livevegas-ui-kit 1.0.194 → 1.0.195

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -63,7 +63,7 @@ function $r() {
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  }
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  var j = !1, I = !1, B = !1, A = !1, D = !1, N;
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  N = Symbol.for("react.module.reference");
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- function M(u) {
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+ function O(u) {
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  return !!(typeof u == "string" || typeof u == "function" || u === i || u === s || D || u === r || u === d || u === h || A || u === p || j || I || B || typeof u == "object" && u !== null && (u.$$typeof === b || u.$$typeof === f || u.$$typeof === o || u.$$typeof === l || u.$$typeof === c || // This needs to include all possible module reference object
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  // types supported by any Flight configuration anywhere since
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  // we don't know which Flight build this will end up being used
@@ -187,24 +187,24 @@ function $r() {
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  se < 0 && w("disabledDepth fell below zero. This is a bug in React. Please file an issue.");
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  }
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  }
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- var fe = v.ReactCurrentDispatcher, ge;
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+ var fe = v.ReactCurrentDispatcher, be;
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  function he(u, C, k) {
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  {
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- if (ge === void 0)
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+ if (be === void 0)
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  try {
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  throw Error();
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  } catch (K) {
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  var L = K.stack.trim().match(/\n( *(at )?)/);
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- ge = L && L[1] || "";
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+ be = L && L[1] || "";
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  }
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  return `
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- ` + ge + u;
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+ ` + be + u;
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  }
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  }
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  var we = !1, Te;
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  {
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- var O = typeof WeakMap == "function" ? WeakMap : Map;
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- Te = new O();
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+ var M = typeof WeakMap == "function" ? WeakMap : Map;
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+ Te = new M();
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  }
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  function Se(u, C) {
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  if (!u || we)
@@ -232,29 +232,29 @@ function $r() {
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  }), typeof Reflect == "object" && Reflect.construct) {
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  try {
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  Reflect.construct(R, []);
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- } catch (be) {
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- L = be;
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+ } catch (ye) {
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+ L = ye;
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  }
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  Reflect.construct(u, [], R);
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  } else {
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  try {
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  R.call();
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- } catch (be) {
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- L = be;
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+ } catch (ye) {
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+ L = ye;
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  }
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  u.call(R.prototype);
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  }
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  } else {
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  try {
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  throw Error();
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- } catch (be) {
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- L = be;
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+ } catch (ye) {
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+ L = ye;
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  }
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  u();
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  }
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- } catch (be) {
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- if (be && L && typeof be.stack == "string") {
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- for (var F = be.stack.split(`
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+ } catch (ye) {
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+ if (ye && L && typeof ye.stack == "string") {
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+ for (var F = ye.stack.split(`
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  `), pe = L.stack.split(`
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  `), ae = F.length - 1, ie = pe.length - 1; ae >= 1 && ie >= 0 && F[ae] !== pe[ie]; )
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  ie--;
@@ -274,8 +274,8 @@ function $r() {
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  } finally {
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  we = !1, fe.current = Z, E(), Error.prepareStackTrace = K;
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  }
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- var Qe = u ? u.displayName || u.name : "", Oe = Qe ? he(Qe) : "";
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- return typeof u == "function" && Te.set(u, Oe), Oe;
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+ var Qe = u ? u.displayName || u.name : "", Me = Qe ? he(Qe) : "";
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+ return typeof u == "function" && Te.set(u, Me), Me;
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  }
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  function Ar(u, C, k) {
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  return Se(u, !1);
@@ -440,7 +440,7 @@ function $r() {
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  value: K
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  }), Object.freeze && (Object.freeze(F.props), Object.freeze(F)), F;
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  };
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- function Mr(u, C, k, L, K) {
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+ function Or(u, C, k, L, K) {
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  {
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  var Z, R = {}, F = null, pe = null;
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  k !== void 0 && (an(k), F = "" + k), Pr(C) && (an(C.key), F = "" + C.key), Nr(C) && (pe = C.ref, Dr(C, K));
@@ -483,7 +483,7 @@ Check the render method of \`` + u + "`.";
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  return "";
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  }
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  }
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- function Or(u) {
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+ function Mr(u) {
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  return "";
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  }
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  var cn = {};
@@ -571,16 +571,16 @@ Check the top-level render call using <` + k + ">.");
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  var un = {};
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  function fn(u, C, k, L, K, Z) {
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  {
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- var R = M(u);
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+ var R = O(u);
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  if (!R) {
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  var F = "";
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  (u === void 0 || typeof u == "object" && u !== null && Object.keys(u).length === 0) && (F += " You likely forgot to export your component from the file it's defined in, or you might have mixed up default and named imports.");
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- var pe = Or();
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+ var pe = Mr();
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  pe ? F += pe : F += ln();
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  var ae;
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  u === null ? ae = "null" : da(u) ? ae = "array" : u !== void 0 && u.$$typeof === t ? (ae = "<" + (Q(u.type) || "Unknown") + " />", F = " Did you accidentally export a JSX literal instead of a component?") : ae = typeof u, w("React.jsx: type is invalid -- expected a string (for built-in components) or a class/function (for composite components) but got: %s.%s", ae, F);
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  }
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- var ie = Mr(u, C, k, K, Z);
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+ var ie = Or(u, C, k, K, Z);
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  if (ie == null)
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  return ie;
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  if (R) {
@@ -597,17 +597,17 @@ Check the top-level render call using <` + k + ">.");
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  hn(ke, u);
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  }
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  if (ct.call(C, "key")) {
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- var Oe = Q(u), be = Object.keys(C).filter(function(Yr) {
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+ var Me = Q(u), ye = Object.keys(C).filter(function(Yr) {
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  return Yr !== "key";
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- }), pa = be.length > 0 ? "{key: someKey, " + be.join(": ..., ") + ": ...}" : "{key: someKey}";
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- if (!un[Oe + pa]) {
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- var qr = be.length > 0 ? "{" + be.join(": ..., ") + ": ...}" : "{}";
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+ }), pa = ye.length > 0 ? "{key: someKey, " + ye.join(": ..., ") + ": ...}" : "{key: someKey}";
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+ if (!un[Me + pa]) {
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+ var qr = ye.length > 0 ? "{" + ye.join(": ..., ") + ": ...}" : "{}";
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  w(`A props object containing a "key" prop is being spread into JSX:
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  let props = %s;
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  <%s {...props} />
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  React keys must be passed directly to JSX without using spread:
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  let props = %s;
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- <%s key={someKey} {...props} />`, pa, Oe, qr, Oe), un[Oe + pa] = !0;
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+ <%s key={someKey} {...props} />`, pa, Me, qr, Me), un[Me + pa] = !0;
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  }
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  }
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  return u === i ? Vr(ie) : Wr(ie), ie;
@@ -736,7 +736,7 @@ const fs = (e, t) => {
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  } = pi(hs) || {}, s = n || i || cs();
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  if (s && !s.reportNamespaces && (s.reportNamespaces = new us()), !s) {
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  ka(s, "NO_I18NEXT_INSTANCE", "useTranslation: You will need to pass in an i18next instance by using initReactI18next");
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- const D = (M, _) => Ve(_) ? _ : ts(_) && Ve(_.defaultValue) ? _.defaultValue : Array.isArray(M) ? M[M.length - 1] : M, N = [D, {}, !1];
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+ const D = (O, _) => Ve(_) ? _ : ts(_) && Ve(_.defaultValue) ? _.defaultValue : Array.isArray(O) ? O[O.length - 1] : O, N = [D, {}, !1];
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  return N.t = D, N.i18n = {}, N.ready = !1, N;
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  }
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  (j = s.options.react) != null && j.wait && ka(s, "DEPRECATED_OPTION", "useTranslation: It seems you are still using the old wait option, you may migrate to the new useSuspense behaviour.");
@@ -764,11 +764,11 @@ const fs = (e, t) => {
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  }) : Aa(s, d, () => {
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  w.current && y(p);
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  })), h && v && v !== x && w.current && y(p);
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- const M = () => {
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+ const O = () => {
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  w.current && y(p);
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  };
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- return D && (s == null || s.on(D, M)), N && (s == null || s.store.on(N, M)), () => {
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- w.current = !1, s && D && (D == null || D.split(" ").forEach((_) => s.off(_, M))), N && s && N.split(" ").forEach((_) => s.store.off(_, M));
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+ return D && (s == null || s.on(D, O)), N && (s == null || s.store.on(N, O)), () => {
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+ w.current = !1, s && D && (D == null || D.split(" ").forEach((_) => s.off(_, O))), N && s && N.split(" ").forEach((_) => s.store.off(_, O));
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  };
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  }, [s, x]), me(() => {
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  w.current && h && y(b);
@@ -779,14 +779,14 @@ const fs = (e, t) => {
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  t.lng ? yn(s, t.lng, d, () => D()) : Aa(s, d, () => D());
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  });
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  };
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- var ye = function() {
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- return ye = Object.assign || function(t) {
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+ var xe = function() {
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+ return xe = Object.assign || function(t) {
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  for (var n, i = 1, r = arguments.length; i < r; i++) {
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  n = arguments[i];
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  for (var s in n) Object.prototype.hasOwnProperty.call(n, s) && (t[s] = n[s]);
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  }
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  return t;
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- }, ye.apply(this, arguments);
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+ }, xe.apply(this, arguments);
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  };
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  function qe(e, t, n) {
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  if (n || arguments.length === 2) for (var i = 0, r = t.length, s; i < r; i++)
@@ -1308,7 +1308,7 @@ var zs = {
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  strokeOpacity: 1,
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  strokeWidth: 1
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  }, Ye = typeof process < "u" && process.env !== void 0 && (process.env.REACT_APP_SC_ATTR || process.env.SC_ATTR) || "data-styled", ji = "active", Si = "data-styled-version", ra = "6.1.19", Ea = `/*!sc*/
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- `, qt = typeof window < "u" && typeof document < "u", Ms = !!(typeof SC_DISABLE_SPEEDY == "boolean" ? SC_DISABLE_SPEEDY : typeof process < "u" && process.env !== void 0 && process.env.REACT_APP_SC_DISABLE_SPEEDY !== void 0 && process.env.REACT_APP_SC_DISABLE_SPEEDY !== "" ? process.env.REACT_APP_SC_DISABLE_SPEEDY !== "false" && process.env.REACT_APP_SC_DISABLE_SPEEDY : typeof process < "u" && process.env !== void 0 && process.env.SC_DISABLE_SPEEDY !== void 0 && process.env.SC_DISABLE_SPEEDY !== "" ? process.env.SC_DISABLE_SPEEDY !== "false" && process.env.SC_DISABLE_SPEEDY : process.env.NODE_ENV !== "production"), vn = /invalid hook call/i, jt = /* @__PURE__ */ new Set(), Os = function(e, t) {
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+ `, qt = typeof window < "u" && typeof document < "u", Os = !!(typeof SC_DISABLE_SPEEDY == "boolean" ? SC_DISABLE_SPEEDY : typeof process < "u" && process.env !== void 0 && process.env.REACT_APP_SC_DISABLE_SPEEDY !== void 0 && process.env.REACT_APP_SC_DISABLE_SPEEDY !== "" ? process.env.REACT_APP_SC_DISABLE_SPEEDY !== "false" && process.env.REACT_APP_SC_DISABLE_SPEEDY : typeof process < "u" && process.env !== void 0 && process.env.SC_DISABLE_SPEEDY !== void 0 && process.env.SC_DISABLE_SPEEDY !== "" ? process.env.SC_DISABLE_SPEEDY !== "false" && process.env.SC_DISABLE_SPEEDY : process.env.NODE_ENV !== "production"), vn = /invalid hook call/i, jt = /* @__PURE__ */ new Set(), Ms = function(e, t) {
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  if (process.env.NODE_ENV !== "production") {
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  var n = t ? ' with the id of "'.concat(t, '"') : "", i = "The component ".concat(e).concat(n, ` has been created dynamically.
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  `) + `You may see this warning because you've called styled inside another component.
@@ -1577,11 +1577,11 @@ var Fi = function(e) {
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  }, e.prototype.getRule = function(t) {
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  return t < this.length ? this.rules[t] : "";
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  }, e;
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- }(), Ln = qt, ho = { isServer: !qt, useCSSOMInjection: !Ms }, zi = function() {
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+ }(), Ln = qt, ho = { isServer: !qt, useCSSOMInjection: !Os }, zi = function() {
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  function e(t, n, i) {
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  t === void 0 && (t = nt), n === void 0 && (n = {});
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  var r = this;
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- this.options = ye(ye({}, ho), t), this.gs = n, this.names = new Map(i), this.server = !!t.isServer, !this.server && qt && Ln && (Ln = !1, Bn(this)), Ua(this, function() {
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+ this.options = xe(xe({}, ho), t), this.gs = n, this.names = new Map(i), this.server = !!t.isServer, !this.server && qt && Ln && (Ln = !1, Bn(this)), Ua(this, function() {
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  return function(s) {
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  for (var o = s.getTag(), l = o.length, c = "", d = function(f) {
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  var b = function(v) {
@@ -1604,7 +1604,7 @@ var Fi = function(e) {
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  }, e.prototype.rehydrate = function() {
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  !this.server && qt && Bn(this);
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  }, e.prototype.reconstructWithOptions = function(t, n) {
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- return n === void 0 && (n = !0), new e(ye(ye({}, this.options), t), this.gs, n && this.names || void 0);
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+ return n === void 0 && (n = !0), new e(xe(xe({}, this.options), t), this.gs, n && this.names || void 0);
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  }, e.prototype.allocateGSInstance = function(t) {
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  return this.gs[t] = (this.gs[t] || 0) + 1;
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  }, e.prototype.getTag = function() {
@@ -1631,11 +1631,11 @@ var Fi = function(e) {
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  this.tag = void 0;
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  }, e;
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  }(), uo = /&/g, fo = /^\s*\/\/.*$/gm;
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- function Mi(e, t) {
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+ function Oi(e, t) {
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  return e.map(function(n) {
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  return n.type === "rule" && (n.value = "".concat(t, " ").concat(n.value), n.value = n.value.replaceAll(",", ",".concat(t, " ")), n.props = n.props.map(function(i) {
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  return "".concat(t, " ").concat(i);
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- })), Array.isArray(n.children) && n.type !== "@keyframes" && (n.children = Mi(n.children, t)), n;
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+ })), Array.isArray(n.children) && n.type !== "@keyframes" && (n.children = Oi(n.children, t)), n;
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  });
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  }
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  function po(e) {
@@ -1648,7 +1648,7 @@ function po(e) {
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  var f = function(b, p, g, y) {
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  p === void 0 && (p = ""), g === void 0 && (g = ""), y === void 0 && (y = "&"), t = y, n = p, i = new RegExp("\\".concat(n, "\\b"), "g");
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  var x = b.replace(fo, ""), v = Ts(g || p ? "".concat(g, " ").concat(p, " { ").concat(x, " }") : x);
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- o.namespace && (v = Mi(v, o.namespace));
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+ o.namespace && (v = Oi(v, o.namespace));
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  var w = [];
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  return Ut(v, Ds(h.concat(Hs(function(S) {
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  return w.push(S);
@@ -1658,11 +1658,11 @@ function po(e) {
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  return p.name || ot(15), Re(b, p.name);
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  }, Ii).toString() : "", f;
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  }
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- var mo = new zi(), Da = po(), Oi = Ue.createContext({ shouldForwardProp: void 0, styleSheet: mo, stylis: Da });
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- Oi.Consumer;
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+ var mo = new zi(), Da = po(), Mi = Ue.createContext({ shouldForwardProp: void 0, styleSheet: mo, stylis: Da });
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+ Mi.Consumer;
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  Ue.createContext(void 0);
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  function Tn() {
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- return pi(Oi);
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+ return pi(Mi);
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  }
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  var Ha = function() {
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  function e(t, n) {
@@ -1774,20 +1774,20 @@ function wo(e, t, n) {
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  var v = new xo(n, b, i ? r.componentStyle : void 0);
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  function w(j, I) {
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  return function(B, A, D) {
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- var N = B.attrs, M = B.componentStyle, _ = B.defaultProps, te = B.foldedComponentIds, Q = B.styledComponentId, V = B.target, se = Ue.useContext(Vi), X = Tn(), ee = B.shouldForwardProp || X.shouldForwardProp;
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+ var N = B.attrs, O = B.componentStyle, _ = B.defaultProps, te = B.foldedComponentIds, Q = B.styledComponentId, V = B.target, se = Ue.useContext(Vi), X = Tn(), ee = B.shouldForwardProp || X.shouldForwardProp;
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  process.env.NODE_ENV !== "production" && pn(Q);
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- var ce = Rs(A, se, _) || nt, J = function(E, fe, ge) {
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- for (var he, we = ye(ye({}, fe), { className: void 0, theme: ge }), Te = 0; Te < E.length; Te += 1) {
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- var O = it(he = E[Te]) ? he(we) : he;
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- for (var Se in O) we[Se] = Se === "className" ? We(we[Se], O[Se]) : Se === "style" ? ye(ye({}, we[Se]), O[Se]) : O[Se];
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+ var ce = Rs(A, se, _) || nt, J = function(E, fe, be) {
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+ for (var he, we = xe(xe({}, fe), { className: void 0, theme: be }), Te = 0; Te < E.length; Te += 1) {
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+ var M = it(he = E[Te]) ? he(we) : he;
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+ for (var Se in M) we[Se] = Se === "className" ? We(we[Se], M[Se]) : Se === "style" ? xe(xe({}, we[Se]), M[Se]) : M[Se];
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  }
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  return fe.className && (we.className = We(we.className, fe.className)), we;
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  }(N, A, ce), ne = J.as || V, q = {};
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  for (var Y in J) J[Y] === void 0 || Y[0] === "$" || Y === "as" || Y === "theme" && J.theme === ce || (Y === "forwardedAs" ? q.as = J.forwardedAs : ee && !ee(Y, ne) || (q[Y] = J[Y], ee || process.env.NODE_ENV !== "development" || bs(Y) || Pn.has(Y) || !La.has(ne) || (Pn.add(Y), console.warn('styled-components: it looks like an unknown prop "'.concat(Y, '" is being sent through to the DOM, which will likely trigger a React console error. If you would like automatic filtering of unknown props, you can opt-into that behavior via `<StyleSheetManager shouldForwardProp={...}>` (connect an API like `@emotion/is-prop-valid`) or consider using transient props (`$` prefix for automatic filtering.)')))));
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  var de = function(E, fe) {
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- var ge = Tn(), he = E.generateAndInjectStyles(fe, ge.styleSheet, ge.stylis);
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+ var be = Tn(), he = E.generateAndInjectStyles(fe, be.styleSheet, be.stylis);
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  return process.env.NODE_ENV !== "production" && pn(he), he;
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- }(M, J);
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+ }(O, J);
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  process.env.NODE_ENV !== "production" && B.warnTooManyClasses && B.warnTooManyClasses(de);
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  var ve = We(te, Q);
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  return de && (ve += " " + de), J.className && (ve += " " + J.className), q[ba(ne) && !La.has(ne) ? "class" : "className"] = ve, D && (q.ref = D), Xr(ne, q);
@@ -1803,7 +1803,7 @@ function wo(e, t, n) {
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  for (var D = 0, N = B; D < N.length; D++) Pa(I, N[D], !0);
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  return I;
1805
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  }({}, r.defaultProps, j) : j;
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- } }), process.env.NODE_ENV !== "production" && (Os(f, b), S.warnTooManyClasses = /* @__PURE__ */ function(j, I) {
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+ } }), process.env.NODE_ENV !== "production" && (Ms(f, b), S.warnTooManyClasses = /* @__PURE__ */ function(j, I) {
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  var B = {}, A = !1;
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  return function(D) {
1809
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  if (!A && (B[D] = !0, Object.keys(B).length >= 200)) {
@@ -1844,9 +1844,9 @@ function Fa(e, t, n) {
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  return e(t, n, qa.apply(void 0, qe([r], s, !1)));
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  };
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  return i.attrs = function(r) {
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- return Fa(e, t, ye(ye({}, n), { attrs: Array.prototype.concat(n.attrs, r).filter(Boolean) }));
1847
+ return Fa(e, t, xe(xe({}, n), { attrs: Array.prototype.concat(n.attrs, r).filter(Boolean) }));
1848
1848
  }, i.withConfig = function(r) {
1849
- return Fa(e, t, ye(ye({}, n), r));
1849
+ return Fa(e, t, xe(xe({}, n), r));
1850
1850
  }, i;
1851
1851
  }
1852
1852
  var Gi = function(e) {
@@ -1946,17 +1946,11 @@ const vo = {
1946
1946
  url: `${ko}/?lang=${s}&playerId=${o}&token=${l}&gameId=${r}&gameType=8&exitUrl=${c}&partnerId=${e}`
1947
1947
  };
1948
1948
  window.parent.postMessage(d, "*"), window.parent.postMessage(f, "*"), window.parent.postMessage("closeGame", "*");
1949
- }, xe = (e) => {
1950
- var n;
1949
+ }, ge = (e) => {
1951
1950
  if (e === 0) return "0.00";
1952
- const t = Math.abs(e);
1953
- if (t > 0 && t < 0.01) {
1954
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1955
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1956
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1957
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1958
- const i = Math.min(8, ((n = e.toString().split(".")[1]) == null ? void 0 : n.length) || 2);
1959
- return e.toFixed(i);
1951
+ if (e < 1) {
1952
+ const t = e.toFixed(10), n = t.indexOf(".");
1953
+ return t.slice(0, n + 1 + 8).replace(/\.?0+$/, "");
1960
1954
  }
1961
1955
  return (Math.floor(e * 100) / 100).toString();
1962
1956
  }, zn = (e) => {
@@ -1987,8 +1981,8 @@ const vo = {
1987
1981
  525: "Bet Is Not Accepted",
1988
1982
  999: "Something went wrong"
1989
1983
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1990
- var Me = /* @__PURE__ */ ((e) => (e[e.Money = 1] = "Money", e[e.Cashback = 2] = "Cashback", e[e.Rakeback = 3] = "Rakeback", e[e.FreeSpin = 4] = "FreeSpin", e[e.Tournament = 5] = "Tournament", e))(Me || {});
1991
- function Mn(e) {
1984
+ var Oe = /* @__PURE__ */ ((e) => (e[e.Money = 1] = "Money", e[e.Cashback = 2] = "Cashback", e[e.Rakeback = 3] = "Rakeback", e[e.FreeSpin = 4] = "FreeSpin", e[e.Tournament = 5] = "Tournament", e))(Oe || {});
1985
+ function On(e) {
1992
1986
  return {
1993
1987
  USD: "$",
1994
1988
  RUB: "₽",
@@ -2078,7 +2072,7 @@ const Q6 = ({ balance: e, bet: t, currencyId: n }) => {
2078
2072
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2073
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2080
2074
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2081
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2075
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2082
2076
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2083
2077
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2084
2078
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2086
2080
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2087
2081
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2088
2082
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2089
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2083
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2090
2084
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2091
2085
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2092
2086
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2093
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2087
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2094
2088
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2095
2089
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2096
2090
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2186
2180
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2187
2181
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2188
2182
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2189
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2183
+ ${({ $positonHover: e }) => Mn[e].info};
2190
2184
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2191
2185
 
2192
2186
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2193
2187
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2194
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2188
+ ${({ $positonHover: e }) => Mn[e].icon};
2195
2189
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2196
2190
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2197
2191
  bottom: "0deg",
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2322
2316
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2323
2317
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2324
2318
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2325
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2319
+ }, Ki = (e) => (ge(e), e > 999999999 ? `${xa(e / 1e9)}B` : e > 999999 ? `${xa(e / 1e6)}M` : e > 999 ? `${xa(e / 1e3)}K` : ge(e)), xa = (e) => String(e), Ho = [
2326
2320
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2327
2321
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2328
2322
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2360
2354
  text-align: center;
2361
2355
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2362
2356
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2363
- `, Mo = m.svg`
2357
+ `, Oo = m.svg`
2364
2358
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2365
2359
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2366
2360
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2370
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2377
2371
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2378
2372
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2373
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2374
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2381
2375
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2382
2376
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3236
3230
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3237
3231
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3238
3232
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3239
- ), Oo = () => /* @__PURE__ */ a.jsx(
3233
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3240
3234
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3241
3235
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3242
3236
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@@ -3362,7 +3356,7 @@ const Vo = [
3362
3356
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3363
3357
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3364
3358
  buttonType: H.Limit,
3365
- icon: Oo()
3359
+ icon: Mo()
3366
3360
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3367
3361
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3368
3362
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3513
3507
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3514
3508
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3515
3509
  return s;
3516
- }, Ma = (e, t, n = ".") => {
3510
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3517
3511
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3518
3512
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3519
3513
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@@ -3632,7 +3626,7 @@ class En extends oa {
3632
3626
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3633
3627
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3634
3628
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3635
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3629
+ return !c && !n && !i && t.indexOf(".") > -1 && (t = l[0], n = l[1], i = l.slice(2).join(".")), c || !o || !T(i) ? c : Oa((h = (d = this.data) == null ? void 0 : d[t]) == null ? void 0 : h[n], i, s);
3636
3630
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3637
3631
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3638
3632
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3784
3778
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3785
3779
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3786
3780
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3787
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3788
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3789
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3790
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3781
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3782
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3783
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3784
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3791
3785
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3792
3786
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3793
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3787
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3794
3788
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3795
3789
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3796
3790
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3797
3791
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3798
3792
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3799
3793
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3800
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3801
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3802
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3794
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3795
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3796
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3803
3797
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3804
3798
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3805
3799
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3810
3804
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3811
3805
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3812
3806
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3813
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3807
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3814
3808
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3815
3809
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3816
3810
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3915
3909
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3916
3910
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3917
3911
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3918
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3919
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3912
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3913
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3920
3914
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3921
3915
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3922
3916
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4088
4082
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4089
4083
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4090
4084
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4091
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4085
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4092
4086
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4093
4087
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4094
4088
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5398
5392
 
5399
5393
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5400
5394
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5401
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5395
+ `, Ma = m.p`
5402
5396
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5403
5397
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5404
5398
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5520
5514
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5521
5515
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5522
5516
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5524
5518
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5525
5519
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5526
5520
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5527
5521
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5528
5522
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5529
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5530
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5523
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5531
5525
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5532
5526
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5527
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5548
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5549
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5556
5550
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5553
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5622
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5629
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5630
5624
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5631
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5627
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5786
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5787
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5796
5790
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5797
5791
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5798
5792
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5804
5798
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5799
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5800
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5801
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5808
5802
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5803
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@@ -5909,8 +5903,8 @@ const rr = ({ type: e, cardWidth: t = 54, cardHeight: n = 72 }) => {
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5903
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5905
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5908
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6516
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6523
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  /* @__PURE__ */ a.jsx("div", { children: r.minutes }),
11295
- /* @__PURE__ */ a.jsx(Mt, { children: i("min") })
11289
+ /* @__PURE__ */ a.jsx(Ot, { children: i("min") })
11296
11290
  ] }),
11297
11291
  ":",
11298
11292
  /* @__PURE__ */ a.jsxs(zt, { children: [
11299
11293
  /* @__PURE__ */ a.jsx("div", { children: r.seconds }),
11300
- /* @__PURE__ */ a.jsx(Mt, { children: i("sec") })
11294
+ /* @__PURE__ */ a.jsx(Ot, { children: i("sec") })
11301
11295
  ] })
11302
11296
  ] }),
11303
11297
  /* @__PURE__ */ a.jsxs(Vc, { children: [
@@ -11564,7 +11558,7 @@ const mc = {
11564
11558
  .cards-revert .card-style {
11565
11559
  z-index: calc(100 - var(--i));
11566
11560
  }
11567
- `, Ot = 1, di = (e, t = !0) => e.map((n, i) => /* @__PURE__ */ a.jsx(
11561
+ `, Mt = 1, di = (e, t = !0) => e.map((n, i) => /* @__PURE__ */ a.jsx(
11568
11562
  "div",
11569
11563
  {
11570
11564
  className: `${t && "card-style"}`,
@@ -11583,14 +11577,14 @@ const mc = {
11583
11577
  var h;
11584
11578
  const { t: o } = W();
11585
11579
  let l = [...e].reverse(), c = [...t].reverse();
11586
- const d = e.length > Ot && ((h = l[Ot]) == null ? void 0 : h.scannerIndex) > 0;
11580
+ const d = e.length > Mt && ((h = l[Mt]) == null ? void 0 : h.scannerIndex) > 0;
11587
11581
  return /* @__PURE__ */ a.jsxs(qc, { $mustWrap: d, children: [
11588
11582
  !!e.length && /* @__PURE__ */ a.jsxs("div", { className: `info-item ${d && "revert-section"}`, children: [
11589
11583
  /* @__PURE__ */ a.jsx("span", { className: "item-owner", children: o("Dealer") }),
11590
11584
  /* @__PURE__ */ a.jsxs(
11591
11585
  "div",
11592
11586
  {
11593
- className: `cards ${e.length > Ot ? "dealer" : "dealerTwo"}`,
11587
+ className: `cards ${e.length > Mt ? "dealer" : "dealerTwo"}`,
11594
11588
  children: [
11595
11589
  hi(i, d),
11596
11590
  /* @__PURE__ */ a.jsx("div", { className: `cards ${d && "cards-revert"}`, children: di(l, d) })
@@ -11605,7 +11599,7 @@ const mc = {
11605
11599
  /* @__PURE__ */ a.jsx("div", { className: "cards", children: /* @__PURE__ */ a.jsxs(
11606
11600
  "div",
11607
11601
  {
11608
- className: `cards ${t.length > Ot ? "dealer" : "dealerTwo"}`,
11602
+ className: `cards ${t.length > Mt ? "dealer" : "dealerTwo"}`,
11609
11603
  children: [
11610
11604
  hi(r),
11611
11605
  di(c)
@@ -12116,11 +12110,11 @@ const mc = {
12116
12110
  }
12117
12111
  };
12118
12112
  var Fe = /* @__PURE__ */ ((e) => (e.English = "en", e.Armenian = "hy", e.Russia = "ru", e.Turkey = "tr", e.Georgian = "ka", e.Persian = "fa", e))(Fe || {});
12119
- const Bd = "Your bets have been refunded", Ld = "Limits", Td = "Dealer", Nd = "Balance", Pd = "SETTINGS", Dd = "Tournament", Hd = "Message", Fd = "Support", zd = "Tip", Md = "History", Od = "Help", Rd = "Amount", Wd = "Game", Vd = "Round", Gd = "Bet", Ed = "Win", Kd = "Cards", Ud = "SEAT", qd = "Seat", Yd = "repeat", Zd = "deal", Qd = "Undo", Xd = "Double", Jd = "Hit", $d = "Stand", _d = "Stand All", e0 = "21+3", t0 = "Lobby", a0 = "round", n0 = "Congratulations!", i0 = "Surrender", r0 = "Skip", s0 = "Insure", o0 = "day", l0 = "hour", c0 = "min", d0 = "sec", h0 = "Cancel", u0 = "save", f0 = "Hand", p0 = "Payout", m0 = "PP", g0 = "Lost", b0 = "Flush", y0 = "Save", x0 = "Straight", w0 = "Close", C0 = "left", v0 = "FullScreen", k0 = "Info", A0 = "Place", j0 = "Score", S0 = "Nickname", I0 = "Period", B0 = "Language", L0 = {
12113
+ const Bd = "Your bets have been refunded", Ld = "Limits", Td = "Dealer", Nd = "Balance", Pd = "SETTINGS", Dd = "Tournament", Hd = "Message", Fd = "Support", zd = "Tip", Od = "History", Md = "Help", Rd = "Amount", Wd = "Game", Vd = "Round", Gd = "Bet", Ed = "Win", Kd = "Cards", Ud = "SEAT", qd = "Seat", Yd = "repeat", Zd = "deal", Qd = "Undo", Xd = "Double", Jd = "Hit", $d = "Stand", _d = "Stand All", e0 = "21+3", t0 = "Lobby", a0 = "round", n0 = "Congratulations!", i0 = "Surrender", r0 = "Skip", s0 = "Insure", o0 = "day", l0 = "hour", c0 = "min", d0 = "sec", h0 = "Cancel", u0 = "save", f0 = "Hand", p0 = "Payout", m0 = "PP", g0 = "Lost", b0 = "Flush", y0 = "Save", x0 = "Straight", w0 = "Close", C0 = "left", v0 = "FullScreen", k0 = "Info", A0 = "Place", j0 = "Score", S0 = "Nickname", I0 = "Period", B0 = "Language", L0 = {
12120
12114
  Prizes: "Prizes",
12121
12115
  Leaderboard: "Leaderboard",
12122
12116
  Rules: "Rules"
12123
- }, T0 = "Min", N0 = "Low", P0 = "Med", D0 = "High", H0 = "Auto", F0 = "Change", z0 = "Important", M0 = "Notes", O0 = "Blackjack", R0 = "Insurance", W0 = "Split", V0 = "Results", G0 = "Payments", E0 = "Autoplay", K0 = "Chat", U0 = "Sound", q0 = "Settings", Y0 = "Shuffling", Z0 = {
12117
+ }, T0 = "Min", N0 = "Low", P0 = "Med", D0 = "High", H0 = "Auto", F0 = "Change", z0 = "Important", O0 = "Notes", M0 = "Blackjack", R0 = "Insurance", W0 = "Split", V0 = "Results", G0 = "Payments", E0 = "Autoplay", K0 = "Chat", U0 = "Sound", q0 = "Settings", Y0 = "Shuffling", Z0 = {
12124
12118
  "canceled round": "Canceled round",
12125
12119
  refunded: Bd,
12126
12120
  "Round Id": "Round Id",
@@ -12143,8 +12137,8 @@ const Bd = "Your bets have been refunded", Ld = "Limits", Td = "Dealer", Nd = "B
12143
12137
  Tip: zd,
12144
12138
  "Send Tip": "Send Tip",
12145
12139
  "Deal Now": "Deal Now",
12146
- History: Md,
12147
- Help: Od,
12140
+ History: Od,
12141
+ Help: Md,
12148
12142
  "Click to chat": "Click to chat",
12149
12143
  "Golden Chip Tournament": "Golden Chip Tournament",
12150
12144
  "Limits & Payouts": "Limits & Payouts",
@@ -12324,7 +12318,7 @@ const Bd = "Your bets have been refunded", Ld = "Limits", Td = "Dealer", Nd = "B
12324
12318
  "* Double: Double the bet and take only one extra card.": "* Double: Double the bet and take only one extra card.",
12325
12319
  "* Split: Double the bet and split cards into two hands.": "* Split: Double the bet and split cards into two hands.",
12326
12320
  "* Surrender: Lose half the bet, the rest returned to balance.": "* Surrender: Lose half the bet, the rest returned to balance.",
12327
- Notes: M0,
12321
+ Notes: O0,
12328
12322
  "* If no decision is made before time ends, the system automatically Hits until reaching 11 points.": "* If no decision is made before time ends, the system automatically Hits until reaching 11 points.",
12329
12323
  "* If balance is insufficient for Double or Split, the buttons are inactive.": "* If balance is insufficient for Double or Split, the buttons are inactive.",
12330
12324
  "Choose how many rounds your current bet will repeat automatically.": "Choose how many rounds your current bet will repeat automatically.",
@@ -12337,7 +12331,7 @@ const Bd = "Your bets have been refunded", Ld = "Limits", Td = "Dealer", Nd = "B
12337
12331
  "Up to 7 players can participate in the game. If any player is free, he can occupy up to 3 boxes.": "Up to 7 players can participate in the game. If there are free boxes, a player can occupy up to 3 boxes.",
12338
12332
  'Cards 2-10 are equal to their number. "Jack", "Queen" and "King" are counted 10 points, "Ace" is counted 11 points, which is conducive to making a better combination.': "Cards 2–10 are worth their face value. Jack, Queen, and King are worth 10 points. Ace can be counted as 1 or 11 points, depending on what is more beneficial for the player.",
12339
12333
  "After the time given for making bets is over, each player is dealt one face-up card. The player starts dealing cards from the first player to his left and continues clockwise, ending the round with the card dealt to him. Then the player deals the second face-up card to each participant, but the player's second card is dealt face down. The sum of the first two cards dealt to the player is shown next to the player's playing cards.": "After the betting time ends, each player is dealt one face-up card. The dealing starts from the first player to the dealer’s left and continues clockwise, ending with the dealer. Then, each participant receives a second card face-up, while the dealer’s second card is dealt face-down.The sum of the first two cards is displayed next to each player’s hand.",
12340
- Blackjack: O0,
12334
+ Blackjack: M0,
12341
12335
  "If the combination of the first two playing cards is 21, it is Blackjack.": "If the sum of the first two cards is 21, it is considered Blackjack.",
12342
12336
  Insurance: R0,
12343
12337
  'If the dealer\'s face up card is an "Ace", the player is offered the option to use the "Insurance" even if the player has a "Hand" with a "Blackjack" combination, as a result of which he will be compensated if the dealer makes a "Hand" with a "Blackjack" combination. The value of the "insurance" is half of the main bet and it is made separately from the main bet. The dealer then checks the value of his face down card to see if he has made a Blackjack or not. The dealer wins if he is dealt a Blackjack Hand and the player is not. If the player and the dealer have hands with a Blackjack combination, a Push is recorded and the player\'s original bet is returned. However, if the dealer\'s face- up or face -down card is a \'10\', you are not offered the \'Insurance\' option and the dealer is not allowed to look at his face down card to see if he has made a Blackjack or not.': "If the dealer’s face-up card is an Ace, the player can place an Insurance bet, even if they already have a Blackjack. The Insurance bet compensates for a loss if the dealer also has Blackjack.The Insurance bet is half of the main bet and is placed separately. The dealer then checks their face-down card to see if they have Blackjack.",
@@ -12494,7 +12488,7 @@ const Bd = "Your bets have been refunded", Ld = "Limits", Td = "Dealer", Nd = "B
12494
12488
  "Game number Each game round has its own special game number through which you can later present your wish and request about the given round.": "Game number Each game round has its own special game number through which you can later present your wish and request about the given round.",
12495
12489
  "In case of any error in the game, system or game procedure, the current round will be temporarily interrupted before the player informs the service manager of the error. Players will be informed about it via chat or an on-screen message that the issue is being investigated. If the manager manages to solve the given problem immediately, the current round continues in its normal course. If the problem is not resolved immediately, the given round is considered canceled and the starting bets of all participants in the given round are returned.": "In case of any error in the game, system or game procedure, the current round will be temporarily interrupted before the player informs the service manager of the error. Players will be informed about it via chat or an on-screen message that the issue is being investigated. If the manager manages to solve the given problem immediately, the current round continues in its normal course. If the problem is not resolved immediately, the given round is considered canceled and the starting bets of all participants in the given round are returned.",
12496
12490
  "All payments are made exclusively on the basis of accepted bets based on the rules presented to you in advance. Due to communication failure or other technical problems, an out –of- balance bet which is not actually accepted by us, will be multiplied by one factor and returned to the balance, in case of losing or winning. Information about it will be provided after the breakdown settlement .": "All payments are made exclusively on the basis of accepted bets based on the rules presented to you in advance. Due to communication failure or other technical problems, an out –of- balance bet which is not actually accepted by us, will be multiplied by one factor and returned to the balance, in case of losing or winning. Information about it will be provided after the breakdown settlement ."
12497
- }, Q0 = "Ձեր խաղադրույքները վերադարձվել են", X0 = "Սահմանաչափումներ", J0 = "Դիլեր", $0 = "Հաշվեկշիռ", _0 = "ԿԱՐԳԱՎՈՐՈՒՄՆԵՐ", eh = "Մրցաշար", th = "Հաղորդագրություն", ah = "Աջակցություն", nh = "Թեյավճար", ih = "Օգնություն", rh = "Գումար", sh = "Խաղի պատմությունը", oh = "Խաղ", lh = "Համար", ch = "Դրույք", dh = "Շահում", hh = "Քարտեր", uh = "Բոքս", fh = "Բոքս", ph = "կրկնել", mh = "Բաժանել", gh = "Չեղարկել", bh = "Կրկնակի", yh = "Վերցնել", xh = "Կանգ", wh = "Կանգ ընդհանուր", Ch = "21+3", vh = "Լոբի", kh = "փուլ", Ah = "Շնորհավոր", jh = "Հանձնվել", Sh = "անցնել", Ih = "Ապահովագրել", Bh = "օր", Lh = "ժամ", Th = "րոպե", Nh = "վարկյան", Ph = "Պահպանել", Dh = "Չեղարկել", Hh = "Ձեռք", Fh = "Վճարումներ", zh = "Կ. զույգ", Mh = "Կորուստ", Oh = "Սթրեյթ", Rh = "Ֆլեշ", Wh = "Պահպանել", Vh = "Փակել", Gh = "մնացորդ", Eh = "Ամբողջ էկրան", Kh = "Տեղեկություն", Uh = "Տեղ", qh = "Հաշիվ", Yh = "Նիկնեյմ", Zh = "Պարբերություն", Qh = "Լեզու", Xh = {
12491
+ }, Q0 = "Ձեր խաղադրույքները վերադարձվել են", X0 = "Սահմանաչափումներ", J0 = "Դիլեր", $0 = "Հաշվեկշիռ", _0 = "ԿԱՐԳԱՎՈՐՈՒՄՆԵՐ", eh = "Մրցաշար", th = "Հաղորդագրություն", ah = "Աջակցություն", nh = "Թեյավճար", ih = "Օգնություն", rh = "Գումար", sh = "Խաղի պատմությունը", oh = "Խաղ", lh = "Համար", ch = "Դրույք", dh = "Շահում", hh = "Քարտեր", uh = "Բոքս", fh = "Բոքս", ph = "կրկնել", mh = "Բաժանել", gh = "Չեղարկել", bh = "Կրկնակի", yh = "Վերցնել", xh = "Կանգ", wh = "Կանգ ընդհանուր", Ch = "21+3", vh = "Լոբի", kh = "փուլ", Ah = "Շնորհավոր", jh = "Հանձնվել", Sh = "անցնել", Ih = "Ապահովագրել", Bh = "օր", Lh = "ժամ", Th = "րոպե", Nh = "վարկյան", Ph = "Պահպանել", Dh = "Չեղարկել", Hh = "Ձեռք", Fh = "Վճարումներ", zh = "Կ. զույգ", Oh = "Կորուստ", Mh = "Սթրեյթ", Rh = "Ֆլեշ", Wh = "Պահպանել", Vh = "Փակել", Gh = "մնացորդ", Eh = "Ամբողջ էկրան", Kh = "Տեղեկություն", Uh = "Տեղ", qh = "Հաշիվ", Yh = "Նիկնեյմ", Zh = "Պարբերություն", Qh = "Լեզու", Xh = {
12498
12492
  Prizes: "Պարգևներ",
12499
12493
  Leaderboard: "Լիդերների ցուցակ",
12500
12494
  Rules: "Կանոններ"
@@ -12579,7 +12573,7 @@ const Bd = "Your bets have been refunded", Ld = "Limits", Td = "Dealer", Nd = "B
12579
12573
  "Winning Hand": "Հաղթող ձեռքը",
12580
12574
  "Color Pair": "Գույնի զույգ",
12581
12575
  "Mix Pair": "Խառը զույգ",
12582
- Lost: Mh,
12576
+ Lost: Oh,
12583
12577
  "Bet Amount": "Խաղադրույքի գումար",
12584
12578
  "Win Amount": "Հաղթող գումար",
12585
12579
  "Colourful Pair": "Միագույն զույգ",
@@ -12587,7 +12581,7 @@ const Bd = "Your bets have been refunded", Ld = "Limits", Td = "Dealer", Nd = "B
12587
12581
  "Suited Trips": "Նույնատիպ խաղաթղթով եռյակ",
12588
12582
  "Straight Flush": "Սթրեյթ ֆլեշ",
12589
12583
  "Three of a Kind": "Եռյակ",
12590
- Flush: Oh,
12584
+ Flush: Mh,
12591
12585
  Straight: Rh,
12592
12586
  "Set Nick Name": "Սահմանել Նիքի",
12593
12587
  Save: Wh,
@@ -12869,11 +12863,11 @@ const Bd = "Your bets have been refunded", Ld = "Limits", Td = "Dealer", Nd = "B
12869
12863
  "All payments are made exclusively on the basis of accepted bets based on the rules presented to you in advance. Due to communication failure or other technical problems, an out –of- balance bet which is not actually accepted by us, will be multiplied by one factor and returned to the balance, in case of losing or winning. Information about it will be provided after the breakdown settlement .": "Բոլոր վճարումները կատարվում են բացառապես նախապես ներկայացված կանոնների համաձայն ընդունված խաղադրույքների հիման վրա։ Կապի խափանման կամ այլ տեխնիկական խնդիրների դեպքում անհավասարակշիռ խաղադրույքը, որը փաստացի չի ընդունվել մեր կողմից, կբազմապատկվի մեկ գործոնով և կվերադարձվի հաշվեկշռին՝ շահելու կամ պարտվելու դեպքում։ Այդ մասին տեղեկատվությունը կտրամադրվի խնդիրների լուծումից հետո։",
12870
12864
  "Game Purpose": "Խաղի նպատակ",
12871
12865
  "Terms used in Texas": "Տեխասում օգտագործվող տերմիններ"
12872
- }, g3 = "Ваши ставки были возвращены", b3 = "Лимиты", y3 = "Дилер", x3 = "Баланс", w3 = "НАСТРОЙКИ", C3 = "Турнир", v3 = "Сообщение", k3 = "Поддержка", A3 = "Чаевые", j3 = "Помощь", S3 = "Сумма", I3 = "История", B3 = "Игра", L3 = "Раунд", T3 = "Ставка", N3 = "Выигрыш", P3 = "Карты", D3 = "МЕСТО", H3 = "Место", F3 = "Повторить", z3 = "Раздать карты", M3 = "Отменить", O3 = "Удвоить", R3 = "Еще", W3 = "Хватит", V3 = "Хватит все", G3 = "21+3", E3 = "Лобби", K3 = "раунд", U3 = "Поздравляем!", q3 = "Сдаться", Y3 = "Пропустить", Z3 = "Страховать", Q3 = "день", X3 = "час", J3 = "минут", $3 = "секунд", _3 = "Отменить", e5 = "сохранить", t5 = "Рука", a5 = "Выплата", n5 = "И. пара", i5 = "Проигрыш", r5 = "Флеш", s5 = "Сохранить", o5 = "Стрит", l5 = "Закрыть", c5 = "остаток", d5 = "Полный экран", h5 = "Помощь", u5 = "Место", f5 = "Счет", p5 = "Никнейм", m5 = "Период", g5 = "Язык", b5 = {
12866
+ }, g3 = "Ваши ставки были возвращены", b3 = "Лимиты", y3 = "Дилер", x3 = "Баланс", w3 = "НАСТРОЙКИ", C3 = "Турнир", v3 = "Сообщение", k3 = "Поддержка", A3 = "Чаевые", j3 = "Помощь", S3 = "Сумма", I3 = "История", B3 = "Игра", L3 = "Раунд", T3 = "Ставка", N3 = "Выигрыш", P3 = "Карты", D3 = "МЕСТО", H3 = "Место", F3 = "Повторить", z3 = "Раздать карты", O3 = "Отменить", M3 = "Удвоить", R3 = "Еще", W3 = "Хватит", V3 = "Хватит все", G3 = "21+3", E3 = "Лобби", K3 = "раунд", U3 = "Поздравляем!", q3 = "Сдаться", Y3 = "Пропустить", Z3 = "Страховать", Q3 = "день", X3 = "час", J3 = "минут", $3 = "секунд", _3 = "Отменить", e5 = "сохранить", t5 = "Рука", a5 = "Выплата", n5 = "И. пара", i5 = "Проигрыш", r5 = "Флеш", s5 = "Сохранить", o5 = "Стрит", l5 = "Закрыть", c5 = "остаток", d5 = "Полный экран", h5 = "Помощь", u5 = "Место", f5 = "Счет", p5 = "Никнейм", m5 = "Период", g5 = "Язык", b5 = {
12873
12867
  Prizes: "Призы",
12874
12868
  Leaderboard: "Таблица лидеров",
12875
12869
  Rules: "Правила"
12876
- }, y5 = "Минимум", x5 = "Низкий", w5 = "Средний", C5 = "Высокий", v5 = "Авто", k5 = "Изменить", A5 = "Важно", j5 = "Примечания", S5 = "ЛОББИ", I5 = "Блэкджек", B5 = "Страховка", L5 = "поделить", T5 = "Результаты", N5 = "Выплаты", P5 = "Автовоспроизведение", D5 = "Чат", H5 = "Звук", F5 = "Настройки", z5 = "Перетасовка", M5 = {
12870
+ }, y5 = "Минимум", x5 = "Низкий", w5 = "Средний", C5 = "Высокий", v5 = "Авто", k5 = "Изменить", A5 = "Важно", j5 = "Примечания", S5 = "ЛОББИ", I5 = "Блэкджек", B5 = "Страховка", L5 = "поделить", T5 = "Результаты", N5 = "Выплаты", P5 = "Автовоспроизведение", D5 = "Чат", H5 = "Звук", F5 = "Настройки", z5 = "Перетасовка", O5 = {
12877
12871
  "canceled round": "Раунд отменен",
12878
12872
  refunded: g3,
12879
12873
  "Round Id": "Раунд номер",
@@ -12918,8 +12912,8 @@ const Bd = "Your bets have been refunded", Ld = "Limits", Td = "Dealer", Nd = "B
12918
12912
  Seat: H3,
12919
12913
  repeat: F3,
12920
12914
  deal: z3,
12921
- Undo: M3,
12922
- Double: O3,
12915
+ Undo: O3,
12916
+ Double: M3,
12923
12917
  Hit: R3,
12924
12918
  Stand: W3,
12925
12919
  "Stand All": "Хватит все",
@@ -13249,13 +13243,13 @@ const Bd = "Your bets have been refunded", Ld = "Limits", Td = "Dealer", Nd = "B
13249
13243
  "Game number Each game round has its own special game number through which you can later present your wish and request about the given round.": "Номер игры: каждый раунд игры имеет свой специальный номер игры, через который вы можете позже представить свое пожелание и запрос о данном раунде.",
13250
13244
  "In case of any error in the game, system or game procedure, the current round will be temporarily interrupted before the player informs the service manager of the error. Players will be informed about it via chat or an on-screen message that the issue is being investigated. If the manager manages to solve the given problem immediately, the current round continues in its normal course. If the problem is not resolved immediately, the given round is considered canceled and the starting bets of all participants in the given round are returned.": "В случае ошибки в игре, системе или игровом процессе, текущий раунд будет временно прерван, пока игрок не сообщит менеджеру сервиса о проблеме. Игроки будут уведомлены через чат или на экране о том, что проблема расследуется. Если менеджер сможет немедленно решить проблему, текущий раунд продолжится в своем обычном ходе. Если проблему не удастся решить сразу, данный раунд считается отмененным, и начальные ставки всех участников этого раунда возвращаются.",
13251
13245
  "All payments are made exclusively on the basis of accepted bets based on the rules presented to you in advance. Due to communication failure or other technical problems, an out –of- balance bet which is not actually accepted by us, will be multiplied by one factor and returned to the balance, in case of losing or winning. Information about it will be provided after the breakdown settlement .": "Все выплаты осуществляются исключительно на основе принятых ставок в соответствии с правилами, представленными вам заранее. Из-за сбоя связи или других технических проблем ставка, не принятая нами, будет умножена на один коэффициент и возвращена на баланс в случае проигрыша или выигрыша. Информация об этом будет предоставлена после урегулирования ситуации."
13252
- }, O5 = "Bahisleriniz iade edildi", R5 = "Limitler", W5 = "Krupiyer", V5 = "Bakiye", G5 = "AYARLAR", E5 = "Müsabaka", K5 = "Mesaj", U5 = "Destek", q5 = "Bahşiş", Y5 = "Yardım", Z5 = "Miktar", Q5 = "Geçmiş", X5 = "Oyun", J5 = "Raund", $5 = "Bahis", _5 = "Kazan", eu = "Kartlar", tu = "KOLTUK", au = "Koltuk", nu = "tekrar", iu = "Kart dağıt", ru = "geri al", su = "Çiftleme", ou = "Kart çek", lu = "Dur", cu = "Tümünü Dur", du = "21+3", hu = "Lobi", uu = "tur", fu = "Tebrikler", pu = "Teslim ol", mu = "Geç", gu = "Apsolut", bu = "gün", yu = "saat", xu = "dakika", wu = "saniye", Cu = "İptal", vu = "kaydet", ku = "El", Au = "Ödeme", ju = "M. Çift", Su = "Kayıp", Iu = "Flush", Bu = "Kaydet", Lu = "strit", Tu = "Kapat", Nu = "kalan", Pu = "Tam Ekran", Du = "Bilgi", Hu = "Yer", Fu = "Skor", zu = "Takma Ad", Mu = "Dönem", Ou = "Dil", Ru = {
13246
+ }, M5 = "Bahisleriniz iade edildi", R5 = "Limitler", W5 = "Krupiyer", V5 = "Bakiye", G5 = "AYARLAR", E5 = "Müsabaka", K5 = "Mesaj", U5 = "Destek", q5 = "Bahşiş", Y5 = "Yardım", Z5 = "Miktar", Q5 = "Geçmiş", X5 = "Oyun", J5 = "Raund", $5 = "Bahis", _5 = "Kazan", eu = "Kartlar", tu = "KOLTUK", au = "Koltuk", nu = "tekrar", iu = "Kart dağıt", ru = "geri al", su = "Çiftleme", ou = "Kart çek", lu = "Dur", cu = "Tümünü Dur", du = "21+3", hu = "Lobi", uu = "tur", fu = "Tebrikler", pu = "Teslim ol", mu = "Geç", gu = "Apsolut", bu = "gün", yu = "saat", xu = "dakika", wu = "saniye", Cu = "İptal", vu = "kaydet", ku = "El", Au = "Ödeme", ju = "M. Çift", Su = "Kayıp", Iu = "Flush", Bu = "Kaydet", Lu = "strit", Tu = "Kapat", Nu = "kalan", Pu = "Tam Ekran", Du = "Bilgi", Hu = "Yer", Fu = "Skor", zu = "Takma Ad", Ou = "Dönem", Mu = "Dil", Ru = {
13253
13247
  Prizes: "Pargalar",
13254
13248
  Leaderboard: "Lider Tablosu",
13255
13249
  Rules: "Kurallar"
13256
13250
  }, Wu = "Minimum", Vu = "Düşük", Gu = "Orta", Eu = "Yüksek", Ku = "Otomatik", Uu = "Değiştir", qu = "Önemli", Yu = "Notlar", Zu = "Blackjack", Qu = "Sigorta", Xu = "Split", Ju = "Sonuçlar", $u = "Ödemeler", _u = "Otomatik oynatma", e9 = "Sohbet", t9 = "Ses", a9 = "Ayarlar", n9 = "Karıştırma", i9 = {
13257
13251
  "canceled round": "İptal edilen tur",
13258
- refunded: O5,
13252
+ refunded: M5,
13259
13253
  "Round Id": "Tur id",
13260
13254
  Limits: R5,
13261
13255
  Dealer: W5,
@@ -13356,8 +13350,8 @@ const Bd = "Your bets have been refunded", Ld = "Limits", Td = "Dealer", Nd = "B
13356
13350
  Place: Hu,
13357
13351
  Score: Fu,
13358
13352
  Nickname: zu,
13359
- Period: Mu,
13360
- Language: Ou,
13353
+ Period: Ou,
13354
+ Language: Mu,
13361
13355
  tabs: Ru,
13362
13356
  "Tournament ends in": "Turnuva bitiyor",
13363
13357
  Min: Wu,
@@ -13622,7 +13616,7 @@ const Bd = "Your bets have been refunded", Ld = "Limits", Td = "Dealer", Nd = "B
13622
13616
  "Game number Each game round has its own special game number through which you can later present your wish and request about the given round.": "Oyun numarası: Her oyun turunun, daha sonra verilen turla ilgili dileğinizi ve talebinizi sunabileceğiniz kendi özel oyun numarası vardır.",
13623
13617
  "In case of any error in the game, system or game procedure, the current round will be temporarily interrupted before the player informs the service manager of the error. Players will be informed about it via chat or an on-screen message that the issue is being investigated. If the manager manages to solve the given problem immediately, the current round continues in its normal course. If the problem is not resolved immediately, the given round is considered canceled and the starting bets of all participants in the given round are returned.": "Oyunda, sistemde veya oyun prosedüründe herhangi bir hata olması durumunda, oyuncu hatayı servis yöneticisine bildirmeden önce mevcut tur geçici olarak durdurulacaktır. Oyuncular, sorunun araştırıldığına dair sohbet veya ekran mesajı yoluyla bu konuda bilgilendirilecektir. Yönetici verilen sorunu hemen çözmeyi başarırsa, mevcut tur normal seyrinde devam eder. Sorun hemen çözülmezse, verilen tur iptal edilmiş sayılır ve verilen turdaki tüm katılımcıların başlangıç bahisleri iade edilir.",
13624
13618
  "All payments are made exclusively on the basis of accepted bets based on the rules presented to you in advance. Due to communication failure or other technical problems, an out –of- balance bet which is not actually accepted by us, will be multiplied by one factor and returned to the balance, in case of losing or winning. Information about it will be provided after the breakdown settlement .": "Tüm ödemeler, yalnızca size önceden sunulan kurallara göre kabul edilen bahisler temelinde yapılır. İletişim hatası veya diğer teknik sorunlar nedeniyle, tarafımızca kabul edilmeyen bir denge dışı bahis, kaybetme veya kazanma durumunda bir faktör ile çarpılacak ve bakiyeye iade edilecektir. Bununla ilgili bilgi, arıza tespitinden sonra sağlanacaktır."
13625
- }, r9 = "თქვენი ფსონი დაბრუნდა", s9 = "ლიმიტები", o9 = "დილერი", l9 = "ბალანსი", c9 = "პარამეტრები", d9 = "ტურნირი", h9 = "შეტყობინება", u9 = "მხარდაჭერა", f9 = "რჩევა", p9 = "ისტორია", m9 = "დახმარება", g9 = "თანხა", b9 = "თამაში", y9 = "რაუნდი", x9 = "ფსონი", w9 = "მოგება", C9 = "ბარათები", v9 = "ადგილი", k9 = "სავარძელი", A9 = "გამეორება", j9 = "დილერი", S9 = "გაუქმება", I9 = "ორმაგი", B9 = "დარტყმა", L9 = "დაყენა", T9 = "ყველა მოთამაშე დგას", N9 = "21+3", P9 = "ლობი", D9 = "რაუნდი", H9 = "გილოცავთ!", F9 = "დნებება", z9 = "გამოტოვება", M9 = "დაზღვევა", O9 = "დღე", R9 = "საათი", W9 = "წთ", V9 = "წმ", G9 = "გაუქმება", E9 = "შენახვა", K9 = "ხელი", U9 = "გადახდა", q9 = "და წყვილი", Y9 = "დაკარგული", Z9 = "ფლეში", Q9 = "შენახვა", X9 = "სტრაითი", J9 = "დახურვა", $9 = "მარცხნივ", _9 = "სრული ეკრანი", e4 = "ინფორმაცია", t4 = "ადგილი", a4 = "ქულა", n4 = "მეტსახელი", i4 = "პერიოდი", r4 = "ენა", s4 = {
13619
+ }, r9 = "თქვენი ფსონი დაბრუნდა", s9 = "ლიმიტები", o9 = "დილერი", l9 = "ბალანსი", c9 = "პარამეტრები", d9 = "ტურნირი", h9 = "შეტყობინება", u9 = "მხარდაჭერა", f9 = "რჩევა", p9 = "ისტორია", m9 = "დახმარება", g9 = "თანხა", b9 = "თამაში", y9 = "რაუნდი", x9 = "ფსონი", w9 = "მოგება", C9 = "ბარათები", v9 = "ადგილი", k9 = "სავარძელი", A9 = "გამეორება", j9 = "დილერი", S9 = "გაუქმება", I9 = "ორმაგი", B9 = "დარტყმა", L9 = "დაყენა", T9 = "ყველა მოთამაშე დგას", N9 = "21+3", P9 = "ლობი", D9 = "რაუნდი", H9 = "გილოცავთ!", F9 = "დნებება", z9 = "გამოტოვება", O9 = "დაზღვევა", M9 = "დღე", R9 = "საათი", W9 = "წთ", V9 = "წმ", G9 = "გაუქმება", E9 = "შენახვა", K9 = "ხელი", U9 = "გადახდა", q9 = "და წყვილი", Y9 = "დაკარგული", Z9 = "ფლეში", Q9 = "შენახვა", X9 = "სტრაითი", J9 = "დახურვა", $9 = "მარცხნივ", _9 = "სრული ეკრანი", e4 = "ინფორმაცია", t4 = "ადგილი", a4 = "ქულა", n4 = "მეტსახელი", i4 = "პერიოდი", r4 = "ენა", s4 = {
13626
13620
  Prizes: "პრიზები",
13627
13621
  Leaderboard: "ლიდერბორდი",
13628
13622
  Rules: "წესები"
@@ -13688,8 +13682,8 @@ const Bd = "Your bets have been refunded", Ld = "Limits", Td = "Dealer", Nd = "B
13688
13682
  "Stay in the Game": "დარჩი თამაშში",
13689
13683
  Error: "შეცდომა",
13690
13684
  Skip: z9,
13691
- Insure: M9,
13692
- day: O9,
13685
+ Insure: O9,
13686
+ day: M9,
13693
13687
  hour: R9,
13694
13688
  min: W9,
13695
13689
  sec: V9,
@@ -13939,11 +13933,11 @@ const Bd = "Your bets have been refunded", Ld = "Limits", Td = "Dealer", Nd = "B
13939
13933
  "Bet Is Not Accepted": "ფსონი მიღებული არ არის",
13940
13934
  "Something went wrong": "შეცდომა მოხდა",
13941
13935
  "Unknown error": "უცნობი შეცდომა"
13942
- }, S4 = "شرط‌های شما بازپرداخت شد", I4 = "محدودیت‌ها", B4 = "دیلر", L4 = "موجودی", T4 = "تنظیمات", N4 = "مسابقه", P4 = "پیام", D4 = "پشتیبانی", H4 = "انعام", F4 = "تاریخچه", z4 = "راهنما", M4 = "مقدار", O4 = "بازی", R4 = "دور", W4 = "شرط", V4 = "برد", G4 = "کارت‌ها", E4 = "صندلی", K4 = "صندلی", U4 = "تکرار", q4 = "تقسیم", Y4 = "بازگشت", Z4 = "دو برابر", Q4 = "کارت بکش", X4 = "ماندن", J4 = "همه بمانند", $4 = "21+3", _4 = "لابی", e6 = "دور", t6 = "تبریک!", a6 = "تسلیم", n6 = "رد کردن", i6 = "بیمه", r6 = "روز", s6 = "ساعت", o6 = "دقیقه", l6 = "ثانیه", c6 = "لغو", d6 = "ذخیره", h6 = "دست", u6 = "پرداخت", f6 = "ج. کامل", p6 = "باخت", m6 = "فلاش", g6 = "ذخیره", b6 = "استریت", y6 = "بستن", x6 = "مانده", w6 = "تمام صفحه", C6 = "اطلاعات", v6 = "قرار دادن", k6 = "امتیاز", A6 = "نام مستعار", j6 = "دوره", S6 = "زبان", I6 = {
13936
+ }, S4 = "شرط‌های شما بازپرداخت شد", I4 = "محدودیت‌ها", B4 = "دیلر", L4 = "موجودی", T4 = "تنظیمات", N4 = "مسابقه", P4 = "پیام", D4 = "پشتیبانی", H4 = "انعام", F4 = "تاریخچه", z4 = "راهنما", O4 = "مقدار", M4 = "بازی", R4 = "دور", W4 = "شرط", V4 = "برد", G4 = "کارت‌ها", E4 = "صندلی", K4 = "صندلی", U4 = "تکرار", q4 = "تقسیم", Y4 = "بازگشت", Z4 = "دو برابر", Q4 = "کارت بکش", X4 = "ماندن", J4 = "همه بمانند", $4 = "21+3", _4 = "لابی", e6 = "دور", t6 = "تبریک!", a6 = "تسلیم", n6 = "رد کردن", i6 = "بیمه", r6 = "روز", s6 = "ساعت", o6 = "دقیقه", l6 = "ثانیه", c6 = "لغو", d6 = "ذخیره", h6 = "دست", u6 = "پرداخت", f6 = "ج. کامل", p6 = "باخت", m6 = "فلاش", g6 = "ذخیره", b6 = "استریت", y6 = "بستن", x6 = "مانده", w6 = "تمام صفحه", C6 = "اطلاعات", v6 = "قرار دادن", k6 = "امتیاز", A6 = "نام مستعار", j6 = "دوره", S6 = "زبان", I6 = {
13943
13937
  Prizes: "جوایز",
13944
13938
  Leaderboard: "جدول امتیازات",
13945
13939
  Rules: "قوانین"
13946
- }, B6 = "کم", L6 = "پایین", T6 = "متوسط", N6 = "بالا", P6 = "خودکار", D6 = "تغییر", H6 = "مهم", F6 = "یادداشت‌ها", z6 = "بلک‌جک", M6 = "بیمه", O6 = "تقسیم", R6 = "نتایج", W6 = "پرداخت‌ها", V6 = "پخش خودکار", G6 = "چت", E6 = "صدا", K6 = "تنظیمات", U6 = "بر زدن کارت‌ها", q6 = {
13940
+ }, B6 = "کم", L6 = "پایین", T6 = "متوسط", N6 = "بالا", P6 = "خودکار", D6 = "تغییر", H6 = "مهم", F6 = "یادداشت‌ها", z6 = "بلک‌جک", O6 = "بیمه", M6 = "تقسیم", R6 = "نتایج", W6 = "پرداخت‌ها", V6 = "پخش خودکار", G6 = "چت", E6 = "صدا", K6 = "تنظیمات", U6 = "بر زدن کارت‌ها", q6 = {
13947
13941
  "canceled round": "دور لغو شد",
13948
13942
  refunded: S4,
13949
13943
  "Round Id": "شناسه دور",
@@ -13971,10 +13965,10 @@ const Bd = "Your bets have been refunded", Ld = "Limits", Td = "Dealer", Nd = "B
13971
13965
  "Click to chat": "برای گفتگو کلیک کنید",
13972
13966
  "Golden Chip Tournament": "مسابقه چیپ طلایی",
13973
13967
  "Limits & Payouts": "محدودیت‌ها و پرداخت‌ها",
13974
- Amount: M4,
13968
+ Amount: O4,
13975
13969
  "Cards & Score": "کارت‌ها و امتیاز",
13976
13970
  Date: "تاریخ",
13977
- Game: O4,
13971
+ Game: M4,
13978
13972
  "Game Name": "نام بازی",
13979
13973
  Round: R4,
13980
13974
  "Bet Type": "نوع شرط",
@@ -14162,11 +14156,11 @@ const Bd = "Your bets have been refunded", Ld = "Limits", Td = "Dealer", Nd = "B
14162
14156
  "After the time given for making bets is over, each player is dealt one face-up card. The player starts dealing cards from the first player to his left and continues clockwise, ending the round with the card dealt to him. Then the player deals the second face-up card to each participant, but the player's second card is dealt face down. The sum of the first two cards dealt to the player is shown next to the player's playing cards.": "پس از پایان زمان شرط‌بندی، به هر بازیکن یک کارت رو شده داده می‌شود. کارت‌ها به ترتیب از اولین بازیکن در سمت چپ دیلر توزیع می‌شوند و به صورت ساعتگرد ادامه می‌یابد. سپس به هر بازیکن کارت دوم داده می‌شود، در حالی که کارت دوم دیلر به صورت پشت داده می‌شود. مجموع دو کارت اول هر بازیکن کنار کارت‌هایش نمایش داده می‌شود.",
14163
14157
  Blackjack: z6,
14164
14158
  "If the combination of the first two playing cards is 21, it is Blackjack.": "اگر مجموع دو کارت اول ۲۱ باشد، بلک‌جک است.",
14165
- Insurance: M6,
14159
+ Insurance: O6,
14166
14160
  'If the dealer\'s face up card is an "Ace", the player is offered the option to use the "Insurance" even if the player has a "Hand" with a "Blackjack" combination, as a result of which he will be compensated if the dealer makes a "Hand" with a "Blackjack" combination. The value of the "insurance" is half of the main bet and it is made separately from the main bet. The dealer then checks the value of his face down card to see if he has made a Blackjack or not. The dealer wins if he is dealt a Blackjack Hand and the player is not. If the player and the dealer have hands with a Blackjack combination, a Push is recorded and the player\'s original bet is returned. However, if the dealer\'s face- up or face -down card is a \'10\', you are not offered the \'Insurance\' option and the dealer is not allowed to look at his face down card to see if he has made a Blackjack or not.': "اگر کارت رو شده دیلر آس باشد، بازیکن می‌تواند شرط بیمه بگذارد حتی اگر خودش بلک‌جک داشته باشد. شرط بیمه جبران خسارت در صورت بلک‌جک دیلر است. مقدار بیمه نصف شرط اصلی است و جداگانه گذاشته می‌شود. سپس دیلر کارت پشت خود را بررسی می‌کند تا ببیند بلک‌جک دارد یا خیر.",
14167
14161
  "Double, Hit or Stand.": "دو برابر، ضربه یا ایست.",
14168
14162
  "If the dealer does not develop a Blackjack after checking his first two cards, players are given the opportunity to improve the values of their hands one at a time. You can draw additional cards until you are satisfied with the value of the cards in your hand.": "اگر دیلر پس از بررسی دو کارت اول خود بلک‌جک نداشته باشد، به بازیکنان فرصت داده می‌شود تا ارزش دست‌های خود را یک به یک بهبود دهند. می‌توانید کارت اضافی بگیرید تا زمانی که از ارزش دست خود راضی باشید.",
14169
- Split: O6,
14163
+ Split: M6,
14170
14164
  'If the initial two cards dealt to a player are of the same value, the player may perform a "Split", creating two separate "Hands" by adding an amount equal to the base bet for the second "Hand". After the second card has been dealt to both of your hands, you can improve the scores of both hands by taking the extra card bet. You can refuse to take an additional card when you are satisfied with the value of the cards in both hands. However, if you do a Split for the original pair of Aces, you will only get one extra card per hand, with no chance to take an extra card (Hit) and bet.': "اگر دو کارت اولیه که به بازیکن داده شده دارای ارزش یکسان باشند، بازیکن می‌تواند تقسیم انجام دهد و با اضافه کردن مبلغی برابر با شرط پایه برای دست دوم، دو دست جداگانه ایجاد کند. پس از اینکه کارت دوم به هر دو دست داده شد، می‌توانید ارزش هر دو دست را با گرفتن کارت اضافی بهبود دهید. اگر از ارزش کارت‌ها راضی هستید، می‌توانید کارت اضافی نگیرید. اما اگر تقسیم روی جفت آس اصلی انجام شود، هر دست فقط یک کارت اضافی دریافت می‌کند و امکان گرفتن کارت اضافی (ضربه) و شرط دوبل وجود ندارد.",
14171
14165
  "Cash Out": "برداشت نقدی",
14172
14166
  'After the cards being dealt the dealer doesn\'t have Blackjack, you have to make a decision. One of the decisions presented to you is cash withdrawal. if you decide to cash out, the game will be over for that hand and you will get back the value shown to you on the "Cash Out" decision button. The "Cash Out" payout ratio varies based on your total score for that hand and the dealer\'s up card. The "cash out" rule only applies to your main bet. You can control the visibility of this option in your “make a decision” panel in the Settings section.': 'پس از توزیع کارت‌ها، اگر دیلر بلک‌جک نداشته باشد، باید تصمیم بگیرید. یکی از گزینه‌ها برداشت نقدی است. اگر تصمیم به برداشت گرفتید، بازی برای آن دست پایان می‌یابد و مبلغ نشان داده شده روی دکمه "برداشت نقدی" به شما بازگردانده می‌شود. نسبت پرداخت "برداشت نقدی" بر اساس مجموع امتیاز دست شما و کارت رو شده دیلر متفاوت است. این قانون فقط برای شرط اصلی شما اعمال می‌شود و می‌توانید قابلیت نمایش این گزینه را در پنل “تصمیم‌گیری” بخش تنظیمات کنترل کنید.',
@@ -14259,7 +14253,7 @@ const Bd = "Your bets have been refunded", Ld = "Limits", Td = "Dealer", Nd = "B
14259
14253
  }, Y6 = {
14260
14254
  [Fe.English]: { translation: Z0 },
14261
14255
  [Fe.Armenian]: { translation: m3 },
14262
- [Fe.Russia]: { translation: M5 },
14256
+ [Fe.Russia]: { translation: O5 },
14263
14257
  [Fe.Turkey]: { translation: i9 },
14264
14258
  [Fe.Georgian]: { translation: j4 },
14265
14259
  [Fe.Persian]: { translation: q6 }