loudness-worklet 1.4.3 → 1.5.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +98 -68
- package/dist/index.js +55 -11
- package/package.json +5 -4
package/README.md
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# Loudness Audio Worklet Processor
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[](https://www.npmjs.com/package/loudness-worklet)
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[](LICENSE)
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A loudness meter for the `Web Audio API`, based on the [ITU-R BS.1770-5](https://www.itu.int/rec/R-REC-BS.1770) standard and implemented as an AudioWorkletProcessor.
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[](https://lcweden.github.io/loudness-worklet/)
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<p align="center"><a href="https://lcweden.github.io/loudness-
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<p align="center"><a href="https://lcweden.github.io/loudness-worklet/">Demo</a></p>
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## Features
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Import directly in your code:
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```javascript
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const module =
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audioContext.audioWorklet.addModule(module);
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const module = "https://lcweden.github.io/loudness-worklet/loudness.worklet.js";
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await audioContext.audioWorklet.addModule(module);
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const worklet = new AudioWorkletNode(audioContext, "loudness-processor");
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```
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### Download
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1. Download the pre-built file: [loudness.worklet.js](https://lcweden.github.io/loudness-
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1. Download the pre-built file: [loudness.worklet.js](https://lcweden.github.io/loudness-worklet/loudness.worklet.js).
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2. Place `loudness.worklet.js` in your project directory (e.g., `/public/`).
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```javascript
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audioContext.audioWorklet.addModule("loudness.worklet.js");
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await audioContext.audioWorklet.addModule("loudness.worklet.js");
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const worklet = new AudioWorkletNode(audioContext, "loudness-processor");
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```
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### NPM
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```javascript
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import { createLoudnessWorklet, LoudnessWorkletNode } from "loudness-worklet";
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const worklet = await createLoudnessWorklet(audioContext
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processorOptions: {
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interval: 0.1,
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capacity: 600
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}
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});
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const worklet = await createLoudnessWorklet(audioContext);
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// or
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await LoudnessWorkletNode.loadModule(audioContext);
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const worklet = new LoudnessWorkletNode(audioContext);
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```
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## Concepts
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### Contexts
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Provide the execution environment for audio processing.
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#### AudioContext
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`AudioContext` is used for real-time audio processing, such as live audio input from a microphone or media stream.
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#### OfflineAudioContext
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`OfflineAudioContext` is used for processing audio data offline, allowing for rendering and analysis without requiring real-time playback.
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### Nodes
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Nodes are the building blocks of an audio graph, representing audio sources, processing modules, and destinations. The following nodes are commonly used as a source input:
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#### AudioBufferSourceNode
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`AudioBufferSourceNode` is used to play audio data stored in an `AudioBuffer`, typically for pre-recorded audio files.
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```javascript
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const audioContext = new AudioContext();
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const arrayBuffer = await file.arrayBuffer();
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const audioBuffer = await audioContext.decodeAudioData(arrayBuffer);
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const bufferSource = new AudioBufferSourceNode(audioContext, { buffer: audioBuffer });
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```
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#### MediaStreamAudioSourceNode
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`MediaStreamAudioSourceNode` is used to play audio from a `MediaStream`, such as a live microphone input or a video element.
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```javascript
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const audioContext = new AudioContext();
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const mediaStream = await navigator.mediaDevices.getUserMedia({ audio: true });
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const mediaStreamSource = new MediaStreamAudioSourceNode(audioContext, { mediaStream });
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```
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#### MediaElementAudioSourceNode
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`MediaElementAudioSourceNode` is used to play audio from an HTML `<audio>` or `<video>` element.
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```javascript
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const audioContext = new AudioContext();
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const mediaElement = document.querySelector("audio");
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const elementSource = new MediaElementAudioSourceNode(audioContext, { mediaElement });
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```
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## Quick Start
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This example shows the easiest way to get started with the Loudness Audio Worklet Processor.
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```html
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<!
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<!DOCTYPE html>
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<html>
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<body>
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<button>Share Screen</button>
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<pre></pre>
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<script>
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const
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const module = "https://lcweden.github.io/loudness-worklet/loudness.worklet.js";
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const button = document.querySelector("button");
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const pre = document.querySelector("pre");
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const context = new AudioContext();
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// Load the loudness worklet processor
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await context.audioWorklet.addModule(
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await context.audioWorklet.addModule(module);
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// Create the audio node from the stream
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const source = new MediaStreamAudioSourceNode(context, { mediaStream });
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// Create the loudness worklet node
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const worklet = new AudioWorkletNode(context, "loudness-processor", {
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processorOptions: {
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interval: 0.1,
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capacity: 600 //
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interval: 0.1, // every 0.1s a message will be sent
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capacity: 600 // 1 minute of history can be stored
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}
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});
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### File-based measurement
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You can measure the loudness of audio files using `OfflineAudioContext`.
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```javascript
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const audioBuffer = await new AudioContext().decodeAudioData(arrayBuffer);
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import { LoudnessWorkletNode } from "loudness-worklet";
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const
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const
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const
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// processorOptions: {
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// interval: 0.1,
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// capacity: 600
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// }
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// });
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worklet.port.onmessage = (event) => {
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console.log("Loudness Data:", event.data);
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};
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const input = document.querySelector("input");
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input.addEventListener("change", async (event) => {
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const file = event.target.files[0];
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const arrayBuffer = await file.arrayBuffer();
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const audioBuffer = await new AudioContext().decodeAudioData(arrayBuffer);
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const { numberOfChannels, length, sampleRate } = audioBuffer;
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const context = new OfflineAudioContext(numberOfChannels, length, sampleRate);
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await LoudnessWorkletNode.loadModule(context);
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const source = new AudioBufferSourceNode(context, { buffer: audioBuffer });
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const worklet = new LoudnessWorkletNode(context);
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source.start();
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worklet.port.onmessage = (event) => console.log("Loudness Data:", event.data);
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source.connect(worklet).connect(context.destination);
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source.start();
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await context.startRendering();
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});
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```
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### Live-based measurement
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Supports all kinds of audio input.
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```javascript
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import { createLoudnessWorklet } from "loudness-worklet";
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await
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const source = new MediaStreamAudioSourceNode(context, { mediaStream });
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const worklet = new AudioWorkletNode(context, "loudness-processor", {
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processorOptions: {
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capacity: 600 // Seconds of history to keep, prevent memory overflow
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}
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const mediaStream = await navigator.mediaDevices.getUserMedia({ audio: true });
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const context = new AudioContext({ sampleRate: 48000 });
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const source = context.createMediaStreamSource(mediaStream);
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const worklet = await createLoudnessWorklet(context, {
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processorOptions: { interval: 1, capacity: 600 }
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});
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worklet.port.onmessage = (event) =>
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};
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worklet.port.onmessage = (event) => console.log("Loudness Data:", event.data);
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source.connect(worklet);
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// worklet.connect(context.destination);
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// Optionally connect to destination for monitoring (echo)
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```
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## API
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#### Example
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Most of the time, you only need to set `processorOptions`.
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```javascript
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const { numberOfChannels, length, sampleRate } = audioBuffer;
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const worklet = new AudioWorkletNode(context, "loudness-processor", {
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package/dist/index.js
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* A lightweight and efficient AudioWorklet for real-time loudness measurement in the browser, compliant with the ITU-R BS.1770-5 standard.
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*
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* @file loudness.worklet.js
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* @version 1.
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* @version 1.5.1
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* @author lcweden
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* @license MIT
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* @see
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* @date 2025-
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* @see https://github.com/lcweden/loudness-worklet.git
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* @date 2025-11-18T12:38:50.840Z
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*/\r
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\r
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class O {
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* Sets new filter coefficients.
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* @param { number[] } a - Feedback coefficients [a1, a2]
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* @param { number[] } b - Feedforward coefficients [b0, b1, b2]
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* @returns { void }
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*/
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set(e, r) {
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this.#t.set((e.length = 2, e)), this.#e.set((r.length = 3, r));
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}
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/**
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* Resets the filter state.
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* @returns { void }
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*/
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reset() {
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this.#s.fill(0), this.#r.fill(0);
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#s = 0;
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#r = 0;
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#n = 0;
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/**
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* Creates a new CircularBuffer with given capacity.
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* @param { number } capacity - The maximum number of items the buffer can hold.
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*/
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constructor(e) {
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this.#e = e || 0, this.#t = new Array(e);
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}
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/**
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* Adds an item to the buffer.
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* @param item - The item to add to the buffer.
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* @returns { void }
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*/
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push(e) {
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this.#t[this.#r] = e, this.isFull() ? this.#s = (this.#s + 1) % this.#e : this.#n++, this.#r = (this.#r + 1) % this.#e;
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}
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/**
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* Removes and returns the oldest item from the buffer.
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* @returns { T | undefined }
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*/
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pop() {
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if (this.isEmpty())
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return;
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const e = this.#t[this.#s];
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return this.#s = (this.#s + 1) % this.#e, this.#n--, e;
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}
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/**
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* Returns the oldest item from the buffer without removing it.
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* @returns { T | undefined }
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*/
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peek() {
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if (!this.isEmpty())
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}
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/**
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* Returns a slice of the buffer contents.
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* @param { number } start - The starting index of the slice (inclusive).
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* @param { number } end - The ending index of the slice (exclusive).
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* @returns { T[] }
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*/
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slice(e = 0, r = this.#n) {
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if (e < 0 && (e = 0), r > this.#n && (r = this.#n), e >= r)
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return [];
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}
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return n;
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}
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|
+
/**
|
|
107
|
+
* Checks if the buffer is empty.
|
|
108
|
+
* @returns { boolean }
|
|
109
|
+
*/
|
|
81
110
|
isEmpty() {
|
|
82
111
|
return this.#n === 0;
|
|
83
112
|
}
|
|
113
|
+
/**
|
|
114
|
+
* Checks if the buffer is full.
|
|
115
|
+
* @returns { boolean }
|
|
116
|
+
*/
|
|
84
117
|
isFull() {
|
|
85
118
|
return this.#n === this.#e;
|
|
86
119
|
}
|
|
120
|
+
/** @type { number } */
|
|
87
121
|
get length() {
|
|
88
122
|
return this.#n;
|
|
89
123
|
}
|
|
124
|
+
/** @type { number } */
|
|
90
125
|
get capacity() {
|
|
91
126
|
return this.#e;
|
|
92
127
|
}
|
|
128
|
+
/** @type { IterableIterator<T> } */
|
|
93
129
|
*[Symbol.iterator]() {
|
|
94
130
|
for (let e = 0; e < this.#n; e++) {
|
|
95
131
|
const r = (this.#s + e) % this.#e;
|
|
@@ -209,6 +245,10 @@ const L = {
|
|
|
209
245
|
class F {
|
|
210
246
|
#t;
|
|
211
247
|
#e;
|
|
248
|
+
/**
|
|
249
|
+
* Creates an instance of the filter.
|
|
250
|
+
* @param coefficients - The filter coefficients.
|
|
251
|
+
*/
|
|
212
252
|
constructor(e) {
|
|
213
253
|
this.#t = e, this.#e = Array(e.length).fill(0);
|
|
214
254
|
}
|
|
@@ -224,6 +264,10 @@ class F {
|
|
|
224
264
|
return n;
|
|
225
265
|
}
|
|
226
266
|
}
|
|
267
|
+
/**
|
|
268
|
+
* Resets the filter state.
|
|
269
|
+
* @returns { void }
|
|
270
|
+
*/
|
|
227
271
|
reset() {
|
|
228
272
|
this.#e.fill(0);
|
|
229
273
|
}
|
|
@@ -374,22 +418,22 @@ class X extends AudioWorkletProcessor {
|
|
|
374
418
|
registerProcessor("loudness-processor", X);
|
|
375
419
|
`, t = "loudness-processor";
|
|
376
420
|
class h extends AudioWorkletNode {
|
|
377
|
-
constructor(n,
|
|
378
|
-
super(n, t,
|
|
421
|
+
constructor(n, s) {
|
|
422
|
+
super(n, t, s);
|
|
379
423
|
}
|
|
380
424
|
static async loadModule(n) {
|
|
381
425
|
return r(n);
|
|
382
426
|
}
|
|
383
427
|
}
|
|
384
|
-
async function o(
|
|
385
|
-
return await r(
|
|
428
|
+
async function o(e, n) {
|
|
429
|
+
return await r(e), new AudioWorkletNode(e, t, n);
|
|
386
430
|
}
|
|
387
|
-
async function r(
|
|
388
|
-
const n = new Blob([i], { type: "application/javascript" }),
|
|
431
|
+
async function r(e) {
|
|
432
|
+
const n = new Blob([i], { type: "application/javascript" }), s = URL.createObjectURL(n);
|
|
389
433
|
try {
|
|
390
|
-
await
|
|
434
|
+
await e.audioWorklet.addModule(s);
|
|
391
435
|
} finally {
|
|
392
|
-
URL.revokeObjectURL(
|
|
436
|
+
URL.revokeObjectURL(s);
|
|
393
437
|
}
|
|
394
438
|
}
|
|
395
439
|
export {
|
package/package.json
CHANGED
|
@@ -1,6 +1,6 @@
|
|
|
1
1
|
{
|
|
2
2
|
"name": "loudness-worklet",
|
|
3
|
-
"version": "1.
|
|
3
|
+
"version": "1.5.1",
|
|
4
4
|
"description": "A lightweight and efficient AudioWorklet for real-time loudness measurement in the browser, compliant with the ITU-R BS.1770-5 standard.",
|
|
5
5
|
"keywords": [
|
|
6
6
|
"web-audio",
|
|
@@ -35,12 +35,13 @@
|
|
|
35
35
|
],
|
|
36
36
|
"license": "MIT",
|
|
37
37
|
"author": "lcweden",
|
|
38
|
-
"homepage": "https://lcweden.github.io/loudness-
|
|
38
|
+
"homepage": "https://lcweden.github.io/loudness-worklet/",
|
|
39
39
|
"repository": {
|
|
40
|
-
"
|
|
40
|
+
"type": "git",
|
|
41
|
+
"url": "https://github.com/lcweden/loudness-worklet.git"
|
|
41
42
|
},
|
|
42
43
|
"bugs": {
|
|
43
|
-
"url": "https://github.com/lcweden/loudness-
|
|
44
|
+
"url": "https://github.com/lcweden/loudness-worklet/issues"
|
|
44
45
|
},
|
|
45
46
|
"scripts": {
|
|
46
47
|
"dev": "vite --mode dev",
|