lokiplay 0.3.3 → 0.3.4

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Files changed (2) hide show
  1. package/dist/index.js +1 -1
  2. package/package.json +2 -2
package/dist/index.js CHANGED
@@ -79,7 +79,7 @@ const AGENT_INSTRUCTIONS = `# Loki integration rules
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  a parallel input queue, RTT estimator, snapshot pacer, stale-round
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  rejection, input ledger, interpolation buffer, or reconnect netcode. Keep
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  one game-owned render loop, keep authoritative snapshots compact and
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- self-contained, publish at a chosen rate up to the runtime's cap (25 Hz;
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+ self-contained, publish at a chosen rate up to the runtime's cap (30 Hz;
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  default 10 Hz), and report selected rates plus observed diagnostics as
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  evidence. Do not claim Loki supplies physics, collision, rendering
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  optimization, or competitive integrity for realtime rooms.
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "lokiplay",
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- "version": "0.3.3",
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+ "version": "0.3.4",
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  "description": "Command-line tools for Loki game projects and deployments.",
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  "license": "MIT",
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  "repository": {
@@ -39,7 +39,7 @@
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  "access": "public"
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  },
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  "dependencies": {
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- "@lokiplay/protocol": "0.3.3",
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+ "@lokiplay/protocol": "0.3.4",
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  "fflate": "^0.8.3"
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  }
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  }