lokiplay 0.4.3 → 0.4.4

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@@ -92,7 +92,10 @@
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  what the update path does, then ask them to confirm server. Write
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  `"authority": "server"` and `step`. Do not elect a player host. Server
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  rooms are browser-only, run in Singapore, and end if the step fails; they
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- do not fall back to a player. That is fairness, not lower latency.
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+ do not fall back to a player. That is fairness, not lower latency. The
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+ viewer clock follows `tickRate`. Leave `simulationHz` as the local
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+ prediction step. Do not set `simulationHz` equal to `tickRate` to unstick
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+ presentation.
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  - Before compiling `step`, change the state update so the next state depends
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  only on the previous state and this tick's inputs. Drawing, sound, and
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  asset loads stay in the browser. If the update reads the DOM, the clock,
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "lokiplay",
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- "version": "0.4.3",
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+ "version": "0.4.4",
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  "description": "Command-line tools for Loki game projects and deployments.",
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  "license": "MIT",
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  "repository": {
@@ -39,7 +39,7 @@
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  "access": "public"
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  },
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  "dependencies": {
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- "@lokiplay/protocol": "0.4.3",
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+ "@lokiplay/protocol": "0.4.4",
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  "fflate": "^0.8.3"
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  }
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  }