local-knowledge-graph 1.5.0

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@@ -0,0 +1,1045 @@
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+ ( function () {
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+
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+ // Unlike TrackballControls, it maintains the "up" direction object.up (+Y by default).
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+ //
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+ // Orbit - left mouse / touch: one-finger move
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+ // Zoom - middle mouse, or mousewheel / touch: two-finger spread or squish
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+ // Pan - right mouse, or left mouse + ctrl/meta/shiftKey, or arrow keys / touch: two-finger move
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+
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+ const _changeEvent = {
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+ type: 'change'
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+ };
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+ const _startEvent = {
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+ type: 'start'
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+ };
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+ const _endEvent = {
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+ type: 'end'
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+ };
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+
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+ class OrbitControls extends THREE.EventDispatcher {
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+
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+ constructor( object, domElement ) {
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+
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+ super();
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+ if ( domElement === undefined ) console.warn( 'THREE.OrbitControls: The second parameter "domElement" is now mandatory.' );
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+ if ( domElement === document ) console.error( 'THREE.OrbitControls: "document" should not be used as the target "domElement". Please use "renderer.domElement" instead.' );
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+ this.object = object;
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+ this.domElement = domElement; // Set to false to disable this control
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+
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+ this.enabled = true; // "target" sets the location of focus, where the object orbits around
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+
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+ this.target = new THREE.Vector3(); // How far you can dolly in and out ( PerspectiveCamera only )
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+
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+ this.minDistance = 0;
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+ this.maxDistance = Infinity; // How far you can zoom in and out ( OrthographicCamera only )
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+
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+ this.minZoom = 0;
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+ this.maxZoom = Infinity; // How far you can orbit vertically, upper and lower limits.
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+ // Range is 0 to Math.PI radians.
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+
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+ this.minPolarAngle = 0; // radians
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+
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+ this.maxPolarAngle = Math.PI; // radians
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+ // How far you can orbit horizontally, upper and lower limits.
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+ // If set, the interval [ min, max ] must be a sub-interval of [ - 2 PI, 2 PI ], with ( max - min < 2 PI )
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+
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+ this.minAzimuthAngle = - Infinity; // radians
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+
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+ this.maxAzimuthAngle = Infinity; // radians
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+ // Set to true to enable damping (inertia)
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+ // If damping is enabled, you must call controls.update() in your animation loop
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+
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+ this.enableDamping = false;
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+ this.dampingFactor = 0.05; // This option actually enables dollying in and out; left as "zoom" for backwards compatibility.
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+ // Set to false to disable zooming
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+
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+ this.enableZoom = true;
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+ this.zoomSpeed = 1.0; // Set to false to disable rotating
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+
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+ this.enableRotate = true;
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+ this.rotateSpeed = 1.0; // Set to false to disable panning
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+
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+ this.enablePan = true;
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+ this.panSpeed = 1.0;
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+ this.screenSpacePanning = true; // if false, pan orthogonal to world-space direction camera.up
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+
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+ this.keyPanSpeed = 7.0; // pixels moved per arrow key push
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+ // Set to true to automatically rotate around the target
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+ // If auto-rotate is enabled, you must call controls.update() in your animation loop
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+
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+ this.autoRotate = false;
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+ this.autoRotateSpeed = 2.0; // 30 seconds per orbit when fps is 60
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+ // The four arrow keys
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+
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+ this.keys = {
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+ LEFT: 'ArrowLeft',
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+ UP: 'ArrowUp',
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+ RIGHT: 'ArrowRight',
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+ BOTTOM: 'ArrowDown'
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+ }; // Mouse buttons
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+
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+ this.mouseButtons = {
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+ LEFT: THREE.MOUSE.ROTATE,
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+ MIDDLE: THREE.MOUSE.DOLLY,
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+ RIGHT: THREE.MOUSE.PAN
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+ }; // Touch fingers
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+
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+ this.touches = {
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+ ONE: THREE.TOUCH.ROTATE,
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+ TWO: THREE.TOUCH.DOLLY_PAN
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+ }; // for reset
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+
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+ this.target0 = this.target.clone();
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+ this.position0 = this.object.position.clone();
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+ this.zoom0 = this.object.zoom; // the target DOM element for key events
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+
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+ this._domElementKeyEvents = null; //
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+ // public methods
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+ //
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+
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+ this.getPolarAngle = function () {
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+
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+ return spherical.phi;
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+
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+ };
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+
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+ this.getAzimuthalAngle = function () {
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+
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+ return spherical.theta;
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+
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+ };
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+
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+ this.listenToKeyEvents = function ( domElement ) {
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+
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+ domElement.addEventListener( 'keydown', onKeyDown );
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+ this._domElementKeyEvents = domElement;
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+
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+ };
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+
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+ this.saveState = function () {
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+
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+ scope.target0.copy( scope.target );
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+ scope.position0.copy( scope.object.position );
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+ scope.zoom0 = scope.object.zoom;
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+
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+ };
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+
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+ this.reset = function () {
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+
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+ scope.target.copy( scope.target0 );
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+ scope.object.position.copy( scope.position0 );
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+ scope.object.zoom = scope.zoom0;
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+ scope.object.updateProjectionMatrix();
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+ scope.dispatchEvent( _changeEvent );
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+ scope.update();
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+ state = STATE.NONE;
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+
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+ }; // this method is exposed, but perhaps it would be better if we can make it private...
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+
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+
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+ this.update = function () {
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+
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+ const offset = new THREE.Vector3(); // so camera.up is the orbit axis
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+
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+ const quat = new THREE.Quaternion().setFromUnitVectors( object.up, new THREE.Vector3( 0, 1, 0 ) );
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+ const quatInverse = quat.clone().invert();
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+ const lastPosition = new THREE.Vector3();
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+ const lastQuaternion = new THREE.Quaternion();
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+ const twoPI = 2 * Math.PI;
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+ return function update() {
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+
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+ const position = scope.object.position;
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+ offset.copy( position ).sub( scope.target ); // rotate offset to "y-axis-is-up" space
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+
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+ offset.applyQuaternion( quat ); // angle from z-axis around y-axis
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+
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+ spherical.setFromVector3( offset );
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+
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+ if ( scope.autoRotate && state === STATE.NONE ) {
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+
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+ rotateLeft( getAutoRotationAngle() );
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+
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+ }
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+
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+ if ( scope.enableDamping ) {
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+
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+ spherical.theta += sphericalDelta.theta * scope.dampingFactor;
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+ spherical.phi += sphericalDelta.phi * scope.dampingFactor;
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+
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+ } else {
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+
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+ spherical.theta += sphericalDelta.theta;
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+ spherical.phi += sphericalDelta.phi;
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+
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+ } // restrict theta to be between desired limits
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+
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+
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+ let min = scope.minAzimuthAngle;
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+ let max = scope.maxAzimuthAngle;
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+
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+ if ( isFinite( min ) && isFinite( max ) ) {
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+
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+ if ( min < - Math.PI ) min += twoPI; else if ( min > Math.PI ) min -= twoPI;
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+ if ( max < - Math.PI ) max += twoPI; else if ( max > Math.PI ) max -= twoPI;
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+
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+ if ( min <= max ) {
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+
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+ spherical.theta = Math.max( min, Math.min( max, spherical.theta ) );
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+
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+ } else {
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+
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+ spherical.theta = spherical.theta > ( min + max ) / 2 ? Math.max( min, spherical.theta ) : Math.min( max, spherical.theta );
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+
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+ }
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+
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+ } // restrict phi to be between desired limits
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+
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+
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+ spherical.phi = Math.max( scope.minPolarAngle, Math.min( scope.maxPolarAngle, spherical.phi ) );
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+ spherical.makeSafe();
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+ spherical.radius *= scale; // restrict radius to be between desired limits
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+
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+ spherical.radius = Math.max( scope.minDistance, Math.min( scope.maxDistance, spherical.radius ) ); // move target to panned location
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+
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+ if ( scope.enableDamping === true ) {
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+
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+ scope.target.addScaledVector( panOffset, scope.dampingFactor );
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+
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+ } else {
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+
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+ scope.target.add( panOffset );
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+
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+ }
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+
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+ offset.setFromSpherical( spherical ); // rotate offset back to "camera-up-vector-is-up" space
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+
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+ offset.applyQuaternion( quatInverse );
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+ position.copy( scope.target ).add( offset );
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+ scope.object.lookAt( scope.target );
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+
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+ if ( scope.enableDamping === true ) {
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+
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+ sphericalDelta.theta *= 1 - scope.dampingFactor;
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+ sphericalDelta.phi *= 1 - scope.dampingFactor;
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+ panOffset.multiplyScalar( 1 - scope.dampingFactor );
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+
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+ } else {
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+
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+ sphericalDelta.set( 0, 0, 0 );
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+ panOffset.set( 0, 0, 0 );
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+
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+ }
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+
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+ scale = 1; // update condition is:
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+ // min(camera displacement, camera rotation in radians)^2 > EPS
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+ // using small-angle approximation cos(x/2) = 1 - x^2 / 8
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+
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+ if ( zoomChanged || lastPosition.distanceToSquared( scope.object.position ) > EPS || 8 * ( 1 - lastQuaternion.dot( scope.object.quaternion ) ) > EPS ) {
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+
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+ scope.dispatchEvent( _changeEvent );
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+ lastPosition.copy( scope.object.position );
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+ lastQuaternion.copy( scope.object.quaternion );
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+ zoomChanged = false;
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+ return true;
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+
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+ }
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+
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+ return false;
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+
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+ };
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+
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+ }();
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+
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+ this.dispose = function () {
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+
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+ scope.domElement.removeEventListener( 'contextmenu', onContextMenu );
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+ scope.domElement.removeEventListener( 'pointerdown', onPointerDown );
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+ scope.domElement.removeEventListener( 'wheel', onMouseWheel );
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+ scope.domElement.removeEventListener( 'touchstart', onTouchStart );
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+ scope.domElement.removeEventListener( 'touchend', onTouchEnd );
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+ scope.domElement.removeEventListener( 'touchmove', onTouchMove );
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+ scope.domElement.ownerDocument.removeEventListener( 'pointermove', onPointerMove );
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+ scope.domElement.ownerDocument.removeEventListener( 'pointerup', onPointerUp );
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+
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+ if ( scope._domElementKeyEvents !== null ) {
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+
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+ scope._domElementKeyEvents.removeEventListener( 'keydown', onKeyDown );
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+
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+ } //scope.dispatchEvent( { type: 'dispose' } ); // should this be added here?
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+
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+ }; //
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+ // internals
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+ //
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+
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+
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+ const scope = this;
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+ const STATE = {
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+ NONE: - 1,
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+ ROTATE: 0,
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+ DOLLY: 1,
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+ PAN: 2,
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+ TOUCH_ROTATE: 3,
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+ TOUCH_PAN: 4,
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+ TOUCH_DOLLY_PAN: 5,
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+ TOUCH_DOLLY_ROTATE: 6
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+ };
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+ let state = STATE.NONE;
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+ const EPS = 0.000001; // current position in spherical coordinates
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+
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+ const spherical = new THREE.Spherical();
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+ const sphericalDelta = new THREE.Spherical();
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+ let scale = 1;
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+ const panOffset = new THREE.Vector3();
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+ let zoomChanged = false;
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+ const rotateStart = new THREE.Vector2();
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+ const rotateEnd = new THREE.Vector2();
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+ const rotateDelta = new THREE.Vector2();
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+ const panStart = new THREE.Vector2();
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+ const panEnd = new THREE.Vector2();
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+ const panDelta = new THREE.Vector2();
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+ const dollyStart = new THREE.Vector2();
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+ const dollyEnd = new THREE.Vector2();
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+ const dollyDelta = new THREE.Vector2();
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+
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+ function getAutoRotationAngle() {
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+
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+ return 2 * Math.PI / 60 / 60 * scope.autoRotateSpeed;
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+
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+ }
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+
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+ function getZoomScale() {
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+
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+ return Math.pow( 0.95, scope.zoomSpeed );
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+
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+ }
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+
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+ function rotateLeft( angle ) {
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+
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+ sphericalDelta.theta -= angle;
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+
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+ }
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+
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+ function rotateUp( angle ) {
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+
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+ sphericalDelta.phi -= angle;
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+
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+ }
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+
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+ const panLeft = function () {
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+
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+ const v = new THREE.Vector3();
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+ return function panLeft( distance, objectMatrix ) {
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+
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+ v.setFromMatrixColumn( objectMatrix, 0 ); // get X column of objectMatrix
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+
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+ v.multiplyScalar( - distance );
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+ panOffset.add( v );
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+
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+ };
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+
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+ }();
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+
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+ const panUp = function () {
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+
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+ const v = new THREE.Vector3();
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+ return function panUp( distance, objectMatrix ) {
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+
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+ if ( scope.screenSpacePanning === true ) {
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+
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+ v.setFromMatrixColumn( objectMatrix, 1 );
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+
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+ } else {
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+
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+ v.setFromMatrixColumn( objectMatrix, 0 );
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+ v.crossVectors( scope.object.up, v );
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+
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+ }
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+
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+ v.multiplyScalar( distance );
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+ panOffset.add( v );
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+
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+ };
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+
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+ }(); // deltaX and deltaY are in pixels; right and down are positive
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+
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+
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+ const pan = function () {
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+
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+ const offset = new THREE.Vector3();
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+ return function pan( deltaX, deltaY ) {
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+
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+ const element = scope.domElement;
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+
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+ if ( scope.object.isPerspectiveCamera ) {
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+
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+ // perspective
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+ const position = scope.object.position;
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+ offset.copy( position ).sub( scope.target );
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+ let targetDistance = offset.length(); // half of the fov is center to top of screen
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+
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+ targetDistance *= Math.tan( scope.object.fov / 2 * Math.PI / 180.0 ); // we use only clientHeight here so aspect ratio does not distort speed
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+
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+ panLeft( 2 * deltaX * targetDistance / element.clientHeight, scope.object.matrix );
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+ panUp( 2 * deltaY * targetDistance / element.clientHeight, scope.object.matrix );
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+
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+ } else if ( scope.object.isOrthographicCamera ) {
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+
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+ // orthographic
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+ panLeft( deltaX * ( scope.object.right - scope.object.left ) / scope.object.zoom / element.clientWidth, scope.object.matrix );
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+ panUp( deltaY * ( scope.object.top - scope.object.bottom ) / scope.object.zoom / element.clientHeight, scope.object.matrix );
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+
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+ } else {
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+
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+ // camera neither orthographic nor perspective
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+ console.warn( 'WARNING: OrbitControls.js encountered an unknown camera type - pan disabled.' );
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+ scope.enablePan = false;
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+
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+ }
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+
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+ };
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+
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+ }();
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+
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+ function dollyOut( dollyScale ) {
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+
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+ if ( scope.object.isPerspectiveCamera ) {
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+
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+ scale /= dollyScale;
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+
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+ } else if ( scope.object.isOrthographicCamera ) {
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+
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+ scope.object.zoom = Math.max( scope.minZoom, Math.min( scope.maxZoom, scope.object.zoom * dollyScale ) );
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+ scope.object.updateProjectionMatrix();
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+ zoomChanged = true;
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+
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+ } else {
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+
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+ console.warn( 'WARNING: OrbitControls.js encountered an unknown camera type - dolly/zoom disabled.' );
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+ scope.enableZoom = false;
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+
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+ }
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+
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+ }
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+
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+ function dollyIn( dollyScale ) {
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+
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+ if ( scope.object.isPerspectiveCamera ) {
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+
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+ scale *= dollyScale;
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+
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+ } else if ( scope.object.isOrthographicCamera ) {
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+
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+ scope.object.zoom = Math.max( scope.minZoom, Math.min( scope.maxZoom, scope.object.zoom / dollyScale ) );
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+ scope.object.updateProjectionMatrix();
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+ zoomChanged = true;
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+
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+ } else {
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+
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+ console.warn( 'WARNING: OrbitControls.js encountered an unknown camera type - dolly/zoom disabled.' );
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+ scope.enableZoom = false;
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+
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+ }
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+
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+ } //
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+ // event callbacks - update the object state
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+ //
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+
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+
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+ function handleMouseDownRotate( event ) {
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+
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+ rotateStart.set( event.clientX, event.clientY );
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+
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+ }
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+
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+ function handleMouseDownDolly( event ) {
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+
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+ dollyStart.set( event.clientX, event.clientY );
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+
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+ }
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+
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+ function handleMouseDownPan( event ) {
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+
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+ panStart.set( event.clientX, event.clientY );
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+
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+ }
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+
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+ function handleMouseMoveRotate( event ) {
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+
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+ rotateEnd.set( event.clientX, event.clientY );
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+ rotateDelta.subVectors( rotateEnd, rotateStart ).multiplyScalar( scope.rotateSpeed );
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+ const element = scope.domElement;
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+ rotateLeft( 2 * Math.PI * rotateDelta.x / element.clientHeight ); // yes, height
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+
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+ rotateUp( 2 * Math.PI * rotateDelta.y / element.clientHeight );
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+ rotateStart.copy( rotateEnd );
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+ scope.update();
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+
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+ }
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+
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+ function handleMouseMoveDolly( event ) {
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+
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+ dollyEnd.set( event.clientX, event.clientY );
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+ dollyDelta.subVectors( dollyEnd, dollyStart );
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+
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+ if ( dollyDelta.y > 0 ) {
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+
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+ dollyOut( getZoomScale() );
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+
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+ } else if ( dollyDelta.y < 0 ) {
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+
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+ dollyIn( getZoomScale() );
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+
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+ }
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+
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+ dollyStart.copy( dollyEnd );
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+ scope.update();
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+
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+ }
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+
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+ function handleMouseMovePan( event ) {
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+
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+ panEnd.set( event.clientX, event.clientY );
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+ panDelta.subVectors( panEnd, panStart ).multiplyScalar( scope.panSpeed );
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+ pan( panDelta.x, panDelta.y );
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+ panStart.copy( panEnd );
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+ scope.update();
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+
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+ }
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+
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+ function handleMouseUp( ) { // no-op
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+ }
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+
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+ function handleMouseWheel( event ) {
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+
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+ if ( event.deltaY < 0 ) {
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+
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+ dollyIn( getZoomScale() );
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+
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+ } else if ( event.deltaY > 0 ) {
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+
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+ dollyOut( getZoomScale() );
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+
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+ }
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+
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+ scope.update();
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+
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+ }
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+
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+ function handleKeyDown( event ) {
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+
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+ let needsUpdate = false;
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+
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+ switch ( event.code ) {
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+
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+ case scope.keys.UP:
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+ pan( 0, scope.keyPanSpeed );
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+ needsUpdate = true;
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+ break;
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+
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+ case scope.keys.BOTTOM:
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+ pan( 0, - scope.keyPanSpeed );
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+ needsUpdate = true;
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+ break;
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+
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+ case scope.keys.LEFT:
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+ pan( scope.keyPanSpeed, 0 );
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+ needsUpdate = true;
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+ break;
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+
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+ case scope.keys.RIGHT:
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+ pan( - scope.keyPanSpeed, 0 );
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+ needsUpdate = true;
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+ break;
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+
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+ }
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+
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+ if ( needsUpdate ) {
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+
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+ // prevent the browser from scrolling on cursor keys
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+ event.preventDefault();
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+ scope.update();
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+
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+ }
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+
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+ }
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+
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+ function handleTouchStartRotate( event ) {
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+
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+ if ( event.touches.length == 1 ) {
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+
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+ rotateStart.set( event.touches[ 0 ].pageX, event.touches[ 0 ].pageY );
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+
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+ } else {
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+
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+ const x = 0.5 * ( event.touches[ 0 ].pageX + event.touches[ 1 ].pageX );
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+ const y = 0.5 * ( event.touches[ 0 ].pageY + event.touches[ 1 ].pageY );
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+ rotateStart.set( x, y );
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+
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+ }
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+
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+ }
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+
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+ function handleTouchStartPan( event ) {
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+
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+ if ( event.touches.length == 1 ) {
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+
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+ panStart.set( event.touches[ 0 ].pageX, event.touches[ 0 ].pageY );
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+
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+ } else {
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+
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+ const x = 0.5 * ( event.touches[ 0 ].pageX + event.touches[ 1 ].pageX );
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+ const y = 0.5 * ( event.touches[ 0 ].pageY + event.touches[ 1 ].pageY );
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+ panStart.set( x, y );
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+
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+ }
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+
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+ }
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+
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+ function handleTouchStartDolly( event ) {
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+
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+ const dx = event.touches[ 0 ].pageX - event.touches[ 1 ].pageX;
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+ const dy = event.touches[ 0 ].pageY - event.touches[ 1 ].pageY;
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+ const distance = Math.sqrt( dx * dx + dy * dy );
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+ dollyStart.set( 0, distance );
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+
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+ }
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+
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+ function handleTouchStartDollyPan( event ) {
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+
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+ if ( scope.enableZoom ) handleTouchStartDolly( event );
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+ if ( scope.enablePan ) handleTouchStartPan( event );
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+
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+ }
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+
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+ function handleTouchStartDollyRotate( event ) {
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+
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+ if ( scope.enableZoom ) handleTouchStartDolly( event );
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+ if ( scope.enableRotate ) handleTouchStartRotate( event );
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+
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+ }
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+
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+ function handleTouchMoveRotate( event ) {
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+
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+ if ( event.touches.length == 1 ) {
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+
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+ rotateEnd.set( event.touches[ 0 ].pageX, event.touches[ 0 ].pageY );
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+
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+ } else {
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+
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+ const x = 0.5 * ( event.touches[ 0 ].pageX + event.touches[ 1 ].pageX );
630
+ const y = 0.5 * ( event.touches[ 0 ].pageY + event.touches[ 1 ].pageY );
631
+ rotateEnd.set( x, y );
632
+
633
+ }
634
+
635
+ rotateDelta.subVectors( rotateEnd, rotateStart ).multiplyScalar( scope.rotateSpeed );
636
+ const element = scope.domElement;
637
+ rotateLeft( 2 * Math.PI * rotateDelta.x / element.clientHeight ); // yes, height
638
+
639
+ rotateUp( 2 * Math.PI * rotateDelta.y / element.clientHeight );
640
+ rotateStart.copy( rotateEnd );
641
+
642
+ }
643
+
644
+ function handleTouchMovePan( event ) {
645
+
646
+ if ( event.touches.length == 1 ) {
647
+
648
+ panEnd.set( event.touches[ 0 ].pageX, event.touches[ 0 ].pageY );
649
+
650
+ } else {
651
+
652
+ const x = 0.5 * ( event.touches[ 0 ].pageX + event.touches[ 1 ].pageX );
653
+ const y = 0.5 * ( event.touches[ 0 ].pageY + event.touches[ 1 ].pageY );
654
+ panEnd.set( x, y );
655
+
656
+ }
657
+
658
+ panDelta.subVectors( panEnd, panStart ).multiplyScalar( scope.panSpeed );
659
+ pan( panDelta.x, panDelta.y );
660
+ panStart.copy( panEnd );
661
+
662
+ }
663
+
664
+ function handleTouchMoveDolly( event ) {
665
+
666
+ const dx = event.touches[ 0 ].pageX - event.touches[ 1 ].pageX;
667
+ const dy = event.touches[ 0 ].pageY - event.touches[ 1 ].pageY;
668
+ const distance = Math.sqrt( dx * dx + dy * dy );
669
+ dollyEnd.set( 0, distance );
670
+ dollyDelta.set( 0, Math.pow( dollyEnd.y / dollyStart.y, scope.zoomSpeed ) );
671
+ dollyOut( dollyDelta.y );
672
+ dollyStart.copy( dollyEnd );
673
+
674
+ }
675
+
676
+ function handleTouchMoveDollyPan( event ) {
677
+
678
+ if ( scope.enableZoom ) handleTouchMoveDolly( event );
679
+ if ( scope.enablePan ) handleTouchMovePan( event );
680
+
681
+ }
682
+
683
+ function handleTouchMoveDollyRotate( event ) {
684
+
685
+ if ( scope.enableZoom ) handleTouchMoveDolly( event );
686
+ if ( scope.enableRotate ) handleTouchMoveRotate( event );
687
+
688
+ }
689
+
690
+ function handleTouchEnd( ) { // no-op
691
+ } //
692
+ // event handlers - FSM: listen for events and reset state
693
+ //
694
+
695
+
696
+ function onPointerDown( event ) {
697
+
698
+ if ( scope.enabled === false ) return;
699
+
700
+ switch ( event.pointerType ) {
701
+
702
+ case 'mouse':
703
+ case 'pen':
704
+ onMouseDown( event );
705
+ break;
706
+ // TODO touch
707
+
708
+ }
709
+
710
+ }
711
+
712
+ function onPointerMove( event ) {
713
+
714
+ if ( scope.enabled === false ) return;
715
+
716
+ switch ( event.pointerType ) {
717
+
718
+ case 'mouse':
719
+ case 'pen':
720
+ onMouseMove( event );
721
+ break;
722
+ // TODO touch
723
+
724
+ }
725
+
726
+ }
727
+
728
+ function onPointerUp( event ) {
729
+
730
+ switch ( event.pointerType ) {
731
+
732
+ case 'mouse':
733
+ case 'pen':
734
+ onMouseUp( event );
735
+ break;
736
+ // TODO touch
737
+
738
+ }
739
+
740
+ }
741
+
742
+ function onMouseDown( event ) {
743
+
744
+ // Prevent the browser from scrolling.
745
+ event.preventDefault(); // Manually set the focus since calling preventDefault above
746
+ // prevents the browser from setting it automatically.
747
+
748
+ scope.domElement.focus ? scope.domElement.focus() : window.focus();
749
+ let mouseAction;
750
+
751
+ switch ( event.button ) {
752
+
753
+ case 0:
754
+ mouseAction = scope.mouseButtons.LEFT;
755
+ break;
756
+
757
+ case 1:
758
+ mouseAction = scope.mouseButtons.MIDDLE;
759
+ break;
760
+
761
+ case 2:
762
+ mouseAction = scope.mouseButtons.RIGHT;
763
+ break;
764
+
765
+ default:
766
+ mouseAction = - 1;
767
+
768
+ }
769
+
770
+ switch ( mouseAction ) {
771
+
772
+ case THREE.MOUSE.DOLLY:
773
+ if ( scope.enableZoom === false ) return;
774
+ handleMouseDownDolly( event );
775
+ state = STATE.DOLLY;
776
+ break;
777
+
778
+ case THREE.MOUSE.ROTATE:
779
+ if ( event.ctrlKey || event.metaKey || event.shiftKey ) {
780
+
781
+ if ( scope.enablePan === false ) return;
782
+ handleMouseDownPan( event );
783
+ state = STATE.PAN;
784
+
785
+ } else {
786
+
787
+ if ( scope.enableRotate === false ) return;
788
+ handleMouseDownRotate( event );
789
+ state = STATE.ROTATE;
790
+
791
+ }
792
+
793
+ break;
794
+
795
+ case THREE.MOUSE.PAN:
796
+ if ( event.ctrlKey || event.metaKey || event.shiftKey ) {
797
+
798
+ if ( scope.enableRotate === false ) return;
799
+ handleMouseDownRotate( event );
800
+ state = STATE.ROTATE;
801
+
802
+ } else {
803
+
804
+ if ( scope.enablePan === false ) return;
805
+ handleMouseDownPan( event );
806
+ state = STATE.PAN;
807
+
808
+ }
809
+
810
+ break;
811
+
812
+ default:
813
+ state = STATE.NONE;
814
+
815
+ }
816
+
817
+ if ( state !== STATE.NONE ) {
818
+
819
+ scope.domElement.ownerDocument.addEventListener( 'pointermove', onPointerMove );
820
+ scope.domElement.ownerDocument.addEventListener( 'pointerup', onPointerUp );
821
+ scope.dispatchEvent( _startEvent );
822
+
823
+ }
824
+
825
+ }
826
+
827
+ function onMouseMove( event ) {
828
+
829
+ if ( scope.enabled === false ) return;
830
+ event.preventDefault();
831
+
832
+ switch ( state ) {
833
+
834
+ case STATE.ROTATE:
835
+ if ( scope.enableRotate === false ) return;
836
+ handleMouseMoveRotate( event );
837
+ break;
838
+
839
+ case STATE.DOLLY:
840
+ if ( scope.enableZoom === false ) return;
841
+ handleMouseMoveDolly( event );
842
+ break;
843
+
844
+ case STATE.PAN:
845
+ if ( scope.enablePan === false ) return;
846
+ handleMouseMovePan( event );
847
+ break;
848
+
849
+ }
850
+
851
+ }
852
+
853
+ function onMouseUp( event ) {
854
+
855
+ scope.domElement.ownerDocument.removeEventListener( 'pointermove', onPointerMove );
856
+ scope.domElement.ownerDocument.removeEventListener( 'pointerup', onPointerUp );
857
+ if ( scope.enabled === false ) return;
858
+ handleMouseUp( event );
859
+ scope.dispatchEvent( _endEvent );
860
+ state = STATE.NONE;
861
+
862
+ }
863
+
864
+ function onMouseWheel( event ) {
865
+
866
+ if ( scope.enabled === false || scope.enableZoom === false || state !== STATE.NONE && state !== STATE.ROTATE ) return;
867
+ event.preventDefault();
868
+ scope.dispatchEvent( _startEvent );
869
+ handleMouseWheel( event );
870
+ scope.dispatchEvent( _endEvent );
871
+
872
+ }
873
+
874
+ function onKeyDown( event ) {
875
+
876
+ if ( scope.enabled === false || scope.enablePan === false ) return;
877
+ handleKeyDown( event );
878
+
879
+ }
880
+
881
+ function onTouchStart( event ) {
882
+
883
+ if ( scope.enabled === false ) return;
884
+ event.preventDefault(); // prevent scrolling
885
+
886
+ switch ( event.touches.length ) {
887
+
888
+ case 1:
889
+ switch ( scope.touches.ONE ) {
890
+
891
+ case THREE.TOUCH.ROTATE:
892
+ if ( scope.enableRotate === false ) return;
893
+ handleTouchStartRotate( event );
894
+ state = STATE.TOUCH_ROTATE;
895
+ break;
896
+
897
+ case THREE.TOUCH.PAN:
898
+ if ( scope.enablePan === false ) return;
899
+ handleTouchStartPan( event );
900
+ state = STATE.TOUCH_PAN;
901
+ break;
902
+
903
+ default:
904
+ state = STATE.NONE;
905
+
906
+ }
907
+
908
+ break;
909
+
910
+ case 2:
911
+ switch ( scope.touches.TWO ) {
912
+
913
+ case THREE.TOUCH.DOLLY_PAN:
914
+ if ( scope.enableZoom === false && scope.enablePan === false ) return;
915
+ handleTouchStartDollyPan( event );
916
+ state = STATE.TOUCH_DOLLY_PAN;
917
+ break;
918
+
919
+ case THREE.TOUCH.DOLLY_ROTATE:
920
+ if ( scope.enableZoom === false && scope.enableRotate === false ) return;
921
+ handleTouchStartDollyRotate( event );
922
+ state = STATE.TOUCH_DOLLY_ROTATE;
923
+ break;
924
+
925
+ default:
926
+ state = STATE.NONE;
927
+
928
+ }
929
+
930
+ break;
931
+
932
+ default:
933
+ state = STATE.NONE;
934
+
935
+ }
936
+
937
+ if ( state !== STATE.NONE ) {
938
+
939
+ scope.dispatchEvent( _startEvent );
940
+
941
+ }
942
+
943
+ }
944
+
945
+ function onTouchMove( event ) {
946
+
947
+ if ( scope.enabled === false ) return;
948
+ event.preventDefault(); // prevent scrolling
949
+
950
+ switch ( state ) {
951
+
952
+ case STATE.TOUCH_ROTATE:
953
+ if ( scope.enableRotate === false ) return;
954
+ handleTouchMoveRotate( event );
955
+ scope.update();
956
+ break;
957
+
958
+ case STATE.TOUCH_PAN:
959
+ if ( scope.enablePan === false ) return;
960
+ handleTouchMovePan( event );
961
+ scope.update();
962
+ break;
963
+
964
+ case STATE.TOUCH_DOLLY_PAN:
965
+ if ( scope.enableZoom === false && scope.enablePan === false ) return;
966
+ handleTouchMoveDollyPan( event );
967
+ scope.update();
968
+ break;
969
+
970
+ case STATE.TOUCH_DOLLY_ROTATE:
971
+ if ( scope.enableZoom === false && scope.enableRotate === false ) return;
972
+ handleTouchMoveDollyRotate( event );
973
+ scope.update();
974
+ break;
975
+
976
+ default:
977
+ state = STATE.NONE;
978
+
979
+ }
980
+
981
+ }
982
+
983
+ function onTouchEnd( event ) {
984
+
985
+ if ( scope.enabled === false ) return;
986
+ handleTouchEnd( event );
987
+ scope.dispatchEvent( _endEvent );
988
+ state = STATE.NONE;
989
+
990
+ }
991
+
992
+ function onContextMenu( event ) {
993
+
994
+ if ( scope.enabled === false ) return;
995
+ event.preventDefault();
996
+
997
+ } //
998
+
999
+
1000
+ scope.domElement.addEventListener( 'contextmenu', onContextMenu );
1001
+ scope.domElement.addEventListener( 'pointerdown', onPointerDown );
1002
+ scope.domElement.addEventListener( 'wheel', onMouseWheel, {
1003
+ passive: false
1004
+ } );
1005
+ scope.domElement.addEventListener( 'touchstart', onTouchStart, {
1006
+ passive: false
1007
+ } );
1008
+ scope.domElement.addEventListener( 'touchend', onTouchEnd );
1009
+ scope.domElement.addEventListener( 'touchmove', onTouchMove, {
1010
+ passive: false
1011
+ } ); // force an update at start
1012
+
1013
+ this.update();
1014
+
1015
+ }
1016
+
1017
+ } // This set of controls performs orbiting, dollying (zooming), and panning.
1018
+ // Unlike TrackballControls, it maintains the "up" direction object.up (+Y by default).
1019
+ // This is very similar to OrbitControls, another set of touch behavior
1020
+ //
1021
+ // Orbit - right mouse, or left mouse + ctrl/meta/shiftKey / touch: two-finger rotate
1022
+ // Zoom - middle mouse, or mousewheel / touch: two-finger spread or squish
1023
+ // Pan - left mouse, or arrow keys / touch: one-finger move
1024
+
1025
+
1026
+ class MapControls extends OrbitControls {
1027
+
1028
+ constructor( object, domElement ) {
1029
+
1030
+ super( object, domElement );
1031
+ this.screenSpacePanning = false; // pan orthogonal to world-space direction camera.up
1032
+
1033
+ this.mouseButtons.LEFT = THREE.MOUSE.PAN;
1034
+ this.mouseButtons.RIGHT = THREE.MOUSE.ROTATE;
1035
+ this.touches.ONE = THREE.TOUCH.PAN;
1036
+ this.touches.TWO = THREE.TOUCH.DOLLY_ROTATE;
1037
+
1038
+ }
1039
+
1040
+ }
1041
+
1042
+ THREE.MapControls = MapControls;
1043
+ THREE.OrbitControls = OrbitControls;
1044
+
1045
+ } )();