loukai-app 0.4.2 → 0.5.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (30) hide show
  1. package/README.md +9 -3
  2. package/package.json +4 -3
  3. package/scripts/ensure-electron.js +164 -0
  4. package/src/main/handlers/index.js +5 -0
  5. package/src/main/handlers/streamingHandlers.js +70 -0
  6. package/src/main/preload.js +31 -0
  7. package/src/main/webServer.js +77 -1
  8. package/src/renderer/components/AppRoot.jsx +4 -0
  9. package/src/renderer/dist/assets/{kaiPlayer-DSaY7TxC.js → kaiPlayer-BsM-WzYQ.js} +2 -2
  10. package/src/renderer/dist/assets/kaiPlayer-BsM-WzYQ.js.map +1 -0
  11. package/src/renderer/dist/assets/streamingSender-HwIev870.js +2 -0
  12. package/src/renderer/dist/assets/streamingSender-HwIev870.js.map +1 -0
  13. package/src/renderer/dist/assets/webrtcManager-CNNzvSgb.js +2 -0
  14. package/src/renderer/dist/assets/webrtcManager-CNNzvSgb.js.map +1 -0
  15. package/src/renderer/dist/renderer.js +15 -15
  16. package/src/renderer/dist/renderer.js.map +1 -1
  17. package/src/renderer/js/kaiPlayer.js +15 -0
  18. package/src/renderer/js/streamingSender.js +292 -0
  19. package/src/renderer/js/webrtcManager.js +3 -0
  20. package/src/shared/components/PlayerControls.jsx +12 -0
  21. package/src/shared/hooks/useStreamingSender.js +30 -0
  22. package/src/web/App.jsx +1 -0
  23. package/src/web/dist/assets/index-DUPLO3h6.js +11 -0
  24. package/src/web/dist/assets/{index-CGbmW1VG.js.map → index-DUPLO3h6.js.map} +1 -1
  25. package/src/web/dist/index.html +1 -1
  26. package/static/viewer.html +421 -0
  27. package/src/renderer/dist/assets/kaiPlayer-DSaY7TxC.js.map +0 -1
  28. package/src/renderer/dist/assets/webrtcManager-BhCHWceK.js +0 -2
  29. package/src/renderer/dist/assets/webrtcManager-BhCHWceK.js.map +0 -1
  30. package/src/web/dist/assets/index-CGbmW1VG.js +0 -11
@@ -6,7 +6,7 @@
6
6
  <title>Kai Player Admin</title>
7
7
  <!-- Material Icons -->
8
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  <link href="https://fonts.googleapis.com/icon?family=Material+Icons" rel="stylesheet">
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- <script type="module" crossorigin src="/admin/assets/index-CGbmW1VG.js"></script>
9
+ <script type="module" crossorigin src="/admin/assets/index-DUPLO3h6.js"></script>
10
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  <link rel="stylesheet" crossorigin href="/admin/assets/index-GLKJK41r.css">
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  </head>
12
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  <body>
@@ -0,0 +1,421 @@
1
+ <!doctype html>
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+ <html lang="en">
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+ <head>
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+ <meta charset="UTF-8" />
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+ <meta
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+ name="viewport"
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+ content="width=device-width, initial-scale=1.0, viewport-fit=cover, user-scalable=no"
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+ />
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+ <meta name="apple-mobile-web-app-capable" content="yes" />
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+ <title>Loukai Viewer</title>
11
+ <style>
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+ :root {
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+ color-scheme: dark;
14
+ }
15
+ html,
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+ body {
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+ margin: 0;
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+ padding: 0;
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+ height: 100%;
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+ background: #000;
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+ color: #fff;
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+ font-family:
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+ system-ui,
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+ -apple-system,
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+ sans-serif;
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+ overflow: hidden;
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+ }
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+ #stage {
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+ position: fixed;
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+ inset: 0;
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+ display: flex;
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+ align-items: center;
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+ justify-content: center;
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+ }
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+ #video {
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+ width: 100%;
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+ height: 100%;
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+ object-fit: contain;
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+ background: #000;
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+ cursor: pointer;
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+ }
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+ #hint {
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+ position: fixed;
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+ left: 50%;
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+ bottom: 24px;
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+ transform: translateX(-50%);
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+ background: rgba(0, 0, 0, 0.6);
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+ padding: 10px 18px;
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+ font-size: 14px;
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+ border-radius: 999px;
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+ backdrop-filter: blur(8px);
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+ pointer-events: none;
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+ transition: opacity 0.4s;
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+ white-space: nowrap;
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+ }
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+ #hint.hidden {
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+ opacity: 0;
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+ }
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+ #status {
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+ position: fixed;
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+ top: 12px;
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+ right: 12px;
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+ background: rgba(0, 0, 0, 0.5);
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+ padding: 6px 10px;
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+ font-size: 12px;
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+ border-radius: 12px;
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+ backdrop-filter: blur(8px);
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+ opacity: 0.7;
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+ transition: opacity 0.4s;
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+ pointer-events: none;
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+ }
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+ #status.error {
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+ background: rgba(180, 30, 30, 0.7);
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+ opacity: 1;
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+ }
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+ #status.hidden {
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+ opacity: 0;
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+ }
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+ </style>
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+ </head>
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+ <body>
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+ <div id="stage">
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+ <video
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+ id="video"
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+ autoplay
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+ playsinline
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+ webkit-playsinline
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+ muted
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+ disablepictureinpicture
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+ disableremoteplayback
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+ ></video>
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+ </div>
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+ <div id="hint">Tap for sound &amp; fullscreen</div>
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+ <div id="status">connecting…</div>
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+
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+ <script src="/socket.io/socket.io.js"></script>
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+ <script>
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+ (function () {
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+ const log = (...args) => console.log('[viewer]', ...args);
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+ const warn = (...args) => console.warn('[viewer]', ...args);
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+ const err = (...args) => console.error('[viewer]', ...args);
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+
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+ log('page loaded');
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+
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+ const video = document.getElementById('video');
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+ const hint = document.getElementById('hint');
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+ const statusEl = document.getElementById('status');
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+
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+ let pc = null;
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+ let pendingICE = [];
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+ let wakeLock = null;
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+ let queuedOfferIceCount = 0;
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+
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+ function setStatus(text, isError = false) {
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+ if (text) statusEl.textContent = text;
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+ statusEl.classList.toggle('error', isError);
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+ statusEl.classList.remove('hidden');
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+ }
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+ function hideStatus() {
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+ statusEl.classList.add('hidden');
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+ }
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+
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+ async function requestWakeLock() {
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+ if (!('wakeLock' in navigator)) {
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+ log('wake lock: not available in this browser');
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+ return;
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+ }
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+ try {
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+ wakeLock = await navigator.wakeLock.request('screen');
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+ log('wake lock: acquired');
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+ wakeLock.addEventListener('release', () => {
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+ log('wake lock: released');
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+ if (document.visibilityState === 'visible') {
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+ requestWakeLock();
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+ }
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+ });
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+ } catch (e) {
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+ warn('wake lock failed (likely HTTP-LAN context):', e.message);
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+ }
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+ }
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+
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+ document.addEventListener('visibilitychange', () => {
143
+ if (document.visibilityState === 'visible') requestWakeLock();
144
+ });
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+
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+ function isFullscreen() {
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+ return Boolean(document.fullscreenElement || document.webkitFullscreenElement);
148
+ }
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+
150
+ async function toggleFullscreen() {
151
+ const stage = document.getElementById('stage');
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+ // iOS Safari only supports fullscreen on <video> elements via the
153
+ // native player. We can't programmatically exit iOS native
154
+ // fullscreen — the user does it from the iOS player controls.
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+ // So on iOS we only enter; on every other platform we toggle.
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+ if (video.webkitEnterFullscreen && !isFullscreen()) {
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+ try {
158
+ log('entering iOS native video fullscreen');
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+ video.webkitEnterFullscreen();
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+ return;
161
+ } catch (e) {
162
+ warn('webkitEnterFullscreen failed:', e);
163
+ }
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+ }
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+
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+ if (isFullscreen()) {
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+ log('exiting fullscreen');
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+ try {
169
+ await (document.exitFullscreen || document.webkitExitFullscreen).call(document);
170
+ } catch (e) {
171
+ warn('exitFullscreen failed:', e);
172
+ }
173
+ return;
174
+ }
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+
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+ const target = stage.requestFullscreen
177
+ ? stage
178
+ : video.requestFullscreen
179
+ ? video
180
+ : null;
181
+ if (target) {
182
+ log('entering standard fullscreen');
183
+ try {
184
+ await target.requestFullscreen({ navigationUI: 'hide' });
185
+ } catch (e) {
186
+ warn('requestFullscreen failed:', e);
187
+ }
188
+ } else {
189
+ warn('no fullscreen API available');
190
+ }
191
+ }
192
+
193
+ let interacted = false;
194
+
195
+ function handleInteraction() {
196
+ hint.classList.add('hidden');
197
+
198
+ // First interaction: unmute, kick playback, request wake lock.
199
+ // Subsequent interactions just toggle fullscreen.
200
+ if (!interacted) {
201
+ interacted = true;
202
+ log('first user interaction — unmuting and requesting wake lock');
203
+ video.muted = false;
204
+ video
205
+ .play()
206
+ .then(() => {
207
+ log('video.play() succeeded after activation');
208
+ requestWakeLock();
209
+ })
210
+ .catch((e) => warn('video.play after activation failed:', e));
211
+ }
212
+
213
+ toggleFullscreen();
214
+ }
215
+ document.addEventListener('click', handleInteraction);
216
+
217
+ // Auto-fade the hint after a few seconds — taps still work after it disappears.
218
+ setTimeout(() => hint.classList.add('hidden'), 5000);
219
+
220
+ const viewerId =
221
+ crypto.randomUUID?.() || `v-${Math.random().toString(36).slice(2, 10)}`;
222
+ log('viewerId:', viewerId);
223
+
224
+ setStatus('connecting…');
225
+ const socket = io({ withCredentials: true });
226
+ log('socket.io created, attempting connection');
227
+
228
+ socket.on('connect', () => {
229
+ log('socket connected, id:', socket.id, '→ identifying as viewer');
230
+ setStatus('authenticating…');
231
+ socket.emit('identify', { type: 'viewer', viewerId });
232
+ });
233
+
234
+ socket.on('connect_error', (e) => {
235
+ err('socket connect_error:', e?.message || e);
236
+ setStatus('connect error', true);
237
+ });
238
+
239
+ socket.on('auth-error', (msg) => {
240
+ err('auth-error from server:', msg);
241
+ setStatus('auth required', true);
242
+ });
243
+
244
+ socket.on('viewer:ready', () => {
245
+ log('server says viewer:ready, awaiting offer');
246
+ setStatus('waiting for stream…');
247
+ });
248
+
249
+ socket.on('viewer:offer', async ({ offer }) => {
250
+ log('received offer, sdp length:', offer?.sdp?.length);
251
+ try {
252
+ pc = new RTCPeerConnection({ iceServers: [] });
253
+ log('RTCPeerConnection created');
254
+
255
+ // The sender sends video and audio in two separate MediaStreams
256
+ // (one per transceiver). Combine them on the receiver into a
257
+ // single stream attached to the <video> element, otherwise the
258
+ // second ontrack would overwrite the video stream with the
259
+ // audio-only one and we'd see a blank element.
260
+ const incomingStream = new MediaStream();
261
+ video.srcObject = incomingStream;
262
+
263
+ pc.ontrack = (event) => {
264
+ log(
265
+ 'ontrack:',
266
+ event.track.kind,
267
+ 'streams:',
268
+ event.streams.length,
269
+ 'readyState:',
270
+ event.track.readyState
271
+ );
272
+ incomingStream.addTrack(event.track);
273
+ log(
274
+ 'tracks now:',
275
+ incomingStream.getVideoTracks().length,
276
+ 'video /',
277
+ incomingStream.getAudioTracks().length,
278
+ 'audio'
279
+ );
280
+ // Kick playback after the video track lands (audio-only on a
281
+ // <video> element doesn't trigger autoplay reliably either).
282
+ if (event.track.kind === 'video') {
283
+ video.play().catch((e) => warn('video.play() rejected:', e?.message || e));
284
+ }
285
+ };
286
+
287
+ video.addEventListener('loadedmetadata', () => {
288
+ log(
289
+ 'video loadedmetadata —',
290
+ video.videoWidth,
291
+ 'x',
292
+ video.videoHeight,
293
+ 'paused?',
294
+ video.paused
295
+ );
296
+ });
297
+ video.addEventListener('playing', () => log('video playing event'));
298
+ video.addEventListener('stalled', () => warn('video stalled event'));
299
+ video.addEventListener('error', () => err('video error event:', video.error));
300
+
301
+ // Diagnostics: periodically report whether bytes are flowing
302
+ const statsInterval = setInterval(async () => {
303
+ if (!pc || pc.connectionState !== 'connected') return;
304
+ try {
305
+ const stats = await pc.getStats();
306
+ let inboundVideo, inboundAudio;
307
+ stats.forEach((report) => {
308
+ if (report.type === 'inbound-rtp' && report.kind === 'video') {
309
+ inboundVideo = report;
310
+ }
311
+ if (report.type === 'inbound-rtp' && report.kind === 'audio') {
312
+ inboundAudio = report;
313
+ }
314
+ });
315
+ log(
316
+ 'rtp video bytes:',
317
+ inboundVideo?.bytesReceived,
318
+ 'frames:',
319
+ inboundVideo?.framesDecoded,
320
+ '| audio bytes:',
321
+ inboundAudio?.bytesReceived,
322
+ '| video size:',
323
+ `${video.videoWidth}x${video.videoHeight}`,
324
+ '| paused?',
325
+ video.paused
326
+ );
327
+ } catch (e) {
328
+ warn('getStats failed:', e);
329
+ }
330
+ }, 3000);
331
+ // Stop polling when the page goes away
332
+ window.addEventListener('beforeunload', () => clearInterval(statsInterval));
333
+
334
+ pc.onicecandidate = (event) => {
335
+ if (event.candidate) {
336
+ log(
337
+ 'local ICE candidate →',
338
+ event.candidate.candidate?.split(' ').slice(0, 5).join(' ')
339
+ );
340
+ socket.emit('viewer:ice', {
341
+ candidate: {
342
+ candidate: event.candidate.candidate,
343
+ sdpMid: event.candidate.sdpMid,
344
+ sdpMLineIndex: event.candidate.sdpMLineIndex,
345
+ },
346
+ });
347
+ } else {
348
+ log('ICE gathering complete');
349
+ }
350
+ };
351
+
352
+ pc.oniceconnectionstatechange = () =>
353
+ log('ICE state:', pc.iceConnectionState);
354
+
355
+ pc.onconnectionstatechange = () => {
356
+ log('PC state:', pc.connectionState);
357
+ if (pc.connectionState === 'connected') {
358
+ hideStatus();
359
+ } else if (pc.connectionState === 'failed') {
360
+ setStatus('connection failed', true);
361
+ } else if (pc.connectionState === 'disconnected') {
362
+ setStatus('disconnected', true);
363
+ } else {
364
+ setStatus(pc.connectionState);
365
+ }
366
+ };
367
+
368
+ await pc.setRemoteDescription(new RTCSessionDescription(offer));
369
+ log('setRemoteDescription complete');
370
+
371
+ for (const candidate of pendingICE) {
372
+ try {
373
+ // eslint-disable-next-line no-await-in-loop
374
+ await pc.addIceCandidate(new RTCIceCandidate(candidate));
375
+ queuedOfferIceCount++;
376
+ } catch (e) {
377
+ warn('Queued ICE add failed:', e);
378
+ }
379
+ }
380
+ if (queuedOfferIceCount) log(`flushed ${queuedOfferIceCount} queued ICE candidates`);
381
+ pendingICE = [];
382
+
383
+ const answer = await pc.createAnswer();
384
+ await pc.setLocalDescription(answer);
385
+ log('answer created, sdp length:', answer.sdp.length);
386
+ socket.emit('viewer:answer', {
387
+ answer: { type: answer.type, sdp: answer.sdp },
388
+ });
389
+ log('answer sent to server');
390
+ } catch (e) {
391
+ err('offer handling failed:', e);
392
+ setStatus('setup failed', true);
393
+ }
394
+ });
395
+
396
+ socket.on('viewer:ice', async ({ candidate }) => {
397
+ if (!pc || !pc.remoteDescription) {
398
+ pendingICE.push(candidate);
399
+ log('queueing remote ICE candidate (no remote description yet)');
400
+ return;
401
+ }
402
+ try {
403
+ await pc.addIceCandidate(new RTCIceCandidate(candidate));
404
+ log('added remote ICE candidate');
405
+ } catch (e) {
406
+ warn('addIceCandidate failed:', e);
407
+ }
408
+ });
409
+
410
+ socket.on('disconnect', (reason) => {
411
+ warn('socket disconnected:', reason);
412
+ setStatus('disconnected', true);
413
+ if (pc) {
414
+ pc.close();
415
+ pc = null;
416
+ }
417
+ });
418
+ })();
419
+ </script>
420
+ </body>
421
+ </html>
@@ -1 +0,0 @@
1
- {"version":3,"file":"kaiPlayer-DSaY7TxC.js","sources":["../../js/kaiPlayer.js"],"sourcesContent":["import { PlayerInterface } from './PlayerInterface.js';\nimport { MicrophoneEngine } from './microphoneEngine.js';\n\nexport class KAIPlayer extends PlayerInterface {\n constructor() {\n super(); // Call PlayerInterface constructor\n\n // Dual audio contexts for PA and IEM outputs\n this.audioContexts = {\n PA: null,\n IEM: null,\n };\n\n // Device IDs for PA and IEM outputs\n this.outputDevices = {\n PA: 'default',\n IEM: 'default',\n };\n\n // Note: this.isPlaying is inherited from PlayerInterface\n this.currentPosition = 0;\n this.songData = null;\n this.audioBuffers = new Map();\n\n // Separate gain nodes and sources for each output\n this.outputNodes = {\n PA: {\n sourceNodes: new Map(),\n gainNodes: new Map(),\n masterGain: null,\n analyser: null, // For butterchurn visualization\n vocalsPAGain: null, // For backup:PA feature - vocals to PA routing\n },\n IEM: {\n sourceNodes: new Map(),\n gainNodes: new Map(),\n masterGain: null,\n },\n };\n\n // Track whether vocals should play through PA (for backup:PA lines)\n this.vocalsPAEnabled = false;\n\n this.startTime = 0;\n this.pauseTime = 0;\n\n // Note: this.onSongEndedCallback is inherited from PlayerInterface\n\n // Microphone engine (handles all mic/auto-tune functionality)\n this.micEngine = null; // Will be initialized after audio contexts are created\n\n this.mixerState = {\n // Simple 3-fader mixer\n PA: {\n gain: 0, // dB\n muted: false,\n },\n IEM: {\n gain: 0, // dB\n muted: true, // Default muted - user must explicitly enable IEM monitoring\n mono: true, // Always mono for single-ear monitoring\n },\n mic: {\n gain: 0, // dB\n muted: true, // Default muted - user must explicitly enable mic\n },\n // Per-song data (for internal use)\n stems: [],\n // Mic routing settings (deprecated - now in micEngine, kept for compatibility)\n micToSpeakers: true,\n enableMic: true,\n };\n\n // Note: this.stateReportInterval is inherited from PlayerInterface\n }\n\n async initialize() {\n try {\n // Get available devices first for label-based matching\n const availableDevices = await this.getAvailableOutputDevices();\n\n // Load and resolve device preferences (matches by label, falls back to ID)\n await this.loadDevicePreferences(availableDevices);\n\n // Initialize PA audio context with resolved device\n const paContextOptions = {};\n if (this.outputDevices.PA !== 'default' && 'sinkId' in AudioContext.prototype) {\n paContextOptions.sinkId = this.outputDevices.PA;\n }\n this.audioContexts.PA = new (window.AudioContext || window.webkitAudioContext)(\n paContextOptions\n );\n this.outputNodes.PA.masterGain = this.audioContexts.PA.createGain();\n this.outputNodes.PA.masterGain.connect(this.audioContexts.PA.destination);\n // Apply saved PA gain (considering mute state)\n const paGain = this.mixerState.PA.muted ? 0 : this.dbToLinear(this.mixerState.PA.gain);\n this.outputNodes.PA.masterGain.gain.value = paGain;\n\n // Create analyser for butterchurn visualization (before gain affects signal)\n this.outputNodes.PA.analyser = this.audioContexts.PA.createAnalyser();\n this.outputNodes.PA.analyser.fftSize = 2048;\n this.outputNodes.PA.analyser.smoothingTimeConstant = 0.8;\n\n // Create vocalsPAGain node for backup:PA feature (vocals to PA routing, muted by default)\n this.outputNodes.PA.vocalsPAGain = this.audioContexts.PA.createGain();\n this.outputNodes.PA.vocalsPAGain.gain.value = 0; // Muted by default\n this.outputNodes.PA.vocalsPAGain.connect(this.outputNodes.PA.masterGain);\n\n // Initialize IEM audio context with validated device\n const iemContextOptions = {};\n if (this.outputDevices.IEM !== 'default' && 'sinkId' in AudioContext.prototype) {\n iemContextOptions.sinkId = this.outputDevices.IEM;\n }\n this.audioContexts.IEM = new (window.AudioContext || window.webkitAudioContext)(\n iemContextOptions\n );\n this.outputNodes.IEM.masterGain = this.audioContexts.IEM.createGain();\n this.outputNodes.IEM.masterGain.connect(this.audioContexts.IEM.destination);\n // Apply saved IEM gain (considering mute state)\n const iemGain = this.mixerState.IEM.muted ? 0 : this.dbToLinear(this.mixerState.IEM.gain);\n this.outputNodes.IEM.masterGain.gain.value = iemGain;\n\n // Initialize microphone engine\n this.micEngine = new MicrophoneEngine(this.audioContexts.PA, this.outputNodes.PA.masterGain, {\n getCurrentPosition: () => this.getCurrentPosition(),\n });\n\n // Load auto-tune worklets\n await this.micEngine.loadAutoTuneWorklet();\n\n // Load mic settings\n await this.loadMicSettings();\n\n // Start microphone if enabled (after reinitialize, mic needs to be restarted)\n if (this.micEngine.enableMic) {\n await this.micEngine.startMicrophoneInput(this.micEngine.inputDevice);\n\n // Apply saved mic gain and mute state\n const linearGain = this.mixerState.mic.muted\n ? 0\n : this.dbToLinear(this.mixerState.mic.gain);\n this.micEngine.setMicrophoneGain(linearGain);\n }\n\n return true;\n } catch (error) {\n console.warn('⚠️ Audio initialization issue:', error.message);\n return false;\n }\n }\n\n /**\n * Find a device by matching label first, then ID as fallback\n * @param {MediaDeviceInfo[]} availableDevices - List of available devices\n * @param {Object} savedPref - Saved preference with id and name properties\n * @param {string} busType - Bus type for logging (PA, IEM, input)\n * @returns {string} Resolved device ID or 'default'\n */\n resolveDeviceByLabel(availableDevices, savedPref, busType) {\n if (!savedPref || (!savedPref.id && !savedPref.name)) {\n return 'default';\n }\n\n // Skip if explicitly set to default\n if (savedPref.deviceKind === 'default' || savedPref.id === '') {\n return 'default';\n }\n\n // Try to match by label/name first (most reliable across reconnections)\n if (savedPref.name) {\n const byLabel = availableDevices.find((d) => d.label === savedPref.name);\n if (byLabel) {\n if (byLabel.deviceId !== savedPref.id) {\n console.log(`🎧 ${busType}: Matched \"${savedPref.name}\" by label (ID changed)`);\n }\n return byLabel.deviceId;\n }\n }\n\n // Fall back to ID match\n if (savedPref.id) {\n const byId = availableDevices.find((d) => d.deviceId === savedPref.id);\n if (byId) {\n return byId.deviceId;\n }\n }\n\n // Device not found - use default\n console.warn(\n `🎧 ${busType}: Saved device \"${savedPref.name || savedPref.id}\" not found, using default`\n );\n return 'default';\n }\n\n async loadDevicePreferences(availableOutputDevices = []) {\n try {\n // Load device preferences from settingsAPI\n if (window.kaiAPI.settings) {\n const devicePrefs = await window.kaiAPI.settings.get('devicePreferences', null);\n\n if (devicePrefs?.PA) {\n this.outputDevices.PA = this.resolveDeviceByLabel(\n availableOutputDevices,\n devicePrefs.PA,\n 'PA'\n );\n }\n if (devicePrefs?.IEM) {\n this.outputDevices.IEM = this.resolveDeviceByLabel(\n availableOutputDevices,\n devicePrefs.IEM,\n 'IEM'\n );\n }\n if (devicePrefs?.input) {\n // For input devices, get input device list\n const inputDevices = await this.getAvailableInputDevices();\n this.inputDevice = this.resolveDeviceByLabel(inputDevices, devicePrefs.input, 'input');\n }\n }\n\n // Load mixer state from AppState\n if (window.kaiAPI?.app) {\n const appState = await window.kaiAPI.app.getState();\n\n // Load mixer state from AppState\n if (appState?.mixer) {\n if (typeof appState.mixer.PA?.gain === 'number') {\n this.mixerState.PA.gain = appState.mixer.PA.gain;\n }\n if (typeof appState.mixer.PA?.muted === 'boolean') {\n this.mixerState.PA.muted = appState.mixer.PA.muted;\n }\n if (typeof appState.mixer.IEM?.gain === 'number') {\n this.mixerState.IEM.gain = appState.mixer.IEM.gain;\n }\n if (typeof appState.mixer.IEM?.muted === 'boolean') {\n this.mixerState.IEM.muted = appState.mixer.IEM.muted;\n }\n if (typeof appState.mixer.mic?.gain === 'number') {\n this.mixerState.mic.gain = appState.mixer.mic.gain;\n }\n if (typeof appState.mixer.mic?.muted === 'boolean') {\n this.mixerState.mic.muted = appState.mixer.mic.muted;\n }\n }\n }\n } catch (error) {\n console.warn('Failed to load device preferences:', error.message);\n }\n }\n\n /**\n * Get list of available audio output devices\n * @returns {Promise<MediaDeviceInfo[]>}\n */\n async getAvailableOutputDevices() {\n try {\n const devices = await navigator.mediaDevices.enumerateDevices();\n return devices.filter((d) => d.kind === 'audiooutput');\n } catch (error) {\n console.warn('Failed to enumerate output devices:', error.message);\n return [];\n }\n }\n\n /**\n * Get list of available audio input devices\n * @returns {Promise<MediaDeviceInfo[]>}\n */\n async getAvailableInputDevices() {\n try {\n const devices = await navigator.mediaDevices.enumerateDevices();\n return devices.filter((d) => d.kind === 'audioinput');\n } catch (error) {\n console.warn('Failed to enumerate input devices:', error.message);\n return [];\n }\n }\n\n async setOutputDevice(busType, deviceId) {\n try {\n if (!['PA', 'IEM'].includes(busType)) {\n console.error('Invalid bus type:', busType);\n return false;\n }\n\n const wasPlaying = this.isPlaying;\n\n // Stop current playback if running (pause() will update currentPosition to actual position)\n if (wasPlaying) {\n this.pause();\n }\n\n // Capture position AFTER pause, which has the accurate current position\n const currentPos = this.currentPosition;\n\n // Store the device preference\n this.outputDevices[busType] = deviceId;\n\n // Close existing context for this bus\n if (this.audioContexts[busType]) {\n await this.audioContexts[busType].close();\n }\n\n // Create new context with proper device\n const contextOptions = {};\n if (deviceId !== 'default' && 'sinkId' in AudioContext.prototype) {\n contextOptions.sinkId = deviceId;\n } else {\n // Use default device - no additional config needed\n }\n\n this.audioContexts[busType] = new (window.AudioContext || window.webkitAudioContext)(\n contextOptions\n );\n this.outputNodes[busType].masterGain = this.audioContexts[busType].createGain();\n this.outputNodes[busType].masterGain.connect(this.audioContexts[busType].destination);\n\n // Reapply saved gain (considering mute state)\n const savedGain = this.mixerState[busType].muted\n ? 0\n : this.dbToLinear(this.mixerState[busType].gain);\n this.outputNodes[busType].masterGain.gain.value = savedGain;\n\n // Create analyser for PA (for butterchurn visualization)\n if (busType === 'PA') {\n this.outputNodes.PA.analyser = this.audioContexts.PA.createAnalyser();\n this.outputNodes.PA.analyser.fftSize = 2048;\n this.outputNodes.PA.analyser.smoothingTimeConstant = 0.8;\n\n // Recreate vocalsPAGain node for backup:PA feature\n this.outputNodes.PA.vocalsPAGain = this.audioContexts.PA.createGain();\n this.outputNodes.PA.vocalsPAGain.gain.value = this.vocalsPAEnabled\n ? this.dbToLinear(this.mixerState.IEM.gain)\n : 0;\n this.outputNodes.PA.vocalsPAGain.connect(this.outputNodes.PA.masterGain);\n }\n\n // Clear old audio nodes\n this.outputNodes[busType].sourceNodes.clear();\n this.outputNodes[busType].gainNodes.clear();\n\n // If PA context was recreated, update microphone engine\n if (busType === 'PA' && this.micEngine) {\n // console.log('[AutoTune] PA context recreated, updating microphone engine...');\n this.micEngine.updateAudioContext(this.audioContexts.PA, this.outputNodes.PA.masterGain);\n await this.micEngine.loadAutoTuneWorklet();\n\n // Restart microphone if it was enabled\n if (this.micEngine.enableMic) {\n await this.micEngine.startMicrophoneInput(this.micEngine.inputDevice);\n\n // Reapply saved mic gain and mute state\n const linearGain = this.mixerState.mic.muted\n ? 0\n : this.dbToLinear(this.mixerState.mic.gain);\n this.micEngine.setMicrophoneGain(linearGain);\n }\n }\n\n // Reload audio buffers for the new context (audio buffers are context-specific)\n if (this.songData) {\n await this.reloadAudioBuffersForBus(busType);\n }\n\n // Resume playback if it was playing\n if (wasPlaying && this.songData) {\n this.currentPosition = currentPos;\n await this.play();\n }\n\n return true;\n } catch (error) {\n console.error(`Failed to set ${busType} output device:`, error);\n return false;\n }\n }\n\n async loadSong(songData) {\n this.songData = songData;\n\n // Reset position using base class method\n this.resetPosition();\n\n // Reset engine-specific timing state\n this.currentPosition = 0;\n this.startTime = 0;\n this.pauseTime = 0;\n this.monitoringStartTime = null;\n\n // Stop any existing song end monitoring\n this.stopSongEndMonitoring();\n\n // Keep stems array for tracking audio sources (for internal use only)\n // Routing is automatic: vocals → IEM (mono), instrumental → PA, mic → PA\n this.mixerState.stems = (songData.audio?.sources || []).map((source, index) => ({\n id: source.name || source.filename,\n name: source.name || source.filename,\n gain: source.gain || 0, // Per-source gain (still useful for balancing)\n index,\n }));\n\n await this.loadAudioBuffers(songData);\n\n // Clear any previous pitch reference data\n // Note: Pitch detection is now done in real-time from the vocal stem\n if (this.micEngine) {\n this.micEngine.clearPitchReference();\n }\n\n // Report song loaded to main process\n this.reportSongLoaded();\n\n // Report initial playback state with position reset to 0\n this.reportStateChange();\n\n return true;\n }\n\n /**\n * Note: reportStateChange(), startStateReporting(), and stopStateReporting()\n * are inherited from PlayerInterface base class\n */\n\n reportSongLoaded() {\n if (window.kaiAPI?.renderer && this.songData) {\n const duration = this.getDuration();\n window.kaiAPI.renderer.songLoaded({\n path: this.songData.originalFilePath || this.songData.filePath,\n title: this.songData.metadata?.title || 'Unknown',\n artist: this.songData.metadata?.artist || 'Unknown',\n duration: duration,\n isLoading: false, // Song is fully loaded\n format: 'kai',\n });\n\n // Report initial mixer state\n this.reportMixerState();\n }\n }\n\n reportMixerState() {\n if (window.kaiAPI?.renderer && this.mixerState) {\n window.kaiAPI.renderer.updateMixerState(this.mixerState);\n }\n }\n\n async loadAudioBuffers(songData) {\n if (!songData.audio?.sources) {\n console.warn('No audio sources found in song data');\n return;\n }\n\n if (!this.audioContexts.PA || !this.audioContexts.IEM) {\n await this.initialize();\n }\n\n for (const source of songData.audio.sources) {\n try {\n if (source.audioData && source.audioData.length > 0) {\n const arrayBuffer = source.audioData.buffer.slice(\n source.audioData.byteOffset,\n source.audioData.byteOffset + source.audioData.byteLength\n );\n\n // Sequential audio buffer decoding to avoid overwhelming WebAudio API\n // eslint-disable-next-line no-await-in-loop\n const decodedBuffer = await this.audioContexts.PA.decodeAudioData(arrayBuffer);\n this.audioBuffers.set(source.name, decodedBuffer);\n } else {\n console.warn(`No audio data for source: ${source.name}`);\n }\n } catch (error) {\n console.error(`Failed to decode audio for ${source.name}:`, error);\n }\n }\n\n // Calculate the actual duration from the longest audio buffer\n let maxDuration = 0;\n for (const [_name, buffer] of this.audioBuffers) {\n if (buffer.duration > maxDuration) {\n maxDuration = buffer.duration;\n }\n }\n\n // Update the song metadata with the actual duration\n if (maxDuration > 0) {\n if (!this.songData.metadata) {\n this.songData.metadata = {};\n }\n this.songData.metadata.duration = maxDuration;\n } else {\n console.warn('No audio buffers loaded, duration remains 0');\n }\n }\n\n async reloadAudioBuffersForBus(busType) {\n if (!this.songData?.audio?.sources || !this.audioContexts[busType]) {\n return;\n }\n\n // Audio buffers are shared between contexts, but we need to re-decode for new context\n // The existing buffers in this.audioBuffers should still work, but let's make sure\n // the new context has access to them by re-decoding if needed\n\n for (const source of this.songData.audio.sources) {\n if (source.audioData && source.audioData.length > 0) {\n try {\n // Check if we already have this buffer\n if (!this.audioBuffers.has(source.name)) {\n const arrayBuffer = source.audioData.buffer.slice(\n source.audioData.byteOffset,\n source.audioData.byteOffset + source.audioData.byteLength\n );\n\n // Sequential buffer decoding for new audio context to avoid WebAudio API errors\n // eslint-disable-next-line no-await-in-loop\n const decodedBuffer = await this.audioContexts[busType].decodeAudioData(arrayBuffer);\n this.audioBuffers.set(source.name, decodedBuffer);\n }\n } catch (error) {\n console.error(`Failed to reload audio buffer for ${busType} - ${source.name}:`, error);\n }\n }\n }\n }\n\n async play() {\n if (!this.songData) {\n console.error('No song loaded');\n return false;\n }\n\n if (!this.audioContexts.PA || !this.audioContexts.IEM) {\n console.error('Audio contexts not initialized');\n return false;\n }\n\n if (this.audioContexts.PA.state === 'suspended') {\n await this.audioContexts.PA.resume();\n }\n if (this.audioContexts.IEM.state === 'suspended') {\n await this.audioContexts.IEM.resume();\n }\n\n this.isPlaying = true;\n\n this.stopAllSources();\n this.createAudioGraph();\n this.startAudioSources();\n\n // Start song end monitoring\n this.startSongEndMonitoring();\n\n // Start state reporting\n this.startStateReporting();\n\n // Update microphone engine playing state\n if (this.micEngine) {\n this.micEngine.setPlaying(true);\n }\n\n // Report immediate state change\n this.reportStateChange();\n\n return true;\n }\n\n pause() {\n // Save current playback position BEFORE setting isPlaying to false\n // (getCurrentPosition uses isPlaying to calculate position)\n this.currentPosition = this.getCurrentPosition();\n\n this.isPlaying = false;\n\n if (this.audioContexts.PA) {\n this.pauseTime = this.audioContexts.PA.currentTime;\n }\n\n this.stopAllSources();\n\n // Stop song end monitoring\n this.stopSongEndMonitoring();\n\n // Stop state reporting\n this.stopStateReporting();\n\n // Update microphone engine playing state\n if (this.micEngine) {\n this.micEngine.setPlaying(false);\n }\n\n // Report immediate state change\n this.reportStateChange();\n\n return true;\n }\n\n seek(positionSec) {\n this.currentPosition = positionSec;\n\n if (this.isPlaying) {\n this.stopAllSources();\n this.startAudioSources();\n }\n\n // Report immediate state change\n this.reportStateChange();\n\n return true;\n }\n\n stopAllSources() {\n const _totalSources =\n this.outputNodes.PA.sourceNodes.size + this.outputNodes.IEM.sourceNodes.size;\n\n // Stop PA sources\n this.outputNodes.PA.sourceNodes.forEach((source, _index) => {\n try {\n source.stop();\n source.disconnect(); // Disconnect all connections\n } catch {\n // Source may already be stopped\n }\n });\n this.outputNodes.PA.sourceNodes.clear();\n\n // Stop IEM sources\n this.outputNodes.IEM.sourceNodes.forEach((source, _index) => {\n try {\n source.stop();\n source.disconnect(); // Disconnect all connections\n } catch {\n // Source may already be stopped\n }\n });\n this.outputNodes.IEM.sourceNodes.clear();\n }\n\n createAudioGraph() {\n if (!this.audioContexts.PA || !this.audioContexts.IEM) return;\n\n // Clear existing gain nodes for both outputs\n this.outputNodes.PA.gainNodes.clear();\n this.outputNodes.IEM.gainNodes.clear();\n\n this.mixerState.stems.forEach((stem) => {\n // Create gain node for PA output\n const paGainNode = this.audioContexts.PA.createGain();\n paGainNode.connect(this.outputNodes.PA.masterGain);\n this.outputNodes.PA.gainNodes.set(stem.name, paGainNode);\n\n // Create gain node for IEM output\n const iemGainNode = this.audioContexts.IEM.createGain();\n\n // For vocal stems, add mono conversion if enabled\n if (this.isVocalStem(stem.name) && this.mixerState.iemMonoVocals) {\n // Create channel merger to convert stereo to mono\n const channelMerger = this.audioContexts.IEM.createChannelMerger(1);\n iemGainNode.connect(channelMerger);\n channelMerger.connect(this.outputNodes.IEM.masterGain);\n } else {\n iemGainNode.connect(this.outputNodes.IEM.masterGain);\n }\n\n this.outputNodes.IEM.gainNodes.set(stem.name, iemGainNode);\n\n this.updateStemGain(stem);\n });\n }\n\n startAudioSources() {\n if (!this.audioContexts.PA || !this.audioContexts.IEM) return;\n\n // Schedule per context — each AudioContext has its own local clock, so a single\n // shared scheduleTime would bake in a skew equal to |PA.currentTime - IEM.currentTime|.\n const lead = 0.1;\n const paStart = this.audioContexts.PA.currentTime + lead;\n const iemStart = this.audioContexts.IEM.currentTime + lead;\n this.startTime = paStart; // getCurrentPosition() measures elapsed against PA's clock\n\n this.mixerState.stems.forEach((stem) => {\n // Skip mixdown stems - they contain the full mix and would overlap with individual stems\n if (this.isMixdownStem(stem.name)) {\n console.log(`⏭️ Skipping mixdown stem: ${stem.name}`);\n return;\n }\n\n const audioBuffer = this.audioBuffers.get(stem.name);\n const paGainNode = this.outputNodes.PA.gainNodes.get(stem.name);\n const iemGainNode = this.outputNodes.IEM.gainNodes.get(stem.name);\n\n if (audioBuffer && paGainNode && iemGainNode) {\n try {\n const offset = Math.min(this.currentPosition, audioBuffer.duration);\n const isVocals = this.isVocalStem(stem.name);\n\n // Proper karaoke routing: vocals to IEM only, music/backing tracks to PA only\n // Exception: backup:PA feature routes vocals to PA when enabled\n if (isVocals) {\n // Vocals go to IEM (singer's ears)\n const iemSource = this.audioContexts.IEM.createBufferSource();\n iemSource.buffer = audioBuffer;\n iemSource.connect(iemGainNode);\n iemSource.start(iemStart, offset);\n this.outputNodes.IEM.sourceNodes.set(stem.name, iemSource);\n\n // Also create PA source for backup:PA feature (muted by default via vocalsPAGain)\n if (this.outputNodes.PA.vocalsPAGain) {\n const paSource = this.audioContexts.PA.createBufferSource();\n paSource.buffer = audioBuffer; // Reuse the same decoded buffer\n paSource.connect(this.outputNodes.PA.vocalsPAGain);\n\n // Connect vocals to pitch detection for auto-tune reference\n // This enables real-time pitch tracking from the vocal stem\n if (this.micEngine) {\n this.micEngine.connectMusicSource(paSource);\n }\n\n paSource.start(paStart, offset);\n this.outputNodes.PA.sourceNodes.set(stem.name + '_vocalsPA', paSource);\n }\n } else {\n // Backing tracks go to PA only (audience)\n const paSource = this.audioContexts.PA.createBufferSource();\n paSource.buffer = audioBuffer;\n paSource.connect(paGainNode);\n\n // Connect to analyser for butterchurn visualization (before gain affects signal)\n if (this.outputNodes.PA.analyser) {\n paSource.connect(this.outputNodes.PA.analyser);\n }\n\n // If this is a melodic stem, connect to microphone engine for pitch detection\n if (this.isMelodicStem(stem.name) && this.micEngine) {\n this.micEngine.connectMusicSource(paSource);\n }\n\n paSource.start(paStart, offset);\n this.outputNodes.PA.sourceNodes.set(stem.name, paSource);\n\n // Add onended handler as backup to position monitoring\n paSource.onended = () => {\n if (this.isPlaying) {\n // Let the position monitoring handle the cleanup\n // This serves as a backup in case position monitoring misses it\n setTimeout(() => this.checkForSongEnd(), 10);\n }\n };\n }\n } catch (error) {\n console.error(`Failed to start source for ${stem.name}:`, error);\n }\n } else {\n console.warn(`No audio buffer or gain nodes for stem: ${stem.name}`);\n }\n });\n\n // Debug PA output routing (disabled)\n // this.outputNodes.PA.gainNodes.forEach((gainNode, stemName) => {\n // console.log('PA routing:', stemName, gainNode);\n // });\n }\n\n isVocalStem(stemName) {\n const vocalsKeywords = ['vocals', 'vocal', 'voice', 'lead', 'singing', 'vox'];\n const lowerName = stemName.toLowerCase();\n return vocalsKeywords.some((keyword) => lowerName.includes(keyword));\n }\n\n isMixdownStem(stemName) {\n // Mixdown stems contain the full mix and should be skipped when individual stems are available\n const mixdownKeywords = ['mixdown', 'mix', 'master', 'full mix', 'stereo mix'];\n const lowerName = stemName.toLowerCase();\n return mixdownKeywords.some(\n (keyword) =>\n lowerName === keyword ||\n lowerName.includes(`_${keyword}`) ||\n lowerName.includes(`${keyword}_`)\n );\n }\n\n isMelodicStem(stemName) {\n // Returns true for stems containing melodic instruments (typically \"other\")\n // These are best for pitch detection as melody reference\n const lowerName = stemName.toLowerCase();\n\n // Explicitly melodic stems\n if (\n lowerName.includes('other') ||\n lowerName.includes('music') ||\n lowerName.includes('instrumental') ||\n lowerName.includes('accompaniment') ||\n lowerName.includes('melody')\n ) {\n return true;\n }\n\n // Exclude non-melodic stems\n if (this.isVocalStem(stemName)) return false;\n if (lowerName.includes('drum') || lowerName.includes('percussion')) return false;\n if (lowerName.includes('bass')) return false;\n\n // Default to true for unknown stems (likely melodic)\n return true;\n }\n\n updateStemGain(stem) {\n const paGainNode = this.outputNodes.PA.gainNodes.get(stem.name);\n const iemGainNode = this.outputNodes.IEM.gainNodes.get(stem.name);\n const isVocals = this.isVocalStem(stem.name);\n\n if (!this.audioContexts.PA || !this.audioContexts.IEM) return;\n\n // Convert stem gain from dB to linear (per-stem balancing)\n const baseGain = Math.pow(10, stem.gain / 20);\n\n // Simple routing: vocals to IEM, backing tracks to PA\n // Master faders control overall output level\n if (isVocals && iemGainNode) {\n iemGainNode.gain.setValueAtTime(baseGain, this.audioContexts.IEM.currentTime);\n } else if (!isVocals && paGainNode) {\n paGainNode.gain.setValueAtTime(baseGain, this.audioContexts.PA.currentTime);\n }\n }\n\n // New simple mixer controls\n setMasterGain(bus, gainDb) {\n if (!['PA', 'IEM', 'mic'].includes(bus)) return false;\n\n this.mixerState[bus].gain = gainDb;\n\n // Apply to audio node\n if (bus === 'PA' && this.outputNodes.PA.masterGain) {\n const linearGain = this.dbToLinear(gainDb);\n this.outputNodes.PA.masterGain.gain.setValueAtTime(\n linearGain,\n this.audioContexts.PA.currentTime\n );\n } else if (bus === 'IEM' && this.outputNodes.IEM.masterGain) {\n const linearGain = this.dbToLinear(gainDb);\n this.outputNodes.IEM.masterGain.gain.setValueAtTime(\n linearGain,\n this.audioContexts.IEM.currentTime\n );\n } else if (bus === 'mic' && this.micEngine) {\n // Apply mic gain (considering mute state)\n const linearGain = this.mixerState.mic.muted ? 0 : this.dbToLinear(gainDb);\n this.micEngine.setMicrophoneGain(linearGain);\n }\n\n // Report to main process (which handles persistence via AppState)\n this.reportMixerState();\n return true;\n }\n\n toggleMasterMute(bus) {\n if (!['PA', 'IEM', 'mic'].includes(bus)) return false;\n\n this.mixerState[bus].muted = !this.mixerState[bus].muted;\n const muted = this.mixerState[bus].muted;\n\n // Apply mute (set gain to 0 or restore)\n if (bus === 'PA' && this.outputNodes.PA.masterGain) {\n const gain = muted ? 0 : this.dbToLinear(this.mixerState.PA.gain);\n this.outputNodes.PA.masterGain.gain.setValueAtTime(gain, this.audioContexts.PA.currentTime);\n } else if (bus === 'IEM' && this.outputNodes.IEM.masterGain) {\n const gain = muted ? 0 : this.dbToLinear(this.mixerState.IEM.gain);\n this.outputNodes.IEM.masterGain.gain.setValueAtTime(gain, this.audioContexts.IEM.currentTime);\n } else if (bus === 'mic' && this.micEngine) {\n const gain = muted ? 0 : this.dbToLinear(this.mixerState.mic.gain);\n this.micEngine.setMicrophoneGain(gain);\n }\n\n // Report to main process (which handles persistence via AppState)\n this.reportMixerState();\n return true;\n }\n\n setMasterMute(bus, muted) {\n if (!['PA', 'IEM', 'mic'].includes(bus)) return false;\n\n this.mixerState[bus].muted = muted;\n\n // Apply mute (set gain to 0 or restore)\n if (bus === 'PA' && this.outputNodes.PA.masterGain) {\n const gain = muted ? 0 : this.dbToLinear(this.mixerState.PA.gain);\n this.outputNodes.PA.masterGain.gain.setValueAtTime(gain, this.audioContexts.PA.currentTime);\n } else if (bus === 'IEM' && this.outputNodes.IEM.masterGain) {\n const gain = muted ? 0 : this.dbToLinear(this.mixerState.IEM.gain);\n this.outputNodes.IEM.masterGain.gain.setValueAtTime(gain, this.audioContexts.IEM.currentTime);\n } else if (bus === 'mic' && this.micEngine) {\n const gain = muted ? 0 : this.dbToLinear(this.mixerState.mic.gain);\n this.micEngine.setMicrophoneGain(gain);\n }\n\n // Don't report back to main - this was initiated by main/admin\n return true;\n }\n\n /**\n * Enable/disable vocals routing to PA (for backup:PA feature)\n * When a lyric line has singer=\"backup:PA\", the original vocals should play through PA\n * @param {boolean} enabled - Whether to route vocals to PA\n * @param {number} fadeTime - Fade duration in seconds (default 50ms to avoid clicks)\n */\n setVocalsPAEnabled(enabled, fadeTime = 0.05) {\n if (!this.outputNodes.PA.vocalsPAGain || !this.audioContexts.PA) return;\n\n // Avoid redundant changes\n if (this.vocalsPAEnabled === enabled) return;\n this.vocalsPAEnabled = enabled;\n\n // Use IEM gain as reference for vocals volume (since that's where vocals normally go)\n const targetGain = enabled ? this.dbToLinear(this.mixerState.IEM.gain) : 0;\n\n // Smooth fade to avoid clicks/pops\n const currentTime = this.audioContexts.PA.currentTime;\n this.outputNodes.PA.vocalsPAGain.gain.cancelScheduledValues(currentTime);\n this.outputNodes.PA.vocalsPAGain.gain.linearRampToValueAtTime(\n targetGain,\n currentTime + fadeTime\n );\n }\n\n // Preset system removed - routing is now automatic with master faders\n // Vocals → IEM (mono), Instrumental → PA, Mic → PA\n\n getCurrentPosition() {\n if (this.isPlaying && this.audioContexts.PA && this.startTime > 0) {\n const elapsed = this.audioContexts.PA.currentTime - this.startTime;\n const calculatedPosition = this.currentPosition + elapsed;\n\n // Don't let position exceed song duration\n const duration = this.getDuration();\n const clampedPosition =\n duration > 0 ? Math.min(calculatedPosition, duration) : calculatedPosition;\n\n return clampedPosition;\n }\n return this.currentPosition;\n }\n\n getCurrentTime() {\n return this.getCurrentPosition();\n }\n\n getDuration() {\n return this.songData?.metadata?.duration || 0;\n }\n\n getMixerState() {\n return {\n PA: this.mixerState.PA,\n IEM: this.mixerState.IEM,\n mic: this.mixerState.mic,\n stems: this.mixerState.stems, // For reference only\n isPlaying: this.isPlaying,\n position: this.getCurrentPosition(),\n duration: this.getDuration(),\n };\n }\n\n // Microphone/Auto-tune delegation methods (delegate to MicrophoneEngine)\n\n async startMicrophoneInput(deviceId = 'default') {\n if (this.micEngine) {\n await this.micEngine.startMicrophoneInput(deviceId);\n }\n }\n\n stopMicrophoneInput() {\n if (this.micEngine) {\n this.micEngine.stopMicrophoneInput();\n }\n }\n\n setAutoTuneSettings(settings) {\n if (this.micEngine) {\n this.micEngine.setAutoTuneSettings(settings);\n\n // Reapply gain after auto-tune enable/disable reconnects the audio chain\n if (this.micEngine.microphoneGain && Object.hasOwn(settings, 'enabled')) {\n const linearGain = this.mixerState.mic.muted\n ? 0\n : this.dbToLinear(this.mixerState.mic.gain);\n this.micEngine.setMicrophoneGain(linearGain);\n }\n }\n }\n\n setMicrophoneGain(gainValue) {\n if (this.micEngine) {\n this.micEngine.setMicrophoneGain(gainValue);\n }\n }\n\n setIEMMonoVocals(enabled) {\n this.mixerState.iemMonoVocals = enabled;\n\n // If playing, recreate audio graph to apply the change\n if (this.isPlaying) {\n this.stopAllSources();\n this.createAudioGraph();\n this.startAudioSources();\n } else {\n // Just recreate the graph for next playback\n this.createAudioGraph();\n }\n\n return true;\n }\n\n async loadMicSettings() {\n try {\n if (window.kaiAPI.settings && this.micEngine) {\n const micToSpeakers = await window.kaiAPI.settings.get('micToSpeakers', false);\n const enableMic = await window.kaiAPI.settings.get('enableMic', true);\n const iemMonoVocals = await window.kaiAPI.settings.get('iemMonoVocals', true);\n\n this.mixerState.micToSpeakers = micToSpeakers;\n this.mixerState.enableMic = enableMic;\n this.mixerState.iemMonoVocals = iemMonoVocals;\n\n // Load settings into microphone engine\n this.micEngine.micToSpeakers = micToSpeakers;\n this.micEngine.enableMic = enableMic;\n\n // Load auto-tune settings\n const autoTunePrefs = await window.kaiAPI.settings.get('autoTunePreferences', {});\n if (autoTunePrefs.enabled !== undefined) {\n this.micEngine.autotuneSettings.enabled = autoTunePrefs.enabled;\n }\n if (autoTunePrefs.strength !== undefined) {\n this.micEngine.autotuneSettings.strength = autoTunePrefs.strength;\n }\n if (autoTunePrefs.speed !== undefined) {\n this.micEngine.autotuneSettings.speed = autoTunePrefs.speed;\n }\n if (autoTunePrefs.preferVocals !== undefined) {\n this.micEngine.autotuneSettings.preferVocals = autoTunePrefs.preferVocals;\n }\n\n // console.log('[AutoTune] Loaded settings:', this.micEngine.autotuneSettings);\n\n // If auto-tune is enabled and mic is already running, apply it\n if (\n this.micEngine.autotuneSettings.enabled &&\n this.micEngine.microphoneGain &&\n this.micEngine.autoTuneWorkletsLoaded\n ) {\n // console.log('[AutoTune] Applying enabled auto-tune from saved settings');\n this.micEngine.enableAutoTune();\n\n // Reapply gain after auto-tune reconnects the audio chain\n const linearGain = this.mixerState.mic.muted\n ? 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}\n }\n\n // Utility: Convert dB to linear gain\n dbToLinear(db) {\n return Math.pow(10, db / 20);\n }\n\n // Utility: Convert linear gain to dB\n linearToDb(linear) {\n return 20 * Math.log10(linear);\n }\n\n /**\n * Get the format type this player handles\n * @returns {string} Format name\n */\n getFormat() {\n return 'kai';\n }\n}\n\n// Export removed - KAIPlayer is instantiated by KaiPlayerApp in main.js\n// No longer attached to window 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@@ -1,2 +0,0 @@
1
- class a{constructor(){this.senderPC=null,this.receiverPC=null,this.canvasStream=null,this.pendingICECandidates=[],this.receiverPendingICE=[]}setupSender(){try{console.log("🎬 Setting up WebRTC sender");const e=document.getElementById("karaokeCanvas");if(!e)return{success:!1,error:"Canvas not found"};if(!this.canvasStream){console.log("📹 Capturing stream from karaokeCanvas at 60fps"),this.canvasStream=e.captureStream(60);const i=this.canvasStream.getVideoTracks()[0].getSettings();console.log("🔍 Capture stream resolution:",i.width,"x",i.height),(i.width!==1920||i.height!==1080)&&console.warn("⚠️ Stream resolution not 1080p! Actual:",i.width,"x",i.height)}const r=this.canvasStream;if(r.getVideoTracks().length===0)return{success:!1,error:"No video track"};const n=new RTCPeerConnection({iceServers:[],iceCandidatePoolSize:10,bundlePolicy:"balanced",rtcpMuxPolicy:"require",sdpSemantics:"unified-plan"});return r.getTracks().forEach(t=>{console.log("➕ Adding track:",t.kind),t.kind==="video"&&t.applyConstraints({width:{exact:1920},height:{exact:1080},frameRate:{exact:60}}).then(()=>{console.log("🎯 Applied 1920x1080 constraints to track")}).catch(o=>{console.error("❌ Failed to apply constraints:",o)});const i=n.addTransceiver(t,{direction:"sendonly",streams:[r]});if(t.kind==="video"){const o=i.sender,c=async()=>{try{const s=o.getParameters();s.degradationPreference="maintain-resolution",s.encodings&&s.encodings.length>0&&(s.encodings[0].maxBitrate=5e7,s.encodings[0].maxFramerate=60,s.encodings[0].scaleResolutionDownBy=1,s.encodings[0].minBitrate=1e7),await o.setParameters(s),console.log("🎯 Set maintain-resolution + no downscaling")}catch(s){console.error("❌ Failed to set encoding parameters:",s)}};c(),setTimeout(c,2e3),setTimeout(c,5e3)}}),n.onicecandidate=t=>{t.candidate&&(console.log("🧊 Sender ICE candidate"),window.kaiAPI.canvas.sendICECandidate("sender",{candidate:t.candidate.candidate,sdpMid:t.candidate.sdpMid,sdpMLineIndex:t.candidate.sdpMLineIndex}))},this.senderPC=n,console.log("✅ Sender setup complete"),{success:!0}}catch(e){return console.error("❌ Sender error:",e),{success:!1,error:e.message}}}async createOffer(){try{console.log("📋 Creating offer..."),this.senderPC.getTransceivers().forEach(n=>{if(n.sender&&n.sender.track&&n.sender.track.kind==="video"){const t=RTCRtpSender.getCapabilities("video");console.log("📺 Available video codecs:",t.codecs.map(o=>o.mimeType));const i=t.codecs.filter(o=>!!(o.mimeType.includes("H264")&&o.sdpFmtpLine?.includes("profile-level-id=42e01f")||o.mimeType.includes("VP8"))).sort((o,c)=>o.mimeType.includes("H264")?-1:c.mimeType.includes("H264")?1:0);i.length>0?(n.setCodecPreferences(i),console.log("🎯 Set preferred codec for 1080p:",i[0].mimeType)):console.warn("⚠️ No preferred codecs found, using default")}});const r=await this.senderPC.createOffer({offerToReceiveVideo:!1,voiceActivityDetection:!1});return console.log("📋 Offer created"),console.log("🔧 Setting local description..."),await this.senderPC.setLocalDescription(r),console.log("✅ Local description set on sender"),console.log("🔧 Using original SDP - relying on encoding parameters for quality"),{type:r.type,sdp:r.sdp}}catch(e){return console.error("❌ Error in sender offer creation:",e),{error:e.message,stack:e.stack}}}async setAnswer(e){try{if(console.log("📥 Setting answer in sender..."),await this.senderPC.setRemoteDescription(new RTCSessionDescription(e)),console.log("✅ Remote description set on sender"),this.pendingICECandidates.length>0){console.log(`🧊 Flushing ${this.pendingICECandidates.length} pending ICE candidates`);for(const r of this.pendingICECandidates)try{await this.senderPC.addIceCandidate(new RTCIceCandidate(r)),console.log("✅ Added queued ICE candidate to sender")}catch(n){console.error("❌ Failed to add queued ICE candidate:",n)}this.pendingICECandidates=[]}return{success:!0}}catch(r){return console.error("❌ Error setting answer:",r),{success:!1,error:r.message}}}getSenderStatus(){return this.senderPC?{connectionState:this.senderPC.connectionState,iceConnectionState:this.senderPC.iceConnectionState,iceGatheringState:this.senderPC.iceGatheringState}:{error:"Sender PC not initialized"}}async addICECandidate(e){if(!this.senderPC){console.warn("⚠️ Sender PC not initialized, ignoring ICE candidate");return}if(!this.senderPC.remoteDescription){console.log("🧊 Queueing ICE candidate (remote description not set yet)"),this.pendingICECandidates.push(e);return}try{await this.senderPC.addIceCandidate(new RTCIceCandidate(e)),console.log("✅ Added ICE candidate to sender")}catch(r){console.error("❌ Failed to add ICE candidate:",r)}}cleanupSender(){if(this.senderPC){try{this.senderPC.close(),console.log("🧹 Sender PC closed")}catch(e){console.error("Error closing sender PC:",e)}this.senderPC=null}this.canvasStream&&(this.canvasStream.getTracks().forEach(e=>e.stop()),this.canvasStream=null),this.pendingICECandidates=[]}setupReceiver(){try{console.log("🎬 Setting up WebRTC receiver");const e=document.getElementById("video");if(!e)return{success:!1,error:"Video element not found"};const r=new RTCPeerConnection({iceServers:[],iceCandidatePoolSize:10,bundlePolicy:"balanced",rtcpMuxPolicy:"require"});return r.onicecandidate=n=>{if(n.candidate){console.log("🧊 Receiver ICE candidate");const{ipcRenderer:t}=require("electron");t.invoke("canvas:sendICECandidate","receiver",{candidate:n.candidate.candidate,sdpMid:n.candidate.sdpMid,sdpMLineIndex:n.candidate.sdpMLineIndex})}},r.ontrack=n=>{console.log("🎥 Received stream"),e.srcObject=n.streams[0],console.log("📺 Connected stream to video")},this.receiverPC=r,console.log("✅ Receiver setup complete"),{success:!0}}catch(e){return console.error("❌ Receiver error:",e),{success:!1,error:e.message}}}async setOfferAndCreateAnswer(e){try{if(!this.receiverPC)throw new Error("receiverPC not available");if(console.log("📥 Received offer in child window:",e.type),console.log("🔧 Setting remote description..."),await this.receiverPC.setRemoteDescription(e),console.log("✅ Remote description set on receiver"),this.receiverPendingICE.length>0){console.log(`🧊 Flushing ${this.receiverPendingICE.length} pending ICE candidates`);for(const n of this.receiverPendingICE)try{await this.receiverPC.addIceCandidate(new RTCIceCandidate(n)),console.log("✅ Added queued ICE candidate to receiver")}catch(t){console.error("❌ Failed to add queued ICE candidate:",t)}this.receiverPendingICE=[]}console.log("📋 Creating answer...");const r=await this.receiverPC.createAnswer();return console.log("📋 Answer created:",r.type,r.sdp.length,"chars"),console.log("🔧 Setting local description on receiver..."),await this.receiverPC.setLocalDescription(r),console.log("✅ Local description set on receiver"),{type:r.type,sdp:r.sdp}}catch(r){return console.error("❌ Error in receiver answer creation:",r),{error:r.message,stack:r.stack}}}async addReceiverICECandidate(e){if(!this.receiverPC){console.warn("⚠️ Receiver PC not initialized, ignoring ICE candidate");return}if(!this.receiverPC.remoteDescription){console.log("🧊 Queueing ICE candidate for receiver (remote description not set yet)"),this.receiverPendingICE.push(e);return}try{await this.receiverPC.addIceCandidate(new RTCIceCandidate(e)),console.log("🧊 Added ICE candidate to receiver")}catch(r){console.error("❌ Failed to add ICE candidate to receiver:",r)}}getReceiverStatus(){return this.receiverPC?{connectionState:this.receiverPC.connectionState,iceConnectionState:this.receiverPC.iceConnectionState,iceGatheringState:this.receiverPC.iceGatheringState}:{error:"Receiver PC not initialized"}}checkReceiverReady(){return{ready:!0,hasReceiverPC:!!this.receiverPC}}cleanupReceiver(){if(this.receiverPC){try{this.receiverPC.close(),console.log("🧹 Receiver PC closed")}catch(e){console.error("Error closing receiver PC:",e)}this.receiverPC=null}this.receiverPendingICE=[]}}const l=new a;export{a as WebRTCManager,l as default};
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