locusing 0.1.0

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package/LICENSE ADDED
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+ MIT License
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+
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+ Copyright (c) 2025 Yao Shen
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+
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+ Permission is hereby granted, free of charge, to any person obtaining a copy
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+ of this software and associated documentation files (the "Software"), to deal
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+ in the Software without restriction, including without limitation the rights
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+ to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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+ copies of the Software, and to permit persons to whom the Software is
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+ furnished to do so, subject to the following conditions:
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+
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+ The above copyright notice and this permission notice shall be included in all
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+ copies or substantial portions of the Software.
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+
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+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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+ IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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+ FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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+ AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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+ LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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+ OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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+ SOFTWARE.
package/README.md ADDED
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+ # Locusing
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+
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+ A declarative graphics and animation library for mathematical visualization.
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+
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+ Locusing combines the elegance of [Manim](https://www.manim.community/) with the interactivity of [Diagramatics](https://github.com/ray-x/diagramatics), bringing beautiful mathematical animations to the web.
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+
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+ ## Features
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+
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+ - **Declarative API** - Immutable, composable diagram primitives
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+ - **Manim-style Animations** - 30+ built-in animations (Create, FadeIn, Transform, etc.)
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+ - **Interactive Controls** - Sliders, draggable points, and constraints
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+ - **Hand-drawn Style** - Rough.js integration for sketch-like graphics
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+ - **Mathematical Tools** - Vectors, matrices, Bezier curves, coordinate systems
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+ - **Geometry Constructions** - Compass-and-straightedge style constructions
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+
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+ ## Packages
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+
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+ | Package | Description |
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+ |:--------|:------------|
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+ | `@wangyaoshen/core` | Core rendering engine with SVG and Rough.js support |
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+ | `@wangyaoshen/animate` | Manim-style animation system powered by GSAP |
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+ | `@wangyaoshen/math` | Mathematical utilities (vectors, matrices, curves) |
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+ | `@wangyaoshen/geometry` | Coordinate systems and geometric constructions |
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+ | `@wangyaoshen/interactive` | Interactive controls and constraints |
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+
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+ ## Quick Start
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+
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+ ```bash
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+ # Install packages
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+ pnpm add @wangyaoshen/core @wangyaoshen/animate @wangyaoshen/math
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+ ```
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+
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+ ### Static Diagram
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+
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+ ```typescript
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+ import { square, circle, text, combine, renderToSVG } from '@wangyaoshen/core';
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+
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+ // Create shapes
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+ const sq = square(100).fill('#EA580C');
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+ const label = text('Hello').translate(0, 80);
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+
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+ // Combine and render
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+ const diagram = combine(sq, label);
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+ renderToSVG(diagram, document.getElementById('canvas'));
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+ ```
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+
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+ ### Animated Scene
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+
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+ ```typescript
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+ import { Scene, Create, FadeOut, Wait } from '@wangyaoshen/animate';
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+ import { square, circle } from '@wangyaoshen/core';
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+
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+ class MyScene extends Scene {
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+ construct() {
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+ const sq = square(100).fill('#EA580C');
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+ const c = circle(50).fill('#58C4DD');
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+
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+ this.play(Create(sq));
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+ this.play(Create(c, { delay: 0.5 }));
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+ this.wait(1);
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+ this.play(FadeOut(sq), FadeOut(c));
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+ }
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+ }
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+
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+ const scene = new MyScene(document.getElementById('canvas'));
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+ scene.render();
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+ ```
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+
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+ ### Interactive Diagram
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+
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+ ```typescript
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+ import { Interactive } from '@wangyaoshen/interactive';
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+ import { circle } from '@wangyaoshen/core';
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+
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+ const interactive = new Interactive(container);
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+
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+ interactive.slider({
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+ min: 10,
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+ max: 100,
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+ value: 50,
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+ onChange: (radius) => {
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+ const c = circle(radius).fill('#EA580C');
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+ interactive.update(c);
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+ }
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+ });
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+ ```
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+
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+ ## Animation Library
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+
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+ ### Creation Animations
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+ - `Create` - Draw stroke animation
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+ - `Write` - Text writing effect
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+ - `GrowFromCenter` - Scale from center
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+ - `DrawBorderThenFill` - Draw border then fill
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+
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+ ### Fade Animations
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+ - `FadeIn` / `FadeOut`
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+ - `FadeInFrom` / `FadeOutTo`
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+
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+ ### Transform Animations
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+ - `Transform` - Morph between shapes
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+ - `ReplacementTransform` - Replace with transform
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+ - `Morphing` - SVG path morphing (requires GSAP MorphSVG)
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+
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+ ### Movement Animations
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+ - `Shift` - Relative movement
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+ - `MoveTo` - Absolute movement
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+ - `MoveAlongPath` - Follow a path
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+ - `Rotate` / `Scale`
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+
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+ ### Indication Animations
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+ - `Indicate` - Highlight effect
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+ - `Circumscribe` - Circle around
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+ - `Wiggle` - Shake effect
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+ - `Flash` - Flash effect
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+
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+ ### Composition
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+ - `Succession` - Play in sequence
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+ - `LaggedStart` - Staggered start times
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+
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+ ## Development
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+
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+ ```bash
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+ # Install dependencies
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+ pnpm install
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+
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+ # Run playground
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+ pnpm dev
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+
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+ # Build all packages
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+ pnpm build
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+
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+ # Run tests
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+ pnpm test
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+ ```
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+
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+ ## Credits
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+
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+ - [GSAP](https://gsap.com/) - Animation engine
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+ - [Rough.js](https://roughjs.com/) - Hand-drawn style graphics
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+ - [KaTeX](https://katex.org/) - LaTeX rendering (playground)
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+ - [Manim](https://www.manim.community/) - Animation API inspiration
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+ - [Diagramatics](https://github.com/ray-x/diagramatics) - Interactive diagram inspiration
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+
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+ ## License
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+
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+ MIT License - see [LICENSE](LICENSE) for details.
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+ var __defProp = Object.defineProperty;
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+ var __defProps = Object.defineProperties;
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+ var __getOwnPropDescs = Object.getOwnPropertyDescriptors;
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+ var __getOwnPropSymbols = Object.getOwnPropertySymbols;
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+ var __hasOwnProp = Object.prototype.hasOwnProperty;
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+ var __propIsEnum = Object.prototype.propertyIsEnumerable;
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+ var __defNormalProp = (obj, key, value) => key in obj ? __defProp(obj, key, { enumerable: true, configurable: true, writable: true, value }) : obj[key] = value;
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+ var __spreadValues = (a, b) => {
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+ for (var prop in b || (b = {}))
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+ if (__hasOwnProp.call(b, prop))
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+ __defNormalProp(a, prop, b[prop]);
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+ if (__getOwnPropSymbols)
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+ for (var prop of __getOwnPropSymbols(b)) {
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+ if (__propIsEnum.call(b, prop))
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+ __defNormalProp(a, prop, b[prop]);
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+ }
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+ return a;
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+ };
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+ var __spreadProps = (a, b) => __defProps(a, __getOwnPropDescs(b));
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+ var __objRest = (source, exclude) => {
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+ var target = {};
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+ for (var prop in source)
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+ if (__hasOwnProp.call(source, prop) && exclude.indexOf(prop) < 0)
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+ target[prop] = source[prop];
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+ if (source != null && __getOwnPropSymbols)
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+ for (var prop of __getOwnPropSymbols(source)) {
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+ if (exclude.indexOf(prop) < 0 && __propIsEnum.call(source, prop))
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+ target[prop] = source[prop];
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+ }
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+ return target;
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+ };
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+
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+ // src/animate/animations/transform.ts
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+ import { gsap as gsap2 } from "gsap";
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+
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+ // src/animate/timeline.ts
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+ import { gsap } from "gsap";
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+ var Timeline = class {
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+ constructor(options = {}) {
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+ this._status = "pending";
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+ this.timeline = gsap.timeline({
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+ paused: true,
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+ onStart: () => {
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+ var _a;
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+ this._status = "running";
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+ (_a = options.onStart) == null ? void 0 : _a.call(options);
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+ },
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+ onComplete: () => {
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+ var _a;
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+ this._status = "completed";
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+ (_a = options.onComplete) == null ? void 0 : _a.call(options);
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+ },
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+ onUpdate: () => {
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+ var _a;
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+ (_a = options.onUpdate) == null ? void 0 : _a.call(options, this.progress);
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+ }
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+ });
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+ }
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+ /** 当前状态 */
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+ get status() {
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+ return this._status;
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+ }
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+ /** 当前进度 (0-1) */
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+ get progress() {
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+ return this.timeline.progress();
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+ }
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+ /** 总时长 */
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+ get duration() {
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+ return this.timeline.duration();
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+ }
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+ /** 当前时间 */
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+ get time() {
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+ return this.timeline.time();
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+ }
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+ /**
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+ * 添加动画到时间线
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+ */
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+ add(target, vars, position) {
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+ this.timeline.to(target, vars, position);
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+ return this;
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+ }
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+ /**
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+ * 添加回调函数
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+ */
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+ call(callback, position) {
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+ this.timeline.call(callback, void 0, position);
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+ return this;
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+ }
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+ /**
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+ * 添加延迟
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+ */
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+ delay(seconds, position) {
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+ this.timeline.to({}, { duration: seconds }, position);
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+ return this;
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+ }
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+ /**
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+ * 添加标签
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+ */
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+ label(name, position) {
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+ this.timeline.addLabel(name, position);
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+ return this;
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+ }
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+ /**
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+ * 播放
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+ */
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+ play() {
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+ this._status = "running";
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+ this.timeline.play();
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+ return this;
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+ }
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+ /**
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+ * 暂停
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+ */
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+ pause() {
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+ this._status = "paused";
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+ this.timeline.pause();
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+ return this;
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+ }
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+ /**
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+ * 恢复
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+ */
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+ resume() {
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+ this._status = "running";
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+ this.timeline.resume();
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+ return this;
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+ }
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+ /**
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+ * 停止并重置
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+ */
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+ restart() {
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+ this._status = "pending";
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+ this.timeline.restart();
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+ return this;
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+ }
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+ /**
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+ * 跳转到指定时间
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+ */
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+ seek(time) {
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+ this.timeline.seek(time);
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+ return this;
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+ }
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+ /**
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+ * 设置进度
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+ */
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+ setProgress(progress) {
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+ this.timeline.progress(progress);
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+ return this;
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+ }
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+ /**
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+ * 设置速度
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+ */
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+ setSpeed(speed) {
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+ this.timeline.timeScale(speed);
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+ return this;
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+ }
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+ /**
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+ * 反向播放
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+ */
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+ reverse() {
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+ this.timeline.reverse();
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+ return this;
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+ }
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+ /**
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+ * 销毁
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+ */
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+ kill() {
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+ this.timeline.kill();
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+ }
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+ /**
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+ * 等待完成
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+ */
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+ async finished() {
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+ return new Promise((resolve) => {
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+ this.timeline.eventCallback("onComplete", resolve);
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+ });
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+ }
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+ };
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+ function createTimeline(options) {
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+ return new Timeline(options);
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+ }
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+ var easingMap = {
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+ linear: "none",
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+ easeIn: "power2.in",
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+ easeOut: "power2.out",
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+ easeInOut: "power2.inOut",
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+ easeInQuad: "power1.in",
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+ easeOutQuad: "power1.out",
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+ easeInOutQuad: "power1.inOut",
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+ easeInCubic: "power2.in",
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+ easeOutCubic: "power2.out",
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+ easeInOutCubic: "power2.inOut",
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+ easeInQuart: "power3.in",
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+ easeOutQuart: "power3.out",
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+ easeInOutQuart: "power3.inOut",
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+ easeInQuint: "power4.in",
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+ easeOutQuint: "power4.out",
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+ easeInOutQuint: "power4.inOut",
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+ easeInSine: "sine.in",
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+ easeOutSine: "sine.out",
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+ easeInOutSine: "sine.inOut",
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+ easeInExpo: "expo.in",
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+ easeOutExpo: "expo.out",
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+ easeInOutExpo: "expo.inOut",
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+ easeInCirc: "circ.in",
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+ easeOutCirc: "circ.out",
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+ easeInOutCirc: "circ.inOut",
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+ easeInBack: "back.in",
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+ easeOutBack: "back.out",
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+ easeInOutBack: "back.inOut",
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+ easeInElastic: "elastic.in",
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+ easeOutElastic: "elastic.out",
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+ easeInOutElastic: "elastic.inOut",
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+ easeInBounce: "bounce.in",
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+ easeOutBounce: "bounce.out",
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+ easeInOutBounce: "bounce.inOut"
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+ };
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+ function getGSAPEasing(easing) {
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+ return easingMap[easing] || easing;
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+ }
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+
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+ // src/animate/animations/transform.ts
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+ function Transform(source, target, options = {}) {
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+ const { duration = 1, easing = "easeInOut", delay = 0 } = options;
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+ return {
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+ duration,
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+ target: source,
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+ execute(scene, timeline, startTime) {
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+ var _a, _b;
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+ const sourceElement = scene.getElement(source);
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+ const targetElement = scene.getOrCreateElement(target);
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+ if (!sourceElement || !targetElement) return;
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+ gsap2.set(targetElement, { opacity: 0 });
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+ const sourceBBox = ((_a = sourceElement.getBBox) == null ? void 0 : _a.call(sourceElement)) || { x: 0, y: 0, width: 0, height: 0 };
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+ const targetBBox = ((_b = targetElement.getBBox) == null ? void 0 : _b.call(targetElement)) || { x: 0, y: 0, width: 0, height: 0 };
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+ const scaleX = targetBBox.width / (sourceBBox.width || 1);
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+ const scaleY = targetBBox.height / (sourceBBox.height || 1);
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+ const translateX = targetBBox.x + targetBBox.width / 2 - (sourceBBox.x + sourceBBox.width / 2);
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+ const translateY = targetBBox.y + targetBBox.height / 2 - (sourceBBox.y + sourceBBox.height / 2);
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+ const originX = sourceBBox.x + sourceBBox.width / 2;
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+ const originY = sourceBBox.y + sourceBBox.height / 2;
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+ gsap2.set(sourceElement, {
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+ transformOrigin: `${originX}px ${originY}px`
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+ });
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+ timeline.add(sourceElement, {
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+ scaleX,
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+ scaleY,
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+ x: translateX,
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+ y: translateY,
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+ duration,
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+ ease: getGSAPEasing(easing),
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+ delay,
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+ onComplete: () => {
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+ sourceElement.remove();
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+ gsap2.set(targetElement, { opacity: 1 });
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+ }
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+ }, startTime);
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+ }
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+ };
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+ }
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+ function ReplacementTransform(source, target, options = {}) {
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+ const { duration = 1, easing = "easeInOut", delay = 0, replace = true } = options;
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+ return {
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+ duration,
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+ target: source,
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+ execute(scene, timeline, startTime) {
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+ var _a, _b;
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+ const sourceElement = scene.getElement(source);
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+ const targetElement = scene.getOrCreateElement(target);
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+ if (!sourceElement || !targetElement) return;
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+ gsap2.set(targetElement, { opacity: 0, visibility: "hidden" });
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+ const sourceBBox = ((_a = sourceElement.getBBox) == null ? void 0 : _a.call(sourceElement)) || { x: 0, y: 0, width: 0, height: 0 };
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+ const targetBBox = ((_b = targetElement.getBBox) == null ? void 0 : _b.call(targetElement)) || { x: 0, y: 0, width: 0, height: 0 };
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+ const scaleX = targetBBox.width / (sourceBBox.width || 1);
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+ const scaleY = targetBBox.height / (sourceBBox.height || 1);
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+ const sourceCenterX = sourceBBox.x + sourceBBox.width / 2;
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+ const sourceCenterY = sourceBBox.y + sourceBBox.height / 2;
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+ const targetCenterX = targetBBox.x + targetBBox.width / 2;
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+ const targetCenterY = targetBBox.y + targetBBox.height / 2;
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+ timeline.add(sourceElement, {
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+ transformOrigin: `${sourceCenterX}px ${sourceCenterY}px`,
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+ scaleX,
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+ scaleY,
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+ x: targetCenterX - sourceCenterX,
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+ y: targetCenterY - sourceCenterY,
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+ opacity: 0,
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+ duration,
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+ ease: getGSAPEasing(easing),
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+ delay,
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+ onComplete: () => {
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+ if (replace) {
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+ sourceElement.remove();
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+ }
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+ }
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+ }, startTime);
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+ timeline.add(targetElement, {
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+ visibility: "visible",
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+ opacity: 1,
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+ duration: duration * 0.5,
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+ ease: "power2.out",
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+ delay: delay + duration * 0.5
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+ }, startTime);
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+ }
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+ };
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+ }
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+ function MoveToTarget(target, options = {}) {
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+ const { duration = 1, easing = "easeInOut", delay = 0 } = options;
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+ return {
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+ duration,
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+ target,
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+ execute(scene, timeline, startTime) {
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+ const element = scene.getElement(target);
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+ if (!element) return;
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+ const targetState = target._targetState;
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+ if (targetState) {
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+ timeline.add(element, __spreadProps(__spreadValues({}, targetState), {
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+ duration,
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+ ease: getGSAPEasing(easing),
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+ delay
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+ }), startTime);
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+ }
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+ }
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+ };
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+ }
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+ function Morphing(source, target, options = {}) {
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+ const { duration = 1, easing = "easeInOut", delay = 0 } = options;
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+ return {
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+ duration,
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+ target: source,
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+ execute(scene, timeline, startTime) {
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+ var _a;
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+ const sourceElement = scene.getElement(source);
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+ const targetElement = scene.getOrCreateElement(target);
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+ if (!sourceElement || !targetElement) return;
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+ const sourcePath = sourceElement.querySelector("path") || sourceElement;
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+ const targetPath = targetElement.querySelector("path") || targetElement;
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+ gsap2.set(targetElement, { opacity: 0 });
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+ if ((_a = gsap2.plugins) == null ? void 0 : _a.morphSVG) {
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+ const targetD = targetPath.getAttribute("d");
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+ if (targetD) {
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+ timeline.add(sourcePath, {
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+ morphSVG: targetD,
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+ duration,
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+ ease: getGSAPEasing(easing),
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+ delay,
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+ onComplete: () => {
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+ sourceElement.remove();
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+ gsap2.set(targetElement, { opacity: 1 });
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+ }
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+ }, startTime);
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+ }
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+ } else {
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+ Transform(source, target, options).execute(scene, timeline, startTime);
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+ }
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+ }
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+ };
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+ }
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+ function TransformMatchingShapes(source, target, options = {}) {
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+ const { duration = 1, easing = "easeInOut", delay = 0 } = options;
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+ return {
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+ duration,
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+ target: source,
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+ execute(scene, timeline, startTime) {
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+ var _a, _b;
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+ const sourceElement = scene.getElement(source);
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+ const targetElement = scene.getOrCreateElement(target);
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+ if (!sourceElement || !targetElement) return;
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+ const sourceChildren = Array.from(sourceElement.children);
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+ const targetChildren = Array.from(targetElement.children);
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+ gsap2.set(targetElement, { opacity: 0 });
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+ const pairs = Math.min(sourceChildren.length, targetChildren.length);
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+ for (let i = 0; i < pairs; i++) {
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+ const sourceChild = sourceChildren[i];
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+ const targetChild = targetChildren[i];
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+ const sourceBBox = ((_a = sourceChild.getBBox) == null ? void 0 : _a.call(sourceChild)) || { x: 0, y: 0, width: 0, height: 0 };
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+ const targetBBox = ((_b = targetChild.getBBox) == null ? void 0 : _b.call(targetChild)) || { x: 0, y: 0, width: 0, height: 0 };
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+ const scaleX = targetBBox.width / (sourceBBox.width || 1);
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+ const scaleY = targetBBox.height / (sourceBBox.height || 1);
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+ const translateX = targetBBox.x - sourceBBox.x;
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+ const translateY = targetBBox.y - sourceBBox.y;
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+ timeline.add(sourceChild, {
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+ scaleX,
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+ scaleY,
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+ x: translateX,
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+ y: translateY,
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+ duration,
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+ ease: getGSAPEasing(easing),
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+ delay
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+ }, startTime);
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+ }
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+ for (let i = pairs; i < sourceChildren.length; i++) {
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+ const child = sourceChildren[i];
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+ if (child) {
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+ timeline.add(child, {
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+ opacity: 0,
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+ duration: duration * 0.5,
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+ ease: "power2.in"
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+ }, startTime);
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+ }
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+ }
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+ timeline.call(() => {
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+ sourceElement.remove();
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+ gsap2.set(targetElement, { opacity: 1 });
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+ }, startTime + duration);
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+ }
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+ };
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+ }
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+
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+ export {
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+ __spreadValues,
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+ __spreadProps,
411
+ __objRest,
412
+ Timeline,
413
+ createTimeline,
414
+ easingMap,
415
+ getGSAPEasing,
416
+ Transform,
417
+ ReplacementTransform,
418
+ MoveToTarget,
419
+ Morphing,
420
+ TransformMatchingShapes
421
+ };