loupedeck-commander 1.2.3 → 1.2.5

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package/LICENSE ADDED
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package/README.md CHANGED
@@ -1,131 +1,131 @@
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- # loupedeck-commander
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-
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- ## Getting started
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-
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- The loupedeck-commander is helping you using your Loupedeck device more easily, and connect it with custom commands you define with script files.
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-
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- Features:
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-
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- - Reference image files for every state of your button in the touch-display fields
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- - Connect commands to your state transitions
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- - Tested with following LoupeDeck devices:
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- - [LoupeDeck Live](https://loupedeck.com/products/loupedeck-live/)
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- - [LoupeDeck CT](https://loupedeck.com/products/loupedeck-ct/)
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-
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- Runs on:
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-
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- - Linux (Tested with Ubuntu 22.04 and Debian 11/12 on x64 & arm32/arm64)
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- - Windows (Tested with Windows 10/11 on x64)
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-
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- Small footprint
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-
22
- - Raspberry PI Zero is suitable to run this
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-
24
- Please take care about the following:
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-
26
- - LoupeDeck devices after `version 0.2.x` use a serial interface instead of WebSocket.
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- When using this library please upgrade your firmware using the [LoupeDeck Software](https://loupedeck.com/downloads/)
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- Tested with Firmware version [`version 0.2.5`](https://support.loupedeck.com/f-a-q-support#firmware-connectivity-issues)
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-
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- ## Basic Usage
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-
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- Do the following steps:
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-
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- ```bash
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- # init your new node package
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- npm init
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-
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- # install the loupedeck-commander dependency
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- npm install -s loupedeck-commander
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- ```
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-
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- Create a new configuration file with at least one profile or copy from here,
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- and replace the image references with your own icons (90x90px size):
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-
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- - [config.json](https://gitlab.com/keckxde/loupedeck-commander/-/blob/main/config.json)
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- - [profile-1.json](https://gitlab.com/keckxde/loupedeck-commander/-/blob/main/profile-1.json)
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-
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- Create a `index.mjs` file to open up your loupedeck connection:
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-
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- ```javascript
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- # save as index.mjs
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- import { BaseLoupeDeckHandler } from 'loupedeck-commander'
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-
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- const handler = new BaseLoupeDeckHandler('config.json')
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-
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- /**
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- * Stop the handlers when a signal like SIGINT or SIGTERM arrive
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- * @param {*} signal
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- */
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- const stopHandler = async(signal) => {
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- console.log(`Receiving ${signal} => Stopping processes.`)
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- await handler.stop()
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- }
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-
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- // Initiating the signal handlers:
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- // see https://www.tutorialspoint.com/unix/unix-signals-traps.htm
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- process.on('SIGINT', async (signal) => { stopHandler(signal) })
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- process.on('SIGTERM', async (signal) => { stopHandler(signal) })
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-
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- // Start it
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- await handler.start()
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-
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- // Take care of running background processes and stop them accordingly:
74
- await new Promise((resolve) => process.once("SIGINT", resolve));
75
-
76
- ```
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-
78
- Run the script using the following command:
79
-
80
- ```bash
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- node index.mjs
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- ```
83
-
84
- If you end up with errors related to canvas module - please install the dependencies as mentioned below, and run `npm install -s` again
85
-
86
- ## Thanks
87
-
88
- Big thanks go out to [foxxyz](https://github.com/foxxyz/loupedeck) and his team maintaining a great javascript loopdeck module
89
-
90
- ## Hints
91
-
92
- ### Cannot connect to Loupedeck device
93
-
94
- You may need to add your user to the `dialout` group to allow access to the LoupeDeck device, you could do su using the `usermod` as shown below
95
-
96
- ```bash
97
- # ls -la /dev/ttyACM0
98
- crw-rw---- 1 root dialout 166, 0 Nov 30 12:59 /dev/ttyACM0
99
-
100
- # add the current user to the dialout group:
101
- # sudo usermod -a -G dialout $USER
102
- ```
103
-
104
- After modifying users group you need to logout and login again to activate this change
105
-
106
- ### CANVAS Module - additional effort needed
107
-
108
- The library is using [canvas](https://www.npmjs.com/package/canvas) to load images and render graphical content on the LoupeDeck devices.
109
- Please follow the instructions to install the preconditions, to properly use canvas on your system.
110
-
111
- Example for Ubuntu:
112
-
113
- ```bash
114
- # different build & graphic dev-libs are needed to use canvas module:
115
- sudo apt-get install build-essential libcairo2-dev libpango1.0-dev libjpeg-dev libgif-dev librsvg2-dev
116
- ```
117
-
118
- ### Resizing of images
119
-
120
- The buttons images shown on the different buttons should be prepared with specific resolutions:
121
-
122
- - Main/Center Touch-Area: 90px x 90px per Button
123
- - Left/Right Touch-Area: 90px x 270px per Button
124
- - LoupeDeck CT Knob Touch-Area: 240px x 240px Button
125
-
126
- if you already have suitable icons with the right aspect ratio, you could resize them with imagemagick/mogrify:
127
-
128
- ```bash
129
- mkdir resized
130
- mogrify -resize 90x90 -quality 100 -path resized *.png
131
- ```
1
+ # loupedeck-commander
2
+
3
+ ## Getting started
4
+
5
+ The loupedeck-commander is helping you using your Loupedeck device more easily, and connect it with custom commands you define with script files.
6
+
7
+ Features:
8
+
9
+ - Reference image files for every state of your button in the touch-display fields
10
+ - Connect commands to your state transitions
11
+ - Tested with following LoupeDeck devices:
12
+ - [LoupeDeck Live](https://loupedeck.com/products/loupedeck-live/)
13
+ - [LoupeDeck CT](https://loupedeck.com/products/loupedeck-ct/)
14
+
15
+ Runs on:
16
+
17
+ - Linux (Tested with Ubuntu 22.04 and Debian 11/12 on x64 & arm32/arm64)
18
+ - Windows (Tested with Windows 10/11 on x64)
19
+
20
+ Small footprint
21
+
22
+ - Raspberry PI Zero is suitable to run this
23
+
24
+ Please take care about the following:
25
+
26
+ - LoupeDeck devices after `version 0.2.x` use a serial interface instead of WebSocket.
27
+ When using this library please upgrade your firmware using the [LoupeDeck Software](https://loupedeck.com/downloads/)
28
+ Tested with Firmware version [`version 0.2.5`](https://support.loupedeck.com/f-a-q-support#firmware-connectivity-issues)
29
+
30
+ ## Basic Usage
31
+
32
+ Do the following steps:
33
+
34
+ ```bash
35
+ # init your new node package
36
+ npm init
37
+
38
+ # install the loupedeck-commander dependency
39
+ npm install -s loupedeck-commander
40
+ ```
41
+
42
+ Create a new configuration file with at least one profile or copy from here,
43
+ and replace the image references with your own icons (90x90px size):
44
+
45
+ - [config.json](https://gitlab.com/keckxde/loupedeck-commander/-/blob/main/config.json)
46
+ - [profile-1.json](https://gitlab.com/keckxde/loupedeck-commander/-/blob/main/profile-1.json)
47
+
48
+ Create a `index.mjs` file to open up your loupedeck connection:
49
+
50
+ ```javascript
51
+ # save as index.mjs
52
+ import { BaseLoupeDeckHandler } from 'loupedeck-commander'
53
+
54
+ const handler = new BaseLoupeDeckHandler('config.json')
55
+
56
+ /**
57
+ * Stop the handlers when a signal like SIGINT or SIGTERM arrive
58
+ * @param {*} signal
59
+ */
60
+ const stopHandler = async(signal) => {
61
+ console.log(`Receiving ${signal} => Stopping processes.`)
62
+ await handler.stop()
63
+ }
64
+
65
+ // Initiating the signal handlers:
66
+ // see https://www.tutorialspoint.com/unix/unix-signals-traps.htm
67
+ process.on('SIGINT', async (signal) => { stopHandler(signal) })
68
+ process.on('SIGTERM', async (signal) => { stopHandler(signal) })
69
+
70
+ // Start it
71
+ await handler.start()
72
+
73
+ // Take care of running background processes and stop them accordingly:
74
+ await new Promise((resolve) => process.once("SIGINT", resolve));
75
+
76
+ ```
77
+
78
+ Run the script using the following command:
79
+
80
+ ```bash
81
+ node index.mjs
82
+ ```
83
+
84
+ If you end up with errors related to canvas module - please install the dependencies as mentioned below, and run `npm install -s` again
85
+
86
+ ## Thanks
87
+
88
+ Big thanks go out to [foxxyz](https://github.com/foxxyz/loupedeck) and his team maintaining a great javascript loopdeck module
89
+
90
+ ## Hints
91
+
92
+ ### Cannot connect to Loupedeck device
93
+
94
+ You may need to add your user to the `dialout` group to allow access to the LoupeDeck device, you could do su using the `usermod` as shown below
95
+
96
+ ```bash
97
+ # ls -la /dev/ttyACM0
98
+ crw-rw---- 1 root dialout 166, 0 Nov 30 12:59 /dev/ttyACM0
99
+
100
+ # add the current user to the dialout group:
101
+ # sudo usermod -a -G dialout $USER
102
+ ```
103
+
104
+ After modifying users group you need to logout and login again to activate this change
105
+
106
+ ### CANVAS Module - additional effort needed
107
+
108
+ The library is using [canvas](https://www.npmjs.com/package/canvas) to load images and render graphical content on the LoupeDeck devices.
109
+ Please follow the instructions to install the preconditions, to properly use canvas on your system.
110
+
111
+ Example for Ubuntu:
112
+
113
+ ```bash
114
+ # different build & graphic dev-libs are needed to use canvas module:
115
+ sudo apt-get install build-essential libcairo2-dev libpango1.0-dev libjpeg-dev libgif-dev librsvg2-dev
116
+ ```
117
+
118
+ ### Resizing of images
119
+
120
+ The buttons images shown on the different buttons should be prepared with specific resolutions:
121
+
122
+ - Main/Center Touch-Area: 90px x 90px per Button
123
+ - Left/Right Touch-Area: 90px x 270px per Button
124
+ - LoupeDeck CT Knob Touch-Area: 240px x 240px Button
125
+
126
+ if you already have suitable icons with the right aspect ratio, you could resize them with imagemagick/mogrify:
127
+
128
+ ```bash
129
+ mkdir resized
130
+ mogrify -resize 90x90 -quality 100 -path resized *.png
131
+ ```
package/VERSION.md CHANGED
@@ -1,33 +1,33 @@
1
- # Versions
2
-
3
- ## 1.0.2
4
-
5
- 1. Updated button rendering strategy:
6
- - Render Background Color - per Button State
7
- - Render Image on Top (if available), works well with transparent images
8
-
9
- 2. Updated configuration strategy:
10
- - Keep all state related attributes per button-state also in config:
11
- example:
12
-
13
- ```json
14
- "states": {
15
- "off": {
16
- "color": "#aaaaaa",
17
- "image": "icons/bulb.png",
18
- "cmd": "echo \"{id} {state}\""
19
- },
20
- "on": {
21
- "color": "#11ff11",
22
- "image": "icons/bulb.png",
23
- "cmd": "echo \"{id} {state}\""
24
- }
25
- ```
26
-
27
- ## 1.0.1
28
-
29
- bugfixes and documentation
30
-
31
- ## 1.0.0
32
-
1
+ # Versions
2
+
3
+ ## 1.0.2
4
+
5
+ 1. Updated button rendering strategy:
6
+ - Render Background Color - per Button State
7
+ - Render Image on Top (if available), works well with transparent images
8
+
9
+ 2. Updated configuration strategy:
10
+ - Keep all state related attributes per button-state also in config:
11
+ example:
12
+
13
+ ```json
14
+ "states": {
15
+ "off": {
16
+ "color": "#aaaaaa",
17
+ "image": "icons/bulb.png",
18
+ "cmd": "echo \"{id} {state}\""
19
+ },
20
+ "on": {
21
+ "color": "#11ff11",
22
+ "image": "icons/bulb.png",
23
+ "cmd": "echo \"{id} {state}\""
24
+ }
25
+ ```
26
+
27
+ ## 1.0.1
28
+
29
+ bugfixes and documentation
30
+
31
+ ## 1.0.0
32
+
33
33
  first public release