lokiplay 0.4.2 → 0.4.3
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/AGENTS.template.md +0 -4
- package/package.json +2 -2
package/dist/AGENTS.template.md
CHANGED
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@@ -108,10 +108,6 @@
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the worker never mounts anything else.
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- A later switch is another deploy after the creator confirms again. Rooms
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already open keep the authority they started with.
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- Do not ask the creator to choose server, and do not write
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`"authority": "server"`, until Loki has enabled server authority in
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production. Until then, continuous games use host realtime. The server
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question above applies once that switch is on.
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- After inspecting and confirming each game mode's profile, choose
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`createSynchronizedRoom()` for turn-based or event-driven state, or
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`createRealtimeRoom()` for continuous realtime. Do not choose by genre or
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package/package.json
CHANGED
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@@ -1,6 +1,6 @@
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{
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"name": "lokiplay",
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-
"version": "0.4.
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+
"version": "0.4.3",
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"description": "Command-line tools for Loki game projects and deployments.",
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"license": "MIT",
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"repository": {
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@@ -39,7 +39,7 @@
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"access": "public"
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},
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"dependencies": {
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-
"@lokiplay/protocol": "0.4.
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+
"@lokiplay/protocol": "0.4.3",
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"fflate": "^0.8.3"
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}
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}
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