lume-js 2.3.0 → 2.3.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/AGENT_GUIDE.md +224 -0
- package/README.md +34 -13
- package/dist/addons.min.mjs +1 -1
- package/dist/addons.mjs +48 -10
- package/dist/addons.mjs.map +1 -1
- package/dist/handlers.min.mjs +1 -1
- package/dist/handlers.mjs +3 -2
- package/dist/handlers.mjs.map +1 -1
- package/dist/index.min.mjs +1 -1
- package/dist/index.mjs +2 -2
- package/dist/lume.global.js +1 -1
- package/dist/lume.global.js.map +1 -1
- package/dist/{shared-DNe4ez8V.mjs → shared-BGg9PbiG.mjs} +2 -2
- package/dist/{shared-DNe4ez8V.mjs.map → shared-BGg9PbiG.mjs.map} +1 -1
- package/dist/{shared-Bk_gndPJ.mjs → shared-SUXdsYBx.mjs} +4 -3
- package/dist/shared-SUXdsYBx.mjs.map +1 -0
- package/dist/state.min.mjs +1 -1
- package/dist/state.mjs +1 -1
- package/llms-full.txt +6999 -0
- package/llms.txt +89 -0
- package/package.json +7 -2
- package/src/addons/index.d.ts +29 -5
- package/src/addons/persist.js +40 -2
- package/src/addons/repeat.js +43 -9
- package/src/core/state.js +10 -2
- package/src/handlers/stringAttr.js +9 -2
- package/src/index.d.ts +14 -240
- package/src/state.d.ts +246 -11
- package/dist/shared-Bk_gndPJ.mjs.map +0 -1
package/src/index.d.ts
CHANGED
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* Provides type safety for reactive state management
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*/
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/**
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* Subscriber callback function
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export type Subscriber<T> = (value: T) => void;
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/**
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* Internal unique symbol for reactive state branding
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* @internal
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*/
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declare const lumeReactiveSymbol: unique symbol;
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/**
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* Plugin interface for extending state behavior
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*
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* All hooks are optional. Hooks execute in the order plugins are registered.
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*
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* @example
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* ```typescript
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* const debugPlugin: Plugin = {
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* name: 'debug',
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* onGet: (key, value) => {
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* console.log(`GET ${key}:`, value);
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* return value; // Return value to pass to next plugin
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* },
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* onSet: (key, newValue, oldValue) => {
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* console.log(`SET ${key}:`, oldValue, '→', newValue);
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* return newValue; // Return value to pass to next plugin
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* }
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* };
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*
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* const store = withPlugins(state({ count: 0 }), [debugPlugin]);
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* ```
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*/
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export interface Plugin {
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/**
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* Plugin name (for debugging)
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*/
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name: string;
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/**
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* Called when state object is created
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* Runs synchronously before Proxy is returned
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*/
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onInit?(): void;
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// ── Kernel types & functions ─────────────────────────────────────────────
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// The DOM-free kernel (state, batch, withReadObserver and their types)
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// lives in ./state.d.ts — the source of truth for the `lume-js/state`
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// entry, which must type-check without lib.dom (Node/worker consumers).
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// This entry re-exports the kernel and adds the DOM-flavored API.
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* @param value - Current value (possibly transformed by previous plugins)
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* @returns Transformed value, or undefined to keep current value
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*/
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onGet?(key: string, value: any): any;
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/**
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* Called when a property is updated (before subscribers notified)
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* Can transform or validate the new value
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*
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* Chain pattern: Each plugin receives the output of the previous plugin
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*
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* @param key - Property key being updated
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* @param newValue - New value being set (possibly transformed by previous plugins)
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* @param oldValue - Previous value
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* @returns Transformed value, or undefined to keep current value
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*/
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onSet?(key: string, newValue: any, oldValue: any): any;
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export type {
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Unsubscribe,
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Subscriber,
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Plugin,
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TypedPlugin,
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ReactiveState,
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} from './state.js';
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* Called when a subscriber is added
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* Useful for tracking active subscriptions
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*
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* @param key - Property key being subscribed to
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*/
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onSubscribe?(key: string): void;
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export { state, batch, withReadObserver } from './state.js';
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* Called when subscribers are about to be notified
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* Runs in microtask, before subscribers receive value
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*
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* @param key - Property key that changed
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* @param value - New value being notified
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*/
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onNotify?(key: string, value: any): void;
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}
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/**
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* Type-safe plugin interface for when you know the state shape.
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* Provides better intellisense for key names and value types.
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*
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* @example
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* ```typescript
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* interface AppState {
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* count: number;
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* name: string;
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* }
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*
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* const myPlugin: TypedPlugin<AppState> = {
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* name: 'typed',
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* onSet: (key, newValue, oldValue) => {
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* // key is 'count' | 'name', values are properly typed
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* return newValue;
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* }
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* };
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* ```
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*/
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export interface TypedPlugin<T extends object> {
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name: string;
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onInit?(): void;
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onGet?<K extends keyof T>(key: K, value: T[K]): T[K] | undefined;
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onSet?<K extends keyof T>(key: K, newValue: T[K], oldValue: T[K]): T[K] | undefined;
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onSubscribe?<K extends keyof T>(key: K): void;
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onNotify?<K extends keyof T>(key: K, value: T[K]): void;
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}
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/**
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* Reactive state object with $subscribe method
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*/
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export type ReactiveState<T extends object> = T & {
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/**
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* Subscribe to changes on a specific property key
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* @param key - Property key to watch
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* @param callback - Function called when property changes
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* @returns Unsubscribe function for cleanup
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*/
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$subscribe<K extends keyof T>(
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key: K,
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callback: Subscriber<T[K]>
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): Unsubscribe;
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/**
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* Register a callback to run before each flush.
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* Dedupes duplicate function references.
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* @param fn - Callback function
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* @returns Unsubscribe function for cleanup
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*/
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$beforeFlush(fn: () => void): Unsubscribe;
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/**
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* Brand to identify reactive state objects at the type level
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* @internal
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*/
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readonly [lumeReactiveSymbol]?: true;
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};
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/**
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* Create a reactive state object
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*
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* @param obj - Plain object to make reactive
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* @returns Reactive proxy with $subscribe method
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* @throws {Error} If obj is not a plain object
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*
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* @example
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* ```typescript
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* const store = state({
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* count: 0,
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* user: state({
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* name: 'Alice'
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* })
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* });
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*
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* store.count++; // Triggers reactivity
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*
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* const unsub = store.$subscribe('count', (val) => {
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* });
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* ```
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*
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export function state<T extends object>(obj: T): ReactiveState<T>;
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import type { ReactiveState, Unsubscribe } from './state.js';
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export function effect(fn: () => void, deps: EffectDependency[]): Unsubscribe;
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* import { state, effect, batch } from 'lume-js';
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*
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* const a = state({ value: 1 });
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* const b = state({ value: 2 });
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* });
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* }); // render() ran exactly once, seeing 30
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* ```
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onRead: (
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proxy: ReactiveState<any>,
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registerEffect: (key: string, executeFn: () => void) => () => void
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) => void,
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): T;
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// ============================================================================
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// Utility Types
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// ============================================================================
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package/src/state.d.ts
CHANGED
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/**
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* Lume.js Universal State Entry — TypeScript Definitions
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* Source of truth for the DOM-free kernel: state(), batch(),
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* withReadObserver() and their types. This file must type-check WITHOUT
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* lib.dom — it is what `lume-js/state` consumers in Node, Deno, and
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* workers resolve (the full `lume-js` entry re-exports everything here
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* and adds the DOM-flavored API on top).
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* Unsubscribe function returned by $subscribe
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*/
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export type Unsubscribe = () => void;
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/**
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* Subscriber callback function
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*/
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export type Subscriber<T> = (value: T) => void;
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/**
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* Internal unique symbol for reactive state branding
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* @internal
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*/
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declare const lumeReactiveSymbol: unique symbol;
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/**
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* Plugin interface for extending state behavior
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*
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* All hooks are optional. Hooks execute in the order plugins are registered.
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*
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* @example
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* ```typescript
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* const debugPlugin: Plugin = {
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* name: 'debug',
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* onGet: (key, value) => {
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* console.log(`GET ${key}:`, value);
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* return value; // Return value to pass to next plugin
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* },
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* onSet: (key, newValue, oldValue) => {
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* console.log(`SET ${key}:`, oldValue, '→', newValue);
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* return newValue; // Return value to pass to next plugin
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* }
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* };
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*
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export function state<T extends object>(obj: T): ReactiveState<T>;
|
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* Group multiple state writes and flush them together, synchronously,
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* - An effect depending on several stores mutated in the batch runs exactly
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* ONCE (normal microtask batching is per-state: such effects run once per
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* - Nested batch() calls are absorbed into the outermost batch.
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* - If fn throws, writes made before the throw still flush, then the error
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* propagates.
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* fn must be synchronous. Writes after an `await` fall back to normal
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* per-state microtask flushing (a console warning is logged if fn returns
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* a Promise).
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*
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|
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|
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|
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*
|
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|
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* @example
|
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* ```typescript
|
|
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|
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* import { state, effect, batch } from 'lume-js';
|
|
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|
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*
|
|
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|
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* const a = state({ value: 1 });
|
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|
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|
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*
|
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|
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* effect(() => {
|
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|
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* render(a.value + b.value);
|
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|
+
* });
|
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|
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*
|
|
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|
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* batch(() => {
|
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|
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* a.value = 10;
|
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|
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* b.value = 20;
|
|
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|
+
* }); // render() ran exactly once, seeing 30
|
|
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|
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* ```
|
|
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|
+
*/
|
|
230
|
+
export function batch<T>(fn: () => T): T;
|
|
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|
+
|
|
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|
+
/**
|
|
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|
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* Run a function with a read observer active.
|
|
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|
+
*
|
|
235
|
+
* The observer receives `(proxy, key, registerEffect)` for every property read
|
|
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|
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* during the synchronous execution of `fn`. Used internally by `effect()` for
|
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|
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* auto-tracking, and exposed for building custom reactive primitives.
|
|
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|
+
*
|
|
239
|
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* @param onRead - Called on each property access inside fn
|
|
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|
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* @param fn - The function to run under observation
|
|
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|
+
* @returns The return value of fn
|
|
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|
+
*
|
|
243
|
+
* @internal
|
|
244
|
+
*/
|
|
245
|
+
export function withReadObserver<T>(
|
|
246
|
+
onRead: (
|
|
247
|
+
proxy: ReactiveState<any>,
|
|
248
|
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key: string,
|
|
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|
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registerEffect: (key: string, executeFn: () => void) => () => void
|
|
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|
+
) => void,
|
|
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|
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fn: () => T
|
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|
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): T;
|
|
@@ -1 +0,0 @@
|
|
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1
|
-
{"version":3,"file":"shared-Bk_gndPJ.mjs","sources":["../src/core/batch.js","../src/core/state.js"],"sourcesContent":["/**\n * Lume-JS Cross-Store Batching\n *\n * While batchDepth > 0, states skip their microtask flush and enqueue a\n * small flush handle here instead (via enqueueIfBatching, called from\n * state.js's scheduler); batch() drains the set synchronously when the\n * outermost batch ends. Effects collected from all enqueued states run\n * from one Set per wave, so an effect depending on several mutated stores\n * runs exactly once per batch instead of once per store.\n *\n * This module never imports state.js — state.js imports from here — so\n * there is no cycle, no global scheduler object, and no import side effect.\n */\n\nimport { logError, logWarn } from '../utils/log.js';\n\n// Cap for cascading flush waves (effects mutating state that re-triggers\n// effects). Shared with the per-state microtask flush in state.js.\nexport const MAX_FLUSH_ITERATIONS = 100;\n\nlet batchDepth = 0;\nconst batchedStates = new Set();\n\n/**\n * Called by state.js when a write is scheduled. Returns true if a batch is\n * active and the state's flush handle was captured (the caller must then\n * skip its own microtask scheduling).\n *\n * Internal API between core modules — not exported from the package root.\n *\n * @param {{runBeforeFlushHooks: function, notifySubscribers: function, takeEffects: function}} handle\n * @returns {boolean}\n */\nexport function enqueueIfBatching(handle) {\n if (batchDepth === 0) return false;\n batchedStates.add(handle);\n return true;\n}\n\nfunction flushBatchedStates() {\n let iterations = 0;\n while (batchedStates.size > 0 && iterations < MAX_FLUSH_ITERATIONS) {\n iterations++;\n const wave = Array.from(batchedStates);\n batchedStates.clear();\n\n // Notify each state's subscribers, collecting effects into one\n // deduplicated set (the same effect queued by N stores runs once).\n const effects = new Set();\n for (const s of wave) {\n s.runBeforeFlushHooks();\n s.notifySubscribers();\n for (const fx of s.takeEffects()) effects.add(fx);\n }\n\n // Effects run after all subscribers of the wave. Writes they make\n // re-enter batchedStates (depth is still held) → next iteration.\n for (const fx of effects) {\n try { fx(); }\n catch (err) { logError('[Lume.js state] Error in effect:', err); }\n }\n }\n if (iterations >= MAX_FLUSH_ITERATIONS) {\n // Drop the runaway wave so a future, unrelated batch doesn't inherit\n // it. Nothing is lost permanently: the states keep their queued work\n // and flush it on their next write via the normal microtask path.\n batchedStates.clear();\n logError(\n '[Lume.js state] Maximum batch flush iterations reached (100). ' +\n 'This usually indicates an infinite loop caused by an effect or computed mutating state it depends on.'\n );\n }\n}\n\n/**\n * Group multiple state writes and flush them together, synchronously,\n * when the outermost batch() returns.\n *\n * Guarantees:\n * - Subscribers see only the final value of each key (intermediate writes\n * within the batch are coalesced, as with microtask batching).\n * - An effect that depends on several stores mutated in the batch runs\n * exactly ONCE — unlike microtask batching, which is per-state and runs\n * such effects once per store.\n * - Nested batch() calls are absorbed: everything flushes when the\n * outermost batch ends.\n * - If fn throws, writes made before the throw still flush, then the\n * error propagates. State scheduling is left clean either way.\n *\n * `fn` must be synchronous — writes after an `await` happen outside the\n * batch and fall back to normal per-state microtask flushing (a console\n * warning is logged if fn returns a Promise).\n *\n * @param {function} fn - Function performing state writes\n * @returns {*} The return value of fn\n *\n * @example\n * import { state, effect, batch } from 'lume-js';\n *\n * const a = state({ value: 1 });\n * const b = state({ value: 2 });\n * effect(() => render(a.value + b.value));\n *\n * batch(() => {\n * a.value = 10;\n * b.value = 20;\n * }); // render() ran exactly once, seeing 30\n */\nexport function batch(fn) {\n if (typeof fn !== 'function') {\n throw new Error('batch() requires a function');\n }\n\n // Nested batch: let the outermost batch flush everything\n if (batchDepth > 0) return fn();\n\n batchDepth++;\n let result;\n try {\n result = fn();\n if (result && typeof result.then === 'function') {\n logWarn(\n '[Lume.js batch] batch() received an async function. Only writes before the first await are batched; ' +\n 'later writes flush via normal microtasks.'\n );\n }\n return result;\n } finally {\n // Flush while depth is still held so cascading writes from\n // subscribers/effects keep collecting into batchedStates (deduped),\n // then release. Runs on success AND when fn throws (writes made\n // before the throw are committed, then the error propagates).\n try {\n flushBatchedStates();\n } finally {\n batchDepth--;\n }\n }\n}\n","/**\n * Lume-JS Reactive State Core\n *\n * Provides minimal reactive state with standard JavaScript.\n * Features automatic microtask batching for performance.\n * Read tracking is opt-in via withReadObserver — state.js has zero permanent\n * dependency on effect.js or any other module.\n *\n * Features:\n * - Lightweight and Go-style\n * - Explicit nested states\n * - $subscribe for listening to key changes\n * - Cleanup with unsubscribe\n * - Per-state microtask batching for writes\n * - batch() for grouping writes across states with cross-store effect dedupe\n * - Scope-based read tracking via withReadObserver (multi-observer safe)\n *\n * Usage:\n * import { state } from \"lume-js\";\n *\n * const store = state({ count: 0 });\n * const unsub = store.$subscribe(\"count\", val => console.log(val));\n * unsub(); // cleanup\n */\n\nimport { logError, logWarn } from '../utils/log.js';\nimport { enqueueIfBatching, MAX_FLUSH_ITERATIONS } from './batch.js';\n\n// Per-state batching – each state object maintains its own microtask flush.\n// This keeps effects simple and aligned with Lume's minimal philosophy.\n\n/**\n * Creates a reactive state object.\n *\n * @param {Object} obj - Initial state object (must be plain object)\n * @returns {Proxy} Reactive proxy with $subscribe method\n *\n * @example\n * const store = state({ count: 0 });\n */\n\n// Active read observers — only populated during withReadObserver scopes.\n// This keeps state.js pure: tracking only happens when someone explicitly\n// asks to observe reads within a synchronous function call.\n//\n// Note: This Set is module-level, so all reactive state instances and effects\n// within the SAME module instance share it. This is standard behavior for\n// auto-tracking reactive libraries (Vue, MobX, Solid, etc.). Multiple copies\n// of the lume-js module (e.g. from different bundled chunks) each get their\n// own independent Set via ES module / CommonJS isolation.\nconst readers = new Set();\n\n/**\n * Brand symbol stamped on every object passed to state().\n *\n * Uses the global symbol registry (Symbol.for) so independent copies of\n * lume-js on the same page (e.g. a CDN build next to a bundled chunk)\n * agree on the same brand. This is a type tag for reliable detection\n * (see isReactive in addons), not a security boundary — any code can\n * stamp it.\n *\n * Internal API — exported for addons; not re-exported from the package root.\n */\nexport const REACTIVE_BRAND = Symbol.for('lume.reactive');\n\n// batch() lives in ./batch.js (which never imports this module — no cycle).\n// state.js participates through enqueueIfBatching in scheduleFlush below.\n\n/**\n * Run a function with a read observer active.\n * The observer receives (proxy, key, registerEffect) for every property read.\n * Multiple observers can be active simultaneously (nested effects, devtools, etc.)\n *\n * Internal API — used by effect.js for auto-tracking. May be stabilized\n * for third-party addons in a future release.\n *\n * @security The observer sees reads from ALL state instances within the same\n * module instance, including nested scopes. Only pass trusted observer functions.\n * A future scoped variant (e.g., scopedReadObserver(store, fn)) may limit\n * observation to a single state instance.\n *\n * @param {function} onRead - Called on each property access inside fn\n * @param {function} fn - The function to run under observation\n */\nexport function withReadObserver(onRead, fn) {\n readers.add(onRead);\n try {\n return fn();\n } finally {\n readers.delete(onRead);\n }\n}\n\nexport function state(obj) {\n // Validate input\n if (!obj || typeof obj !== 'object' || Array.isArray(obj)) {\n throw new Error('state() requires a plain object');\n }\n if (Object.isFrozen(obj) || Object.isSealed(obj)) {\n throw new Error('state() requires a mutable plain object');\n }\n\n // Object.create(null) - no prototype chain lookups\n const listeners = Object.create(null);\n const pendingNotifications = new Map(); // Per-state pending changes\n const pendingEffects = new Set(); // Dedupe effects per state\n const beforeFlushHooks = [];\n let flushScheduled = false;\n\n // ── Flush steps ──────────────────────────────────────────────────────\n // Named pieces shared by the per-state microtask flush and batch().\n\n function runBeforeFlushHooks() {\n for (let i = 0; i < beforeFlushHooks.length; i++) {\n try {\n beforeFlushHooks[i]();\n } catch (err) {\n logError('[Lume.js state] Error in beforeFlush hook:', err);\n }\n }\n }\n\n function notifySubscribers() {\n for (const [key, value] of pendingNotifications) {\n if (listeners[key]) {\n const subs = listeners[key];\n let i = 0;\n while (i < subs.length) {\n const fn = subs[i];\n try {\n fn(value);\n } catch (err) {\n logError(`[Lume.js state] Error notifying subscriber for key \"${String(key)}\":`, err);\n }\n // Only advance if fn wasn't removed (something shifted into its place)\n if (subs[i] === fn) i++;\n }\n }\n }\n pendingNotifications.clear();\n }\n\n /** Drain queued effects (Set deduplicates) into an array. */\n function takeEffects() {\n const effects = Array.from(pendingEffects);\n pendingEffects.clear();\n return effects;\n }\n\n // Handle this state gives batch() — flush steps only, no live queues.\n const batchHandle = { runBeforeFlushHooks, notifySubscribers, takeEffects };\n\n /**\n * Schedule a single microtask flush for this state object.\n *\n * Flush order per state:\n * 1) Notify subscribers for changed keys (key → subscribers)\n * 2) Run each queued effect exactly once (Set-based dedupe)\n * 3) Repeat up to 100 iterations to handle cascading updates,\n * then log an error to prevent infinite loops.\n *\n * Notes:\n * - Batching is per state; effects that depend on multiple states\n * may run once per state that changed (by design). Use batch() to\n * group writes across states and run such effects once.\n * - Inside batch(), the microtask is skipped: the state enqueues\n * itself for the synchronous flush at the end of the batch.\n */\n function scheduleFlush() {\n // Inside batch(): the batch captures this state's flush handle and\n // flushes synchronously at the end — skip the microtask.\n if (enqueueIfBatching(batchHandle)) return;\n\n if (flushScheduled) return;\n\n flushScheduled = true;\n queueMicrotask(() => {\n let iterations = 0;\n\n try {\n while ((pendingNotifications.size > 0 || pendingEffects.size > 0) && iterations < MAX_FLUSH_ITERATIONS) {\n iterations++;\n runBeforeFlushHooks();\n notifySubscribers();\n const effects = takeEffects();\n for (let i = 0; i < effects.length; i++) {\n try {\n effects[i]();\n } catch (err) {\n logError('[Lume.js state] Error in effect:', err);\n }\n }\n }\n } finally {\n flushScheduled = false;\n }\n\n if (iterations >= MAX_FLUSH_ITERATIONS) {\n logError(\n '[Lume.js state] Maximum flush iterations reached (100). ' +\n 'This usually indicates an infinite loop caused by an effect or computed mutating state it depends on.'\n );\n }\n });\n }\n\n // Stamp the shared brand (non-enumerable: spreads/Object.assign copies\n // of a store do not inherit the brand and won't masquerade as reactive).\n Object.defineProperty(obj, REACTIVE_BRAND, { value: true });\n\n const MAX_SUBSCRIBERS = 1000;\n const noopUnsubscribe = () => {};\n\n /**\n * Shared listener registration with a per-key cap (subscriber DoS\n * protection). Applied identically to $subscribe callbacks and effect\n * subscriptions so both paths degrade the same way: a loud console\n * error and a no-op unsubscribe.\n */\n function addListener(key, fn, kind) {\n if (!listeners[key]) listeners[key] = [];\n if (listeners[key].length >= MAX_SUBSCRIBERS) {\n logError(\n `[Lume.js state] Subscriber limit (${MAX_SUBSCRIBERS}) reached for key \"${String(key)}\". ` +\n `${kind} ignored — it will NOT receive updates. ` +\n 'This usually means subscriptions are created in a loop without cleanup.'\n );\n return noopUnsubscribe;\n }\n listeners[key].push(fn);\n return () => {\n if (listeners[key]) {\n const idx = listeners[key].indexOf(fn);\n if (idx !== -1) {\n listeners[key].splice(idx, 1);\n if (listeners[key].length === 0) delete listeners[key];\n }\n }\n };\n }\n\n // Defined once per state instance — not per property read — to avoid per-read closure allocation.\n const registerEffect = (key, executeFn) => {\n const callback = () => {\n pendingEffects.add(executeFn);\n };\n return addListener(key, callback, 'Effect subscription');\n };\n\n const BLOCKED_KEYS = new Set(['__proto__', 'constructor', 'prototype']);\n\n const proxy = new Proxy(obj, {\n get(target, key) {\n // Skip effect tracking for internal meta methods (e.g. $subscribe)\n if (typeof key === 'string' && key.startsWith('$')) {\n return target[key];\n }\n\n const value = target[key];\n\n // Notify active read observers (effects, devtools, etc.)\n if (readers.size > 0) {\n for (const reader of readers) {\n reader(proxy, key, registerEffect);\n }\n }\n\n return value;\n },\n\n set(target, key, value) {\n if (typeof key === 'string' && BLOCKED_KEYS.has(key)) {\n logWarn(`[Lume.js state] Blocked write to reserved key \"${key}\"`);\n return true;\n }\n\n const oldValue = target[key];\n\n // Skip update if value unchanged - Object.is() handles NaN and -0 correctly\n if (Object.is(oldValue, value)) return true;\n\n target[key] = value;\n\n // Batch notifications 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