lokiplay 0.3.3 → 0.3.5
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/index.js +1 -1
- package/package.json +2 -2
package/dist/index.js
CHANGED
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@@ -79,7 +79,7 @@ const AGENT_INSTRUCTIONS = `# Loki integration rules
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a parallel input queue, RTT estimator, snapshot pacer, stale-round
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rejection, input ledger, interpolation buffer, or reconnect netcode. Keep
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one game-owned render loop, keep authoritative snapshots compact and
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-
self-contained, publish at a chosen rate up to the runtime's cap (
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+
self-contained, publish at a chosen rate up to the runtime's cap (30 Hz;
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default 10 Hz), and report selected rates plus observed diagnostics as
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evidence. Do not claim Loki supplies physics, collision, rendering
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optimization, or competitive integrity for realtime rooms.
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package/package.json
CHANGED
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@@ -1,6 +1,6 @@
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{
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"name": "lokiplay",
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-
"version": "0.3.
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+
"version": "0.3.5",
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"description": "Command-line tools for Loki game projects and deployments.",
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"license": "MIT",
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"repository": {
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@@ -39,7 +39,7 @@
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"access": "public"
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},
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"dependencies": {
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-
"@lokiplay/protocol": "0.3.
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+
"@lokiplay/protocol": "0.3.5",
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"fflate": "^0.8.3"
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}
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}
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