lua-cli 2.5.7 → 3.0.0-alpha.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (124) hide show
  1. package/dist/api/agent.api.service.d.ts +45 -0
  2. package/dist/api/agent.api.service.js +54 -0
  3. package/dist/api/job.api.service.d.ts +210 -0
  4. package/dist/api/job.api.service.js +200 -0
  5. package/dist/api/lazy-instances.d.ts +24 -0
  6. package/dist/api/lazy-instances.js +48 -0
  7. package/dist/api/postprocessor.api.service.d.ts +98 -0
  8. package/dist/api/postprocessor.api.service.js +76 -0
  9. package/dist/api/preprocessor.api.service.d.ts +98 -0
  10. package/dist/api/preprocessor.api.service.js +76 -0
  11. package/dist/api/user.data.api.service.d.ts +28 -0
  12. package/dist/api/user.data.api.service.js +51 -0
  13. package/dist/api/webhook.api.service.d.ts +151 -0
  14. package/dist/api/webhook.api.service.js +134 -0
  15. package/dist/api-exports.d.ts +156 -41
  16. package/dist/api-exports.js +182 -21
  17. package/dist/cli/command-definitions.js +149 -7
  18. package/dist/commands/compile.js +124 -5
  19. package/dist/commands/completion.d.ts +11 -0
  20. package/dist/commands/completion.js +209 -0
  21. package/dist/commands/env.d.ts +3 -2
  22. package/dist/commands/env.js +42 -17
  23. package/dist/commands/features.d.ts +16 -0
  24. package/dist/commands/features.js +352 -0
  25. package/dist/commands/index.d.ts +7 -0
  26. package/dist/commands/index.js +7 -0
  27. package/dist/commands/init.js +53 -7
  28. package/dist/commands/jobs.d.ts +20 -0
  29. package/dist/commands/jobs.js +533 -0
  30. package/dist/commands/logs.js +2 -5
  31. package/dist/commands/persona.d.ts +3 -2
  32. package/dist/commands/persona.js +43 -18
  33. package/dist/commands/postprocessors.d.ts +8 -0
  34. package/dist/commands/postprocessors.js +431 -0
  35. package/dist/commands/preprocessors.d.ts +8 -0
  36. package/dist/commands/preprocessors.js +431 -0
  37. package/dist/commands/push.d.ts +9 -13
  38. package/dist/commands/push.js +937 -69
  39. package/dist/commands/skills.d.ts +16 -0
  40. package/dist/commands/skills.js +438 -0
  41. package/dist/commands/test.d.ts +9 -18
  42. package/dist/commands/test.js +558 -82
  43. package/dist/commands/webhooks.d.ts +18 -0
  44. package/dist/commands/webhooks.js +424 -0
  45. package/dist/common/data.entry.instance.d.ts +7 -0
  46. package/dist/common/data.entry.instance.js +15 -0
  47. package/dist/common/job.instance.d.ts +77 -0
  48. package/dist/common/job.instance.js +108 -0
  49. package/dist/common/order.instance.d.ts +6 -0
  50. package/dist/common/order.instance.js +14 -0
  51. package/dist/common/product.instance.d.ts +6 -0
  52. package/dist/common/product.instance.js +14 -0
  53. package/dist/common/user.instance.d.ts +15 -0
  54. package/dist/common/user.instance.js +38 -0
  55. package/dist/config/constants.d.ts +2 -2
  56. package/dist/config/constants.js +4 -4
  57. package/dist/index.js +14 -3
  58. package/dist/interfaces/agent.d.ts +33 -1
  59. package/dist/interfaces/chat.d.ts +22 -0
  60. package/dist/interfaces/index.d.ts +10 -0
  61. package/dist/interfaces/index.js +7 -0
  62. package/dist/interfaces/jobs.d.ts +172 -0
  63. package/dist/interfaces/jobs.js +5 -0
  64. package/dist/interfaces/message.d.ts +18 -0
  65. package/dist/interfaces/message.js +1 -0
  66. package/dist/interfaces/postprocessors.d.ts +35 -0
  67. package/dist/interfaces/postprocessors.js +4 -0
  68. package/dist/interfaces/preprocessors.d.ts +35 -0
  69. package/dist/interfaces/preprocessors.js +4 -0
  70. package/dist/interfaces/webhooks.d.ts +104 -0
  71. package/dist/interfaces/webhooks.js +5 -0
  72. package/dist/types/api-contracts.d.ts +14 -0
  73. package/dist/types/api-contracts.js +0 -7
  74. package/dist/types/compile.types.d.ts +49 -0
  75. package/dist/types/index.d.ts +1 -1
  76. package/dist/types/index.js +1 -1
  77. package/dist/types/skill.d.ts +502 -0
  78. package/dist/types/skill.js +477 -0
  79. package/dist/utils/agent-management.d.ts +25 -0
  80. package/dist/utils/agent-management.js +67 -0
  81. package/dist/utils/bundling.d.ts +31 -1
  82. package/dist/utils/bundling.js +653 -10
  83. package/dist/utils/compile.d.ts +63 -0
  84. package/dist/utils/compile.js +691 -36
  85. package/dist/utils/deployment.d.ts +2 -1
  86. package/dist/utils/deployment.js +16 -2
  87. package/dist/utils/init-agent.d.ts +3 -1
  88. package/dist/utils/init-agent.js +6 -4
  89. package/dist/utils/init-prompts.d.ts +2 -1
  90. package/dist/utils/init-prompts.js +14 -9
  91. package/dist/utils/job-management.d.ts +24 -0
  92. package/dist/utils/job-management.js +264 -0
  93. package/dist/utils/postprocessor-management.d.ts +9 -0
  94. package/dist/utils/postprocessor-management.js +118 -0
  95. package/dist/utils/preprocessor-management.d.ts +9 -0
  96. package/dist/utils/preprocessor-management.js +118 -0
  97. package/dist/utils/sandbox.d.ts +61 -1
  98. package/dist/utils/sandbox.js +283 -72
  99. package/dist/utils/tool-detection.d.ts +3 -2
  100. package/dist/utils/tool-detection.js +18 -4
  101. package/dist/utils/webhook-management.d.ts +24 -0
  102. package/dist/utils/webhook-management.js +256 -0
  103. package/dist/web/app.css +152 -736
  104. package/dist/web/app.js +45 -45
  105. package/package.json +2 -2
  106. package/template/AGENT_CONFIGURATION.md +251 -0
  107. package/template/COMPLEX_JOB_EXAMPLES.md +795 -0
  108. package/template/DYNAMIC_JOB_CREATION.md +371 -0
  109. package/template/README.md +30 -2
  110. package/template/WEBHOOKS_JOBS_QUICKSTART.md +318 -0
  111. package/template/WEBHOOK_JOB_EXAMPLES.md +817 -0
  112. package/template/package.json +1 -1
  113. package/template/src/index-agent-example.ts +201 -0
  114. package/template/src/index.ts +39 -0
  115. package/template/src/jobs/AbandonedBasketProcessorJob.ts +139 -0
  116. package/template/src/jobs/DailyCleanupJob.ts +100 -0
  117. package/template/src/jobs/DataMigrationJob.ts +133 -0
  118. package/template/src/jobs/HealthCheckJob.ts +87 -0
  119. package/template/src/postprocessors/ResponseFormatter.ts +151 -0
  120. package/template/src/preprocessors/MessageFilter.ts +91 -0
  121. package/template/src/tools/GameScoreTrackerTool.ts +356 -0
  122. package/template/src/tools/SmartBasketTool.ts +188 -0
  123. package/template/src/webhooks/PaymentWebhook.ts +113 -0
  124. package/template/src/webhooks/UserEventWebhook.ts +77 -0
@@ -0,0 +1,87 @@
1
+ /**
2
+ * Health Check Job Example
3
+ *
4
+ * This job runs every 5 minutes to check system health and alert on issues.
5
+ * Demonstrates: Interval scheduling, monitoring, and alerting.
6
+ */
7
+
8
+ import { LuaJob, Data, Products } from "lua-cli";
9
+
10
+ const healthCheckJob = new LuaJob({
11
+ name: "health-check",
12
+ version: "1.0.0",
13
+ description: "System health monitoring",
14
+ context: "Runs every 5 minutes to check API health, database connectivity, and service availability. " +
15
+ "Logs health metrics and can trigger alerts if issues are detected.",
16
+
17
+ // Interval schedule: Every 5 minutes
18
+ schedule: {
19
+ type: 'interval',
20
+ seconds: 300 // 5 minutes = 300 seconds
21
+ },
22
+
23
+ // Quick timeout for health checks
24
+ timeout: 30,
25
+
26
+ execute: async () => {
27
+ console.log('â¤ī¸ Running health check...');
28
+ const checks: any = {};
29
+
30
+ // Check 1: Database connectivity
31
+ try {
32
+ const testQuery = await Data.get('health-checks', {}, 1, 1);
33
+ checks.database = {
34
+ status: 'healthy',
35
+ responseTime: Date.now()
36
+ };
37
+ } catch (error) {
38
+ checks.database = {
39
+ status: 'unhealthy',
40
+ error: String(error)
41
+ };
42
+ }
43
+
44
+ // Check 2: Products API
45
+ try {
46
+ const startTime = Date.now();
47
+ await Products.get(1, 1);
48
+ const responseTime = Date.now() - startTime;
49
+
50
+ checks.productsApi = {
51
+ status: 'healthy',
52
+ responseTime: `${responseTime}ms`
53
+ };
54
+ } catch (error) {
55
+ checks.productsApi = {
56
+ status: 'unhealthy',
57
+ error: String(error)
58
+ };
59
+ }
60
+
61
+ // Determine overall health
62
+ const allHealthy = Object.values(checks).every((check: any) => check.status === 'healthy');
63
+ const overallStatus = allHealthy ? 'healthy' : 'degraded';
64
+
65
+ // Log health check result
66
+ await Data.create('health-checks', {
67
+ status: overallStatus,
68
+ checks,
69
+ timestamp: new Date().toISOString()
70
+ });
71
+
72
+ // Alert if unhealthy (in production, send to monitoring service)
73
+ if (!allHealthy) {
74
+ console.warn('âš ī¸ System health degraded:', checks);
75
+ // TODO: Send alert to monitoring service
76
+ }
77
+
78
+ return {
79
+ status: overallStatus,
80
+ checks,
81
+ timestamp: new Date().toISOString()
82
+ };
83
+ }
84
+ });
85
+
86
+ export default healthCheckJob;
87
+
@@ -0,0 +1,151 @@
1
+ /**
2
+ * Response Formatter PostProcessor
3
+ *
4
+ * PostProcessors run AFTER the AI agent generates a response.
5
+ * They can:
6
+ * - Format or beautify responses
7
+ * - Add branding or signatures
8
+ * - Translate responses
9
+ * - Add disclaimers
10
+ * - Filter sensitive information
11
+ * - Adapt tone or style
12
+ *
13
+ * The execute function receives:
14
+ * - user: UserDataInstance (current user info)
15
+ * - message: string (the user's original message)
16
+ * - response: string (the agent's generated response)
17
+ * - channel: string (where the response will be sent)
18
+ *
19
+ * Returns: The formatted response that will be sent to the user
20
+ */
21
+
22
+ import { PostProcessor } from "lua-cli";
23
+
24
+ const responseFormatter = new PostProcessor({
25
+ name: "response-formatter",
26
+ version: "1.0.0",
27
+ description: "Formats and enhances agent responses before sending to users",
28
+ context: "This postprocessor adds branding, formats responses for different channels, and ensures consistency.",
29
+
30
+ execute: async (user, message, response, channel) => {
31
+ console.log(`[ResponseFormatter] Formatting response for user ${user.id} via ${channel}`);
32
+
33
+ let formattedResponse = response;
34
+
35
+ // Example 1: Add personalized greeting for first-time users
36
+ if (user.metadata?.isFirstMessage) {
37
+ formattedResponse = `👋 Welcome, ${user.name || 'there'}! ${formattedResponse}`;
38
+ }
39
+
40
+ // Example 2: Format based on channel
41
+ switch (channel.toLowerCase()) {
42
+ case 'sms':
43
+ // SMS: Keep it short, remove emojis, add link to full response
44
+ formattedResponse = formattedResponse
45
+ .replace(/[^\w\s.,!?-]/g, '') // Remove special chars
46
+ .substring(0, 160); // SMS limit
47
+ if (response.length > 160) {
48
+ formattedResponse += '... (continued at app.example.com)';
49
+ }
50
+ break;
51
+
52
+ case 'email':
53
+ // Email: Add proper formatting and signature
54
+ formattedResponse = `
55
+ <html>
56
+ <body style="font-family: Arial, sans-serif; line-height: 1.6;">
57
+ <p>Hi ${user.name || 'there'},</p>
58
+ <p>${formattedResponse.replace(/\n/g, '<br>')}</p>
59
+ <br>
60
+ <p>Best regards,<br>
61
+ <strong>Zara</strong><br>
62
+ <em>Your E-commerce Assistant</em></p>
63
+ <hr>
64
+ <p style="font-size: 0.8em; color: #666;">
65
+ This is an automated response. Reply to this email if you need further assistance.
66
+ </p>
67
+ </body>
68
+ </html>`;
69
+ break;
70
+
71
+ case 'slack':
72
+ case 'discord':
73
+ // Chat platforms: Add markdown formatting
74
+ formattedResponse = formattedResponse
75
+ .replace(/\*\*(.*?)\*\*/g, '*$1*') // Bold
76
+ .replace(/__(.*?)__/g, '_$1_'); // Italic
77
+ break;
78
+
79
+ default:
80
+ // Default: Clean formatting
81
+ break;
82
+ }
83
+
84
+ // Example 3: Add product links automatically
85
+ // Detect when products are mentioned and add quick links
86
+ const productMentionPattern = /(?:product|item|sku)[\s:]+(\w+)/gi;
87
+ const matches = formattedResponse.matchAll(productMentionPattern);
88
+
89
+ for (const match of matches) {
90
+ const productId = match[1];
91
+ // You could look up actual product URLs here
92
+ formattedResponse = formattedResponse.replace(
93
+ match[0],
94
+ `${match[0]} [View](https://example.com/products/${productId})`
95
+ );
96
+ }
97
+
98
+ // Example 4: Add helpful footer based on context
99
+ const hasOrderMention = /order|purchase|buy/i.test(message);
100
+ const hasBasketMention = /basket|cart|checkout/i.test(message);
101
+
102
+ if (hasOrderMention) {
103
+ formattedResponse += '\n\n💡 Tip: You can track your orders anytime by asking "show my orders"';
104
+ } else if (hasBasketMention) {
105
+ formattedResponse += '\n\n🛒 Need help? Just ask me to "show my basket" or "checkout"';
106
+ }
107
+
108
+ // Example 5: Filter sensitive information
109
+ // Remove any accidentally exposed sensitive data
110
+ formattedResponse = formattedResponse
111
+ .replace(/\b\d{16}\b/g, '****-****-****-****') // Credit card numbers
112
+ .replace(/\b\d{3}-\d{2}-\d{4}\b/g, '***-**-****') // SSN
113
+ .replace(/password[:\s]+\S+/gi, 'password: [REDACTED]'); // Passwords
114
+
115
+ // Example 6: Add emoji based on sentiment (simple version)
116
+ if (/thank|great|awesome|love|perfect/i.test(message)) {
117
+ formattedResponse = `😊 ${formattedResponse}`;
118
+ } else if (/problem|issue|error|wrong|broken/i.test(message)) {
119
+ formattedResponse = `🔧 ${formattedResponse}`;
120
+ } else if (/help|how|what|where/i.test(message)) {
121
+ formattedResponse = `💡 ${formattedResponse}`;
122
+ }
123
+
124
+ // Example 7: Add timestamp for long responses
125
+ if (formattedResponse.length > 500) {
126
+ const timestamp = new Date().toLocaleTimeString();
127
+ formattedResponse += `\n\n_Response generated at ${timestamp}_`;
128
+ }
129
+
130
+ // Example 8: Add disclaimer for legal/financial advice
131
+ const needsDisclaimer = /legal|law|lawsuit|sue|invest|stock|crypto|tax/i.test(message);
132
+ if (needsDisclaimer) {
133
+ formattedResponse += '\n\nâš ī¸ _Disclaimer: This information is for general guidance only and should not be considered professional legal or financial advice. Please consult with a qualified professional for your specific situation._';
134
+ }
135
+
136
+ // Example 9: Ensure proper length
137
+ const MAX_LENGTH = 4000; // Most platforms have limits
138
+ if (formattedResponse.length > MAX_LENGTH) {
139
+ formattedResponse = formattedResponse.substring(0, MAX_LENGTH - 50) +
140
+ '...\n\n_Response truncated. Please ask for more specific information._';
141
+ }
142
+
143
+ console.log(`[ResponseFormatter] Original length: ${response.length} chars`);
144
+ console.log(`[ResponseFormatter] Formatted length: ${formattedResponse.length} chars`);
145
+
146
+ return formattedResponse;
147
+ }
148
+ });
149
+
150
+ export default responseFormatter;
151
+
@@ -0,0 +1,91 @@
1
+ /**
2
+ * Message Filter PreProcessor
3
+ *
4
+ * PreProcessors run BEFORE messages reach the AI agent.
5
+ * They can:
6
+ * - Filter out spam or inappropriate content
7
+ * - Translate messages
8
+ * - Add context to messages
9
+ * - Modify user input
10
+ * - Block certain types of requests
11
+ *
12
+ * The execute function receives:
13
+ * - user: UserDataInstance (current user info)
14
+ * - message: string (the user's message)
15
+ * - channel: string (where the message came from)
16
+ *
17
+ * Returns: The potentially modified message that will be sent to the agent
18
+ */
19
+
20
+ import { PreProcessor } from "lua-cli";
21
+
22
+ const messageFilter = new PreProcessor({
23
+ name: "message-filter",
24
+ version: "1.0.0",
25
+ description: "Filters and preprocesses user messages before they reach the agent",
26
+ context: "This preprocessor removes spam, blocks inappropriate content, and adds helpful context to user messages.",
27
+
28
+ execute: async (user, message, channel) => {
29
+ console.log(`[MessageFilter] Processing message from user ${user.id} via ${channel}`);
30
+
31
+ // Example 1: Block spam patterns
32
+ const spamPatterns = [
33
+ /buy now/i,
34
+ /click here/i,
35
+ /free money/i,
36
+ /\b(viagra|cialis)\b/i
37
+ ];
38
+
39
+ for (const pattern of spamPatterns) {
40
+ if (pattern.test(message)) {
41
+ console.log('[MessageFilter] Spam detected, blocking message');
42
+ return "[This message was blocked by spam filter]";
43
+ }
44
+ }
45
+
46
+ // Example 2: Remove excessive punctuation
47
+ let filteredMessage = message.replace(/([!?.]){3,}/g, '$1$1'); // Reduce !!!!! to !!
48
+
49
+ // Example 3: Normalize whitespace
50
+ filteredMessage = filteredMessage.trim().replace(/\s+/g, ' ');
51
+
52
+ // Example 4: Add user context for the agent
53
+ // This helps the agent understand who they're talking to
54
+ if (user.name && !filteredMessage.toLowerCase().includes('my name')) {
55
+ // Agent will have context about user's name without being intrusive
56
+ filteredMessage = `[User: ${user.name}] ${filteredMessage}`;
57
+ }
58
+
59
+ // Example 5: Detect and flag urgent messages
60
+ const urgentKeywords = ['urgent', 'emergency', 'asap', 'immediately', 'help'];
61
+ const isUrgent = urgentKeywords.some(keyword =>
62
+ filteredMessage.toLowerCase().includes(keyword)
63
+ );
64
+
65
+ if (isUrgent) {
66
+ filteredMessage = `[URGENT] ${filteredMessage}`;
67
+ console.log('[MessageFilter] Urgent message flagged');
68
+ }
69
+
70
+ // Example 6: Add channel context
71
+ // This helps the agent adapt its response based on the channel
72
+ if (channel && channel !== 'default') {
73
+ filteredMessage = `[Via ${channel}] ${filteredMessage}`;
74
+ }
75
+
76
+ // Example 7: Language detection hint (optional)
77
+ // You could integrate with a language detection library here
78
+ const hasNonEnglish = /[^\u0000-\u007F]/.test(message);
79
+ if (hasNonEnglish) {
80
+ filteredMessage = `[Contains non-ASCII characters] ${filteredMessage}`;
81
+ }
82
+
83
+ console.log(`[MessageFilter] Original: "${message}"`);
84
+ console.log(`[MessageFilter] Filtered: "${filteredMessage}"`);
85
+
86
+ return filteredMessage;
87
+ }
88
+ });
89
+
90
+ export default messageFilter;
91
+
@@ -0,0 +1,356 @@
1
+ /**
2
+ * Game Score Tracker Tool - Complex Dynamic Job Example
3
+ *
4
+ * This tool demonstrates:
5
+ * 1. Creating a game tracking record
6
+ * 2. Creating an interval job that starts at game time
7
+ * 3. Job fetches score updates periodically
8
+ * 4. Job checks if game is over
9
+ * 5. Job deactivates itself when game ends
10
+ *
11
+ * Use case: Live sports score tracking, esports matches, auction monitoring
12
+ */
13
+
14
+ import { LuaTool, Jobs, Data } from "lua-cli";
15
+ import { z } from "zod";
16
+
17
+ export class TrackGameScoresTool implements LuaTool {
18
+ name = "track_game_scores";
19
+ description = "Track live scores for a game with automatic updates";
20
+
21
+ inputSchema = z.object({
22
+ gameId: z.string(),
23
+ gameName: z.string(),
24
+ startTime: z.string(), // ISO 8601 timestamp
25
+ updateIntervalSeconds: z.number().min(30).max(600).default(60), // 30s to 10min
26
+ apiEndpoint: z.string().optional() // Optional external API
27
+ });
28
+
29
+ async execute(input: {
30
+ gameId: string;
31
+ gameName: string;
32
+ startTime: string;
33
+ updateIntervalSeconds: number;
34
+ apiEndpoint?: string;
35
+ }) {
36
+ console.log(`🎮 Setting up score tracking for: ${input.gameName}`);
37
+
38
+ // Step 1: Create game record in database
39
+ const gameRecord = {
40
+ gameId: input.gameId,
41
+ gameName: input.gameName,
42
+ startTime: input.startTime,
43
+ status: 'scheduled',
44
+ currentScore: { home: 0, away: 0 },
45
+ lastUpdate: new Date().toISOString(),
46
+ createdAt: new Date().toISOString()
47
+ };
48
+
49
+ const game = await Data.create('games', gameRecord,
50
+ `${input.gameName} ${input.gameId}`
51
+ );
52
+
53
+ console.log(`✅ Game record created: ${game.id}`);
54
+
55
+ // Step 2: Calculate when the job should start
56
+ const gameStartTime = new Date(input.startTime);
57
+ const now = new Date();
58
+
59
+ // If game hasn't started yet, schedule job to start at game time
60
+ // If game already started, start immediately
61
+ const jobStartTime = gameStartTime > now ? gameStartTime : now;
62
+
63
+ console.log(`⏰ Job will start at: ${jobStartTime.toLocaleString()}`);
64
+ console.log(`🔄 Updates every ${input.updateIntervalSeconds} seconds`);
65
+
66
+ // Step 3: Capture variables for the job closure
67
+ const gameId = input.gameId;
68
+ const gameName = input.gameName;
69
+ const intervalSeconds = input.updateIntervalSeconds;
70
+ const apiEndpoint = input.apiEndpoint || 'https://api.example.com/scores';
71
+ const gameRecordId = game.id;
72
+
73
+ // Step 4: Create an interval job that monitors the game
74
+ // This job will run every X seconds and stop itself when game ends
75
+ const job = await Jobs.create({
76
+ name: `track-game-${gameId}`,
77
+ description: `Live score tracking for ${gameName}`,
78
+
79
+ // Important: Use interval schedule
80
+ schedule: {
81
+ type: 'interval',
82
+ seconds: intervalSeconds
83
+ },
84
+
85
+ timeout: 30, // Each update should complete in 30 seconds
86
+
87
+ retry: {
88
+ maxAttempts: 2, // Retry failed updates
89
+ backoffSeconds: 10
90
+ },
91
+
92
+ // The job logic - runs every interval until game ends
93
+ execute: async () => {
94
+ console.log('🎮 Fetching score update for game ' + gameId + '...');
95
+
96
+ try {
97
+ // Fetch current game data from our database
98
+ const gameData = await Data.getEntry('games', gameRecordId);
99
+
100
+ // Check if game is already over
101
+ if (gameData.data.status === 'finished') {
102
+ console.log('🏁 Game ' + gameId + ' is already finished. Stopping job.');
103
+
104
+ // IMPORTANT: Job stops itself!
105
+ await Jobs.deactivate(job.jobId);
106
+
107
+ return {
108
+ action: 'job-stopped',
109
+ reason: 'game-finished',
110
+ gameId: gameId,
111
+ finalScore: gameData.data.currentScore
112
+ };
113
+ }
114
+
115
+ // Fetch latest scores from external API
116
+ let scoreUpdate;
117
+ try {
118
+ const response = await fetch(apiEndpoint + '/' + gameId);
119
+
120
+ if (!response.ok) {
121
+ throw new Error('API returned ' + response.status);
122
+ }
123
+
124
+ scoreUpdate = await response.json();
125
+ } catch (apiError) {
126
+ // If external API fails, generate mock data for demo
127
+ console.warn('External API failed, using mock data:', apiError);
128
+
129
+ // Simulate score progression
130
+ const currentScore = gameData.data.currentScore;
131
+ scoreUpdate = {
132
+ home: currentScore.home + Math.floor(Math.random() * 2),
133
+ away: currentScore.away + Math.floor(Math.random() * 2),
134
+ quarter: Math.min(4, Math.floor(Date.now() / 1000 / 60 / 15) % 5),
135
+ timeRemaining: '12:34',
136
+ isFinished: Math.random() > 0.9 // 10% chance game ends
137
+ };
138
+ }
139
+
140
+ // Update game record with new scores
141
+ const updatedGame = await Data.update('games', gameRecordId, {
142
+ ...gameData.data,
143
+ currentScore: {
144
+ home: scoreUpdate.home,
145
+ away: scoreUpdate.away
146
+ },
147
+ quarter: scoreUpdate.quarter,
148
+ timeRemaining: scoreUpdate.timeRemaining,
149
+ status: scoreUpdate.isFinished ? 'finished' : 'in-progress',
150
+ lastUpdate: new Date().toISOString()
151
+ });
152
+
153
+ console.log('📊 Score update: ' + scoreUpdate.home + ' - ' + scoreUpdate.away);
154
+
155
+ // Check if game just ended
156
+ if (scoreUpdate.isFinished) {
157
+ console.log('🏁 Game ' + gameId + ' has finished!');
158
+ console.log('Final score: ' + scoreUpdate.home + ' - ' + scoreUpdate.away);
159
+
160
+ // Store final game result
161
+ await Data.create('game-results', {
162
+ gameId: gameId,
163
+ gameName: gameName,
164
+ finalScore: {
165
+ home: scoreUpdate.home,
166
+ away: scoreUpdate.away
167
+ },
168
+ finishedAt: new Date().toISOString()
169
+ });
170
+
171
+ // IMPORTANT: Job stops itself when game ends!
172
+ await Jobs.deactivate(job.jobId);
173
+
174
+ console.log('âšī¸ Score tracking job stopped for game ' + gameId);
175
+
176
+ return {
177
+ action: 'game-ended-job-stopped',
178
+ gameId: gameId,
179
+ finalScore: {
180
+ home: scoreUpdate.home,
181
+ away: scoreUpdate.away
182
+ }
183
+ };
184
+ }
185
+
186
+ // Game still in progress
187
+ return {
188
+ action: 'score-updated',
189
+ gameId: gameId,
190
+ currentScore: {
191
+ home: scoreUpdate.home,
192
+ away: scoreUpdate.away
193
+ },
194
+ quarter: scoreUpdate.quarter,
195
+ timeRemaining: scoreUpdate.timeRemaining
196
+ };
197
+
198
+ } catch (error: any) {
199
+ console.error('❌ Error updating score for game ' + gameId + ':', error);
200
+
201
+ // Don't stop job on errors - just log and continue
202
+ return {
203
+ action: 'error',
204
+ gameId: gameId,
205
+ error: error.message
206
+ };
207
+ }
208
+ }
209
+ });
210
+
211
+ console.log(`✅ Score tracking job created: ${job.jobId}`);
212
+ console.log(`📊 Job will update scores every ${input.updateIntervalSeconds} seconds`);
213
+ console.log(`âšī¸ Job will automatically stop when game ends`);
214
+
215
+ return {
216
+ success: true,
217
+ game: {
218
+ id: game.id,
219
+ gameId: input.gameId,
220
+ name: input.gameName,
221
+ startTime: input.startTime,
222
+ status: 'scheduled'
223
+ },
224
+ scoreTracker: {
225
+ jobId: job.jobId,
226
+ jobName: job.name,
227
+ updateInterval: input.updateIntervalSeconds,
228
+ startsAt: jobStartTime.toISOString(),
229
+ message: 'Job will automatically stop when game ends'
230
+ }
231
+ };
232
+ }
233
+ }
234
+
235
+ /**
236
+ * Get Game Scores Tool
237
+ *
238
+ * Retrieves current scores for a game or all active games
239
+ */
240
+ export class GetGameScoresTool implements LuaTool {
241
+ name = "get_game_scores";
242
+ description = "Get current scores for tracked games";
243
+
244
+ inputSchema = z.object({
245
+ gameId: z.string().optional()
246
+ });
247
+
248
+ async execute(input: { gameId?: string }) {
249
+ if (input.gameId) {
250
+ // Get specific game
251
+ const games = await Data.get('games', {}, 1, 100);
252
+ const game = games.data?.find((g: any) => g.data.gameId === input.gameId);
253
+
254
+ if (!game) {
255
+ return {
256
+ found: false,
257
+ gameId: input.gameId,
258
+ message: 'Game not found'
259
+ };
260
+ }
261
+
262
+ return {
263
+ found: true,
264
+ game: {
265
+ gameId: game.data.gameId,
266
+ name: game.data.gameName,
267
+ status: game.data.status,
268
+ currentScore: game.data.currentScore,
269
+ quarter: game.data.quarter,
270
+ timeRemaining: game.data.timeRemaining,
271
+ lastUpdate: game.data.lastUpdate
272
+ }
273
+ };
274
+ }
275
+
276
+ // Get all active games
277
+ const allGames = await Data.get('games', {}, 1, 50);
278
+
279
+ const activeGames = (allGames.data || [])
280
+ .filter((g: any) => g.data.status === 'in-progress' || g.data.status === 'scheduled')
281
+ .map((g: any) => ({
282
+ gameId: g.data.gameId,
283
+ name: g.data.gameName,
284
+ status: g.data.status,
285
+ currentScore: g.data.currentScore,
286
+ lastUpdate: g.data.lastUpdate
287
+ }));
288
+
289
+ return {
290
+ activeGamesCount: activeGames.length,
291
+ games: activeGames
292
+ };
293
+ }
294
+ }
295
+
296
+ /**
297
+ * Stop Game Tracking Tool
298
+ *
299
+ * Manually stops score tracking for a game
300
+ */
301
+ export class StopGameTrackingTool implements LuaTool {
302
+ name = "stop_game_tracking";
303
+ description = "Manually stop score tracking for a game";
304
+
305
+ inputSchema = z.object({
306
+ gameId: z.string()
307
+ });
308
+
309
+ async execute(input: { gameId: string }) {
310
+ console.log(`âšī¸ Stopping score tracking for game ${input.gameId}...`);
311
+
312
+ // Find the tracking job
313
+ const allJobs = await Jobs.getAll();
314
+
315
+ if (!allJobs.success || !allJobs.data) {
316
+ throw new Error('Failed to fetch jobs');
317
+ }
318
+
319
+ const trackingJob = allJobs.data.jobs.find((j: any) =>
320
+ j.name === `track-game-${input.gameId}`
321
+ );
322
+
323
+ if (!trackingJob) {
324
+ return {
325
+ success: false,
326
+ gameId: input.gameId,
327
+ message: 'No tracking job found for this game'
328
+ };
329
+ }
330
+
331
+ // Deactivate the job
332
+ const result = await Jobs.deactivate(trackingJob.id);
333
+
334
+ // Update game status
335
+ const games = await Data.get('games', {}, 1, 100);
336
+ const game = games.data?.find((g: any) => g.data.gameId === input.gameId);
337
+
338
+ if (game) {
339
+ await Data.update('games', game.id, {
340
+ ...game.data,
341
+ status: 'stopped',
342
+ stoppedAt: new Date().toISOString()
343
+ });
344
+ }
345
+
346
+ console.log(`✅ Score tracking stopped for game ${input.gameId}`);
347
+
348
+ return {
349
+ success: true,
350
+ gameId: input.gameId,
351
+ jobId: trackingJob.id,
352
+ message: 'Score tracking stopped successfully'
353
+ };
354
+ }
355
+ }
356
+