lucky-scratch 1.1.0 → 1.1.2

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@@ -0,0 +1,19 @@
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+ export default interface LuckyScratchConfig {
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+ width?: string | number;
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+ height?: string | number;
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+ mask?: {
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+ type?: 'color' | 'image';
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+ color?: string;
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+ src?: string;
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+ };
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+ scratch?: {
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+ radius?: number;
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+ percent?: number;
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+ };
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+ onceBeforeStart?: () => boolean | Promise<boolean>;
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+ beforeStart?: () => boolean | Promise<boolean>;
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+ start?: () => void;
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+ end?: () => void;
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+ success?: (progress: number) => void;
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+ afterInit?: () => void;
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+ }
@@ -0,0 +1,29 @@
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+ import { ImgType } from '../types/index';
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+ /**
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+ * 根据路径获取图片对象
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+ * @param { string } src 图片路径
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+ * @returns { Promise<HTMLImageElement> } 图片标签
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+ */
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+ export declare const getImage: (src: string) => Promise<ImgType>;
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+ /**
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+ * 切割圆角
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+ * @param img 将要裁剪的图片对象
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+ * @param radius 裁剪的圆角半径
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+ * @returns 返回一个离屏 canvas 用于渲染
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+ */
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+ export declare const cutRound: (img: ImgType, radius: number) => ImgType;
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+ /**
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+ * 透明度
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+ * @param img 将要处理的图片对象
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+ * @param opacity 透明度
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+ * @returns 返回一个离屏 canvas 用于渲染
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+ */
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+ export declare const opacity: (img: ImgType, opacity: number) => ImgType;
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+ /**
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+ * 高斯模糊
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+ * @param img 将要处理的图片对象
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+ * @param radius 模糊半径
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+ * @returns 返回一个离屏 canvas 用于渲染
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+ */
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+ export declare const blur: (img: ImgType, radius: number) => ImgType;
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+ export declare const getBase64Image: () => void;
@@ -0,0 +1,53 @@
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+ /**
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+ * 判断是否是期望的类型
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+ * @param { unknown } param 将要判断的变量
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+ * @param { ...string } types 期望的类型
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+ * @return { boolean } 返回期望是否正确
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+ */
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+ export declare const isExpectType: (param: unknown, ...types: string[]) => boolean;
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+ export declare const get: (data: object, strKeys: string) => any;
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+ export declare const has: (data: object, key: string | number) => boolean;
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+ /**
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+ * 移除\n
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+ * @param { string } str 将要处理的字符串
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+ * @return { string } 返回新的字符串
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+ */
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+ export declare const removeEnter: (str: string) => string;
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+ /**
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+ * 把任何数据类型转成数字
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+ * @param num
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+ */
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+ export declare const getNumber: (num: unknown) => number;
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+ /**
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+ * 判断颜色是否有效 (透明色 === 无效)
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+ * @param color 颜色
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+ */
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+ export declare const hasBackground: (color: string | undefined | null) => boolean;
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+ /**
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+ * 通过padding计算
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+ * @return { object } block 边框信息
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+ */
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+ export declare const computePadding: (block: {
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+ padding?: string | undefined;
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+ }, getLength: Function) => [number, number, number, number];
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+ /**
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+ * 节流函数
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+ * @param fn 将要处理的函数
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+ * @param wait 时间, 单位为毫秒
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+ * @returns 包装好的节流函数
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+ */
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+ export declare const throttle: (fn: Function, wait?: number) => (this: any, ...args: any[]) => void;
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+ /**
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+ * 通过概率计算出一个奖品索引
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+ * @param { Array<number | undefined> } rangeArr 概率
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+ * @returns { number } 中奖索引
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+ */
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+ export declare const computeRange: (rangeArr: Array<number | undefined>) => number;
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+ /**
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+ * 根据宽度分割字符串, 来达到换行的效果
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+ * @param text
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+ * @param maxWidth
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+ * @returns
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+ */
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+ export declare const splitText: (ctx: CanvasRenderingContext2D, text: string, getWidth: (lines: string[]) => number, lineClamp?: number) => string[];
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+ export declare const getSortedArrayByIndex: <T>(arr: T[], order: number[]) => T[];
@@ -0,0 +1,26 @@
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+ /**
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+ * 转换为运算角度
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+ * @param { number } deg 数学角度
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+ * @return { number } 运算角度
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+ */
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+ export declare const getAngle: (deg: number) => number;
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+ /**
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+ * 根据角度计算圆上的点
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+ * @param { number } deg 运算角度
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+ * @param { number } r 半径
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+ * @return { Array<number> } 坐标[x, y]
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+ */
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+ export declare const getArcPointerByDeg: (deg: number, r: number) => [number, number];
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+ /**
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+ * 根据点计算切线方程
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+ * @param { number } x 横坐标
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+ * @param { number } y 纵坐标
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+ * @return { Array<number> } [斜率, 常数]
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+ */
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+ export declare const getTangentByPointer: (x: number, y: number) => Array<number>;
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+ export declare const fanShapedByArc: (ctx: CanvasRenderingContext2D, minRadius: number, maxRadius: number, start: number, end: number, gutter: number) => void;
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+ export declare const roundRectByArc: (ctx: CanvasRenderingContext2D, ...[x, y, w, h, r]: number[]) => void;
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+ /**
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+ * 创建线性渐变色
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+ */
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+ export declare const getLinearGradient: (ctx: CanvasRenderingContext2D, x: number, y: number, w: number, h: number, background: string) => any;
File without changes
@@ -0,0 +1,21 @@
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+ /**
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+ * 缓动函数
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+ * t: current time(当前时间)
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+ * b: beginning value(初始值)
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+ * c: change in value(变化量)
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+ * d: duration(持续时间)
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+ *
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+ * 感谢张鑫旭大佬 https://github.com/zhangxinxu/Tween
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+ */
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+ interface SpeedType {
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+ easeIn: (...arr: number[]) => number;
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+ easeOut: (...arr: number[]) => number;
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+ }
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+ export declare const quad: SpeedType;
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+ export declare const cubic: SpeedType;
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+ export declare const quart: SpeedType;
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+ export declare const quint: SpeedType;
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+ export declare const sine: SpeedType;
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+ export declare const expo: SpeedType;
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+ export declare const circ: SpeedType;
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+ export {};
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "lucky-scratch",
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- "version": "1.1.0",
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+ "version": "1.1.2",
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  "description": "一个基于原生 js 的刮刮卡抽奖插件",
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  "main": "dist/index.cjs.js",
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  "module": "dist/index.esm.js",