return this.#timer !== undefined;\n }\n\n /** Whether the attempt budget is spent. */\n public get exhausted(): boolean {\n return this.#attempt >= this.#options.maxAttempts;\n }\n\n /** Whether a connection attempt is currently in flight. */\n public get connecting(): boolean {\n return this.#promise !== undefined;\n }\n\n /** The in-flight attempt, or undefined when none is active. */\n public get attemptPromise(): Promise<void> | undefined {\n return this.#promise;\n }\n\n /** Classifies a close code against this Gateway's policy. */\n public classifyClose(code: number, canResume: boolean): CloseAction {\n return classifyCloseCode(code, canResume);\n }\n\n /** Whether another reconnect is currently allowed. */\n public canReconnect(): boolean {\n return this.#options.enabled && !this.exhausted;\n }\n\n /**\n * Arms a reconnect, unless one is already armed or no attempt is allowed.\n *\n * Refusing while `pending` is what keeps repeated closes from stacking\n * timers: several closes in a row produce one reconnect, not several\n * competing sockets.\n */\n public schedule(run: () => void): ScheduleResult {\n if (!this.#options.enabled)\n return { scheduled: false, reason: \"disabled\" };\n if (this.#timer) return { scheduled: false, reason: \"pending\" };\n if (this.exhausted) return { scheduled: false, reason: \"exhausted\" };\n\n const attempt = this.#attempt;\n const now = (this.#options.now ?? Date.now)();\n const window = this.#options.stormWindow ?? 60_000;\n const limit = this.#options.stormLimit ?? 5;\n while (this.#recent.length && now - this.#recent[0]! >= window)\n this.#recent.shift();\n const over = this.#recent.length - limit;\n this.#recent.push(now);\n let delay = Math.min(\n this.#options.maxDelay,\n this.#options.baseDelay * 2 ** this.#attempt++,\n );\n const unstable = over >= 0;\n // Past the limit, every further reconnect in the window doubles the\n // wait, even when each connection succeeded and reset the attempt count.\n if (unstable)\n delay = Math.min(\n this.#options.maxDelay,\n Math.max(delay, this.#options.baseDelay * 2 ** (over + 1)),\n );\n // Jitter must scale with the delay: a fixed ceiling would reconnect\n // every shard inside the same narrow window after a gateway-wide\n // restart, which is exactly when decorrelation matters.\n const jitter = this.#random() * Math.max(1, delay * 0.25);\n const delayMs = delay + jitter;\n this.#timer = setTimeout(() => {\n this.#timer = undefined;\n run();\n }, delayMs);\n return {\n scheduled: true,\n delayMs,\n attempt,\n ...(unstable\n ? { unstable: { reconnects: this.#recent.length } }\n : {}),\n };\n }\n\n /** Cancels an armed reconnect. Safe to call when none is armed. */\n public cancel(): void {\n if (this.#timer) clearTimeout(this.#timer);\n this.#timer = undefined;\n }\n\n /** Clears the attempt counter after a connection succeeds. */\n public reset(): void {\n this.#attempt = 0;\n }\n\n /**\n * Coordinates one logical connection attempt.\n *\n * Callers that ask while an attempt is in flight join it instead of\n * starting a second: three `connect()` calls produce one socket attempt and\n * one shared promise.\n *\n * @param start Invoked exactly once, when this call begins a new attempt.\n */\n public attempt(start: () => void): Promise<void> {\n if (this.#promise) return this.#promise;\n this.#promise = new Promise<void>((resolve, reject) => {\n this.#resolve = resolve;\n this.#reject = reject;\n start();\n });\n return this.#promise;\n }\n\n /** Settles the in-flight attempt, resolving it or rejecting with `error`. */\n public settle(error?: Error): void {\n const resolve = this.#resolve;\n const reject = this.#reject;\n this.#resolve = undefined;\n this.#reject = undefined;\n this.#promise = undefined;\n if (error) reject?.(error);\n else resolve?.();\n }\n}\n",
66
- "/**\n * Turns WebSocket data into complete Gateway text frames.\n *\n * The contract is deliberately boring: bytes in, whole frames out. A decoder\n * knows nothing about opcodes, sessions, heartbeats or JSON validity — it only\n * knows when a frame is *complete*. Parsing the text is the protocol layer's\n * job, so malformed JSON is not a decoding failure; malformed *compressed\n * bytes* are.\n */\nimport {\n createInflate,\n constants as zlibConstants,\n type Inflate,\n} from \"node:zlib\";\n\n/** Decodes transport data into complete frames. */\nexport interface GatewayDecoder {\n /**\n * Feeds one WebSocket message.\n *\n * A decoder that can answer synchronously must do so: delivery timing is\n * observable to consumers, and an uncompressed frame has no reason to cost\n * a microtask.\n *\n * @returns Every frame completed by this chunk; empty while a frame is\n * still arriving.\n */\n push(data: unknown): string[] | Promise<string[]>;\n /** Discards buffered state. Call when a connection is replaced. */\n reset(): void;\n}\n\n/** Normalises a binary WebSocket payload into bytes. */\nasync function toBytes(data: unknown): Promise<Uint8Array> {\n if (data instanceof Uint8Array) return data;\n if (data instanceof ArrayBuffer) return new Uint8Array(data);\n if (typeof Blob !== \"undefined\" && data instanceof Blob)\n return new Uint8Array(await data.arrayBuffer());\n throw new TypeError(\n \"Gateway returned an unsupported compressed frame type.\",\n );\n}\n\n/** Passes text frames through unchanged, for an uncompressed connection. */\nexport class PlainTextDecoder implements GatewayDecoder {\n public push(data: unknown): string[] {\n return [String(data)];\n }\n public reset(): void {\n // Stateless: nothing to discard.\n }\n}\n\n/**\n * Decodes Discord's `zlib-stream` transport compression.\n *\n * Discord sends one zlib stream whose logical payloads are separated by the\n * `Z_SYNC_FLUSH` marker `00 00 FF FF`. A payload may span several WebSocket\n * messages, so output is produced only when that marker arrives: a partial\n * payload is retained rather than guessed at.\n *\n * The inflater carries state across frames, so `push` calls must not\n * interleave. {@link WebSocketTransport} serialises them by construction.\n */\nexport class ZlibStreamDecoder implements GatewayDecoder {\n readonly #create: () => Inflate;\n readonly #maxFrameBytes: number;\n #inflate?: Inflate;\n #chunks: Uint8Array[] = [];\n /** Bytes inflated for the frame being assembled. */\n #size = 0;\n #failure?: Error;\n /**\n * Rejector for the operation currently awaiting the inflater.\n *\n * zlib does **not** invoke a `write` or `flush` callback once the stream\n * has errored — it emits `error` and abandons the callback — so an\n * awaited callback alone hangs forever on corrupt input. The error handler\n * settles the waiter instead.\n */\n #pendingReject?: (error: Error) => void;\n\n /**\n * @param create Inflater factory; injected in tests.\n * @param maxFrameBytes Largest inflated frame accepted (default 64 MiB);\n * past it the stream fails instead of growing until memory runs out.\n */\n public constructor(\n create: () => Inflate = () => createInflate(),\n maxFrameBytes = 64 * 1024 * 1024,\n ) {\n this.#create = create;\n this.#maxFrameBytes = maxFrameBytes;\n }\n\n /**\n * A text frame on a compressed connection is already a complete frame, so\n * it is returned synchronously and never touches the inflater. Discord\n * sends everything binary under `zlib-stream`; tolerating a string costs\n * nothing, and treating one as a decode failure — or delaying it by a\n * microtask — would both change observable behaviour.\n */\n public push(data: unknown): string[] | Promise<string[]> {\n if (typeof data === \"string\") return [data];\n return this.#inflateFrame(data);\n }\n\n async #inflateFrame(data: unknown): Promise<string[]> {\n const chunk = await toBytes(data);\n const inflate = (this.#inflate ??= this.#open());\n // A stream that has already failed cannot be trusted for any later\n // frame: its dictionary state is undefined from the error onwards.\n if (this.#failure) throw this.#failure;\n const complete =\n chunk.length >= 4 &&\n chunk[chunk.length - 4] === 0x00 &&\n chunk[chunk.length - 3] === 0x00 &&\n chunk[chunk.length - 2] === 0xff &&\n chunk[chunk.length - 1] === 0xff;\n\n await this.#awaiting((settle) =>\n inflate.write(chunk, (error) => (error ? settle(error) : settle())),\n );\n if (!complete) return [];\n\n await this.#awaiting((settle) =>\n inflate.flush(zlibConstants.Z_SYNC_FLUSH, () => settle()),\n );\n\n const parts = this.#chunks;\n this.#chunks = [];\n this.#size = 0;\n if (parts.length === 0) return [];\n const total = parts.reduce((size, part) => size + part.length, 0);\n const merged = new Uint8Array(total);\n let offset = 0;\n for (const part of parts) {\n merged.set(part, offset);\n offset += part.length;\n }\n return [new TextDecoder().decode(merged)];\n }\n\n public reset(): void {\n const inflate = this.#inflate;\n this.#inflate = undefined;\n this.#chunks = [];\n this.#size = 0;\n this.#failure = undefined;\n this.#pendingReject = undefined;\n if (!inflate) return;\n inflate.removeAllListeners();\n try {\n inflate.close();\n } catch {\n // Closing a stream that already failed is not itself a failure.\n }\n }\n\n /**\n * Runs one inflater operation, failing it if the stream errors meanwhile.\n */\n #awaiting(\n run: (settle: (error?: Error | null) => void) => void,\n ): Promise<void> {\n if (this.#failure) return Promise.reject(this.#failure);\n return new Promise<void>((resolve, reject) => {\n this.#pendingReject = reject;\n run((error) => {\n this.#pendingReject = undefined;\n if (error) reject(error);\n else if (this.#failure) reject(this.#failure);\n else resolve();\n });\n });\n }\n\n #open(): Inflate {\n const inflate = this.#create();\n inflate.on(\"data\", (chunk: Uint8Array) => {\n if (this.#failure) return;\n this.#size += chunk.length;\n if (this.#size > this.#maxFrameBytes) {\n // Same path as a corrupt stream: the waiter rejects and the\n // connection is reset, so nothing keeps accumulating.\n this.#chunks = [];\n inflate.emit(\n \"error\",\n new Error(\n `Gateway frame inflated past ${this.#maxFrameBytes} bytes.`,\n ),\n );\n return;\n }\n this.#chunks.push(chunk);\n });\n inflate.on(\"error\", (error: Error) => {\n this.#failure = error;\n // Settle whatever is waiting: zlib will not call its callback.\n const reject = this.#pendingReject;\n this.#pendingReject = undefined;\n reject?.(error);\n });\n return inflate;\n }\n}\n\n/** Creates the decoder a connection needs. */\nexport function createDecoder(compress: boolean | undefined): GatewayDecoder {\n return compress ? new ZlibStreamDecoder() : new PlainTextDecoder();\n}\n",
67
- "/**\n * The WebSocket a Gateway connection runs on.\n *\n * Owns socket construction, listener wiring, sending, closing, and replacement.\n * It is infrastructure, not Discord semantics: it never inspects an opcode, a\n * session, or a heartbeat. Frames go out as text and come back as text.\n */\nimport { createDecoder, type GatewayDecoder } from \"./decoder.js\";\n\n/** Creates the underlying socket. Injected to support alternative runtimes. */\nexport type SocketFactory = (url: string) => WebSocket;\n\n/** Callbacks a transport reports to its owner. */\nexport interface TransportHandlers {\n /** The socket opened and is ready to send. */\n onOpen: () => void;\n /** A complete frame arrived, already decompressed. */\n onFrame: (raw: string) => void;\n /** The socket closed. */\n onClose: (code: number, reason: string) => void;\n /** A socket or decoding failure. Not a close on its own. */\n onError: (error: Error) => void;\n}\n\n/** Outcome of opening a connection. */\nexport type ConnectResult = { ok: true } | { ok: false; error: Error };\n\n/** Configuration for {@link WebSocketTransport}. */\nexport interface TransportOptions {\n /** Handlers for this transport's lifetime. */\n handlers: TransportHandlers;\n /** Frame decoder. Defaults to plain text, or zlib-stream when compressing. */\n decoder?: GatewayDecoder;\n /** Whether the connection negotiates `zlib-stream` compression. */\n compress?: boolean;\n /** Socket constructor. Defaults to the ambient `WebSocket`. */\n createSocket?: SocketFactory;\n}\n\n/** WebSocket states. Compared numerically so a stub needs no static constants. */\nconst OPEN = 1;\n\n/**\n * A replaceable WebSocket connection.\n *\n * **Generations.** Each {@link connect} takes a generation, and every event is\n * checked against the current one. A socket that has been replaced still holds\n * its listeners and can still fire — especially a frame that finishes\n * decompressing after the swap — and every such event is dropped. The owner\n * therefore never has to ask \"is this still my socket?\".\n */\nexport class WebSocketTransport {\n readonly #handlers: TransportHandlers;\n readonly #decoder: GatewayDecoder;\n readonly #createSocket: SocketFactory;\n readonly #compress: boolean;\n #socket?: WebSocket;\n #generation = 0;\n /** Serialises decoding so stateful decoders never see interleaved chunks. */\n #queue: Promise<void> = Promise.resolve();\n\n public constructor(options: TransportOptions) {\n this.#handlers = options.handlers;\n this.#compress = options.compress ?? false;\n this.#decoder = options.decoder ?? createDecoder(options.compress);\n this.#createSocket =\n options.createSocket ?? ((url: string) => new WebSocket(url));\n }\n\n /** Whether a socket is open and able to send. */\n public get connected(): boolean {\n return this.#socket?.readyState === OPEN;\n }\n\n /** Whether a socket is connecting or open, and therefore still in play. */\n public get live(): boolean {\n return this.#socket !== undefined && this.#socket.readyState <= OPEN;\n }\n\n /** Current connection generation; increments on every {@link connect}. */\n public get generation(): number {\n return this.#generation;\n }\n\n /**\n * Opens a connection, replacing any existing one.\n *\n * A construction failure is returned rather than reported through\n * `onError`: the caller is mid-`connect` and must decide what the failure\n * means for the attempt it is running.\n */\n public connect(url: string): ConnectResult {\n // Never leave a predecessor behind: an orphan keeps its listeners and\n // would go on feeding this transport's owner.\n this.#discard(1000, \"Superseded by a new connection\");\n const generation = ++this.#generation;\n // A replaced connection's decoder state is meaningless to the new one.\n this.#decoder.reset();\n this.#queue = Promise.resolve();\n\n let socket: WebSocket;\n try {\n socket = this.#createSocket(url);\n } catch (error) {\n return { ok: false, error: this.#asError(error) };\n }\n if (this.#compress) {\n try {\n (socket as { binaryType?: string }).binaryType = \"arraybuffer\";\n } catch {\n // Runtimes that pin binaryType are handled by the decoder.\n }\n }\n this.#socket = socket;\n\n socket.addEventListener(\"open\", () => {\n if (!this.#owns(generation)) return;\n this.#handlers.onOpen();\n });\n socket.addEventListener(\"message\", (event) => {\n if (!this.#owns(generation)) return;\n // A decoder that answers synchronously is delivered synchronously:\n // an uncompressed frame must not become a microtask, because\n // dispatch timing is observable to consumers.\n let decoded: string[] | Promise<string[]>;\n try {\n decoded = this.#decoder.push(event.data);\n } catch (error) {\n this.#handlers.onError(this.#asError(error));\n this.#failDecoding(generation);\n return;\n }\n if (!(decoded instanceof Promise)) {\n for (const frame of decoded) this.#handlers.onFrame(frame);\n return;\n }\n // A stateful decoder must never see interleaved chunks, and the\n // generation is re-checked once the chunk is actually decoded: the\n // socket may have been replaced while this frame was in flight.\n this.#queue = this.#queue\n .then(async () => {\n const frames = await decoded;\n if (!this.#owns(generation)) return;\n for (const frame of frames) this.#handlers.onFrame(frame);\n })\n .catch((error) => {\n if (!this.#owns(generation)) return;\n this.#handlers.onError(this.#asError(error));\n this.#failDecoding(generation);\n });\n });\n socket.addEventListener(\"close\", (event) => {\n if (!this.#owns(generation)) return;\n this.#socket = undefined;\n // A closed socket owns nothing further. Retiring its generation\n // here is what makes every later event from it — a late frame, a\n // second close, an error — stale by construction, including a\n // frame that was still decompressing when the socket went away.\n this.#generation++;\n this.#decoder.reset();\n this.#handlers.onClose(event.code, event.reason ?? \"\");\n });\n socket.addEventListener(\"error\", () => {\n if (!this.#owns(generation)) return;\n this.#handlers.onError(new Error(\"Gateway WebSocket error\"));\n });\n return { ok: true };\n }\n\n /**\n * Writes a frame.\n * @returns Whether it reached the socket.\n */\n public send(data: string): boolean {\n if (!this.connected) return false;\n try {\n this.#socket!.send(data);\n return true;\n } catch (error) {\n this.#handlers.onError(this.#asError(error));\n return false;\n }\n }\n\n /**\n * A decoder that failed cannot be trusted for any later frame, so the\n * socket is closed (4000, resumable) and the close path resets the decoder.\n */\n #failDecoding(generation: number): void {\n if (this.#owns(generation)) this.close(4000, \"decoder failure\");\n }\n\n /** Closes the current socket, if any. Its `close` event still fires. */\n public close(code = 1000, reason = \"\"): void {\n const socket = this.#socket;\n if (!socket) return;\n try {\n socket.close(code, reason);\n } catch (error) {\n this.#handlers.onError(this.#asError(error));\n }\n }\n\n /**\n * Abandons the current socket without reporting its close.\n *\n * Used for a deliberate shutdown, where the owner has already decided the\n * connection is over and must not be woken by the resulting close event.\n */\n public destroy(code = 1000, reason = \"\"): void {\n this.#discard(code, reason);\n this.#decoder.reset();\n }\n\n /** Whether `generation` still owns this transport. */\n #owns(generation: number): boolean {\n return generation === this.#generation;\n }\n\n /** Detaches and closes the current socket without emitting its close. */\n #discard(code: number, reason: string): void {\n const socket = this.#socket;\n if (!socket) return;\n // Bumping the generation first makes every event this socket may still\n // fire — including a close caused by the call below — a stale event.\n this.#generation++;\n this.#socket = undefined;\n try {\n socket.close(code, reason);\n } catch (error) {\n this.#handlers.onError(this.#asError(error));\n }\n }\n\n #asError(error: unknown): Error {\n return error instanceof Error ? error : new Error(String(error));\n }\n}\n",
68
- "/** Discord Gateway opcodes. */\nexport const GatewayOpcodes = {\n Dispatch: 0,\n Heartbeat: 1,\n Identify: 2,\n PresenceUpdate: 3,\n VoiceStateUpdate: 4,\n Resume: 6,\n Reconnect: 7,\n RequestGuildMembers: 8,\n InvalidSession: 9,\n Hello: 10,\n HeartbeatAck: 11,\n} as const;\n",
69
- "/**\n * Discord Gateway protocol: what a payload *means*.\n *\n * Pure translation from a received frame to an action, plus construction of\n * the payloads Lunibee sends. It performs nothing: no socket, no timers, no\n * session mutation, no event emission, no sending. The caller decides what to\n * do with an action, which is what lets the whole protocol be tested without a\n * connection.\n */\nimport type { GatewayPayload, GatewayPresence } from \"@lunibee/types\";\nimport { GatewayOpcodes } from \"./opcodes.js\";\nimport type { ResumeInfo } from \"./session.js\";\n\n/** Why a frame could not be understood. */\nexport type ProtocolViolation =\n /** The frame was not valid JSON. */\n | \"invalid-json\"\n /** The frame decoded to something other than a payload object. */\n | \"invalid-payload\"\n /** `HELLO` carried no usable heartbeat interval. */\n | \"invalid-hello\";\n\n/** What a received frame means. */\nexport type GatewayAction =\n /** `op 10`: begin heartbeating and hand shake. */\n | { type: \"hello\"; heartbeatInterval: number }\n /** `op 0`: an event. `event` is null only if Discord omitted `t`. */\n | { type: \"dispatch\"; event: string | null; data: unknown }\n /** `op 1`: Discord asks for a heartbeat now. */\n | { type: \"heartbeat\" }\n /** `op 11`: the last heartbeat was acknowledged. */\n | { type: \"heartbeat-ack\"; data: unknown }\n /** `op 7`: Discord asks the client to reconnect. */\n | { type: \"reconnect\" }\n /** `op 9`: the session is gone. `resumable` decides RESUME vs IDENTIFY. */\n | { type: \"invalid-session\"; resumable: boolean }\n /**\n * An opcode this version does not handle.\n *\n * Ignored rather than treated as an error: Discord adds opcodes, and a\n * client that fails on an unfamiliar one breaks itself on every addition.\n */\n | { type: \"unknown\"; opcode: number }\n /** The frame was malformed. Never silently swallowed. */\n | {\n type: \"invalid\";\n violation: ProtocolViolation;\n message: string;\n cause?: unknown;\n };\n\n/** A classified frame: its sequence, if any, and what it means. */\nexport interface ProtocolResult {\n /**\n * Sequence carried by the frame, or null when it carried none.\n *\n * Reported for every payload type, not just dispatches: recording it is\n * the caller's decision, and the caller records before acting so a RESUME\n * cannot be built from a sequence that was never seen.\n */\n sequence: number | null;\n /** What the frame means. */\n action: GatewayAction;\n}\n\n/**\n * Classifies one received frame.\n *\n * @param raw The frame text, already decompressed by the transport.\n */\nexport function classifyFrame(raw: string): ProtocolResult {\n let payload: GatewayPayload;\n try {\n payload = JSON.parse(raw) as GatewayPayload;\n } catch (error) {\n return {\n sequence: null,\n action: {\n type: \"invalid\",\n violation: \"invalid-json\",\n message: \"Gateway returned invalid JSON\",\n cause: error,\n },\n };\n }\n return classifyPayload(payload);\n}\n\n/** Classifies an already-parsed payload. */\nexport function classifyPayload(payload: unknown): ProtocolResult {\n if (\n payload === null ||\n typeof payload !== \"object\" ||\n typeof (payload as GatewayPayload).op !== \"number\"\n )\n return {\n sequence: null,\n action: {\n type: \"invalid\",\n violation: \"invalid-payload\",\n message: \"Gateway returned an invalid payload\",\n },\n };\n\n const frame = payload as GatewayPayload;\n const sequence = typeof frame.s === \"number\" ? frame.s : null;\n\n switch (frame.op) {\n case GatewayOpcodes.Dispatch:\n return {\n sequence,\n action: {\n type: \"dispatch\",\n event: typeof frame.t === \"string\" ? frame.t : null,\n data: frame.d,\n },\n };\n case GatewayOpcodes.Hello: {\n const interval = (frame.d as { heartbeat_interval?: unknown })\n ?.heartbeat_interval;\n if (\n typeof interval !== \"number\" ||\n !Number.isFinite(interval) ||\n interval <= 0\n )\n return {\n sequence,\n action: {\n type: \"invalid\",\n violation: \"invalid-hello\",\n message:\n \"Gateway HELLO payload contains an invalid heartbeat interval\",\n },\n };\n return {\n sequence,\n action: { type: \"hello\", heartbeatInterval: interval },\n };\n }\n case GatewayOpcodes.Heartbeat:\n return { sequence, action: { type: \"heartbeat\" } };\n case GatewayOpcodes.HeartbeatAck:\n return {\n sequence,\n action: { type: \"heartbeat-ack\", data: frame.d },\n };\n case GatewayOpcodes.Reconnect:\n return { sequence, action: { type: \"reconnect\" } };\n case GatewayOpcodes.InvalidSession:\n // `d` is a boolean: true means the session may still be resumed.\n // Anything else is treated as non-resumable, which is the safe\n // reading — a wrongly-attempted RESUME costs another round trip.\n return {\n sequence,\n action: {\n type: \"invalid-session\",\n resumable: frame.d === true,\n },\n };\n default:\n return { sequence, action: { type: \"unknown\", opcode: frame.op } };\n }\n}\n\n/** Identification properties sent with IDENTIFY. */\nexport interface IdentifyProperties {\n os?: string;\n browser?: string;\n device?: string;\n [key: string]: string | undefined;\n}\n\n/** Everything IDENTIFY needs. */\nexport interface IdentifyOptions {\n token: string;\n intents: number;\n shardId: number;\n shardCount: number;\n properties?: IdentifyProperties;\n presence?: GatewayPresence;\n}\n\n/** The `d` field of an IDENTIFY payload. */\nexport interface IdentifyData {\n token: string;\n intents: number;\n properties: IdentifyProperties;\n presence: Required<GatewayPresence>;\n shard: [shardId: number, shardCount: number];\n}\n\n/** Builds an IDENTIFY payload. */\nexport function identifyPayload(\n options: IdentifyOptions,\n): GatewayPayload<IdentifyData> {\n const props = options.properties ?? {};\n const os = props.os ?? process.platform;\n const browser = props.browser ?? \"Lunibee\";\n const device = props.device ?? \"Lunibee\";\n return {\n op: GatewayOpcodes.Identify,\n d: {\n token: options.token,\n intents: options.intents,\n properties: {\n os,\n browser,\n device,\n // Discord accepted `$`-prefixed property names historically and\n // still does; both spellings are sent so the payload works\n // against either expectation.\n $os: os,\n $browser: browser,\n $device: device,\n ...props,\n },\n presence: {\n since: options.presence?.since ?? null,\n activities: options.presence?.activities ?? [],\n status: options.presence?.status ?? \"online\",\n afk: Boolean(options.presence?.afk),\n },\n shard: [options.shardId, options.shardCount],\n },\n s: null,\n t: null,\n };\n}\n\n/** Builds a RESUME payload from the session's resume material. */\nexport function resumePayload(\n token: string,\n resume: ResumeInfo,\n): GatewayPayload {\n return {\n op: GatewayOpcodes.Resume,\n d: {\n token,\n session_id: resume.sessionId,\n seq: resume.sequence,\n },\n s: null,\n t: null,\n };\n}\n\n/** Builds a heartbeat payload carrying the last sequence seen. */\nexport function heartbeatPayload(sequence: number | null): GatewayPayload {\n return { op: GatewayOpcodes.Heartbeat, d: sequence, s: null, t: null };\n}\n",
70
- "/** Gateway event listener. */\nexport type GatewayListener = (data: unknown) => unknown;\n\n/**\n * Listener registry and emission for one Gateway.\n *\n * A listener that throws, or returns a promise that rejects, is isolated from\n * the others and reported through `onFailure`, except for `error` listeners:\n * a failing error listener must not report itself again.\n */\nexport class GatewayDispatcher {\n readonly #listeners = new Map<string, Set<GatewayListener>>();\n readonly #onFailure: (error: unknown) => void;\n\n public constructor(onFailure: (error: unknown) => void) {\n this.#onFailure = onFailure;\n }\n\n /** Adds a listener. */\n public on(event: string, listener: GatewayListener): void {\n let listeners = this.#listeners.get(event);\n if (!listeners) this.#listeners.set(event, (listeners = new Set()));\n listeners.add(listener);\n }\n\n /** Removes a listener. */\n public off(event: string, listener: GatewayListener): void {\n this.#listeners.get(event)?.delete(listener);\n }\n\n /** Calls the listeners of `event` with `data`. */\n public emit(event: string, data: unknown): void {\n for (const listener of this.#listeners.get(event) ?? []) {\n try {\n const result = listener(data);\n if (\n result &&\n typeof (result as PromiseLike<unknown>).then === \"function\"\n )\n void Promise.resolve(result).catch((error) => {\n if (event !== \"error\") this.#onFailure(error);\n });\n } catch (error) {\n if (event !== \"error\") this.#onFailure(error);\n }\n }\n }\n}\n",
71
- "/**\n * Sliding-window budget for outgoing Gateway payloads. Heartbeats, IDENTIFY and\n * RESUME are privileged: they always go out (and are still counted), so\n * application traffic can never starve them.\n *\n * Discord allows 120 sends per 60 seconds. Application traffic is capped at\n * 115 so the remaining headroom is reserved for privileged sends (heartbeats),\n * which are still recorded so the true total stays under Discord's limit.\n */\nexport class GatewaySendLimiter {\n readonly #timestamps: number[] = [];\n readonly #limit: number;\n readonly #windowMs: number;\n\n public constructor(limit = 115, windowMs = 60_000) {\n this.#limit = limit;\n this.#windowMs = windowMs;\n }\n\n /** Sends recorded within the current window. */\n public get used(): number {\n return this.#timestamps.length;\n }\n\n /** Whether a send may go out now. Privileged sends always may. */\n public allows(privileged: boolean, now = Date.now()): boolean {\n while (\n this.#timestamps.length &&\n now - this.#timestamps[0]! >= this.#windowMs\n )\n this.#timestamps.shift();\n return privileged || this.#timestamps.length < this.#limit;\n }\n\n /** Records a send that went out. */\n public record(now = Date.now()): void {\n this.#timestamps.push(now);\n }\n}\n\n/** The limiter's name before 0.3.1. */\nexport const SendBudget = GatewaySendLimiter;\n",
72
- "/** Gateway connection lifecycle states. */\nexport enum GatewayState {\n /** Initial connection state. */\n Connect = \"CONNECT\",\n /** Gateway HELLO received state. */\n Hello = \"HELLO\",\n /** IDENTIFY operation in progress. */\n Identify = \"IDENTIFY\",\n /** RESUME operation in progress. */\n Resume = \"RESUME\",\n /** Gateway READY state. */\n Ready = \"READY\",\n /** Gateway dispatch processing state. */\n Dispatch = \"DISPATCH\",\n /** Heartbeat processing state. */\n Heartbeat = \"HEARTBEAT\",\n /** Reconnect in progress. */\n Reconnect = \"RECONNECT\",\n /** Gateway is permanently closed. */\n Closed = \"CLOSED\",\n}\n/**\n * Discord.js-familiar alias for {@link GatewayState}.\n *\n * Discord.js exposes connection status via a `Status` enum. Lunibee's canonical\n * name is {@link GatewayState}; this is an additive alias so `discord.js` users\n * find the expected name. Note the *values* remain Lunibee's string states\n * (e.g. `\"READY\"`), not Discord.js's numeric `Status` members — an intentional\n * divergence documented in the compatibility matrix.\n */\nexport { GatewayState as Status };\n/** Gateway protocol error. */\nexport class GatewayError extends Error {\n /** Gateway close/error code. */\n public readonly code?: number;\n /** Creates a Gateway error. @param message Error message. @param code Optional Gateway code. @param options Optional error metadata. */\n public constructor(message: string, code?: number, options?: ErrorOptions) {\n super(message, options);\n this.name = \"GatewayError\";\n this.code = code;\n }\n}\n",
73
- "import { GatewaySession } from \"./session.js\";\nimport { GatewayHeartbeat, type HeartbeatTimeout } from \"./heartbeat.js\";\nimport { GatewayCloseCodes } from \"./close-codes.js\";\nimport { GatewayReconnect, type CloseAction } from \"./reconnect.js\";\nimport { WebSocketTransport, type SocketFactory } from \"./transport.js\";\nimport { GatewayOpcodes } from \"./opcodes.js\";\nimport {\n classifyFrame,\n identifyPayload,\n resumePayload,\n heartbeatPayload,\n type GatewayAction,\n} from \"./protocol.js\";\nimport {\n resolveGatewayIntents,\n type GatewayPayload,\n type GatewayProperties,\n type GatewayPresence,\n type GatewayIntentResolvable,\n} from \"@lunibee/types\";\n\nexport {\n classifyFrame,\n classifyPayload,\n identifyPayload,\n resumePayload,\n heartbeatPayload,\n type GatewayAction,\n type ProtocolResult,\n type ProtocolViolation,\n type IdentifyOptions,\n type IdentifyProperties,\n type IdentifyData,\n} from \"./protocol.js\";\n\nexport {\n WebSocketTransport,\n type TransportHandlers,\n type TransportOptions,\n type SocketFactory,\n} from \"./transport.js\";\n\nexport {\n createDecoder,\n PlainTextDecoder,\n ZlibStreamDecoder,\n type GatewayDecoder,\n} from \"./decoder.js\";\n\nexport {\n GatewayReconnect,\n classifyCloseCode,\n FATAL_CLOSE_CODES,\n IDENTIFY_CLOSE_CODES,\n type CloseAction,\n type ReconnectOptions,\n type ScheduleResult,\n type ScheduleRefusal,\n} from \"./reconnect.js\";\n\nexport {\n GatewayHeartbeat,\n type HeartbeatOptions,\n type HeartbeatTimeout,\n} from \"./heartbeat.js\";\n\nexport {\n GatewaySession,\n type ResumeInfo,\n type HandshakeIntent,\n type InvalidationReason,\n} from \"./session.js\";\n\nexport { GatewayDispatcher, type GatewayListener } from \"./dispatcher.js\";\nexport { GatewaySendLimiter, SendBudget } from \"./send-budget.js\";\nexport { GatewayOpcodes } from \"./opcodes.js\";\n\nexport { GatewayCloseCodes } from \"./close-codes.js\";\n\nexport { GatewayState, Status, GatewayError } from \"./state.js\";\nimport { GatewayState, GatewayError } from \"./state.js\";\nimport { GatewayDispatcher, type GatewayListener } from \"./dispatcher.js\";\nimport { GatewaySendLimiter } from \"./send-budget.js\";\n/** Gateway connection configuration. */\nexport interface GatewayOptions {\n /** Authentication token. */\n token: string;\n /** Gateway intent bitfield or resolvable. */\n intents: GatewayIntentResolvable;\n /** Shard identifier. */\n shardId?: number;\n /** Total shard count. */\n shardCount?: number;\n /** Whether automatic reconnect is enabled. */\n reconnect?: boolean;\n /** Maximum reconnect attempts. */\n maxReconnectAttempts?: number;\n /** How long a socket may stay connecting before it is closed and retried, in ms. Default 30000. */\n connectTimeout?: number;\n /** Initial reconnect delay. */\n reconnectBaseDelay?: number;\n /** Maximum reconnect delay. */\n reconnectMaxDelay?: number;\n /** Heartbeat acknowledgement timeout. */\n heartbeatAckTimeout?: number;\n /** Zombie connection timeout. */\n zombieTimeout?: number;\n /** Reconnects inside `reconnectStormWindow` after which the link counts as unstable: `unstable` is emitted and the delay keeps doubling. Default 5. */\n reconnectStormLimit?: number;\n /** The span over which reconnects are counted for storm detection, in ms. Default 60,000. */\n reconnectStormWindow?: number;\n /** Identification properties. */\n properties?: GatewayProperties;\n /** Presence data. */\n presence?: GatewayPresence;\n /**\n * Whether to enable zlib-stream transport compression.\n * Decoded with a persistent `node:zlib` inflate stream, matching\n * Discord's zlib-wrapped stream framing (`Z_SYNC_FLUSH` boundaries).\n * When enabled, appends `&compress=zlib-stream` to the Gateway URL.\n */\n compress?: boolean;\n /**\n * Constructs the underlying socket. Defaults to the ambient `WebSocket`.\n * Injected to run the Gateway on an alternative transport, or on a stub.\n */\n createSocket?: SocketFactory;\n}\n/** Discord's main Gateway endpoint, used when no resume host is known. */\n/**\n * Close code for connections Lunibee means to RESUME. Discord invalidates the\n * session when a client closes with 1000 or 1001, so a reconnect that should\n * keep its session must close with anything else.\n */\nconst RESUMABLE_CLOSE_CODE = 4900;\nconst DEFAULT_GATEWAY_URL = \"wss://gateway.discord.gg/?v=10&encoding=json\";\n\n/** What {@link Gateway.health} reports. */\nexport interface GatewayHealth {\n /** Connection lifecycle state. */\n state: GatewayState;\n /** Round trip of the last acknowledged heartbeat in ms, or -1 before the first. */\n latency: number;\n /** Milliseconds since the last message from Discord, or 0 before any. */\n silentFor: number;\n /** Reconnects scheduled since this Gateway was created. */\n reconnects: number;\n}\n/** Manages a Discord Gateway connection. */\nexport class Gateway {\n /** Current Gateway lifecycle state. */\n public state: GatewayState = GatewayState.Connect;\n #options: Required<\n Omit<\n GatewayOptions,\n | \"properties\"\n | \"presence\"\n | \"compress\"\n | \"createSocket\"\n | \"intents\"\n | \"reconnectStormLimit\"\n | \"reconnectStormWindow\"\n >\n > & {\n /** Resolved intent bitfield, never the resolvable form. */\n intents: number;\n properties?: GatewayProperties;\n presence?: GatewayPresence;\n compress?: boolean;\n };\n /**\n * The socket this connection runs on.\n *\n * The Gateway never touches a `WebSocket` directly: construction, listener\n * wiring, replacement and decoding all belong to the transport.\n */\n readonly #transport: WebSocketTransport;\n /**\n * Session identity and the IDENTIFY-vs-RESUME decision.\n *\n * The Gateway holds no session fields of its own: every read and write goes\n * through the session, which rejects mutations from a superseded socket.\n */\n readonly #session = new GatewaySession();\n /** Token of the socket this Gateway currently owns. */\n #token = 0;\n /**\n * Heartbeat, acknowledgement deadline and staleness watch.\n *\n * The Gateway holds no heartbeat timers of its own; it supplies the socket\n * and decides what to close when liveness fails.\n */\n readonly #heartbeat: GatewayHeartbeat;\n #closed = false;\n /**\n * Close classification, backoff, scheduling, and the coordination that\n * keeps at most one logical connection attempt in flight.\n */\n readonly #reconnect: GatewayReconnect;\n /** Listener registry and emission. */\n readonly #events = new GatewayDispatcher((error) => this.#emitError(error));\n /** Application send budget under Discord's 120-per-60s limit. */\n readonly #sendBudget = new GatewaySendLimiter();\n /** How many reconnects were scheduled over this Gateway's life. */\n #reconnects = 0;\n public ping: number = -1;\n /** Creates a Gateway connection manager. @param options Gateway configuration. @throws {TypeError|RangeError} If configuration is invalid. */\n public constructor(options: GatewayOptions) {\n if (!options.token?.trim())\n throw new TypeError(\"A Gateway token is required.\");\n for (const key of [\n \"reconnectBaseDelay\",\n \"reconnectMaxDelay\",\n \"connectTimeout\",\n ] as const)\n if (options[key] !== undefined && !(options[key]! > 0))\n throw new RangeError(`Gateway ${key} must be greater than 0.`);\n const resolvedIntents = resolveGatewayIntents(options.intents);\n if (!Number.isInteger(resolvedIntents) || resolvedIntents < 0)\n throw new TypeError(\n \"Gateway intents must be a non-negative integer.\",\n );\n this.#options = {\n shardId: 0,\n shardCount: 1,\n reconnect: true,\n maxReconnectAttempts: Infinity,\n connectTimeout: 30000,\n reconnectBaseDelay: 1000,\n reconnectMaxDelay: 30000,\n heartbeatAckTimeout: 10000,\n zombieTimeout: 30000,\n // Lunibee identifies as itself, not as an official Discord client.\n properties: {\n os: process.platform,\n browser: \"Lunibee\",\n device: \"Lunibee\",\n },\n presence: {\n status: \"online\",\n activities: [],\n afk: false,\n since: null,\n },\n ...options,\n // Store the *resolved* bitfield, not the resolvable the caller\n // passed. IDENTIFY must carry a number: sending the array or\n // string form verbatim makes Discord answer 4013 (invalid\n // intents), which is a fatal close — so the documented array form\n // would never connect.\n intents: resolvedIntents,\n };\n if (\n this.#options.shardId < 0 ||\n this.#options.shardId >= this.#options.shardCount\n )\n throw new RangeError(\n \"Gateway shardId must be within the configured shard count.\",\n );\n if (this.#options.zombieTimeout <= this.#options.heartbeatAckTimeout)\n throw new RangeError(\n \"Gateway zombieTimeout must be greater than heartbeatAckTimeout\",\n );\n this.#transport = new WebSocketTransport({\n compress: this.#options.compress,\n createSocket: options.createSocket,\n handlers: {\n onOpen: () => this.#onOpen(),\n onFrame: (raw) => this.#message(raw, this.#token),\n onClose: (code) => this.#close(code, this.#token),\n // Transport failures reach consumers as GatewayError, the\n // type every other Gateway error path already uses.\n onError: (error) =>\n this.#emitError(\n error instanceof GatewayError\n ? error\n : new GatewayError(error.message, undefined, {\n cause: error,\n }),\n ),\n },\n });\n this.#reconnect = new GatewayReconnect({\n enabled: this.#options.reconnect,\n maxAttempts: this.#options.maxReconnectAttempts,\n baseDelay: this.#options.reconnectBaseDelay,\n maxDelay: this.#options.reconnectMaxDelay,\n stormLimit: options.reconnectStormLimit,\n stormWindow: options.reconnectStormWindow,\n });\n this.#heartbeat = new GatewayHeartbeat({\n ackTimeout: this.#options.heartbeatAckTimeout,\n zombieTimeout: this.#options.zombieTimeout,\n // Heartbeats are privileged: application traffic must never starve\n // the one payload that keeps the connection alive.\n send: (sequence) =>\n this.#dispatch(heartbeatPayload(sequence), true),\n sequence: () => this.#session.sequence,\n isConnected: () => !this.#closed && this.#transport.connected,\n onTimeout: (timeout) => this.#onHeartbeatTimeout(timeout),\n onError: (error) => this.#emitError(error),\n });\n }\n\n /**\n * Closes a connection that failed a liveness check.\n *\n * The heartbeat decides *that* the connection is dead; the Gateway decides\n * what to do about it, because only the Gateway owns the socket.\n */\n #onHeartbeatTimeout(timeout: HeartbeatTimeout): void {\n if (timeout.type === \"zombie\") {\n this.#emit(\"zombie\", {\n silentFor: timeout.silentFor,\n timeout: timeout.deadline,\n });\n this.#emitError(\n new GatewayError(\n `Gateway connection appears stale after ${timeout.silentFor}ms without traffic.`,\n ),\n );\n } else {\n this.#emitError(\n new GatewayError(\n `Gateway heartbeat acknowledgement timed out after ${timeout.elapsedMs}ms.`,\n ),\n );\n }\n this.#transport.close(\n RESUMABLE_CLOSE_CODE,\n timeout.type === \"zombie\"\n ? \"Zombie Gateway connection\"\n : \"Heartbeat timeout\",\n );\n }\n\n /** Opens the Gateway connection. @param url Gateway WebSocket URL. @returns Promise fulfilled when the socket opens; it rejects with a GatewayError if the Gateway was permanently closed or cannot connect. */\n public connect(url = DEFAULT_GATEWAY_URL): Promise<void> {\n if (this.state === GatewayState.Closed)\n return Promise.reject(\n new GatewayError(\"Gateway has been permanently closed.\"),\n );\n // At most one logical connection attempt is active: concurrent callers\n // join the in-flight attempt rather than opening competing sockets.\n const inFlight = this.#reconnect.attemptPromise;\n if (inFlight) return inFlight;\n // Connecting an already-live Gateway must be a no-op. Opening a second\n // socket leaves the first one unmanaged but still dispatching, which\n // interleaves two sequence streams (corrupting a later RESUME) and\n // sends a second IDENTIFY on the same session.\n if (this.#transport.live) return Promise.resolve();\n // A manual connect supersedes a scheduled reconnect; leaving the timer\n // armed would open a second socket once it fires.\n this.#reconnect.cancel();\n this.#closed = false;\n this.#setState(GatewayState.Connect);\n // Append compression parameter if enabled\n const connectURL = this.#options.compress\n ? url.includes(\"compress=\")\n ? url\n : `${url}${url.includes(\"?\") ? \"&\" : \"?\"}compress=zlib-stream`\n : url;\n return this.#reconnect.attempt(() => this.#open(connectURL));\n }\n /** Permanently closes the Gateway connection. */\n public close(): void {\n this.#closed = true;\n this.#clearTimers();\n this.#settleConnect(\n new GatewayError(\"Gateway connection closed before socket open.\"),\n );\n // Abandon rather than close-and-listen: the Gateway has already decided\n // the connection is over and must not be woken by its close event.\n this.#transport.destroy(1000, \"Client closed connection\");\n this.#setState(GatewayState.Closed);\n }\n /** Registers a Gateway event listener. @param event Event name. @param listener Event callback. @returns This Gateway. */\n /** Emits an event to all registered listeners. @param event Event name. @param data Event payload. */\n public emit(event: string, data?: unknown): void {\n this.#emit(event, data);\n }\n public on(event: string, listener: GatewayListener): this {\n if (!event || typeof listener !== \"function\")\n throw new TypeError(\"Gateway event and listener are required.\");\n this.#events.on(event, listener);\n return this;\n }\n /** Removes a Gateway event listener. @param event Event name. @param listener Event callback. @returns This Gateway. */\n public off(event: string, listener: GatewayListener): this {\n this.#events.off(event, listener);\n return this;\n }\n /**\n * A snapshot for dashboards and health checks: connection state, last\n * heartbeat round trip, how long the link has been silent, and how many\n * times it has reconnected.\n */\n public health(): GatewayHealth {\n return {\n state: this.state,\n latency: this.#heartbeat.latency,\n silentFor: this.#heartbeat.silentFor,\n reconnects: this.#reconnects,\n };\n }\n /** Sends a Gateway payload. @param payload Gateway payload. @returns Whether it was sent. */\n public send(payload: GatewayPayload): boolean {\n if (!payload || !Number.isInteger(payload.op))\n throw new TypeError(\n \"Gateway payload must contain an integer opcode.\",\n );\n return this.#dispatch(payload, false);\n }\n /**\n * Writes a payload to the socket. Heartbeats pass `privileged` so they are\n * never starved by application traffic: the 115 budget sits below\n * Discord's real 120/60s limit precisely to leave room for them, so\n * spending that headroom on heartbeats is what it is reserved for. They\n * are still recorded, keeping the true total under Discord's limit.\n */\n #dispatch(payload: GatewayPayload, privileged: boolean): boolean {\n if (!this.#transport.connected) return false;\n const now = Date.now();\n if (!this.#sendBudget.allows(privileged, now)) {\n this.#emitError(\n new GatewayError(\"Gateway send rate budget exhausted.\"),\n );\n return false;\n }\n if (!this.#transport.send(JSON.stringify(payload))) return false;\n this.#sendBudget.record(now);\n return true;\n }\n /** Sends a presence update. @param data Presence payload. @returns Whether it was sent. */\n public setPresence(data: GatewayPresence): boolean {\n this.#options.presence = { ...this.#options.presence, ...data };\n const payload = {\n since: this.#options.presence.since ?? null,\n activities: this.#options.presence.activities ?? [],\n status: this.#options.presence.status ?? \"online\",\n afk: Boolean(this.#options.presence.afk),\n };\n return this.send({\n op: GatewayOpcodes.PresenceUpdate,\n d: payload,\n s: null,\n t: null,\n });\n }\n /** Sends a voice state update. @param data Voice state payload. @returns Whether it was sent. */\n public setVoiceState(data: Record<string, unknown>): boolean {\n return this.send({\n op: GatewayOpcodes.VoiceStateUpdate,\n d: data,\n s: null,\n t: null,\n });\n }\n /**\n * Joins, moves or leaves a voice channel (op 4). Returns `false` without\n * sending when the guild belongs to another shard, or when disconnected.\n * @param guildId Guild snowflake. @param channelId Channel to join, or `null` to leave.\n * @param options `selfMute` and `selfDeaf`, both default `false`. @returns Whether it was sent.\n */\n public sendVoiceState(\n guildId: string,\n channelId: string | null,\n options: { selfMute?: boolean; selfDeaf?: boolean } = {},\n ): boolean {\n if (!this.ownsGuild(guildId)) return false;\n return this.setVoiceState({\n guild_id: guildId,\n channel_id: channelId,\n self_mute: options.selfMute ?? false,\n self_deaf: options.selfDeaf ?? false,\n });\n }\n /** Whether `guildId` maps to this Gateway's shard (`(id >> 22) % shardCount === shardId`). */\n public ownsGuild(guildId: string): boolean {\n const count = this.#options.shardCount;\n if (count <= 1) return true;\n if (!/^\\d{1,20}$/.test(guildId)) return false;\n return (\n Number((BigInt(guildId) >> 22n) % BigInt(count)) ===\n this.#options.shardId\n );\n }\n /** Requests guild members. @param data Guild member request payload. @returns Whether it was sent. */\n public requestGuildMembers(data: Record<string, unknown>): boolean {\n return this.send({\n op: GatewayOpcodes.RequestGuildMembers,\n d: data,\n s: null,\n t: null,\n });\n }\n /**\n * Starts one connection attempt.\n *\n * Ownership of the session moves to this attempt before the socket exists,\n * so a frame from the socket being replaced can never be mistaken for one\n * belonging to this connection.\n */\n #open(url: string): void {\n if (this.#closed) return;\n this.#token = this.#session.beginConnection();\n const result = this.#transport.connect(url);\n if (result.ok) {\n // A black-holed TLS handshake never opens or closes on its own.\n const token = this.#token;\n clearTimeout(this.#connectTimer);\n this.#connectTimer = setTimeout(() => {\n if (token === this.#token && !this.#closed)\n this.#transport.close(4000, \"connect timeout\");\n }, this.#options.connectTimeout);\n this.#connectTimer.unref?.();\n return;\n }\n // The socket could not be constructed. The caller's attempt fails with\n // the underlying reason, so a thrown GatewayError keeps its message.\n const failure = this.#normalizeError(result.error);\n this.#emitError(failure);\n if (this.#options.reconnect) {\n this.#setState(GatewayState.Reconnect);\n this.#scheduleReconnect();\n } else {\n this.#settleConnect(failure);\n }\n }\n #connectTimer?: ReturnType<typeof setTimeout>;\n #onOpen(): void {\n clearTimeout(this.#connectTimer);\n // Watch for silence from the moment the socket opens: a connection\n // that never reaches HELLO must still be detected as dead.\n this.#heartbeat.watch();\n this.#emit(\"open\", undefined);\n this.#settleConnect();\n }\n #message(raw: string, token: number): void {\n // The transport already drops frames from a replaced socket; this\n // second check keeps the session authoritative about who may mutate it.\n if (!this.#session.owns(token)) return;\n // Any frame from the current socket proves it is alive. Without this the\n // silence clock only moved on open, so every healthy connection was\n // declared a zombie once the staleness deadline passed.\n this.#heartbeat.receivedMessage();\n const { sequence, action } = classifyFrame(raw);\n // Record before acting: a RESUME must never be built from a sequence\n // the connection has not actually observed. The session ignores a\n // sequence from a superseded connection.\n if (sequence !== null) this.#session.recordSequence(sequence, token);\n this.#apply(action, token);\n }\n /**\n * Performs what the protocol says a frame meant.\n *\n * Every branch is an operation the protocol layer deliberately cannot do\n * for itself: closing a socket, mutating the session, running timers,\n * emitting events.\n */\n #apply(action: GatewayAction, token: number): void {\n switch (action.type) {\n case \"dispatch\":\n this.#setState(GatewayState.Dispatch);\n this.#handleDispatch(action.event, action.data, token);\n return;\n case \"hello\":\n this.#handleHello(action.heartbeatInterval);\n return;\n case \"heartbeat\":\n this.#setState(GatewayState.Heartbeat);\n this.#heartbeat.sendHeartbeat();\n return;\n case \"heartbeat-ack\":\n this.#heartbeat.acknowledge();\n this.ping = this.#heartbeat.latency;\n this.#emit(\"heartbeatAck\", action.data);\n return;\n case \"reconnect\":\n this.#transport.close(\n RESUMABLE_CLOSE_CODE,\n \"Server requested reconnect\",\n );\n return;\n case \"invalid-session\": {\n // A resumable invalidation keeps the session; a non-resumable\n // one destroys it, so the next connection must IDENTIFY.\n if (!action.resumable)\n this.#session.invalidate(token, \"invalid-session\");\n this.#emit(\"invalidSession\", action.resumable);\n this.#transport.close(\n action.resumable ? GatewayCloseCodes.UnknownError : 1000,\n action.resumable\n ? \"Invalid session (resumable)\"\n : \"Invalid session\",\n );\n return;\n }\n case \"invalid\":\n this.#emitError(\n new GatewayError(\n action.message,\n undefined,\n action.cause === undefined\n ? undefined\n : { cause: action.cause },\n ),\n );\n this.#transport.close(\n 1002,\n action.violation === \"invalid-json\"\n ? \"Invalid JSON\"\n : action.violation === \"invalid-hello\"\n ? \"Invalid heartbeat interval\"\n : \"Invalid payload\",\n );\n return;\n case \"unknown\":\n // Forward compatibility: Discord may add opcodes, and an\n // unfamiliar one is not a failure.\n return;\n }\n }\n #handleDispatch(event: string | null, data: unknown, token: number): void {\n if (event === \"READY\") {\n if (!this.#session.activate(data, token)) {\n // Either the payload lacked session information or this socket\n // no longer owns the session; only the former is an error.\n if (this.#session.owns(token))\n this.#emitError(\n new GatewayError(\n \"Gateway READY payload is missing session information\",\n ),\n );\n return;\n }\n this.#reconnect.reset();\n this.#setState(GatewayState.Ready);\n this.#emit(\"ready\", data);\n } else if (event === \"RESUMED\") {\n // A successful RESUME ends the reconnect cycle just like READY:\n // reset the backoff counter so a later disconnect starts from the\n // base delay, mark the connection READY, and surface a Discord.js-\n // familiar `resumed` event.\n this.#reconnect.reset();\n this.#setState(GatewayState.Ready);\n this.#emit(\"resumed\", data);\n }\n this.#emit(\"RAW\", { event: event ?? \"UNKNOWN\", data });\n if (this.#closed) return;\n // Real Gateway events are UPPER_SNAKE_CASE; anything else could\n // collide with a lifecycle event (`close`, `ready`, `error`).\n if (event == null || /^[A-Z][A-Z0-9_]*$/.test(event))\n this.#emit(event ?? \"dispatch\", data);\n }\n #handleHello(interval: number): void {\n this.#setState(\n this.#session.canResume ? GatewayState.Resume : GatewayState.Hello,\n );\n this.#heartbeat.start(interval);\n this.#identifyOrResume();\n }\n #identifyOrResume(): void {\n const intent = this.#session.handshake();\n // IDENTIFY/RESUME are privileged for the same reason heartbeats are:\n // dropping one leaves the shard connected but never READY, recoverable\n // only via the zombie timeout. Application traffic must never starve\n // the handshake out of the send budget.\n if (intent.type === \"resume\") {\n this.#setState(GatewayState.Resume);\n this.#dispatch(resumePayload(this.#options.token, intent), true);\n return;\n }\n this.#setState(GatewayState.Identify);\n this.#dispatch(\n identifyPayload({\n token: this.#options.token,\n intents: this.#options.intents,\n shardId: this.#options.shardId,\n shardCount: this.#options.shardCount,\n properties: this.#options.properties,\n presence: this.#options.presence,\n }),\n true,\n );\n }\n #close(code: number, token: number): void {\n this.#clearTimers();\n const action: CloseAction = this.#reconnect.classifyClose(\n code,\n this.#session.canResume,\n );\n this.#emit(\"close\", { code, action });\n if (this.#closed || !this.#reconnect.enabled || action === \"stop\") {\n // A fatal close is terminal: the condition behind 4004/4013/4014\n // cannot fix itself, so the Gateway settles as CLOSED rather than\n // sitting in CONNECT looking like it is about to try again (WS-003).\n if (action === \"stop\") this.#closed = true;\n this.#setState(\n this.#closed ? GatewayState.Closed : GatewayState.Connect,\n );\n if (this.#reconnect.connecting)\n this.#reconnect.settle(\n new GatewayError(\n `Gateway closed before READY (code ${code}).`,\n code,\n ),\n );\n return;\n }\n if (action === \"identify\")\n // Fresh IDENTIFY: drop the session AND its resume host so the\n // reconnect targets the main Gateway, not a stale resume URL.\n this.#session.invalidate(token, \"session-timeout\");\n this.#setState(GatewayState.Reconnect);\n this.#scheduleReconnect();\n }\n #scheduleReconnect(): void {\n if (this.#closed) return;\n const result = this.#reconnect.schedule(() =>\n this.#open(this.#session.connectURL(DEFAULT_GATEWAY_URL)),\n );\n if (result.scheduled) {\n this.#reconnects++;\n if (result.unstable)\n this.#emit(\"unstable\", {\n reconnects: result.unstable.reconnects,\n delay: result.delayMs,\n });\n return;\n }\n if (result.reason !== \"exhausted\") return;\n this.#reconnect.settle(\n new GatewayError(\"Gateway reconnect attempts exhausted.\"),\n );\n this.#setState(GatewayState.Connect);\n }\n #settleConnect(error?: GatewayError): void {\n this.#reconnect.settle(error);\n }\n #clearTimers(): void {\n clearTimeout(this.#connectTimer);\n this.#reconnect.cancel();\n this.#heartbeat.stop();\n }\n #normalizeError(error: unknown): GatewayError {\n return error instanceof GatewayError\n ? error\n : new GatewayError(\"Gateway connection failed.\", undefined, {\n cause: error,\n });\n }\n #emitError(error: unknown): void {\n this.#emit(\n \"error\",\n error instanceof Error ? error : new GatewayError(String(error)),\n );\n }\n #emit(event: string, data: unknown): void {\n this.#events.emit(event, data);\n }\n /** Changes the Gateway lifecycle state. @param next Next lifecycle state. */\n #setState(next: GatewayState): void {\n if (this.state === next) return;\n const previous = this.state;\n this.state = next;\n this.#emit(\"stateChange\", { previous, next });\n }\n}\n",
74
- "export {\n Permission,\n Permissions,\n PermissionFlagsBits,\n PermissionSet,\n PermissionsBitField,\n PermissionOverwriteEnum,\n computePermissions,\n type PermissionContext,\n type PermissionOverwrite,\n type PermissionRole,\n type PermissionName,\n} from \"./permissions.js\";\nexport {\n ClientEvent,\n /** Discord.js-familiar alias for {@link ClientEvent}. */\n ClientEvent as Events,\n type ClientEventName,\n type ClientEvents,\n type ClientListener,\n} from \"./events.js\";\nexport { Collector, type CollectorOptions } from \"./collector.js\";\nexport {\n RedisCache,\n type RedisCacheOptions,\n type RedisCacheDiagnostics,\n type RedisCommandClient,\n type RawDispatchSource,\n} from \"./redis-cache.js\";\nexport {\n createApi,\n type Api,\n type ApplicationNode,\n type ChannelNode,\n type GuildNode,\n type ListRoute,\n type MemberNode,\n type MembersRoute,\n type MessageNode,\n type MessagesRoute,\n type PageOptions,\n type Route,\n type RouteId,\n type RouteOptions,\n type UserNode,\n type WebhookNode,\n} from \"./api.js\";\nexport {\n command,\n option,\n CommandRegistry,\n type ChannelConfig,\n type ChoiceConfig,\n type BooleanConfig,\n type Command,\n type CommandContext,\n type CommandDefinition,\n type MentionableValue,\n type NumberConfig,\n type OptionDef,\n type OptionMap,\n type OptionValues,\n type StringConfig,\n} from \"./commands.js\";\nexport {\n channelCreatePayload,\n type CreateCategoryChannel,\n type CreateChannelOptions,\n type CreateForumChannel,\n type CreateTextChannel,\n type CreateVoiceChannel,\n type ForumTagInput,\n} from \"./channel-create.js\";\nexport {\n ChannelHandle,\n GuildHandle,\n MemberHandle,\n MessageHandle,\n RoleHandle,\n UserHandle,\n parseDuration,\n type Duration,\n type Handle,\n type MessageInput,\n} from \"./handles.js\";\nexport {\n GatewayIntentBits,\n IntentBits,\n Intents,\n IntentsBitField,\n resolveGatewayIntents,\n type GatewayIntentResolvable,\n} from \"@lunibee/types\";\n\nimport { ActivityEnum } from \"@lunibee/types\";\nimport {\n ApplicationCommandManager,\n ChannelManager,\n GuildManager,\n MonetizationManager,\n ApplicationEmojiManager,\n StageInstanceManager,\n UserManager,\n toRequest,\n} from \"@lunibee/managers\";\nimport { REST, Routes } from \"@lunibee/rest\";\nimport {\n User,\n GuildMember,\n Role,\n Emoji,\n type Channel,\n createChannel,\n Message,\n createInteraction,\n type InteractionClient,\n type InteractionData,\n type ResourceContext,\n} from \"@lunibee/structures\";\nimport { Gateway } from \"@lunibee/ws\";\nimport type {\n APIEntitlement,\n APISoundboardSound,\n APIChannel,\n APIGuild,\n APIGuildMember,\n APIGuildRoleEvent,\n APIGuildRoleDeleteEvent,\n APIGuildBanEvent,\n APIGuildEmojisUpdateEvent,\n APIGuildStickersUpdateEvent,\n APIMessageDeleteBulkEvent,\n APIMessageDeleteEvent,\n APIMessageReactionEvent,\n APIMessageReactionRemoveEmojiEvent,\n APIReadyEvent,\n APIRole,\n APIThreadEvent,\n APIThreadListSync,\n APIThreadMembersUpdate,\n APIVoiceState,\n APIVoiceServerUpdate,\n APIPresenceUpdate,\n APITypingStart,\n APIInviteCreate,\n APIInviteDelete,\n APIWebhooksUpdate,\n APIAutoModerationRule,\n APIAutoModerationActionExecution,\n APIGuildScheduledEvent,\n APIGuildScheduledEventUserEvent,\n APIStageInstance,\n APIChannelPinsUpdate,\n APIGuildMembersChunk,\n APIMessagePollVoteEvent,\n ClientOptions,\n ClientUser,\n} from \"@lunibee/types\";\nimport { ClientEvent, type ClientEvents } from \"./events.js\";\nimport { Collector, type CollectorOptions } from \"./collector.js\";\nimport { computePermissions, PermissionSet } from \"./permissions.js\";\nimport { createApi, type Api } from \"./api.js\";\nimport { CommandRegistry } from \"./commands.js\";\nimport {\n ChannelHandle,\n GuildHandle,\n MemberHandle,\n MessageHandle,\n RoleHandle,\n UserHandle,\n} from \"./handles.js\";\n\n/** Lifecycle state of a client. */\nexport type ClientState = \"idle\" | \"connecting\" | \"ready\" | \"destroyed\";\ntype Listener<T extends unknown[]> = (...args: T) => unknown;\ntype GuildMemberEvent = APIGuildMember & { guild_id: string };\n\n/** Minimal typed event emitter used by the client. */\nclass EventEmitter<Events extends { [K in keyof Events]: unknown[] }> {\n #listeners: { [K in keyof Events]?: Set<Listener<Events[K]>> } = {};\n /** Removes secrets from text this emitter prints; the client removes its token. */\n protected readonly redactSecrets = (text: string): string => text;\n public on<K extends keyof Events>(\n event: K,\n listener: Listener<Events[K]>,\n ): this {\n if (typeof listener !== \"function\")\n throw new TypeError(\"Event listener must be a function.\");\n (this.#listeners[event] ??= new Set()).add(listener);\n return this;\n }\n public once<K extends keyof Events>(\n event: K,\n listener: Listener<Events[K]>,\n ): this {\n const wrapped: Listener<Events[K]> = (...args) => {\n this.off(event, wrapped);\n return listener(...args);\n };\n return this.on(event, wrapped);\n }\n public off<K extends keyof Events>(\n event: K,\n listener: Listener<Events[K]>,\n ): this {\n this.#listeners[event]?.delete(listener);\n return this;\n }\n /** Alias of {@link off}, provided for Node.js/Discord.js familiarity. */\n public removeListener<K extends keyof Events>(\n event: K,\n listener: Listener<Events[K]>,\n ): this {\n return this.off(event, listener);\n }\n /** Number of listeners for `event`, as Node's `EventEmitter` reports it. */\n public listenerCount<K extends keyof Events>(event: K): number {\n return this.#listeners[event]?.size ?? 0;\n }\n public removeAllListeners<K extends keyof Events>(event?: K): this {\n if (event === undefined) this.#listeners = {};\n else delete this.#listeners[event];\n return this;\n }\n protected emit<K extends keyof Events>(\n event: K,\n ...args: Events[K]\n ): boolean {\n const listeners = this.#listeners[event];\n if (!listeners?.size) return false;\n for (const listener of [...listeners]) {\n try {\n const result = listener(...args);\n if (\n result &&\n typeof (result as PromiseLike<unknown>).then === \"function\"\n )\n void Promise.resolve(result).catch((error) =>\n this.#handleError(event, error),\n );\n } catch (error) {\n this.#handleError(event, error);\n }\n }\n return true;\n }\n /** Sends a listener's error to the `error` listeners. When there are none, or\n * an `error` listener itself fails, it becomes a process warning instead of\n * disappearing (never a new `error` event, so it cannot loop). */\n #handleError(event: keyof Events, error: unknown): void {\n const normalized =\n error instanceof Error\n ? error\n : new Error(String(error), { cause: error });\n // Every emitter in this file declares `error: [Error]`.\n const errorListeners = this.#listeners[\n ClientEvent.Error as keyof Events\n ] as Set<Listener<[Error]>> | undefined;\n const listeners =\n event === ClientEvent.Error ? [] : [...(errorListeners ?? [])];\n if (listeners.length === 0)\n return warnListenerError(event, normalized, this.redactSecrets);\n for (const listener of listeners) {\n try {\n const result = listener(normalized);\n if (\n result &&\n typeof (result as PromiseLike<unknown>).then === \"function\"\n )\n void Promise.resolve(result).catch((failure) =>\n warnListenerError(\n ClientEvent.Error,\n failure,\n this.redactSecrets,\n ),\n );\n } catch (failure) {\n warnListenerError(\n ClientEvent.Error,\n failure,\n this.redactSecrets,\n );\n }\n }\n }\n}\n\n/** Reports an error no listener handled as a process warning (stderr by default), with secrets removed. */\nfunction warnListenerError(\n event: PropertyKey,\n error: unknown,\n redact: (text: string) => string = (text) => text,\n): void {\n const failure = error instanceof Error ? error : new Error(String(error));\n process.emitWarning(\n redact(\n `A \"${String(event)}\" listener threw and no error listener handled it: ${failure.message}`,\n ),\n {\n type: \"LunibeeWarning\",\n code: \"LUNIBEE_UNHANDLED_LISTENER_ERROR\",\n detail:\n failure.stack === undefined ? undefined : redact(failure.stack),\n },\n );\n}\n\n/** Main Lunibee Discord client. */\nexport class Client\n extends EventEmitter<ClientEvents>\n implements InteractionClient\n{\n public readonly rest: REST;\n public readonly users: UserManager;\n public readonly guilds: GuildManager;\n public readonly channels: ChannelManager;\n /** Stage instances, cached by stage channel ID. */\n public readonly stageInstances: StageInstanceManager;\n public readonly application: { commands: ApplicationCommandManager };\n #api?: Api;\n /**\n * Discord's REST API as a chained path: `bot.api.guilds(id).members(userId).patch({ nick })`.\n * Uses this client's rate limiting and retries; `bot.rest` and `Routes` stay available.\n */\n public get api(): Api {\n return (this.#api ??= createApi(this.rest));\n }\n /** Slash and prefix commands made with `command()`: `add`, `deploy` and `listen`. */\n public readonly commands: CommandRegistry = new CommandRegistry(this);\n /** SKUs, entitlements and subscriptions; available after READY (application ID known). */\n public monetization?: MonetizationManager;\n /** The application's own emojis; available after READY (application ID known). */\n public applicationEmojis?: ApplicationEmojiManager;\n public get ws(): Gateway {\n return this.#gateway;\n }\n public get gateway(): Gateway {\n return this.#gateway;\n }\n public user?: ClientUser;\n public readyAt?: Date;\n public state: ClientState = \"idle\";\n /**\n * The bot token this client is authenticated with, or `null` once the\n * client has been destroyed. Mirrors `Client#token` in Discord.js.\n */\n /** Replaces the bot token in text Lunibee prints (listener warnings). */\n protected override readonly redactSecrets = (text: string): string => {\n const token = this.options.token;\n return token && token.length >= 8\n ? text.split(token).join(\"[token]\")\n : text;\n };\n public get token(): string | null {\n return this.state === \"destroyed\" ? null : (this.options.token ?? null);\n }\n public get uptime(): number | null {\n return this.readyAt ? Date.now() - this.readyAt.getTime() : null;\n }\n public get ping(): number {\n return this.#gateway.ping;\n }\n /** Whether the client is ready and connected. */\n public isReady(): boolean {\n return this.state === \"ready\";\n }\n /** Sets the bot's presence / status. @param data Presence payload. @returns Whether the payload was sent. */\n public setPresence(\n data: import(\"@lunibee/types\").GatewayPresence,\n ): boolean {\n return this.#gateway.setPresence(data);\n }\n /**\n * Sets what the bot is doing: \"Playing chess\", \"Watching the logs\". Pass\n * `null` to clear it. For a custom status (type `ActivityEnum.Custom`) the\n * text shown is `state`, so it is set to `name` unless you give one.\n * @example bot.setActivity(\"the logs\", { type: ActivityEnum.Watching, status: \"idle\" });\n * @returns Whether the update was sent (false while the Gateway is not connected).\n */\n public setActivity(\n name: string | null,\n options: {\n type?: import(\"@lunibee/types\").ActivityEnum;\n url?: string;\n state?: string;\n status?: import(\"@lunibee/types\").GatewayPresence[\"status\"];\n } = {},\n ): boolean {\n const type = options.type ?? ActivityEnum.Playing;\n return this.setPresence({\n status: options.status ?? \"online\",\n activities:\n name === null\n ? []\n : [\n {\n name,\n type,\n url: options.url,\n state:\n options.state ??\n (type === ActivityEnum.Custom\n ? name\n : undefined),\n },\n ],\n });\n }\n /** Sends a voice state update. @param data Voice state payload. @returns Whether it was sent. */\n public setVoiceState(data: Record<string, unknown>): boolean {\n return this.#gateway.setVoiceState(data);\n }\n /**\n * Joins, moves or leaves a voice channel (op 4). Stable public voice API.\n * Returns `false` (never throws) when disconnected, rate limited, or when\n * the guild belongs to another shard of a sharded setup.\n * @param guildId Guild snowflake. @param channelId Channel to join or move to; `null` leaves.\n * @param options `selfMute` and `selfDeaf`. @returns Whether it was sent.\n */\n public sendVoiceState(\n guildId: string,\n channelId: string | null,\n options: { selfMute?: boolean; selfDeaf?: boolean } = {},\n ): boolean {\n return this.#gateway.sendVoiceState(guildId, channelId, options);\n }\n /** Requests guild members. @param data Guild member request payload. @returns Whether it was sent. */\n public requestGuildMembers(data: Record<string, unknown>): boolean {\n return this.#gateway.requestGuildMembers(data);\n }\n readonly #gateway: Gateway;\n /** Which resources Gateway events are allowed to cache. */\n readonly #collectors = new Set<{ stop(reason?: string): void }>();\n readonly #cache: Required<\n Omit<NonNullable<ClientOptions[\"cache\"]>, \"maxMembers\">\n >;\n readonly #resourceContext: ResourceContext;\n\n public constructor(public readonly options: ClientOptions) {\n super();\n if (!options.token?.trim())\n throw new TypeError(\"Client token is required.\");\n this.rest = new REST({ token: options.token, ...options.rest });\n this.#cache = {\n users: true,\n members: true,\n roles: true,\n emojis: true,\n presences: false,\n ...options.cache,\n };\n this.users = new UserManager(this.rest);\n this.guilds = new GuildManager(this.rest, {\n maxMembers: options.cache?.maxMembers,\n });\n this.channels = new ChannelManager(this.rest, {\n messageCache: options.messageCache,\n allowedMentions: options.allowedMentions,\n });\n this.stageInstances = new StageInstanceManager(this.rest);\n const placeholderAppCommands = new ApplicationCommandManager(\n this.rest,\n \"0\",\n );\n this.application = { commands: placeholderAppCommands };\n this.#resourceContext = this.#createResourceContext();\n this.guilds.attachContext(this.#resourceContext);\n this.#gateway = new Gateway({\n token: options.token,\n intents: options.intents,\n ...(options.compress === undefined\n ? {}\n : { compress: options.compress }),\n ...options.gateway,\n });\n\n this.#wireLifecycle();\n this.#wireMessages();\n this.#wireGuilds();\n this.#wireGuildFeatures();\n this.#wireChannels();\n this.#wireMisc();\n }\n\n /** Callbacks structures use to act through this client (send, edit, kick...). */\n #createResourceContext(): ResourceContext {\n return {\n sendMessage: (channelId, options) =>\n this.channels.send(channelId, options),\n editMessage: (channelId, messageId, options) =>\n this.channels.editMessage(channelId, messageId, options),\n deleteMessage: (channelId, messageId, reason) =>\n this.channels.deleteMessage(channelId, messageId, reason),\n crosspostMessage: (channelId, messageId) =>\n this.channels.crosspostMessage(channelId, messageId),\n editChannel: (channelId, options) =>\n this.channels.edit(channelId, options),\n deleteChannel: (channelId, reason) =>\n this.channels.remove(channelId, reason),\n addReaction: (channelId, messageId, emoji) =>\n this.channels.addReaction(channelId, messageId, emoji),\n removeOwnReaction: (channelId, messageId, emoji) =>\n this.channels.removeOwnReaction(channelId, messageId, emoji),\n removeReaction: (channelId, messageId, emoji, userId) =>\n this.channels.removeReaction(\n channelId,\n messageId,\n emoji,\n userId,\n ),\n removeAllReactions: (channelId, messageId) =>\n this.channels.removeAllReactions(channelId, messageId),\n pinMessage: (channelId, messageId, reason) =>\n this.channels.pinMessage(channelId, messageId, reason),\n unpinMessage: (channelId, messageId, reason) =>\n this.channels.unpinMessage(channelId, messageId, reason),\n collectInteractions: (options) =>\n this.createCollector(ClientEvent.InteractionCreate, options),\n cachedChannel: (channelId) => {\n const channel = this.channels.get(channelId);\n return channel && !channel.partial ? channel : undefined;\n },\n memberPermissions: (\n guildId,\n memberId,\n roleIds,\n channelId,\n timedOutUntil,\n ) =>\n this.#memberPermissions(\n guildId,\n memberId,\n roleIds,\n channelId,\n timedOutUntil,\n ),\n kickMember: (guildId, userId, reason) =>\n this.guilds.members(guildId).kick(userId, reason),\n banMember: (guildId, userId, options) =>\n this.guilds.members(guildId).ban(userId, options),\n editMember: (guildId, userId, options, reason) =>\n this.guilds.members(guildId).edit(userId, {\n ...options,\n reason:\n typeof options.reason === \"string\"\n ? options.reason\n : reason,\n }),\n addMemberRole: (guildId, userId, roleId, reason) =>\n this.guilds.members(guildId).addRole(userId, roleId, reason),\n removeMemberRole: (guildId, userId, roleId, reason) =>\n this.guilds.members(guildId).removeRole(userId, roleId, reason),\n editPermissionOverwrite: async (\n channelId,\n targetId,\n changes,\n options,\n ) => {\n const bits = { allow: 0n, deny: 0n, inherit: 0n };\n for (const [name, value] of Object.entries(changes)) {\n // Names only: a number or bit string here is a mistake, not a permission.\n if (!/^[A-Za-z]+$/.test(name))\n throw new TypeError(`Unknown permission: ${name}`);\n let bit: bigint;\n try {\n bit = new PermissionSet(name).bitfield;\n } catch {\n throw new TypeError(`Unknown permission: ${name}`);\n }\n const key =\n value === true\n ? \"allow\"\n : value === false\n ? \"deny\"\n : \"inherit\";\n bits[key] |= bit;\n }\n return this.channels\n .permissionOverwrites(channelId)\n .update(targetId, bits, options);\n },\n };\n }\n\n /** Session lifecycle: ready, resume, open and close. */\n #wireLifecycle(): void {\n // ── Lifecycle ────────────────────────────────────────────────────────────\n this.#gateway.on(\"READY\", (data) => {\n const ready = data as APIReadyEvent;\n this.user = ready.user;\n this.users.set(this.user.id, new User(this.user));\n this.readyAt = new Date();\n this.state = \"ready\";\n const appId = ready.application?.id ?? this.user.id;\n (\n this.application as { commands: ApplicationCommandManager }\n ).commands = new ApplicationCommandManager(this.rest, appId);\n if (this.monetization?.applicationId !== appId)\n this.monetization = new MonetizationManager(this.rest, appId);\n if (this.applicationEmojis?.applicationId !== appId)\n this.applicationEmojis = new ApplicationEmojiManager(\n this.rest,\n appId,\n );\n this.emit(ClientEvent.Ready, this.user);\n });\n this.#gateway.on(\"RESUMED\", () => {\n this.state = \"ready\";\n this.emit(ClientEvent.Resumed);\n });\n this.#gateway.on(\"invalidSession\", (isRecoverable) => {\n this.emit(ClientEvent.InvalidSession, isRecoverable as boolean);\n });\n this.#gateway.on(\"open\", () => this.emit(ClientEvent.Open));\n this.#gateway.on(\"close\", (data) => {\n if (this.state !== \"destroyed\") this.state = \"idle\";\n this.emit(\n ClientEvent.Close,\n data as { code: number; action: string },\n );\n });\n }\n\n /** Messages, reactions and polls. */\n #wireMessages(): void {\n // ── Messages ─────────────────────────────────────────────────────────────\n this.#gateway.on(\"MESSAGE_CREATE\", (data) => {\n const payload = data as import(\"@lunibee/types\").APIMessage;\n const message = new Message(payload, this.#resourceContext);\n this.#observeMessage(message);\n // The author's member (roles, nickname) comes with every guild\n // message; keep the cached member current with it.\n if (\n payload.member &&\n payload.guild_id &&\n this.guilds.has(payload.guild_id)\n )\n this.#upsertMember(payload.guild_id, {\n ...payload.member,\n user: payload.member.user ?? payload.author,\n } as APIGuildMember);\n // With messageCache enabled, Gateway messages enter the bounded\n // cache so later edits and deletes can see the previous content;\n // listeners get the cached instance.\n const cached = this.options.messageCache\n ? this.channels\n .messages(message.channelId)\n .upsert(data as import(\"@lunibee/types\").APIMessage)\n : message;\n this.emit(ClientEvent.MessageCreate, cached);\n });\n this.#gateway.on(\"MESSAGE_UPDATE\", (data) => {\n const partial = data as import(\"@lunibee/types\").APIMessage;\n if (!partial.author) {\n // Discord sends only the changed fields for some updates\n // (an embed unfurl, say). With no author there is nothing to\n // build a message from: patch the cached one, or ignore it.\n const cachedMessage = this.channels\n .cachedMessages(partial.channel_id)\n ?.cache.peek(partial.id);\n if (!cachedMessage) return;\n const before = this.listenerCount(ClientEvent.MessageUpdate)\n ? this.#snapshot(cachedMessage)\n : null;\n if (partial.content !== undefined)\n cachedMessage.content = partial.content;\n this.emit(ClientEvent.MessageUpdate, cachedMessage, before);\n return;\n }\n const message = new Message(\n data as import(\"@lunibee/types\").APIMessage,\n this.#resourceContext,\n );\n this.#observeMessage(message);\n // The cached message is replaced, not merged, so listeners receive\n // the previous version intact alongside the new one.\n const messages = this.channels.cachedMessages(message.channelId);\n const previous = messages?.cache.peek(message.id);\n if (previous) messages!.cache.set(message.id, message);\n this.emit(ClientEvent.MessageUpdate, message, previous ?? null);\n });\n this.#gateway.on(\"MESSAGE_DELETE\", (data) => {\n const payload = data as APIMessageDeleteEvent;\n const messages = this.channels.cachedMessages(payload.channel_id);\n const removed = messages?.cache.peek(payload.id);\n messages?.delete(payload.id);\n this.emit(ClientEvent.MessageDelete, payload, removed);\n });\n this.#gateway.on(\"MESSAGE_DELETE_BULK\", (data) => {\n const payload = data as APIMessageDeleteBulkEvent;\n const messages = this.channels.cachedMessages(payload.channel_id);\n const removed: Message[] = [];\n if (messages)\n for (const id of payload.ids) {\n const message = messages.cache.peek(id);\n if (message) removed.push(message);\n messages.delete(id);\n }\n this.emit(ClientEvent.MessageDeleteBulk, payload, removed);\n });\n\n // ── Reactions ────────────────────────────────────────────────────────────\n this.#gateway.on(\"MESSAGE_REACTION_ADD\", (data) =>\n this.emit(\n ClientEvent.MessageReactionAdd,\n data as APIMessageReactionEvent,\n ),\n );\n this.#gateway.on(\"MESSAGE_REACTION_REMOVE\", (data) =>\n this.emit(\n ClientEvent.MessageReactionRemove,\n data as APIMessageReactionEvent,\n ),\n );\n this.#gateway.on(\"MESSAGE_REACTION_REMOVE_ALL\", (data) =>\n this.emit(\n ClientEvent.MessageReactionRemoveAll,\n data as APIMessageDeleteEvent,\n ),\n );\n this.#gateway.on(\"MESSAGE_REACTION_REMOVE_EMOJI\", (data) =>\n this.emit(\n ClientEvent.MessageReactionRemoveEmoji,\n data as APIMessageReactionRemoveEmojiEvent,\n ),\n );\n\n // ── Polls ────────────────────────────────────────────────────────────────\n this.#gateway.on(\"MESSAGE_POLL_VOTE_ADD\", (data) =>\n this.emit(\n ClientEvent.MessagePollVoteAdd,\n data as APIMessagePollVoteEvent,\n ),\n );\n this.#gateway.on(\"MESSAGE_POLL_VOTE_REMOVE\", (data) =>\n this.emit(\n ClientEvent.MessagePollVoteRemove,\n data as APIMessagePollVoteEvent,\n ),\n );\n }\n\n /** Guilds, members, bans and roles. */\n #wireGuilds(): void {\n // ── Guilds ───────────────────────────────────────────────────────────────\n this.#gateway.on(\"GUILD_CREATE\", (data) => {\n const payload = data as APIGuild & {\n members?: APIGuildMember[];\n voice_states?: APIVoiceState[];\n channels?: APIChannel[];\n threads?: APIChannel[];\n unavailable?: boolean;\n };\n if (payload.unavailable) {\n this.emit(ClientEvent.GuildUnavailable, payload);\n return;\n }\n // A guild already in cache that arrives again (e.g. after an outage\n // or gateway resume) has become *available* rather than newly joined.\n // Mirrors Discord.js' guildAvailable vs. guildCreate distinction.\n const wasCached = this.guilds.has(payload.id);\n this.guilds.patch(payload);\n for (const role of payload.roles ?? [])\n this.#upsertRole(payload.id, role);\n if (this.#cache.emojis) {\n const emojis = this.guilds.emojis(payload.id);\n for (const emoji of payload.emojis ?? []) emojis.upsert(emoji);\n }\n for (const member of payload.members ?? [])\n this.#upsertMember(payload.id, member);\n for (const state of payload.voice_states ?? [])\n this.#storeVoiceState(payload.id, state);\n // Channels in GUILD_CREATE omit guild_id; restore it so the\n // channel can be cleaned up with its guild.\n for (const channelData of [\n ...(payload.channels ?? []),\n ...(payload.threads ?? []),\n ])\n this.channels.upsert({ ...channelData, guild_id: payload.id });\n this.emit(\n wasCached\n ? ClientEvent.GuildAvailable\n : ClientEvent.GuildCreate,\n payload,\n );\n });\n this.#gateway.on(\"GUILD_UPDATE\", (data) => {\n const payload = data as APIGuild;\n // The copy of the previous state is only made for a listener.\n const cached = this.listenerCount(ClientEvent.GuildUpdate)\n ? this.guilds.get(payload.id)\n : undefined;\n const previous = cached ? this.#snapshot(cached) : null;\n this.guilds.patch(payload);\n this.emit(ClientEvent.GuildUpdate, payload, previous);\n });\n this.#gateway.on(\"GUILD_DELETE\", (data) => {\n const payload = data as { id: string; unavailable?: boolean };\n if (payload.unavailable) {\n this.emit(ClientEvent.GuildUnavailable, payload);\n return;\n }\n this.guilds.delete(payload.id);\n this.channels.deleteGuildChannels(payload.id);\n this.emit(ClientEvent.GuildDelete, payload);\n });\n\n // ── Guild Members ────────────────────────────────────────────────────────\n this.#gateway.on(\"GUILD_MEMBER_ADD\", (data) => {\n const member = data as GuildMemberEvent;\n this.#upsertMember(member.guild_id, member);\n this.emit(ClientEvent.GuildMemberAdd, member);\n });\n this.#gateway.on(\"GUILD_MEMBER_UPDATE\", (data) => {\n const member = data as GuildMemberEvent;\n const cached = this.#cache.members\n ? this.guilds.members(member.guild_id).get(member.user.id)\n : undefined;\n // A fresh instance keeps the client context (a private field).\n const previous =\n cached && this.listenerCount(ClientEvent.GuildMemberUpdate)\n ? this.#snapshot(\n cached,\n new GuildMember(\n { user: member.user, guild_id: member.guild_id },\n this.#resourceContext,\n ),\n )\n : null;\n this.#upsertMember(member.guild_id, member);\n this.emit(ClientEvent.GuildMemberUpdate, member, previous);\n });\n this.#gateway.on(\"GUILD_MEMBER_REMOVE\", (data) => {\n const member = data as GuildMemberEvent;\n this.guilds.members(member.guild_id).delete(member.user.id);\n this.emit(ClientEvent.GuildMemberRemove, member);\n });\n this.#gateway.on(\"GUILD_MEMBERS_CHUNK\", (data) => {\n const chunk = data as APIGuildMembersChunk;\n for (const member of chunk.members)\n this.#upsertMember(chunk.guild_id, member);\n this.emit(ClientEvent.GuildMembersChunk, chunk);\n });\n\n // ── Guild Bans ───────────────────────────────────────────────────────────\n this.#gateway.on(\"GUILD_BAN_ADD\", (data) => {\n const ban = data as APIGuildBanEvent;\n const bans = this.guilds.bans(ban.guild_id);\n // Keep a reason already fetched over REST; the event carries none.\n bans.set(ban.user.id, {\n reason: bans.get(ban.user.id)?.reason ?? null,\n user: ban.user,\n });\n this.guilds.members(ban.guild_id).delete(ban.user.id);\n this.emit(ClientEvent.GuildBanAdd, ban);\n });\n this.#gateway.on(\"GUILD_BAN_REMOVE\", (data) => {\n const ban = data as APIGuildBanEvent;\n this.guilds.bans(ban.guild_id).delete(ban.user.id);\n this.emit(ClientEvent.GuildBanRemove, ban);\n });\n\n // ── Guild Roles ──────────────────────────────────────────────────────────\n this.#gateway.on(\"GUILD_ROLE_CREATE\", (data) => {\n const event = data as APIGuildRoleEvent;\n this.#upsertRole(event.guild_id, event.role);\n this.emit(ClientEvent.GuildRoleCreate, event);\n });\n this.#gateway.on(\"GUILD_ROLE_UPDATE\", (data) => {\n const event = data as APIGuildRoleEvent;\n const cached = this.#cache.roles\n ? this.guilds.roles(event.guild_id).get(event.role.id)\n : undefined;\n const previous =\n cached && this.listenerCount(ClientEvent.GuildRoleUpdate)\n ? this.#snapshot(cached)\n : null;\n this.#upsertRole(event.guild_id, event.role);\n this.emit(ClientEvent.GuildRoleUpdate, event, previous);\n });\n this.#gateway.on(\"GUILD_ROLE_DELETE\", (data) => {\n const event = data as APIGuildRoleDeleteEvent;\n const roles = this.guilds.roles(event.guild_id);\n const removed = roles.get(event.role_id) ?? null;\n roles.delete(event.role_id);\n this.emit(ClientEvent.GuildRoleDelete, event, removed);\n });\n }\n\n /** Guild emojis, stickers, soundboard, monetization, integrations, scheduled events and AutoMod. */\n #wireGuildFeatures(): void {\n // ── Guild Emojis & Stickers ──────────────────────────────────────────────\n this.#gateway.on(\"GUILD_EMOJIS_UPDATE\", (data) => {\n const event = data as APIGuildEmojisUpdateEvent;\n let previous: Emoji[] | null = null;\n // The event carries the guild's full emoji list.\n if (this.#cache.emojis) {\n const emojis = this.guilds.emojis(event.guild_id);\n if (this.listenerCount(ClientEvent.GuildEmojisUpdate))\n previous = [...emojis.cache.values()].map((emoji) =>\n this.#snapshot(emoji),\n );\n const current = new Set(event.emojis.map((emoji) => emoji.id));\n for (const id of [...emojis.cache.keys()])\n if (!current.has(id)) emojis.delete(id);\n for (const emoji of event.emojis) emojis.upsert(emoji);\n }\n this.emit(ClientEvent.GuildEmojisUpdate, event, previous);\n });\n this.#gateway.on(\"GUILD_STICKERS_UPDATE\", (data) => {\n const event = data as APIGuildStickersUpdateEvent;\n // The event carries the guild's full sticker list. `sync` replaces\n // the raw objects, so the previous list needs no copying.\n const stickers = this.guilds.stickers(event.guild_id);\n const previous = [...stickers.cache.values()];\n stickers.sync(event.stickers);\n this.emit(ClientEvent.GuildStickersUpdate, event, previous);\n });\n\n // ── Soundboard ───────────────────────────────────────────────────────────\n this.#gateway.on(\"GUILD_SOUNDBOARD_SOUND_CREATE\", (data) => {\n const sound = data as APISoundboardSound;\n if (sound.guild_id)\n this.guilds\n .soundboard(sound.guild_id)\n .set(sound.sound_id, sound);\n this.emit(ClientEvent.SoundboardSoundCreate, sound);\n });\n this.#gateway.on(\"GUILD_SOUNDBOARD_SOUND_UPDATE\", (data) => {\n const sound = data as APISoundboardSound;\n if (sound.guild_id)\n this.guilds\n .soundboard(sound.guild_id)\n .set(sound.sound_id, sound);\n this.emit(ClientEvent.SoundboardSoundUpdate, sound);\n });\n this.#gateway.on(\"GUILD_SOUNDBOARD_SOUND_DELETE\", (data) => {\n const event = data as { sound_id: string; guild_id: string };\n this.guilds.soundboard(event.guild_id).delete(event.sound_id);\n this.emit(ClientEvent.SoundboardSoundDelete, event);\n });\n this.#gateway.on(\"GUILD_SOUNDBOARD_SOUNDS_UPDATE\", (data) => {\n const event = data as {\n guild_id: string;\n soundboard_sounds: APISoundboardSound[];\n };\n const sounds = this.guilds.soundboard(event.guild_id);\n sounds.clear();\n for (const sound of event.soundboard_sounds)\n sounds.set(sound.sound_id, sound);\n this.emit(ClientEvent.SoundboardSoundsUpdate, event);\n });\n\n // ── Monetization ─────────────────────────────────────────────────────────\n this.#gateway.on(\"ENTITLEMENT_CREATE\", (data) => {\n const entitlement = data as APIEntitlement;\n this.monetization?.set(entitlement.id, entitlement);\n this.emit(ClientEvent.EntitlementCreate, entitlement);\n });\n this.#gateway.on(\"ENTITLEMENT_UPDATE\", (data) => {\n const entitlement = data as APIEntitlement;\n this.monetization?.set(entitlement.id, entitlement);\n this.emit(ClientEvent.EntitlementUpdate, entitlement);\n });\n this.#gateway.on(\"ENTITLEMENT_DELETE\", (data) => {\n const entitlement = data as APIEntitlement;\n this.monetization?.delete(entitlement.id);\n this.emit(ClientEvent.EntitlementDelete, entitlement);\n });\n\n // ── Guild Integrations ───────────────────────────────────────────────────\n this.#gateway.on(\"GUILD_INTEGRATIONS_UPDATE\", (data) =>\n this.emit(\n ClientEvent.GuildIntegrationsUpdate,\n data as { guild_id: string },\n ),\n );\n\n // ── Guild Scheduled Events ───────────────────────────────────────────────\n this.#gateway.on(\"GUILD_SCHEDULED_EVENT_CREATE\", (data) => {\n const event = data as APIGuildScheduledEvent;\n this.guilds.scheduledEvents(event.guild_id).set(event.id, event);\n this.emit(ClientEvent.GuildScheduledEventCreate, event);\n });\n this.#gateway.on(\"GUILD_SCHEDULED_EVENT_UPDATE\", (data) => {\n const event = data as APIGuildScheduledEvent;\n const events = this.guilds.scheduledEvents(event.guild_id);\n const previous = events.get(event.id) ?? null;\n events.set(event.id, event);\n this.emit(ClientEvent.GuildScheduledEventUpdate, event, previous);\n });\n this.#gateway.on(\"GUILD_SCHEDULED_EVENT_DELETE\", (data) => {\n const event = data as APIGuildScheduledEvent;\n this.guilds.scheduledEvents(event.guild_id).delete(event.id);\n this.emit(ClientEvent.GuildScheduledEventDelete, event);\n });\n this.#gateway.on(\"GUILD_SCHEDULED_EVENT_USER_ADD\", (data) =>\n this.emit(\n ClientEvent.GuildScheduledEventUserAdd,\n data as APIGuildScheduledEventUserEvent,\n ),\n );\n this.#gateway.on(\"GUILD_SCHEDULED_EVENT_USER_REMOVE\", (data) =>\n this.emit(\n ClientEvent.GuildScheduledEventUserRemove,\n data as APIGuildScheduledEventUserEvent,\n ),\n );\n\n // ── AutoMod ──────────────────────────────────────────────────────────────\n this.#gateway.on(\"AUTO_MODERATION_RULE_CREATE\", (data) => {\n const rule = data as APIAutoModerationRule;\n this.guilds.autoModerationRules(rule.guild_id).set(rule.id, rule);\n this.emit(ClientEvent.AutoModerationRuleCreate, rule);\n });\n this.#gateway.on(\"AUTO_MODERATION_RULE_UPDATE\", (data) => {\n const rule = data as APIAutoModerationRule;\n const rules = this.guilds.autoModerationRules(rule.guild_id);\n const previous = rules.get(rule.id) ?? null;\n rules.set(rule.id, rule);\n this.emit(ClientEvent.AutoModerationRuleUpdate, rule, previous);\n });\n this.#gateway.on(\"AUTO_MODERATION_RULE_DELETE\", (data) => {\n const rule = data as APIAutoModerationRule;\n this.guilds.autoModerationRules(rule.guild_id).delete(rule.id);\n this.emit(ClientEvent.AutoModerationRuleDelete, rule);\n });\n this.#gateway.on(\"AUTO_MODERATION_ACTION_EXECUTION\", (data) =>\n this.emit(\n ClientEvent.AutoModerationActionExecution,\n data as APIAutoModerationActionExecution,\n ),\n );\n }\n\n /** Channels, threads, stage instances, invites and webhooks. */\n #wireChannels(): void {\n // ── Channels ─────────────────────────────────────────────────────────────\n this.#gateway.on(\"CHANNEL_CREATE\", (data) => {\n const channel = this.channels.upsert(data as APIChannel);\n this.emit(ClientEvent.ChannelCreate, channel);\n });\n this.#gateway.on(\"CHANNEL_UPDATE\", (data) => {\n const previous = this.listenerCount(ClientEvent.ChannelUpdate)\n ? this.#previousChannel(data as APIChannel)\n : null;\n const channel = this.channels.upsert(data as APIChannel);\n this.emit(ClientEvent.ChannelUpdate, channel, previous);\n });\n this.#gateway.on(\"CHANNEL_DELETE\", (data) => {\n const payload = data as APIChannel;\n const removed = this.channels.get(payload.id) ?? null;\n this.channels.delete(payload.id);\n this.emit(ClientEvent.ChannelDelete, payload, removed);\n });\n this.#gateway.on(\"CHANNEL_PINS_UPDATE\", (data) =>\n this.emit(\n ClientEvent.ChannelPinsUpdate,\n data as APIChannelPinsUpdate,\n ),\n );\n\n // ── Threads ──────────────────────────────────────────────────────────────\n this.#gateway.on(\"THREAD_CREATE\", (data) => {\n const channel = this.channels.upsert(data as APIThreadEvent);\n this.emit(ClientEvent.ThreadCreate, channel);\n });\n this.#gateway.on(\"THREAD_UPDATE\", (data) => {\n const previous = this.listenerCount(ClientEvent.ThreadUpdate)\n ? this.#previousChannel(data as APIThreadEvent)\n : null;\n const channel = this.channels.upsert(data as APIThreadEvent);\n this.emit(ClientEvent.ThreadUpdate, channel, previous);\n });\n this.#gateway.on(\"THREAD_DELETE\", (data) => {\n const payload = data as APIThreadEvent;\n const removed = this.channels.get(payload.id) ?? null;\n this.channels.delete(payload.id);\n this.emit(ClientEvent.ThreadDelete, payload, removed);\n });\n this.#gateway.on(\"THREAD_LIST_SYNC\", (data) => {\n const sync = data as APIThreadListSync;\n for (const thread of sync.threads)\n this.channels.upsert({ ...thread, guild_id: sync.guild_id });\n this.emit(ClientEvent.ThreadListSync, sync);\n });\n this.#gateway.on(\"THREAD_MEMBERS_UPDATE\", (data) =>\n this.emit(\n ClientEvent.ThreadMembersUpdate,\n data as APIThreadMembersUpdate,\n ),\n );\n this.#gateway.on(\"THREAD_MEMBER_UPDATE\", (data) =>\n this.emit(\n ClientEvent.ThreadMemberUpdate,\n data as import(\"@lunibee/types\").APIThreadMember,\n ),\n );\n\n // ── Stage Instances ──────────────────────────────────────────────────────\n this.#gateway.on(\"STAGE_INSTANCE_CREATE\", (data) => {\n const stage = data as APIStageInstance;\n this.stageInstances.set(stage.channel_id, stage);\n this.emit(ClientEvent.StageInstanceCreate, stage);\n });\n this.#gateway.on(\"STAGE_INSTANCE_UPDATE\", (data) => {\n const stage = data as APIStageInstance;\n const previous = this.stageInstances.get(stage.channel_id) ?? null;\n this.stageInstances.set(stage.channel_id, stage);\n this.emit(ClientEvent.StageInstanceUpdate, stage, previous);\n });\n this.#gateway.on(\"STAGE_INSTANCE_DELETE\", (data) => {\n const stage = data as APIStageInstance;\n this.stageInstances.delete(stage.channel_id);\n this.emit(ClientEvent.StageInstanceDelete, stage);\n });\n\n // ── Invites ──────────────────────────────────────────────────────────────\n this.#gateway.on(\"INVITE_CREATE\", (data) => {\n const invite = data as APIInviteCreate;\n if (invite.guild_id)\n this.guilds.invites(invite.guild_id).set(invite.code, invite);\n this.emit(ClientEvent.InviteCreate, invite);\n });\n this.#gateway.on(\"INVITE_DELETE\", (data) => {\n const invite = data as APIInviteDelete;\n if (invite.guild_id)\n this.guilds.invites(invite.guild_id).delete(invite.code);\n this.emit(ClientEvent.InviteDelete, invite);\n });\n\n // ── Webhooks ─────────────────────────────────────────────────────────────\n this.#gateway.on(\"WEBHOOKS_UPDATE\", (data) =>\n this.emit(ClientEvent.WebhooksUpdate, data as APIWebhooksUpdate),\n );\n }\n\n /** Voice, presence, typing, interactions, raw frames and errors. */\n #wireMisc(): void {\n // ── Voice ────────────────────────────────────────────────────────────────\n this.#gateway.on(\"VOICE_STATE_UPDATE\", (data) => {\n const state = data as APIVoiceState;\n const previous = state.guild_id\n ? (this.guilds.voiceStates(state.guild_id).get(state.user_id) ??\n null)\n : null;\n if (state.guild_id) this.#storeVoiceState(state.guild_id, state);\n this.emit(ClientEvent.VoiceStateUpdate, state, previous);\n });\n this.#gateway.on(\"VOICE_SERVER_UPDATE\", (data) =>\n this.emit(\n ClientEvent.VoiceServerUpdate,\n data as APIVoiceServerUpdate,\n ),\n );\n\n // ── Presence & Typing ────────────────────────────────────────────────────\n this.#gateway.on(\"PRESENCE_UPDATE\", (data) => {\n const presence = data as APIPresenceUpdate;\n let previous: APIPresenceUpdate | null = null;\n if (this.#cache.presences && presence.guild_id) {\n const presences = this.guilds.presences(presence.guild_id);\n previous = presences.get(presence.user.id) ?? null;\n presences.set(presence.user.id, presence);\n }\n this.emit(ClientEvent.PresenceUpdate, presence, previous);\n });\n this.#gateway.on(\"TYPING_START\", (data) =>\n this.emit(ClientEvent.TypingStart, data as APITypingStart),\n );\n\n // ── Interactions ─────────────────────────────────────────────────────────\n this.#gateway.on(\"INTERACTION_CREATE\", (data) =>\n this.emit(\n ClientEvent.InteractionCreate,\n createInteraction(this, data as InteractionData),\n ),\n );\n\n // ── Raw / Error ───────────────────────────────────────────────────────────\n this.#gateway.on(\"RAW\", (data) =>\n this.emit(\n ClientEvent.Raw,\n data as { event: string; data: unknown },\n ),\n );\n this.#gateway.on(\"error\", (error) =>\n this.emit(ClientEvent.Error, error as Error),\n );\n }\n\n /**\n * Convenience method to connect the bot to Discord.\n * Optionally overrides the configured token.\n * @param token Optional token override.\n * @returns The token used to log in.\n * @throws {TypeError} If the resulting token is empty.\n */\n /** Caches a message's author, and its channel only when none is cached: the\n * message carries a stub channel that must not overwrite a full one. */\n #observeMessage(message: Message): void {\n if (!this.channels.has(message.channelId))\n this.channels.set(message.channelId, message.channel);\n if (this.#cache.users)\n this.#merge(this.users, message.author.id, message.author);\n }\n\n #upsertMember(guildId: string, data: APIGuildMember): GuildMember {\n const member = new GuildMember(\n { ...data, guild_id: guildId },\n this.#resourceContext,\n );\n if (this.#cache.users)\n this.#merge(this.users, member.user.id, member.user);\n if (!this.#cache.members) return member;\n const members = this.guilds.members(guildId);\n const known = members.get(member.user.id);\n const timedOutUntil = known?.timedOutUntil;\n const merged = this.#merge(members, member.user.id, member);\n // A partial member (the one on a message) leaves the timeout out; that\n // is \"not sent\", not \"no timeout\", so the cached value stays.\n if (\n known &&\n timedOutUntil !== undefined &&\n data.communication_disabled_until === undefined\n )\n merged.timedOutUntil = timedOutUntil;\n return merged;\n }\n\n /** A voice state without a channel means the user left voice. */\n #storeVoiceState(guildId: string, state: APIVoiceState): void {\n const states = this.guilds.voiceStates(guildId);\n if (state.channel_id) states.set(state.user_id, state);\n else states.delete(state.user_id);\n }\n\n #upsertRole(guildId: string, data: APIRole): Role {\n if (!this.#cache.roles) return new Role(data);\n return this.#merge(this.guilds.roles(guildId), data.id, new Role(data));\n }\n\n /**\n * Copies a cached structure's fields before an in-place merge changes them.\n * Pass `blank` (a fresh instance of the same class) when the class has\n * private fields, so the copy keeps them.\n */\n #snapshot<T extends object>(\n cached: T,\n blank: T = Object.create(Object.getPrototypeOf(cached)) as T,\n ): T {\n // A key loop: Object.assign into an Object.create() object takes the\n // slow path (about 3x slower for a Guild). Structures hold no\n // symbol-keyed fields, so own string keys are all there is to copy.\n const from = cached as Record<string, unknown>;\n const into = blank as Record<string, unknown>;\n for (const key of Object.keys(from)) into[key] = from[key];\n return blank;\n }\n\n /** A copy of the cached channel an update is about to change, or null. */\n #previousChannel(data: APIChannel): Channel | null {\n const cached = this.channels.get(data.id);\n if (!cached) return null;\n // Channel keeps its client context in a private field; build the copy\n // through the same factory so it keeps the subclass and the context.\n return this.#snapshot(\n cached,\n createChannel(\n { id: cached.id, type: cached.type, guild_id: cached.guildId },\n this.#resourceContext,\n ),\n );\n }\n\n /** Merges `next` into the cached instance so references stay valid.\n * Fields a partial payload left undefined keep their cached value. */\n #merge<T extends object>(\n manager: {\n get(id: string): T | undefined;\n set(id: string, value: T): unknown;\n },\n id: string,\n next: T,\n ): T {\n const existing = manager.get(id);\n if (!existing) {\n manager.set(id, next);\n return next;\n }\n // A key loop: Object.entries allocates a pair per field, on every event.\n const from = next as Record<string, unknown>;\n const into = existing as Record<string, unknown>;\n for (const key of Object.keys(from)) {\n const value = from[key];\n if (value !== undefined) into[key] = value;\n }\n return existing;\n }\n\n /**\n * Collects the first argument of a client event until a limit, timeout,\n * idle timeout, abort or `stop()`. The collector unsubscribes itself when\n * it ends. Items are keyed by `options.key`, else their `id`, else order.\n */\n public createCollector<E extends keyof ClientEvents>(\n event: E,\n options: CollectorOptions<ClientEvents[E][0]> & {\n key?: (item: ClientEvents[E][0]) => string;\n } = {},\n ): Collector<string, ClientEvents[E][0]> {\n const collector = new Collector<string, ClientEvents[E][0]>(options);\n let order = 0;\n const listener = (...args: ClientEvents[E]): void => {\n const item = args[0];\n const id = (item as { id?: unknown } | null | undefined)?.id;\n const key =\n options.key?.(item) ??\n (typeof id === \"string\" ? id : String(order++));\n collector\n .handle(key, item)\n .catch((error: unknown) =>\n this.emit(\n ClientEvent.Error,\n error instanceof Error\n ? error\n : new Error(String(error)),\n ),\n );\n };\n this.on(event, listener);\n this.#collectors.add(collector);\n collector.onDispose(() => {\n this.off(event, listener);\n this.#collectors.delete(collector);\n });\n return collector;\n }\n\n /**\n * Names a guild by id. The handle reads it (`peek()` from the cache, `get()`\n * from the cache or Discord, `fetch()` from Discord) and acts on it.\n */\n public guild(id: string): GuildHandle {\n return new GuildHandle(this, id);\n }\n /** Names a channel by id; see {@link Client.guild} for the read methods. */\n public channel(id: string): ChannelHandle {\n return new ChannelHandle(this, id);\n }\n /**\n * Names a user by id; see {@link Client.guild} for the read methods.\n * (`bot.user` is the bot's own account, hence the different name.)\n */\n public person(id: string): UserHandle {\n return new UserHandle(this, id);\n }\n /** Names a guild member by guild id and user id. */\n public member(guildId: string, userId: string): MemberHandle {\n return new MemberHandle(this, guildId, userId);\n }\n /** Names a role by guild id and role id. */\n public role(guildId: string, roleId: string): RoleHandle {\n return new RoleHandle(this, guildId, roleId);\n }\n /** Names a message by channel id and message id. */\n public message(channelId: string, messageId: string): MessageHandle {\n return new MessageHandle(this, channelId, messageId);\n }\n\n /** Structures built by this client (members from interactions...) act through this. */\n public get resourceContext(): ResourceContext {\n return this.#resourceContext;\n }\n\n /** Guild- or channel-level permissions from a member's role IDs and the cached roles and overwrites. */\n #memberPermissions(\n guildId: string,\n memberId: string,\n roleIds: readonly string[],\n channelId?: string,\n timedOutUntil?: Date | null,\n ): PermissionSet | null {\n const guild = this.guilds.get(guildId);\n if (!guild) return null;\n let channel = channelId ? this.channels.get(channelId) : undefined;\n if (channelId) {\n // Threads use their parent's overwrites; without it the answer is unknown.\n if (channel?.isThread())\n channel = channel.parentId\n ? this.channels.get(channel.parentId)\n : undefined;\n if (!channel || channel.partial || channel.guildId !== guildId)\n return null;\n }\n return computePermissions({\n guildId,\n ownerId: guild.ownerId,\n memberId,\n memberRoleIds: [...roleIds],\n roles: this.guilds.roles(guildId).values(),\n overwrites: channel?.permissionOverwrites,\n timedOutUntil,\n });\n }\n\n /**\n * Resolves a member's permissions from cached state: guild-level for a\n * guild ID, or channel-level (including overwrites) for a cached channel\n * ID. Returns null when the guild or member is not cached.\n */\n public permissionsFor(\n memberId: string,\n guildOrChannelId: string,\n ): PermissionSet | null {\n let channel = this.channels.get(guildOrChannelId);\n // A placeholder's overwrites are unknown: so is the answer.\n if (channel?.partial) return null;\n // Threads have no overwrites of their own: they use the parent's.\n // Without a cached parent the answer would be guild-level only, which\n // could wrongly grant access, so report it as unknown instead.\n if (channel?.isThread()) {\n channel = channel.parentId\n ? this.channels.get(channel.parentId)\n : undefined;\n if (!channel || channel.partial) return null;\n }\n const guildId = channel?.guildId ?? guildOrChannelId;\n const guild = this.guilds.get(guildId);\n const member = this.guilds.members(guildId).get(memberId);\n if (!guild || !member) return null;\n return computePermissions({\n guildId,\n ownerId: guild.ownerId,\n memberId,\n memberRoleIds: member.roleIds,\n roles: this.guilds.roles(guildId).values(),\n overwrites: channel?.permissionOverwrites,\n timedOutUntil: member.timedOutUntil,\n });\n }\n\n /** Fetches Discord's default soundboard sounds. */\n public fetchDefaultSoundboardSounds(): Promise<APISoundboardSound[]> {\n return this.rest.get<APISoundboardSound[]>(\n Routes.soundboardDefaultSounds(),\n );\n }\n\n /**\n * Connects to the Gateway. Resolves with the token used, like discord.js;\n * do not log the return value.\n */\n public async login(token?: string): Promise<string> {\n if (this.state === \"destroyed\")\n throw new Error(\"Cannot login a destroyed client.\");\n if (token?.trim()) {\n this.rest.setToken(token);\n this.options.token = token;\n }\n const usedToken = this.options.token;\n if (!usedToken?.trim())\n throw new TypeError(\"A bot token is required to log in.\");\n this.state = \"connecting\";\n await this.#gateway.connect();\n return usedToken;\n }\n\n /**\n * Destroys the client, permanently closing the Gateway connection.\n */\n public destroy(): void {\n this.state = \"destroyed\";\n this.#gateway.close();\n // Collectors hold timers and listeners, and the caches hold every\n // structure the bot has seen: release both.\n for (const collector of [...this.#collectors])\n collector.stop(\"destroyed\");\n this.users.clear();\n this.guilds.clear();\n this.channels.clear();\n }\n\n // ── InteractionClient implementation ─────────────────────────────────────\n\n public postInteractionResponse(\n id: string,\n token: string,\n response: import(\"@lunibee/structures\").InteractionResponse,\n ): Promise<unknown> {\n const json = response.toJSON();\n // `?with_response=true` makes Discord return the created message.\n const callback = response.withResponse\n ? `${Routes.interactionCallback(id, token)}?with_response=true`\n : Routes.interactionCallback(id, token);\n // Only message responses (4 reply, 7 update) carry mentions; a modal or a deferral does not.\n const carriesMessage = json.type === 4 || json.type === 7;\n // Files in the reply turn the callback into an upload.\n const upload = json.data\n ? toRequest(\n json.data,\n carriesMessage ? this.options.allowedMentions : undefined,\n )\n : undefined;\n if (upload && typeof upload === \"object\" && \"files\" in upload) {\n const { body, files } = upload as { body: unknown; files: never[] };\n return this.rest.post(callback, {\n body: { ...json, data: body },\n files,\n });\n }\n return this.rest.post(\n callback,\n upload === undefined ? json : { ...json, data: upload },\n );\n }\n public editInteractionReply(\n token: string,\n data: Record<string, unknown>,\n ): Promise<unknown> {\n if (!this.user)\n return Promise.reject(new Error(\"Client is unauthenticated.\"));\n return this.rest.patch(\n Routes.interactionOriginalResponse(this.user.id, token),\n toRequest(data, this.options.allowedMentions),\n );\n }\n public deleteInteractionReply(token: string): Promise<void> {\n if (!this.user)\n return Promise.reject(new Error(\"Client is unauthenticated.\"));\n return this.rest.delete(\n Routes.interactionOriginalResponse(this.user.id, token),\n );\n }\n public async followUpInteraction(\n token: string,\n data: Record<string, unknown>,\n ): Promise<unknown> {\n if (!this.user)\n return Promise.reject(new Error(\"Client is unauthenticated.\"));\n return this.rest.post(\n Routes.webhook(this.user.id, token),\n toRequest(data, this.options.allowedMentions),\n );\n }\n public interactionWebhookMessage(\n method: \"GET\" | \"PATCH\" | \"DELETE\",\n applicationId: string,\n token: string,\n messageId: string,\n data?: Record<string, unknown>,\n ): Promise<unknown> {\n const path =\n messageId === \"@original\"\n ? Routes.interactionOriginalResponse(applicationId, token)\n : Routes.webhookMessage(applicationId, token, messageId);\n if (method === \"GET\") return this.rest.get(path);\n if (method === \"PATCH\")\n return this.rest.patch(\n path,\n data ? toRequest(data, this.options.allowedMentions) : data,\n );\n return this.rest.delete(path);\n }\n\n // ── Client Utilities ─────────────────────────────────────────────────────\n\n /** Fetches a webhook from Discord. */\n public async fetchWebhook(\n id: string,\n token?: string,\n ): Promise<Record<string, unknown>> {\n return this.rest.get(Routes.webhook(id, token)) as Promise<\n Record<string, unknown>\n >;\n }\n\n /** Fetches a guild preview from Discord. */\n public async fetchGuildPreview(\n guildId: string,\n ): Promise<Record<string, unknown>> {\n return this.rest.get(Routes.guildPreview(guildId)) as Promise<\n Record<string, unknown>\n >;\n }\n\n /** Fetches the voice regions from Discord. */\n public fetchVoiceRegions(): Promise<Record<string, unknown>[]> {\n return this.rest.get(\"/voice/regions\") as Promise<\n Record<string, unknown>[]\n >;\n }\n\n /** Fetches an invite from Discord. */\n public fetchInvite(\n code: string,\n options?: {\n withCounts?: boolean;\n guildScheduledEventId?: string;\n },\n ): Promise<Record<string, unknown>> {\n const query = new URLSearchParams();\n if (options?.withCounts) query.set(\"with_counts\", \"true\");\n if (options?.guildScheduledEventId)\n query.set(\n \"guild_scheduled_event_id\",\n options.guildScheduledEventId,\n );\n const qs = query.toString();\n return this.rest.get(\n `/invites/${encodeURIComponent(code)}${qs ? `?${qs}` : \"\"}`,\n ) as Promise<Record<string, unknown>>;\n }\n\n /** Fetches a sticker from Discord. */\n public async fetchSticker(id: string): Promise<Record<string, unknown>> {\n return this.rest.get(Routes.sticker(id)) as Promise<\n Record<string, unknown>\n >;\n }\n\n /** Fetches premium sticker packs from Discord. */\n public fetchPremiumStickerPacks(): Promise<Record<string, unknown>> {\n return this.rest.get(Routes.stickerPacks()) as Promise<\n Record<string, unknown>\n >;\n }\n\n /** Fetches a guild template from Discord. */\n public fetchGuildTemplate(code: string): Promise<Record<string, unknown>> {\n return this.rest.get(\n `/guilds/templates/${encodeURIComponent(code)}`,\n ) as Promise<Record<string, unknown>>;\n }\n\n /** Generates an invite link for this client. */\n public generateInvite(options?: {\n scopes?: string[];\n permissions?: string | bigint;\n }): string {\n if (!this.user)\n throw new Error(\"Client must be ready to generate invite.\");\n const params = new URLSearchParams({\n client_id: this.user.id,\n scope: (options?.scopes ?? [\"bot\"]).join(\" \"),\n });\n if (options?.permissions) {\n params.set(\"permissions\", String(options.permissions));\n }\n return `https://discord.com/api/oauth2/authorize?${params.toString()}`;\n }\n}\n",
75
- "// ─── Mentions ──────────────────────────────────────────────────────────────────\n\n/** Creates a user mention from a Discord snowflake. */\nexport function userMention(id: string): string {\n return `<@${validateSnowflake(id, \"User ID\")}>`;\n}\n\n/** Creates a channel mention from a Discord snowflake. */\nexport function channelMention(id: string): string {\n return `<#${validateSnowflake(id, \"Channel ID\")}>`;\n}\n\n/** Creates a role mention from a Discord snowflake. */\nexport function roleMention(id: string): string {\n return `<@&${validateSnowflake(id, \"Role ID\")}>`;\n}\n\n// ─── Timestamps ────────────────────────────────────────────────────────────────\n\n/** Discord timestamp style formats. */\nexport type TimestampStyle = \"t\" | \"T\" | \"d\" | \"D\" | \"f\" | \"F\" | \"R\";\n\n/** Creates a Discord timestamp tag.\n * @param unixSeconds Unix timestamp in seconds.\n * @param style Optional display style: t=short time, T=long time, d=short date, D=long date, f=short datetime, F=long datetime, R=relative.\n */\nexport function timestamp(\n unixSeconds: number,\n style?: TimestampStyle | string,\n): string {\n if (!Number.isFinite(unixSeconds))\n throw new TypeError(\"Timestamp must be a finite Unix timestamp.\");\n if (style !== undefined && !/^[tTdDfFR]$/.test(style))\n throw new RangeError(\"Invalid Discord timestamp style.\");\n if (!Number.isSafeInteger(Math.floor(unixSeconds)))\n throw new RangeError(\"Timestamp is out of range.\");\n return `<t:${Math.floor(unixSeconds)}${style ? `:${style}` : \"\"}>`;\n}\n\n// ─── Markdown ─────────────────────────────────────────────────────────────────\n\n/** Wraps text in Discord bold markdown. */\nexport function bold(text: string): string {\n return `**${text}**`;\n}\n\n/** Wraps text in Discord italic markdown. */\nexport function italic(text: string): string {\n return `_${text}_`;\n}\n\n/** Wraps text in Discord underline markdown. */\nexport function underline(text: string): string {\n return `__${text}__`;\n}\n\n/** Wraps text in Discord strikethrough markdown. */\nexport function strikethrough(text: string): string {\n return `~~${text}~~`;\n}\n\n/** Wraps text in a Discord spoiler tag (shown masked until clicked). */\nexport function spoiler(text: string): string {\n return `||${text}||`;\n}\n\n/** Alias for spoiler — hides text until revealed. */\nexport function masked(text: string): string {\n return spoiler(text);\n}\n\n/** Wraps text in Discord inline code. */\nexport function inlineCode(text: string): string {\n return `\\`${text}\\``;\n}\n\n/** Wraps text in a Discord fenced code block.\n * @param text Code content.\n * @param language Optional language identifier for syntax highlighting.\n */\nexport function codeBlock(text: string, language = \"\"): string {\n // A zero-width space between every two adjacent backticks: no run of any\n // length (```` included) can then form a closing fence.\n const safe = text.replace(/`(?=`)/g, \"`\\u200b\");\n const lang = language.replace(/[^\\w+#.-]/g, \"\");\n return `\\`\\`\\`${lang}\\n${safe}\\n\\`\\`\\``;\n}\n\n/** Creates a Discord masked hyperlink: [label](url).\n * @param label Display text.\n * @param url Destination URL.\n * @param title Optional hover title.\n */\nexport function link(label: string, url: string, title?: string): string {\n // Brackets in the label and parentheses, quotes or spaces in the URL would\n // otherwise end the link early and let the rest render as a second link.\n if (!/^(?:https?|discord):\\/\\//i.test(url))\n throw new TypeError(\"link() only accepts http, https or discord URLs.\");\n const text = label.replace(/[[\\]\\\\]/g, \"\\\\$&\").replace(/\\n/g, \" \");\n const target = url.replace(\n /[()\\s\"]/g,\n (c) =>\n `%${c.charCodeAt(0).toString(16).toUpperCase().padStart(2, \"0\")}`,\n );\n const titlePart = title ? ` \"${title.replace(/[\"\\n)]/g, \"\")}\"` : \"\";\n return `[${text}](${target}${titlePart})`;\n}\n\n/** Wraps each line of text in a Discord block quote (> prefix). */\nexport function blockQuote(text: string): string {\n return text\n .split(\"\\n\")\n .map((line) => `> ${line}`)\n .join(\"\\n\");\n}\n\n/** Creates a Discord heading at the given level (1–3). */\nexport function heading(text: string, level: 1 | 2 | 3 = 1): string {\n return `${\"#\".repeat(level)} ${text}`;\n}\n\n/** Wraps text in Discord's subtext markdown (-# prefix). */\nexport function subtext(text: string): string {\n return `-# ${text}`;\n}\n\n/** Creates a numbered ordered list from items. */\nexport function orderedList(...items: string[]): string {\n return items.map((item, i) => `${i + 1}. ${item}`).join(\"\\n\");\n}\n\n/** Creates an unordered bullet list from items. */\nexport function bulletList(...items: string[]): string {\n return items.map((item) => `- ${item}`).join(\"\\n\");\n}\n\n// ─── Utilities ─────────────────────────────────────────────────────────────────\n\n/**\n * Escapes the inline Discord markdown characters `\\ * _ ` ~ | >`. It does not\n * neutralise headings, lists or `[label](url)` links: pair it with\n * `allowedMentions` and never rely on it to sanitise untrusted text.\n */\nexport function escapeMarkdown(value: string): string {\n return value.replace(/[\\\\*_`~|>]/g, \"\\\\$&\");\n}\n\nfunction validateSnowflake(id: string, field: string): string {\n const len = id.length;\n if (len < 1 || len > 20) {\n throw new TypeError(`${field} must be a valid Discord snowflake.`);\n }\n for (let i = 0; i < len; i++) {\n const code = id.charCodeAt(i);\n if (code < 48 || code > 57) {\n throw new TypeError(`${field} must be a valid Discord snowflake.`);\n }\n }\n return id;\n}\n",
76
- "/** A typed handler registry for Lunibee events. */\nexport class HandlerRegistry<\n Events extends { [K in keyof Events]: unknown[] },\n> {\n /** Registered event handlers. */\n readonly #handlers: {\n [K in keyof Events]?: Set<(...args: Events[K]) => unknown>;\n } = {};\n /** Registers a handler for an event. @param event Event key. @param handler Handler callback. @returns This registry. */\n public on<K extends keyof Events>(\n event: K,\n handler: (...args: Events[K]) => unknown,\n ): this {\n (this.#handlers[event] ??= new Set()).add(handler);\n return this;\n }\n /** Registers a one-shot handler. @param event Event key. @param handler Handler callback. @returns This registry. */\n public once<K extends keyof Events>(\n event: K,\n handler: (...args: Events[K]) => unknown,\n ): this {\n const wrapped = (...args: Events[K]) => {\n this.off(event, wrapped);\n return handler(...args);\n };\n return this.on(event, wrapped);\n }\n /** Removes a handler. @param event Event key. @param handler Handler callback. @returns This registry. */\n public off<K extends keyof Events>(\n event: K,\n handler: (...args: Events[K]) => unknown,\n ): this {\n this.#handlers[event]?.delete(handler);\n return this;\n }\n /** Dispatches an event to registered handlers. @param event Event key. @param args Event arguments. @returns A promise fulfilled after handlers complete. */\n public async dispatch<K extends keyof Events>(\n event: K,\n ...args: Events[K]\n ): Promise<void> {\n const errors: unknown[] = [];\n for (const handler of this.#handlers[event] ?? [])\n try {\n await handler(...args);\n } catch (error) {\n errors.push(error);\n }\n if (errors.length === 1) throw errors[0];\n if (errors.length > 1)\n throw new AggregateError(errors, \"Several handlers failed.\");\n }\n /** Emits an event using the conventional emitter name. @param event Event key. @param args Event arguments. @returns A promise fulfilled after handlers complete. */\n public emit<K extends keyof Events>(\n event: K,\n ...args: Events[K]\n ): Promise<void> {\n return this.dispatch(event, ...args);\n }\n}\n",
77
- "import packageJson from \"../package.json\" with { type: \"json\" };\n\n/** `/gateway/bot` information used to pace shard startup. */\nexport interface GatewayBotInfo {\n /** Recommended shard count. */\n shards: number;\n /** IDENTIFY budget, when Discord reported it. */\n sessionStartLimit?: {\n total: number;\n remaining: number;\n /** Milliseconds until `remaining` resets. */\n resetAfter: number;\n maxConcurrency: number;\n };\n}\n\n/**\n * Asks Discord for the recommended shard count and the IDENTIFY budget.\n * @throws {Error} If the request fails or the answer is not usable.\n */\nexport async function fetchGatewayBot(token: string): Promise<GatewayBotInfo> {\n const response = await fetch(\"https://discord.com/api/v10/gateway/bot\", {\n headers: {\n Authorization: `Bot ${token}`,\n \"User-Agent\": `Lunibee/${packageJson.version}`,\n },\n });\n if (!response.ok)\n throw new Error(\n `Gateway discovery failed with status ${response.status}`,\n );\n const data = (await response.json()) as {\n shards?: unknown;\n session_start_limit?: {\n total?: unknown;\n remaining?: unknown;\n reset_after?: unknown;\n max_concurrency?: unknown;\n };\n };\n if (\n typeof data.shards !== \"number\" ||\n !Number.isInteger(data.shards) ||\n data.shards < 1\n )\n throw new Error(\"Gateway discovery returned an invalid shard count.\");\n const limit = data.session_start_limit;\n const info: GatewayBotInfo = { shards: data.shards };\n if (\n limit &&\n typeof limit.total === \"number\" &&\n typeof limit.remaining === \"number\" &&\n typeof limit.reset_after === \"number\" &&\n typeof limit.max_concurrency === \"number\"\n )\n info.sessionStartLimit = {\n total: limit.total,\n remaining: limit.remaining,\n resetAfter: limit.reset_after,\n maxConcurrency: Math.max(1, limit.max_concurrency),\n };\n return info;\n}\n\n/** Discord's hard limit: a shard may serve at most this many guilds. */\nexport const MAX_GUILDS_PER_SHARD = 2500;\n\n/** Checks a `guildsPerShard` option. @throws {RangeError} Unless it is an integer from 1 to 2500. */\nexport function assertGuildsPerShard(value: number): void {\n if (!Number.isInteger(value) || value < 1 || value > MAX_GUILDS_PER_SHARD)\n throw new RangeError(\n `guildsPerShard must be an integer from 1 to ${MAX_GUILDS_PER_SHARD}.`,\n );\n}\n\n/** How many shards keep each at or under `guildsPerShard` guilds (at least one). */\nexport function shardsForGuilds(\n guilds: number,\n guildsPerShard: number,\n): number {\n assertGuildsPerShard(guildsPerShard);\n if (!Number.isInteger(guilds) || guilds < 0)\n throw new RangeError(\"guildCount must be a non-negative integer.\");\n return Math.max(1, Math.ceil(guilds / guildsPerShard));\n}\n\n/**\n * Asks Discord how many guilds the bot is in (`approximate_guild_count` of the application).\n * @throws {Error} If the request fails or the answer is not usable.\n */\nexport async function fetchGuildCount(token: string): Promise<number> {\n const response = await fetch(\n \"https://discord.com/api/v10/applications/@me\",\n {\n headers: {\n Authorization: `Bot ${token}`,\n \"User-Agent\": `Lunibee/${packageJson.version}`,\n },\n },\n );\n if (!response.ok)\n throw new Error(\n `Guild count discovery failed with status ${response.status}`,\n );\n const data = (await response.json()) as {\n approximate_guild_count?: unknown;\n };\n const count = data.approximate_guild_count;\n if (typeof count !== \"number\" || !Number.isInteger(count) || count < 0)\n throw new Error(\"Discord did not report a guild count.\");\n return count;\n}\n\n/**\n * The shard count to use for `\"auto\"`: Discord's recommendation, or, with\n * `guildsPerShard`, enough shards for the bot's guild count (`guildCount`, or\n * what Discord reports).\n */\nexport async function resolveShardCount(\n token: string,\n info: GatewayBotInfo,\n options: { guildsPerShard?: number; guildCount?: number },\n): Promise<number> {\n if (options.guildsPerShard === undefined) return info.shards;\n return shardsForGuilds(\n options.guildCount ?? (await fetchGuildCount(token)),\n options.guildsPerShard,\n );\n}\n",
78
- "/**\n * What a cluster worker knows about itself. `ClusterManager` sets it through\n * environment variables; {@link readClusterContext} reads it back.\n */\nexport interface ClusterContext {\n /** This cluster's ID. */\n clusterId: number;\n /** How many clusters the deployment started. */\n clusterCount: number;\n /** Total shards in the deployment (what Discord calls `num_shards`). */\n shardCount: number;\n /** Shards this cluster owns. */\n shardIds: number[];\n /** Whether the parent hands out IDENTIFY slots for this cluster. */\n coordinatedIdentify: boolean;\n}\n\n/** Set to `1` in every process `ClusterManager` forks, so a worker can tell it is one. */\nexport const WORKER_MARKER = \"LUNIBEE_CLUSTER_WORKER\";\n\n/** Whether this process was forked by a `ClusterManager`. */\nexport function isClusterWorker(\n env: Record<string, string | undefined> = process.env,\n): boolean {\n return env[WORKER_MARKER] === \"1\";\n}\n\n/** Checks that shard IDs are unique integers in `[0, total)`. @throws {RangeError} Otherwise. */\nexport function validateShardIds(\n shardIds: readonly number[],\n total: number,\n): void {\n if (!Number.isInteger(total) || total < 1)\n throw new RangeError(\"Shard count must be a positive integer.\");\n const seen = new Set<number>();\n for (const id of shardIds) {\n if (!Number.isInteger(id) || id < 0 || id >= total)\n throw new RangeError(\n `Shard ID ${String(id)} is outside 0-${total - 1}.`,\n );\n if (seen.has(id))\n throw new RangeError(`Shard ID ${id} is listed twice.`);\n seen.add(id);\n }\n}\n\n/**\n * Splits shard IDs across clusters round-robin: the i-th ID goes to cluster\n * `i % clusterCount`. The same input always gives the same output.\n * @returns One list per cluster (some may be empty when there are more clusters than shards).\n * @throws {RangeError} If `clusterCount` is not a positive integer.\n */\nexport function allocateShards(\n shardIds: readonly number[],\n clusterCount: number,\n): number[][] {\n if (!Number.isInteger(clusterCount) || clusterCount < 1)\n throw new RangeError(\"clusterCount must be a positive integer.\");\n const chunks = Array.from({ length: clusterCount }, () => [] as number[]);\n shardIds.forEach((id, index) => chunks[index % clusterCount]!.push(id));\n return chunks;\n}\n\n/**\n * Proves an allocation covers `expected` exactly once.\n * @throws {Error} Naming the missing, duplicate or unexpected shard IDs.\n */\nexport function assertCompleteAllocation(\n chunks: readonly (readonly number[])[],\n expected: readonly number[],\n): void {\n const owners = new Map<number, number>();\n const duplicate: number[] = [];\n chunks.forEach((chunk, cluster) => {\n for (const id of chunk) {\n if (owners.has(id)) duplicate.push(id);\n owners.set(id, cluster);\n }\n });\n const want = new Set(expected);\n const missing = expected.filter((id) => !owners.has(id));\n const extra = [...owners.keys()].filter((id) => !want.has(id));\n if (duplicate.length || missing.length || extra.length)\n throw new Error(\n `Shard allocation is not exact: duplicate [${duplicate}], missing [${missing}], unexpected [${extra}].`,\n );\n}\n\nfunction parseInteger(name: string, value: string | undefined): number {\n if (value === undefined || !/^\\d+$/.test(value))\n throw new RangeError(`${name} must be a non-negative integer.`);\n return Number(value);\n}\n\n/**\n * Reads the worker contract from the environment: `CLUSTER_ID`, `CLUSTER_COUNT`,\n * `SHARD_COUNT`, `SHARD_LIST` (comma separated) and `LUNIBEE_IDENTIFY`.\n * @returns The context, or `null` when this process is not a cluster worker.\n * @throws {RangeError} If the variables are present but malformed.\n */\nexport function readClusterContext(\n env: Record<string, string | undefined> = process.env,\n): ClusterContext | null {\n if (!isClusterWorker(env)) return null;\n const shardCount = parseInteger(\"SHARD_COUNT\", env.SHARD_COUNT);\n const shardIds = (env.SHARD_LIST ?? \"\")\n .split(\",\")\n .filter((part) => part !== \"\")\n .map((part) => parseInteger(\"SHARD_LIST\", part));\n validateShardIds(shardIds, shardCount);\n return {\n clusterId: parseInteger(\"CLUSTER_ID\", env.CLUSTER_ID),\n clusterCount: parseInteger(\"CLUSTER_COUNT\", env.CLUSTER_COUNT),\n shardCount,\n shardIds,\n coordinatedIdentify: env.LUNIBEE_IDENTIFY === \"coordinated\",\n };\n}\n",
79
- "import type { WorkerReport } from \"./health.js\";\n\n/** Marks a cluster control frame on the IPC channel, next to the shard-bus frames. */\nexport const CLUSTER_FRAME = \"__lunibeeCluster\";\n/** The `source` and reply `target` of the parent process on the shard bus. */\nexport const PARENT_ID = -1;\n/** Built-in cluster request: the worker answers with a {@link WorkerReport}. */\nexport const REQUEST_HEALTH = \"__lunibee:health\";\n/** Built-in cluster request: the worker starts the given shards (recovery). */\nexport const REQUEST_ASSIGN = \"__lunibee:assign\";\n\n/** Frames a worker sends to the parent. */\nexport type ChildFrame =\n | { kind: \"ready\"; shardIds: number[] }\n | { kind: \"identify\"; id: number; shardId: number }\n | { kind: \"identify-done\"; shardId: number }\n | { kind: \"reply\"; id: string; result?: unknown; error?: string }\n | { kind: \"health\"; report: WorkerReport };\n\n/** Frames the parent sends to a worker. */\nexport type ParentFrame =\n | { kind: \"identify-grant\"; id: number }\n | { kind: \"identify-deny\"; id: number; error: string }\n | { kind: \"request\"; id: string; type: string; data: unknown };\n\nconst isRecord = (value: unknown): value is Record<string, unknown> =>\n typeof value === \"object\" && value !== null;\nconst isShardId = (value: unknown): value is number =>\n typeof value === \"number\" && Number.isInteger(value) && value >= 0;\n\n/** Validates the body of a control frame from a worker; `null` when it is malformed. */\nexport function parseChildFrame(value: unknown): ChildFrame | null {\n if (!isRecord(value)) return null;\n switch (value.kind) {\n case \"ready\":\n return Array.isArray(value.shardIds) &&\n value.shardIds.every(isShardId)\n ? { kind: \"ready\", shardIds: value.shardIds }\n : null;\n case \"identify\":\n return typeof value.id === \"number\" && isShardId(value.shardId)\n ? { kind: \"identify\", id: value.id, shardId: value.shardId }\n : null;\n case \"identify-done\":\n return isShardId(value.shardId)\n ? { kind: \"identify-done\", shardId: value.shardId }\n : null;\n case \"reply\":\n return typeof value.id === \"string\" &&\n (value.error === undefined || typeof value.error === \"string\")\n ? {\n kind: \"reply\",\n id: value.id,\n ...(value.error !== undefined\n ? { error: value.error }\n : { result: value.result }),\n }\n : null;\n case \"health\":\n return isRecord(value.report) &&\n Array.isArray(value.report.shards) &&\n typeof value.report.reportedAt === \"number\"\n ? { kind: \"health\", report: value.report as never }\n : null;\n default:\n return null;\n }\n}\n\n/** Validates the body of a control frame from the parent; `null` when it is malformed. */\nexport function parseParentFrame(value: unknown): ParentFrame | null {\n if (!isRecord(value)) return null;\n switch (value.kind) {\n case \"identify-grant\":\n return typeof value.id === \"number\"\n ? { kind: \"identify-grant\", id: value.id }\n : null;\n case \"identify-deny\":\n return typeof value.id === \"number\" &&\n typeof value.error === \"string\"\n ? { kind: \"identify-deny\", id: value.id, error: value.error }\n : null;\n case \"request\":\n return typeof value.id === \"string\" &&\n typeof value.type === \"string\"\n ? {\n kind: \"request\",\n id: value.id,\n type: value.type,\n data: value.data,\n }\n : null;\n default:\n return null;\n }\n}\n",
80
- "import type { ChildProcess } from \"node:child_process\";\nimport { EventEmitter } from \"node:events\";\nimport {\n isMainThread,\n parentPort,\n Worker,\n workerData,\n type ResourceLimits,\n} from \"node:worker_threads\";\n\n/** Marks the `workerData` of a cluster that runs as a thread. */\nconst THREAD_MARKER = \"__lunibeeClusterThread\";\n\n/**\n * A cluster running as a worker thread, shaped like the `ChildProcess` that\n * `ClusterManager` supervises: frames travel with `postMessage`, and `kill()`\n * terminates the thread (a thread cannot run a signal handler, so `SIGTERM`\n * ends it at once, like a process without a handler).\n */\nclass ThreadChild extends EventEmitter {\n public readonly pid: number;\n public exitCode: number | null = null;\n public signalCode: NodeJS.Signals | null = null;\n public connected = true;\n readonly #worker: Worker;\n #signal?: NodeJS.Signals;\n\n public constructor(worker: Worker) {\n super();\n this.#worker = worker;\n this.pid = worker.threadId;\n worker.on(\"message\", (frame: unknown) => this.emit(\"message\", frame));\n worker.on(\"error\", (error: unknown) => this.emit(\"error\", error));\n worker.once(\"exit\", (code: number) => {\n this.connected = false;\n if (this.#signal) {\n this.signalCode = this.#signal;\n this.emit(\"exit\", null, this.#signal);\n } else {\n this.exitCode = code;\n this.emit(\"exit\", code, null);\n }\n });\n }\n\n public send(frame: unknown): boolean {\n if (!this.connected) return false;\n try {\n this.#worker.postMessage(frame);\n return true;\n } catch {\n return false;\n }\n }\n\n public kill(signal: NodeJS.Signals = \"SIGTERM\"): boolean {\n if (!this.connected) return false;\n this.#signal ??= signal;\n void this.#worker.terminate();\n return true;\n }\n}\n\n/** Options for {@link threadFork}. */\nexport interface ThreadForkOptions {\n /** Heap limits for each cluster thread (`worker_threads` `resourceLimits`). */\n resourceLimits?: ResourceLimits;\n}\n\n/**\n * Runs each cluster as a worker thread of the manager's process instead of a\n * forked process: pass it as `ClusterManager`'s `fork`. Threads start faster\n * and use less memory; a crash that takes the process down (an out-of-memory\n * abort, a native fault) takes every cluster with it. The worker script is the\n * same: `ShardManager`, `ShardBus` and `ClusterWorker` find the parent through\n * `parentPort`.\n */\nexport function threadFork(\n options: ThreadForkOptions = {},\n): (script: string, env: Record<string, string | undefined>) => ChildProcess {\n return (script, env) => {\n const defined: Record<string, string> = {};\n for (const [key, value] of Object.entries(env))\n if (value !== undefined) defined[key] = value;\n const worker = new Worker(script, {\n env: defined,\n workerData: { [THREAD_MARKER]: true },\n ...(options.resourceLimits\n ? { resourceLimits: options.resourceLimits }\n : {}),\n });\n return new ThreadChild(worker) as unknown as ChildProcess;\n };\n}\n\n/** The parent link of a cluster thread: the part of `process` a worker uses. */\nexport interface ThreadEndpoint {\n send(message: unknown): boolean;\n on(event: string, listener: (...args: never[]) => void): ThreadEndpoint;\n off(event: string, listener: (...args: never[]) => void): ThreadEndpoint;\n}\n\nlet endpoint: ThreadEndpoint | undefined;\n\n/** The parent link when this code runs in a cluster thread started by {@link threadFork}, otherwise `undefined`. */\nexport function threadEndpoint(): ThreadEndpoint | undefined {\n const port = parentPort;\n if (\n isMainThread ||\n !port ||\n !(workerData as Record<string, unknown> | null)?.[THREAD_MARKER]\n )\n return undefined;\n endpoint ??= portEndpoint(port);\n return endpoint;\n}\n\n/** Wraps a message port as a worker endpoint. @internal */\nexport function portEndpoint(port: {\n postMessage(message: unknown): void;\n on(event: \"message\", listener: (frame: unknown) => void): unknown;\n off(event: \"message\", listener: (frame: unknown) => void): unknown;\n}): ThreadEndpoint {\n const wrapped: ThreadEndpoint = {\n send: (message) => {\n port.postMessage(message);\n return true;\n },\n // Only messages cross a thread boundary; `disconnect` never fires.\n on: (event, listener) => {\n if (event === \"message\")\n port.on(\"message\", listener as (frame: unknown) => void);\n return wrapped;\n },\n off: (event, listener) => {\n if (event === \"message\")\n port.off(\"message\", listener as (frame: unknown) => void);\n return wrapped;\n },\n };\n return wrapped;\n}\n",
81
- "import { readClusterContext, type ClusterContext } from \"./context.js\";\nimport type { WorkerReport } from \"./health.js\";\nimport { CLUSTER_FRAME, parseParentFrame } from \"./protocol.js\";\nimport { threadEndpoint } from \"./thread.js\";\n\n/** Asks for the right to IDENTIFY, and gives it back. */\nexport interface IdentifyGate {\n /** Resolves when `shardId` may IDENTIFY now. Rejects if the parent refuses or goes away. */\n acquire(shardId: number): Promise<void>;\n /** `shardId` has sent its IDENTIFY. */\n release(shardId: number): void;\n}\n\n/** The part of `process` a worker uses. */\nexport interface WorkerEndpoint {\n send?(message: unknown): unknown;\n on(event: string, listener: (...args: never[]) => void): unknown;\n off(event: string, listener: (...args: never[]) => void): unknown;\n}\n\ntype RequestHandler = (data: unknown) => unknown;\n\n/**\n * The worker side of a cluster. It tells the parent when the process is\n * ready, answers the parent's requests, and asks the parent for IDENTIFY\n * slots. `ShardManager` uses it automatically inside a cluster; use it\n * directly when you run your own Gateways.\n */\nexport class ClusterWorker {\n static #current: ClusterWorker | undefined;\n\n /** The worker of this process, or `undefined` when it was not forked by a `ClusterManager`. */\n public static current(): ClusterWorker | undefined {\n if (!ClusterWorker.#current) {\n const context = readClusterContext();\n const endpoint =\n typeof process.send === \"function\"\n ? (process as unknown as WorkerEndpoint)\n : threadEndpoint();\n if (context && endpoint)\n ClusterWorker.#current = new ClusterWorker(context, endpoint);\n }\n return ClusterWorker.#current;\n }\n\n /** Forgets the process-wide worker (tests). */\n public static reset(): void {\n ClusterWorker.#current?.close();\n ClusterWorker.#current = undefined;\n }\n\n public readonly context: ClusterContext;\n readonly #endpoint: WorkerEndpoint;\n readonly #handlers = new Map<string, RequestHandler>();\n readonly #waiting = new Map<\n number,\n { resolve: () => void; reject: (error: Error) => void }\n >();\n readonly #onMessage: (frame: unknown) => void;\n readonly #onDisconnect: () => void;\n #counter = 0;\n #closed = false;\n\n public constructor(\n context: ClusterContext,\n endpoint: WorkerEndpoint = process as unknown as WorkerEndpoint,\n options: {\n /**\n * Exit when the parent's IPC channel closes. Without a parent\n * nothing coordinates IDENTIFY or fences this process, and its\n * Gateway sessions would keep running beside a replacement.\n * Default: true for the real process, false for an injected endpoint.\n */\n exitOnParentLoss?: boolean;\n /** Replaces `process.exit`; for tests. */\n exit?: (code: number) => void;\n } = {},\n ) {\n if (typeof endpoint.send !== \"function\")\n throw new Error(\n \"ClusterWorker needs an IPC channel: run it in a process forked by ClusterManager.\",\n );\n this.context = context;\n this.#endpoint = endpoint;\n this.#onMessage = (frame) => this.#handle(frame);\n const exitOnLoss =\n options.exitOnParentLoss ??\n endpoint === (process as unknown as WorkerEndpoint);\n const exit = options.exit ?? ((code: number) => process.exit(code));\n this.#onDisconnect = () => {\n this.#failAll(\"The parent went away.\");\n if (exitOnLoss && !this.#closed) exit(1);\n };\n endpoint.on(\"message\", this.#onMessage);\n endpoint.on(\"disconnect\", this.#onDisconnect);\n }\n\n /** The gate to use when the parent coordinates IDENTIFY, otherwise `undefined`. */\n public get identifyGate(): IdentifyGate | undefined {\n return this.context.coordinatedIdentify ? this.#gate : undefined;\n }\n\n readonly #gate: IdentifyGate = {\n acquire: (shardId) => {\n if (this.#closed)\n return Promise.reject(\n new Error(\"The cluster worker is closed.\"),\n );\n const id = ++this.#counter;\n return new Promise<void>((resolve, reject) => {\n this.#waiting.set(id, { resolve, reject });\n this.#send({ kind: \"identify\", id, shardId });\n });\n },\n release: (shardId) => this.#send({ kind: \"identify-done\", shardId }),\n };\n\n /** Tells the parent every shard of this process finished its handshake. */\n public ready(shardIds: readonly number[] = this.context.shardIds): void {\n this.#send({ kind: \"ready\", shardIds: [...shardIds] });\n }\n\n /** Pushes a health report to the parent without being asked. */\n public reportHealth(report: WorkerReport): void {\n this.#send({ kind: \"health\", report });\n }\n\n /**\n * Answers requests of `type` sent with `ClusterManager.requestCluster()`.\n * The return value (or thrown error) goes back to the caller.\n */\n public onRequest(type: string, handler: RequestHandler): this {\n if (!type.trim() || typeof handler !== \"function\")\n throw new TypeError(\"A request type and handler are required.\");\n this.#handlers.set(type, handler);\n return this;\n }\n\n /** Stops listening and rejects pending IDENTIFY requests. */\n public close(): void {\n this.#closed = true;\n this.#endpoint.off(\"message\", this.#onMessage);\n this.#endpoint.off(\"disconnect\", this.#onDisconnect);\n this.#failAll(\"The cluster worker closed.\");\n }\n\n #send(body: Record<string, unknown>): void {\n try {\n this.#endpoint.send!({ [CLUSTER_FRAME]: body });\n } catch (error) {\n this.#failAll(\n error instanceof Error ? error.message : String(error),\n );\n }\n }\n\n #failAll(reason: string): void {\n for (const waiter of this.#waiting.values())\n waiter.reject(new Error(reason));\n this.#waiting.clear();\n }\n\n #handle(frame: unknown): void {\n if (!frame || typeof frame !== \"object\" || !(CLUSTER_FRAME in frame))\n return;\n const parsed = parseParentFrame(\n (frame as Record<string, unknown>)[CLUSTER_FRAME],\n );\n if (!parsed) return;\n if (\n parsed.kind === \"identify-grant\" ||\n parsed.kind === \"identify-deny\"\n ) {\n const waiter = this.#waiting.get(parsed.id);\n if (!waiter) return;\n this.#waiting.delete(parsed.id);\n if (parsed.kind === \"identify-grant\") waiter.resolve();\n else waiter.reject(new Error(parsed.error));\n return;\n }\n const handler = this.#handlers.get(parsed.type);\n const id = parsed.id;\n if (!handler) {\n this.#send({\n kind: \"reply\",\n id,\n error: `No handler for \"${parsed.type}\".`,\n });\n return;\n }\n void (async () => {\n try {\n this.#send({\n kind: \"reply\",\n id,\n result: await handler(parsed.data),\n });\n } catch (error) {\n this.#send({\n kind: \"reply\",\n id,\n error:\n error instanceof Error ? error.message : String(error),\n });\n }\n })();\n }\n}\n",
82
- "import type { ShardMessage } from \"./bus.js\";\nimport { threadEndpoint } from \"./thread.js\";\n\n/** Carries {@link ShardMessage}s between the processes or threads that run shards. */\nexport interface ShardBusTransport {\n /** Sends a message to the other shards. Delivery to the sender itself is not required. */\n post(message: ShardMessage): void;\n /** Listens for messages from other shards. */\n onMessage(listener: (message: ShardMessage) => void): void;\n /** Listens for the shards of a cluster that died, so pending requests to them can fail early. */\n onPeerDown?(listener: (shardIds: readonly number[]) => void): void;\n /** Stops listening and releases the channel. */\n close(): void;\n}\n\n/** One process: shards in the same process (or worker threads of it) talk over a `BroadcastChannel`. */\nexport class BroadcastChannelTransport implements ShardBusTransport {\n readonly #channel: BroadcastChannel;\n\n public constructor(name: string) {\n this.#channel = new BroadcastChannel(name);\n }\n\n public post(message: ShardMessage): void {\n this.#channel.postMessage(message);\n }\n\n public onMessage(listener: (message: ShardMessage) => void): void {\n this.#channel.addEventListener(\"message\", (event) =>\n listener(event.data as ShardMessage),\n );\n }\n\n public close(): void {\n this.#channel.close();\n }\n}\n\n/** Marks a bus message on the IPC channel, so it cannot be confused with the bot's own `process.send()` traffic. */\nexport const BUS_FRAME = \"__lunibeeBus\";\n/** Marks the parent's notice that a cluster's shards are gone. */\nexport const PEER_DOWN_FRAME = \"__lunibeePeerDown\";\n\n/** The part of `process` (or a child process handle) the IPC transport uses. */\nexport interface IpcEndpoint {\n send?(message: unknown): unknown;\n on(event: \"message\", listener: (message: unknown) => void): unknown;\n off(event: \"message\", listener: (message: unknown) => void): unknown;\n}\n\n/**\n * Forked clusters: a worker `send()`s to its parent, and the parent\n * ({@link ClusterManager}) relays to every other worker. Selected\n * automatically in a worker forked by `ClusterManager`.\n */\n/** The IPC transports open on each endpoint, so buses in one process can reach each other. */\nconst LOCAL = new WeakMap<IpcEndpoint, Set<IpcTransport>>();\n\nexport class IpcTransport implements ShardBusTransport {\n readonly #endpoint: IpcEndpoint;\n readonly #listener: (frame: unknown) => void;\n #message?: (message: ShardMessage) => void;\n #down?: (shardIds: readonly number[]) => void;\n\n public constructor(endpoint: IpcEndpoint = process as IpcEndpoint) {\n if (typeof endpoint.send !== \"function\")\n throw new Error(\n \"IpcTransport needs an IPC channel: run the shard in a process forked by ClusterManager.\",\n );\n this.#endpoint = endpoint;\n this.#listener = (frame) => {\n const record = frame as Record<string, unknown> | null;\n if (!record || typeof record !== \"object\") return;\n if (BUS_FRAME in record)\n this.#message?.(record[BUS_FRAME] as ShardMessage);\n else if (PEER_DOWN_FRAME in record)\n this.#down?.(record[PEER_DOWN_FRAME] as number[]);\n };\n endpoint.on(\"message\", this.#listener);\n let local = LOCAL.get(endpoint);\n if (!local) LOCAL.set(endpoint, (local = new Set()));\n local.add(this);\n }\n\n /**\n * Sends to the parent, which relays to other clusters, and delivers to the\n * other buses in this process: the parent never sends a message back to the\n * cluster it came from, so without this a shard could not reach a shard in\n * its own worker. Each bus drops what is not addressed to it.\n */\n public post(message: ShardMessage): void {\n this.#endpoint.send!({ [BUS_FRAME]: message });\n for (const peer of LOCAL.get(this.#endpoint) ?? [])\n if (peer !== this) {\n const copy = structuredClone(message);\n queueMicrotask(() => peer.#message?.(copy));\n }\n }\n\n public onMessage(listener: (message: ShardMessage) => void): void {\n this.#message = listener;\n }\n\n public onPeerDown(listener: (shardIds: readonly number[]) => void): void {\n this.#down = listener;\n }\n\n public close(): void {\n this.#endpoint.off(\"message\", this.#listener);\n LOCAL.get(this.#endpoint)?.delete(this);\n }\n}\n\n/** Picks the transport for a bus: IPC inside a forked cluster, `BroadcastChannel` otherwise. */\nexport function defaultTransport(name: string): ShardBusTransport {\n if (process.env.LUNIBEE_SHARD_BUS === \"ipc\") {\n if (typeof process.send === \"function\") return new IpcTransport();\n const thread = threadEndpoint();\n if (thread) return new IpcTransport(thread);\n }\n return new BroadcastChannelTransport(name);\n}\n",
83
- "import { defaultTransport, type ShardBusTransport } from \"./transport.js\";\n\n/** Message envelope exchanged between Lunibee shards. */\nexport interface ShardMessage<T = unknown> {\n /** Sending shard ID. */\n source: number;\n /** Target shard ID, or null for broadcast. */\n target: number | null;\n /** Application message type. */\n type: string;\n /** Message payload. */\n data: T;\n /** Unique message ID. */\n id: string;\n /** Set on requests that expect a reply (see {@link ShardBus.request}). */\n expectsReply?: boolean;\n}\n/** A reply collected by {@link ShardBus.broadcastRequest}. */\nexport interface ShardReply<R = unknown> {\n /** Replying shard ID. */\n shardId: number;\n /** Handler result, when it succeeded. */\n result?: R;\n /** Handler error message, when it failed. */\n error?: string;\n}\n/** Internal reply envelope type. */\nexport const REPLY_TYPE = \"__lunibee:reply\";\n/** Payload carried by a reply envelope. */\nexport type ReplyPayload = {\n requestId: string;\n result?: unknown;\n error?: string;\n};\n/** Handler invoked for shard messages. @typeParam T Message payload type. */\nexport type ShardMessageHandler<T = unknown> = (\n message: ShardMessage<T>,\n) => unknown;\n/** Listener for errors thrown or rejected by shard message handlers. */\nexport type ShardBusErrorHandler = (\n error: unknown,\n message: ShardMessage,\n) => void;\n/** Options for a {@link ShardBus}. */\nexport interface ShardBusOptions {\n /**\n * How messages travel. Defaults to IPC inside a cluster forked by\n * `ClusterManager`, and to a `BroadcastChannel` otherwise.\n */\n transport?: ShardBusTransport;\n /** Most requests waiting for a reply at once (default 10,000); more are rejected. */\n maxPending?: number;\n}\n/** Longest message type or ID a bus accepts. */\nconst MAX_NAME_LENGTH = 256;\n\n/** Checks the envelope of a message that arrived from a transport, which is untrusted input. */\nfunction isShardMessage(message: unknown): message is ShardMessage {\n if (!message || typeof message !== \"object\") return false;\n const m = message as Record<string, unknown>;\n return (\n typeof m.type === \"string\" &&\n m.type.length > 0 &&\n m.type.length <= MAX_NAME_LENGTH &&\n typeof m.id === \"string\" &&\n m.id.length <= MAX_NAME_LENGTH &&\n // -1 is the parent process (see ClusterManager.request()).\n Number.isInteger(m.source) &&\n (m.source as number) >= -1 &&\n (m.target === null ||\n (Number.isInteger(m.target) && (m.target as number) >= -1))\n );\n}\n\n/** Cross-shard messaging: send, broadcast, and request/reply over a {@link ShardBusTransport}. */\nexport class ShardBus {\n /** Underlying transport. */\n readonly #transport: ShardBusTransport;\n /** Most requests waiting for a reply at once. */\n readonly #maxPending: number;\n /** Message handlers by message type. */\n readonly #handlers = new Map<string, Set<ShardMessageHandler>>();\n /** `respond()` handlers by type, mapped to the wrappers actually registered. */\n readonly #responders = new Map<string, Map<unknown, ShardMessageHandler>>();\n /** Handler error listeners. */\n readonly #errorHandlers = new Set<ShardBusErrorHandler>();\n /** Current shard ID. */\n readonly #shardId: number;\n /** Application-specific channel namespace. */\n readonly #namespace: string;\n /** BroadcastChannel name used by this bus. */\n public readonly channelName: string;\n /** Monotonic message counter. */\n #counter = 0;\n /** Reply collectors for in-flight requests, by request message ID. */\n readonly #pending = new Map<\n string,\n {\n target: number | null;\n /** Shards that already answered; a shard counts once. */\n seen: Set<number>;\n reply: (reply: ShardReply) => void;\n fail: (error: Error) => void;\n /** Ends the wait now: a request rejects, a broadcast resolves with what it has. */\n cancel: (error: Error) => void;\n }\n >();\n #closed = false;\n /** Creates a shard bus. @param shardId Shard ID. @param channelName Application-specific channel name. @throws {RangeError} If shard ID is invalid. @throws {TypeError} If channel name is empty. */\n public constructor(\n shardId: number,\n channelName: string,\n options: ShardBusOptions = {},\n ) {\n if (!Number.isInteger(shardId) || shardId < 0)\n throw new RangeError(\"Shard ID must be a non-negative integer.\");\n if (!channelName?.trim())\n throw new TypeError(\n \"An application-specific shard channel name is required.\",\n );\n this.#shardId = shardId;\n this.#namespace = channelName.trim();\n this.channelName = this.#namespace;\n this.#maxPending = options.maxPending ?? 10_000;\n this.#transport =\n options.transport ?? defaultTransport(this.channelName);\n this.#transport.onMessage((message) => this.#dispatch(message));\n this.#transport.onPeerDown?.((shardIds) => this.#peerDown(shardIds));\n }\n /** Registers a message handler. @param type Message type. @param handler Handler callback. @returns This bus. @throws {TypeError} If type or handler is invalid. */\n public on<T>(type: string, handler: ShardMessageHandler<T>): this {\n if (!type.trim() || typeof handler !== \"function\")\n throw new TypeError(\"Shard message type and handler are required.\");\n let handlers = this.#handlers.get(type);\n if (!handlers) this.#handlers.set(type, (handlers = new Set()));\n handlers.add(handler as ShardMessageHandler);\n return this;\n }\n /** Removes a message handler. @param type Message type. @param handler Handler callback. @returns This bus. */\n public off<T>(\n type: string,\n handler:\n | ShardMessageHandler<T>\n | ((data: T, message: ShardMessage<T>) => unknown),\n ): this {\n const handlers = this.#handlers.get(type);\n handlers?.delete(handler as ShardMessageHandler);\n // A `respond()` handler is registered as a wrapper; find it by the original.\n const responder = this.#responders.get(type)?.get(handler);\n if (responder) {\n handlers?.delete(responder);\n this.#responders.get(type)!.delete(handler);\n }\n return this;\n }\n /** Registers a listener for errors thrown or rejected by message handlers. Without one, handler errors are isolated and dropped. @param handler Error listener. @returns This bus. @throws {TypeError} If handler is invalid. */\n public onError(handler: ShardBusErrorHandler): this {\n if (typeof handler !== \"function\")\n throw new TypeError(\"Shard bus error handler is required.\");\n this.#errorHandlers.add(handler);\n return this;\n }\n /** Removes a handler error listener. @param handler Error listener. @returns This bus. */\n public offError(handler: ShardBusErrorHandler): this {\n this.#errorHandlers.delete(handler);\n return this;\n }\n /** Sends a targeted shard message. @param target Target shard ID. @param type Message type. @param data Payload. @returns Unique message ID. */\n public send<T>(target: number, type: string, data: T): string {\n if (!Number.isInteger(target) || target < 0)\n throw new RangeError(\n \"Shard target must be a non-negative integer.\",\n );\n return this.#publish(target, type, data);\n }\n /** Broadcasts to all other shards. @param type Message type. @param data Payload. @returns Unique message ID. */\n public broadcast<T>(type: string, data: T): string {\n return this.#publish(null, type, data);\n }\n /**\n * Registers a handler that answers requests of `type`. Its return value (or\n * thrown error) is sent back to the requesting shard. Discord.js-familiar\n * replacement for `broadcastEval` that never evaluates received code.\n * @returns This bus.\n */\n public respond<T, R>(\n type: string,\n handler: (data: T, message: ShardMessage<T>) => R | Promise<R>,\n ): this {\n const wrapper: ShardMessageHandler<T> = async (message) => {\n if (!message.expectsReply) return;\n const reply: ReplyPayload = { requestId: message.id };\n try {\n reply.result = await handler(message.data, message);\n } catch (error) {\n reply.error =\n error instanceof Error ? error.message : String(error);\n }\n this.#publish(message.source, REPLY_TYPE, reply);\n };\n let byType = this.#responders.get(type);\n if (!byType) this.#responders.set(type, (byType = new Map()));\n byType.set(handler, wrapper as ShardMessageHandler);\n return this.on<T>(type, wrapper);\n }\n /**\n * Sends a request to one shard and resolves with its handler's result.\n * @throws {Error} If the handler failed or no reply arrives in time.\n */\n public async request<R = unknown, T = unknown>(\n target: number,\n type: string,\n data: T,\n timeoutMs = 5000,\n ): Promise<R> {\n if (!Number.isInteger(target) || target < 0)\n throw new RangeError(\n \"Shard target must be a non-negative integer.\",\n );\n const [reply] = await this.#collect<R>(\n target,\n type,\n data,\n timeoutMs,\n 1,\n true,\n );\n if (!reply)\n throw new Error(\n `Shard ${target} did not reply to \"${type}\" within ${timeoutMs}ms.`,\n );\n if (reply.error !== undefined) throw new Error(reply.error);\n return reply.result as R;\n }\n /**\n * Sends a request to every other shard and collects replies until\n * `expected` have arrived or `timeoutMs` elapses. A timeout or a shard\n * going away does not reject; a closed bus, a blank type or too many\n * pending requests does.\n */\n public broadcastRequest<R = unknown, T = unknown>(\n type: string,\n data: T,\n options: { timeoutMs?: number; expected?: number } = {},\n ): Promise<ShardReply<R>[]> {\n return this.#collect<R>(\n null,\n type,\n data,\n options.timeoutMs ?? 5000,\n options.expected ?? Number.POSITIVE_INFINITY,\n );\n }\n /** Publishes a request and gathers replies. */\n #collect<R>(\n target: number | null,\n type: string,\n data: unknown,\n timeoutMs: number,\n expected: number,\n rejectOnPeerDown = false,\n ): Promise<ShardReply<R>[]> {\n const replies: ShardReply<R>[] = [];\n if (this.#closed)\n return Promise.reject(new Error(\"ShardBus is closed.\"));\n if (this.#pending.size >= this.#maxPending)\n return Promise.reject(\n new Error(\n `Too many shard requests waiting for a reply (${this.#maxPending}).`,\n ),\n );\n return new Promise((resolve, reject) => {\n let requestId = \"\";\n const finish = (): void => {\n clearTimeout(timer);\n this.#pending.delete(requestId);\n resolve(replies);\n };\n const timer = setTimeout(finish, timeoutMs);\n requestId = this.#publish(target, type, data, true);\n const fail = (error: Error): void => {\n if (!rejectOnPeerDown) return;\n clearTimeout(timer);\n this.#pending.delete(requestId);\n reject(error);\n };\n this.#pending.set(requestId, {\n target,\n seen: new Set(),\n reply: (reply) => {\n replies.push(reply as ShardReply<R>);\n if (replies.length >= expected) finish();\n },\n fail,\n cancel: (error) => (rejectOnPeerDown ? fail(error) : finish()),\n });\n });\n }\n /** Closes the transport. @returns Nothing. */\n public close(): void {\n if (this.#closed) return;\n this.#closed = true;\n // Nothing can answer once the transport is gone, so end the waits now\n // instead of leaving their timers to fire later.\n for (const pending of [...this.#pending.values()])\n pending.cancel(new Error(\"ShardBus is closed.\"));\n this.#pending.clear();\n this.#transport.close();\n this.#handlers.clear();\n this.#errorHandlers.clear();\n }\n /** Publishes a message. @param target Target shard ID or null. @param type Message type. @param data Payload. @returns Unique message ID. */\n #publish<T>(\n target: number | null,\n type: string,\n data: T,\n expectsReply = false,\n ): string {\n if (!type.trim())\n throw new TypeError(\"Shard message type is required.\");\n if (this.#closed) throw new Error(\"ShardBus is closed.\");\n const id = `${this.#namespace}:${this.#shardId}:${++this.#counter}`;\n this.#transport.post({\n source: this.#shardId,\n target,\n type,\n data,\n id,\n ...(expectsReply ? { expectsReply } : {}),\n } satisfies ShardMessage<T>);\n return id;\n }\n /** Routes an incoming message to matching handlers. @param message Message envelope. @returns Nothing. */\n #dispatch(message: ShardMessage): void {\n if (this.#closed || !isShardMessage(message)) return;\n if (\n message.source === this.#shardId ||\n (message.target !== null && message.target !== this.#shardId)\n )\n return;\n if (message.type === REPLY_TYPE) {\n const reply = message.data as ReplyPayload | null;\n if (\n !reply ||\n typeof reply !== \"object\" ||\n typeof reply.requestId !== \"string\"\n )\n return;\n const pending = this.#pending.get(reply.requestId);\n // Late, unknown and duplicate answers are dropped, and so is an\n // answer from a shard other than the one that was asked: nobody\n // can resolve a request by guessing its ID.\n if (\n !pending ||\n pending.seen.has(message.source) ||\n (pending.target !== null && pending.target !== message.source)\n )\n return;\n pending.seen.add(message.source);\n pending.reply({\n shardId: message.source,\n ...(reply.error !== undefined\n ? { error: String(reply.error) }\n : { result: reply.result }),\n });\n return;\n }\n for (const handler of this.#handlers.get(message.type) ?? []) {\n try {\n const result = handler(message);\n if (\n result &&\n typeof (result as PromiseLike<unknown>).then === \"function\"\n )\n void Promise.resolve(result).catch((error) =>\n this.#reportError(error, message),\n );\n } catch (error) {\n this.#reportError(error, message);\n }\n }\n }\n /** Fails requests waiting on shards that no longer exist. */\n #peerDown(shardIds: readonly number[]): void {\n const down = new Set(shardIds);\n for (const [id, pending] of this.#pending)\n if (pending.target !== null && down.has(pending.target)) {\n pending.fail(\n new Error(\n `Shard ${pending.target} went away before it replied.`,\n ),\n );\n this.#pending.delete(id);\n }\n }\n /** Forwards a handler error to error listeners, isolating listener failures. Without a listener it is raised as a process warning, never dropped. @param error Handler error. @param message Message being handled. @returns Nothing. */\n #reportError(error: unknown, message: ShardMessage): void {\n if (this.#errorHandlers.size === 0) {\n process.emitWarning(\n error instanceof Error ? error : new Error(String(error)),\n { code: \"LUNIBEE_SHARD_BUS_ERROR\" },\n );\n return;\n }\n for (const handler of this.#errorHandlers) {\n try {\n handler(error, message);\n } catch {\n /* Error listener failures are isolated. */\n }\n }\n }\n}\n",
84
- "/** How a crashed cluster is restarted. The defaults restart every crash after a fixed delay. */\nexport interface SupervisorOptions {\n /** Delay before the first restart, in milliseconds (default 5000). */\n restartDelay?: number;\n /** Each further crash in the window multiplies the delay by this (default 1: a fixed delay). */\n backoff?: number;\n /** The longest delay, jitter included (default 5 minutes). */\n maxDelay?: number;\n /** Random spread added to each delay, as a fraction of it (0-1, default 0). */\n jitter?: number;\n /** Give up after this many restarts inside `window` (default unlimited). */\n maxRestarts?: number;\n /** The time over which restarts are counted, and after which a stable cluster is forgiven (default 60,000). */\n window?: number;\n}\n\n/**\n * Decides when, and whether, a crashed cluster comes back. It only does\n * arithmetic on timestamps (pass `now` in tests), so `ClusterManager` stays in\n * charge of forking.\n */\nexport class ShardSupervisor {\n readonly #options: Required<SupervisorOptions>;\n readonly #restarts = new Map<number, number[]>();\n readonly #random: () => number;\n\n public constructor(\n options: SupervisorOptions = {},\n random: () => number = Math.random,\n ) {\n this.#options = {\n restartDelay: options.restartDelay ?? 5000,\n backoff: options.backoff ?? 1,\n maxDelay: options.maxDelay ?? 300_000,\n jitter: options.jitter ?? 0,\n maxRestarts: options.maxRestarts ?? Number.POSITIVE_INFINITY,\n window: options.window ?? 60_000,\n };\n const { restartDelay, backoff, jitter, maxDelay, window, maxRestarts } =\n this.#options;\n if (!(restartDelay >= 0) || !(maxDelay >= 0) || !(window > 0))\n throw new RangeError(\n \"restartDelay and maxDelay cannot be negative, and window must be positive.\",\n );\n if (!(backoff >= 1))\n throw new RangeError(\"backoff must be at least 1.\");\n if (!(jitter >= 0 && jitter <= 1))\n throw new RangeError(\"jitter must be between 0 and 1.\");\n if (!(maxRestarts >= 0))\n throw new RangeError(\"maxRestarts cannot be negative.\");\n this.#random = random;\n }\n\n /**\n * A cluster exited. @returns How many milliseconds to wait before\n * restarting it, or `null` to give up because it crashed more than\n * `maxRestarts` times inside `window`.\n */\n public next(id: number, now = Date.now()): number | null {\n const { window, maxRestarts, restartDelay, backoff, maxDelay, jitter } =\n this.#options;\n const recent = (this.#restarts.get(id) ?? []).filter(\n (at) => now - at < window,\n );\n if (recent.length >= maxRestarts) {\n this.#restarts.delete(id);\n return null;\n }\n recent.push(now);\n this.#restarts.set(id, recent);\n const base = Math.min(\n maxDelay,\n restartDelay * backoff ** (recent.length - 1),\n );\n // The cap applies after jitter: `maxDelay` is the longest wait, always.\n return Math.min(\n maxDelay,\n Math.round(base * (1 + jitter * this.#random())),\n );\n }\n\n /** Forgets a cluster's crashes, e.g. after a deliberate respawn. */\n public reset(id?: number): void {\n if (id === undefined) this.#restarts.clear();\n else this.#restarts.delete(id);\n }\n}\n",
85
- "import {\n assertGuildsPerShard,\n fetchGatewayBot,\n resolveShardCount,\n type GatewayBotInfo,\n} from \"./gateway-bot.js\";\nimport { fork, type ChildProcess } from \"node:child_process\";\nimport { cpus } from \"node:os\";\nimport { REPLY_TYPE, type ReplyPayload, type ShardReply } from \"./bus.js\";\nimport {\n allocateShards,\n assertCompleteAllocation,\n isClusterWorker,\n validateShardIds,\n WORKER_MARKER,\n} from \"./context.js\";\nimport type {\n ClusterHealth,\n ClusterManagerHealth,\n ClusterState,\n ShardHealth,\n WorkerMetrics,\n WorkerReport,\n} from \"./health.js\";\nimport { IdentifyCoordinator, type IdentifyBudget } from \"./identify.js\";\nimport type { LeaderLock } from \"./leader.js\";\nimport {\n CLUSTER_FRAME,\n PARENT_ID,\n REQUEST_ASSIGN,\n REQUEST_HEALTH,\n parseChildFrame,\n type ChildFrame,\n} from \"./protocol.js\";\nimport { RemoteHosts, type HostStatus, type RemoteOptions } from \"./remote.js\";\nimport { RequestTracker } from \"./requests.js\";\nimport { ShardSupervisor, type SupervisorOptions } from \"./supervisor.js\";\nimport { BUS_FRAME, PEER_DOWN_FRAME } from \"./transport.js\";\n\n/** Configuration for managing multiple shard clusters. */\nexport interface ClusterManagerOptions {\n /** Discord bot token. */\n token: string;\n /** Path to the worker script to execute for each cluster. */\n script: string;\n /** Total number of shards. Use \"auto\" to request Discord's recommended count. */\n shardCount?: number | \"auto\";\n /**\n * With `shardCount: \"auto\"`, size the deployment by guilds instead of\n * Discord's recommendation: `ceil(guilds / guildsPerShard)` shards, at\n * least one. 1 to 2500 (Discord's limit); Discord recommends about 1000.\n * Guilds are assigned to shards by their ID, so this sets the average,\n * not an exact split.\n */\n guildsPerShard?: number;\n /** The bot's guild count for `guildsPerShard`, instead of asking Discord for it. */\n guildCount?: number;\n /**\n * The shards this deployment runs, out of `shardCount`. Use it to split one\n * bot across hosts: each host runs a `ClusterManager` with its own range.\n * Defaults to every shard.\n */\n shardIds?: number[];\n /** Number of clusters to spawn. Defaults to the number of logical CPUs. Not combinable with `shardsPerCluster`. */\n clusterCount?: number;\n /** Shards per cluster; the cluster count follows. Not combinable with `clusterCount`. */\n shardsPerCluster?: number;\n /**\n * Discord's `max_concurrency` for IDENTIFY pacing. Fetched from `/gateway/bot`\n * when `shardCount` is \"auto\" (this value may only lower it); otherwise defaults to 1.\n */\n maxConcurrency?: number;\n /** Ask `/gateway/bot` for `max_concurrency` and the session budget even with a fixed `shardCount`. */\n fetchLimits?: boolean;\n /** IDENTIFY coordination across clusters. On by default. */\n identify?: {\n /** Set `false` to let every cluster pace its own IDENTIFYs. */\n coordinate?: boolean;\n /** Milliseconds between IDENTIFYs on one key. Default 5000. */\n interval?: number;\n /** A slot a worker never releases is released after this many ms. Default 60,000. */\n holdTimeout?: number;\n };\n /** Milliseconds between forking two clusters, to spread the CPU cost of starting. Default 500. IDENTIFY pacing does not depend on it. */\n spawnInterval?: number;\n /**\n * A cluster that has not reported ready this many ms after it was forked is\n * killed and restarted like a crash. Off by default, because a worker that\n * never reports ready (no `ShardManager`, no `ClusterWorker`) would be killed.\n */\n startTimeout?: number;\n /** Make `spawn()` wait until every cluster reported ready. Default false. */\n waitForReady?: boolean;\n /**\n * When a cluster crashes more often than `supervisor.maxRestarts` allows,\n * move its shards to the healthiest ready cluster instead of leaving them\n * offline. Default false.\n */\n reassignOnGiveUp?: boolean;\n /**\n * Largest shard-bus message, request payload or worker reply the manager\n * handles, in UTF-8 bytes (a string as it is, anything else as its JSON text). Bigger ones from a worker are\n * dropped before they are relayed (an `error` event says so; a request\n * waiting for the answer times out as usual), and bigger ones passed to\n * `request()`, `broadcast()` or `requestCluster()` throw a `RangeError`.\n * Default 8 MiB, the same limit as the host link.\n */\n maxMessageBytes?: number;\n /** Default timeout for `request()`, `requestCluster()` and `broadcast()`. Default 5000. */\n requestTimeout?: number;\n /** Most requests waiting for answers at once. Default 10,000. */\n maxPendingRequests?: number;\n /**\n * Accept hosts on other machines. The coordinator listens for\n * `ClusterHost` agents, places clusters on them and supervises those\n * workers like local ones. See {@link RemoteOptions}.\n */\n remote?: RemoteOptions;\n /**\n * Run several coordinators of one deployment, one active at a time, so a\n * standby takes over when the active one dies (`RedisLeaderLock`, or your\n * own {@link LeaderLock}). `spawn()` waits until this coordinator holds\n * the lock. The leader renews it every quarter of `ttl`; if it cannot for\n * half of `ttl` (or another holds it) it kills every cluster at once,\n * closes the host listener, and waits to lead again. A new leader waits\n * two `remote.lease`s before it starts clusters, so the previous leader's\n * hosts have fenced themselves. Point hosts at every coordinator\n * (`ClusterHost` `url` as a list).\n */\n leader?: {\n lock: LeaderLock;\n /** Lock lifetime in ms. Default 10,000; at least 100. */\n ttl?: number;\n };\n /** Starts a worker process. Defaults to `child_process.fork()`; replace it for tests or custom launchers. */\n fork?: (\n script: string,\n env: Record<string, string | undefined>,\n ) => ChildProcess;\n /** Interval in milliseconds to automatically check for recommended shard count and re-scale if needed. */\n autoScaleInterval?: number;\n /** Optional handler invoked when a background auto-scale check fails. Receives the thrown error. */\n onAutoScaleError?: (error: Error) => void;\n /** Grace period in milliseconds to await a cluster's clean exit after SIGTERM before force-killing. Defaults to 5000. */\n shutdownTimeout?: number;\n /**\n * Whether a cluster that exits unexpectedly is re-forked with the same\n * shard assignment. Defaults to true: without it a crashed child leaves\n * its shards permanently offline and nothing reports it.\n */\n restartOnExit?: boolean;\n /** Delay in milliseconds before re-forking a crashed cluster. Defaults to 5000. */\n restartDelay?: number;\n /**\n * Backoff, jitter and a give-up limit for restarts. `restartDelay` is its\n * first delay unless it sets its own. The default restarts every crash\n * after a fixed delay, as before.\n */\n supervisor?: Omit<SupervisorOptions, \"restartDelay\"> & {\n restartDelay?: number;\n };\n /** Called when a cluster crashed more often than `supervisor.maxRestarts` allows and will not be restarted. */\n onGiveUp?(cluster: ClusterInfo): void;\n /** Called whenever a cluster process exits, before any restart. */\n onClusterExit?(\n cluster: ClusterInfo,\n code: number | null,\n signal: NodeJS.Signals | null,\n ): void;\n}\n\n/** Information about a cluster. The object is live: it is updated as the cluster changes. */\nexport interface ClusterInfo {\n /** Cluster identifier. */\n id: number;\n /** The current child process (the last one while a restart is pending). For a cluster on another host this is a proxy; `pid` is the pid on that host. */\n process: ChildProcess;\n /** Where it runs: `\"local\"` or a host ID. */\n host: string;\n /** The shard IDs managed by this cluster. */\n shards: number[];\n /** Where the cluster is in its life. */\n state: ClusterState;\n /** How many times it was restarted after a crash. */\n restarts: number;\n /** When the current process was forked (epoch ms). */\n startedAt: number;\n /** When the current process reported ready. */\n readyAt?: number;\n /** When any process of this cluster last reported ready. */\n lastReadyAt?: number;\n /** The worker's last health report. */\n report?: WorkerReport;\n}\n\n/** What `ClusterManager` emits. */\nexport interface ClusterManagerEvents {\n /** A cluster process was forked. */\n clusterSpawn: [cluster: ClusterInfo];\n /** A cluster's shards all finished their handshake. */\n clusterReady: [cluster: ClusterInfo];\n /** Every cluster is ready. Emitted again after a recovery. */\n ready: [];\n /** A cluster process exited. `expected` is true for a deliberate shutdown. */\n clusterExit: [\n cluster: ClusterInfo,\n code: number | null,\n signal: NodeJS.Signals | null,\n expected: boolean,\n ];\n /** A restart was scheduled after a crash. */\n clusterRestart: [\n cluster: ClusterInfo,\n info: { delay: number; attempt: number },\n ];\n /** A cluster keeps crashing: three or more restarts are pending or recent. */\n clusterUnstable: [\n cluster: ClusterInfo,\n info: { attempt: number; delay: number },\n ];\n /** A cluster did not report ready within `startTimeout` and was killed. */\n clusterStartTimeout: [cluster: ClusterInfo];\n /** A cluster crashed too often and will not be restarted. */\n clusterGiveUp: [cluster: ClusterInfo];\n /** A failed cluster's shards were moved to another cluster. */\n shardsReassigned: [info: { shardIds: number[]; from: number; to: number }];\n /** A host joined the deployment. */\n hostJoin: [hostId: string];\n /** A host left or was lost. Its clusters are treated as crashed. */\n hostLeave: [hostId: string, reason: string];\n /** A lost host's cluster is restarting on another host (`remote.moveClusters`). */\n clusterMoved: [cluster: ClusterInfo, info: { from: string; to: string }];\n /** This coordinator took the `leader` lock and will start the clusters. */\n leaderAcquired: [];\n /** This coordinator lost the `leader` lock and killed its clusters; it waits to lead again. */\n leaderLost: [reason: string];\n /** An IDENTIFY is waiting for the session-start budget to reset. */\n identifyWait: [info: { shardId: number; waitMs: number }];\n /** Something went wrong that did not stop the deployment (a bad frame, a failed recovery). */\n error: [error: Error];\n}\n\n/** Options for a request to a shard or cluster. */\nexport interface RequestOptions {\n /** Milliseconds to wait. Defaults to `requestTimeout`. */\n timeoutMs?: number;\n /** Cancels the wait. */\n signal?: AbortSignal;\n}\n\n/** What a broadcast collected. It never rejects for a slow or failed shard. */\nexport interface BroadcastResult<R = unknown> {\n /** One reply per answering shard: its result, or the error its handler threw. */\n replies: ShardReply<R>[];\n /** Shards that did not answer: down, restarting, or too slow. */\n missing: number[];\n}\n\ntype LiveState = \"starting\" | \"ready\";\n\n/** Default for `maxMessageBytes`. */\nconst DEFAULT_MAX_MESSAGE_BYTES = 8 * 1024 * 1024;\n\n/**\n * The size of a payload in UTF-8 bytes: a string as it is, anything else as\n * its JSON text. `Infinity` for one that cannot be serialized (a cycle).\n */\nfunction payloadSize(value: unknown): number {\n if (value === undefined || value === null) return 0;\n if (typeof value === \"string\") return Buffer.byteLength(value, \"utf8\");\n if (typeof value !== \"object\") return String(value).length;\n try {\n const text = JSON.stringify(value);\n return text === undefined ? 0 : Buffer.byteLength(text, \"utf8\");\n } catch {\n return Number.POSITIVE_INFINITY;\n }\n}\n\nconst isLive = (state: ClusterState): state is LiveState =>\n state === \"starting\" || state === \"ready\";\n\n/**\n * Orchestrates cluster processes: forks one worker per cluster, gives each a\n * fixed set of shards, restarts crashed clusters with backoff, hands out\n * IDENTIFY slots across all of them, routes shard-bus messages to the cluster\n * that owns the target shard, and answers requests, broadcasts and health\n * queries for the whole deployment.\n *\n * Ownership: the `ClusterManager` decides which cluster owns which shard and\n * keeps processes alive; the `ShardManager` inside each worker runs those\n * shards' Gateways. A shard is never owned by two clusters at once.\n *\n * Works under Node.js and Bun (`child_process.fork()` with IPC).\n */\nexport class ClusterManager {\n /** Live clusters (starting or ready) indexed by cluster ID. A crashed cluster leaves this map until it is restarted. */\n public readonly clusters = new Map<number, ClusterInfo>();\n /** Total number of shards in the deployment. */\n public shardCount = 0;\n\n readonly #options: ClusterManagerOptions;\n /** Whether the manager was created in auto shard-count mode. Preserved across respawns so auto-scaling keeps running. */\n readonly #auto: boolean;\n #autoScaleTimer?: ReturnType<typeof setInterval>;\n /** Every cluster this deployment knows, whatever its state. */\n readonly #infos = new Map<number, ClusterInfo>();\n /** Which cluster owns each shard. */\n readonly #owner = new Map<number, number>();\n #startPromise?: Promise<void>;\n #stopPromise?: Promise<void>;\n #wasStarted = false;\n /** Set while a deliberate shutdown is in progress so exits are not restarted. */\n #stopping = false;\n /** Bumped by every stop, so a start that was waiting notices it is stale. */\n #generation = 0;\n #leading = false;\n #renewTimer?: ReturnType<typeof setInterval>;\n /** When the last successful renewal was sent (epoch ms). */\n #lastRenew = 0;\n #renewing = false;\n /** Pending restart timers, kept so shutdown can cancel them. */\n readonly #restartTimers = new Set<ReturnType<typeof setTimeout>>();\n /** Restarts waiting for a lost host to fence itself, by cluster. */\n readonly #fencing = new Map<number, ReturnType<typeof setTimeout>>();\n readonly #startTimers = new Map<number, ReturnType<typeof setTimeout>>();\n readonly #pauses = new Set<() => void>();\n readonly #readyWaiters = new Set<{\n resolve: () => void;\n reject: (error: Error) => void;\n timer?: ReturnType<typeof setTimeout>;\n }>();\n readonly #supervisor: ShardSupervisor;\n readonly #tracker: RequestTracker;\n #coordinator?: IdentifyCoordinator;\n #allReady = false;\n #clusterCount = 0;\n /** Shards of each cluster that are waiting for an IDENTIFY slot. */\n readonly #identifyWaiting = new Map<number, Set<number>>();\n readonly #remote?: RemoteHosts;\n /** Which host runs each cluster. Fixed for the life of a spawn, so a cluster returns to its host. */\n readonly #hostOf = new Map<number, string>();\n #lastWait = \"\";\n readonly #listeners = new Map<\n keyof ClusterManagerEvents,\n Set<(...args: never[]) => void>\n >();\n\n /** Creates a cluster manager. @param options Clustering configuration. @throws {TypeError} If token or script is missing. @throws {RangeError} If a numeric option is invalid. */\n public constructor(options: ClusterManagerOptions) {\n if (!options.token?.trim())\n throw new TypeError(\"A Discord bot token is required.\");\n if (!options.script?.trim())\n throw new TypeError(\"A script path is required for clustering.\");\n if (\n options.autoScaleInterval !== undefined &&\n (!Number.isInteger(options.autoScaleInterval) ||\n options.autoScaleInterval < 1000)\n ) {\n throw new RangeError(\n \"autoScaleInterval must be an integer of at least 1000 milliseconds.\",\n );\n }\n if (\n options.clusterCount !== undefined &&\n options.shardsPerCluster !== undefined\n )\n throw new RangeError(\n \"Set either clusterCount or shardsPerCluster, not both.\",\n );\n for (const [name, value] of [\n [\"clusterCount\", options.clusterCount],\n [\"shardsPerCluster\", options.shardsPerCluster],\n [\"maxConcurrency\", options.maxConcurrency],\n ] as const)\n if (value !== undefined && (!Number.isInteger(value) || value < 1))\n throw new RangeError(`${name} must be a positive integer.`);\n if (\n options.maxMessageBytes !== undefined &&\n (!Number.isInteger(options.maxMessageBytes) ||\n options.maxMessageBytes < 1)\n )\n throw new RangeError(\"maxMessageBytes must be a positive integer.\");\n for (const [name, value] of [\n [\"spawnInterval\", options.spawnInterval],\n [\"startTimeout\", options.startTimeout],\n [\"requestTimeout\", options.requestTimeout],\n ] as const)\n if (value !== undefined && !(value >= 0))\n throw new RangeError(`${name} cannot be negative.`);\n if (options.guildsPerShard !== undefined) {\n assertGuildsPerShard(options.guildsPerShard);\n if (typeof options.shardCount === \"number\")\n throw new RangeError(\n 'guildsPerShard needs shardCount: \"auto\".',\n );\n }\n if (options.shardIds && typeof options.shardCount === \"number\")\n validateShardIds(options.shardIds, options.shardCount);\n\n this.#auto = options.shardCount === \"auto\";\n const ttl = options.leader?.ttl;\n if (\n options.leader &&\n (typeof options.leader.lock?.acquire !== \"function\" ||\n typeof options.leader.lock.release !== \"function\")\n )\n throw new TypeError(\n \"leader.lock must have acquire() and release().\",\n );\n if (ttl !== undefined && (!Number.isInteger(ttl) || ttl < 100))\n throw new RangeError(\n \"leader.ttl must be an integer of at least 100.\",\n );\n this.#options = { ...options };\n this.#supervisor = new ShardSupervisor({\n restartDelay: options.restartDelay,\n ...options.supervisor,\n });\n this.#tracker = new RequestTracker(\n \"parent\",\n options.maxPendingRequests,\n );\n if (options.remote)\n this.#remote = new RemoteHosts(options.remote, {\n join: (id) => this.#hostJoined(id),\n leave: (id, reason) => this.#emit(\"hostLeave\", id, reason),\n error: (error) => this.#emit(\"error\", error),\n });\n }\n\n /** Listens for a deployment event. @returns This manager. */\n public on<E extends keyof ClusterManagerEvents>(\n event: E,\n listener: (...args: ClusterManagerEvents[E]) => void,\n ): this {\n let set = this.#listeners.get(event);\n if (!set) this.#listeners.set(event, (set = new Set()));\n set.add(listener as never);\n return this;\n }\n\n /** Stops listening for a deployment event. @returns This manager. */\n public off<E extends keyof ClusterManagerEvents>(\n event: E,\n listener: (...args: ClusterManagerEvents[E]) => void,\n ): this {\n this.#listeners.get(event)?.delete(listener as never);\n return this;\n }\n\n #emit<E extends keyof ClusterManagerEvents>(\n event: E,\n ...args: ClusterManagerEvents[E]\n ): void {\n for (const listener of this.#listeners.get(event) ?? [])\n try {\n (listener as (...a: ClusterManagerEvents[E]) => void)(...args);\n } catch {\n // A faulty listener must not break supervision.\n }\n }\n\n /** Retrieves Discord's recommended shard count. @returns Recommended shard count. @throws {Error} If discovery fails or returns invalid data. */\n public async fetchRecommendedShardCount(): Promise<number> {\n return resolveShardCount(\n this.#options.token,\n await fetchGatewayBot(this.#options.token),\n this.#options,\n );\n }\n\n /** The cluster that owns a shard, or `undefined` when the shard is not part of this deployment. */\n public clusterForShard(shardId: number): ClusterInfo | undefined {\n const id = this.#owner.get(shardId);\n return id === undefined ? undefined : this.#infos.get(id);\n }\n\n /** Which cluster owns each shard. A copy: change ownership through recovery, not by writing to it. */\n public assignments(): ReadonlyMap<number, number> {\n return new Map(this.#owner);\n }\n\n /**\n * Spawns all clusters. Calling it again while clusters run, or while the\n * first call is still starting them, returns the same promise.\n * @throws {Error} If called from a cluster worker (a worker must not start the fleet again).\n */\n public spawn(): Promise<void> {\n if (isClusterWorker())\n return Promise.reject(\n new Error(\n \"A cluster worker cannot start a ClusterManager: it would fork the whole fleet again.\",\n ),\n );\n if (this.#stopPromise)\n return this.#stopPromise.then(() => this.spawn());\n if (!this.#startPromise) {\n const attempt = this.#start();\n this.#startPromise = attempt;\n attempt.catch(() => {\n if (this.#startPromise === attempt)\n this.#startPromise = undefined;\n });\n }\n return this.#startPromise;\n }\n\n async #resolveGateway(): Promise<{\n count: number;\n maxConcurrency: number;\n budget?: IdentifyBudget;\n }> {\n const { shardCount, maxConcurrency, fetchLimits } = this.#options;\n let info: GatewayBotInfo | undefined;\n let count: number | undefined;\n if (shardCount === \"auto\" || shardCount === undefined) {\n info = await fetchGatewayBot(this.#options.token);\n count = await resolveShardCount(\n this.#options.token,\n info,\n this.#options,\n );\n } else if (fetchLimits)\n try {\n info = await fetchGatewayBot(this.#options.token);\n } catch (error) {\n this.#emit(\n \"error\",\n error instanceof Error ? error : new Error(String(error)),\n );\n }\n const limit = info?.sessionStartLimit;\n return {\n count: count ?? (shardCount as number),\n maxConcurrency: Math.min(\n maxConcurrency ?? limit?.maxConcurrency ?? 1,\n limit?.maxConcurrency ?? Number.POSITIVE_INFINITY,\n ),\n ...(limit\n ? {\n budget: {\n total: limit.total,\n remaining: limit.remaining,\n resetAfter: limit.resetAfter,\n },\n }\n : {}),\n };\n }\n\n async #start(): Promise<void> {\n const generation = this.#generation;\n const stale = (): boolean =>\n this.#stopping || generation !== this.#generation;\n if (this.#options.leader && !this.#leading) {\n await this.#lead();\n if (stale()) return;\n }\n const { count, maxConcurrency, budget } = await this.#resolveGateway();\n if (stale()) return;\n\n const ids =\n this.#options.shardIds ??\n Array.from({ length: count }, (_, i) => i);\n validateShardIds(ids, count);\n const clusterCount =\n this.#options.clusterCount ??\n (this.#options.shardsPerCluster\n ? Math.ceil(ids.length / this.#options.shardsPerCluster)\n : cpus().length);\n const chunks = allocateShards(ids, clusterCount);\n assertCompleteAllocation(chunks, ids);\n\n const placement = await this.#placeHosts().catch((error: unknown) => {\n // A shutdown that interrupts the wait is not a failure of the start.\n if (stale()) return undefined;\n throw error;\n });\n if (!placement || stale()) return;\n\n this.shardCount = count;\n this.#wasStarted = true;\n this.#owner.clear();\n this.#infos.clear();\n const identify = this.#options.identify;\n this.#coordinator =\n identify?.coordinate === false\n ? undefined\n : new IdentifyCoordinator({\n maxConcurrency,\n interval: identify?.interval,\n holdTimeout: identify?.holdTimeout,\n budget,\n onBudgetWait: (wait) => {\n const key = `${wait.shardId}:${Math.round(wait.waitMs / 1000)}`;\n if (key === this.#lastWait) return;\n this.#lastWait = key;\n this.#emit(\"identifyWait\", wait);\n },\n });\n\n const active = chunks\n .map((shards, id) => ({ id, shards }))\n .filter((chunk) => chunk.shards.length > 0);\n this.#clusterCount = active.length;\n this.#hostOf.clear();\n for (const chunk of active)\n this.#hostOf.set(chunk.id, placement[chunk.id % placement.length]!);\n for (const [index, chunk] of active.entries()) {\n if (stale()) return;\n for (const shard of chunk.shards) this.#owner.set(shard, chunk.id);\n this.#launch(chunk.id, chunk.shards);\n // Spread the CPU cost of starting processes. IDENTIFY pacing is\n // the coordinator's job and does not depend on this.\n const gap = this.#options.spawnInterval ?? 500;\n if (index < active.length - 1 && gap > 0) await this.#pause(gap);\n }\n if (stale()) return;\n\n if (this.#options.waitForReady) await this.ready();\n if (\n this.#options.autoScaleInterval &&\n this.#options.autoScaleInterval > 0\n ) {\n this.#autoScaleTimer = setInterval(() => {\n void this.checkAutoScale();\n }, this.#options.autoScaleInterval);\n }\n }\n\n /** Whether this coordinator holds the `leader` lock; always true without `leader`. */\n public get isLeader(): boolean {\n return !this.#options.leader || this.#leading;\n }\n\n /**\n * Waits until this coordinator holds the leader lock, then for the\n * previous leader's hosts to fence themselves.\n */\n async #lead(): Promise<void> {\n const { lock, ttl = 10_000 } = this.#options.leader!;\n const generation = this.#generation;\n while (!this.#stopping && generation === this.#generation) {\n const started = Date.now();\n let held = false;\n try {\n // A lock that never answers must not hold up a shutdown.\n held = await withTimeout(lock.acquire(ttl), ttl / 2);\n } catch (error) {\n this.#emit(\"error\", asError(error));\n }\n if (this.#stopping || generation !== this.#generation) {\n if (held) void lock.release().catch(() => undefined);\n return;\n }\n if (held) {\n this.#leading = true;\n this.#lastRenew = started;\n this.#startRenewing(ttl);\n this.#emit(\"leaderAcquired\");\n const lease = this.#options.remote\n ? (this.#options.remote.lease ?? 15_000)\n : 0;\n if (lease > 0) await this.#pause(lease * 2);\n return;\n }\n await this.#pause(Math.floor(ttl / 2));\n }\n }\n\n #startRenewing(ttl: number): void {\n this.#stopRenewing();\n const lock = this.#options.leader!.lock;\n this.#renewTimer = setInterval(\n () => {\n // Stand down well before the lock can lapse and another\n // coordinator can take it: by 3/4 of ttl at the latest.\n if (Date.now() - this.#lastRenew > ttl / 2) {\n this.#standDown(\"The leader lock could not be renewed.\");\n return;\n }\n if (this.#renewing) return;\n this.#renewing = true;\n const started = Date.now();\n lock.acquire(ttl).then(\n (held) => {\n this.#renewing = false;\n if (!this.#leading) return;\n if (held) this.#lastRenew = started;\n else\n this.#standDown(\n \"Another coordinator holds the leader lock.\",\n );\n },\n (error: unknown) => {\n this.#renewing = false;\n this.#emit(\"error\", asError(error));\n },\n );\n },\n Math.max(10, Math.floor(ttl / 4)),\n );\n (this.#renewTimer as { unref?: () => void }).unref?.();\n }\n\n #stopRenewing(): void {\n if (this.#renewTimer) clearInterval(this.#renewTimer);\n this.#renewTimer = undefined;\n }\n\n /** Gives the lock back on a deliberate stop. */\n async #resign(): Promise<void> {\n this.#stopRenewing();\n if (!this.#leading) return;\n this.#leading = false;\n const { lock, ttl = 10_000 } = this.#options.leader!;\n try {\n await withTimeout(lock.release(), ttl / 2);\n } catch (error) {\n this.#emit(\"error\", asError(error));\n }\n }\n\n /**\n * Lost the lock: kill every cluster now (no grace period, a successor may\n * already be counting down), close the host listener so hosts fence, and\n * wait to lead again.\n */\n #standDown(reason: string): void {\n if (!this.#leading) return;\n this.#stopRenewing();\n this.#leading = false;\n this.#stopping = true;\n this.#halt();\n for (const cluster of this.#infos.values()) {\n cluster.state = \"stopped\";\n try {\n cluster.process.kill(\"SIGKILL\");\n } catch {\n // Already gone.\n }\n }\n this.clusters.clear();\n this.#startPromise = undefined;\n this.#remote?.stop();\n this.#stopping = false;\n this.#emit(\"leaderLost\", reason);\n this.spawn().catch((error: unknown) =>\n this.#emit(\"error\", asError(error)),\n );\n }\n\n /** Opens the listener for hosts and waits for them. @returns The places clusters run, in placement order. */\n async #placeHosts(): Promise<string[]> {\n const remote = this.#remote;\n const options = this.#options.remote;\n if (!remote || !options) return [\"local\"];\n remote.start();\n try {\n await remote.waitFor(\n options.hosts,\n options.minHosts ?? 1,\n options.joinTimeout ?? 60_000,\n );\n } catch (error) {\n remote.stop();\n throw error;\n }\n const ids = options.hosts ?? remote.connected();\n return options.local ? [\"local\", ...ids] : ids;\n }\n\n /** The port hosts connect to, once the listener is open (useful with `remote.port: 0`). */\n public get remotePort(): number | undefined {\n return this.#remote?.port;\n }\n\n /** The hosts of this deployment: connected or not, and the clusters on each. Empty without `remote`. */\n public hosts(): HostStatus[] {\n return this.#remote?.status(this.#options.remote?.hosts) ?? [];\n }\n\n /** Waits `ms`, or less when a shutdown starts. */\n #pause(ms: number): Promise<void> {\n return new Promise((resolve) => {\n const wake = (): void => {\n clearTimeout(timer);\n this.#pauses.delete(wake);\n resolve();\n };\n const timer = setTimeout(wake, ms);\n this.#pauses.add(wake);\n });\n }\n\n /**\n * Forks one cluster child and supervises its exit.\n *\n * A child that dies (crash, OOM kill, uncaught rejection) takes its shards\n * offline for good, so unless the exit came from a deliberate shutdown the\n * same shard assignment is re-forked after the supervisor's delay.\n */\n #launch(id: number, shards: number[]): ClusterInfo {\n // Only these cross to a remote host; the rest of a worker's environment is the host's own.\n const contract: Record<string, string> = {\n SHARD_LIST: shards.join(\",\"),\n SHARD_COUNT: this.shardCount.toString(),\n CLUSTER_ID: id.toString(),\n CLUSTER_COUNT: this.#clusterCount.toString(),\n LUNIBEE_SHARD_BUS: \"ipc\",\n [WORKER_MARKER]: \"1\",\n LUNIBEE_IDENTIFY: this.#coordinator ? \"coordinated\" : \"local\",\n };\n const host = this.#hostOf.get(id) ?? \"local\";\n const env: Record<string, string | undefined> = {\n ...process.env,\n ...contract,\n };\n const child =\n host !== \"local\" && this.#remote\n ? this.#remote.createChild(host, id, contract)\n : this.#options.fork\n ? this.#options.fork(this.#options.script, env)\n : fork(this.#options.script, [], {\n env: env as NodeJS.ProcessEnv,\n });\n const known = this.#infos.get(id);\n const info: ClusterInfo = known ?? {\n id,\n host,\n process: child,\n shards,\n state: \"starting\",\n restarts: 0,\n startedAt: Date.now(),\n };\n info.process = child;\n info.state = \"starting\";\n info.startedAt = Date.now();\n info.readyAt = undefined;\n this.#infos.set(id, info);\n this.clusters.set(id, info);\n this.#allReady = false;\n\n // `send()` can fail after it returned: a worker that exits while a frame\n // is being written emits `error` (EPIPE, \"Channel closed\") later. With no\n // listener that is an uncaught exception, and it would end the manager.\n // The worker's `exit` event does the actual recovery.\n child.on(\"error\", (error: Error) =>\n this.#emit(\n \"error\",\n new Error(`Cluster ${id} process error: ${error.message}`, {\n cause: error,\n }),\n ),\n );\n child.on(\"message\", (frame) => this.#onFrame(info, child, frame));\n child.once(\"exit\", (code, signal) =>\n this.#onExit(info, child, code, signal),\n );\n const timeout = this.#options.startTimeout;\n if (timeout) {\n const timer = setTimeout(() => {\n this.#startTimers.delete(id);\n if (info.process !== child || info.state !== \"starting\") return;\n this.#emit(\"clusterStartTimeout\", info);\n try {\n child.kill(\"SIGKILL\");\n } catch {\n // Already gone; the exit handler takes over.\n }\n }, timeout);\n (timer as { unref?: () => void }).unref?.();\n this.#startTimers.set(id, timer);\n }\n this.#emit(\"clusterSpawn\", info);\n return info;\n }\n\n #onExit(\n info: ClusterInfo,\n child: ChildProcess,\n code: number | null,\n signal: NodeJS.Signals | null,\n ): void {\n // Only act on the process still registered as this cluster: a\n // restart or respawn may already have replaced it.\n if (info.process !== child) return;\n child.removeAllListeners(\"message\");\n this.#clearStartTimer(info.id);\n this.#coordinator?.drop(info.id, `Cluster ${info.id} exited.`);\n this.#identifyWaiting.delete(info.id);\n this.#tracker.failOwner(info.id, `Cluster ${info.id} exited.`);\n this.clusters.delete(info.id);\n this.#allReady = false;\n try {\n this.#options.onClusterExit?.(info, code, signal);\n } catch {\n // A faulty consumer callback must not break supervision.\n }\n // A deliberate shutdown (graceful or `killAll()`) is never restarted.\n const expected =\n this.#stopping ||\n info.state === \"stopping\" ||\n info.state === \"stopped\";\n this.#emit(\"clusterExit\", info, code, signal, expected);\n if (expected) {\n info.state = \"stopped\";\n return;\n }\n this.#announceDown(info.id, info.shards);\n if (this.#options.restartOnExit === false) {\n info.state = \"failed\";\n this.#rejectReady(info, \"restartOnExit is false\");\n return;\n }\n const delay = this.#supervisor.next(info.id);\n if (delay === null) {\n info.state = \"failed\";\n try {\n this.#options.onGiveUp?.(info);\n } catch {\n // A faulty consumer callback must not break supervision.\n }\n this.#emit(\"clusterGiveUp\", info);\n if (this.#options.reassignOnGiveUp) void this.#reassign(info);\n else this.#rejectReady(info, \"restarts exhausted\");\n return;\n }\n info.state = \"restarting\";\n info.restarts++;\n this.#emit(\"clusterRestart\", info, { delay, attempt: info.restarts });\n if (info.restarts >= 3)\n this.#emit(\"clusterUnstable\", info, {\n attempt: info.restarts,\n delay,\n });\n this.#restartLater(info, delay);\n }\n\n /** Re-forks a restarting cluster after `delay`, on another host if its own is lost. */\n #restartLater(\n info: ClusterInfo,\n delay: number,\n ): ReturnType<typeof setTimeout> {\n const timer = setTimeout(() => {\n this.#restartTimers.delete(timer);\n this.#fencing.delete(info.id);\n if (this.#stopping || info.state !== \"restarting\") return;\n const wait = this.#relocate(info);\n if (wait > 0)\n this.#fencing.set(info.id, this.#restartLater(info, wait));\n else this.#launch(info.id, info.shards);\n }, delay);\n // Do not hold the event loop open purely for a pending restart.\n (timer as { unref?: () => void }).unref?.();\n this.#restartTimers.add(timer);\n return timer;\n }\n\n /** A host joined: clusters waiting for it to fence start there now. */\n #hostJoined(hostId: string): void {\n this.#emit(\"hostJoin\", hostId);\n for (const [id, timer] of [...this.#fencing]) {\n const info = this.#infos.get(id);\n if (this.#hostOf.get(id) !== hostId || !info) continue;\n clearTimeout(timer);\n this.#restartTimers.delete(timer);\n this.#fencing.delete(id);\n if (!this.#stopping && info.state === \"restarting\")\n this.#launch(info.id, info.shards);\n }\n }\n\n /**\n * Moves a cluster whose host is lost to the connected place running the\n * fewest clusters (`remote.moveClusters`). Its old workers must be gone\n * first, so a shard never runs on two hosts.\n * @returns Milliseconds to wait before the lost host is certainly fenced, or 0.\n */\n #relocate(info: ClusterInfo): number {\n const remote = this.#remote;\n const host = this.#hostOf.get(info.id) ?? \"local\";\n if (\n !remote ||\n this.#options.remote?.moveClusters === false ||\n host === \"local\" ||\n remote.isConnected(host)\n )\n return 0;\n const wait = remote.fencedAt(host) - Date.now();\n if (wait > 0) return wait;\n const places = this.#options.remote?.local\n ? [\"local\", ...remote.connected()]\n : remote.connected();\n // Nowhere to go: the launch fails and the supervisor keeps trying.\n if (places.length === 0) return 0;\n const load = new Map(places.map((place) => [place, 0]));\n for (const [cluster, place] of this.#hostOf) {\n const state = this.#infos.get(cluster)?.state;\n if (load.has(place) && state !== \"failed\" && state !== \"stopped\")\n load.set(place, load.get(place)! + 1);\n }\n const target = places.reduce((best, place) =>\n load.get(place)! < load.get(best)! ? place : best,\n );\n this.#hostOf.set(info.id, target);\n info.host = target;\n this.#emit(\"clusterMoved\", info, { from: host, to: target });\n return 0;\n }\n\n /**\n * Moves a failed cluster's shards to the ready cluster that owns the\n * fewest. Ownership changes only after that worker confirmed it started\n * them, and the failed cluster's process is already dead, so no shard\n * ever has two owners.\n */\n async #reassign(failed: ClusterInfo): Promise<void> {\n const shardIds = [...failed.shards];\n const target = [...this.#infos.values()]\n .filter((cluster) => cluster.state === \"ready\")\n .sort((a, b) => a.shards.length - b.shards.length)[0];\n if (!target) {\n this.#emit(\n \"error\",\n new Error(\n `No ready cluster can take over shards [${shardIds}] of cluster ${failed.id}.`,\n ),\n );\n this.#rejectReady(failed, \"no ready cluster to take them\");\n return;\n }\n try {\n await this.requestCluster(\n target.id,\n REQUEST_ASSIGN,\n { shardIds },\n { timeoutMs: this.#options.startTimeout ?? 120_000 },\n );\n } catch (error) {\n this.#emit(\n \"error\",\n new Error(\n `Cluster ${target.id} could not take over shards [${shardIds}]: ${error instanceof Error ? error.message : String(error)}`,\n ),\n );\n this.#rejectReady(failed, \"reassignment failed\");\n return;\n }\n if (this.#stopping || failed.state !== \"failed\") return;\n for (const shard of shardIds) this.#owner.set(shard, target.id);\n target.shards.push(...shardIds);\n failed.shards = [];\n this.#emit(\"shardsReassigned\", {\n shardIds,\n from: failed.id,\n to: target.id,\n });\n this.#checkReady();\n }\n\n #clearStartTimer(id: number): void {\n const timer = this.#startTimers.get(id);\n if (timer) clearTimeout(timer);\n this.#startTimers.delete(id);\n }\n\n #sendFrame(cluster: ClusterInfo, frame: unknown): boolean {\n const child = cluster.process;\n if (\n !isLive(cluster.state) ||\n typeof child.send !== \"function\" ||\n !child.connected\n )\n return false;\n try {\n child.send(frame as never);\n return true;\n } catch {\n // The child is exiting; its own exit handler takes over.\n return false;\n }\n }\n\n /** Tells the surviving clusters that these shards are gone, so requests to them fail now instead of timing out. */\n #announceDown(exited: number, shards: number[]): void {\n for (const [id, cluster] of this.clusters)\n if (id !== exited)\n this.#sendFrame(cluster, { [PEER_DOWN_FRAME]: shards });\n }\n\n #onFrame(info: ClusterInfo, child: ChildProcess, frame: unknown): void {\n if (info.process !== child) return;\n if (!frame || typeof frame !== \"object\") return;\n if (BUS_FRAME in frame) {\n this.#onBus(info, (frame as Record<string, unknown>)[BUS_FRAME]);\n return;\n }\n if (CLUSTER_FRAME in frame) {\n const body = parseChildFrame(\n (frame as Record<string, unknown>)[CLUSTER_FRAME],\n );\n if (body) this.#onControl(info, child, body);\n else\n this.#emit(\n \"error\",\n new Error(\n `Cluster ${info.id} sent a malformed control frame.`,\n ),\n );\n }\n // Anything else is the bot's own process.send() traffic.\n }\n\n #onControl(\n info: ClusterInfo,\n child: ChildProcess,\n frame: ChildFrame,\n ): void {\n switch (frame.kind) {\n case \"ready\": {\n if (!frame.shardIds.every((id) => info.shards.includes(id))) {\n this.#emit(\n \"error\",\n new Error(\n `Cluster ${info.id} reported shards it does not own: [${frame.shardIds}].`,\n ),\n );\n return;\n }\n this.#clearStartTimer(info.id);\n info.state = \"ready\";\n info.readyAt = info.lastReadyAt = Date.now();\n this.#emit(\"clusterReady\", info);\n this.#checkReady();\n return;\n }\n case \"identify\": {\n const reply = (body: Record<string, unknown>): void => {\n if (info.process === child)\n this.#sendFrame(info, { [CLUSTER_FRAME]: body });\n };\n if (!this.#coordinator) {\n reply({\n kind: \"identify-deny\",\n id: frame.id,\n error: \"IDENTIFY coordination is off.\",\n });\n return;\n }\n if (!info.shards.includes(frame.shardId)) {\n reply({\n kind: \"identify-deny\",\n id: frame.id,\n error: `Shard ${frame.shardId} does not belong to cluster ${info.id}.`,\n });\n return;\n }\n // A shard asks for one slot at a time, so a worker cannot queue\n // more requests than it has shards.\n let waiting = this.#identifyWaiting.get(info.id);\n if (!waiting)\n this.#identifyWaiting.set(info.id, (waiting = new Set()));\n if (waiting.has(frame.shardId)) {\n reply({\n kind: \"identify-deny\",\n id: frame.id,\n error: `Shard ${frame.shardId} is already waiting for a slot.`,\n });\n return;\n }\n waiting.add(frame.shardId);\n const settled = (): void => {\n waiting.delete(frame.shardId);\n };\n this.#coordinator.acquire(info.id, frame.shardId).then(\n () => {\n settled();\n reply({ kind: \"identify-grant\", id: frame.id });\n },\n (error: unknown) => {\n settled();\n reply({\n kind: \"identify-deny\",\n id: frame.id,\n error:\n error instanceof Error\n ? error.message\n : String(error),\n });\n },\n );\n return;\n }\n case \"identify-done\":\n this.#coordinator?.release(info.id, frame.shardId);\n return;\n case \"reply\": {\n // An oversized answer settles the request with an error now\n // instead of being held until its timeout.\n const tooBig =\n frame.error === undefined && this.#tooBig(frame.result);\n this.#tracker.answer(frame.id, `c:${info.id}`, info.id, {\n ...(frame.error !== undefined\n ? { error: frame.error }\n : tooBig\n ? {\n error: `Cluster ${info.id} answered with more than ${this.#maxBytes} bytes.`,\n }\n : { result: frame.result }),\n });\n return;\n }\n case \"health\":\n if (this.#tooBig(frame.report)) {\n this.#emit(\n \"error\",\n new Error(\n `Cluster ${info.id} sent a health report of more than ${this.#maxBytes} bytes.`,\n ),\n );\n return;\n }\n info.report = frame.report;\n return;\n }\n }\n\n get #maxBytes(): number {\n return this.#options.maxMessageBytes ?? DEFAULT_MAX_MESSAGE_BYTES;\n }\n\n #tooBig(value: unknown): boolean {\n return payloadSize(value) > this.#maxBytes;\n }\n\n /** @throws {RangeError} If a payload this process is about to send is over the limit. */\n #assertSize(data: unknown, what: string): void {\n if (this.#tooBig(data))\n throw new RangeError(\n `${what} is larger than maxMessageBytes (${this.#maxBytes}).`,\n );\n }\n\n /** Routes one shard-bus message: replies for the parent are consumed, shard-targeted messages go to the owning cluster only, broadcasts to every other cluster. */\n #onBus(from: ClusterInfo, raw: unknown): void {\n let message = raw as {\n source?: unknown;\n target?: unknown;\n type?: unknown;\n data?: unknown;\n } | null;\n if (\n !message ||\n typeof message !== \"object\" ||\n typeof message.type !== \"string\" ||\n message.type.length === 0 ||\n message.type.length > 256 ||\n (message as { id?: unknown }).id === undefined ||\n typeof (message as { id?: unknown }).id !== \"string\" ||\n (message as { id: string }).id.length > 256 ||\n !Number.isInteger(message.source) ||\n (message.target !== null && !Number.isInteger(message.target))\n )\n return;\n // A cluster speaks only for its own shards: a `source` it does not\n // own would let it answer requests meant for another cluster's shard.\n if (!from.shards.includes(message.source as number)) return;\n // Relay only the documented envelope, so undeclared fields cannot\n // ride along to every other cluster.\n const { type, id, source, target, data, expectsReply } =\n message as Record<string, unknown>;\n message = {\n type,\n id,\n source,\n target,\n data,\n ...(expectsReply === undefined ? {} : { expectsReply }),\n } as typeof message;\n if (this.#tooBig(message.data)) {\n this.#emit(\n \"error\",\n new Error(\n `Cluster ${from.id} sent a shard-bus message of more than ${this.#maxBytes} bytes; it was not relayed.`,\n ),\n );\n return;\n }\n const frame = { [BUS_FRAME]: message };\n if (message.target === PARENT_ID) {\n const reply = message.data as ReplyPayload | undefined;\n if (\n message.type === REPLY_TYPE &&\n reply &&\n typeof reply.requestId === \"string\"\n )\n this.#tracker.answer(\n reply.requestId,\n `s:${message.source}`,\n from.id,\n reply.error !== undefined\n ? { error: String(reply.error) }\n : { result: reply.result },\n );\n return;\n }\n if (message.target === null) {\n for (const [id, cluster] of this.clusters)\n if (id !== from.id) this.#sendFrame(cluster, frame);\n return;\n }\n const owner = this.clusterForShard(message.target as number);\n if (!owner || owner.id === from.id) return;\n // Fail fast: a request to a shard whose cluster is down rejects now.\n if (!this.#sendFrame(owner, frame))\n this.#sendFrame(from, {\n [PEER_DOWN_FRAME]: [message.target as number],\n });\n }\n\n /**\n * Sends a request to one shard and resolves with its handler's result.\n * @throws {RangeError} If the shard is not part of this deployment.\n * @throws {Error} If its cluster is down, the handler failed, or no answer arrives in time.\n */\n public async request<R = unknown, T = unknown>(\n shardId: number,\n type: string,\n data: T,\n options: RequestOptions = {},\n ): Promise<R> {\n this.#assertSize(data, \"The request data\");\n const owner = this.clusterForShard(shardId);\n if (!owner)\n throw new RangeError(\n `Shard ${shardId} is not part of this deployment.`,\n );\n const { id, done } = this.#tracker.begin<R>({\n keys: new Map([[`s:${shardId}`, owner.id]]),\n timeoutMs:\n options.timeoutMs ?? this.#options.requestTimeout ?? 5000,\n signal: options.signal,\n });\n const sent = this.#sendFrame(owner, {\n [BUS_FRAME]: {\n source: PARENT_ID,\n target: shardId,\n type,\n data,\n id,\n expectsReply: true,\n },\n });\n if (!sent) {\n this.#tracker.failOwner(\n owner.id,\n `Shard ${shardId} is down: cluster ${owner.id} is ${owner.state}.`,\n );\n }\n const { replies } = await done;\n const reply = replies[0];\n if (!reply)\n throw new Error(\n `Shard ${shardId} did not reply to \"${type}\" in time.`,\n );\n if (reply.error !== undefined) throw new Error(reply.error);\n return reply.result as R;\n }\n\n /**\n * Asks every shard of every live cluster and collects the answers. Shards\n * whose cluster is down, or that do not answer in time, are listed in\n * `missing`; it does not reject for them.\n */\n public async broadcast<R = unknown, T = unknown>(\n type: string,\n data: T,\n options: RequestOptions = {},\n ): Promise<BroadcastResult<R>> {\n this.#assertSize(data, \"The request data\");\n const keys = new Map<string, number>();\n const down: number[] = [];\n for (const [shard, clusterId] of this.#owner) {\n const cluster = this.#infos.get(clusterId);\n if (cluster && isLive(cluster.state))\n keys.set(`s:${shard}`, clusterId);\n else down.push(shard);\n }\n const { id, done } = this.#tracker.begin<R>({\n keys,\n timeoutMs:\n options.timeoutMs ?? this.#options.requestTimeout ?? 5000,\n signal: options.signal,\n });\n const frame = {\n [BUS_FRAME]: {\n source: PARENT_ID,\n target: null,\n type,\n data,\n id,\n expectsReply: true,\n },\n };\n for (const cluster of this.clusters.values())\n if (!this.#sendFrame(cluster, frame))\n this.#tracker.failOwner(\n cluster.id,\n `Cluster ${cluster.id} is ${cluster.state}.`,\n );\n const { replies, missing } = await done;\n return {\n replies: replies.map((reply) => ({\n shardId: Number(reply.key.slice(2)),\n ...(reply.error !== undefined\n ? { error: reply.error }\n : { result: reply.result as R }),\n })),\n missing: [\n ...down,\n ...missing.map((key) => Number(key.slice(2))),\n ].sort((a, b) => a - b),\n };\n }\n\n /**\n * Sends a request to a cluster's worker (see `ClusterWorker.onRequest()`).\n * @throws {Error} If the cluster is unknown or down, the handler failed, or no answer arrives in time.\n */\n public async requestCluster<R = unknown, T = unknown>(\n clusterId: number,\n type: string,\n data: T,\n options: RequestOptions = {},\n ): Promise<R> {\n this.#assertSize(data, \"The request data\");\n const cluster = this.#infos.get(clusterId);\n if (!cluster)\n throw new RangeError(`Cluster ${clusterId} does not exist.`);\n const { id, done } = this.#tracker.begin<R>({\n keys: new Map([[`c:${clusterId}`, clusterId]]),\n timeoutMs:\n options.timeoutMs ?? this.#options.requestTimeout ?? 5000,\n signal: options.signal,\n });\n if (\n !this.#sendFrame(cluster, {\n [CLUSTER_FRAME]: { kind: \"request\", id, type, data },\n })\n )\n this.#tracker.failOwner(\n clusterId,\n `Cluster ${clusterId} is ${cluster.state}.`,\n );\n const { replies } = await done;\n const reply = replies[0];\n if (!reply)\n throw new Error(\n `Cluster ${clusterId} did not reply to \"${type}\" in time.`,\n );\n if (reply.error !== undefined) throw new Error(reply.error);\n return reply.result as R;\n }\n\n /** Resolves when every cluster is ready. @throws {Error} On timeout, or if the manager stops first. */\n public ready(timeoutMs?: number): Promise<void> {\n if (this.#isReady()) return Promise.resolve();\n return new Promise<void>((resolve, reject) => {\n const waiter: {\n resolve: () => void;\n reject: (error: Error) => void;\n timer?: ReturnType<typeof setTimeout>;\n } = {\n resolve: () => {\n if (waiter.timer) clearTimeout(waiter.timer);\n this.#readyWaiters.delete(waiter);\n resolve();\n },\n reject: (error) => {\n if (waiter.timer) clearTimeout(waiter.timer);\n this.#readyWaiters.delete(waiter);\n reject(error);\n },\n };\n if (timeoutMs !== undefined)\n waiter.timer = setTimeout(\n () =>\n waiter.reject(\n new Error(\n `Clusters were not all ready within ${timeoutMs}ms.`,\n ),\n ),\n timeoutMs,\n );\n this.#readyWaiters.add(waiter);\n });\n }\n\n /**\n * Every shard of the deployment is served by a ready cluster. A failed\n * cluster whose shards were reassigned no longer counts.\n */\n #isReady(): boolean {\n let ready = 0;\n for (const cluster of this.#infos.values()) {\n if (cluster.state === \"ready\") ready++;\n else if (!(\n cluster.state === \"failed\" && cluster.shards.length === 0\n ))\n return false;\n }\n return ready > 0;\n }\n\n /**\n * Rejects pending `ready()` calls: a failed cluster's shards have no owner\n * and nothing will give them one, so waiting longer would never end.\n */\n #rejectReady(failed: ClusterInfo, why: string): void {\n if (failed.shards.length === 0) return;\n const error = new Error(\n `Cluster ${failed.id} failed and shards [${failed.shards}] have no owner (${why}).`,\n );\n for (const waiter of [...this.#readyWaiters]) waiter.reject(error);\n }\n\n #checkReady(): void {\n if (!this.#isReady()) return;\n for (const waiter of [...this.#readyWaiters]) waiter.resolve();\n if (!this.#allReady) {\n this.#allReady = true;\n this.#emit(\"ready\");\n }\n }\n\n /**\n * The last known health of every cluster and shard. Reads what the\n * workers last reported; nothing is sent. Use {@link refreshHealth} for fresh numbers.\n */\n public health(): ClusterManagerHealth {\n const now = Date.now();\n const clusters: ClusterHealth[] = [...this.#infos.values()]\n .sort((a, b) => a.id - b.id)\n .map((cluster) => ({\n id: cluster.id,\n state: cluster.state,\n ...(cluster.process.pid !== undefined && isLive(cluster.state)\n ? { pid: cluster.process.pid }\n : {}),\n host: cluster.host,\n shardIds: [...cluster.shards],\n uptimeMs: isLive(cluster.state) ? now - cluster.startedAt : 0,\n restarts: cluster.restarts,\n startedAt: cluster.startedAt,\n ...(cluster.readyAt !== undefined\n ? { readyAt: cluster.readyAt }\n : {}),\n ...(cluster.lastReadyAt !== undefined\n ? { lastReadyAt: cluster.lastReadyAt }\n : {}),\n shards: cluster.report?.shards ?? ([] as ShardHealth[]),\n ...(cluster.report?.metrics\n ? { metrics: cluster.report.metrics as WorkerMetrics }\n : {}),\n ...(cluster.report\n ? { reportedAt: cluster.report.reportedAt }\n : {}),\n }));\n const missingShards = [...this.#owner]\n .filter(([, id]) => this.#infos.get(id)?.state !== \"ready\")\n .map(([shard]) => shard)\n .sort((a, b) => a - b);\n const states = clusters.map((cluster) => cluster.state);\n const state: ClusterManagerHealth[\"state\"] = this.#stopping\n ? \"stopping\"\n : clusters.length === 0\n ? this.#wasStarted\n ? \"stopped\"\n : \"idle\"\n : states.every((s) => s === \"stopped\")\n ? \"stopped\"\n : states.every((s) => s === \"ready\")\n ? \"ready\"\n : states.some((s) => s === \"restarting\" || s === \"failed\")\n ? \"degraded\"\n : \"starting\";\n return {\n state,\n totalShards: this.shardCount,\n clusters,\n readyClusters: states.filter((s) => s === \"ready\").length,\n missingShards,\n };\n }\n\n /**\n * Asks every live cluster for a fresh report, then returns {@link health}.\n * A cluster that does not answer in time keeps its last report; it is not\n * treated as failed (only its process exiting does that).\n */\n public async refreshHealth(\n options: { metrics?: boolean; timeoutMs?: number } = {},\n ): Promise<ClusterManagerHealth> {\n await Promise.all(\n [...this.clusters.values()].map(async (cluster) => {\n try {\n cluster.report = await this.requestCluster<WorkerReport>(\n cluster.id,\n REQUEST_HEALTH,\n { metrics: options.metrics === true },\n { timeoutMs: options.timeoutMs ?? 2000 },\n );\n } catch {\n // Keep the previous report.\n }\n }),\n );\n return this.health();\n }\n\n /** Checks if the recommended shard count has changed and respawns if so. */\n public async checkAutoScale(): Promise<void> {\n if (!this.#auto) return; // Only auto-scale in auto mode\n try {\n const recommended = await this.fetchRecommendedShardCount();\n if (recommended !== this.shardCount) {\n await this.respawn(recommended);\n }\n } catch (error) {\n // Surface the failure instead of silently swallowing it; the next\n // interval tick retries.\n const normalized =\n error instanceof Error ? error : new Error(String(error));\n this.#options.onAutoScaleError?.(normalized);\n }\n }\n\n /** Gracefully shuts the existing clusters down and respawns them with the new shard count. @param newShardCount The new total shard count. */\n public async respawn(newShardCount: number): Promise<void> {\n this.#options.shardCount = newShardCount;\n // Hosts stay connected across a respawn, so they need not rejoin.\n await this.#stop(this.#options.shutdownTimeout ?? 5000, true);\n this.#supervisor.reset();\n await this.spawn();\n }\n\n /**\n * Gracefully stops all active clusters: sends SIGTERM, awaits each child's\n * clean exit, and force-kills (SIGKILL) only children that outlast the\n * shutdown timeout. Safe to call twice or concurrently; cancels restarts,\n * timers and pending requests.\n * @param timeoutMs Grace period per child before force-kill. Defaults to the configured `shutdownTimeout` (5000 ms).\n */\n public shutdownAll(\n timeoutMs = this.#options.shutdownTimeout ?? 5000,\n ): Promise<void> {\n return this.#stop(timeoutMs, false);\n }\n\n #stop(timeoutMs: number, keepRemote: boolean): Promise<void> {\n this.#stopPromise ??= this.#shutdown(timeoutMs, keepRemote).finally(\n () => {\n this.#stopPromise = undefined;\n },\n );\n return this.#stopPromise;\n }\n\n async #shutdown(timeoutMs: number, keepRemote: boolean): Promise<void> {\n this.#stopping = true;\n this.#halt();\n // A spawn that is still forking sees `#stopping` and stops on its own.\n await this.#startPromise?.catch(() => undefined);\n await Promise.all(\n [...this.clusters.values()].map((cluster) =>\n this.#shutdownCluster(cluster, timeoutMs),\n ),\n );\n for (const cluster of this.#infos.values()) cluster.state = \"stopped\";\n this.clusters.clear();\n this.#startPromise = undefined;\n if (!keepRemote) {\n this.#remote?.stop();\n await this.#resign();\n }\n this.#stopping = false;\n }\n\n /** Cancels everything that could start work or keep the loop alive. */\n #halt(): void {\n this.#generation++;\n for (const timer of this.#restartTimers) clearTimeout(timer);\n this.#restartTimers.clear();\n this.#fencing.clear();\n for (const id of [...this.#startTimers.keys()])\n this.#clearStartTimer(id);\n for (const wake of [...this.#pauses]) wake();\n if (this.#autoScaleTimer) {\n clearInterval(this.#autoScaleTimer);\n this.#autoScaleTimer = undefined;\n }\n this.#coordinator?.close();\n this.#coordinator = undefined;\n this.#remote?.abortWaits();\n this.#tracker.close();\n for (const waiter of [...this.#readyWaiters])\n waiter.reject(new Error(\"The cluster manager is stopping.\"));\n }\n\n /** Gracefully terminates a single cluster child, escalating to SIGKILL after the timeout. */\n async #shutdownCluster(\n cluster: ClusterInfo,\n timeoutMs: number,\n ): Promise<void> {\n const child = cluster.process;\n cluster.state = \"stopping\";\n if (child.exitCode !== null || child.signalCode !== null) return;\n await new Promise<void>((resolve) => {\n let timer: ReturnType<typeof setTimeout> | undefined;\n const finish = (): void => {\n if (timer) clearTimeout(timer);\n resolve();\n };\n child.once(\"exit\", finish);\n try {\n child.kill(\"SIGTERM\");\n } catch {\n child.off(\"exit\", finish);\n finish();\n return;\n }\n timer = setTimeout(() => {\n try {\n child.kill(\"SIGKILL\");\n } catch {\n // Ignore force-kill errors.\n }\n }, timeoutMs);\n });\n }\n\n /** Immediately sends SIGTERM to every cluster process (no grace period, no SIGKILL escalation) and clears the cluster map. Prefer {@link shutdownAll} for a graceful stop. */\n public killAll(): void {\n this.#stopping = true;\n this.#halt();\n for (const cluster of this.#infos.values()) {\n cluster.state = \"stopped\";\n try {\n cluster.process.kill();\n } catch {\n // Ignore kill errors\n }\n }\n this.clusters.clear();\n this.#startPromise = undefined;\n this.#remote?.stop();\n void this.#resign();\n this.#stopping = false;\n }\n}\n\n/** Rejects when `promise` has not settled within `ms`. */\nfunction withTimeout<T>(promise: Promise<T>, ms: number): Promise<T> {\n let timer: ReturnType<typeof setTimeout> | undefined;\n const timeout = new Promise<never>((_, reject) => {\n timer = setTimeout(\n () =>\n reject(\n new Error(\n `The leader lock did not answer within ${ms} ms.`,\n ),\n ),\n ms,\n );\n });\n return Promise.race([promise, timeout]).finally(() => clearTimeout(timer));\n}\n\nfunction asError(error: unknown): Error {\n return error instanceof Error ? error : new Error(String(error));\n}\n",
86
- "/** Discord allows one IDENTIFY per rate-limit key every five seconds. */\nexport const IDENTIFY_INTERVAL = 5000;\n\n/** What `/gateway/bot` says about the session budget. */\nexport interface IdentifyBudget {\n total: number;\n remaining: number;\n /** Milliseconds until `remaining` resets, counted from construction. */\n resetAfter: number;\n /** Milliseconds between resets after that one. Discord resets the budget every 24 hours (the default). */\n period?: number;\n}\n\n/** Options for an {@link IdentifyCoordinator}. */\nexport interface IdentifyCoordinatorOptions {\n /** Discord's `max_concurrency`: shards with the same `id % maxConcurrency` share a key. Default 1. */\n maxConcurrency?: number;\n /** Milliseconds between two IDENTIFYs on one key. Default 5000. */\n interval?: number;\n /** The session-start budget, when known. Without it the coordinator paces but never blocks. */\n budget?: IdentifyBudget;\n /** A granted slot that is not released within this many ms is released for the holder. Default 60,000. */\n holdTimeout?: number;\n /** Clock, injectable for tests. */\n now?: () => number;\n /** Timer, injectable for tests. Must return a handle `cancel` understands. */\n schedule?: (callback: () => void, ms: number) => unknown;\n cancel?: (handle: unknown) => void;\n /** Called when a request has to wait for the budget to reset. */\n onBudgetWait?: (info: { shardId: number; waitMs: number }) => void;\n}\n\ninterface Waiter {\n owner: number;\n shardId: number;\n grant: () => void;\n fail: (error: Error) => void;\n}\n\ninterface Key {\n queue: Waiter[];\n /** The grant that has not been released yet. */\n holder?: { owner: number; shardId: number; timer: unknown };\n /** Earliest time the next IDENTIFY may start. */\n nextAt: number;\n}\n\n/**\n * Hands out IDENTIFY slots for a whole deployment. Every cluster asks the\n * parent, so the limit holds across processes: one IDENTIFY per rate-limit key\n * per interval, and no more IDENTIFYs than `session_start_limit.remaining`.\n * It only does arithmetic on timestamps and holds one timer, so it can be\n * tested with a fake clock.\n */\nexport class IdentifyCoordinator {\n readonly maxConcurrency: number;\n readonly #interval: number;\n readonly #holdTimeout: number;\n readonly #now: () => number;\n readonly #schedule: (callback: () => void, ms: number) => unknown;\n readonly #cancel: (handle: unknown) => void;\n readonly #onBudgetWait?: IdentifyCoordinatorOptions[\"onBudgetWait\"];\n readonly #keys = new Map<number, Key>();\n #remaining: number | undefined;\n #total: number | undefined;\n #resetAt = Number.POSITIVE_INFINITY;\n #period = 24 * 60 * 60 * 1000;\n #timer: unknown;\n #timerAt = Number.POSITIVE_INFINITY;\n #closed = false;\n\n public constructor(options: IdentifyCoordinatorOptions = {}) {\n const concurrency = options.maxConcurrency ?? 1;\n if (!Number.isInteger(concurrency) || concurrency < 1)\n throw new RangeError(\"maxConcurrency must be a positive integer.\");\n const interval = options.interval ?? IDENTIFY_INTERVAL;\n const hold = options.holdTimeout ?? 60_000;\n if (!(interval >= 0) || !(hold > 0))\n throw new RangeError(\n \"interval cannot be negative and holdTimeout must be positive.\",\n );\n this.maxConcurrency = concurrency;\n this.#interval = interval;\n this.#holdTimeout = hold;\n this.#now = options.now ?? Date.now;\n this.#schedule =\n options.schedule ??\n ((callback, ms) => {\n const timer = setTimeout(callback, ms);\n (timer as { unref?: () => void }).unref?.();\n return timer;\n });\n this.#cancel =\n options.cancel ??\n ((handle) => clearTimeout(handle as ReturnType<typeof setTimeout>));\n this.#onBudgetWait = options.onBudgetWait;\n if (options.budget) {\n this.#total = options.budget.total;\n this.#remaining = options.budget.remaining;\n this.#resetAt = this.#now() + options.budget.resetAfter;\n this.#period = options.budget.period ?? this.#period;\n if (!(this.#period > 0))\n throw new RangeError(\"budget.period must be positive.\");\n }\n }\n\n /** Slots left in the session budget, or `undefined` when it is unknown. */\n public get remaining(): number | undefined {\n return this.#remaining;\n }\n\n /** Requests waiting for a slot. */\n public get waiting(): number {\n let count = 0;\n for (const key of this.#keys.values()) count += key.queue.length;\n return count;\n }\n\n /** Slots granted and not yet released. */\n public get holding(): number {\n let count = 0;\n for (const key of this.#keys.values()) if (key.holder) count++;\n return count;\n }\n\n /**\n * Waits for the shard's turn. Resolves when the shard may IDENTIFY now;\n * call {@link release} once it has. Rejects if `owner` is dropped or the\n * coordinator closes first.\n */\n public acquire(owner: number, shardId: number): Promise<void> {\n if (this.#closed)\n return Promise.reject(new Error(\"IDENTIFY coordinator is closed.\"));\n const index = shardId % this.maxConcurrency;\n let key = this.#keys.get(index);\n if (!key) this.#keys.set(index, (key = { queue: [], nextAt: 0 }));\n return new Promise<void>((grant, fail) => {\n key.queue.push({ owner, shardId, grant, fail });\n this.pump();\n });\n }\n\n /** The shard has sent its IDENTIFY: its key rests for one interval. Ignored unless `owner` holds the slot. */\n public release(owner: number, shardId: number): void {\n const key = this.#keys.get(shardId % this.maxConcurrency);\n const holder = key?.holder;\n if (\n !key ||\n !holder ||\n holder.owner !== owner ||\n holder.shardId !== shardId\n )\n return;\n this.#free(key);\n this.pump();\n }\n\n /** A cluster is gone: forget its waiting requests and free the slots it held. */\n public drop(owner: number, reason = \"The cluster went away.\"): void {\n for (const key of this.#keys.values()) {\n const keep: Waiter[] = [];\n for (const waiter of key.queue)\n if (waiter.owner === owner) waiter.fail(new Error(reason));\n else keep.push(waiter);\n key.queue = keep;\n if (key.holder?.owner === owner) this.#free(key);\n }\n this.pump();\n }\n\n /** Rejects every waiter and stops the timer. */\n public close(): void {\n this.#closed = true;\n if (this.#timer !== undefined) this.#cancel(this.#timer);\n this.#timer = undefined;\n this.#timerAt = Number.POSITIVE_INFINITY;\n for (const key of this.#keys.values()) {\n if (key.holder) this.#cancel(key.holder.timer);\n key.holder = undefined;\n for (const waiter of key.queue)\n waiter.fail(new Error(\"IDENTIFY coordinator is closed.\"));\n key.queue = [];\n }\n }\n\n /** Grants every slot that is due and arms one timer for the next. Called internally and by tests after moving the clock. */\n public pump(): void {\n if (this.#closed) return;\n const now = this.#now();\n if (this.#total !== undefined && now >= this.#resetAt) {\n this.#remaining = this.#total;\n // The budget refills every period, so the next reset is known: a\n // later exhaustion waits for it instead of failing for good.\n while (now >= this.#resetAt) this.#resetAt += this.#period;\n }\n let next = Number.POSITIVE_INFINITY;\n for (const key of this.#keys.values()) {\n if (key.holder || key.queue.length === 0) continue;\n if (key.nextAt > now) {\n next = Math.min(next, key.nextAt);\n continue;\n }\n if (this.#remaining !== undefined && this.#remaining <= 0) {\n const waiter = key.queue[0]!;\n this.#onBudgetWait?.({\n shardId: waiter.shardId,\n waitMs: this.#resetAt - now,\n });\n next = Math.min(next, this.#resetAt);\n continue;\n }\n const waiter = key.queue.shift()!;\n if (this.#remaining !== undefined) this.#remaining--;\n const timer = this.#schedule(() => {\n if (key.holder?.timer === timer) {\n this.#free(key);\n this.pump();\n }\n }, this.#holdTimeout);\n key.holder = {\n owner: waiter.owner,\n shardId: waiter.shardId,\n timer,\n };\n waiter.grant();\n }\n this.#arm(next);\n }\n\n #free(key: Key): void {\n if (key.holder) this.#cancel(key.holder.timer);\n key.holder = undefined;\n key.nextAt = this.#now() + this.#interval;\n }\n\n #arm(at: number): void {\n if (at === this.#timerAt && this.#timer !== undefined) return;\n if (this.#timer !== undefined) this.#cancel(this.#timer);\n this.#timer = undefined;\n this.#timerAt = Number.POSITIVE_INFINITY;\n if (at === Number.POSITIVE_INFINITY) return;\n this.#timerAt = at;\n this.#timer = this.#schedule(\n () => {\n this.#timer = undefined;\n this.#timerAt = Number.POSITIVE_INFINITY;\n this.pump();\n },\n Math.max(0, at - this.#now()),\n );\n }\n}\n",
87
- "import { EventEmitter } from \"node:events\";\nimport { randomBytes } from \"node:crypto\";\nimport type { ChildProcess } from \"node:child_process\";\nimport type { Server, ServerWebSocket } from \"bun\";\nimport {\n HOST_ID,\n MAX_REMOTE_FRAME_BYTES,\n isLoopbackHost,\n REMOTE_PROTOCOL_VERSION,\n RemoteClose,\n parseToCoordinator,\n verifyChallenge,\n type ToHost,\n} from \"./remote-protocol.js\";\n\n/** Where, and how, a coordinator listens for hosts. */\nexport interface RemoteOptions {\n /** TCP port. `0` picks a free one (read it from `ClusterManager#remotePort`). */\n port: number;\n /**\n * Interface to bind. Default `127.0.0.1`, which only this machine can\n * reach. Any other address needs `tls` or `allowInsecure`.\n */\n hostname?: string;\n /** Shared secret, at least 16 characters. Hosts prove they know it; it never crosses the wire. */\n secret: string;\n /** TLS for `wss://`. Required to listen on a non-loopback address unless `allowInsecure` is set. */\n tls?: { cert: string; key: string };\n /**\n * Listen on a non-loopback address without TLS: frames (shard messages\n * and worker output) travel unencrypted and unsigned. Only for a network\n * you fully trust, or when a TLS proxy in front terminates the connection.\n * Default false.\n */\n allowInsecure?: boolean;\n /**\n * The host IDs that make up the deployment. Clusters are placed on them in\n * this order, and an unlisted host is refused. Without it, the hosts that\n * have joined when `spawn()` starts are used, sorted by ID.\n */\n hosts?: string[];\n /** How many hosts must join before clusters are placed when `hosts` is not set. Default 1. */\n minHosts?: number;\n /** Milliseconds to wait for the hosts to join before `spawn()` fails. Default 60,000. */\n joinTimeout?: number;\n /**\n * Fencing lease in milliseconds. A host that hears nothing from the\n * coordinator for this long kills its workers; the coordinator waits twice\n * as long before it treats the host as lost and restarts its clusters, so\n * a shard never runs in two places. Default 15,000.\n */\n lease?: number;\n /** Milliseconds a new connection has to authenticate before it is closed. Default 3,000. */\n helloTimeout?: number;\n /**\n * Most connections that may be waiting to authenticate at once. When full,\n * the one that has waited longest is closed to make room: a host answers\n * the challenge within a round trip, a connection that holds a slot idle\n * does not. Default 16.\n */\n maxUnauthenticated?: number;\n /** The same limit for one client address (see `clientAddress`). Default 4. */\n maxUnauthenticatedPerAddress?: number;\n /** New connections one client address may open per second; more are refused. Default 10. */\n connectionsPerSecond?: number;\n /**\n * The client address the per-address limits count by. Default: the peer\n * address of the TCP connection. Behind a TLS proxy every peer is the\n * proxy, so return the client address the proxy forwards (only from a\n * header your proxy sets and overwrites).\n */\n clientAddress?: (request: Request, peer: string | undefined) => string;\n /** Also run clusters on the coordinator's own machine. Default false: clusters run on the hosts only. */\n local?: boolean;\n /**\n * When a host is lost, restart its clusters on the connected host (or\n * `local`) running the fewest, once the lost host has certainly fenced\n * itself (two leases after the coordinator dropped it). They stay there\n * when the host comes back. Default true; `false` restarts them on the\n * same host only, so they wait for it.\n */\n moveClusters?: boolean;\n}\n\n/** A host as the coordinator sees it. */\nexport interface HostStatus {\n id: string;\n /** Whether its socket is open and answering. */\n connected: boolean;\n /** When it last sent anything (epoch ms). */\n lastSeen: number;\n /** Clusters currently running on it. */\n clusters: number[];\n}\n\ninterface SocketData {\n nonce: string;\n /** The client address the per-address limits count by. */\n address: string;\n id?: string;\n /** Whether this socket is counted among the pending (unauthenticated) ones. */\n counted?: boolean;\n helloTimer?: ReturnType<typeof setTimeout>;\n}\n\ninterface Link {\n id: string;\n ws: ServerWebSocket<SocketData>;\n lastSeen: number;\n children: Map<number, RemoteChild>;\n}\n\ntype Kill = (signal: string) => boolean;\n\n/** What the coordinator wants to hear about its hosts. */\nexport interface RemoteHooks {\n join(id: string): void;\n leave(id: string, reason: string): void;\n error(error: Error): void;\n}\n\n/**\n * A worker process on another host, shaped like the `ChildProcess` that\n * `ClusterManager` supervises. `send()` and `kill()` travel to the host's\n * agent; its messages and exit travel back, so the manager's restart,\n * IDENTIFY, routing and health logic needs no special case for it.\n */\nexport class RemoteChild extends EventEmitter {\n public pid: number | undefined;\n public exitCode: number | null = null;\n public signalCode: NodeJS.Signals | null = null;\n public connected = true;\n\n readonly #send: (frame: unknown) => boolean;\n readonly #kill: Kill;\n\n public constructor(\n public readonly host: string,\n public readonly cluster: number,\n public readonly epoch: number,\n send: (frame: unknown) => boolean,\n kill: Kill,\n ) {\n super();\n this.#send = send;\n this.#kill = kill;\n }\n\n /** Sends an IPC frame to the worker. */\n public send(frame: unknown): boolean {\n return this.connected &&\n this.exitCode === null &&\n this.signalCode === null\n ? this.#send(frame)\n : false;\n }\n\n /** Asks the host to signal the worker; the exit arrives as an event. */\n public kill(signal: string = \"SIGTERM\"): boolean {\n if (this.exitCode !== null || this.signalCode !== null) return false;\n return this.#kill(signal);\n }\n\n /** The agent says the worker started. */\n public spawned(pid: number | undefined): void {\n this.pid = pid;\n }\n\n /** The worker sent a message. */\n public deliver(frame: unknown): void {\n if (this.exitCode === null && this.signalCode === null)\n this.emit(\"message\", frame);\n }\n\n /** The worker exited, or its host was lost. Emits `exit` once. */\n public finish(code: number | null, signal: string | null): void {\n if (this.exitCode !== null || this.signalCode !== null) return;\n this.connected = false;\n // `exitCode` and `signalCode` must not both stay null once finished.\n this.exitCode = code ?? (signal === null ? 1 : null);\n this.signalCode = (signal as NodeJS.Signals | null) ?? null;\n this.emit(\"exit\", code, signal);\n }\n}\n\n/** The coordinator's listener and the hosts that joined it. */\nexport class RemoteHosts {\n readonly #options: Required<\n Pick<RemoteOptions, \"port\" | \"secret\" | \"lease\">\n > &\n RemoteOptions;\n readonly #links = new Map<string, Link>();\n /** When each lost host was dropped (epoch ms); cleared when it joins again. */\n readonly #droppedAt = new Map<string, number>();\n readonly #waiters = new Set<{ check(): void; abort(error: Error): void }>();\n readonly #hooks: RemoteHooks;\n #server?: Server<SocketData>;\n #watchdog?: ReturnType<typeof setInterval>;\n #epoch = 0;\n #ping = 0;\n /** Sockets that have not said hello yet, oldest first. */\n readonly #pending = new Set<ServerWebSocket<SocketData>>();\n /** Pending sockets per client address. */\n readonly #pendingByAddress = new Map<string, number>();\n /** Connection allowance per client address (token buckets). */\n readonly #rates = new Map<string, { tokens: number; at: number }>();\n\n public constructor(options: RemoteOptions, hooks: RemoteHooks) {\n if (typeof options.secret !== \"string\" || options.secret.length < 16)\n throw new RangeError(\n \"remote.secret must be a string of at least 16 characters.\",\n );\n if (\n !Number.isInteger(options.port) ||\n options.port < 0 ||\n options.port > 65535\n )\n throw new RangeError(\n \"remote.port must be an integer from 0 to 65535.\",\n );\n if (\n options.tls &&\n (typeof options.tls.cert !== \"string\" ||\n typeof options.tls.key !== \"string\" ||\n !options.tls.cert ||\n !options.tls.key)\n )\n throw new TypeError(\"remote.tls needs a non-empty cert and key.\");\n if (\n !options.tls &&\n !options.allowInsecure &&\n !isLoopbackHost(options.hostname ?? \"127.0.0.1\")\n )\n throw new RangeError(\n \"remote listens on a network address without TLS: set remote.tls, bind 127.0.0.1 behind a TLS proxy, or set remote.allowInsecure for a network you fully trust.\",\n );\n const lease = options.lease ?? 15_000;\n if (!Number.isFinite(lease) || lease < 30)\n throw new RangeError(\n \"remote.lease must be at least 30 milliseconds.\",\n );\n for (const id of options.hosts ?? [])\n if (!HOST_ID.test(id))\n throw new RangeError(`\"${id}\" is not a valid host ID.`);\n if (\n options.hosts &&\n (options.hosts.length === 0 ||\n new Set(options.hosts).size !== options.hosts.length)\n )\n throw new RangeError(\"remote.hosts must be unique and not empty.\");\n if (\n options.minHosts !== undefined &&\n (!Number.isInteger(options.minHosts) || options.minHosts < 1)\n )\n throw new RangeError(\"remote.minHosts must be a positive integer.\");\n this.#options = { ...options, lease };\n this.#hooks = hooks;\n }\n\n /** The port in use, once started. */\n public get port(): number | undefined {\n return this.#server?.port;\n }\n\n /** Host IDs that are connected now, sorted. */\n public connected(): string[] {\n return [...this.#links.keys()].sort();\n }\n\n /** Whether `hostId` is connected now. */\n public isConnected(hostId: string): boolean {\n return this.#links.has(hostId);\n }\n\n /**\n * When workers that ran on a lost host are certainly gone (epoch ms), or 0\n * for a host that is connected or was never dropped. The host fences\n * itself one lease after it last heard from the coordinator, checking\n * every third of a lease; the coordinator sends nothing after the drop,\n * and two leases leave room for the kill itself.\n */\n public fencedAt(hostId: string): number {\n const dropped = this.#droppedAt.get(hostId);\n return dropped === undefined || this.#links.has(hostId)\n ? 0\n : dropped + this.#options.lease * 2;\n }\n\n /** Opens the listener. Safe to call twice. */\n public start(): void {\n if (this.#server) return;\n const { port, hostname, tls, lease } = this.#options;\n this.#server = Bun.serve<SocketData>({\n port,\n hostname: hostname ?? \"127.0.0.1\",\n ...(tls ? { tls } : {}),\n fetch: (request, server) => {\n const peer = server.requestIP(request)?.address;\n const address =\n this.#options.clientAddress?.(request, peer) ??\n peer ??\n \"unknown\";\n // Refused before the upgrade: the cheapest answer to a flood.\n if (!this.#allowConnection(address))\n return new Response(\"Too many connections.\", {\n status: 429,\n });\n if (\n server.upgrade(request, {\n data: {\n nonce: randomBytes(16).toString(\"hex\"),\n address,\n },\n })\n )\n return undefined;\n return new Response(\"Lunibee cluster coordinator\", {\n status: 426,\n });\n },\n websocket: {\n maxPayloadLength: MAX_REMOTE_FRAME_BYTES,\n idleTimeout: 0,\n open: (ws) => this.#open(ws),\n message: (ws, raw) => this.#message(ws, raw),\n close: (ws, _code, reason) => this.#closed(ws, reason),\n },\n });\n const pingMs = Math.max(10, Math.floor(lease / 3));\n this.#watchdog = setInterval(() => this.#tick(), pingMs);\n (this.#watchdog as { unref?: () => void }).unref?.();\n }\n\n /** Closes the listener and every host connection. */\n public stop(): void {\n if (this.#watchdog) clearInterval(this.#watchdog);\n this.#watchdog = undefined;\n for (const link of [...this.#links.values()]) {\n this.#post(link, { t: \"bye\", reason: \"The coordinator stopped.\" });\n this.#drop(link, \"The coordinator stopped.\", RemoteClose.Shutdown);\n }\n void this.#server?.stop(true);\n this.#server = undefined;\n this.abortWaits();\n }\n\n /** Resolves when the given hosts (or `count` hosts) are connected. @throws {Error} On timeout. */\n public waitFor(\n hosts: readonly string[] | undefined,\n count: number,\n timeoutMs: number,\n ): Promise<void> {\n const done = (): boolean =>\n hosts\n ? hosts.every((id) => this.#links.has(id))\n : this.#links.size >= count;\n if (done()) return Promise.resolve();\n return new Promise<void>((resolve, reject) => {\n const waiter = {\n check: (): void => {\n if (!done()) return;\n clearTimeout(timer);\n this.#waiters.delete(waiter);\n resolve();\n },\n abort: (error: Error): void => {\n clearTimeout(timer);\n this.#waiters.delete(waiter);\n reject(error);\n },\n };\n const timer = setTimeout(() => {\n const missing = hosts?.filter((id) => !this.#links.has(id));\n waiter.abort(\n new Error(\n hosts\n ? `Hosts did not join within ${timeoutMs}ms: [${missing}].`\n : `Only ${this.#links.size} of ${count} hosts joined within ${timeoutMs}ms.`,\n ),\n );\n }, timeoutMs);\n this.#waiters.add(waiter);\n });\n }\n\n /** Fails everything waiting for hosts to join (a shutdown). */\n public abortWaits(): void {\n for (const waiter of [...this.#waiters])\n waiter.abort(new Error(\"The coordinator stopped.\"));\n }\n\n /** Hosts and the clusters running on them. */\n public status(declared: readonly string[] = []): HostStatus[] {\n const ids = new Set([...declared, ...this.#links.keys()]);\n return [...ids].sort().map((id) => {\n const link = this.#links.get(id);\n return {\n id,\n connected: link !== undefined,\n lastSeen: link?.lastSeen ?? 0,\n clusters: link\n ? [...link.children.keys()].sort((a, b) => a - b)\n : [],\n };\n });\n }\n\n /**\n * Starts a worker on `hostId`. If the host is not connected the returned\n * child exits at once, which `ClusterManager` handles like a crash.\n */\n public createChild(\n hostId: string,\n cluster: number,\n env: Record<string, string>,\n ): ChildProcess {\n const epoch = ++this.#epoch;\n const link = this.#links.get(hostId);\n const child = new RemoteChild(\n hostId,\n cluster,\n epoch,\n (frame) =>\n link !== undefined &&\n this.#post(link, { t: \"frame\", cluster, epoch, frame }),\n (signal) =>\n link !== undefined &&\n this.#post(link, { t: \"kill\", cluster, epoch, signal }),\n );\n if (!link) {\n queueMicrotask(() => child.finish(null, \"SIGHUP\"));\n return child as unknown as ChildProcess;\n }\n link.children.get(cluster)?.finish(null, \"SIGKILL\");\n link.children.set(cluster, child);\n if (!this.#post(link, { t: \"spawn\", cluster, epoch, env }))\n queueMicrotask(() => child.finish(null, \"SIGHUP\"));\n return child as unknown as ChildProcess;\n }\n\n #post(link: Link, message: ToHost): boolean {\n try {\n return link.ws.send(JSON.stringify(message)) > 0;\n } catch {\n return false;\n }\n }\n\n /** Takes one connection from the address's per-second allowance. */\n #allowConnection(address: string): boolean {\n const rate = this.#options.connectionsPerSecond ?? 10;\n const now = Date.now();\n let bucket = this.#rates.get(address);\n if (!bucket) {\n bucket = { tokens: rate, at: now };\n this.#rates.set(address, bucket);\n // A bounded map: forget the address idle longest.\n if (this.#rates.size > 10_000)\n this.#rates.delete(this.#rates.keys().next().value as string);\n }\n bucket.tokens = Math.min(\n rate,\n bucket.tokens + ((now - bucket.at) / 1000) * rate,\n );\n bucket.at = now;\n if (bucket.tokens < 1) return false;\n bucket.tokens--;\n return true;\n }\n\n /** Closes a pending socket to make room for a newer one. */\n #evict(victim: ServerWebSocket<SocketData>): void {\n this.#uncount(victim);\n clearTimeout(victim.data.helloTimer);\n victim.close(RemoteClose.TooManyConnections, \"Too many connections.\");\n }\n\n #open(ws: ServerWebSocket<SocketData>): void {\n // An address at its limit gives up its oldest pending socket, then\n // the whole listener does: a connection that holds a slot without\n // answering cannot keep a host that answers at once from joining.\n const address = ws.data.address;\n if (\n (this.#pendingByAddress.get(address) ?? 0) >=\n (this.#options.maxUnauthenticatedPerAddress ?? 4)\n )\n for (const other of this.#pending)\n if (other.data.address === address) {\n this.#evict(other);\n break;\n }\n if (this.#pending.size >= (this.#options.maxUnauthenticated ?? 16)) {\n const oldest = this.#pending.values().next().value;\n if (oldest) this.#evict(oldest);\n }\n this.#pending.add(ws);\n this.#pendingByAddress.set(\n address,\n (this.#pendingByAddress.get(address) ?? 0) + 1,\n );\n ws.data.counted = true;\n ws.data.helloTimer = setTimeout(\n () => ws.close(RemoteClose.HelloTimeout, \"No hello.\"),\n this.#options.helloTimeout ?? 3_000,\n );\n ws.send(\n JSON.stringify({\n t: \"challenge\",\n nonce: ws.data.nonce,\n version: REMOTE_PROTOCOL_VERSION,\n } satisfies ToHost),\n );\n }\n\n #message(ws: ServerWebSocket<SocketData>, raw: string | Buffer): void {\n if (typeof raw !== \"string\") {\n ws.close(RemoteClose.BadRequest, \"Text frames only.\");\n return;\n }\n const message = parseToCoordinator(raw);\n if (!message) {\n ws.close(RemoteClose.BadRequest, \"Malformed frame.\");\n return;\n }\n if (ws.data.id === undefined) {\n this.#hello(ws, message);\n return;\n }\n const link = this.#links.get(ws.data.id);\n if (!link || link.ws !== ws) return;\n link.lastSeen = Date.now();\n if (message.t === \"pong\" || message.t === \"hello\") return;\n const child = link.children.get(message.cluster);\n // A frame from an earlier process of the same cluster is stale.\n if (!child || child.epoch !== message.epoch) return;\n switch (message.t) {\n case \"spawned\":\n child.spawned(message.pid);\n break;\n case \"frame\":\n child.deliver(message.frame);\n break;\n case \"exit\":\n link.children.delete(message.cluster);\n child.finish(message.code, message.signal);\n break;\n case \"error\":\n this.#hooks.error(\n new Error(\n `Host ${link.id} could not run cluster ${message.cluster}: ${message.message}`,\n ),\n );\n link.children.delete(message.cluster);\n child.finish(1, null);\n break;\n }\n }\n\n #hello(\n ws: ServerWebSocket<SocketData>,\n message: ReturnType<typeof parseToCoordinator>,\n ): void {\n if (message?.t !== \"hello\") {\n ws.close(RemoteClose.BadRequest, \"Expected hello.\");\n return;\n }\n const { id } = message;\n if (message.version !== REMOTE_PROTOCOL_VERSION) {\n ws.close(RemoteClose.VersionMismatch, \"Protocol version mismatch.\");\n return;\n }\n if (\n !HOST_ID.test(id) ||\n !verifyChallenge(\n this.#options.secret,\n ws.data.nonce,\n id,\n message.mac,\n )\n ) {\n ws.close(RemoteClose.AuthFailed, \"Authentication failed.\");\n return;\n }\n if (this.#options.hosts && !this.#options.hosts.includes(id)) {\n ws.close(\n RemoteClose.UnknownHost,\n \"Host is not part of this deployment.\",\n );\n return;\n }\n if (this.#links.has(id)) {\n ws.close(\n RemoteClose.DuplicateHost,\n \"A host with this ID is connected.\",\n );\n return;\n }\n clearTimeout(ws.data.helloTimer);\n this.#uncount(ws);\n ws.data.id = id;\n const link: Link = {\n id,\n ws,\n lastSeen: Date.now(),\n children: new Map(),\n };\n this.#links.set(id, link);\n this.#droppedAt.delete(id);\n const lease = this.#options.lease;\n this.#post(link, {\n t: \"welcome\",\n leaseMs: lease,\n pingMs: Math.max(10, Math.floor(lease / 3)),\n });\n this.#hooks.join(id);\n for (const waiter of [...this.#waiters]) waiter.check();\n }\n\n #uncount(ws: ServerWebSocket<SocketData>): void {\n if (!ws.data.counted) return;\n ws.data.counted = false;\n this.#pending.delete(ws);\n const left = (this.#pendingByAddress.get(ws.data.address) ?? 1) - 1;\n if (left > 0) this.#pendingByAddress.set(ws.data.address, left);\n else this.#pendingByAddress.delete(ws.data.address);\n }\n\n #closed(ws: ServerWebSocket<SocketData>, reason: string): void {\n clearTimeout(ws.data.helloTimer);\n this.#uncount(ws);\n const link = ws.data.id ? this.#links.get(ws.data.id) : undefined;\n if (link && link.ws === ws)\n this.#drop(link, reason || \"The connection closed.\");\n }\n\n /** Forgets a host and ends every worker it ran. */\n #drop(link: Link, reason: string, code?: number): void {\n if (this.#links.get(link.id) !== link) return;\n this.#links.delete(link.id);\n this.#droppedAt.set(link.id, Date.now());\n // Bounded: forget the oldest losses (long fenced) past 1,000 hosts.\n if (this.#droppedAt.size > 1000)\n this.#droppedAt.delete(this.#droppedAt.keys().next().value!);\n if (code !== undefined)\n try {\n link.ws.close(code, reason.slice(0, 100));\n } catch {\n // Already closed.\n }\n for (const child of [...link.children.values()])\n child.finish(null, \"SIGHUP\");\n link.children.clear();\n this.#hooks.leave(link.id, reason);\n }\n\n #tick(): void {\n const now = Date.now();\n for (const link of [...this.#links.values()]) {\n // The host fences itself after one lease of silence; the\n // coordinator waits for a second before it lets anything restart.\n if (now - link.lastSeen > this.#options.lease * 2) {\n this.#drop(\n link,\n \"The host stopped answering.\",\n RemoteClose.HostLost,\n );\n continue;\n }\n this.#post(link, { t: \"ping\", n: ++this.#ping });\n }\n }\n}\n",
88
- "import { createHmac, timingSafeEqual } from \"node:crypto\";\n\n/** Version of the coordinator ↔ host wire protocol. Both sides must agree. */\nexport const REMOTE_PROTOCOL_VERSION = 1;\n/** Largest text frame either side accepts, in UTF-8 bytes. */\nexport const MAX_REMOTE_FRAME_BYTES = 8 * 1024 * 1024;\n\n/** WebSocket close codes used between a coordinator and a host. */\nexport const RemoteClose = {\n BadRequest: 4400,\n AuthFailed: 4401,\n HelloTimeout: 4408,\n DuplicateHost: 4409,\n TooManyConnections: 4429,\n UnknownHost: 4410,\n VersionMismatch: 4426,\n HostLost: 4504,\n Shutdown: 4500,\n} as const;\n\n/**\n * The only environment variables a coordinator may set in a remote worker.\n * Everything else comes from the host's own environment, so a coordinator\n * cannot inject `NODE_OPTIONS`, `LD_PRELOAD` or a token.\n */\nexport const SPAWN_ENV_KEYS: ReadonlySet<string> = new Set([\n \"SHARD_LIST\",\n \"SHARD_COUNT\",\n \"CLUSTER_ID\",\n \"CLUSTER_COUNT\",\n \"LUNIBEE_SHARD_BUS\",\n \"LUNIBEE_CLUSTER_WORKER\",\n \"LUNIBEE_IDENTIFY\",\n]);\n\n/** Signals a coordinator may send to a remote worker. */\nexport const KILL_SIGNALS: ReadonlySet<string> = new Set([\n \"SIGTERM\",\n \"SIGKILL\",\n \"SIGINT\",\n]);\n\n/** Whether a host name is this machine, where an unencrypted link is acceptable. */\nexport function isLoopbackHost(hostname: string): boolean {\n return /^(?:localhost|127(?:\\.\\d{1,3}){3}|\\[::1\\]|::1)$/i.test(hostname);\n}\n\n/** A host ID: letters, digits, `.`, `_` and `-`, up to 64 characters. */\nexport const HOST_ID = /^[A-Za-z0-9._-]{1,64}$/;\n\n/** Frames the coordinator sends to a host. */\nexport type ToHost =\n | { t: \"challenge\"; nonce: string; version: number }\n | { t: \"welcome\"; leaseMs: number; pingMs: number }\n | { t: \"ping\"; n: number }\n | {\n t: \"spawn\";\n cluster: number;\n epoch: number;\n env: Record<string, string>;\n }\n | { t: \"frame\"; cluster: number; epoch: number; frame: unknown }\n | { t: \"kill\"; cluster: number; epoch: number; signal: string }\n | { t: \"bye\"; reason: string };\n\n/** Frames a host sends to the coordinator. */\nexport type ToCoordinator =\n | { t: \"hello\"; id: string; mac: string; version: number }\n | { t: \"pong\"; n: number }\n | { t: \"spawned\"; cluster: number; epoch: number; pid?: number }\n | { t: \"frame\"; cluster: number; epoch: number; frame: unknown }\n | {\n t: \"exit\";\n cluster: number;\n epoch: number;\n code: number | null;\n signal: string | null;\n }\n | { t: \"error\"; cluster: number; epoch: number; message: string };\n\nconst isRecord = (value: unknown): value is Record<string, unknown> =>\n typeof value === \"object\" && value !== null && !Array.isArray(value);\nconst isInt = (value: unknown): value is number =>\n typeof value === \"number\" && Number.isInteger(value) && value >= 0;\n\n/** The size of a string on the wire, in UTF-8 bytes. */\nexport function utf8Bytes(text: string): number {\n return Buffer.byteLength(text, \"utf8\");\n}\n\nfunction parseJson(\n text: unknown,\n maxBytes: number,\n): Record<string, unknown> | null {\n if (typeof text !== \"string\") return null;\n // A UTF-16 code unit takes at least one byte and at most three, so the\n // length decides most frames without counting bytes.\n if (text.length > maxBytes) return null;\n if (text.length * 3 > maxBytes && utf8Bytes(text) > maxBytes) return null;\n try {\n const value: unknown = JSON.parse(text);\n return isRecord(value) ? value : null;\n } catch {\n return null;\n }\n}\n\n/** The proof a host sends: an HMAC of the coordinator's nonce and the host ID, keyed by the shared secret. The secret itself never travels. */\nexport function signChallenge(\n secret: string,\n nonce: string,\n hostId: string,\n): string {\n return createHmac(\"sha256\", secret)\n .update(`${nonce}:${hostId}`)\n .digest(\"hex\");\n}\n\n/** Checks a host's proof in constant time. */\nexport function verifyChallenge(\n secret: string,\n nonce: string,\n hostId: string,\n mac: unknown,\n): boolean {\n if (typeof mac !== \"string\") return false;\n const expected = Buffer.from(signChallenge(secret, nonce, hostId), \"hex\");\n const given = Buffer.from(mac, \"hex\");\n return given.length === expected.length && timingSafeEqual(given, expected);\n}\n\n/** Validates a text frame from the coordinator; `null` when malformed. */\nexport function parseToHost(\n text: unknown,\n maxBytes = MAX_REMOTE_FRAME_BYTES,\n): ToHost | null {\n const v = parseJson(text, maxBytes);\n if (!v) return null;\n switch (v.t) {\n case \"challenge\":\n return typeof v.nonce === \"string\" && isInt(v.version)\n ? { t: \"challenge\", nonce: v.nonce, version: v.version }\n : null;\n case \"welcome\":\n return isInt(v.leaseMs) && isInt(v.pingMs)\n ? { t: \"welcome\", leaseMs: v.leaseMs, pingMs: v.pingMs }\n : null;\n case \"ping\":\n return isInt(v.n) ? { t: \"ping\", n: v.n } : null;\n case \"spawn\": {\n if (!isInt(v.cluster) || !isInt(v.epoch) || !isRecord(v.env))\n return null;\n const env: Record<string, string> = {};\n for (const [key, value] of Object.entries(v.env)) {\n if (!SPAWN_ENV_KEYS.has(key) || typeof value !== \"string\")\n return null;\n env[key] = value;\n }\n return { t: \"spawn\", cluster: v.cluster, epoch: v.epoch, env };\n }\n case \"frame\":\n return isInt(v.cluster) && isInt(v.epoch)\n ? {\n t: \"frame\",\n cluster: v.cluster,\n epoch: v.epoch,\n frame: v.frame,\n }\n : null;\n case \"kill\":\n return isInt(v.cluster) &&\n isInt(v.epoch) &&\n typeof v.signal === \"string\" &&\n KILL_SIGNALS.has(v.signal)\n ? {\n t: \"kill\",\n cluster: v.cluster,\n epoch: v.epoch,\n signal: v.signal,\n }\n : null;\n case \"bye\":\n return typeof v.reason === \"string\"\n ? { t: \"bye\", reason: v.reason }\n : null;\n default:\n return null;\n }\n}\n\n/** Validates a text frame from a host; `null` when malformed. */\nexport function parseToCoordinator(\n text: unknown,\n maxBytes = MAX_REMOTE_FRAME_BYTES,\n): ToCoordinator | null {\n const v = parseJson(text, maxBytes);\n if (!v) return null;\n switch (v.t) {\n case \"hello\":\n return typeof v.id === \"string\" &&\n typeof v.mac === \"string\" &&\n isInt(v.version)\n ? { t: \"hello\", id: v.id, mac: v.mac, version: v.version }\n : null;\n case \"pong\":\n return isInt(v.n) ? { t: \"pong\", n: v.n } : null;\n case \"spawned\":\n return isInt(v.cluster) &&\n isInt(v.epoch) &&\n (v.pid === undefined || isInt(v.pid))\n ? {\n t: \"spawned\",\n cluster: v.cluster,\n epoch: v.epoch,\n ...(v.pid !== undefined ? { pid: v.pid as number } : {}),\n }\n : null;\n case \"frame\":\n return isInt(v.cluster) && isInt(v.epoch)\n ? {\n t: \"frame\",\n cluster: v.cluster,\n epoch: v.epoch,\n frame: v.frame,\n }\n : null;\n case \"exit\":\n return isInt(v.cluster) &&\n isInt(v.epoch) &&\n (v.code === null || typeof v.code === \"number\") &&\n (v.signal === null || typeof v.signal === \"string\")\n ? {\n t: \"exit\",\n cluster: v.cluster,\n epoch: v.epoch,\n code: v.code,\n signal: v.signal,\n }\n : null;\n case \"error\":\n return isInt(v.cluster) &&\n isInt(v.epoch) &&\n typeof v.message === \"string\"\n ? {\n t: \"error\",\n cluster: v.cluster,\n epoch: v.epoch,\n message: v.message,\n }\n : null;\n default:\n return null;\n }\n}\n",
89
- "/** One answer collected for a request. */\nexport interface Settled<R = unknown> {\n key: string;\n result?: R;\n error?: string;\n}\n\n/** What a finished request collected. */\nexport interface Collected<R = unknown> {\n /** Answers by key, in arrival order. */\n replies: Settled<R>[];\n /** Keys that never answered (timeout, abort or shutdown). */\n missing: string[];\n}\n\ninterface Entry {\n keys: Map<string, number>;\n replies: Settled[];\n /** Keys that already have an answer, for constant-time checks on large broadcasts. */\n answered: Set<string>;\n finish: () => void;\n timer: ReturnType<typeof setTimeout>;\n cleanup?: () => void;\n}\n\n/**\n * Pending requests of the parent process. Each request waits for answers from\n * a set of keys (a shard, a cluster, or every shard of the live clusters) and\n * settles when all arrived, the timeout passed, or the caller aborted.\n *\n * Answers are accepted only from the owner of the key, once per key; late,\n * duplicate and unknown answers are ignored. The number of waiting requests is\n * bounded, and a timer per request guarantees the entry is removed.\n */\nexport class RequestTracker {\n readonly #pending = new Map<string, Entry>();\n readonly #maxPending: number;\n readonly #prefix: string;\n #counter = 0;\n\n public constructor(prefix = \"parent\", maxPending = 10_000) {\n if (!Number.isInteger(maxPending) || maxPending < 1)\n throw new RangeError(\"maxPending must be a positive integer.\");\n this.#prefix = prefix;\n this.#maxPending = maxPending;\n }\n\n /** Requests waiting for answers. */\n public get size(): number {\n return this.#pending.size;\n }\n\n /**\n * Starts waiting for answers.\n * @param keys Each key that should answer, with the cluster that owns it.\n * @throws {Error} If `maxPending` requests are already waiting.\n */\n public begin<R>(options: {\n keys: ReadonlyMap<string, number>;\n timeoutMs: number;\n signal?: AbortSignal;\n }): { id: string; done: Promise<Collected<R>> } {\n if (this.#pending.size >= this.#maxPending)\n throw new Error(\n `Too many requests waiting for a reply (${this.#maxPending}).`,\n );\n const id = `${this.#prefix}:${++this.#counter}`;\n const done = new Promise<Collected<R>>((resolve) => {\n const finish = (): void => {\n const entry = this.#pending.get(id);\n if (!entry) return;\n this.#pending.delete(id);\n clearTimeout(entry.timer);\n entry.cleanup?.();\n resolve({\n replies: entry.replies as Settled<R>[],\n missing: [...entry.keys.keys()].filter(\n (key) => !entry.answered.has(key),\n ),\n });\n };\n const entry: Entry = {\n keys: new Map(options.keys),\n replies: [],\n answered: new Set(),\n finish,\n timer: setTimeout(finish, options.timeoutMs),\n };\n if (options.signal) {\n const signal = options.signal;\n if (signal.aborted) queueMicrotask(finish);\n else {\n signal.addEventListener(\"abort\", finish, { once: true });\n entry.cleanup = () =>\n signal.removeEventListener(\"abort\", finish);\n }\n }\n this.#pending.set(id, entry);\n if (entry.keys.size === 0) queueMicrotask(finish);\n });\n return { id, done };\n }\n\n /**\n * Records one answer.\n * @param from The cluster the answer came from; it must own `key`.\n * @returns Whether the answer was accepted.\n */\n public answer(\n id: string,\n key: string,\n from: number,\n value: { result?: unknown; error?: string },\n ): boolean {\n const entry = this.#pending.get(id);\n if (!entry || entry.keys.get(key) !== from) return false;\n if (entry.answered.has(key)) return false;\n entry.answered.add(key);\n entry.replies.push({ key, ...value });\n if (entry.replies.length >= entry.keys.size) entry.finish();\n return true;\n }\n\n /** A cluster went away: every key it owns that has not answered settles with `error`. */\n public failOwner(owner: number, error: string): void {\n for (const entry of [...this.#pending.values()]) {\n for (const [key, keyOwner] of entry.keys)\n if (keyOwner === owner && !entry.answered.has(key)) {\n entry.answered.add(key);\n entry.replies.push({ key, error });\n }\n if (entry.replies.length >= entry.keys.size) entry.finish();\n }\n }\n\n /** Settles every waiting request with what it has (shutdown). */\n public close(): void {\n for (const entry of [...this.#pending.values()]) entry.finish();\n }\n}\n",
90
- "import type { ChildProcess } from \"node:child_process\";\nimport { fork } from \"node:child_process\";\nimport {\n KILL_SIGNALS,\n REMOTE_PROTOCOL_VERSION,\n RemoteClose,\n HOST_ID,\n isLoopbackHost,\n parseToHost,\n signChallenge,\n type ToCoordinator,\n} from \"./remote-protocol.js\";\n\n/** Options for a {@link ClusterHost}. */\nexport interface ClusterHostOptions {\n /**\n * The coordinator's address: `wss://host:port`. `ws://` is accepted for\n * this machine, or anywhere with `allowInsecure`. A list names every\n * coordinator of a deployment with a `leader` lock: the host tries them in\n * turn, and moves to the next whenever one cannot be reached or drops it.\n */\n url: string | string[];\n /** Connect with `ws://` to a coordinator on another machine, over a network you fully trust. Default false. */\n allowInsecure?: boolean;\n /** The coordinator's shared secret. */\n secret: string;\n /** This host's ID: letters, digits, `.`, `_`, `-`. Must be unique in the deployment. */\n id: string;\n /**\n * The worker script this host runs for every cluster. A coordinator cannot\n * choose it: remote workers run only what the host owner configured.\n */\n script: string;\n /** Starts a worker process. Defaults to `child_process.fork()`. */\n fork?: (\n script: string,\n env: Record<string, string | undefined>,\n ) => ChildProcess;\n /** First delay before reconnecting, in ms. Default 1000. */\n reconnectDelay?: number;\n /** Longest delay between reconnect attempts, in ms. Default 30,000. */\n maxReconnectDelay?: number;\n /**\n * Attempts `connect()` makes while the coordinator is busy (it answers\n * \"too many connections\" or the hello timed out) before it gives up.\n * Default 10. A refusal (bad secret, unknown or duplicate id) is final.\n */\n connectAttempts?: number;\n}\n\n/** What a {@link ClusterHost} emits. */\nexport interface ClusterHostEvents {\n /** The coordinator accepted this host. */\n connected: [];\n /** The connection ended. Every worker was killed first. */\n disconnected: [info: { code: number; reason: string }];\n /** A worker started for a cluster. */\n clusterSpawn: [cluster: number];\n /** A worker exited. */\n clusterExit: [cluster: number, code: number | null, signal: string | null];\n /** A refused frame, a failed start or a rejected connection. */\n error: [error: Error];\n}\n\ninterface Running {\n epoch: number;\n child: ChildProcess;\n}\n\n/**\n * The agent that makes a machine part of a deployment. It connects to the\n * coordinator, starts the worker script for the clusters the coordinator\n * places here, and relays their IPC frames both ways. The coordinator's\n * `ClusterManager` supervises those workers exactly like local ones.\n *\n * Fencing: when the connection closes, or the coordinator stays silent for a\n * whole lease, the host kills every worker at once. The coordinator waits\n * longer than that before it restarts the clusters elsewhere, so a shard is\n * never owned in two places.\n */\nexport class ClusterHost {\n readonly #options: ClusterHostOptions;\n readonly #running = new Map<number, Running>();\n readonly #listeners = new Map<\n keyof ClusterHostEvents,\n Set<(...args: never[]) => void>\n >();\n #socket?: WebSocket;\n readonly #urls: string[];\n /** The coordinator tried next. */\n #urlIndex = 0;\n /** Coordinators that could not be reached during the first connect. */\n #unreachable = 0;\n /** Whether the coordinator accepted the current socket. */\n #accepted = false;\n #lease = 15_000;\n #lastRx = 0;\n #watchdog?: ReturnType<typeof setInterval>;\n #retry?: ReturnType<typeof setTimeout>;\n #delay: number;\n /** Busy answers to the first connect so far. */\n #busyAttempts = 0;\n #closed = true;\n #connected = false;\n #firstConnect?: { resolve: () => void; reject: (error: Error) => void };\n\n public constructor(options: ClusterHostOptions) {\n if (!HOST_ID.test(options.id))\n throw new RangeError(\n \"id must be 1-64 letters, digits, '.', '_' or '-'.\",\n );\n if (!options.secret || options.secret.length < 16)\n throw new RangeError(\"secret must be at least 16 characters.\");\n if (!options.script?.trim())\n throw new TypeError(\"A worker script path is required.\");\n const urls = Array.isArray(options.url)\n ? [...options.url]\n : [options.url];\n if (urls.length === 0 || urls.length > 16)\n throw new TypeError(\"url must list 1 to 16 coordinators.\");\n for (const raw of urls) {\n let url: URL;\n try {\n url = new URL(raw);\n } catch {\n throw new TypeError(\n \"url must be an absolute ws:// or wss:// URL.\",\n );\n }\n if (url.protocol !== \"ws:\" && url.protocol !== \"wss:\")\n throw new TypeError(\"url must start with ws:// or wss://.\");\n if (url.username || url.password)\n throw new TypeError(\"url must not contain credentials.\");\n if (\n url.protocol === \"ws:\" &&\n !options.allowInsecure &&\n !isLoopbackHost(url.hostname)\n )\n throw new TypeError(\n \"url must use wss:// to reach another machine (allowInsecure: true overrides this for a network you fully trust).\",\n );\n }\n this.#urls = urls;\n this.#options = options;\n this.#delay = options.reconnectDelay ?? 1000;\n }\n\n /** Whether the coordinator has accepted this host and the link is open. */\n public get connected(): boolean {\n return this.#connected;\n }\n\n /** Cluster IDs running on this host. */\n public clusters(): number[] {\n return [...this.#running.keys()].sort((a, b) => a - b);\n }\n\n /** Listens for a host event. @returns This host. */\n public on<E extends keyof ClusterHostEvents>(\n event: E,\n listener: (...args: ClusterHostEvents[E]) => void,\n ): this {\n let set = this.#listeners.get(event);\n if (!set) this.#listeners.set(event, (set = new Set()));\n set.add(listener as never);\n return this;\n }\n\n /** Stops listening for a host event. @returns This host. */\n public off<E extends keyof ClusterHostEvents>(\n event: E,\n listener: (...args: ClusterHostEvents[E]) => void,\n ): this {\n this.#listeners.get(event)?.delete(listener as never);\n return this;\n }\n\n #emit<E extends keyof ClusterHostEvents>(\n event: E,\n ...args: ClusterHostEvents[E]\n ): void {\n for (const listener of this.#listeners.get(event) ?? [])\n try {\n (listener as (...a: ClusterHostEvents[E]) => void)(...args);\n } catch {\n // A faulty listener must not disturb the host.\n }\n }\n\n /**\n * Connects and resolves once the coordinator accepts this host. After\n * that, a lost connection is retried with backoff until {@link close}.\n * @throws {Error} If the first attempt is refused (bad secret, unknown or duplicate ID).\n */\n public connect(): Promise<void> {\n if (!this.#closed) return Promise.resolve();\n this.#closed = false;\n this.#busyAttempts = 0;\n this.#unreachable = 0;\n return new Promise<void>((resolve, reject) => {\n this.#firstConnect = { resolve, reject };\n this.#open();\n });\n }\n\n /** Kills every worker, closes the connection and stops reconnecting. */\n public close(): Promise<void> {\n this.#closed = true;\n if (this.#retry) clearTimeout(this.#retry);\n this.#retry = undefined;\n this.#fence();\n if (this.#watchdog) clearInterval(this.#watchdog);\n this.#watchdog = undefined;\n this.#connected = false;\n const socket = this.#socket;\n this.#socket = undefined;\n this.#firstConnect?.reject(new Error(\"The host was closed.\"));\n this.#firstConnect = undefined;\n if (!socket || socket.readyState === WebSocket.CLOSED)\n return Promise.resolve();\n return new Promise<void>((resolve) => {\n socket.addEventListener(\"close\", () => resolve(), { once: true });\n try {\n socket.close(1000, \"Host closed.\");\n } catch {\n resolve();\n }\n });\n }\n\n #open(): void {\n this.#accepted = false;\n const socket = new WebSocket(this.#urls[this.#urlIndex]!);\n this.#socket = socket;\n socket.addEventListener(\"message\", (event) =>\n this.#message(socket, event.data),\n );\n socket.addEventListener(\"error\", () => {\n // The close event that follows carries the outcome.\n });\n socket.addEventListener(\"close\", (event) => {\n if (this.#socket === socket) this.#lost(event.code, event.reason);\n });\n }\n\n #send(socket: WebSocket, message: ToCoordinator): boolean {\n if (socket.readyState !== WebSocket.OPEN) return false;\n try {\n socket.send(JSON.stringify(message));\n return true;\n } catch {\n return false;\n }\n }\n\n /**\n * A spawn this host will not run (an environment variable outside the\n * allowlist, say) is answered with an error, so the coordinator fails the\n * cluster at once instead of waiting for it to start.\n */\n #refuseSpawn(socket: WebSocket, data: unknown): void {\n if (typeof data !== \"string\" || data.length > 65_536) return;\n let frame: { t?: unknown; cluster?: unknown; epoch?: unknown };\n try {\n frame = JSON.parse(data) as typeof frame;\n } catch {\n return;\n }\n if (\n frame?.t !== \"spawn\" ||\n !Number.isInteger(frame.cluster) ||\n !Number.isInteger(frame.epoch)\n )\n return;\n this.#send(socket, {\n t: \"error\",\n cluster: frame.cluster as number,\n epoch: frame.epoch as number,\n message:\n \"This host refused the spawn request (malformed or not allowed).\",\n });\n }\n\n #message(socket: WebSocket, data: unknown): void {\n if (this.#socket !== socket) return;\n const message = parseToHost(data);\n if (!message) {\n this.#emit(\n \"error\",\n new Error(\"The coordinator sent a malformed frame.\"),\n );\n this.#refuseSpawn(socket, data);\n return;\n }\n this.#lastRx = Date.now();\n switch (message.t) {\n case \"challenge\":\n if (message.version !== REMOTE_PROTOCOL_VERSION) {\n socket.close(\n RemoteClose.VersionMismatch,\n \"Protocol version mismatch.\",\n );\n return;\n }\n this.#send(socket, {\n t: \"hello\",\n id: this.#options.id,\n mac: signChallenge(\n this.#options.secret,\n message.nonce,\n this.#options.id,\n ),\n version: REMOTE_PROTOCOL_VERSION,\n });\n return;\n case \"welcome\":\n this.#lease = message.leaseMs;\n this.#accepted = true;\n this.#connected = true;\n this.#delay = this.#options.reconnectDelay ?? 1000;\n this.#startWatchdog();\n this.#firstConnect?.resolve();\n this.#firstConnect = undefined;\n this.#emit(\"connected\");\n return;\n case \"ping\":\n this.#send(socket, { t: \"pong\", n: message.n });\n return;\n case \"bye\":\n this.#fence();\n return;\n case \"spawn\":\n this.#spawn(\n socket,\n message.cluster,\n message.epoch,\n message.env,\n );\n return;\n case \"frame\": {\n const run = this.#running.get(message.cluster);\n if (run?.epoch === message.epoch && run.child.connected)\n try {\n run.child.send(message.frame as never);\n } catch {\n // The worker is exiting; its exit event reports it.\n }\n return;\n }\n case \"kill\": {\n const run = this.#running.get(message.cluster);\n if (\n run?.epoch === message.epoch &&\n KILL_SIGNALS.has(message.signal)\n )\n try {\n run.child.kill(message.signal as NodeJS.Signals);\n } catch {\n // Already gone.\n }\n return;\n }\n }\n }\n\n #spawn(\n socket: WebSocket,\n cluster: number,\n epoch: number,\n env: Record<string, string>,\n ): void {\n const reply = (message: ToCoordinator): void => {\n if (this.#socket === socket) this.#send(socket, message);\n };\n if (this.#running.has(cluster)) {\n reply({\n t: \"error\",\n cluster,\n epoch,\n message: `Cluster ${cluster} is already running here.`,\n });\n return;\n }\n let child: ChildProcess;\n try {\n const forkWorker = this.#options.fork ?? defaultFork;\n child = forkWorker(this.#options.script, {\n ...process.env,\n ...env,\n });\n } catch (error) {\n reply({\n t: \"error\",\n cluster,\n epoch,\n message: error instanceof Error ? error.message : String(error),\n });\n return;\n }\n this.#running.set(cluster, { epoch, child });\n child.on(\"message\", (frame) =>\n reply({ t: \"frame\", cluster, epoch, frame }),\n );\n child.once(\"exit\", (code, signal) => {\n if (this.#running.get(cluster)?.child === child)\n this.#running.delete(cluster);\n this.#emit(\"clusterExit\", cluster, code, signal);\n reply({ t: \"exit\", cluster, epoch, code, signal });\n });\n child.on(\"error\", (error) =>\n this.#emit(\n \"error\",\n error instanceof Error ? error : new Error(String(error)),\n ),\n );\n reply({\n t: \"spawned\",\n cluster,\n epoch,\n ...(child.pid ? { pid: child.pid } : {}),\n });\n this.#emit(\"clusterSpawn\", cluster);\n }\n\n /** Kills every worker now. Used whenever the coordinator might consider the host gone. */\n #fence(): void {\n for (const { child } of [...this.#running.values()])\n try {\n child.kill(\"SIGKILL\");\n } catch {\n // Already gone.\n }\n }\n\n #startWatchdog(): void {\n if (this.#watchdog) clearInterval(this.#watchdog);\n this.#lastRx = Date.now();\n this.#watchdog = setInterval(\n () => {\n if (Date.now() - this.#lastRx > this.#lease) {\n this.#fence();\n // Closing triggers the reconnect path.\n this.#socket?.close(\n RemoteClose.HostLost,\n \"Coordinator silent.\",\n );\n }\n },\n Math.max(10, Math.floor(this.#lease / 3)),\n );\n (this.#watchdog as { unref?: () => void }).unref?.();\n }\n\n #lost(code: number, reason: string): void {\n if (this.#watchdog) clearInterval(this.#watchdog);\n this.#watchdog = undefined;\n this.#socket = undefined;\n const wasConnected = this.#connected;\n this.#connected = false;\n this.#fence();\n if (wasConnected) this.#emit(\"disconnected\", { code, reason });\n if (this.#closed) return;\n const refused =\n code === RemoteClose.AuthFailed ||\n code === RemoteClose.UnknownHost ||\n code === RemoteClose.DuplicateHost ||\n code === RemoteClose.VersionMismatch;\n const first = this.#firstConnect;\n // A busy coordinator is not a refusal: try again, with backoff.\n const busy =\n code === RemoteClose.TooManyConnections ||\n code === RemoteClose.HelloTimeout;\n // With several coordinators, the next one may be the leader now.\n const accepted = this.#accepted;\n if (this.#urls.length > 1)\n this.#urlIndex = (this.#urlIndex + 1) % this.#urls.length;\n if (\n first &&\n !refused &&\n !busy &&\n !accepted &&\n ++this.#unreachable < this.#urls.length\n ) {\n this.#open();\n return;\n }\n if (\n first &&\n busy &&\n ++this.#busyAttempts < (this.#options.connectAttempts ?? 10)\n ) {\n this.#retryLater();\n return;\n }\n if (first) {\n this.#firstConnect = undefined;\n this.#closed = true;\n first.reject(\n new Error(\n `The coordinator refused this host (${code}${reason ? `: ${reason}` : \"\"}).`,\n ),\n );\n return;\n }\n if (refused)\n this.#emit(\n \"error\",\n new Error(\n `The coordinator refused this host (${code}: ${reason}).`,\n ),\n );\n this.#retryLater();\n }\n\n #retryLater(): void {\n const wait = Math.round(this.#delay * (1 + Math.random() * 0.2));\n this.#delay = Math.min(\n this.#options.maxReconnectDelay ?? 30_000,\n this.#delay * 2,\n );\n this.#retry = setTimeout(() => {\n this.#retry = undefined;\n if (!this.#closed) this.#open();\n }, wait);\n }\n}\n\nfunction defaultFork(\n script: string,\n env: Record<string, string | undefined>,\n): ChildProcess {\n return fork(script, [], { env: env as NodeJS.ProcessEnv });\n}\n",
91
- "/**\n * Leadership between several coordinators, so a standby `ClusterManager` can\n * take over when the active one dies. Only the holder of the lock runs\n * clusters; see `ClusterManagerOptions.leader`.\n */\nexport interface LeaderLock {\n /**\n * Takes the lock for `ttlMs`, or extends it when this process already\n * holds it. Resolves `true` while this process is the leader, `false` when\n * another one holds it. A rejection counts as \"unknown\".\n */\n acquire(ttlMs: number): Promise<boolean>;\n /** Gives the lock up if this process holds it. */\n release(): Promise<void>;\n}\n\n/** The part of a Redis client the lock uses. `Bun.RedisClient` works as it is; for ioredis pass `{ send: (c, a) => redis.call(c, ...a) }`. */\nexport interface LeaderRedisClient {\n send(command: string, args: string[]): Promise<unknown>;\n}\n\n/** Options for {@link RedisLeaderLock}. */\nexport interface RedisLeaderLockOptions {\n client: LeaderRedisClient;\n /** The key every coordinator of one deployment shares. Default `lunibee:cluster:leader`. */\n key?: string;\n /** This coordinator's identity in the key. Default: a random UUID. Must differ between coordinators. */\n token?: string;\n}\n\n// Take the key if it is free, extend it if it is ours: one atomic step, so\n// two coordinators can never both see themselves as the holder.\nconst ACQUIRE = `local v = redis.call('GET', KEYS[1])\nif v == ARGV[1] then redis.call('PEXPIRE', KEYS[1], ARGV[2]) return 1 end\nif not v then redis.call('SET', KEYS[1], ARGV[1], 'PX', ARGV[2]) return 1 end\nreturn 0`;\nconst RELEASE = `if redis.call('GET', KEYS[1]) == ARGV[1] then return redis.call('DEL', KEYS[1]) end\nreturn 0`;\n\n/** A {@link LeaderLock} on one Redis key, with an expiry so a dead leader's lock lapses on its own. */\nexport class RedisLeaderLock implements LeaderLock {\n readonly #client: LeaderRedisClient;\n readonly #key: string;\n readonly #token: string;\n\n public constructor(options: RedisLeaderLockOptions) {\n if (typeof options?.client?.send !== \"function\")\n throw new TypeError(\"RedisLeaderLock needs a client with send().\");\n this.#client = options.client;\n this.#key = options.key ?? \"lunibee:cluster:leader\";\n this.#token = options.token ?? crypto.randomUUID();\n if (!this.#key || !this.#token)\n throw new TypeError(\"key and token must not be empty.\");\n }\n\n public async acquire(ttlMs: number): Promise<boolean> {\n if (!Number.isInteger(ttlMs) || ttlMs < 1)\n throw new RangeError(\"ttlMs must be a positive integer.\");\n const reply = await this.#client.send(\"EVAL\", [\n ACQUIRE,\n \"1\",\n this.#key,\n this.#token,\n String(ttlMs),\n ]);\n return Number(reply) === 1;\n }\n\n public async release(): Promise<void> {\n await this.#client.send(\"EVAL\", [RELEASE, \"1\", this.#key, this.#token]);\n }\n}\n",
92
- "import {\n assertGuildsPerShard,\n fetchGatewayBot,\n resolveShardCount,\n type GatewayBotInfo,\n} from \"./gateway-bot.js\";\nimport { Gateway, GatewayState } from \"@lunibee/ws\";\nimport {\n readClusterContext,\n validateShardIds,\n type ClusterContext,\n} from \"./context.js\";\nimport type {\n ShardHealth,\n ShardStatus,\n WorkerMetrics,\n WorkerReport,\n} from \"./health.js\";\nimport { REQUEST_ASSIGN, REQUEST_HEALTH } from \"./protocol.js\";\nimport { ClusterWorker, type IdentifyGate } from \"./worker.js\";\n\n/** Runtime-agnostic delay used between shard starts (works under Node and Bun). @param ms Milliseconds to wait. */\nconst sleep = (ms: number): Promise<void> =>\n new Promise<void>((resolve) => setTimeout(resolve, ms));\n\nexport {\n MAX_GUILDS_PER_SHARD,\n fetchGatewayBot,\n fetchGuildCount,\n shardsForGuilds,\n type GatewayBotInfo,\n} from \"./gateway-bot.js\";\nexport { ShardBus } from \"./bus.js\";\nexport {\n BroadcastChannelTransport,\n IpcTransport,\n type IpcEndpoint,\n type ShardBusTransport,\n} from \"./transport.js\";\nexport { ShardSupervisor, type SupervisorOptions } from \"./supervisor.js\";\nexport type {\n ShardBusErrorHandler,\n ShardBusOptions,\n ShardMessage,\n ShardMessageHandler,\n ShardReply,\n} from \"./bus.js\";\n\nexport { ClusterManager } from \"./cluster.js\";\nexport type {\n ClusterManagerOptions,\n ClusterManagerEvents,\n ClusterInfo,\n BroadcastResult,\n RequestOptions,\n} from \"./cluster.js\";\nexport {\n allocateShards,\n assertCompleteAllocation,\n isClusterWorker,\n readClusterContext,\n validateShardIds,\n type ClusterContext,\n} from \"./context.js\";\nexport { ClusterWorker, type IdentifyGate } from \"./worker.js\";\nexport {\n threadEndpoint,\n threadFork,\n type ThreadEndpoint,\n type ThreadForkOptions,\n} from \"./thread.js\";\nexport {\n ClusterHost,\n type ClusterHostEvents,\n type ClusterHostOptions,\n} from \"./host.js\";\nexport type { HostStatus, RemoteOptions } from \"./remote.js\";\nexport {\n RedisLeaderLock,\n type LeaderLock,\n type LeaderRedisClient,\n type RedisLeaderLockOptions,\n} from \"./leader.js\";\nexport { RemoteClose, REMOTE_PROTOCOL_VERSION } from \"./remote-protocol.js\";\nexport {\n IdentifyCoordinator,\n IDENTIFY_INTERVAL,\n type IdentifyBudget,\n type IdentifyCoordinatorOptions,\n} from \"./identify.js\";\nexport { RequestTracker } from \"./requests.js\";\nexport type {\n ClusterHealth,\n ClusterManagerHealth,\n ClusterState,\n ShardHealth,\n ShardStatus,\n WorkerMetrics,\n WorkerReport,\n} from \"./health.js\";\n\n/** Whether a shard has no live socket, so connecting it costs an IDENTIFY. */\nfunction needsConnection(gateway: Gateway): boolean {\n return (\n gateway.state === GatewayState.Connect ||\n gateway.state === GatewayState.Reconnect ||\n gateway.state === GatewayState.Closed\n );\n}\n\n/** States reached only after IDENTIFY or RESUME has been sent. */\nconst HANDSHAKE_SENT = new Set<string>([\n GatewayState.Identify,\n GatewayState.Resume,\n GatewayState.Ready,\n GatewayState.Dispatch,\n GatewayState.Heartbeat,\n GatewayState.Closed,\n]);\n\n/** Resolves once the shard has sent IDENTIFY/RESUME (or closed), or after `timeout` ms. */\nfunction handshakeSent(gateway: Gateway, timeout: number): Promise<void> {\n if (HANDSHAKE_SENT.has(gateway.state)) return Promise.resolve();\n return new Promise((resolve) => {\n const done = (): void => {\n clearTimeout(timer);\n gateway.off(\"stateChange\", onState);\n resolve();\n };\n const onState = (change: unknown): void => {\n if (HANDSHAKE_SENT.has((change as { next: string }).next)) done();\n };\n const timer = setTimeout(done, timeout);\n gateway.on(\"stateChange\", onState);\n });\n}\n\n/** Configuration for a sharded Gateway client. */\nexport interface ShardManagerOptions {\n /** Bot token. */\n token: string;\n /** Gateway intents as an array, e.g. `[GatewayIntentBits.Guilds]`. */\n intents: ConstructorParameters<typeof Gateway>[0][\"intents\"];\n /** Number of shards. Use `\"auto\"` to request Discord's recommended count. */\n shardCount?: number | \"auto\";\n /**\n * With `shardCount: \"auto\"`, size the deployment by guilds instead of\n * Discord's recommendation: `ceil(guilds / guildsPerShard)` shards, at\n * least one. 1 to 2500 (Discord's limit); Discord recommends about 1000.\n * Guilds are assigned to shards by their ID, so this sets the average,\n * not an exact split.\n */\n guildsPerShard?: number;\n /** The bot's guild count for `guildsPerShard`, instead of asking Discord for it. */\n guildCount?: number;\n /** Gateway reconnect behavior. */\n reconnect?: boolean;\n /**\n * Delay between shard starts in milliseconds. Defaults to 5000 to respect\n * Discord's IDENTIFY rate limit (one per 5s per rate-limit key); set 0 to\n * opt out when an external scheduler already paces the handshakes.\n */ spawnDelay?: number;\n /**\n * Shards that may IDENTIFY at once (Discord's `max_concurrency`). Defaults\n * to the value from `/gateway/bot` when it was fetched (auto shard count),\n * else 1.\n */ maxConcurrency?: number;\n /**\n * How long a startup round waits for its shards to send IDENTIFY/RESUME\n * before the next round's `spawnDelay` starts. Defaults to 15000 ms.\n */ handshakeTimeout?: number;\n /** Interval in milliseconds to automatically check for recommended shard count and re-scale if needed. Must be an integer >= 1000. */\n autoScaleInterval?: number;\n /** Optional handler invoked when a background auto-scale check fails. Receives the thrown error. */\n onAutoScaleError?: (error: unknown) => void;\n /**\n * The shards this manager runs, out of `shardCount`. Defaults to all of\n * them, or to the cluster's own list inside a worker forked by\n * `ClusterManager`. Must be unique integers in `[0, shardCount)`.\n */\n shardIds?: number[];\n /**\n * The worker contract. Read from the environment inside a worker forked by\n * `ClusterManager`; pass `false` to ignore it, or a context to override it.\n */\n cluster?: ClusterContext | false;\n /**\n * Where to get IDENTIFY slots. Inside a coordinated cluster this is the\n * parent, so the limit holds across all clusters. Pass `false` to pace\n * locally with `spawnDelay` instead.\n */\n identify?: IdentifyGate | false;\n /** The worker to report to. Defaults to this process's `ClusterWorker` inside a cluster. */\n worker?: ClusterWorker | false;\n}\n/** What `ShardManager` emits about its shards. */\nexport interface ShardManagerEvents {\n /** A shard finished its handshake and is receiving events. */\n shardReady: [shardId: number];\n /** A shard's connection closed (it may reconnect by itself). */\n shardDisconnect: [shardId: number, close: { code: number; action: string }];\n /** A shard resumed its session after a reconnect. */\n shardResume: [shardId: number];\n /** A shard reported an error. */\n shardError: [shardId: number, error: Error];\n /** Every shard this manager owns is ready. Emitted again after a shard drops and recovers. */\n ready: [];\n /**\n * A shard's `Gateway` was created and has not connected yet: attach dispatch\n * listeners here so none of its events are missed. Fires again for the new\n * Gateways after `destroy()` + `connect()` or `reshard()`.\n */\n shardCreate: [shardId: number, gateway: Gateway];\n /** A shard reconnected too often too fast and is backing off (see `Gateway` `unstable`). */\n shardUnstable: [\n shardId: number,\n info: { reconnects: number; delay: number },\n ];\n}\n\n/** Runtime state for a managed shard. */\nexport interface ShardInfo {\n /** Shard identifier. */\n id: number;\n /** Gateway instance. */\n gateway: Gateway;\n}\n\n/** Manages independent Discord Gateway shards with explicit destruction and reinitialization semantics. */\nexport class ShardManager {\n /** Discord's minimum interval between IDENTIFY payloads, in milliseconds. */\n public static readonly IDENTIFY_INTERVAL = 5000;\n /** Active Gateway shards indexed by shard identifier. */\n public readonly shards = new Map<number, Gateway>();\n /** Total shards in the deployment once initialized, 0 before and after `destroy()`. */\n public get shardCount(): number {\n return this.#resolved ? this.#total : 0;\n }\n /** IDs of the shards this manager owns. */\n public get shardIds(): number[] {\n return [...this.shards.keys()].sort((a, b) => a - b);\n }\n readonly #options: ShardManagerOptions;\n /** Shards this manager was asked to own; every shard when `undefined`. */\n #ids: number[] | undefined;\n readonly #gate: IdentifyGate | undefined;\n readonly #worker: ClusterWorker | undefined;\n readonly #lifecycle = new Map<\n number,\n { status: ShardStatus; readyAt?: number; disconnectedAt?: number }\n >();\n /** Whether `ready` was announced since the last shard dropped. */\n #announced = false;\n /** Whether the shard set has been initialized. */\n #resolved = false;\n /** Whether this manager is currently destroyed. */\n #destroyed = false;\n /** Whether the manager was created in auto shard-count mode. Preserved across reshards so auto-scaling keeps running. */\n readonly #auto: boolean;\n /** The shard count when it is not \"auto\" (from the options or the cluster context). */\n readonly #fixedCount: number;\n #autoScaleTimer?: ReturnType<typeof setInterval>;\n /** The shard count of the current shard set; kept while a reshard has no shards so `getShardIdForGuild` stays right. */\n #total: number;\n readonly #listeners = new Map<\n keyof ShardManagerEvents,\n Set<(...args: unknown[]) => void>\n >();\n /** Last `/gateway/bot` answer, used for concurrency and the start limit. */\n #gatewayInfo?: GatewayBotInfo;\n /** Creates a shard manager. @param options Sharding configuration. @throws {TypeError} If token or intents are invalid. @throws {RangeError} If shard count is invalid. */\n public constructor(options: ShardManagerOptions) {\n if (!options.token?.trim())\n throw new TypeError(\"A Discord bot token is required.\");\n if (!Array.isArray(options.intents))\n throw new TypeError(\n \"Gateway intents must be an array, e.g. [GatewayIntentBits.Guilds].\",\n );\n const context =\n options.cluster === false\n ? null\n : (options.cluster ?? readClusterContext());\n if (context) {\n if (options.shardCount === \"auto\")\n throw new RangeError(\n 'shardCount \"auto\" is the ClusterManager\\'s decision inside a cluster worker.',\n );\n if (\n options.shardCount !== undefined &&\n options.shardCount !== context.shardCount\n )\n throw new RangeError(\n `shardCount ${options.shardCount} differs from the cluster's ${context.shardCount}.`,\n );\n if (options.autoScaleInterval !== undefined)\n throw new TypeError(\n \"autoScaleInterval belongs to ClusterManager inside a cluster worker.\",\n );\n if (\n options.shardIds &&\n !options.shardIds.every((id) => context.shardIds.includes(id))\n )\n throw new RangeError(\n \"shardIds must be a subset of the cluster's own shards.\",\n );\n }\n const count = context\n ? context.shardCount\n : options.shardCount === \"auto\" || options.shardCount === undefined\n ? 1\n : options.shardCount;\n if (!Number.isInteger(count) || count < 1)\n throw new RangeError(\"Shard count must be a positive integer.\");\n if (options.guildsPerShard !== undefined) {\n assertGuildsPerShard(options.guildsPerShard);\n if (options.shardCount !== \"auto\")\n throw new RangeError(\n 'guildsPerShard needs shardCount: \"auto\".',\n );\n }\n this.#ids = options.shardIds ?? context?.shardIds;\n if (this.#ids && options.shardCount !== \"auto\")\n validateShardIds(this.#ids, count);\n this.#worker =\n options.worker === false\n ? undefined\n : (options.worker ??\n (context && options.cluster === undefined\n ? ClusterWorker.current()\n : undefined));\n this.#gate =\n options.identify === false\n ? undefined\n : (options.identify ??\n (context?.coordinatedIdentify\n ? this.#worker?.identifyGate\n : undefined));\n if (\n options.autoScaleInterval !== undefined &&\n (!Number.isInteger(options.autoScaleInterval) ||\n options.autoScaleInterval < 1000)\n )\n throw new RangeError(\n \"autoScaleInterval must be an integer of at least 1000 milliseconds.\",\n );\n if (\n options.spawnDelay !== undefined &&\n (!Number.isFinite(options.spawnDelay) || options.spawnDelay < 0)\n )\n throw new RangeError(\n \"spawnDelay must be a non-negative finite number of milliseconds.\",\n );\n if (\n options.maxConcurrency !== undefined &&\n (!Number.isInteger(options.maxConcurrency) ||\n options.maxConcurrency < 1)\n )\n throw new RangeError(\"maxConcurrency must be a positive integer.\");\n if (\n options.handshakeTimeout !== undefined &&\n (!Number.isFinite(options.handshakeTimeout) ||\n options.handshakeTimeout < 0)\n )\n throw new RangeError(\n \"handshakeTimeout must be a non-negative number of milliseconds.\",\n );\n this.#total = count;\n this.#fixedCount = count;\n this.#auto = options.shardCount === \"auto\";\n // Discord allows one IDENTIFY per 5s per rate-limit key. Spawning\n // shards back-to-back trips that limit and the gateway answers with\n // close 4008 / invalid session, so 5s is the default rather than an\n // opt-in.\n this.#options = {\n spawnDelay: ShardManager.IDENTIFY_INTERVAL,\n ...options,\n };\n this.#worker?.onRequest(REQUEST_HEALTH, (data) =>\n this.report(\n (data as { metrics?: boolean } | null | undefined)?.metrics ===\n true,\n ),\n );\n this.#worker?.onRequest(REQUEST_ASSIGN, async (data) => {\n const ids = (data as { shardIds?: unknown } | null)?.shardIds;\n if (!Array.isArray(ids))\n throw new TypeError(\"shardIds must be an array.\");\n await this.addShards(ids as number[]);\n return { shardIds: ids };\n });\n if (options.shardCount !== \"auto\") this.#initialize(count);\n }\n /** Retrieves Discord's recommended shard count. @returns Recommended shard count. @throws {Error} If discovery fails or returns invalid data. */\n public async fetchRecommendedShardCount(): Promise<number> {\n return resolveShardCount(\n this.#options.token,\n await this.fetchGatewayInfo(),\n this.#options,\n );\n }\n /** Retrieves `/gateway/bot`: recommended shards and the IDENTIFY budget. Remembered for pacing the next connect. @throws {Error} If discovery fails or returns invalid data. */\n public async fetchGatewayInfo(): Promise<GatewayBotInfo> {\n const info = await fetchGatewayBot(this.#options.token);\n this.#gatewayInfo = info;\n return info;\n }\n /** Connects all shards sequentially. A destroyed manager is reinitialized before connecting. @returns A promise fulfilled after all shards connect. @throws {Error} If a shard fails to connect. */\n public async connect(): Promise<void> {\n // Clear any timer from a previous connect() so a second call cannot leak one.\n if (this.#autoScaleTimer) {\n clearInterval(this.#autoScaleTimer);\n this.#autoScaleTimer = undefined;\n }\n await this.#ensureInitialized();\n // Only shards without a live socket spend an IDENTIFY; connect() is a\n // no-op for the rest, so they are neither counted nor paced.\n await this.#start(\n [...this.shards]\n .filter(([, gateway]) => needsConnection(gateway))\n .map(([id]) => id),\n );\n // Auto-scaling only means something when the count is \"auto\".\n if (\n this.#options.autoScaleInterval &&\n this.#auto &&\n !this.#autoScaleTimer\n ) {\n this.#autoScaleTimer = setInterval(() => {\n void this.checkAutoScale();\n }, this.#options.autoScaleInterval);\n }\n }\n /**\n * Takes over more shards of the same deployment (recovery after another\n * cluster gave up) and connects them through the same IDENTIFY path.\n * @throws {RangeError} If an ID is invalid, already owned, or the manager is not initialized.\n */\n public async addShards(shardIds: readonly number[]): Promise<void> {\n await this.#ensureInitialized();\n validateShardIds(shardIds, this.#total);\n for (const id of shardIds)\n if (this.shards.has(id))\n throw new RangeError(`Shard ${id} is already owned.`);\n for (const id of shardIds)\n this.shards.set(id, this.#createShard(id, this.#total));\n if (this.#ids) this.#ids = [...this.#ids, ...shardIds];\n this.#announced = false;\n try {\n // Only the new shards are torn down on failure: the ones that were\n // already running keep their sessions.\n await this.#start([...shardIds], false);\n } catch (error) {\n for (const id of shardIds) {\n this.shards.get(id)?.close();\n this.shards.delete(id);\n this.#lifecycle.delete(id);\n }\n if (this.#ids)\n this.#ids = this.#ids.filter((id) => !shardIds.includes(id));\n throw error;\n }\n }\n /** Starts the given shards: through the coordinated IDENTIFY gate when there is one, else in paced rounds. */\n async #start(ids: number[], destroyOnFailure = true): Promise<void> {\n const gate = this.#gate;\n if (gate) {\n const timeout = this.#options.handshakeTimeout ?? 15_000;\n const results = await Promise.allSettled(\n ids.map(async (id) => {\n const gateway = this.shards.get(id)!;\n this.#setStatus(id, \"connecting\");\n await gate.acquire(id);\n try {\n await gateway.connect();\n await handshakeSent(gateway, timeout);\n } finally {\n gate.release(id);\n }\n }),\n );\n const failed = results.findIndex(\n (result) => result.status === \"rejected\",\n );\n if (failed !== -1) {\n if (destroyOnFailure) this.destroy();\n throw new Error(`Failed to connect shard ${ids[failed]}.`, {\n cause: (results[failed] as PromiseRejectedResult).reason,\n });\n }\n return;\n }\n const limit = this.#gatewayInfo?.sessionStartLimit;\n if (limit && limit.remaining < ids.length)\n // Live shards are left running: the budget only blocks new ones.\n throw new Error(\n `Session start limit exhausted: ${limit.remaining} of ${limit.total} IDENTIFYs left for ${ids.length} shards; resets in ${Math.ceil(limit.resetAfter / 1000)}s.`,\n );\n // Shards whose IDs differ modulo max_concurrency use different\n // IDENTIFY rate-limit keys, so each round of consecutive IDs may start\n // together; rounds are spaced by spawnDelay. An override may lower the\n // concurrency but never exceed what Discord reported.\n const concurrency = Math.min(\n this.#options.maxConcurrency ?? limit?.maxConcurrency ?? 1,\n limit?.maxConcurrency ?? Infinity,\n );\n // Discord's IDENTIFY rate-limit key is `shard_id % max_concurrency`: one\n // IDENTIFY per key per 5 seconds. Each round starts the next shard of\n // every bucket, so a round never puts two shards on one key.\n const buckets = new Map<number, number[]>();\n for (const id of ids) {\n const key = id % concurrency;\n const bucket = buckets.get(key);\n if (bucket) bucket.push(id);\n else buckets.set(key, [id]);\n }\n const rounds = Math.max(\n 0,\n ...[...buckets.values()].map((bucket) => bucket.length),\n );\n for (let index = 0; index < rounds; index++) {\n const round = [...buckets.values()]\n .map((bucket) => bucket[index])\n .filter((id): id is number => id !== undefined);\n for (const id of round) this.#setStatus(id, \"connecting\");\n const results = await Promise.allSettled(\n round.map((id) => this.shards.get(id)!.connect()),\n );\n const failed = results.findIndex(\n (result) => result.status === \"rejected\",\n );\n // Each started shard spends one IDENTIFY of the remembered budget,\n // so a later connect() checks against what is actually left.\n if (limit)\n limit.remaining = Math.max(\n 0,\n limit.remaining -\n results.filter((r) => r.status === \"fulfilled\").length,\n );\n if (failed !== -1) {\n if (destroyOnFailure) this.destroy();\n throw new Error(`Failed to connect shard ${round[failed]}.`, {\n cause: (results[failed] as PromiseRejectedResult).reason,\n });\n }\n if (\n index + 1 < rounds &&\n this.#options.spawnDelay &&\n this.#options.spawnDelay > 0\n ) {\n // connect() resolves when the socket opens; IDENTIFY follows\n // HELLO. Start the interval from the handshake itself so a late\n // HELLO cannot squeeze two rounds' IDENTIFYs together.\n await Promise.all(\n round.map((id) =>\n handshakeSent(\n this.shards.get(id)!,\n this.#options.handshakeTimeout ?? 15_000,\n ),\n ),\n );\n await sleep(this.#options.spawnDelay);\n }\n }\n }\n /** Checks if the recommended shard count has changed and reconnects if so. */\n public async checkAutoScale(): Promise<void> {\n if (!this.#auto) return;\n try {\n const recommended = await this.fetchRecommendedShardCount();\n if (recommended !== this.shardCount) {\n await this.reshard(recommended);\n }\n } catch (error) {\n // Surface the failure instead of silently swallowing it; the next\n // interval tick retries.\n this.#options.onAutoScaleError?.(error);\n }\n }\n /** Forces a reshard to a new shard count, replacing all active shards. @param count New shard count. */\n public async reshard(count: number): Promise<void> {\n this.#options.shardCount = count;\n this.destroy();\n await this.connect();\n }\n /** Permanently closes the current shard set and releases Gateway resources. The next connect recreates them. @returns Nothing. */\n public destroy(): void {\n for (const shard of this.shards.values()) shard.close();\n for (const id of this.shards.keys()) this.#setStatus(id, \"destroyed\");\n this.shards.clear();\n this.#lifecycle.clear();\n this.#announced = false;\n this.#resolved = false;\n this.#destroyed = true;\n if (this.#autoScaleTimer) {\n clearInterval(this.#autoScaleTimer);\n this.#autoScaleTimer = undefined;\n }\n }\n /** Listens for an aggregated shard event. @returns This manager. */\n public on<E extends keyof ShardManagerEvents>(\n event: E,\n listener: (...args: ShardManagerEvents[E]) => void,\n ): this {\n let set = this.#listeners.get(event);\n if (!set) this.#listeners.set(event, (set = new Set()));\n set.add(listener as unknown as (...args: unknown[]) => void);\n return this;\n }\n /** Stops listening for a shard event. @returns This manager. */\n public off<E extends keyof ShardManagerEvents>(\n event: E,\n listener: (...args: ShardManagerEvents[E]) => void,\n ): this {\n this.#listeners\n .get(event)\n ?.delete(listener as unknown as (...args: unknown[]) => void);\n return this;\n }\n #emit<E extends keyof ShardManagerEvents>(\n event: E,\n ...args: ShardManagerEvents[E]\n ): void {\n for (const listener of this.#listeners.get(event) ?? [])\n try {\n listener(...args);\n } catch {\n // A faulty listener must not disturb the shard.\n }\n }\n /** Calculates the target shard ID for a Discord guild snowflake. @param guildId Guild snowflake. @returns Shard identifier. */\n public getShardIdForGuild(guildId: string): number {\n const id = BigInt(guildId);\n return Number((id >> 22n) % BigInt(this.#total));\n }\n /** Sends a voice state update (op 4) on the shard that owns the guild. @returns Whether it was sent; `false` if that shard is absent or disconnected. */\n public sendVoiceState(\n guildId: string,\n channelId: string | null,\n options: { selfMute?: boolean; selfDeaf?: boolean } = {},\n ): boolean {\n return (\n this.shards\n .get(this.getShardIdForGuild(guildId))\n ?.sendVoiceState(guildId, channelId, options) ?? false\n );\n }\n /** Gets a shard by ID. @param id Shard identifier. @returns Gateway instance or undefined. */\n public get(id: number): Gateway | undefined {\n return this.shards.get(id);\n }\n /** Returns each shard's connection state, lifecycle status and heartbeat latency. */\n public health(): ShardHealth[] {\n return [...this.shards].map(([id, gateway]) => {\n const life = this.#lifecycle.get(id);\n return {\n id,\n state: gateway.state,\n ping: gateway.ping,\n status: life?.status ?? \"idle\",\n ...(life?.readyAt !== undefined\n ? { readyAt: life.readyAt }\n : {}),\n ...(life?.disconnectedAt !== undefined\n ? { disconnectedAt: life.disconnectedAt }\n : {}),\n };\n });\n }\n /** A health report for the parent: shard health and, on request, process metrics. */\n public report(metrics = false): WorkerReport {\n let numbers: WorkerMetrics | undefined;\n if (metrics) {\n const memory = process.memoryUsage();\n const cpu = process.cpuUsage();\n numbers = {\n rssBytes: memory.rss,\n heapUsedBytes: memory.heapUsed,\n cpuUserMicros: cpu.user,\n cpuSystemMicros: cpu.system,\n };\n }\n return {\n shards: this.health(),\n ...(numbers ? { metrics: numbers } : {}),\n reportedAt: Date.now(),\n };\n }\n #setStatus(id: number, status: ShardStatus): void {\n const life = this.#lifecycle.get(id) ?? { status };\n life.status = status;\n const now = Date.now();\n if (status === \"ready\") life.readyAt = now;\n if (status === \"disconnected\") life.disconnectedAt = now;\n this.#lifecycle.set(id, life);\n if (status !== \"ready\") this.#announced = false;\n else this.#maybeAnnounce();\n }\n /** Emits `ready` and tells the parent once every owned shard is ready. */\n #maybeAnnounce(): void {\n if (this.#announced || this.shards.size === 0) return;\n for (const id of this.shards.keys())\n if (this.#lifecycle.get(id)?.status !== \"ready\") return;\n this.#announced = true;\n this.#emit(\"ready\");\n this.#worker?.ready(this.shardIds);\n this.#worker?.reportHealth(this.report());\n }\n /** Returns information for all managed shards. @returns Shard information snapshots. */\n public values(): ShardInfo[] {\n return [...this.shards].map(([id, gateway]) => ({ id, gateway }));\n }\n /** Ensures a live shard set exists. @returns A promise fulfilled after initialization. @throws {Error} If initialization fails. */\n async #ensureInitialized(): Promise<void> {\n if (this.#resolved) return;\n if (this.#destroyed) this.#destroyed = false;\n const count =\n this.#options.shardCount === \"auto\"\n ? await this.fetchRecommendedShardCount()\n : this.#fixedCount;\n this.#initialize(count);\n }\n /** Creates every shard for a resolved shard count. @param count Number of shards. @returns Nothing. */\n #initialize(count: number): void {\n if (this.#resolved) return;\n this.#total = count;\n const ids = this.#ids ?? Array.from({ length: count }, (_, i) => i);\n validateShardIds(ids, count);\n for (const id of ids) this.shards.set(id, this.#createShard(id, count));\n this.#resolved = true;\n }\n /** Creates one Gateway instance with its shard identity. @param id Shard identifier. @param count Total shard count. @returns Configured Gateway. */\n #createShard(id: number, count: number): Gateway {\n const gateway = new Gateway({\n token: this.#options.token,\n intents: this.#options.intents,\n shardId: id,\n shardCount: count,\n reconnect: this.#options.reconnect ?? true,\n });\n gateway.on(\"ready\", () => {\n this.#setStatus(id, \"ready\");\n this.#emit(\"shardReady\", id);\n });\n gateway.on(\"resumed\", () => {\n this.#setStatus(id, \"ready\");\n this.#emit(\"shardResume\", id);\n });\n gateway.on(\"close\", (close) => {\n this.#setStatus(id, \"disconnected\");\n this.#emit(\n \"shardDisconnect\",\n id,\n close as { code: number; action: string },\n );\n });\n gateway.on(\"error\", (error) =>\n this.#emit(\"shardError\", id, error as Error),\n );\n gateway.on(\"unstable\", (info) => {\n this.#setStatus(id, \"unstable\");\n this.#emit(\n \"shardUnstable\",\n id,\n info as { reconnects: number; delay: number },\n );\n });\n this.#emit(\"shardCreate\", id, gateway);\n return gateway;\n }\n}\n\n/** Discord.js-familiar alias for {@link ShardManager}. */\nexport { ShardManager as ShardingManager };\n",
93
- "/** Voice session lifecycle states. */\nexport enum VoiceConnectionState {\n Disconnected = \"disconnected\",\n Connecting = \"connecting\",\n Connected = \"connected\",\n Destroyed = \"destroyed\",\n}\n\n/** Voice protocol transport errors. */\nexport class VoiceError extends Error {\n /** Creates a voice error. @param message Error message. @param options Optional native error options. */\n public constructor(message: string, options?: ErrorOptions) {\n super(message, options);\n this.name = \"VoiceError\";\n }\n}\n\n/** Options used to establish a voice session. */\nexport interface VoiceConnectionOptions {\n /** Guild containing the voice channel. */\n guildId: string;\n /** Voice channel to join. */\n channelId?: string;\n /** Whether the self user should be muted. */\n selfMute?: boolean;\n /** Whether the self user should be deafened. */\n selfDeaf?: boolean;\n}\n\n/** UDP transport supplied by the runtime-specific voice implementation. */\nexport interface VoiceUdpTransport {\n /** Sends an RTP/RTCP packet. @param packet Packet bytes. @param host Destination host. @param port Destination port. @returns Optional completion promise. */\n send(packet: Uint8Array, host: string, port: number): Promise<void> | void;\n /** Closes the UDP socket. @returns Nothing. */\n close(): void;\n /** Optional listener for incoming UDP packets. */\n onMessage?(listener: (packet: Uint8Array) => void): void;\n}\n\n/** A JSON frame for the voice gateway, e.g. `{ op: 5, d: { speaking, delay, ssrc } }`. */\nexport interface VoiceGatewayPayload {\n op: number;\n d: Record<string, string | number | boolean | null>;\n}\n\n/** Voice Gateway transport abstraction. */\nexport interface VoiceGatewayTransport {\n /** Opens the voice gateway. @param endpoint Voice gateway endpoint. @param sessionId Voice session identifier. @returns Promise fulfilled when connected. */\n connect(endpoint: string, sessionId: string): Promise<void>;\n /** Sends a voice gateway payload. @param payload Gateway payload. @returns Nothing. */\n send(payload: VoiceGatewayPayload): void;\n /** Closes the voice gateway. @param code Optional close code. @param reason Optional close reason. @returns Nothing. */\n close(code?: number, reason?: string): void;\n}\n\n/** Speaking flags used by the voice gateway. */\nexport const SpeakingFlags = {\n Microphone: 1,\n Soundshare: 2,\n Priority: 4,\n} as const;\n\n/** Voice session event payloads. */\nexport interface VoiceEvents {\n /** State transition event. */\n stateChange: [VoiceConnectionState, VoiceConnectionState];\n /** Speaking flag event. */\n speaking: [number, number];\n /** Voice transport error event. */\n error: [VoiceError];\n}\n\ntype ListenerSets<E extends Record<keyof E, unknown[]>> = {\n [K in keyof E]?: Set<(...args: E[K]) => unknown>;\n};\n\n/** Returns the listener set for `event`, creating it on first use. */\nfunction listenerSet<E extends Record<keyof E, unknown[]>, K extends keyof E>(\n sets: ListenerSets<E>,\n event: K,\n): Set<(...args: E[K]) => unknown> {\n return (sets[event] ??= new Set());\n}\n\n/** Tracks a Discord voice session and exposes transport-independent lifecycle controls. */\nexport class VoiceConnection {\n /** Current voice connection state. */\n public state: VoiceConnectionState = VoiceConnectionState.Disconnected;\n /** Guild associated with this voice session. */\n public readonly guildId: string;\n /** Voice channel associated with this session. */\n public channelId?: string;\n /** Whether the client is self-muted. */\n public selfMute: boolean;\n /** Whether the client is self-deafened. */\n public selfDeaf: boolean;\n /** Active voice gateway transport, when attached. */\n public gateway?: VoiceGatewayTransport;\n /** Active UDP transport, when attached. */\n public udp?: VoiceUdpTransport;\n /** Registered lifecycle listeners. */\n #listeners: ListenerSets<VoiceEvents> = {};\n /** Receives incoming audio. */\n public readonly receiver: VoiceReceiver;\n\n /** Creates a voice connection state manager. @param options Guild ID or connection options. @throws {TypeError} If the guild ID is empty. */\n public constructor(options: string | VoiceConnectionOptions) {\n const resolved =\n typeof options === \"string\" ? { guildId: options } : options;\n if (!resolved.guildId?.trim()) {\n throw new TypeError(\n \"A guild ID is required for a voice connection.\",\n );\n }\n this.guildId = resolved.guildId;\n this.channelId = resolved.channelId;\n this.selfMute = resolved.selfMute ?? false;\n this.selfDeaf = resolved.selfDeaf ?? false;\n this.receiver = new VoiceReceiver(this);\n }\n\n /** Registers a voice lifecycle listener. @param event Event name. @param listener Listener callback. @returns This connection. @throws {TypeError} If listener is not callable. */\n public on<K extends keyof VoiceEvents>(\n event: K,\n listener: (...args: VoiceEvents[K]) => unknown,\n ): this {\n if (typeof listener !== \"function\")\n throw new TypeError(\"Voice listener must be a function.\");\n listenerSet(this.#listeners, event).add(listener);\n return this;\n }\n\n /** Removes a voice lifecycle listener. @param event Event name. @param listener Listener callback. @returns This connection. */\n public off<K extends keyof VoiceEvents>(\n event: K,\n listener: (...args: VoiceEvents[K]) => unknown,\n ): this {\n this.#listeners[event]?.delete(listener);\n return this;\n }\n\n readonly #listening = new WeakSet<VoiceUdpTransport>();\n\n /** Attaches protocol transports, replacing and cleaning up the old pair when present. @param gateway Voice gateway transport. @param udp UDP transport. @returns This connection. @throws {VoiceError} If the connection is destroyed. @throws {TypeError} If a transport is missing. */\n public attachTransports(\n gateway: VoiceGatewayTransport,\n udp: VoiceUdpTransport,\n ): this {\n this.assertUsable();\n if (!gateway || !udp)\n throw new TypeError(\n \"Both voice gateway and UDP transports are required.\",\n );\n // The same pair again is a no-op: closing it first would end the\n // transports just attached.\n if (this.gateway === gateway && this.udp === udp) return this;\n if (this.gateway || this.udp) this.#closeTransports();\n this.gateway = gateway;\n this.udp = udp;\n // Capture the transport this listener belongs to so that packets from a\n // later-replaced transport (whose listener cannot be unregistered — the\n // VoiceUdpTransport interface exposes no removal API) are ignored.\n const attachedUdp = udp;\n // A transport that comes back must not get a second listener (it\n // cannot be removed), or every datagram would be delivered twice.\n if (attachedUdp.onMessage && !this.#listening.has(attachedUdp)) {\n this.#listening.add(attachedUdp);\n attachedUdp.onMessage((packet) => {\n if (this.udp === attachedUdp) this.receiver.onPacket(packet);\n });\n }\n return this;\n }\n\n /** Begins the connection lifecycle. @returns Nothing. @throws {VoiceError} If the connection is destroyed. */\n public connect(): void {\n this.assertUsable();\n if (this.state === VoiceConnectionState.Connected) return;\n this.#transition(VoiceConnectionState.Connecting);\n if (this.state !== VoiceConnectionState.Connecting) return;\n this.#transition(VoiceConnectionState.Connected);\n }\n\n /** Disconnects the current voice session. @returns Nothing. */\n public disconnect(): void {\n if (this.state === VoiceConnectionState.Destroyed) return;\n this.#closeTransports();\n this.receiver.close();\n this.#transition(VoiceConnectionState.Disconnected);\n }\n\n /** Permanently destroys this voice connection. @returns Nothing. */\n public destroy(): void {\n if (this.state === VoiceConnectionState.Destroyed) return;\n this.#closeTransports();\n this.receiver.close();\n this.channelId = undefined;\n this.#transition(VoiceConnectionState.Destroyed);\n this.#listeners = {};\n }\n\n /** Updates the voice channel and connection state. @param channelId Voice channel identifier. @returns Nothing. @throws {VoiceError} If the connection is destroyed. @throws {TypeError} If channelId is empty. */\n public setChannel(channelId: string): void {\n this.assertUsable();\n if (!channelId?.trim())\n throw new TypeError(\"A voice channel ID is required.\");\n this.channelId = channelId;\n }\n\n /** Updates self mute/deaf state. @param options Suppression flags. @returns Nothing. @throws {VoiceError} If the connection is destroyed. */\n public setSuppression(options: {\n selfMute?: boolean;\n selfDeaf?: boolean;\n }): void {\n this.assertUsable();\n if (options.selfMute !== undefined) this.selfMute = options.selfMute;\n if (options.selfDeaf !== undefined) this.selfDeaf = options.selfDeaf;\n }\n\n /** Publishes a speaking state through the attached voice gateway. @param flags Speaking flags. @returns Nothing. @throws {VoiceError} If the connection is destroyed or has no gateway transport. */\n /**\n * Sends a speaking update (voice op 5). Pass the `ssrc` your voice gateway\n * assigned in READY; Discord uses it to match the audio to this user.\n */\n public setSpeaking(\n flags: number = SpeakingFlags.Microphone,\n ssrc = 0,\n ): void {\n this.assertUsable();\n if (!this.gateway) {\n throw new VoiceError(\n \"A voice gateway transport is required to change speaking state.\",\n );\n }\n this.gateway.send({ op: 5, d: { speaking: flags, delay: 0, ssrc } });\n this.#emit(\"speaking\", flags, ssrc);\n }\n\n /** Ensures the connection is still usable. @returns Nothing. @throws {VoiceError} If destroyed. */\n #assertUsable(): void {\n if (this.state === VoiceConnectionState.Destroyed) {\n throw new VoiceError(\"Voice connection has been destroyed.\");\n }\n }\n\n /** Closes both active transports while isolating cleanup failures. @returns Nothing. */\n #closeTransports(): void {\n try {\n this.gateway?.close(1000, \"Voice connection replaced or closed\");\n } catch (error) {\n this.#emit(\n \"error\",\n error instanceof VoiceError\n ? error\n : new VoiceError(\"Voice gateway cleanup failed.\", {\n cause: error,\n }),\n );\n }\n try {\n this.udp?.close();\n } catch (error) {\n this.#emit(\n \"error\",\n error instanceof VoiceError\n ? error\n : new VoiceError(\"Voice UDP cleanup failed.\", {\n cause: error,\n }),\n );\n }\n this.gateway = undefined;\n this.udp = undefined;\n }\n\n /** Transitions to a new lifecycle state and emits the transition event. @param next Next state. @returns Nothing. */\n #transition(next: VoiceConnectionState): void {\n const previous = this.state;\n this.state = next;\n if (previous === next) return;\n for (const listener of this.#listeners.stateChange ?? []) {\n try {\n void listener(next, previous);\n } catch (error) {\n this.#emit(\n \"error\",\n error instanceof VoiceError\n ? error\n : new VoiceError(\"Voice event listener failed.\", {\n cause: error,\n }),\n );\n }\n if (this.state !== next && next !== VoiceConnectionState.Destroyed)\n return;\n }\n }\n\n /** Emits a voice event while isolating consumer failures. @param event Event name. @param args Event arguments. @returns Nothing. */\n #emit<K extends keyof VoiceEvents>(\n event: K,\n ...args: VoiceEvents[K]\n ): void {\n for (const listener of this.#listeners[event] ?? []) {\n try {\n void listener(...args);\n } catch {\n /* Consumer failures are isolated. */\n }\n }\n }\n\n /** Ensures the connection is still usable. @returns Nothing. @throws {VoiceError} If destroyed. */\n private assertUsable(): void {\n this.#assertUsable();\n }\n}\n\n// ─── Audio Pipeline ───────────────────────────────────────────────────────────\n\n/** Audio player lifecycle states. */\nexport type AudioPlayerState = \"idle\" | \"playing\" | \"paused\" | \"stopped\";\n\n/** An audio stream — wraps a `ReadableStream<Uint8Array>` with optional metadata. */\nexport class AudioStream {\n /** Underlying binary stream. */\n public readonly stream: ReadableStream<Uint8Array>;\n /** Optional human-readable title for the stream. */\n public readonly title?: string;\n /** Optional duration hint in seconds. */\n public readonly duration?: number;\n\n /** Creates an audio stream.\n * @param stream Binary audio data stream.\n * @param metadata Optional metadata: title and duration in seconds.\n */\n public constructor(\n stream: ReadableStream<Uint8Array>,\n metadata?: { title?: string; duration?: number },\n ) {\n this.stream = stream;\n this.title = metadata?.title;\n this.duration = metadata?.duration;\n }\n}\n\ntype AudioPlayerListener<K extends keyof AudioPlayerEvents> = (\n ...args: AudioPlayerEvents[K]\n) => unknown;\n\ninterface AudioPlayerEvents {\n stateChange: [from: AudioPlayerState, to: AudioPlayerState];\n error: [error: Error];\n finish: [];\n}\n\n/**\n * Lightweight audio player with a simple state machine.\n *\n * States:\n * - `idle` — no stream loaded.\n * - `playing` — actively feeding audio data.\n * - `paused` — temporarily suspended; can be resumed.\n * - `stopped` — stream was stopped and discarded; load a new stream to play again.\n *\n * Events: `stateChange(from, to)`, `error(err)`, `finish()`.\n */\nexport class AudioPlayer {\n #state: AudioPlayerState = \"idle\";\n #stream?: AudioStream;\n #reader?: ReadableStreamDefaultReader<Uint8Array>;\n /** Resolves the pump's pause await when the player is resumed or stopped. */\n #resumeSignal?: () => void;\n /** Identifies the pump loop that owns the player; a stop or a new `play()` retires the old loop. */\n #generation = 0;\n /** The latest `play()` call; an earlier call still waiting for `stop()` gives way to it. */\n #ticket = 0;\n readonly #playerListeners: ListenerSets<AudioPlayerEvents> = {};\n\n /** Current player state. */\n public get state(): AudioPlayerState {\n return this.#state;\n }\n\n /** The audio stream currently loaded, if any. */\n public get current(): AudioStream | undefined {\n return this.#stream;\n }\n\n /**\n * Begins playing an audio stream.\n * If a stream is already playing, it is stopped first; the previous\n * stream's reader cancellation is awaited before the new stream starts so\n * the old and new pump loops cannot run concurrently.\n * @param audioStream Stream to play.\n */\n public async play(audioStream: AudioStream): Promise<void> {\n const ticket = ++this.#ticket;\n if (this.#state === \"playing\" || this.#state === \"paused\")\n await this.stop();\n if (ticket !== this.#ticket) {\n // A newer play() arrived while this one waited for stop(): it wins,\n // and this stream is never read, so release it.\n audioStream.stream.cancel().catch(() => undefined);\n return;\n }\n const generation = ++this.#generation;\n this.#stream = audioStream;\n this.#reader = audioStream.stream.getReader();\n this.#transition(\"playing\");\n this.#pump(generation).catch((err) => this.#emitError(err));\n }\n\n /** Pauses a currently-playing stream. No-op if not playing. */\n public pause(): void {\n if (this.#state !== \"playing\") return;\n this.#transition(\"paused\");\n }\n\n /** Resumes a paused stream. No-op if not paused. */\n public resume(): void {\n if (this.#state !== \"paused\") return;\n this.#transition(\"playing\");\n // Wake the existing pump loop rather than starting a second one.\n const signal = this.#resumeSignal;\n this.#resumeSignal = undefined;\n signal?.();\n }\n\n /**\n * Stops and discards the current stream. The returned promise resolves once\n * the underlying reader's cancellation has settled, so a subsequent `play`\n * never overlaps with the previous pump loop.\n */\n public async stop(): Promise<void> {\n if (this.#state === \"idle\" || this.#state === \"stopped\") return;\n // The loop reading the old stream must not outlive this call, whatever\n // state a following play() puts the player in.\n this.#generation++;\n const reader = this.#reader;\n this.#reader = undefined;\n this.#stream = undefined;\n this.#transition(\"stopped\");\n // Release a pump loop that is currently awaiting a resume.\n const signal = this.#resumeSignal;\n this.#resumeSignal = undefined;\n signal?.();\n if (reader) {\n try {\n await reader.cancel();\n } catch {\n /* Cancellation failures are non-fatal. */\n }\n }\n }\n\n /** Registers an event listener. @returns `this` for chaining. */\n public on<K extends keyof AudioPlayerEvents>(\n event: K,\n listener: AudioPlayerListener<K>,\n ): this {\n listenerSet(this.#playerListeners, event).add(listener);\n return this;\n }\n\n /** Removes an event listener. @returns `this` for chaining. */\n public off<K extends keyof AudioPlayerEvents>(\n event: K,\n listener: AudioPlayerListener<K>,\n ): this {\n this.#playerListeners[event]?.delete(listener);\n return this;\n }\n\n /**\n * Handles a decoded audio chunk. The base implementation is a no-op;\n * subclasses override this to pipe audio to a UDP socket or other sink.\n * @param chunk A chunk of audio bytes read from the current stream.\n */\n protected onChunk(chunk: Uint8Array): void {\n void chunk;\n }\n\n /** Reads chunks from the reader while the player is in a playing state. */\n async #pump(generation: number): Promise<void> {\n const reader = this.#reader;\n if (!reader) return;\n while (true) {\n // Suspend without polling: park until resume()/stop() signals us.\n if (this.#state === \"paused\") {\n await new Promise<void>((resolve) => {\n this.#resumeSignal = resolve;\n });\n }\n // Abort if stopped/idle (e.g. resolved by stop()) or replaced.\n if (generation !== this.#generation || this.#state !== \"playing\")\n return;\n const { done, value } = await reader.read();\n // A stop() or a newer play() retired this loop during the read:\n // drop what it read and leave the new stream's state alone.\n if (generation !== this.#generation) return;\n if (done) {\n if (this.#state === \"playing\" || this.#state === \"paused\") {\n this.#transition(\"idle\");\n this.#stream = undefined;\n this.#reader = undefined;\n this.#emit(\"finish\");\n }\n return;\n }\n // A stop() during the read wins — drop the chunk and exit.\n if (this.#state !== \"playing\" && this.#state !== \"paused\") return;\n // Deliver the chunk to the sink hook; loop back to honour pause state.\n this.onChunk(value);\n }\n }\n\n #transition(next: AudioPlayerState): void {\n if (this.#state === next) return;\n const from = this.#state;\n this.#state = next;\n this.#emit(\"stateChange\", from, next);\n }\n\n #emitError(err: unknown): void {\n this.#emit(\n \"error\",\n err instanceof Error ? err : new VoiceError(String(err)),\n );\n }\n\n #emit<K extends keyof AudioPlayerEvents>(\n event: K,\n ...args: AudioPlayerEvents[K]\n ): void {\n for (const listener of this.#playerListeners[event] ?? []) {\n try {\n void listener(...args);\n } catch {\n /* Listener failures are isolated. */\n }\n }\n }\n}\n\n// ─── Audio Receive Pipeline ───────────────────────────────────────────────────\n\n/** Tracks incoming audio and maps SSRCs to readable streams per user. */\nexport class VoiceReceiver {\n /** The connection this receiver is attached to. */\n public readonly connection: VoiceConnection;\n readonly #ssrcMap = new Map<number, string>();\n /** Active stream controllers per user; a Set so multiple subscribers to the\n * same user all receive audio instead of the last one overwriting earlier ones. */\n readonly #streams = new Map<\n string,\n Set<ReadableStreamDefaultController<Uint8Array>>\n >();\n\n /** Creates a VoiceReceiver. @param connection Voice connection. */\n public constructor(connection: VoiceConnection) {\n this.connection = connection;\n }\n\n /** Maps an SSRC to a User ID (usually from gateway speaking events). */\n public mapSsrc(ssrc: number, userId: string): void {\n this.#ssrcMap.set(ssrc, userId);\n }\n\n /** Subscribes to incoming audio from a specific user. @param userId User identifier. @returns A binary readable stream of the audio. */\n public subscribe(userId: string): AudioStream {\n // A destroyed connection never closes its receiver again, so a late\n // subscriber would wait forever.\n if (this.connection.state === VoiceConnectionState.Destroyed)\n throw new VoiceError(\"Voice connection has been destroyed.\");\n let controllerRef: ReadableStreamDefaultController<Uint8Array>;\n const stream = new ReadableStream<Uint8Array>(\n {\n start: (controller) => {\n controllerRef = controller;\n let set = this.#streams.get(userId);\n if (!set) this.#streams.set(userId, (set = new Set()));\n set.add(controller);\n },\n cancel: () => {\n const set = this.#streams.get(userId);\n if (set) {\n set.delete(controllerRef);\n if (set.size === 0) this.#streams.delete(userId);\n }\n },\n },\n // About a second of 20 ms packets; a reader that falls further\n // behind loses the newest packets instead of growing the heap.\n { highWaterMark: 50 },\n );\n return new AudioStream(stream, { title: `User ${userId} Audio` });\n }\n\n /** Ends every subscriber stream and forgets SSRC mappings. Called when the\n * connection disconnects or is destroyed, so readers do not wait forever. */\n public close(): void {\n for (const controllers of this.#streams.values())\n for (const controller of controllers) {\n try {\n controller.close();\n } catch {\n // Already closed or errored by the consumer.\n }\n }\n this.#streams.clear();\n this.#ssrcMap.clear();\n }\n\n /** Processes an incoming UDP packet, extracting SSRC and routing the audio\n * payload (RTP header stripped) to every subscriber for the mapped user. */\n public onPacket(packet: Uint8Array): void {\n if (packet.length < 12) return;\n\n const view = new DataView(\n packet.buffer,\n packet.byteOffset,\n packet.byteLength,\n );\n // RTP version 2 only: anything else is not audio for this stream.\n if ((packet[0]! & 0xc0) !== 0x80) return;\n const ssrc = view.getUint32(8, false);\n\n const userId = this.#ssrcMap.get(ssrc);\n if (!userId) return;\n const controllers = this.#streams.get(userId);\n if (!controllers || controllers.size === 0) return;\n\n // Compute the RTP payload offset: 12-byte fixed header + CSRC list, plus\n // the extension header when the X bit is set.\n const first = view.getUint8(0);\n const csrcCount = first & 0x0f;\n let offset = 12 + csrcCount * 4;\n const hasExtension = (first & 0x10) !== 0;\n if (hasExtension) {\n if (packet.length < offset + 4) return;\n const extWords = view.getUint16(offset + 2, false);\n offset += 4 + extWords * 4;\n }\n if (packet.length < offset) return;\n const payload = packet.slice(offset);\n\n for (const controller of controllers) {\n try {\n if ((controller.desiredSize ?? 1) <= 0) continue;\n controller.enqueue(payload);\n } catch {\n // Ignore errors on closed streams.\n }\n }\n }\n}\n\n// ─── Discord.js-familiar helpers (@discordjs/voice) ───────────────────────────\n\n/** Discord.js-familiar alias for {@link VoiceConnectionState}. Member values are Lunibee's. */\nexport { VoiceConnectionState as VoiceConnectionStatus };\n\n/** Active connections by guild, as tracked by {@link joinVoiceChannel}. */\nconst voiceConnections = new Map<string, VoiceConnection>();\n\n/**\n * Joins (or moves to) a voice channel, reusing the guild's tracked connection.\n * Mirrors `@discordjs/voice`'s `joinVoiceChannel`; transports are still attached\n * with {@link VoiceConnection.attachTransports}.\n * The connection stays tracked after `disconnect()` (a later join reuses it) and\n * leaves the registry only on `destroy()`.\n * @param options Guild, channel and self mute/deaf flags.\n * @returns The guild's voice connection.\n * @throws {TypeError} If the guild or channel ID is empty.\n */\nexport function joinVoiceChannel(\n options: VoiceConnectionOptions & { channelId: string },\n): VoiceConnection {\n // Checked before anything is registered, so a bad call leaves no entry behind.\n if (typeof options.channelId !== \"string\" || !options.channelId.trim())\n throw new TypeError(\"A voice channel ID is required.\");\n let connection = voiceConnections.get(options.guildId);\n if (!connection) {\n connection = new VoiceConnection(options);\n const created = connection;\n // VoiceConnection emits stateChange as (next, previous).\n created.on(\"stateChange\", (next) => {\n if (\n next === VoiceConnectionState.Destroyed &&\n voiceConnections.get(created.guildId) === created\n )\n voiceConnections.delete(created.guildId);\n });\n voiceConnections.set(options.guildId, connection);\n }\n connection.setChannel(options.channelId);\n connection.setSuppression(options);\n connection.connect();\n return connection;\n}\n\n/** Returns the connection tracked by {@link joinVoiceChannel} for a guild, if any. */\nexport function getVoiceConnection(\n guildId: string,\n): VoiceConnection | undefined {\n return voiceConnections.get(guildId);\n}\n\n/** Creates an {@link AudioPlayer}. Mirrors `@discordjs/voice`'s `createAudioPlayer`. */\nexport function createAudioPlayer(): AudioPlayer {\n return new AudioPlayer();\n}\n\n/** Creates an {@link AudioStream}. Mirrors `@discordjs/voice`'s `createAudioResource`. */\nexport function createAudioResource(\n stream: ReadableStream<Uint8Array>,\n metadata?: { title?: string; duration?: number },\n): AudioStream {\n return new AudioStream(stream, metadata);\n}\n\n/**\n * Resolves once a connection or player reaches `status`, or rejects after `timeoutMs`.\n * Mirrors `@discordjs/voice`'s `entersState`.\n * @returns The same target, for chaining.\n * @throws {VoiceError} If the state is not reached in time.\n */\nexport function entersState<T extends VoiceConnection | AudioPlayer>(\n target: T,\n status: T extends VoiceConnection ? VoiceConnectionState : AudioPlayerState,\n timeoutMs: number,\n): Promise<T> {\n if (target.state === status) return Promise.resolve(target);\n const emitter = target as unknown as {\n on(\n event: \"stateChange\",\n fn: (from: unknown, to: unknown) => void,\n ): unknown;\n off(\n event: \"stateChange\",\n fn: (from: unknown, to: unknown) => void,\n ): unknown;\n };\n // VoiceConnection emits (next, previous); AudioPlayer emits (from, to).\n const isConnection = target instanceof VoiceConnection;\n return new Promise<T>((resolve, reject) => {\n const onChange = (first: unknown, second: unknown): void => {\n if ((isConnection ? first : second) !== status) return;\n clearTimeout(timer);\n emitter.off(\"stateChange\", onChange);\n resolve(target);\n };\n const timer = setTimeout(\n () => {\n emitter.off(\"stateChange\", onChange);\n reject(\n new VoiceError(\n `Did not enter state \"${String(status)}\" within ${timeoutMs}ms.`,\n ),\n );\n },\n Math.min(timeoutMs, 2_147_483_647),\n );\n emitter.on(\"stateChange\", onChange);\n });\n}\n"
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