lua-cli 2.5.8 → 3.0.0-alpha.4

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (115) hide show
  1. package/dist/api/job.api.service.d.ts +219 -0
  2. package/dist/api/job.api.service.js +216 -0
  3. package/dist/api/lazy-instances.d.ts +24 -0
  4. package/dist/api/lazy-instances.js +48 -0
  5. package/dist/api/postprocessor.api.service.d.ts +158 -0
  6. package/dist/api/postprocessor.api.service.js +111 -0
  7. package/dist/api/preprocessor.api.service.d.ts +158 -0
  8. package/dist/api/preprocessor.api.service.js +111 -0
  9. package/dist/api/user.data.api.service.d.ts +13 -0
  10. package/dist/api/user.data.api.service.js +20 -0
  11. package/dist/api/webhook.api.service.d.ts +151 -0
  12. package/dist/api/webhook.api.service.js +134 -0
  13. package/dist/api-exports.d.ts +176 -41
  14. package/dist/api-exports.js +195 -21
  15. package/dist/cli/command-definitions.js +75 -5
  16. package/dist/commands/chat.js +32 -5
  17. package/dist/commands/compile.js +140 -7
  18. package/dist/commands/dev.js +23 -2
  19. package/dist/commands/index.d.ts +4 -0
  20. package/dist/commands/index.js +4 -0
  21. package/dist/commands/init.js +53 -7
  22. package/dist/commands/jobs.d.ts +20 -0
  23. package/dist/commands/jobs.js +533 -0
  24. package/dist/commands/logs.js +2 -5
  25. package/dist/commands/postprocessors.d.ts +8 -0
  26. package/dist/commands/postprocessors.js +431 -0
  27. package/dist/commands/preprocessors.d.ts +8 -0
  28. package/dist/commands/preprocessors.js +431 -0
  29. package/dist/commands/push.js +686 -5
  30. package/dist/commands/test.d.ts +9 -18
  31. package/dist/commands/test.js +574 -82
  32. package/dist/commands/webhooks.d.ts +18 -0
  33. package/dist/commands/webhooks.js +424 -0
  34. package/dist/common/job.instance.d.ts +80 -0
  35. package/dist/common/job.instance.js +116 -0
  36. package/dist/common/user.instance.d.ts +1 -0
  37. package/dist/common/user.instance.js +9 -0
  38. package/dist/config/constants.d.ts +4 -3
  39. package/dist/config/constants.js +10 -8
  40. package/dist/interfaces/agent.d.ts +2 -1
  41. package/dist/interfaces/chat.d.ts +52 -1
  42. package/dist/interfaces/index.d.ts +10 -0
  43. package/dist/interfaces/index.js +7 -0
  44. package/dist/interfaces/jobs.d.ts +193 -0
  45. package/dist/interfaces/jobs.js +5 -0
  46. package/dist/interfaces/postprocessors.d.ts +35 -0
  47. package/dist/interfaces/postprocessors.js +4 -0
  48. package/dist/interfaces/preprocessors.d.ts +35 -0
  49. package/dist/interfaces/preprocessors.js +4 -0
  50. package/dist/interfaces/webhooks.d.ts +104 -0
  51. package/dist/interfaces/webhooks.js +5 -0
  52. package/dist/types/api-contracts.d.ts +5 -0
  53. package/dist/types/compile.types.d.ts +49 -0
  54. package/dist/types/index.d.ts +1 -1
  55. package/dist/types/index.js +1 -1
  56. package/dist/types/skill.d.ts +521 -0
  57. package/dist/types/skill.js +471 -0
  58. package/dist/utils/agent-management.d.ts +25 -0
  59. package/dist/utils/agent-management.js +67 -0
  60. package/dist/utils/bundling.d.ts +44 -5
  61. package/dist/utils/bundling.js +723 -23
  62. package/dist/utils/compile.d.ts +63 -0
  63. package/dist/utils/compile.js +712 -36
  64. package/dist/utils/deployment.d.ts +2 -1
  65. package/dist/utils/deployment.js +16 -2
  66. package/dist/utils/dev-api.d.ts +42 -2
  67. package/dist/utils/dev-api.js +177 -4
  68. package/dist/utils/dev-server.d.ts +1 -1
  69. package/dist/utils/dev-server.js +4 -4
  70. package/dist/utils/dynamic-job-bundler.d.ts +17 -0
  71. package/dist/utils/dynamic-job-bundler.js +143 -0
  72. package/dist/utils/init-agent.d.ts +3 -1
  73. package/dist/utils/init-agent.js +6 -4
  74. package/dist/utils/init-prompts.d.ts +2 -1
  75. package/dist/utils/init-prompts.js +14 -9
  76. package/dist/utils/job-management.d.ts +24 -0
  77. package/dist/utils/job-management.js +264 -0
  78. package/dist/utils/postprocessor-management.d.ts +9 -0
  79. package/dist/utils/postprocessor-management.js +118 -0
  80. package/dist/utils/pre-bundle-jobs.d.ts +26 -0
  81. package/dist/utils/pre-bundle-jobs.js +176 -0
  82. package/dist/utils/preprocessor-management.d.ts +9 -0
  83. package/dist/utils/preprocessor-management.js +118 -0
  84. package/dist/utils/sandbox-storage.d.ts +48 -0
  85. package/dist/utils/sandbox-storage.js +114 -0
  86. package/dist/utils/sandbox.d.ts +61 -1
  87. package/dist/utils/sandbox.js +299 -72
  88. package/dist/utils/tool-detection.d.ts +3 -2
  89. package/dist/utils/tool-detection.js +18 -4
  90. package/dist/utils/webhook-management.d.ts +24 -0
  91. package/dist/utils/webhook-management.js +256 -0
  92. package/package.json +1 -1
  93. package/template/README.md +30 -2
  94. package/template/lua.skill.yaml +47 -0
  95. package/template/package-lock.json +10505 -0
  96. package/template/package.json +2 -1
  97. package/template/src/index.ts +103 -2
  98. package/template/src/jobs/AbandonedBasketProcessorJob.ts +139 -0
  99. package/template/src/jobs/DailyCleanupJob.ts +100 -0
  100. package/template/src/jobs/DataMigrationJob.ts +133 -0
  101. package/template/src/jobs/HealthCheckJob.ts +87 -0
  102. package/template/src/tools/CreateInlineJob.ts +42 -0
  103. package/template/src/tools/GameScoreTrackerTool.ts +356 -0
  104. package/template/src/tools/SmartBasketTool.ts +188 -0
  105. package/template/src/webhooks/PaymentWebhook.ts +113 -0
  106. package/template/src/webhooks/UserEventWebhook.ts +77 -0
  107. package/API_REFERENCE.md +0 -1408
  108. package/CHANGELOG.md +0 -236
  109. package/CLI_REFERENCE.md +0 -908
  110. package/GETTING_STARTED.md +0 -1040
  111. package/INSTANCE_TYPES.md +0 -1158
  112. package/README.md +0 -865
  113. package/TEMPLATE_GUIDE.md +0 -1398
  114. package/USER_DATA_INSTANCE.md +0 -621
  115. package/template/TOOL_EXAMPLES.md +0 -655
@@ -0,0 +1,356 @@
1
+ /**
2
+ * Game Score Tracker Tool - Complex Dynamic Job Example
3
+ *
4
+ * This tool demonstrates:
5
+ * 1. Creating a game tracking record
6
+ * 2. Creating an interval job that starts at game time
7
+ * 3. Job fetches score updates periodically
8
+ * 4. Job checks if game is over
9
+ * 5. Job deactivates itself when game ends
10
+ *
11
+ * Use case: Live sports score tracking, esports matches, auction monitoring
12
+ */
13
+
14
+ import { LuaTool, Jobs, Data } from "lua-cli";
15
+ import { z } from "zod";
16
+
17
+ export class TrackGameScoresTool implements LuaTool {
18
+ name = "track_game_scores";
19
+ description = "Track live scores for a game with automatic updates";
20
+
21
+ inputSchema = z.object({
22
+ gameId: z.string(),
23
+ gameName: z.string(),
24
+ startTime: z.string(), // ISO 8601 timestamp
25
+ updateIntervalSeconds: z.number().min(30).max(600).default(60), // 30s to 10min
26
+ apiEndpoint: z.string().optional() // Optional external API
27
+ });
28
+
29
+ async execute(input: {
30
+ gameId: string;
31
+ gameName: string;
32
+ startTime: string;
33
+ updateIntervalSeconds: number;
34
+ apiEndpoint?: string;
35
+ }) {
36
+ console.log(`🎮 Setting up score tracking for: ${input.gameName}`);
37
+
38
+ // Step 1: Create game record in database
39
+ const gameRecord = {
40
+ gameId: input.gameId,
41
+ gameName: input.gameName,
42
+ startTime: input.startTime,
43
+ status: 'scheduled',
44
+ currentScore: { home: 0, away: 0 },
45
+ lastUpdate: new Date().toISOString(),
46
+ createdAt: new Date().toISOString()
47
+ };
48
+
49
+ const game = await Data.create('games', gameRecord,
50
+ `${input.gameName} ${input.gameId}`
51
+ );
52
+
53
+ console.log(`✅ Game record created: ${game.id}`);
54
+
55
+ // Step 2: Calculate when the job should start
56
+ const gameStartTime = new Date(input.startTime);
57
+ const now = new Date();
58
+
59
+ // If game hasn't started yet, schedule job to start at game time
60
+ // If game already started, start immediately
61
+ const jobStartTime = gameStartTime > now ? gameStartTime : now;
62
+
63
+ console.log(`⏰ Job will start at: ${jobStartTime.toLocaleString()}`);
64
+ console.log(`🔄 Updates every ${input.updateIntervalSeconds} seconds`);
65
+
66
+ // Step 3: Capture variables for the job closure
67
+ const gameId = input.gameId;
68
+ const gameName = input.gameName;
69
+ const intervalSeconds = input.updateIntervalSeconds;
70
+ const apiEndpoint = input.apiEndpoint || 'https://api.example.com/scores';
71
+ const gameRecordId = game.id;
72
+
73
+ // Step 4: Create an interval job that monitors the game
74
+ // This job will run every X seconds and stop itself when game ends
75
+ const job = await Jobs.create({
76
+ name: `track-game-${gameId}`,
77
+ description: `Live score tracking for ${gameName}`,
78
+
79
+ // Important: Use interval schedule
80
+ schedule: {
81
+ type: 'interval',
82
+ seconds: intervalSeconds
83
+ },
84
+
85
+ timeout: 30, // Each update should complete in 30 seconds
86
+
87
+ retry: {
88
+ maxAttempts: 2, // Retry failed updates
89
+ backoffSeconds: 10
90
+ },
91
+
92
+ // The job logic - runs every interval until game ends
93
+ execute: async () => {
94
+ console.log('🎮 Fetching score update for game ' + gameId + '...');
95
+
96
+ try {
97
+ // Fetch current game data from our database
98
+ const gameData = await Data.getEntry('games', gameRecordId);
99
+
100
+ // Check if game is already over
101
+ if (gameData.data.status === 'finished') {
102
+ console.log('🏁 Game ' + gameId + ' is already finished. Stopping job.');
103
+
104
+ // IMPORTANT: Job stops itself!
105
+ await Jobs.deactivate(job.jobId);
106
+
107
+ return {
108
+ action: 'job-stopped',
109
+ reason: 'game-finished',
110
+ gameId: gameId,
111
+ finalScore: gameData.data.currentScore
112
+ };
113
+ }
114
+
115
+ // Fetch latest scores from external API
116
+ let scoreUpdate;
117
+ try {
118
+ const response = await fetch(apiEndpoint + '/' + gameId);
119
+
120
+ if (!response.ok) {
121
+ throw new Error('API returned ' + response.status);
122
+ }
123
+
124
+ scoreUpdate = await response.json();
125
+ } catch (apiError) {
126
+ // If external API fails, generate mock data for demo
127
+ console.warn('External API failed, using mock data:', apiError);
128
+
129
+ // Simulate score progression
130
+ const currentScore = gameData.data.currentScore;
131
+ scoreUpdate = {
132
+ home: currentScore.home + Math.floor(Math.random() * 2),
133
+ away: currentScore.away + Math.floor(Math.random() * 2),
134
+ quarter: Math.min(4, Math.floor(Date.now() / 1000 / 60 / 15) % 5),
135
+ timeRemaining: '12:34',
136
+ isFinished: Math.random() > 0.9 // 10% chance game ends
137
+ };
138
+ }
139
+
140
+ // Update game record with new scores
141
+ const updatedGame = await Data.update('games', gameRecordId, {
142
+ ...gameData.data,
143
+ currentScore: {
144
+ home: scoreUpdate.home,
145
+ away: scoreUpdate.away
146
+ },
147
+ quarter: scoreUpdate.quarter,
148
+ timeRemaining: scoreUpdate.timeRemaining,
149
+ status: scoreUpdate.isFinished ? 'finished' : 'in-progress',
150
+ lastUpdate: new Date().toISOString()
151
+ });
152
+
153
+ console.log('📊 Score update: ' + scoreUpdate.home + ' - ' + scoreUpdate.away);
154
+
155
+ // Check if game just ended
156
+ if (scoreUpdate.isFinished) {
157
+ console.log('🏁 Game ' + gameId + ' has finished!');
158
+ console.log('Final score: ' + scoreUpdate.home + ' - ' + scoreUpdate.away);
159
+
160
+ // Store final game result
161
+ await Data.create('game-results', {
162
+ gameId: gameId,
163
+ gameName: gameName,
164
+ finalScore: {
165
+ home: scoreUpdate.home,
166
+ away: scoreUpdate.away
167
+ },
168
+ finishedAt: new Date().toISOString()
169
+ });
170
+
171
+ // IMPORTANT: Job stops itself when game ends!
172
+ await Jobs.deactivate(job.jobId);
173
+
174
+ console.log('⏹️ Score tracking job stopped for game ' + gameId);
175
+
176
+ return {
177
+ action: 'game-ended-job-stopped',
178
+ gameId: gameId,
179
+ finalScore: {
180
+ home: scoreUpdate.home,
181
+ away: scoreUpdate.away
182
+ }
183
+ };
184
+ }
185
+
186
+ // Game still in progress
187
+ return {
188
+ action: 'score-updated',
189
+ gameId: gameId,
190
+ currentScore: {
191
+ home: scoreUpdate.home,
192
+ away: scoreUpdate.away
193
+ },
194
+ quarter: scoreUpdate.quarter,
195
+ timeRemaining: scoreUpdate.timeRemaining
196
+ };
197
+
198
+ } catch (error: any) {
199
+ console.error('❌ Error updating score for game ' + gameId + ':', error);
200
+
201
+ // Don't stop job on errors - just log and continue
202
+ return {
203
+ action: 'error',
204
+ gameId: gameId,
205
+ error: error.message
206
+ };
207
+ }
208
+ }
209
+ });
210
+
211
+ console.log(`✅ Score tracking job created: ${job.jobId}`);
212
+ console.log(`📊 Job will update scores every ${input.updateIntervalSeconds} seconds`);
213
+ console.log(`⏹️ Job will automatically stop when game ends`);
214
+
215
+ return {
216
+ success: true,
217
+ game: {
218
+ id: game.id,
219
+ gameId: input.gameId,
220
+ name: input.gameName,
221
+ startTime: input.startTime,
222
+ status: 'scheduled'
223
+ },
224
+ scoreTracker: {
225
+ jobId: job.jobId,
226
+ jobName: job.name,
227
+ updateInterval: input.updateIntervalSeconds,
228
+ startsAt: jobStartTime.toISOString(),
229
+ message: 'Job will automatically stop when game ends'
230
+ }
231
+ };
232
+ }
233
+ }
234
+
235
+ /**
236
+ * Get Game Scores Tool
237
+ *
238
+ * Retrieves current scores for a game or all active games
239
+ */
240
+ export class GetGameScoresTool implements LuaTool {
241
+ name = "get_game_scores";
242
+ description = "Get current scores for tracked games";
243
+
244
+ inputSchema = z.object({
245
+ gameId: z.string().optional()
246
+ });
247
+
248
+ async execute(input: { gameId?: string }) {
249
+ if (input.gameId) {
250
+ // Get specific game
251
+ const games = await Data.get('games', {}, 1, 100);
252
+ const game = games.data?.find((g: any) => g.data.gameId === input.gameId);
253
+
254
+ if (!game) {
255
+ return {
256
+ found: false,
257
+ gameId: input.gameId,
258
+ message: 'Game not found'
259
+ };
260
+ }
261
+
262
+ return {
263
+ found: true,
264
+ game: {
265
+ gameId: game.data.gameId,
266
+ name: game.data.gameName,
267
+ status: game.data.status,
268
+ currentScore: game.data.currentScore,
269
+ quarter: game.data.quarter,
270
+ timeRemaining: game.data.timeRemaining,
271
+ lastUpdate: game.data.lastUpdate
272
+ }
273
+ };
274
+ }
275
+
276
+ // Get all active games
277
+ const allGames = await Data.get('games', {}, 1, 50);
278
+
279
+ const activeGames = (allGames.data || [])
280
+ .filter((g: any) => g.data.status === 'in-progress' || g.data.status === 'scheduled')
281
+ .map((g: any) => ({
282
+ gameId: g.data.gameId,
283
+ name: g.data.gameName,
284
+ status: g.data.status,
285
+ currentScore: g.data.currentScore,
286
+ lastUpdate: g.data.lastUpdate
287
+ }));
288
+
289
+ return {
290
+ activeGamesCount: activeGames.length,
291
+ games: activeGames
292
+ };
293
+ }
294
+ }
295
+
296
+ /**
297
+ * Stop Game Tracking Tool
298
+ *
299
+ * Manually stops score tracking for a game
300
+ */
301
+ export class StopGameTrackingTool implements LuaTool {
302
+ name = "stop_game_tracking";
303
+ description = "Manually stop score tracking for a game";
304
+
305
+ inputSchema = z.object({
306
+ gameId: z.string()
307
+ });
308
+
309
+ async execute(input: { gameId: string }) {
310
+ console.log(`⏹️ Stopping score tracking for game ${input.gameId}...`);
311
+
312
+ // Find the tracking job
313
+ const allJobs = await Jobs.getAll();
314
+
315
+ if (!allJobs.success || !allJobs.data) {
316
+ throw new Error('Failed to fetch jobs');
317
+ }
318
+
319
+ const trackingJob = allJobs.data.jobs.find((j: any) =>
320
+ j.name === `track-game-${input.gameId}`
321
+ );
322
+
323
+ if (!trackingJob) {
324
+ return {
325
+ success: false,
326
+ gameId: input.gameId,
327
+ message: 'No tracking job found for this game'
328
+ };
329
+ }
330
+
331
+ // Deactivate the job
332
+ const result = await Jobs.deactivate(trackingJob.id);
333
+
334
+ // Update game status
335
+ const games = await Data.get('games', {}, 1, 100);
336
+ const game = games.data?.find((g: any) => g.data.gameId === input.gameId);
337
+
338
+ if (game) {
339
+ await Data.update('games', game.id, {
340
+ ...game.data,
341
+ status: 'stopped',
342
+ stoppedAt: new Date().toISOString()
343
+ });
344
+ }
345
+
346
+ console.log(`✅ Score tracking stopped for game ${input.gameId}`);
347
+
348
+ return {
349
+ success: true,
350
+ gameId: input.gameId,
351
+ jobId: trackingJob.id,
352
+ message: 'Score tracking stopped successfully'
353
+ };
354
+ }
355
+ }
356
+
@@ -0,0 +1,188 @@
1
+ /**
2
+ * Smart Basket Tool Example
3
+ *
4
+ * This tool creates a basket AND schedules a follow-up job to check if it was abandoned.
5
+ * Demonstrates: Dynamic job creation, basket management, and automated follow-ups.
6
+ *
7
+ * Use case: E-commerce abandoned cart recovery
8
+ */
9
+
10
+ import { LuaTool, Baskets, Jobs, Data } from "lua-cli";
11
+ import { z } from "zod";
12
+
13
+ export class CreateSmartBasketTool implements LuaTool {
14
+ name = "create_smart_basket";
15
+ description = "Creates a basket with automatic abandoned cart reminder";
16
+
17
+ inputSchema = z.object({
18
+ currency: z.string().default('USD')
19
+ });
20
+
21
+ async execute(input: { currency: string }) {
22
+ console.log('🛒 Creating smart basket with auto-reminder...');
23
+
24
+ // Step 1: Create the basket
25
+ const basketData = {
26
+ currency: input.currency,
27
+ metadata: {
28
+ createdBy: 'smart-basket-tool',
29
+ reminderScheduled: true,
30
+ createdAt: new Date().toISOString()
31
+ }
32
+ };
33
+
34
+ const basketInstance = await Baskets.create(basketData);
35
+ const basketInfo = await basketInstance.getData();
36
+
37
+ console.log(`✅ Basket created: ${basketInfo.id}`);
38
+
39
+ // Step 2: Schedule a one-time job to check the basket in 3 hours
40
+ const checkTime = new Date(Date.now() + 3 * 60 * 60 * 1000); // 3 hours from now
41
+
42
+ // Capture basketId in closure for the job
43
+ const basketId = basketInfo.id;
44
+
45
+ // Create a dynamic one-time job using the Jobs API!
46
+
47
+ const job = await Jobs.create({
48
+ name: `check-basket-${basketId}`,
49
+ description: `Check if basket ${basketId} was checked out`,
50
+
51
+ // One-time job that runs in 3 hours
52
+ schedule: {
53
+ type: 'once',
54
+ executeAt: checkTime
55
+ },
56
+
57
+ timeout: 60, // 1 minute timeout
58
+
59
+ // Write normal TypeScript code! It will be compiled automatically
60
+ execute: async () => {
61
+ console.log(`⏰ Checking basket ${basketId}...`);
62
+
63
+ const basketInstance = await Baskets.getById(basketId);
64
+ const basket = await basketInstance.getData();
65
+
66
+ if (basket.status === 'active' || basket.status === 'pending') {
67
+ // Basket is still active - it was abandoned!
68
+ console.log(`🛒 Basket ${basketId} was abandoned`);
69
+
70
+ await Data.create('abandoned-baskets', {
71
+ basketId: basketId,
72
+ currency: basket.currency,
73
+ itemCount: basket.items?.length || 0,
74
+ totalValue: basket.total || 0,
75
+ abandonedAt: new Date().toISOString()
76
+ });
77
+
78
+ console.log('📧 Sending abandoned cart reminder email...');
79
+ // TODO: Integrate with email service
80
+ // await sendEmail({
81
+ // to: userEmail,
82
+ // template: 'abandoned-cart',
83
+ // data: { basket }
84
+ // });
85
+
86
+ return {
87
+ abandoned: true,
88
+ basketId: basketId,
89
+ reminderSent: true
90
+ };
91
+ }
92
+
93
+ console.log(`✅ Basket ${basketId} was checked out`);
94
+ return {
95
+ abandoned: false,
96
+ basketId: basketId,
97
+ status: basket.status
98
+ };
99
+ }
100
+ });
101
+
102
+ console.log(`⏰ One-time job created: ${job.jobId}`);
103
+ console.log(`📅 Will execute at: ${checkTime.toLocaleString()}`);
104
+
105
+ // Return basket info with job details
106
+ return {
107
+ success: true,
108
+ basket: {
109
+ id: basketInfo.id,
110
+ currency: basketInfo.currency,
111
+ status: basketInfo.status
112
+ },
113
+ scheduledJob: {
114
+ jobId: job.jobId,
115
+ name: job.name,
116
+ scheduledFor: checkTime.toISOString(),
117
+ message: 'One-time job will check basket in 3 hours'
118
+ }
119
+ };
120
+ }
121
+ }
122
+
123
+ /**
124
+ * Check Abandoned Baskets Tool
125
+ *
126
+ * This tool can be called manually or by a recurring job to check for abandoned baskets.
127
+ */
128
+ export class CheckAbandonedBasketsTool implements LuaTool {
129
+ name = "check_abandoned_baskets";
130
+ description = "Checks for abandoned baskets and sends reminders";
131
+
132
+ inputSchema = z.object({
133
+ basketId: z.string().optional()
134
+ });
135
+
136
+ async execute(input: { basketId?: string }) {
137
+ console.log('🔍 Checking for abandoned baskets...');
138
+
139
+ // Get all abandoned baskets from data collection
140
+ const abandonedBasketsData = await Data.get('abandoned-baskets', {}, 1, 100);
141
+ const abandonedBaskets = abandonedBasketsData.data || [];
142
+
143
+ if (input.basketId) {
144
+ // Check specific basket
145
+ const specific = abandonedBaskets.find((ab: any) => ab.data.basketId === input.basketId);
146
+
147
+ if (specific) {
148
+ return {
149
+ basketId: input.basketId,
150
+ abandoned: true,
151
+ abandonedAt: specific.data.abandonedAt,
152
+ itemCount: specific.data.itemCount,
153
+ totalValue: specific.data.totalValue
154
+ };
155
+ }
156
+
157
+ // Not in abandoned list - check current status
158
+ const basketInstance = await Baskets.getById(input.basketId);
159
+ const basket = await basketInstance.getData();
160
+
161
+ return {
162
+ basketId: input.basketId,
163
+ abandoned: false,
164
+ status: basket.status,
165
+ itemCount: basket.items?.length || 0
166
+ };
167
+ }
168
+
169
+ // Return all abandoned baskets summary
170
+ const summary = abandonedBaskets.map((ab: any) => ({
171
+ basketId: ab.data.basketId,
172
+ currency: ab.data.currency,
173
+ itemCount: ab.data.itemCount,
174
+ totalValue: ab.data.totalValue,
175
+ abandonedAt: ab.data.abandonedAt
176
+ }));
177
+
178
+ console.log(`🛒 Found ${abandonedBaskets.length} abandoned baskets`);
179
+
180
+ return {
181
+ success: true,
182
+ abandonedCount: abandonedBaskets.length,
183
+ abandonedBaskets: summary,
184
+ timestamp: new Date().toISOString()
185
+ };
186
+ }
187
+ }
188
+
@@ -0,0 +1,113 @@
1
+ /**
2
+ * Payment Webhook Example
3
+ *
4
+ * This webhook receives payment notifications from payment providers (Stripe, PayPal, etc.).
5
+ * It validates signatures, processes payment events, and updates order status.
6
+ *
7
+ * Common use case: Stripe webhook for payment confirmations
8
+ */
9
+
10
+ import { LuaWebhook, Orders, Data } from "lua-cli";
11
+ import { z } from "zod";
12
+
13
+ const paymentWebhook = new LuaWebhook({
14
+ name: "payment-notifications",
15
+ version: "1.0.0",
16
+ description: "Receives payment notifications from payment providers",
17
+ context: "This webhook processes payment confirmation events from Stripe or other providers. " +
18
+ "It validates the payment, updates order status, and logs the transaction.",
19
+
20
+ // Headers typically include webhook signature for verification
21
+ headerSchema: z.object({
22
+ 'stripe-signature': z.string().optional(),
23
+ 'content-type': z.string()
24
+ }),
25
+
26
+ // Payment event body
27
+ bodySchema: z.object({
28
+ type: z.string(), // e.g., 'payment_intent.succeeded'
29
+ data: z.object({
30
+ object: z.object({
31
+ id: z.string(),
32
+ amount: z.number(),
33
+ currency: z.string(),
34
+ status: z.string(),
35
+ metadata: z.object({
36
+ orderId: z.string().optional(),
37
+ customerId: z.string().optional()
38
+ }).optional()
39
+ })
40
+ })
41
+ }),
42
+
43
+ execute: async ({ headers, body }) => {
44
+ console.log(`💳 Payment event received:`, body.type);
45
+
46
+ // In production: Verify Stripe signature
47
+ // const signature = headers['stripe-signature'];
48
+ // const isValid = verifyStripeSignature(body, signature);
49
+ // if (!isValid) throw new Error('Invalid signature');
50
+
51
+ const payment = body.data.object;
52
+ const eventType = body.type;
53
+
54
+ // Handle payment success
55
+ if (eventType === 'payment_intent.succeeded') {
56
+ console.log(`✅ Payment successful: ${payment.amount} ${payment.currency}`);
57
+
58
+ // Update order if we have orderId in metadata
59
+ if (payment.metadata?.orderId) {
60
+ try {
61
+ await Orders.updateStatus('confirmed', payment.metadata.orderId);
62
+ console.log(`📦 Order ${payment.metadata.orderId} marked as confirmed`);
63
+ } catch (error) {
64
+ console.error('Failed to update order:', error);
65
+ }
66
+ }
67
+
68
+ // Log the transaction
69
+ await Data.create('payment-logs', {
70
+ paymentId: payment.id,
71
+ amount: payment.amount,
72
+ currency: payment.currency,
73
+ orderId: payment.metadata?.orderId,
74
+ customerId: payment.metadata?.customerId,
75
+ status: 'succeeded',
76
+ receivedAt: new Date().toISOString()
77
+ });
78
+
79
+ return {
80
+ success: true,
81
+ paymentId: payment.id,
82
+ orderId: payment.metadata?.orderId,
83
+ message: 'Payment processed successfully'
84
+ };
85
+ }
86
+
87
+ // Handle payment failure
88
+ if (eventType === 'payment_intent.payment_failed') {
89
+ console.log(`❌ Payment failed: ${payment.id}`);
90
+
91
+ await Data.create('payment-logs', {
92
+ paymentId: payment.id,
93
+ status: 'failed',
94
+ receivedAt: new Date().toISOString()
95
+ });
96
+
97
+ return {
98
+ success: true,
99
+ paymentId: payment.id,
100
+ message: 'Payment failure logged'
101
+ };
102
+ }
103
+
104
+ // Other event types
105
+ return {
106
+ success: true,
107
+ message: `Event ${eventType} received`
108
+ };
109
+ }
110
+ });
111
+
112
+ export default paymentWebhook;
113
+