lokiplay 0.3.8 → 0.4.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/AGENTS.template.md +11 -2
- package/package.json +2 -2
package/dist/AGENTS.template.md
CHANGED
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@@ -11,7 +11,15 @@
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11
11
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- Never trust or override the `projectId`, player identity, room membership, or
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sequence returned by Loki.
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- Create rooms with `createRoom()` and join with `joinRoom({ inviteCode })`.
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14
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-
Do not invent Loki room keys.
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14
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+
Do not invent Loki room keys. `create()` stays invite-only unless the
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15
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game explicitly passes `{ visibility: "public" }`. Do not make every room
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public. Confirm for each mode whether entry is private invites, public
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room browsing (`listPublicRooms` + `joinPublic`), automatic matchmaking,
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or a combination. Loki’s SDK does not add a public lobby screen. If
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public-room discovery is enabled, the game agent must build the room
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browser and all loading, empty, joining, full-room, waiting, readiness,
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and error states. The Loki overlay does not list, create, or join public
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rooms.
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- Installing the SDK does not add a create/join screen. If the game has no
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usable room-entry flow, add one before shipping: a minimal lobby (create
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room, join with invite, copy invite, start when ready) or an automatic
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@@ -36,7 +44,8 @@
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36
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matchmaking flow.
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- Determine and confirm for each mode: minimum, recommended, and maximum
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players; number of teams, team size, and whether players share control;
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39
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-
private invite,
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private invite, public room browsing, automatic matchmaking, a
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combination, or asynchronous entry; whether late
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joining and spectators are allowed; turn-based, event-driven, continuous
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realtime, or hybrid simulation; sequential or simultaneous input; required
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authoritative update frequency and latency sensitivity; session duration
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package/package.json
CHANGED
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@@ -1,6 +1,6 @@
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{
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"name": "lokiplay",
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-
"version": "0.
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+
"version": "0.4.0",
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"description": "Command-line tools for Loki game projects and deployments.",
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"license": "MIT",
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"repository": {
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@@ -39,7 +39,7 @@
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"access": "public"
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},
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"dependencies": {
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-
"@lokiplay/protocol": "0.
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+
"@lokiplay/protocol": "0.4.0",
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"fflate": "^0.8.3"
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}
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}
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