lokiplay 0.4.2 → 0.4.3

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@@ -108,10 +108,6 @@
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  the worker never mounts anything else.
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  - A later switch is another deploy after the creator confirms again. Rooms
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  already open keep the authority they started with.
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- - Do not ask the creator to choose server, and do not write
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- `"authority": "server"`, until Loki has enabled server authority in
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- production. Until then, continuous games use host realtime. The server
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- question above applies once that switch is on.
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  - After inspecting and confirming each game mode's profile, choose
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  `createSynchronizedRoom()` for turn-based or event-driven state, or
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  `createRealtimeRoom()` for continuous realtime. Do not choose by genre or
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "lokiplay",
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- "version": "0.4.2",
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+ "version": "0.4.3",
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  "description": "Command-line tools for Loki game projects and deployments.",
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  "license": "MIT",
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  "repository": {
@@ -39,7 +39,7 @@
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  "access": "public"
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  },
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  "dependencies": {
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- "@lokiplay/protocol": "0.4.2",
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+ "@lokiplay/protocol": "0.4.3",
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  "fflate": "^0.8.3"
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  }
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  }