luaut-parser 2.1.0 → 3.1.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +148 -15
- package/dist/index.cjs +2105 -358
- package/dist/index.d.cts +162 -18
- package/dist/index.d.ts +162 -18
- package/dist/index.js +2100 -358
- package/package.json +1 -1
package/README.md
CHANGED
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@@ -45,24 +45,32 @@ annotation resolves to, and `expectedTypeOf` what each call argument should
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be, so a tool never has to re-derive a type from text.
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`parseWithRecovery(source)` returns `{ program, errors }` instead of throwing —
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use it for editors, where the text is usually mid-edit.
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use it for editors, where the text is usually mid-edit. An error costs as
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little of the tree as it can: a broken value becomes an `ErrorExpression`
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(typed `any`) in its place, a broken field or argument is skipped to the next
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`,`, a missing comma between fields on separate lines, or a missing `)`, `}`,
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`then`, `do` or `end`, is recorded and read past — a missing `end` is placed
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by indentation — and an unclosed string ends at its line. Skipping never lets
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an `end` or `}` inside a skipped function or object close the block around
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it. Valid code parses to exactly the same tree as `parse`.
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Neither analysis mutates the AST; both return side tables.
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## Projects
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**No
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-
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-
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**No globals are built in** — not `print`, not `string`, not `game`. Only the
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language's own utility types are (`Partial`, `Pick`, `Omit`, `Record`,
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`ReturnType`, `Truthy`, ...; see `PRELUDE_SOURCE`). A project lists the type
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libraries it uses in `luaut.config.json`, the way TypeScript uses `@types/*`:
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```bash
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npm i -D @luaut/roblox # or
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npm i -D @luaut/roblox # Luau + Roblox; or @luaut/lua on its own
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```
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```jsonc
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// luaut.config.json
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{
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"types": ["roblox"], //
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"types": ["roblox"], // and what it depends on: @luaut/lua
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"paths": { "@shared/*": ["src/shared/*"] }, // import aliases, as in tsconfig
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"sourceMap": "sourcemap.json" // a Rojo sourcemap, or null
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}
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@@ -71,10 +79,10 @@ npm i -D @luaut/roblox # or just @luaut/luau
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- **Which config applies** — the nearest one in the file's folder or above.
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`luaut.config.json` and `luaut.config.jsonc` in the same folder is an error.
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Both forms accept comments and trailing commas.
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- **`types`** —
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`
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relative path (`"./types"`, `"./defs.d.luaut"`)
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own type-library dependencies load first.
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- **`types`** — any name, looked up as the package `@luaut/<name>` in
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`node_modules` from the config upward; one that is not installed is an
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error. A relative path (`"./types"`, `"./defs.d.luaut"`) loads the project's
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own definitions. A type library's own type-library dependencies load first.
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- **`paths`** — tsconfig rules: an exact pattern wins, then the `*` pattern
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with the longest prefix; targets resolve from `baseUrl` (default: the
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config's folder).
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@@ -96,8 +104,13 @@ the config (or sourcemap) it is about. `host` reads files — pass your own to
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read unsaved editor buffers or to record what was read.
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`type` / `typeof` are **not** special-cased in the analyzer either: they are
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overload sets in `@luaut/
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library that declares them, they narrow nothing.
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overload sets in `@luaut/lua` and `@luaut/roblox`, and narrowing is derived
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from them. Without a library that declares them, they narrow nothing.
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Libraries stack: a name declared again *adds* to what an earlier library gave
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it — overloads of a function accumulate, and the members of a declared table
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merge. That is how `@luaut/roblox` extends Lua's `table` and `type` without
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restating them.
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## The language, in brief
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@@ -106,8 +119,50 @@ must.
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**Declarations** — `const` and `let` only; Lua's `local` is gone.
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**Functions** — `function name() ... end` declares `name` in the enclosing
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scope; like a TypeScript function declaration it cannot be reassigned.
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`const` and `let` do not apply to functions. `function T.name()` and
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`function T:name()` define a member.
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**Hoisting** — a function declaration is visible to its whole block, above
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itself too, so `let r: ReturnType<typeof load>` may come before `function
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load()`. A closure reads the name its own value is bound to, as in JavaScript
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(`let m = { clear: function() m.items = {} end }`), and a later name in the
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same block; the compiler declares such a name before the statement that fills
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it. A module's top-level names are visible to code that runs later —
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function bodies and `typeof` — wherever that code is written, since a bundle
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declares them all before the module runs. At the top level the whole function
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is hoisted, and can be called above its declaration. Inside a function only
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the name is: other functions can call it, but a call straight in the block
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above the declaration is an error, because nothing is there yet.
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**Returns** — a declared return type is checked: what a `return` gives must
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fit it, and a function that declared one must return a value (a guard or an
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`asserts` function needs none). The declared type also types what is written
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there, so a returned callback takes its parameters from it.
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**Overloads** — a `function name(...)` with no body is a signature for the
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declaration that follows it, as in TypeScript: the signatures are what a call
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sees, and the last one, with the body, is the implementation. `export` goes on
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every line of the set or none of them. A parameter of the implementation that
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carries no annotation holds what the signatures allow there — under
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`get(stat: "hp")` and `get(stat: "name")`, the implementation's `stat` is
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`"hp" | "name"` rather than `any`.
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**Modules** — `import { a, b as c } from "./m"`, `import D from "./m"` and
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`import * as M from "./m"`; `export const`, `export function`, `export default`,
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`export { a as b }`, `export { a } from "./m"` and `export * from "./m"`.
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Imports are read-only: assigning to an imported name, or to a member of a
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namespace (`M.x = 1`), is an error.
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`import type { A } from "./m"` (also `import type D` and `import type * as M`)
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brings in names that are types and nothing else: unlike TypeScript, using one
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as a value is an error, and only type positions — `typeof A` included — may
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name it. Compiled code keeps no trace of it.
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**Optionality** — there is no `T?` shorthand. `?` in type position always
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belongs to a conditional type, and in expression position to a ternary
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belongs to a conditional type, and in expression position to a ternary or an
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optional chain.
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```luau
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name?: T -- may be absent; its type is `T | nil`
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Omitting an argument requires `?` (or a default), as in TypeScript — a
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parameter typed `T | nil` still has to be passed something.
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**Optional chaining** — `a?.b` and `a?:m(x)` are nil when `a` is, and then
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nothing further along the chain runs, arguments included: `folder?:FindFirstChild("A")?.Name`
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is a `string | nil`. The `?` must touch the `.` or `:`; `c ? a : b` stays a
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ternary. Parentheses end a chain. A chain cannot be assigned to (`a?.b = 1` is
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an error). A chain that got through narrows what it tested: inside
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`if part?.Parent then`, and `if part?.Name == "Door" then`, `part` is not nil.
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**Classes** — types are structural, except for classes. A definitions file
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declares one with `declare class`, and it is nominal, as Roblox's classes are:
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(`declare class Enum.Material extends EnumItem {}`), and code writes it the
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same way.
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**Contextual typing** — an expression takes its type from where it is
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written, as in TypeScript: `let queue: thread[] = []` is a `thread[]`, and so
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is `[]` passed where one is expected, including inside an object literal.
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**Calls** — every argument is checked against its parameter, and a generic
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parameter against its constraint (`GetService<K extends keyof Services>`
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rejects `""`).
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rejects `""`). Arguments are checked again once the call's own type arguments
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are known, so `pick("Bones", "Blast1")` is caught where `pick`'s second
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parameter reads `Extract<Rows, { Page: P }>["Skills"][number]`. A type that
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waits on a type parameter — a conditional, an index, `T[K]` — is worked out
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where that parameter is.
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**Trailing commas** are allowed wherever TypeScript allows them: parameter
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lists, call arguments, generic parameters and type arguments, tables, arrays,
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tuples, imports and exports.
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A value read by a key narrows the key: after `const path = paths[stat]`, the
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`else` of `if path then` leaves `stat` as exactly the keys `paths` does not
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have — the same correlation `pairs` over a record and a destructured union
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already get.
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**Narrowing** follows TypeScript's model: references (`x`, `x.a.b`, `x["k"]`)
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rather than just variables, discriminated unions at any depth, `and`/`or`,
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early return, `break`/`continue`, `error()` (declared `-> never`), user type
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guards (`v is T`), and assertion signatures (`asserts v`).
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Reading a member of, indexing or calling a value that may be nil is an error
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until a check narrows the nil away, as with TypeScript's `strictNullChecks`:
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`FindFirstChild("A"):FindFirstChild("B")` reports that the first call is
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possibly nil. Use `?.` / `?:`, or check first. The read is still typed from the
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non-nil part.
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Only `nil` and `false` are falsy — `0` and `""` are truthy, unlike JavaScript.
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**Types** — unions, intersections, tuples `[A, B]`, type packs `(A, B)` (the
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`infer`, mapped types with `as` remapping, template literal types
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(`` `on${Event}` ``), and set difference `A - B`. The utility types
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(`Partial`, `Pick`, `Omit`, `ReturnType`, `Parameters`, `Exclude`, …) are
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written in luaut on top of those
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built in, and written in luaut on top of those rather than special-cased in
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the analyzer. A type library or a file may declare one again; the later
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declaration wins.
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A call may write its type arguments out — `find<Folder>("Remotes")`,
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`inst:WaitForChild<Folder>("Remotes")` — and a type parameter may have a
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default (`<T = Instance>`) for the calls that do not. `a < b > (c)` is still
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three operators: only a call after the `>` makes it type arguments.
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`<const T>` infers an argument at its narrowest, as in TypeScript 5.
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**Modules** — `import` / `export`, export lists, re-exports and `export *`.
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**`satisfies`** — checks a value against a type without giving it that type,
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as in TypeScript 4.9:
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```luau
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type Shape = { kind: "circle" | "rect", size: number }
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const circle = { kind: "circle", size: 2 } satisfies Shape -- { kind: "circle", size: number }
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const handlers = {
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Click: function(x) return x + 1 end, -- x: number, from the contract
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} satisfies { [string]: (x: number) -> number }
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```
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The contract types callbacks and empty arrays, and a literal stays a literal
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where the contract asks for literals (`kind: "circle"`, not `string`). A value
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that does not fit is an error. So is a property the contract does not know —
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TypeScript's excess property check, which applies to an object literal written
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straight into an annotation (`const s: Shape = { ..., typo: 1 }`) too. A value
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that already has a type of its own keeps it exactly: `{ ... } as const
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satisfies T` stays readonly and literal. `as` reinterprets instead of
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checking, and compiled code keeps neither.
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**Undeclared names** — `analyzeScopes(program, { builtinGlobals, reportUndeclared: true })`
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reports each read of a name nothing declares: "Cannot find name 'x'". A global
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assigned in the file (`x = 1`) and a `declare` count as declarations.
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`analyzeTypes(program, scopes, { reportUnknownTypes: true })` does the same for
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type names. Both are off by default, since they are only right when the type
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libraries the file names are loaded.
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**Directives** — comments that switch checking off, as TypeScript's
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`// @ts-...` do. They silence scope and type errors, never syntax errors:
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```luau
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--@luaut-nocheck -- before the first line of code: the whole file
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--@luaut-ignore -- the next line of code
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--@luaut-expect-error -- the next line of code, which must have an error
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```
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`parseWithRecovery` returns them as `directives`; `directivesOf(source)` reads
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them for a caller that parsed some other way, and
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`applyDirectives(directives, diagnostics, lineOf)` filters a list and names
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each `expect-error` that had nothing to suppress.
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## Options
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```ts
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