lucky-scratch 1.1.0 → 1.1.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/index.cjs.js +1 -1
- package/dist/index.cjs.js.map +1 -1
- package/dist/index.esm.js +1 -1
- package/dist/index.esm.js.map +1 -1
- package/dist/index.umd.js +1 -1
- package/dist/index.umd.js.map +1 -0
- package/package.json +1 -1
package/dist/index.esm.js.map
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{"version":3,"file":"index.esm.js","sources":["../src/utils/polyfill.js","../src/utils/index.ts","../src/observer/dep.ts","../src/observer/utils.ts","../src/observer/array.ts","../src/observer/index.ts","../src/observer/watcher.ts","../src/lib/scratch.ts","../src/lib/lucky.ts","../src/utils/image.ts","../src/utils/math.ts"],"sourcesContent":["/**\n * 由于部分低版本下的某些 app 可能会缺少某些原型方法, 这里增加兼容\n */\n\n// ie11 不兼容 includes 方法\nif (!Array.prototype.includes) {\n Object.defineProperty(Array.prototype, 'includes', {\n value: function(valueToFind, fromIndex) {\n\n if (this == null) {\n throw new TypeError('\"this\" is null or not defined');\n }\n\n // 1. Let O be ? ToObject(this value).\n var o = Object(this);\n\n // 2. Let len be ? ToLength(? Get(O, \"length\")).\n var len = o.length >>> 0;\n\n // 3. If len is 0, return false.\n if (len === 0) {\n return false;\n }\n\n // 4. Let n be ? ToInteger(fromIndex).\n // (If fromIndex is undefined, this step produces the value 0.)\n var n = fromIndex | 0;\n\n // 5. If n ≥ 0, then\n // a. Let k be n.\n // 6. Else n < 0,\n // a. Let k be len + n.\n // b. If k < 0, let k be 0.\n var k = Math.max(n >= 0 ? n : len - Math.abs(n), 0);\n\n function sameValueZero(x, y) {\n return x === y || (typeof x === 'number' && typeof y === 'number' && isNaN(x) && isNaN(y));\n }\n\n // 7. Repeat, while k < len\n while (k < len) {\n // a. Let elementK be the result of ? Get(O, ! ToString(k)).\n // b. If SameValueZero(valueToFind, elementK) is true, return true.\n if (sameValueZero(o[k], valueToFind)) {\n return true;\n }\n // c. Increase k by 1.\n k++;\n }\n\n // 8. Return false\n return false;\n }\n });\n}\n\n// vivo x7 下网易云游戏 app 缺少 includes 方法\nif (!String.prototype.includes) {\n String.prototype.includes = function(search, start) {\n 'use strict';\n if (typeof start !== 'number') {\n start = 0;\n }\n if (start + search.length > this.length) {\n return false;\n } else {\n return this.indexOf(search, start) !== -1;\n }\n };\n}\n\n// vivo x7 下网易云游戏 app 缺少 find 方法\nif (!Array.prototype.find) {\n Object.defineProperty(Array.prototype, 'find', {\n value: function(predicate) {\n // 1. Let O be ? ToObject(this value).\n if (this == null) {\n throw new TypeError('\"this\" is null or not defined');\n }\n var o = Object(this);\n // 2. Let len be ? ToLength(? Get(O, \"length\")).\n var len = o.length >>> 0;\n // 3. If IsCallable(predicate) is false, throw a TypeError exception.\n if (typeof predicate !== 'function') {\n throw new TypeError('predicate must be a function');\n }\n // 4. If thisArg was supplied, let T be thisArg; else let T be undefined.\n var thisArg = arguments[1];\n // 5. Let k be 0.\n var k = 0;\n // 6. Repeat, while k < len\n while (k < len) {\n // a. Let Pk be ! ToString(k).\n // b. Let kValue be ? Get(O, Pk).\n // c. Let testResult be ToBoolean(? Call(predicate, T, « kValue, k, O »)).\n // d. If testResult is true, return kValue.\n var kValue = o[k];\n if (predicate.call(thisArg, kValue, k, o)) {\n return kValue;\n }\n // e. Increase k by 1.\n k++;\n }\n // 7. Return undefined.\n return void 0;\n }\n });\n}\n","/**\n * 判断是否是期望的类型\n * @param { unknown } param 将要判断的变量\n * @param { ...string } types 期望的类型\n * @return { boolean } 返回期望是否正确\n */\nexport const isExpectType = (param: unknown, ...types: string[]): boolean => {\n return types.some(type => Object.prototype.toString.call(param).slice(8, -1).toLowerCase() === type)\n}\n\nexport const get = (data: object, strKeys: string) => {\n const keys = strKeys.split('.')\n for (let key of keys) {\n const res = data[key]\n if (!isExpectType(res, 'object', 'array')) return res\n data = res\n }\n return data\n}\n\nexport const has = (data: object, key: string | number): boolean => {\n return Object.prototype.hasOwnProperty.call(data, key)\n}\n\n/**\n * 移除\\n\n * @param { string } str 将要处理的字符串\n * @return { string } 返回新的字符串\n */\nexport const removeEnter = (str: string): string => {\n return [].filter.call(str, s => s !== '\\n').join('')\n}\n\n/**\n * 把任何数据类型转成数字\n * @param num \n */\nexport const getNumber = (num: unknown): number => {\n if (num === null) return 0\n if (typeof num === 'object') return NaN\n if (typeof num === 'number') return num\n if (typeof num === 'string') {\n if (num[num.length - 1] === '%') {\n return Number(num.slice(0, -1)) / 100\n }\n return Number(num)\n }\n return NaN\n}\n\n/**\n * 判断颜色是否有效 (透明色 === 无效)\n * @param color 颜色\n */\nexport const hasBackground = (color: string | undefined | null): boolean => {\n if (typeof color !== 'string') return false\n color = color.toLocaleLowerCase().trim()\n if (color === 'transparent') return false\n if (/^rgba/.test(color)) {\n const alpha = /([^\\s,]+)\\)$/.exec(color)\n if (getNumber(alpha) === 0) return false\n }\n return true\n}\n\n/**\n * 通过padding计算\n * @return { object } block 边框信息\n */\nexport const computePadding = (\n block: { padding?: string },\n getLength: Function\n): [number, number, number, number] => {\n let padding = block.padding?.split(' ').map(n => getLength(n)) || [0],\n paddingTop = 0,\n paddingBottom = 0,\n paddingLeft = 0,\n paddingRight = 0\n switch (padding.length) {\n case 1:\n paddingTop = paddingBottom = paddingLeft = paddingRight = padding[0]\n break\n case 2:\n paddingTop = paddingBottom = padding[0]\n paddingLeft = paddingRight = padding[1]\n break\n case 3:\n paddingTop = padding[0]\n paddingLeft = paddingRight = padding[1]\n paddingBottom = padding[2]\n break\n default:\n paddingTop = padding[0]\n paddingBottom = padding[1]\n paddingLeft = padding[2]\n paddingRight = padding[3]\n }\n // 检查是否单独传入值, 并且不是0\n const res = { paddingTop, paddingBottom, paddingLeft, paddingRight }\n for (let key in res) {\n // 是否含有这个属性, 并且是数字或字符串\n res[key] = has(block, key) && isExpectType(block[key], 'string', 'number')\n ? getLength(block[key])\n : res[key]\n }\n return [paddingTop, paddingBottom, paddingLeft, paddingRight]\n}\n\n/**\n * 节流函数\n * @param fn 将要处理的函数\n * @param wait 时间, 单位为毫秒\n * @returns 包装好的节流函数\n */\nexport const throttle = (fn: Function, wait = 300) => {\n let timeId = null as any\n return function (this: any, ...args: any[]) {\n if (timeId) return\n timeId = setTimeout(() => {\n fn.apply(this, args)\n clearTimeout(timeId)\n timeId = null\n }, wait)\n }\n}\n\n/**\n * 通过概率计算出一个奖品索引\n * @param { Array<number | undefined> } rangeArr 概率\n * @returns { number } 中奖索引\n */\nexport const computeRange = (rangeArr: Array<number | undefined>): number => {\n const ascendingArr: number[] = []\n // 额外增加 map 来优化 ts 的类型推断\n const sum = rangeArr.map(num => Number(num)).reduce((prev, curr) => {\n if (curr > 0) { // 大于0\n const res = prev + curr\n ascendingArr.push(res)\n return res\n } else { // 小于等于0或NaN\n ascendingArr.push(NaN)\n return prev\n }\n }, 0)\n const random = Math.random() * sum\n return ascendingArr.findIndex(num => random <= num)\n}\n\n/**\n * 根据宽度分割字符串, 来达到换行的效果\n * @param text \n * @param maxWidth \n * @returns \n */\nexport const splitText = (\n ctx: CanvasRenderingContext2D,\n text: string,\n getWidth: (lines: string[]) => number,\n lineClamp: number = Infinity\n): string[] => {\n // 如果 lineClamp 设置不正确, 则忽略该属性\n if (lineClamp <= 0) lineClamp = Infinity\n let str = ''\n const lines = []\n const EndWidth = ctx.measureText('...').width\n for (let i = 0; i < text.length; i++) {\n str += text[i]\n let currWidth = ctx.measureText(str).width\n const maxWidth = getWidth(lines)\n // 如果正在计算最后一行, 则加上三个小点的宽度\n if (lineClamp === lines.length + 1) currWidth += EndWidth\n // 如果已经没有宽度了, 就没有必要再计算了\n if (maxWidth < 0) return lines\n // 如果当前一行的宽度不够了, 则处理下一行\n if (currWidth > maxWidth) {\n lines.push(str.slice(0, -1))\n str = text[i]\n }\n // 如果现在是最后一行, 则加上三个小点并跳出\n if (lineClamp === lines.length) {\n lines[lines.length - 1] += '...'\n return lines\n }\n }\n if (str) lines.push(str)\n if (!lines.length) lines.push(text)\n return lines\n}\n\n// 获取一个重新排序的数组\nexport const getSortedArrayByIndex = <T>(arr: T[], order: number[]): T[] => {\n const map: { [key: number]: T } = {}, res = []\n for (let i = 0; i < arr.length; i++) {\n map[i] = arr[i]\n }\n for (let i = 0; i < order.length; i++) {\n const curr = map[order[i]]\n if (curr) (res[i] = curr)\n }\n return res\n}\n","import Watcher from './watcher'\n\nexport default class Dep {\n static target: Watcher | null\n private subs: Array<Watcher>\n\n /**\n * 订阅中心构造器\n */\n constructor () {\n this.subs = []\n }\n\n /**\n * 收集依赖\n * @param {*} sub \n */\n public addSub (sub: Watcher) {\n // 此处临时使用includes防重复添加\n if (!this.subs.includes(sub)) {\n this.subs.push(sub)\n }\n }\n\n /**\n * 派发更新\n */\n public notify () {\n this.subs.forEach(sub => {\n sub.update()\n })\n }\n}\n","\nimport { isExpectType } from '../utils'\n\nexport const hasProto = '__proto__' in {}\n\nexport function def (obj: object, key: string | number, val: any, enumerable?: boolean) {\n Object.defineProperty(obj, key, {\n value: val,\n enumerable: !!enumerable,\n writable: true,\n configurable: true\n })\n}\n\nexport function parsePath (path: string) {\n path += '.'\n let segments: string[] = [], segment = ''\n for (let i = 0; i < path.length; i++) {\n let curr = path[i]\n if (/\\[|\\./.test(curr)) {\n segments.push(segment)\n segment = ''\n } else if (/\\W/.test(curr)) {\n continue\n } else {\n segment += curr\n }\n }\n return function (data: object | any[]) {\n return segments.reduce((data, key) => {\n return data[key]\n }, data)\n }\n}\n\nexport function traverse (value: any) {\n // const seenObjects = new Set()\n const dfs = (data: any) => {\n if (!isExpectType(data, 'array', 'object')) return\n Object.keys(data).forEach(key => {\n const value = data[key]\n dfs(value)\n })\n }\n dfs(value)\n // seenObjects.clear()\n}","/**\n * 重写数组的原型方法\n */\nconst oldArrayProto = Array.prototype\nconst newArrayProto = Object.create(oldArrayProto)\nconst methods = ['push', 'pop', 'shift', 'unshift', 'sort', 'splice', 'reverse']\nmethods.forEach(method => {\n newArrayProto[method] = function (...args: any[]) {\n const res = oldArrayProto[method].apply(this, args)\n const luckyOb = this['__luckyOb__']\n if (['push', 'unshift', 'splice'].includes(method)) luckyOb.walk(this)\n luckyOb.dep.notify()\n return res\n }\n})\n\nexport { newArrayProto }\n","import Dep from './dep'\nimport { hasProto, def } from './utils'\nimport { newArrayProto } from './array'\n\nexport default class Observer {\n value: any\n dep: Dep\n\n /**\n * 观察者构造器\n * @param value \n */\n constructor (value: any) {\n // this.value = value\n this.dep = new Dep()\n // 将响应式对象代理到当前value上面, 并且将当前的enumerable设置为false\n def(value, '__luckyOb__', this)\n if (Array.isArray(value)) { // 如果是数组, 则重写原型方法\n if (hasProto) {\n value['__proto__'] = newArrayProto\n } else {\n Object.getOwnPropertyNames(newArrayProto).forEach(key => {\n def(value, key, newArrayProto[key])\n })\n }\n }\n this.walk(value)\n }\n\n walk (data: object | any[]) {\n Object.keys(data).forEach(key => {\n defineReactive(data, key, data[key])\n })\n }\n}\n\n/**\n * 处理响应式\n * @param { Object | Array } data\n */\nexport function observe (data: any): Observer | void {\n if (!data || typeof data !== 'object') return\n let luckyOb: Observer | void\n if ('__luckyOb__' in data) {\n luckyOb = data['__luckyOb__']\n } else {\n luckyOb = new Observer(data)\n }\n return luckyOb\n}\n\n/**\n * 重写 setter / getter\n * @param {*} data \n * @param {*} key \n * @param {*} val \n */\nexport function defineReactive (data: any, key: string | number, val: any) {\n const dep = new Dep()\n const property = Object.getOwnPropertyDescriptor(data, key)\n if (property && property.configurable === false) {\n return\n }\n const getter = property && property.get\n const setter = property && property.set\n if ((!getter || setter) && arguments.length === 2) {\n val = data[key]\n }\n let childOb = observe(val)\n Object.defineProperty(data, key, {\n get: () => {\n const value = getter ? getter.call(data) : val\n if (Dep.target) {\n dep.addSub(Dep.target)\n if (childOb) {\n childOb.dep.addSub(Dep.target)\n }\n }\n return value\n },\n set: (newVal) => {\n if (newVal === val) return\n val = newVal\n if (getter && !setter) return\n if (setter) {\n setter.call(data, newVal)\n } else {\n val = newVal\n }\n childOb = observe(newVal)\n dep.notify()\n }\n })\n}\n","import Lucky from '../lib/lucky'\nimport Dep from './dep'\nimport { parsePath, traverse } from './utils'\n\nexport interface WatchOptType {\n handler?: () => Function\n immediate?: boolean\n deep?: boolean\n}\n\nlet uid = 0\nexport default class Watcher {\n id: number\n $lucky: Lucky\n expr: string | Function\n cb: Function\n deep: boolean\n getter: Function\n value: any\n\n /**\n * 观察者构造器\n * @param {*} $lucky \n * @param {*} expr \n * @param {*} cb \n */\n constructor ($lucky: Lucky, expr: string | Function, cb: Function, options: WatchOptType = {}) {\n this.id = uid++\n this.$lucky = $lucky\n this.expr = expr\n this.deep = !!options.deep\n if (typeof expr === 'function') {\n this.getter = expr\n } else {\n this.getter = parsePath(expr)\n }\n this.cb = cb\n this.value = this.get()\n }\n\n /**\n * 根据表达式获取新值\n */\n get () {\n Dep.target = this\n const value = this.getter.call(this.$lucky, this.$lucky)\n // 处理深度监听\n if (this.deep) {\n traverse(value)\n }\n Dep.target = null\n return value\n }\n\n /**\n * 触发 watcher 更新\n */\n update () {\n // get获取新值\n const newVal = this.get()\n // 读取之前存储的旧值\n const oldVal = this.value\n this.value = newVal\n // 触发 watch 回调\n this.cb.call(this.$lucky, newVal, oldVal)\n }\n}\n","import Lucky from './lucky'\nimport LuckyScratchConfig from '../types/scratch'\nimport { UserConfigType } from '../types/index'\n\nexport default class LuckyScratch extends Lucky {\n private mask: {\n type?: 'color' | 'image'\n color?: string\n src?: string\n imgObj?: HTMLImageElement\n } = {}\n private scratch: {\n radius: number\n percent: number\n } = {\n radius: 20,\n percent: 0.5,\n }\n // 记录当前刮开的比例\n private progress: number = 0\n // 是否正在刮\n private isScratching: boolean = false\n // 是否已完成(刮开达到阈值)\n private isCompleted: boolean = false\n // 是否禁用刮奖\n public disabled: boolean = false\n // 是否是第一次刮动\n private isFirstScratch: boolean = true\n // 事件是否已绑定\n private eventsInitialized: boolean = false\n // 回调函数\n private onceBeforeStartCallback?: () => boolean | Promise<boolean>\n private beforeStartCallback?: () => boolean | Promise<boolean>\n private startCallback?: () => void\n private endCallback?: () => void\n private successCallback?: (progress: number) => void\n private afterInitCallback?: () => void\n\n /**\n * 刮刮卡构造器\n * @param config 配置项\n * @param data 抽奖数据\n */\n constructor(config: UserConfigType, data: LuckyScratchConfig) {\n super(config, {\n width: data.width || '300px',\n height: data.height || '150px',\n })\n this.initData(data)\n // 首次初始化\n this.init()\n }\n\n protected initData(data: LuckyScratchConfig): void {\n this.$set(this, 'mask', {\n type: 'color',\n color: '#ccc',\n ...data.mask,\n })\n this.$set(this, 'scratch', {\n radius: 20,\n percent: 0.5,\n ...data.scratch,\n })\n this.$set(this, 'onceBeforeStartCallback', data.onceBeforeStart)\n this.$set(this, 'beforeStartCallback', data.beforeStart)\n this.$set(this, 'startCallback', data.start)\n this.$set(this, 'endCallback', data.end)\n this.$set(this, 'successCallback', data.success)\n this.$set(this, 'afterInitCallback', data.afterInit)\n }\n\n /**\n * 重写 resize 方法,在尺寸变化后重新绘制蒙层\n */\n protected resize(): void {\n super.resize()\n // resize 后需要重新绘制蒙层,否则 canvas 尺寸变化会清空内容\n // 注意:draw() 是 async 方法,但这里不需要 await,\n // 因为对于颜色类型的蒙层,绘制是同步的;只有图片类型才需要异步加载\n this.draw()\n this.config.afterResize?.()\n }\n\n public async init(): Promise<void> {\n this.initLucky()\n // 重置状态\n this.progress = 0\n this.isScratching = false\n this.isCompleted = false\n this.isFirstScratch = true // 重置第一次刮动标志\n await this.draw()\n // 绑定事件\n this.handleBindEvents()\n // 触发初始化完成回调\n this.afterInitCallback?.()\n }\n\n private async draw(): Promise<void> {\n // 触发开始回调\n this.config.beforeInit?.()\n // 清空画布\n this.clearCanvas()\n const { mask, scratch } = this\n // 绘制遮罩\n if (mask.type === 'image' && mask.src) {\n // 如果是图片\n const imgObj = await this.loadImg(mask.src, { src: mask.src })\n this.ctx.drawImage(imgObj, 0, 0, this.boxWidth, this.boxHeight)\n } else {\n // 默认为颜色\n this.ctx.fillStyle = mask.color || '#ccc'\n this.ctx.fillRect(0, 0, this.boxWidth, this.boxHeight)\n }\n // 触发绘制结束回调\n this.config.afterInit?.()\n }\n\n private handleBindEvents(): void {\n // 防止重复绑定事件\n if (this.eventsInitialized) return\n this.eventsInitialized = true\n\n const canvas = this.config.canvasElement\n if (!canvas) return\n // 移动端 touch 事件\n canvas.addEventListener('touchstart', (e: TouchEvent) => {\n this.handleStart(e.touches[0])\n })\n canvas.addEventListener('touchmove', (e: TouchEvent) => {\n e.preventDefault()\n this.handleMove(e.touches[0])\n })\n canvas.addEventListener('touchend', () => {\n this.handleEnd()\n })\n // PC 端 mouse 事件\n canvas.addEventListener('mousedown', (e: MouseEvent) => {\n this.handleStart(e)\n })\n canvas.addEventListener('mousemove', (e: MouseEvent) => {\n e.preventDefault()\n this.handleMove(e)\n })\n document.addEventListener('mouseup', () => {\n this.handleEnd()\n })\n }\n\n private async handleStart(e: MouseEvent | Touch): Promise<void> {\n // 如果已完成或被禁用,不再响应事件\n if (this.isCompleted || this.disabled) return\n\n // 调用 onceBeforeStart 钩子(只在第一次刮动时)\n if (this.isFirstScratch && this.onceBeforeStartCallback) {\n try {\n const result = await this.onceBeforeStartCallback()\n if (result === false) {\n // 校验失败,阻止刮奖\n return\n }\n } catch (err) {\n console.error('onceBeforeStart 回调执行出错:', err)\n return\n }\n // 标记已经不是第一次刮动了\n this.isFirstScratch = false\n }\n\n // 调用 beforeStart 钩子(每次刮动都会调用)\n if (this.beforeStartCallback) {\n try {\n const result = await this.beforeStartCallback()\n if (result === false) {\n // 校验失败,阻止刮奖\n return\n }\n } catch (err) {\n console.error('beforeStart 回调执行出错:', err)\n return\n }\n }\n\n this.isScratching = true\n this.startCallback?.()\n this.drawArc(e)\n }\n\n private handleMove(e: MouseEvent | Touch): void {\n if (!this.isScratching || this.isCompleted || this.disabled) return\n this.drawArc(e)\n }\n\n private handleEnd(): void {\n if (!this.isScratching || this.isCompleted || this.disabled) return\n this.isScratching = false\n // 计算刮开比例\n this.checkProgress()\n this.endCallback?.()\n }\n\n private drawArc(e: MouseEvent | Touch): void {\n const canvas = this.config.canvasElement\n if (!canvas) return\n const rect = canvas.getBoundingClientRect()\n const x = (e.clientX - rect.left) * this.config.dpr\n const y = (e.clientY - rect.top) * this.config.dpr\n this.drawArcAt(x, y)\n }\n\n /**\n * 在指定坐标绘制刮痕\n * @param x 相对于 canvas 的 x 坐标(物理像素,已乘以 dpr)\n * @param y 相对于 canvas 的 y 坐标(物理像素,已乘以 dpr)\n */\n private drawArcAt(x: number, y: number): void {\n this.ctx.globalCompositeOperation = 'destination-out'\n this.ctx.beginPath()\n this.ctx.arc(x, y, this.scratch.radius * this.config.dpr, 0, Math.PI * 2)\n this.ctx.fill()\n // 恢复混合模式\n this.ctx.globalCompositeOperation = 'source-over'\n }\n\n private checkProgress(): void {\n try {\n const imageData = this.ctx.getImageData(\n 0,\n 0,\n this.boxWidth * this.config.dpr,\n this.boxHeight * this.config.dpr\n )\n const pixels = imageData.data\n let count = 0\n for (let i = 0; i < pixels.length; i += 4) {\n // alpha 通道小于 128 认为已刮开\n if (pixels[i + 3] < 128) {\n count++\n }\n }\n this.progress = count / (pixels.length / 4)\n // 如果达到阈值\n if (this.progress >= this.scratch.percent) {\n this.isCompleted = true // 标记为已完成\n this.clearCanvas() // 自动全部刮开\n this.successCallback?.(this.progress)\n }\n } catch (err) {\n // 可能会遇到跨域图片污染画布的问题\n console.error('无法计算刮开进度,可能是因为图片跨域:', err)\n }\n }\n\n /**\n * 动态设置禁用状态\n * @param disabled 是否禁用\n */\n public setDisabled(disabled: boolean): void {\n this.disabled = disabled\n }\n\n /**\n * 公共方法:处理触摸/鼠标开始事件\n * 供小程序、uni-app 等非 DOM 环境使用\n * @param x 相对于 canvas 的 x 坐标(逻辑像素)\n * @param y 相对于 canvas 的 y 坐标(逻辑像素)\n */\n public async handleTouchStart(x: number, y: number): Promise<void> {\n // 如果已完成或被禁用,不再响应事件\n if (this.isCompleted || this.disabled) return\n\n // 调用 onceBeforeStart 钩子(只在第一次刮动时)\n if (this.isFirstScratch && this.onceBeforeStartCallback) {\n try {\n const result = await this.onceBeforeStartCallback()\n if (result === false) {\n // 校验失败,阻止刮奖\n return\n }\n } catch (err) {\n console.error('onceBeforeStart 回调执行出错:', err)\n return\n }\n // 标记已经不是第一次刮动了\n this.isFirstScratch = false\n }\n\n // 调用 beforeStart 钩子(每次刮动都会调用)\n if (this.beforeStartCallback) {\n try {\n const result = await this.beforeStartCallback()\n if (result === false) {\n // 校验失败,阻止刮奖\n return\n }\n } catch (err) {\n console.error('beforeStart 回调执行出错:', err)\n return\n }\n }\n\n this.isScratching = true\n this.startCallback?.()\n // 将逻辑像素转换为物理像素(乘以 dpr)\n this.drawArcAt(x * this.config.dpr, y * this.config.dpr)\n }\n\n /**\n * 公共方法:处理触摸/鼠标移动事件\n * 供小程序、uni-app 等非 DOM 环境使用\n * @param x 相对于 canvas 的 x 坐标(逻辑像素)\n * @param y 相对于 canvas 的 y 坐标(逻辑像素)\n */\n public handleTouchMove(x: number, y: number): void {\n if (!this.isScratching || this.isCompleted || this.disabled) return\n // 将逻辑像素转换为物理像素(乘以 dpr)\n this.drawArcAt(x * this.config.dpr, y * this.config.dpr)\n }\n\n /**\n * 公共方法:处理触摸/鼠标结束事件\n * 供小程序、uni-app 等非 DOM 环境使用\n */\n public handleTouchEnd(): void {\n if (!this.isScratching || this.isCompleted || this.disabled) return\n this.isScratching = false\n // 计算刮开比例\n this.checkProgress()\n this.endCallback?.()\n }\n}\n","import '../utils/polyfill'\nimport { has, isExpectType, throttle } from '../utils/index'\nimport { name, version } from '../../package.json'\nimport { ConfigType, UserConfigType, ImgItemType, ImgType, Tuple } from '../types/index'\nimport { defineReactive } from '../observer'\nimport Watcher, { WatchOptType } from '../observer/watcher'\n\nexport default class Lucky {\n static version: string = version\n protected readonly version: string = version\n protected readonly config: ConfigType\n protected readonly ctx: CanvasRenderingContext2D\n protected htmlFontSize: number = 16\n protected rAF: Function = function () {}\n protected boxWidth: number = 0\n protected boxHeight: number = 0\n protected data: {\n width: string | number,\n height: string | number\n }\n\n /**\n * 公共构造器\n * @param config\n */\n constructor (\n config: string | HTMLDivElement | UserConfigType,\n data: {\n width: string | number,\n height: string | number\n }\n ) {\n // 兼容代码开始: 为了处理 v1.0.6 版本在这里传入了一个 dom\n if (typeof config === 'string') config = { el: config } as UserConfigType\n else if (config.nodeType === 1) config = { el: '', divElement: config } as UserConfigType\n // 这里先野蛮的处理, 等待后续优化, 对外暴露的类型是UserConfigType, 但内部期望是ConfigType\n config = config as UserConfigType\n this.config = config as ConfigType\n this.data = data\n // 开始初始化\n if (!config.flag) config.flag = 'WEB'\n if (config.el) config.divElement = document.querySelector(config.el) as HTMLDivElement\n // 如果存在父盒子, 就创建canvas标签\n if (config.divElement) {\n // 无论盒子内有没有canvas都执行覆盖逻辑\n config.canvasElement = document.createElement('canvas')\n config.divElement.appendChild(config.canvasElement)\n }\n // 获取 canvas 上下文\n if (config.canvasElement) {\n config.ctx = config.canvasElement.getContext('2d')!\n // 添加版本信息到标签上, 方便定位版本问题\n config.canvasElement.setAttribute('package', `${name}@${version}`)\n config.canvasElement.addEventListener('click', e => this.handleClick(e))\n }\n this.ctx = config.ctx as CanvasRenderingContext2D\n // 初始化 window 方法\n this.initWindowFunction()\n // 如果最后得不到 canvas 上下文那就无法进行绘制\n if (!this.config.ctx) {\n console.error('无法获取到 CanvasContext2D')\n }\n // 监听 window 触发 resize 时重置\n if (window && typeof window.addEventListener === 'function') {\n window.addEventListener('resize', throttle(() => this.resize(), 300))\n }\n // 监听异步设置 html 的 fontSize 并重新绘制\n if (window && typeof window.MutationObserver === 'function') {\n new window.MutationObserver(() => {\n this.resize()\n }).observe(document.documentElement, { attributes: true })\n }\n }\n\n /**\n * 初始化组件大小/单位\n */\n protected resize(): void {\n this.config.beforeResize?.()\n // 先初始化 fontSize 以防后面有 rem 单位\n this.setHTMLFontSize()\n // 拿到 config 即可设置 dpr\n this.setDpr()\n // 初始化宽高\n this.resetWidthAndHeight()\n // 根据 dpr 来缩放 canvas\n this.zoomCanvas()\n }\n\n /**\n * 初始化方法\n */\n protected initLucky () {\n this.resize()\n if (!this.boxWidth || !this.boxHeight) {\n return console.error('无法获取到宽度或高度')\n }\n }\n\n /**\n * 鼠标点击事件\n * @param e 事件参数\n */\n protected handleClick (e: MouseEvent): void {}\n\n /**\n * 根标签的字体大小\n */\n protected setHTMLFontSize (): void {\n if (!window || !window.getComputedStyle) return\n this.htmlFontSize = +window.getComputedStyle(document.documentElement).fontSize.slice(0, -2)\n }\n\n // 清空画布\n public clearCanvas (): void {\n const [width, height] = [this.boxWidth, this.boxHeight]\n this.ctx.clearRect(-width, -height, width * 2, height * 2)\n }\n\n /**\n * 设备像素比\n * window 环境下自动获取, 其余环境手动传入\n */\n protected setDpr (): void {\n const { config } = this\n if (config.dpr) {\n // 优先使用 config 传入的 dpr\n } else if (window) {\n window['dpr'] = config.dpr = window.devicePixelRatio || 1\n } else if (!config.dpr) {\n console.error(config, '未传入 dpr 可能会导致绘制异常')\n }\n }\n\n /**\n * 重置盒子和canvas的宽高\n */\n private resetWidthAndHeight (): void {\n const { config, data } = this\n // 如果是浏览器环境并且存在盒子\n let boxWidth = 0, boxHeight = 0\n if (config.divElement) {\n boxWidth = config.divElement.offsetWidth\n boxHeight = config.divElement.offsetHeight\n }\n // 先从 data 里取宽高, 如果 config 上面没有, 就从 style 上面取\n this.boxWidth = this.getLength(data.width || config['width']) || boxWidth\n this.boxHeight = this.getLength(data.height || config['height']) || boxHeight\n // 重新把宽高赋给盒子\n if (config.divElement) {\n config.divElement.style.overflow = 'hidden'\n config.divElement.style.width = this.boxWidth + 'px'\n config.divElement.style.height = this.boxHeight + 'px'\n }\n }\n\n /**\n * 根据 dpr 缩放 canvas 并处理位移\n */\n protected zoomCanvas (): void {\n const { config, ctx } = this\n const { canvasElement, dpr } = config\n const [width, height] = [this.boxWidth * dpr, this.boxHeight * dpr]\n if (!canvasElement) return\n canvasElement.width = width\n canvasElement.height = height\n canvasElement.style.width = `${width}px`\n canvasElement.style.height = `${height}px`\n canvasElement.style['transform-origin'] = 'left top'\n canvasElement.style.transform = `scale(${1 / dpr})`\n ctx.scale(dpr, dpr)\n }\n\n /**\n * 从 window 对象上获取一些方法\n */\n private initWindowFunction (): void {\n const { config } = this\n if (window) {\n this.rAF = window.requestAnimationFrame ||\n window['webkitRequestAnimationFrame'] ||\n window['mozRequestAnimationFrame'] ||\n function (callback: Function) {\n window.setTimeout(callback, 1000 / 60)\n }\n config.setTimeout = window.setTimeout\n config.setInterval = window.setInterval\n config.clearTimeout = window.clearTimeout\n config.clearInterval = window.clearInterval\n return\n }\n if (config.rAF) {\n // 优先使用帧动画\n this.rAF = config.rAF\n } else if (config.setTimeout) {\n // 其次使用定时器\n const timeout = config.setTimeout\n this.rAF = (callback: Function): number => timeout(callback, 16.7)\n } else {\n // 如果config里面没有提供, 那就假设全局方法存在setTimeout\n this.rAF = (callback: Function): number => setTimeout(callback, 16.7)\n }\n }\n\n public isWeb () {\n return ['WEB', 'UNI-H5', 'TARO-H5'].includes(this.config.flag)\n }\n\n /**\n * 异步加载图片并返回图片的几何信息\n * @param src 图片路径\n * @param info 图片信息\n */\n protected loadImg (\n src: string,\n info: ImgItemType,\n resolveName = '$resolve'\n ): Promise<ImgType> {\n return new Promise((resolve, reject) => {\n if (!src) reject(`=> '${info.src}' 不能为空或不合法`)\n if (this.config.flag === 'WEB') {\n let imgObj = new Image()\n imgObj['crossorigin'] = 'anonymous'\n imgObj.onload = () => resolve(imgObj)\n imgObj.onerror = () => reject(`=> '${info.src}' 图片加载失败`)\n imgObj.src = src\n } else {\n // 其余平台向外暴露, 交给外部自行处理\n info[resolveName] = resolve\n info['$reject'] = reject\n return\n }\n })\n }\n\n /**\n * 公共绘制图片的方法\n * @param imgObj 图片对象\n * @param rectInfo: [x轴位置, y轴位置, 渲染宽度, 渲染高度] \n */\n protected drawImage(\n ctx: CanvasRenderingContext2D,\n imgObj: ImgType,\n ...rectInfo: [...Tuple<number, 4>, ...Partial<Tuple<number, 4>>]\n ): void {\n let drawImg\n const { flag, dpr } = this.config\n if (['WEB', 'MP-WX'].includes(flag)) {\n // 浏览器和新版小程序中直接绘制即可\n drawImg = imgObj\n } else if (['UNI-H5', 'UNI-MP', 'TARO-H5', 'TARO-MP'].includes(flag)) {\n // 旧版本的小程序需要绘制 path, 这里特殊处理一下\n type OldImageType = ImgType & { path: CanvasImageSource }\n drawImg = (imgObj as OldImageType).path\n } else {\n // 如果传入了未知的标识\n return console.error('意料之外的 flag, 该平台尚未兼容!')\n }\n const miniProgramOffCtx = (drawImg['canvas'] || drawImg).getContext?.('2d')\n if (miniProgramOffCtx && !this.isWeb()) {\n rectInfo = rectInfo.map(val => val! * dpr) as Tuple<number, 8>\n const temp = miniProgramOffCtx.getImageData(...rectInfo.slice(0, 4))\n ctx.putImageData(temp, ...(rectInfo.slice(4, 6) as Tuple<number, 2>))\n } else {\n if (rectInfo.length === 8) {\n rectInfo = rectInfo.map((val, index) => index < 4 ? val! * dpr : val) as Tuple<number, 8>\n }\n // 尝试捕获错误\n try {\n ctx.drawImage(drawImg, ...rectInfo as Tuple<number, 8>)\n } catch (err) {\n /**\n * TODO: safari浏览器下, init() 会出现奇怪的报错\n * IndexSizeError: The index is not in the allowed range\n * 但是这个报错并不影响实际的绘制, 目前先放一放, 等待有缘人\n */\n // console.log(err)\n }\n }\n }\n\n /**\n * 计算图片的渲染宽高\n * @param imgObj 图片标签元素\n * @param imgInfo 图片信息\n * @param maxWidth 最大宽度\n * @param maxHeight 最大高度\n * @return [渲染宽度, 渲染高度]\n */\n protected computedWidthAndHeight (\n imgObj: ImgType,\n imgInfo: ImgItemType,\n maxWidth: number,\n maxHeight: number\n ): [number, number] {\n // 根据配置的样式计算图片的真实宽高\n if (!imgInfo.width && !imgInfo.height) {\n // 如果没有配置宽高, 则使用图片本身的宽高\n return [imgObj.width, imgObj.height]\n } else if (imgInfo.width && !imgInfo.height) {\n // 如果只填写了宽度, 没填写高度\n let trueWidth = this.getLength(imgInfo.width, maxWidth)\n // 那高度就随着宽度进行等比缩放\n return [trueWidth, imgObj.height * (trueWidth / imgObj.width)]\n } else if (!imgInfo.width && imgInfo.height) {\n // 如果只填写了宽度, 没填写高度\n let trueHeight = this.getLength(imgInfo.height, maxHeight)\n // 那宽度就随着高度进行等比缩放\n return [imgObj.width * (trueHeight / imgObj.height), trueHeight]\n }\n // 如果宽度和高度都填写了, 就如实计算\n return [\n this.getLength(imgInfo.width, maxWidth),\n this.getLength(imgInfo.height, maxHeight)\n ]\n }\n\n /**\n * 转换单位\n * @param { string } value 将要转换的值\n * @param { number } denominator 分子\n * @return { number } 返回新的字符串\n */\n protected changeUnits (value: string, denominator = 1): number {\n const { config } = this\n return Number(value.replace(/^([-]*[0-9.]*)([a-z%]*)$/, (val, num, unit) => {\n const handleCssUnit = {\n '%': (n: number) => n * (denominator / 100),\n 'px': (n: number) => n * 1,\n 'rem': (n: number) => n * this.htmlFontSize,\n 'vw': (n: number) => n / 100 * window.innerWidth,\n }[unit]\n if (handleCssUnit) return handleCssUnit(num)\n // 如果找不到默认单位, 就交给外面处理\n const otherHandleCssUnit = config.handleCssUnit || config['unitFunc']\n return otherHandleCssUnit ? otherHandleCssUnit(num, unit) : num\n }))\n }\n\n /**\n * 获取长度\n * @param length 将要转换的长度\n * @param maxLength 最大长度\n * @return 返回长度\n */\n protected getLength (length: string | number | undefined, maxLength?: number): number {\n if (isExpectType(length, 'number')) return length as number\n if (isExpectType(length, 'string')) return this.changeUnits(length as string, maxLength)\n return 0\n }\n\n /**\n * 获取相对(居中)X坐标\n * @param width\n * @param col\n */\n protected getOffsetX (width: number, maxWidth: number = 0): number {\n return (maxWidth - width) / 2\n }\n\n protected getOffscreenCanvas (width: number, height: number): {\n _offscreenCanvas: HTMLCanvasElement,\n _ctx: CanvasRenderingContext2D\n } | void {\n if (!has(this, '_offscreenCanvas')) {\n if (window && window.document && this.config.flag === 'WEB') {\n this['_offscreenCanvas'] = document.createElement('canvas')\n } else {\n this['_offscreenCanvas'] = this.config['offscreenCanvas']\n }\n if (!this['_offscreenCanvas']) return console.error('离屏 Canvas 无法渲染!')\n }\n const dpr = this.config.dpr\n const _offscreenCanvas = this['_offscreenCanvas'] as HTMLCanvasElement\n _offscreenCanvas.width = (width || 300) * dpr\n _offscreenCanvas.height = (height || 150) * dpr\n const _ctx = _offscreenCanvas.getContext('2d')!\n _ctx.clearRect(0, 0, width, height)\n _ctx.scale(dpr, dpr)\n _ctx['dpr'] = dpr\n return { _offscreenCanvas, _ctx }\n }\n\n /**\n * 添加一个新的响应式数据 (临时)\n * @param data 数据\n * @param key 属性\n * @param value 新值\n */\n public $set (data: object, key: string | number, value: any) {\n if (!data || typeof data !== 'object') return\n defineReactive(data, key, value)\n }\n\n /**\n * 添加一个属性计算 (临时)\n * @param data 源数据\n * @param key 属性名\n * @param callback 回调函数\n */\n protected $computed (data: object, key: string, callback: Function) {\n Object.defineProperty(data, key, {\n get: () => {\n return callback.call(this)\n }\n })\n }\n\n /**\n * 添加一个观察者 create user watcher\n * @param expr 表达式\n * @param handler 回调函数\n * @param watchOpt 配置参数\n * @return 卸载当前观察者的函数 (暂未返回)\n */\n protected $watch (\n expr: string | Function,\n handler: Function | WatchOptType,\n watchOpt: WatchOptType = {}\n ): Function {\n if (typeof handler === 'object') {\n watchOpt = handler\n handler = watchOpt.handler!\n }\n // 创建 user watcher\n const watcher = new Watcher(this, expr, handler, watchOpt)\n // 判断是否需要初始化时触发回调\n if (watchOpt.immediate) {\n handler.call(this, watcher.value)\n }\n // 返回一个卸载当前观察者的函数\n return function unWatchFn () {}\n }\n}\n","import { ImgType } from '../types/index'\nimport { roundRectByArc } from './math'\n\n/**\n * 根据路径获取图片对象\n * @param { string } src 图片路径\n * @returns { Promise<HTMLImageElement> } 图片标签\n */\nexport const getImage = (src: string): Promise<ImgType> => {\n return new Promise((resolve, reject) => {\n const img = new Image()\n img.onload = () => resolve(img)\n img.onerror = err => reject(err)\n img.src = src\n })\n}\n\n/**\n * 切割圆角\n * @param img 将要裁剪的图片对象\n * @param radius 裁剪的圆角半径\n * @returns 返回一个离屏 canvas 用于渲染\n */\nexport const cutRound = (img: ImgType, radius: number): ImgType => {\n const canvas = document.createElement('canvas')\n const ctx = canvas.getContext('2d')!\n const { width, height } = img\n canvas.width = width\n canvas.height = height\n roundRectByArc(ctx, 0, 0, width, height, radius)\n ctx.clip()\n ctx.drawImage(img, 0, 0, width, height)\n return canvas\n}\n\n/**\n * 透明度\n * @param img 将要处理的图片对象\n * @param opacity 透明度\n * @returns 返回一个离屏 canvas 用于渲染\n */\nexport const opacity = (\n img: ImgType,\n opacity: number\n): ImgType => {\n const canvas = document.createElement('canvas')\n const ctx = canvas.getContext('2d')!\n const { width, height } = img\n canvas.width = width\n canvas.height = height\n // 绘制图片, 部分浏览器不支持 filter 属性, 需要处理兼容\n if (typeof ctx.filter === 'string') {\n ctx.filter = `opacity(${opacity * 100}%)`\n ctx.drawImage(img, 0, 0, width, height)\n } else {\n ctx.drawImage(img, 0, 0, width, height)\n const imageData = ctx.getImageData(0, 0, width, height)\n const { data } = imageData\n const len = data.length\n for (let i = 0; i < len; i += 4) {\n const alpha = data[i + 3]\n if (alpha !== 0) data[i + 3] = alpha * opacity\n }\n ctx.putImageData(imageData, 0, 0)\n }\n return canvas\n}\n\n/**\n * 权重矩阵\n * @param radius 模糊半径\n * @param sigma \n * @returns 返回一个权重和为1的矩阵\n */\nconst getMatrix = (radius: number, sigma?: number): number[] => {\n sigma = sigma || radius / 3\n const r = Math.ceil(radius)\n const sigma_2 = sigma * sigma\n const sigma2_2 = 2 * sigma_2\n const denominator = 1 / (2 * Math.PI * sigma_2)\n const matrix = []\n let total = 0\n // 计算权重矩阵\n for (let x = -r; x <= r; x++) {\n for (let y = -r; y <= r; y++) {\n // 套用二维高斯函数得到每个点的权重\n const res = denominator * Math.exp(-(x * x + y * y) / sigma2_2)\n matrix.push(res)\n total += res\n }\n }\n // 让矩阵中所有权重的和等于1\n for (let i = 0; i < matrix.length; i++) {\n matrix[i] /= total\n }\n return matrix\n}\n\n/**\n * 高斯模糊\n * @param img 将要处理的图片对象\n * @param radius 模糊半径\n * @returns 返回一个离屏 canvas 用于渲染\n */\nexport const blur = (\n img: ImgType,\n radius: number\n): ImgType => {\n const canvas = document.createElement('canvas')\n const ctx = canvas.getContext('2d')!\n const { width, height } = img\n // 设置图片宽高\n canvas.width = width\n canvas.height = height\n ctx.drawImage(img, 0, 0, width, height)\n const ImageData = ctx.getImageData(0, 0, width, height)\n const { data } = ImageData\n const matrix = getMatrix(radius)\n const r = Math.ceil(radius)\n const w = width * 4\n const cols = r * 2 + 1\n const len = data.length, matrixLen = matrix.length\n for (let i = 0; i < len; i += 4) {\n // 处理\n }\n console.log(ImageData)\n ctx.putImageData(ImageData, 0, 0)\n return canvas\n}\n\nexport const getBase64Image = () => {\n\n}\n","/**\n * 转换为运算角度\n * @param { number } deg 数学角度\n * @return { number } 运算角度\n */\nexport const getAngle = (deg: number): number => {\n return Math.PI / 180 * deg\n}\n\n/**\n * 根据角度计算圆上的点\n * @param { number } deg 运算角度\n * @param { number } r 半径\n * @return { Array<number> } 坐标[x, y]\n */\nexport const getArcPointerByDeg = (deg: number, r: number): [number, number] => {\n return [+(Math.cos(deg) * r).toFixed(8), +(Math.sin(deg) * r).toFixed(8)]\n}\n\n/**\n * 根据点计算切线方程\n * @param { number } x 横坐标\n * @param { number } y 纵坐标\n * @return { Array<number> } [斜率, 常数]\n */\nexport const getTangentByPointer = (x: number, y: number): Array<number> => {\n let k = - x / y\n let b = -k * x + y\n return [k, b]\n}\n\n// 使用 arc 绘制扇形\nexport const fanShapedByArc = (\n ctx: CanvasRenderingContext2D,\n minRadius: number,\n maxRadius: number,\n start: number,\n end: number,\n gutter: number,\n): void => {\n ctx.beginPath()\n let maxGutter = getAngle(90 / Math.PI / maxRadius * gutter)\n let minGutter = getAngle(90 / Math.PI / minRadius * gutter)\n let maxStart = start + maxGutter\n let maxEnd = end - 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*/\nexport const getLinearGradient = (\n ctx: CanvasRenderingContext2D,\n x: number,\n y: number,\n w: number,\n h: number,\n background: string\n) => {\n const context = (/linear-gradient\\((.+)\\)/.exec(background) as Array<any>)[1]\n .split(',') // 根据逗号分割\n .map((text: string) => text.trim()) // 去除两边空格\n let deg = context.shift(), direction: [number, number, number, number] = [0, 0, 0, 0]\n // 通过起始点和角度计算渐变终点的坐标点, 这里感谢泽宇大神提醒我使用勾股定理....\n if (deg.includes('deg')) {\n deg = deg.slice(0, -3) % 360\n // 根据4个象限定义起点坐标, 根据45度划分8个区域计算终点坐标\n const getLenOfTanDeg = (deg: number) => Math.tan(deg / 180 * Math.PI)\n if (deg >= 0 && deg < 45) direction = [x, y + h, x + w, y + h - w * getLenOfTanDeg(deg - 0)]\n else if (deg >= 45 && deg < 90) direction = [x, y + h, (x + w) - h * getLenOfTanDeg(deg - 45), y]\n else if (deg >= 90 && deg < 135) direction = [x + w, y + h, (x + w) - h * getLenOfTanDeg(deg - 90), y]\n else if (deg >= 135 && deg < 180) direction = [x + w, y + h, x, y + w * getLenOfTanDeg(deg - 135)]\n else if (deg >= 180 && deg < 225) direction = [x + w, y, x, y + w * getLenOfTanDeg(deg - 180)]\n else if (deg >= 225 && deg < 270) direction = [x + w, y, x + h * getLenOfTanDeg(deg - 225), y + h]\n else if (deg >= 270 && deg < 315) direction = [x, y, x + h * getLenOfTanDeg(deg - 270), y + h]\n else if (deg >= 315 && deg < 360) direction = [x, y, x + w, y + h - w * getLenOfTanDeg(deg - 315)]\n }\n // 创建四个简单的方向坐标\n else if (deg.includes('top')) direction = [x, y + h, x, y]\n else if (deg.includes('bottom')) direction = [x, y, x, y + h]\n else if (deg.includes('left')) direction = [x + w, y, x, y]\n else if (deg.includes('right')) direction = [x, y, x + w, y]\n // 创建线性渐变必须使用整数坐标\n const gradient = ctx.createLinearGradient(...(direction.map(n => n >> 0) as typeof direction))\n // 这里后期重构, 先用any代替\n return context.reduce((gradient: any, item: any, index: any) => {\n const info = item.split(' ')\n if (info.length === 1) gradient.addColorStop(index, info[0])\n else 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k2)\n// let y0 = (k2 * b1 - k1 * b2) / (k2 - k1)\n// // 如果有任何一条切线垂直于x轴, 则斜率不存在\n// if (isNaN(x0)) {\n// Math.abs(x1) === +r.toFixed(8) && (x0 = x1)\n// Math.abs(x2) === +r.toFixed(8) && (x0 = x2)\n// }\n// if (k1 === Infinity || k1 === -Infinity) {\n// y0 = k2 * x0 + b2\n// }\n// else if (k2 === Infinity || k2 === -Infinity) {\n// y0 = k1 * x0 + b1\n// }\n// ctx.lineTo(x1, y1)\n// // 微信小程序下 arcTo 在安卓真机下绘制有 bug\n// ctx.arcTo(x0, y0, x2, y2, r)\n// }\n\n// // 使用 arcTo 绘制扇形 (弃用)\n// export const drawSectorByArcTo = (\n// ctx: CanvasRenderingContext2D,\n// minRadius: number,\n// maxRadius: number,\n// start: number,\n// end: number,\n// gutter: number,\n// ) => {\n// if (!minRadius) minRadius = gutter\n// // 内外圆弧分别进行等边缩放\n// let maxGutter = getAngle(90 / Math.PI / maxRadius * gutter)\n// let minGutter = getAngle(90 / Math.PI / minRadius * gutter)\n// let maxStart = start + maxGutter\n// let maxEnd = end - maxGutter\n// let minStart = start + minGutter\n// let minEnd = end - minGutter\n// 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+
{"version":3,"file":"index.esm.js","sources":["../src/utils/polyfill.js","../src/utils/index.ts","../src/observer/dep.ts","../src/observer/utils.ts","../src/observer/array.ts","../src/observer/index.ts","../src/observer/watcher.ts","../src/lib/scratch.ts","../src/lib/lucky.ts","../src/utils/image.ts","../src/utils/math.ts"],"sourcesContent":["/**\n * 由于部分低版本下的某些 app 可能会缺少某些原型方法, 这里增加兼容\n */\n\n// ie11 不兼容 includes 方法\nif (!Array.prototype.includes) {\n Object.defineProperty(Array.prototype, 'includes', {\n value: function(valueToFind, fromIndex) {\n\n if (this == null) {\n throw new TypeError('\"this\" is null or not defined');\n }\n\n // 1. Let O be ? ToObject(this value).\n var o = Object(this);\n\n // 2. Let len be ? ToLength(? Get(O, \"length\")).\n var len = o.length >>> 0;\n\n // 3. If len is 0, return false.\n if (len === 0) {\n return false;\n }\n\n // 4. Let n be ? ToInteger(fromIndex).\n // (If fromIndex is undefined, this step produces the value 0.)\n var n = fromIndex | 0;\n\n // 5. If n ≥ 0, then\n // a. Let k be n.\n // 6. Else n < 0,\n // a. Let k be len + n.\n // b. If k < 0, let k be 0.\n var k = Math.max(n >= 0 ? n : len - Math.abs(n), 0);\n\n function sameValueZero(x, y) {\n return x === y || (typeof x === 'number' && typeof y === 'number' && isNaN(x) && isNaN(y));\n }\n\n // 7. Repeat, while k < len\n while (k < len) {\n // a. Let elementK be the result of ? Get(O, ! ToString(k)).\n // b. If SameValueZero(valueToFind, elementK) is true, return true.\n if (sameValueZero(o[k], valueToFind)) {\n return true;\n }\n // c. Increase k by 1.\n k++;\n }\n\n // 8. Return false\n return false;\n }\n });\n}\n\n// vivo x7 下网易云游戏 app 缺少 includes 方法\nif (!String.prototype.includes) {\n String.prototype.includes = function(search, start) {\n 'use strict';\n if (typeof start !== 'number') {\n start = 0;\n }\n if (start + search.length > this.length) {\n return false;\n } else {\n return this.indexOf(search, start) !== -1;\n }\n };\n}\n\n// vivo x7 下网易云游戏 app 缺少 find 方法\nif (!Array.prototype.find) {\n Object.defineProperty(Array.prototype, 'find', {\n value: function(predicate) {\n // 1. Let O be ? ToObject(this value).\n if (this == null) {\n throw new TypeError('\"this\" is null or not defined');\n }\n var o = Object(this);\n // 2. Let len be ? ToLength(? Get(O, \"length\")).\n var len = o.length >>> 0;\n // 3. If IsCallable(predicate) is false, throw a TypeError exception.\n if (typeof predicate !== 'function') {\n throw new TypeError('predicate must be a function');\n }\n // 4. If thisArg was supplied, let T be thisArg; else let T be undefined.\n var thisArg = arguments[1];\n // 5. Let k be 0.\n var k = 0;\n // 6. Repeat, while k < len\n while (k < len) {\n // a. Let Pk be ! ToString(k).\n // b. Let kValue be ? Get(O, Pk).\n // c. Let testResult be ToBoolean(? Call(predicate, T, « kValue, k, O »)).\n // d. If testResult is true, return kValue.\n var kValue = o[k];\n if (predicate.call(thisArg, kValue, k, o)) {\n return kValue;\n }\n // e. Increase k by 1.\n k++;\n }\n // 7. Return undefined.\n return void 0;\n }\n });\n}\n","/**\n * 判断是否是期望的类型\n * @param { unknown } param 将要判断的变量\n * @param { ...string } types 期望的类型\n * @return { boolean } 返回期望是否正确\n */\nexport const isExpectType = (param: unknown, ...types: string[]): boolean => {\n return types.some(type => Object.prototype.toString.call(param).slice(8, -1).toLowerCase() === type)\n}\n\nexport const get = (data: object, strKeys: string) => {\n const keys = strKeys.split('.')\n for (let key of keys) {\n const res = data[key]\n if (!isExpectType(res, 'object', 'array')) return res\n data = res\n }\n return data\n}\n\nexport const has = (data: object, key: string | number): boolean => {\n return Object.prototype.hasOwnProperty.call(data, key)\n}\n\n/**\n * 移除\\n\n * @param { string } str 将要处理的字符串\n * @return { string } 返回新的字符串\n */\nexport const removeEnter = (str: string): string => {\n return [].filter.call(str, s => s !== '\\n').join('')\n}\n\n/**\n * 把任何数据类型转成数字\n * @param num \n */\nexport const getNumber = (num: unknown): number => {\n if (num === null) return 0\n if (typeof num === 'object') return NaN\n if (typeof num === 'number') return num\n if (typeof num === 'string') {\n if (num[num.length - 1] === '%') {\n return Number(num.slice(0, -1)) / 100\n }\n return Number(num)\n }\n return NaN\n}\n\n/**\n * 判断颜色是否有效 (透明色 === 无效)\n * @param color 颜色\n */\nexport const hasBackground = (color: string | undefined | null): boolean => {\n if (typeof color !== 'string') return false\n color = color.toLocaleLowerCase().trim()\n if (color === 'transparent') return false\n if (/^rgba/.test(color)) {\n const alpha = /([^\\s,]+)\\)$/.exec(color)\n if (getNumber(alpha) === 0) return false\n }\n return true\n}\n\n/**\n * 通过padding计算\n * @return { object } block 边框信息\n */\nexport const computePadding = (\n block: { padding?: string },\n getLength: Function\n): [number, number, number, number] => {\n let padding = block.padding?.split(' ').map(n => getLength(n)) || [0],\n paddingTop = 0,\n paddingBottom = 0,\n paddingLeft = 0,\n paddingRight = 0\n switch (padding.length) {\n case 1:\n paddingTop = paddingBottom = paddingLeft = paddingRight = padding[0]\n break\n case 2:\n paddingTop = paddingBottom = padding[0]\n paddingLeft = paddingRight = padding[1]\n break\n case 3:\n paddingTop = padding[0]\n paddingLeft = paddingRight = padding[1]\n paddingBottom = padding[2]\n break\n default:\n paddingTop = padding[0]\n paddingBottom = padding[1]\n paddingLeft = padding[2]\n paddingRight = padding[3]\n }\n // 检查是否单独传入值, 并且不是0\n const res = { paddingTop, paddingBottom, paddingLeft, paddingRight }\n for (let key in res) {\n // 是否含有这个属性, 并且是数字或字符串\n res[key] = has(block, key) && isExpectType(block[key], 'string', 'number')\n ? getLength(block[key])\n : res[key]\n }\n return [paddingTop, paddingBottom, paddingLeft, paddingRight]\n}\n\n/**\n * 节流函数\n * @param fn 将要处理的函数\n * @param wait 时间, 单位为毫秒\n * @returns 包装好的节流函数\n */\nexport const throttle = (fn: Function, wait = 300) => {\n let timeId = null as any\n return function (this: any, ...args: any[]) {\n if (timeId) return\n timeId = setTimeout(() => {\n fn.apply(this, args)\n clearTimeout(timeId)\n timeId = null\n }, wait)\n }\n}\n\n/**\n * 通过概率计算出一个奖品索引\n * @param { Array<number | undefined> } rangeArr 概率\n * @returns { number } 中奖索引\n */\nexport const computeRange = (rangeArr: Array<number | undefined>): number => {\n const ascendingArr: number[] = []\n // 额外增加 map 来优化 ts 的类型推断\n const sum = rangeArr.map(num => Number(num)).reduce((prev, curr) => {\n if (curr > 0) { // 大于0\n const res = prev + curr\n ascendingArr.push(res)\n return res\n } else { // 小于等于0或NaN\n ascendingArr.push(NaN)\n return prev\n }\n }, 0)\n const random = Math.random() * sum\n return ascendingArr.findIndex(num => random <= num)\n}\n\n/**\n * 根据宽度分割字符串, 来达到换行的效果\n * @param text \n * @param maxWidth \n * @returns \n */\nexport const splitText = (\n ctx: CanvasRenderingContext2D,\n text: string,\n getWidth: (lines: string[]) => number,\n lineClamp: number = Infinity\n): string[] => {\n // 如果 lineClamp 设置不正确, 则忽略该属性\n if (lineClamp <= 0) lineClamp = Infinity\n let str = ''\n const lines = []\n const EndWidth = ctx.measureText('...').width\n for (let i = 0; i < text.length; i++) {\n str += text[i]\n let currWidth = ctx.measureText(str).width\n const maxWidth = getWidth(lines)\n // 如果正在计算最后一行, 则加上三个小点的宽度\n if (lineClamp === lines.length + 1) currWidth += EndWidth\n // 如果已经没有宽度了, 就没有必要再计算了\n if (maxWidth < 0) return lines\n // 如果当前一行的宽度不够了, 则处理下一行\n if (currWidth > maxWidth) {\n lines.push(str.slice(0, -1))\n str = text[i]\n }\n // 如果现在是最后一行, 则加上三个小点并跳出\n if (lineClamp === lines.length) {\n lines[lines.length - 1] += '...'\n return lines\n }\n }\n if (str) lines.push(str)\n if (!lines.length) lines.push(text)\n return lines\n}\n\n// 获取一个重新排序的数组\nexport const getSortedArrayByIndex = <T>(arr: T[], order: number[]): T[] => {\n const map: { [key: number]: T } = {}, res = []\n for (let i = 0; i < arr.length; i++) {\n map[i] = arr[i]\n }\n for (let i = 0; i < order.length; i++) {\n const curr = map[order[i]]\n if (curr) (res[i] = curr)\n }\n return res\n}\n","import Watcher from './watcher'\n\nexport default class Dep {\n static target: Watcher | null\n private subs: Array<Watcher>\n\n /**\n * 订阅中心构造器\n */\n constructor () {\n this.subs = []\n }\n\n /**\n * 收集依赖\n * @param {*} sub \n */\n public addSub (sub: Watcher) {\n // 此处临时使用includes防重复添加\n if (!this.subs.includes(sub)) {\n this.subs.push(sub)\n }\n }\n\n /**\n * 派发更新\n */\n public notify () {\n this.subs.forEach(sub => {\n sub.update()\n })\n }\n}\n","\nimport { isExpectType } from '../utils'\n\nexport const hasProto = '__proto__' in {}\n\nexport function def (obj: object, key: string | number, val: any, enumerable?: boolean) {\n Object.defineProperty(obj, key, {\n value: val,\n enumerable: !!enumerable,\n writable: true,\n configurable: true\n })\n}\n\nexport function parsePath (path: string) {\n path += '.'\n let segments: string[] = [], segment = ''\n for (let i = 0; i < path.length; i++) {\n let curr = path[i]\n if (/\\[|\\./.test(curr)) {\n segments.push(segment)\n segment = ''\n } else if (/\\W/.test(curr)) {\n continue\n } else {\n segment += curr\n }\n }\n return function (data: object | any[]) {\n return segments.reduce((data, key) => {\n return data[key]\n }, data)\n }\n}\n\nexport function traverse (value: any) {\n // const seenObjects = new Set()\n const dfs = (data: any) => {\n if (!isExpectType(data, 'array', 'object')) return\n Object.keys(data).forEach(key => {\n const value = data[key]\n dfs(value)\n })\n }\n dfs(value)\n // seenObjects.clear()\n}","/**\n * 重写数组的原型方法\n */\nconst oldArrayProto = Array.prototype\nconst newArrayProto = Object.create(oldArrayProto)\nconst methods = ['push', 'pop', 'shift', 'unshift', 'sort', 'splice', 'reverse']\nmethods.forEach(method => {\n newArrayProto[method] = function (...args: any[]) {\n const res = oldArrayProto[method].apply(this, args)\n const luckyOb = this['__luckyOb__']\n if (['push', 'unshift', 'splice'].includes(method)) luckyOb.walk(this)\n luckyOb.dep.notify()\n return res\n }\n})\n\nexport { newArrayProto }\n","import Dep from './dep'\nimport { hasProto, def } from './utils'\nimport { newArrayProto } from './array'\n\nexport default class Observer {\n value: any\n dep: Dep\n\n /**\n * 观察者构造器\n * @param value \n */\n constructor (value: any) {\n // this.value = value\n this.dep = new Dep()\n // 将响应式对象代理到当前value上面, 并且将当前的enumerable设置为false\n def(value, '__luckyOb__', this)\n if (Array.isArray(value)) { // 如果是数组, 则重写原型方法\n if (hasProto) {\n value['__proto__'] = newArrayProto\n } else {\n Object.getOwnPropertyNames(newArrayProto).forEach(key => {\n def(value, key, newArrayProto[key])\n })\n }\n }\n this.walk(value)\n }\n\n walk (data: object | any[]) {\n Object.keys(data).forEach(key => {\n defineReactive(data, key, data[key])\n })\n }\n}\n\n/**\n * 处理响应式\n * @param { Object | Array } data\n */\nexport function observe (data: any): Observer | void {\n if (!data || typeof data !== 'object') return\n let luckyOb: Observer | void\n if ('__luckyOb__' in data) {\n luckyOb = data['__luckyOb__']\n } else {\n luckyOb = new Observer(data)\n }\n return luckyOb\n}\n\n/**\n * 重写 setter / getter\n * @param {*} data \n * @param {*} key \n * @param {*} val \n */\nexport function defineReactive (data: any, key: string | number, val: any) {\n const dep = new Dep()\n const property = Object.getOwnPropertyDescriptor(data, key)\n if (property && property.configurable === false) {\n return\n }\n const getter = property && property.get\n const setter = property && property.set\n if ((!getter || setter) && arguments.length === 2) {\n val = data[key]\n }\n let childOb = observe(val)\n Object.defineProperty(data, key, {\n get: () => {\n const value = getter ? getter.call(data) : val\n if (Dep.target) {\n dep.addSub(Dep.target)\n if (childOb) {\n childOb.dep.addSub(Dep.target)\n }\n }\n return value\n },\n set: (newVal) => {\n if (newVal === val) return\n val = newVal\n if (getter && !setter) return\n if (setter) {\n setter.call(data, newVal)\n } else {\n val = newVal\n }\n childOb = observe(newVal)\n dep.notify()\n }\n })\n}\n","import Lucky from '../lib/lucky'\nimport Dep from './dep'\nimport { parsePath, traverse } from './utils'\n\nexport interface WatchOptType {\n handler?: () => Function\n immediate?: boolean\n deep?: boolean\n}\n\nlet uid = 0\nexport default class Watcher {\n id: number\n $lucky: Lucky\n expr: string | Function\n cb: Function\n deep: boolean\n getter: Function\n value: any\n\n /**\n * 观察者构造器\n * @param {*} $lucky \n * @param {*} expr \n * @param {*} cb \n */\n constructor ($lucky: Lucky, expr: string | Function, cb: Function, options: WatchOptType = {}) {\n this.id = uid++\n this.$lucky = $lucky\n this.expr = expr\n this.deep = !!options.deep\n if (typeof expr === 'function') {\n this.getter = expr\n } else {\n this.getter = parsePath(expr)\n }\n this.cb = cb\n this.value = this.get()\n }\n\n /**\n * 根据表达式获取新值\n */\n get () {\n Dep.target = this\n const value = this.getter.call(this.$lucky, this.$lucky)\n // 处理深度监听\n if (this.deep) {\n traverse(value)\n }\n Dep.target = null\n return value\n }\n\n /**\n * 触发 watcher 更新\n */\n update () {\n // get获取新值\n const newVal = this.get()\n // 读取之前存储的旧值\n const oldVal = this.value\n this.value = newVal\n // 触发 watch 回调\n this.cb.call(this.$lucky, newVal, oldVal)\n }\n}\n","import Lucky from './lucky'\nimport LuckyScratchConfig from '../types/scratch'\nimport { UserConfigType } from '../types/index'\n\nexport default class LuckyScratch extends Lucky {\n private mask: {\n type?: 'color' | 'image'\n color?: string\n src?: string\n imgObj?: HTMLImageElement\n } = {}\n private scratch: {\n radius: number\n percent: number\n } = {\n radius: 20,\n percent: 0.5,\n }\n // 记录当前刮开的比例\n private progress: number = 0\n // 是否正在刮\n private isScratching: boolean = false\n // 是否已完成(刮开达到阈值)\n private isCompleted: boolean = false\n // 是否禁用刮奖\n public disabled: boolean = false\n // 是否是第一次刮动\n private isFirstScratch: boolean = true\n // 事件是否已绑定\n private eventsInitialized: boolean = false\n // 回调函数\n private onceBeforeStartCallback?: () => boolean | Promise<boolean>\n private beforeStartCallback?: () => boolean | Promise<boolean>\n private startCallback?: () => void\n private endCallback?: () => void\n private successCallback?: (progress: number) => void\n private afterInitCallback?: () => void\n\n /**\n * 刮刮卡构造器\n * @param config 配置项\n * @param data 抽奖数据\n */\n constructor(config: UserConfigType, data: LuckyScratchConfig) {\n super(config, {\n width: data.width || '300px',\n height: data.height || '150px',\n })\n this.initData(data)\n // 首次初始化\n this.init()\n }\n\n protected initData(data: LuckyScratchConfig): void {\n this.$set(this, 'mask', {\n type: 'color',\n color: '#ccc',\n ...data.mask,\n })\n this.$set(this, 'scratch', {\n radius: 20,\n percent: 0.5,\n ...data.scratch,\n })\n this.$set(this, 'onceBeforeStartCallback', data.onceBeforeStart)\n this.$set(this, 'beforeStartCallback', data.beforeStart)\n this.$set(this, 'startCallback', data.start)\n this.$set(this, 'endCallback', data.end)\n this.$set(this, 'successCallback', data.success)\n this.$set(this, 'afterInitCallback', data.afterInit)\n }\n\n /**\n * 重写 resize 方法,在尺寸变化后重新绘制蒙层\n */\n protected resize(): void {\n super.resize()\n // resize 后需要重新绘制蒙层,否则 canvas 尺寸变化会清空内容\n // 注意:draw() 是 async 方法,但这里不需要 await,\n // 因为对于颜色类型的蒙层,绘制是同步的;只有图片类型才需要异步加载\n this.draw()\n this.config.afterResize?.()\n }\n\n public async init(): Promise<void> {\n this.initLucky()\n // 重置状态\n this.progress = 0\n this.isScratching = false\n this.isCompleted = false\n this.isFirstScratch = true // 重置第一次刮动标志\n await this.draw()\n // 绑定事件\n this.handleBindEvents()\n // 触发初始化完成回调\n this.afterInitCallback?.()\n }\n\n private async draw(): Promise<void> {\n // 触发开始回调\n this.config.beforeInit?.()\n // 清空画布\n this.clearCanvas()\n const { mask, scratch } = this\n // 绘制遮罩\n if (mask.type === 'image' && mask.src) {\n // 如果是图片\n const imgObj = await this.loadImg(mask.src, { src: mask.src })\n this.ctx.drawImage(imgObj, 0, 0, this.boxWidth, this.boxHeight)\n } else {\n // 默认为颜色\n this.ctx.fillStyle = mask.color || '#ccc'\n this.ctx.fillRect(0, 0, this.boxWidth, this.boxHeight)\n }\n // 触发绘制结束回调\n this.config.afterInit?.()\n }\n\n private handleBindEvents(): void {\n // 防止重复绑定事件\n if (this.eventsInitialized) return\n this.eventsInitialized = true\n\n const canvas = this.config.canvasElement\n if (!canvas) return\n // 移动端 touch 事件\n canvas.addEventListener('touchstart', (e: TouchEvent) => {\n this.handleStart(e.touches[0])\n })\n canvas.addEventListener('touchmove', (e: TouchEvent) => {\n e.preventDefault()\n this.handleMove(e.touches[0])\n })\n canvas.addEventListener('touchend', () => {\n this.handleEnd()\n })\n // PC 端 mouse 事件\n canvas.addEventListener('mousedown', (e: MouseEvent) => {\n this.handleStart(e)\n })\n canvas.addEventListener('mousemove', (e: MouseEvent) => {\n e.preventDefault()\n this.handleMove(e)\n })\n document.addEventListener('mouseup', () => {\n this.handleEnd()\n })\n }\n\n private async handleStart(e: MouseEvent | Touch): Promise<void> {\n // 如果已完成或被禁用,不再响应事件\n if (this.isCompleted || this.disabled) return\n\n // 调用 onceBeforeStart 钩子(只在第一次刮动时)\n if (this.isFirstScratch && this.onceBeforeStartCallback) {\n try {\n const result = await this.onceBeforeStartCallback()\n if (result === false) {\n // 校验失败,阻止刮奖\n return\n }\n } catch (err) {\n console.error('onceBeforeStart 回调执行出错:', err)\n return\n }\n // 标记已经不是第一次刮动了\n this.isFirstScratch = false\n }\n\n // 调用 beforeStart 钩子(每次刮动都会调用)\n if (this.beforeStartCallback) {\n try {\n const result = await this.beforeStartCallback()\n if (result === false) {\n // 校验失败,阻止刮奖\n return\n }\n } catch (err) {\n console.error('beforeStart 回调执行出错:', err)\n return\n }\n }\n\n this.isScratching = true\n this.startCallback?.()\n this.drawArc(e)\n }\n\n private handleMove(e: MouseEvent | Touch): void {\n if (!this.isScratching || this.isCompleted || this.disabled) return\n this.drawArc(e)\n }\n\n private handleEnd(): void {\n if (!this.isScratching || this.isCompleted || this.disabled) return\n this.isScratching = false\n // 计算刮开比例\n this.checkProgress()\n this.endCallback?.()\n }\n\n private drawArc(e: MouseEvent | Touch): void {\n const canvas = this.config.canvasElement\n if (!canvas) return\n const rect = canvas.getBoundingClientRect()\n const x = (e.clientX - rect.left) * this.config.dpr\n const y = (e.clientY - rect.top) * this.config.dpr\n this.drawArcAt(x, y)\n }\n\n /**\n * 在指定坐标绘制刮痕\n * @param x 相对于 canvas 的 x 坐标(物理像素,已乘以 dpr)\n * @param y 相对于 canvas 的 y 坐标(物理像素,已乘以 dpr)\n */\n private drawArcAt(x: number, y: number): void {\n this.ctx.globalCompositeOperation = 'destination-out'\n this.ctx.beginPath()\n this.ctx.arc(x, y, this.scratch.radius * this.config.dpr, 0, Math.PI * 2)\n this.ctx.fill()\n // 恢复混合模式\n this.ctx.globalCompositeOperation = 'source-over'\n }\n\n private checkProgress(): void {\n try {\n const imageData = this.ctx.getImageData(\n 0,\n 0,\n this.boxWidth * this.config.dpr,\n this.boxHeight * this.config.dpr\n )\n const pixels = imageData.data\n let count = 0\n for (let i = 0; i < pixels.length; i += 4) {\n // alpha 通道小于 128 认为已刮开\n if (pixels[i + 3] < 128) {\n count++\n }\n }\n this.progress = count / (pixels.length / 4)\n // 如果达到阈值\n if (this.progress >= this.scratch.percent) {\n this.isCompleted = true // 标记为已完成\n this.clearCanvas() // 自动全部刮开\n this.successCallback?.(this.progress)\n }\n } catch (err) {\n // 可能会遇到跨域图片污染画布的问题\n console.error('无法计算刮开进度,可能是因为图片跨域:', err)\n }\n }\n\n /**\n * 动态设置禁用状态\n * @param disabled 是否禁用\n */\n public setDisabled(disabled: boolean): void {\n this.disabled = disabled\n }\n\n /**\n * 公共方法:处理触摸/鼠标开始事件\n * 供小程序、uni-app 等非 DOM 环境使用\n * @param x 相对于 canvas 的 x 坐标(逻辑像素)\n * @param y 相对于 canvas 的 y 坐标(逻辑像素)\n */\n public async handleTouchStart(x: number, y: number): Promise<void> {\n // 如果已完成或被禁用,不再响应事件\n if (this.isCompleted || this.disabled) return\n\n // 调用 onceBeforeStart 钩子(只在第一次刮动时)\n if (this.isFirstScratch && this.onceBeforeStartCallback) {\n try {\n const result = await this.onceBeforeStartCallback()\n if (result === false) {\n // 校验失败,阻止刮奖\n return\n }\n } catch (err) {\n console.error('onceBeforeStart 回调执行出错:', err)\n return\n }\n // 标记已经不是第一次刮动了\n this.isFirstScratch = false\n }\n\n // 调用 beforeStart 钩子(每次刮动都会调用)\n if (this.beforeStartCallback) {\n try {\n const result = await this.beforeStartCallback()\n if (result === false) {\n // 校验失败,阻止刮奖\n return\n }\n } catch (err) {\n console.error('beforeStart 回调执行出错:', err)\n return\n }\n }\n\n this.isScratching = true\n this.startCallback?.()\n // 将逻辑像素转换为物理像素(乘以 dpr)\n this.drawArcAt(x * this.config.dpr, y * this.config.dpr)\n }\n\n /**\n * 公共方法:处理触摸/鼠标移动事件\n * 供小程序、uni-app 等非 DOM 环境使用\n * @param x 相对于 canvas 的 x 坐标(逻辑像素)\n * @param y 相对于 canvas 的 y 坐标(逻辑像素)\n */\n public handleTouchMove(x: number, y: number): void {\n if (!this.isScratching || this.isCompleted || this.disabled) return\n // 将逻辑像素转换为物理像素(乘以 dpr)\n this.drawArcAt(x * this.config.dpr, y * this.config.dpr)\n }\n\n /**\n * 公共方法:处理触摸/鼠标结束事件\n * 供小程序、uni-app 等非 DOM 环境使用\n */\n public handleTouchEnd(): void {\n if (!this.isScratching || this.isCompleted || this.disabled) return\n this.isScratching = false\n // 计算刮开比例\n this.checkProgress()\n this.endCallback?.()\n }\n}\n","import '../utils/polyfill'\nimport { has, isExpectType, throttle } from '../utils/index'\nimport { name, version } from '../../package.json'\nimport { ConfigType, UserConfigType, ImgItemType, ImgType, Tuple } from '../types/index'\nimport { defineReactive } from '../observer'\nimport Watcher, { WatchOptType } from '../observer/watcher'\n\nexport default class Lucky {\n static version: string = version\n protected readonly version: string = version\n protected readonly config: ConfigType\n protected readonly ctx: CanvasRenderingContext2D\n protected htmlFontSize: number = 16\n protected rAF: Function = function () {}\n protected boxWidth: number = 0\n protected boxHeight: number = 0\n protected data: {\n width: string | number,\n height: string | number\n }\n\n /**\n * 公共构造器\n * @param config\n */\n constructor (\n config: string | HTMLDivElement | UserConfigType,\n data: {\n width: string | number,\n height: string | number\n }\n ) {\n // 兼容代码开始: 为了处理 v1.0.6 版本在这里传入了一个 dom\n if (typeof config === 'string') config = { el: config } as UserConfigType\n else if (config.nodeType === 1) config = { el: '', divElement: config } as UserConfigType\n // 这里先野蛮的处理, 等待后续优化, 对外暴露的类型是UserConfigType, 但内部期望是ConfigType\n config = config as UserConfigType\n this.config = config as ConfigType\n this.data = data\n // 开始初始化\n if (!config.flag) config.flag = 'WEB'\n if (config.el) config.divElement = document.querySelector(config.el) as HTMLDivElement\n // 如果存在父盒子, 就创建canvas标签\n if (config.divElement) {\n // 无论盒子内有没有canvas都执行覆盖逻辑\n config.canvasElement = document.createElement('canvas')\n config.divElement.appendChild(config.canvasElement)\n }\n // 获取 canvas 上下文\n if (config.canvasElement) {\n config.ctx = config.canvasElement.getContext('2d')!\n // 添加版本信息到标签上, 方便定位版本问题\n config.canvasElement.setAttribute('package', `${name}@${version}`)\n config.canvasElement.addEventListener('click', e => this.handleClick(e))\n }\n this.ctx = config.ctx as CanvasRenderingContext2D\n // 初始化 window 方法\n this.initWindowFunction()\n // 如果最后得不到 canvas 上下文那就无法进行绘制\n if (!this.config.ctx) {\n console.error('无法获取到 CanvasContext2D')\n }\n // 监听 window 触发 resize 时重置\n if (window && typeof window.addEventListener === 'function') {\n window.addEventListener('resize', throttle(() => this.resize(), 300))\n }\n // 监听异步设置 html 的 fontSize 并重新绘制\n if (window && window.document && typeof window.MutationObserver === 'function' && this.config.flag === 'WEB') {\n new window.MutationObserver(() => {\n this.resize()\n }).observe(document.documentElement, { attributes: true })\n }\n }\n\n /**\n * 初始化组件大小/单位\n */\n protected resize(): void {\n this.config.beforeResize?.()\n // 先初始化 fontSize 以防后面有 rem 单位\n this.setHTMLFontSize()\n // 拿到 config 即可设置 dpr\n this.setDpr()\n // 初始化宽高\n this.resetWidthAndHeight()\n // 根据 dpr 来缩放 canvas\n this.zoomCanvas()\n }\n\n /**\n * 初始化方法\n */\n protected initLucky () {\n this.resize()\n if (!this.boxWidth || !this.boxHeight) {\n return console.error('无法获取到宽度或高度')\n }\n }\n\n /**\n * 鼠标点击事件\n * @param e 事件参数\n */\n protected handleClick (e: MouseEvent): void {}\n\n /**\n * 根标签的字体大小\n */\n protected setHTMLFontSize (): void {\n if (!window || !window.getComputedStyle) return\n this.htmlFontSize = +window.getComputedStyle(document.documentElement).fontSize.slice(0, -2)\n }\n\n // 清空画布\n public clearCanvas (): void {\n const [width, height] = [this.boxWidth, this.boxHeight]\n this.ctx.clearRect(-width, -height, width * 2, height * 2)\n }\n\n /**\n * 设备像素比\n * window 环境下自动获取, 其余环境手动传入\n */\n protected setDpr (): void {\n const { config } = this\n if (config.dpr) {\n // 优先使用 config 传入的 dpr\n } else if (window) {\n window['dpr'] = config.dpr = window.devicePixelRatio || 1\n } else if (!config.dpr) {\n console.error(config, '未传入 dpr 可能会导致绘制异常')\n }\n }\n\n /**\n * 重置盒子和canvas的宽高\n */\n private resetWidthAndHeight (): void {\n const { config, data } = this\n // 如果是浏览器环境并且存在盒子\n let boxWidth = 0, boxHeight = 0\n if (config.divElement) {\n boxWidth = config.divElement.offsetWidth\n boxHeight = config.divElement.offsetHeight\n }\n // 先从 data 里取宽高, 如果 config 上面没有, 就从 style 上面取\n this.boxWidth = this.getLength(data.width || config['width']) || boxWidth\n this.boxHeight = this.getLength(data.height || config['height']) || boxHeight\n // 重新把宽高赋给盒子\n if (config.divElement) {\n config.divElement.style.overflow = 'hidden'\n config.divElement.style.width = this.boxWidth + 'px'\n config.divElement.style.height = this.boxHeight + 'px'\n }\n }\n\n /**\n * 根据 dpr 缩放 canvas 并处理位移\n */\n protected zoomCanvas (): void {\n const { config, ctx } = this\n const { canvasElement, dpr } = config\n const [width, height] = [this.boxWidth * dpr, this.boxHeight * dpr]\n if (!canvasElement) return\n canvasElement.width = width\n canvasElement.height = height\n canvasElement.style.width = `${width}px`\n canvasElement.style.height = `${height}px`\n canvasElement.style['transform-origin'] = 'left top'\n canvasElement.style.transform = `scale(${1 / dpr})`\n ctx.scale(dpr, dpr)\n }\n\n /**\n * 从 window 对象上获取一些方法\n */\n private initWindowFunction (): void {\n const { config } = this\n if (window) {\n this.rAF = window.requestAnimationFrame ||\n window['webkitRequestAnimationFrame'] ||\n window['mozRequestAnimationFrame'] ||\n function (callback: Function) {\n window.setTimeout(callback, 1000 / 60)\n }\n config.setTimeout = window.setTimeout\n config.setInterval = window.setInterval\n config.clearTimeout = window.clearTimeout\n config.clearInterval = window.clearInterval\n return\n }\n if (config.rAF) {\n // 优先使用帧动画\n this.rAF = config.rAF\n } else if (config.setTimeout) {\n // 其次使用定时器\n const timeout = config.setTimeout\n this.rAF = (callback: Function): number => timeout(callback, 16.7)\n } else {\n // 如果config里面没有提供, 那就假设全局方法存在setTimeout\n this.rAF = (callback: Function): number => setTimeout(callback, 16.7)\n }\n }\n\n public isWeb () {\n return ['WEB', 'UNI-H5', 'TARO-H5'].includes(this.config.flag)\n }\n\n /**\n * 异步加载图片并返回图片的几何信息\n * @param src 图片路径\n * @param info 图片信息\n */\n protected loadImg (\n src: string,\n info: ImgItemType,\n resolveName = '$resolve'\n ): Promise<ImgType> {\n return new Promise((resolve, reject) => {\n if (!src) reject(`=> '${info.src}' 不能为空或不合法`)\n if (this.config.flag === 'WEB') {\n let imgObj = new Image()\n imgObj['crossorigin'] = 'anonymous'\n imgObj.onload = () => resolve(imgObj)\n imgObj.onerror = () => reject(`=> '${info.src}' 图片加载失败`)\n imgObj.src = src\n } else {\n // 其余平台向外暴露, 交给外部自行处理\n info[resolveName] = resolve\n info['$reject'] = reject\n return\n }\n })\n }\n\n /**\n * 公共绘制图片的方法\n * @param imgObj 图片对象\n * @param rectInfo: [x轴位置, y轴位置, 渲染宽度, 渲染高度] \n */\n protected drawImage(\n ctx: CanvasRenderingContext2D,\n imgObj: ImgType,\n ...rectInfo: [...Tuple<number, 4>, ...Partial<Tuple<number, 4>>]\n ): void {\n let drawImg\n const { flag, dpr } = this.config\n if (['WEB', 'MP-WX'].includes(flag)) {\n // 浏览器和新版小程序中直接绘制即可\n drawImg = imgObj\n } else if (['UNI-H5', 'UNI-MP', 'TARO-H5', 'TARO-MP'].includes(flag)) {\n // 旧版本的小程序需要绘制 path, 这里特殊处理一下\n type OldImageType = ImgType & { path: CanvasImageSource }\n drawImg = (imgObj as OldImageType).path\n } else {\n // 如果传入了未知的标识\n return console.error('意料之外的 flag, 该平台尚未兼容!')\n }\n const miniProgramOffCtx = (drawImg['canvas'] || drawImg).getContext?.('2d')\n if (miniProgramOffCtx && !this.isWeb()) {\n rectInfo = rectInfo.map(val => val! * dpr) as Tuple<number, 8>\n const temp = miniProgramOffCtx.getImageData(...rectInfo.slice(0, 4))\n ctx.putImageData(temp, ...(rectInfo.slice(4, 6) as Tuple<number, 2>))\n } else {\n if (rectInfo.length === 8) {\n rectInfo = rectInfo.map((val, index) => index < 4 ? val! * dpr : val) as Tuple<number, 8>\n }\n // 尝试捕获错误\n try {\n ctx.drawImage(drawImg, ...rectInfo as Tuple<number, 8>)\n } catch (err) {\n /**\n * TODO: safari浏览器下, init() 会出现奇怪的报错\n * IndexSizeError: The index is not in the allowed range\n * 但是这个报错并不影响实际的绘制, 目前先放一放, 等待有缘人\n */\n // console.log(err)\n }\n }\n }\n\n /**\n * 计算图片的渲染宽高\n * @param imgObj 图片标签元素\n * @param imgInfo 图片信息\n * @param maxWidth 最大宽度\n * @param maxHeight 最大高度\n * @return [渲染宽度, 渲染高度]\n */\n protected computedWidthAndHeight (\n imgObj: ImgType,\n imgInfo: ImgItemType,\n maxWidth: number,\n maxHeight: number\n ): [number, number] {\n // 根据配置的样式计算图片的真实宽高\n if (!imgInfo.width && !imgInfo.height) {\n // 如果没有配置宽高, 则使用图片本身的宽高\n return [imgObj.width, imgObj.height]\n } else if (imgInfo.width && !imgInfo.height) {\n // 如果只填写了宽度, 没填写高度\n let trueWidth = this.getLength(imgInfo.width, maxWidth)\n // 那高度就随着宽度进行等比缩放\n return [trueWidth, imgObj.height * (trueWidth / imgObj.width)]\n } else if (!imgInfo.width && imgInfo.height) {\n // 如果只填写了宽度, 没填写高度\n let trueHeight = this.getLength(imgInfo.height, maxHeight)\n // 那宽度就随着高度进行等比缩放\n return [imgObj.width * (trueHeight / imgObj.height), trueHeight]\n }\n // 如果宽度和高度都填写了, 就如实计算\n return [\n this.getLength(imgInfo.width, maxWidth),\n this.getLength(imgInfo.height, maxHeight)\n ]\n }\n\n /**\n * 转换单位\n * @param { string } value 将要转换的值\n * @param { number } denominator 分子\n * @return { number } 返回新的字符串\n */\n protected changeUnits (value: string, denominator = 1): number {\n const { config } = this\n return Number(value.replace(/^([-]*[0-9.]*)([a-z%]*)$/, (val, num, unit) => {\n const handleCssUnit = {\n '%': (n: number) => n * (denominator / 100),\n 'px': (n: number) => n * 1,\n 'rem': (n: number) => n * this.htmlFontSize,\n 'vw': (n: number) => n / 100 * window.innerWidth,\n }[unit]\n if (handleCssUnit) return handleCssUnit(num)\n // 如果找不到默认单位, 就交给外面处理\n const otherHandleCssUnit = config.handleCssUnit || config['unitFunc']\n return otherHandleCssUnit ? otherHandleCssUnit(num, unit) : num\n }))\n }\n\n /**\n * 获取长度\n * @param length 将要转换的长度\n * @param maxLength 最大长度\n * @return 返回长度\n */\n protected getLength (length: string | number | undefined, maxLength?: number): number {\n if (isExpectType(length, 'number')) return length as number\n if (isExpectType(length, 'string')) return this.changeUnits(length as string, maxLength)\n return 0\n }\n\n /**\n * 获取相对(居中)X坐标\n * @param width\n * @param col\n */\n protected getOffsetX (width: number, maxWidth: number = 0): number {\n return (maxWidth - width) / 2\n }\n\n protected getOffscreenCanvas (width: number, height: number): {\n _offscreenCanvas: HTMLCanvasElement,\n _ctx: CanvasRenderingContext2D\n } | void {\n if (!has(this, '_offscreenCanvas')) {\n if (window && window.document && this.config.flag === 'WEB') {\n this['_offscreenCanvas'] = document.createElement('canvas')\n } else {\n this['_offscreenCanvas'] = this.config['offscreenCanvas']\n }\n if (!this['_offscreenCanvas']) return console.error('离屏 Canvas 无法渲染!')\n }\n const dpr = this.config.dpr\n const _offscreenCanvas = this['_offscreenCanvas'] as HTMLCanvasElement\n _offscreenCanvas.width = (width || 300) * dpr\n _offscreenCanvas.height = (height || 150) * dpr\n const _ctx = _offscreenCanvas.getContext('2d')!\n _ctx.clearRect(0, 0, width, height)\n _ctx.scale(dpr, dpr)\n _ctx['dpr'] = dpr\n return { _offscreenCanvas, _ctx }\n }\n\n /**\n * 添加一个新的响应式数据 (临时)\n * @param data 数据\n * @param key 属性\n * @param value 新值\n */\n public $set (data: object, key: string | number, value: any) {\n if (!data || typeof data !== 'object') return\n defineReactive(data, key, value)\n }\n\n /**\n * 添加一个属性计算 (临时)\n * @param data 源数据\n * @param key 属性名\n * @param callback 回调函数\n */\n protected $computed (data: object, key: string, callback: Function) {\n Object.defineProperty(data, key, {\n get: () => {\n return callback.call(this)\n }\n })\n }\n\n /**\n * 添加一个观察者 create user watcher\n * @param expr 表达式\n * @param handler 回调函数\n * @param watchOpt 配置参数\n * @return 卸载当前观察者的函数 (暂未返回)\n */\n protected $watch (\n expr: string | Function,\n handler: Function | WatchOptType,\n watchOpt: WatchOptType = {}\n ): Function {\n if (typeof handler === 'object') {\n watchOpt = handler\n handler = watchOpt.handler!\n }\n // 创建 user watcher\n const watcher = new Watcher(this, expr, handler, watchOpt)\n // 判断是否需要初始化时触发回调\n if (watchOpt.immediate) {\n handler.call(this, watcher.value)\n }\n // 返回一个卸载当前观察者的函数\n return function unWatchFn () {}\n }\n}\n","import { ImgType } from '../types/index'\nimport { roundRectByArc } from './math'\n\n/**\n * 根据路径获取图片对象\n * @param { string } src 图片路径\n * @returns { Promise<HTMLImageElement> } 图片标签\n */\nexport const getImage = (src: string): Promise<ImgType> => {\n return new Promise((resolve, reject) => {\n const img = new Image()\n img.onload = () => resolve(img)\n img.onerror = err => reject(err)\n img.src = src\n })\n}\n\n/**\n * 切割圆角\n * @param img 将要裁剪的图片对象\n * @param radius 裁剪的圆角半径\n * @returns 返回一个离屏 canvas 用于渲染\n */\nexport const cutRound = (img: ImgType, radius: number): ImgType => {\n const canvas = document.createElement('canvas')\n const ctx = canvas.getContext('2d')!\n const { width, height } = img\n canvas.width = width\n canvas.height = height\n roundRectByArc(ctx, 0, 0, width, height, radius)\n ctx.clip()\n ctx.drawImage(img, 0, 0, width, height)\n return canvas\n}\n\n/**\n * 透明度\n * @param img 将要处理的图片对象\n * @param opacity 透明度\n * @returns 返回一个离屏 canvas 用于渲染\n */\nexport const opacity = (\n img: ImgType,\n opacity: number\n): ImgType => {\n const canvas = document.createElement('canvas')\n const ctx = canvas.getContext('2d')!\n const { width, height } = img\n canvas.width = width\n canvas.height = height\n // 绘制图片, 部分浏览器不支持 filter 属性, 需要处理兼容\n if (typeof ctx.filter === 'string') {\n ctx.filter = `opacity(${opacity * 100}%)`\n ctx.drawImage(img, 0, 0, width, height)\n } else {\n ctx.drawImage(img, 0, 0, width, height)\n const imageData = ctx.getImageData(0, 0, width, height)\n const { data } = imageData\n const len = data.length\n for (let i = 0; i < len; i += 4) {\n const alpha = data[i + 3]\n if (alpha !== 0) data[i + 3] = alpha * opacity\n }\n ctx.putImageData(imageData, 0, 0)\n }\n return canvas\n}\n\n/**\n * 权重矩阵\n * @param radius 模糊半径\n * @param sigma \n * @returns 返回一个权重和为1的矩阵\n */\nconst getMatrix = (radius: number, sigma?: number): number[] => {\n sigma = sigma || radius / 3\n const r = Math.ceil(radius)\n const sigma_2 = sigma * sigma\n const sigma2_2 = 2 * sigma_2\n const denominator = 1 / (2 * Math.PI * sigma_2)\n const matrix = []\n let total = 0\n // 计算权重矩阵\n for (let x = -r; x <= r; x++) {\n for (let y = -r; y <= r; y++) {\n // 套用二维高斯函数得到每个点的权重\n const res = denominator * Math.exp(-(x * x + y * y) / sigma2_2)\n matrix.push(res)\n total += res\n }\n }\n // 让矩阵中所有权重的和等于1\n for (let i = 0; i < matrix.length; i++) {\n matrix[i] /= total\n }\n return matrix\n}\n\n/**\n * 高斯模糊\n * @param img 将要处理的图片对象\n * @param radius 模糊半径\n * @returns 返回一个离屏 canvas 用于渲染\n */\nexport const blur = (\n img: ImgType,\n radius: number\n): ImgType => {\n const canvas = document.createElement('canvas')\n const ctx = canvas.getContext('2d')!\n const { width, height } = img\n // 设置图片宽高\n canvas.width = width\n canvas.height = height\n ctx.drawImage(img, 0, 0, width, height)\n const ImageData = ctx.getImageData(0, 0, width, height)\n const { data } = ImageData\n const matrix = getMatrix(radius)\n const r = Math.ceil(radius)\n const w = width * 4\n const cols = r * 2 + 1\n const len = data.length, matrixLen = matrix.length\n for (let i = 0; i < len; i += 4) {\n // 处理\n }\n console.log(ImageData)\n ctx.putImageData(ImageData, 0, 0)\n return canvas\n}\n\nexport const getBase64Image = () => {\n\n}\n","/**\n * 转换为运算角度\n * @param { number } deg 数学角度\n * @return { number } 运算角度\n */\nexport const getAngle = (deg: number): number => {\n return Math.PI / 180 * deg\n}\n\n/**\n * 根据角度计算圆上的点\n * @param { number } deg 运算角度\n * @param { number } r 半径\n * @return { Array<number> } 坐标[x, y]\n */\nexport const getArcPointerByDeg = (deg: number, r: number): [number, number] => {\n return [+(Math.cos(deg) * r).toFixed(8), +(Math.sin(deg) * r).toFixed(8)]\n}\n\n/**\n * 根据点计算切线方程\n * @param { number } x 横坐标\n * @param { number } y 纵坐标\n * @return { Array<number> } [斜率, 常数]\n */\nexport const getTangentByPointer = (x: number, y: number): Array<number> => {\n let k = - x / y\n let b = -k * x + y\n return [k, b]\n}\n\n// 使用 arc 绘制扇形\nexport const fanShapedByArc = (\n ctx: CanvasRenderingContext2D,\n minRadius: number,\n maxRadius: number,\n start: number,\n end: number,\n gutter: number,\n): void => {\n ctx.beginPath()\n let maxGutter = getAngle(90 / Math.PI / maxRadius * gutter)\n let minGutter = getAngle(90 / Math.PI / minRadius * gutter)\n let maxStart = start + maxGutter\n let maxEnd = end - 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*/\nexport const getLinearGradient = (\n ctx: CanvasRenderingContext2D,\n x: number,\n y: number,\n w: number,\n h: number,\n background: string\n) => {\n const context = (/linear-gradient\\((.+)\\)/.exec(background) as Array<any>)[1]\n .split(',') // 根据逗号分割\n .map((text: string) => text.trim()) // 去除两边空格\n let deg = context.shift(), direction: [number, number, number, number] = [0, 0, 0, 0]\n // 通过起始点和角度计算渐变终点的坐标点, 这里感谢泽宇大神提醒我使用勾股定理....\n if (deg.includes('deg')) {\n deg = deg.slice(0, -3) % 360\n // 根据4个象限定义起点坐标, 根据45度划分8个区域计算终点坐标\n const getLenOfTanDeg = (deg: number) => Math.tan(deg / 180 * Math.PI)\n if (deg >= 0 && deg < 45) direction = [x, y + h, x + w, y + h - w * getLenOfTanDeg(deg - 0)]\n else if (deg >= 45 && deg < 90) direction = [x, y + h, (x + w) - h * getLenOfTanDeg(deg - 45), y]\n else if (deg >= 90 && deg < 135) direction = [x + w, y + h, (x + w) - h * getLenOfTanDeg(deg - 90), y]\n else if (deg >= 135 && deg < 180) direction = [x + w, y + h, x, y + w * getLenOfTanDeg(deg - 135)]\n else if (deg >= 180 && deg < 225) direction = [x + w, y, x, y + w * getLenOfTanDeg(deg - 180)]\n else if (deg >= 225 && deg < 270) direction = [x + w, y, x + h * getLenOfTanDeg(deg - 225), y + h]\n else if (deg >= 270 && deg < 315) direction = [x, y, x + h * getLenOfTanDeg(deg - 270), y + h]\n else if (deg >= 315 && deg < 360) direction = [x, y, x + w, y + h - w * getLenOfTanDeg(deg - 315)]\n }\n // 创建四个简单的方向坐标\n else if (deg.includes('top')) direction = [x, y + h, x, y]\n else if (deg.includes('bottom')) direction = [x, y, x, y + h]\n else if (deg.includes('left')) direction = [x + w, y, x, y]\n else if (deg.includes('right')) direction = [x, y, x + w, y]\n // 创建线性渐变必须使用整数坐标\n const gradient = ctx.createLinearGradient(...(direction.map(n => n >> 0) as typeof direction))\n // 这里后期重构, 先用any代替\n return context.reduce((gradient: any, item: any, index: any) => {\n const info = item.split(' ')\n if (info.length === 1) gradient.addColorStop(index, info[0])\n else 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k2)\n// let y0 = (k2 * b1 - k1 * b2) / (k2 - k1)\n// // 如果有任何一条切线垂直于x轴, 则斜率不存在\n// if (isNaN(x0)) {\n// Math.abs(x1) === +r.toFixed(8) && (x0 = x1)\n// Math.abs(x2) === +r.toFixed(8) && (x0 = x2)\n// }\n// if (k1 === Infinity || k1 === -Infinity) {\n// y0 = k2 * x0 + b2\n// }\n// else if (k2 === Infinity || k2 === -Infinity) {\n// y0 = k1 * x0 + b1\n// }\n// ctx.lineTo(x1, y1)\n// // 微信小程序下 arcTo 在安卓真机下绘制有 bug\n// ctx.arcTo(x0, y0, x2, y2, r)\n// }\n\n// // 使用 arcTo 绘制扇形 (弃用)\n// export const drawSectorByArcTo = (\n// ctx: CanvasRenderingContext2D,\n// minRadius: number,\n// maxRadius: number,\n// start: number,\n// end: number,\n// gutter: number,\n// ) => {\n// if (!minRadius) minRadius = gutter\n// // 内外圆弧分别进行等边缩放\n// let maxGutter = getAngle(90 / Math.PI / maxRadius * gutter)\n// let minGutter = getAngle(90 / Math.PI / minRadius * gutter)\n// let maxStart = start + maxGutter\n// let maxEnd = end - maxGutter\n// let minStart = start + minGutter\n// let minEnd = end - minGutter\n// 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package/dist/index.umd.js
CHANGED
|
@@ -12,4 +12,4 @@
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|
12
12
|
LOSS OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
|
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13
13
|
OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
|
|
14
14
|
PERFORMANCE OF THIS SOFTWARE.
|
|
15
|
-
***************************************************************************** */var e=function(t,n){return e=Object.setPrototypeOf||{__proto__:[]}instanceof Array&&function(t,e){t.__proto__=e}||function(t,e){for(var n in e)Object.prototype.hasOwnProperty.call(e,n)&&(t[n]=e[n])},e(t,n)};var n=function(){return n=Object.assign||function(t){for(var e,n=1,i=arguments.length;n<i;n++)for(var r in e=arguments[n])Object.prototype.hasOwnProperty.call(e,r)&&(t[r]=e[r]);return t},n.apply(this,arguments)};function i(t,e,n,i){return new(n||(n=Promise))(function(r,o){function s(t){try{c(i.next(t))}catch(t){o(t)}}function a(t){try{c(i.throw(t))}catch(t){o(t)}}function c(t){var e;t.done?r(t.value):(e=t.value,e instanceof n?e:new n(function(t){t(e)})).then(s,a)}c((i=i.apply(t,e||[])).next())})}function r(t,e){var n,i,r,o,s={label:0,sent:function(){if(1&r[0])throw r[1];return r[1]},trys:[],ops:[]};return o={next:a(0),throw:a(1),return:a(2)},"function"==typeof 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n=e.getBoundingClientRect(),i=(t.clientX-n.left)*this.config.dpr,r=(t.clientY-n.top)*this.config.dpr;this.drawArcAt(i,r)}},o.prototype.drawArcAt=function(t,e){this.ctx.globalCompositeOperation="destination-out",this.ctx.beginPath(),this.ctx.arc(t,e,this.scratch.radius*this.config.dpr,0,2*Math.PI),this.ctx.fill(),this.ctx.globalCompositeOperation="source-over"},o.prototype.checkProgress=function(){var t;try{for(var e=this.ctx.getImageData(0,0,this.boxWidth*this.config.dpr,this.boxHeight*this.config.dpr).data,n=0,i=0;i<e.length;i+=4)e[i+3]<128&&n++;this.progress=n/(e.length/4),this.progress>=this.scratch.percent&&(this.isCompleted=!0,this.clearCanvas(),null===(t=this.successCallback)||void 0===t||t.call(this,this.progress))}catch(t){console.error("无法计算刮开进度,可能是因为图片跨域:",t)}},o.prototype.setDisabled=function(t){this.disabled=t},o.prototype.handleTouchStart=function(t,e){var n;return i(this,void 0,void 0,function(){var i,o;return r(this,function(r){switch(r.label){case 0:if(this.isCompleted||this.disabled)return[2];if(!this.isFirstScratch||!this.onceBeforeStartCallback)return[3,5];r.label=1;case 1:return r.trys.push([1,3,,4]),[4,this.onceBeforeStartCallback()];case 2:return!1===r.sent()?[2]:[3,4];case 3:return i=r.sent(),console.error("onceBeforeStart 回调执行出错:",i),[2];case 4:this.isFirstScratch=!1,r.label=5;case 5:if(!this.beforeStartCallback)return[3,9];r.label=6;case 6:return r.trys.push([6,8,,9]),[4,this.beforeStartCallback()];case 7:return!1===r.sent()?[2]:[3,9];case 8:return o=r.sent(),console.error("beforeStart 回调执行出错:",o),[2];case 9:return this.isScratching=!0,null===(n=this.startCallback)||void 0===n||n.call(this),this.drawArcAt(t*this.config.dpr,e*this.config.dpr),[2]}})})},o.prototype.handleTouchMove=function(t,e){!this.isScratching||this.isCompleted||this.disabled||this.drawArcAt(t*this.config.dpr,e*this.config.dpr)},o.prototype.handleTouchEnd=function(){var t;!this.isScratching||this.isCompleted||this.disabled||(this.isScratching=!1,this.checkProgress(),null===(t=this.endCallback)||void 0===t||t.call(this))},o}(b);t.LuckyScratch=w,t.cutRound=function(t,e){var n=document.createElement("canvas"),i=n.getContext("2d"),r=t.width,o=t.height;return n.width=r,n.height=o,function(t){for(var e=[],n=1;n<arguments.length;n++)e[n-1]=arguments[n];var i=e[0],r=e[1],o=e[2],s=e[3],a=e[4],c=Math.min(o,s),h=Math.PI;a>c/2&&(a=c/2),t.beginPath(),t.moveTo(i+a,r),t.lineTo(i+a,r),t.lineTo(i+o-a,r),t.arc(i+o-a,r+a,a,-h/2,0),t.lineTo(i+o,r+s-a),t.arc(i+o-a,r+s-a,a,0,h/2),t.lineTo(i+a,r+s),t.arc(i+a,r+s-a,a,h/2,h),t.lineTo(i,r+a),t.arc(i+a,r+a,a,h,-h/2),t.closePath()}(i,0,0,r,o,e),i.clip(),i.drawImage(t,0,0,r,o),n},t.opacity=function(t,e){var n=document.createElement("canvas"),i=n.getContext("2d"),r=t.width,o=t.height;if(n.width=r,n.height=o,"string"==typeof i.filter)i.filter="opacity(".concat(100*e,"%)"),i.drawImage(t,0,0,r,o);else{i.drawImage(t,0,0,r,o);for(var s=i.getImageData(0,0,r,o),a=s.data,c=a.length,h=0;h<c;h+=4){var l=a[h+3];0!==l&&(a[h+3]=l*e)}i.putImageData(s,0,0)}return n},Object.defineProperty(t,"__esModule",{value:!0})});
|
|
15
|
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