localingos 0.1.14 → 0.1.15

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package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "localingos",
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- "version": "0.1.14",
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+ "version": "0.1.15",
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  "description": "CLI tool to sync translations with Localingos",
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  "main": "src/index.js",
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  "type": "module",
@@ -264,13 +264,6 @@ export function defineMessages<K extends string>(
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  }
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  \`\`\`
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- - **Add a language/locale selector** to the app UI in the most appropriate, visible location (e.g., navigation bar, header, settings page, or footer). The selector must:
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- - Display the available locales based on the translation files present in \`${outputDir}/\`
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- - Allow users to switch languages at runtime
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- - Persist the user's language preference (e.g., localStorage)
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- - Use the project's i18n framework to change the active locale (e.g., \`i18n.changeLanguage(locale)\` for i18next)
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- - Show locale names in their native language when possible (e.g., "Español" not "Spanish", "Deutsch" not "German")
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- - If a locale selector component already exists in the project, update it rather than creating a duplicate`;
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  ---
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  ### Step 2: For EVERY component with translatable strings, create a co-located \`*${msgExt}\` file
@@ -429,7 +422,14 @@ ${messageDefinitionSection}${nonJsI18nInstructions}
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  - If a string contains dynamic values like \`\${name}\` or \`{count}\`, use the i18n library's interpolation syntax: \`"Hello, {name}"\` in the source file, \`t('key', { name })\` in the code
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  - Maintain the original text exactly as-is in the source file (in ${languageName})${isJsProject ? `
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  - After creating all message files, run the extraction script to generate \`${sourceFile}\` from the message definitions` : ''}
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- - After this is done, running \`localingos sync\` will push the source strings to Localingos and pull back translations for other languages — the app should already be wired to load those translated files from \`${outputDir}/\``;
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+ - After this is done, running \`localingos sync\` will push the source strings to Localingos and pull back translations for other languages — the app should already be wired to load those translated files from \`${outputDir}/\`
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+ - **Add a language/locale selector** to the app UI in the most appropriate, visible location (e.g., navigation bar, header, settings page, or footer). The selector must:
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+ - Display the available locales based on the translation files present in \`${outputDir}/\`
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+ - Allow users to switch languages at runtime
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+ - Persist the user's language preference (e.g., localStorage)
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+ - Use the project's i18n framework to change the active locale (e.g., \`i18n.changeLanguage(locale)\` for i18next)
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+ - Show locale names in their native language when possible (e.g., "Español" not "Spanish", "Deutsch" not "German")
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+ - If a locale selector component already exists in the project, update it rather than creating a duplicate`;
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  // Print the prompt
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  console.log(chalk.blue('🤖 AI Extraction Prompt'));